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Castellan babayRUS[WUVS] babayRUS
VS BR 61

KDR: 2.22

Score: 100.7m

Last Seen: Nov 26th, 2019 3:29 PM
- OFFLINE - 540.8 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Miller
Level Progress (to 62): 69%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Orion VS54 NS-15M AE Ghost Blueshift VM5 Blueshift VM5 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,728,431 MLG Score: 2181
Fun Score: N/A
Cheeseburgers Flipped: 2506TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.413%33.908%86231120178,1142.171220.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.399%0.814B++1.968A++-1.084D*HEAD ++ (~21.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.477B+9.90.309C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.295%1.099%222123018215011110.121172163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.754%1.48A+-0.445C---0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.823B++14.70.724B++13.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.747%2.61%894122872816724390.435147165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.77%1.717A++0.05C+-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++5.20.588B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.999%4.104%211912232,04715977751.28098264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.334%0.995B*-0.125C+0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.50.313C*38.80.035C+43.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.123%75.704%211312297,9563294192.41457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.204%0.808B++0.579B+0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.53B+1.90.41B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.203%17.364%211512274,6882197352.13285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.938%0.863B*0.455B+0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.549B+3.10.365C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.7m375.7%676 (40.6k)565 (33.9k)2.2187138,66262,4972.4085661 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12321176323.736%28.375%67302:5134

9% Combat Medic13% Engineer42% Heavy Assault11% Infiltrator14% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2014 2:03 PMDec 30th, 2017 3:11 PMNov 26th, 2019 9:42 PM (58d) (PST)Nov 26th, 2019 12:35 PM (58d) (PST)Nov 26th, 2019 11:29 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7083103980.7780.3510.2213.0880.0442181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,46418,58023,884472113185333,896

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2971.3h/123.8d 11,866 39,345 72,503 550.5k 6,806 10,369 7,870 126.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:23,062
Deaths:9,357
KDR:2.465
Accuracy:24.165% D
HSR:36.996% B++
Orion VS54
A++
Kills:9,019
Deaths:3,686
KDR:2.447
Accuracy:25.299% B*
HSR:38.774% A++
NS-15M AE
B**
Kills:8,836
Deaths:3,764
KDR:2.348
Accuracy:25.033% C+
HSR:37.234% B**
SVA-88
B++
Kills:1,523
Deaths:701
KDR:2.173
Accuracy:21.650% C-
HSR:30.860% B++
Flare VE6
A+
Kills:1,520
Deaths:753
KDR:2.019
Accuracy:22.502% C+
HSR:35.197% A+
NS-15MP
B+
Kills:1,319
Deaths:501
KDR:2.633
Accuracy:26.169% C
HSR:36.315% B+
Pulsar LSW
B*
Kills:1,303
Deaths:658
KDR:1.980
Accuracy:21.973% C
HSR:30.622% B*
NS-15M2
B+
Kills:1,274
Deaths:679
KDR:1.876
Accuracy:21.562% C--
HSR:29.827% B+
Ursa
B++
Kills:284
Deaths:159
KDR:1.786
Accuracy:17.266% D--
HSR:29.225% B++
VX29 Polaris
A+
Kills:208
Deaths:133
KDR:1.564
Accuracy:23.824% C+
HSR:34.135% A+
Kills:48,348
Deaths (as Heavy Assault):20,391
Deaths (to Heavy Assaults):20,717
KDR:2.37105
Kill Difference:27,957
Playtime:1,255.372 hours
Usage:42%
Score:42.801m
Score/min:568
Accuracy (listed only):22.944%
HSR (listed only):33.919%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:9,631
Deaths:4,314
KDR:2.233
Accuracy:28.559% B++
HSR:29.571% B**
Sirius SX12
A
Kills:2,108
Deaths:1,597
KDR:1.320
Accuracy:26.017% C**
HSR:26.660% A
Pandora VX25
B*
Kills:1,356
Deaths:951
KDR:1.426
Accuracy:42.749% C**
HSR:18.658% B*
Eridani SX5
B*
Kills:1,283
Deaths:932
KDR:1.377
Accuracy:26.640% C+
HSR:26.189% B*
Deimos VA29
B**
Kills:1,215
Deaths:639
KDR:1.901
Accuracy:72.690% B**
HSR:14.486% C
NS-11CP
B+
Kills:1,195
Deaths:559
KDR:2.138
Accuracy:28.646% C+
HSR:25.941% B+
NS-11CB
B**
Kills:1,186
Deaths:446
KDR:2.659
Accuracy:29.046% B*
HSR:29.089% B**
NS Baron G5AE
B*
Kills:1,184
Deaths:751
KDR:1.577
Accuracy:43.053% C
HSR:19.595% B*
Phobos VX86
B+
Kills:1,163
Deaths:906
KDR:1.284
Accuracy:64.337% B+
HSR:16.939% C++
VE-S Canis
B++
Kills:826
Deaths:287
KDR:2.878
Accuracy:29.576% B+
HSR:26.150% B++
Solstice SF
A
Kills:668
Deaths:1,152
KDR:0.580
Accuracy:25.190% C*
HSR:24.701% A
Nova
B**
Kills:663
Deaths:361
KDR:1.837
Accuracy:51.230% B+
HSR:20.664% B**
Solstice VE3
B*
Kills:569
Deaths:640
KDR:0.889
Accuracy:24.320% C**
HSR:24.253% B*
VX6-7
A
Kills:523
Deaths:385
KDR:1.358
Accuracy:24.156% C+
HSR:28.872% A
Thanatos VE70
A
Kills:291
Deaths:211
KDR:1.379
Accuracy:51.625% A
HSR:17.526% C**
NS-7 PDW
B**
Kills:205
Deaths:328
KDR:0.625
Accuracy:26.256% C**
HSR:24.390% B**
NS-11C
B**
Kills:60
Deaths:22
KDR:2.727
Accuracy:26.599% B+
HSR:25% B**
Kills:24,126
Deaths (as Light Assault):14,481
Deaths (to Light Assaults):11,310
KDR:1.66605
Kill Difference:9,645
Playtime:414.816 hours
Usage:14%
Score:10.499m
Score/min:422
Accuracy (listed only):36.511%
HSR (listed only):23.452%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:5,390
Deaths:2,863
KDR:1.883
Accuracy:26.316% B+
HSR:30.816% A
Sirius SX12
A
Kills:2,108
Deaths:1,597
KDR:1.320
Accuracy:26.017% C**
HSR:26.660% A
Pandora VX25
B*
Kills:1,356
Deaths:951
KDR:1.426
Accuracy:42.749% C**
HSR:18.658% B*
Eridani SX5
B*
Kills:1,283
Deaths:932
KDR:1.377
Accuracy:26.640% C+
HSR:26.189% B*
Equinox VE2 Burst
B**
Kills:1,282
Deaths:813
KDR:1.577
Accuracy:24.232% D
HSR:36.896% B**
Deimos VA29
B**
Kills:1,215
Deaths:639
KDR:1.901
Accuracy:72.690% B**
HSR:14.486% C
NS Baron G5AE
B*
Kills:1,184
Deaths:751
KDR:1.577
Accuracy:43.053% C
HSR:19.595% B*
Phobos VX86
B+
Kills:1,163
Deaths:906
KDR:1.284
Accuracy:64.337% B+
HSR:16.939% C++
VE-S Canis
B++
Kills:826
Deaths:287
KDR:2.878
Accuracy:29.576% B+
HSR:26.150% B++
Terminus VX-9
B**
Kills:782
Deaths:459
KDR:1.704
Accuracy:25.791% C+
HSR:36.317% B**
Nova
B**
Kills:663
Deaths:361
KDR:1.837
Accuracy:51.230% B+
HSR:20.664% B**
Thanatos VE70
A
Kills:291
Deaths:211
KDR:1.379
Accuracy:51.625% A
HSR:17.526% C**
NS-7 PDW
B**
Kills:205
Deaths:328
KDR:0.625
Accuracy:26.256% C**
HSR:24.390% B**
Equinox VE2
B**
Kills:136
Deaths:91
KDR:1.495
Accuracy:31.049% B**
HSR:22.794% B
CME
C++
Kills:92
Deaths:41
KDR:2.244
Accuracy:26.955% C++
HSR:16.304% D-
NS-11A
A
Kills:85
Deaths:70
KDR:1.214
Accuracy:31.050% A
HSR:28.235% B++
Pulsar VS1
A
Kills:80
Deaths:69
KDR:1.159
Accuracy:23.457% C+
HSR:30% A
Kills:18,141
Deaths (as Combat Medic):11,369
Deaths (to Combat Medics):7,224
KDR:1.59565
Kill Difference:6,772
Playtime:275.578 hours
Usage:9%
Score:10.735m
Score/min:649
Accuracy (listed only):36.648%
HSR (listed only):24.272%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:9,631
Deaths:4,314
KDR:2.233
Accuracy:28.559% B++
HSR:29.571% B**
Pandora VX25
B*
Kills:1,356
Deaths:951
KDR:1.426
Accuracy:42.749% C**
HSR:18.658% B*
Deimos VA29
B**
Kills:1,215
Deaths:639
KDR:1.901
Accuracy:72.690% B**
HSR:14.486% C
NS-11CP
B+
Kills:1,195
Deaths:559
KDR:2.138
Accuracy:28.646% C+
HSR:25.941% B+
NS-11CB
B**
Kills:1,186
Deaths:446
KDR:2.659
Accuracy:29.046% B*
HSR:29.089% B**
NS Baron G5AE
B*
Kills:1,184
Deaths:751
KDR:1.577
Accuracy:43.053% C
HSR:19.595% B*
Phobos VX86
B+
Kills:1,163
Deaths:906
KDR:1.284
Accuracy:64.337% B+
HSR:16.939% C++
Solstice SF
A
Kills:668
Deaths:1,152
KDR:0.580
Accuracy:25.190% C*
HSR:24.701% A
Nova
B**
Kills:663
Deaths:361
KDR:1.837
Accuracy:51.230% B+
HSR:20.664% B**
Solstice VE3
B*
Kills:569
Deaths:640
KDR:0.889
Accuracy:24.320% C**
HSR:24.253% B*
VX6-7
A
Kills:523
Deaths:385
KDR:1.358
Accuracy:24.156% C+
HSR:28.872% A
Thanatos VE70
A
Kills:291
Deaths:211
KDR:1.379
Accuracy:51.625% A
HSR:17.526% C**
NS-11C
B**
Kills:60
Deaths:22
KDR:2.727
Accuracy:26.599% B+
HSR:25% B**
Kills:19,704
Deaths (as Engineer):11,337
Deaths (to Engineers):9,099
KDR:1.73803
Kill Difference:8,367
Playtime:386.297 hours
Usage:13%
Score:13.856m
Score/min:598
Accuracy (listed only):39.400%
HSR (listed only):22.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:6,841
Deaths:2,320
KDR:2.949
Accuracy:40.601% C*
HSR:74.390% B+
NS-44 Commissioner AE
B++
Kills:2,586
Deaths:2,096
KDR:1.234
Accuracy:38.757% C
HSR:31.903% B++
Sirius SX12
A
Kills:2,108
Deaths:1,597
KDR:1.320
Accuracy:26.017% C**
HSR:26.660% A
Eridani SX5
B*
Kills:1,283
Deaths:932
KDR:1.377
Accuracy:26.640% C+
HSR:26.189% B*
XM98
B**
Kills:974
Deaths:234
KDR:4.162
Accuracy:36.258% C+
HSR:83.265% B**
NS-44 Commissioner
B++
Kills:900
Deaths:965
KDR:0.933
Accuracy:34.018% C
HSR:28.222% B++
VE-S Canis
B++
Kills:826
Deaths:287
KDR:2.878
Accuracy:29.576% B+
HSR:26.150% B++
NS-AM7 Archer
B+
Kills:477
Deaths:733
KDR:0.651
Accuracy:53.864% D
HSR:21.384% B+
NS-61 Emissary
B*
Kills:371
Deaths:278
KDR:1.335
Accuracy:28.773% C++
HSR:21.833% B*
NS-7 PDW
B**
Kills:205
Deaths:328
KDR:0.625
Accuracy:26.256% C**
HSR:24.390% B**
NSX Daimyo
B+
Kills:141
Deaths:61
KDR:2.311
Accuracy:45.075% B+
HSR:87.234% F-
NS-44L Blackhand
C+
Kills:135
Deaths:85
KDR:1.588
Accuracy:40.678% C+
HSR:27.407% D*
Kills:16,847
Deaths (as Infiltrator):9,916
Deaths (to Infiltrators):8,615
KDR:1.69897
Kill Difference:6,931
Playtime:312.501 hours
Usage:11%
Score:9.494m
Score/min:506
Accuracy (listed only):35.543%
HSR (listed only):39.919%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:6,142
Deaths:1,506
KDR:4.078
Accuracy:21.724% B
HSR:27.727% A
Blueshift VM5
A
Kills:5,998
Deaths:1,459
KDR:4.111
Accuracy:22.363% B+
HSR:28.793% A
Comet VM2
B**
Kills:2,148
Deaths:974
KDR:2.205
Accuracy:52.613% B**
HSR:6.052% B*
Nebula VM20
B**
Kills:1,773
Deaths:515
KDR:3.443
Accuracy:19.249% C+
HSR:26.283% B**
Nebula VM20
B**
Kills:1,763
Deaths:515
KDR:3.423
Accuracy:18.889% C+
HSR:25.695% B**
Comet VM2
A
Kills:1,689
Deaths:814
KDR:2.075
Accuracy:55.779% B**
HSR:7.046% A
Cosmos VM3
B**
Kills:494
Deaths:237
KDR:2.084
Accuracy:17.978% C++
HSR:23.482% B**
NS-10 Burster
A++
Kills:219
Deaths:143
KDR:1.531
Accuracy:41.276% A++
HSR:10.959% B*
NS-10 Burster
A**
Kills:217
Deaths:140
KDR:1.550
Accuracy:41.421% A++
HSR:14.286% A**
Cosmos VM3
A++
Kills:169
Deaths:39
KDR:4.333
Accuracy:19.990% B+
HSR:26.627% A++
Kills:20,612
Deaths (as MAX Suit):3,171
Deaths (to MAX Suits):3,668
KDR:6.50016
Kill Difference:17,441
Playtime:313.791 hours
Usage:11%
Score:13.329m
Score/min:708
Accuracy (listed only):31.128%
HSR (listed only):19.695%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:113
V. Kills:16 N/A
Deaths:11
KDR:10.273
Accuracy:57.348% B+
KPH:110.800 B+
VKPH:15.700 C+
Saron Laser Cannon
D
Kills:81
V. Kills:76 105%
Deaths:143
KDR:0.566
Accuracy:25.164% D*
KPH:6 D
VKPH:5.600 D
Light PPA
C+
Kills:69
V. Kills:1 N/A
Deaths:48
KDR:1.438
Accuracy:41.073% C+
KPH:26.700 D
VKPH:0.400 D*
Kills:263 (150 + 0)
Deaths:202
KDR:1.302
VKDR:0.460
Vehicle Kills:93
Kill Difference:61
Playtime:17.090 hours
Usage:1%
Score:0.275m
Score/min:268
Piloting Accuracy:41.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:165
V. Kills:29 N/A
Deaths:14
KDR:11.786
Accuracy:46.527% B+
KPH:59.600 B+
VKPH:10.500 C*
Kills:165 (0 + 165)
Deaths:14
KDR:11.786
VKDR:2.071
Vehicle Kills:29
Kill Difference:151
Playtime:2.770 hours
Usage:0%
Score:0.061m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:46.527%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:293
V. Kills:44 N/A
Deaths:32
KDR:9.156
Accuracy:57.227% B*
KPH:70 B*
VKPH:10.500 B+
C75 Viper
A
Kills:128
V. Kills:28 441%
Deaths:30
KDR:4.267
Accuracy:47.501% B++
KPH:53.200 A
VKPH:11.600 B++
L100 Python HEAT
M**
Kills:59
V. Kills:59 98%
Deaths:13
KDR:4.538
Accuracy:68.220% A++
KPH:31.400 C++
VKPH:31.400 M**
Kills:480 (480 + 0)
Deaths:75
KDR:6.400
VKDR:1.747
Vehicle Kills:131
Kill Difference:405
Playtime:8.469 hours
Usage:0%
Score:0.313m
Score/min:615
Driving Accuracy:68.220%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:306
V. Kills:220 138%
Deaths:59
KDR:5.186
Accuracy:57.008% B+
KPH:29.800 B
VKPH:21.400 A
Saron HRB
B**
Kills:113
V. Kills:82 136%
Deaths:19
KDR:5.947
Accuracy:49.367% B++
KPH:34.100 B*
VKPH:24.800 B**
E540 Halberd
M**
Kills:89
V. Kills:50 175%
Deaths:8
KDR:11.125
Accuracy:62.940% A*
KPH:64.300 M++
VKPH:36.100 M**
Supernova PC
B**
Kills:70
V. Kills:23 292%
Deaths:23
KDR:3.043
Accuracy:57.191% B*
KPH:35.100 B**
VKPH:11.500 B++
Kills:578 (376 + 202)
Deaths:109
KDR:5.303
VKDR:3.440
Vehicle Kills:375
Kill Difference:469
Playtime:16.953 hours
Usage:1%
Score:0.760m
Score/min:748
Driving Accuracy:57.191%
Gunner Accuracy:62.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:70
V. Kills:60 115%
Deaths:10
KDR:7
Accuracy:63.407% B++
KPH:29.800 D
VKPH:25.500 B+
Kills:70 (0 + 70)
Deaths:10
KDR:7
VKDR:6
Vehicle Kills:60
Kill Difference:60
Playtime:2.352 hours
Usage:0%
Score:0.098m
Score/min:695
Driving Accuracy:N/A%
Gunner Accuracy:63.407%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:594
V. Kills:104 N/A
Deaths:62
KDR:9.581
Accuracy:45.746% B**
KPH:59.800 B+
VKPH:10.500 C*
M40 Fury
B**
Kills:409
V. Kills:79 N/A
Deaths:57
KDR:7.175
Accuracy:46.910% B**
KPH:62 B+
VKPH:12 C++
M20 Basilisk
A
Kills:247
V. Kills:133 184%
Deaths:51
KDR:4.843
Accuracy:50.563% A
KPH:22.700 C*
VKPH:12.200 A
M20 Basilisk
A+
Kills:214
V. Kills:130 163%
Deaths:33
KDR:6.485
Accuracy:54.420% A+
KPH:26.700 B+
VKPH:16.200 A+
M12 Kobalt
B+
Kills:115
V. Kills:3 N/A
Deaths:9
KDR:12.778
Accuracy:20.094% B+
KPH:82.300 B
VKPH:2.100 D
M12 Kobalt
C*
Kills:101
V. Kills:4 N/A
Deaths:11
KDR:9.182
Accuracy:19.656% C*
KPH:68 C++
VKPH:2.700 C
Kills:1,680 (0 + 1,680)
Deaths:223
KDR:7.534
VKDR:2.031
Vehicle Kills:453
Kill Difference:1,457
Playtime:38.296 hours
Usage:1%
Score:1.257m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:19.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,22723,0629,3572.465C+0.2524.165%D36.996%B++58.8CN/A247392.5h9.7B+40.3C++
Pulsar C 9,7059,6314,3142.232B+0.0128.559%B++29.571%B**48.5B++N/A132198.7h9.7B++33.8B++
Orion VS54 9,0939,0193,6862.447B++0.2325.299%B*38.774%A++56.3B**N/A206160.3h9.8B*38.5C*
NS-15M AE 8,9018,8363,7642.348C*0.1325.033%C+37.234%B**52.6C+N/A150168.1h10B++40B+
Ghost 6,8586,8412,3202.949C++0.7340.601%C*74.39%B+53.5B+N/A159127.8h1.9B++4.6B+
Blueshift VM5 6,2136,1421,5064.078B++1.8621.724%B27.727%A48.8B*N/A186125.8h14.3B+66B+
Blueshift VM5 6,0685,9981,4594.111B++1.8922.363%B+28.793%A48.6B*N/A183123.3h14.8B+66.1B+
H-V45 5,4395,3902,8631.883C**0.3426.316%B+30.816%A41.6B+N/A150129.7h12B+45.6B+
C-4 4,5593,6651,8881.941B+0.2823.544%C-N/A124.7B*30.4C++109429.4h1.4C*5.9C++
NS-44 Commissioner AE 2,5952,5862,0961.234C++0.9838.757%C31.903%B++66.1B+N/A17939.1h3.2B+8.3C*
Nemesis VSH9 3,3492,3422,1691.08B++1.1467.513%B++6.063%A++28.2B++12.1C*32683.1h6.6B++9.7B*
Comet VM2 2,8192,1489742.205A+0.0152.613%B**6.052%B*25A*7.8A++18785.9h14.4B*27.4B++
Sirius SX12 2,1212,1081,5971.32C**0.9026.017%C**26.66%A35.5C*N/A18059.3h12.2B++47B+
Sticky Grenade 1,8151,80911809N/A1,806.7862.18%B**N/A1809A*6D108491h1.2B**2B*
Nebula VM20 1,7771,7735153.443B*1.2219.249%C+26.283%B**43.9B+N/A14740.4h13.5B**70.3B+
Nebula VM20 1,7781,7635153.423B+1.2018.889%C+25.695%B**43.6B+N/A15040.4h13.4B*70.7B+
Proximity Mine 1,6941,6943035.591B+3.3742.465%C+N/A130.3C++N/A51213h1.9C++4.5C*
Comet VM2 2,2081,6898142.075B**0.1455.779%B**7.046%A21.8A+6.7B*16277.4h18.1B++32.5B*
Plasma Grenade 1,6791,66211662N/A1,659.7848.872%B+N/A593.6B+6.1C25802.8h3B++6.2B++
SVA-88 1,5311,5237012.173B0.0521.65%C-30.86%B++52.5C*N/A36629h10.2B++47.3C**
Flare VE6 1,5301,5207532.019B*0.2022.502%C+35.197%A+52.2BN/A34829.1h8.5B**37.6B+
Pandora VX25 1,3731,3569511.426C**0.7942.749%C**18.658%B*40.4C+N/A19133.6h4B+9.4B+
NS-15MP 1,3381,3195012.633C++0.4126.169%C36.315%B+58.6CN/A13122.5h9.5B++36.5C**
Pulsar LSW 1,3111,3036581.98B+0.2421.973%C30.622%B*46.4C++N/A37028.1h10.4B++47.3B+
Eridani SX5 1,2871,2839321.377C*0.8426.64%C+26.189%B*37.4C+N/A14234.3h10.8B+40.5B+
Equinox VE2 Burst 1,2901,2828131.577C+0.6424.232%D36.896%B**38.3CN/A13033.5h11.9B49.1C++
NS-15M2 1,2871,2746791.876C++0.3421.562%C--29.827%B+42.5C+N/A34830h11.1B+51.5C*
NS Decimator 1,7021,2708881.43B+0.7958.132%C3.228%B*36.1C+12.3C-44135.2h4.8C+8.2C+
Deimos VA29 1,2261,2156391.901B+0.3272.69%B**14.486%C59B+N/A16020.6h2.2B+3B+
NS-11CP 1,2021,1955592.138B+0.0828.646%C+25.941%B+46.5C+N/A10425.7h11.7C*40.7C*
NS-11CB 1,1931,1864462.659A++0.4429.046%B*29.089%B**57.9B**N/A13520.5h10.6B**36.3B++
NS Baron G5AE 1,1921,1847511.577C**0.6443.053%C19.595%B*38.7C+N/A10130.6h3.6B*8.4C+
Lasher X2 AE 1,1771,1646651.75B+0.4731.172%C*1.546%D*46.6C**N/A10825h16.7B++53.7B+
Phobos VX86 1,1651,1639061.284C+0.9364.337%B+16.939%C++40.7C+N/A20728.6h2.4C*3.7B
Lasher X2 1,1621,1506741.706B**0.5124.574%C3.217%C-43.7B+N/A22926.3h17.2B+69.8B
XM98 9769742344.162A1.9436.258%C+83.265%B**39.9B++N/A23124.4h1.9B*5.3B+
NS-44 Commissioner 9069009650.933C+1.2934.018%C28.222%B++50.6B+N/A29817.8h3.4B+10C**
VE-S Canis 8348262872.878A++0.6629.576%B+26.15%B++77.9AN/A20910.6h10.6B+35.7B+
Terminus VX-9 7887824591.704C++0.5125.791%C+36.317%B**45.5C*N/A33717.2h11.2B+43.6B+
Tank Mine 1,1897593072.472C+0.2531.947%C+N/A104C+58.9C+14667.3h2.1C6.6C+
Solstice SF 6786681,1520.58C1.6425.19%C*24.701%A15.7CN/A10542.5h12.5C+49.5C**
Nova 6686633611.837C*0.3851.23%B+20.664%B**54.8B++N/A24112.1h4B7.8B+
MANA Anti-Personnel Turret 6346282492.522N/A0.3020.984%UN/A6280U60U24175900.1h16.5T*78.8T*
M40 Fury 698594629.581B+7.3645.746%B**1.347%C-60B+10.5C*6539.9h14C*30.7B+
S1 8175774991.156B*1.0657.677%C++5.026%A+30.1B+12.5C+51419.2h5.6B++9.8B+
Solstice VE3 5715696400.889C*1.3324.32%C**24.253%B*20.4C++N/A24327.9h13.1B+53.8C**
VX6-7 5285233851.358C++0.8624.156%C+28.872%A30.2C+N/A18517.3h11.9C**49.4C**
Cosmos VM3 5034942372.084C*0.1317.978%C++23.482%B**35C**N/A22914.1h12.9B+71.8C*
NS-AM7 Archer 5254777330.651B+1.5753.864%D21.384%B+9.2C**N/A6752h8.1B**15B**
M40 Fury 488409577.175C+4.9646.91%B**2.689%B++62B+12C++7316.6h14.6C+31B+
C-4 ARX 4403991412.83B+0.6126.025%CN/A221.7A++22.8D12401.8h1.1B+4B+
Lumine Edge 40438440,5300.009C2.2114.112%D*10.156%D-0.2C--N/A11613.5h2D*13.9D*
NS-61 Emissary 3733712781.335B*0.8828.773%C++21.833%B*75.7A**N/A2454.9h10.8B37.6B+
M60-A Bulldog 3643172711.741C+9.5249.043%C**3.785%A+30.5C4.5C+16710.4h6.7C13.7C++
Supernova FPC 526306595.186C+2.9757.008%B+3.595%B*29.7C**21.4A66310.3h5.5C+9.7C*
L100 Python HESH 337293329.156C+6.9457.227%B*1.706%C*69.8B*10.5B+3754.2h3.7C+6.4B+
Thanatos VE70 2912912111.379B+0.8451.625%A17.526%C**47.7B**N/A4126.1h3.9B*7.5B*
MAX Punch 2922873,1900.09C+2.1326.753%D*N/A1CN/A3281.6h1.6C++5.9C+
Ursa 2872841591.786B+0.4317.266%D--29.225%B++35.1C+N/A3138.1h9.8B+56.9C+
M20 Basilisk 380247514.843B*2.6250.563%A2.834%D*22.7C*12.2A42310.9h118.3C233.9B
M60-A Bulldog 255226239.826C7.6147.507%C++3.54%B**31C+4C+1797.3h6.6C+13.9C++
NS-10 Burster 3892191431.531B*0.6941.276%A++10.959%B*9A7A*18324.3h130.8C*316.8B++
NS-10 Burster 3712171401.55B+0.6741.421%A++14.286%A**9A6.4A++18724.2h131.1B+316.4B*
M20 Basilisk 344214336.485A+4.2754.42%A+3.738%D26.8B+16.3A+5248h129C-237.1B+
Damascus Edge 2132098,4790.025C2.1945.161%A4.306%C-0.6CN/A2341.1h1.9B+4.3B+
VX29 Polaris 2092081331.564C++0.6523.824%C+34.135%A+32CN/A2706.5h11.3B+47.3B
NS-7 PDW 2072053280.625C1.5926.256%C**24.39%B**20.1CN/A23310.2h13.7B52.4B+
Spear Anti-Vehicle Phalanx Turret 309195228.864C**6.6553.059%B*4.103%C++41.5C*24.3C**5684.7h10.2C+19.2C**
Cosmos VM3 170169394.333A+2.1119.99%B+26.627%A++49.7B**N/A4703.4h12.4B+61.8B+
L105 Zephyr 1941651411.786B+9.5746.527%B+N/A58.9B+10.4C++3662.8h6B+13B+
Lancer VS22 3461653010.548C1.6759.714%C2.424%B12.2C13.4C+46913.5h26.6C++44.5C++
NSX Daimyo 141141612.311C0.0945.075%B+87.234%F-45.5CN/A1153.1h3.2D7.1C+
Hades VSH4 203137751.827A**0.3968.166%C++2.92%C*38.1B++18.3B5153.6h5.5A8.1A
Equinox VE2 137136911.495C**0.7231.049%B**22.794%B40B+N/A2813.4h11.6B+37.4B++
NS-44L Blackhand 136135851.588B+0.6340.678%C+27.407%D*51.9AN/A3042.6h3.9B+9.6B
C75 Viper 156128304.267C+2.0547.501%B++N/A53.3A11.7B*9482.4h13.2C*27.8B+
M12 Kobalt 118115912.778C+10.5620.094%B+23.478%B**82.1B2.1D3171.4h17.9C**89.1B+
Dual Photon Pods 1291131110.273B+8.0557.348%B+N/A113B+16C+11231h16.6B++29B++
Saron HRB 195113195.947C++3.7349.367%B++N/A34.2B*24.8B**9063.3h23.5C+47.5B+
Anti-Vehicle Grenade 1201091109N/A106.7840.84%D*N/A272.5C--27.5D-41560.4h5.2C**12.7C+
M12 Kobalt 105101119.182C6.9619.656%C*19.802%B+67.3C++2.7C2781.5h21.7C+110.5C*
CME 9292412.244A+0.0326.955%C++16.304%D-61.3AN/A5181.5h9.4A34.9B*
E540 Halberd 13989811.125C*8.9162.94%A*1.124%D63.6M++35.7M**9531.4h4.6B*7.3A
NS-11A 8585701.214C+1.0031.05%A28.235%B++35.4C++N/A7352.4h14.9C48.1B+
Saron Laser Cannon 157811430.566C1.6525.164%D*N/A6D5.6D18013.5h163.9C+651.4D
Pulsar VS1 8180691.159C*1.0623.457%C+30%A30.8C**N/A13572.6h14C**59.5C**
MANA Anti-Vehicle Turret 13674920.804D-1.4158.104%C5.405%A++740C-620C+9143000.1h11.7D--20.1D-
E540 Halberd-H 13070107C+4.7863.407%B++N/A29.2D-25B+6942.4h9D*14.2D
Supernova PC 9370233.043C0.8257.191%B*2.857%B+35B**11.5B++7742h4.9B8.5B++
Light PPA 7069481.438C--0.7841.073%C+1.449%B26.5DN/A3872.6h11.5C*28.1B
NS-11C 6160222.727A*0.5126.599%B+25%B**54.5B**N/A14371.1h11.7B++44.1B+
L100 Python HEAT 11859134.538C+2.3268.22%A++1.695%C--31.1C++31.1M**7211.9h10.9F-16C-
M12 Kobalt 5151151A48.7825.605%B+19.608%B102C+N/A4070.5h18.9C+73.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12416,07010.1h
Anti-Vehicle MANA Turret137721.1h
Nano-Armor Kit517411,16825h
Motion Spotter6016,6997.4h
AE Nano-Armor Kit228202,31311.6h
AE Medical Applicator18397,7966.3h
Nanite Revive Grenade03,7521.1h
Medical Applicator23795,4996.3h
Spitfire Auto-Turret94530.8h
Restoration Kit373670.4h
Deconstruction Tool0560h
Ammunition Package894,1043.1h
Medical Kit1,80017,81521.5h
Anti-Infantry MANA Turret381,3791.9h
Hardlight Barrier21200.2h

Check the help document for the dictionary if you want to learn more about words used here.


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