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Immortal azgarde2[NNTE] azgarde2
VS BR 120

KDR: 0.67

Score: 29.5m

Last Seen: Jun 10th, 2019 7:11 PM
- OFFLINE - 22.6 hour(s)

Battle Rank 120 (120 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Supernova FPC L100 Python HEAT Proximity Mine Tank Mine Pandora VX25 C-4 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,753 MLG Score: 3
Fun Score: N/A
Cheeseburgers Flipped: 905TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.318%11.986%1481911956,7330.3961050.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.406%-1.72F--1.352D**-0.386C-HEAD + (~5.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176-1.364D**21.7-0.519D154.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.981%1.505%263121173122285680.32795128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.095%-1.516F-0.078C+-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
391.5-1.426D**90-0.698D301.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23%1.808%148512098,184444047801.84324171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.171%-1.747F--0.484D1.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.4-1.24D*19.9-0.588D66.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.137%2.551%62121219630353130.064579962%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.836%-0.93D---0.468D-1.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
394.3-2.299F--103.1-1.583F291.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.809%10.117%6112131,196972831.22919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.97F--0.892D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.5-1.238D*5.3-0.081C+24.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.5m441.8%201 (12.1k)183 (11k)0.66769628,53242,7320.970374120 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121458913.785%4.77%6603:466

43% Engineer28% Heavy Assault7% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 8:18 AMNov 2nd, 2018 5:17 PMJun 13th, 2019 1:45 AM (70d) (PST)Jun 10th, 2019 3:30 PM (73d) (PST)Jun 10th, 2019 3:11 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361403960.1770.2650.0081.0940.0713

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1738,42523,7481116166410,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2686.3h/111.9d 12,934 1,361 12,091 176.3k 4,177 8,306 11,364 86.4m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:1,196
Deaths:2,451
KDR:0.488
Accuracy:17.809% F--
HSR:10.117% D*
Serpent VE92
D**
Kills:919
Deaths:2,238
KDR:0.411
Accuracy:17.098% D**
HSR:9.249% F-
VX6-7
F
Kills:682
Deaths:1,720
KDR:0.397
Accuracy:16.379% F
HSR:10.704% F-
NS-11C
D*
Kills:414
Deaths:1,159
KDR:0.357
Accuracy:11.271% F*
HSR:12.560% D*
Solstice Burst
D**
Kills:386
Deaths:1,196
KDR:0.323
Accuracy:15.640% F--
HSR:13.731% D**
Eidolon VE33
D
Kills:376
Deaths:796
KDR:0.472
Accuracy:17.751% F
HSR:21.011% D
NSX-P Tanto
F
Kills:289
Deaths:661
KDR:0.437
Accuracy:16.297% F-
HSR:13.841% F
Pulsar C
D*
Kills:111
Deaths:264
KDR:0.420
Accuracy:18.255% D*
HSR:13.514% F
Kills:4,373
Deaths (as Engineer):10,485
Deaths (to Engineers):12,392
KDR:0.41707
Kill Difference:6,112
Playtime:1,164.507 hours
Usage:43%
Score:13.427m
Score/min:192
Accuracy (listed only):16.312%
HSR (listed only):13.091%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:591
Deaths:1,573
KDR:0.376
Accuracy:8.657% F--
HSR:14.044% D**
Pulsar LSW
D*
Kills:256
Deaths:708
KDR:0.362
Accuracy:8.840% F*
HSR:14.453% D*
Orion VS54
D
Kills:217
Deaths:630
KDR:0.344
Accuracy:8.150% F--
HSR:19.355% D
Ursa
F
Kills:198
Deaths:510
KDR:0.388
Accuracy:11.920% F-
HSR:12.121% F
NSX-P Naginata
F-
Kills:71
Deaths:225
KDR:0.316
Accuracy:11.802% F--
HSR:12.676% F-
VX29 Polaris
F--
Kills:66
Deaths:199
KDR:0.332
Accuracy:7.552% F**
HSR:6.061% F--
Kills:1,399
Deaths (as Heavy Assault):3,845
Deaths (to Heavy Assaults):9,416
KDR:0.36385
Kill Difference:2,446
Playtime:752.744 hours
Usage:28%
Score:7.283m
Score/min:161
Accuracy (listed only):9.487%
HSR (listed only):13.118%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:1,196
Deaths:2,451
KDR:0.488
Accuracy:17.809% F--
HSR:10.117% D*
Sirius SX12
D--
Kills:956
Deaths:2,656
KDR:0.360
Accuracy:9.385% T
HSR:11.402% D--
Serpent VE92
D**
Kills:919
Deaths:2,238
KDR:0.411
Accuracy:17.098% D**
HSR:9.249% F-
VX6-7
F
Kills:682
Deaths:1,720
KDR:0.397
Accuracy:16.379% F
HSR:10.704% F-
Eridani SX5
F
Kills:665
Deaths:1,868
KDR:0.356
Accuracy:11.650% F**
HSR:7.970% F
NS-11C
D*
Kills:414
Deaths:1,159
KDR:0.357
Accuracy:11.271% F*
HSR:12.560% D*
Solstice Burst
D**
Kills:386
Deaths:1,196
KDR:0.323
Accuracy:15.640% F--
HSR:13.731% D**
NSX-P Tanto
F
Kills:289
Deaths:661
KDR:0.437
Accuracy:16.297% F-
HSR:13.841% F
MKV Suppressed
D**
Kills:167
Deaths:493
KDR:0.339
Accuracy:18.549% D**
HSR:8.383% F-
Pulsar C
D*
Kills:111
Deaths:264
KDR:0.420
Accuracy:18.255% D*
HSR:13.514% F
Kills:5,785
Deaths (as Light Assault):14,706
Deaths (to Light Assaults):6,575
KDR:0.39338
Kill Difference:8,921
Playtime:461.336 hours
Usage:17%
Score:5.643m
Score/min:204
Accuracy (listed only):15.233%
HSR (listed only):11.147%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:956
Deaths:2,656
KDR:0.360
Accuracy:9.385% T
HSR:11.402% D--
Eridani SX5
F
Kills:665
Deaths:1,868
KDR:0.356
Accuracy:11.650% F**
HSR:7.970% F
MKV Suppressed
D**
Kills:167
Deaths:493
KDR:0.339
Accuracy:18.549% D**
HSR:8.383% F-
NS-357 Underboss
D**
Kills:149
Deaths:788
KDR:0.189
Accuracy:18.004% F--
HSR:10.738% D**
NSX Tomoe
F-
Kills:122
Deaths:253
KDR:0.482
Accuracy:15.017% T
HSR:15.574% F-
NS-61 Emissary
D**
Kills:109
Deaths:456
KDR:0.239
Accuracy:19.062% D**
HSR:2.752% F--
Manticore SX40
D
Kills:60
Deaths:220
KDR:0.273
Accuracy:25.523% D
HSR:10% F
Kills:2,228
Deaths (as Infiltrator):6,734
Deaths (to Infiltrators):7,741
KDR:0.33086
Kill Difference:4,506
Playtime:187.435 hours
Usage:7%
Score:1.938m
Score/min:172
Accuracy (listed only):16.741%
HSR (listed only):9.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:352
Deaths:361
KDR:0.975
Accuracy:7.745% F--
HSR:17.614% D
Nebula VM20
D
Kills:322
Deaths:352
KDR:0.915
Accuracy:7.947% F--
HSR:17.081% D
NS-10 Burster
C--
Kills:158
Deaths:371
KDR:0.426
Accuracy:15.872% F-
HSR:5.063% C--
NS-10 Burster
B+
Kills:150
Deaths:326
KDR:0.460
Accuracy:16.580% F-
HSR:7.333% B+
Quasar VM1
D-
Kills:90
Deaths:134
KDR:0.672
Accuracy:5.024% F--
HSR:14.444% D-
Vortex VM21
D--
Kills:62
Deaths:226
KDR:0.274
Accuracy:26.442% F
HSR:1.613% D--
Vortex VM21
D
Kills:52
Deaths:211
KDR:0.246
Accuracy:26.351% F
HSR:1.923% D
Kills:1,186
Deaths (as MAX Suit):990.500
Deaths (to MAX Suits):1,322
KDR:1.19738
Kill Difference:195.500
Playtime:113.304 hours
Usage:4%
Score:1.169m
Score/min:172
Accuracy (listed only):15.137%
HSR (listed only):9.296%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:462
V. Kills:61 N/A
Deaths:1,358
KDR:0.340
Accuracy:19.777% F**
KPH:8 D*
VKPH:1.100 D--
Photon A2A Missile Pods
B+
Kills:219
V. Kills:225 97%
Deaths:77
KDR:2.844
Accuracy:79.066% C+
KPH:53.400 C++
VKPH:54.900 B+
Maelstrom Turbo Laser
D--
Kills:155
V. Kills:162 95%
Deaths:990
KDR:0.157
Accuracy:22.265% D**
KPH:2.800 D--
VKPH:2.900 D--
Dual Photon Pods
C+
Kills:114
V. Kills:92 123%
Deaths:97
KDR:1.175
Accuracy:35.042% F-
KPH:22 D--
VKPH:17.700 C+
Hornet Missiles
C-
Kills:66
V. Kills:48 135%
Deaths:43
KDR:1.535
Accuracy:45.466% F-
KPH:34.900 C--
VKPH:25.400 C-
Antares LC
C
Kills:59
V. Kills:61 95%
Deaths:296
KDR:0.199
Accuracy:30.157% C
KPH:3.800 D--
VKPH:3.900 D--
Kills:1,075 (676 + 0)
Deaths:2,861
KDR:0.376
VKDR:0.227
Vehicle Kills:649
Kill Difference:1,786
Playtime:140.296 hours
Usage:5%
Score:0.673m
Score/min:80
Piloting Accuracy:30.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,572
V. Kills:1,020 154%
Deaths:1,095
KDR:1.436
Accuracy:46.708% C--
KPH:18.600 D-
VKPH:12.100 C++
Skyguard
D-
Kills:607
V. Kills:602 101%
Deaths:691
KDR:0.878
Accuracy:18.964% F
KPH:6.800 D*
VKPH:6.700 D-
C75 Viper
D
Kills:206
V. Kills:69 294%
Deaths:173
KDR:1.191
Accuracy:22.170% F-
KPH:15.400 D
VKPH:5.200 D
Kills:2,385 (2,385 + 0)
Deaths:1,959
KDR:1.217
VKDR:0.863
Vehicle Kills:1,691
Kill Difference:426
Playtime:187.156 hours
Usage:7%
Score:1.185m
Score/min:106
Driving Accuracy:22.170%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:3,035
V. Kills:691 439%
Deaths:948
KDR:3.201
Accuracy:39.595% D*
KPH:24.300 D--
VKPH:5.500 D
Supernova FPC
C++
Kills:2,764
V. Kills:2,350 118%
Deaths:1,508
KDR:1.833
Accuracy:50.643% C
KPH:18.800 D
VKPH:16 C++
Saron HRB
C*
Kills:99
V. Kills:124 79%
Deaths:62
KDR:1.597
Accuracy:27.995% F-
KPH:14.100 D--
VKPH:17.600 C*
Supernova PC
C--
Kills:78
V. Kills:40 190%
Deaths:28
KDR:2.786
Accuracy:33.548% F
KPH:13.300 D-
VKPH:6.800 C--
Kills:5,976 (5,877 + 99)
Deaths:2,546
KDR:2.347
VKDR:1.259
Vehicle Kills:3,205
Kill Difference:3,430
Playtime:284.979 hours
Usage:11%
Score:2.430m
Score/min:142
Driving Accuracy:33.548%
Gunner Accuracy:27.995%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:97
V. Kills:57 167%
Deaths:107
KDR:0.907
Accuracy:25.629% D**
KPH:8.400 D--
VKPH:4.900 D
Kills:97 (0 + 97)
Deaths:107
KDR:0.907
VKDR:0.533
Vehicle Kills:57
Kill Difference:10
Playtime:11.570 hours
Usage:0%
Score:0.089m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:25.629%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,7263,0359483.201D2.5339.595%D*1.45%C+24.3D--5.5D107125h4D10D--
Supernova FPC 5,1142,7641,5081.833D1.1750.643%C2.894%B+18.8D16C++150147.1h6.9D-13.7D-
L100 Python HEAT 2,5921,5721,0951.436D0.7746.708%C--N/A18.6D-12.1C++11884.3h10.4F22.3F
Proximity Mine 1,5361,5362057.493A6.8328.695%FN/A116.4C+N/A37113.2h1.7B+6D
Tank Mine 2,1601,3124522.903C++2.2418.136%D*N/A66.9D-43.3D53519.6h1.7B9.6F
Pandora VX25 1,2771,1962,4510.488D0.1817.809%F--10.117%D*10.4D--N/A29114.6h5.3C--29.5F--
C-4 1,7891,0831,2850.843C0.1823.311%C-N/A35.3D--23C-31430.7h1.9D8.3D
Sirius SX12 9909562,6560.36D0.319.385%T11.402%D--6D--N/A23160.5h24.4F-260T*
Serpent VE92 9639192,2380.411D0.2617.098%D**9.249%F-8.9D-N/A24103h21.5F-125.5F-
VX6-7 7066821,7200.397D0.2716.379%F10.704%F-8.8D-N/A2877.4h20.5D**125.4F-
Eridani SX5 6706651,8680.356D0.3111.65%F**7.97%F5.4D*N/A21123.1h20.4F-175T*
NS Annihilator 1,4056641,5470.429C-0.2477.686%D-N/A7.5D8.3C+9488.8h16.3D**21D**
Skyguard 1,2096076910.878D-0.2118.964%F1.153%D6.8D*6.7D-8689.5h183.3D*966.4F*
Spear Anti-Vehicle Phalanx Turret 1,0435951833.251D2.5829.31%F3.361%C21.4D--16.1C--19327.8h12D40.9D**
Flare VE6 6075911,5730.376D--0.298.657%F--14.044%D**8.8D*N/A2767.2h19.8T228.4T*
Light PPA 5234621,3580.34D0.3319.777%F**1.299%C++8D*1.1D--2858h25.1D-127F--
Rocklet Rifle 9284421,4560.304D0.3637.132%F-N/A13.4D*14.7D-18033h47.2D127.2D*
Lasher X2 4554351,2670.343D-0.328.968%F--5.747%B**7.4D*N/A2659h30.8F--343.5T*
NS-11C 4414141,1590.357D0.3111.271%F*12.56%D*8.3D-N/A2750h23.7F-210.4T*
Solstice Burst 4113861,1960.323D0.3415.64%F--13.731%D**5.9D*N/A1965.4h22.8F--145.5T
Eidolon VE33 3913767960.472C--0.2017.751%F21.011%D8.7D-N/A2543.4h22T*123.7T*
Nebula VM20 3623523610.975D0.317.745%F--17.614%D12.8D*N/A3827.4h17.8C230F--
Nebula VM20 3303223520.915D0.257.947%F--17.081%D12D*N/A3426.8h19.9D-249.8F*
NSX-P Tanto 3142896610.437D0.2316.297%F-13.841%F10.9DN/A3026.4h26.1F-160.4F*
Pulsar LSW 2642567080.362D-0.318.84%F*14.453%D*9.6D*N/A2926.7h20.1F--227.7T*
Hades VSH4 4782309950.231D0.4469.121%C++N/A6.5C7C8035.5h15.2F-22F-
Photon A2A Missile Pods 444219772.844C2.1879.066%C+N/A53.4C++54.9B+8274.1h10.7D13.6D-
Orion VS54 2232176300.344D0.328.15%F--19.355%D8.1D--N/A6126.9h22F--270.3F--
C75 Viper 2752061731.191D0.5222.17%F-N/A15.4D5.1D16113.4h18.7D84.1F--
Ursa 2021985100.388D-0.2811.92%F-12.121%F12.5D-N/A5615.9h18.4F-154.7F**
Aspis Anti-Aircraft Phalanx Turret 3631711001.71D1.0414.974%FN/A6.2D-7D-13327.6h179D1195.4D**
Nemesis VSH9 3171674680.357D0.3148.888%F-1.198%D4.9D4.4C12333.8h10.7D--21.8F-
MKV Suppressed 1791674930.339D-0.3318.549%D**8.383%F-7.8D*N/A2521.5h28F*151.2F-
NS-10 Burster 2601583710.426D0.2415.872%F-5.063%C--2.7D*1.8D*3957.8h165.3D1041.7F-
Maelstrom Turbo Laser 3171559900.157D0.5122.265%D**2.581%C++2.8D--2.9D--5455.5h287.4F--1290.9T-
NS-10 Burster 2501503260.46D-0.2116.58%F-7.333%B+2.9D*2D*4351.2h159.7C963.3F-
NS-357 Underboss 1541497880.189D-0.4818.004%F--10.738%D**4.6D*N/A1432.6h7.2F**40.2T*
Frag Grenade 1451411141N/A140.3331.959%F-N/A235D--6.7C10420.6h5.8F18.1F--
NSX Tomoe 1281222530.482D0.1915.017%T15.574%F-8.3D*N/A2514.7h33T*219.7T*
Dual Photon Pods 206114971.175D0.5135.042%F-N/A21.9D--17.7C+3255.2h84.4T*240.9T*
Pulsar C 1141112640.42C-0.2518.255%D*13.514%F9.5D-N/A5211.7h15.9D-86.9D--
NS-61 Emissary 1141094560.239D0.4319.062%D**2.752%F--4.8D--N/A1722.8h18.3C95.8D*
Sticky Grenade 1101061106N/A105.3334.273%F--N/A212F8C--6790.5h5.3F**15.4T-
NSX Masamune 2031026350.161D-0.5148.681%D--1.961%C+6.3D*6.3D5316.1h62.1T*127.5T*
MANA Anti-Vehicle Turret 2751024110.248D-0.4220.106%F*3.922%C++1020C++1730B**1309300.1h18.5T*92.2T*
Saron HRB 22399621.597D0.9327.995%F-2.02%B+14.1D--17.7C*4657h46.9T*167.7T*
M20 Basilisk 154971070.907D--0.2425.629%D**3.093%D--8.4D--4.9D12811.6h160.3D--625.6F--
Quasar VM1 91901340.672D0.005.024%F--14.444%D-6.7D**N/A3713.4h16.9C336.9F--
Supernova PC 11878282.786C2.1233.548%FN/A13.2D-6.8C--2985.9h6.7D19.9F
NS Decimator 167712500.284D-0.3844.255%F-N/A7.1F-9.6D22110h10.3T*23.2T*
NSX-P Naginata 76712250.316D-0.3511.802%F--12.676%F-10.6D*N/A466.7h34.8T*295.1T*
Hornet Missiles 11466431.535D0.8745.466%F-N/A34.7C--25.3C-4371.9h17D37.4D**
VX29 Polaris 74661990.332D-0.347.552%F**6.061%F--8.4D*1B**447.9h23T-304.2T*
MANA Anti-Personnel Turret 68641370.467N/A0.2010.681%UN/A640U40U2218700.1h98.2T*919.2T*
Vortex VM21 110622260.274D0.3926.442%F1.613%D--3.4D--2.6D--3918.2h120.7F--456.5F--
Manticore SX40 61602200.273D0.3925.523%D10%F4.3D*N/A1514.1h10.6D--41.5D-
Antares LC 120592960.199D0.4730.157%C1.695%C+3.8D--3.9D--4615.6h354.3F--1175F-
Vortex VM21 92522110.246D0.4226.351%F1.923%D3D*2.3D*3017.2h130.6F*495.5T-
Anti-Vehicle Grenade 8450150N/A49.3336.745%FN/A100D*68C9220.5h15.1T*41T*

Consumables
  Name Deaths Consumed Time Equipped
Hellion G22940.1h
Spawn Beacon1003,1735h
Anti-Vehicle MANA Turret657364.2h
Decoy Grenade02410.1h
Medical Applicator51,6440.3h
Spitfire Auto-Turret522,6624h
Restoration Kit596362h
Motion Spotter22530.2h
Xiphos Anti-Personnel Tower4540.3h
Aphelion VEX02160h
Welding Device04940.1h
Deconstruction Tool52,7590.5h
Smoke Grenade01,5740.4h
Ammunition Package1872,2197.2h
Nano-Armor Kit1,0021,097,000108.8h
Medical Kit547051.8h
Anti-Infantry MANA Turret274621.8h
Recon Detection Device682,4985.8h
M60-A Bulldog0700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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