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badboy13[FACS] badboy13
NC BR 174

KDR: 1.07

Score: 76.2m

Last Seen: Feb 10th, 2020 7:56 PM
- OFFLINE - 46 hour(s)

Battle Rank 120 (174 total) - New Conglomerate on Cobalt
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-61 Emissary Bouncing Betty Blitz GD-10 AF-8 RailJack NS-357 Underboss NC6 Gauss SAW Spear Anti-Vehicle Phalanx Turret Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 711TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.704%17.054%37013127042,5770.9521430.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.311%0.087C+-0.609D-1.011D*HEAD ++ (~6.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.027C+15.6-0.097C+56.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.545%1.6%91128225027351870.0913743133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.814D-0.031C+-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.30.124C+420.21C++100.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.662%2.778%53512782,880470319240.612245150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.833%-1.587F0.179C++-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
336-7.736T*82.9-5.643T*253.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.729%5.903%1591712666,488409130291.58592214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.142%-0.692D0.335C**-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.5-0.018C+35.20.126C++87.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.92%75.166%159312805,5813797431.46946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.937%-0.76D-0.523B+0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.079C+3.2-0.005C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.711%13.378%159312801,1962747250.435384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.186%-0.747D--0.28C-0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.434C--6.1-0.268C12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
76.2m362.3%173 (10.4k)154 (9.2k)1.0680691,45585,6271.25115174 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283351918.348%14.15%26005:4516

22% Engineer11% Heavy Assault59% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 12:28 PMApr 3rd, 2018 6:48 PMMar 9th, 2020 7:01 PM (89d) (PST)Feb 10th, 2020 5:41 PM (117d) (PST)Feb 10th, 2020 3:56 PM (117d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3001051950.1850.1740.0260.7730.02898

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0006,32611,674111024629,268

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8218h/342.4d 15,677 12,941 42,609 381.2k 12,415 22,909 13,771 147.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:4,296
Deaths:6,109
KDR:0.703
Accuracy:15.249% D--
HSR:22.067% C
LA1 Anchor
F
Kills:806
Deaths:1,425
KDR:0.566
Accuracy:13.522% F--
HSR:14.888% F
Kills:5,102
Deaths (as Heavy Assault):7,534
Deaths (to Heavy Assaults):23,284
KDR:0.6772
Kill Difference:2,432
Playtime:877.323 hours
Usage:11%
Score:5.334m
Score/min:101
Accuracy (listed only):14.386%
HSR (listed only):18.478%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:2,383
Deaths:3,881
KDR:0.614
Accuracy:17.956% D--
HSR:17.625% D
Gauss Compact S
D
Kills:1,571
Deaths:3,398
KDR:0.462
Accuracy:20.472% D
HSR:13.049% D-
GD-7F
D--
Kills:1,355
Deaths:2,918
KDR:0.464
Accuracy:18.552% D*
HSR:14.465% D--
NC12 Sweeper
C+
Kills:844
Deaths:1,635
KDR:0.516
Accuracy:32.268% D--
HSR:12.678% C+
Razor GD-23
D
Kills:445
Deaths:917
KDR:0.485
Accuracy:18.882% D*
HSR:17.753% D
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F-
HSR:14.352% C+
Warden
D
Kills:145
Deaths:349
KDR:0.415
Accuracy:17.965% F
HSR:20.690% D
Mauler S6
C++
Kills:136
Deaths:222
KDR:0.613
Accuracy:29.497% D*
HSR:16.177% C++
Kills:7,095
Deaths (as Engineer):13,724
Deaths (to Engineers):19,589
KDR:0.51698
Kill Difference:6,629
Playtime:1,781.948 hours
Usage:22%
Score:18.213m
Score/min:170
Accuracy (listed only):24.656%
HSR (listed only):15.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:21,463
Deaths:18,841
KDR:1.139
Accuracy:27.144% C
HSR:14.593% C--
Blitz GD-10
D
Kills:5,441
Deaths:11,499
KDR:0.473
Accuracy:16.499% F
HSR:13.141% D
AF-8 RailJack
C*
Kills:5,110
Deaths:627
KDR:8.150
Accuracy:30.923% D--
HSR:76.928% C*
NS-357 Underboss
C++
Kills:4,367
Deaths:7,151
KDR:0.611
Accuracy:32.179% D
HSR:24.433% C++
LA3 Desperado
C
Kills:813
Deaths:1,968
KDR:0.413
Accuracy:26.685% C
HSR:16.359% D
NS-44L Blackhand
B*
Kills:628
Deaths:423
KDR:1.485
Accuracy:34.444% D--
HSR:54.459% B*
NC14 Bolt Driver
D--
Kills:348
Deaths:505
KDR:0.689
Accuracy:30.089% D--
HSR:66.092% D--
NC4 Mag-Shot
C+
Kills:346
Deaths:1,026
KDR:0.337
Accuracy:23.791% D
HSR:19.653% C+
Gauss SPR
D
Kills:123
Deaths:114
KDR:1.079
Accuracy:20.358% F-
HSR:27.642% D
Kills:38,639
Deaths (as Infiltrator):42,154
Deaths (to Infiltrators):11,867
KDR:0.91662
Kill Difference:3,515
Playtime:4,814.611 hours
Usage:59%
Score:46.729m
Score/min:162
Accuracy (listed only):26.901%
HSR (listed only):34.811%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:5,441
Deaths:11,499
KDR:0.473
Accuracy:16.499% F
HSR:13.141% D
AF-19 Mercenary
D
Kills:2,383
Deaths:3,881
KDR:0.614
Accuracy:17.956% D--
HSR:17.625% D
Gauss Compact S
D
Kills:1,571
Deaths:3,398
KDR:0.462
Accuracy:20.472% D
HSR:13.049% D-
GD-7F
D--
Kills:1,355
Deaths:2,918
KDR:0.464
Accuracy:18.552% D*
HSR:14.465% D--
NC12 Sweeper
C+
Kills:844
Deaths:1,635
KDR:0.516
Accuracy:32.268% D--
HSR:12.678% C+
Razor GD-23
D
Kills:445
Deaths:917
KDR:0.485
Accuracy:18.882% D*
HSR:17.753% D
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F-
HSR:14.352% C+
Mauler S6
C++
Kills:136
Deaths:222
KDR:0.613
Accuracy:29.497% D*
HSR:16.177% C++
Kills:12,391
Deaths (as Light Assault):24,874
Deaths (to Light Assaults):14,051
KDR:0.49815
Kill Difference:12,483
Playtime:598.114 hours
Usage:7%
Score:4.501m
Score/min:125
Accuracy (listed only):24.473%
HSR (listed only):14.905%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:5,441
Deaths:11,499
KDR:0.473
Accuracy:16.499% F
HSR:13.141% D
NC12 Sweeper
C+
Kills:844
Deaths:1,635
KDR:0.516
Accuracy:32.268% D--
HSR:12.678% C+
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F-
HSR:14.352% C+
Mauler S6
C++
Kills:136
Deaths:222
KDR:0.613
Accuracy:29.497% D*
HSR:16.177% C++
NC1 Gauss Rifle
D*
Kills:89
Deaths:165
KDR:0.539
Accuracy:17.977% D*
HSR:12.360% D*
Kills:6,726
Deaths (as Combat Medic):13,925
Deaths (to Combat Medics):9,543
KDR:0.48302
Kill Difference:7,199
Playtime:60.196 hours
Usage:1%
Score:0.568m
Score/min:157
Accuracy (listed only):27.579%
HSR (listed only):13.741%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C++
Kills:197
Deaths:363
KDR:0.543
Accuracy:22.228% F--
HSR:3.046% C++
NS-10 Burster
A**
Kills:133
Deaths:437
KDR:0.304
Accuracy:16.442% F--
HSR:13.534% A**
NCM1 Scattercannon
B++
Kills:117
Deaths:172
KDR:0.680
Accuracy:22.328% F
HSR:18.803% B++
NCM3 Raven
D--
Kills:91
Deaths:106
KDR:0.858
Accuracy:26.195% F-
HSR:1.099% D--
NS-10 Burster
C+
Kills:76
Deaths:203
KDR:0.374
Accuracy:19.827% F
HSR:5.263% C+
AF-23 Grinder
C-
Kills:60
Deaths:92
KDR:0.652
Accuracy:26.971% D**
HSR:15% C-
NCM2 Falcon
D**
Kills:58
Deaths:168
KDR:0.345
Accuracy:24.629% F-
HSR:1.724% D**
AF-23 Grinder
N/A
Kills:50
Deaths:100
KDR:0.500
Accuracy:26.698% N/A
HSR:32% N/A
Kills:782
Deaths (as MAX Suit):820.500
Deaths (to MAX Suits):5,089
KDR:0.95308
Kill Difference:38.500
Playtime:88.984 hours
Usage:1%
Score:0.819m
Score/min:153
Accuracy (listed only):23.165%
HSR (listed only):11.309%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:250
V. Kills:102 243%
Deaths:171
KDR:1.462
Accuracy:29.545% F--
KPH:24.400 D-
VKPH:10 C--
Kills:250 (0 + 0)
Deaths:171
KDR:1.462
VKDR:0.596
Vehicle Kills:102
Kill Difference:79
Playtime:10.231 hours
Usage:0%
Score:0.147m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:68
V. Kills:21 309%
Deaths:20
KDR:3.400
Accuracy:37.177% C+
KPH:14.700 D*
VKPH:4.600 D**
Kills:68 (0 + 68)
Deaths:20
KDR:3.400
VKDR:1.050
Vehicle Kills:21
Kill Difference:48
Playtime:4.614 hours
Usage:0%
Score:0.076m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:37.177%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:1,523
V. Kills:1,084 140%
Deaths:493
KDR:3.089
Accuracy:24.712% D-
KPH:9.200 D-
VKPH:6.500 D-
L100 Python AP
F-
Kills:466
V. Kills:355 131%
Deaths:249
KDR:1.871
Accuracy:28.364% T
KPH:9.300 F-
VKPH:7.100 F-
C75 Viper
D*
Kills:359
V. Kills:109 326%
Deaths:307
KDR:1.169
Accuracy:18.970% F-
KPH:7.100 D*
VKPH:2.200 D*
Kills:2,348 (2,348 + 0)
Deaths:1,049
KDR:2.238
VKDR:1.476
Vehicle Kills:1,548
Kill Difference:1,299
Playtime:265.984 hours
Usage:3%
Score:1.361m
Score/min:85
Driving Accuracy:18.970%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:454
V. Kills:327 138%
Deaths:166
KDR:2.735
Accuracy:34.427% F-
KPH:12.500 D*
VKPH:9 D*
E540 Halberd
D-
Kills:431
V. Kills:197 218%
Deaths:93
KDR:4.634
Accuracy:38.678% D-
KPH:21.800 D-
VKPH:10 D--
Enforcer ML85
D*
Kills:206
V. Kills:155 132%
Deaths:83
KDR:2.482
Accuracy:34.188% D-
KPH:12.400 D*
VKPH:9.300 D*
M20 Basilisk
D
Kills:124
V. Kills:58 210%
Deaths:96
KDR:1.292
Accuracy:24.773% D
KPH:6.500 D*
VKPH:3 D
Titan-150 HEAT
F
Kills:78
V. Kills:44 173%
Deaths:79
KDR:0.987
Accuracy:24.948% F--
KPH:5.400 F
VKPH:3 F
C85 Canister
C**
Kills:69
V. Kills:16 406%
Deaths:13
KDR:5.308
Accuracy:41.292% C+
KPH:26 D*
VKPH:6 C**
Kills:1,362 (532 + 830)
Deaths:530
KDR:2.570
VKDR:1.504
Vehicle Kills:797
Kill Difference:832
Playtime:108.962 hours
Usage:1%
Score:1.138m
Score/min:174
Driving Accuracy:24.948%
Gunner Accuracy:41.292%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:2,158
V. Kills:1,380 156%
Deaths:262
KDR:8.237
Accuracy:43.472% F
KPH:22.200 D--
VKPH:14.200 D-
M96 Mjolnir-H
D**
Kills:126
V. Kills:114 110%
Deaths:39
KDR:3.231
Accuracy:25.069% T
KPH:14.500 F
VKPH:13.100 D**
C85 Canister-H
D**
Kills:114
V. Kills:6 N/A
Deaths:29
KDR:3.931
Accuracy:36.398% F
KPH:28 D**
VKPH:1.500 D**
Enforcer ML65-H
D*
Kills:109
V. Kills:105 103%
Deaths:30
KDR:3.633
Accuracy:36.440% F--
KPH:14.800 D*
VKPH:14.200 D*
M20 Basilisk-H
D*
Kills:55
V. Kills:29 183%
Deaths:41
KDR:1.341
Accuracy:27.635% F
KPH:7.700 D*
VKPH:4 D*
Kills:2,562 (0 + 2,562)
Deaths:401
KDR:6.389
VKDR:4.075
Vehicle Kills:1,634
Kill Difference:2,161
Playtime:124.439 hours
Usage:2%
Score:1.245m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:27.635%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:910
V. Kills:392 232%
Deaths:326
KDR:2.791
Accuracy:33.207% D
KPH:12 D-
VKPH:5.200 D
M12 Kobalt
D-
Kills:697
V. Kills:35 N/A
Deaths:74
KDR:9.419
Accuracy:13.003% D*
KPH:26.700 D*
VKPH:1.300 D-
M20 Basilisk
D
Kills:494
V. Kills:209 235%
Deaths:204
KDR:2.422
Accuracy:33.221% D
KPH:11.300 D-
VKPH:4.800 D--
M40 Fury
D
Kills:410
V. Kills:120 339%
Deaths:165
KDR:2.485
Accuracy:29.140% D-
KPH:20.100 D*
VKPH:5.900 D
M60-G Bulldog
D
Kills:258
V. Kills:61 416%
Deaths:99
KDR:2.606
Accuracy:26.969% D--
KPH:13.300 D--
VKPH:3.200 D
M40 Fury
D--
Kills:205
V. Kills:56 360%
Deaths:89
KDR:2.303
Accuracy:29.609% D-
KPH:20 D*
VKPH:5.500 D--
M12 Kobalt
D*
Kills:115
V. Kills:4 N/A
Deaths:10
KDR:11.500
Accuracy:13.811% D--
KPH:23.600 D**
VKPH:0.800 D*
M60-G Bulldog
C--
Kills:71
V. Kills:26 263%
Deaths:25
KDR:2.840
Accuracy:28.896% D-
KPH:16.200 D--
VKPH:5.900 C--
G30 Walker
C
Kills:62
V. Kills:33 182%
Deaths:16
KDR:3.875
Accuracy:28.329% C
KPH:8.600 D-
VKPH:4.600 D-
G40-F Ranger
D--
Kills:61
V. Kills:37 161%
Deaths:22
KDR:2.773
Accuracy:26.338% D--
KPH:7.900 D*
VKPH:4.800 D*
Kills:3,283 (0 + 3,283)
Deaths:1,030
KDR:3.187
VKDR:0.945
Vehicle Kills:973
Kill Difference:2,253
Playtime:220.194 hours
Usage:3%
Score:1.232m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:26.338%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 21,73521,46318,8411.139B0.0727.144%C14.593%C--9.4D-N/A242293.6h16.5C60.8C+
Bouncing Betty 8,9008,8861,6995.23B+4.1627.118%F-N/A88.2D-N/A235100.8h1.6B*6D--
Blitz GD-10 5,5045,44111,4990.473D0.6016.499%F13.141%D10.3D-N/A33530.7h20.7D*125.2D**
AF-8 RailJack 5,1535,1106278.15A*7.0830.923%D--76.928%C*13.5D-N/A35377.8h3.1D*10D--
NS-357 Underboss 4,4044,3677,1510.611C-0.4632.179%D24.433%C++8.4D*N/A26518.9h6.4F--19.9D**
NC6 Gauss SAW 4,3584,2966,1090.703C--0.3715.249%D--22.067%C11.1D-N/A36387.7h14D--91.6D-
Spear Anti-Vehicle Phalanx Turret 5,5143,53028412.43B++11.3635.268%D-3.258%C22D--12.3D--131160.8h10.7D30.4D-
Tank Mine 3,9652,4429772.499C+1.4320.099%D--N/A83.6D52.2C-74029.2h1.5B+7.4D-
AF-19 Mercenary 2,4282,3833,8810.614C0.4517.956%D--17.625%D10.4DN/A37229.3h17.4D-96.9D-
E540 Halberd-H 3,5382,1582628.237C+7.1743.472%F2.827%B++22.2D--14.2D-17097.1h9.6F-22.2T
Frag Grenade 1,9451,92811928N/A1,926.9334.518%FN/A296.6D--2.6D--8456.5h4.4D-12.8D*
Gauss Compact S 1,6101,5713,3980.462C-0.6120.472%D13.049%D-9.5DN/A29165.7h12.5C--61.3C-
Skyguard 2,6071,5234933.089C+2.0224.712%D-N/A9.2D-6.5D-92165.7h150.1D-607.6D--
MANA Anti-Vehicle Turret 2,3401,5161,2611.202U0.1336.8%TN/A15160U8240U40005450.1h7.3C+19.9F--
Shrike 2,3771,4033,6180.388D0.6848.894%D--4.205%B++12.9D--9D125108.4h7.3C14.9D
GD-7F 1,3711,3552,9180.464D0.6018.552%D*14.465%D--10D-N/A34135.5h19.7F-106F-
C-4 1,7011,1121,1600.959C0.1120.849%D-N/A36.7D--19.4D37730.3h1.7D8.3D-
M20 Basilisk 1,3029103262.791C1.7233.207%D5.824%C+12D-5.2D8276.1h96C+289.1C
NC12 Sweeper 8648441,6350.516D0.5532.268%D--12.678%C+12.2D--N/A3669.2h6.6F20.5F
LA3 Desperado 8208131,9680.413D0.6626.685%C16.359%D5.6D*N/A19144h13.8F-51.8D*
MANA Anti-Personnel Turret 8288107381.098N/A0.0312.975%UN/A8100U180U16099200.1h32.9T*253.6T*
LA1 Anchor 8198061,4250.566D0.5013.522%F--14.888%F10.2D*N/A4179.1h17.2T*127.4T*
Sticky Grenade 7807701770N/A768.9338.9%FN/A641.7D-8.3D23391.2h2.3C+5.9D
M12 Kobalt 732697749.419C--8.3513.003%D*19.225%C++26.7D*1.3D-7926.1h26.5D*203.8D--
NS-44L Blackhand 6366284231.485C++0.4234.444%D--54.459%B*11.5D-N/A3054.4h6.5D**18.9D*
Aspis Anti-Aircraft Phalanx Turret 1,1135821364.279C**3.2125.021%CN/A7.8D7.1D-10974.6h195.2D*779.9C--
M20 Basilisk 7034942042.422C-1.3533.221%D5.668%C+11.3D-4.8D--9143.8h98.1C+295.3C
L100 Python AP 8214662491.871D0.8028.364%T6.009%A*9.3F-7.1F-9250.1h5.9C20.9F**
Titan-150 AP 7814541662.735C--1.6734.427%F-7.048%M12.5D*9D*24136.3h4.6C+13.4D*
Razor GD-23 4524459170.485D0.5818.882%D*17.753%D11.4DN/A5139.2h14.3C75.9C--
E540 Halberd 628431934.634C-3.5738.678%D-3.944%B+21.9D-10D--19519.7h5.4C++14C
M40 Fury 5304101652.485D1.4229.14%D-1.22%C--20.1D*5.9D13620.4h16.5D56.7D
C75 Viper 4683593071.169D0.1018.97%F-1.393%C+7.2D*2.2D*5650.2h13.2C+69.4F-
Mag-Cutter 37135855,0980.006C--1.0621.054%D4.469%C0.1CN/A03325.2h3.5D16.8C
NC14 Bolt Driver 3483485050.689D0.3830.089%D--66.092%D--9.2D--N/A4737.7h2.9C9.7D
NC4 Mag-Shot 3553461,0260.337D0.7323.791%D19.653%C+8.5D-N/A3740.9h11.6D-48.7D
NC05 Jackhammer 3383375480.615C--0.4532.907%F20.475%A17.6D--N/A7619.2h7.2F-21.8F-
M60-G Bulldog 319258992.606D1.5426.969%D--4.264%B**13.4D--3.2D7619.3h10D**37.1D**
Breaker Rocket Pods 3522501711.462D0.3929.545%F--1.6%B**24.5D-10C--24010.2h42T*142.3T*
Spear Anti-Vehicle Phalanx Tower 342243460.75A*59.6833.001%F-N/A19D-7.7D--8912.8h9.5C28.9D*
Orbital Strike Uplink 3202281228N/A226.93595.349%UN/A1140U460U55380.2h2.2T*0.4T*
LA39 Bruiser 2172164040.535D0.5341.654%F-14.352%C+16.5D--N/A7113.1h3.8F--9.2F-
Enforcer ML85 361206832.482D1.4134.188%D-1.942%C+12.4D*9.3D*15316.6h14C-41.1D-
M40 Fury 261205892.303D-1.2329.609%D-2.927%A20.1D*5.5D--16210.2h19D--64.1D**
NCM3 Raven 2681973630.543D0.5322.228%F--3.046%C++5.6D--2F4935.1h22.8B++102.6D
Warden 1481453490.415C-0.6517.965%F20.69%D7D-N/A4520.8h13.6D*75.7F-
NC15 Phoenix 2481441730.832C0.2450.097%C--N/A7.4D-5.3D-13919.5h16.2F-32.3F-
Mauler S6 1401362220.613C0.4629.497%D*16.177%C++8.5D--N/A5916h6.9D**23.3D**
NS-10 Burster 1831334370.304D*0.7616.442%F--13.534%A**2.8D*1.1F-3147.6h138.3B841D**
Auraxium Mag-Cutter 13413311,0060.012C-1.0611.472%D**7.519%C*0.1C-N/A01084.7h2.7D-23.9D**
M96 Mjolnir-H 240126393.231C2.1625.069%TN/A14.5F13.1D**2178.7h84.3D336.2T-
M20 Basilisk 182124961.292D0.2224.773%D4.839%C6.5D*3D4619.2h93.5D377.3D
Gauss SPR 1231231141.079C-0.0120.358%F-27.642%D5D*N/A2024.7h9F*44T-
NSX Amaterasu 11711710,3840.011D1.068.644%D*7.692%D*0.1DN/A01417.3h7.3D84.2F*
NCM1 Scattercannon 1191171720.68D0.3922.328%F18.803%B++8.3D*N/A5214.1h13.3F-59.5T
M12 Kobalt 1191151011.5D10.4313.811%D--13.044%D*23.5D**N/A1034.9h25.6D**185D*
C85 Canister-H 120114293.931C--2.8636.398%F18.421%A*27.8D**1.5D**1164.1h11.7D*32.1F--
Enforcer ML65-H 214109303.633C2.5636.44%F--3.67%A++14.7D**14.2D*1817.4h22.2D-60.9F**
NCM3 Raven 131911060.858C+0.2126.195%F-1.099%D--7.5D3.3D*9412.2h21.7B+83C
NC1 Gauss Rifle 89891650.539C0.5317.977%D*12.36%D*9.1D--N/A1729.8h15.4D-85.8D--
Xiphos Anti-Personnel Phalanx Turret 13488108.8N/A7.7323.209%UN/A880U460U3028800.1h181.8T*783.5T*
M60-A Bulldog 11687422.071C-1.0024.031%F--2.299%C++3.9D*1.3D-2622.3h14.8T*61.7T*
M12 Kobalt 9182174.824C3.7615.95%D*15.854%D17.8F2D--514.6h27.4D*172F
Titan-150 HEAT 12278790.987D0.0824.948%F--3.846%B++5.4F3F17814.5h4.7C++18.7F-
NS-10 Burster 126762030.374D0.6919.827%F5.263%C+2.8D*1.8D**5027.1h171.2C863.4D**
M60-G Bulldog 9771252.84D1.7728.896%D-2.817%C+16.1D--5.9C--1134.4h8.4D29.1D
C85 Canister 8569135.308D4.2441.292%C+10.145%D25.6D*5.9C*1432.7h18.6F*45.1F
C150 Dalton 8968203.4D2.3337.177%C+N/A14.8D*4.6D**2734.6h6.8D**18.2D**
G30 Walker 9562163.875C+2.8128.329%C8.065%A++8.6D-4.6D-787.2h167B+589.5B
G40-F Ranger 9861222.773D*1.7026.338%D--N/A7.9D*4.8D*1047.7h156.4D593.9D--
AF-23 Grinder 6060920.652D0.4226.971%D**15%C-12.5D**N/A564.8h11.8F43.8F**
Xiphos Anti-Personnel Phalanx Tower 7359159C+57.9315.649%D*5.085%M11.1D-2.6D*515.3h124.2T*793.6T*
NCM2 Falcon 65581680.345D0.7224.629%F-1.724%D**4.1D*N/A6314.1h12.3C50D*
M20 Basilisk-H 8455411.341D0.2727.635%F7.273%C**7.6D*4D*787.2h77.9C281.9D**
Hoplon Anti-Aircraft Phalanx Tower 7450225C+23.9330.525%B2%C+7.9D--3.8D--546.3h270.3F--885.6D*
AF-23 Grinder 50501000.5D0.5726.698%D*32%S9.1D**N/A465.5h14.7T-55.1T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9881,676,719128.8h
Anti-Vehicle MANA Turret1863,84910.7h
Spawn Beacon934,67024.3h
Repair Module01870.4h
Turret AI Module02010.5h
Skywall Shield Emitter0990.2h
Structure Shield Module02230.5h
Bunker01761.2h
Nanite Revive Grenade06400.2h
Medical Kit141320.6h
Medical Applicator308111,14210.5h
Cortium Silo01780.5h
Restoration Kit684981.9h
Motion Spotter545153,59299.4h
Deconstruction Tool03540.1h
Welding Device05,0950.6h
Xiphos Anti-Personnel Tower11080.4h
Hoplon Anti-Aircraft Phalanx Tower01310.4h
Spitfire Auto-Turret131,9251.9h
Spear Anti-Vehicle Tower01380.7h
Recon Detection Device1507,40722.2h
Smoke Grenade04650.1h
Shield Recharging Field123940.4h
Ammunition Package2129,9348.9h
Anti-Infantry MANA Turret1521,1358.2h
Flail Targeting Dart21881.6h
Pain Spire0630.2h
Solid Wall03412.3h
Orbital Strike Target Designator61632.7h
IPC Targeting Dart0530.5h
Vehicle Ramp01451.6h
Vehicle Gate0920.5h
Light Vehicle Terminal0930.9h
Elysium Spawn Tube0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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