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Sentinel badbyt3[KAIN] badbyt3
NC BR 71

KDR: 0.48

Score: 5.6m

Last Seen: Jun 17th, 2017 9:46 PM
- OFFLINE - 2.2 hour(s)

Rank 71 (71) Sentinel of the New Conglomerate on Cobalt
Level Progress (to 72): 31%
Level 100 Progress: 30% 907h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary GD-22S AC-X11 NC1 Gauss Rifle NC6 Gauss SAW Shrike M40 Fury Enforcer ML85
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-103,833 MLG Score: -83
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.297%18.352%35469322,6210.504039-0.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.521%-0.279C-0.249C1.048B**HEAD ++ (~8.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104-0.378C-20.1-0.421C--84

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.674%4.179%13859336945576001.24373115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.697%-0.352C-0.021C+-1.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.70.067C+32.80.082C+70.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.63%13.954%13819378625930.332046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.79D-0.024C+-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.5-1.484F10.3-1.149D*22.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.6m421.3%244 (14.6k)192 (11.5k)0.4835065,17410,7010.74123971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC93813812.299%11.249%13802:430

10% Combat Medic59% Engineer28% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2015 5:39 PMJun 3rd, 2015 9:00 PMJun 18th, 2017 12:41 AM (5d) (PST)Jun 17th, 2017 6:15 PM (5d) (PST)Jun 17th, 2017 5:46 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881832050.1780.3670.0200.9420.046-83

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,25210,96512,2871122157311,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
485.4h/20.2d 2,758 582 2,733 27.4k 593 1,383 1,335 11.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C--
Kills:659
Deaths:1,568
KDR:0.420
Accuracy:19.553% C--
HSR:15.933% D--
NC6 Gauss SAW
C+
Kills:259
Deaths:640
KDR:0.405
Accuracy:18.308% C+
HSR:20.463% C
Kills:918
Deaths (as Heavy Assault):2,208
Deaths (to Heavy Assaults):2,843
KDR:0.41576
Kill Difference:1,290
Playtime:135.617 hours
Usage:28%
Score:1.312m
Score/min:161
Accuracy (listed only):18.930%
HSR (listed only):18.198%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:965
Deaths:2,721
KDR:0.355
Accuracy:18.686% D
HSR:18.757% C
AC-X11
C**
Kills:386
Deaths:976
KDR:0.395
Accuracy:21.197% D
HSR:22.280% C**
Mauler S6
C+
Kills:86
Deaths:256
KDR:0.336
Accuracy:31.630% D-
HSR:13.954% C+
Warden
B*
Kills:65
Deaths:214
KDR:0.304
Accuracy:18.773% D*
HSR:29.231% B*
Kills:1,502
Deaths (as Engineer):4,167
Deaths (to Engineers):2,367
KDR:0.36045
Kill Difference:2,665
Playtime:286.077 hours
Usage:59%
Score:3.574m
Score/min:208
Accuracy (listed only):22.571%
HSR (listed only):21.055%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:965
Deaths:2,721
KDR:0.355
Accuracy:18.686% D
HSR:18.757% C
AC-X11
C**
Kills:386
Deaths:976
KDR:0.395
Accuracy:21.197% D
HSR:22.280% C**
Mauler S6
C+
Kills:86
Deaths:256
KDR:0.336
Accuracy:31.630% D-
HSR:13.954% C+
Kills:1,437
Deaths (as Light Assault):3,953
Deaths (to Light Assaults):1,530
KDR:0.36352
Kill Difference:2,516
Playtime:10.164 hours
Usage:2%
Score:0.080m
Score/min:131
Accuracy (listed only):23.837%
HSR (listed only):18.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C--
Kills:287
Deaths:831
KDR:0.345
Accuracy:19.695% C--
HSR:12.892% D--
Mauler S6
C+
Kills:86
Deaths:256
KDR:0.336
Accuracy:31.630% D-
HSR:13.954% C+
Kills:373
Deaths (as Combat Medic):1,087
Deaths (to Combat Medics):1,002
KDR:0.34315
Kill Difference:714
Playtime:47.111 hours
Usage:10%
Score:0.597m
Score/min:211
Accuracy (listed only):25.662%
HSR (listed only):13.423%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:157
V. Kills:170 92%
Deaths:62
KDR:2.532
Accuracy:32.760% D-
KPH:13.200 D--
VKPH:14.300 C
E540 Halberd
D--
Kills:76
V. Kills:57 131%
Deaths:20
KDR:3.800
Accuracy:33.671% D**
KPH:13.200 D*
VKPH:9.900 D--
Kills:233 (0 + 233)
Deaths:82
KDR:2.841
VKDR:2.768
Vehicle Kills:227
Kill Difference:151
Playtime:17.606 hours
Usage:4%
Score:0.158m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:33.671%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C--
Kills:149
V. Kills:13 N/A
Deaths:32
KDR:4.656
Accuracy:32.546% D**
KPH:58.200 D-
VKPH:5.100 C--
M96 Mjolnir-H
D--
Kills:98
V. Kills:116 84%
Deaths:60
KDR:1.633
Accuracy:38.062% F
KPH:19.500 D--
VKPH:23.100 D--
Kills:247 (0 + 247)
Deaths:92
KDR:2.685
VKDR:1.402
Vehicle Kills:129
Kill Difference:155
Playtime:7.587 hours
Usage:2%
Score:0.099m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:38.062%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:215
V. Kills:60 352%
Deaths:68
KDR:3.162
Accuracy:25.453% D*
KPH:27.100 D-
VKPH:7.600 C
M40 Fury
D
Kills:139
V. Kills:41 331%
Deaths:58
KDR:2.397
Accuracy:26.660% D--
KPH:25.800 D--
VKPH:7.600 D
M20 Basilisk
C+
Kills:97
V. Kills:64 149%
Deaths:74
KDR:1.311
Accuracy:32.952% C
KPH:10.700 D
VKPH:7 C+
Kills:451 (0 + 451)
Deaths:200
KDR:2.255
VKDR:0.825
Vehicle Kills:165
Kill Difference:251
Playtime:22.410 hours
Usage:5%
Score:0.220m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:32.952%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,0209652,7210.355C--0.1318.686%D18.757%C9.7DN/A2899.1h22.5F-120.2D*
GD-22S 6836591,5680.42D0.0619.553%C--15.933%D--12.8D--N/A3651.3h19.3T98.8D*
AC-X11 4153869760.395D0.0921.197%D22.28%C**11.5DN/A3433.7h18.6F*87.6D*
NC1 Gauss Rifle 3022878310.345C--0.1419.695%C--12.892%D--10.1D-N/A3428.4h22T111.5F
NC6 Gauss SAW 2712596400.405D0.0818.308%C+20.463%C12.5DN/A4420.8h14D-76.6C
Shrike 3232266940.326C--0.1650.826%D7.08%A*14.9D6.4D-10515.2h6.9C+13.7C
M40 Fury 275215683.162C-2.6825.453%D*N/A27.2D-7.6C1737.9h14.3C+56.2D
Enforcer ML85 327157622.532C-2.0532.76%D-2.548%C++13.2D--14.3C15011.9h17.9D-54.8D**
C85 Canister-H 162149324.656C-4.1732.546%D**12.081%C57.3D-5C--1402.6h6C--18.5D--
M40 Fury 180139582.397D1.9126.66%D--N/A25.7D--7.6D2205.4h17D63.9D**
Frag Grenade 1041031103N/A102.5241.899%C-N/A343.3D3.3C-9700.3h5D--11.9D
Bouncing Betty 103103263.962C+3.4834.599%D*N/A103C-N/A3311h2.4D**6.9F-
M96 Mjolnir-H 21498601.633C1.1538.062%FN/A19.6D--23.2D--2555h58.6C+154D
M60-A Bulldog 11198910.889C+10.4137.733%D2.041%C21.3C--2.8C1044.6h8.1D*21.3D*
M20 Basilisk 16197741.311D0.8332.952%C4.124%D-10.7D7C+1229.1h158.1D479.8D--
Tank Mine 16294801.175D0.6928.998%CN/A47D--34D--5762h2.6D8.9D
Mauler S6 89862560.336D0.1531.63%D-13.954%C+12.6D-N/A496.8h10.3T*32.5F--
E540 Halberd 13376203.8C3.3233.671%D**2.632%D13.1D*9.8D*1495.8h8.7D**25.9F--
MANA Anti-Personnel Turret 7973950.768N/A0.2810.768%UN/A730U60U1310100.1h37.3T*346.5T*
Warden 67652140.304D0.1818.773%D*29.231%B*9.3DN/A287h17F-90.8F-
M60-A Bulldog 7263213C-2.5238.147%D-N/A16.2D2.3D1263.9h10.5F**27.6F--
Spear Anti-Vehicle Phalanx Turret 7350172.941D2.4632.502%D-4%C31.3C14.4D2651.6h9.4C+28.9C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5810.1h
Nano-Armor Kit513434,05437.6h
Medical Applicator36282,4109.4h
Medical Kit721,0961.2h
Nanite Revive Grenade02450.1h
Deconstruction Tool12890.1h
Anti-Infantry MANA Turret176520.8h
G40-F Ranger1840.1h
Ammunition Package634,2182.1h

Check the help document for the dictionary if you want to learn more about words used here.


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