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Signifer babayRUS[WUVS] babayRUS
VS BR 56

KDR: 2.2

Score: 99.9m

Last Seen: Oct 12th, 2019 3:41 PM
- OFFLINE - 28.7 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Miller - Outfit Leader of Werner United VS[WUVS] Werner United VS
VS outfit on Miller

Members: 34
Level Progress (to 57): 76%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Orion VS54 NS-15M AE Ghost Blueshift VM5 Blueshift VM5 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,680,893 MLG Score: 2143
Fun Score: N/A
Cheeseburgers Flipped: 2473TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.399%33.962%86331118577,5362.175170.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.401%0.825B++1.995A++-1.094D*HEAD ++ (~21.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.478B+9.90.308C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.295%1.099%222121418214951110.121739163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.754%1.473A+-0.453D-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.823B++14.70.723B++13.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.747%2.61%914121272816514370.440678166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.77%1.725A++0.032C+-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++5.20.588B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.989%3.982%210912072,03415917721.27844263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.354%1.004B**-0.112C+1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.70.309C*38.90.026C+43.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.335%75.992%210312137,3353260192.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.205%0.803B++0.563B+0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.529B+1.90.41B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.023%17.044%210512114,5002166342.07756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.079%0.885B*0.44B0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.556B+3.10.372C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United VS[WUVS] Werner United VS
VS outfit on Miller

Members: 34
99.9m381.4%676 (40.6k)565 (33.9k)2.20443136,43961,8932.3952656 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12161151823.706%28.219%66902:5134

9% Combat Medic13% Engineer43% Heavy Assault10% Infiltrator14% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2014 2:03 PMDec 30th, 2017 3:11 PMOct 18th, 2019 4:09 PM (3d) (PST)Oct 12th, 2019 1:05 PM (9d) (PST)Oct 12th, 2019 11:41 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7063073990.7720.3500.2183.1120.0442143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,33918,41423,925462113187333,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2947h/122.8d 11,811 38,501 71,762 550.3k 6,768 10,297 7,819 124.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:22,903
Deaths:9,305
KDR:2.461
Accuracy:24.170% C--
HSR:36.978% B*
Orion VS54
A*
Kills:9,019
Deaths:3,686
KDR:2.447
Accuracy:25.299% B*
HSR:38.774% A*
NS-15M AE
B**
Kills:8,836
Deaths:3,764
KDR:2.348
Accuracy:25.033% C+
HSR:37.234% B**
SVA-88
B++
Kills:1,523
Deaths:701
KDR:2.173
Accuracy:21.650% C
HSR:30.860% B++
Flare VE6
A+
Kills:1,520
Deaths:753
KDR:2.019
Accuracy:22.502% C+
HSR:35.197% A+
NS-15MP
B+
Kills:1,319
Deaths:501
KDR:2.633
Accuracy:26.169% C
HSR:36.315% B+
Pulsar LSW
B*
Kills:1,303
Deaths:658
KDR:1.980
Accuracy:21.973% C
HSR:30.622% B*
NS-15M2
B+
Kills:1,274
Deaths:679
KDR:1.876
Accuracy:21.562% C-
HSR:29.827% B+
Ursa
B++
Kills:284
Deaths:159
KDR:1.786
Accuracy:17.266% D-
HSR:29.225% B++
VX29 Polaris
A+
Kills:208
Deaths:133
KDR:1.564
Accuracy:23.824% C++
HSR:34.135% A+
Kills:48,189
Deaths (as Heavy Assault):20,339
Deaths (to Heavy Assaults):20,596
KDR:2.36929
Kill Difference:27,850
Playtime:1,253.308 hours
Usage:43%
Score:42.735m
Score/min:568
Accuracy (listed only):22.945%
HSR (listed only):33.917%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:9,612
Deaths:4,309
KDR:2.231
Accuracy:28.558% B*
HSR:29.578% B**
Sirius SX12
A
Kills:2,097
Deaths:1,593
KDR:1.316
Accuracy:26.011% C**
HSR:26.562% A
Pandora VX25
B++
Kills:1,294
Deaths:913
KDR:1.417
Accuracy:42.379% C**
HSR:18.470% B++
Eridani SX5
B*
Kills:1,283
Deaths:932
KDR:1.377
Accuracy:26.640% C+
HSR:26.189% B*
Deimos VA29
B**
Kills:1,215
Deaths:639
KDR:1.901
Accuracy:72.690% B**
HSR:14.486% C-
NS-11CP
B
Kills:1,195
Deaths:559
KDR:2.138
Accuracy:28.646% C+
HSR:25.941% B
NS-11CB
B**
Kills:1,186
Deaths:446
KDR:2.659
Accuracy:29.046% B*
HSR:29.089% B**
NS Baron G5AE
B++
Kills:1,184
Deaths:751
KDR:1.577
Accuracy:43.053% C
HSR:19.595% B++
Phobos VX86
B+
Kills:1,163
Deaths:906
KDR:1.284
Accuracy:64.337% B+
HSR:16.939% C+
Solstice SF
A
Kills:663
Deaths:1,144
KDR:0.580
Accuracy:25.122% C*
HSR:24.585% A
VE-S Canis
B**
Kills:634
Deaths:213
KDR:2.977
Accuracy:30.502% B+
HSR:28.391% B**
Solstice VE3
B++
Kills:569
Deaths:640
KDR:0.889
Accuracy:24.320% C**
HSR:24.253% B++
Nova
B**
Kills:537
Deaths:283
KDR:1.898
Accuracy:49.777% B+
HSR:19.367% B**
VX6-7
A
Kills:523
Deaths:385
KDR:1.358
Accuracy:24.156% C+
HSR:28.872% A
Thanatos VE70
A
Kills:291
Deaths:211
KDR:1.379
Accuracy:51.625% A
HSR:17.526% C*
NS-7 PDW
B**
Kills:205
Deaths:328
KDR:0.625
Accuracy:26.256% C**
HSR:24.390% B**
NS-11C
B**
Kills:54
Deaths:20
KDR:2.700
Accuracy:26.781% B+
HSR:25.926% B**
Kills:23,705
Deaths (as Light Assault):14,272
Deaths (to Light Assaults):11,169
KDR:1.66094
Kill Difference:9,433
Playtime:409.692 hours
Usage:14%
Score:10.348m
Score/min:421
Accuracy (listed only):36.465%
HSR (listed only):23.539%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:5,368
Deaths:2,853
KDR:1.882
Accuracy:26.323% B+
HSR:30.831% A
Sirius SX12
A
Kills:2,097
Deaths:1,593
KDR:1.316
Accuracy:26.011% C**
HSR:26.562% A
Pandora VX25
B++
Kills:1,294
Deaths:913
KDR:1.417
Accuracy:42.379% C**
HSR:18.470% B++
Eridani SX5
B*
Kills:1,283
Deaths:932
KDR:1.377
Accuracy:26.640% C+
HSR:26.189% B*
Equinox VE2 Burst
B**
Kills:1,282
Deaths:813
KDR:1.577
Accuracy:24.232% D
HSR:36.896% B**
Deimos VA29
B**
Kills:1,215
Deaths:639
KDR:1.901
Accuracy:72.690% B**
HSR:14.486% C-
NS Baron G5AE
B++
Kills:1,184
Deaths:751
KDR:1.577
Accuracy:43.053% C
HSR:19.595% B++
Phobos VX86
B+
Kills:1,163
Deaths:906
KDR:1.284
Accuracy:64.337% B+
HSR:16.939% C+
Terminus VX-9
A
Kills:782
Deaths:459
KDR:1.704
Accuracy:25.791% C+
HSR:36.317% A
VE-S Canis
B**
Kills:634
Deaths:213
KDR:2.977
Accuracy:30.502% B+
HSR:28.391% B**
Nova
B**
Kills:537
Deaths:283
KDR:1.898
Accuracy:49.777% B+
HSR:19.367% B**
Thanatos VE70
A
Kills:291
Deaths:211
KDR:1.379
Accuracy:51.625% A
HSR:17.526% C*
NS-7 PDW
B**
Kills:205
Deaths:328
KDR:0.625
Accuracy:26.256% C**
HSR:24.390% B**
Equinox VE2
B**
Kills:136
Deaths:91
KDR:1.495
Accuracy:31.049% B**
HSR:22.794% C*
CME
C++
Kills:92
Deaths:41
KDR:2.244
Accuracy:26.955% C++
HSR:16.304% D--
NS-11A
A
Kills:85
Deaths:70
KDR:1.214
Accuracy:31.050% A
HSR:28.235% B*
Pulsar VS1
A
Kills:80
Deaths:69
KDR:1.159
Accuracy:23.457% C+
HSR:30% A
Kills:17,728
Deaths (as Combat Medic):11,165
Deaths (to Combat Medics):7,141
KDR:1.58782
Kill Difference:6,563
Playtime:275.226 hours
Usage:9%
Score:10.725m
Score/min:649
Accuracy (listed only):36.596%
HSR (listed only):24.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:9,612
Deaths:4,309
KDR:2.231
Accuracy:28.558% B*
HSR:29.578% B**
Pandora VX25
B++
Kills:1,294
Deaths:913
KDR:1.417
Accuracy:42.379% C**
HSR:18.470% B++
Deimos VA29
B**
Kills:1,215
Deaths:639
KDR:1.901
Accuracy:72.690% B**
HSR:14.486% C-
NS-11CP
B
Kills:1,195
Deaths:559
KDR:2.138
Accuracy:28.646% C+
HSR:25.941% B
NS-11CB
B**
Kills:1,186
Deaths:446
KDR:2.659
Accuracy:29.046% B*
HSR:29.089% B**
NS Baron G5AE
B++
Kills:1,184
Deaths:751
KDR:1.577
Accuracy:43.053% C
HSR:19.595% B++
Phobos VX86
B+
Kills:1,163
Deaths:906
KDR:1.284
Accuracy:64.337% B+
HSR:16.939% C+
Solstice SF
A
Kills:663
Deaths:1,144
KDR:0.580
Accuracy:25.122% C*
HSR:24.585% A
Solstice VE3
B++
Kills:569
Deaths:640
KDR:0.889
Accuracy:24.320% C**
HSR:24.253% B++
Nova
B**
Kills:537
Deaths:283
KDR:1.898
Accuracy:49.777% B+
HSR:19.367% B**
VX6-7
A
Kills:523
Deaths:385
KDR:1.358
Accuracy:24.156% C+
HSR:28.872% A
Thanatos VE70
A
Kills:291
Deaths:211
KDR:1.379
Accuracy:51.625% A
HSR:17.526% C*
NS-11C
B**
Kills:54
Deaths:20
KDR:2.700
Accuracy:26.781% B+
HSR:25.926% B**
Kills:19,486
Deaths (as Engineer):11,206
Deaths (to Engineers):9,034
KDR:1.73889
Kill Difference:8,280
Playtime:385.927 hours
Usage:13%
Score:13.847m
Score/min:598
Accuracy (listed only):39.268%
HSR (listed only):22.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:6,220
Deaths:2,158
KDR:2.882
Accuracy:40.916% B
HSR:74.598% B+
NS-44 Commissioner AE
B+
Kills:2,565
Deaths:2,083
KDR:1.231
Accuracy:38.781% C-
HSR:31.969% B+
Sirius SX12
A
Kills:2,097
Deaths:1,593
KDR:1.316
Accuracy:26.011% C**
HSR:26.562% A
Eridani SX5
B*
Kills:1,283
Deaths:932
KDR:1.377
Accuracy:26.640% C+
HSR:26.189% B*
XM98
B**
Kills:974
Deaths:234
KDR:4.162
Accuracy:36.258% C+
HSR:83.265% B**
NS-44 Commissioner
B*
Kills:900
Deaths:965
KDR:0.933
Accuracy:34.018% C
HSR:28.222% B*
VE-S Canis
B**
Kills:634
Deaths:213
KDR:2.977
Accuracy:30.502% B+
HSR:28.391% B**
NS-AM7 Archer
B+
Kills:469
Deaths:731
KDR:0.642
Accuracy:53.820% D
HSR:21.535% B+
NS-61 Emissary
B*
Kills:231
Deaths:200
KDR:1.155
Accuracy:27.313% C+
HSR:21.212% B*
NS-7 PDW
B**
Kills:205
Deaths:328
KDR:0.625
Accuracy:26.256% C**
HSR:24.390% B**
NSX Daimyo
B+
Kills:141
Deaths:61
KDR:2.311
Accuracy:45.075% B+
HSR:87.234% F-
NS-44L Blackhand
C+
Kills:135
Deaths:85
KDR:1.588
Accuracy:40.678% C+
HSR:27.407% D--
Kills:15,854
Deaths (as Infiltrator):9,583
Deaths (to Infiltrators):8,511
KDR:1.65439
Kill Difference:6,271
Playtime:300.315 hours
Usage:10%
Score:9.177m
Score/min:509
Accuracy (listed only):35.522%
HSR (listed only):40.081%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:5,862
Deaths:1,474
KDR:3.977
Accuracy:21.665% B+
HSR:27.277% B**
Blueshift VM5
A
Kills:5,729
Deaths:1,427
KDR:4.015
Accuracy:22.305% B+
HSR:28.679% A
Comet VM2
B**
Kills:2,140
Deaths:971
KDR:2.204
Accuracy:52.620% B**
HSR:6.075% B*
Nebula VM20
B**
Kills:1,773
Deaths:515
KDR:3.443
Accuracy:19.249% C++
HSR:26.283% B**
Nebula VM20
B*
Kills:1,763
Deaths:515
KDR:3.423
Accuracy:18.889% C++
HSR:25.695% B*
Comet VM2
A
Kills:1,682
Deaths:811
KDR:2.074
Accuracy:55.794% B**
HSR:7.015% A
Cosmos VM3
B**
Kills:494
Deaths:237
KDR:2.084
Accuracy:17.978% C++
HSR:23.482% B**
NS-10 Burster
A++
Kills:219
Deaths:143
KDR:1.531
Accuracy:41.276% A++
HSR:10.959% B*
NS-10 Burster
A**
Kills:217
Deaths:140
KDR:1.550
Accuracy:41.421% A++
HSR:14.286% A**
Cosmos VM3
A++
Kills:169
Deaths:39
KDR:4.333
Accuracy:19.990% B+
HSR:26.627% A++
Kills:20,048
Deaths (as MAX Suit):3,136
Deaths (to MAX Suits):3,644
KDR:6.39286
Kill Difference:16,912
Playtime:309.671 hours
Usage:11%
Score:13.117m
Score/min:706
Accuracy (listed only):31.119%
HSR (listed only):19.638%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:113
V. Kills:16 N/A
Deaths:11
KDR:10.273
Accuracy:57.348% B+
KPH:110.800 B+
VKPH:15.700 C+
Saron Laser Cannon
D
Kills:81
V. Kills:76 105%
Deaths:143
KDR:0.566
Accuracy:25.164% D*
KPH:6 D
VKPH:5.600 D
Light PPA
C++
Kills:69
V. Kills:1 N/A
Deaths:48
KDR:1.438
Accuracy:41.073% C++
KPH:26.700 D
VKPH:0.400 D*
Kills:263 (150 + 0)
Deaths:202
KDR:1.302
VKDR:0.460
Vehicle Kills:93
Kill Difference:61
Playtime:17.090 hours
Usage:1%
Score:0.274m
Score/min:268
Piloting Accuracy:41.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:165
V. Kills:29 N/A
Deaths:14
KDR:11.786
Accuracy:46.527% B+
KPH:59.600 B+
VKPH:10.500 C++
Kills:165 (0 + 165)
Deaths:14
KDR:11.786
VKDR:2.071
Vehicle Kills:29
Kill Difference:151
Playtime:2.770 hours
Usage:0%
Score:0.061m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:46.527%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:293
V. Kills:44 N/A
Deaths:32
KDR:9.156
Accuracy:57.227% B**
KPH:70 B*
VKPH:10.500 B+
C75 Viper
A
Kills:128
V. Kills:28 441%
Deaths:30
KDR:4.267
Accuracy:47.501% B++
KPH:53.200 A
VKPH:11.600 B++
L100 Python HEAT
M**
Kills:59
V. Kills:59 98%
Deaths:13
KDR:4.538
Accuracy:68.220% A++
KPH:31.400 C++
VKPH:31.400 M**
Kills:480 (480 + 0)
Deaths:75
KDR:6.400
VKDR:1.747
Vehicle Kills:131
Kill Difference:405
Playtime:8.469 hours
Usage:0%
Score:0.312m
Score/min:615
Driving Accuracy:68.220%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:306
V. Kills:220 138%
Deaths:59
KDR:5.186
Accuracy:57.008% B+
KPH:29.800 B
VKPH:21.400 A
Saron HRB
B**
Kills:113
V. Kills:82 136%
Deaths:19
KDR:5.947
Accuracy:49.367% B++
KPH:34.100 B*
VKPH:24.800 B**
E540 Halberd
M**
Kills:89
V. Kills:50 175%
Deaths:8
KDR:11.125
Accuracy:62.940% A*
KPH:64.300 M++
VKPH:36.100 M**
Supernova PC
B**
Kills:70
V. Kills:23 292%
Deaths:23
KDR:3.043
Accuracy:57.191% B*
KPH:35.100 B**
VKPH:11.500 B*
Kills:578 (376 + 202)
Deaths:109
KDR:5.303
VKDR:3.440
Vehicle Kills:375
Kill Difference:469
Playtime:16.953 hours
Usage:1%
Score:0.760m
Score/min:747
Driving Accuracy:57.191%
Gunner Accuracy:62.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:70
V. Kills:60 115%
Deaths:10
KDR:7
Accuracy:63.407% B++
KPH:29.800 D
VKPH:25.500 B+
Kills:70 (0 + 70)
Deaths:10
KDR:7
VKDR:6
Vehicle Kills:60
Kill Difference:60
Playtime:2.352 hours
Usage:0%
Score:0.098m
Score/min:694
Driving Accuracy:N/A%
Gunner Accuracy:63.407%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:594
V. Kills:104 N/A
Deaths:62
KDR:9.581
Accuracy:45.746% B**
KPH:59.800 B++
VKPH:10.500 C**
M40 Fury
B**
Kills:409
V. Kills:79 N/A
Deaths:57
KDR:7.175
Accuracy:46.910% B**
KPH:62 B+
VKPH:12 C++
M20 Basilisk
A
Kills:243
V. Kills:131 184%
Deaths:51
KDR:4.765
Accuracy:50.412% A
KPH:22.400 C++
VKPH:12.100 A
M20 Basilisk
A+
Kills:213
V. Kills:129 164%
Deaths:33
KDR:6.455
Accuracy:54.424% A++
KPH:26.700 B+
VKPH:16.200 A+
M12 Kobalt
B+
Kills:107
V. Kills:3 N/A
Deaths:9
KDR:11.889
Accuracy:19.862% B+
KPH:77.700 C*
VKPH:2.200 C--
M12 Kobalt
C**
Kills:101
V. Kills:4 N/A
Deaths:11
KDR:9.182
Accuracy:19.656% C**
KPH:68 C++
VKPH:2.700 C
Kills:1,667 (0 + 1,667)
Deaths:223
KDR:7.475
VKDR:2.018
Vehicle Kills:450
Kill Difference:1,444
Playtime:38.239 hours
Usage:1%
Score:1.254m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:19.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,06722,9039,3052.461C+0.2624.17%C--36.978%B*58.6C+N/A246390.8h9.7B++40.3C*
Pulsar C 9,6859,6124,3092.231B++0.0328.558%B*29.578%B**48.4B*N/A132198.6h9.7B++33.8B++
Orion VS54 9,0939,0193,6862.447B*0.2425.299%B*38.774%A*56.3B**N/A206160.3h9.8B**38.5C**
NS-15M AE 8,9018,8363,7642.348C++0.1425.033%C+37.234%B**52.6C+N/A150168.1h10B++40B+
Ghost 6,2376,2202,1582.882C++0.6840.916%B74.598%B+52.6B+N/A158118.2h1.8B*4.5B++
Blueshift VM5 5,9245,8621,4743.977B*1.7721.665%B+27.277%B**48B*N/A184122.1h14.2B++65.7B+
Blueshift VM5 5,7865,7291,4274.015B*1.8122.305%B+28.679%A47.9B*N/A181119.5h14.7B+65.7B+
H-V45 5,4175,3682,8531.882B0.3226.323%B+30.831%A41.5BN/A149129.3h12B+45.6B+
C-4 4,5533,6591,8881.938B+0.2723.517%C-N/A124.5B*30.4C++109229.4h1.4C*5.9C++
NS-44 Commissioner AE 2,5742,5652,0831.231C+0.9738.781%C-31.969%B+66.1B+N/A17938.8h3.2B8.3C++
Nemesis VSH9 3,3492,3422,1691.08B++1.1267.513%B++6.063%A*28.2B*12.1C*32683.1h6.6B*9.7B**
Comet VM2 2,8102,1409712.204A++0.0052.62%B**6.075%B*25A**7.8A++18785.6h14.4B*27.4B*
Sirius SX12 2,1102,0971,5931.316C*0.8926.011%C**26.562%A35.4C**N/A18059.2h12.2B++47B+
Sticky Grenade 1,8131,80711807N/A1,804.8062.117%B**N/A1807A++6D108551h1.2B**2B*
Nebula VM20 1,7771,7735153.443B++1.2419.249%C++26.283%B**43.9B+N/A14640.4h13.5B**70.3B+
Nebula VM20 1,7781,7635153.423B++1.2218.889%C++25.695%B*43.6B+N/A15040.4h13.4B**70.7B+
Comet VM2 2,1991,6828112.074A0.1355.794%B**7.015%A21.8A++6.7B**16377.1h18.1B*32.5B*
Proximity Mine 1,6331,6333005.443B+3.2442.381%C++N/A128.6C++N/A51112.7h1.9C++4.5C**
Frag Grenade 1,6281,61211612N/A1,609.8048.666%B+N/A597B+5.9C25802.7h3B++6.2B++
SVA-88 1,5311,5237012.173C**0.0321.65%C30.86%B++52.5C**N/A36629h10.2B++47.3C**
Flare VE6 1,5301,5207532.019B++0.1922.502%C+35.197%A+52.2B+N/A34829.1h8.5B*37.6B+
NS-15MP 1,3381,3195012.633C++0.4326.169%C36.315%B+58.6CN/A13122.5h9.5B++36.5C**
Pulsar LSW 1,3111,3036581.98B+0.2221.973%C30.622%B*46.4C++N/A37028.1h10.4B++47.3B+
Pandora VX25 1,3101,2949131.417C**0.7942.379%C**18.47%B++39.5C+N/A19132.8h4B+9.5B+
Eridani SX5 1,2871,2839321.377C*0.8326.64%C+26.189%B*37.4C++N/A14234.3h10.8B+40.5B
Equinox VE2 Burst 1,2901,2828131.577C+0.6324.232%D36.896%B**38.3CN/A13033.5h11.9B+49.1C++
NS-15M2 1,2871,2746791.876C*0.3321.562%C-29.827%B+42.5C+N/A34830h11.1B+51.5C**
NS Decimator 1,6871,2588811.428B+0.7858.233%C3.259%B**36C+12.3C-44234.9h4.8C+8.2C+
Deimos VA29 1,2261,2156391.901B+0.3072.69%B**14.486%C-59B+N/A16020.6h2.2B+3B+
NS-11CP 1,2021,1955592.138B+0.0728.646%C+25.941%B46.5C+N/A10425.7h11.7C*40.7C*
NS-11CB 1,1931,1864462.659B**0.4529.046%B*29.089%B**57.9B**N/A13520.5h10.6B*36.3B++
NS Baron G5AE 1,1921,1847511.577C*0.6343.053%C19.595%B++38.7C+N/A10130.6h3.6B*8.4C+
Lasher X2 AE 1,1771,1646651.75C**0.4531.172%C*1.546%D--46.6C*N/A10825h16.7B+53.7B+
Phobos VX86 1,1651,1639061.284C+0.9264.337%B+16.939%C+40.7C+N/A20628.6h2.4C*3.7B
Lasher X2 1,1621,1506741.706A0.5024.574%C+3.217%C-43.7B+N/A22926.3h17.2B+69.8B+
XM98 9769742344.162B**1.9636.258%C+83.265%B**39.9B+N/A23124.4h1.9B**5.3B+
NS-44 Commissioner 9069009650.933C+1.2734.018%C28.222%B*50.6B++N/A29817.8h3.4B+10C**
Terminus VX-9 7887824591.704C++0.5025.791%C+36.317%A45.5BN/A33617.2h11.2B+43.6B+
Tank Mine 1,1777493062.448C+0.2431.794%C+N/A102.6C+58.6C+14657.3h2.1C6.7C+
Solstice SF 6736631,1440.58C1.6225.122%C*24.585%A15.7CN/A10542.3h12.5C+49.8C**
VE-S Canis 6416342132.977A++0.7730.502%B+28.391%B**77.3B**N/A2108.2h10B+32.9B+
MANA Anti-Personnel Turret 6346282492.522N/A0.3220.984%UN/A6280U60U24155500.1h16.5T*78.8T*
M40 Fury 698594629.581B++7.3845.746%B**1.347%C-60B++10.5C**6539.9h14C*30.7B++
S1 8175774991.156B*1.0557.677%C++5.026%A30.1B12.5C+51419.2h5.6B+9.8B+
Solstice VE3 5715696400.889C*1.3224.32%C**24.253%B++20.4C++N/A24227.9h13.1B+53.8C**
Nova 5425372831.898B+0.3149.777%B+19.367%B**49.3B+N/A23310.9h3.9B+7.9B+
VX6-7 5285233851.358C++0.8524.156%C+28.872%A30.2C+N/A18417.3h11.9B49.4C**
Cosmos VM3 5034942372.084C*0.1217.978%C++23.482%B**35C**N/A22914.1h12.9B+71.8C*
NS-AM7 Archer 5164697310.642B+1.5653.82%D21.535%B+9B+N/A6751.9h8.1B**15.1B**
M40 Fury 488409577.175C+4.9746.91%B**2.689%B*62B+12C++7316.6h14.6C+31B+
Lumine Edge 40338340,3080.01C2.1914.088%D*10.183%D-0.2C--N/A11608.3h2D-14D-
M60-A Bulldog 3643172711.741C+9.5449.043%B3.785%A30.5C+4.5C++16710.4h6.7C+13.7C*
C-4 ARX 3503151222.582B0.3825.68%CN/A210A++23.3D13151.5h1.1B+4.2B+
Supernova FPC 526306595.186C+2.9857.008%B+3.595%B*29.7B21.4A66310.3h5.5C+9.7C*
L100 Python HESH 337293329.156C+6.9557.227%B**1.706%C*69.8B*10.5B+3754.2h3.7C+6.4B+
Thanatos VE70 2912912111.379B+0.8351.625%A17.526%C*47.7B**N/A4126.1h3.9B++7.5B*
MAX Punch 2912863,1550.091C+2.1126.714%D*N/A1CN/A3277.6h1.6C++5.9C+
Ursa 2872841591.786B++0.4217.266%D-29.225%B++35.1C+N/A3138.1h9.8B+56.9C++
M20 Basilisk 374243514.765B**2.5650.412%A2.469%D*22.3C++12A42110.9h119.3C-236.7C**
NS-61 Emissary 2332312001.155B+1.0527.313%C+21.212%B*64.2A++N/A2293.6h10.8B+39.7B+
M60-A Bulldog 255226239.826C+7.6247.507%C++3.54%B*31C+4C+1797.3h6.6C+13.9C++
NS-10 Burster 3892191431.531B*0.6741.276%A++10.959%B*9A7A*18324.3h130.8C++316.8B++
NS-10 Burster 3712171401.55B+0.6541.421%A++14.286%A**9A6.4A++18724.2h131.1B+316.4B*
M20 Basilisk 342213336.455A++4.2554.424%A++3.756%D26.6B+16.1A5258h129.3D237.6B+
VX29 Polaris 2092081331.564C++0.6423.824%C++34.135%A+32CN/A2696.5h11.3B+47.3B
Damascus Edge 2102068,2000.025C2.1845.169%A4.369%C-0.6CN/A2328.8h2C**4.3B++
NS-7 PDW 2072053280.625C1.5826.256%C**24.39%B**20.1CN/A23310.2h13.7B+52.4B+
Spear Anti-Vehicle Phalanx Turret 306193228.773C**6.5753.047%B*4.145%C++41.1C*24C**5664.7h10.3C+19.4C**
Cosmos VM3 170169394.333A2.1319.99%B+26.627%A++49.7AN/A4703.4h12.4B++61.8B++
Lancer VS22 3461653010.548C1.6659.714%C+2.424%B+12.2C+13.4C+46913.5h26.6C+44.5C+
L105 Zephyr 1941651411.786B+9.5846.527%B+N/A58.9B+10.4C++3662.8h6B+13B+
NSX Daimyo 141141612.311C0.1145.075%B+87.234%F-45.5C+N/A1153.1h3.2D7.1C+
Hades VSH4 203137751.827M0.3868.166%C++2.92%C**38.1B+18.3C++5153.6h5.5A8.1A
Equinox VE2 137136911.495B0.7131.049%B**22.794%C*40C*N/A2813.4h11.6B+37.4B+
NS-44L Blackhand 136135851.588B+0.6240.678%C+27.407%D--51.9A+N/A3022.6h3.9B+9.6B+
C75 Viper 156128304.267C++2.0647.501%B++N/A53.3A11.7B++9482.4h13.2C*27.8B+
Dual Photon Pods 1291131110.273B+8.0757.348%B+N/A113B++16C+11191h16.6B++29B++
Saron HRB 195113195.947C++3.7449.367%B++N/A34.2B**24.8B**9063.3h23.5C+47.5B+
Anti-Vehicle Grenade 1201091109N/A106.8040.84%D*N/A272.5C-27.5D-41540.4h5.2B12.7C+
M12 Kobalt 110107911.889C+9.6819.862%B+23.365%B**76.4C*2.1D3111.4h18.3C*91.9B+
M12 Kobalt 105101119.182C6.9819.656%C**19.802%B67.3C++2.7C2761.5h21.7C110.5C*
CME 9292412.244A0.0426.955%C++16.304%D--61.3B**N/A5161.5h9.4A34.9B*
E540 Halberd 13989811.125C++8.9262.94%A*1.124%D63.6M++35.7M*9531.4h4.6B**7.3A+
NS-11A 8585701.214C+0.9931.05%A28.235%B*35.4C++N/A7222.4h14.9C48.1B+
Saron Laser Cannon 157811430.566C1.6425.164%D*N/A6D5.6D18013.5h163.9C+651.4D
Pulsar VS1 8180691.159C**1.0523.457%C+30%A30.8BN/A13502.6h14B59.5C**
MANA Anti-Vehicle Turret 13674920.804D-1.4058.104%C+5.405%B**740C620C+9143000.1h11.7C+20.1C+
E540 Halberd-H 13070107C+4.8063.407%B++N/A29.2D25B+6942.4h9D*14.2D
Supernova PC 9370233.043C0.8457.191%B*2.857%B+35B**11.5B*7732h4.9B8.5B++
Light PPA 7069481.438C-0.7741.073%C++1.449%C**26.5DN/A3862.6h11.5B28.1B
L100 Python HEAT 11859134.538C+2.3368.22%A++1.695%C--31.1C++31.1M**7191.9h10.9F-16C--
NS-11C 5554202.7A++0.5026.781%B+25.926%B**54A1A15041h12.1B+45.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12416,02810.1h
Anti-Vehicle MANA Turret137721.1h
Nano-Armor Kit517411,16825h
AE Nano-Armor Kit227201,85411.6h
AE Medical Applicator18397,5896.3h
Nanite Revive Grenade03,7451.1h
Medical Applicator23795,4996.3h
Spitfire Auto-Turret94530.8h
Restoration Kit373670.4h
Motion Spotter5715,9267h
Deconstruction Tool0560h
Ammunition Package894,0983.1h
Medical Kit1,78817,76321.4h
Anti-Infantry MANA Turret381,3791.9h
Hardlight Barrier21200.2h

Check the help document for the dictionary if you want to learn more about words used here.


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