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Immortal aveha[] aveha
VS BR 66

KDR: 5.22

Score: 4.5m

Last Seen: Jun 12th, 2019 6:52 PM
- OFFLINE - 95.1 hour(s)

Battle Rank 66 - Vanu Sovereignty on Cobalt
Level Progress (to 67): 45%
Level 100 Progress: 24% 445h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Solstice VE3 Orion VS54 NS-15M AE Flare VE6 NS-11C Pulsar LSW NS-44P Commissioner Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,075,554 MLG Score: 8054
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 10.8%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.036%25.17%85711120015,9047.97593-2.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.417%2.527A**0.669B+-0.476DHEAD ++ (~8.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.591B+10.30.271C*19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m144.3%536 (32.2k)479 (28.7k)5.2244717,0373,2615.3462166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1211200933.792%24.558%83002:544

46% Heavy Assault52% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2017 12:46 PMAug 18th, 2018 4:12 PMJun 12th, 2019 2:43 PM (14d) (PST)Jun 12th, 2019 3:20 PM (14d) (PST)Jun 12th, 2019 2:52 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1452928531.7970.3440.4412.6290.0268054

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,68317,51151,1721082126158228,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
158h/6.6d 397 4,184 3,548 24.9k 78 867 244 10.9m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:6,530
Deaths:961
KDR:6.795
Accuracy:34.043% A*
HSR:23.201% B+
NS-11C
A++
Kills:987
Deaths:136
KDR:7.257
Accuracy:32.450% A++
HSR:20.669% C**
Pulsar C
A+
Kills:75
Deaths:9
KDR:8.333
Accuracy:30.490% B**
HSR:32% A+
Kills:7,592
Deaths (as Light Assault):1,106
Deaths (to Light Assaults):866
KDR:6.86438
Kill Difference:6,486
Playtime:81.401 hours
Usage:52%
Score:2.172m
Score/min:445
Accuracy (listed only):32.328%
HSR (listed only):25.290%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:3,092
Deaths:484
KDR:6.388
Accuracy:33.794% A**
HSR:28.461% B+
NS-15M AE
A++
Kills:2,696
Deaths:408
KDR:6.608
Accuracy:34.197% A++
HSR:25.408% C+
Flare VE6
A*
Kills:1,454
Deaths:263
KDR:5.529
Accuracy:34.795% A*
HSR:30.743% B*
Pulsar LSW
A*
Kills:436
Deaths:70
KDR:6.229
Accuracy:34.188% A*
HSR:22.936% C+
NS-15MP
B**
Kills:144
Deaths:26
KDR:5.538
Accuracy:33.523% B**
HSR:30.556% C+
VX29 Polaris
A**
Kills:54
Deaths:16
KDR:3.375
Accuracy:36.542% A**
HSR:20.370% C
Kills:7,876
Deaths (as Heavy Assault):1,267
Deaths (to Heavy Assaults):839
KDR:6.21626
Kill Difference:6,609
Playtime:73.111 hours
Usage:46%
Score:2.263m
Score/min:516
Accuracy (listed only):34.506%
HSR (listed only):26.412%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B*
Kills:385
Deaths:177
KDR:2.175
Accuracy:48.384% B*
HSR:20.520% D
Beamer VS3
B++
Kills:51
Deaths:18
KDR:2.833
Accuracy:30.548% B+
HSR:27.451% B++
Kills:436
Deaths (as Infiltrator):195
Deaths (to Infiltrators):537
KDR:2.2359
Kill Difference:241
Playtime:1.121 hours
Usage:1%
Score:0.014m
Score/min:202
Accuracy (listed only):39.466%
HSR (listed only):23.985%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A**
Kills:166
Deaths:36
KDR:4.611
Accuracy:27.197% A**
HSR:26.506% A+
Quasar VM1
M+
Kills:152
Deaths:35
KDR:4.343
Accuracy:25.880% A++
HSR:35.526% M+
Kills:318
Deaths (as MAX Suit):35.500
Deaths (to MAX Suits):106
KDR:8.95775
Kill Difference:282.500
Playtime:1.879 hours
Usage:1%
Score:0.088m
Score/min:777
Accuracy (listed only):26.539%
HSR (listed only):31.016%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 6,5676,5309616.795S1.5734.043%A*23.201%B+123.9SN/A30652.7h11.1B*32.7B+
Orion VS54 3,1043,0924846.388M+1.1633.794%A**28.461%B+135.6SN/A31422.8h10B*29.6B+
NS-15M AE 2,7172,6964086.608A*1.3834.197%A++25.408%C+129A*1B*30020.9h10.5B+30.6B++
Flare VE6 1,4601,4542635.529S0.3034.795%A*30.743%B*161.6SN/A5709h8.7B*25B*
NS-11C 9939871367.257S2.0332.45%A++20.669%C**147.3SN/A3656.7h9.7B**30B**
Pulsar LSW 445436706.229M**1.0034.188%A*22.936%C+136.3M*2.8S3443.2h10.9B+31.8B*
NS-44P Commissioner 3883851772.175B*3.0548.384%B*20.52%D96.3B**N/A2534h2.9B++6B++
Quasar VM1 170166364.611A*0.6127.197%A**26.506%A+87.4S2.1S2601.9h10.4A38.3B++
Frag Grenade 1691621162N/A156.7850.989%B++N/A540C*23.3M+17520.3h3.5B6.9B+
Quasar VM1 155152354.343A0.8825.88%A++35.526%M+84.4M*1.7A*2551.8h10A38.5B**
NS-15MP 144144265.538A++0.3133.523%B**30.556%C+160A**N/A3260.9h10.6C++31.7B+
S1 168113333.424S1.8063.15%B++N/A43.5A21.2B**3072.6h7.7C12.2C++
NS Decimator 12295204.75S0.4765.854%B++2.105%C+59.4A++16.9C++3561.6h4.5C*6.9B+
Pulsar C 757598.333S3.1130.49%B**32%A+187.5SN/A7430.4h8B**26.1B*
VX29 Polaris 5454163.375A++1.8536.542%A**20.37%C135M**N/A4200.4h11.4B+31.2B*
Beamer VS3 5151182.833M2.3930.548%B+27.451%B++56.7A+N/A1850.9h6.7B*21.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01960.1h
NS-TMC-01 "His Regards"48417822.9h
Medical Applicator02950h
Saron Laser Cannon1960.2h
Nano-Armor Kit11,4420.1h
Medical Kit5164,31517.1h

Check the help document for the dictionary if you want to learn more about words used here.


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