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Immortal azgarde2[NNTE] azgarde2
VS BR 119

KDR: 0.67

Score: 29.1m

Last Seen: Apr 17th, 2019 1:54 PM
- OFFLINE - 6.8 hour(s)

Battle Rank 119 (119 total) - Vanu Sovereignty on Cobalt - Outfit Member of NoNameTeam[NNTE] NoNameTeam
VS outfit on Cobalt

Members: 11
Level Progress (to 120): 76%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Supernova FPC L100 Python HEAT Proximity Mine Tank Mine Pandora VX25 C-4 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,753 MLG Score: 3
Fun Score: N/A
Cheeseburgers Flipped: 899TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.289%11.991%1471910166,6800.3979980.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.418%-1.723F--1.338D**-0.397C--HEAD + (~5.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.9-1.352D**21.6-0.509D154.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.987%1.507%273103273022075670.330616129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.092%-1.516F-0.083C+-0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
391.8-1.433D**90.1-0.702D-301.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.032%1.834%148510308,069439247011.83679172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.173%-1.746F--0.486D1.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.4-1.246D*19.9-0.591D66.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.404%2.618%62103319130053080.063539662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.163%-1.015D*-0.435C---1.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.7-2.332F--99.3-1.524F291.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.675%10.223%6110341,164960801.21124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.977F--0.91D---1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.5-1.237D*5.2-0.075C+24.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NoNameTeam[NNTE] NoNameTeam
VS outfit on Cobalt

Members: 11
29.1m442.4%201 (12.1k)183 (11k)0.66728228,18442,2370.969932119 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103558513.741%4.79%6603:466

43% Engineer28% Heavy Assault7% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 8:18 AMNov 2nd, 2018 5:17 PMApr 18th, 2019 8:38 PM (21h) (PST)Apr 17th, 2019 10:18 AM (2d) (PST)Apr 17th, 2019 9:54 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351413940.1770.2650.0081.0950.0713

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1298,44423,6851116166410,965

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2653.1h/110.5d 12,783 1,350 11,927 174.3k 4,111 8,246 11,223 85.2m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:1,164
Deaths:2,367
KDR:0.492
Accuracy:17.675% F--
HSR:10.223% D*
Serpent VE92
D*
Kills:890
Deaths:2,137
KDR:0.416
Accuracy:17.208% D*
HSR:9.326% F-
VX6-7
D**
Kills:678
Deaths:1,704
KDR:0.398
Accuracy:16.412% D**
HSR:10.620% F-
NS-11C
D*
Kills:414
Deaths:1,159
KDR:0.357
Accuracy:11.271% F--
HSR:12.560% D*
Solstice Burst
D**
Kills:386
Deaths:1,196
KDR:0.323
Accuracy:15.640% F--
HSR:13.731% D**
Eidolon VE33
D
Kills:370
Deaths:787
KDR:0.470
Accuracy:17.462% F
HSR:20.811% D
NSX-P Tanto
F
Kills:282
Deaths:635
KDR:0.444
Accuracy:16.422% F
HSR:13.830% F
Pulsar C
D*
Kills:111
Deaths:264
KDR:0.420
Accuracy:18.255% D*
HSR:13.514% F
Kills:4,295
Deaths (as Engineer):10,249
Deaths (to Engineers):12,272
KDR:0.41907
Kill Difference:5,954
Playtime:1,146.411 hours
Usage:43%
Score:13.225m
Score/min:192
Accuracy (listed only):16.293%
HSR (listed only):13.077%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:591
Deaths:1,572
KDR:0.376
Accuracy:8.658% F--
HSR:14.044% D**
Lasher X2
B**
Kills:433
Deaths:1,263
KDR:0.343
Accuracy:8.931% F--
HSR:5.774% B**
Pulsar LSW
D*
Kills:255
Deaths:704
KDR:0.362
Accuracy:8.844% F*
HSR:14.510% D*
Orion VS54
D
Kills:216
Deaths:626
KDR:0.345
Accuracy:8.158% F--
HSR:19.444% D
Ursa
F
Kills:198
Deaths:510
KDR:0.388
Accuracy:11.920% F-
HSR:12.121% F
VX29 Polaris
F--
Kills:66
Deaths:199
KDR:0.332
Accuracy:7.552% F**
HSR:6.061% F--
NSX-P Naginata
F-
Kills:60
Deaths:196
KDR:0.306
Accuracy:12.383% F-
HSR:15% F-
Kills:1,819
Deaths (as Heavy Assault):5,070
Deaths (to Heavy Assaults):9,311
KDR:0.35878
Kill Difference:3,251
Playtime:747.103 hours
Usage:28%
Score:7.222m
Score/min:161
Accuracy (listed only):9.492%
HSR (listed only):12.422%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:1,164
Deaths:2,367
KDR:0.492
Accuracy:17.675% F--
HSR:10.223% D*
Sirius SX12
D--
Kills:956
Deaths:2,655
KDR:0.360
Accuracy:9.389% F**
HSR:11.402% D--
Serpent VE92
D*
Kills:890
Deaths:2,137
KDR:0.416
Accuracy:17.208% D*
HSR:9.326% F-
VX6-7
D**
Kills:678
Deaths:1,704
KDR:0.398
Accuracy:16.412% D**
HSR:10.620% F-
Eridani SX5
F
Kills:665
Deaths:1,866
KDR:0.356
Accuracy:11.651% F**
HSR:7.970% F
NS-11C
D*
Kills:414
Deaths:1,159
KDR:0.357
Accuracy:11.271% F--
HSR:12.560% D*
Solstice Burst
D**
Kills:386
Deaths:1,196
KDR:0.323
Accuracy:15.640% F--
HSR:13.731% D**
NSX-P Tanto
F
Kills:282
Deaths:635
KDR:0.444
Accuracy:16.422% F
HSR:13.830% F
MKV Suppressed
D**
Kills:167
Deaths:493
KDR:0.339
Accuracy:18.549% D**
HSR:8.383% F-
Pulsar C
D*
Kills:111
Deaths:264
KDR:0.420
Accuracy:18.255% D*
HSR:13.514% F
Kills:5,713
Deaths (as Light Assault):14,476
Deaths (to Light Assaults):6,484
KDR:0.39465
Kill Difference:8,763
Playtime:453.520 hours
Usage:17%
Score:5.548m
Score/min:204
Accuracy (listed only):15.247%
HSR (listed only):11.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:956
Deaths:2,655
KDR:0.360
Accuracy:9.389% F**
HSR:11.402% D--
Eridani SX5
F
Kills:665
Deaths:1,866
KDR:0.356
Accuracy:11.651% F**
HSR:7.970% F
MKV Suppressed
D**
Kills:167
Deaths:493
KDR:0.339
Accuracy:18.549% D**
HSR:8.383% F-
NS-357 Underboss
D*
Kills:149
Deaths:784
KDR:0.190
Accuracy:18.074% F--
HSR:10.738% D*
NSX Tomoe
F-
Kills:122
Deaths:253
KDR:0.482
Accuracy:15.027% F**
HSR:15.574% F-
NS-61 Emissary
D**
Kills:104
Deaths:446
KDR:0.233
Accuracy:19.031% D**
HSR:2.885% F--
Manticore SX40
D
Kills:60
Deaths:213
KDR:0.282
Accuracy:25.732% D
HSR:10% F
Kills:2,223
Deaths (as Infiltrator):6,710
Deaths (to Infiltrators):7,653
KDR:0.3313
Kill Difference:4,487
Playtime:186.630 hours
Usage:7%
Score:1.931m
Score/min:172
Accuracy (listed only):16.779%
HSR (listed only):9.565%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:352
Deaths:359
KDR:0.981
Accuracy:7.753% F--
HSR:17.614% C--
Nebula VM20
D
Kills:322
Deaths:350
KDR:0.920
Accuracy:7.952% F--
HSR:17.081% D
NS-10 Burster
C--
Kills:158
Deaths:367
KDR:0.431
Accuracy:15.803% F-
HSR:5.063% C--
NS-10 Burster
B+
Kills:145
Deaths:322
KDR:0.450
Accuracy:16.512% F-
HSR:7.586% B+
Quasar VM1
D-
Kills:90
Deaths:134
KDR:0.672
Accuracy:5.024% F--
HSR:14.444% D-
Vortex VM21
D--
Kills:62
Deaths:223
KDR:0.278
Accuracy:26.560% D**
HSR:1.613% D--
Kills:1,129
Deaths (as MAX Suit):877.500
Deaths (to MAX Suits):1,316
KDR:1.28661
Kill Difference:251.500
Playtime:112.636 hours
Usage:4%
Score:1.161m
Score/min:172
Accuracy (listed only):13.267%
HSR (listed only):10.567%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:461
V. Kills:61 N/A
Deaths:1,350
KDR:0.341
Accuracy:19.794% F**
KPH:8 D*
VKPH:1.100 D--
Photon A2A Missile Pods
B+
Kills:217
V. Kills:224 96%
Deaths:77
KDR:2.818
Accuracy:79.191% C+
KPH:52.900 C+
VKPH:54.600 B+
Maelstrom Turbo Laser
D--
Kills:155
V. Kills:162 95%
Deaths:990
KDR:0.157
Accuracy:22.265% D**
KPH:2.800 D--
VKPH:2.900 D--
Dual Photon Pods
C+
Kills:114
V. Kills:92 123%
Deaths:97
KDR:1.175
Accuracy:35.042% F-
KPH:22 D--
VKPH:17.700 C+
Antares LC
D--
Kills:59
V. Kills:61 95%
Deaths:277
KDR:0.213
Accuracy:29.806% C
KPH:4.100 D--
VKPH:4.300 D--
Hornet Missiles
C-
Kills:59
V. Kills:43 134%
Deaths:38
KDR:1.553
Accuracy:45.379% F-
KPH:36.500 C-
VKPH:26.600 C-
Kills:1,065 (675 + 0)
Deaths:2,829
KDR:0.376
VKDR:0.227
Vehicle Kills:643
Kill Difference:1,764
Playtime:138.435 hours
Usage:5%
Score:0.667m
Score/min:80
Piloting Accuracy:29.806%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,533
V. Kills:997 154%
Deaths:1,079
KDR:1.421
Accuracy:46.938% C--
KPH:18.600 D
VKPH:12.100 C++
Skyguard
D
Kills:600
V. Kills:598 100%
Deaths:685
KDR:0.876
Accuracy:19.011% F
KPH:6.800 D--
VKPH:6.800 D
C75 Viper
D
Kills:206
V. Kills:69 294%
Deaths:173
KDR:1.191
Accuracy:22.170% F-
KPH:15.400 D
VKPH:5.200 D
Kills:2,339 (2,339 + 0)
Deaths:1,937
KDR:1.208
VKDR:0.859
Vehicle Kills:1,664
Kill Difference:402
Playtime:183.986 hours
Usage:7%
Score:1.169m
Score/min:106
Driving Accuracy:22.170%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:3,020
V. Kills:683 442%
Deaths:942
KDR:3.206
Accuracy:39.588% D*
KPH:24.200 D--
VKPH:5.500 D
Supernova FPC
C*
Kills:2,710
V. Kills:2,309 117%
Deaths:1,488
KDR:1.821
Accuracy:50.543% C
KPH:18.700 D
VKPH:16 C*
Saron HRB
C*
Kills:99
V. Kills:124 79%
Deaths:61
KDR:1.623
Accuracy:27.964% F-
KPH:14.100 D--
VKPH:17.700 C*
Supernova PC
D
Kills:74
V. Kills:37 195%
Deaths:26
KDR:2.846
Accuracy:30.521% F-
KPH:13.200 D-
VKPH:6.600 D
Kills:5,903 (5,804 + 99)
Deaths:2,517
KDR:2.345
VKDR:1.253
Vehicle Kills:3,153
Kill Difference:3,386
Playtime:281.944 hours
Usage:11%
Score:2.399m
Score/min:142
Driving Accuracy:30.521%
Gunner Accuracy:27.964%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:92
V. Kills:56 161%
Deaths:102
KDR:0.902
Accuracy:24.675% F
KPH:8.100 D--
VKPH:4.900 D
Kills:92 (0 + 92)
Deaths:102
KDR:0.902
VKDR:0.549
Vehicle Kills:56
Kill Difference:10
Playtime:11.319 hours
Usage:0%
Score:0.088m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:24.675%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,7033,0209423.206D2.5439.588%D*1.457%C+24.2D--5.5D106124.6h4D10D--
Supernova FPC 5,0192,7101,4881.821D1.1550.543%C2.952%B+18.7D16C*151144.7h6.9D13.7D
L100 Python HEAT 2,5301,5331,0791.421D0.7546.938%C--N/A18.6D12.1C++11882.4h10.5F22.4F
Proximity Mine 1,5271,5272007.635B**6.9728.755%D**N/A116.6C+N/A37013.1h1.7B++6D
Tank Mine 2,1361,2954472.897C*2.2318.263%D*N/A66.8D-43.4D53519.4h1.7B+9.6F
Pandora VX25 1,2421,1642,3670.492D0.1817.675%F--10.223%D*10.5D--N/A29110.6h5.2C29.5F--
C-4 1,7711,0711,2750.84C0.1723.323%C-N/A35.2D--23C-31330.4h1.9D8.3D
Sirius SX12 9909562,6550.36D0.319.389%F**11.402%D--6D--N/A23160.5h24.4F-259.9T*
Serpent VE92 9318902,1370.416D0.2517.208%D*9.326%F-9.1D-N/A2498h21.2F123.4F
VX6-7 7016781,7040.398D0.2716.412%D**10.62%F-8.9D-N/A2876h20.4D**124.5F-
Eridani SX5 6706651,8660.356D0.3111.651%F**7.97%F5.4D*N/A21123.1h20.4F-174.9T*
NS Annihilator 1,3796471,5190.426C0.2477.672%D-N/A7.4D8.4C+9487.3h16.5D**21.2D**
Skyguard 1,1986006850.876D-0.2119.011%F1.167%D6.8D--6.8D8688.3h183.3D*964.2F--
Spear Anti-Vehicle Phalanx Turret 1,0435951823.269D2.6029.302%D**3.361%C21.4D-16.1C--19427.8h12D40.8D**
Flare VE6 6075911,5720.376D--0.298.658%F--14.044%D**8.8D*N/A2767.1h19.8F**228.4T*
Light PPA 5224611,3500.341D0.3319.794%F**1.302%C++8D*1.1D--2857.8h25.1D-126.8F--
Lasher X2 4524331,2630.343D-0.328.931%F--5.774%B**7.4D*N/A2658.9h30.7F-344T*
Rocklet Rifle 9104321,4310.302D0.3737.173%F-N/A13.3D*14.7D-17932.5h47.4D127.6D*
NS-11C 4414141,1590.357D0.3111.271%F--12.56%D*8.3D-N/A2650h23.7F210.4T*
Solstice Burst 4113861,1960.323D0.3415.64%F--13.731%D**5.9D*N/A1965.4h22.8F--145.5T
Eidolon VE33 3843707870.47C-0.2017.462%F20.811%D8.7DN/A2542.6h21.5T*123.1T*
Nebula VM20 3623523590.981D0.317.753%F--17.614%C--12.9D*N/A3827.3h17.8C+229.6F--
Nebula VM20 3303223500.92D0.257.952%F--17.081%D12D*N/A3426.8h19.8D-249.4F*
NSX-P Tanto 3072826350.444C--0.2216.422%F13.83%F11.1D1B+3025.5h26.1F-158.9F*
Pulsar LSW 2632557040.362D--0.318.844%F*14.51%D*9.6D*N/A2926.6h20.2F--228T*
Hades VSH4 4782309950.231D0.4469.121%C*N/A6.5C--7C-8035.5h15.2F-22F-
Photon A2A Missile Pods 441217772.818C2.1579.191%C+N/A52.9C+54.6B+8244.1h10.8D-13.7D--
Orion VS54 2222166260.345D0.328.158%F--19.444%D8.1D--N/A6126.7h22.1F--270.4T*
C75 Viper 2752061731.191D0.5222.17%F-N/A15.4D5.1D15913.4h18.7D84.1F--
Ursa 2021985100.388D--0.2811.92%F-12.121%F12.5D--N/A5615.9h18.4F-154.7F--
Aspis Anti-Aircraft Phalanx Turret 3631711001.71D1.0414.969%FN/A6.2D-7D13327.6h178.8C--1194.3D**
MKV Suppressed 1791674930.339D-0.3318.549%D**8.383%F-7.8D--N/A2521.5h28F*151.2F-
Nemesis VSH9 3171674660.358D0.3148.874%F-1.198%D-5D4.5D--12333.7h10.7D--21.8F-
NS-10 Burster 2601583670.431D0.2415.803%F-5.063%C--2.8D*1.8D*3957.4h163.6C--1035.3F-
Maelstrom Turbo Laser 3171559900.157C--0.5122.265%D**2.581%C+2.8D--2.9D--5455.5h287.4F--1290.9T-
NS-357 Underboss 1541497840.19D-0.4818.074%F--10.738%D*4.6D*N/A1432.4h7.2F*40T*
NS-10 Burster 2431453220.45D-0.2216.512%F-7.586%B+2.9D*1.9D**4250.8h163.4C989.6F
Frag Grenade 1441401140N/A139.3331.998%FN/A233.3D--6.7C+10530.6h5.8F18F-
NSX Tomoe 1281222530.482C--0.1915.027%F**15.574%F-8.4D*N/A2514.6h33T*219.5T*
Dual Photon Pods 206114971.175D0.5135.042%F-N/A21.9D--17.7C+3235.2h84.4T*240.9T*
Pulsar C 1141112640.42C--0.2518.255%D*13.514%F9.5DN/A5111.7h15.9D86.9D
Sticky Grenade 1101061106N/A105.3334.273%F-N/A212D**8C-6790.5h5.3F**15.4T-
NS-61 Emissary 1081044460.233D0.4319.031%D**2.885%F--4.7D--N/A1722.2h18.4C96.5D*
MANA Anti-Vehicle Turret 2751024110.248D--0.4220.106%F--3.922%B1020D1730C-1305890.1h18.5T-92.2T*
NSX Masamune 2031026350.161D--0.5148.57%D--1.961%C+6.3D**6.3D5216.1h61.6T*126.8T*
Saron HRB 22399611.623D0.9627.964%F-2.02%B+14.1D--17.7C*4667h46.7T*167.1T*
M20 Basilisk 148921020.902D-0.2324.675%F3.261%D--8.1D--5D12911.3h155.8D**631.3F*
Quasar VM1 91901340.672D0.005.024%F--14.444%D-6.7D**N/A3713.4h16.9C336.9F--
Supernova PC 11174262.846C2.1830.521%F-N/A13.2D-6.6D3045.6h6C19.7F
NS Decimator 167712500.284D-0.3844.255%F-N/A7.1F9.6D22010h10.3T-23.2T*
VX29 Polaris 74661990.332D--0.347.552%F**6.061%F--8.4D*1B**447.9h23T304.2T*
MANA Anti-Personnel Turret 68641370.467N/A0.2010.681%UN/A640U40U2218700.1h98.2T*919.2T*
Vortex VM21 110622230.278D0.3926.56%D**1.613%D--3.4D--2.7D--3918h119F-447.9F-
Manticore SX40 61602130.282D0.3925.732%D10%F4.4D*N/A1613.5h10.6D-41D
NSX-P Naginata 65601960.306D0.3612.383%F-15%F-10.5D*N/A485.7h37.6T*303.8T*
Antares LC 120592770.213D0.4529.806%C1.695%C+4.1D--4.3D--4914.3h325.2F-1091.1F-
Hornet Missiles 10259381.553D0.8945.379%F-N/A36.9C-26.9C-4741.6h16.7C--36.9D*
Anti-Vehicle Grenade 8450150N/A49.3336.706%FN/A100D*68C9230.5h15T*40.9T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret657364.2h
Motion Spotter22530.2h
Restoration Kit596362h
Spawn Beacon962,9714.7h
Hellion G22940.1h
Decoy Grenade02410.1h
Medical Applicator51,6440.3h
Aphelion VEX02160h
Spitfire Auto-Turret502,5503.8h
Deconstruction Tool52,7590.5h
Welding Device04940.1h
Xiphos Anti-Personnel Tower4540.3h
Ammunition Package1862,1657h
Nano-Armor Kit9911,083,937107.6h
Medical Kit547051.8h
Anti-Infantry MANA Turret274621.8h
M60-A Bulldog0700.2h
Smoke Grenade01,5630.4h
Recon Detection Device682,4795.8h

Check the help document for the dictionary if you want to learn more about words used here.


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