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Archon bIacksheepwall[0O] bIacksheepwall
VS BR 81

KDR: 4.57

Score: 5.5m

Last Seen: Aug 24th, 2019 10:13 AM
- OFFLINE - 660 hour(s)

Battle Rank 81 - Vanu Sovereignty on Connery - Outfit Member of Recursion[0O] Recursion
VS outfit on Connery

Members: 27
Level Progress (to 82): 27%
Level 100 Progress: 29% 225h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Eidolon VE33 Terminus VX-9 NS-15M2 Solstice VE3 Pulsar LSW Pulsar C NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,710,160 MLG Score: 10160
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.562%38.164%13951012049,7926.62517-2.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.248%0C+0C+0C+HEAD ++ (~19.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40C+7.80C+13.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.68%22.794%2601121313646282.89362469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470C+12.10C+35

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.429%49.432%2602121217618330.956522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.652%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40C+30C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0O] Recursion
VS outfit on Connery

Members: 27
5.5m371.1%992 (59.5k)850 (51k)4.5733912,3392,6984.7861481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214115230.93%32.272%99802:237

20% Combat Medic7% Engineer47% Heavy Assault23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2019 3:41 AMJul 27th, 2019 2:33 AMSep 19th, 2019 4:12 AM (2d) (PST)Aug 24th, 2019 6:15 AM (27d) (PST)Aug 24th, 2019 6:13 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1922909021.9170.4190.6197.3730.07010160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,50917,37654,1331152537442451,026

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
107.3h/4.5d 574 3,982 2,940 47.5k 222 540 453 7.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,376
Deaths:308
KDR:4.468
Accuracy:35.265% M+
HSR:44.113% M
NS-15M2
A*
Kills:1,196
Deaths:207
KDR:5.778
Accuracy:35.163% A*
HSR:40.635% A++
Pulsar LSW
A**
Kills:1,187
Deaths:231
KDR:5.139
Accuracy:36.755% A**
HSR:42.544% A**
Kills:3,759
Deaths (as Heavy Assault):746
Deaths (to Heavy Assaults):786
KDR:5.03887
Kill Difference:3,013
Playtime:50.488 hours
Usage:47%
Score:3.350m
Score/min:1,106
Accuracy (listed only):35.728%
HSR (listed only):42.431%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A**
Kills:1,187
Deaths:236
KDR:5.030
Accuracy:35.814% A**
HSR:34.457% A**
Pulsar C
M+
Kills:1,176
Deaths:195
KDR:6.031
Accuracy:39.127% M+
HSR:32.823% A++
NS-11C
M
Kills:253
Deaths:52
KDR:4.865
Accuracy:37.270% M
HSR:33.597% A**
Kills:2,616
Deaths (as Light Assault):483
Deaths (to Light Assaults):531
KDR:5.41615
Kill Difference:2,133
Playtime:25.206 hours
Usage:23%
Score:1.073m
Score/min:710
Accuracy (listed only):37.404%
HSR (listed only):33.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,199
Deaths:274
KDR:4.376
Accuracy:35.738% A*
HSR:41.284% A++
Pulsar VS1
M++
Kills:423
Deaths:90
KDR:4.700
Accuracy:36.206% A**
HSR:42.080% M++
Kills:1,622
Deaths (as Combat Medic):364
Deaths (to Combat Medics):344
KDR:4.45604
Kill Difference:1,258
Playtime:20.936 hours
Usage:20%
Score:0.704m
Score/min:560
Accuracy (listed only):35.972%
HSR (listed only):41.682%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A++
Kills:1,237
Deaths:215
KDR:5.753
Accuracy:37.753% A++
HSR:32.175% B*
Solstice VE3
A**
Kills:1,187
Deaths:236
KDR:5.030
Accuracy:35.814% A**
HSR:34.457% A**
Pulsar C
M+
Kills:1,176
Deaths:195
KDR:6.031
Accuracy:39.127% M+
HSR:32.823% A++
NS-11C
M
Kills:253
Deaths:52
KDR:4.865
Accuracy:37.270% M
HSR:33.597% A**
Kills:3,853
Deaths (as Engineer):698
Deaths (to Engineers):307
KDR:5.52006
Kill Difference:3,155
Playtime:8.033 hours
Usage:7%
Score:0.254m
Score/min:527
Accuracy (listed only):37.491%
HSR (listed only):33.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:558
Deaths:301
KDR:1.854
Accuracy:50.246% A++
HSR:33.692% A++
VA39 Spectre
B++
Kills:94
Deaths:9
KDR:10.444
Accuracy:36.496% B++
HSR:27.660% D-
XM98
M
Kills:82
Deaths:5
KDR:16.400
Accuracy:55.311% M
HSR:74.390% C+
Beamer VS3
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:41.757% N/A
HSR:26% N/A
Kills:784
Deaths (as Infiltrator):352
Deaths (to Infiltrators):329
KDR:2.22727
Kill Difference:432
Playtime:2.132 hours
Usage:2%
Score:0.074m
Score/min:575
Accuracy (listed only):45.952%
HSR (listed only):40.435%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:107
V. Kills:7 N/A
Deaths:15
KDR:7.133
Accuracy:40.448% C+
KPH:103.100 A++
VKPH:6.700 A+
Kills:107 (107 + 0)
Deaths:15
KDR:7.133
VKDR:0.467
Vehicle Kills:7
Kill Difference:92
Playtime:1.038 hours
Usage:1%
Score:0.014m
Score/min:232
Piloting Accuracy:40.448%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:87
V. Kills:8 N/A
Deaths:3
KDR:29
Accuracy:52.355% B+
KPH:116.200 M+
VKPH:10.700 B++
Kills:87 (87 + 0)
Deaths:3
KDR:29
VKDR:2.667
Vehicle Kills:8
Kill Difference:84
Playtime:0.749 hours
Usage:1%
Score:0.018m
Score/min:411
Driving Accuracy:52.355%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:136
V. Kills:5 N/A
Deaths:2
KDR:68
Accuracy:25.680% A
KPH:242.700 S
VKPH:8.900 A**
Kills:136 (0 + 136)
Deaths:2
KDR:68
VKDR:2.500
Vehicle Kills:5
Kill Difference:134
Playtime:0.561 hours
Usage:1%
Score:0.029m
Score/min:849
Driving Accuracy:N/A%
Gunner Accuracy:25.680%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,4061,3763084.468A++0.1135.265%M+44.113%M158.2S3.4S8898.7h8.7A24.5B+
Eidolon VE33 1,2681,2372155.753S1.1837.753%A++32.175%B*128.9S3.2S7369.6h6B**15.8B**
Terminus VX-9 1,2261,1992744.376A0.2035.738%A*41.284%A++151.8S3.4S3307.9h8.4A+23.5A
NS-15M2 1,2251,1962075.778A*1.2035.163%A*40.635%A++173.3S4.2S10186.9h8.7B**24.8B**
Solstice VE3 1,2101,1872365.03S0.4635.814%A**34.457%A**182.6S3.5S8216.5h8.7A24.3B++
Pulsar LSW 1,2081,1872315.139M++0.5736.755%A**42.544%A**179.8S3.2S4026.6h8.4A22.9B**
Pulsar C 1,1921,1761956.031M+1.4639.127%M+32.823%A++199.3S2.7S4245.9h7.6A19.4B**
NS-44 Commissioner 5605583011.854B*2.7250.246%A++33.692%A++27.9CN/A10520h2.7B**5.5B**
Pulsar VS1 435423904.7S0.1336.206%A**42.08%M++136.5S3.9S3703.1h8.3A++22.8A
Force-Blade 3893752,6280.143M**4.4345.387%A9.333%B3.9M*N/A1795.6h2B+4.3B++
Frag Grenade 3613481348N/A343.4354.525%B**N/A696B*26A++34790.5h2.8B*5.1B*
C-4 352320645M0.4333.366%AN/A355.6S35.6B+13000.9h1.1B*3.1B**
NS Decimator 352266505.32S0.7567.016%B++2.256%C++73.9A**23.9B**5633.6h3.8B++5.7B*
NS-11C 255253524.865S0.2937.27%M33.597%A**133.2S1.1A++3131.9h10B**26.8B**
M12 Kobalt 141136268S63.4325.68%A22.794%B**226.7S8.3A*8470.6h12.1A47B*
Light PPA 114107157.133B+2.5640.448%C+N/A107A++7A+2321h10.1B+25B+
VA39 Spectre 9794910.444S5.8736.496%B++27.66%D-117.5S3.8S5070.8h4B**11B**
L100 Python HESH 9587329A+24.4352.355%B+N/A124.3M++11.4B*4100.7h2.2A4.1B**
Lumine Edge 8282561.464S3.1139.462%B**20.732%B++43.2M**N/A1051.9h1.1B++2.7C**
XM98 8282516.4S11.8355.311%M74.39%C+164SN/A3940.5h1.8B**3.3A
S1 10474262.846M**1.7367.521%B**2.703%C+67.3M++27.3A*13271.1h5.3B++7.9B*
Lasher X2 5453163.313M*1.2625.602%C+5.66%B**106M**2A5970.5h17.9B+69.8B
Beamer VS3 5150371.351B*3.2241.757%A*26%B+16.7C-N/A1243h6.2B*14.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11,2160.6h
Nano-Armor Kit2313,9051.6h
Nanite Revive Grenade02080.1h
Medical Applicator4330,9213.1h
Ammunition Package11150h
Medical Kit1381,6021.3h
Nano-Repair Grenade0880h
Recon Detection Device0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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