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Immortal babayRUS[WUVS] babayRUS
VS BR 69

KDR: 2.23

Score: 102.2m

Last Seen: Apr 25th, 2020 1:59 PM
- OFFLINE - 44.1 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Miller
Level Progress (to 70): 94%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Orion VS54 NS-15M AE Ghost Blueshift VM5 Blueshift VM5 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,768,463 MLG Score: 2213
Fun Score: N/A
Cheeseburgers Flipped: 2560TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.473%33.853%86231131879,8212.1790.049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.412%0.816B++1.916A++-1.081D*HEAD ++ (~21.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.475B+9.90.306C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.688%1.099%212134718215161110.119974163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.353%1.424A-0.433C---0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.82B++14.80.722B++14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.725%2.603%884134573016974410.429918165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.778%1.713A++0.067C+-0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++5.10.587B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.92%4.086%209913402,05616137751.27464265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.335%0.988B*-0.106C+0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.80.311C*38.90.034C+44

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.036%75.682%209313468,2083364212.43923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.205%0.764B++0.555B+0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+1.90.405B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.342%17.492%209513444,8482264372.14134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.899%0.87B*0.521B+0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.538B+3.20.346C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102.2m368.5%676 (40.6k)566 (34k)2.228141,83063,6582.4168269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13491206623.77%28.447%67602:5035

9% Combat Medic13% Engineer42% Heavy Assault11% Infiltrator14% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2014 2:03 PMDec 30th, 2017 3:11 PMMay 7th, 2020 8:23 AM (145d) (PST)Apr 25th, 2020 12:35 PM (157d) (PST)Apr 25th, 2020 9:59 AM (157d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7123143980.7850.3520.2233.0550.0442213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,71818,84923,869472113183333,947

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3011.6h/125.5d 12,020 40,347 74,304 552k 6,911 10,555 7,986 128.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:23,747
Deaths:9,662
KDR:2.458
Accuracy:24.207% D--
HSR:37.024% C**
Orion VS54
B**
Kills:9,019
Deaths:3,686
KDR:2.447
Accuracy:25.299% C++
HSR:38.774% B**
NS-15M AE
B+
Kills:8,836
Deaths:3,764
KDR:2.348
Accuracy:25.033% D
HSR:37.234% B+
SVA-88
C*
Kills:1,523
Deaths:701
KDR:2.173
Accuracy:21.650% D-
HSR:30.860% C*
Flare VE6
B++
Kills:1,520
Deaths:753
KDR:2.019
Accuracy:22.502% D
HSR:35.197% B++
NS-15MP
C**
Kills:1,319
Deaths:501
KDR:2.633
Accuracy:26.169% D
HSR:36.315% C**
Pulsar LSW
C**
Kills:1,303
Deaths:658
KDR:1.980
Accuracy:21.973% D
HSR:30.622% C**
NS-15M2
C+
Kills:1,274
Deaths:679
KDR:1.876
Accuracy:21.562% D*
HSR:29.827% C+
Ursa
C*
Kills:284
Deaths:159
KDR:1.786
Accuracy:17.266% D**
HSR:29.225% C*
VX29 Polaris
B*
Kills:208
Deaths:133
KDR:1.564
Accuracy:23.824% C-
HSR:34.135% B*
Kills:49,033
Deaths (as Heavy Assault):20,696
Deaths (to Heavy Assaults):21,009
KDR:2.3692
Kill Difference:28,337
Playtime:1,267.566 hours
Usage:42%
Score:43.310m
Score/min:569
Accuracy (listed only):22.948%
HSR (listed only):33.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:9,843
Deaths:4,376
KDR:2.249
Accuracy:28.564% C++
HSR:29.493% B+
Sirius SX12
B++
Kills:2,130
Deaths:1,607
KDR:1.325
Accuracy:26.145% C+
HSR:26.620% B++
Pandora VX25
B+
Kills:1,356
Deaths:951
KDR:1.426
Accuracy:42.749% C
HSR:18.658% B+
Eridani SX5
C**
Kills:1,283
Deaths:932
KDR:1.377
Accuracy:26.640% C--
HSR:26.189% C**
Deimos VA29
B++
Kills:1,217
Deaths:640
KDR:1.902
Accuracy:72.703% B++
HSR:14.462% D
NS-11CP
C+
Kills:1,195
Deaths:559
KDR:2.138
Accuracy:28.646% C
HSR:25.941% C+
VE-S Canis
C+
Kills:1,189
Deaths:447
KDR:2.660
Accuracy:30.577% C+
HSR:24.727% C+
NS-11CB
B+
Kills:1,186
Deaths:446
KDR:2.659
Accuracy:29.046% C++
HSR:29.089% B+
NS Baron G5AE
B
Kills:1,184
Deaths:751
KDR:1.577
Accuracy:43.053% D-
HSR:19.595% B
Phobos VX86
C++
Kills:1,163
Deaths:906
KDR:1.284
Accuracy:64.337% C++
HSR:16.939% C+
Nova
B++
Kills:821
Deaths:454
KDR:1.808
Accuracy:52.018% B+
HSR:20.828% B++
Solstice SF
B**
Kills:693
Deaths:1,160
KDR:0.597
Accuracy:25.307% C+
HSR:24.964% B**
Solstice VE3
B+
Kills:569
Deaths:640
KDR:0.889
Accuracy:24.320% C
HSR:24.253% B+
VX6-7
B++
Kills:559
Deaths:413
KDR:1.354
Accuracy:24.268% D
HSR:29.159% B++
Thanatos VE70
B*
Kills:291
Deaths:211
KDR:1.379
Accuracy:51.625% B*
HSR:17.526% C*
NS-7 PDW
B+
Kills:220
Deaths:335
KDR:0.657
Accuracy:26.109% C
HSR:24.091% B+
NS-11C
B**
Kills:71
Deaths:27
KDR:2.630
Accuracy:25.940% C
HSR:29.578% B**
Kills:24,970
Deaths (as Light Assault):14,855
Deaths (to Light Assaults):11,569
KDR:1.68092
Kill Difference:10,115
Playtime:424.541 hours
Usage:14%
Score:10.778m
Score/min:423
Accuracy (listed only):36.591%
HSR (listed only):23.654%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:5,657
Deaths:2,983
KDR:1.896
Accuracy:26.364% C+
HSR:30.900% B++
Sirius SX12
B++
Kills:2,130
Deaths:1,607
KDR:1.325
Accuracy:26.145% C+
HSR:26.620% B++
Pandora VX25
B+
Kills:1,356
Deaths:951
KDR:1.426
Accuracy:42.749% C
HSR:18.658% B+
Eridani SX5
C**
Kills:1,283
Deaths:932
KDR:1.377
Accuracy:26.640% C--
HSR:26.189% C**
Equinox VE2 Burst
B+
Kills:1,282
Deaths:813
KDR:1.577
Accuracy:24.232% D*
HSR:36.896% B+
Deimos VA29
B++
Kills:1,217
Deaths:640
KDR:1.902
Accuracy:72.703% B++
HSR:14.462% D
VE-S Canis
C+
Kills:1,189
Deaths:447
KDR:2.660
Accuracy:30.577% C+
HSR:24.727% C+
NS Baron G5AE
B
Kills:1,184
Deaths:751
KDR:1.577
Accuracy:43.053% D-
HSR:19.595% B
Phobos VX86
C++
Kills:1,163
Deaths:906
KDR:1.284
Accuracy:64.337% C++
HSR:16.939% C+
Nova
B++
Kills:821
Deaths:454
KDR:1.808
Accuracy:52.018% B+
HSR:20.828% B++
Terminus VX-9
B*
Kills:782
Deaths:459
KDR:1.704
Accuracy:25.791% C
HSR:36.317% B*
Thanatos VE70
B*
Kills:291
Deaths:211
KDR:1.379
Accuracy:51.625% B*
HSR:17.526% C*
NS-7 PDW
B+
Kills:220
Deaths:335
KDR:0.657
Accuracy:26.109% C
HSR:24.091% B+
Equinox VE2
B+
Kills:136
Deaths:91
KDR:1.495
Accuracy:31.049% B+
HSR:22.794% C+
CME
C
Kills:92
Deaths:41
KDR:2.244
Accuracy:26.955% C
HSR:16.304% D--
NS-11A
B++
Kills:85
Deaths:70
KDR:1.214
Accuracy:31.050% B++
HSR:28.235% C*
Pulsar VS1
B++
Kills:80
Deaths:69
KDR:1.159
Accuracy:23.457% D
HSR:30% B++
Kills:18,968
Deaths (as Combat Medic):11,760
Deaths (to Combat Medics):7,371
KDR:1.61293
Kill Difference:7,208
Playtime:280.039 hours
Usage:9%
Score:10.885m
Score/min:648
Accuracy (listed only):36.756%
HSR (listed only):24.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:9,843
Deaths:4,376
KDR:2.249
Accuracy:28.564% C++
HSR:29.493% B+
Pandora VX25
B+
Kills:1,356
Deaths:951
KDR:1.426
Accuracy:42.749% C
HSR:18.658% B+
Deimos VA29
B++
Kills:1,217
Deaths:640
KDR:1.902
Accuracy:72.703% B++
HSR:14.462% D
NS-11CP
C+
Kills:1,195
Deaths:559
KDR:2.138
Accuracy:28.646% C
HSR:25.941% C+
NS-11CB
B+
Kills:1,186
Deaths:446
KDR:2.659
Accuracy:29.046% C++
HSR:29.089% B+
NS Baron G5AE
B
Kills:1,184
Deaths:751
KDR:1.577
Accuracy:43.053% D-
HSR:19.595% B
Phobos VX86
C++
Kills:1,163
Deaths:906
KDR:1.284
Accuracy:64.337% C++
HSR:16.939% C+
Nova
B++
Kills:821
Deaths:454
KDR:1.808
Accuracy:52.018% B+
HSR:20.828% B++
Solstice SF
B**
Kills:693
Deaths:1,160
KDR:0.597
Accuracy:25.307% C+
HSR:24.964% B**
Solstice VE3
B+
Kills:569
Deaths:640
KDR:0.889
Accuracy:24.320% C
HSR:24.253% B+
VX6-7
B++
Kills:559
Deaths:413
KDR:1.354
Accuracy:24.268% D
HSR:29.159% B++
Thanatos VE70
B*
Kills:291
Deaths:211
KDR:1.379
Accuracy:51.625% B*
HSR:17.526% C*
NS-11C
B**
Kills:71
Deaths:27
KDR:2.630
Accuracy:25.940% C
HSR:29.578% B**
Kills:20,148
Deaths (as Engineer):11,534
Deaths (to Engineers):9,229
KDR:1.74684
Kill Difference:8,614
Playtime:387.908 hours
Usage:13%
Score:13.907m
Score/min:598
Accuracy (listed only):39.429%
HSR (listed only):23.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:7,093
Deaths:2,394
KDR:2.963
Accuracy:40.478% C
HSR:74.411% C++
NS-44 Commissioner AE
B
Kills:2,625
Deaths:2,130
KDR:1.232
Accuracy:38.758% D
HSR:31.962% B
Sirius SX12
B++
Kills:2,130
Deaths:1,607
KDR:1.325
Accuracy:26.145% C+
HSR:26.620% B++
Eridani SX5
C**
Kills:1,283
Deaths:932
KDR:1.377
Accuracy:26.640% C--
HSR:26.189% C**
VE-S Canis
C+
Kills:1,189
Deaths:447
KDR:2.660
Accuracy:30.577% C+
HSR:24.727% C+
XM98
B*
Kills:974
Deaths:234
KDR:4.162
Accuracy:36.258% D
HSR:83.265% B*
NS-44 Commissioner
B
Kills:900
Deaths:965
KDR:0.933
Accuracy:34.033% D
HSR:28.222% B
NS-AM7 Archer
C++
Kills:481
Deaths:734
KDR:0.655
Accuracy:53.904% D
HSR:21.414% C++
NS-61 Emissary
B+
Kills:424
Deaths:313
KDR:1.355
Accuracy:29.558% C+
HSR:22.406% B+
NS-7 PDW
B+
Kills:220
Deaths:335
KDR:0.657
Accuracy:26.109% C
HSR:24.091% B+
NSX Daimyo
C++
Kills:141
Deaths:61
KDR:2.311
Accuracy:45.075% C++
HSR:87.234% F-
NS-44L Blackhand
C-
Kills:135
Deaths:85
KDR:1.588
Accuracy:40.678% C-
HSR:27.407% D*
Kills:17,595
Deaths (as Infiltrator):10,237
Deaths (to Infiltrators):8,789
KDR:1.71877
Kill Difference:7,358
Playtime:317.942 hours
Usage:11%
Score:9.644m
Score/min:506
Accuracy (listed only):35.684%
HSR (listed only):39.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:6,478
Deaths:1,566
KDR:4.137
Accuracy:21.753% C+
HSR:28.018% B++
Blueshift VM5
B*
Kills:6,329
Deaths:1,519
KDR:4.167
Accuracy:22.384% C+
HSR:29.088% B*
Comet VM2
B**
Kills:2,167
Deaths:979
KDR:2.213
Accuracy:52.647% B+
HSR:6.276% B**
Nebula VM20
B+
Kills:1,773
Deaths:515
KDR:3.443
Accuracy:19.249% C--
HSR:26.283% B+
Nebula VM20
B+
Kills:1,763
Deaths:515
KDR:3.423
Accuracy:18.889% C--
HSR:25.695% B+
Comet VM2
B**
Kills:1,704
Deaths:819
KDR:2.081
Accuracy:55.813% B++
HSR:7.042% B**
Cosmos VM3
B++
Kills:494
Deaths:237
KDR:2.084
Accuracy:17.978% C--
HSR:23.482% B++
NS-10 Burster
A
Kills:219
Deaths:143
KDR:1.531
Accuracy:41.276% A
HSR:10.959% A
NS-10 Burster
M++
Kills:217
Deaths:140
KDR:1.550
Accuracy:41.421% A
HSR:14.286% M++
Cosmos VM3
A+
Kills:169
Deaths:39
KDR:4.333
Accuracy:19.990% C+
HSR:26.627% A+
Kills:21,313
Deaths (as MAX Suit):3,236
Deaths (to MAX Suits):3,705
KDR:6.58622
Kill Difference:18,077
Playtime:320.595 hours
Usage:11%
Score:13.708m
Score/min:713
Accuracy (listed only):31.140%
HSR (listed only):19.776%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:113
V. Kills:16 N/A
Deaths:11
KDR:10.273
Accuracy:56.215% C++
KPH:110.800 C++
VKPH:15.700 C
Saron Laser Cannon
D-
Kills:82
V. Kills:76 106%
Deaths:143
KDR:0.573
Accuracy:25.060% D*
KPH:6 D-
VKPH:5.600 D-
Light PPA
C
Kills:69
V. Kills:1 N/A
Deaths:48
KDR:1.438
Accuracy:41.073% C
KPH:26.700 D-
VKPH:0.400 D**
Kills:264 (151 + 0)
Deaths:202
KDR:1.307
VKDR:0.460
Vehicle Kills:93
Kill Difference:62
Playtime:17.232 hours
Usage:1%
Score:0.276m
Score/min:267
Piloting Accuracy:41.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:165
V. Kills:29 N/A
Deaths:14
KDR:11.786
Accuracy:46.527% C*
KPH:59.600 C++
VKPH:10.500 C++
Kills:165 (0 + 165)
Deaths:14
KDR:11.786
VKDR:2.071
Vehicle Kills:29
Kill Difference:151
Playtime:2.770 hours
Usage:0%
Score:0.061m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:46.527%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:293
V. Kills:44 N/A
Deaths:32
KDR:9.156
Accuracy:57.067% B++
KPH:69.400 C++
VKPH:10.400 C**
C75 Viper
B+
Kills:128
V. Kills:28 441%
Deaths:30
KDR:4.267
Accuracy:47.501% B+
KPH:53.200 B+
VKPH:11.600 C++
L100 Python HEAT
M++
Kills:59
V. Kills:59 98%
Deaths:13
KDR:4.538
Accuracy:68.220% A+
KPH:31.400 C--
VKPH:31.400 M++
Kills:480 (480 + 0)
Deaths:75
KDR:6.400
VKDR:1.747
Vehicle Kills:131
Kill Difference:405
Playtime:8.508 hours
Usage:0%
Score:0.314m
Score/min:615
Driving Accuracy:68.220%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:308
V. Kills:221 139%
Deaths:59
KDR:5.220
Accuracy:57.071% C**
KPH:30 C
VKPH:21.500 B++
Saron HRB
B+
Kills:113
V. Kills:82 136%
Deaths:19
KDR:5.947
Accuracy:49.367% C*
KPH:34.100 C*
VKPH:24.800 B+
E540 Halberd
M
Kills:89
V. Kills:50 175%
Deaths:8
KDR:11.125
Accuracy:62.940% A++
KPH:64.300 A*
VKPH:36.100 M
Supernova PC
B+
Kills:70
V. Kills:23 292%
Deaths:23
KDR:3.043
Accuracy:57.191% B+
KPH:35.100 B
VKPH:11.500 C*
Kills:580 (378 + 202)
Deaths:109
KDR:5.321
VKDR:3.450
Vehicle Kills:376
Kill Difference:471
Playtime:16.964 hours
Usage:1%
Score:0.762m
Score/min:749
Driving Accuracy:57.191%
Gunner Accuracy:62.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:70
V. Kills:60 115%
Deaths:10
KDR:7
Accuracy:63.407% B+
KPH:29.800 D--
VKPH:25.500 C+
Kills:70 (0 + 70)
Deaths:10
KDR:7
VKDR:6
Vehicle Kills:60
Kill Difference:60
Playtime:2.352 hours
Usage:0%
Score:0.098m
Score/min:698
Driving Accuracy:N/A%
Gunner Accuracy:63.407%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:594
V. Kills:104 N/A
Deaths:62
KDR:9.581
Accuracy:45.746% B++
KPH:59.800 C*
VKPH:10.500 C+
M40 Fury
B**
Kills:409
V. Kills:79 N/A
Deaths:57
KDR:7.175
Accuracy:46.910% B**
KPH:62 C+
VKPH:12 C+
M20 Basilisk
B**
Kills:249
V. Kills:133 186%
Deaths:51
KDR:4.882
Accuracy:50.628% B*
KPH:22.700 C+
VKPH:12.100 B**
M20 Basilisk
A+
Kills:217
V. Kills:130 166%
Deaths:33
KDR:6.576
Accuracy:54.185% A+
KPH:26.700 C++
VKPH:16 A+
M12 Kobalt
C+
Kills:119
V. Kills:3 N/A
Deaths:9
KDR:13.222
Accuracy:20.002% C+
KPH:83.900 C+
VKPH:2.100 D
M12 Kobalt
C+
Kills:101
V. Kills:4 N/A
Deaths:11
KDR:9.182
Accuracy:19.656% C+
KPH:67.900 C
VKPH:2.700 C--
Kills:1,689 (0 + 1,689)
Deaths:223
KDR:7.574
VKDR:2.031
Vehicle Kills:453
Kill Difference:1,466
Playtime:38.528 hours
Usage:1%
Score:1.259m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:19.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,92523,7479,6622.458C0.2324.207%D--37.024%C**59.1DN/A247401.8h9.8C++40.3C
Pulsar C 9,9229,8434,3762.249C++0.0228.564%C++29.493%B+49C+N/A133200.9h9.7B33.8B+
Orion VS54 9,0939,0193,6862.447C++0.2225.299%C++38.774%B**56.3C+N/A207160.3h9.8B38.5C+
NS-15M AE 8,9018,8363,7642.348C+0.1225.033%D37.234%B+52.6DN/A150168.1h10B40C+
Ghost 7,1127,0932,3942.963C0.7440.478%C74.411%C++53.7C+N/A159132h1.9C*4.6C*
Blueshift VM5 6,5626,4781,5664.137B+1.9121.753%C+28.018%B++49.3C**N/A186131.3h14.3C**65.9C**
Blueshift VM5 6,4066,3291,5194.167B+1.9422.384%C+29.088%B*49.2C*N/A184128.7h14.8C*66C*
H-V45 5,7185,6572,9831.896C+0.3326.364%C+30.9%B++42.4C+N/A150133.4h12C+45.4C++
C-4 4,5883,6931,8981.946C++0.2823.561%DN/A124.8C*30.2C+109229.6h1.4C5.9C
NS-44 Commissioner AE 2,6342,6252,1301.232C+1.0038.758%D31.962%B66.1C++N/A18039.7h3.2C+8.3C
Nemesis VSH9 3,3952,3772,1981.081C++1.1567.387%C**6.1%A*28.2C*12.1C+32784.2h6.6B+9.7B+
Comet VM2 2,8402,1679792.213A0.0252.647%B+6.276%B**25.1A7.8A18886.4h14.4B++27.4B
Sirius SX12 2,1432,1301,6071.325C+0.9026.145%C+26.62%B++35.7CN/A18159.6h12.3C+47C++
Sticky Grenade 1,8161,81011810N/A1,807.7762.199%B**N/A1810A+6D-108341h1.2B**2B*
Nebula VM20 1,7771,7735153.443C**1.2219.249%C--26.283%B+43.9C+N/A14740.4h13.5C*70.3C++
Nebula VM20 1,7781,7635153.423C**1.2018.889%C--25.695%B+43.6C+N/A15040.4h13.4B+70.7C*
Proximity Mine 1,7131,7133045.635B3.4142.509%CN/A130.8C+N/A51313.1h1.9C+4.5C+
Comet VM2 2,2291,7048192.081B*0.1555.813%B++7.042%B**21.9B*6.7B+16277.8h18.2B+32.5B++
Plasma Grenade 1,6891,67111671N/A1,668.7748.852%C+N/A596.8C+6.4C-25822.8h3C*6.2C++
SVA-88 1,5311,5237012.173C+0.0621.65%D-30.86%C*52.5CN/A36729h10.2B+47.3C+
Flare VE6 1,5301,5207532.019C+0.2122.502%D35.197%B++52.2CN/A34829.1h8.5B+37.6C++
Pandora VX25 1,3731,3569511.426C+0.8042.749%C18.658%B+40.4C-N/A19133.6h4C++9.4C++
NS-15MP 1,3381,3195012.633C+0.4126.169%D36.315%C**58.6DN/A13222.5h9.5B+36.5C+
Pulsar LSW 1,3111,3036581.98C+0.2521.973%D30.622%C**46.4C-N/A37228.1h10.4B47.3C+
Eridani SX5 1,2871,2839321.377C+0.8526.64%C--26.189%C**37.4C-N/A14334.3h10.8C++40.5C+
Equinox VE2 Burst 1,2901,2828131.577C0.6524.232%D*36.896%B+38.3DN/A13033.5h11.9C+49.1C
NS Decimator 1,7191,2829041.418C+0.8158.084%D3.198%A36C--12.3D43835.6h4.8C8.2C-
NS-15M2 1,2871,2746791.876C+0.3521.562%D*29.827%C+42.5DN/A34930h11.1C++51.5C
Deimos VA29 1,2281,2176401.902C++0.3372.703%B++14.462%D58.8C+N/A16020.7h2.2C+3B
NS-11CP 1,2021,1955592.138C+0.0928.646%C25.941%C+46.5DN/A10425.7h11.7C40.7C+
VE-S Canis 1,2031,1894472.66B**0.4330.577%C+24.727%C+79.3C**N/A21315h11C+36C++
NS-11CB 1,1931,1864462.659B+0.4329.046%C++29.089%B+57.9C+N/A13520.5h10.6B+36.3B
NS Baron G5AE 1,1921,1847511.577C+0.6543.053%D-19.595%B38.7DN/A10230.6h3.6B+8.4C+
Lasher X2 AE 1,1771,1646651.75C++0.4831.172%C-1.546%D*46.6C--N/A10825h16.7B+53.7C*
Phobos VX86 1,1651,1639061.284C0.9464.337%C++16.939%C+40.7DN/A20728.6h2.4C+3.7C++
Lasher X2 1,1621,1506741.706C*0.5224.574%D3.217%C43.7C+N/A23026.3h17.2B69.8C+
XM98 9769742344.162B+1.9336.258%D83.265%B*39.9C+N/A23124.4h1.9B+5.3C*
NS-44 Commissioner 9069009650.933C1.3034.033%D28.222%B50.6C+N/A29917.8h3.4C++10C+
Nova 8288214541.808C*0.4252.018%B+20.828%B++59.5BN/A24113.8h4.1C++7.8B+
Terminus VX-9 7887824591.704C+0.5225.791%C36.317%B*45.5CN/A33717.2h11.2C++43.6C+
Tank Mine 1,1947643072.489C0.2632.1%C--N/A104.7C58.9C14677.3h2.1C6.6D
Solstice SF 7036931,1600.597D1.6325.307%C+24.964%B**16.2C--N/A10642.8h12.4C+49C+
MANA Anti-Personnel Turret 6346282492.522N/A0.2920.984%UN/A6280U60U24256500.1h16.5T*78.8T*
M40 Fury 698594629.581C++7.3545.746%B++1.347%C60C*10.5C+6539.9h14C+30.7B
S1 8175774991.156C++1.0757.677%C5.026%A++30.1C+12.5C51619.2h5.6C*9.8C++
Solstice VE3 5715696400.889C1.3424.32%C24.253%B+20.3CN/A24628h13.1C++53.8C+
VX6-7 5665594131.354C0.8724.268%D29.159%B++31.1C-N/A18218h12C+49.4C+
C-4 ARX 5965401803B0.7725.649%CN/A234.8A+24.3D11942.3h1B+4C++
Cosmos VM3 5034942372.084C+0.1417.978%C--23.482%B++35CN/A23014.1h12.9C*71.8C+
NS-AM7 Archer 5294817340.655C++1.5753.904%D21.414%C++9.2C+N/A6752.1h8.1B*15B*
NS-61 Emissary 4264243131.355B0.8729.558%C+22.406%B+78.5AN/A2485.4h11.1C*37.5B
M40 Fury 488409577.175C4.9546.91%B**2.689%B*62C+12C+7316.6h14.6C31C*
Lumine Edge 40438440,9220.009C2.2214.086%D*10.156%D-0.2C--N/A11623.1h2F14D*
M60-A Bulldog 3703222711.926C9.7049.176%C+3.727%B**30.7C-4.6C+17010.5h6.7D13.6C+
Supernova FPC 529308595.22D2.9957.071%C**3.571%A29.9C21.5B++66510.3h5.5D9.7C
L100 Python HESH 337293329.156C6.9357.067%B++1.706%B+69.8C++10.5C**3744.2h3.7D6.4C+
Thanatos VE70 2912912111.379C++0.8551.625%B*17.526%C*47.7C*N/A4146.1h3.9B+7.5B+
MAX Punch 2962913,2550.089C2.1426.752%D*N/A1CN/A3287.6h1.6C**5.9C++
Ursa 2872841591.786C+0.4417.266%D**29.225%C*35.1DN/A3148.1h9.8C*56.9D
M20 Basilisk 382249514.882C*2.6550.628%B*2.811%D*22.6C12.1B**42111h118.6C-234.2C+
M60-A Bulldog 2612322310.087C7.8647.396%C3.448%A30.9C--3.9C1777.5h6.6D13.8C
NS-7 PDW 2222203350.657C--1.5726.109%C24.091%B+21.2DN/A23310.4h14.1C54C+
NS-10 Burster 3892191431.531C**0.7041.276%A10.959%A9B++7A++18324.3h130.8C++316.8B+
M20 Basilisk 347217336.576B**4.3554.185%A+3.687%D-26.8C++16A+5168.1h127.9D-236C++
NS-10 Burster 3712171401.55C+0.6841.421%A14.286%M++9B++6.4A18724.2h131.1C*316.4B++
Damascus Edge 2162128,7820.024C2.2043.979%B*4.245%C0.6DN/A2351.5h1.9C++4.4B+
VX29 Polaris 2092081331.564C0.6623.824%C-34.135%B*32DN/A2726.5h11.3C+47.3C+
Spear Anti-Vehicle Phalanx Turret 309195228.864C+6.6453.059%B4.103%C*41.5C24.3C+5684.7h10.2D19.2C+
Cosmos VM3 170169394.333B*2.1119.99%C+26.627%A+49.7BN/A4713.4h12.4B61.8B
Lancer VS22 3461653010.548C--1.6859.714%C+2.424%B+12.2C-13.4C+47013.5h26.6C44.5C
L105 Zephyr 1941651411.786C**9.5646.527%C*N/A58.9C++10.4C++3662.8h6C*13B
NSX Daimyo 141141612.311C-0.0845.075%C++87.234%F-45.5DN/A1183.1h3.2D**7.1D
Hades VSH4 203137751.827B*0.4068.166%C+2.92%C**38.1C+18.3C+5153.6h5.5B++8.1B++
Equinox VE2 137136911.495C+0.7331.049%B+22.794%C+40C+N/A2823.4h11.6C+37.4B
NS-44L Blackhand 136135851.588C+0.6440.678%C-27.407%D*51.9B+N/A3042.6h3.9C++9.6C+
C75 Viper 156128304.267C--2.0447.501%B+N/A53.3B+11.7C++9532.4h13.2C27.8C+
M12 Kobalt 122119913.222C10.9920.002%C+22.689%B+85C+2.1D3241.4h17.8C+89.1C++
Dual Photon Pods 1291131110.273C*8.0556.215%C++N/A113C++16C11241h16.8B29.8B
Saron HRB 195113195.947C+3.7249.367%C*N/A34.2C*24.8B+9073.3h23.5C47.5C+
Anti-Vehicle Grenade 1201091109N/A106.7740.84%D*N/A272.5D27.5D-41590.4h5.2C++12.7C
M12 Kobalt 105101119.182D6.9519.656%C+19.802%C++67.3C2.7C--2801.5h21.7D110.5C+
CME 9292412.244A++0.0226.955%C16.304%D--61.3B+N/A5191.5h9.4B**34.9B+
E540 Halberd 13989811.125C8.9062.94%A++1.124%D63.6A*35.7M9531.4h4.6B+7.3B**
NS-11A 8585701.214C1.0131.05%B++28.235%C*35.4C-N/A7412.4h14.9D-48.1C+
Saron Laser Cannon 158821430.573C--1.6625.06%D*N/A6D-5.6D-18013.6h162.5D648.4D*
Pulsar VS1 8180691.159C+1.0723.457%D30%B++30.8CN/A13752.6h14C59.5C
MANA Anti-Vehicle Turret 13674920.804D-1.4258.104%D*5.405%S740D620D9151300.1h11.7D*20.1D**
NS-11C 7271272.63B*0.4025.94%C29.578%B**59.2BN/A13251.2h11.8B45.3C**
E540 Halberd-H 13070107C-4.7763.407%B+N/A29.2D*25C+6972.4h9F-14.2D**
Supernova PC 9370233.043D0.8257.191%B+2.857%B++35B11.5C*7752h4.9C+8.5B
Light PPA 7069481.438D0.7941.073%C1.449%B+26.5D-N/A3912.6h11.5C++28.1C++
L100 Python HEAT 11859134.538C-2.3168.22%A+1.695%C-31.1C--31.1M++7211.9h10.9T-16C-
M12 Kobalt 5151151C+48.7725.605%B+19.608%C*102C-N/A4140.5h18.9C--73.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit517411,45925h
Medical Applicator23795,4996.3h
Nanite Revive Grenade03,8661.1h
Anti-Vehicle MANA Turret137721.1h
Spawn Beacon12616,24510.2h
AE Medical Applicator193100,3976.5h
AE Nano-Armor Kit236207,26311.9h
Motion Spotter6017,0307.6h
Restoration Kit404360.4h
Deconstruction Tool0560h
Spitfire Auto-Turret94650.8h
Ammunition Package914,1633.1h
Medical Kit1,83518,04721.7h
Anti-Infantry MANA Turret381,3791.9h
Hardlight Barrier21360.2h

Check the help document for the dictionary if you want to learn more about words used here.


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