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badboy13[FACS] badboy13
NC BR 173

KDR: 1.06

Score: 74.9m

Last Seen: Aug 18th, 2019 7:05 PM
- ONLINE NOW

Battle Rank 120 (173 total) - New Conglomerate on Cobalt - Outfit Member of FACS[FACS] FACS
NC outfit on Cobalt

Members: 33
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-61 Emissary Bouncing Betty Blitz GD-10 AF-8 RailJack NS-357 Underboss NC6 Gauss SAW Spear Anti-Vehicle Phalanx Turret AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 710TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.686%17.011%36913120142,0260.9454670.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.329%0.098C+-0.588D-1.053D*HEAD ++ (~6.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.032C+15.6-0.093C+56.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.515%1.606%91121324927291870.0912422132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.849D--0.022C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.80.128C++41.90.222C++99.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.734%2.77%53512092,852467019080.610576149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.83%-1.583F0.14C++-0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
335.1-7.66T*82.9-5.589T*252.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.604%5.853%1561711976,322406929801.55332212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.187%-0.682D0.344C**-0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.60.045C+34.50.176C++86.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.019%75.301%156312115,4053785411.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.963%-0.751D-0.53B+0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.085C+3.2-0.012C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.711%13.378%156312111,1962730250.437935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.186%-0.733D--0.248C-0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.427C--6.1-0.266C12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FACS[FACS] FACS
NC outfit on Cobalt

Members: 33
74.9m359.8%174 (10.4k)155 (9.3k)1.0553889,81185,0981.23583173 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214343418.269%14.13%25805:3916

22% Engineer11% Heavy Assault58% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 12:28 PMApr 3rd, 2018 6:48 PMAug 19th, 2019 7:12 AM (1d) (PST)Aug 18th, 2019 4:32 PM (2d) (PST)Aug 18th, 2019 3:05 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3021071950.1860.1770.0260.7720.02895

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,1056,40011,705111124629,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8032.4h/334.7d 15,356 12,690 41,579 371.9k 12,205 22,327 13,550 145.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:4,296
Deaths:6,109
KDR:0.703
Accuracy:15.248% D-
HSR:22.067% C
LA1 Anchor
D**
Kills:806
Deaths:1,425
KDR:0.566
Accuracy:13.522% F--
HSR:14.888% D**
Kills:5,102
Deaths (as Heavy Assault):7,534
Deaths (to Heavy Assaults):23,166
KDR:0.6772
Kill Difference:2,432
Playtime:876.143 hours
Usage:11%
Score:5.331m
Score/min:101
Accuracy (listed only):14.385%
HSR (listed only):18.478%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:2,381
Deaths:3,870
KDR:0.615
Accuracy:17.958% D-
HSR:17.640% D
Gauss Compact S
D
Kills:1,571
Deaths:3,398
KDR:0.462
Accuracy:20.472% D
HSR:13.049% D-
GD-7F
D--
Kills:1,355
Deaths:2,918
KDR:0.464
Accuracy:18.552% D*
HSR:14.465% D--
NC12 Sweeper
C
Kills:844
Deaths:1,635
KDR:0.516
Accuracy:32.268% D--
HSR:12.678% C
Razor GD-23
D
Kills:445
Deaths:917
KDR:0.485
Accuracy:18.882% D--
HSR:17.753% D
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F
HSR:14.352% C+
Warden
C--
Kills:145
Deaths:349
KDR:0.415
Accuracy:17.965% D**
HSR:20.690% C--
Mauler S6
C++
Kills:136
Deaths:222
KDR:0.613
Accuracy:29.497% D*
HSR:16.177% C++
Kills:7,093
Deaths (as Engineer):13,713
Deaths (to Engineers):19,496
KDR:0.51725
Kill Difference:6,620
Playtime:1,779.266 hours
Usage:22%
Score:18.190m
Score/min:170
Accuracy (listed only):24.656%
HSR (listed only):15.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:20,930
Deaths:18,447
KDR:1.135
Accuracy:27.267% C+
HSR:14.458% C
Blitz GD-10
D
Kills:5,441
Deaths:11,498
KDR:0.473
Accuracy:16.500% D**
HSR:13.141% D
AF-8 RailJack
C**
Kills:4,934
Deaths:620
KDR:7.958
Accuracy:31.082% D-
HSR:77.138% C**
NS-357 Underboss
B
Kills:4,362
Deaths:7,144
KDR:0.611
Accuracy:32.206% C--
HSR:24.415% B
LA3 Desperado
C
Kills:806
Deaths:1,957
KDR:0.412
Accuracy:26.880% C
HSR:16.253% D
NS-44L Blackhand
B**
Kills:624
Deaths:422
KDR:1.479
Accuracy:34.509% D-
HSR:54.487% B**
NC14 Bolt Driver
D-
Kills:348
Deaths:505
KDR:0.689
Accuracy:30.089% D-
HSR:66.092% D-
NC4 Mag-Shot
C+
Kills:346
Deaths:1,024
KDR:0.338
Accuracy:23.857% C--
HSR:19.653% C+
Gauss SPR
D-
Kills:123
Deaths:114
KDR:1.079
Accuracy:20.358% F-
HSR:27.642% D-
Kills:37,914
Deaths (as Infiltrator):41,731
Deaths (to Infiltrators):11,808
KDR:0.90853
Kill Difference:3,817
Playtime:4,632.017 hours
Usage:58%
Score:45.500m
Score/min:164
Accuracy (listed only):26.972%
HSR (listed only):34.809%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:5,441
Deaths:11,498
KDR:0.473
Accuracy:16.500% D**
HSR:13.141% D
AF-19 Mercenary
D
Kills:2,381
Deaths:3,870
KDR:0.615
Accuracy:17.958% D-
HSR:17.640% D
Gauss Compact S
D
Kills:1,571
Deaths:3,398
KDR:0.462
Accuracy:20.472% D
HSR:13.049% D-
GD-7F
D--
Kills:1,355
Deaths:2,918
KDR:0.464
Accuracy:18.552% D*
HSR:14.465% D--
NC12 Sweeper
C
Kills:844
Deaths:1,635
KDR:0.516
Accuracy:32.268% D--
HSR:12.678% C
Razor GD-23
D
Kills:445
Deaths:917
KDR:0.485
Accuracy:18.882% D--
HSR:17.753% D
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F
HSR:14.352% C+
Mauler S6
C++
Kills:136
Deaths:222
KDR:0.613
Accuracy:29.497% D*
HSR:16.177% C++
Kills:12,389
Deaths (as Light Assault):24,862
Deaths (to Light Assaults):13,956
KDR:0.49831
Kill Difference:12,473
Playtime:597.559 hours
Usage:7%
Score:4.498m
Score/min:125
Accuracy (listed only):24.473%
HSR (listed only):14.907%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:5,441
Deaths:11,498
KDR:0.473
Accuracy:16.500% D**
HSR:13.141% D
NC12 Sweeper
C
Kills:844
Deaths:1,635
KDR:0.516
Accuracy:32.268% D--
HSR:12.678% C
LA39 Bruiser
C+
Kills:216
Deaths:404
KDR:0.535
Accuracy:41.654% F
HSR:14.352% C+
Mauler S6
C++
Kills:136
Deaths:222
KDR:0.613
Accuracy:29.497% D*
HSR:16.177% C++
NC1 Gauss Rifle
D--
Kills:89
Deaths:165
KDR:0.539
Accuracy:17.977% D--
HSR:12.360% D*
Kills:6,726
Deaths (as Combat Medic):13,924
Deaths (to Combat Medics):9,471
KDR:0.48305
Kill Difference:7,198
Playtime:60.110 hours
Usage:1%
Score:0.567m
Score/min:157
Accuracy (listed only):27.579%
HSR (listed only):13.741%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C*
Kills:197
Deaths:363
KDR:0.543
Accuracy:22.228% F--
HSR:3.046% C*
NS-10 Burster
A*
Kills:133
Deaths:437
KDR:0.304
Accuracy:16.442% F-
HSR:13.534% A*
NCM1 Scattercannon
B++
Kills:117
Deaths:172
KDR:0.680
Accuracy:22.328% D**
HSR:18.803% B++
NCM3 Raven
D*
Kills:91
Deaths:106
KDR:0.858
Accuracy:26.195% F
HSR:1.099% D*
NS-10 Burster
C+
Kills:76
Deaths:203
KDR:0.374
Accuracy:19.827% D**
HSR:5.263% C+
AF-23 Grinder
C
Kills:60
Deaths:92
KDR:0.652
Accuracy:26.971% D*
HSR:15% C
NCM2 Falcon
D**
Kills:58
Deaths:168
KDR:0.345
Accuracy:24.629% F
HSR:1.724% D**
AF-23 Grinder
N/A
Kills:50
Deaths:100
KDR:0.500
Accuracy:26.698% N/A
HSR:32% N/A
Kills:782
Deaths (as MAX Suit):820.500
Deaths (to MAX Suits):5,071
KDR:0.95308
Kill Difference:38.500
Playtime:88.925 hours
Usage:1%
Score:0.819m
Score/min:153
Accuracy (listed only):23.165%
HSR (listed only):11.309%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:249
V. Kills:102 242%
Deaths:171
KDR:1.456
Accuracy:29.515% F--
KPH:24.700 D
VKPH:10.100 C-
Kills:249 (0 + 0)
Deaths:171
KDR:1.456
VKDR:0.596
Vehicle Kills:102
Kill Difference:78
Playtime:10.070 hours
Usage:0%
Score:0.147m
Score/min:243
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:68
V. Kills:21 309%
Deaths:20
KDR:3.400
Accuracy:37.177% C+
KPH:14.700 D--
VKPH:4.600 D**
Kills:68 (0 + 68)
Deaths:20
KDR:3.400
VKDR:1.050
Vehicle Kills:21
Kill Difference:48
Playtime:4.614 hours
Usage:0%
Score:0.075m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:37.177%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:1,495
V. Kills:1,068 140%
Deaths:493
KDR:3.032
Accuracy:24.787% D
KPH:9.100 D-
VKPH:6.500 D--
L100 Python AP
F
Kills:466
V. Kills:355 131%
Deaths:249
KDR:1.871
Accuracy:28.364% T
KPH:9.300 F
VKPH:7.100 F-
C75 Viper
D*
Kills:359
V. Kills:109 326%
Deaths:307
KDR:1.169
Accuracy:18.970% F-
KPH:7.100 D*
VKPH:2.200 D*
Kills:2,320 (2,320 + 0)
Deaths:1,049
KDR:2.212
VKDR:1.460
Vehicle Kills:1,532
Kill Difference:1,271
Playtime:263.887 hours
Usage:3%
Score:1.346m
Score/min:85
Driving Accuracy:18.970%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:454
V. Kills:327 138%
Deaths:166
KDR:2.735
Accuracy:34.427% F-
KPH:12.500 D*
VKPH:9 D*
E540 Halberd
D
Kills:398
V. Kills:184 215%
Deaths:93
KDR:4.280
Accuracy:39.091% D
KPH:22 D
VKPH:10.200 D-
Enforcer ML85
D*
Kills:205
V. Kills:154 132%
Deaths:83
KDR:2.470
Accuracy:33.918% D-
KPH:12.600 D*
VKPH:9.500 D*
M20 Basilisk
D
Kills:122
V. Kills:57 210%
Deaths:96
KDR:1.271
Accuracy:23.860% D-
KPH:6.500 D--
VKPH:3.100 D
Titan-150 HEAT
F
Kills:78
V. Kills:44 173%
Deaths:79
KDR:0.987
Accuracy:24.948% F--
KPH:5.400 F
VKPH:3 F
C85 Canister
B++
Kills:69
V. Kills:16 406%
Deaths:13
KDR:5.308
Accuracy:41.292% C*
KPH:26 D--
VKPH:6 B++
Kills:1,326 (532 + 794)
Deaths:530
KDR:2.502
VKDR:1.475
Vehicle Kills:782
Kill Difference:796
Playtime:106.488 hours
Usage:1%
Score:1.122m
Score/min:176
Driving Accuracy:24.948%
Gunner Accuracy:41.292%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:2,156
V. Kills:1,379 156%
Deaths:262
KDR:8.229
Accuracy:43.401% F
KPH:22.200 D--
VKPH:14.200 D-
M96 Mjolnir-H
D*
Kills:126
V. Kills:114 110%
Deaths:39
KDR:3.231
Accuracy:25.069% F**
KPH:14.500 F
VKPH:13.100 D*
C85 Canister-H
D**
Kills:113
V. Kills:6 N/A
Deaths:29
KDR:3.897
Accuracy:36.381% D**
KPH:28 D**
VKPH:1.500 D**
Enforcer ML65-H
D*
Kills:108
V. Kills:104 103%
Deaths:30
KDR:3.600
Accuracy:36.440% F--
KPH:14.700 D*
VKPH:14.200 D*
M20 Basilisk-H
D*
Kills:55
V. Kills:29 183%
Deaths:41
KDR:1.341
Accuracy:27.635% F
KPH:7.700 D*
VKPH:4.100 D*
Kills:2,558 (0 + 2,558)
Deaths:401
KDR:6.379
VKDR:4.070
Vehicle Kills:1,632
Kill Difference:2,157
Playtime:124.113 hours
Usage:2%
Score:1.241m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:27.635%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:878
V. Kills:381 230%
Deaths:326
KDR:2.693
Accuracy:32.945% D
KPH:12 D
VKPH:5.200 D
M12 Kobalt
D-
Kills:652
V. Kills:32 N/A
Deaths:74
KDR:8.811
Accuracy:12.923% D--
KPH:26.600 D--
VKPH:1.300 D-
M20 Basilisk
C--
Kills:468
V. Kills:197 236%
Deaths:204
KDR:2.294
Accuracy:33.148% C--
KPH:11.100 D-
VKPH:4.700 D--
M40 Fury
D
Kills:409
V. Kills:120 338%
Deaths:165
KDR:2.479
Accuracy:29.319% D
KPH:20.300 D--
VKPH:6 D
M60-G Bulldog
D
Kills:258
V. Kills:61 416%
Deaths:99
KDR:2.606
Accuracy:26.992% D
KPH:13.500 D--
VKPH:3.200 D
M40 Fury
D-
Kills:205
V. Kills:56 360%
Deaths:89
KDR:2.303
Accuracy:29.841% D
KPH:20.400 D*
VKPH:5.600 D-
M12 Kobalt
D*
Kills:103
V. Kills:3 N/A
Deaths:10
KDR:10.300
Accuracy:13.599% D-
KPH:22.500 D**
VKPH:0.700 D*
M60-G Bulldog
C
Kills:70
V. Kills:26 259%
Deaths:25
KDR:2.800
Accuracy:29.508% D
KPH:16.700 D--
VKPH:6.200 C
G40-F Ranger
D-
Kills:61
V. Kills:37 161%
Deaths:22
KDR:2.773
Accuracy:26.232% D-
KPH:8.300 D--
VKPH:5 D-
G30 Walker
D
Kills:53
V. Kills:31 166%
Deaths:16
KDR:3.313
Accuracy:27.557% C
KPH:8.100 D-
VKPH:4.800 D
Kills:3,157 (0 + 3,157)
Deaths:1,030
KDR:3.065
VKDR:0.917
Vehicle Kills:944
Kill Difference:2,127
Playtime:211.644 hours
Usage:3%
Score:1.199m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:27.557%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 21,19620,93018,4471.135B+0.0827.267%C+14.458%C9.6D-N/A252188.8h16.5C+60.5C+
Bouncing Betty 8,5608,5461,6265.256B+4.2027.339%F-N/A92.5DN/A24792.4h1.6B**5.9D-
Blitz GD-10 5,5045,44111,4980.473D0.5816.5%D**13.141%D10.3D-N/A33530.6h20.7D-125.2D*
AF-8 RailJack 4,9754,9346207.958A*6.9031.082%D-77.138%C**13.6D-N/A35362.3h3.1D--9.9D
NS-357 Underboss 4,3994,3627,1440.611C0.4432.206%C--24.415%B8.4D--N/A26517.2h6.4F-19.9D*
NC6 Gauss SAW 4,3584,2966,1090.703C0.3515.248%D-22.067%C11.1D-N/A35387.6h14D-91.6D
Spear Anti-Vehicle Phalanx Turret 5,3513,41527212.555B*11.5035.186%D-3.368%C22D--12.5D-133155.2h10.7C-30.3D
AF-19 Mercenary 2,4252,3813,8700.615C0.4417.958%D-17.64%D10.4DN/A37228h17.4D96.8D
Tank Mine 3,8602,3699762.427C+1.3720.182%D--N/A82.3C--51.8C73928.8h1.5B++7.3C--
E540 Halberd-H 3,5352,1562628.229C++7.1743.401%F2.829%B+22.2D--14.2D-17096.9h9.6D*22.1F--
Frag Grenade 1,9451,92811928N/A1,926.9434.536%D**N/A296.6D2.6D--8456.5h4.4C12.8D-
Gauss Compact S 1,6101,5713,3980.462C-0.5920.472%D13.049%D-9.5DN/A29165.7h12.5C61.3C
MANA Anti-Vehicle Turret 2,3401,5161,2611.202B+0.1536.801%D*5.079%A++15160U8240U39995900.1h7.3A+19.9A++
Skyguard 2,5631,4954933.032C++1.9824.787%DN/A9.1D-6.5D--92163.6h151.5D611.2D-
Shrike 2,3771,4033,6180.388C--0.6748.98%D-4.205%B**13D--9D125108.2h7.3C14.8C-
GD-7F 1,3711,3552,9180.464D0.5918.552%D*14.465%D--10D-N/A34135.5h19.7D**106D*
C-4 1,6961,1081,1600.955C0.1020.833%D-N/A36.9D--19.6D38030h1.7C8.3D
M20 Basilisk 1,2598783262.693C+1.6432.945%D6.036%C++12D5.2D8373h94.6C++287.3C+
NC12 Sweeper 8648441,6350.516D0.5432.268%D--12.678%C12.2D--N/A3669.2h6.6D**20.5D*
MANA Anti-Personnel Turret 8288107381.098N/A0.0412.975%UN/A8100U180U16076100.1h32.9T*253.6T*
LA1 Anchor 8198061,4250.566D0.4913.522%F--14.888%D**10.2D*N/A4079.1h17.2T127.4T*
LA3 Desperado 8138061,9570.412D0.6426.88%C16.253%D5.7D*N/A20142.1h13.8F51.4D-
Sticky Grenade 7807701770N/A768.9438.9%FN/A641.7D8.3C-23391.2h2.3C+5.9C
M12 Kobalt 684652748.811C7.7612.923%D--19.172%C*26.6D--1.3D-7924.5h26.7D--206.8D-
NS-44L Blackhand 6326244221.479C*0.4234.509%D-54.487%B**11.5DN/A3054.1h6.5D*18.9D-
Aspis Anti-Aircraft Phalanx Turret 1,0955711364.199C**3.1424.916%C+N/A7.8D7.2D11073.1h194.6D--781.1C
M20 Basilisk 6654682042.294C1.2433.148%C--5.983%C++11.1D-4.7D--9242.1h99.1C+298.9C+
L100 Python AP 8214662491.871D0.8228.364%T6.009%A*9.3F7.1F-9250.1h5.9C++20.9F--
Titan-150 AP 7814541662.735C1.6834.427%F-7.048%M12.5D*9D*23836.3h4.6C++13.4D--
Razor GD-23 4524459170.485C--0.5718.882%D--17.753%D11.4DN/A5139.2h14.3C75.9C-
M40 Fury 5294091652.479D1.4229.319%D1.222%D20.2D--5.9D13720.2h16.4C-56.1C--
E540 Halberd 582398934.28C3.2239.091%D4.271%B++22D10.2D-20718.1h5.4C**13.9C+
C75 Viper 4683593071.169D0.1118.97%F-1.393%C+7.2D*2.2D*5650.2h13.2C++69.4F
NC14 Bolt Driver 3483485050.689D0.3730.089%D-66.092%D-9.2D--N/A4737.7h2.9C9.7C
Mag-Cutter 36134854,6340.006C--1.0521.205%D4.598%C0.1D-N/A03194.1h3.6D16.8C+
NC4 Mag-Shot 3553461,0240.338C--0.7223.857%C--19.653%C+8.5D-N/A3740.6h11.5D48.3C--
NC05 Jackhammer 3383375480.615D0.4432.907%D**20.475%A17.6D--N/A7519.2h7.2D**21.8D**
M60-G Bulldog 319258992.606C--1.5526.992%D4.264%B*13.4D--3.2D7719.2h10D--37D-
Breaker Rocket Pods 3512491711.456D0.4029.515%F--1.606%B**24.7D10.1C-24310.1h41.9T-141.8T*
LA39 Bruiser 2172164040.535D0.5241.654%F14.352%C+16.5D--N/A7113.1h3.8F-9.2F-
Spear Anti-Vehicle Phalanx Tower 301216454A*52.9432.924%FN/A19.5D-7.7D*9111.1h9.5C+29D-
M40 Fury 261205892.303D-1.2529.841%D2.927%B**20.3D*5.5D-16410.1h18.7D62.8D--
Enforcer ML85 359205832.47C--1.4133.918%D-1.951%C+12.6D*9.4D*15516.3h13.7C+40.3D
NCM3 Raven 2681973630.543C-0.5122.228%F--3.046%C*5.6D--2F4835.1h22.8B*102.6C--
Orbital Strike Uplink 2651901190N/A188.94578.378%UN/A1900U750U48650.1h2.3T*0.4T*
Warden 1481453490.415C-0.6417.965%D**20.69%C--7D-N/A4420.8h13.6D--75.7D**
NC15 Phoenix 2451421720.826C0.2350.384%C-N/A7.5D5.4D-14019h16.2F32.1F
Mauler S6 1401362220.613C0.4429.497%D*16.177%C++8.5D--N/A5816h6.9D*23.3D*
Auraxium Mag-Cutter 13413311,0020.012C-1.0411.472%D*7.519%C++0.1C--N/A01083.5h2.7D23.9D*
NS-10 Burster 1831334370.304D0.7516.442%F-13.534%A*2.8D--1.1F3147.6h138.3B+841D--
M96 Mjolnir-H 240126393.231C2.1825.069%F**N/A14.5F13.1D*2158.7h84.3F**336.2T*
Gauss SPR 1231231141.079C0.0220.358%F-27.642%D-5D*N/A2024.7h9F--44T-
M20 Basilisk 179122961.271D0.2223.86%D-4.918%C6.5D--3D-4618.7h88C368.7C--
NSX Amaterasu 11711710,3130.011D-1.048.776%D*7.692%D--0.1DN/A01405.1h7.3C+82.9D**
NCM1 Scattercannon 1191171720.68D0.3822.328%D**18.803%B++8.3D*N/A5214.1h13.3F-59.5F--
C85 Canister-H 119113293.897D2.8436.381%D**18.584%A*28.3D**1.5D**1164h11.7D*32.1F--
Enforcer ML65-H 212108303.6C+2.5436.44%F--3.704%A+14.8D*14.2D*1827.3h22.4D61.4F*
M12 Kobalt 1061031010.3C9.2413.599%D-11.651%F22.4D**N/A974.6h26.5D*194.9D-
NCM3 Raven 131911060.858C+0.2026.195%F1.099%D*7.5D3.3D*9412.2h21.7B++83C+
NC1 Gauss Rifle 89891650.539C0.5217.977%D--12.36%D*9.1D--N/A1719.8h15.4D85.8D-
M60-A Bulldog 11687422.071C-1.0224.048%F--2.299%C+3.9D*1.3D-2722.1h14.7T*61.3T*
Xiphos Anti-Personnel Phalanx Turret 12684108.4N/A7.3423.11%UN/A840U420U2918800.1h185.2T*801.2T*
M12 Kobalt 9182174.824C3.7715.95%D*15.854%C--17.8F2D-514.6h27.4D--172D**
Titan-150 HEAT 12278790.987D0.0724.948%F--3.846%B++5.4F3F17614.5h4.7B18.7F
NS-10 Burster 126762030.374D0.6819.827%D**5.263%C+2.8D*1.9D*5027h171.2C+863.4D--
M60-G Bulldog 9670252.8D1.7429.508%D2.857%C+16.7D--6.2C1174.2h8.2C+27.9C
C85 Canister 8569135.308D4.2541.292%C*10.145%D-25.6D--5.9B++1432.7h18.6F--45.1D**
C150 Dalton 8968203.4C-2.3437.177%C+N/A14.8D--4.6D**2724.6h6.8D*18.2D--
G40-F Ranger 9861222.773D1.7226.232%D-N/A8.2D--5D-1087.4h150.1C572.4D
AF-23 Grinder 6060920.652D0.4026.971%D*15%C12.5D*N/A564.8h11.8F-43.8F--
NCM2 Falcon 65581680.345D0.7124.629%F1.724%D**4.1D*N/A6314.1h12.3C+50D-
Xiphos Anti-Personnel Phalanx Tower 6956156C+54.9416.753%D*5.357%A**13D-3D*624.3h112.5T-671.7T-
M20 Basilisk-H 8455411.341D0.2927.635%F7.273%C**7.7D*4.1D*777.1h77.9C+281.9D*
G30 Walker 8453163.313C+2.2627.557%C7.547%A+8.2D-4.8D836.5h169.5B++615.1B+
AF-23 Grinder 50501000.5D0.5626.698%D--32%S9.1D**N/A465.5h14.7T*55.1T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon854,58222.2h
Anti-Vehicle MANA Turret1863,84810.7h
Nano-Armor Kit1,9861,670,414128.4h
Motion Spotter540147,02295.5h
Skywall Shield Emitter0880.2h
Turret AI Module01830.4h
Structure Shield Module02130.5h
Repair Module01690.4h
Nanite Revive Grenade06360.2h
Medical Kit141320.6h
Medical Applicator308110,72310.5h
Cortium Silo01650.5h
Spitfire Auto-Turret131,7901.8h
Restoration Kit684981.9h
Hoplon Anti-Aircraft Phalanx Tower01230.4h
Xiphos Anti-Personnel Tower11040.4h
Bunker01661.2h
Deconstruction Tool03540.1h
Welding Device04,8210.6h
Spear Anti-Vehicle Tower01270.6h
Recon Detection Device1507,40722.2h
Smoke Grenade04650.1h
Shield Recharging Field113940.4h
Ammunition Package2119,8638.7h
Anti-Infantry MANA Turret1521,1358.2h
Flail Targeting Dart21851.6h
Solid Wall03172.2h
Light Vehicle Terminal0900.9h
Orbital Strike Target Designator41412.3h
IPC Targeting Dart0530.5h
Vehicle Gate0800.5h
Vehicle Ramp01411.6h

Check the help document for the dictionary if you want to learn more about words used here.


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