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Brigadier badbyt3[KAIN] badbyt3
NC BR 79

KDR: 0.53

Score: 7.6m

Last Seen: Feb 18th, 2018 9:58 PM
- OFFLINE - 141.8 hour(s)

Rank 79 (79) Brigadier of the New Conglomerate on Cobalt
Level Progress (to 80): 51%
Level 100 Progress: 40% 776h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-22S AF-19 Mercenary GD-7F AC-X11 NC1 Gauss Rifle Shrike M96 Mjolnir-H NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-85,068 MLG Score: -68
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.389%17.679%36089633,8350.5325650.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.115%-0.094C+-0.39C--0.553B+HEAD ++ (~7.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100-0.33C-20.4-0.437C--79.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.386%5.854%14689631,0427367331.41576142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.906%-0.609D0.479B+-0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.1-0.117C+37.1-0.003C+89

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.56%14.286%14619709834330.284884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.801D-0.045C+-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.7-1.402D**10-1.07D*21.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m387.2%243 (14.6k)194 (11.6k)0.5344417,65814,3290.80654679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC97120313.374%10.93%14602:430

9% Combat Medic57% Engineer30% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2015 5:39 PMJun 3rd, 2015 9:00 PMFeb 21st, 2018 5:39 AM (3d) (PST)Feb 18th, 2018 6:13 PM (6d) (PST)Feb 18th, 2018 5:58 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4091842250.1970.3680.0220.9500.048-68

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,52711,03813,4891222157311,646

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
648.7h/27d 3,899 837 3,736 37k 854 1,776 1,886 15.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:1,095
Deaths:2,517
KDR:0.435
Accuracy:20.647% D
HSR:18.630% D
NC6 Gauss SAW
C
Kills:264
Deaths:653
KDR:0.404
Accuracy:18.315% C
HSR:20.076% C--
Kills:1,359
Deaths (as Heavy Assault):3,170
Deaths (to Heavy Assaults):3,826
KDR:0.42871
Kill Difference:1,811
Playtime:192.396 hours
Usage:30%
Score:1.930m
Score/min:167
Accuracy (listed only):19.481%
HSR (listed only):19.353%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:965
Deaths:2,721
KDR:0.355
Accuracy:18.686% D
HSR:18.757% C
GD-7F
C
Kills:463
Deaths:946
KDR:0.489
Accuracy:23.343% C
HSR:11.879% D**
AC-X11
C+
Kills:439
Deaths:1,087
KDR:0.404
Accuracy:21.053% D-
HSR:21.868% C+
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D--
HSR:14.286% C+
Warden
B+
Kills:75
Deaths:225
KDR:0.333
Accuracy:18.777% D**
HSR:28% B+
Kills:2,040
Deaths (as Engineer):5,263
Deaths (to Engineers):3,013
KDR:0.38761
Kill Difference:3,223
Playtime:370.007 hours
Usage:57%
Score:4.683m
Score/min:211
Accuracy (listed only):22.684%
HSR (listed only):18.958%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:965
Deaths:2,721
KDR:0.355
Accuracy:18.686% D
HSR:18.757% C
GD-7F
C
Kills:463
Deaths:946
KDR:0.489
Accuracy:23.343% C
HSR:11.879% D**
AC-X11
C+
Kills:439
Deaths:1,087
KDR:0.404
Accuracy:21.053% D-
HSR:21.868% C+
MGR-S1 Gladius
D
Kills:175
Deaths:308
KDR:0.568
Accuracy:24.474% D
HSR:14.286% D*
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D--
HSR:14.286% C+
Kills:2,140
Deaths (as Light Assault):5,346
Deaths (to Light Assaults):2,004
KDR:0.4003
Kill Difference:3,206
Playtime:14.680 hours
Usage:2%
Score:0.136m
Score/min:155
Accuracy (listed only):23.823%
HSR (listed only):16.215%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:359
Deaths:1,017
KDR:0.353
Accuracy:20.527% D
HSR:11.978% D*
MGR-S1 Gladius
D
Kills:175
Deaths:308
KDR:0.568
Accuracy:24.474% D
HSR:14.286% D*
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D--
HSR:14.286% C+
Kills:632
Deaths (as Combat Medic):1,609
Deaths (to Combat Medics):1,430
KDR:0.39279
Kill Difference:977
Playtime:57.791 hours
Usage:9%
Score:0.725m
Score/min:209
Accuracy (listed only):25.520%
HSR (listed only):13.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:175
Deaths:308
KDR:0.568
Accuracy:24.474% D
HSR:14.286% D*
Kills:175
Deaths (as Infiltrator):308
Deaths (to Infiltrators):2,671
KDR:0.56818
Kill Difference:133
Playtime:8.366 hours
Usage:1%
Score:0.071m
Score/min:142
Accuracy (listed only):24.474%
HSR (listed only):14.286%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C-
Kills:200
V. Kills:204 98%
Deaths:73
KDR:2.740
Accuracy:33.093% D--
KPH:14 D--
VKPH:14.200 C-
E540 Halberd
D-
Kills:116
V. Kills:81 141%
Deaths:25
KDR:4.640
Accuracy:35.209% D*
KPH:16.200 D*
VKPH:11.300 D-
Kills:316 (0 + 316)
Deaths:98
KDR:3.224
VKDR:2.908
Vehicle Kills:285
Kill Difference:218
Playtime:21.500 hours
Usage:3%
Score:0.192m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:35.209%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:334
V. Kills:263 127%
Deaths:121
KDR:2.760
Accuracy:39.742% D*
KPH:32.100 D
VKPH:25.300 D
C85 Canister-H
C--
Kills:212
V. Kills:19 N/A
Deaths:39
KDR:5.436
Accuracy:32.639% F
KPH:60.400 D-
VKPH:5.400 C--
M12 Kobalt-H
D
Kills:57
V. Kills:1 N/A
Deaths:5
KDR:11.400
Accuracy:19.705% D
KPH:80.100 D
VKPH:1.400 D--
Enforcer ML65-H
D
Kills:52
V. Kills:45 113%
Deaths:22
KDR:2.364
Accuracy:47.101% D*
KPH:25.100 D
VKPH:21.700 D
Kills:655 (0 + 655)
Deaths:187
KDR:3.503
VKDR:1.754
Vehicle Kills:328
Kill Difference:468
Playtime:16.694 hours
Usage:3%
Score:0.236m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:47.101%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:216
V. Kills:60 354%
Deaths:70
KDR:3.086
Accuracy:25.418% D*
KPH:26.500 D-
VKPH:7.400 C-
M40 Fury
D
Kills:144
V. Kills:42 335%
Deaths:60
KDR:2.400
Accuracy:26.535% D*
KPH:25.400 D--
VKPH:7.400 D
M20 Basilisk
C
Kills:125
V. Kills:74 167%
Deaths:92
KDR:1.359
Accuracy:33.849% C-
KPH:11.400 D
VKPH:6.700 C
M12 Kobalt
C--
Kills:58
V. Kills:5 N/A
Deaths:23
KDR:2.522
Accuracy:13.727% D--
KPH:19.900 D*
VKPH:1.700 C--
M20 Basilisk
C+
Kills:58
V. Kills:37 153%
Deaths:49
KDR:1.184
Accuracy:31.827% D
KPH:14.100 D
VKPH:9 C+
Kills:601 (0 + 601)
Deaths:294
KDR:2.044
VKDR:0.741
Vehicle Kills:218
Kill Difference:307
Playtime:31.815 hours
Usage:5%
Score:0.300m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:31.827%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1311,0952,5170.435C--0.1020.647%D18.63%D13.8D--N/A3879.5h19.2T-93D**
AF-19 Mercenary 1,0209652,7210.355D0.1818.686%D18.757%C9.7DN/A2899.2h22.5F-120.2D**
GD-7F 4844639460.489D0.0523.343%C11.879%D**14.1DN/A3632.9h25.7T*110F
AC-X11 4684391,0870.404D-0.1321.053%D-21.868%C+11.8DN/A3537.3h17.9F--85.1D*
NC1 Gauss Rifle 3783591,0170.353C--0.1820.527%D11.978%D*10.5D-N/A3534.2h22.9T*111.8F-
Shrike 4983449230.373D0.1652.69%D4.651%B*17.1D7.7D11620.1h6.7C+12.6C
M96 Mjolnir-H 5973341212.76C2.2339.742%D*N/A32.1D25.3D26910.4h39.9C+100.3C-
NC6 Gauss SAW 2762646530.404D0.1318.315%C20.076%C--12.2D-N/A4621.7h14D*76.7C-
M40 Fury 276216703.086D2.5525.418%D*N/A26.7D-7.4C-1708.1h14.4C56.5D-
C85 Canister-H 231212395.436C4.9032.639%F13.208%C**60.6D-5.4C--1463.5h5.9C+18.1D-
Enforcer ML85 404200732.74C-2.2133.093%D--2.5%C*14D--14.3C-14614.3h16.8D--50.7D**
MGR-S1 Gladius 1811753080.568D0.0324.474%D14.286%D*19.4D-N/A499h14.8F-60.3D*
Bouncing Betty 151151393.872C+3.3435.165%D*N/A116.2CN/A3381.3h2.3D*6.6F
M40 Fury 186144602.4D-1.8726.535%D*N/A25.3D--7.4D2155.7h17D63.9D**
Frag Grenade 1451441144N/A143.4742.912%C-N/A360D2.5D-10440.4h4.7D--10.9D
Tank Mine 218132991.333D0.8028.175%C--N/A52.8D--34.4D--5742.5h2.5D9D*
M20 Basilisk 199125921.359D0.8233.849%C-4%D-11.4D6.7C11711h153.5D**453.4D**
E540 Halberd 197116254.64C4.1135.209%D*1.724%D--16.1D*11.3D-1567.2h7.7D*21.9F-
M60-A Bulldog 117101128.417C7.8837.541%D-1.98%C18D2.9C935.6h9F24D**
Mauler S6 101982840.345D0.1931.56%D--14.286%C+12.9D-N/A497.6h10T*31.7F*
Warden 78752250.333D0.2018.777%D**28%B+10.1DN/A347.4h16.4F-87.4F-
MANA Anti-Personnel Turret 8174960.771N/A0.2411.069%UN/A740U70U1418100.1h38.2T*345.5T*
Spear Anti-Vehicle Phalanx Turret 10168223.091D2.5635.355%D2.941%D34C16.5D2772h9C+25.5C
NC15 Phoenix 133681770.384D0.1557.185%B+N/A8.3C-7.9C--998.2h14.3D--25.1D
M60-A Bulldog 7263213C2.4737.5%D--N/A15D-2.1D1174.2h10.7T28.6F*
M12 Kobalt 6358232.522D-1.9913.727%D--15.517%D20D*1.7C--1212.9h40.6T*295.4F--
M20 Basilisk 9558491.184D-0.6531.827%D3.448%D-14.1D9C+1854.1h126D395.9D-
M12 Kobalt-H 5857511.4C10.8719.705%D15.79%C+81.4D1.4D--2190.7h20.4D103.4D-
Enforcer ML65-H 9752222.364D1.8347.101%D*N/A24.8D21.4D2272.1h15.2C++32.2C+
NS-R3 Swarm 113503680.136D--0.4060.839%DN/A3.2D*4.1D--5015.5h51.4F-84.4F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5820.1h
Nano-Armor Kit644555,63048h
Anti-Vehicle MANA Turret21120.1h
Spawn Beacon3560.1h
Nanite Revive Grenade03130.1h
Medical Kit1001,4031.5h
Medical Applicator42495,46211.2h
Deconstruction Tool12920.1h
Anti-Infantry MANA Turret176620.8h
G40-F Ranger1840.1h
Ammunition Package665,1492.4h
WLT-Howler Mining Laser01550.1h
Recon Detection Device61610.4h

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