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Director General Space babafengEU[KTCT] babafengEU
NC BR 96

KDR: 4.8

Score: 72.6m

Last Seen: Jul 17th, 2019 4:29 PM
- OFFLINE - 37.2 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Cobalt - Outfit Leader of Kantai Collection[KTCT] Kantai Collection
NC outfit on Cobalt

Members: 2
Level Progress (to 97): 4%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC6A GODSAW Titan-150 AP AF-34 Mattock AF-34 Mattock LA1 Anchor EM6 The Moonshot NC05-P Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,594,123 MLG Score: 2873
Fun Score: N/A
Cheeseburgers Flipped: 2073TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.081%26.006%73057115770,0614.215460.586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.8%1.349A0.784B++-1.393D**HEAD ++ (~11.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.58B+8.80.384C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.3%0.842%387212121,1875511492.15426791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.747%1.473A+-0.689D-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.884B*9.60.819B++9.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.483%1.919%27828120619,1721241675415.4364284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.44%1.02B**-0.413C--0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++4.70.627B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.008%14.008%3411112033,1349324903.36266638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.632%-0.666D2.363A*0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.422B200.498B+49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.674%78.04%3417120711,5071592517.22801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.112%1.006B**0.712B++-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+1.90.404B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.053%14.487%341512094,1141346263.05646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.817%1.122B**-0.03C+-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.571B+3.10.359C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kantai Collection[KTCT] Kantai Collection
NC outfit on Cobalt

Members: 2
72.6m332%493 (29.6k)419 (25.1k)4.80134155,60232,4085.3909596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12141432025.209%21.916%55205:2163

8% Combat Medic24% Engineer35% Heavy Assault17% Infiltrator6% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 10:44 AMApr 7th, 2016 4:50 PMJul 18th, 2019 7:15 AM (17h) (PST)Jul 17th, 2019 1:56 PM (1d) (PST)Jul 17th, 2019 12:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9102077030.8970.1870.1973.2340.0772873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,59212,41542,177541112194525,125

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2889.7h/120.4d 19,108 34,101 51,337 560.8k 3,973 10,877 13,322 157.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C*
Kills:9,944
Deaths:2,509
KDR:3.963
Accuracy:30.318% C*
HSR:25.845% C
LA1 Anchor
B++
Kills:4,646
Deaths:1,406
KDR:3.304
Accuracy:29.070% B++
HSR:24.774% C+
EM6
B*
Kills:4,090
Deaths:1,387
KDR:2.949
Accuracy:26.327% B*
HSR:26.406% B
GD-22S
B**
Kills:3,550
Deaths:962
KDR:3.690
Accuracy:29.139% B**
HSR:27.775% B+
NC6 Gauss SAW
A
Kills:2,863
Deaths:912
KDR:3.139
Accuracy:27.126% A
HSR:26.092% B+
NC6S Gauss SAW S
B*
Kills:2,092
Deaths:694
KDR:3.014
Accuracy:28.233% B*
HSR:26.482% B
MGR-L1 Promise
B**
Kills:2,055
Deaths:403
KDR:5.099
Accuracy:29.189% B**
HSR:29.586% B++
NS-15 Gallows
C
Kills:1,850
Deaths:470
KDR:3.936
Accuracy:26.712% C
HSR:26.649% D
NSX Naginata
B*
Kills:1,504
Deaths:368
KDR:4.087
Accuracy:26.676% B*
HSR:26.862% C+
NS-15M AE
C++
Kills:1,424
Deaths:348
KDR:4.092
Accuracy:25.830% C+
HSR:28.652% C++
EM1
A
Kills:1,170
Deaths:314
KDR:3.726
Accuracy:26.168% B*
HSR:30.855% A
Kills:35,188
Deaths (as Heavy Assault):9,773
Deaths (to Heavy Assaults):9,325
KDR:3.60053
Kill Difference:25,415
Playtime:1,008.971 hours
Usage:35%
Score:22.862m
Score/min:378
Accuracy (listed only):27.708%
HSR (listed only):27.271%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B*
Kills:1,251
Deaths:373
KDR:3.354
Accuracy:49.012% B*
HSR:15.188% C**
Blitz GD-10
A+
Kills:1,247
Deaths:371
KDR:3.361
Accuracy:27.945% B++
HSR:25.261% A+
MGR-S1 Gladius
B*
Kills:1,233
Deaths:219
KDR:5.630
Accuracy:31.651% B*
HSR:27.251% B++
AF-4 Cyclone
B
Kills:1,174
Deaths:470
KDR:2.498
Accuracy:27.290% B
HSR:20.273% C*
GD-7F
B++
Kills:1,165
Deaths:321
KDR:3.629
Accuracy:26.857% B+
HSR:23.949% B++
AF-19 Mercenary
B**
Kills:1,163
Deaths:434
KDR:2.680
Accuracy:27.599% B**
HSR:22.958% C*
GD-66 Claw
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:67.129% B++
HSR:13.006% C
NS-11CP
C
Kills:1,158
Deaths:466
KDR:2.485
Accuracy:25.116% D
HSR:22.021% C
AF-4A Bandit
C*
Kills:1,156
Deaths:476
KDR:2.429
Accuracy:24.751% C+
HSR:24.048% C*
MKV Suppressed
A+
Kills:1,155
Deaths:278
KDR:4.155
Accuracy:29.015% B++
HSR:29.091% A+
LA39 Bruiser
B+
Kills:799
Deaths:205
KDR:3.898
Accuracy:68.381% B+
HSR:16.270% C*
Razor GD-23
B*
Kills:691
Deaths:187
KDR:3.695
Accuracy:29.167% B*
HSR:23.444% B+
NC12 Sweeper
B*
Kills:569
Deaths:180
KDR:3.161
Accuracy:52.233% B*
HSR:13.357% C+
NS-11C
A+
Kills:550
Deaths:108
KDR:5.093
Accuracy:31.460% A+
HSR:21.818% B+
NS Baron G5
B*
Kills:412
Deaths:109
KDR:3.780
Accuracy:53.099% B*
HSR:14.320% C+
NS-7 PDW
B+
Kills:407
Deaths:155
KDR:2.626
Accuracy:25.143% C++
HSR:21.622% B+
NSX Tengu
C*
Kills:381
Deaths:101
KDR:3.772
Accuracy:38.077% C*
HSR:19.948% C+
NS Baron G5AE
C+
Kills:354
Deaths:144
KDR:2.458
Accuracy:44.692% C
HSR:15.819% C+
Mauler S6
B**
Kills:334
Deaths:137
KDR:2.438
Accuracy:49.719% B**
HSR:14.671% C+
NSX Tanto
B+
Kills:289
Deaths:70
KDR:4.129
Accuracy:24.253% C
HSR:29.412% B+
AF-4AE Cyclone
C*
Kills:272
Deaths:76
KDR:3.579
Accuracy:28.542% C+
HSR:26.838% C*
AC-X11
B++
Kills:248
Deaths:80
KDR:3.100
Accuracy:26.914% B
HSR:26.210% B++
AF-4A Bandit AE
C**
Kills:211
Deaths:34
KDR:6.206
Accuracy:28.616% C**
HSR:22.749% C--
NSX-P Tanto
C*
Kills:89
Deaths:19
KDR:4.684
Accuracy:26.771% C*
HSR:26.966% C*
Kills:17,469
Deaths (as Light Assault):5,372
Deaths (to Light Assaults):5,151
KDR:3.25186
Kill Difference:12,097
Playtime:186.977 hours
Usage:6%
Score:3.666m
Score/min:327
Accuracy (listed only):35.976%
HSR (listed only):21.520%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:1,251
Deaths:373
KDR:3.354
Accuracy:49.012% B*
HSR:15.188% C**
MGR-M1 Bishop
B**
Kills:1,215
Deaths:151
KDR:8.046
Accuracy:39.581% B**
HSR:33.251% B+
Warden
A
Kills:1,184
Deaths:237
KDR:4.996
Accuracy:35.043% A
HSR:24.240% C+
GD-7F
B++
Kills:1,165
Deaths:321
KDR:3.629
Accuracy:26.857% B+
HSR:23.949% B++
AF-19 Mercenary
B**
Kills:1,163
Deaths:434
KDR:2.680
Accuracy:27.599% B**
HSR:22.958% C*
GD-66 Claw
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:67.129% B++
HSR:13.006% C
NS-11CP
C
Kills:1,158
Deaths:466
KDR:2.485
Accuracy:25.116% D
HSR:22.021% C
AF-4A Bandit
C*
Kills:1,156
Deaths:476
KDR:2.429
Accuracy:24.751% C+
HSR:24.048% C*
LA39 Bruiser
B+
Kills:799
Deaths:205
KDR:3.898
Accuracy:68.381% B+
HSR:16.270% C*
Razor GD-23
B*
Kills:691
Deaths:187
KDR:3.695
Accuracy:29.167% B*
HSR:23.444% B+
NC12 Sweeper
B*
Kills:569
Deaths:180
KDR:3.161
Accuracy:52.233% B*
HSR:13.357% C+
NS-11C
A+
Kills:550
Deaths:108
KDR:5.093
Accuracy:31.460% A+
HSR:21.818% B+
NS Baron G5
B*
Kills:412
Deaths:109
KDR:3.780
Accuracy:53.099% B*
HSR:14.320% C+
NS Baron G5AE
C+
Kills:354
Deaths:144
KDR:2.458
Accuracy:44.692% C
HSR:15.819% C+
Mauler S6
B**
Kills:334
Deaths:137
KDR:2.438
Accuracy:49.719% B**
HSR:14.671% C+
NSX Tanto
B+
Kills:289
Deaths:70
KDR:4.129
Accuracy:24.253% C
HSR:29.412% B+
AC-X11
B++
Kills:248
Deaths:80
KDR:3.100
Accuracy:26.914% B
HSR:26.210% B++
AF-4A Bandit AE
C**
Kills:211
Deaths:34
KDR:6.206
Accuracy:28.616% C**
HSR:22.749% C--
GD Guardian
C+
Kills:99
Deaths:26
KDR:3.808
Accuracy:29.857% D-
HSR:30.303% C+
NSX-P Tanto
C*
Kills:89
Deaths:19
KDR:4.684
Accuracy:26.771% C*
HSR:26.966% C*
Kills:14,098
Deaths (as Engineer):4,116
Deaths (to Engineers):5,102
KDR:3.42517
Kill Difference:9,982
Playtime:706.898 hours
Usage:24%
Score:20.987m
Score/min:495
Accuracy (listed only):38.012%
HSR (listed only):21.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C++
Kills:4,025
Deaths:165
KDR:24.394
Accuracy:43.979% C++
HSR:78.758% C+
SAS-R
B
Kills:2,156
Deaths:183
KDR:11.781
Accuracy:40.596% C**
HSR:71.568% B
AF-8 RailJack
B*
Kills:1,697
Deaths:98
KDR:17.316
Accuracy:42.230% B*
HSR:77.431% C**
NS-30B Vandal
A
Kills:1,318
Deaths:130
KDR:10.139
Accuracy:39.810% B*
HSR:38.999% A
Blitz GD-10
A+
Kills:1,247
Deaths:371
KDR:3.361
Accuracy:27.945% B++
HSR:25.261% A+
MGR-S1 Gladius
B*
Kills:1,233
Deaths:219
KDR:5.630
Accuracy:31.651% B*
HSR:27.251% B++
NC08 Mag-Scatter
C++
Kills:1,179
Deaths:542
KDR:2.175
Accuracy:53.641% C++
HSR:15.182% C+
AF-4 Cyclone
B
Kills:1,174
Deaths:470
KDR:2.498
Accuracy:27.290% B
HSR:20.273% C*
NS-30 Vandal
B**
Kills:1,174
Deaths:219
KDR:5.361
Accuracy:35.406% B
HSR:35.690% B**
NS-357 Underboss
B
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:39.572% B
HSR:19.105% C
NC14 Bolt Driver
B*
Kills:1,160
Deaths:117
KDR:9.915
Accuracy:40.939% B*
HSR:82.328% B*
LA80
C*
Kills:1,160
Deaths:75
KDR:15.467
Accuracy:38.498% C
HSR:79.569% C*
AF-6 Shadow
B**
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:38.917% B++
HSR:35.776% B**
EM4 Longshot
C**
Kills:1,159
Deaths:128
KDR:9.055
Accuracy:39.388% C+
HSR:80.673% C**
NS-44 Commissioner AE
C
Kills:1,158
Deaths:579
KDR:2
Accuracy:37.971% C
HSR:18.653% D-
MKV Suppressed
A+
Kills:1,155
Deaths:278
KDR:4.155
Accuracy:29.015% B++
HSR:29.091% A+
NS-44 Commissioner
B**
Kills:1,096
Deaths:358
KDR:3.061
Accuracy:45.773% B**
HSR:20.620% C
LA3 Desperado
B+
Kills:837
Deaths:325
KDR:2.575
Accuracy:32.100% B+
HSR:22.103% B
AF-18 Stalker
A++
Kills:565
Deaths:82
KDR:6.890
Accuracy:27.677% C+
HSR:32.566% A++
NC4 Mag-Shot
C-
Kills:408
Deaths:276
KDR:1.478
Accuracy:4.969% T-
HSR:16.667% C-
NS-7 PDW
B+
Kills:407
Deaths:155
KDR:2.626
Accuracy:25.143% C++
HSR:21.622% B+
NSX Tengu
C*
Kills:381
Deaths:101
KDR:3.772
Accuracy:38.077% C*
HSR:19.948% C+
NSX Tomoe
A
Kills:365
Deaths:59
KDR:6.186
Accuracy:27.481% C
HSR:50.137% A
NS-44L "Ravenous" Blackhand
C**
Kills:294
Deaths:90
KDR:3.267
Accuracy:45.988% C**
HSR:40.136% C
AF-4AE Cyclone
C*
Kills:272
Deaths:76
KDR:3.579
Accuracy:28.542% C+
HSR:26.838% C*
LA8 Rebel
C**
Kills:247
Deaths:61
KDR:4.049
Accuracy:32.917% C**
HSR:23.077% C*
NS-61 Emissary
B*
Kills:189
Deaths:111
KDR:1.703
Accuracy:22.231% D-
HSR:21.693% B*
NS-44P Commissioner
C
Kills:189
Deaths:42
KDR:4.500
Accuracy:37.949% C
HSR:16.402% D--
NS-AM7 Archer
B**
Kills:179
Deaths:173
KDR:1.035
Accuracy:63.737% B++
HSR:25.698% B**
NSX Daimyo
B+
Kills:150
Deaths:17
KDR:8.824
Accuracy:44.407% B+
HSR:93.333% C+
Impetus
B+
Kills:100
Deaths:15
KDR:6.667
Accuracy:29.420% D
HSR:33% B+
AF-18 Stalker AE
B**
Kills:68
Deaths:16
KDR:4.250
Accuracy:30.809% C
HSR:38.235% B**
Kills:29,064
Deaths (as Infiltrator):5,976
Deaths (to Infiltrators):4,900
KDR:4.86345
Kill Difference:23,088
Playtime:486.242 hours
Usage:17%
Score:10.064m
Score/min:345
Accuracy (listed only):35.752%
HSR (listed only):38.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B*
Kills:1,251
Deaths:373
KDR:3.354
Accuracy:49.012% B*
HSR:15.188% C**
GR-22
B
Kills:1,249
Deaths:339
KDR:3.684
Accuracy:26.292% B
HSR:20.577% C++
NSX Yumi
A
Kills:1,248
Deaths:266
KDR:4.692
Accuracy:32.738% A
HSR:10.817% D**
Blitz GD-10
A+
Kills:1,247
Deaths:371
KDR:3.361
Accuracy:27.945% B++
HSR:25.261% A+
Carnage AR
B+
Kills:1,245
Deaths:375
KDR:3.320
Accuracy:27.765% B+
HSR:21.366% C++
MGR-S1 Gladius
B*
Kills:1,233
Deaths:219
KDR:5.630
Accuracy:31.651% B*
HSR:27.251% B++
NS-11A "Heatwave"
B+
Kills:1,226
Deaths:275
KDR:4.458
Accuracy:30.064% B+
HSR:28.874% B+
NC9 A-Tross
C++
Kills:1,181
Deaths:334
KDR:3.536
Accuracy:25.941% C++
HSR:24.979% C+
Reaper DMR
C++
Kills:1,181
Deaths:256
KDR:4.613
Accuracy:26.888% C++
HSR:26.164% C++
AF-4 Cyclone
B
Kills:1,174
Deaths:470
KDR:2.498
Accuracy:27.290% B
HSR:20.273% C*
NC1 Gauss Rifle
B+
Kills:1,168
Deaths:460
KDR:2.539
Accuracy:25.473% B+
HSR:22.089% C++
GD-66 Claw
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:67.129% B++
HSR:13.006% C
MKV Suppressed
A+
Kills:1,155
Deaths:278
KDR:4.155
Accuracy:29.015% B++
HSR:29.091% A+
LA39 Bruiser
B+
Kills:799
Deaths:205
KDR:3.898
Accuracy:68.381% B+
HSR:16.270% C*
NC12 Sweeper
B*
Kills:569
Deaths:180
KDR:3.161
Accuracy:52.233% B*
HSR:13.357% C+
Gauss Prime
C*
Kills:532
Deaths:129
KDR:4.124
Accuracy:27.650% C*
HSR:24.060% C+
NS Baron G5
B*
Kills:412
Deaths:109
KDR:3.780
Accuracy:53.099% B*
HSR:14.320% C+
NS-7 PDW
B+
Kills:407
Deaths:155
KDR:2.626
Accuracy:25.143% C++
HSR:21.622% B+
NSX Tengu
C*
Kills:381
Deaths:101
KDR:3.772
Accuracy:38.077% C*
HSR:19.948% C+
Gauss Rifle Burst
B*
Kills:370
Deaths:75
KDR:4.933
Accuracy:31.107% B++
HSR:34.595% B*
NS Baron G5AE
C+
Kills:354
Deaths:144
KDR:2.458
Accuracy:44.692% C
HSR:15.819% C+
Mauler S6
B**
Kills:334
Deaths:137
KDR:2.438
Accuracy:49.719% B**
HSR:14.671% C+
AF-4AE Cyclone
C*
Kills:272
Deaths:76
KDR:3.579
Accuracy:28.542% C+
HSR:26.838% C*
NS-11A
B
Kills:258
Deaths:92
KDR:2.804
Accuracy:26.120% B
HSR:20.930% C+
Gauss Rifle S
A*
Kills:64
Deaths:20
KDR:3.200
Accuracy:36.634% A*
HSR:6.250% F-
Kills:20,471
Deaths (as Combat Medic):5,798
Deaths (to Combat Medics):3,304
KDR:3.5307
Kill Difference:14,673
Playtime:241.959 hours
Usage:8%
Score:6.359m
Score/min:438
Accuracy (listed only):36.344%
HSR (listed only):20.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:6,102
Deaths:862
KDR:7.079
Accuracy:34.818% C++
HSR:15.683% C+
AF-34 Mattock
C*
Kills:5,797
Deaths:858
KDR:6.756
Accuracy:38.499% C*
HSR:16.854% C
NCM1 Scattercannon
B**
Kills:2,390
Deaths:304
KDR:7.862
Accuracy:46.566% B**
HSR:16.611% C**
AF-41 Hacksaw
B+
Kills:2,206
Deaths:299
KDR:7.378
Accuracy:36.186% B+
HSR:14.733% C++
NCM1 Scattercannon
B+
Kills:2,104
Deaths:313
KDR:6.722
Accuracy:34.156% C
HSR:17.728% B+
AF-41 Hacksaw
B+
Kills:2,085
Deaths:299
KDR:6.973
Accuracy:38.995% B+
HSR:15.779% C*
NCM2 Falcon
A++
Kills:1,812
Deaths:255
KDR:7.106
Accuracy:48.556% B**
HSR:8.775% A++
NCM2 Falcon
B*
Kills:1,331
Deaths:250
KDR:5.324
Accuracy:50.844% B*
HSR:6.161% B++
NCM3 Raven
B*
Kills:324
Deaths:122
KDR:2.656
Accuracy:46.538% B*
HSR:1.235% D--
NCM3 Raven
B**
Kills:301
Deaths:122
KDR:2.467
Accuracy:47.634% B**
HSR:1.661% D
AF-23 Grinder
B**
Kills:174
Deaths:43
KDR:4.047
Accuracy:44.504% B**
HSR:13.793% C
AF-23 Grinder
C*
Kills:150
Deaths:43
KDR:3.488
Accuracy:37.035% C+
HSR:17.333% C*
NS-10 Burster
B**
Kills:75
Deaths:29
KDR:2.586
Accuracy:37.471% B**
HSR:2.667% D-
NS-20 "Heatwave" Gorgon
B*
Kills:63
Deaths:7
KDR:9
Accuracy:26.362% C+
HSR:25.397% B*
Kills:24,914
Deaths (as MAX Suit):1,903
Deaths (to MAX Suits):1,877
KDR:13.09196
Kill Difference:23,011
Playtime:259.566 hours
Usage:9%
Score:8.666m
Score/min:556
Accuracy (listed only):40.583%
HSR (listed only):12.458%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:649
V. Kills:25 N/A
Deaths:116
KDR:5.595
Accuracy:50.232% D
KPH:44.500 C+
VKPH:1.700 D--
Breaker Rocket Pods
B+
Kills:538
V. Kills:41 N/A
Deaths:25
KDR:21.520
Accuracy:52.345% B+
KPH:116.700 B
VKPH:8.900 C--
Vortek Rotary
C--
Kills:56
V. Kills:55 100%
Deaths:53
KDR:1.057
Accuracy:24.347% D*
KPH:6.800 D
VKPH:6.700 C--
Kills:1,243 (705 + 0)
Deaths:194
KDR:6.407
VKDR:0.624
Vehicle Kills:121
Kill Difference:1,049
Playtime:27.367 hours
Usage:1%
Score:0.331m
Score/min:202
Piloting Accuracy:24.347%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:3,130
V. Kills:341 N/A
Deaths:63
KDR:49.683
Accuracy:57.788% B**
KPH:99.400 A*
VKPH:10.800 B++
C75 Viper
M
Kills:1,939
V. Kills:279 N/A
Deaths:72
KDR:26.931
Accuracy:47.381% B**
KPH:76.200 M
VKPH:11 B++
L100 Python AP
B**
Kills:1,435
V. Kills:773 185%
Deaths:79
KDR:18.165
Accuracy:59.829% B+
KPH:46.400 B**
VKPH:25 B**
L100 Python HEAT
M+
Kills:1,237
V. Kills:262 470%
Deaths:40
KDR:30.925
Accuracy:59.688% B*
KPH:72.900 M+
VKPH:15.400 B*
Skyguard
A
Kills:121
V. Kills:84 142%
Deaths:9
KDR:13.444
Accuracy:34.264% B*
KPH:19.500 B++
VKPH:13.600 A
Kills:7,862 (7,862 + 0)
Deaths:263
KDR:29.894
VKDR:6.612
Vehicle Kills:1,739
Kill Difference:7,599
Playtime:111.031 hours
Usage:4%
Score:2.171m
Score/min:326
Driving Accuracy:34.264%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:7,583
V. Kills:4,074 186%
Deaths:435
KDR:17.432
Accuracy:58.543% B**
KPH:41.300 A++
VKPH:22.200 A++
Titan-150 HESH
A++
Kills:1,963
V. Kills:336 N/A
Deaths:78
KDR:25.167
Accuracy:55.641% B**
KPH:68.700 A++
VKPH:11.800 B++
Titan-150 HEAT
A+
Kills:1,764
V. Kills:605 291%
Deaths:174
KDR:10.138
Accuracy:57.852% A
KPH:37.200 A+
VKPH:12.700 B*
Enforcer ML85
B*
Kills:160
V. Kills:121 131%
Deaths:21
KDR:7.619
Accuracy:56.061% A++
KPH:28.800 B+
VKPH:21.800 B*
E540 Halberd
A*
Kills:130
V. Kills:64 200%
Deaths:14
KDR:9.286
Accuracy:50.652% B*
KPH:51.100 A*
VKPH:25.100 A*
Kills:11,600 (11,310 + 290)
Deaths:722
KDR:16.066
VKDR:7.202
Vehicle Kills:5,200
Kill Difference:10,878
Playtime:267.831 hours
Usage:9%
Score:5.295m
Score/min:329
Driving Accuracy:57.852%
Gunner Accuracy:50.652%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:180
V. Kills:7 N/A
Deaths:10
KDR:18
Accuracy:46.077% C--
KPH:104.800 C+
VKPH:4.100 D-
M12 Kobalt-H
C+
Kills:58
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:20.153% C
KPH:112.300 C+
VKPH:1.900 D--
Kills:238 (0 + 238)
Deaths:10
KDR:23.800
VKDR:0.800
Vehicle Kills:8
Kill Difference:228
Playtime:2.235 hours
Usage:0%
Score:0.063m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:20.153%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,334
V. Kills:38 N/A
Deaths:16
KDR:83.375
Accuracy:21.089% B++
KPH:77.300 B+
VKPH:2.200 C
M12 Kobalt
B++
Kills:443
V. Kills:13 N/A
Deaths:8
KDR:55.375
Accuracy:20.796% B++
KPH:89 B+
VKPH:2.600 C+
M40 Fury
B+
Kills:301
V. Kills:79 376%
Deaths:12
KDR:25.083
Accuracy:40.860% B++
KPH:44.600 C+
VKPH:11.700 B+
M20 Basilisk
C**
Kills:181
V. Kills:45 393%
Deaths:17
KDR:10.647
Accuracy:40.219% C**
KPH:21.600 C++
VKPH:5.400 D
M40 Fury
B+
Kills:165
V. Kills:31 N/A
Deaths:8
KDR:20.625
Accuracy:40.633% B+
KPH:59.400 C*
VKPH:11.200 C++
M60-G Bulldog
A++
Kills:99
V. Kills:8 N/A
Deaths:4
KDR:24.750
Accuracy:50.499% A++
KPH:50.300 A
VKPH:4.100 C-
M20 Basilisk
B**
Kills:88
V. Kills:16 N/A
Deaths:5
KDR:17.600
Accuracy:37.412% C+
KPH:32.700 B**
VKPH:5.900 D
G30 Walker
B**
Kills:53
V. Kills:31 166%
Deaths:6
KDR:8.833
Accuracy:35.993% B**
KPH:12.800 C
VKPH:7.500 C
Kills:2,664 (0 + 2,664)
Deaths:76
KDR:35.053
VKDR:3.434
Vehicle Kills:261
Kill Difference:2,588
Playtime:48.916 hours
Usage:2%
Score:0.729m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:35.993%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 10,0569,9442,5093.963B*0.8430.318%C*25.845%C66.6C*N/A184149.3h8.8C++29B
Titan-150 AP 11,6577,58343517.432A++12.6358.543%B**1.952%C41.3A++22.2A++307183.7h4B+6.8B*
AF-34 Mattock 6,1636,1028627.079A2.2834.818%C++15.683%C+56.2B*N/A154108.5h4.9B++14.1B+
AF-34 Mattock 5,8805,7978586.756A1.9538.499%C*16.854%C53.6B*N/A148108.2h5.7B+14.8B+
LA1 Anchor 4,6904,6461,4063.304B+1.5029.07%B++24.774%C+69.7B++N/A20366.7h8.9B++30.6B+
EM6 4,1284,0901,3872.949B*1.8526.327%B*26.406%B62.6B*N/A16865.3h9.9B+37.5B+
The Moonshot 4,0384,02516524.394S19.5943.979%C++78.758%C+69B++N/A18458.3h1.8C++4.1C**
NC05-P Jackhammer 3,8973,8639294.158B**0.6451.978%C+14.264%D130.1A+1.1C+34129.7h4B+7.8B
GD-22S 3,5853,5509623.69A1.1129.139%B**27.775%B+62.9B**N/A18656.4h9.3B*31.9B++
L100 Python HESH 3,4713,1306349.683M**44.8857.788%B**1.246%C99.4A*10.8B++32731.5h2.5B*4.3B**
NC6 Gauss SAW 2,8892,8639123.139A++1.6627.126%A26.092%B+63.8A+N/A25544.9h8.6B+31.6B++
NCM1 Scattercannon 2,4162,3903047.862M++3.0646.566%B**16.611%C**66.2A++N/A19136.1h5.5B+11.7B*
NC05 Jackhammer AE 2,2772,2666313.591A+1.2148.413%C++14.078%C-86.2B*N/A23526.3h3.9B++8B+
AF-41 Hacksaw 2,2272,2062997.378A++2.5836.186%B+14.733%C++63.2A*N/A21734.9h4.7B**13.1B**
SAS-R 2,1742,15618311.781M**6.9840.596%C**71.568%B59.4B*N/A17736.3h2B+4.9B+
NCM1 Scattercannon 2,1202,1043136.722M++1.9234.156%C17.728%B+57.2MN/A17336.8h4.6A13.5B++
NC6S Gauss SAW S 2,1052,0926943.014A1.7928.233%B*26.482%B57.2B+N/A15236.6h9.6B+34B+
AF-41 Hacksaw 2,1042,0852996.973A++2.1738.995%B+15.779%C*59.6A++N/A19635h5.5B*14.1B*
MGR-L1 Promise 2,0802,0554035.099M++0.3029.189%B**29.586%B++77.3AN/A24426.6h11B*37.6B*
Titan-150 HESH 2,2991,9637825.167A+20.3755.641%B**1.528%C68.6A++11.7B++23028.6h2.7B*4.8B*
C75 Viper 2,2181,9397226.931S22.1347.381%B**N/A76.3M11B++30425.4h8.2B**17.3B**
NS-15 Gallows 1,8591,8504703.936B+0.8726.712%C26.649%D61.7C+N/A16130h11.1C+41.6C+
NCM2 Falcon 2,1241,8122557.106S2.3048.556%B**8.775%A++43.6M**7.5A17741.6h6.3B**13.1B*
Titan-150 HEAT 2,3691,76417410.138B**5.3457.852%A3.118%C++37.1A+12.7B*22247.5h4.2B+7.2B**
AF-8 RailJack 1,7021,6979817.316S12.5142.23%B*77.431%C**56A**N/A16930.3h2.1B+4.9B++
NSX Naginata 1,5171,5043684.087M0.7126.676%B*26.862%C+65.7B*N/A21322.9h9.9B++37.2B++
Frag Grenade 1,5221,50311503N/A1,498.2047.689%C**N/A626.3B++7.9C+22552.4h3B*6.2B++
L100 Python AP 2,2081,4357918.165A**13.3659.829%B+2.091%C46.4B**25B**32530.9h4.6B+7.8B*
NS-15M AE 1,4341,4243484.092B++0.7125.83%C+28.652%C++54.8C+N/A15626h10.9B42B
M12 Kobalt 1,3721,3341683.375S78.5721.089%B++19.49%C*77.1B+2.2C23217.3h14.8B*70.3B++
NCM2 Falcon 1,5631,3312505.324S0.5250.844%B*6.161%B++32.3M*5.6C**13041.2h9B**17.7B*
NS-30B Vandal 1,3281,31813010.138S5.3439.81%B*38.999%A74B++N/A19517.8h4.7B+11.9B+
AF-57 Piston 1,2571,2513733.354A*1.4549.012%B*15.188%C**82.3A*N/A23815.2h3.8B++7.7B+
GR-22 1,2611,2493393.684A++1.1226.292%B20.577%C++59.5AN/A18721h10.7B**40.6B++
NSX Yumi 1,3091,2482664.692A*0.1132.738%A10.817%D**49.7B+2.4B*13325.1h7.8A+23.9B**
Blitz GD-10 1,2541,2473713.361A**1.4427.945%B++25.261%A+63.3A++N/A23719.7h10.4B**37.1B++
Carnage AR 1,2651,2453753.32A+1.4827.765%B+21.366%C++48.1B*N/A14725.9h11.6B++41.8B++
L100 Python HEAT 1,4991,2374030.925M**26.1259.688%B*3.8%B*72.8M+15.4B*39017h3.8B*6.4A
MGR-S1 Gladius 1,2491,2332195.63M++0.8331.651%B*27.251%B++85.6A++1.1B**28914.4h7B**22B*
NS "Heatwave" Decimator 1,5481,2272494.928M0.1370.412%B**1.793%C++50.9C*13.3D23424.1h3.9C*5.5B+
NS-11A "Heatwave" 1,2441,2262754.458A*0.3430.064%B+28.874%B+57.8B+N/A15621.2h11.8B+39.4B+
MGR-M1 Bishop 1,2261,2151518.046M**3.2439.581%B**33.251%B+67.1A++N/A17618.1h5.1B*12.9B*
Warden 1,2141,1842374.996M*0.1935.043%A24.24%C+49.7A++1.3A+16123.8h6.3B**17.9B**
NC9 A-Tross 1,1921,1813343.536A*1.2725.941%C++24.979%C+55.2B**N/A15221.4h8.8B+33.9B+
Reaper DMR 1,1961,1812564.613B**0.1926.888%C++26.164%C++57.1B**N/A17720.7h8.3B*30.8B+
NC08 Mag-Scatter 1,1881,1795422.175B+2.6353.641%C++15.182%C+55.1B**N/A15921.4h3.1B**5.8B++
NC05 Jackhammer 1,1831,1755232.247B**2.5548.172%B+15.83%C*76.8AN/A23615.3h4.1B++8.5B+
AF-4 Cyclone 1,1801,1744702.498B*2.3027.29%B20.273%C*58.1B**N/A21520.2h8.6B**31.4B+
NS-30 Vandal 1,1841,1742195.361A*0.5635.406%B35.69%B**62.1B**N/A16518.9h4.7B*13.2B++
EM1 1,1731,1703143.726M1.0826.168%B*30.855%A71.3A+N/A23416.4h9.7B+37.2B++
NC1 Gauss Rifle 1,1811,1684602.539A2.2625.473%B+22.089%C++49.7A+N/A21423.5h9.2A36.1B*
GD-7F 1,1771,1653213.629M1.1726.857%B+23.949%B++46.8B++N/A17224.9h9.5B**35.3B++
AF-19 Mercenary 1,1761,1634342.68A*2.1227.599%B**22.958%C*35.3B**N/A20332.9h9.3B**33.6B*
NS-357 Underboss 1,1721,1623213.62M1.1839.572%B19.105%C74.5B**N/A21715.6h3.6B++9.2B+
GD-66 Claw 1,1641,1613593.234A++1.5767.129%B++13.006%C65.2B**N/A18517.8h2.5C++3.7B+
NC14 Bolt Driver 1,1631,1601179.915S5.1140.939%B*82.328%B*56.6A*N/A21320.5h1.9B**4.7B*
LA80 1,1661,1607515.467S10.6738.498%C79.569%C*58.9B*N/A14419.7h1.8B++4.7B+
AF-6 Shadow 1,1771,1601249.355S4.5538.917%B++35.776%B**62.7B*N/A16518.5h4.6B*11.8B*
EM4 Longshot 1,1651,1591289.055A++4.2539.388%C+80.673%C**46.4B*N/A13825h1.8B++4.5B+
NS-11CP 1,1681,1584662.485B++2.3225.116%D22.021%C33.7C--N/A9534.4h10.7B+42.5C++
NS-44 Commissioner AE 1,1621,1585792B++2.8037.971%C18.653%D-50.6C+N/A13522.9h3.2B8.5C*
AF-4A Bandit 1,1631,1564762.429B**2.3724.751%C+24.048%C*36.5C+N/A11631.7h9.1B*36.7B+
MKV Suppressed 1,1621,1552784.155S0.6529.015%B++29.091%A+62.1AN/A17718.6h10.7B*36.8B+
NS-44 Commissioner 1,1001,0963583.061A*1.7445.773%B**20.62%C104.4MN/A34810.5h3.2B++6.9B*
NS Decimator-B 1,3511,0912304.743A**0.0667.856%B+3.666%B**45.8C+10.9D21023.8h3.8C++5.5B+
NS Decimator 1,2259363023.099A**1.7066.449%B++3.846%A45.2B++14C32620.7h4.3B6.5B+
Shrike 1,2238403432.449M++2.3566.146%B**3.095%C*47.2A*21.5A39517.8h5.1B*7.7B**
LA3 Desperado 8418373252.575A++2.2332.1%B+22.103%B69.2A+N/A20612.1h7.5B++23.2B++
LA39 Bruiser 8097992053.898M0.9068.381%B+16.27%C*70.7AN/A24011.3h2.1B++3.1B+
C-4 1,0897171993.603A+1.2042.793%M++N/A56D29.1C+56712.8h1.6C+3.7B*
Razor GD-23 7046911873.695M++1.1129.167%B*23.444%B+42.1B*N/A18416.4h9.7B*33.1B++
M30 Mustang AH 6746491165.595C++0.7950.232%D1.233%C+44.5C+1.7D--15814.6h8.5C*16.9C++
NC12 Sweeper 5745691803.161A++1.6452.233%B*13.357%C+69.4A++N/A2088.2h3.9B+7.5B++
AF-18 Stalker 568565826.89S2.0927.677%C+32.566%A++58.2AN/A1809.7h10B**36.2B+
NS-11C 5615501085.093S0.2931.46%A+21.818%B+68.8A*1.4A**2968h11.4B*36.1B*
Breaker Rocket Pods 5795382521.52A*16.7252.345%B+N/A117B8.9C--4904.6h10.9B*20.8B++
Gauss Prime 5375321294.124A++0.6827.65%C*24.06%C+52.2B+N/A15410.2h10.8C++39.1C**
M12 Kobalt 456443855.375S50.5720.796%B++21.896%B++88.6B+2.6C+3755h14.7B++70.8B+
Hawk GD-68 6644261532.784M*2.0269.225%B**3.991%B*27.7A+15.5B**24815.4h6.8B++9.8B*
NS Baron G5 4184121093.78M*1.0253.099%B*14.32%C+56.4B**N/A1777.3h4.5C*8.4C+
NC4 Mag-Shot 4114082761.478B**3.324.969%T-16.667%C-11.8DN/A5034.7h6.5B++131.4T*
NS-7 PDW 4094071552.626A*2.1825.143%C++21.622%B+50.2B**N/A2078.1h11.9B*47.4B+
NSX Tengu 3853811013.772M1.0338.077%C*19.948%C+57.7B*N/A1826.6h10.1B*26.6B+
Gauss Rifle Burst 378370754.933A+0.1331.107%B++34.595%B*51.4C**1.1B**1547.2h10.8C**34.9B+
NSX Tomoe 365365596.186M++1.3827.481%C50.137%A43.5C*N/A1318.4h12.5B+45.6B
NS Baron G5AE 3573541442.458B**2.3444.692%C15.819%C+40.2C+N/A1198.8h4.3C++9.6C+
Phoenix AE 6543503310.606S5.8060.919%B*N/A13.9C+12.1C+14525.2h13.2D21.7C+
Tank Mine 459345408.625M++3.82118.302%SN/A55.6D--18.4D**5346.2h3.6F**3.1A++
Sticky Grenade 3443381338N/A333.2068.076%A++N/A1690A+30A++60900.2h1.8B+2.7B+
Mauler S6 3363341372.438A2.3649.719%B**14.671%C+59.6A++N/A2955.6h4B*8B*
NCM3 Raven 5253241222.656A**2.1546.538%B*1.235%D--14.5B**9B**15222.4h26.8C*57.5B+
Auraxium Slasher 32431111,2750.028C+4.7720.789%D4.823%C--0.4C-N/A1864.6h1.7B*8.2C*
M40 Fury 3803011225.083M**20.2840.86%B++2.99%A44.9C+11.8B+2666.7h12.8C*31.2B+
NCM3 Raven 4963011222.467A**2.3347.634%B**1.661%D13.4B**8.7A15022.4h30.7C+64.5B+
NS-44L "Ravenous" Blackhand 298294903.267B*1.5345.988%C**40.136%C27.7C+N/A8110.6h3.5B+7.6B+
NSX Tanto 292289704.129M++0.6724.253%C29.412%B+33.2C+N/A1248.7h12B+49.7C++
AF-4AE Cyclone 275272763.579A*1.2228.542%C+26.838%C*63.3C++N/A2254.3h8.1B*28.3B+
NS-11A 260258922.804B**2.0026.12%B20.93%C+46.9B++N/A2125.5h11.1B**42.3B++
AC-X11 253248803.1A*1.7026.914%B26.21%B++28.2C+N/A1898.8h9.9C*36.7B
LA8 Rebel 247247614.049M**0.7532.917%C**23.077%C*44.9B++N/A1425.5h5B*15.2B++
Bouncing Betty 245245396.282B*1.4845.488%C*N/A32.2F-N/A1347.6h2C+4.4C*
AF-4A Bandit AE 216211346.206M**1.4028.616%C**22.749%C--58.6B+1.4B**1683.6h9.1B++31.7B+
NS-61 Emissary 1901891111.703A3.1022.231%D-21.693%B*27.8C++N/A1316.8h11.9B+53.6C++
NS-44P Commissioner 189189424.5M+0.3037.949%C16.402%D--65.2C**N/A2112.9h3.1B+8.1B
MAX Punch 1891841,9250.096C++4.7150.817%BN/A0.7CN/A2256.1h1.9C++3.7B
M20 Basilisk 2261811710.647M**5.8540.219%C**11.602%A*21.5C++5.4D1768.4h49.9A+124.1A
C85 Canister-H 1871801018B+13.2046.077%C--13.333%B++105.9C+4.1D-4961.7h8.7C18.8C--
NS-AM7 Archer 2401791731.035A3.7763.737%B++25.698%B**10.8B*3.7B++9616.5h16.4B+25.8B+
AF-23 Grinder 177174434.047B++0.7544.504%B**13.793%C51.2A+N/A2013.4h5.2B*11.7B**
M40 Fury 196165820.625A**15.8240.633%B+1.212%D58.9C*11.1C++3582.8h13.4C+33B
Anti-Vehicle Grenade 2011641164N/A159.2045.346%DN/A328C74C18570.5h5.3C**11.7C++
Enforcer ML85 281160217.619B+2.8256.061%A++3.125%B*28.6B+21.6B*14495.6h19.4F-34.7C+
NSX Daimyo 150150178.824A++4.0244.407%B+93.333%C+35.7C--N/A1184.2h2.6C+5.9C**
AF-23 Grinder 151150433.488B+1.3137.035%C+17.333%C*44.1B++N/A2003.4h5B**13.6B++
Rocklet Rifle 260145702.071M2.7354.342%C*2.759%M*23.4C18.5C-3656.2h44.4C81.7C+
E540 Halberd 194130149.286C**4.4850.652%B*4.615%B*52A*25.6A*25982.5h5.7C++11.2B+
Skyguard 205121913.444S8.6434.264%B*1.653%C19.5B++13.5A2396.2h96.8B+282.5B*
NSX Masamune 192117402.925M+1.8857.035%C+1.709%C45B**28.8A+2592.6h9B+15.9B+
Impetus 101100156.667M1.8729.42%D33%B+50B+N/A2452h4.1B+13.8C*
M60-G Bulldog 10799424.75S19.9550.499%A++1.01%D*49.5A4C--2462h5.1B**10.1B**
GD Guardian 9999263.808B++0.9929.857%D-30.303%C+35.4DN/A972.8h8.4D28.3D-
NSX-P Tanto 8989194.684S0.1226.771%C*26.966%C*80.9A**N/A4981.1h9A33.8B*
Auraxium Mag-Cutter 97896,7280.013C4.7923.044%C-5.618%C+0.2C-N/A0590.2h1.8B+7.8C**
MANA Anti-Personnel Turret 8888214.19N/A0.6122.983%UN/A880UN/A4713200.1h20.8T*90.7T*
M20 Basilisk 10488517.6S12.8037.412%C+12.5%A**32.6B**5.9D2912.7h40A++107A
The Slasher 8484471.787U3.0145.657%B*45.238%M**10.9AN/A257.7h2.4C+5.3C++
NS-10 Burster 13975292.586A*2.2237.471%B**2.667%D-8.4A7.2A**1198.9h119.9B*320.1B*
AF-18 Stalker AE 6868164.25A+0.5530.809%C38.235%B**42.5CN/A1231.6h12.3C+39.8C+
Gauss Rifle S 6664203.2A*1.6036.634%A*6.25%F-37.6B+1.2B+3181.7h6.9A++18.9A+
NS-20 "Heatwave" Gorgon 676379M+4.2026.362%C+25.397%B*45A++2.9B**1051.4h21.3B**80.7B*
NS "Jackpot" Decimator 756387.875S3.0772.997%B**4.762%M+48.5C+9.2D*3161.3h3.9C+5.3B
AF-22 Crow 71458173.412S1.3985.573%A**1.724%C--16.1C+182.2U5233.6h16.4F*19.1D*
M12 Kobalt-H 5958158M53.2020.153%C20.69%B++116C+2D--3800.5h15C++74.6C++
Vortek Rotary 11156531.057C+3.7424.347%D*N/A6.8D6.7C--1168.2h88.2C+362.3C
MANA Anti-Vehicle Turret 22153510.6U5.8070.83%S3.774%C++530D*1680M++2940900.1h14.3B+20.2A++
G30 Walker 845368.833A*4.0335.993%B**5.66%B++12.9C7.6C1784.1h226.8C+630.1B+
Spear Anti-Vehicle Phalanx Turret 8951151S46.2050.918%B*N/A42.5C*31.7B**13491.2h8.2C++16B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13480.4h
Spawn Beacon101,2223.4h
Nano-Armor Kit2533,0961.8h
AE Nano-Armor Kit227657,26137h
AE Medical Applicator186259,46315.2h
Nanite Revive Grenade02,5350.7h
Medical Kit1,73019,837128.7h
Spitfire Auto-Turret36720.9h
Restoration Kit4197,25931.6h
Motion Spotter2519,58313.4h
Deconstruction Tool01,1280.1h
Recon Detection Device263,4475.6h
Shield Recharging Field171,4230.6h
Ammunition Package324,8992.1h
Medical Applicator32,1350.3h
Anti-Infantry MANA Turret32930.5h
Hardlight Barrier22420.3h
Nano-Repair Grenade04620.1h
NS-45 Pilot01170.1h
WLT-Howler Mining Laser12,5921.6h

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