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Brigadier badbyt3[KAIN] badbyt3
NC BR 77

KDR: 0.53

Score: 7.1m

Last Seen: Dec 7th, 2017 7:44 PM
- OFFLINE - 104.7 hour(s)

Rank 77 (77) Brigadier of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 78): 52%
Level 100 Progress: 37% 803h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-22S AF-19 Mercenary GD-7F AC-X11 Shrike NC1 Gauss Rifle M96 Mjolnir-H NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-86,319 MLG Score: -69
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.087%17.854%35979573,4390.520430.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.859%-0.15C-0.358C-0.765B++HEAD ++ (~7.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.1-0.37C-20.7-0.46D82.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.09%4.773%13759598386847051.22336119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.905%-0.35C-0.182C++-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.152C++30.70.167C++64.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.56%14.286%13719639832230.303406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.8D-0.052C+-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.7-1.402D**10-1.071D*21.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
7.1m394.4%245 (14.7k)195 (11.7k)0.5253376,97713,2810.79677777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC96418813.162%10.893%14302:430

9% Combat Medic58% Engineer29% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2015 5:39 PMJun 3rd, 2015 9:00 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 7th, 2017 5:54 PM (4d) (PST)Dec 7th, 2017 3:44 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4051832220.1930.3670.0210.9540.049-69

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,28910,96113,3281222157311,722

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
603.1h/25.1d 3,605 760 3,442 34.5k 773 1,659 1,774 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:974
Deaths:2,260
KDR:0.431
Accuracy:20.389% D
HSR:18.275% D
NC6 Gauss SAW
C
Kills:259
Deaths:640
KDR:0.405
Accuracy:18.308% C
HSR:20.463% C
Kills:1,233
Deaths (as Heavy Assault):2,900
Deaths (to Heavy Assaults):3,538
KDR:0.42517
Kill Difference:1,667
Playtime:175.560 hours
Usage:29%
Score:1.750m
Score/min:166
Accuracy (listed only):19.349%
HSR (listed only):19.369%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:965
Deaths:2,721
KDR:0.355
Accuracy:18.686% D
HSR:18.757% C
GD-7F
C
Kills:419
Deaths:873
KDR:0.480
Accuracy:23.242% C
HSR:11.695% D*
AC-X11
C++
Kills:416
Deaths:1,036
KDR:0.402
Accuracy:20.989% D-
HSR:22.115% C++
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D--
HSR:14.286% C+
Warden
B+
Kills:75
Deaths:225
KDR:0.333
Accuracy:18.780% D*
HSR:28% B+
Kills:1,973
Deaths (as Engineer):5,139
Deaths (to Engineers):2,827
KDR:0.38393
Kill Difference:3,166
Playtime:351.081 hours
Usage:58%
Score:4.475m
Score/min:212
Accuracy (listed only):22.651%
HSR (listed only):18.970%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:965
Deaths:2,721
KDR:0.355
Accuracy:18.686% D
HSR:18.757% C
GD-7F
C
Kills:419
Deaths:873
KDR:0.480
Accuracy:23.242% C
HSR:11.695% D*
AC-X11
C++
Kills:416
Deaths:1,036
KDR:0.402
Accuracy:20.989% D-
HSR:22.115% C++
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D--
HSR:14.286% C+
Kills:1,898
Deaths (as Light Assault):4,914
Deaths (to Light Assaults):1,885
KDR:0.38624
Kill Difference:3,016
Playtime:12.925 hours
Usage:2%
Score:0.115m
Score/min:149
Accuracy (listed only):23.619%
HSR (listed only):16.713%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:331
Deaths:944
KDR:0.351
Accuracy:20.037% D
HSR:12.085% D*
Mauler S6
C+
Kills:98
Deaths:284
KDR:0.345
Accuracy:31.560% D--
HSR:14.286% C+
Kills:429
Deaths (as Combat Medic):1,228
Deaths (to Combat Medics):1,286
KDR:0.34935
Kill Difference:799
Playtime:52.583 hours
Usage:9%
Score:0.668m
Score/min:212
Accuracy (listed only):25.799%
HSR (listed only):13.185%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):2,479
KDR:0
Kill Difference:UNR
Playtime:5.756 hours
Usage:1%
Score:0.051m
Score/min:148
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:193
V. Kills:200 96%
Deaths:69
KDR:2.797
Accuracy:33.323% D-
KPH:14.100 D--
VKPH:14.600 C
E540 Halberd
D-
Kills:105
V. Kills:76 136%
Deaths:24
KDR:4.375
Accuracy:35.304% D*
KPH:15.400 D*
VKPH:11.200 D-
Kills:298 (0 + 298)
Deaths:93
KDR:3.204
VKDR:2.968
Vehicle Kills:276
Kill Difference:205
Playtime:20.528 hours
Usage:3%
Score:0.186m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:35.304%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:302
V. Kills:245 123%
Deaths:115
KDR:2.626
Accuracy:39.630% D**
KPH:30.400 D
VKPH:24.600 D
C85 Canister-H
C--
Kills:212
V. Kills:19 N/A
Deaths:39
KDR:5.436
Accuracy:32.639% D**
KPH:60.400 D-
VKPH:5.400 C--
Enforcer ML65-H
D
Kills:52
V. Kills:45 113%
Deaths:22
KDR:2.364
Accuracy:47.101% D*
KPH:25.100 D
VKPH:21.700 D
Kills:566 (0 + 566)
Deaths:176
KDR:3.216
VKDR:1.756
Vehicle Kills:309
Kill Difference:390
Playtime:15.532 hours
Usage:3%
Score:0.215m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:47.101%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:216
V. Kills:60 354%
Deaths:70
KDR:3.086
Accuracy:25.410% D*
KPH:26.700 D-
VKPH:7.400 C
M40 Fury
D
Kills:141
V. Kills:41 336%
Deaths:60
KDR:2.350
Accuracy:26.413% D*
KPH:25.300 D--
VKPH:7.300 D
M20 Basilisk
C+
Kills:112
V. Kills:71 156%
Deaths:83
KDR:1.349
Accuracy:33.242% C-
KPH:11 D
VKPH:7 C+
Kills:469 (0 + 469)
Deaths:213
KDR:2.202
VKDR:0.808
Vehicle Kills:172
Kill Difference:256
Playtime:23.823 hours
Usage:4%
Score:0.229m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:33.242%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,0059742,2600.431D0.0920.389%D18.275%D13.3D--N/A3773.2h19.4T-95.3D**
AF-19 Mercenary 1,0209652,7210.355D0.1718.686%D18.757%C9.7DN/A2899.2h22.5F-120.2D*
GD-7F 4374198730.48C--0.0523.242%C11.695%D*14DN/A3629.9h26T*111.7D**
AC-X11 4454161,0360.402D-0.1220.989%D-22.115%C++11.6DN/A3535.8h18.2F*86.5D**
Shrike 4983449230.373D0.1552.69%D4.651%B++17.1D7.7D11420.1h6.7C+12.6C
NC1 Gauss Rifle 3493319440.351D0.1720.037%D12.085%D*10.4D-N/A3531.8h22.1T-110.1F-
M96 Mjolnir-H 5473021152.626C2.1039.63%D**N/A30.5D24.7D2629.9h41.5C++104.7C
NC6 Gauss SAW 2712596400.405D0.1218.308%C20.463%C12.2D-N/A4521.3h14D-76.6C
M40 Fury 276216703.086D2.5625.41%D*N/A26.7D-7.4C1718.1h14.4C56.5D
C85 Canister-H 231212395.436C4.9132.639%D**13.208%C*60.6D-5.4C--1443.5h5.9C18.1D-
Enforcer ML85 393193692.797C-2.2733.323%D-2.591%C**14.1D--14.6C15013.7h16.9D--50.8D**
Bouncing Betty 144144383.789C+3.2635.238%D*N/A120C+N/A3381.2h2.3D*6.6F
M40 Fury 182141602.35D1.8226.413%D*N/A25.2D--7.3D2155.6h17.1D-64.6D**
Frag Grenade 1351341134N/A133.4742.377%C--N/A335D2.5D10430.4h4.7D--11.1D
Tank Mine 215130981.327D0.8028.634%C-N/A52D--34D--5742.5h2.5D8.8D--
M20 Basilisk 183112831.349D0.8233.242%C-3.571%D--11.1D7C+12110.1h154D**463.2D*
E540 Halberd 181105244.375C3.8535.304%D*1.905%D--15.4D*11.2D-1526.8h7.9D**22.4F-
M60-A Bulldog 1171011010.1C+9.5737.578%D-1.98%C18.4D2.9C945.5h9F23.9F
Mauler S6 101982840.345D0.1831.56%D--14.286%C+12.9D-N/A497.6h10T*31.7F*
Warden 78752250.333D0.1918.78%D*28%B+10.1DN/A337.4h16.4F-87.4F-
MANA Anti-Personnel Turret 8174960.771N/A0.2511.069%UN/A740U70U1418100.1h38.2T*345.5T*
Spear Anti-Vehicle Phalanx Turret 9765213.095D2.5735.124%D3.077%D34.2C16.8C--2781.9h9C+25.5C
M60-A Bulldog 7263213C2.4737.865%D--N/A15.4D2.2D1214.1h10.7T28.3F*
NC15 Phoenix 116561510.371D0.1557.603%B+N/A7.9C-8.5C-987.1h14.7D--25.5D
Enforcer ML65-H 9752222.364D1.8447.101%D*N/A24.8D21.4D2272.1h15.2C++32.2C
NS-R3 Swarm 113503640.137D--0.3961.143%DN/A3.2D*4.1D*5015.4h50.9F83.3F-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5820.1h
Nano-Armor Kit616529,67745.4h
Anti-Vehicle MANA Turret1930.1h
Nanite Revive Grenade02800.1h
Medical Kit851,3041.4h
Medical Applicator39888,87010.4h
Deconstruction Tool12890.1h
Anti-Infantry MANA Turret176620.8h
G40-F Ranger1840.1h
Ammunition Package654,9562.3h
WLT-Howler Mining Laser01550.1h
Recon Detection Device3830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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