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badboy13[FACS] badboy13
NC BR 167

KDR: 1

Score: 68.4m

Last Seen: Feb 16th, 2019 10:23 PM
- OFFLINE - 17.5 hour(s)

Battle Rank 120 (167 total) - New Conglomerate on Cobalt - Outfit Member of FACS[FACS] FACS
NC outfit on Cobalt

Members: 45
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-61 Emissary Bouncing Betty Blitz GD-10 NS-357 Underboss NC6 Gauss SAW AF-8 RailJack Spear Anti-Vehicle Phalanx Turret AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $97,578 MLG Score: 78
Fun Score: N/A
Cheeseburgers Flipped: 707TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.524%17.002%36613100940,5010.9248280.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.331%0.086C+-0.564D-1.074D*HEAD ++ (~6.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.033C+15.6-0.089C+56.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.321%1.613%91102124827161800.0913107137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.852D--0.008C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.20.136C++40.80.229C++98.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.691%2.91%51510172,715460618340.589321148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.859%-1.579F0.188C++-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
333.6-7.629T*82.4-5.57T*251.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.843%5.673%1461610065,835403328691.44646203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.4%-0.68D0.329C**-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.70.066C+31.90.191C++78.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.93%75.062%146310194,4553762361.18421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.986%-0.772D-0.526B+0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.111C+3.3-0.031C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.718%13.378%146310191,1962689250.444775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.181%-0.723D--0.229C-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.423C--6.1-0.266C12.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FACS[FACS] FACS
NC outfit on Cobalt

Members: 45
68.4m336.9%172 (10.3k)154 (9.2k)1.0033784,19683,9131.17481167 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022300317.932%13.843%24805:1716

24% Engineer12% Heavy Assault54% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 12:28 PMApr 3rd, 2018 6:48 PMFeb 17th, 2019 4:50 AM (2d) (PST)Feb 16th, 2019 7:24 PM (2d) (PST)Feb 16th, 2019 6:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3071131940.1890.1890.0260.7340.02978

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,4186,75711,661111124429,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7410.5h/308.8d 14,386 11,655 37,366 326.5k 11,657 20,701 12,702 136.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:4,295
Deaths:6,108
KDR:0.703
Accuracy:15.243% D-
HSR:22.049% C
LA1 Anchor
D**
Kills:806
Deaths:1,425
KDR:0.566
Accuracy:13.522% F--
HSR:14.888% D**
NC05 Jackhammer
A
Kills:337
Deaths:548
KDR:0.615
Accuracy:32.907% D**
HSR:20.475% A
Kills:5,438
Deaths (as Heavy Assault):8,081
Deaths (to Heavy Assaults):22,805
KDR:0.67294
Kill Difference:2,643
Playtime:868.563 hours
Usage:12%
Score:5.269m
Score/min:101
Accuracy (listed only):20.558%
HSR (listed only):19.137%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:2,381
Deaths:3,864
KDR:0.616
Accuracy:17.943% D-
HSR:17.640% D
Gauss Compact S
D
Kills:1,571
Deaths:3,398
KDR:0.462
Accuracy:20.472% D
HSR:13.049% D-
GD-7F
D--
Kills:1,355
Deaths:2,918
KDR:0.464
Accuracy:18.552% D*
HSR:14.465% D--
NC12 Sweeper
C+
Kills:844
Deaths:1,634
KDR:0.517
Accuracy:32.271% D--
HSR:12.678% C+
Razor GD-23
C--
Kills:445
Deaths:917
KDR:0.485
Accuracy:18.947% D--
HSR:17.753% C--
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F
HSR:14.352% C+
Warden
D
Kills:145
Deaths:349
KDR:0.415
Accuracy:17.965% D**
HSR:20.690% D
Mauler S6
C++
Kills:136
Deaths:221
KDR:0.615
Accuracy:29.522% D--
HSR:16.177% C++
Kills:7,093
Deaths (as Engineer):13,705
Deaths (to Engineers):19,305
KDR:0.51755
Kill Difference:6,612
Playtime:1,767.149 hours
Usage:24%
Score:18.067m
Score/min:170
Accuracy (listed only):24.666%
HSR (listed only):15.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:19,411
Deaths:17,568
KDR:1.105
Accuracy:27.316% C+
HSR:14.245% C
Blitz GD-10
D
Kills:5,436
Deaths:11,487
KDR:0.473
Accuracy:16.500% D**
HSR:13.135% D
NS-357 Underboss
B+
Kills:4,362
Deaths:7,144
KDR:0.611
Accuracy:32.206% C--
HSR:24.415% B+
AF-8 RailJack
C**
Kills:3,984
Deaths:585
KDR:6.810
Accuracy:31.219% D
HSR:77.309% C**
LA3 Desperado
C
Kills:806
Deaths:1,957
KDR:0.412
Accuracy:26.880% C
HSR:16.253% D
NS-44L Blackhand
B*
Kills:624
Deaths:422
KDR:1.479
Accuracy:34.509% D-
HSR:54.487% B*
NC14 Bolt Driver
D-
Kills:348
Deaths:505
KDR:0.689
Accuracy:30.089% D-
HSR:66.092% D-
NC4 Mag-Shot
C+
Kills:346
Deaths:1,024
KDR:0.338
Accuracy:23.857% C--
HSR:19.653% C+
Gauss SPR
D
Kills:123
Deaths:114
KDR:1.079
Accuracy:20.358% F-
HSR:27.642% D
Kills:35,440
Deaths (as Infiltrator):40,806
Deaths (to Infiltrators):11,645
KDR:0.8685
Kill Difference:5,366
Playtime:4,036.531 hours
Usage:54%
Score:39.255m
Score/min:162
Accuracy (listed only):26.993%
HSR (listed only):34.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:5,436
Deaths:11,487
KDR:0.473
Accuracy:16.500% D**
HSR:13.135% D
AF-19 Mercenary
D
Kills:2,381
Deaths:3,864
KDR:0.616
Accuracy:17.943% D-
HSR:17.640% D
Gauss Compact S
D
Kills:1,571
Deaths:3,398
KDR:0.462
Accuracy:20.472% D
HSR:13.049% D-
GD-7F
D--
Kills:1,355
Deaths:2,918
KDR:0.464
Accuracy:18.552% D*
HSR:14.465% D--
NC12 Sweeper
C+
Kills:844
Deaths:1,634
KDR:0.517
Accuracy:32.271% D--
HSR:12.678% C+
Razor GD-23
C--
Kills:445
Deaths:917
KDR:0.485
Accuracy:18.947% D--
HSR:17.753% C--
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F
HSR:14.352% C+
Mauler S6
C++
Kills:136
Deaths:221
KDR:0.615
Accuracy:29.522% D--
HSR:16.177% C++
Kills:12,384
Deaths (as Light Assault):24,843
Deaths (to Light Assaults):13,748
KDR:0.49849
Kill Difference:12,459
Playtime:592.634 hours
Usage:8%
Score:4.470m
Score/min:126
Accuracy (listed only):24.483%
HSR (listed only):14.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:5,436
Deaths:11,487
KDR:0.473
Accuracy:16.500% D**
HSR:13.135% D
NC12 Sweeper
C+
Kills:844
Deaths:1,634
KDR:0.517
Accuracy:32.271% D--
HSR:12.678% C+
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F
HSR:14.352% C+
Mauler S6
C++
Kills:136
Deaths:221
KDR:0.615
Accuracy:29.522% D--
HSR:16.177% C++
NC1 Gauss Rifle
D--
Kills:89
Deaths:165
KDR:0.539
Accuracy:17.977% D--
HSR:12.360% D*
Kills:6,721
Deaths (as Combat Medic):13,911
Deaths (to Combat Medics):9,379
KDR:0.48314
Kill Difference:7,190
Playtime:59.904 hours
Usage:1%
Score:0.565m
Score/min:157
Accuracy (listed only):27.585%
HSR (listed only):13.740%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C++
Kills:197
Deaths:363
KDR:0.543
Accuracy:22.024% F--
HSR:3.046% C++
NS-10 Burster
A*
Kills:133
Deaths:437
KDR:0.304
Accuracy:16.460% F-
HSR:13.534% A*
NCM1 Scattercannon
B++
Kills:117
Deaths:172
KDR:0.680
Accuracy:22.328% D**
HSR:18.803% B++
NCM3 Raven
D*
Kills:90
Deaths:106
KDR:0.849
Accuracy:25.710% F
HSR:1.111% D*
NS-10 Burster
C+
Kills:76
Deaths:203
KDR:0.374
Accuracy:19.877% D**
HSR:5.263% C+
AF-23 Grinder
C
Kills:60
Deaths:92
KDR:0.652
Accuracy:26.971% D--
HSR:15% C
NCM2 Falcon
D**
Kills:58
Deaths:168
KDR:0.345
Accuracy:24.629% F
HSR:1.724% D**
AF-23 Grinder
N/A
Kills:50
Deaths:100
KDR:0.500
Accuracy:26.698% N/A
HSR:32% N/A
Kills:781
Deaths (as MAX Suit):820.500
Deaths (to MAX Suits):5,043
KDR:0.95186
Kill Difference:39.500
Playtime:88.499 hours
Usage:1%
Score:0.815m
Score/min:154
Accuracy (listed only):23.087%
HSR (listed only):11.310%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:248
V. Kills:101 243%
Deaths:171
KDR:1.450
Accuracy:29.321% F--
KPH:24.800 D
VKPH:10.100 C-
Kills:248 (0 + 0)
Deaths:171
KDR:1.450
VKDR:0.591
Vehicle Kills:101
Kill Difference:77
Playtime:9.994 hours
Usage:0%
Score:0.143m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:68
V. Kills:21 309%
Deaths:20
KDR:3.400
Accuracy:37.177% C+
KPH:14.700 D--
VKPH:4.600 D**
Kills:68 (0 + 68)
Deaths:20
KDR:3.400
VKDR:1.050
Vehicle Kills:21
Kill Difference:48
Playtime:4.614 hours
Usage:0%
Score:0.073m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:37.177%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:1,370
V. Kills:998 137%
Deaths:478
KDR:2.866
Accuracy:24.746% D
KPH:8.900 D
VKPH:6.500 D-
L100 Python AP
F
Kills:466
V. Kills:355 131%
Deaths:249
KDR:1.871
Accuracy:28.364% T
KPH:9.300 F
VKPH:7.100 F-
C75 Viper
D*
Kills:359
V. Kills:109 326%
Deaths:307
KDR:1.169
Accuracy:18.970% F-
KPH:7.100 D*
VKPH:2.200 D**
Kills:2,195 (2,195 + 0)
Deaths:1,034
KDR:2.123
VKDR:1.414
Vehicle Kills:1,462
Kill Difference:1,161
Playtime:253.982 hours
Usage:3%
Score:1.275m
Score/min:84
Driving Accuracy:18.970%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:442
V. Kills:323 136%
Deaths:165
KDR:2.679
Accuracy:34.581% F-
KPH:12.300 D*
VKPH:9 D*
E540 Halberd
D
Kills:379
V. Kills:179 211%
Deaths:88
KDR:4.307
Accuracy:39.632% D
KPH:22.100 D
VKPH:10.400 D-
Enforcer ML85
D*
Kills:205
V. Kills:154 132%
Deaths:82
KDR:2.500
Accuracy:33.992% D-
KPH:12.700 D*
VKPH:9.500 D*
M20 Basilisk
D
Kills:118
V. Kills:55 211%
Deaths:95
KDR:1.242
Accuracy:23.690% D-
KPH:6.400 D--
VKPH:3 D
Titan-150 HEAT
D**
Kills:78
V. Kills:44 173%
Deaths:79
KDR:0.987
Accuracy:24.948% F--
KPH:5.400 F
VKPH:3 D**
C85 Canister
B+
Kills:65
V. Kills:15 406%
Deaths:12
KDR:5.417
Accuracy:40.775% C**
KPH:24.800 D*
VKPH:5.700 B+
Kills:1,287 (520 + 767)
Deaths:521
KDR:2.470
VKDR:1.478
Vehicle Kills:770
Kill Difference:766
Playtime:104.736 hours
Usage:1%
Score:1.089m
Score/min:173
Driving Accuracy:24.948%
Gunner Accuracy:40.775%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:2,115
V. Kills:1,358 156%
Deaths:262
KDR:8.073
Accuracy:43.282% F
KPH:22.200 D--
VKPH:14.300 D-
M96 Mjolnir-H
D*
Kills:124
V. Kills:112 110%
Deaths:39
KDR:3.179
Accuracy:24.938% F**
KPH:14.400 F
VKPH:13 D*
C85 Canister-H
D**
Kills:113
V. Kills:6 N/A
Deaths:29
KDR:3.897
Accuracy:36.329% D**
KPH:28 D**
VKPH:1.500 D**
Enforcer ML65-H
D*
Kills:108
V. Kills:104 103%
Deaths:30
KDR:3.600
Accuracy:36.440% F--
KPH:14.700 D*
VKPH:14.200 D*
M20 Basilisk-H
D--
Kills:55
V. Kills:29 183%
Deaths:40
KDR:1.375
Accuracy:27.713% F
KPH:7.800 D--
VKPH:4.100 D*
Kills:2,515 (0 + 2,515)
Deaths:400
KDR:6.288
VKDR:4.023
Vehicle Kills:1,609
Kill Difference:2,115
Playtime:122.346 hours
Usage:2%
Score:1.216m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:27.713%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:746
V. Kills:348 214%
Deaths:312
KDR:2.391
Accuracy:32.635% D
KPH:11.600 D
VKPH:5.400 D
M12 Kobalt
D-
Kills:559
V. Kills:25 N/A
Deaths:68
KDR:8.221
Accuracy:12.995% D--
KPH:29.500 D--
VKPH:1.300 D-
M40 Fury
D
Kills:396
V. Kills:114 344%
Deaths:160
KDR:2.475
Accuracy:29.848% D
KPH:21 D--
VKPH:6 D
M20 Basilisk
D-
Kills:380
V. Kills:174 217%
Deaths:190
KDR:2
Accuracy:33.293% C-
KPH:10.600 D-
VKPH:4.800 D-
M60-G Bulldog
D
Kills:232
V. Kills:59 387%
Deaths:98
KDR:2.367
Accuracy:26.557% D
KPH:13.900 D-
VKPH:3.500 D
M40 Fury
D-
Kills:205
V. Kills:56 360%
Deaths:88
KDR:2.330
Accuracy:29.753% D
KPH:20.500 D*
VKPH:5.600 D-
M12 Kobalt
D**
Kills:92
V. Kills:2 N/A
Deaths:10
KDR:9.200
Accuracy:12.178% D*
KPH:22.100 D**
VKPH:0.500 D**
M60-G Bulldog
C+
Kills:67
V. Kills:26 248%
Deaths:25
KDR:2.680
Accuracy:28.932% D
KPH:17 D--
VKPH:6.600 C+
G40-F Ranger
D-
Kills:57
V. Kills:34 163%
Deaths:21
KDR:2.714
Accuracy:25.974% D-
KPH:8.600 D-
VKPH:5.200 D-
Kills:2,734 (0 + 2,734)
Deaths:972
KDR:2.813
VKDR:0.862
Vehicle Kills:838
Kill Difference:1,762
Playtime:179.325 hours
Usage:2%
Score:1.063m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:25.974%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 19,65419,41117,5681.105B+0.1027.316%C+14.245%C10.2D-N/A261898.9h16.5C+60.2C+
Bouncing Betty 7,6667,6551,5354.987B3.9828.32%FN/A109.4CN/A29070h1.6B**5.6D
Blitz GD-10 5,4995,43611,4870.473D0.5316.5%D**13.135%D10.3D-N/A33528.1h20.7D-125.2D*
NS-357 Underboss 4,3994,3627,1440.611C0.3932.206%C--24.415%B+8.4D--N/A26517.2h6.4F-19.9D*
NC6 Gauss SAW 4,3574,2956,1080.703C0.3015.243%D-22.049%C11.1D-N/A35386.7h14D-91.5D
AF-8 RailJack 4,0203,9845856.81A++5.8131.219%D77.309%C**13.6DN/A35292.1h3.1D-10D
Spear Anti-Vehicle Phalanx Turret 4,6972,98124812.02B*11.0234.741%D3.757%C+22.4D-12.9D140132.9h10.4C29.9D
AF-19 Mercenary 2,4252,3813,8640.616C0.3917.943%D-17.64%D10.6C--N/A37223.8h17.3D96.5C--
E540 Halberd-H 3,4732,1152628.073C*7.0743.282%F2.884%B++22.2D--14.3D-16995.2h9.6D--22.1F--
Tank Mine 3,4292,0709702.134C+1.1321.065%D-N/A76.7D50.3C-73127h1.5B++7.2C
Frag Grenade 1,9351,91811918N/A1,917.0034.776%D**N/A299.7D2.7D-8506.4h4.4C12.6D
Gauss Compact S 1,6101,5713,3980.462C-0.5420.472%D13.049%D-9.5DN/A29165.7h12.5C61.3C+
MANA Anti-Vehicle Turret 2,3401,5161,2611.202D--0.2036.776%D-N/A15160M*8240M++39918150.1h7.3U19.9C**
Shrike 2,3651,3963,6180.386C--0.6249.01%D-4.226%B*12.9D--9C--124108h7.3C14.9C-
Skyguard 2,3681,3704782.866C++1.8624.746%DN/A8.9D6.5D-92153.7h156D630.3D
GD-7F 1,3711,3552,9180.464C--0.5418.552%D*14.465%D--10D-N/A34135.5h19.7D**106D*
C-4 1,6631,0851,1580.937C0.0720.847%D-N/A38.2D-20.4D39328.4h1.7C8.3D
NC12 Sweeper 8648441,6340.517D0.4932.271%D--12.678%C+12.2D--N/A3669h6.6D**20.5D*
MANA Anti-Personnel Turret 8288107381.098N/A0.0912.975%UN/A8100U180U16024000.1h32.9T*253.6T*
LA1 Anchor 8198061,4250.566D0.4413.522%F--14.888%D**10.2D*N/A3979.1h17.2T127.4T*
LA3 Desperado 8138061,9570.412D0.5926.88%C16.253%D5.7D*N/A20142.1h13.8F51.4D-
Sticky Grenade 7807701770N/A769.0038.9%D**N/A641.7D8.3C-23351.2h2.3C++5.9C
M20 Basilisk 1,0947463122.391C+1.3932.635%D5.764%C+11.6D5.4D8564.2h98.7C+302.4C+
NS-44L Blackhand 6326244221.479B0.4834.509%D-54.487%B*11.5DN/A3054.1h6.5D--18.9D-
M12 Kobalt 584559688.221C7.2212.995%D--19.678%C**29.6D--1.3D-8618.9h25.5D-196.2D
Aspis Anti-Aircraft Phalanx Turret 1,0365351334.023C**3.0224.482%C+N/A7.8D7.3D11268.5h192.5D-786.2C
L100 Python AP 8214662491.871D0.8728.364%T6.009%A++9.3F7.1F-8850.1h5.9C*20.9F-
Razor GD-23 4524459170.485C--0.5218.947%D--17.753%C--11.7DN/A5238h14.3C75.6C
Titan-150 AP 7654421652.679C1.6834.581%F-7.24%A**12.3D*9D*23335.9h4.7C*13.5D-
M40 Fury 5103961602.475D1.4729.848%D1.263%C--21D--6D14318.9h16.3C54.6C-
M20 Basilisk 5543801902C-1.0033.293%C-6.053%C++10.6D-4.8D-9336h102.2C+307.1C+
E540 Halberd 558379884.307C3.3039.632%D4.485%B++22D10.4D-21217.2h5.4B13.6C+
C75 Viper 4683593071.169D0.1718.97%F-1.393%C+7.2D*2.2D**5550.2h13.2C++69.4D**
NC14 Bolt Driver 3483485050.689D0.3130.089%D-66.092%D-9.2D-N/A4537.7h2.9C9.7C
NC4 Mag-Shot 3553461,0240.338C--0.6723.857%C--19.653%C+8.5D-N/A3640.6h11.5D48.3C+
NC05 Jackhammer 3383375480.615D0.3932.907%D**20.475%A17.6D--N/A7419.2h7.2D**21.8D*
Mag-Cutter 33832553,5980.006C--1.0022.259%C--4.615%C0.1DN/A02789.7h3.7D16.5C
Breaker Rocket Pods 3492481711.45D0.4529.321%F--1.613%B*24.8D10.1C-23810h40.8T139.2T*
M60-G Bulldog 291232982.367D1.3626.557%D4.741%A13.9D-3.5D8116.7h9.1C--34.4D
LA39 Bruiser 2172164040.535D0.4741.654%F14.352%C+16.5D--N/A6813.1h3.8F-9.2F-
M40 Fury 261205882.33D-1.3329.753%D2.927%B**20.5D*5.6D-16310h18.6D-62.4D--
Enforcer ML85 359205822.5C--1.5033.992%D-1.951%C+12.7D*9.5D*15516.2h13.6C+40C--
NCM3 Raven 2681973630.543C-0.4622.024%F--3.046%C++5.6D--2F4834.9h22.4B*101.8C-
Warden 1481453490.415C-0.5917.965%D**20.69%D7D-N/A4320.8h13.6D--75.7D**
Mauler S6 1401362210.615C0.3929.522%D--16.177%C++8.6D--N/A5715.8h6.9D*23.2D*
Auraxium Mag-Cutter 13413310,9810.012C-0.9911.483%D*7.519%C*0.1DN/A01069.5h2.7D23.8D*
NS-10 Burster 1831334370.304D-0.7016.46%F-13.534%A*2.8D--1.1F3147.4h137.7B+836.5D-
M96 Mjolnir-H 236124393.179C2.1824.938%F**N/A14.4F13D*2108.6h84.7F-339.7T*
Gauss SPR 1231231141.079C0.0820.358%F-27.642%D5D*N/A2024.7h9F--44T
M20 Basilisk 173118951.242D0.2423.69%D-5.085%C+6.4D--3D4518.3h86.4C+364.8C-
NCM1 Scattercannon 1191171720.68C--0.3222.328%D**18.803%B++8.3D*N/A5214.1h13.3F-59.5F--
NSX Amaterasu 11711710,2750.011D0.998.81%D*7.692%D0.1CN/A01388.6h7.3C+82.6D*
C85 Canister-H 119113293.897C2.8936.329%D**18.584%A*28.3D**1.5D**1134h11.7D*32.1F--
Enforcer ML65-H 212108303.6C+2.6036.44%F--3.704%A++14.8D*14.2D*1817.3h22.4D61.4F*
NC15 Phoenix 1961081720.628C-0.3850.102%C--N/A7.4D6.1D16014.5h15.9D**31.7F
Spear Anti-Vehicle Phalanx Tower 1451061106S105.0031.014%F-N/A16.3D-6D*806.5h11.1C35.7D*
M12 Kobalt 9492109.2C-8.2012.178%D*8.696%F--21.9D**N/A914.2h23.7D194.6D-
NCM3 Raven 129901060.849C+0.1525.71%F1.111%D*7.4D3.2D*9412.1h21.1B*82.2C+
NC1 Gauss Rifle 89891650.539C0.4617.977%D--12.36%D*9.1D-N/A1649.8h15.4D85.8D
M60-A Bulldog 11687412.122C-1.1224.125%F--2.299%C+4D*1.3D-2722h14.7T*61.1T*
M12 Kobalt 8980174.706C3.7015.953%D*16.25%C17.8F2D-494.5h27.7D*173.9F
Titan-150 HEAT 12278790.987D0.0224.948%F--3.846%B+5.4F3D**16914.5h4.7B18.7D**
NS-10 Burster 126762030.374D0.6319.877%D**5.263%C+2.8D--1.9D*5026.9h170C+855.5D-
C150 Dalton 8968203.4C2.4037.177%C+N/A14.8D--4.6D**2644.6h6.8D--18.2D--
M60-G Bulldog 9367252.68D1.6828.932%D2.985%C+17.2D-6.7C+1203.9h8C+27.8C
Xiphos Anti-Personnel Phalanx Turret 986597.222N/A6.2222.072%UN/A650U330U2371500.1h202.6T*918.1T*
C85 Canister 8065125.417D4.4140.775%C**9.231%D*25D*5.8B+1402.6h18.9T46.4F
AF-23 Grinder 6060920.652D0.3526.971%D--15%C12.5D*N/A564.8h11.8F*43.8F*
NCM2 Falcon 65581680.345D0.6624.629%F1.724%D**4.1D*N/A6314.1h12.3C+50D
G40-F Ranger 9157212.714D1.7125.974%D-N/A8.6D-5.2D-1146.6h145.7C560.9C--
M20 Basilisk-H 8455401.375D0.3727.713%F7.273%C**7.7D--4.1D*767.1h77.7C+280.5D*
AF-23 Grinder 50501000.5D0.5026.698%D--32%S9.1D**N/A465.5h14.7T*55.1T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit684981.9h
Motion Spotter517127,99084.5h
Nano-Armor Kit1,9851,632,776126.4h
Spawn Beacon754,38318.3h
Anti-Vehicle MANA Turret1863,84510.7h
Nanite Revive Grenade06270.2h
Medical Kit141320.6h
Medical Applicator307109,24810.3h
Deconstruction Tool03540.1h
Spitfire Auto-Turret131,2471.3h
Recon Detection Device1507,35522.1h
Ammunition Package2079,6448h
Anti-Infantry MANA Turret1521,1308.2h
IPC Targeting Dart0530.5h
Shield Recharging Field113860.4h
Smoke Grenade03700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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