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Immortal azgarde2[NNTE] azgarde2
VS BR 118

KDR: 0.67

Score: 28.8m

Last Seen: Feb 21st, 2019 9:36 AM
- OFFLINE - 3.1 hour(s)

Battle Rank 119 (118 total) - Vanu Sovereignty on Cobalt - Outfit Member of NoNameTeam[NNTE] NoNameTeam
VS outfit on Cobalt

Members: 21
Level Progress (to 120): 44%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Supernova FPC Proximity Mine L100 Python HEAT Tank Mine Pandora VX25 C-4 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,753 MLG Score: 3
Fun Score: N/A
Cheeseburgers Flipped: 895TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.206%11.984%1461910036,5840.3981380.268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.445%-1.733F--1.339D**-0.417C--HEAD + (~5.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.4-1.361D**21.5-0.509D154.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.029%1.515%273101972621875640.33181128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.089%-1.512F-0.079C+-0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
392-1.436D**90.3-0.707D-301.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.895%1.871%146510177,910432945901.82679172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.094%-1.757F--0.473D1.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.4-1.263D**20-0.596D67.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.243%2.703%62102018529653010.062373661%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.125%-1.013D*-0.423C---1.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
396-2.342F--100-1.535F296

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.662%9.93%6110211,138948791.19916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.977F--0.916D---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.7-1.246D*5.2-0.079C+24.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NoNameTeam[NNTE] NoNameTeam
VS outfit on Cobalt

Members: 21
28.8m444.3%201 (12.1k)183 (11k)0.66589127,75941,6870.96764118 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102257813.674%4.795%6603:465

43% Engineer28% Heavy Assault7% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 8:18 AMNov 2nd, 2018 5:17 PMFeb 21st, 2019 5:20 AM (8h) (PST)Feb 21st, 2019 7:08 AM (7h) (PST)Feb 21st, 2019 5:36 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5321413910.1770.2650.0081.0980.0703

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9288,47023,4581116166410,995

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2617.6h/109.1d 12,579 1,331 11,771 172.4k 4,072 8,143 11,038 83.6m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:1,138
Deaths:2,312
KDR:0.492
Accuracy:17.662% F--
HSR:9.930% D*
Serpent VE92
D*
Kills:815
Deaths:2,008
KDR:0.406
Accuracy:17.079% D*
HSR:9.080% F-
VX6-7
D**
Kills:676
Deaths:1,680
KDR:0.402
Accuracy:16.365% D**
HSR:10.651% F
NS-11C
D*
Kills:414
Deaths:1,159
KDR:0.357
Accuracy:11.271% F--
HSR:12.560% D*
Solstice Burst
D**
Kills:386
Deaths:1,196
KDR:0.323
Accuracy:15.640% F--
HSR:13.731% D**
Eidolon VE33
D
Kills:367
Deaths:766
KDR:0.479
Accuracy:16.942% F-
HSR:20.709% D
NSX-P Tanto
F
Kills:282
Deaths:633
KDR:0.445
Accuracy:16.456% F
HSR:13.830% F
Pulsar C
D*
Kills:111
Deaths:264
KDR:0.420
Accuracy:18.255% D*
HSR:13.514% F
Kills:4,189
Deaths (as Engineer):10,018
Deaths (to Engineers):12,136
KDR:0.41815
Kill Difference:5,829
Playtime:1,133.942 hours
Usage:43%
Score:13.109m
Score/min:193
Accuracy (listed only):16.209%
HSR (listed only):13.000%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:585
Deaths:1,559
KDR:0.375
Accuracy:8.642% F--
HSR:14.017% D**
Lasher X2
B**
Kills:433
Deaths:1,263
KDR:0.343
Accuracy:8.931% F--
HSR:5.774% B**
Pulsar LSW
D*
Kills:255
Deaths:704
KDR:0.362
Accuracy:8.844% F*
HSR:14.510% D*
Orion VS54
D
Kills:216
Deaths:626
KDR:0.345
Accuracy:8.158% F--
HSR:19.444% D
Ursa
F
Kills:198
Deaths:510
KDR:0.388
Accuracy:11.920% F-
HSR:12.121% F
VX29 Polaris
F--
Kills:66
Deaths:199
KDR:0.332
Accuracy:7.552% F**
HSR:6.061% F--
NSX-P Naginata
F-
Kills:52
Deaths:178
KDR:0.292
Accuracy:12.276% F--
HSR:15.385% F-
Kills:1,805
Deaths (as Heavy Assault):5,039
Deaths (to Heavy Assaults):9,206
KDR:0.35821
Kill Difference:3,234
Playtime:742.309 hours
Usage:28%
Score:7.170m
Score/min:161
Accuracy (listed only):9.475%
HSR (listed only):12.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:1,138
Deaths:2,312
KDR:0.492
Accuracy:17.662% F--
HSR:9.930% D*
Sirius SX12
D--
Kills:949
Deaths:2,625
KDR:0.362
Accuracy:9.356% F**
HSR:11.380% D--
Serpent VE92
D*
Kills:815
Deaths:2,008
KDR:0.406
Accuracy:17.079% D*
HSR:9.080% F-
VX6-7
D**
Kills:676
Deaths:1,680
KDR:0.402
Accuracy:16.365% D**
HSR:10.651% F
Eridani SX5
F
Kills:665
Deaths:1,866
KDR:0.356
Accuracy:11.651% F**
HSR:7.970% F
NS-11C
D*
Kills:414
Deaths:1,159
KDR:0.357
Accuracy:11.271% F--
HSR:12.560% D*
Solstice Burst
D**
Kills:386
Deaths:1,196
KDR:0.323
Accuracy:15.640% F--
HSR:13.731% D**
NSX-P Tanto
F
Kills:282
Deaths:633
KDR:0.445
Accuracy:16.456% F
HSR:13.830% F
MKV Suppressed
D**
Kills:167
Deaths:486
KDR:0.344
Accuracy:18.484% D**
HSR:8.383% F-
Pulsar C
D*
Kills:111
Deaths:264
KDR:0.420
Accuracy:18.255% D*
HSR:13.514% F
Kills:5,603
Deaths (as Light Assault):14,229
Deaths (to Light Assaults):6,387
KDR:0.39377
Kill Difference:8,626
Playtime:437.400 hours
Usage:17%
Score:5.410m
Score/min:206
Accuracy (listed only):15.222%
HSR (listed only):11.103%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:949
Deaths:2,625
KDR:0.362
Accuracy:9.356% F**
HSR:11.380% D--
Eridani SX5
F
Kills:665
Deaths:1,866
KDR:0.356
Accuracy:11.651% F**
HSR:7.970% F
MKV Suppressed
D**
Kills:167
Deaths:486
KDR:0.344
Accuracy:18.484% D**
HSR:8.383% F-
NS-357 Underboss
D*
Kills:147
Deaths:779
KDR:0.189
Accuracy:17.954% F--
HSR:10.884% D*
NSX Tomoe
F-
Kills:122
Deaths:251
KDR:0.486
Accuracy:15.080% T
HSR:15.574% F-
NS-61 Emissary
D**
Kills:103
Deaths:441
KDR:0.234
Accuracy:18.974% D**
HSR:2.913% F--
Manticore SX40
C-
Kills:60
Deaths:208
KDR:0.288
Accuracy:26.349% C-
HSR:10% F
Kills:2,213
Deaths (as Infiltrator):6,656
Deaths (to Infiltrators):7,552
KDR:0.33248
Kill Difference:4,443
Playtime:186.313 hours
Usage:7%
Score:1.930m
Score/min:173
Accuracy (listed only):16.835%
HSR (listed only):9.586%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:352
Deaths:359
KDR:0.981
Accuracy:7.753% F--
HSR:17.614% C--
Nebula VM20
D
Kills:322
Deaths:350
KDR:0.920
Accuracy:7.952% F--
HSR:17.081% D
NS-10 Burster
C--
Kills:158
Deaths:366
KDR:0.432
Accuracy:15.743% F-
HSR:5.063% C--
NS-10 Burster
B+
Kills:144
Deaths:321
KDR:0.449
Accuracy:16.449% F-
HSR:7.639% B+
Quasar VM1
D-
Kills:90
Deaths:134
KDR:0.672
Accuracy:5.024% F--
HSR:14.444% D-
Vortex VM21
D--
Kills:62
Deaths:222
KDR:0.279
Accuracy:26.525% D**
HSR:1.613% D--
Kills:1,128
Deaths (as MAX Suit):876
Deaths (to MAX Suits):1,306
KDR:1.28767
Kill Difference:252
Playtime:112.102 hours
Usage:4%
Score:1.157m
Score/min:172
Accuracy (listed only):13.241%
HSR (listed only):10.576%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:459
V. Kills:61 N/A
Deaths:1,343
KDR:0.342
Accuracy:19.779% F**
KPH:8 D*
VKPH:1.100 D--
Photon A2A Missile Pods
B+
Kills:217
V. Kills:224 96%
Deaths:77
KDR:2.818
Accuracy:79.213% C+
KPH:53.300 C++
VKPH:55 B+
Maelstrom Turbo Laser
D--
Kills:153
V. Kills:161 94%
Deaths:983
KDR:0.156
Accuracy:22.322% D**
KPH:2.800 D--
VKPH:2.900 D--
Dual Photon Pods
C+
Kills:114
V. Kills:92 123%
Deaths:97
KDR:1.175
Accuracy:35.042% F-
KPH:22 D--
VKPH:17.700 C+
Antares LC
D--
Kills:59
V. Kills:61 95%
Deaths:277
KDR:0.213
Accuracy:29.806% C
KPH:4.100 D--
VKPH:4.300 D--
Hornet Missiles
C-
Kills:52
V. Kills:39 130%
Deaths:36
KDR:1.444
Accuracy:43.738% F-
KPH:35 C-
VKPH:26.300 C--
Kills:1,054 (671 + 0)
Deaths:2,813
KDR:0.375
VKDR:0.227
Vehicle Kills:638
Kill Difference:1,759
Playtime:137.477 hours
Usage:5%
Score:0.663m
Score/min:80
Piloting Accuracy:29.806%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,478
V. Kills:954 155%
Deaths:1,052
KDR:1.405
Accuracy:46.445% C--
KPH:18.400 D
VKPH:11.800 C++
Skyguard
D
Kills:592
V. Kills:593 100%
Deaths:675
KDR:0.877
Accuracy:18.961% F
KPH:6.800 D--
VKPH:6.800 D
C75 Viper
D
Kills:206
V. Kills:69 294%
Deaths:173
KDR:1.191
Accuracy:22.170% F-
KPH:15.400 D
VKPH:5.200 D
Kills:2,276 (2,276 + 0)
Deaths:1,900
KDR:1.198
VKDR:0.851
Vehicle Kills:1,616
Kill Difference:376
Playtime:181.280 hours
Usage:7%
Score:1.150m
Score/min:106
Driving Accuracy:22.170%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C--
Kills:3,019
V. Kills:682 442%
Deaths:939
KDR:3.215
Accuracy:39.570% D*
KPH:24.200 D--
VKPH:5.500 C--
Supernova FPC
C*
Kills:2,615
V. Kills:2,249 116%
Deaths:1,447
KDR:1.807
Accuracy:50.252% C
KPH:18.500 D
VKPH:16 C*
Saron HRB
C*
Kills:96
V. Kills:121 79%
Deaths:60
KDR:1.600
Accuracy:27.724% F-
KPH:13.900 D--
VKPH:17.500 C*
Supernova PC
D
Kills:68
V. Kills:35 189%
Deaths:25
KDR:2.720
Accuracy:30.065% F-
KPH:12.400 D-
VKPH:6.400 D
Kills:5,798 (5,702 + 96)
Deaths:2,471
KDR:2.346
VKDR:1.249
Vehicle Kills:3,087
Kill Difference:3,327
Playtime:277.871 hours
Usage:11%
Score:2.362m
Score/min:142
Driving Accuracy:30.065%
Gunner Accuracy:27.724%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:89
V. Kills:54 162%
Deaths:101
KDR:0.881
Accuracy:24.541% F
KPH:8 D--
VKPH:4.800 D
Kills:89 (0 + 89)
Deaths:101
KDR:0.881
VKDR:0.535
Vehicle Kills:54
Kill Difference:12
Playtime:11.194 hours
Usage:0%
Score:0.086m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:24.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,7013,0199393.215D2.5539.57%D*1.457%C+24.2D--5.5C--106124.5h4D10D-
Supernova FPC 4,8642,6151,4471.807D1.1450.252%C3.059%B+18.5D16C*151141h6.9D13.8D
Proximity Mine 1,5221,5222007.61A6.9428.799%D**N/A117.1C+N/A37113h1.7B++6D
L100 Python HEAT 2,4321,4781,0521.405D0.7446.445%C--1.015%D--18.4D11.9C++11880.5h10.5F-22.5F
Tank Mine 2,1211,2854422.907C*2.2418.319%D*N/A66.6D43.3D53719.3h1.7B+9.5F
Pandora VX25 1,2151,1382,3120.492D0.1717.662%F--9.93%D*10.6D--N/A29107.7h5.2C-29.7F--
C-4 1,7431,0531,2560.838C0.1723.389%CN/A35.2D--23.1C31529.9h1.9D8.3D
Sirius SX12 9829492,6250.362D0.309.356%F**11.38%D--6D--N/A23158.2h24.3F-259.8T*
Serpent VE92 8528152,0080.406D0.2617.079%D*9.08%F-9D-N/A2490.4h21.3F-124.9F
VX6-7 6996761,6800.402D0.2616.365%D**10.651%F9.1D-N/A2974.6h20.2D**123.5F-
Eridani SX5 6706651,8660.356D0.3111.651%F**7.97%F5.4D*N/A21123.1h20.4F-174.9T*
NS Annihilator 1,3466271,4880.421C0.2477.571%DN/A7.3D8.4C+9385.8h16.6D**21.4D**
Spear Anti-Vehicle Phalanx Turret 1,0415941823.264D2.6029.247%D**3.367%C21.4D-16.1C--19427.7h11.9D40.8D**
Skyguard 1,1855926750.877D-0.2118.961%F1.182%D6.8D--6.8D8687.4h183.9D*970.1F--
Flare VE6 6005851,5590.375D--0.298.642%F--14.017%D**8.8D*N/A2766.6h19.8F**229.7T*
Light PPA 5204591,3430.342D0.3219.779%F**1.307%C++8D*1.1D--2857.6h25.1D-126.9F--
Lasher X2 4524331,2630.343D-0.328.931%F--5.774%B**7.4D--N/A2658.9h30.7F-344T*
Rocklet Rifle 8764141,3890.298D0.3736.96%F-N/A13.1D*14.7D-17831.5h47.6D128.7D*
NS-11C 4414141,1590.357D0.3111.271%F--12.56%D*8.3D-N/A2650h23.7F210.4T-
Solstice Burst 4113861,1960.323D-0.3415.64%F--13.731%D**5.9D*N/A1965.4h22.8F--145.5T-
Eidolon VE33 3813677660.479C-0.1916.942%F-20.709%D8.8DN/A2641.6h20.5T-121.1T*
Nebula VM20 3623523590.981D0.327.753%F--17.614%C--12.9D*N/A3827.3h17.8C229.6F--
Nebula VM20 3303223500.92D0.257.952%F--17.081%D12D*N/A3426.8h19.8D-249.4F*
NSX-P Tanto 3072826330.445C--0.2216.456%F13.83%F11.2D1B+3025.1h26F-158.3F--
Pulsar LSW 2632557040.362D--0.308.844%F*14.51%D*9.6D*N/A2926.6h20.2F--228T*
Hades VSH4 4782309950.231D0.4369.121%C*N/A6.5C-7C8035.5h15.2F-22F-
Photon A2A Missile Pods 441217772.818C2.1579.213%C+N/A52.9C++54.6B+8294.1h10.8D-13.6D--
Orion VS54 2222166260.345D0.328.158%F--19.444%D8.1D--N/A6126.7h22.1F--270.4F-
C75 Viper 2752061731.191D0.5322.17%F-N/A15.4D5.1D15713.4h18.7D84.1F-
Ursa 2021985100.388D--0.2811.92%F-12.121%F12.5D--N/A5615.9h18.4F--154.7F*
Aspis Anti-Aircraft Phalanx Turret 363171991.727D1.0614.931%FN/A6.2D-7D13327.5h177.8C--1191.1D*
MKV Suppressed 1791674860.344D-0.3218.484%D**8.383%F-7.8D--N/A2621.3h27.4F--148.1F-
Nemesis VSH9 3171674660.358D0.3148.872%F-1.198%D5D4.5D--12333.7h10.6D--21.8F-
NS-10 Burster 2601583660.432D0.2315.743%F-5.063%C--2.8D*1.8D*4057h162.1C-1029.7F-
Maelstrom Turbo Laser 3141539830.156C--0.5122.322%D**2.614%C+2.8D--2.9D--5454.8h290.2F--1300.1T-
NS-357 Underboss 1521477790.189D-0.4817.954%F--10.884%D*4.6D*N/A1432.2h7.2F*40.4T*
NS-10 Burster 2421443210.449D-0.2216.449%F-7.639%B+2.9D*1.9D*4350.4h162.9C990.3F-
Frag Grenade 1431391139N/A138.3332.131%FN/A278D-8C++10750.5h5.7D**17.8F-
NSX Tomoe 1281222510.486D0.1815.08%T15.574%F-8.4D*N/A2614.5h32.8T*217.3T*
Dual Photon Pods 206114971.175D0.5135.042%F-N/A21.9D--17.7C+3235.2h84.4T*240.9T*
Pulsar C 1141112640.42C-0.2518.255%D*13.514%F9.5DN/A5111.7h15.9D86.9D
Sticky Grenade 1101061106N/A105.3334.273%F-N/A212D**8C-6790.5h5.3F**15.4T
NS-61 Emissary 1071034410.234D0.4318.974%D**2.913%F--4.7D--N/A1722h18.3C96.5D*
MANA Anti-Vehicle Turret 2751024110.248D*0.4220.106%T3.922%B++1020D1730C+1303410.1h18.5C92.2T*
NSX Masamune 2011016320.16D--0.5148.549%D--1.98%C+6.3D**6.3D5216h62T*127.6T*
Saron HRB 21796601.6D0.9327.724%F-2.083%B+13.9D--17.5C*4666.9h46.6T*168.3T*
Quasar VM1 91901340.672D0.015.024%F--14.444%D-6.7D**N/A3613.4h16.9C336.9F-
M20 Basilisk 143891010.881D-0.2224.541%F3.371%D--7.9D--4.8D12811.2h157.5D*641.7F*
NS Decimator 167712500.284D-0.3844.255%F-N/A7.1F9.6D21710h10.3T-23.2T*
Supernova PC 10368252.72C2.0530.065%F-N/A12.4D-6.4D3055.5h6.1C20.3F
VX29 Polaris 74661990.332D--0.337.552%F**6.061%F--8.4D*1B**447.9h23T-304.2T*
MANA Anti-Personnel Turret 68641370.467N/A0.2010.681%UN/A640U40U2211400.1h98.2T*919.2T*
Vortex VM21 110622220.279D0.3926.525%D**1.613%D--3.5D--2.7D--4017.8h118.3F-446F-
Manticore SX40 61602080.288D0.3826.349%C-10%F4.5D--N/A1613.3h10.4D-39.5D
Antares LC 120592770.213D0.4529.806%C1.695%C+4.1D--4.3D--4914.3h325.2F-1091.1F-
NSX-P Naginata 57521780.292D0.3712.276%F--15.385%F-10.2D*1C+505.1h39.7T*323.5T*
Hornet Missiles 9152361.444D0.7843.738%F-N/A34.7C-26C--4841.5h16.9D38.7D**
Anti-Vehicle Grenade 8450150N/A49.3336.698%FN/A100D*68C9040.5h15T*40.8T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret657364.2h
Motion Spotter22530.2h
Hellion G22940.1h
Medical Applicator51,6350.3h
Spawn Beacon892,8494.4h
Decoy Grenade02410.1h
Spitfire Auto-Turret502,4933.7h
Aphelion VEX02160h
Restoration Kit596362h
Xiphos Anti-Personnel Tower4540.3h
Deconstruction Tool52,7590.5h
Welding Device04940.1h
Ammunition Package1862,1417h
Nano-Armor Kit9841,075,965106.6h
Medical Kit547041.8h
Anti-Infantry MANA Turret274621.8h
M60-A Bulldog0700.2h
Smoke Grenade01,5630.4h
Recon Detection Device682,4525.7h

Check the help document for the dictionary if you want to learn more about words used here.


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