Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,424)players online:
Faber0ne (10)  FlaPerZz (7)  이리준 (4)  rokka (4)  FoxIssueTV (3)  larx_x (3) 31
stats.dasanfall.com
Maj. General Space babafengEU[KTCT] babafengEU
NC BR 87

KDR: 4.76

Score: 69.5m

Last Seen: Jan 12th, 2019 4:45 PM
- OFFLINE - 117.9 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt - Outfit Leader of Kantai Collection[KTCT] Kantai Collection
NC outfit on Cobalt

Members: 3
Level Progress (to 88): 66%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC6A GODSAW Titan-150 AP AF-34 Mattock AF-34 Mattock LA1 Anchor EM6 The Moonshot NC05-P Jackhammer
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:babafengEU



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,522,816 MLG Score: 2816
Fun Score: N/A
Cheeseburgers Flipped: 1977TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.03%26.021%7295796566,4354.193860.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.855%1.362A0.83B++-1.466FHEAD ++ (~12.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.582B+8.80.386C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.33%0.845%392210201,1835411492.18266789%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.732%1.46A+-0.701D--1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.884B*9.60.818B++9.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.244%2.001%26808101418,1421213648214.944280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.427%1.012B**-0.4C--0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++4.80.619B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.891%13.981%3431110113,0979134863.39211636%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.667%-0.673D2.453A**0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.417B19.90.493B+49

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.553%78.159%3437101510,8011518457.1106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.23%0.973B*0.728B++-0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.538B+1.90.404B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.96%14.422%343510173,8901273253.05338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.873%1.121B**-0.02C+-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.57B+3.10.358C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kantai Collection[KTCT] Kantai Collection
NC outfit on Cobalt

Members: 3
69.5m338.6%493 (29.6k)418 (25.1k)4.76404147,40430,9415.3545887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221357825.049%21.875%54805:2361

8% Combat Medic25% Engineer35% Heavy Assault17% Infiltrator6% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 10:44 AMApr 7th, 2016 4:50 PMJan 16th, 2019 9:40 AM (23h) (PST)Jan 12th, 2019 2:10 PM (5d) (PST)Jan 12th, 2019 12:45 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9042056990.8870.1860.1943.2640.0772816

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,26012,32341,937531112196525,077

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2769.9h/115.4d 18,272 32,244 49,252 542.5k 3,785 10,369 12,821 150.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C**
Kills:9,364
Deaths:2,420
KDR:3.869
Accuracy:30.406% C**
HSR:25.673% C+
LA1 Anchor
B*
Kills:4,288
Deaths:1,307
KDR:3.281
Accuracy:29.141% B*
HSR:24.557% C+
EM6
B*
Kills:3,664
Deaths:1,278
KDR:2.867
Accuracy:26.150% B*
HSR:25.873% B+
NC05-P Jackhammer
C++
Kills:3,399
Deaths:794
KDR:4.281
Accuracy:51.895% C++
HSR:14.092% D
GD-22S
A
Kills:3,329
Deaths:923
KDR:3.607
Accuracy:29.238% A
HSR:27.666% B+
NC6 Gauss SAW
A
Kills:2,787
Deaths:903
KDR:3.086
Accuracy:27.108% A
HSR:26.085% B+
NC05 Jackhammer AE
C++
Kills:2,266
Deaths:631
KDR:3.591
Accuracy:48.413% C++
HSR:14.078% C
NC6S Gauss SAW S
B*
Kills:2,080
Deaths:692
KDR:3.006
Accuracy:28.239% B*
HSR:26.539% B+
NS-15 Gallows
C
Kills:1,850
Deaths:470
KDR:3.936
Accuracy:26.712% C
HSR:26.649% C--
MGR-L1 Promise
A
Kills:1,788
Deaths:333
KDR:5.369
Accuracy:29.935% A
HSR:29.083% B+
NSX Naginata
B*
Kills:1,504
Deaths:368
KDR:4.087
Accuracy:26.676% B*
HSR:26.862% C+
NS-15M AE
C*
Kills:1,418
Deaths:344
KDR:4.122
Accuracy:25.838% C++
HSR:28.632% C*
NC05 Jackhammer
B+
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:48.172% B+
HSR:15.830% C**
EM1
A+
Kills:1,170
Deaths:314
KDR:3.726
Accuracy:26.168% B*
HSR:30.855% A+
Kills:40,082
Deaths (as Heavy Assault):11,300
Deaths (to Heavy Assaults):8,841
KDR:3.54708
Kill Difference:28,782
Playtime:962.664 hours
Usage:35%
Score:21.715m
Score/min:376
Accuracy (listed only):32.435%
HSR (listed only):24.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A++
Kills:1,233
Deaths:369
KDR:3.341
Accuracy:27.976% B++
HSR:25.466% A++
MGR-S1 Gladius
B**
Kills:1,227
Deaths:217
KDR:5.654
Accuracy:31.699% B**
HSR:27.302% B++
AF-57 Piston
B*
Kills:1,188
Deaths:351
KDR:3.385
Accuracy:48.887% B*
HSR:15.236% B+
AF-4 Cyclone
B+
Kills:1,174
Deaths:470
KDR:2.498
Accuracy:27.290% B+
HSR:20.273% C**
GD-7F
B++
Kills:1,165
Deaths:321
KDR:3.629
Accuracy:26.857% B+
HSR:23.949% B++
AF-19 Mercenary
B**
Kills:1,162
Deaths:434
KDR:2.677
Accuracy:27.578% B**
HSR:22.978% B
GD-66 Claw
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:67.129% B++
HSR:13.006% C
NS-11CP
C+
Kills:1,158
Deaths:466
KDR:2.485
Accuracy:25.116% D
HSR:22.021% C+
AF-4A Bandit
C**
Kills:1,156
Deaths:476
KDR:2.429
Accuracy:24.751% C+
HSR:24.048% C**
MKV Suppressed
A+
Kills:1,155
Deaths:278
KDR:4.155
Accuracy:29.015% B++
HSR:29.091% A+
LA39 Bruiser
B++
Kills:688
Deaths:181
KDR:3.801
Accuracy:68.507% B++
HSR:16.715% B+
Razor GD-23
B**
Kills:564
Deaths:158
KDR:3.570
Accuracy:29.472% B**
HSR:22.340% B+
NC12 Sweeper
B**
Kills:523
Deaths:167
KDR:3.132
Accuracy:52.036% B**
HSR:12.620% C+
NS-7 PDW
B++
Kills:407
Deaths:155
KDR:2.626
Accuracy:25.143% C++
HSR:21.622% B++
NSX Tengu
C*
Kills:376
Deaths:95
KDR:3.958
Accuracy:38.056% C*
HSR:19.947% C+
NS Baron G5AE
C++
Kills:343
Deaths:142
KDR:2.415
Accuracy:44.538% C+
HSR:15.743% C++
NS Baron G5
B**
Kills:337
Deaths:86
KDR:3.919
Accuracy:54.180% B**
HSR:14.837% C++
Mauler S6
B**
Kills:330
Deaths:136
KDR:2.426
Accuracy:49.603% B**
HSR:14.545% C+
NSX Tanto
B++
Kills:289
Deaths:70
KDR:4.129
Accuracy:24.253% C
HSR:29.412% B++
AC-X11
B*
Kills:248
Deaths:80
KDR:3.100
Accuracy:26.914% B+
HSR:26.210% B*
NS-11C
A*
Kills:209
Deaths:37
KDR:5.649
Accuracy:33.824% A*
HSR:23.445% B*
AF-4A Bandit AE
B
Kills:199
Deaths:32
KDR:6.219
Accuracy:28.932% B
HSR:22.111% C-
AF-4AE Cyclone
C*
Kills:136
Deaths:36
KDR:3.778
Accuracy:30.094% C*
HSR:26.471% C*
NSX-P Tanto
C**
Kills:89
Deaths:19
KDR:4.684
Accuracy:26.771% C**
HSR:26.966% C**
Kills:16,517
Deaths (as Light Assault):5,135
Deaths (to Light Assaults):4,935
KDR:3.21655
Kill Difference:11,382
Playtime:174.543 hours
Usage:6%
Score:3.393m
Score/min:324
Accuracy (listed only):36.192%
HSR (listed only):21.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:1,188
Deaths:351
KDR:3.385
Accuracy:48.887% B*
HSR:15.236% B+
Warden
A
Kills:1,184
Deaths:237
KDR:4.996
Accuracy:35.043% A
HSR:24.240% C+
MGR-M1 Bishop
B**
Kills:1,171
Deaths:143
KDR:8.189
Accuracy:40.153% B**
HSR:33.390% B
GD-7F
B++
Kills:1,165
Deaths:321
KDR:3.629
Accuracy:26.857% B+
HSR:23.949% B++
AF-19 Mercenary
B**
Kills:1,162
Deaths:434
KDR:2.677
Accuracy:27.578% B**
HSR:22.978% B
GD-66 Claw
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:67.129% B++
HSR:13.006% C
NS-11CP
C+
Kills:1,158
Deaths:466
KDR:2.485
Accuracy:25.116% D
HSR:22.021% C+
AF-4A Bandit
C**
Kills:1,156
Deaths:476
KDR:2.429
Accuracy:24.751% C+
HSR:24.048% C**
LA39 Bruiser
B++
Kills:688
Deaths:181
KDR:3.801
Accuracy:68.507% B++
HSR:16.715% B+
Razor GD-23
B**
Kills:564
Deaths:158
KDR:3.570
Accuracy:29.472% B**
HSR:22.340% B+
NC12 Sweeper
B**
Kills:523
Deaths:167
KDR:3.132
Accuracy:52.036% B**
HSR:12.620% C+
NS Baron G5AE
C++
Kills:343
Deaths:142
KDR:2.415
Accuracy:44.538% C+
HSR:15.743% C++
NS Baron G5
B**
Kills:337
Deaths:86
KDR:3.919
Accuracy:54.180% B**
HSR:14.837% C++
Mauler S6
B**
Kills:330
Deaths:136
KDR:2.426
Accuracy:49.603% B**
HSR:14.545% C+
NSX Tanto
B++
Kills:289
Deaths:70
KDR:4.129
Accuracy:24.253% C
HSR:29.412% B++
AC-X11
B*
Kills:248
Deaths:80
KDR:3.100
Accuracy:26.914% B+
HSR:26.210% B*
NS-11C
A*
Kills:209
Deaths:37
KDR:5.649
Accuracy:33.824% A*
HSR:23.445% B*
AF-4A Bandit AE
B
Kills:199
Deaths:32
KDR:6.219
Accuracy:28.932% B
HSR:22.111% C-
GD Guardian
C++
Kills:99
Deaths:24
KDR:4.125
Accuracy:30.208% D-
HSR:30.303% C++
NSX-P Tanto
C**
Kills:89
Deaths:19
KDR:4.684
Accuracy:26.771% C**
HSR:26.966% C**
Kills:13,263
Deaths (as Engineer):3,919
Deaths (to Engineers):4,968
KDR:3.38428
Kill Difference:9,344
Playtime:681.526 hours
Usage:25%
Score:20.210m
Score/min:494
Accuracy (listed only):38.238%
HSR (listed only):21.706%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C*
Kills:3,498
Deaths:145
KDR:24.124
Accuracy:44.009% C*
HSR:78.959% C+
SAS-R
C**
Kills:1,992
Deaths:168
KDR:11.857
Accuracy:40.270% C*
HSR:71.386% C**
AF-8 RailJack
B*
Kills:1,688
Deaths:98
KDR:17.225
Accuracy:42.315% B*
HSR:77.666% C**
Blitz GD-10
A++
Kills:1,233
Deaths:369
KDR:3.341
Accuracy:27.976% B++
HSR:25.466% A++
MGR-S1 Gladius
B**
Kills:1,227
Deaths:217
KDR:5.654
Accuracy:31.699% B**
HSR:27.302% B++
NS-30B Vandal
B**
Kills:1,210
Deaths:110
KDR:11
Accuracy:40.434% B*
HSR:39.256% B**
NC08 Mag-Scatter
C++
Kills:1,179
Deaths:542
KDR:2.175
Accuracy:53.641% C++
HSR:15.182% C+
NS-30 Vandal
B**
Kills:1,174
Deaths:219
KDR:5.361
Accuracy:35.406% B+
HSR:35.690% B**
AF-4 Cyclone
B+
Kills:1,174
Deaths:470
KDR:2.498
Accuracy:27.290% B+
HSR:20.273% C**
NS-357 Underboss
B+
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:39.572% B+
HSR:19.105% C
AF-6 Shadow
B**
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:38.917% B*
HSR:35.776% B**
NC14 Bolt Driver
B*
Kills:1,160
Deaths:117
KDR:9.915
Accuracy:40.939% B*
HSR:82.328% B*
LA80
C*
Kills:1,160
Deaths:75
KDR:15.467
Accuracy:38.498% C
HSR:79.569% C*
EM4 Longshot
C**
Kills:1,159
Deaths:128
KDR:9.055
Accuracy:39.388% C+
HSR:80.673% C**
NS-44 Commissioner AE
C
Kills:1,158
Deaths:579
KDR:2
Accuracy:37.971% C
HSR:18.653% D
MKV Suppressed
A+
Kills:1,155
Deaths:278
KDR:4.155
Accuracy:29.015% B++
HSR:29.091% A+
NS-44 Commissioner
A
Kills:847
Deaths:282
KDR:3.004
Accuracy:46.506% A
HSR:19.717% C
LA3 Desperado
B+
Kills:693
Deaths:266
KDR:2.605
Accuracy:31.356% B+
HSR:21.789% B
AF-18 Stalker
A++
Kills:565
Deaths:82
KDR:6.890
Accuracy:27.677% C+
HSR:32.566% A++
NS-7 PDW
B++
Kills:407
Deaths:155
KDR:2.626
Accuracy:25.143% C++
HSR:21.622% B++
NC4 Mag-Shot
C-
Kills:406
Deaths:275
KDR:1.476
Accuracy:4.943% T-
HSR:16.503% C-
NSX Tengu
C*
Kills:376
Deaths:95
KDR:3.958
Accuracy:38.056% C*
HSR:19.947% C+
NSX Tomoe
A
Kills:356
Deaths:59
KDR:6.034
Accuracy:27.478% C
HSR:50% A
NS-44L "Ravenous" Blackhand
C**
Kills:294
Deaths:90
KDR:3.267
Accuracy:46.050% C**
HSR:40.136% C
LA8 Rebel
B
Kills:247
Deaths:61
KDR:4.049
Accuracy:33.066% B
HSR:23.077% C*
NS-61 Emissary
B*
Kills:189
Deaths:111
KDR:1.703
Accuracy:22.231% D-
HSR:21.693% B*
NS-44P Commissioner
C
Kills:189
Deaths:42
KDR:4.500
Accuracy:37.949% C
HSR:16.402% D--
NS-AM7 Archer
B**
Kills:167
Deaths:169
KDR:0.988
Accuracy:64.411% B*
HSR:26.946% B**
NSX Daimyo
B+
Kills:144
Deaths:17
KDR:8.471
Accuracy:45.249% B+
HSR:93.056% C
AF-4AE Cyclone
C*
Kills:136
Deaths:36
KDR:3.778
Accuracy:30.094% C*
HSR:26.471% C*
Impetus
B+
Kills:100
Deaths:15
KDR:6.667
Accuracy:29.420% D
HSR:33% B+
AF-18 Stalker AE
A
Kills:68
Deaths:16
KDR:4.250
Accuracy:30.809% C+
HSR:38.235% A
Kills:27,673
Deaths (as Infiltrator):5,731
Deaths (to Infiltrators):4,716
KDR:4.82865
Kill Difference:21,942
Playtime:467.771 hours
Usage:17%
Score:9.722m
Score/min:346
Accuracy (listed only):35.868%
HSR (listed only):38.673%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A++
Kills:1,233
Deaths:369
KDR:3.341
Accuracy:27.976% B++
HSR:25.466% A++
MGR-S1 Gladius
B**
Kills:1,227
Deaths:217
KDR:5.654
Accuracy:31.699% B**
HSR:27.302% B++
Carnage AR
B++
Kills:1,211
Deaths:371
KDR:3.264
Accuracy:27.885% B++
HSR:21.387% C++
AF-57 Piston
B*
Kills:1,188
Deaths:351
KDR:3.385
Accuracy:48.887% B*
HSR:15.236% B+
NS-11A "Heatwave"
B+
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:30.104% B+
HSR:29.526% B+
NC9 A-Tross
C++
Kills:1,181
Deaths:334
KDR:3.536
Accuracy:25.941% C++
HSR:24.979% C++
GR-22
B+
Kills:1,178
Deaths:322
KDR:3.658
Accuracy:26.219% B+
HSR:20.628% C*
AF-4 Cyclone
B+
Kills:1,174
Deaths:470
KDR:2.498
Accuracy:27.290% B+
HSR:20.273% C**
NC1 Gauss Rifle
B+
Kills:1,168
Deaths:460
KDR:2.539
Accuracy:25.473% B+
HSR:22.089% C*
GD-66 Claw
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:67.129% B++
HSR:13.006% C
MKV Suppressed
A+
Kills:1,155
Deaths:278
KDR:4.155
Accuracy:29.015% B++
HSR:29.091% A+
Reaper DMR
B
Kills:1,153
Deaths:252
KDR:4.575
Accuracy:27.133% B
HSR:26.193% C**
NSX Yumi
B*
Kills:976
Deaths:195
KDR:5.005
Accuracy:31.114% B*
HSR:12.193% D**
LA39 Bruiser
B++
Kills:688
Deaths:181
KDR:3.801
Accuracy:68.507% B++
HSR:16.715% B+
NC12 Sweeper
B**
Kills:523
Deaths:167
KDR:3.132
Accuracy:52.036% B**
HSR:12.620% C+
Gauss Prime
C*
Kills:506
Deaths:117
KDR:4.325
Accuracy:27.573% C*
HSR:23.518% C+
NS-7 PDW
B++
Kills:407
Deaths:155
KDR:2.626
Accuracy:25.143% C++
HSR:21.622% B++
NSX Tengu
C*
Kills:376
Deaths:95
KDR:3.958
Accuracy:38.056% C*
HSR:19.947% C+
Gauss Rifle Burst
B*
Kills:370
Deaths:75
KDR:4.933
Accuracy:31.107% B++
HSR:34.595% B*
NS Baron G5AE
C++
Kills:343
Deaths:142
KDR:2.415
Accuracy:44.538% C+
HSR:15.743% C++
NS Baron G5
B**
Kills:337
Deaths:86
KDR:3.919
Accuracy:54.180% B**
HSR:14.837% C++
Mauler S6
B**
Kills:330
Deaths:136
KDR:2.426
Accuracy:49.603% B**
HSR:14.545% C+
NS-11A
B+
Kills:258
Deaths:92
KDR:2.804
Accuracy:26.120% B+
HSR:20.930% C+
AF-4AE Cyclone
C*
Kills:136
Deaths:36
KDR:3.778
Accuracy:30.094% C*
HSR:26.471% C*
Kills:19,461
Deaths (as Combat Medic):5,530
Deaths (to Combat Medics):3,142
KDR:3.51917
Kill Difference:13,931
Playtime:235.304 hours
Usage:8%
Score:6.171m
Score/min:437
Accuracy (listed only):36.367%
HSR (listed only):21.205%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:5,784
Deaths:816
KDR:7.088
Accuracy:34.437% C++
HSR:15.681% C+
AF-34 Mattock
C*
Kills:5,486
Deaths:812
KDR:6.756
Accuracy:38.007% C*
HSR:16.606% C
NCM1 Scattercannon
B**
Kills:2,218
Deaths:279
KDR:7.950
Accuracy:46.185% B**
HSR:16.546% B
AF-41 Hacksaw
B+
Kills:2,122
Deaths:290
KDR:7.317
Accuracy:35.797% B+
HSR:14.703% C++
AF-41 Hacksaw
B+
Kills:2,015
Deaths:290
KDR:6.948
Accuracy:38.585% B+
HSR:15.583% C++
NCM1 Scattercannon
B+
Kills:1,974
Deaths:288
KDR:6.854
Accuracy:33.317% C
HSR:17.629% B+
NCM2 Falcon
A++
Kills:1,762
Deaths:250
KDR:7.048
Accuracy:48.761% B**
HSR:8.967% A++
NCM2 Falcon
B*
Kills:1,296
Deaths:245
KDR:5.290
Accuracy:51.145% B*
HSR:6.250% B++
NCM3 Raven
B*
Kills:324
Deaths:122
KDR:2.656
Accuracy:46.516% B*
HSR:1.235% D--
NCM3 Raven
B**
Kills:301
Deaths:122
KDR:2.467
Accuracy:47.620% B**
HSR:1.661% D-
AF-23 Grinder
B*
Kills:141
Deaths:34
KDR:4.147
Accuracy:41.554% B*
HSR:12.766% D
AF-23 Grinder
C
Kills:117
Deaths:34
KDR:3.441
Accuracy:31.342% D
HSR:15.385% C
NS-10 Burster
A
Kills:74
Deaths:29
KDR:2.552
Accuracy:37.427% A
HSR:2.703% D-
Kills:23,614
Deaths (as MAX Suit):1,805.500
Deaths (to MAX Suits):1,791
KDR:13.07893
Kill Difference:21,808.500
Playtime:247.567 hours
Usage:9%
Score:8.250m
Score/min:555
Accuracy (listed only):40.822%
HSR (listed only):11.209%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:647
V. Kills:25 N/A
Deaths:115
KDR:5.626
Accuracy:50.283% D
KPH:44.500 C+
VKPH:1.700 D--
Breaker Rocket Pods
B+
Kills:536
V. Kills:41 N/A
Deaths:25
KDR:21.440
Accuracy:52.355% B+
KPH:116.200 B+
VKPH:8.900 D
Vortek Rotary
C--
Kills:56
V. Kills:55 100%
Deaths:53
KDR:1.057
Accuracy:24.347% D*
KPH:6.900 D
VKPH:6.800 C--
Kills:1,239 (703 + 0)
Deaths:193
KDR:6.420
VKDR:0.627
Vehicle Kills:121
Kill Difference:1,046
Playtime:27.277 hours
Usage:1%
Score:0.329m
Score/min:201
Piloting Accuracy:24.347%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:2,716
V. Kills:283 N/A
Deaths:59
KDR:46.034
Accuracy:57.338% B**
KPH:99 A++
VKPH:10.300 B+
C75 Viper
M
Kills:1,933
V. Kills:277 N/A
Deaths:72
KDR:26.847
Accuracy:47.368% B**
KPH:76.600 M
VKPH:11 B*
L100 Python AP
A
Kills:1,294
V. Kills:733 176%
Deaths:78
KDR:16.590
Accuracy:59.748% B+
KPH:44.700 A
VKPH:25.300 A
L100 Python HEAT
M++
Kills:1,234
V. Kills:260 473%
Deaths:40
KDR:30.850
Accuracy:59.725% B**
KPH:73.300 M++
VKPH:15.400 B*
Skyguard
B**
Kills:121
V. Kills:84 142%
Deaths:9
KDR:13.444
Accuracy:34.264% B*
KPH:19.500 B++
VKPH:13.600 B**
Kills:7,298 (7,298 + 0)
Deaths:258
KDR:28.287
VKDR:6.345
Vehicle Kills:1,637
Kill Difference:7,040
Playtime:104.680 hours
Usage:4%
Score:2.044m
Score/min:325
Driving Accuracy:34.264%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:7,118
V. Kills:3,904 182%
Deaths:425
KDR:16.748
Accuracy:58.533% B**
KPH:40.200 A++
VKPH:22.100 A++
Titan-150 HESH
A++
Kills:1,963
V. Kills:336 N/A
Deaths:78
KDR:25.167
Accuracy:55.641% B**
KPH:68.700 A++
VKPH:11.800 B*
Titan-150 HEAT
A++
Kills:1,763
V. Kills:605 291%
Deaths:174
KDR:10.132
Accuracy:57.911% A
KPH:37.200 A++
VKPH:12.800 B**
Enforcer ML85
B*
Kills:159
V. Kills:121 130%
Deaths:21
KDR:7.571
Accuracy:56.178% A++
KPH:28.900 B++
VKPH:22 B*
E540 Halberd
A*
Kills:129
V. Kills:64 198%
Deaths:14
KDR:9.214
Accuracy:50.655% B*
KPH:50.800 A*
VKPH:25.200 A*
Kills:11,132 (10,844 + 288)
Deaths:712
KDR:15.635
VKDR:7.065
Vehicle Kills:5,030
Kill Difference:10,420
Playtime:260.829 hours
Usage:9%
Score:5.148m
Score/min:329
Driving Accuracy:57.911%
Gunner Accuracy:50.655%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:178
V. Kills:7 N/A
Deaths:10
KDR:17.800
Accuracy:46.161% C
KPH:105.100 C+
VKPH:4.100 D-
Kills:178 (0 + 178)
Deaths:10
KDR:17.800
VKDR:0.700
Vehicle Kills:7
Kill Difference:168
Playtime:1.694 hours
Usage:0%
Score:0.051m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:46.161%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,317
V. Kills:37 N/A
Deaths:15
KDR:87.800
Accuracy:20.905% B++
KPH:77.600 B+
VKPH:2.200 C+
M12 Kobalt
B++
Kills:442
V. Kills:13 N/A
Deaths:8
KDR:55.250
Accuracy:20.758% B++
KPH:89.300 B+
VKPH:2.600 C+
M40 Fury
B+
Kills:300
V. Kills:79 375%
Deaths:12
KDR:25
Accuracy:40.939% B++
KPH:44.800 C+
VKPH:11.800 B+
M20 Basilisk
B
Kills:171
V. Kills:44 380%
Deaths:14
KDR:12.214
Accuracy:40.369% B
KPH:21.600 C++
VKPH:5.600 C--
M40 Fury
B+
Kills:164
V. Kills:31 N/A
Deaths:8
KDR:20.500
Accuracy:40.716% B+
KPH:59.400 C**
VKPH:11.200 C+
M60-G Bulldog
A++
Kills:99
V. Kills:8 N/A
Deaths:4
KDR:24.750
Accuracy:50.600% A++
KPH:50.900 A
VKPH:4.100 C-
M20 Basilisk
B**
Kills:85
V. Kills:15 N/A
Deaths:5
KDR:17
Accuracy:37.583% C+
KPH:32.900 B**
VKPH:5.800 D
G30 Walker
B**
Kills:53
V. Kills:31 166%
Deaths:6
KDR:8.833
Accuracy:35.908% B**
KPH:12.900 C
VKPH:7.500 C
Kills:2,631 (0 + 2,631)
Deaths:72
KDR:36.542
VKDR:3.583
Vehicle Kills:258
Kill Difference:2,559
Playtime:47.934 hours
Usage:2%
Score:0.711m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:35.908%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 9,4619,3642,4203.869B*0.9030.406%C**25.673%C+66.6BN/A180140.7h8.7C++28.7B+
Titan-150 AP 11,0227,11842516.748A++11.9858.533%B**2.037%C-40.3A++22.1A++307176.8h4C**6.9B++
AF-34 Mattock 5,8335,7848167.088A2.3234.437%C++15.681%C+56B*N/A152103.2h4.8B++13.8B+
AF-34 Mattock 5,5685,4868126.756A1.9938.007%C*16.606%C53.3B++N/A147102.9h5.5B++14.5B+
LA1 Anchor 4,3264,2881,3073.281B+1.4829.141%B*24.557%C+69.2B*N/A19962h8.9B++30.6B++
EM6 3,6953,6641,2782.867B**1.9026.15%B*25.873%B+61.6B*N/A16659.5h9.8B+37.4B+
The Moonshot 3,5073,49814524.124S19.3644.009%C*78.959%C+70.2B*N/A18849.8h1.8C*4B+
NC05-P Jackhammer 3,4293,3997944.281B**0.4851.895%C++14.092%D127.8A++1.1C++33326.6h4B+7.8B
GD-22S 3,3623,3299233.607A1.1629.238%A27.666%B+62.5B**N/A18453.3h9.3B*31.6B*
NC6 Gauss SAW 2,8132,7879033.086A++1.6827.108%A26.085%B+63.5A++N/A25343.9h8.5B++31.4B++
L100 Python HESH 2,9992,7165946.034M*41.2757.338%B**1.362%C99.1A++10.3B+32827.4h2.5B*4.3B**
NC05 Jackhammer AE 2,2772,2666313.591A++1.1748.413%C++14.078%C86.2B**N/A23426.3h3.9B++8B+
NCM1 Scattercannon 2,2422,2182797.95M+3.1946.185%B**16.546%B66.4A*N/A18733.4h5.5B11.9B*
AF-41 Hacksaw 2,1392,1222907.317A++2.5535.797%B+14.703%C++62.6A*N/A21633.9h4.7B*13B**
NC6S Gauss SAW S 2,0932,0806923.006A+1.7628.239%B*26.539%B+57.9B+N/A15335.9h9.6B+34B+
AF-41 Hacksaw 2,0342,0152906.948A++2.1838.585%B+15.583%C++59.4A*N/A19633.9h5.4B*13.9B**
SAS-R 2,0081,99216811.857M+7.0940.27%C*71.386%C**58.9B**N/A17633.8h2B+4.9B+
NCM1 Scattercannon 1,9891,9742886.854M++2.0933.317%C17.629%B+57.9M+N/A17234.1h4.5A13.6B++
Titan-150 HESH 2,2991,9637825.167A++20.4055.641%B**1.528%C68.6A++11.7B*22928.6h2.7B+4.8B*
C75 Viper 2,2101,9337226.847S22.0847.368%B**N/A76.7M11B*30425.2h8.2B*17.3B**
NS-15 Gallows 1,8591,8504703.936B+0.8326.712%C26.649%C--61.7C+N/A16130h11.1C+41.6C+
MGR-L1 Promise 1,8081,7883335.369M++0.6029.935%A29.083%B+80.5A+N/A25622.2h10.9B*36.3B*
Titan-150 HEAT 2,3681,76317410.132B**5.3757.911%A3.12%C++37.2A++12.8B**22247.4h4.2B+7.2B**
NCM2 Falcon 2,0661,7622507.048S2.2848.761%B**8.967%A++43.7S7.5A18040.3h6.3B**13B*
AF-8 RailJack 1,6931,6889817.224S12.4642.315%B*77.666%C**56.3MN/A17030h2.1B+4.9B+
NSX Naginata 1,5171,5043684.087M0.6826.676%B*26.862%C+65.7B**N/A21322.9h9.9B++37.2B++
Frag Grenade 1,4911,47311473N/A1,468.2447.526%C**N/A613.8B+7.5C+22112.4h2.9B*6.2B++
NS-15M AE 1,4281,4183444.122B**0.6425.838%C++28.632%C*55.2C++N/A15625.7h10.8B+41.9B
M12 Kobalt 1,3541,3171587.8S83.0420.905%B++19.514%C**77.5B+2.2C+22817h14.7B*70.3B++
NCM2 Falcon 1,5211,2962455.29S0.5351.145%B*6.25%B++32.6M**5.7C**13139.8h9B**17.6B**
L100 Python AP 2,0271,2947816.59M+11.8359.748%B+2.318%C44.6A25.3A32329h4.8B++8B*
L100 Python HEAT 1,4941,2344030.85S26.0959.725%B**3.809%B++73.5M++15.5B*38916.8h3.8B*6.4B**
Blitz GD-10 1,2401,2333693.341M1.4227.976%B++25.466%A++63.2A++N/A23419.5h10.3B**37B*
MGR-S1 Gladius 1,2431,2272175.654M+0.8931.699%B**27.302%B++86.4A++1.1A28614.2h7B**21.9B*
Carnage AR 1,2311,2113713.264A+1.5027.885%B++21.387%C++48.2B*N/A14725.1h11.6B++41.7B++
NS-30B Vandal 1,2181,21011011S6.2440.434%B*39.256%B**74.7B**N/A19916.2h4.7B+11.7B++
AF-57 Piston 1,1931,1883513.385A*1.3848.887%B*15.236%B+81.4A*N/A23514.6h3.8B++7.7B+
Warden 1,2141,1842374.996S0.2335.043%A24.24%C+49.7A++1.3B*16023.8h6.3B**17.9B**
NS-11A "Heatwave" 1,1991,1822704.378A++0.3930.104%B+29.526%B+59.1B++N/A16020h11.8B++39.3B++
NC9 A-Tross 1,1921,1813343.536A*1.2325.941%C++24.979%C++55.2B**N/A15121.4h8.8B+33.9B+
NC08 Mag-Scatter 1,1881,1795422.175B+2.5953.641%C++15.182%C+55.4B**N/A16021.3h3.1B**5.8B++
GR-22 1,1901,1783223.658A++1.1126.219%B+20.628%C*59.5A+N/A18819.8h10.7B**40.7B++
NC05 Jackhammer 1,1831,1755232.247B*2.5248.172%B+15.83%C**76.8A+N/A23315.3h4.1B++8.5B+
NS-30 Vandal 1,1841,1742195.361A*0.6035.406%B+35.69%B**62.1B**N/A16418.9h4.7B*13.2B++
AF-4 Cyclone 1,1801,1744702.498B**2.2727.29%B+20.273%C**58.1B**N/A21220.2h8.6B*31.4B++
MGR-M1 Bishop 1,1811,1711438.189M**3.4240.153%B**33.39%B68.1A++N/A17517.2h5.1B*12.6B*
EM1 1,1731,1703143.726M+1.0426.168%B*30.855%A+71.3A+N/A23216.4h9.7B+37.2B++
NC1 Gauss Rifle 1,1811,1684602.539A2.2325.473%B+22.089%C*49.7A++N/A20923.5h9.2A36.1B*
GD-7F 1,1771,1653213.629M+1.1426.857%B+23.949%B++46.8B**N/A16924.9h9.5B**35.3B++
NS-357 Underboss 1,1721,1623213.62M+1.1439.572%B+19.105%C74.5AN/A21615.6h3.6B++9.2B++
AF-19 Mercenary 1,1751,1624342.677A**2.0927.578%B**22.978%B35.4B**N/A19732.8h9.3B**33.6B*
GD-66 Claw 1,1641,1613593.234A+1.5367.129%B++13.006%C65.6B**N/A18417.7h2.5C++3.7B+
AF-6 Shadow 1,1771,1601249.355S4.5938.917%B*35.776%B**62.7B**N/A16418.5h4.6B*11.8B*
NC14 Bolt Driver 1,1631,1601179.915S5.1540.939%B*82.328%B*56.6A*N/A21020.5h1.9B**4.7B*
LA80 1,1661,1607515.467S10.7038.498%C79.569%C*58.9B**N/A14419.7h1.8B++4.7B+
EM4 Longshot 1,1651,1591289.055A*4.2939.388%C+80.673%C**46.4B**N/A13725h1.8B++4.5B+
NS-11CP 1,1681,1584662.485B+2.2825.116%D22.021%C+33.7C--N/A9534.4h10.7B42.5C++
NS-44 Commissioner AE 1,1621,1585792B++2.7637.971%C18.653%D50.6C+N/A13522.9h3.2B8.5C*
AF-4A Bandit 1,1631,1564762.429B**2.3424.751%C+24.048%C**36.6C++N/A11531.6h9.1B++36.7B+
MKV Suppressed 1,1621,1552784.155M**0.6129.015%B++29.091%A+62.1A+N/A17618.6h10.7B++36.8B+
Reaper DMR 1,1671,1532524.575B**0.1927.133%B26.193%C**57.7B**N/A17820h8.3B*30.4B++
NS Decimator-B 1,3511,0912304.743M+0.0267.856%B+3.666%B++45.8C+10.9D21023.8h3.8C**5.5B+
NS "Heatwave" Decimator 1,2801,0092094.828A*0.0670.712%B**1.883%C++51.2B13.8D23919.7h3.8C**5.4B+
NSX Yumi 1,0249761955.005M+0.2431.114%B*12.193%D**46.9B+2.3C**12220.8h8.4A26.9B**
NS Decimator 1,2259363023.099A**1.6766.449%B++3.846%B**45.2B++14C+32220.7h4.3B+6.5B+
NS-44 Commissioner 8508472823.004A*1.7646.506%A19.717%C103.3M+N/A3498.2h3.1B*6.7B*
Shrike 1,2238403432.449M++2.3266.146%B**3.095%C++47.2A*21.5A38817.8h5.1B*7.7B**
LA3 Desperado 6956932662.605A*2.1631.356%B+21.789%B66A+N/A20710.5h7.3B*23.3B++
LA39 Bruiser 6986881813.801A*0.9668.507%B++16.715%B+69.5A1A+2419.9h2.1B++3.1B+
C-4 1,0556861933.554A++1.2142.52%M++N/A54.4D29.3C+54912.6h1.6C+3.8B*
M30 Mustang AH 6726471155.626C++0.8650.283%D1.236%C+44.6C+1.7D--15814.5h8.5C*16.9C++
AF-18 Stalker 568565826.89S2.1327.677%C+32.566%A++58.2AN/A1789.7h10B**36.2B+
Razor GD-23 5735641583.57M++1.1929.472%B**22.34%B+40.9B**N/A17813.8h9.6B*32.6B++
Breaker Rocket Pods 5775362521.44A*16.6852.355%B+N/A116.5B+8.9D4854.6h10.9B*20.9B++
NC12 Sweeper 5285231673.132A++1.6352.036%B**12.62%C+69.7A*N/A2117.5h3.8B++7.3B*
Gauss Prime 5115061174.325A*0.4427.573%C*23.518%C+52.2B+N/A1539.7h10.8C++39C**
M12 Kobalt 455442855.25S50.4920.758%B++21.72%B++90.2B+2.7C+3724.9h14.7B++70.7B+
Hawk GD-68 6644261532.784M*1.9869.24%B**3.991%B++27.8B**15.6B++24815.3h6.7B++9.7B*
NS-7 PDW 4094071552.626A++2.1425.143%C++21.622%B++50.9AN/A2048h11.9B++47.4B+
NC4 Mag-Shot 4094062751.476B**3.294.943%T-16.503%C-11.8DN/A4934.5h6.5B++132F*
NSX Tengu 380376953.958M0.8138.056%C*19.947%C+59.7B**N/A1876.3h10B*26.2B+
Gauss Rifle Burst 378370754.933A++0.1731.107%B++34.595%B*52.9B+1.1A1587h10.8C**34.9B+
NSX Tomoe 356356596.034M++1.2727.478%C50%A44C**N/A1338.1h12.3B+44.8B
NS Baron G5AE 3463431422.415B**2.3544.538%C+15.743%C++39.4C+N/A1168.7h4.3C++9.7C+
Phoenix AE 6403413310.333S5.5761.14%B*N/A13.8C+12.1C+14524.8h13.4D-21.9C
NS Baron G5 340337863.919M**0.8554.18%B**14.837%C++59.1AN/A1815.7h4.6C++8.4C+
Tank Mine 445334408.35M++3.59115.085%SN/A54.8D--18.2D**5216.1h3.6F*3.2A++
Mauler S6 3323301362.426A2.3449.603%B**14.545%C+60A++N/A2855.5h4B*8B*
NCM3 Raven 5253241222.656A**2.1146.516%B*1.235%D--14.5B**9B**15122.3h26.7C*57.5B+
NCM3 Raven 4963011222.467A*2.3047.62%B**1.661%D-13.5A8.7A15022.3h30.6C+64.4B+
M40 Fury 3793001225M**20.2440.939%B++3%A44.8C+11.8B+2686.7h12.8C*31.2B+
NS-44L "Ravenous" Blackhand 298294903.267B**1.5046.05%C**40.136%C28C+N/A8210.5h3.5B+7.6B+
NSX Tanto 292289704.129M++0.6424.253%C29.412%B++33.2C++N/A1218.7h12B+49.7C*
Sticky Grenade 2732691269N/A264.2468.152%A++N/A1345B++20B*59040.2h1.9B2.8B+
Auraxium Slasher 2762649,9160.027C+4.7419.402%D-4.924%D0.3C--N/A1775.1h1.7B*8.7C++
NS-11A 260258922.804B**1.9626.12%B+20.93%C+46.9B*N/A2075.5h11.1B**42.3B++
AC-X11 253248803.1A*1.6626.914%B+26.21%B*28.2C++N/A1848.8h9.9C*36.7B
LA8 Rebel 247247614.049M**0.7233.066%B23.077%C*45.7B++N/A1435.4h5B*15.2B++
Bouncing Betty 241241386.342B*1.5845.438%C*N/A31.7F-N/A1327.6h2C+4.5C++
NS-11C 212209375.649S0.8833.824%A*23.445%B*77.4M1.1A*5152.7h12.1B++35.8B*
AF-4A Bandit AE 204199326.219M**1.4528.932%B22.111%C-56.9B+1.4A1633.5h9.2B+31.8B+
NS-61 Emissary 1901891111.703A3.0622.231%D-21.693%B*27.8C++N/A1306.8h11.9B+53.6C++
NS-44P Commissioner 189189424.5A**0.2637.949%C16.402%D--65.2BN/A2112.9h3.1B+8.1B
MAX Punch 1871821,8270.1C*4.6650.746%B+N/A0.7CN/A2244.9h1.9C++3.7B
C85 Canister-H 1851781017.8C*13.0446.161%C12.921%B+104.7C+4.1D-4961.7h8.7C--18.8D
M20 Basilisk 2151711412.214S7.4540.369%B11.696%A*21.6C++5.6C--1777.9h50.4B++124.9B**
NS-AM7 Archer 2241671690.988A3.7864.411%B*26.946%B**10.5B*3.6B+9515.9h16.9B26.2B+
M40 Fury 195164820.5A**15.7440.716%B+1.22%D58.6C*11.1C+3582.8h13.5C+33B
Enforcer ML85 280159217.571B++2.8156.178%A++3.145%B++28.9B++22B*14305.5h19.2D**34.3C+
NSX Daimyo 144144178.471A+3.7145.249%B+93.056%C35.1C--N/A1124.1h2.6C+5.8C**
AF-23 Grinder 143141344.147B++0.6241.554%B*12.766%D52.2A+N/A2292.7h4.8B**11.5B**
AF-4AE Cyclone 138136363.778A*0.9930.094%C*26.471%C*48.6C+N/A1982.8h9C**29.8B
Anti-Vehicle Grenade 1631291129N/A124.2445.78%DN/A258D68C20120.5h5.6C++12.1C++
E540 Halberd 193129149.214C**4.4550.655%B*4.651%B++51.6A*25.6A*25802.5h5.7C++11.2B+
Rocklet Rifle 220121671.806A*2.9654.366%C*3.306%M**21.2C--17.4D3425.7h49.3D90.8C
Skyguard 205121913.444S8.6834.264%B*1.653%C19.5B++13.5B**2376.2h96.8B++282.5B*
AF-23 Grinder 117117343.441B+1.3231.342%D15.385%C43.3B++N/A2212.7h4.4A13.9B++
NSX Masamune 192117402.925M+1.8457.035%C+1.709%C45B**28.8A2532.6h9B+15.9B+
Impetus 101100156.667M*1.9029.42%D33%B+50B+N/A2442h4.1B++13.8C*
M60-G Bulldog 10799424.75S19.9950.6%A++1.01%D*52.1A+4.2C-2471.9h5.1B*10.1B**
GD Guardian 9999244.125A0.6430.208%D-30.303%C++36.7CN/A992.7h8.2D27.3D
Auraxium Mag-Cutter 97896,7280.013C-4.7523.044%C-5.618%C+0.2DN/A0590.1h1.8B+7.8C**
NSX-P Tanto 8989194.684S0.0826.771%C**26.966%C**80.9MN/A4441.1h9A33.8B*
MANA Anti-Personnel Turret 8888214.19N/A0.5722.983%UN/A880UN/A4186300.1h20.8T*90.7T*
M20 Basilisk 10085517S12.2437.583%C+12.941%M32.7B**5.8D2862.6h39.7B+105.7B**
The Slasher 8484471.787U2.9845.657%B*45.238%M**10.9AN/A257.7h2.4C+5.3B
NS-10 Burster 13874292.552M2.2137.427%A2.703%D-8.3A7.2A*1208.9h119.8B*320.1B**
AF-18 Stalker AE 6868164.25A0.5130.809%C+38.235%A42.5CN/A1141.6h12.3C+39.8C+
AF-22 Crow 71458173.412S1.3585.805%A*1.724%C--16.1C+182.2S5203.6h16.4F--19.1D*
Vortek Rotary 11156531.057C+3.7124.347%D*N/A6.9D6.8C--1178.1h88.2C+362.3C
MANA Anti-Vehicle Turret 22153510.6M++5.8470.83%A*3.774%D530D-1680B**2912270.1h14.3T-20.2B*
G30 Walker 845368.833M++4.0735.908%B**5.66%B++12.9C7.6C1784.1h225.7C+628.5B+
Spear Anti-Vehicle Phalanx Turret 8750150S45.2450.746%B*N/A45.5B+33.6A13211.1h8.2C*16.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2418,78012.6h
Restoration Kit4077,12231.2h
Nano-Armor Kit2533,0961.8h
Medical Kit1,61718,493124h
Spawn Beacon91,2143.4h
Anti-Vehicle MANA Turret13480.4h
AE Nano-Armor Kit220637,35535.9h
AE Medical Applicator184252,52914.7h
Spitfire Auto-Turret36720.9h
Deconstruction Tool01,1280.1h
Nanite Revive Grenade02,4740.7h
Recon Detection Device263,2815.4h
Ammunition Package294,3341.9h
Anti-Infantry MANA Turret32910.5h
Medical Applicator32,1350.3h
WLT-Howler Mining Laser12,5921.6h
Nano-Repair Grenade04280.1h
NS-45 Pilot01170.1h
Hardlight Barrier21840.3h
Shield Recharging Field161,3770.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.23s
Server spent 1.70s on queries, 1.47s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.