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Sentinel badbyt3[KAIN] badbyt3
NC BR 75

KDR: 0.51

Score: 6.5m

Last Seen: Oct 19th, 2017 7:05 PM
- OFFLINE - 15.7 hour(s)

Rank 75 (75) Sentinel of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
Level Progress (to 76): 12%
Level 100 Progress: 34% 846h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary GD-22S AC-X11 NC1 Gauss Rifle Shrike GD-7F NC6 Gauss SAW M40 Fury
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-93,825 MLG Score: -75
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.85%18.05%35879453,1080.517914-0.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.866%-0.196C-0.309C0.756B++HEAD ++ (~8.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.3-0.389C-20.7-0.463D83.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.851%4.944%14159478096376731.26803120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.834%-0.365C-0.239C++-1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.40.149C++30.40.166C++65

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.401%13.333%14119519029330.307167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.811D--0.14C-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.8-1.487F10.3-1.134D*22.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
6.5m405.8%244 (14.6k)194 (11.6k)0.507156,20612,2370.77241275 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC95217312.81%11.07%14202:440

9% Combat Medic59% Engineer28% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2015 5:39 PMJun 3rd, 2015 9:00 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 19th, 2017 4:44 PM (13h) (PST)Oct 19th, 2017 3:05 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3951822130.1860.3660.0210.9480.048-75

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,71310,94612,7671122157311,645

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
556.6h/23.2d 3,246 687 3,177 31.7k 707 1,557 1,599 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C-
Kills:804
Deaths:1,916
KDR:0.420
Accuracy:20.103% C-
HSR:17.662% D
NC6 Gauss SAW
C
Kills:259
Deaths:640
KDR:0.405
Accuracy:18.308% C
HSR:20.463% C
Kills:1,063
Deaths (as Heavy Assault):2,556
Deaths (to Heavy Assaults):3,288
KDR:0.41588
Kill Difference:1,493
Playtime:154.825 hours
Usage:28%
Score:1.524m
Score/min:164
Accuracy (listed only):19.205%
HSR (listed only):19.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:965
Deaths:2,721
KDR:0.355
Accuracy:18.686% D
HSR:18.757% C
AC-X11
C*
Kills:406
Deaths:1,009
KDR:0.402
Accuracy:20.983% D
HSR:22.168% C*
GD-7F
C+
Kills:288
Deaths:606
KDR:0.475
Accuracy:23.271% C+
HSR:12.500% D*
Mauler S6
C
Kills:90
Deaths:270
KDR:0.333
Accuracy:31.401% D-
HSR:13.333% C
Warden
B++
Kills:67
Deaths:214
KDR:0.313
Accuracy:18.686% D*
HSR:28.358% B++
Kills:1,816
Deaths (as Engineer):4,820
Deaths (to Engineers):2,617
KDR:0.37676
Kill Difference:3,004
Playtime:329.956 hours
Usage:59%
Score:4.166m
Score/min:210
Accuracy (listed only):22.605%
HSR (listed only):19.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:965
Deaths:2,721
KDR:0.355
Accuracy:18.686% D
HSR:18.757% C
AC-X11
C*
Kills:406
Deaths:1,009
KDR:0.402
Accuracy:20.983% D
HSR:22.168% C*
GD-7F
C+
Kills:288
Deaths:606
KDR:0.475
Accuracy:23.271% C+
HSR:12.500% D*
Mauler S6
C
Kills:90
Deaths:270
KDR:0.333
Accuracy:31.401% D-
HSR:13.333% C
Kills:1,749
Deaths (as Light Assault):4,606
Deaths (to Light Assaults):1,736
KDR:0.37972
Kill Difference:2,857
Playtime:11.537 hours
Usage:2%
Score:0.096m
Score/min:139
Accuracy (listed only):23.585%
HSR (listed only):16.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):2,304
KDR:0
Kill Difference:UNR
Playtime:3.881 hours
Usage:1%
Score:0.034m
Score/min:146
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C--
Kills:319
Deaths:915
KDR:0.349
Accuracy:19.854% C--
HSR:12.539% D*
Mauler S6
C
Kills:90
Deaths:270
KDR:0.333
Accuracy:31.401% D-
HSR:13.333% C
Kills:409
Deaths (as Combat Medic):1,185
Deaths (to Combat Medics):1,166
KDR:0.34515
Kill Difference:776
Playtime:51.747 hours
Usage:9%
Score:0.652m
Score/min:210
Accuracy (listed only):25.627%
HSR (listed only):12.936%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:178
V. Kills:191 93%
Deaths:68
KDR:2.618
Accuracy:33.239% D-
KPH:13.900 D--
VKPH:14.900 C
E540 Halberd
D--
Kills:95
V. Kills:68 138%
Deaths:24
KDR:3.958
Accuracy:34.658% D*
KPH:14.400 D*
VKPH:10.300 D--
Kills:273 (0 + 273)
Deaths:92
KDR:2.967
VKDR:2.815
Vehicle Kills:259
Kill Difference:181
Playtime:19.439 hours
Usage:3%
Score:0.173m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:34.658%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:212
V. Kills:19 N/A
Deaths:38
KDR:5.579
Accuracy:32.512% D**
KPH:60.700 D-
VKPH:5.400 C-
M96 Mjolnir-H
D
Kills:191
V. Kills:190 100%
Deaths:99
KDR:1.929
Accuracy:38.969% D**
KPH:25.800 D
VKPH:25.600 D
Kills:403 (0 + 403)
Deaths:137
KDR:2.942
VKDR:1.526
Vehicle Kills:209
Kill Difference:266
Playtime:10.904 hours
Usage:2%
Score:0.150m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:38.969%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:216
V. Kills:60 354%
Deaths:68
KDR:3.176
Accuracy:25.350% D*
KPH:26.800 D-
VKPH:7.400 C
M40 Fury
D
Kills:139
V. Kills:41 331%
Deaths:60
KDR:2.317
Accuracy:26.527% D--
KPH:25.200 D--
VKPH:7.400 D
M20 Basilisk
C+
Kills:108
V. Kills:70 152%
Deaths:80
KDR:1.350
Accuracy:33.005% C
KPH:11 D
VKPH:7.200 C+
Kills:463 (0 + 463)
Deaths:208
KDR:2.226
VKDR:0.822
Vehicle Kills:171
Kill Difference:255
Playtime:23.373 hours
Usage:4%
Score:0.226m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:33.005%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,0209652,7210.355D0.1518.686%D18.757%C9.7DN/A2899.1h22.5F-120.2D--
GD-22S 8328041,9160.42D0.0920.103%C-17.662%D12.9D--N/A3562.3h19.7T97.8D**
AC-X11 4354061,0090.402D0.1120.983%D22.168%C*11.6DN/A3435h18.3F*87.1D*
NC1 Gauss Rifle 3363199150.349C--0.1619.854%C--12.539%D*10.2D-N/A3331.2h22.1T111.1F
Shrike 4172968240.359C--0.1552.16%D5.405%A16.3D6.6D-10618.2h6.6C+12.6C+
GD-7F 2982886060.475C--0.0323.271%C+12.5%D*13.6DN/A3321.2h26.6T-114.2D*
NC6 Gauss SAW 2712596400.405D0.1018.308%C20.463%C12.4D-N/A4520.9h14D-76.6C
M40 Fury 276216683.176C-2.6725.35%D*N/A26.7D-7.4C1718.1h14.3C+56.3D
C85 Canister-H 231212385.579C5.0732.512%D**13.208%C++60.6D-5.4C-1443.5h5.9C-18D-
M96 Mjolnir-H 381191991.929C-1.4238.969%D**N/A25.8D25.7D2707.4h47.3C+121.4C--
Enforcer ML85 369178682.618C-2.1133.239%D-2.809%B+13.9D--14.9C15112.8h17.2D--51.8D**
M40 Fury 180139602.317D1.8126.527%D--N/A25.3D--7.5D2175.5h17.3D65D**
Bouncing Betty 125125314.032C+3.5234.692%D*N/A113.6CN/A3231.1h2.4D**6.9F-
Frag Grenade 1161151115N/A114.4942.094%CN/A287.5D-2.5D9480.4h5.1D--12D
Tank Mine 191113921.228D0.7228.28%CN/A49.1D--33.9D--5552.3h2.6D-9.1D--
M20 Basilisk 178108801.35D0.8433.005%C3.704%D--11D7.1C+1229.8h152.1D461D--
M60-A Bulldog 11499109.9C+9.3937.868%D2.02%C19D2.9C965.2h8.8F23.3D**
E540 Halberd 16395243.958C3.4534.658%D*2.105%D-14.4D*10.3D--1436.6h8.2D**23.6F-
Mauler S6 93902700.333D0.1731.401%D-13.333%C12.7D-N/A497.1h10.3T-32.8F--
MANA Anti-Personnel Turret 8174960.771N/A0.2611.069%UN/A740U70U1367600.1h38.2T*345.5T*
Warden 70672140.313D0.1918.686%D*28.358%B++9.4DN/A317.1h16.8F-89.7F-
Spear Anti-Vehicle Phalanx Turret 9463213D2.4934.516%D3.175%D35C+17.2C2851.8h8.7C+25.1C
M60-A Bulldog 7263213C2.4937.923%D-N/A15.4D2.2D1214.1h10.7T28.1F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5810.1h
Nano-Armor Kit573494,43142.3h
Anti-Vehicle MANA Turret1660.1h
Nanite Revive Grenade02720.1h
Medical Kit771,2071.3h
Medical Applicator39387,98710.3h
Deconstruction Tool12890.1h
Anti-Infantry MANA Turret176620.8h
G40-F Ranger1840.1h
Ammunition Package654,7372.3h

Check the help document for the dictionary if you want to learn more about words used here.


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