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Ensign baggae[LTPA] baggae
NC BR 50

KDR: 1.23

Score: 24.9m

Last Seen: Sep 14th, 2019 3:22 AM
- OFFLINE - 223.6 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Connery - Outfit Member of Loot Pinata[LTPA] Loot Pinata
NC outfit on Soltech

Members: 3
Level Progress (to 51): 74%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Blitz GD-10 SAS-R GD-22S EM1 GD-7F AF-19 Mercenary C-4 NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $591,723 MLG Score: 473
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.618%23.696%58334118032,7361.29284-0.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.761%0.675B+0.431B-0.642DHEAD ++ (~11.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.465B+9.80.312C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.677%1.346%308312111,931124514581.551132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.693%2.041A*-0.224C-0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.605B+36.20.318C*27.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.776%1.457%143512091,64714808661.11209190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.042%-0.498D-0.535D0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.062C+10.2-0.037C+17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.887%1.756%2751112032,904147219231.97149151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.042%0.341C**-0.664D0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.728B++130.675B+19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.062%63.844%275312113,070205351.49537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.442%0.312C*-0.21C0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.408B2.20.318C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.432%14.839%275312111,988176081.12954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.394%1.07B**0.04C+0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+2.70.443B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Loot Pinata[LTPA] Loot Pinata
NC outfit on Soltech

Members: 3
24.9m206.9%296 (17.8k)244 (14.6k)1.2297752,69742,8511.3532750 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214287221.073%19.967%42102:2321

8% Combat Medic32% Engineer19% Heavy Assault16% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2014 4:08 AMAug 29th, 2018 7:29 AMSep 22nd, 2019 4:48 PM (13h) (PST)Sep 14th, 2019 1:15 AM (9d) (PST)Sep 13th, 2019 11:22 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6012303710.5160.4200.1031.2030.065473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,03613,78222,2543125672414,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1702h/70.9d 5,292 10,522 15,730 122.8k 2,374 5,054 6,663 61.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B++
Kills:2,148
Deaths:1,568
KDR:1.370
Accuracy:23.304% C+
HSR:29.143% B++
EM1
B+
Kills:1,858
Deaths:1,504
KDR:1.235
Accuracy:21.935% C++
HSR:25.350% B+
NC6 Gauss SAW
B+
Kills:1,489
Deaths:1,215
KDR:1.226
Accuracy:21.647% C**
HSR:26.662% B+
NC6A GODSAW
B+
Kills:1,349
Deaths:772
KDR:1.747
Accuracy:25.182% D
HSR:30.689% B+
EM6
B+
Kills:1,164
Deaths:732
KDR:1.590
Accuracy:23.317% C*
HSR:27.148% B+
NS-15M2
C++
Kills:1,156
Deaths:634
KDR:1.823
Accuracy:24.754% C++
HSR:27.076% C++
LA1 Anchor
B+
Kills:838
Deaths:520
KDR:1.612
Accuracy:24.618% C+
HSR:30.191% B+
MGR-L1 Promise
B+
Kills:518
Deaths:288
KDR:1.799
Accuracy:23.214% C+
HSR:29.151% B+
NSX Naginata
B**
Kills:227
Deaths:142
KDR:1.599
Accuracy:27.312% B**
HSR:26.432% C
Kills:10,747
Deaths (as Heavy Assault):7,375
Deaths (to Heavy Assaults):12,955
KDR:1.45722
Kill Difference:3,372
Playtime:321.758 hours
Usage:19%
Score:5.480m
Score/min:284
Accuracy (listed only):23.920%
HSR (listed only):27.982%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:2,858
Deaths:3,123
KDR:0.915
Accuracy:24.764% C++
HSR:12.526% D
GD-7F
C*
Kills:1,758
Deaths:1,573
KDR:1.118
Accuracy:25.671% C*
HSR:17.975% C
AF-19 Mercenary
C*
Kills:1,731
Deaths:1,916
KDR:0.903
Accuracy:23.544% C*
HSR:19.006% C-
Razor GD-23
B*
Kills:1,470
Deaths:1,381
KDR:1.064
Accuracy:22.658% C
HSR:25.034% B*
GD-66 Claw
B+
Kills:1,404
Deaths:1,596
KDR:0.880
Accuracy:63.945% B+
HSR:14.316% C+
AC-X11
C**
Kills:1,351
Deaths:1,003
KDR:1.347
Accuracy:26.401% C**
HSR:23.464% C*
AF-4 Cyclone
B+
Kills:1,306
Deaths:782
KDR:1.670
Accuracy:26.474% C*
HSR:21.363% B+
AF-4A Bandit
D
Kills:1,224
Deaths:1,322
KDR:0.926
Accuracy:21.821% D
HSR:19.036% D
19A Fortuna
C+
Kills:1,206
Deaths:1,223
KDR:0.986
Accuracy:24.836% C-
HSR:20.315% C+
NSX-P Tanto
B++
Kills:593
Deaths:445
KDR:1.333
Accuracy:26.949% C**
HSR:30.017% B++
NS Baron G5
B**
Kills:471
Deaths:388
KDR:1.214
Accuracy:53.691% B**
HSR:12.739% C
AF-57 Piston
B*
Kills:393
Deaths:255
KDR:1.541
Accuracy:44.053% B
HSR:17.048% B*
NS-7 PDW
C++
Kills:198
Deaths:228
KDR:0.868
Accuracy:24.980% C++
HSR:18.687% C++
Mauler S6
B++
Kills:191
Deaths:279
KDR:0.685
Accuracy:46.763% B++
HSR:14.136% C
NSX Tengu
A++
Kills:78
Deaths:78
KDR:1
Accuracy:37.547% C++
HSR:32.051% A++
Kills:16,232
Deaths (as Light Assault):15,592
Deaths (to Light Assaults):7,950
KDR:1.04105
Kill Difference:640
Playtime:387.400 hours
Usage:23%
Score:5.809m
Score/min:250
Accuracy (listed only):32.940%
HSR (listed only):19.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:1,758
Deaths:1,573
KDR:1.118
Accuracy:25.671% C*
HSR:17.975% C
AF-19 Mercenary
C*
Kills:1,731
Deaths:1,916
KDR:0.903
Accuracy:23.544% C*
HSR:19.006% C-
Razor GD-23
B*
Kills:1,470
Deaths:1,381
KDR:1.064
Accuracy:22.658% C
HSR:25.034% B*
GD-66 Claw
B+
Kills:1,404
Deaths:1,596
KDR:0.880
Accuracy:63.945% B+
HSR:14.316% C+
AC-X11
C**
Kills:1,351
Deaths:1,003
KDR:1.347
Accuracy:26.401% C**
HSR:23.464% C*
AF-4A Bandit
D
Kills:1,224
Deaths:1,322
KDR:0.926
Accuracy:21.821% D
HSR:19.036% D
19A Fortuna
C+
Kills:1,206
Deaths:1,223
KDR:0.986
Accuracy:24.836% C-
HSR:20.315% C+
NSX-P Tanto
B++
Kills:593
Deaths:445
KDR:1.333
Accuracy:26.949% C**
HSR:30.017% B++
NS Baron G5
B**
Kills:471
Deaths:388
KDR:1.214
Accuracy:53.691% B**
HSR:12.739% C
Warden
C+
Kills:398
Deaths:342
KDR:1.164
Accuracy:26.267% C+
HSR:24.623% C+
AF-57 Piston
B*
Kills:393
Deaths:255
KDR:1.541
Accuracy:44.053% B
HSR:17.048% B*
Mauler S6
B++
Kills:191
Deaths:279
KDR:0.685
Accuracy:46.763% B++
HSR:14.136% C
Kills:12,190
Deaths (as Engineer):11,723
Deaths (to Engineers):7,383
KDR:1.03984
Kill Difference:467
Playtime:540.212 hours
Usage:32%
Score:7.120m
Score/min:220
Accuracy (listed only):33.883%
HSR (listed only):19.809%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:2,858
Deaths:3,123
KDR:0.915
Accuracy:24.764% C++
HSR:12.526% D
SAS-R
C+
Kills:2,680
Deaths:2,156
KDR:1.243
Accuracy:37.923% C+
HSR:62.500% D
AF-4 Cyclone
B+
Kills:1,306
Deaths:782
KDR:1.670
Accuracy:26.474% C*
HSR:21.363% B+
NS-30 Vandal
C++
Kills:1,177
Deaths:1,074
KDR:1.096
Accuracy:33.714% C++
HSR:25.404% C+
NS-44 Commissioner
A
Kills:1,077
Deaths:1,666
KDR:0.646
Accuracy:35.032% C+
HSR:31.105% A
NC4 Mag-Shot
B
Kills:470
Deaths:727
KDR:0.646
Accuracy:29.403% B
HSR:19.787% C++
NC14 Bolt Driver
C+
Kills:334
Deaths:271
KDR:1.232
Accuracy:33.851% C
HSR:74.252% C+
NS-61 Emissary
B++
Kills:247
Deaths:304
KDR:0.813
Accuracy:24.346% D
HSR:20.648% B++
LA8 Rebel
B**
Kills:245
Deaths:392
KDR:0.625
Accuracy:28.235% C
HSR:30.204% B**
NS-45 Pilot
B+
Kills:242
Deaths:312
KDR:0.776
Accuracy:26.860% D
HSR:29.752% B+
AF-18 Stalker
B+
Kills:220
Deaths:184
KDR:1.196
Accuracy:29.850% B+
HSR:16.818% D
NS-7 PDW
C++
Kills:198
Deaths:228
KDR:0.868
Accuracy:24.980% C++
HSR:18.687% C++
NS-AM7 Archer
B*
Kills:191
Deaths:422
KDR:0.453
Accuracy:51.480% D--
HSR:25.131% B*
NS-357 Underboss
C*
Kills:162
Deaths:236
KDR:0.686
Accuracy:35.511% C+
HSR:23.457% C*
NSX Tomoe
B+
Kills:93
Deaths:90
KDR:1.033
Accuracy:26.740% C--
HSR:43.011% B+
NSX Tengu
A++
Kills:78
Deaths:78
KDR:1
Accuracy:37.547% C++
HSR:32.051% A++
Soldier Soaker
A*
Kills:75
Deaths:78
KDR:0.962
Accuracy:37.149% B
HSR:28% A*
AF-8 RailJack
D-
Kills:56
Deaths:48
KDR:1.167
Accuracy:28.197% D*
HSR:66.071% D-
Kills:11,709
Deaths (as Infiltrator):12,171
Deaths (to Infiltrators):6,515
KDR:0.96204
Kill Difference:462
Playtime:279.301 hours
Usage:16%
Score:3.736m
Score/min:223
Accuracy (listed only):31.781%
HSR (listed only):32.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:2,858
Deaths:3,123
KDR:0.915
Accuracy:24.764% C++
HSR:12.526% D
GD-66 Claw
B+
Kills:1,404
Deaths:1,596
KDR:0.880
Accuracy:63.945% B+
HSR:14.316% C+
AF-4 Cyclone
B+
Kills:1,306
Deaths:782
KDR:1.670
Accuracy:26.474% C*
HSR:21.363% B+
GR-22
B*
Kills:1,248
Deaths:909
KDR:1.373
Accuracy:26.472% B+
HSR:26.202% B*
Carnage AR
C
Kills:1,244
Deaths:1,484
KDR:0.838
Accuracy:22.927% C-
HSR:19.212% C
NC1 Gauss Rifle
B*
Kills:946
Deaths:907
KDR:1.043
Accuracy:25.795% B+
HSR:27.273% B*
NS Baron G5
B**
Kills:471
Deaths:388
KDR:1.214
Accuracy:53.691% B**
HSR:12.739% C
AF-57 Piston
B*
Kills:393
Deaths:255
KDR:1.541
Accuracy:44.053% B
HSR:17.048% B*
Gauss Rifle Burst
C+
Kills:334
Deaths:233
KDR:1.433
Accuracy:27.546% C+
HSR:26.048% C+
NS-7 PDW
C++
Kills:198
Deaths:228
KDR:0.868
Accuracy:24.980% C++
HSR:18.687% C++
Mauler S6
B++
Kills:191
Deaths:279
KDR:0.685
Accuracy:46.763% B++
HSR:14.136% C
NSX Tengu
A++
Kills:78
Deaths:78
KDR:1
Accuracy:37.547% C++
HSR:32.051% A++
Kills:10,671
Deaths (as Combat Medic):10,262
Deaths (to Combat Medics):5,180
KDR:1.03986
Kill Difference:409
Playtime:144.483 hours
Usage:8%
Score:2.353m
Score/min:271
Accuracy (listed only):35.413%
HSR (listed only):20.133%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:318
Deaths:251
KDR:1.267
Accuracy:40.090% C*
HSR:15.094% C+
NCM1 Scattercannon
B+
Kills:288
Deaths:193
KDR:1.492
Accuracy:37.408% C+
HSR:17.708% B+
AF-34 Mattock
B*
Kills:217
Deaths:62
KDR:3.500
Accuracy:41.513% B*
HSR:17.512% C*
AF-34 Mattock
B*
Kills:193
Deaths:62
KDR:3.113
Accuracy:44.342% B*
HSR:15.026% D
NCM3 Raven
C+
Kills:80
Deaths:66
KDR:1.212
Accuracy:37.904% C
HSR:2.500% C+
NCM3 Raven
C
Kills:68
Deaths:66
KDR:1.030
Accuracy:37.762% C
HSR:0% F-
Kills:1,164
Deaths (as MAX Suit):350
Deaths (to MAX Suits):2,013
KDR:3.32571
Kill Difference:814
Playtime:26.342 hours
Usage:2%
Score:0.443m
Score/min:280
Accuracy (listed only):39.836%
HSR (listed only):11.307%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:495
V. Kills:55 N/A
Deaths:272
KDR:1.820
Accuracy:61.016% B++
KPH:22.200 D
VKPH:2.500 D
Breaker Rocket Pods
C
Kills:117
V. Kills:23 N/A
Deaths:51
KDR:2.294
Accuracy:46.650% C
KPH:34.900 D
VKPH:6.900 D
Kills:612 (495 + 0)
Deaths:323
KDR:1.895
VKDR:0.241
Vehicle Kills:78
Kill Difference:289
Playtime:25.607 hours
Usage:2%
Score:0.169m
Score/min:110
Piloting Accuracy:61.016%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,319
V. Kills:1,351 98%
Deaths:1,250
KDR:1.055
Accuracy:56.806% A
KPH:8.500 C++
VKPH:8.700 B+
C150 Dalton
M+
Kills:1,129
V. Kills:1,206 94%
Deaths:361
KDR:3.127
Accuracy:22.622% F
KPH:57.100 A+
VKPH:61 M+
L105 Zephyr
A
Kills:200
V. Kills:42 465%
Deaths:35
KDR:5.714
Accuracy:39.250% C
KPH:73.700 B*
VKPH:15.500 A
AP30 Shredder
A+
Kills:88
V. Kills:62 140%
Deaths:16
KDR:5.500
Accuracy:33.108% B
KPH:43.200 B**
VKPH:30.400 A+
Kills:2,736 (1,319 + 1,417)
Deaths:1,662
KDR:1.646
VKDR:1.601
Vehicle Kills:2,661
Kill Difference:1,074
Playtime:179.578 hours
Usage:11%
Score:1.791m
Score/min:166
Piloting Accuracy:56.806%
Gunner Accuracy:33.108%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:510
V. Kills:331 154%
Deaths:103
KDR:4.951
Accuracy:51.791% C
KPH:28 C
VKPH:18.200 C+
C75 Viper
C++
Kills:181
V. Kills:62 287%
Deaths:50
KDR:3.620
Accuracy:44.994% B++
KPH:25.700 C
VKPH:8.800 C++
Skyguard
B*
Kills:83
V. Kills:62 132%
Deaths:16
KDR:5.188
Accuracy:29.708% C+
KPH:16.400 C**
VKPH:12.200 B*
Kills:774 (774 + 0)
Deaths:169
KDR:4.580
VKDR:2.692
Vehicle Kills:455
Kill Difference:605
Playtime:30.312 hours
Usage:2%
Score:0.365m
Score/min:201
Driving Accuracy:29.708%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:820
V. Kills:387 211%
Deaths:52
KDR:15.769
Accuracy:55.226% B+
KPH:42.400 A++
VKPH:20 B**
Enforcer ML85
C*
Kills:148
V. Kills:85 172%
Deaths:30
KDR:4.933
Accuracy:39.826% C+
KPH:25.300 C*
VKPH:14.500 C
E540 Halberd
D
Kills:94
V. Kills:48 192%
Deaths:23
KDR:4.087
Accuracy:40.927% C--
KPH:23.200 D
VKPH:11.900 D
Titan-150 HEAT
D
Kills:53
V. Kills:24 212%
Deaths:20
KDR:2.650
Accuracy:40.066% D
KPH:10.900 D*
VKPH:4.900 D*
Kills:1,115 (873 + 242)
Deaths:125
KDR:8.920
VKDR:4.352
Vehicle Kills:544
Kill Difference:990
Playtime:34.112 hours
Usage:2%
Score:0.564m
Score/min:276
Driving Accuracy:40.066%
Gunner Accuracy:40.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:223
V. Kills:141 157%
Deaths:52
KDR:4.288
Accuracy:58.462% C**
KPH:47.400 C**
VKPH:30 B**
C85 Canister-H
B++
Kills:215
V. Kills:12 N/A
Deaths:18
KDR:11.944
Accuracy:58.249% B++
KPH:73.800 D
VKPH:4.100 D-
M96 Mjolnir-H
B+
Kills:64
V. Kills:29 213%
Deaths:7
KDR:9.143
Accuracy:54.885% B+
KPH:56.400 B
VKPH:25.500 C
Enforcer ML65-H
C
Kills:52
V. Kills:47 108%
Deaths:22
KDR:2.364
Accuracy:58.157% C++
KPH:26.600 C--
VKPH:24.100 C
Kills:554 (0 + 554)
Deaths:99
KDR:5.596
VKDR:2.313
Vehicle Kills:229
Kill Difference:455
Playtime:10.705 hours
Usage:1%
Score:0.197m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:58.157%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:143
V. Kills:23 N/A
Deaths:28
KDR:5.107
Accuracy:39.517% B+
KPH:50.800 C*
VKPH:8.200 C+
M20 Basilisk
A
Kills:137
V. Kills:84 161%
Deaths:34
KDR:4.029
Accuracy:47.061% B**
KPH:18.500 C+
VKPH:11.400 A
M40 Fury
B+
Kills:105
V. Kills:35 292%
Deaths:20
KDR:5.250
Accuracy:41.822% B++
KPH:43.200 C
VKPH:14.400 B+
Kills:385 (0 + 385)
Deaths:82
KDR:4.695
VKDR:1.732
Vehicle Kills:142
Kill Difference:303
Playtime:12.646 hours
Usage:1%
Score:0.186m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:41.822%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:57
V. Kills:17 317%
Deaths:67
KDR:0.851
Accuracy:45.867% C
KPH:15.100 C-
VKPH:4.500 C
Kills:57 (57 + 0)
Deaths:67
KDR:0.851
VKDR:0.254
Vehicle Kills:17
Kill Difference:10
Playtime:3.769 hours
Usage:0%
Score:0.018m
Score/min:81
Driving Accuracy:45.867%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 2,8822,8583,1230.915C+0.3124.764%C++12.526%D28.6C+N/A82100h13.4B+54.3B+
SAS-R 2,6842,6802,1561.243C--0.0137.923%C+62.5%D35.8C+N/A9774.8h2.1B+5.6C**
GD-22S 2,1682,1481,5681.37C+0.1423.304%C+29.143%B++41.8C++N/A12451.4h9.7B++41.6B+
EM1 1,8801,8581,5041.235C+0.0121.935%C++25.35%B+43.6BN/A10942.6h11.8C*53.6B+
GD-7F 1,7711,7581,5731.118C++0.1125.671%C*17.975%C35.2C*N/A10250h11.4B++44.4B+
AF-19 Mercenary 1,7481,7311,9160.903C++0.3323.544%C*19.006%C-24.6C**N/A7970.4h10.7B++45.5B+
C-4 2,1501,5521,1931.301C+0.0722.52%DN/A99.5B38.3B++69815.6h1.3B+5.6C*
NC6 Gauss SAW 1,5061,4891,2151.226C++0.0021.647%C**26.662%B+43.7B+N/A14734.1h7.8B*36B+
Razor GD-23 1,4851,4701,3811.064C++0.1722.658%C25.034%B*30.9BN/A7647.5h10.2B++45.2B+
GD-66 Claw 1,4101,4041,5960.88C0.3563.945%B+14.316%C+39.9C+N/A10735.2h2.3B+3.5B+
AC-X11 1,3681,3511,0031.347C**0.1226.401%C**23.464%C*33.1C*N/A9940.8h8.1B*30.7B+
NC6A GODSAW 1,3611,3497721.747C+0.5225.182%D30.689%B+59.4C+N/A14922.7h7.9C++31.2C*
CAS30 Tank Buster 2,6701,3191,2501.055C+0.1756.806%A1.289%C++8.5C++8.7B+96155.1h48.7C++85.8B+
AF-4 Cyclone 1,3081,3067821.67B0.4426.474%C*21.363%B+60.2B**N/A21421.7h8.8B*33.3B+
GR-22 1,2561,2489091.373C++0.1426.472%B+26.202%B*46.7B++N/A12426.7h10.8B**40.8B++
Carnage AR 1,2651,2441,4840.838C0.3922.927%C-19.212%C25CN/A7449.8h13.5C++59C+
AF-4A Bandit 1,2331,2241,3220.926C0.3021.821%D19.036%D29.7CN/A6741.2h10.3B47.2C+
19A Fortuna 1,2111,2061,2230.986C0.2424.836%C-20.315%C+26.3C-N/A6845.8h8B*32.1B+
NS-30 Vandal 1,1851,1771,0741.096C0.1333.714%C++25.404%C+31.8CN/A8137h5.2B+15.5B+
EM6 1,1681,1647321.59C++0.3623.317%C*27.148%B+50.2BN/A17923.2h8.9B*38.3B+
NS-15M2 1,1651,1566341.823C++0.5924.754%C++27.076%C++53.3BN/A13321.7h9.9B*39.9B+
C150 Dalton 2,3351,1293613.127C-1.9022.622%FN/A57A60.9M+67919.8h3.4B+14.9C
NS-44 Commissioner 1,0781,0771,6660.646C0.5835.032%C+31.105%A48.5B+N/A13022.2h3.1B*8.8B+
NC1 Gauss Rifle 9679469071.043C++0.1925.795%B+27.273%B*34.4B++N/A11327.5h10.2B**39.5B*
LA1 Anchor 8538385201.612C+0.3824.618%C+30.191%B+56.6C**1B**16814.8h8.8B++35.9B+
Titan-150 AP 1,2078205215.769A14.5455.226%B+N/A42.5A++20.1B**31819.3h3.1B**5.6A
Shrike 1,0316641,0320.643C+0.5953.525%C2.108%C26.8C*14.8B23724.8h5.6B+10.6B+
NSX-P Tanto 6005934451.333B+0.1026.949%C**30.017%B++50.3B**N/A11511.8h11.1B*41.2B++
Frag Grenade 5945921592N/A590.7746.242%C++N/A493.3C++1.7D*14761.2h3.4B+7.4B+
MGR-L1 Promise 5245182881.799B0.5723.214%C+29.151%B+61.7B++N/A2048.4h10.7B**46.2B+
L100 Python AP 8415101034.951C+3.7251.791%C1.765%C-28C18.2C+20218.2h5.1B9.9C**
M30 Mustang AH 5504952721.82C0.5961.016%B++1.414%C++22.2D2.5D9022.3h7.4B12.1B+
M60-A Bulldog 5174751239.583S38.3558.316%A**1.684%C*113.1S10B**3704.2h4.1A7A
NS Baron G5 4744713881.214C*0.0253.691%B**12.739%C52.9B*N/A1198.9h3.7B*7C++
NC4 Mag-Shot 4734707270.646C+0.5829.403%B19.787%C++26.1C++N/A7718h8.4C++28.7C**
Warden 4013983421.164C*0.0726.267%C+24.623%C+25.7C**N/A6815.5h6.9B**26.4B+
AF-57 Piston 3943932551.541B+0.3144.053%B17.048%B*62.4B**N/A1616.3h3.8B++8.7B+
NC05 Jackhammer 3483483650.953C0.2844.271%C+12.069%D35.5CN/A1229.8h4.1B++9.2B+
NC14 Bolt Driver 3353342711.232C0.0033.851%C74.252%C+19.1CN/A7017.5h2.3B+6.7B+
Gauss Rifle Burst 3403342331.433C+0.2027.546%C+26.048%C+55.7B+1B*1386h9.7B++35.4B+
NCM1 Scattercannon 3213182511.267C0.0440.09%C*15.094%C+22.7C+N/A8214h7B+17.4B+
NCM1 Scattercannon 2912881931.492C-0.2637.408%C+17.708%B+27.7C-N/A8110.4h5.8C*15.6B
NS-TMC-01 "His Regards" 2612619,0550.029C++1.2043.495%A+1.916%D-1C+N/A2271.7h1.8B+4B+
NS-61 Emissary 2502473040.813C+0.4224.346%D20.648%B++28.4C++N/A758.7h14.1C++57.9C+
LA8 Rebel 2462453920.625C0.6028.235%C30.204%B**53.3B**N/A1364.6h5.9B+20.9C*
Mag-Cutter 25024330,3170.008C-1.2226.441%C+1.235%D-0.3C--N/A1932.9h2.5C*9.4C++
NS-45 Pilot 2422423120.776C0.4526.86%D29.752%B+47.5C+N/A1255.1h7.5C+27.9C+
NSX Naginata 2282271421.599C**0.3727.312%B**26.432%C48.3C*N/A1234.7h10.1B+37B++
E540 Halberd-H 364223524.288C3.0658.462%C**1.345%C47.4C**30B**3324.7h6.1C++10.4C*
AF-18 Stalker 2222201841.196C+0.0329.85%B+16.818%D42.3B+N/A1135.2h11.6B+38.9B+
Bouncing Betty 218218583.759C+2.5349.827%B++N/A136.3C**N/A4971.6h2C+4B+
AF-34 Mattock 218217623.5C++2.2741.513%B*17.512%C*50.5B+N/A1574.3h5.8C*14B++
C85 Canister-H 2272151811.944C++10.7158.249%B++10.233%C74.1D4.1D-2282.9h6.4C**11B+
Tank Mine 348203952.137C0.910.084%F--N/A106.8C+76.3B+01.9h0M++5.9C**
L105 Zephyr 242200355.714C4.4839.25%C1%C++74.1B*15.6A2872.7h5.4B+13.9B
Spear Anti-Vehicle Phalanx Turret 335199336.03C+4.8040.613%C5.528%B*28.8D19.7C+2576.9h9.4C+23.1C+
NS-7 PDW 1991982280.868C+0.3624.98%C++18.687%C++30C++N/A1106.6h14.4C*57.8C**
AF-34 Mattock 195193623.113C++1.8844.342%B*15.026%D44.9C**N/A1704.3h7C+15.7B+
Mauler S6 1921912790.685C+0.5446.763%B++14.136%C32.4C*N/A1545.9h3.7B**8B*
NS-AM7 Archer 2471914220.453C+0.7851.48%D--25.131%B*6.5C+1.9C--3929.6h12.9B++25.1B+
C75 Viper 243181503.62C+2.3944.994%B++1.657%C**25.5C8.7C++1967.1h14.6C+32.5C**
NS-357 Underboss 1621622360.686C0.5435.511%C+23.457%C*49.1C**N/A1383.3h3.9B+11.1C**
Enforcer ML85 233148304.933C+3.7039.826%C+2.027%C+25.1C*14.4C2595.9h11.1B+27.9B+
M40 Fury 166143285.107C3.8839.517%B+N/A51.1C*8.2C+2972.8h10.9B+27.5B+
M20 Basilisk 221137344.029B+2.8047.061%B**1.46%F18.5C+11.4A2017.4h124.2D-263.8C++
Breaker Rocket Pods 140117512.294D1.0646.65%C1.709%B**34.4D6.8D2413.4h16.1C++34.6C++
M40 Fury 140105205.25C4.0241.822%B++N/A43.8C14.6B+3172.4h14.7C+35.2C**
E540 Halberd 14294234.087C2.8640.927%C--1.064%D--23.5D12C--1824h5.6C++13.8C+
NSX Tomoe 9493901.033C0.2026.74%C--43.011%B+35.8C+N/A892.6h15.5C58.1C+
MANA Anti-Vehicle Turret 18689801.113B+0.1249.936%A+3.371%C-890C+970C+207400.1h13.1B+26.3B**
AP30 Shredder 15088165.5C+4.2733.108%B2.273%C++44B**31A+3392h75.8C*228.9B+
Rocklet Rifle 15185711.197B**0.0355.011%C**N/A47.2A++36.7B**5011.8h23.2A42.3B**
Skyguard 14583165.188B**3.9629.708%C+1.205%D16.3C*12.2B*2025.1h106.5B+358.3B+
NCM3 Raven 11480661.212B+0.0237.904%C2.5%C+11.4B4.9D797h19.5B**51.4B++
NSX Tengu 8178781C+0.2337.547%C++32.051%A++65B**2.5S2161.2h11.5B+30.7B+
Soldier Soaker 7575780.962C+0.2737.149%B28%A*107.1A++N/A5210.7h4.9B+13.3B*
MANA Anti-Personnel Turret 7875531.415N/A0.1916.133%UN/A750U30U1939700.1h23.4T*145.3T*
NC15 Phoenix 142741150.643C0.5948.248%DN/A9.4D8.6C1557.9h11.9C24.7D
NCM3 Raven 10368661.03C**0.2037.762%CN/A9.7C++5C797h23.3B++61.8B+
The Slasher 66665450.121A+1.1136.01%C++10.606%C+4.1C*N/A1016h2.2C++6.2C++
M96 Mjolnir-H 936479.143A++7.9154.885%B+N/A58.2B+26.4C3621.1h24.3B**44.3B**
M40 Fury-F 7457670.851C0.3845.867%CN/A15C-4.5C813.8h13.8C+30.1C+
AF-8 RailJack 5656481.167C--0.0628.197%D*66.071%D-14DN/A464h3.3D*11.6D*
Titan-150 HEAT 7753202.65C1.4240.066%D5.66%A++10.8D*4.9D*2074.9h4.6B+11.4C++
Enforcer ML65-H 9952222.364D1.1358.157%C++3.846%A++26D23.5C-3302h13.7B+23.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon999031.1h
Anti-Vehicle MANA Turret221,1021h
Nano-Armor Kit469592,35348.2h
Nanite Revive Grenade03180.1h
Medical Kit7926,1239.6h
Medical Applicator359121,1228.4h
Spitfire Auto-Turret12450.1h
Motion Spotter335,0952.1h
Deconstruction Tool11080.1h
Recon Detection Device92140.4h
Smoke Grenade01110h
Ammunition Package582,1131.6h
Anti-Infantry MANA Turret122090.4h
Nano-Repair Grenade0710h

Check the help document for the dictionary if you want to learn more about words used here.


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