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Sentinel badbyt3[KAIN] badbyt3
NC BR 73

KDR: 0.5

Score: 6.1m

Last Seen: Aug 20th, 2017 8:04 PM
- OFFLINE - 40.8 hour(s)

Rank 73 (73) Sentinel of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 74): 47%
Level 100 Progress: 32% 871h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary GD-22S AC-X11 NC1 Gauss Rifle NC6 Gauss SAW Shrike M40 Fury C85 Canister-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-98,829 MLG Score: -79
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.651%17.947%35379412,9030.512174-0.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.85%-0.222C-0.318C0.77B++HEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.5-0.388C-20.5-0.453D84

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.822%4.91%14359437746036411.28358121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.738%-0.357C-0.22C++-1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.137C++30.70.154C++65.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.427%13.333%14319479027230.330882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.817D--0.093C+-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.6-1.458F10.3-1.104D*22.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
6.1m413.9%244 (14.6k)193 (11.6k)0.4953765,73211,5710.75248573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC94816212.521%11.078%13902:440

10% Combat Medic60% Engineer27% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2015 5:39 PMJun 3rd, 2015 9:00 PMAug 21st, 2017 7:13 AM (1d) (PST)Aug 20th, 2017 5:36 PM (2d) (PST)Aug 20th, 2017 4:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3911822090.1810.3660.0200.9470.047-79

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,44010,93212,5081122157311,610

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
526.8h/21.9d 2,975 635 2,993 29.9k 666 1,498 1,495 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C-
Kills:705
Deaths:1,713
KDR:0.412
Accuracy:19.864% C-
HSR:16.028% D--
NC6 Gauss SAW
C
Kills:259
Deaths:640
KDR:0.405
Accuracy:18.308% C
HSR:20.463% C
Kills:964
Deaths (as Heavy Assault):2,353
Deaths (to Heavy Assaults):3,101
KDR:0.40969
Kill Difference:1,389
Playtime:144.341 hours
Usage:27%
Score:1.403m
Score/min:162
Accuracy (listed only):19.086%
HSR (listed only):18.246%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:965
Deaths:2,721
KDR:0.355
Accuracy:18.686% D
HSR:18.757% C
AC-X11
C**
Kills:401
Deaths:1,005
KDR:0.399
Accuracy:20.969% D
HSR:22.444% C**
GD-7F
C+
Kills:197
Deaths:377
KDR:0.523
Accuracy:23.215% C+
HSR:13.198% D--
Mauler S6
C
Kills:90
Deaths:268
KDR:0.336
Accuracy:31.427% D-
HSR:13.333% C
Warden
B*
Kills:65
Deaths:214
KDR:0.304
Accuracy:18.796% D*
HSR:29.231% B*
Kills:1,718
Deaths (as Engineer):4,585
Deaths (to Engineers):2,504
KDR:0.3747
Kill Difference:2,867
Playtime:313.740 hours
Usage:60%
Score:3.953m
Score/min:210
Accuracy (listed only):22.618%
HSR (listed only):19.393%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:965
Deaths:2,721
KDR:0.355
Accuracy:18.686% D
HSR:18.757% C
AC-X11
C**
Kills:401
Deaths:1,005
KDR:0.399
Accuracy:20.969% D
HSR:22.444% C**
GD-7F
C+
Kills:197
Deaths:377
KDR:0.523
Accuracy:23.215% C+
HSR:13.198% D--
Mauler S6
C
Kills:90
Deaths:268
KDR:0.336
Accuracy:31.427% D-
HSR:13.333% C
Kills:1,653
Deaths (as Light Assault):4,371
Deaths (to Light Assaults):1,635
KDR:0.37817
Kill Difference:2,718
Playtime:11.241 hours
Usage:2%
Score:0.090m
Score/min:134
Accuracy (listed only):23.574%
HSR (listed only):16.933%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C--
Kills:311
Deaths:893
KDR:0.348
Accuracy:19.834% C--
HSR:12.540% D*
Mauler S6
C
Kills:90
Deaths:268
KDR:0.336
Accuracy:31.427% D-
HSR:13.333% C
Kills:401
Deaths (as Combat Medic):1,161
Deaths (to Combat Medics):1,104
KDR:0.34539
Kill Difference:760
Playtime:50.675 hours
Usage:10%
Score:0.637m
Score/min:209
Accuracy (listed only):25.630%
HSR (listed only):12.937%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:172
V. Kills:189 91%
Deaths:66
KDR:2.606
Accuracy:33.249% D-
KPH:13.600 D--
VKPH:14.900 C
E540 Halberd
D--
Kills:84
V. Kills:63 131%
Deaths:21
KDR:4
Accuracy:33.882% D**
KPH:13.600 D*
VKPH:10.200 D--
Kills:256 (0 + 256)
Deaths:87
KDR:2.943
VKDR:2.897
Vehicle Kills:252
Kill Difference:169
Playtime:18.863 hours
Usage:4%
Score:0.169m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:33.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C--
Kills:205
V. Kills:17 N/A
Deaths:37
KDR:5.541
Accuracy:31.945% D**
KPH:62.300 D-
VKPH:5.200 C--
M96 Mjolnir-H
D
Kills:154
V. Kills:169 91%
Deaths:77
KDR:2
Accuracy:39.235% D**
KPH:24.300 D
VKPH:26.600 D
Kills:359 (0 + 359)
Deaths:114
KDR:3.149
VKDR:1.632
Vehicle Kills:186
Kill Difference:245
Playtime:9.636 hours
Usage:2%
Score:0.136m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:39.235%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:216
V. Kills:60 354%
Deaths:68
KDR:3.176
Accuracy:25.425% D*
KPH:26.900 D-
VKPH:7.500 C
M40 Fury
D
Kills:139
V. Kills:41 331%
Deaths:60
KDR:2.317
Accuracy:26.643% D--
KPH:25.400 D--
VKPH:7.500 D
M20 Basilisk
C
Kills:97
V. Kills:64 149%
Deaths:79
KDR:1.228
Accuracy:33.076% C
KPH:10.400 D
VKPH:6.800 C
Kills:452 (0 + 452)
Deaths:207
KDR:2.184
VKDR:0.797
Vehicle Kills:165
Kill Difference:245
Playtime:22.856 hours
Usage:4%
Score:0.222m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:33.076%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,0209652,7210.355C--0.1418.686%D18.757%C9.7DN/A2899.1h22.5F-120.2D--
GD-22S 7307051,7130.412D0.0819.864%C-16.028%D--12.5D--N/A3556.2h19.9T100.2D**
AC-X11 4304011,0050.399D0.1020.969%D22.444%C**11.5DN/A3434.8h18.4F*87.6D*
NC1 Gauss Rifle 3273118930.348C--0.1519.834%C--12.54%D*10.2D-N/A3330.5h22.1T111.2F
NC6 Gauss SAW 2712596400.405D0.0918.308%C20.463%C12.5DN/A4420.8h14D-76.6C
Shrike 3622557750.329D0.1751.498%D6.275%A+14.9D6.3D-10317.1h6.9C+13.3C
M40 Fury 276216683.176C-2.6825.425%D*N/A27D-7.5C1728h14.3C+56.1D
C85 Canister-H 222205375.541C5.0531.945%D**12.683%C+62.1D-5.2C--1473.3h5.7C17.8D-
GD-7F 2051973770.523C--0.0323.215%C+13.198%D--14.4DN/A3613.7h25.1F**108.3D*
Enforcer ML85 361172662.606C-2.1133.249%D-2.907%B+13.5D--14.9C15012.7h17.6D-52.9D**
M96 Mjolnir-H 323154772C1.5039.235%D**N/A24.4D26.8D2826.3h50.7C++129.1C
M40 Fury 180139602.317D1.8226.643%D--N/A25.3D*7.5D2175.5h17.2D64.4D*
Bouncing Betty 118118313.806C+3.3134.504%D*N/A107.3CN/A3191.1h2.4D**7F-
Frag Grenade 1141131113N/A112.5041.805%C-N/A282.5D-2.5D9610.4h4.9D-11.8D
Tank Mine 177103871.184D0.6928.437%CN/A46.8D--33.6D--5602.2h2.6D9.3D--
M60-A Bulldog 11298109.8C+9.3038.198%D2.041%C18.8D2.7C945.2h8.9F23.2D**
M20 Basilisk 16197791.228D0.7333.076%C4.124%D-10.3D6.8C1209.4h162.6D491.6D--
Mauler S6 93902680.336D0.1631.427%D-13.333%C12.7DN/A497.1h10.3T-32.6F--
E540 Halberd 14784214C3.5033.882%D**2.381%D-13.5D*10.2D--1476.2h8.3D*24.6F-
MANA Anti-Personnel Turret 7973960.76N/A0.2610.774%UN/A730U60U1321200.1h37.4T*347.1T*
Warden 68652140.304D0.1918.796%D*29.231%B*9.3DN/A307h17.1F-90.9F-
M60-A Bulldog 7263213C-2.5038.133%D-N/A15.8D2.3C--1234h10.6F**27.9F--
Spear Anti-Vehicle Phalanx Turret 9161203.05D2.5534.236%D3.279%D33.9C+16.7C-2821.8h8.7C+25.4C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5810.1h
Nano-Armor Kit547469,77740.4h
Anti-Vehicle MANA Turret1560.1h
Nanite Revive Grenade02610.1h
Medical Kit741,1421.2h
Medical Applicator38486,40610h
Deconstruction Tool12890.1h
Anti-Infantry MANA Turret176570.8h
G40-F Ranger1840.1h
Ammunition Package644,5472.2h

Check the help document for the dictionary if you want to learn more about words used here.


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