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Justicar b0yNextd0or[DIG] b0yNextd0or
VS BR 38

KDR: 6.66

Score: 1.1m

Last Seen: Jan 12th, 2019 9:41 PM
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Battle Rank 38 - Vanu Sovereignty on Miller
Level 100 Progress: 6% 1251h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Parallax VX3-AE L100 Python HESH C-4 Frag Grenade NS-15M AE Serpent VE92 H-V45 AE Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,992,843 MLG Score: 1593
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.942%27.927%585610168203.580793.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.844%-0.343C-0.972B*-0.408C--HEAD ++ (~17.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.151C++11.80.141C++44.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.754%0.186%523211021537157235.8736%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.123C+-1.544F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.81B++3.10.753B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.301%85.737%01102163144214.3409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.68D1.23B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.411B1.80.442B3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.1m272.5%236 (14.2k)181 (10.9k)6.656323,0024517.5232838 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102226420.753%25.916%53814:050

13% Combat Medic8% Engineer18% Heavy Assault38% Infiltrator25% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2018 12:22 PMDec 28th, 2018 2:47 PMJan 12th, 2019 7:16 PM (7d) (PST)Jan 12th, 2019 5:50 PM (7d) (PST)Jan 12th, 2019 5:41 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
365443210.4720.0710.1221.3990.0421593

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8902,62919,261284784210,840

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
106.1h/4.4d 391 778 881 8.9k 167 357 265 2.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:185
Deaths:64
KDR:2.891
Accuracy:19.669% D--
HSR:31.351% B+
Kills:185
Deaths (as Heavy Assault):64
Deaths (to Heavy Assaults):96
KDR:2.89063
Kill Difference:121
Playtime:19.066 hours
Usage:18%
Score:0.191m
Score/min:167
Accuracy (listed only):19.669%
HSR (listed only):31.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:169
Deaths:94
KDR:1.798
Accuracy:21.295% C-
HSR:30.769% A*
Eridani SX5-AE
C+
Kills:108
Deaths:37
KDR:2.919
Accuracy:20.205% F-
HSR:25% C+
NSX-P Tanto
C-
Kills:82
Deaths:27
KDR:3.037
Accuracy:19.060% D*
HSR:21.951% C-
Kills:359
Deaths (as Light Assault):158
Deaths (to Light Assaults):107
KDR:2.27215
Kill Difference:201
Playtime:26.154 hours
Usage:25%
Score:0.312m
Score/min:199
Accuracy (listed only):20.187%
HSR (listed only):25.907%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C+
Kills:152
Deaths:51
KDR:2.980
Accuracy:22.003% D*
HSR:26.974% C+
Eridani SX5-AE
C+
Kills:108
Deaths:37
KDR:2.919
Accuracy:20.205% F-
HSR:25% C+
Kills:260
Deaths (as Combat Medic):88
Deaths (to Combat Medics):24
KDR:2.95455
Kill Difference:172
Playtime:13.415 hours
Usage:13%
Score:0.192m
Score/min:239
Accuracy (listed only):21.104%
HSR (listed only):25.987%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:169
Deaths:94
KDR:1.798
Accuracy:21.295% C-
HSR:30.769% A*
NSX-P Tanto
C-
Kills:82
Deaths:27
KDR:3.037
Accuracy:19.060% D*
HSR:21.951% C-
Kills:251
Deaths (as Engineer):121
Deaths (to Engineers):62
KDR:2.07438
Kill Difference:130
Playtime:8.680 hours
Usage:8%
Score:0.039m
Score/min:75
Accuracy (listed only):20.178%
HSR (listed only):26.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
B++
Kills:631
Deaths:32
KDR:19.719
Accuracy:31.301% D**
HSR:85.737% B++
NS-44 Commissioner AE
C++
Kills:124
Deaths:30
KDR:4.133
Accuracy:29.092% D**
HSR:26.613% C++
Eridani SX5-AE
C+
Kills:108
Deaths:37
KDR:2.919
Accuracy:20.205% F-
HSR:25% C+
Kills:863
Deaths (as Infiltrator):99
Deaths (to Infiltrators):78
KDR:8.71717
Kill Difference:764
Playtime:39.913 hours
Usage:38%
Score:0.415m
Score/min:173
Accuracy (listed only):26.866%
HSR (listed only):45.783%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:537
V. Kills:72 N/A
Deaths:19
KDR:28.263
Accuracy:41.754% D-
KPH:51.400 C+
VKPH:6.900 C
Kills:537 (537 + 0)
Deaths:19
KDR:28.263
VKDR:3.789
Vehicle Kills:72
Kill Difference:518
Playtime:10.438 hours
Usage:10%
Score:0.088m
Score/min:141
Driving Accuracy:41.754%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3-AE 6336313219.719S13.0631.301%D**85.737%B++30.2DN/A7720.9h1.8C**5.7C-
L100 Python HESH 6095371928.263A21.6141.754%D-N/A51.6C+6.9C14110.4h3.1B+7.5C++
C-4 431382844.548A*2.1123.784%CN/A173.6A*22.3C-6072.2h1.1B*4.8B+
Frag Grenade 3042981298N/A291.3465.733%MN/A993.3A*20A+29520.3h2.4A3.6A
NS-15M AE 185185642.891B+3.7719.669%D--31.351%B+16.1D*N/A4711.5h12.1C+61.4C
Serpent VE92 172169941.798B++4.8621.295%C-30.769%A*27.3C+N/A976.2h11B++51.7B
H-V45 AE 154152512.98B*3.6822.003%D*26.974%C+12.8D*N/A3911.9h16.8F76.5D**
Tank Mine 194138269U62.3415.579%D*N/A276M**112A++12130.5h0.8A++4.9B*
NS-44 Commissioner AE 125124304.133A*2.5229.092%D**26.613%C++14.6D--N/A408.5h4.2D14.4D*
Eridani SX5-AE 110108372.919A3.7420.205%F-25%C+6.4D*N/A1417h13.9D68.8D*
NSX-P Tanto 8282273.037A*3.6219.06%D*21.951%C-12.4DN/A306.6h12.4B+65.1C++
NS Annihilator 10969417.25U10.5979.25%CN/A14.1B*8.2C+964.9h8.6B**10.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05530.2h
Aspis Anti-Aircraft Phalanx Turret0510h
AE Medical Applicator411,7820.7h
AE Nano-Armor Kit04,0120.2h
Medical Applicator01970h

Check the help document for the dictionary if you want to learn more about words used here.


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