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Warden badbyt3[KAIN] badbyt3
NC BR 65

KDR: 0.47

Score: 4.6m

Last Seen: Mar 21st, 2017 11:06 PM
- OFFLINE - 13.4 hour(s)

Rank 65 (65) Warden of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 66): 62%
Level 100 Progress: 24% 1011h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary GD-22S NC6 Gauss SAW NC1 Gauss Rifle M40 Fury Shrike Enforcer ML85 AC-X11
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-106,335 MLG Score: -85
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.018%18.269%34769232,1950.504598-0.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.625%-0.311C-0.241C0.963B*HEAD ++ (~8.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.3-0.388C-20-0.421C--85.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.777%2.196%11649255014645171.0774297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.792%-0.415C---0.538D-1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.8-0.169C39-0.131C87.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.139%13.415%11619288221730.37788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.745D--0.061C+-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32-1.454F10.3-1.159D*21.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
4.6m414%236 (14.2k)187 (11.2k)0.4745574,2628,9810.72419565 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC92910511.837%11.239%13302:430

10% Combat Medic58% Engineer29% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2015 5:39 PMJun 3rd, 2015 9:00 PMMar 22nd, 2017 7:20 AM (22h) (PST)Mar 21st, 2017 7:11 PM (1d) (PST)Mar 21st, 2017 7:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3751831920.1740.3670.0200.9040.044-85

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,50110,98411,5171022154311,192

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
407.4h/17d 2,242 479 2,260 22.1k 504 1,152 1,076 9.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C--
Kills:514
Deaths:1,183
KDR:0.434
Accuracy:19.319% C--
HSR:15.953% D--
NC6 Gauss SAW
C+
Kills:259
Deaths:640
KDR:0.405
Accuracy:18.308% C+
HSR:20.463% C
Kills:773
Deaths (as Heavy Assault):1,823
Deaths (to Heavy Assaults):2,391
KDR:0.42403
Kill Difference:1,050
Playtime:116.518 hours
Usage:29%
Score:1.107m
Score/min:158
Accuracy (listed only):18.813%
HSR (listed only):18.208%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:960
Deaths:2,708
KDR:0.355
Accuracy:18.687% D
HSR:18.750% C
AC-X11
B*
Kills:145
Deaths:381
KDR:0.381
Accuracy:21.809% C-
HSR:24.828% B*
Mauler S6
C+
Kills:82
Deaths:237
KDR:0.346
Accuracy:32.139% D-
HSR:13.415% C+
Warden
B*
Kills:62
Deaths:204
KDR:0.304
Accuracy:18.924% D*
HSR:29.032% B*
Kills:1,249
Deaths (as Engineer):3,530
Deaths (to Engineers):2,035
KDR:0.35382
Kill Difference:2,281
Playtime:236.441 hours
Usage:58%
Score:2.851m
Score/min:201
Accuracy (listed only):22.890%
HSR (listed only):21.506%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:960
Deaths:2,708
KDR:0.355
Accuracy:18.687% D
HSR:18.750% C
AC-X11
B*
Kills:145
Deaths:381
KDR:0.381
Accuracy:21.809% C-
HSR:24.828% B*
Mauler S6
C+
Kills:82
Deaths:237
KDR:0.346
Accuracy:32.139% D-
HSR:13.415% C+
Kills:1,187
Deaths (as Light Assault):3,326
Deaths (to Light Assaults):1,312
KDR:0.35689
Kill Difference:2,139
Playtime:9.208 hours
Usage:2%
Score:0.074m
Score/min:134
Accuracy (listed only):24.212%
HSR (listed only):18.997%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:255
Deaths:692
KDR:0.368
Accuracy:19.108% D
HSR:12.549% D--
Mauler S6
C+
Kills:82
Deaths:237
KDR:0.346
Accuracy:32.139% D-
HSR:13.415% C+
Kills:337
Deaths (as Combat Medic):929
Deaths (to Combat Medics):833
KDR:0.36276
Kill Difference:592
Playtime:40.531 hours
Usage:10%
Score:0.506m
Score/min:208
Accuracy (listed only):25.623%
HSR (listed only):12.982%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:148
V. Kills:158 93%
Deaths:59
KDR:2.508
Accuracy:32.368% D-
KPH:13.200 D--
VKPH:14.100 C
E540 Halberd
D--
Kills:58
V. Kills:47 121%
Deaths:18
KDR:3.222
Accuracy:32.983% D**
KPH:12.400 D**
VKPH:10 D--
Kills:206 (0 + 206)
Deaths:77
KDR:2.675
VKDR:2.662
Vehicle Kills:205
Kill Difference:129
Playtime:15.885 hours
Usage:4%
Score:0.138m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:32.983%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:207
V. Kills:55 370%
Deaths:61
KDR:3.393
Accuracy:25.298% D*
KPH:27.300 D-
VKPH:7.300 C
M40 Fury
D
Kills:137
V. Kills:40 334%
Deaths:57
KDR:2.404
Accuracy:26.385% D--
KPH:26.300 D--
VKPH:7.700 D
M20 Basilisk
C+
Kills:88
V. Kills:60 144%
Deaths:70
KDR:1.257
Accuracy:31.876% C
KPH:10.600 D
VKPH:7.200 C+
Kills:432 (0 + 432)
Deaths:188
KDR:2.298
VKDR:0.824
Vehicle Kills:155
Kill Difference:244
Playtime:21.068 hours
Usage:5%
Score:0.205m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:31.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,0159602,7080.355C--0.1218.687%D18.75%C9.8DN/A2798.4h22.5F-120.4D*
GD-22S 5345141,1830.434D0.0419.319%C--15.953%D--12.8D--N/A3440.1h18.8F**97.3D*
NC6 Gauss SAW 2712596400.405D0.0718.308%C+20.463%C12.6DN/A4320.6h14D-76.6C
NC1 Gauss Rifle 2682556920.368C--0.1119.108%D12.549%D--10.5D-N/A3224.2h20.6F*107.8D**
M40 Fury 262207613.393C-2.9225.298%D*N/A27.2D-7.2C1677.6h14C+55.5D
Shrike 2631836120.299D0.1849.573%D6.557%A++13.6D-5.9D-9513.5h7.3C14.7C--
Enforcer ML85 306148592.508C-2.0332.368%D-2.703%C*13.2D--14.1C14711.2h17.9D--55.3F
AC-X11 1521453810.381D0.0921.809%C-24.828%B*10.4DN/A3013.9h19.1F**87.5D*
M40 Fury 177137572.404D1.9326.385%D--N/A26.3D--7.7D2235.2h16.6D63D*
M60-A Bulldog 10895910.556C+10.0838.201%D2.105%C22.1C-3C1084.3h8D*20.8D*
M20 Basilisk 14888701.257D0.7831.876%C4.545%D10.6D7.2C+1208.3h153.4D*481.2D--
Frag Grenade 8686186N/A85.5341.34%C-N/A286.7D-N/A9310.3h5D--12.2D
Tank Mine 14384711.183D0.7128.532%CN/A46.7D--32.8D*5501.8h2.5D8.7D-
Mauler S6 85822370.346D0.1332.139%D-13.415%C+12.8DN/A496.4h10.3T*32F--
MANA Anti-Personnel Turret 7670890.787N/A0.3110.646%UN/A700U60U1200300.1h37.5T*352T*
M60-A Bulldog 7263213C-2.5338.737%DN/A16.6D2.4C--1273.8h10.3T26.6F--
Warden 64622040.304D0.1718.924%D*29.032%B*9.1DN/A276.8h17.2F--90.9F-
Bouncing Betty 6060183.333C2.8632.258%D**N/A100C--N/A3010.6h2.5F-7.8F*
E540 Halberd 10558183.222C2.7532.983%D**3.448%C-12.3D**10D--1404.7h8.7F26.2F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5810.1h
Nano-Armor Kit420362,00530.1h
Medical Applicator29674,4918.2h
Medical Kit689661.1h
Nanite Revive Grenade02070.1h
Deployable Decon Tool12890.1h
Anti-Infantry MANA Turret176400.8h
G40-F Ranger1840.1h
Ammunition Package633,7592h

Check the help document for the dictionary if you want to learn more about words used here.


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