Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (17,774)players online:
YamiLucifer9 (20)  영원의아리아 (8)  milsimprodigy (4)  HunterDarkGreen (3)  Sunstripe_Brizzal (2)  Tebbshire (2) 39
stats.dasanfall.com
Brigadier badbyt3[KAIN] badbyt3
NC BR 80

KDR: 0.54

Score: 7.8m

Last Seen: Apr 20th, 2018 7:16 PM
- OFFLINE - 35.6 hour(s)

Rank 80 (80) Brigadier of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
Level Progress (to 81): 37%
Level 100 Progress: 41% 761h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-22S AF-19 Mercenary GD-7F AC-X11 NC1 Gauss Rifle M96 Mjolnir-H Shrike NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:badbyt3



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-83,817 MLG Score: -67
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.539%17.396%357109654,1160.547777-0.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.35%-0.068C+-0.441C--0.358C**HEAD ++ (~7.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.1-0.306C20.2-0.42C--78

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.202%5.872%14789671,0907607471.43421146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.018%-0.629D0.473B+-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.8-0.094C+36.20.026C+87.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.56%14.286%14719749836230.270718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.803D-0.038C+-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.7-1.402D**10-1.07D*21.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
7.8m380.6%243 (14.6k)194 (11.6k)0.5416648,05414,8690.81283280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC97520813.481%10.901%14702:420

9% Combat Medic56% Engineer30% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2015 5:39 PMJun 3rd, 2015 9:00 PMApr 21st, 2018 11:17 AM (15h) (PST)Apr 20th, 2018 4:44 PM (1d) (PST)Apr 20th, 2018 3:16 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4111862250.2010.3710.0220.9510.049-67

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,67411,15013,5241222157311,645

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
667.3h/27.8d 4,032 878 3,877 38.1k 874 1,848 1,948 16.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C--
Kills:1,116
Deaths:2,571
KDR:0.434
Accuracy:20.652% C--
HSR:18.817% D
NC6 Gauss SAW
C
Kills:265
Deaths:659
KDR:0.402
Accuracy:18.362% C
HSR:20% C--
MGR-L1 Promise
C--
Kills:116
Deaths:163
KDR:0.712
Accuracy:22.628% C--
HSR:11.207% F-
Kills:1,497
Deaths (as Heavy Assault):3,393
Deaths (to Heavy Assaults):3,970
KDR:0.4412
Kill Difference:1,896
Playtime:201.225 hours
Usage:30%
Score:2.029m
Score/min:168
Accuracy (listed only):20.547%
HSR (listed only):16.675%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:973
Deaths:2,737
KDR:0.355
Accuracy:18.693% D
HSR:18.705% C
GD-7F
C
Kills:463
Deaths:946
KDR:0.489
Accuracy:23.343% C
HSR:11.879% D**
AC-X11
C+
Kills:439
Deaths:1,087
KDR:0.404
Accuracy:21.053% D-
HSR:21.868% C+
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D--
HSR:14.286% C+
Warden
B+
Kills:75
Deaths:226
KDR:0.332
Accuracy:18.704% D**
HSR:28% B+
Kills:2,048
Deaths (as Engineer):5,280
Deaths (to Engineers):3,097
KDR:0.38788
Kill Difference:3,232
Playtime:373.885 hours
Usage:56%
Score:4.733m
Score/min:211
Accuracy (listed only):22.670%
HSR (listed only):18.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:973
Deaths:2,737
KDR:0.355
Accuracy:18.693% D
HSR:18.705% C
GD-7F
C
Kills:463
Deaths:946
KDR:0.489
Accuracy:23.343% C
HSR:11.879% D**
AC-X11
C+
Kills:439
Deaths:1,087
KDR:0.404
Accuracy:21.053% D-
HSR:21.868% C+
MGR-S1 Gladius
D
Kills:237
Deaths:384
KDR:0.617
Accuracy:24.214% D
HSR:13.502% D*
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D--
HSR:14.286% C+
AF-4 Cyclone
C++
Kills:55
Deaths:86
KDR:0.640
Accuracy:26.662% C++
HSR:12.727% D-
Kills:2,265
Deaths (as Light Assault):5,524
Deaths (to Light Assaults):2,079
KDR:0.41003
Kill Difference:3,259
Playtime:17.157 hours
Usage:3%
Score:0.159m
Score/min:154
Accuracy (listed only):24.254%
HSR (listed only):15.495%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:237
Deaths:384
KDR:0.617
Accuracy:24.214% D
HSR:13.502% D*
AF-4 Cyclone
C++
Kills:55
Deaths:86
KDR:0.640
Accuracy:26.662% C++
HSR:12.727% D-
Kills:292
Deaths (as Infiltrator):470
Deaths (to Infiltrators):2,774
KDR:0.62128
Kill Difference:178
Playtime:9.477 hours
Usage:1%
Score:0.089m
Score/min:157
Accuracy (listed only):25.438%
HSR (listed only):13.115%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C--
Kills:377
Deaths:1,070
KDR:0.352
Accuracy:20.831% C--
HSR:12.467% D*
MGR-S1 Gladius
D
Kills:237
Deaths:384
KDR:0.617
Accuracy:24.214% D
HSR:13.502% D*
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D--
HSR:14.286% C+
AF-4 Cyclone
C++
Kills:55
Deaths:86
KDR:0.640
Accuracy:26.662% C++
HSR:12.727% D-
Kills:767
Deaths (as Combat Medic):1,824
Deaths (to Combat Medics):1,495
KDR:0.4205
Kill Difference:1,057
Playtime:60.196 hours
Usage:9%
Score:0.750m
Score/min:208
Accuracy (listed only):25.817%
HSR (listed only):13.245%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C-
Kills:200
V. Kills:204 98%
Deaths:73
KDR:2.740
Accuracy:33.093% D--
KPH:14 D--
VKPH:14.200 C-
E540 Halberd
D-
Kills:125
V. Kills:85 145%
Deaths:26
KDR:4.808
Accuracy:35.354% D*
KPH:16.900 D*
VKPH:11.500 D-
Kills:325 (0 + 325)
Deaths:99
KDR:3.283
VKDR:2.919
Vehicle Kills:289
Kill Difference:226
Playtime:21.708 hours
Usage:3%
Score:0.194m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:35.354%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:350
V. Kills:272 128%
Deaths:125
KDR:2.800
Accuracy:39.832% D*
KPH:32.200 D
VKPH:25.100 D
C85 Canister-H
D
Kills:220
V. Kills:19 N/A
Deaths:39
KDR:5.641
Accuracy:33.223% F
KPH:62.100 D-
VKPH:5.400 D
M12 Kobalt-H
D
Kills:73
V. Kills:1 N/A
Deaths:9
KDR:8.111
Accuracy:18.579% D
KPH:87.100 D
VKPH:1.200 D*
Enforcer ML65-H
C--
Kills:52
V. Kills:45 113%
Deaths:22
KDR:2.364
Accuracy:47.101% D*
KPH:25.100 C--
VKPH:21.700 D
Kills:695 (0 + 695)
Deaths:195
KDR:3.564
VKDR:1.728
Vehicle Kills:337
Kill Difference:500
Playtime:17.306 hours
Usage:3%
Score:0.246m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:47.101%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:216
V. Kills:60 354%
Deaths:70
KDR:3.086
Accuracy:25.418% D*
KPH:26.500 D-
VKPH:7.400 C
M40 Fury
D
Kills:144
V. Kills:42 335%
Deaths:60
KDR:2.400
Accuracy:26.535% D*
KPH:25.400 D--
VKPH:7.400 D
M20 Basilisk
C+
Kills:137
V. Kills:79 171%
Deaths:93
KDR:1.473
Accuracy:33.751% C-
KPH:12.300 D
VKPH:7.100 C+
M20 Basilisk
C+
Kills:61
V. Kills:38 156%
Deaths:50
KDR:1.220
Accuracy:31.556% D
KPH:14.400 D
VKPH:9 C+
M12 Kobalt
C--
Kills:58
V. Kills:5 N/A
Deaths:23
KDR:2.522
Accuracy:13.727% D-
KPH:19.900 D*
VKPH:1.700 C--
Kills:616 (0 + 616)
Deaths:296
KDR:2.081
VKDR:0.757
Vehicle Kills:224
Kill Difference:320
Playtime:32.122 hours
Usage:5%
Score:0.305m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:13.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1521,1162,5710.434C--0.1120.652%C--18.817%D13.8D--N/A3880.7h19.2T92.9D**
AF-19 Mercenary 1,0289732,7370.355D0.1918.693%D18.705%C9.8DN/A2999.7h22.4F-120D*
GD-7F 4844639460.489C--0.0523.343%C11.879%D**14.1DN/A3732.9h25.7T-110F
AC-X11 4684391,0870.404D-0.1421.053%D-21.868%C+11.8DN/A3537.3h17.9F--85.1D*
NC1 Gauss Rifle 3963771,0700.352C--0.1920.831%C--12.467%D*10.6D-N/A3535.7h23.1T*110.9F-
M96 Mjolnir-H 6223501252.8C2.2639.832%D*N/A32.1D25D26710.9h39.6C+99.4C-
Shrike 4983449230.373D0.1752.69%C--4.651%B*17.1D7.7D11720.1h6.7C+12.6C+
NC6 Gauss SAW 2772656590.402D0.1418.362%C20%C--12D-N/A4622h14.5D--78.9C-
MGR-S1 Gladius 2452373840.617D0.0824.214%D13.502%D*20.3DN/A5011.7h13.7D*56.5D-
C85 Canister-H 239220395.641C5.1033.223%F13.182%B62.9D-5.4D1533.5h5.9C+17.8D
M40 Fury 276216703.086D2.5425.418%D*N/A26.7D-7.4C1708.1h14.4C56.5D
Enforcer ML85 404200732.74C--2.2033.093%D--2.5%C*14D--14.3C-14614.3h16.8D-50.7D**
Bouncing Betty 151151393.872C+3.3335.06%D*N/A116.2CN/A3371.3h2.3D*6.6F
Frag Grenade 1501491149N/A148.4642.947%C-N/A298D-2D--10560.5h4.6D-10.7D
M40 Fury 186144602.4D1.8626.535%D*N/A25.3D--7.4D2155.7h17D63.9D*
M20 Basilisk 216137931.473D0.9333.751%C-3.65%D--12.2D7.1C+12111.2h142.1D**420.9D*
Tank Mine 218132991.333D0.7927.884%C--N/A52.8D--34.4D--5742.5h2.5D9.1D*
E540 Halberd 210125264.808C4.2735.354%D*1.6%D--16.9D*11.5D-1567.4h7.6D*21.4F
MGR-L1 Promise 1231161630.712D0.1722.628%C--11.207%F-22.3D--1.3B**525.2h18.3D**80.8D
M60-A Bulldog 120103137.923C7.3837.364%D-1.942%C18.1D3C935.7h9F24D**
Mauler S6 101982840.345D0.2031.56%D--14.286%C+12.9D-N/A497.6h10T*31.7F*
Warden 78752260.332D0.2118.704%D**28%B+10DN/A347.5h16.4F-87.8F-
MANA Anti-Personnel Turret 8174960.771N/A0.2311.069%UN/A740U70U1418100.1h38.2T*345.5T*
M12 Kobalt-H 747398.111D7.5718.579%D15.069%C91.3C--1.3D--2240.8h18.8C101.4D
NC15 Phoenix 137711830.388D0.1556.384%B+N/A8.5C--7.9D988.4h14.1D-24.9D
Spear Anti-Vehicle Phalanx Turret 10269233D2.4635.455%D2.899%D34.5C16.5C--2752h9C+25.5C
Hawk GD-68 111651570.414C-0.1353.391%D**3.077%C+8D5.7D1028.1h11.4D*21.3F-
M60-A Bulldog 7263213C2.4637.582%D--N/A14.7D-2.1D1164.3h10.9T28.9F*
M20 Basilisk 9961501.22D-0.6831.556%D3.279%D--14.5C--9C+1824.2h123.1D390.2D-
M12 Kobalt 6358232.522D-1.9813.727%D-15.517%D20D*1.7C--1212.9h40.6T*295.4F--
C-4 7955890.618D0.0824.163%C+N/A45.8D20D7901.2h1.8C-7.6C
AF-4 Cyclone 5755860.64C--0.1026.662%C++12.727%D-19.6DN/A1122.8h14.8D--55.5C
Enforcer ML65-H 9752222.364D1.8247.101%D*N/A24.8D21.4D2272.1h15.2C++32.2C+
NS-R3 Swarm 113503680.136D--0.4160.839%DN/A3.2D-4.1D5015.5h51.4F-84.4F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5820.1h
Nano-Armor Kit656562,42848.5h
Anti-Vehicle MANA Turret21200.2h
Spawn Beacon3620.1h
Nanite Revive Grenade03330.1h
Medical Kit1021,4591.6h
Medical Applicator44798,72411.6h
Deconstruction Tool12920.1h
Anti-Infantry MANA Turret176620.8h
G40-F Ranger1840.1h
Ammunition Package675,2032.4h
WLT-Howler Mining Laser01550.1h
Recon Detection Device72160.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.85s
Server spent 5.06s on queries, 3.21s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.