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Warden badbyt3[KAIN] badbyt3
NC BR 62

KDR: 0.47

Score: 4.1m

Last Seen: Jan 19th, 2017 7:00 PM
- OFFLINE - 21 hour(s)

Rank 62 (62) Warden of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 63): 69%
Level 100 Progress: 22% 1055h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary GD-22S NC6 Gauss SAW NC1 Gauss Rifle M40 Fury Shrike Enforcer ML85 M40 Fury
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-103,833 MLG Score: -83
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.864%17.895%33869131,9670.50153-0.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.933%-0.324C-0.288C0.709B++HEAD ++ (~8.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107-0.405C--20.2-0.434C--86.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.501%2.321%12049154744214611.12589103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.657%-0.42C---0.493D-1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.5-0.189C38.6-0.153C87.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.005%14.286%12019187719830.386935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.754D-0.154C++-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.6-1.508F10.4-1.2D*22.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
4.1m416.1%233 (14k)184 (11k)0.4695913,8228,1390.71384762 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9199711.559%10.989%12702:450

10% Combat Medic59% Engineer28% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2015 5:39 PMJun 3rd, 2015 9:00 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 19th, 2017 4:42 PM (17h) (PST)Jan 19th, 2017 3:00 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3651811840.1710.3640.0190.8880.042-83

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,92710,85411,0731022153311,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
372.9h/15.5d 1,988 420 2,041 19.9k 460 1,022 950 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:407
Deaths:937
KDR:0.434
Accuracy:19.087% D
HSR:14.251% D*
NC6 Gauss SAW
C+
Kills:259
Deaths:640
KDR:0.405
Accuracy:18.308% C+
HSR:20.463% C
Kills:666
Deaths (as Heavy Assault):1,577
Deaths (to Heavy Assaults):2,191
KDR:0.42232
Kill Difference:911
Playtime:103.797 hours
Usage:28%
Score:0.973m
Score/min:156
Accuracy (listed only):18.697%
HSR (listed only):17.357%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:947
Deaths:2,683
KDR:0.353
Accuracy:18.663% C--
HSR:18.902% C
AC-X11
B+
Kills:88
Deaths:214
KDR:0.411
Accuracy:23.261% C+
HSR:22.727% B+
Mauler S6
C++
Kills:77
Deaths:225
KDR:0.342
Accuracy:32.005% D-
HSR:14.286% C++
Warden
B++
Kills:60
Deaths:185
KDR:0.324
Accuracy:19.310% D*
HSR:28.333% B++
Kills:1,172
Deaths (as Engineer):3,307
Deaths (to Engineers):1,879
KDR:0.3544
Kill Difference:2,135
Playtime:220.870 hours
Usage:59%
Score:2.630m
Score/min:198
Accuracy (listed only):23.310%
HSR (listed only):21.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:947
Deaths:2,683
KDR:0.353
Accuracy:18.663% C--
HSR:18.902% C
AC-X11
B+
Kills:88
Deaths:214
KDR:0.411
Accuracy:23.261% C+
HSR:22.727% B+
Mauler S6
C++
Kills:77
Deaths:225
KDR:0.342
Accuracy:32.005% D-
HSR:14.286% C++
Kills:1,112
Deaths (as Light Assault):3,122
Deaths (to Light Assaults):1,183
KDR:0.35618
Kill Difference:2,010
Playtime:8.027 hours
Usage:2%
Score:0.061m
Score/min:127
Accuracy (listed only):24.643%
HSR (listed only):18.638%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:206
Deaths:587
KDR:0.351
Accuracy:18.531% D
HSR:12.136% D*
Mauler S6
C++
Kills:77
Deaths:225
KDR:0.342
Accuracy:32.005% D-
HSR:14.286% C++
Kills:283
Deaths (as Combat Medic):812
Deaths (to Combat Medics):755
KDR:0.34852
Kill Difference:529
Playtime:36.125 hours
Usage:10%
Score:0.438m
Score/min:202
Accuracy (listed only):25.268%
HSR (listed only):13.211%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:133
V. Kills:135 98%
Deaths:54
KDR:2.463
Accuracy:31.570% D--
KPH:14 D-
VKPH:14.200 C
E540 Halberd
D--
Kills:57
V. Kills:46 121%
Deaths:16
KDR:3.563
Accuracy:32.700% D**
KPH:12.400 D**
VKPH:10 D--
Kills:190 (0 + 190)
Deaths:70
KDR:2.714
VKDR:2.586
Vehicle Kills:181
Kill Difference:120
Playtime:14.119 hours
Usage:4%
Score:0.126m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:32.700%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:203
V. Kills:54 369%
Deaths:58
KDR:3.500
Accuracy:25.428% D--
KPH:27.500 D-
VKPH:7.300 C
M40 Fury
C--
Kills:130
V. Kills:38 333%
Deaths:54
KDR:2.407
Accuracy:26.070% D*
KPH:26.500 D--
VKPH:7.700 C--
M20 Basilisk
C+
Kills:81
V. Kills:55 145%
Deaths:66
KDR:1.227
Accuracy:31.656% C
KPH:10.300 D
VKPH:7 C+
Kills:414 (0 + 414)
Deaths:178
KDR:2.326
VKDR:0.826
Vehicle Kills:147
Kill Difference:236
Playtime:20.179 hours
Usage:5%
Score:0.195m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:31.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,0019472,6830.353C--0.1218.663%C--18.902%C9.7DN/A2797.5h22.6F-121D*
GD-22S 4244079370.434D0.0419.087%D14.251%D*12.3D--N/A3433h18.9T99D**
NC6 Gauss SAW 2712596400.405D0.0618.308%C+20.463%C12.6DN/A4220.6h14D--76.6C
NC1 Gauss Rifle 2182065870.351D0.1218.531%D12.136%D*9.7D-N/A3021.3h21.3F**114.8F
M40 Fury 257203583.5C-3.0325.428%D--N/A27.4D-7.3C1687.4h14.1C55.5D
Shrike 2211515430.278D0.1950.066%D5.96%A+13.5D-6.3D-10411.2h7.5C-15.1D
Enforcer ML85 268133542.463C-1.9931.57%D--3.008%B+14D-14.2C1549.5h17D-53.7D**
M40 Fury 168130542.407D1.9426.07%D*N/A26.5D--7.8C--2314.9h16.3D-62.7D**
M60-A Bulldog 10794910.444C+9.9738.249%D2.128%C22.4C-3.1C+1094.2h7.9D*20.8D*
AC-X11 93882140.411D0.0623.261%C+22.727%B+11DN/A358h18.4F*79.2D--
Tank Mine 13982681.206D0.7428.448%CN/A48.2D--33.5D*5411.7h2.4D8.5D-
M20 Basilisk 13681661.227D0.7631.656%C4.938%D10.3D7C+1127.9h156.6D**494.8D*
Frag Grenade 7878178N/A77.5341.423%C-N/A260D--N/A9320.3h5.1D*12.3D
Mauler S6 80772250.342C--0.1332.005%D-14.286%C++12.4D-N/A486.2h10.4T*32.6F--
MANA Anti-Personnel Turret 7670880.795N/A0.3310.597%UN/A700U60U1184900.1h36.6T*345.1T*
Warden 62601850.324D0.1519.31%D*28.333%B++9.4DN/A276.4h16.9F--87.4F-
M60-A Bulldog 6859212.81C-2.3438.286%D-N/A15.9D2.4C--1273.7h10.5T-27.5F--
E540 Halberd 10357163.563C3.0932.7%D**3.509%C-12.4D**10D--1374.6h8.5F25.9F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5760.1h
Nano-Armor Kit401335,63627.7h
Medical Applicator26568,1337.3h
Medical Kit638741h
Nanite Revive Grenade01640h
Deployable Decon Tool12890.1h
Anti-Infantry MANA Turret176260.7h
G40-F Ranger1840.1h
Ammunition Package593,6031.9h

Check the help document for the dictionary if you want to learn more about words used here.


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