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Maj. General badbyt3[KAIN] badbyt3
NC BR 82

KDR: 0.55

Score: 8.4m

Last Seen: Jun 13th, 2018 6:46 PM
- OFFLINE - 21.7 hour(s)

Battle Rank 82 - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 83): 64%
Level 100 Progress: 44% 706h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-22S AF-19 Mercenary GD-7F AC-X11 NC1 Gauss Rifle M96 Mjolnir-H Shrike MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-82,566 MLG Score: -66
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.742%17.617%365109874,4900.56104-0.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.307%-0.034C+-0.43C--0.389C**HEAD ++ (~7.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.6-0.285C20-0.408C--76.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.548%5.419%15599881,2188137891.49815154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.07%-0.603D0.32C*0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.9-0.023C+34.80.083C+83.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.56%14.286%15519969839130.250639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.806D-0.001C+-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.7-1.395D**10-1.063D*21.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
8.4m383.1%248 (14.9k)198 (11.9k)0.5493318,66915,7810.82383982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC99722013.712%11.028%15102:410

9% Combat Medic55% Engineer31% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2015 5:39 PMJun 3rd, 2015 9:00 PMJun 24th, 2018 12:44 AM (2d) (PST)Jun 13th, 2018 4:51 PM (12d) (PST)Jun 13th, 2018 2:46 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4171872300.2050.3730.0230.9730.049-66

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,02911,21113,8181222158311,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
705.4h/29.4d 4,332 956 4,237 41.2k 937 1,951 2,084 17.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:1,116
Deaths:2,573
KDR:0.434
Accuracy:20.653% C
HSR:18.817% D
MGR-L1 Promise
C+
Kills:339
Deaths:580
KDR:0.584
Accuracy:23.357% C+
HSR:15.634% D*
NC6 Gauss SAW
C+
Kills:293
Deaths:714
KDR:0.410
Accuracy:18.629% C+
HSR:22.526% C+
Kills:1,748
Deaths (as Heavy Assault):3,867
Deaths (to Heavy Assaults):4,220
KDR:0.45203
Kill Difference:2,119
Playtime:220.948 hours
Usage:31%
Score:2.326m
Score/min:175
Accuracy (listed only):20.879%
HSR (listed only):18.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C-
Kills:973
Deaths:2,737
KDR:0.355
Accuracy:18.693% D
HSR:18.705% C-
GD-7F
C+
Kills:482
Deaths:1,010
KDR:0.477
Accuracy:23.422% C+
HSR:11.618% D**
AC-X11
C++
Kills:439
Deaths:1,087
KDR:0.404
Accuracy:21.053% D
HSR:21.868% C++
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D-
HSR:14.286% C+
Warden
B+
Kills:75
Deaths:226
KDR:0.332
Accuracy:18.704% D*
HSR:28% B+
Kills:2,067
Deaths (as Engineer):5,344
Deaths (to Engineers):3,271
KDR:0.38679
Kill Difference:3,277
Playtime:387.796 hours
Usage:55%
Score:4.969m
Score/min:214
Accuracy (listed only):22.686%
HSR (listed only):18.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C-
Kills:973
Deaths:2,737
KDR:0.355
Accuracy:18.693% D
HSR:18.705% C-
GD-7F
C+
Kills:482
Deaths:1,010
KDR:0.477
Accuracy:23.422% C+
HSR:11.618% D**
AC-X11
C++
Kills:439
Deaths:1,087
KDR:0.404
Accuracy:21.053% D
HSR:21.868% C++
MGR-S1 Gladius
C--
Kills:293
Deaths:477
KDR:0.614
Accuracy:23.940% C--
HSR:15.017% D-
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D-
HSR:14.286% C+
AF-4 Cyclone
C*
Kills:68
Deaths:102
KDR:0.667
Accuracy:26.317% C*
HSR:16.177% C
Kills:2,353
Deaths (as Light Assault):5,697
Deaths (to Light Assaults):2,202
KDR:0.41302
Kill Difference:3,344
Playtime:18.049 hours
Usage:3%
Score:0.170m
Score/min:157
Accuracy (listed only):24.164%
HSR (listed only):16.278%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:412
Deaths:1,115
KDR:0.370
Accuracy:20.896% C
HSR:12.621% D*
MGR-S1 Gladius
C--
Kills:293
Deaths:477
KDR:0.614
Accuracy:23.940% C--
HSR:15.017% D-
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D-
HSR:14.286% C+
AF-4 Cyclone
C*
Kills:68
Deaths:102
KDR:0.667
Accuracy:26.317% C*
HSR:16.177% C
Kills:871
Deaths (as Combat Medic):1,978
Deaths (to Combat Medics):1,602
KDR:0.44034
Kill Difference:1,107
Playtime:62.473 hours
Usage:9%
Score:0.784m
Score/min:209
Accuracy (listed only):25.678%
HSR (listed only):14.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C--
Kills:293
Deaths:477
KDR:0.614
Accuracy:23.940% C--
HSR:15.017% D-
AF-4 Cyclone
C*
Kills:68
Deaths:102
KDR:0.667
Accuracy:26.317% C*
HSR:16.177% C
Kills:361
Deaths (as Infiltrator):579
Deaths (to Infiltrators):2,924
KDR:0.62349
Kill Difference:218
Playtime:10.549 hours
Usage:1%
Score:0.104m
Score/min:164
Accuracy (listed only):25.129%
HSR (listed only):15.597%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:232
V. Kills:223 104%
Deaths:78
KDR:2.974
Accuracy:34.287% D-
KPH:15.400 D-
VKPH:14.800 C
E540 Halberd
D-
Kills:149
V. Kills:93 159%
Deaths:31
KDR:4.806
Accuracy:36.463% D--
KPH:17.500 D--
VKPH:10.900 D-
Kills:381 (0 + 381)
Deaths:109
KDR:3.495
VKDR:2.899
Vehicle Kills:316
Kill Difference:272
Playtime:23.611 hours
Usage:3%
Score:0.227m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:36.463%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C--
Kills:371
V. Kills:286 129%
Deaths:131
KDR:2.832
Accuracy:39.559% D*
KPH:32.300 D
VKPH:24.900 C--
C85 Canister-H
D
Kills:220
V. Kills:19 N/A
Deaths:39
KDR:5.641
Accuracy:33.443% D**
KPH:61.800 D-
VKPH:5.300 D
M12 Kobalt-H
D
Kills:76
V. Kills:1 N/A
Deaths:9
KDR:8.444
Accuracy:17.950% D
KPH:82.500 D
VKPH:1.100 D*
Enforcer ML65-H
D
Kills:52
V. Kills:45 113%
Deaths:22
KDR:2.364
Accuracy:47.101% D*
KPH:25.100 D
VKPH:21.700 D
E540 Halberd-H
D--
Kills:51
V. Kills:38 131%
Deaths:31
KDR:1.645
Accuracy:47.649% D--
KPH:16.900 D*
VKPH:12.600 D--
Kills:770 (0 + 770)
Deaths:232
KDR:3.319
VKDR:1.677
Vehicle Kills:389
Kill Difference:538
Playtime:21.046 hours
Usage:3%
Score:0.289m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:47.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:216
V. Kills:60 354%
Deaths:70
KDR:3.086
Accuracy:25.392% D*
KPH:26.300 D-
VKPH:7.300 C
M20 Basilisk
C+
Kills:148
V. Kills:84 174%
Deaths:98
KDR:1.510
Accuracy:33.784% C
KPH:12.400 D
VKPH:7.100 C+
M40 Fury
D
Kills:144
V. Kills:42 335%
Deaths:60
KDR:2.400
Accuracy:26.578% D--
KPH:25.300 D--
VKPH:7.400 D
M20 Basilisk
C+
Kills:65
V. Kills:40 159%
Deaths:53
KDR:1.226
Accuracy:31.967% D
KPH:14.700 C--
VKPH:9 C+
M12 Kobalt
D
Kills:61
V. Kills:5 N/A
Deaths:24
KDR:2.542
Accuracy:13.967% D
KPH:19.100 D*
VKPH:1.600 D
Kills:634 (0 + 634)
Deaths:305
KDR:2.079
VKDR:0.757
Vehicle Kills:231
Kill Difference:329
Playtime:33.427 hours
Usage:5%
Score:0.317m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:13.967%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1521,1162,5730.434C--0.1220.653%C18.817%D13.8D--N/A3881.1h19.2F**92.9D*
AF-19 Mercenary 1,0289732,7370.355D0.1918.693%D18.705%C-9.8DN/A2999.7h22.4F120D--
GD-7F 5054821,0100.477D0.0723.422%C+11.618%D**13.9DN/A3734.8h26.1T111.6D*
AC-X11 4684391,0870.404D0.1521.053%D21.868%C++11.7DN/A3537.4h17.9F--85.1D**
NC1 Gauss Rifle 4324121,1150.37C-0.1820.896%C12.621%D*11.1DN/A3637.2h22.4T107.3D**
M96 Mjolnir-H 6573711312.832C2.2839.559%D*N/A32.3D24.9C--27111.5h39.2C+99.1C
Shrike 4983449230.373C--0.1852.69%C-4.651%B**17.1D7.7D11920.1h6.7C+12.6C+
MGR-L1 Promise 3543395800.584D0.0323.357%C+15.634%D*20.8D-N/A6016.3h19.7D*84.2C
NC6 Gauss SAW 3052937140.41D0.1418.629%C+22.526%C+12.3D-N/A4823.9h14.4D--77.4C
MGR-S1 Gladius 3022934770.614C-0.0623.94%C--15.017%D-19DN/A4715.4h13.5D-56.4D
Enforcer ML85 455232782.974C2.4234.287%D-2.155%C+15.4D-14.8C15815.1h15.9D46.3D--
C85 Canister-H 239220395.641C5.0933.443%D**13.182%B+61.1D-5.3D1543.6h6C++17.9C--
M40 Fury 276216703.086D2.5425.392%D*N/A26.3D-7.3C1698.2h14.5C+57D
Bouncing Betty 152152403.8C+3.2535.114%D--N/A116.9C+N/A3331.3h2.3D*6.7F
Frag Grenade 1511501150N/A149.4542.945%CN/A300D-2D--10540.5h4.6D10.8C
Tank Mine 2431491061.406D0.8628.147%CN/A57.3D--36.2D-5832.6h2.4D8.6D--
E540 Halberd 242149314.806C4.2636.463%D--1.342%D*17.5D--10.9D-1638.5h7.6D*20.9F
M20 Basilisk 232148981.51D0.9633.784%C3.378%D--12.4D7.1C+12111.9h139D411.6D-
M40 Fury 186144602.4D1.8526.578%D--N/A25.3D--7.4D2165.7h17D64.1D*
Hawk GD-68 1911142440.467C-0.0854.914%D*2.632%C+10.4C-7D11211h10.1D18.4D--
M60-A Bulldog 120103137.923C7.3737.364%D-1.942%C18.1D3C935.7h9F-24F
Mauler S6 101982840.345C-0.2031.56%D-14.286%C+12.9DN/A497.6h10T31.7F--
NC15 Phoenix 154821920.427D0.1256.27%B+N/A9.2C8.1C-1088.9h13.1D23.3C
M12 Kobalt-H 777698.444C--7.8917.95%D14.474%C84.4D1.1D*2170.9h18.6C103.6D
Warden 78752260.332D0.2218.704%D*28%B+10DN/A357.5h16.4F-87.8F-
MANA Anti-Personnel Turret 8174960.771N/A0.2211.069%UN/A740U70U1441200.1h38.2T*345.5T*
Spear Anti-Vehicle Phalanx Turret 10872243D2.4535.105%D2.778%D32.7C16.4C-2662.2h9.1C+25.9C
AF-4 Cyclone 71681020.667C0.1226.317%C*16.177%C18.4DN/A953.7h13.7D52.2C+
M20 Basilisk 10565531.226D-0.6831.967%D3.077%D-14.8C--9.1C+1864.4h124.5C389.3D
C-4 9665970.67C--0.1225.376%C++N/A50D23.8C8121.3h1.8C-7.2C+
M60-A Bulldog 7263213C-2.4537.582%D-N/A14.7D2.1D1164.3h10.9T28.9F--
M12 Kobalt 6661242.542D-1.9913.967%D16.393%C-19.1D*1.6D1253.2h41.9T*299.8F-
Enforcer ML65-H 9752222.364D1.8147.101%D*N/A24.8D21.4D2272.1h15.2C*32.2C+
E540 Halberd-H 8951311.645D1.1047.649%D--1.961%C+17D*12.7D--1623h10.5D--22.1F-
NS-R3 Swarm 113503680.136D--0.4160.781%C--N/A3.2D--4D-5015.6h51.7F-85.1F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5820.1h
Nano-Armor Kit669581,37450.1h
Spawn Beacon3860.1h
Anti-Vehicle MANA Turret21270.2h
Nanite Revive Grenade03510.1h
Medical Kit1121,5641.7h
Medical Applicator472101,40211.9h
Deconstruction Tool12920.1h
Anti-Infantry MANA Turret176620.8h
G40-F Ranger1840.1h
Ammunition Package675,3022.4h
WLT-Howler Mining Laser01550.1h
Recon Detection Device82420.5h

Check the help document for the dictionary if you want to learn more about words used here.


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