Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 36 (16,794)players online:
MonkayGlands (16)  HEKOMIn (11)  MrShrimpTF2 (9)  ACxLEXSTEEL (7)  HunterDarkGreen (5)  Devil2U (4) 52
stats.dasanfall.com
Warden badbyt3[KAIN] badbyt3
NC BR 63

KDR: 0.47

Score: 4.3m

Last Seen: Feb 21st, 2017 9:02 PM
- OFFLINE - 36.7 hour(s)

Rank 63 (63) Warden of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 64): 87%
Level 100 Progress: 23% 1037h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary GD-22S NC6 Gauss SAW NC1 Gauss Rifle M40 Fury Shrike Enforcer ML85 M40 Fury
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:badbyt3



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-105,084 MLG Score: -84
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.877%18.156%34369232,0710.507722-0.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.658%-0.336C--0.254C0.985B*HEAD ++ (~8.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.3-0.401C--20.1-0.425C--86.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.46%2.277%11749254834394881.0977399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.702%-0.431C---0.509D-1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.9-0.198C39.3-0.155C89.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.902%14.286%11719287720330.377451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.762D-0.14C++-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33-1.533F10.5-1.214D*22.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
4.3m415.2%234 (14k)186 (11.2k)0.4737654,0188,4810.72184963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC92910211.674%11.249%13102:440

10% Combat Medic59% Engineer28% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2015 5:39 PMJun 3rd, 2015 9:00 PMFeb 23rd, 2017 12:19 AM (3h) (PST)Feb 21st, 2017 6:00 PM (1d) (PST)Feb 21st, 2017 5:02 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3711821890.1730.3660.0190.8970.043-84

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,28110,92311,3581022154311,139

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
386.6h/16.1d 2,104 452 2,134 20.8k 479 1,069 993 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:446
Deaths:1,037
KDR:0.430
Accuracy:19.288% D
HSR:15.919% D--
NC6 Gauss SAW
C+
Kills:259
Deaths:640
KDR:0.405
Accuracy:18.308% C+
HSR:20.463% C
Kills:705
Deaths (as Heavy Assault):1,677
Deaths (to Heavy Assaults):2,270
KDR:0.42039
Kill Difference:972
Playtime:108.358 hours
Usage:28%
Score:1.025m
Score/min:158
Accuracy (listed only):18.798%
HSR (listed only):18.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:955
Deaths:2,693
KDR:0.355
Accuracy:18.663% D
HSR:18.848% C
AC-X11
C**
Kills:123
Deaths:293
KDR:0.420
Accuracy:21.817% C-
HSR:21.951% C**
Mauler S6
C+
Kills:77
Deaths:227
KDR:0.339
Accuracy:31.902% D-
HSR:14.286% C+
Warden
B*
Kills:61
Deaths:196
KDR:0.311
Accuracy:18.997% D*
HSR:29.508% B*
Kills:1,216
Deaths (as Engineer):3,409
Deaths (to Engineers):1,941
KDR:0.3567
Kill Difference:2,193
Playtime:228.126 hours
Usage:59%
Score:2.737m
Score/min:200
Accuracy (listed only):22.845%
HSR (listed only):21.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:955
Deaths:2,693
KDR:0.355
Accuracy:18.663% D
HSR:18.848% C
AC-X11
C**
Kills:123
Deaths:293
KDR:0.420
Accuracy:21.817% C-
HSR:21.951% C**
Mauler S6
C+
Kills:77
Deaths:227
KDR:0.339
Accuracy:31.902% D-
HSR:14.286% C+
Kills:1,155
Deaths (as Light Assault):3,213
Deaths (to Light Assaults):1,226
KDR:0.35948
Kill Difference:2,058
Playtime:8.448 hours
Usage:2%
Score:0.064m
Score/min:127
Accuracy (listed only):24.127%
HSR (listed only):18.362%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:227
Deaths:617
KDR:0.368
Accuracy:18.370% D
HSR:11.894% D*
Mauler S6
C+
Kills:77
Deaths:227
KDR:0.339
Accuracy:31.902% D-
HSR:14.286% C+
Kills:304
Deaths (as Combat Medic):844
Deaths (to Combat Medics):784
KDR:0.36019
Kill Difference:540
Playtime:37.089 hours
Usage:10%
Score:0.459m
Score/min:206
Accuracy (listed only):25.136%
HSR (listed only):13.090%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:137
V. Kills:146 93%
Deaths:58
KDR:2.362
Accuracy:32.091% D-
KPH:13.200 D--
VKPH:14 C
E540 Halberd
D--
Kills:57
V. Kills:46 121%
Deaths:17
KDR:3.353
Accuracy:32.777% D**
KPH:12.300 D**
VKPH:9.900 D--
Kills:194 (0 + 194)
Deaths:75
KDR:2.587
VKDR:2.560
Vehicle Kills:192
Kill Difference:119
Playtime:15.048 hours
Usage:4%
Score:0.133m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:32.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:205
V. Kills:54 373%
Deaths:59
KDR:3.475
Accuracy:25.388% D*
KPH:27.500 D-
VKPH:7.300 C
M40 Fury
C--
Kills:136
V. Kills:40 332%
Deaths:56
KDR:2.429
Accuracy:26.358% D*
KPH:26.500 D--
VKPH:7.800 C--
M20 Basilisk
C+
Kills:84
V. Kills:56 147%
Deaths:68
KDR:1.235
Accuracy:31.457% C
KPH:10.300 D
VKPH:6.800 C+
Kills:425 (0 + 425)
Deaths:183
KDR:2.322
VKDR:0.820
Vehicle Kills:150
Kill Difference:242
Playtime:20.754 hours
Usage:5%
Score:0.200m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:31.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,0109552,6930.355C--0.1218.663%D18.848%C9.8DN/A2797.7h22.5F-120.4D*
GD-22S 4634461,0370.43D0.0419.288%D15.919%D--12.5D--N/A3435.7h19.3T100.1D**
NC6 Gauss SAW 2712596400.405D0.0718.308%C+20.463%C12.6DN/A4220.6h14D-76.6C
NC1 Gauss Rifle 2392276170.368C--0.1118.37%D11.894%D*10.3D-N/A3222h20.3F*110.7D**
M40 Fury 259205593.475C-3.0025.388%D*N/A27.7D-7.3C1677.4h14.1C55.4D
Shrike 2461695690.297D0.1849.502%D5.917%A+14D-6.4D-10312.1h7.4C14.9D
Enforcer ML85 283137582.362C--1.8932.091%D-2.92%B13.2D--14C15110.4h18.1D--56.4F
M40 Fury 176136562.429D1.9626.358%D*N/A26.7D--7.8C--2275.1h16.4D62.1D**
AC-X11 1291232930.42D0.0521.817%C-21.951%C**11.3DN/A3410.9h18F--82.4D*
M60-A Bulldog 10794910.444C+9.9738.171%D2.128%C+22.4C-3.1C+1094.2h7.9D*20.8D*
M20 Basilisk 14084681.235D0.7631.457%C4.762%D10.2D6.8C+1148.2h156D*496D*
Tank Mine 14384711.183D0.7128.87%CN/A46.7D--32.8D*5491.8h2.5D8.5D
Frag Grenade 8282182N/A81.5341.515%C-N/A273.3D-N/A9340.3h5D--12.1D
Mauler S6 80772270.339C--0.1331.902%D-14.286%C+12.4D-N/A486.2h10.5T*33F--
MANA Anti-Personnel Turret 7670890.787N/A0.3110.569%UN/A700U60U1188200.1h36.7T*347.4T*
Warden 63611960.311D0.1618.997%D*29.508%B*9.2DN/A276.6h17F--89.2F-
M60-A Bulldog 7061212.905C-2.4338.683%DN/A16.5D2.4C--1273.7h10.6T-27.4F--
E540 Halberd 10357173.353C2.8832.777%D**3.509%C12.4D**10D--1384.6h8.6F26.3F--
Bouncing Betty 5151143.643C+3.1731.084%FN/A85D-N/A3080.6h2.5F-8.1F**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5790.1h
Nano-Armor Kit410346,74828.5h
Medical Applicator27270,4927.5h
Medical Kit679061.1h
Nanite Revive Grenade01780.1h
Deployable Decon Tool12890.1h
Anti-Infantry MANA Turret176340.7h
G40-F Ranger1840.1h
Ammunition Package633,6862h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.73s
Server spent 2.16s on queries, 1.42s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.