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Deputy Director axsky[U] axsky
NC BR 88

KDR: 0.93

Score: 10m

Last Seen: Sep 19th, 2019 8:16 PM
- OFFLINE - 15.7 hour(s)

Battle Rank 88 - New Conglomerate on Miller - Outfit Member of Sector JKU NC[U] Sector JKU NC
NC outfit on Miller

Members: 315
Level Progress (to 89): 5%
Level 100 Progress: 53% 1432h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-8 RailJack Bouncing Betty Gauss Compact S MGR-M1 Bishop AF-41 Hacksaw AF-41 Hacksaw Orbital Strike Uplink MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $58,797 MLG Score: 47
Fun Score: N/A
Cheeseburgers Flipped: 1612TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.289%19.607%241712071,5250.2796110.646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.663%-1.741F--0.143C0.239C++HEAD ++ (~13.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.4-0.603D14.6-0.021C+103.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.286%80.979%0212122,0031125211.78044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.227%-2.346F--0.874B*0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.327C-2.50.2C++10.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.366%21.101%01121310940730.267157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.426D**1.276A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.2-1.826F-9.1-0.868D--28.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sector JKU NC[U] Sector JKU NC
NC outfit on Miller

Members: 315
10m821.9%103 (6.2k)98 (5.9k)0.92605511,17112,0631.1221988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121461011.944%21.117%25208:331

25% Engineer12% Heavy Assault49% Infiltrator12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2018 5:27 PMJul 5th, 2019 8:43 AMSep 20th, 2019 3:28 PM (1d) (PST)Sep 19th, 2019 4:51 PM (2d) (PST)Sep 19th, 2019 4:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
142101410.1090.1170.0230.9940.01247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,5136,0892,4247716015,851

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1712.3h/71.3d 2,366 2,359 10,052 102.1k 1,396 6,476 1,253 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:190
Deaths:825
KDR:0.230
Accuracy:9.434% F-
HSR:21.053% C-
MGR-L1 Promise
D*
Kills:170
Deaths:664
KDR:0.256
Accuracy:9.968% F*
HSR:16.471% D*
GD-22S
D*
Kills:150
Deaths:493
KDR:0.304
Accuracy:13.903% F
HSR:15.333% D*
Kills:510
Deaths (as Heavy Assault):1,982
Deaths (to Heavy Assaults):2,648
KDR:0.25732
Kill Difference:1,472
Playtime:207.635 hours
Usage:12%
Score:0.821m
Score/min:66
Accuracy (listed only):11.102%
HSR (listed only):17.619%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,836
Deaths:608
KDR:3.020
Accuracy:19.976% F--
HSR:79.575% B+
MGR-S1 Gladius
D**
Kills:276
Deaths:642
KDR:0.430
Accuracy:12.681% F*
HSR:11.957% D**
NSX Daimyo
B++
Kills:167
Deaths:15
KDR:11.133
Accuracy:13.676% T*
HSR:96.407% B++
NS-61 Emissary
F
Kills:81
Deaths:307
KDR:0.264
Accuracy:17.365% F
HSR:7.407% F
NC08 Mag-Scatter
D
Kills:56
Deaths:105
KDR:0.533
Accuracy:24.690% F*
HSR:12.500% D
Kills:2,416
Deaths (as Infiltrator):1,677
Deaths (to Infiltrators):2,520
KDR:1.44067
Kill Difference:739
Playtime:839.976 hours
Usage:49%
Score:4.431m
Score/min:88
Accuracy (listed only):17.678%
HSR (listed only):41.569%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:937
Deaths:1,955
KDR:0.479
Accuracy:17.575% D*
HSR:9.392% D**
MGR-S1 Gladius
D**
Kills:276
Deaths:642
KDR:0.430
Accuracy:12.681% F*
HSR:11.957% D**
Mauler S6
B**
Kills:109
Deaths:533
KDR:0.205
Accuracy:24.366% F
HSR:21.101% B**
AF-19 Mercenary
D**
Kills:51
Deaths:558
KDR:0.091
Accuracy:9.696% F--
HSR:13.726% D**
Kills:1,373
Deaths (as Light Assault):3,688
Deaths (to Light Assaults):1,691
KDR:0.37229
Kill Difference:2,315
Playtime:23.952 hours
Usage:1%
Score:0.038m
Score/min:26
Accuracy (listed only):16.079%
HSR (listed only):14.044%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:937
Deaths:1,955
KDR:0.479
Accuracy:17.575% D*
HSR:9.392% D**
MGR-M1 Bishop
C-
Kills:607
Deaths:608
KDR:0.998
Accuracy:16.711% F*
HSR:26.689% C-
Mauler S6
B**
Kills:109
Deaths:533
KDR:0.205
Accuracy:24.366% F
HSR:21.101% B**
AF-19 Mercenary
D**
Kills:51
Deaths:558
KDR:0.091
Accuracy:9.696% F--
HSR:13.726% D**
Kills:1,704
Deaths (as Engineer):3,654
Deaths (to Engineers):1,942
KDR:0.46634
Kill Difference:1,950
Playtime:424.896 hours
Usage:25%
Score:3.377m
Score/min:132
Accuracy (listed only):17.087%
HSR (listed only):17.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D**
Kills:276
Deaths:642
KDR:0.430
Accuracy:12.681% F*
HSR:11.957% D**
Mauler S6
B**
Kills:109
Deaths:533
KDR:0.205
Accuracy:24.366% F
HSR:21.101% B**
Kills:385
Deaths (as Combat Medic):1,175
Deaths (to Combat Medics):883
KDR:0.32766
Kill Difference:790
Playtime:12.619 hours
Usage:1%
Score:0.062m
Score/min:82
Accuracy (listed only):18.523%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:560
Deaths:790
KDR:0.709
Accuracy:24.252% D
HSR:10.893% D--
AF-41 Hacksaw
D
Kills:505
Deaths:679
KDR:0.744
Accuracy:25.929% D
HSR:11.287% D--
NS-10 Burster
D*
Kills:234
Deaths:423
KDR:0.553
Accuracy:19.580% D**
HSR:1.709% D*
NS-10 Burster
D**
Kills:210
Deaths:211
KDR:0.995
Accuracy:19.999% D**
HSR:0.952% D**
AF-34 Mattock
D-
Kills:155
Deaths:185
KDR:0.838
Accuracy:14.805% F--
HSR:12.903% D-
NCM1 Scattercannon
C+
Kills:150
Deaths:409
KDR:0.367
Accuracy:20.545% F
HSR:15.333% C+
AF-34 Mattock
D*
Kills:147
Deaths:185
KDR:0.795
Accuracy:15.512% F--
HSR:12.245% D*
Kills:1,961
Deaths (as MAX Suit):1,441
Deaths (to MAX Suits):463
KDR:1.36086
Kill Difference:520
Playtime:201.907 hours
Usage:12%
Score:1.289m
Score/min:106
Accuracy (listed only):20.089%
HSR (listed only):9.332%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:88
V. Kills:21 400%
Deaths:45
KDR:1.956
Accuracy:19.122% F--
KPH:6.900 D*
VKPH:1.600 F
Kills:88 (0 + 88)
Deaths:45
KDR:1.956
VKDR:0.467
Vehicle Kills:21
Kill Difference:43
Playtime:12.814 hours
Usage:1%
Score:0.028m
Score/min:37
Driving Accuracy:N/A%
Gunner Accuracy:19.122%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-8 RailJack 1,8561,8366083.02C*2.0919.976%F--79.575%B+6D**N/A15306.5h2.5C+12.7F
Bouncing Betty 1,1061,1053842.878C1.9526.711%F-N/A71.3D--N/A18115.5h2.3D--8.7F**
Gauss Compact S 1,0259371,9550.479C-0.4517.575%D*9.392%D**5.8D--N/A14161.3h11.3C+64.3C
MGR-M1 Bishop 6286076080.998C0.0716.711%F*26.689%C-5.1D*N/A13119.3h9.2D*55.3F**
AF-41 Hacksaw 5775607900.709D0.2224.252%D10.893%D--8.7D**N/A2364.5h11.7F48.2F-
AF-41 Hacksaw 5245056790.744D0.1825.929%D11.287%D--9D**N/A2456h12F46.3F
Orbital Strike Uplink 6314571457N/A456.07688.775%UN/A415.5U158.2U15841.1h1.5T*0.2T*
MGR-S1 Gladius 2852766420.43D0.5012.681%F*11.957%D**3.9D*N/A1171h15.2D--119.5F*
Tank Mine 3602521092.312C+1.3917.281%D*N/A76.4D32.7D--3613.3h1.7B9.8F-
NS-10 Burster 3662344230.553C-0.3719.58%D**1.709%D*2.5D*1.4D**2394h162.8C+831.5D--
NS-10 Burster 3202102110.995C+0.0719.999%D**N/A2.9D--1.5F2572.5h165C+825.1D-
NC6 Gauss SAW 1961908250.23D-0.709.434%F-21.053%C-4.3D*N/A1843.9h16.5D**175.2F*
MGR-L1 Promise 1741706640.256D-0.679.968%F*16.471%D*4.2D**N/A1440.2h23.8F-239.1T*
NSX Daimyo 1671671511.133A**10.2113.676%T*96.407%B++12.8D*N/A2413h2.3B+17.1T*
AF-34 Mattock 1621551850.838D0.0914.805%F--12.903%D-6.9FN/A2022.4h15.6T*105.4T*
NCM1 Scattercannon 1531504090.367D0.5620.545%F15.333%C+4.1FN/A1336.7h11.3D*55F--
GD-22S 1561504930.304D0.6213.903%F15.333%D*6.5D*N/A2023h17.1F-122.8F--
AF-34 Mattock 1521471850.795D0.1315.512%F--12.245%D*6.6F-N/A1822.4h17T*109.5T*
Shrike 2271415010.281D0.6535.388%F--1.418%D-11D*6.7D-9012.8h9.9D**28.1T-
Frag Grenade 1421391139N/A138.0734.002%D**N/A154.4D**3.3D-4490.9h8.2T*24T*
M20 Basilisk 183130432.5M**31.5733.831%F--6.154%B+22.8D-9.3D*845.7h85.2B+251.8C+
Mauler S6 1121095330.205D0.7224.366%F21.101%B**2.9D*N/A1037.9h9.1F*37.2T
MANA Anti-Personnel Turret 99972070.469N/A0.466.774%UN/A970U20U1768700.1h36.8T*543.7T*
Spear Anti-Vehicle Phalanx Turret 13691432.116D1.1930.197%D*2.198%D--13.2D**6.5D**696.9h17.7F--58.6T-
M20 Basilisk 10988451.956C-1.0319.122%F--N/A6.9D*1.6F3712.8h90.5C*473.1F
NC15 Phoenix 11886342.529A1.6032.095%T-N/A6.9D-2.6D*6112.4h14.7D*45.7T*
NS-61 Emissary 82813070.264D0.6617.365%F7.407%F1.4D*N/A557.3h15.3C+88.1D-
C-4 74591660.355D0.5727.019%C*N/A19D**4.8F1503.1h3.1T11.5F
NC08 Mag-Scatter 57561050.533C0.3924.69%F*12.5%D3.2D*N/A1017.7h5.7D*23.1T*
AF-19 Mercenary 55515580.091D-0.849.696%F--13.726%D**1.2D*N/A1242.7h27.7T286T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32040.7h
Nano-Armor Kit578453,02335.3h
Medical Applicator6010,5301.2h
Anti-Vehicle MANA Turret1940.2h
Turret AI Module01790.9h
Repair Module02901.6h
Skywall Shield Emitter01010.3h
Bunker4661.1h
Cortium Silo12561.2h
Spitfire Auto-Turret1015,0316.7h
Motion Spotter2540.1h
Hoplon Anti-Aircraft Phalanx Tower0930.4h
Rampart Wall141922.3h
Xiphos Anti-Personnel Tower31951.4h
M12 Kobalt02470h
Deconstruction Tool03,3660.5h
Welding Device111,4101.9h
Spear Anti-Vehicle Tower0640.4h
M40 Fury0960h
Ammunition Package484,8891.7h
MAX Punch1,021200107.4h
Anti-Infantry MANA Turret641,0302.4h
Orbital Strike Target Designator282514.5h
Solid Wall74326.6h
Flail Targeting Dart0580.7h
Pain Spire01320.6h
LA7 Buzzard2690.6h
Recon Detection Device11725,71047.6h
M20 Mustang3860.1h
Spear Anti-Vehicle Turret1550.3h
M20 Drake34650.5h
A30 Walker0530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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