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Maj. General axsky[UQ] axsky
NC BR 83

KDR: 0.83

Score: 8.6m

Last Seen: Jul 18th, 2019 9:42 AM
- OFFLINE - 4.9 hour(s)

Battle Rank 83 - New Conglomerate on Miller - Outfit Member of You Queue for Victory[UQ] You Queue for Victory
NC outfit on Miller

Members: 1119
Level Progress (to 84): 74%
Level 100 Progress: 46% 1746h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-8 RailJack Bouncing Betty Gauss Compact S MGR-M1 Bishop AF-41 Hacksaw AF-41 Hacksaw MGR-S1 Gladius Spitfire Auto-Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $36,279 MLG Score: 29
Fun Score: N/A
Cheeseburgers Flipped: 1559TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.22%19.88%243712071,4940.2765130.553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.563%-1.741F--0.143C0.239C++HEAD ++ (~13.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.3-0.603D14.6-0.021C+104.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.368%80.837%0212121,8161112131.63309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.037%-2.346F--0.874B*0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.327C-2.50.2C++10.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.366%21.101%01121310940430.269136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.426D**1.276A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.2-1.826F-9.1-0.868D--28.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
You Queue for Victory[UQ] You Queue for Victory
NC outfit on Miller

Members: 1119
8.6m815.4%98 (5.9k)93 (5.6k)0.82959,84711,8711.0131483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121453011.702%22.149%25907:491

26% Engineer13% Heavy Assault45% Infiltrator13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2018 5:27 PMJul 5th, 2019 8:43 AMJul 19th, 2019 1:59 PM (1d) (PST)Jul 18th, 2019 7:20 PM (2d) (PST)Jul 18th, 2019 5:42 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
150110400.1070.1280.0240.9580.01129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,9966,6222,3746815715,582

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1540.9h/64.2d 2,180 2,181 8,901 88.6k 1,358 6,117 1,018 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:190
Deaths:825
KDR:0.230
Accuracy:9.434% F-
HSR:21.053% C-
MGR-L1 Promise
D*
Kills:170
Deaths:664
KDR:0.256
Accuracy:9.998% F*
HSR:16.471% D*
GD-22S
D*
Kills:150
Deaths:493
KDR:0.304
Accuracy:13.903% F
HSR:15.333% D*
Kills:510
Deaths (as Heavy Assault):1,982
Deaths (to Heavy Assaults):2,614
KDR:0.25732
Kill Difference:1,472
Playtime:205.708 hours
Usage:13%
Score:0.816m
Score/min:66
Accuracy (listed only):11.112%
HSR (listed only):17.619%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,710
Deaths:593
KDR:2.884
Accuracy:19.813% F--
HSR:79.883% B+
MGR-S1 Gladius
D**
Kills:273
Deaths:642
KDR:0.425
Accuracy:12.594% F*
HSR:12.088% D**
NSX Daimyo
B++
Kills:106
Deaths:13
KDR:8.154
Accuracy:14.051% T*
HSR:96.226% B++
NS-61 Emissary
D*
Kills:55
Deaths:216
KDR:0.255
Accuracy:16.307% F-
HSR:9.091% D*
Kills:2,144
Deaths (as Infiltrator):1,464
Deaths (to Infiltrators):2,488
KDR:1.46448
Kill Difference:680
Playtime:699.960 hours
Usage:45%
Score:3.210m
Score/min:76
Accuracy (listed only):15.692%
HSR (listed only):49.322%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:851
Deaths:1,912
KDR:0.445
Accuracy:17.286% D*
HSR:9.636% D**
MGR-S1 Gladius
D**
Kills:273
Deaths:642
KDR:0.425
Accuracy:12.594% F*
HSR:12.088% D**
Mauler S6
B**
Kills:109
Deaths:533
KDR:0.205
Accuracy:24.366% F
HSR:21.101% B**
AF-19 Mercenary
D**
Kills:51
Deaths:558
KDR:0.091
Accuracy:9.696% F--
HSR:13.726% D**
Kills:1,284
Deaths (as Light Assault):3,645
Deaths (to Light Assaults):1,674
KDR:0.35226
Kill Difference:2,361
Playtime:21.684 hours
Usage:1%
Score:0.025m
Score/min:19
Accuracy (listed only):15.985%
HSR (listed only):14.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:851
Deaths:1,912
KDR:0.445
Accuracy:17.286% D*
HSR:9.636% D**
MGR-M1 Bishop
C-
Kills:605
Deaths:606
KDR:0.998
Accuracy:16.845% F*
HSR:26.612% C-
Mauler S6
B**
Kills:109
Deaths:533
KDR:0.205
Accuracy:24.366% F
HSR:21.101% B**
AF-19 Mercenary
D**
Kills:51
Deaths:558
KDR:0.091
Accuracy:9.696% F--
HSR:13.726% D**
Kills:1,616
Deaths (as Engineer):3,609
Deaths (to Engineers):1,911
KDR:0.44777
Kill Difference:1,993
Playtime:405.623 hours
Usage:26%
Score:3.237m
Score/min:133
Accuracy (listed only):17.048%
HSR (listed only):17.768%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D**
Kills:273
Deaths:642
KDR:0.425
Accuracy:12.594% F*
HSR:12.088% D**
Mauler S6
B**
Kills:109
Deaths:533
KDR:0.205
Accuracy:24.366% F
HSR:21.101% B**
Kills:382
Deaths (as Combat Medic):1,175
Deaths (to Combat Medics):872
KDR:0.32511
Kill Difference:793
Playtime:12.613 hours
Usage:1%
Score:0.062m
Score/min:82
Accuracy (listed only):18.480%
HSR (listed only):16.594%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:550
Deaths:786
KDR:0.700
Accuracy:24.657% D
HSR:10.364% D*
AF-41 Hacksaw
D
Kills:494
Deaths:675
KDR:0.732
Accuracy:26.386% D
HSR:11.134% D*
NS-10 Burster
D*
Kills:227
Deaths:421
KDR:0.539
Accuracy:19.310% D**
HSR:1.762% D*
NS-10 Burster
D**
Kills:205
Deaths:209
KDR:0.981
Accuracy:19.675% D**
HSR:0.976% D**
NCM1 Scattercannon
C+
Kills:150
Deaths:409
KDR:0.367
Accuracy:20.545% F
HSR:15.333% C+
AF-34 Mattock
D
Kills:142
Deaths:174
KDR:0.816
Accuracy:14.993% F--
HSR:13.380% D
AF-34 Mattock
D*
Kills:138
Deaths:174
KDR:0.793
Accuracy:15.557% F--
HSR:12.319% D*
Kills:1,906
Deaths (as MAX Suit):1,424
Deaths (to MAX Suits):458
KDR:1.33848
Kill Difference:482
Playtime:195.207 hours
Usage:13%
Score:1.250m
Score/min:107
Accuracy (listed only):20.160%
HSR (listed only):9.324%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:87
V. Kills:21 395%
Deaths:45
KDR:1.933
Accuracy:19.255% F--
KPH:6.900 D*
VKPH:1.700 F
Kills:87 (0 + 87)
Deaths:45
KDR:1.933
VKDR:0.467
Vehicle Kills:21
Kill Difference:42
Playtime:12.523 hours
Usage:1%
Score:0.027m
Score/min:36
Driving Accuracy:N/A%
Gunner Accuracy:19.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-8 RailJack 1,7221,7105932.884C++2.0519.813%F--79.883%B+6D**N/A16282.7h2.5C+12.8F
Bouncing Betty 1,0441,0433642.865C2.0426.759%F-N/A72.9D--N/A18314.3h2.3D--8.6F*
Gauss Compact S 9368511,9120.445C-0.3817.286%D*9.636%D**5.8D--N/A14147h11.4C+66C
MGR-M1 Bishop 6266056060.998C0.1716.845%F*26.612%C-5.1D*N/A13118h9.2D*54.7F**
AF-41 Hacksaw 5675507860.7D0.1324.657%D10.364%D*8.6D**N/A2363.8h11.7F47.7F-
AF-41 Hacksaw 5134946750.732D0.1026.386%D11.134%D*8.9D**N/A2455.2h12.1F45.8F
MGR-S1 Gladius 2812736420.425D0.4012.594%F*12.088%D**3.9D*N/A1170.3h15.1D--119.6F*
Tank Mine 3592511082.324C+1.4916.843%D*N/A76.1D32.7D--3583.3h1.6B+9.8F-
NS-10 Burster 3542274210.539C--0.2919.31%D**1.762%D*2.5D*1.4D**2290.7h159.4C+825.2D-
NS-10 Burster 3112052090.981C+0.1519.675%D**N/A3D--1.5F2669.2h159.4C++810D-
NC6 Gauss SAW 1961908250.23D-0.609.434%F-21.053%C-4.3D*N/A1743.9h16.5D**175.2F*
MGR-L1 Promise 1741706640.256D-0.579.998%F*16.471%D*4.2D**N/A1440.1h23.8F-238.1T*
NCM1 Scattercannon 1531504090.367D0.4620.545%F15.333%C+4.1FN/A1336.7h11.3D*55F--
GD-22S 1561504930.304D0.5313.903%F15.333%D*6.5D*N/A2023h17.1F-122.8F--
AF-34 Mattock 1481421740.816D0.0114.993%F--13.38%D7.2FN/A2219.7h15.4T*102.8T*
Shrike 2271415010.281D0.5535.38%F--1.418%D-11.1D*6.8D-8912.7h9.9D**28.1T-
AF-34 Mattock 1421381740.793D0.0415.557%F--12.319%D*7F-N/A1919.7h16.2T*104.1T*
Frag Grenade 1401371137N/A136.1733.93%D**N/A152.2D**3.3D-4500.9h8T*23.7T-
Mauler S6 1121095330.205D0.6224.366%F21.101%B**2.9D*N/A1037.9h9.1F*37.2T
NSX Daimyo 106106138.154A++7.3214.051%T*96.226%B++12.6D*N/A268.4h2.4C**17.3T*
MANA Anti-Personnel Turret 99972070.469N/A0.366.774%UN/A970U20U1762300.1h36.8T*543.7T*
Spear Anti-Vehicle Phalanx Turret 13691432.116D1.2930.197%D*2.198%D--13.2D**6.5D**686.9h17.7F--58.6T-
M20 Basilisk 10887451.933C-1.1019.255%F--N/A7D*1.7F3612.5h90.8C++471.6F
NC15 Phoenix 11685342.5A1.6732.331%TN/A7.1D-2.6D*6211.9h14.4D--44.6T*
Orbital Strike Uplink 10775175N/A74.17409.677%UN/A187.5U80U9260.4h1.7T*0.4T*
M20 Basilisk 9566322A*21.1734.044%F-4.545%C+21.3D--9.4D*873.1h107.2C*314.8D
C-4 71571640.348D0.4826.607%C++N/A19D**4.7F1503h3.1T11.7F-
NS-61 Emissary 56552160.255D0.5716.307%F-9.091%D*2.4D*N/A1022.5h16.8C102.9D*
AF-19 Mercenary 55515580.091D-0.749.696%F--13.726%D**1.2D*N/A1242.6h27.7T286T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21940.4h
Nano-Armor Kit578445,86234.8h
Anti-Vehicle MANA Turret1930.2h
Medical Applicator6010,4921.2h
Bunker4621h
Cortium Silo11620.8h
Spitfire Auto-Turret974,6426.3h
Motion Spotter2540.1h
Rampart Wall141822.2h
Xiphos Anti-Personnel Tower3920.7h
M12 Kobalt02470h
Deconstruction Tool03,3660.5h
Welding Device01,2860.2h
M40 Fury0960h
Ammunition Package484,5411.6h
MAX Punch1,021200107.4h
Anti-Infantry MANA Turret641,0302.4h
Orbital Strike Target Designator8911.5h
Solid Wall3570.8h
LA7 Buzzard2690.6h
Recon Detection Device11623,80644.1h
M20 Mustang3860.1h
M20 Drake34650.5h
A30 Walker0530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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