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mattiavelli (3) 3
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Deputy Director Space babafengEU[KTCT] babafengEU
NC BR 91

KDR: 4.78

Score: 70.6m

Last Seen: Feb 12th, 2019 3:52 PM
- OFFLINE - 40.3 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Cobalt
Level Progress (to 92): 20%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC6A GODSAW Titan-150 AP AF-34 Mattock AF-34 Mattock LA1 Anchor The Moonshot EM6 NC05-P Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,557,844 MLG Score: 2844
Fun Score: N/A
Cheeseburgers Flipped: 2000TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.074%25.971%7295796867,5534.203150.579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.825%1.367A0.812B++-1.434D**HEAD ++ (~11.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.582B+8.80.385C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.33%0.845%388210231,1835471492.15876789%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.732%1.463A+-0.697D-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.884B*9.60.819B++9.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.362%1.982%27018101718,4691228657215.0277281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%1.02B**-0.406C--0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++4.70.622B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.947%13.955%3431110143,1109194893.38411635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.64%-0.669D2.425A**0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.417B200.493B+49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.624%78.16%3437101811,1721548477.21705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.223%0.99B*0.722B++-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.538B+1.90.403B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.981%14.491%343510203,9751291263.07663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.819%1.128B**-0.008C+-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.571B+3.10.358C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.6m336.9%494 (29.6k)419 (25.1k)4.78204150,18031,4055.3749791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10251383425.095%21.923%55005:2361

8% Combat Medic25% Engineer35% Heavy Assault17% Infiltrator6% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 10:44 AMApr 7th, 2016 4:50 PMMar 13th, 2019 12:54 AM (7d) (PST)Feb 12th, 2019 11:58 AM (36d) (PST)Feb 12th, 2019 11:52 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9092067030.8920.1860.1953.2640.0772844

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,53512,33642,199531112196525,156

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2807.1h/117d 18,621 32,924 49,985 549.7k 3,837 10,535 12,997 153.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C**
Kills:9,453
Deaths:2,440
KDR:3.874
Accuracy:30.378% C**
HSR:25.717% C+
LA1 Anchor
B*
Kills:4,327
Deaths:1,320
KDR:3.278
Accuracy:29.159% B*
HSR:24.590% C+
EM6
B*
Kills:3,740
Deaths:1,297
KDR:2.884
Accuracy:26.216% B*
HSR:26.016% B+
NC05-P Jackhammer
C++
Kills:3,684
Deaths:872
KDR:4.225
Accuracy:51.944% C++
HSR:14.251% D
GD-22S
B**
Kills:3,390
Deaths:933
KDR:3.633
Accuracy:29.215% B**
HSR:27.670% B+
NC6 Gauss SAW
A
Kills:2,799
Deaths:905
KDR:3.093
Accuracy:27.142% A
HSR:26.152% B+
NC05 Jackhammer AE
C++
Kills:2,266
Deaths:631
KDR:3.591
Accuracy:48.413% C++
HSR:14.078% C-
NC6S Gauss SAW S
B*
Kills:2,087
Deaths:692
KDR:3.016
Accuracy:28.229% B*
HSR:26.450% B+
MGR-L1 Promise
B**
Kills:1,936
Deaths:372
KDR:5.204
Accuracy:29.407% B**
HSR:29.029% B+
NS-15 Gallows
C
Kills:1,850
Deaths:470
KDR:3.936
Accuracy:26.712% C
HSR:26.649% D
NSX Naginata
B*
Kills:1,504
Deaths:368
KDR:4.087
Accuracy:26.676% B*
HSR:26.862% C+
NS-15M AE
C++
Kills:1,424
Deaths:348
KDR:4.092
Accuracy:25.830% C++
HSR:28.652% C++
NC05 Jackhammer
B+
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:48.172% B+
HSR:15.830% C**
EM1
A+
Kills:1,170
Deaths:314
KDR:3.726
Accuracy:26.168% B*
HSR:30.855% A+
Kills:40,805
Deaths (as Heavy Assault):11,485
Deaths (to Heavy Assaults):8,985
KDR:3.5529
Kill Difference:29,320
Playtime:975.373 hours
Usage:35%
Score:22.041m
Score/min:377
Accuracy (listed only):32.404%
HSR (listed only):24.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A+
Kills:1,247
Deaths:371
KDR:3.361
Accuracy:27.945% B++
HSR:25.261% A+
MGR-S1 Gladius
B*
Kills:1,227
Deaths:217
KDR:5.654
Accuracy:31.699% B*
HSR:27.302% B*
AF-57 Piston
B*
Kills:1,220
Deaths:359
KDR:3.398
Accuracy:48.970% B*
HSR:15.246% B+
AF-4 Cyclone
B+
Kills:1,174
Deaths:470
KDR:2.498
Accuracy:27.290% B+
HSR:20.273% C*
GD-7F
B++
Kills:1,165
Deaths:321
KDR:3.629
Accuracy:26.857% B+
HSR:23.949% B++
AF-19 Mercenary
B**
Kills:1,162
Deaths:434
KDR:2.677
Accuracy:27.578% B**
HSR:22.978% C**
GD-66 Claw
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:67.129% B++
HSR:13.006% C
NS-11CP
C+
Kills:1,158
Deaths:466
KDR:2.485
Accuracy:25.116% D
HSR:22.021% C+
AF-4A Bandit
C*
Kills:1,156
Deaths:476
KDR:2.429
Accuracy:24.751% C+
HSR:24.048% C*
MKV Suppressed
A++
Kills:1,155
Deaths:278
KDR:4.155
Accuracy:29.015% B++
HSR:29.091% A++
LA39 Bruiser
B++
Kills:721
Deaths:187
KDR:3.856
Accuracy:68.287% B++
HSR:16.921% B+
Razor GD-23
B**
Kills:587
Deaths:162
KDR:3.623
Accuracy:29.402% B**
HSR:22.147% C**
NC12 Sweeper
B**
Kills:543
Deaths:173
KDR:3.139
Accuracy:52.241% B**
HSR:12.707% C+
NS-7 PDW
B++
Kills:407
Deaths:155
KDR:2.626
Accuracy:25.143% C++
HSR:21.622% B++
NS-11C
A++
Kills:404
Deaths:70
KDR:5.771
Accuracy:32.559% A++
HSR:23.762% B*
NSX Tengu
C*
Kills:376
Deaths:95
KDR:3.958
Accuracy:38.056% C*
HSR:19.947% C+
NS Baron G5
B**
Kills:359
Deaths:92
KDR:3.902
Accuracy:53.634% B**
HSR:14.763% C++
NS Baron G5AE
C++
Kills:343
Deaths:142
KDR:2.415
Accuracy:44.538% C
HSR:15.743% C++
Mauler S6
B**
Kills:330
Deaths:136
KDR:2.426
Accuracy:49.603% B**
HSR:14.545% C+
NSX Tanto
B++
Kills:289
Deaths:70
KDR:4.129
Accuracy:24.253% C
HSR:29.412% B++
AC-X11
B++
Kills:248
Deaths:80
KDR:3.100
Accuracy:26.914% B+
HSR:26.210% B++
AF-4A Bandit AE
B
Kills:199
Deaths:32
KDR:6.219
Accuracy:28.932% B
HSR:22.111% C--
AF-4AE Cyclone
C*
Kills:168
Deaths:47
KDR:3.574
Accuracy:30.027% C++
HSR:26.786% C*
NSX-P Tanto
C**
Kills:89
Deaths:19
KDR:4.684
Accuracy:26.771% C*
HSR:26.966% C**
Kills:16,888
Deaths (as Light Assault):5,211
Deaths (to Light Assaults):4,991
KDR:3.24084
Kill Difference:11,677
Playtime:178.924 hours
Usage:6%
Score:3.506m
Score/min:327
Accuracy (listed only):36.113%
HSR (listed only):21.534%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:1,220
Deaths:359
KDR:3.398
Accuracy:48.970% B*
HSR:15.246% B+
Warden
A
Kills:1,184
Deaths:237
KDR:4.996
Accuracy:35.043% A
HSR:24.240% C+
MGR-M1 Bishop
B**
Kills:1,183
Deaths:145
KDR:8.159
Accuracy:39.976% B**
HSR:33.305% B+
GD-7F
B++
Kills:1,165
Deaths:321
KDR:3.629
Accuracy:26.857% B+
HSR:23.949% B++
AF-19 Mercenary
B**
Kills:1,162
Deaths:434
KDR:2.677
Accuracy:27.578% B**
HSR:22.978% C**
GD-66 Claw
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:67.129% B++
HSR:13.006% C
NS-11CP
C+
Kills:1,158
Deaths:466
KDR:2.485
Accuracy:25.116% D
HSR:22.021% C+
AF-4A Bandit
C*
Kills:1,156
Deaths:476
KDR:2.429
Accuracy:24.751% C+
HSR:24.048% C*
LA39 Bruiser
B++
Kills:721
Deaths:187
KDR:3.856
Accuracy:68.287% B++
HSR:16.921% B+
Razor GD-23
B**
Kills:587
Deaths:162
KDR:3.623
Accuracy:29.402% B**
HSR:22.147% C**
NC12 Sweeper
B**
Kills:543
Deaths:173
KDR:3.139
Accuracy:52.241% B**
HSR:12.707% C+
NS-11C
A++
Kills:404
Deaths:70
KDR:5.771
Accuracy:32.559% A++
HSR:23.762% B*
NS Baron G5
B**
Kills:359
Deaths:92
KDR:3.902
Accuracy:53.634% B**
HSR:14.763% C++
NS Baron G5AE
C++
Kills:343
Deaths:142
KDR:2.415
Accuracy:44.538% C
HSR:15.743% C++
Mauler S6
B**
Kills:330
Deaths:136
KDR:2.426
Accuracy:49.603% B**
HSR:14.545% C+
NSX Tanto
B++
Kills:289
Deaths:70
KDR:4.129
Accuracy:24.253% C
HSR:29.412% B++
AC-X11
B++
Kills:248
Deaths:80
KDR:3.100
Accuracy:26.914% B+
HSR:26.210% B++
AF-4A Bandit AE
B
Kills:199
Deaths:32
KDR:6.219
Accuracy:28.932% B
HSR:22.111% C--
GD Guardian
C++
Kills:99
Deaths:24
KDR:4.125
Accuracy:30.208% D-
HSR:30.303% C++
NSX-P Tanto
C**
Kills:89
Deaths:19
KDR:4.684
Accuracy:26.771% C*
HSR:26.966% C**
Kills:13,600
Deaths (as Engineer):3,984
Deaths (to Engineers):5,020
KDR:3.41365
Kill Difference:9,616
Playtime:690.588 hours
Usage:25%
Score:20.567m
Score/min:496
Accuracy (listed only):38.138%
HSR (listed only):21.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C*
Kills:3,797
Deaths:150
KDR:25.313
Accuracy:44.035% C*
HSR:78.904% C+
SAS-R
C**
Kills:2,060
Deaths:171
KDR:12.047
Accuracy:40.425% C*
HSR:71.651% C**
AF-8 RailJack
B*
Kills:1,692
Deaths:98
KDR:17.265
Accuracy:42.201% B*
HSR:77.601% B
NS-30B Vandal
A+
Kills:1,274
Deaths:121
KDR:10.529
Accuracy:40.004% B++
HSR:38.854% A+
Blitz GD-10
A+
Kills:1,247
Deaths:371
KDR:3.361
Accuracy:27.945% B++
HSR:25.261% A+
MGR-S1 Gladius
B*
Kills:1,227
Deaths:217
KDR:5.654
Accuracy:31.699% B*
HSR:27.302% B*
NC08 Mag-Scatter
C++
Kills:1,179
Deaths:542
KDR:2.175
Accuracy:53.641% C++
HSR:15.182% C+
AF-4 Cyclone
B+
Kills:1,174
Deaths:470
KDR:2.498
Accuracy:27.290% B+
HSR:20.273% C*
NS-30 Vandal
B**
Kills:1,174
Deaths:219
KDR:5.361
Accuracy:35.406% B+
HSR:35.690% B**
NS-357 Underboss
B
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:39.572% B
HSR:19.105% C
NC14 Bolt Driver
B*
Kills:1,160
Deaths:117
KDR:9.915
Accuracy:40.939% B*
HSR:82.328% B*
AF-6 Shadow
B**
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:38.917% B++
HSR:35.776% B**
LA80
C++
Kills:1,160
Deaths:75
KDR:15.467
Accuracy:38.498% C
HSR:79.569% C++
EM4 Longshot
C**
Kills:1,159
Deaths:128
KDR:9.055
Accuracy:39.388% C+
HSR:80.673% C**
NS-44 Commissioner AE
C
Kills:1,158
Deaths:579
KDR:2
Accuracy:37.971% C
HSR:18.653% D-
MKV Suppressed
A++
Kills:1,155
Deaths:278
KDR:4.155
Accuracy:29.015% B++
HSR:29.091% A++
NS-44 Commissioner
A
Kills:919
Deaths:304
KDR:3.023
Accuracy:46.398% A
HSR:19.804% C
LA3 Desperado
B+
Kills:753
Deaths:283
KDR:2.661
Accuracy:31.872% B+
HSR:22.045% B+
AF-18 Stalker
A++
Kills:565
Deaths:82
KDR:6.890
Accuracy:27.677% C+
HSR:32.566% A++
NS-7 PDW
B++
Kills:407
Deaths:155
KDR:2.626
Accuracy:25.143% C++
HSR:21.622% B++
NC4 Mag-Shot
C-
Kills:406
Deaths:276
KDR:1.471
Accuracy:4.943% T-
HSR:16.503% C-
NSX Tengu
C*
Kills:376
Deaths:95
KDR:3.958
Accuracy:38.056% C*
HSR:19.947% C+
NSX Tomoe
A
Kills:356
Deaths:59
KDR:6.034
Accuracy:27.478% C
HSR:50% A
NS-44L "Ravenous" Blackhand
C*
Kills:294
Deaths:90
KDR:3.267
Accuracy:46.050% C*
HSR:40.136% C
LA8 Rebel
C**
Kills:247
Deaths:61
KDR:4.049
Accuracy:33.066% C**
HSR:23.077% C*
NS-61 Emissary
B*
Kills:189
Deaths:111
KDR:1.703
Accuracy:22.231% D-
HSR:21.693% B*
NS-44P Commissioner
C
Kills:189
Deaths:42
KDR:4.500
Accuracy:37.949% C
HSR:16.402% D--
NS-AM7 Archer
B**
Kills:175
Deaths:172
KDR:1.017
Accuracy:63.902% B++
HSR:26.286% B**
AF-4AE Cyclone
C*
Kills:168
Deaths:47
KDR:3.574
Accuracy:30.027% C++
HSR:26.786% C*
NSX Daimyo
B+
Kills:144
Deaths:17
KDR:8.471
Accuracy:45.249% B+
HSR:93.056% C
Impetus
B+
Kills:100
Deaths:15
KDR:6.667
Accuracy:29.420% D
HSR:33% B+
AF-18 Stalker AE
A
Kills:68
Deaths:16
KDR:4.250
Accuracy:30.809% C+
HSR:38.235% A
Kills:28,294
Deaths (as Infiltrator):5,806
Deaths (to Infiltrators):4,779
KDR:4.87323
Kill Difference:22,488
Playtime:476.382 hours
Usage:17%
Score:9.909m
Score/min:347
Accuracy (listed only):35.851%
HSR (listed only):38.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A+
Kills:1,247
Deaths:371
KDR:3.361
Accuracy:27.945% B++
HSR:25.261% A+
MGR-S1 Gladius
B*
Kills:1,227
Deaths:217
KDR:5.654
Accuracy:31.699% B*
HSR:27.302% B*
AF-57 Piston
B*
Kills:1,220
Deaths:359
KDR:3.398
Accuracy:48.970% B*
HSR:15.246% B+
Carnage AR
B++
Kills:1,213
Deaths:371
KDR:3.270
Accuracy:27.894% B++
HSR:21.352% C++
NS-11A "Heatwave"
B+
Kills:1,207
Deaths:272
KDR:4.438
Accuracy:30.118% B+
HSR:29.080% B+
NC9 A-Tross
C++
Kills:1,181
Deaths:334
KDR:3.536
Accuracy:25.941% C++
HSR:24.979% C++
GR-22
B
Kills:1,178
Deaths:322
KDR:3.658
Accuracy:26.219% B
HSR:20.628% C++
AF-4 Cyclone
B+
Kills:1,174
Deaths:470
KDR:2.498
Accuracy:27.290% B+
HSR:20.273% C*
NC1 Gauss Rifle
B+
Kills:1,168
Deaths:460
KDR:2.539
Accuracy:25.473% B+
HSR:22.089% C*
GD-66 Claw
B++
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:67.129% B++
HSR:13.006% C
MKV Suppressed
A++
Kills:1,155
Deaths:278
KDR:4.155
Accuracy:29.015% B++
HSR:29.091% A++
Reaper DMR
C**
Kills:1,153
Deaths:252
KDR:4.575
Accuracy:27.133% C**
HSR:26.193% C*
NSX Yumi
B**
Kills:1,149
Deaths:245
KDR:4.690
Accuracy:32.619% B**
HSR:11.314% F
LA39 Bruiser
B++
Kills:721
Deaths:187
KDR:3.856
Accuracy:68.287% B++
HSR:16.921% B+
NC12 Sweeper
B**
Kills:543
Deaths:173
KDR:3.139
Accuracy:52.241% B**
HSR:12.707% C+
Gauss Prime
C*
Kills:506
Deaths:118
KDR:4.288
Accuracy:27.597% C*
HSR:23.518% C++
NS-7 PDW
B++
Kills:407
Deaths:155
KDR:2.626
Accuracy:25.143% C++
HSR:21.622% B++
NSX Tengu
C*
Kills:376
Deaths:95
KDR:3.958
Accuracy:38.056% C*
HSR:19.947% C+
Gauss Rifle Burst
B**
Kills:370
Deaths:75
KDR:4.933
Accuracy:31.107% B++
HSR:34.595% B**
NS Baron G5
B**
Kills:359
Deaths:92
KDR:3.902
Accuracy:53.634% B**
HSR:14.763% C++
NS Baron G5AE
C++
Kills:343
Deaths:142
KDR:2.415
Accuracy:44.538% C
HSR:15.743% C++
Mauler S6
B**
Kills:330
Deaths:136
KDR:2.426
Accuracy:49.603% B**
HSR:14.545% C+
NS-11A
B
Kills:258
Deaths:92
KDR:2.804
Accuracy:26.120% B
HSR:20.930% C+
AF-4AE Cyclone
C*
Kills:168
Deaths:47
KDR:3.574
Accuracy:30.027% C++
HSR:26.786% C*
Kills:19,814
Deaths (as Combat Medic):5,622
Deaths (to Combat Medics):3,185
KDR:3.52437
Kill Difference:14,192
Playtime:236.535 hours
Usage:8%
Score:6.216m
Score/min:438
Accuracy (listed only):36.408%
HSR (listed only):21.162%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:5,863
Deaths:824
KDR:7.115
Accuracy:34.365% C++
HSR:15.623% C+
AF-34 Mattock
C*
Kills:5,568
Deaths:820
KDR:6.790
Accuracy:38.154% C*
HSR:16.703% C
NCM1 Scattercannon
B**
Kills:2,258
Deaths:281
KDR:8.036
Accuracy:46.346% B**
HSR:16.563% C**
AF-41 Hacksaw
B+
Kills:2,168
Deaths:290
KDR:7.476
Accuracy:35.904% B+
HSR:14.668% C++
AF-41 Hacksaw
B+
Kills:2,055
Deaths:290
KDR:7.086
Accuracy:38.688% B+
HSR:15.718% C++
NCM1 Scattercannon
B+
Kills:1,993
Deaths:290
KDR:6.872
Accuracy:33.331% C
HSR:17.562% B+
NCM2 Falcon
A++
Kills:1,775
Deaths:252
KDR:7.044
Accuracy:48.732% B**
HSR:8.901% A++
NCM2 Falcon
B**
Kills:1,307
Deaths:247
KDR:5.292
Accuracy:51.081% B**
HSR:6.274% B*
NCM3 Raven
B*
Kills:324
Deaths:122
KDR:2.656
Accuracy:46.516% B*
HSR:1.235% D--
NCM3 Raven
B**
Kills:301
Deaths:122
KDR:2.467
Accuracy:47.620% B**
HSR:1.661% D
AF-23 Grinder
B*
Kills:141
Deaths:34
KDR:4.147
Accuracy:41.554% B*
HSR:12.766% D
AF-23 Grinder
C
Kills:117
Deaths:34
KDR:3.441
Accuracy:31.342% D
HSR:15.385% C
NS-10 Burster
B**
Kills:75
Deaths:29
KDR:2.586
Accuracy:37.431% B**
HSR:2.667% D-
NS-20 "Heatwave" Gorgon
C*
Kills:63
Deaths:7
KDR:9
Accuracy:26.362% C+
HSR:25.397% C*
Kills:24,008
Deaths (as MAX Suit):1,821
Deaths (to MAX Suits):1,824
KDR:13.18396
Kill Difference:22,187
Playtime:250.454 hours
Usage:9%
Score:8.376m
Score/min:557
Accuracy (listed only):39.816%
HSR (listed only):12.223%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:647
V. Kills:25 N/A
Deaths:115
KDR:5.626
Accuracy:50.283% D
KPH:44.500 C+
VKPH:1.700 D--
Breaker Rocket Pods
B+
Kills:536
V. Kills:41 N/A
Deaths:25
KDR:21.440
Accuracy:52.355% B+
KPH:116.200 C**
VKPH:8.900 D
Vortek Rotary
C--
Kills:56
V. Kills:55 100%
Deaths:53
KDR:1.057
Accuracy:24.347% D*
KPH:6.800 D
VKPH:6.700 C--
Kills:1,239 (703 + 0)
Deaths:193
KDR:6.420
VKDR:0.627
Vehicle Kills:121
Kill Difference:1,046
Playtime:27.313 hours
Usage:1%
Score:0.330m
Score/min:201
Piloting Accuracy:24.347%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:2,830
V. Kills:296 N/A
Deaths:60
KDR:47.167
Accuracy:57.629% B**
KPH:99.600 A++
VKPH:10.400 B+
C75 Viper
M
Kills:1,933
V. Kills:277 N/A
Deaths:72
KDR:26.847
Accuracy:47.368% B**
KPH:76.600 M
VKPH:11 B*
L100 Python AP
A
Kills:1,302
V. Kills:736 177%
Deaths:79
KDR:16.481
Accuracy:59.832% B+
KPH:44.700 B**
VKPH:25.300 A
L100 Python HEAT
M+
Kills:1,234
V. Kills:260 473%
Deaths:40
KDR:30.850
Accuracy:59.725% B**
KPH:73.300 M+
VKPH:15.400 B*
Skyguard
A
Kills:121
V. Kills:84 142%
Deaths:9
KDR:13.444
Accuracy:34.264% B*
KPH:19.500 B++
VKPH:13.600 A
Kills:7,420 (7,420 + 0)
Deaths:260
KDR:28.538
VKDR:6.358
Vehicle Kills:1,653
Kill Difference:7,160
Playtime:105.844 hours
Usage:4%
Score:2.087m
Score/min:329
Driving Accuracy:34.264%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:7,322
V. Kills:3,978 184%
Deaths:430
KDR:17.028
Accuracy:58.613% B**
KPH:40.700 A++
VKPH:22.100 A++
Titan-150 HESH
A++
Kills:1,963
V. Kills:336 N/A
Deaths:78
KDR:25.167
Accuracy:55.641% B**
KPH:68.700 A++
VKPH:11.800 B*
Titan-150 HEAT
A++
Kills:1,764
V. Kills:605 291%
Deaths:174
KDR:10.138
Accuracy:57.852% A
KPH:37.200 A++
VKPH:12.700 B*
Enforcer ML85
B*
Kills:159
V. Kills:121 130%
Deaths:21
KDR:7.571
Accuracy:56.037% A++
KPH:28.700 B++
VKPH:21.800 B*
E540 Halberd
A*
Kills:130
V. Kills:64 200%
Deaths:14
KDR:9.286
Accuracy:50.652% B*
KPH:51.100 A*
VKPH:25.100 A*
Kills:11,338 (11,049 + 289)
Deaths:717
KDR:15.813
VKDR:7.119
Vehicle Kills:5,104
Kill Difference:10,621
Playtime:264.081 hours
Usage:9%
Score:5.225m
Score/min:330
Driving Accuracy:57.852%
Gunner Accuracy:50.652%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:178
V. Kills:7 N/A
Deaths:10
KDR:17.800
Accuracy:46.161% C
KPH:105.100 C+
VKPH:4.100 D-
Kills:178 (0 + 178)
Deaths:10
KDR:17.800
VKDR:0.700
Vehicle Kills:7
Kill Difference:168
Playtime:1.694 hours
Usage:0%
Score:0.051m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:46.161%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,324
V. Kills:38 N/A
Deaths:16
KDR:82.750
Accuracy:21.028% B++
KPH:77.500 B+
VKPH:2.200 C+
M12 Kobalt
B++
Kills:442
V. Kills:13 N/A
Deaths:8
KDR:55.250
Accuracy:20.758% B++
KPH:89.300 B+
VKPH:2.600 C+
M40 Fury
B+
Kills:300
V. Kills:79 375%
Deaths:12
KDR:25
Accuracy:40.917% B++
KPH:44.700 C+
VKPH:11.800 B+
M20 Basilisk
C**
Kills:174
V. Kills:45 378%
Deaths:15
KDR:11.600
Accuracy:40.288% C**
KPH:21.600 C++
VKPH:5.600 C--
M40 Fury
B+
Kills:165
V. Kills:31 N/A
Deaths:8
KDR:20.625
Accuracy:40.633% B+
KPH:59.500 C**
VKPH:11.200 C++
M60-G Bulldog
A++
Kills:99
V. Kills:8 N/A
Deaths:4
KDR:24.750
Accuracy:50.499% A++
KPH:50.800 A
VKPH:4.100 C-
M20 Basilisk
B**
Kills:86
V. Kills:16 N/A
Deaths:5
KDR:17.200
Accuracy:37.714% C+
KPH:32.800 B**
VKPH:6.100 D
G30 Walker
B**
Kills:53
V. Kills:31 166%
Deaths:6
KDR:8.833
Accuracy:35.908% B**
KPH:12.900 C
VKPH:7.500 C
Kills:2,643 (0 + 2,643)
Deaths:74
KDR:35.716
VKDR:3.527
Vehicle Kills:261
Kill Difference:2,569
Playtime:48.249 hours
Usage:2%
Score:0.718m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:35.908%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 9,5549,4532,4403.874B*0.9130.378%C**25.717%C+66.5C**N/A181142.2h8.8C++28.8B
Titan-150 AP 11,3007,32243017.028A++12.2558.613%B**2.008%C-40.7A++22.1A++308180h4B++6.9B**
AF-34 Mattock 5,9155,8638247.115A2.3334.365%C++15.623%C+56.3B*N/A154104.1h4.8B++13.8B+
AF-34 Mattock 5,6515,5688206.79A2.0138.154%C*16.703%C53.6B++N/A149103.9h5.5B++14.5B+
LA1 Anchor 4,3654,3271,3203.278B+1.5029.159%B*24.59%C+69.2B*N/A20062.5h8.9B++30.6B++
The Moonshot 3,8083,79715025.313S20.5344.035%C*78.904%C+70.1B++N/A18854.2h1.8C*4B
EM6 3,7723,7401,2972.884B*1.9026.216%B*26.016%B+61.7B*N/A16660.6h9.8B+37.4B+
NC05-P Jackhammer 3,7163,6848724.225B**0.5651.944%C++14.251%D129.7A++1.1C+34128.4h4B+7.8B
GD-22S 3,4243,3909333.633A1.1529.215%B**27.67%B+62.4B**N/A18454.3h9.3B*31.7B++
L100 Python HESH 3,1262,8306047.167M**42.3857.629%B**1.343%C99.6A++10.4B+33428.4h2.5B*4.3B**
NC6 Gauss SAW 2,8252,7999053.093A++1.6927.142%A26.152%B+63.5A++N/A25444.1h8.5B+31.4B++
NC05 Jackhammer AE 2,2772,2666313.591A++1.1948.413%C++14.078%C-86.2B*N/A23426.3h3.9B++8B+
NCM1 Scattercannon 2,2822,2582818.036A*3.2546.346%B**16.563%C**66.4A++N/A18934h5.5B11.9B*
AF-41 Hacksaw 2,1892,1682907.476A++2.6935.904%B+14.668%C++63.2A*N/A21834.3h4.7B*13.1B**
NC6S Gauss SAW S 2,1002,0876923.016A+1.7728.229%B*26.45%B+57.3B+N/A15236.4h9.6B+34.1B+
SAS-R 2,0762,06017112.047M**7.2640.425%C*71.651%C**59B*N/A17634.9h2B+4.9B+
AF-41 Hacksaw 2,0742,0552907.086A++2.3038.688%B+15.718%C++59.9A++N/A19734.3h5.4B*14B**
NCM1 Scattercannon 2,0091,9932906.872A**2.0933.331%C17.562%B+57.4MN/A17134.7h4.6A13.7B++
Titan-150 HESH 2,2991,9637825.167A+20.3855.641%B**1.528%C68.6A++11.7B*23028.6h2.7B++4.8B**
MGR-L1 Promise 1,9581,9363725.204M++0.4229.407%B**29.029%B+78.1AN/A24724.8h11B*37.4B*
C75 Viper 2,2101,9337226.847S22.0647.368%B**N/A76.7M11B*30525.2h8.2B**17.3B**
NS-15 Gallows 1,8591,8504703.936B+0.8526.712%C26.649%D61.7C+N/A16130h11.1C+41.6C+
NCM2 Falcon 2,0811,7752527.044S2.2648.732%B**8.901%A++43.8M**7.6A+17940.5h6.3B**13B*
Titan-150 HEAT 2,3691,76417410.138B**5.3657.852%A3.118%C++37.1A++12.7B*22247.5h4.2B++7.2B**
AF-8 RailJack 1,6971,6929817.265S12.4842.201%B*77.601%B56.2MN/A17030.1h2.1B+4.9B+
NSX Naginata 1,5171,5043684.087M0.7026.676%B*26.862%C+65.7B*N/A21322.9h9.9B++37.2B+
Frag Grenade 1,5031,48511485N/A1,480.2247.594%C**N/A618.8B++7.5C+22302.4h2.9B*6.2B++
NS-15M AE 1,4341,4243484.092B**0.6925.83%C++28.652%C++54.8C++N/A15626h10.9B+42B
M12 Kobalt 1,3621,3241682.75S77.9721.028%B++19.486%C*77.4B+2.2C+23017.1h14.8B*70.4B++
NCM2 Falcon 1,5361,3072475.291S0.5151.081%B**6.274%B*32.6M**5.7B+13240.1h9B**17.6B*
L100 Python AP 2,0381,3027916.481M11.7059.832%B+2.304%C44.7B**25.3A32629.1h4.8B++8B*
NS-30B Vandal 1,2831,27412110.529S5.7540.004%B++38.854%A+74.1B++N/A19517.2h4.8B+11.9B++
Blitz GD-10 1,2541,2473713.361A*1.4227.945%B++25.261%A+63.3A++N/A23519.7h10.4B**37.1B++
L100 Python HEAT 1,4941,2344030.85M**26.0759.725%B**3.809%B*73.5M++15.5B**39116.8h3.8B**6.4A
MGR-S1 Gladius 1,2431,2272175.654M+0.8731.699%B*27.302%B*86.4A++1.1A28814.2h7B**21.9B++
AF-57 Piston 1,2261,2203593.398A*1.3848.97%B*15.246%B+81.9A*N/A23614.9h3.8B+7.7B+
Carnage AR 1,2331,2133713.27A+1.5127.894%B++21.352%C++48.1B*N/A14825.2h11.6B++41.7B++
NS-11A "Heatwave" 1,2251,2072724.438A++0.3430.118%B+29.08%B+58.9B++N/A16020.5h11.8B++39.3B+
Warden 1,2141,1842374.996M**0.2135.043%A24.24%C+49.7A++1.3A++16023.8h6.3B**17.9B**
MGR-M1 Bishop 1,1931,1831458.159M**3.3839.976%B**33.305%B+68A++N/A17617.4h5.1B*12.7B*
NC9 A-Tross 1,1921,1813343.536A*1.2525.941%C++24.979%C++55.2B**N/A15121.4h8.8B+33.9B+
NC08 Mag-Scatter 1,1881,1795422.175B+2.6153.641%C++15.182%C+55.4B**N/A16021.3h3.1B**5.8B++
GR-22 1,1901,1783223.658A++1.1226.219%B20.628%C++59.5AN/A18819.8h10.7B**40.7B++
NC05 Jackhammer 1,1831,1755232.247B**2.5448.172%B+15.83%C**76.8A+N/A23415.3h4.1B++8.5B+
AF-4 Cyclone 1,1801,1744702.498B**2.2827.29%B+20.273%C*58.1B**N/A21320.2h8.6B**31.4B+
NS-30 Vandal 1,1841,1742195.361A**0.5835.406%B+35.69%B**62.1B**N/A16418.9h4.7B*13.2B++
EM1 1,1731,1703143.726M1.0626.168%B*30.855%A+71.3A+N/A23216.4h9.7B+37.2B++
NC1 Gauss Rifle 1,1811,1684602.539A2.2425.473%B+22.089%C*49.7A++N/A21123.5h9.2A36.1B*
GD-7F 1,1771,1653213.629A*1.1526.857%B+23.949%B++46.8B*N/A17124.9h9.5B**35.3B++
AF-19 Mercenary 1,1751,1624342.677A**2.1127.578%B**22.978%C**35.4B**N/A19932.8h9.3B**33.6B++
NS-357 Underboss 1,1721,1623213.62M+1.1639.572%B19.105%C74.5AN/A21715.6h3.6B++9.2B+
GD-66 Claw 1,1641,1613593.234A++1.5567.129%B++13.006%C65.2B**N/A18417.8h2.5C++3.7B+
NC14 Bolt Driver 1,1631,1601179.915S5.1340.939%B*82.328%B*56.6A*N/A21120.5h1.9B**4.7B**
AF-6 Shadow 1,1771,1601249.355S4.5738.917%B++35.776%B**62.7B*N/A16518.5h4.6B*11.8B++
LA80 1,1661,1607515.467M**10.6838.498%C79.569%C++58.9B*N/A14419.7h1.8B++4.7B+
EM4 Longshot 1,1651,1591289.055A++4.2739.388%C+80.673%C**46.4B*N/A13725h1.8B++4.5B+
NS-44 Commissioner AE 1,1621,1585792B++2.7837.971%C18.653%D-50.6C+N/A13522.9h3.2B8.5C*
NS-11CP 1,1681,1584662.485B++2.3025.116%D22.021%C+33.7C--N/A9534.4h10.7B+42.5C++
AF-4A Bandit 1,1631,1564762.429B*2.3524.751%C+24.048%C*36.5C++N/A11531.7h9.1B++36.7B+
MKV Suppressed 1,1621,1552784.155M**0.6329.015%B++29.091%A++62.1A+N/A17618.6h10.7B++36.8B++
Reaper DMR 1,1671,1532524.575B**0.2127.133%C**26.193%C*57.7B**N/A17820h8.3B*30.4B++
NSX Yumi 1,2071,1492454.69A*0.0932.619%B**11.314%F48.9B+2.5M++13323.5h8.1A24.8B**
NS Decimator-B 1,3511,0912304.743M0.0467.856%B+3.666%B*45.8C+10.9D21023.8h3.8C*5.5B+
NS "Heatwave" Decimator 1,3471,0632184.876A++0.0970.854%B**1.976%C**50.9C**13.6D23920.9h3.9C*5.5B+
NS Decimator 1,2259363023.099A**1.6866.449%B++3.846%A45.2B++14C+32320.7h4.3B6.5B+
NS-44 Commissioner 9229193043.023A*1.7646.398%A19.804%C104.4M+N/A3548.8h3.2B++6.8B*
Shrike 1,2238403432.449M++2.3366.146%B**3.095%C++47.2A*21.5A39017.8h5.1B*7.7B**
LA3 Desperado 7557532832.661A*2.1231.872%B+22.045%B+67.8A+N/A20811.1h7.3B*23B++
LA39 Bruiser 7317211873.856M0.9368.287%B++16.921%B+69.3A1A+23810.4h2.1B++3.1B+
C-4 1,0787071993.553A+1.2342.423%M++N/A55.2C--29C+55712.8h1.6C+3.8B*
M30 Mustang AH 6726471155.626C++0.8450.283%D1.236%C+44.6C+1.7D--15814.5h8.5C*16.9C++
Razor GD-23 5965871623.623M++1.1629.402%B**22.147%C**41B**N/A17914.3h9.6B*32.8B++
AF-18 Stalker 568565826.89S2.1127.677%C+32.566%A++58.2AN/A1799.7h10B**36.2B+
NC12 Sweeper 5485431733.139A*1.6452.241%B**12.707%C+68.7A*N/A2067.9h3.9B+7.4B*
Breaker Rocket Pods 5775362521.44A*16.6652.355%B+N/A116.5B8.9D4884.6h10.9B*20.9B++
Gauss Prime 5115061184.288A*0.4927.597%C*23.518%C++52.2B+N/A1549.7h10.8C*39.1B
M12 Kobalt 455442855.25S50.4720.758%B++21.72%B++88.4B+2.6C+3725h14.7B++70.7B+
Hawk GD-68 6644261532.784M**2.0069.253%B**3.991%B*27.7A+15.5B**24815.4h6.8B++9.8B*
NS-7 PDW 4094071552.626A**2.1625.143%C++21.622%B++50.2B**N/A2048.1h11.9B*47.4B+
NC4 Mag-Shot 4094062761.471B**3.314.943%T-16.503%C-11.7DN/A4934.6h6.5B++132D*
NS-11C 414404705.771S0.9932.559%A++23.762%B*74.8A**1.9S3755.4h11.8B++36.2B*
NSX Tengu 380376953.958M0.8238.056%C*19.947%C+59.7B*N/A1876.3h10B*26.2B+
Gauss Rifle Burst 378370754.933A+0.1531.107%B++34.595%B**52.9B+1.1A1597h10.8C**34.9B+
NS Baron G5 363359923.902M**0.8853.634%B**14.763%C++57.9AN/A1846.2h4.5C*8.4C++
NSX Tomoe 356356596.034M++1.2527.478%C50%A44C*N/A1338.1h12.3B+44.8B
Phoenix AE 6523493310.576S5.7960.985%B**N/A13.9C++12.1C+14525.1h13.2D21.6C+
NS Baron G5AE 3463431422.415B**2.3744.538%C15.743%C++39.4C+N/A1168.7h4.3C++9.7C+
Tank Mine 449337408.425M++3.64116.224%SN/A55.2D--18.4D**5276.1h3.6F*3.1A++
Mauler S6 3323301362.426A2.3649.603%B**14.545%C+58.9A++N/A2845.6h4B*8B*
NCM3 Raven 5253241222.656M2.1346.516%B*1.235%D--14.5B**9B**15122.3h26.7C*57.5B+
Sticky Grenade 3123071307N/A302.2268.85%A++N/A1535A25A63490.2h1.8B+2.6B++
NCM3 Raven 4963011222.467A**2.3247.62%B**1.661%D13.5B**8.7A15022.3h30.6C+64.4B+
M40 Fury 3793001225M**20.2240.917%B++3%A+44.8C+11.8B+2676.7h12.8C*31.3B+
NS-44L "Ravenous" Blackhand 298294903.267B**1.5246.05%C*40.136%C27.7CN/A8110.6h3.5B+7.6B+
NSX Tanto 292289704.129M++0.6524.253%C29.412%B++33.2C++N/A1228.7h12B+49.7C*
Auraxium Slasher 29328110,3600.027C4.7620.093%D4.982%D0.3C--N/A1805.2h1.7B*8.4C*
NS-11A 260258922.804B**1.9826.12%B20.93%C+46.9B*N/A2085.5h11.1B**42.3B++
AC-X11 253248803.1A*1.6826.914%B+26.21%B++28.2C++N/A1868.8h9.9C**36.7B
LA8 Rebel 247247614.049M**0.7333.066%C**23.077%C*45.7B*N/A1435.4h5B*15.2B++
Bouncing Betty 244244396.256B*1.4745.556%C*N/A32.1F-N/A1327.6h2C+4.4C*
AF-4A Bandit AE 204199326.219M++1.4428.932%B22.111%C--56.9B+1.4A1673.5h9.2B+31.8B+
NS-61 Emissary 1901891111.703A3.0822.231%D-21.693%B*27.8C++N/A1306.8h11.9B+53.6C++
NS-44P Commissioner 189189424.5M+0.2837.949%C16.402%D--65.2C**N/A2112.9h3.1B+8.1B
MAX Punch 1871821,8430.099C*4.6850.746%B+N/A0.7CN/A2247.8h1.9C++3.7B
C85 Canister-H 1851781017.8C*13.0246.161%C12.921%B+104.7C+4.1D-4981.7h8.7C-18.8C--
NS-AM7 Archer 2351751721.017A+3.7763.902%B++26.286%B**10.7B*3.7B++9616.3h16.6B+26B+
M20 Basilisk 2191741511.6S6.8240.288%C**11.494%A*21.5C++5.6C--1798.1h50.2A124.5A
AF-4AE Cyclone 171168473.574A++1.2130.027%C++26.786%C*52.5C+N/A2023.2h8.7B+28.9B+
M40 Fury 196165820.625A**15.8440.633%B+1.212%D58.9C*11.1C+3582.8h13.4C++33B+
Enforcer ML85 280159217.571B++2.7956.037%A++3.145%B++28.9B++22B*14395.5h19.4F34.7C+
NSX Daimyo 144144178.471A+3.6945.249%B+93.056%C35.1DN/A1124.1h2.6C+5.8C**
AF-23 Grinder 143141344.147B++0.6441.554%B*12.766%D52.2A+N/A2312.7h4.8B**11.5B**
Rocklet Rifle 236131681.926A**2.8654.199%C*3.053%M*22.6C18.1C--3575.8h46.8D86.3C+
E540 Halberd 194130149.286C**4.5050.652%B*4.615%B*52A*25.6A*25882.5h5.7C++11.2B+
Anti-Vehicle Grenade 1641301130N/A125.2245.421%DN/A260C--68C19660.5h5.6C*12.4C++
Skyguard 205121913.444S8.6634.264%B*1.653%C19.5B++13.5B**2376.2h96.8B++282.5B*
NSX Masamune 192117402.925M++1.8657.035%C+1.709%C45B**28.8A2562.6h9B+15.9B+
AF-23 Grinder 117117343.441B+1.3431.342%D15.385%C43.3B++N/A2232.7h4.4A13.9B++
Impetus 101100156.667M*1.8829.42%D33%B+50B+N/A2442h4.1B++13.8C*
M60-G Bulldog 10799424.75S19.9750.499%A++1.01%D*52.1A4.2C-2481.9h5.1B*10.1B**
GD Guardian 9999244.125B**0.6630.208%D-30.303%C++36.7C-N/A1002.7h8.2D27.3D
NSX-P Tanto 8989194.684S0.1026.771%C*26.966%C**80.9MN/A4661.1h9A33.8B*
Auraxium Mag-Cutter 97896,7280.013C4.7723.044%C-5.618%C+0.2DN/A0590.2h1.8B+7.8C**
MANA Anti-Personnel Turret 8888214.19N/A0.5922.983%UN/A880UN/A4278300.1h20.8T*90.7T*
M20 Basilisk 10286517.2S12.4237.714%C+12.791%M33.1B**6.2D2912.6h40.1A+106.4A
The Slasher 8484471.787U3.0045.657%B*45.238%M**10.9AN/A257.7h2.4C+5.3B
NS-10 Burster 13975292.586M2.2037.431%B**2.667%D-8.4A+7.2A**1208.9h119.6B*319.5B**
AF-18 Stalker AE 6868164.25A0.5330.809%C+38.235%A42.5CN/A1141.6h12.3C+39.8C+
NS-20 "Heatwave" Gorgon 676379M4.2226.362%C+25.397%C*45C++2.9B**1061.4h21.3B++80.7B++
AF-22 Crow 71458173.412S1.3785.805%A*1.724%C--16.1C+182.2S5213.6h16.4F--19.1D*
Vortek Rotary 11156531.057C+3.7324.347%D*N/A6.8D6.7C--1168.2h88.2C+362.3C
MANA Anti-Vehicle Turret 22153510.6S5.8270.83%C*N/A530D*1680C--2935970.1h14.3T*20.2C**
G30 Walker 845368.833M+4.0535.908%B**5.66%B++12.9C7.6C1784.1h225.7C+628.5B+
Spear Anti-Vehicle Phalanx Turret 8951151S46.2250.862%B*N/A46.4B+34.5A13391.1h8.1C*15.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13480.4h
Motion Spotter2519,15212.9h
Medical Kit1,65518,884124.9h
Nano-Armor Kit2533,0961.8h
Nanite Revive Grenade02,4850.7h
Spawn Beacon91,2163.4h
Restoration Kit4107,14931.3h
AE Medical Applicator184253,53914.8h
AE Nano-Armor Kit225648,19236.4h
Spitfire Auto-Turret36720.9h
Deconstruction Tool01,1280.1h
Recon Detection Device263,4475.6h
Ammunition Package294,5402h
Anti-Infantry MANA Turret32910.5h
Medical Applicator32,1350.3h
WLT-Howler Mining Laser12,5921.6h
Nano-Repair Grenade04440.1h
NS-45 Pilot01170.1h
Hardlight Barrier22130.3h
Shield Recharging Field171,3950.6h

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