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Deputy Director axsky[U] axsky
NC BR 90

KDR: 0.98

Score: 10.9m

Last Seen: Jan 21st, 2020 3:26 PM
- OFFLINE - 732.4 hour(s)

Battle Rank 90 - New Conglomerate on Miller - Outfit Member of Sector JKU NC[U] Sector JKU NC
NC outfit on Miller

Members: 196
Level Progress (to 91): 63%
Level 100 Progress: 58% 1271h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-8 RailJack Bouncing Betty Gauss Compact S MGR-M1 Bishop Orbital Strike Uplink AF-41 Hacksaw AF-41 Hacksaw Spitfire Auto-Turret
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 1687TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.278%19.832%243712251,5480.2799780.705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.589%-1.731F--0.188C0.193C++HEAD ++ (~13.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.4-0.59D14.5-0.017C+103.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.628%80.558%0212302,2941140282.01052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.167%-2.328F--0.878B*0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.299C2.50.212C++10.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.366%21.101%01123110941030.265207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.431D**1.249B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.2-1.829F-9.1-0.866D--28.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sector JKU NC[U] Sector JKU NC
NC outfit on Miller

Members: 196
10.9m823.7%104 (6.2k)99 (5.9k)0.9849412,09912,2841.187490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123267312.015%21.737%26109:011

24% Engineer11% Heavy Assault51% Infiltrator11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2018 5:27 PMJul 5th, 2019 8:43 AMFeb 8th, 2020 8:37 AM (13d) (PST)Jan 21st, 2020 12:30 PM (30d) (PST)Jan 21st, 2020 11:26 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
14298440.1090.1110.0241.0020.01259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,5335,8742,6597716015,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1844.5h/76.9d 2,487 2,630 10,767 110.9k 1,431 6,788 1,363 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:190
Deaths:825
KDR:0.230
Accuracy:9.434% F-
HSR:21.053% C-
MGR-L1 Promise
D*
Kills:172
Deaths:669
KDR:0.257
Accuracy:9.961% F*
HSR:16.279% D*
GD-22S
D*
Kills:150
Deaths:493
KDR:0.304
Accuracy:13.903% F
HSR:15.333% D*
Kills:512
Deaths (as Heavy Assault):1,987
Deaths (to Heavy Assaults):2,671
KDR:0.25767
Kill Difference:1,475
Playtime:210.760 hours
Usage:11%
Score:0.831m
Score/min:66
Accuracy (listed only):11.099%
HSR (listed only):17.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:2,092
Deaths:633
KDR:3.305
Accuracy:20.331% F--
HSR:79.063% B+
MGR-S1 Gladius
D**
Kills:276
Deaths:642
KDR:0.430
Accuracy:12.678% F*
HSR:11.957% D**
NSX Daimyo
B+
Kills:202
Deaths:20
KDR:10.100
Accuracy:14.202% T*
HSR:96.040% B+
NS-61 Emissary
D
Kills:98
Deaths:360
KDR:0.272
Accuracy:16.727% F
HSR:12.245% D
NC08 Mag-Scatter
D
Kills:59
Deaths:109
KDR:0.541
Accuracy:24.470% F*
HSR:11.864% D
Kills:2,727
Deaths (as Infiltrator):1,764
Deaths (to Infiltrators):2,569
KDR:1.54592
Kill Difference:963
Playtime:943.879 hours
Usage:51%
Score:5.180m
Score/min:91
Accuracy (listed only):17.682%
HSR (listed only):42.234%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:998
Deaths:1,988
KDR:0.502
Accuracy:17.840% D*
HSR:9.218% D**
MGR-S1 Gladius
D**
Kills:276
Deaths:642
KDR:0.430
Accuracy:12.678% F*
HSR:11.957% D**
Mauler S6
B**
Kills:109
Deaths:533
KDR:0.205
Accuracy:24.366% F
HSR:21.101% B**
AF-19 Mercenary
D*
Kills:51
Deaths:558
KDR:0.091
Accuracy:9.696% F--
HSR:13.726% D*
Kills:1,434
Deaths (as Light Assault):3,721
Deaths (to Light Assaults):1,715
KDR:0.38538
Kill Difference:2,287
Playtime:24.773 hours
Usage:1%
Score:0.039m
Score/min:26
Accuracy (listed only):16.145%
HSR (listed only):14.000%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:998
Deaths:1,988
KDR:0.502
Accuracy:17.840% D*
HSR:9.218% D**
MGR-M1 Bishop
C-
Kills:611
Deaths:610
KDR:1.002
Accuracy:16.672% F--
HSR:26.841% C-
Mauler S6
B**
Kills:109
Deaths:533
KDR:0.205
Accuracy:24.366% F
HSR:21.101% B**
AF-19 Mercenary
D*
Kills:51
Deaths:558
KDR:0.091
Accuracy:9.696% F--
HSR:13.726% D*
Kills:1,769
Deaths (as Engineer):3,689
Deaths (to Engineers):1,967
KDR:0.47953
Kill Difference:1,920
Playtime:438.465 hours
Usage:24%
Score:3.479m
Score/min:132
Accuracy (listed only):17.143%
HSR (listed only):17.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D**
Kills:276
Deaths:642
KDR:0.430
Accuracy:12.678% F*
HSR:11.957% D**
Mauler S6
B**
Kills:109
Deaths:533
KDR:0.205
Accuracy:24.366% F
HSR:21.101% B**
Kills:385
Deaths (as Combat Medic):1,175
Deaths (to Combat Medics):897
KDR:0.32766
Kill Difference:790
Playtime:12.643 hours
Usage:1%
Score:0.062m
Score/min:82
Accuracy (listed only):18.522%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:561
Deaths:793
KDR:0.707
Accuracy:24.299% D-
HSR:10.873% D--
AF-41 Hacksaw
D
Kills:507
Deaths:682
KDR:0.743
Accuracy:25.930% D
HSR:11.243% D--
NS-10 Burster
D*
Kills:248
Deaths:428
KDR:0.579
Accuracy:19.353% D**
HSR:1.613% D*
NS-10 Burster
D**
Kills:220
Deaths:216
KDR:1.019
Accuracy:19.750% D**
HSR:0.909% D**
AF-34 Mattock
C
Kills:204
Deaths:232
KDR:0.879
Accuracy:14.723% F--
HSR:15.686% C
AF-34 Mattock
C
Kills:191
Deaths:232
KDR:0.823
Accuracy:15.365% F--
HSR:16.230% C
NCM1 Scattercannon
C+
Kills:150
Deaths:409
KDR:0.367
Accuracy:20.545% F
HSR:15.333% C+
Kills:2,081
Deaths (as MAX Suit):1,496
Deaths (to MAX Suits):479
KDR:1.39104
Kill Difference:585
Playtime:211.293 hours
Usage:11%
Score:1.349m
Score/min:106
Accuracy (listed only):19.995%
HSR (listed only):10.270%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:88
V. Kills:21 400%
Deaths:45
KDR:1.956
Accuracy:19.131% F--
KPH:6.700 D*
VKPH:1.600 F
Kills:88 (0 + 88)
Deaths:45
KDR:1.956
VKDR:0.467
Vehicle Kills:21
Kill Difference:43
Playtime:13.079 hours
Usage:1%
Score:0.029m
Score/min:37
Driving Accuracy:N/A%
Gunner Accuracy:19.131%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-8 RailJack 2,1192,0926333.305C**2.3220.331%F--79.063%B+6.3D**N/A16334.7h2.6C+12.6D**
Bouncing Betty 1,1491,1484062.828C1.8426.593%F-N/A67.1D*N/A17117.1h2.3D--8.8T
Gauss Compact S 1,0919981,9880.502C0.4817.84%D*9.218%D**6D-N/A14167.6h11.2C++62.7C
MGR-M1 Bishop 6326116101.002C+0.0216.672%F--26.841%C-5.1D*N/A13120h9.2D--55.2F--
Orbital Strike Uplink 7975741574N/A573.02740.158%UN/A410U159.3U15701.4h1.6T*0.2T*
AF-41 Hacksaw 5785617930.707D0.2824.299%D-10.873%D--8.7D**N/A2364.8h11.8D*48.5D**
AF-41 Hacksaw 5265076820.743D0.2425.93%D11.243%D--9D**N/A2456.2h12.1D--46.6D*
MGR-S1 Gladius 2852766420.43C--0.5512.678%F*11.957%D**3.8D*N/A1171.7h15.2D--119.6F*
Tank Mine 3632551092.339C+1.3517.604%D*N/A77.3D32.7D--3673.3h1.7B9.7F-
NS-10 Burster 3882484280.579C-0.4119.353%D**1.613%D*2.6D*1.4D**2397h158C+816.6D-
NS-10 Burster 3362202161.019C++0.0319.75%D**N/A2.9D--1.5D**2575.5h162.6C+823.3D-
AF-34 Mattock 2112042320.879D0.1114.723%F--15.686%C7.2FN/A2128.5h16.2T*110.3T*
NSX Daimyo 2022022010.1A*9.1214.202%T*96.04%B+13.1D*N/A2515.4h2.4C**16.9T-
AF-34 Mattock 1971912320.823D0.1615.365%F--16.23%C6.7F-N/A1928.5h17.8T*116.1T*
NC6 Gauss SAW 1961908250.23D0.759.434%F-21.053%C-4.3D*N/A1843.9h16.5D**175.2F--
MGR-L1 Promise 1761726690.257D-0.739.961%F*16.279%D*4.2D**N/A1441.4h24.2F-243.1T*
M20 Basilisk 216155438.75S37.7733.969%F--6.452%B++21.5D-8.5D*1077.2h84B+247.2C+
GD-22S 1561504930.304D0.6813.903%F15.333%D*6.5D*N/A2023h17.1F-122.8F-
NCM1 Scattercannon 1531504090.367D0.6220.545%F15.333%C+4.1D**N/A1336.7h11.3D*55F-
Frag Grenade 1451421142N/A141.0234.218%D**N/A142D**3D--4491h8.3T*24.1T*
Shrike 2271415010.281D0.7035.343%F--1.418%D-11D*6.7D-9012.8h9.9D**28.1F**
Mauler S6 1121095330.205D0.7824.366%F21.101%B**2.9D**N/A1037.9h9.1F*37.2T
NS-61 Emissary 99983600.272D0.7116.727%F12.245%D1.2D*N/A482.8h14.5C+86.9D
MANA Anti-Personnel Turret 99972070.469N/A0.526.774%UN/A970U20U1787000.1h36.8T*543.7T*
Spear Anti-Vehicle Phalanx Turret 13691432.116D1.1330.095%D*2.198%D-13D**6.4D**707h17.7F-58.9T
NC15 Phoenix 12188362.444B**1.4632.12%TN/A7C--2.6D--6212.6h14.6D--45.6T*
M20 Basilisk 10988451.956C--0.9719.131%F--N/A6.7D*1.6F3713.1h91C++475.6D**
C-4 75601680.357D0.6327.697%C*N/A18.8D**4.7F1543.2h3.2T-11.4F-
NC08 Mag-Scatter 60591090.541C0.4424.47%F*11.864%D3.2D*N/A1018.5h5.7D--23.2T-
Xiphos Anti-Personnel Phalanx Tower 6158158C+57.0214.991%D**N/A96.7C--5D2490.6h8.4B+56.2C*
AF-19 Mercenary 55515580.091D-0.899.696%F--13.726%D*1.2D--N/A1243.9h27.7F**286T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit582460,96936.2h
Spawn Beacon32520.9h
Anti-Vehicle MANA Turret1940.2h
Medical Applicator6010,5301.2h
Skywall Shield Emitter01380.5h
Structure Shield Module0940.5h
Bunker4681.1h
Rampart Wall152022.4h
Blast Wall1920.9h
Cortium Silo12961.3h
Repair Module04042.2h
Turret AI Module02711.4h
Motion Spotter2540.1h
M12 Kobalt02470h
Deconstruction Tool03,3660.5h
Welding Device119,0222.7h
Hoplon Anti-Aircraft Phalanx Tower01410.6h
Xiphos Anti-Personnel Tower32471.7h
Spear Anti-Vehicle Tower11170.7h
Spitfire Auto-Turret1045,4057.1h
M40 Fury0960h
Ammunition Package495,1311.8h
MAX Punch1,021200107.4h
Anti-Infantry MANA Turret641,0302.4h
Orbital Strike Target Designator353095.3h
Routing Spire0720.3h
Flail Targeting Dart0580.7h
Pain Spire12501.5h
Solid Wall75667.9h
LA7 Buzzard2690.6h
Recon Detection Device11926,76749.6h
M20 Mustang3860.1h
Spear Anti-Vehicle Turret1660.4h
Pillbox1630.9h
M20 Drake34650.5h
A30 Walker0530.1h

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