Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 25 (16,912)players online:
Wrezl (27)  Maldrasou (10)  PanduMan (1)  gelosthebus (1) 39
stats.dasanfall.com
Overseer badbyt3[KAIN] badbyt3
NC BR 66

KDR: 0.47

Score: 4.7m

Last Seen: Apr 23rd, 2017 2:02 PM
- OFFLINE - 85.2 hour(s)

Rank 66 (66) Overseer of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 67): 19%
Level 100 Progress: 25% 997h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary GD-22S NC6 Gauss SAW NC1 Gauss Rifle M40 Fury Shrike AC-X11 Enforcer ML85
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:badbyt3



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-106,335 MLG Score: -85
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.075%18.299%34969312,2460.502348-0.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.633%-0.31C-0.245C0.956B*HEAD ++ (~8.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.6-0.395C--20.1-0.428C--85.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.083%2.115%11949335204765391.0901596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.929%-0.395C---0.563D-1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.8-0.139C38.8-0.108C+86

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.139%13.415%11919368222030.372727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.747D--0.072C+-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32-1.451F10.3-1.155D*21.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
4.7m416%237 (14.2k)187 (11.2k)0.47234,3659,2420.72419466 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC93710711.898%11.226%13402:430

10% Combat Medic58% Engineer29% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2015 5:39 PMJun 3rd, 2015 9:00 PMApr 25th, 2017 8:00 PM (1d) (PST)Apr 23rd, 2017 11:30 AM (3d) (PST)Apr 23rd, 2017 10:02 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3811831980.1740.3680.0200.9090.044-85

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,84211,00611,8361022155311,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
418.2h/17.4d 2,328 490 2,322 22.8k 515 1,187 1,114 9.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:532
Deaths:1,263
KDR:0.421
Accuracy:19.355% D
HSR:15.977% D--
NC6 Gauss SAW
C+
Kills:259
Deaths:640
KDR:0.405
Accuracy:18.308% C+
HSR:20.463% C
Kills:791
Deaths (as Heavy Assault):1,903
Deaths (to Heavy Assaults):2,448
KDR:0.41566
Kill Difference:1,112
Playtime:120.008 hours
Usage:29%
Score:1.140m
Score/min:158
Accuracy (listed only):18.831%
HSR (listed only):18.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:960
Deaths:2,710
KDR:0.354
Accuracy:18.697% D
HSR:18.750% C
AC-X11
B++
Kills:178
Deaths:492
KDR:0.362
Accuracy:21.853% C-
HSR:24.157% B++
Mauler S6
C+
Kills:82
Deaths:237
KDR:0.346
Accuracy:32.139% D-
HSR:13.415% C+
Warden
B*
Kills:62
Deaths:204
KDR:0.304
Accuracy:18.924% D*
HSR:29.032% B*
Kills:1,282
Deaths (as Engineer):3,643
Deaths (to Engineers):2,092
KDR:0.35191
Kill Difference:2,361
Playtime:243.487 hours
Usage:58%
Score:2.943m
Score/min:201
Accuracy (listed only):22.903%
HSR (listed only):21.339%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:960
Deaths:2,710
KDR:0.354
Accuracy:18.697% D
HSR:18.750% C
AC-X11
B++
Kills:178
Deaths:492
KDR:0.362
Accuracy:21.853% C-
HSR:24.157% B++
Mauler S6
C+
Kills:82
Deaths:237
KDR:0.346
Accuracy:32.139% D-
HSR:13.415% C+
Kills:1,220
Deaths (as Light Assault):3,439
Deaths (to Light Assaults):1,341
KDR:0.35475
Kill Difference:2,219
Playtime:9.313 hours
Usage:2%
Score:0.074m
Score/min:132
Accuracy (listed only):24.230%
HSR (listed only):18.774%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:255
Deaths:692
KDR:0.368
Accuracy:19.108% D
HSR:12.549% D--
Mauler S6
C+
Kills:82
Deaths:237
KDR:0.346
Accuracy:32.139% D-
HSR:13.415% C+
Kills:337
Deaths (as Combat Medic):929
Deaths (to Combat Medics):864
KDR:0.36276
Kill Difference:592
Playtime:40.531 hours
Usage:10%
Score:0.506m
Score/min:208
Accuracy (listed only):25.623%
HSR (listed only):12.982%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:153
V. Kills:164 93%
Deaths:60
KDR:2.550
Accuracy:32.532% D-
KPH:13.400 D--
VKPH:14.400 C
E540 Halberd
D--
Kills:69
V. Kills:52 130%
Deaths:19
KDR:3.632
Accuracy:33.825% D*
KPH:13.200 D*
VKPH:9.900 D--
Kills:222 (0 + 222)
Deaths:79
KDR:2.810
VKDR:2.734
Vehicle Kills:216
Kill Difference:143
Playtime:16.633 hours
Usage:4%
Score:0.146m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:33.825%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D-
Kills:51
V. Kills:67 75%
Deaths:31
KDR:1.645
Accuracy:38.248% F
KPH:19 D--
VKPH:24.900 D-
C85 Canister-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:13
KDR:3.846
Accuracy:31.229% N/A
KPH:51.300 N/A
VKPH:4.100 N/A
Kills:101 (0 + 101)
Deaths:44
KDR:2.295
VKDR:1.614
Vehicle Kills:71
Kill Difference:57
Playtime:3.663 hours
Usage:1%
Score:0.048m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:31.229%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:207
V. Kills:55 370%
Deaths:62
KDR:3.339
Accuracy:25.274% D*
KPH:27.300 D-
VKPH:7.200 C
M40 Fury
C--
Kills:137
V. Kills:40 334%
Deaths:57
KDR:2.404
Accuracy:26.385% D--
KPH:26.300 D--
VKPH:7.700 C--
M20 Basilisk
C+
Kills:91
V. Kills:60 149%
Deaths:71
KDR:1.282
Accuracy:32.239% C
KPH:10.800 D
VKPH:7.100 C+
Kills:435 (0 + 435)
Deaths:190
KDR:2.289
VKDR:0.816
Vehicle Kills:155
Kill Difference:245
Playtime:21.263 hours
Usage:5%
Score:0.206m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:32.239%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,0159602,7100.354C--0.1218.697%D18.75%C9.8DN/A2798.4h22.5F-120.5D*
GD-22S 5525321,2630.421D0.0519.355%D15.977%D--12.6D--N/A3342.1h19.2T99D**
NC6 Gauss SAW 2712596400.405D0.0718.308%C+20.463%C12.6DN/A4320.6h14D--76.6C
NC1 Gauss Rifle 2682556920.368C--0.1019.108%D12.549%D--10.5D-N/A3224.2h20.6F*107.8D**
M40 Fury 262207623.339C-2.8725.274%D*N/A27.2D-7.2C1667.6h14C+55.6D
Shrike 2661856180.299D0.1749.414%D-6.486%A++13.5D5.9D-9613.7h7.3C14.7D
AC-X11 1861784920.362D0.1121.853%C-24.157%B++10.5DN/A2917h19.5T89.3D**
Enforcer ML85 317153602.55C-2.0832.532%D-2.614%C++13.4D--14.4C15011.4h17.7D--54.4D**
M40 Fury 177137572.404D1.9326.385%D--N/A26.3D--7.7C--2235.2h16.6D63D*
M60-A Bulldog 10895910.556C+10.0838.201%D2.105%C+22.1C-3C1084.3h8D*20.8D*
M20 Basilisk 15191711.282D0.8132.239%C4.396%D10.7D7.1C+1198.5h153.7D476.9D--
Frag Grenade 8989189N/A88.5341.187%C--N/A296.7D-N/A9390.3h5D--12.1D
Tank Mine 14886751.147D0.6728.647%CN/A45.3D*32.6D*5531.9h2.5D8.8D-
Mauler S6 85822370.346C-0.1332.139%D-13.415%C+12.8D-N/A496.4h10.3T*32F--
MANA Anti-Personnel Turret 7670890.787N/A0.3110.607%UN/A700U60U1204000.1h37.5T*353.3T*
E540 Halberd 12169193.632C3.1633.825%D*2.899%D13.3D*10D--1385.2h8.3D**24.6F-
Bouncing Betty 6666203.3C2.8332.669%D**N/A94.3DN/A2980.7h2.5F-7.6F--
M60-A Bulldog 7263213C-2.5338.737%DN/A16.6D2.4C--1273.8h10.3T26.6F--
Warden 64622040.304D0.1718.924%D*29.032%B*9.1DN/A276.8h17.2F--90.9F-
M96 Mjolnir-H 11851311.645C1.1738.248%FN/A18.9D--24.8D-2472.7h55.6C+145.5D
C85 Canister-H 5450133.846C--3.3731.229%D**12%C50D--4D1391h5.6C18.1D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5810.1h
Nano-Armor Kit431373,20931.2h
Medical Applicator29674,4918.2h
Medical Kit709931.1h
Nanite Revive Grenade02070.1h
Deconstruction Tool12890.1h
Anti-Infantry MANA Turret176410.8h
G40-F Ranger1840.1h
Ammunition Package633,8352h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.43s
Server spent 3.35s on queries, 1.93s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.