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Primarch Snowblower ayls[SATA] ayls
VS BR 97

KDR: 1.28

Score: 15m

Last Seen: Dec 6th, 2018 6:03 PM
- OFFLINE - 1735.3 hour(s)

Battle Rank 97 - Vanu Sovereignty on Cobalt
Level Progress (to 98): 8%
Level 100 Progress: 80% 263h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C75 Viper NS-11C VE-S Canis NS-7 PDW Solstice SF Zenith VX-5 Sirius SX12 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $302,742 MLG Score: 242
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.418%17.225%4382399913,2601.276230.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.322%0.849B*-0.532D-0.337C-HEAD + (~4.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.387C**11.70.184C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.08%1.126%93310194445691340.780316329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.562%-0.352C--0.44C---0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.6-0.091C+59.8-0.13C115.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.574%2.532%354610163,475139310232.49283339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.12%-0.031C+-0.055C+0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+5.70.542B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.905%4.124%68610166799823420.691446198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.111%-0.766D--0.062C+0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
750.366C**20.90.469B+54.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.188%76.752%68510171,127162020.695679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.402%0.324C*0.63B+0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+20.379C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.442%13.726%681102130657700.530329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.081C+-0.159C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.148C++4.50.063C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15m233.8%245 (14.7k)205 (12.3k)1.2832427,38721,3421.4682397 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022106818.119%14.401%26103:2610

36% Engineer31% Infiltrator29% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:22 PMSep 22nd, 2018 7:16 PMJan 5th, 2019 6:35 PM (42d) (PST)Dec 6th, 2018 2:41 PM (72d) (PST)Dec 6th, 2018 2:03 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4171542630.3740.2910.0540.9630.038242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,9979,25715,7402217358212,290

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1221h/50.9d 3,948 3,944 7,074 70.6k 1,859 3,555 2,807 30.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D
Kills:165
Deaths:160
KDR:1.031
Accuracy:18.936% D
HSR:23.030% D
Lasher X2
B*
Kills:72
Deaths:148
KDR:0.486
Accuracy:25.771% C+
HSR:5.556% B*
Kills:237
Deaths (as Heavy Assault):308
Deaths (to Heavy Assaults):5,045
KDR:0.76948
Kill Difference:71
Playtime:16.966 hours
Usage:1%
Score:0.162m
Score/min:159
Accuracy (listed only):22.353%
HSR (listed only):14.293%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,472
Deaths:1,451
KDR:1.014
Accuracy:23.845% C+
HSR:14.538% D-
Solstice SF
C**
Kills:1,170
Deaths:1,087
KDR:1.076
Accuracy:25.364% C**
HSR:14.872% C
Zenith VX-5
C
Kills:1,166
Deaths:967
KDR:1.206
Accuracy:24.002% C
HSR:17.153% D
Pulsar C
C
Kills:1,162
Deaths:1,085
KDR:1.071
Accuracy:23.031% C
HSR:17.298% D--
Solstice VE3
C
Kills:1,159
Deaths:340
KDR:3.409
Accuracy:21.465% C
HSR:17.256% C-
Eidolon VE33
C+
Kills:473
Deaths:595
KDR:0.795
Accuracy:27.936% C+
HSR:17.759% D--
NS Baron G5
C+
Kills:386
Deaths:364
KDR:1.060
Accuracy:43.998% C+
HSR:8.031% D**
Thanatos VE70
C++
Kills:306
Deaths:331
KDR:0.924
Accuracy:40.442% C++
HSR:13.726% C--
VE-LR Obelisk
B+
Kills:130
Deaths:98
KDR:1.327
Accuracy:32.492% C+
HSR:36.154% B+
Eclipse VE3A
C++
Kills:112
Deaths:171
KDR:0.655
Accuracy:20.189% F
HSR:20.536% C++
Kills:7,536
Deaths (as Engineer):6,489
Deaths (to Engineers):4,729
KDR:1.16135
Kill Difference:1,047
Playtime:438.257 hours
Usage:36%
Score:6.509m
Score/min:248
Accuracy (listed only):28.276%
HSR (listed only):17.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:1,238
Deaths:964
KDR:1.284
Accuracy:31.406% B++
HSR:14.055% D
NS-7 PDW
C++
Kills:1,207
Deaths:1,396
KDR:0.865
Accuracy:25.257% C++
HSR:15.907% C
Sirius SX12
B
Kills:1,163
Deaths:1,104
KDR:1.053
Accuracy:26.279% B
HSR:15.133% C-
MKV Suppressed
C*
Kills:1,152
Deaths:1,170
KDR:0.985
Accuracy:26.888% C*
HSR:17.535% C
NS-30 Vandal
C+
Kills:709
Deaths:682
KDR:1.040
Accuracy:32.041% C+
HSR:25.247% C+
NS-61 Emissary
B++
Kills:529
Deaths:563
KDR:0.940
Accuracy:32.864% B++
HSR:19.093% B+
Parallax VX3
C-
Kills:503
Deaths:216
KDR:2.329
Accuracy:35.531% C--
HSR:73.956% C-
Artemis VX26
D
Kills:493
Deaths:468
KDR:1.053
Accuracy:24.222% D
HSR:14.605% D*
Ghost
B*
Kills:193
Deaths:121
KDR:1.595
Accuracy:39.761% C++
HSR:76.684% B*
NSX Tengu
C*
Kills:166
Deaths:170
KDR:0.976
Accuracy:38.131% C*
HSR:19.277% C
Spiker
C*
Kills:165
Deaths:201
KDR:0.821
Accuracy:31.173% C*
HSR:16.364% D
Manticore SX40
B*
Kills:163
Deaths:169
KDR:0.964
Accuracy:35.508% B*
HSR:19.632% C
V10
B+
Kills:161
Deaths:78
KDR:2.064
Accuracy:44.226% B+
HSR:80.124% C**
NS-44 Commissioner
C++
Kills:161
Deaths:256
KDR:0.629
Accuracy:31.209% D
HSR:22.981% C++
XM98
B
Kills:160
Deaths:109
KDR:1.468
Accuracy:39.950% B
HSR:75.625% C++
NSX Tomoe
D-
Kills:160
Deaths:186
KDR:0.860
Accuracy:25.223% D-
HSR:25% D*
Phaseshift VX-S
B*
Kills:110
Deaths:57
KDR:1.930
Accuracy:31.612% D
HSR:86.364% B*
Beamer VS3
C-
Kills:78
Deaths:75
KDR:1.040
Accuracy:23.937% C--
HSR:19.231% C-
Eridani SX5G
C-
Kills:61
Deaths:83
KDR:0.735
Accuracy:26.046% C-
HSR:14.754% D
Kills:8,572
Deaths (as Infiltrator):8,068
Deaths (to Infiltrators):4,022
KDR:1.06247
Kill Difference:504
Playtime:379.037 hours
Usage:31%
Score:3.997m
Score/min:176
Accuracy (listed only):31.645%
HSR (listed only):34.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,472
Deaths:1,451
KDR:1.014
Accuracy:23.845% C+
HSR:14.538% D-
VE-S Canis
B++
Kills:1,238
Deaths:964
KDR:1.284
Accuracy:31.406% B++
HSR:14.055% D
NS-7 PDW
C++
Kills:1,207
Deaths:1,396
KDR:0.865
Accuracy:25.257% C++
HSR:15.907% C
Solstice SF
C**
Kills:1,170
Deaths:1,087
KDR:1.076
Accuracy:25.364% C**
HSR:14.872% C
Zenith VX-5
C
Kills:1,166
Deaths:967
KDR:1.206
Accuracy:24.002% C
HSR:17.153% D
Sirius SX12
B
Kills:1,163
Deaths:1,104
KDR:1.053
Accuracy:26.279% B
HSR:15.133% C-
Pulsar C
C
Kills:1,162
Deaths:1,085
KDR:1.071
Accuracy:23.031% C
HSR:17.298% D--
Solstice VE3
C
Kills:1,159
Deaths:340
KDR:3.409
Accuracy:21.465% C
HSR:17.256% C-
MKV Suppressed
C*
Kills:1,152
Deaths:1,170
KDR:0.985
Accuracy:26.888% C*
HSR:17.535% C
NS Baron G5
C+
Kills:386
Deaths:364
KDR:1.060
Accuracy:43.998% C+
HSR:8.031% D**
Thanatos VE70
C++
Kills:306
Deaths:331
KDR:0.924
Accuracy:40.442% C++
HSR:13.726% C--
NSX Tengu
C*
Kills:166
Deaths:170
KDR:0.976
Accuracy:38.131% C*
HSR:19.277% C
Eclipse VE3A
C++
Kills:112
Deaths:171
KDR:0.655
Accuracy:20.189% F
HSR:20.536% C++
Eridani SX5G
C-
Kills:61
Deaths:83
KDR:0.735
Accuracy:26.046% C-
HSR:14.754% D
Kills:11,920
Deaths (as Light Assault):10,683
Deaths (to Light Assaults):3,921
KDR:1.11579
Kill Difference:1,237
Playtime:349.874 hours
Usage:29%
Score:3.887m
Score/min:185
Accuracy (listed only):28.310%
HSR (listed only):15.719%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:1,238
Deaths:964
KDR:1.284
Accuracy:31.406% B++
HSR:14.055% D
NS-7 PDW
C++
Kills:1,207
Deaths:1,396
KDR:0.865
Accuracy:25.257% C++
HSR:15.907% C
Sirius SX12
B
Kills:1,163
Deaths:1,104
KDR:1.053
Accuracy:26.279% B
HSR:15.133% C-
MKV Suppressed
C*
Kills:1,152
Deaths:1,170
KDR:0.985
Accuracy:26.888% C*
HSR:17.535% C
NS Baron G5
C+
Kills:386
Deaths:364
KDR:1.060
Accuracy:43.998% C+
HSR:8.031% D**
Thanatos VE70
C++
Kills:306
Deaths:331
KDR:0.924
Accuracy:40.442% C++
HSR:13.726% C--
NSX Tengu
C*
Kills:166
Deaths:170
KDR:0.976
Accuracy:38.131% C*
HSR:19.277% C
Pulsar VS1
D-
Kills:80
Deaths:108
KDR:0.741
Accuracy:19.488% D-
HSR:11.250% D*
Corvus VA55
C+
Kills:62
Deaths:96
KDR:0.646
Accuracy:24.463% C+
HSR:19.355% C--
Eridani SX5G
C-
Kills:61
Deaths:83
KDR:0.735
Accuracy:26.046% C-
HSR:14.754% D
Kills:5,821
Deaths (as Combat Medic):5,786
Deaths (to Combat Medics):1,969
KDR:1.00605
Kill Difference:35
Playtime:24.598 hours
Usage:2%
Score:0.348m
Score/min:236
Accuracy (listed only):30.240%
HSR (listed only):14.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:169
Deaths:88
KDR:1.920
Accuracy:13.230% C--
HSR:17.160% C
Comet VM2
C+
Kills:76
Deaths:74
KDR:1.027
Accuracy:41.938% C+
HSR:0% F-
Kills:245
Deaths (as MAX Suit):81
Deaths (to MAX Suits):906
KDR:3.02469
Kill Difference:164
Playtime:10.110 hours
Usage:1%
Score:0.104m
Score/min:172
Accuracy (listed only):27.584%
HSR (listed only):8.580%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:246
V. Kills:63 384%
Deaths:66
KDR:3.727
Accuracy:48.656% C
KPH:70.500 C+
VKPH:18.100 C+
Light PPA
D
Kills:146
V. Kills:13 N/A
Deaths:170
KDR:0.859
Accuracy:37.009% C--
KPH:19.700 D-
VKPH:1.800 D
Saron Laser Cannon
C
Kills:52
V. Kills:53 96%
Deaths:288
KDR:0.181
Accuracy:30.668% C
KPH:1.700 D--
VKPH:1.700 D*
Kills:444 (198 + 0)
Deaths:524
KDR:0.847
VKDR:0.246
Vehicle Kills:129
Kill Difference:80
Playtime:41.590 hours
Usage:3%
Score:0.562m
Score/min:225
Piloting Accuracy:30.668%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:66
V. Kills:5 N/A
Deaths:9
KDR:7.333
Accuracy:34.451% D--
KPH:39 C
VKPH:3 D--
Kills:66 (0 + 66)
Deaths:9
KDR:7.333
VKDR:0.556
Vehicle Kills:5
Kill Difference:57
Playtime:1.693 hours
Usage:0%
Score:0.015m
Score/min:144
Piloting Accuracy:N/A%
Gunner Accuracy:34.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,519
V. Kills:246 N/A
Deaths:188
KDR:8.080
Accuracy:33.982% D
KPH:38.600 B+
VKPH:6.300 C
L100 Python HESH
B+
Kills:464
V. Kills:34 N/A
Deaths:62
KDR:7.484
Accuracy:49.060% C+
KPH:62.500 B+
VKPH:4.600 D--
L100 Python HEAT
B+
Kills:258
V. Kills:92 277%
Deaths:60
KDR:4.300
Accuracy:57.027% B+
KPH:34.800 B+
VKPH:12.400 C*
L100 Python AP
C**
Kills:124
V. Kills:46 264%
Deaths:39
KDR:3.179
Accuracy:49.325% D-
KPH:32.700 C**
VKPH:12.100 D--
Kills:2,365 (2,365 + 0)
Deaths:349
KDR:6.777
VKDR:1.198
Vehicle Kills:418
Kill Difference:2,016
Playtime:57.975 hours
Usage:5%
Score:0.583m
Score/min:168
Driving Accuracy:49.325%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:708
V. Kills:414 171%
Deaths:159
KDR:4.453
Accuracy:55.934% C**
KPH:23.800 C+
VKPH:13.900 C
Supernova PC
C**
Kills:402
V. Kills:170 235%
Deaths:137
KDR:2.934
Accuracy:47.796% C+
KPH:21.800 C+
VKPH:9.200 C**
Saron HRB
D
Kills:171
V. Kills:122 139%
Deaths:51
KDR:3.353
Accuracy:43.985% C+
KPH:15.900 D-
VKPH:11.400 D
Proton II PPA
C+
Kills:163
V. Kills:4 N/A
Deaths:25
KDR:6.520
Accuracy:20.086% D
KPH:53.400 C+
VKPH:1.300 D*
E540 Halberd
C
Kills:104
V. Kills:58 176%
Deaths:27
KDR:3.852
Accuracy:42.603% D
KPH:26.600 C-
VKPH:14.900 C
Kills:1,548 (1,110 + 438)
Deaths:399
KDR:3.880
VKDR:1.925
Vehicle Kills:768
Kill Difference:1,149
Playtime:65.891 hours
Usage:5%
Score:0.799m
Score/min:202
Driving Accuracy:47.796%
Gunner Accuracy:42.603%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:112
V. Kills:31 350%
Deaths:16
KDR:7
Accuracy:32.182% C-
KPH:39.700 C+
VKPH:11 B
M20 Basilisk
D-
Kills:68
V. Kills:22 296%
Deaths:21
KDR:3.238
Accuracy:24.917% D**
KPH:10.100 D-
VKPH:3.300 D*
M12 Kobalt
C-
Kills:61
V. Kills: N/A
Deaths:8
KDR:7.625
Accuracy:13.733% D-
KPH:53.100 C-
VKPH:0 D**
Kills:241 (0 + 241)
Deaths:45
KDR:5.356
VKDR:1.178
Vehicle Kills:53
Kill Difference:196
Playtime:10.731 hours
Usage:1%
Score:0.084m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:13.733%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:502
V. Kills:185 270%
Deaths:464
KDR:1.082
Accuracy:55.425% B+
KPH:17.600 C
VKPH:6.500 C+
S12 Renegade
C++
Kills:274
V. Kills:8 N/A
Deaths:105
KDR:2.610
Accuracy:42.235% C+
KPH:54.900 C++
VKPH:1.600 C
M12 Kobalt-F
C
Kills:155
V. Kills:11 N/A
Deaths:160
KDR:0.969
Accuracy:22.770% C++
KPH:14.300 D
VKPH:1 C
V30-F Starfall
C
Kills:87
V. Kills:55 155%
Deaths:67
KDR:1.299
Accuracy:62.721% C+
KPH:23.300 C-
VKPH:14.700 C
Kills:1,018 (1,018 + 0)
Deaths:796
KDR:1.279
VKDR:0.325
Vehicle Kills:259
Kill Difference:222
Playtime:48.034 hours
Usage:4%
Score:0.286m
Score/min:99
Driving Accuracy:62.721%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 1,7651,5191888.08B*6.8033.982%DN/A38.7B+6.3C13639.3h7.1A20.9B*
NS-11C 1,4721,4721,4511.014C++0.2723.845%C+14.538%D-19.1CN/A5277h12.6B+52.8B+
VE-S Canis 1,2551,2389641.284C++0.0031.406%B++14.055%D37.7C+N/A9732.8h11.3B35.9B+
NS-7 PDW 1,2091,2071,3960.865C+0.4225.257%C++15.907%C15.7C--N/A4377h13.7B+54.3B+
Solstice SF 1,1771,1701,0871.076C++0.2125.364%C**14.872%C31.1B++N/A10137.6h11.4C*45B+
Zenith VX-5 1,1731,1669671.206C+0.0824.002%C17.153%D34.2C+N/A9034.1h10.6B*44.4B+
Sirius SX12 1,1771,1631,1041.053C++0.2326.279%B15.133%C-25.1C+N/A6246.3h13.5B+51.2B+
Pulsar C 1,1631,1621,0851.071C+0.2123.031%C17.298%D--27C+N/A8943h10.7B+46.4C**
Solstice VE3 1,1631,1593403.409M**2.1321.465%C17.256%C-17.6C+N/A8366h12.3B++57.4C**
MKV Suppressed 1,1571,1521,1700.985C+0.3026.888%C*17.535%C26CN/A6144.3h13B48.3B
C-4 1,1197545091.481C++0.2023.875%CN/A79.4C+38.4B++6379.5h1.3B+5.6C**
NS-30 Vandal 7167096821.04C0.2432.041%C+25.247%C+25.3DN/A6228h6.1C+19.1C+
Supernova FPC 1,1227081594.453C+3.1755.934%C**3.39%B+23.8C+13.9C20729.7h5.7C+10.2C*
NS-61 Emissary 5335295630.94C*0.3432.864%B++19.093%B+18.6CN/A4728.5h13.2C*40.1B+
Parallax VX3 5035032162.329C+1.0535.531%C--73.956%C-32.7C**N/A9715.4h1.8B*5.2B+
M40 Fury-F 6875024641.082C0.2055.425%B+N/A17.6C6.5C+8628.5h13.5C+24.4C++
Artemis VX26 4964934681.053C0.2324.222%D14.605%D*27.5CN/A7117.9h11.1B+45.7C++
Eidolon VE33 4804735950.795C+0.4927.936%C+17.759%D--12.4DN/A3338.2h10.2C+36.5C++
L100 Python HESH 498464627.484C6.2049.06%C+3.017%A62.7B+4.6D--2597.4h2.6B*5.4B++
Force-Blade 45044714,7060.03C*1.2524.69%C-8.725%C**0.7C+N/A2655.1h2.1B+8.3B
Supernova PC 5724021372.934C1.6547.796%C+3.234%B++21.7C+9.2C**16818.5h5.1C*10.7C*
NS Baron G5 3913863641.06C+0.2243.998%C+8.031%D**38.6C**N/A9910h4.4C**10C+
Hunter QCX 3223203440.93B0.3548.491%B35.625%B+15.2C++N/A4921h3.1B+6.3B+
Thanatos VE70 3063063310.924C++0.3640.442%C++13.726%C--23.7C+N/A6712.9h4.5B11.2B+
S12 Renegade 2822741052.61C+1.3342.235%C+1.095%D*54.8C++1.6C1715h3.1B7.4B
Proximity Mine 272272763.579C+2.3048.035%B++N/A143.2B+N/A3861.9h2.2D4.6C++
Frag Grenade 2692681268N/A266.7245.365%C+N/A670B++2.5D15520.4h2.9B*6.4B++
L100 Python HEAT 350258604.3C+3.0257.027%B+5.039%A++34.9B+12.4C*1927.4h4.9B++8.6B*
Dual Photon Pods 309246663.727C2.4448.656%CN/A70.3C+18C+3343.5h24.9C+51.3C+
MANA Anti-Vehicle Turret 3782422091.158D-0.1347.876%D*2.893%C+2420C1360C--2766280.1h7.3B+15.3B+
Tank Mine 342217942.309C+1.0329.66%CN/A94.3C+54.3C8352.3h2C+6.8C+
Lumine Edge 2112115720.369B**0.9132.166%B+11.374%D8C**N/A2826.5h1.4C++4.5B+
MANA Anti-Personnel Turret 203202653.108N/A1.8213.269%UN/A2020U10U4502000.1h24.4T*183.6T*
Ghost 1931931211.595C0.3139.761%C++76.684%B*39.4C+N/A1534.9h1.7B**4.3B++
Spear Anti-Vehicle Phalanx Turret 263186209.3B8.0236.712%D3.763%C+40.4C++16.7C-3784.6h6.4B*17.6B+
Saron HRB 293171513.353C2.0743.985%C+2.339%B++16D-11.4D22410.7h29.4D--66.7D
Quasar VM1 171169881.92B0.6413.23%C--17.16%C18CN/A1129.4h15.9C+120.3C+
NSX Tengu 1691661700.976C0.3138.131%C*19.277%C23.7C--N/A597h14.3C+37.6C++
Spiker 1651652010.821C+0.4631.173%C*16.364%D24.3CN/A666.8h8.1B26B+
NSX Naginata 1661651601.031C0.2518.936%D23.03%D31.7CN/A865.2h13.3C+70.2C+
Proton II PPA 167163256.52C-5.2420.086%D3.067%B*52.6C+1.3D*1783.1h8.1B+40.1C**
Manticore SX40 1641631690.964C+0.3235.508%B*19.632%C16DN/A3610.2h7.9C++22.3B+
V10 161161782.064C-0.7844.226%B+80.124%C**29.8CN/A865.4h2.1B4.7B+
NS-44 Commissioner 1611612560.629C0.6531.209%D22.981%C++18.3DN/A578.8h4.1C+13.2C+
NSX Amaterasu 1621614320.373S0.9129.821%C++19.876%B+7.8C*N/A1920.6h4.9C+16.3C**
XM98 1601601091.468C0.1839.95%B75.625%C++22.2C+N/A817.2h2B*5B++
NSX Tomoe 1631601860.86C-0.4225.223%D-25%D*21.3DN/A757.5h16.1C63.8C-
M12 Kobalt-F 1661551600.969C0.3122.77%C++1.29%F14.4D1C9010.8h18.9C82.9C+
Light PPA 1591461700.859D0.4237.009%C--N/A19.7D-1.8D947.4h15.7C+42.4C+
VE-LR Obelisk 134130981.327C0.0432.492%C+36.154%B+19.7DN/A416.6h7.3C+22.5C++
L100 Python AP 170124393.179C1.9049.325%D-7.258%A**32.6C**12.1D--2663.8h4.4B**9B+
Auraxium Slasher 1191191,9800.06C+1.2222.967%D13.445%B+1.5C+N/A477.7h2.6C11.2C+
Eclipse VE3A 1131121710.655D0.6320.189%F20.536%C++11.1D--N/A3510.1h16D*79.3F
M40 Fury 143112167C++5.7232.182%C-N/A40C+11.1B2292.8h11.9B37B
Phaseshift VX-S 112110571.93C0.6531.612%D86.364%B*18.6C-N/A615.9h2.8C**8.8C++
E540 Halberd 162104273.852C-2.5742.603%D4.808%A+26.7C-14.9C2833.9h5.8C++13.5C+
V30-F Starfall 14287671.299C+0.0262.721%C+N/A23.5C14.9C1303.7h14.7B23.4B+
Pulsar VS1 80801080.741C0.5419.488%D-11.25%D*15.7C--N/A935.1h13B+66.9C++
Beamer VS3 7878751.04B+0.2423.937%C--19.231%C-20.5CN/A1023.8h7.8B+32.6C++
Comet VM2 8976741.027C*0.2641.938%C+N/A10.1C+1.7D*1587.5h14.8B*35.2B++
Lasher X2 73721480.486D0.8025.771%C+5.556%B*21.8CN/A893.3h23.6D91.5C+
M20 Basilisk 9068213.238C*1.9524.917%D**4.412%D10D-3.2D*806.8h71.5B++287.1C+
L105 Zephyr 716697.333C+6.0534.451%D--N/A38.8C2.9D--1441.7h5.6B+16.3C++
Corvus VA55 6362960.646C--0.6424.463%C+19.355%C--22.1CN/A982.8h13.8C-56.3C+
Eridani SX5G 6161830.735D0.5526.046%C-14.754%D20.3DN/A743h13.7D52.5C
M12 Kobalt 616187.625C6.3413.733%D-16.393%C55.5CN/A1861.1h17.9C*130C+
The Slasher 53531200.442S0.8431.926%C+20.755%B**10.2A+N/A225.2h2.3C+7.2C++
Spear Anti-Vehicle Phalanx Tower 9353153A*51.7249.552%C+3.774%C+37.9C+28.6C++2321.4h10.4C+21.1C++
Saron Laser Cannon 105522880.181C-1.1030.668%C3.846%B**1.7D--1.7D*24530.7h349F-1138F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01070.1h
Snowman Soldier3910.1h
Spawn Beacon43650.5h
Anti-Vehicle MANA Turret225961.6h
Hellion G0580h
Spitfire Auto-Turret102950.4h
Nanite Revive Grenade01210h
Medical Applicator29287,9897.8h
Welding Device05230.1h
Rampart Wall0630.6h
Xiphos Anti-Personnel Phalanx Tower0530h
Anti-Infantry MANA Turret151470.8h
Ammunition Package192,1511.9h
Nano-Armor Kit406451,02336.2h
Medical Kit7950.2h
Recon Detection Device301,6192.5h

Check the help document for the dictionary if you want to learn more about words used here.


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