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badboy13[FACS] badboy13
NC BR 169

KDR: 1.02

Score: 71.1m

Last Seen: Apr 20th, 2019 5:59 PM
- OFFLINE - 16.6 hour(s)

Battle Rank 120 (169 total) - New Conglomerate on Cobalt - Outfit Member of FACS[FACS] FACS
NC outfit on Cobalt

Members: 39
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-61 Emissary Bouncing Betty Blitz GD-10 AF-8 RailJack NS-357 Underboss NC6 Gauss SAW Spear Anti-Vehicle Phalanx Turret AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 708TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.605%17.001%36713102241,2030.9340330.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.332%0.099C+-0.571D-1.067D*HEAD ++ (~6.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.035C+15.6-0.09C+56.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.273%1.613%91103424827231830.091076135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.856D--0.012C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.40.135C++40.80.23C++98.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.805%2.838%52510302,784463518720.600647149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.827%-1.569F0.152C++-0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
334.3-7.642T*82.9-5.608T*251.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.934%5.707%1491610195,975405229161.47422205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.393%-0.671D0.331C**-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.70.061C+32.30.184C++79.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.932%75.036%149310324,8593774381.28749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.966%-0.766D-0.518B+0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.099C+3.2-0.022C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.711%13.378%149310321,1962710250.441328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.186%-0.726D--0.233C-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.424C--6.1-0.266C12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FACS[FACS] FACS
NC outfit on Cobalt

Members: 39
71.1m348.9%173 (10.4k)155 (9.3k)1.022186,34884,4811.19634169 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035317318.049%14.002%25305:2616

23% Engineer11% Heavy Assault56% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 12:28 PMApr 3rd, 2018 6:48 PMApr 20th, 2019 3:00 PM (15h) (PST)Apr 20th, 2019 3:34 PM (14h) (PST)Apr 20th, 2019 1:59 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3041101940.1880.1840.0260.7540.02885

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,2526,62111,631111124529,282

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7658.1h/319.1d 14,720 12,090 38,988 346.6k 11,926 21,412 12,993 139.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:4,295
Deaths:6,108
KDR:0.703
Accuracy:15.240% D-
HSR:22.049% C
LA1 Anchor
D**
Kills:806
Deaths:1,425
KDR:0.566
Accuracy:13.522% F--
HSR:14.888% D**
NC05 Jackhammer
A+
Kills:337
Deaths:548
KDR:0.615
Accuracy:32.907% D**
HSR:20.475% A+
Kills:5,438
Deaths (as Heavy Assault):8,081
Deaths (to Heavy Assaults):22,997
KDR:0.67294
Kill Difference:2,643
Playtime:871.383 hours
Usage:11%
Score:5.289m
Score/min:101
Accuracy (listed only):20.557%
HSR (listed only):19.137%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:2,381
Deaths:3,867
KDR:0.616
Accuracy:17.941% D-
HSR:17.640% D
Gauss Compact S
D
Kills:1,571
Deaths:3,398
KDR:0.462
Accuracy:20.472% D
HSR:13.049% D-
GD-7F
D--
Kills:1,355
Deaths:2,918
KDR:0.464
Accuracy:18.552% D*
HSR:14.465% D--
NC12 Sweeper
C+
Kills:844
Deaths:1,635
KDR:0.516
Accuracy:32.268% D--
HSR:12.678% C+
Razor GD-23
C--
Kills:445
Deaths:917
KDR:0.485
Accuracy:18.882% D--
HSR:17.753% C--
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F-
HSR:14.352% C+
Warden
C--
Kills:145
Deaths:349
KDR:0.415
Accuracy:17.965% D**
HSR:20.690% C--
Mauler S6
C*
Kills:136
Deaths:222
KDR:0.613
Accuracy:29.497% D--
HSR:16.177% C*
Kills:7,093
Deaths (as Engineer):13,710
Deaths (to Engineers):19,397
KDR:0.51736
Kill Difference:6,617
Playtime:1,772.966 hours
Usage:23%
Score:18.121m
Score/min:170
Accuracy (listed only):24.654%
HSR (listed only):15.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:20,111
Deaths:17,986
KDR:1.118
Accuracy:27.313% C+
HSR:14.335% C
Blitz GD-10
D
Kills:5,438
Deaths:11,493
KDR:0.473
Accuracy:16.501% D**
HSR:13.148% D
AF-8 RailJack
C*
Kills:4,388
Deaths:608
KDR:7.217
Accuracy:31.100% D-
HSR:77.074% C*
NS-357 Underboss
B
Kills:4,362
Deaths:7,144
KDR:0.611
Accuracy:32.206% D
HSR:24.415% B
LA3 Desperado
C
Kills:806
Deaths:1,957
KDR:0.412
Accuracy:26.880% C
HSR:16.253% D
NS-44L Blackhand
B*
Kills:624
Deaths:422
KDR:1.479
Accuracy:34.509% D-
HSR:54.487% B*
NC14 Bolt Driver
D-
Kills:348
Deaths:505
KDR:0.689
Accuracy:30.089% D-
HSR:66.092% D-
NC4 Mag-Shot
C++
Kills:346
Deaths:1,024
KDR:0.338
Accuracy:23.857% C--
HSR:19.653% C++
Gauss SPR
D
Kills:123
Deaths:114
KDR:1.079
Accuracy:20.358% F-
HSR:27.642% D
Kills:36,546
Deaths (as Infiltrator):41,253
Deaths (to Infiltrators):11,720
KDR:0.8859
Kill Difference:4,707
Playtime:4,272.872 hours
Usage:56%
Score:41.805m
Score/min:163
Accuracy (listed only):26.979%
HSR (listed only):34.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:5,438
Deaths:11,493
KDR:0.473
Accuracy:16.501% D**
HSR:13.148% D
AF-19 Mercenary
D
Kills:2,381
Deaths:3,867
KDR:0.616
Accuracy:17.941% D-
HSR:17.640% D
Gauss Compact S
D
Kills:1,571
Deaths:3,398
KDR:0.462
Accuracy:20.472% D
HSR:13.049% D-
GD-7F
D--
Kills:1,355
Deaths:2,918
KDR:0.464
Accuracy:18.552% D*
HSR:14.465% D--
NC12 Sweeper
C+
Kills:844
Deaths:1,635
KDR:0.516
Accuracy:32.268% D--
HSR:12.678% C+
Razor GD-23
C--
Kills:445
Deaths:917
KDR:0.485
Accuracy:18.882% D--
HSR:17.753% C--
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F-
HSR:14.352% C+
Mauler S6
C*
Kills:136
Deaths:222
KDR:0.613
Accuracy:29.497% D--
HSR:16.177% C*
Kills:12,386
Deaths (as Light Assault):24,854
Deaths (to Light Assaults):13,843
KDR:0.49835
Kill Difference:12,468
Playtime:595.673 hours
Usage:8%
Score:4.485m
Score/min:125
Accuracy (listed only):24.471%
HSR (listed only):14.908%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:5,438
Deaths:11,493
KDR:0.473
Accuracy:16.501% D**
HSR:13.148% D
NC12 Sweeper
C+
Kills:844
Deaths:1,635
KDR:0.516
Accuracy:32.268% D--
HSR:12.678% C+
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F-
HSR:14.352% C+
Mauler S6
C*
Kills:136
Deaths:222
KDR:0.613
Accuracy:29.497% D--
HSR:16.177% C*
NC1 Gauss Rifle
D--
Kills:89
Deaths:165
KDR:0.539
Accuracy:17.977% D--
HSR:12.360% D*
Kills:6,723
Deaths (as Combat Medic):13,919
Deaths (to Combat Medics):9,417
KDR:0.48301
Kill Difference:7,196
Playtime:59.996 hours
Usage:1%
Score:0.566m
Score/min:157
Accuracy (listed only):27.579%
HSR (listed only):13.743%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C*
Kills:197
Deaths:363
KDR:0.543
Accuracy:22.024% F-
HSR:3.046% C*
NS-10 Burster
A*
Kills:133
Deaths:437
KDR:0.304
Accuracy:16.456% F-
HSR:13.534% A*
NCM1 Scattercannon
B++
Kills:117
Deaths:172
KDR:0.680
Accuracy:22.328% D**
HSR:18.803% B++
NCM3 Raven
D*
Kills:90
Deaths:106
KDR:0.849
Accuracy:25.710% F
HSR:1.111% D*
NS-10 Burster
C+
Kills:76
Deaths:203
KDR:0.374
Accuracy:19.853% D**
HSR:5.263% C+
AF-23 Grinder
C-
Kills:60
Deaths:92
KDR:0.652
Accuracy:26.971% D--
HSR:15% C-
NCM2 Falcon
D*
Kills:58
Deaths:168
KDR:0.345
Accuracy:24.629% F
HSR:1.724% D*
AF-23 Grinder
N/A
Kills:50
Deaths:100
KDR:0.500
Accuracy:26.698% N/A
HSR:32% N/A
Kills:781
Deaths (as MAX Suit):820.500
Deaths (to MAX Suits):5,057
KDR:0.95186
Kill Difference:39.500
Playtime:88.629 hours
Usage:1%
Score:0.818m
Score/min:154
Accuracy (listed only):23.084%
HSR (listed only):11.310%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:248
V. Kills:101 243%
Deaths:171
KDR:1.450
Accuracy:29.273% F--
KPH:24.800 D
VKPH:10.100 C-
Kills:248 (0 + 0)
Deaths:171
KDR:1.450
VKDR:0.591
Vehicle Kills:101
Kill Difference:77
Playtime:9.994 hours
Usage:0%
Score:0.143m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:68
V. Kills:21 309%
Deaths:20
KDR:3.400
Accuracy:37.177% C+
KPH:14.700 D--
VKPH:4.600 D**
Kills:68 (0 + 68)
Deaths:20
KDR:3.400
VKDR:1.050
Vehicle Kills:21
Kill Difference:48
Playtime:4.614 hours
Usage:0%
Score:0.074m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:37.177%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:1,427
V. Kills:1,032 138%
Deaths:485
KDR:2.942
Accuracy:24.864% D
KPH:9 D
VKPH:6.500 D-
L100 Python AP
F
Kills:466
V. Kills:355 131%
Deaths:249
KDR:1.871
Accuracy:28.364% T
KPH:9.300 F
VKPH:7.100 F-
C75 Viper
D*
Kills:359
V. Kills:109 326%
Deaths:307
KDR:1.169
Accuracy:18.970% F-
KPH:7.100 D*
VKPH:2.200 D**
Kills:2,252 (2,252 + 0)
Deaths:1,041
KDR:2.163
VKDR:1.437
Vehicle Kills:1,496
Kill Difference:1,211
Playtime:258.729 hours
Usage:3%
Score:1.304m
Score/min:84
Driving Accuracy:18.970%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:454
V. Kills:327 138%
Deaths:166
KDR:2.735
Accuracy:34.422% F-
KPH:12.500 D*
VKPH:9 D*
E540 Halberd
D
Kills:385
V. Kills:182 210%
Deaths:90
KDR:4.278
Accuracy:39.613% D
KPH:22 D
VKPH:10.400 D-
Enforcer ML85
D--
Kills:205
V. Kills:154 132%
Deaths:83
KDR:2.470
Accuracy:33.882% D-
KPH:12.600 D*
VKPH:9.500 D--
M20 Basilisk
D
Kills:118
V. Kills:55 211%
Deaths:96
KDR:1.229
Accuracy:23.688% D-
KPH:6.400 D--
VKPH:3 D
Titan-150 HEAT
F
Kills:78
V. Kills:44 173%
Deaths:79
KDR:0.987
Accuracy:24.948% F--
KPH:5.400 F
VKPH:3 F
C85 Canister
B+
Kills:68
V. Kills:16 400%
Deaths:13
KDR:5.231
Accuracy:41.057% C*
KPH:25.800 D--
VKPH:6.100 B+
Kills:1,308 (532 + 776)
Deaths:527
KDR:2.482
VKDR:1.476
Vehicle Kills:778
Kill Difference:781
Playtime:105.538 hours
Usage:1%
Score:1.104m
Score/min:174
Driving Accuracy:24.948%
Gunner Accuracy:41.057%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:2,129
V. Kills:1,365 156%
Deaths:262
KDR:8.126
Accuracy:43.260% F
KPH:22.200 D--
VKPH:14.200 D-
M96 Mjolnir-H
D*
Kills:126
V. Kills:114 110%
Deaths:39
KDR:3.231
Accuracy:25.069% F**
KPH:14.500 F
VKPH:13.100 D*
C85 Canister-H
D**
Kills:113
V. Kills:6 N/A
Deaths:29
KDR:3.897
Accuracy:36.381% D**
KPH:28 D**
VKPH:1.500 D**
Enforcer ML65-H
D*
Kills:108
V. Kills:104 103%
Deaths:30
KDR:3.600
Accuracy:36.440% F--
KPH:14.700 D*
VKPH:14.200 D*
M20 Basilisk-H
D-
Kills:55
V. Kills:29 183%
Deaths:41
KDR:1.341
Accuracy:27.635% F
KPH:7.700 D-
VKPH:4.100 D*
Kills:2,531 (0 + 2,531)
Deaths:401
KDR:6.312
VKDR:4.035
Vehicle Kills:1,618
Kill Difference:2,130
Playtime:123.153 hours
Usage:2%
Score:1.225m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:27.635%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:792
V. Kills:363 218%
Deaths:317
KDR:2.498
Accuracy:32.788% D
KPH:11.800 D
VKPH:5.400 D
M12 Kobalt
D
Kills:580
V. Kills:28 N/A
Deaths:68
KDR:8.529
Accuracy:13.196% D--
KPH:29.500 D--
VKPH:1.400 D
M20 Basilisk
D-
Kills:410
V. Kills:187 218%
Deaths:193
KDR:2.124
Accuracy:33.180% C--
KPH:10.800 D-
VKPH:4.900 D-
M40 Fury
D
Kills:399
V. Kills:116 341%
Deaths:161
KDR:2.478
Accuracy:30% D
KPH:20.700 D--
VKPH:6 D
M60-G Bulldog
D
Kills:244
V. Kills:61 394%
Deaths:98
KDR:2.490
Accuracy:26.768% D
KPH:13.800 D-
VKPH:3.400 D
M40 Fury
D-
Kills:205
V. Kills:56 360%
Deaths:89
KDR:2.303
Accuracy:29.822% D
KPH:20.500 D*
VKPH:5.600 D-
M12 Kobalt
D**
Kills:95
V. Kills:2 N/A
Deaths:10
KDR:9.500
Accuracy:12.168% D*
KPH:22.200 D**
VKPH:0.500 D**
M60-G Bulldog
C
Kills:69
V. Kills:26 256%
Deaths:25
KDR:2.760
Accuracy:29.056% D
KPH:17.200 D--
VKPH:6.500 C
G40-F Ranger
D-
Kills:57
V. Kills:34 163%
Deaths:21
KDR:2.714
Accuracy:26.181% D-
KPH:8.400 D-
VKPH:5 D-
Kills:2,851 (0 + 2,851)
Deaths:982
KDR:2.903
VKDR:0.889
Vehicle Kills:873
Kill Difference:1,869
Playtime:186.805 hours
Usage:2%
Score:1.097m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:26.181%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 20,36420,11117,9861.118B+0.1027.313%C+14.335%C10D-N/A262020.3h16.5C+60.3C+
Bouncing Betty 8,0188,0061,5755.083B4.0627.851%FN/A102.1CN/A27278.4h1.6B**5.8D
Blitz GD-10 5,5015,43811,4930.473C--0.5516.501%D**13.148%D10.3D-N/A33529.6h20.7D-125.2D--
AF-8 RailJack 4,4264,3886087.217A++6.1931.1%D-77.074%C*13.5DN/A34324.8h3.1D-10D
NS-357 Underboss 4,3994,3627,1440.611C0.4132.206%D24.415%B8.4D--N/A26517.2h6.4F-19.9D*
NC6 Gauss SAW 4,3574,2956,1080.703C0.3215.24%D-22.049%C11.1D-N/A35387.1h14D-91.6D
Spear Anti-Vehicle Phalanx Turret 4,9263,13326112.004B*10.9834.911%D-3.639%C+22.2D-12.7D137141.1h10.5C30.1D
AF-19 Mercenary 2,4252,3813,8670.616C0.4117.941%D-17.64%D10.6C--N/A37225.1h17.3D96.5C--
Tank Mine 3,6042,1909722.253C+1.2320.644%D--N/A78.8D50.9C72927.8h1.5B++7.3C-
E540 Halberd-H 3,4942,1292628.126C*7.1043.26%F2.865%B++22.2D--14.2D-16996h9.6D**22.2F--
Frag Grenade 1,9381,92111921N/A1,919.9834.688%D**N/A300.2D2.7D-8486.4h4.4C12.7D
Gauss Compact S 1,6101,5713,3980.462C-0.5620.472%D13.049%D-9.5DN/A29165.7h12.5C61.3C+
MANA Anti-Vehicle Turret 2,3401,5161,2611.202U0.1836.776%U5.079%U15160U8240U39918150.1h7.3T*19.9T*
Skyguard 2,4591,4274852.942C++1.9224.864%DN/A9D6.5D-92158.4h154.8D622.7D
Shrike 2,3691,3983,6180.386C--0.6448.986%D-4.22%B*12.9D--9C--124108.1h7.3C14.9C-
GD-7F 1,3711,3552,9180.464D0.5618.552%D*14.465%D--10D-N/A34135.5h19.7D*106D--
C-4 1,6781,0941,1600.943C0.0820.823%D-N/A37.2D--19.9D38429.4h1.7C8.3D
NC12 Sweeper 8648441,6350.516D0.5132.268%D--12.678%C+12.2D--N/A3669.2h6.6D*20.5D**
MANA Anti-Personnel Turret 8288107381.098N/A0.0812.975%UN/A8100U180U16044900.1h32.9T*253.6T*
LA3 Desperado 8138061,9570.412D0.6126.88%C16.253%D5.7D*N/A20142.1h13.8F51.4D-
LA1 Anchor 8198061,4250.566D0.4613.522%F--14.888%D**10.2D*N/A3979.1h17.2F**127.4T-
M20 Basilisk 1,1557923172.498C+1.4832.788%D6.061%C++11.8D5.4D8466.9h97C+295.9C+
Sticky Grenade 7807701770N/A768.9838.9%D**N/A641.7D8.3C-23361.2h2.3C++5.9C
NS-44L Blackhand 6326244221.479C**0.4634.509%D-54.487%B*11.5DN/A3054.1h6.5D--18.9D-
M12 Kobalt 608580688.529C7.5113.196%D--19.31%C*29.4D--1.4D8619.7h25.7D-194.6D
Aspis Anti-Aircraft Phalanx Turret 1,0715571354.126B+3.1024.766%C+N/A7.9D7.3D11170.8h192.2D-776.1C
L100 Python AP 8214662491.871D0.8528.364%T6.009%A++9.3F7.1F-8950.1h5.9C*20.9F-
Titan-150 AP 7814541662.735C1.7134.422%F-7.048%A**12.5D*9D*23436.3h4.6C*13.3D
Razor GD-23 4524459170.485C-0.5418.882%D--17.753%C--11.4DN/A5139.2h14.3C75.9C
M20 Basilisk 5974101932.124C1.1033.18%C--5.854%C+10.8D-4.9D-9338.1h100.3C+302.2C+
M40 Fury 5153991612.478D1.4630%D1.253%C--20.7D--6D14119.3h16.4C54.7C-
E540 Halberd 567385904.278C3.2639.613%D4.416%B++22D10.4D-21117.5h5.4B13.7C+
C75 Viper 4683593071.169D0.1518.97%F-1.393%C+7.2D*2.2D**5550.2h13.2C++69.4D**
NC14 Bolt Driver 3483485050.689D0.3330.089%D-66.092%D-9.2D-N/A4537.7h2.9C+9.7C
NC4 Mag-Shot 3553461,0240.338C--0.6823.857%C--19.653%C++8.5D-N/A3640.6h11.5D48.3C-
NC05 Jackhammer 3383375480.615D0.4132.907%D**20.475%A+17.6D--N/A7519.2h7.2D**21.8D**
Mag-Cutter 34833554,0800.006C--1.0221.698%D4.478%C0.1DN/A02956.2h3.6D16.7C
Breaker Rocket Pods 3492481711.45D0.4329.273%F--1.613%B**24.8D10.1C-23910h40.8T139.4T*
M60-G Bulldog 305244982.49C--1.4726.768%D4.508%B**13.8D-3.4D7817.7h9.5D35.6D
LA39 Bruiser 2172164040.535D0.4941.654%F-14.352%C+16.5D--N/A6913.1h3.8F-9.2F-
M40 Fury 261205892.303D-1.2829.822%D2.927%A20.5D*5.6D-16510h18.7D62.6D-
Enforcer ML85 359205832.47C--1.4533.882%D-1.951%C+12.7D*9.5D--15516.2h13.6C+40.3C--
NCM3 Raven 2681973630.543C0.4822.024%F-3.046%C*5.6D-2F4834.9h22.4B*101.8C
Warden 1481453490.415C-0.6117.965%D**20.69%C--7D-N/A4320.8h13.6D-75.7D*
Spear Anti-Vehicle Phalanx Tower 187136268A**66.9831.889%F-1.471%D--16.6D-6.2D*788.2h11.2C35.1D*
Mauler S6 1401362220.613C0.4129.497%D--16.177%C*8.6D--N/A5715.9h6.9D--23.3D*
Auraxium Mag-Cutter 13413311,0000.012C-1.0111.475%D*7.519%C*0.1DN/A01078.7h2.7D23.8D*
NS-10 Burster 1831334370.304D0.7216.456%F-13.534%A*2.8D--1.1F3147.5h138.2B+839.7D-
M96 Mjolnir-H 240126393.231C+2.2125.069%F**N/A14.5F13.1D*2128.7h84.3F*336.2T*
Gauss SPR 1231231141.079C0.0620.358%F-27.642%D5D*N/A2024.7h9F--44F**
NC15 Phoenix 2091181720.686C0.3450.684%C-N/A7.4D-5.7D15115.9h16.3D**32.2F
M20 Basilisk 173118961.229D0.2123.688%D-5.085%C+6.4D--3D4518.3h86.4C+364.8C
NSX Amaterasu 11711710,2970.011D1.018.784%D*7.692%D0.1DN/A01397.1h7.3C+82.8D*
NCM1 Scattercannon 1191171720.68D0.3422.328%D**18.803%B++8.3D*N/A5214.1h13.3F-59.5F--
C85 Canister-H 119113293.897D2.8736.381%D**18.584%A*28.3D**1.5D**1134h11.7D*32.1F--
Enforcer ML65-H 212108303.6C+2.5836.44%F--3.704%A+14.8D*14.2D*1827.3h22.4D61.4F--
M12 Kobalt 9795109.5C8.4812.168%D*9.474%F-22.1D**N/A954.3h23.7D194.7D
NCM3 Raven 129901060.849C+0.1725.71%F1.111%D*7.4D3.2D*9412.1h21.1B*82.2C+
NC1 Gauss Rifle 89891650.539C0.4817.977%D--12.36%D*9.1D-N/A1679.8h15.4D85.8D
M60-A Bulldog 11687412.122C-1.1024.102%F-2.299%C+3.9D*1.3D-2722.1h14.7T*61.1T*
M12 Kobalt 8980174.706C3.6815.953%D*16.25%C17.8F2D-504.5h27.7D*173.9D**
Titan-150 HEAT 12278790.987D0.0424.948%F--3.846%B+5.4F3F17214.5h4.7B+18.7D**
NS-10 Burster 126762030.374D0.6519.853%D**5.263%C+2.8D--1.9D*5027h171C+861.2D-
Xiphos Anti-Personnel Phalanx Turret 1127498.222N/A7.2022.21%UN/A740U380U2641300.1h185.7T*836T*
M60-G Bulldog 9569252.76C--1.7429.056%D2.899%C+17.3D--6.5C1194h7.9C+27.3C
C85 Canister 8468135.231D4.2141.057%C*10.294%D-26.2D--6.2B++1442.6h18.5F*45.1D**
C150 Dalton 8968203.4C2.3837.177%C+N/A14.8D--4.6D**2654.6h6.8D*18.2D--
AF-23 Grinder 6060920.652D0.3726.971%D--15%C-12.5D*N/A564.8h11.8F--43.8F--
NCM2 Falcon 65581680.345D0.6824.629%F1.724%D*4.1D--N/A6314.1h12.3C+50D
G40-F Ranger 9157212.714C--1.6926.181%D-N/A8.4D-5D-1126.8h148.6C567.5C--
M20 Basilisk-H 8455411.341D-0.3227.635%F7.273%C*7.7D-4.1D*777.1h77.9C+281.9D*
AF-23 Grinder 50501000.5D0.5226.698%D--32%S9.1D**N/A465.5h14.7T*55.1T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1863,84510.7h
Nanite Revive Grenade06320.2h
Motion Spotter528135,66989h
Solid Wall01010.9h
Medical Kit141320.6h
Spawn Beacon804,53420.9h
Nano-Armor Kit1,9861,650,767127.4h
Medical Applicator308110,02510.4h
Bunker0650.6h
Structure Shield Module0680.2h
Cortium Silo0510.2h
Spitfire Auto-Turret131,4721.5h
Welding Device02,8700.3h
Deconstruction Tool03540.1h
Restoration Kit684981.9h
Recon Detection Device1507,39922.2h
Ammunition Package2099,7458.3h
Anti-Infantry MANA Turret1521,1358.2h
Vehicle Ramp0681h
IPC Targeting Dart0530.5h
Smoke Grenade04590.1h
Shield Recharging Field113880.4h

Check the help document for the dictionary if you want to learn more about words used here.


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