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First Lt. balistafreak[0WCH] balistafreak
TR BR 42

KDR: 1.2

Score: 13.3m

Last Seen: Aug 4th, 2019 3:32 AM
- OFFLINE - 397.5 hour(s)

Prestige 1, Battle Rank 42 - Terran Republic on Emerald - Outfit Officer of Butthurt Ganksquad[0WCH] Butthurt Ganksquad
TR outfit on Emerald

Members: 0
Level Progress (to 43): 65%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-61 Emissary NS-7 PDW E540 Halberd-H NS-30 Vandal LC2 Lynx TRAC-5 S M12 Kobalt Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.919%20.266%6672111937,3621.025210.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.827%2.29A*-0.084C+-2.856THEAD + (~3.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.493B+12.40.13C++25.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.829%2.227%129412104948572680.576429184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.904%2.216A*-0.182C-1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.741B++6.30.491B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.058%10.133%433612082,3297167773.24826299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.606%0.171C++1.348A1.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
940.212C++35.80.102C+58.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.833%67.553%4332121218874040.254054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.514%1.674A++0.019C+0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.436B2.60.192C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53%18.438%4332121232045190.709534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.548%0.951B*0.75B++-1.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.435B3.90.188C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Butthurt Ganksquad[0WCH] Butthurt Ganksquad
TR outfit on Emerald

Members: 0
13.3m455.2%356 (21.4k)309 (18.5k)1.2039416,88414,0241.5413642 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121482717.815%13.64%24303:041

57% Engineer23% Infiltrator6% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 2:07 AMOct 17th, 2018 2:33 AMAug 18th, 2019 1:20 PM (2d) (PST)Aug 4th, 2019 2:52 AM (16d) (PST)Aug 3rd, 2019 11:32 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6031724310.3920.3260.0542.1290.075267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,18810,33625,85224203128518,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
717.2h/29.9d 4,732 2,303 11,539 91.6k 577 1,866 3,245 26m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:288
Deaths:274
KDR:1.051
Accuracy:27.885% A++
HSR:28.472% B*
NSX Naginata
C++
Kills:243
Deaths:253
KDR:0.960
Accuracy:21.379% C+
HSR:29.218% C++
NS-15M2
B+
Kills:161
Deaths:198
KDR:0.813
Accuracy:26.107% B+
HSR:19.255% D-
Kills:692
Deaths (as Heavy Assault):725
Deaths (to Heavy Assaults):3,741
KDR:0.95448
Kill Difference:33
Playtime:37.585 hours
Usage:5%
Score:0.666m
Score/min:295
Accuracy (listed only):25.124%
HSR (listed only):25.648%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:744
Deaths:662
KDR:1.124
Accuracy:30.233% A
HSR:16.801% D-
TRAC-5 S
A+
Kills:697
Deaths:812
KDR:0.858
Accuracy:30.594% A+
HSR:20.660% B++
AMR-66
A++
Kills:256
Deaths:222
KDR:1.153
Accuracy:37.801% A++
HSR:26.172% C*
TRS-12 Uppercut
B+
Kills:186
Deaths:251
KDR:0.741
Accuracy:52.225% C--
HSR:17.742% B+
NSX-P Tanto
A
Kills:167
Deaths:167
KDR:1
Accuracy:32.005% A
HSR:16.767% D*
FA1 Barrage
A+
Kills:134
Deaths:130
KDR:1.031
Accuracy:53.775% A+
HSR:19.403% B++
MG-HBR1 Dragoon
B*
Kills:80
Deaths:103
KDR:0.777
Accuracy:38.473% B*
HSR:11.250% F-
Kills:2,264
Deaths (as Engineer):2,347
Deaths (to Engineers):2,841
KDR:0.96464
Kill Difference:83
Playtime:409.603 hours
Usage:57%
Score:7.340m
Score/min:299
Accuracy (listed only):39.301%
HSR (listed only):18.399%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A
Kills:850
Deaths:762
KDR:1.115
Accuracy:31.894% A
HSR:17.647% C+
LC2 Lynx
A
Kills:744
Deaths:662
KDR:1.124
Accuracy:30.233% A
HSR:16.801% D-
TRAC-5 S
A+
Kills:697
Deaths:812
KDR:0.858
Accuracy:30.594% A+
HSR:20.660% B++
SMG-46 Armistice
A+
Kills:450
Deaths:408
KDR:1.103
Accuracy:33.854% A+
HSR:16.444% C+
TRS-12 Uppercut
B+
Kills:186
Deaths:251
KDR:0.741
Accuracy:52.225% C--
HSR:17.742% B+
NSX-P Tanto
A
Kills:167
Deaths:167
KDR:1
Accuracy:32.005% A
HSR:16.767% D*
MG-S1 Jackal
B**
Kills:162
Deaths:137
KDR:1.182
Accuracy:32.127% B**
HSR:15.432% D
FA1 Barrage
A+
Kills:134
Deaths:130
KDR:1.031
Accuracy:53.775% A+
HSR:19.403% B++
Kills:3,390
Deaths (as Light Assault):3,329
Deaths (to Light Assaults):1,947
KDR:1.01832
Kill Difference:61
Playtime:45.424 hours
Usage:6%
Score:0.828m
Score/min:304
Accuracy (listed only):37.088%
HSR (listed only):17.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A+
Kills:1,347
Deaths:1,520
KDR:0.886
Accuracy:37.183% A+
HSR:18.634% B
NS-7 PDW
A
Kills:850
Deaths:762
KDR:1.115
Accuracy:31.894% A
HSR:17.647% C+
NS-30 Vandal
B**
Kills:801
Deaths:644
KDR:1.244
Accuracy:39.159% B**
HSR:25.094% C+
NS-44 Commissioner
A++
Kills:477
Deaths:574
KDR:0.831
Accuracy:51.592% A++
HSR:18.239% D
SMG-46 Armistice
A+
Kills:450
Deaths:408
KDR:1.103
Accuracy:33.854% A+
HSR:16.444% C+
NS-AM7 Archer
A*
Kills:355
Deaths:934
KDR:0.380
Accuracy:73.443% A*
HSR:8.451% D--
MG-S1 Jackal
B**
Kills:162
Deaths:137
KDR:1.182
Accuracy:32.127% B**
HSR:15.432% D
NSX Tomoe
A++
Kills:157
Deaths:148
KDR:1.061
Accuracy:31.319% B+
HSR:54.140% A++
TSAR-42
A+
Kills:130
Deaths:83
KDR:1.566
Accuracy:48.271% A+
HSR:68.462% C+
NS-357 Underboss
B++
Kills:125
Deaths:183
KDR:0.683
Accuracy:42.406% B++
HSR:14.400% D-
TX1 Repeater
B**
Kills:70
Deaths:129
KDR:0.543
Accuracy:27.429% B+
HSR:28.571% B**
RAMS .50M
B+
Kills:58
Deaths:37
KDR:1.568
Accuracy:41.160% B+
HSR:65.517% F
SOAS-20
B**
Kills:52
Deaths:38
KDR:1.368
Accuracy:33.622% B**
HSR:25% B+
KSR-35
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:42.424% N/A
HSR:38% N/A
Kills:5,084
Deaths (as Infiltrator):5,619
Deaths (to Infiltrators):2,130
KDR:0.90479
Kill Difference:535
Playtime:163.682 hours
Usage:23%
Score:3.227m
Score/min:329
Accuracy (listed only):40.420%
HSR (listed only):29.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A
Kills:850
Deaths:762
KDR:1.115
Accuracy:31.894% A
HSR:17.647% C+
SMG-46 Armistice
A+
Kills:450
Deaths:408
KDR:1.103
Accuracy:33.854% A+
HSR:16.444% C+
T1 Cycler
C
Kills:271
Deaths:504
KDR:0.538
Accuracy:18.990% D
HSR:19.557% C
TAR
B
Kills:242
Deaths:270
KDR:0.896
Accuracy:25.097% B
HSR:23.141% C*
TRS-12 Uppercut
B+
Kills:186
Deaths:251
KDR:0.741
Accuracy:52.225% C--
HSR:17.742% B+
MG-S1 Jackal
B**
Kills:162
Deaths:137
KDR:1.182
Accuracy:32.127% B**
HSR:15.432% D
FA1 Barrage
A+
Kills:134
Deaths:130
KDR:1.031
Accuracy:53.775% A+
HSR:19.403% B++
NSX Yumi
C+
Kills:64
Deaths:55
KDR:1.164
Accuracy:25.630% C+
HSR:25% C+
Kills:2,359
Deaths (as Combat Medic):2,517
Deaths (to Combat Medics):1,231
KDR:0.93723
Kill Difference:158
Playtime:38.694 hours
Usage:5%
Score:0.765m
Score/min:330
Accuracy (listed only):34.199%
HSR (listed only):19.296%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:101
Deaths:93
KDR:1.086
Accuracy:50.849% A
HSR:1.980% D
MR1 Fracture
A+
Kills:91
Deaths:53
KDR:1.717
Accuracy:50.164% A+
HSR:0% F-
M3 Pounder HEG
A
Kills:83
Deaths:77
KDR:1.078
Accuracy:52.736% A
HSR:4.819% A
MR1 Fracture
A+
Kills:69
Deaths:53
KDR:1.302
Accuracy:50.453% A+
HSR:0% F-
MRC3 Mercy
B*
Kills:51
Deaths:23
KDR:2.217
Accuracy:17.576% C*
HSR:25.490% B*
Kills:395
Deaths (as MAX Suit):149.500
Deaths (to MAX Suits):618
KDR:2.64214
Kill Difference:245.500
Playtime:21.988 hours
Usage:3%
Score:0.460m
Score/min:349
Accuracy (listed only):44.355%
HSR (listed only):6.458%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:102
V. Kills:14 N/A
Deaths:21
KDR:4.857
Accuracy:54.623% B++
KPH:52.900 C-
VKPH:7.300 D
Kills:102 (0 + 0)
Deaths:21
KDR:4.857
VKDR:0.667
Vehicle Kills:14
Kill Difference:81
Playtime:1.929 hours
Usage:0%
Score:0.027m
Score/min:236
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:122
V. Kills:80 151%
Deaths:33
KDR:3.697
Accuracy:63.994% B*
KPH:35.500 C**
VKPH:23.300 B*
L100 Python HESH
A+
Kills:95
V. Kills:13 N/A
Deaths:11
KDR:8.636
Accuracy:61.062% A+
KPH:65 B+
VKPH:8.900 C++
Kills:217 (217 + 0)
Deaths:44
KDR:4.932
VKDR:2.114
Vehicle Kills:93
Kill Difference:173
Playtime:4.901 hours
Usage:1%
Score:0.086m
Score/min:292
Driving Accuracy:61.062%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:157
V. Kills:121 129%
Deaths:54
KDR:2.907
Accuracy:63.624% A++
KPH:27.500 C
VKPH:21.200 B++
P2-120 HESH
M
Kills:120
V. Kills:51 231%
Deaths:16
KDR:7.500
Accuracy:65.401% M
KPH:56.600 B
VKPH:24 M
Kills:277 (277 + 0)
Deaths:70
KDR:3.957
VKDR:2.457
Vehicle Kills:172
Kill Difference:207
Playtime:7.836 hours
Usage:1%
Score:0.139m
Score/min:295
Driving Accuracy:65.401%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:811
V. Kills:331 244%
Deaths:82
KDR:9.890
Accuracy:71.573% A++
KPH:58.100 B++
VKPH:23.700 C++
MR11 Gatekeeper-H
B++
Kills:138
V. Kills:85 160%
Deaths:21
KDR:6.571
Accuracy:58.725% B++
KPH:33.900 C++
VKPH:20.900 D
G20 Vulcan-H
D
Kills:92
V. Kills:59 153%
Deaths:26
KDR:3.538
Accuracy:49.511% C*
KPH:28.200 D
VKPH:18.100 D
Kills:1,041 (0 + 1,041)
Deaths:129
KDR:8.070
VKDR:3.682
Vehicle Kills:475
Kill Difference:912
Playtime:21.279 hours
Usage:3%
Score:0.366m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:49.511%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:674
V. Kills:43 N/A
Deaths:35
KDR:19.257
Accuracy:21.609% B*
KPH:124.300 A++
VKPH:7.900 A*
M12 Kobalt
A*
Kills:317
V. Kills:10 N/A
Deaths:21
KDR:15.095
Accuracy:22.882% B**
KPH:147.700 A*
VKPH:4.700 B
M20 Basilisk
A**
Kills:270
V. Kills:126 213%
Deaths:64
KDR:4.219
Accuracy:51.575% A+
KPH:35.700 A
VKPH:16.700 A**
M20 Basilisk
A
Kills:155
V. Kills:66 231%
Deaths:32
KDR:4.844
Accuracy:48.607% B**
KPH:34.500 B**
VKPH:14.700 A
G30 Walker
B*
Kills:102
V. Kills:55 182%
Deaths:33
KDR:3.091
Accuracy:34.623% B++
KPH:23.300 B*
VKPH:12.600 B
Kills:1,518 (0 + 1,518)
Deaths:185
KDR:8.205
VKDR:1.622
Vehicle Kills:300
Kill Difference:1,333
Playtime:23.991 hours
Usage:3%
Score:0.460m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:34.623%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:365
V. Kills:94 384%
Deaths:6
KDR:60.833
Accuracy:66.609% A+
KPH:106.800 A++
VKPH:27.500 B+
CAS 14-E
B+
Kills:220
V. Kills:21 N/A
Deaths:17
KDR:12.941
Accuracy:38.106% B+
KPH:87.900 B+
VKPH:8.400 B+
Pelter Rocket Pod
B**
Kills:200
V. Kills:53 370%
Deaths:8
KDR:25
Accuracy:57.386% B**
KPH:73 B+
VKPH:19.300 C+
Kills:785 (0 + 785)
Deaths:31
KDR:25.323
VKDR:5.419
Vehicle Kills:168
Kill Difference:754
Playtime:8.661 hours
Usage:1%
Score:0.232m
Score/min:446
Piloting Accuracy:N/A%
Gunner Accuracy:57.386%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 1,3721,3471,5200.886C++0.3237.183%A+18.634%B32.9BN/A8541h12.7C**34.1B++
NS-7 PDW 8648507621.115C*0.0931.894%A17.647%C+40.7B++N/A10220.9h14.7C++46.2B+
E540 Halberd-H 1,142811829.89C**8.6971.573%A++N/A57.9B++23.6C++29014h4.9B+6.8B**
NS-30 Vandal 8168016441.244C0.0439.159%B**25.094%C+38.7C+N/A11320.7h5.9C+15.1B+
LC2 Lynx 7617446621.124C+0.0830.233%A16.801%D-34.8C**N/A9221.4h13.7B+45.2B++
TRAC-5 S 7136978120.858C+0.3530.594%A+20.66%B++25.4B+N/A6127.4h15.1C-49.5B
M12 Kobalt 7176743519.257B18.0521.609%B*20.623%B+124.8A++8A*3365.4h14.1B*65.1B++
Tank Mine 8064891812.702C++1.5027.32%C-N/A132.2B+85.7B*11763.7h1.7B+6.3C+
NS-44 Commissioner 4824775740.831C+0.3751.592%A++18.239%D50.2B++N/A1849.5h4.4C8.6B+
SMG-46 Armistice 4624504081.103C++0.1033.854%A+16.444%C+42.1B++1.1A*10710.7h15.9C+47.1B+
VLG Missile Launcher 459365660.833A**59.6366.609%A+1.096%C107.4A++27.6B+5203.4h4.2B*6.3B*
C-4 5653583191.122C+0.0822.523%DN/A71.6C41.4B*6685h1.6C+7.1C
NS-AM7 Archer 5623559340.38C0.8273.443%A*8.451%D--5.3C3.1B4266.6h24.6C33.5C*
M12 Kobalt 3273172115.095C+13.8922.882%B**21.451%B+151A*4.8B+3502.1h12.7B**55.6B*
T9 CARV 2972882741.051C+0.1527.885%A++28.472%B*35.1B1.1A+1578.2h14.8C+53.2B+
Chainblade 3242779,9130.028C*1.1824.458%C1.805%D0.8C**N/A2357.9h3.1C+12.7C+
T1 Cycler 2782715040.538C0.6718.99%D19.557%C19.1CN/A6414.2h15.1C+79.5C
M20 Basilisk 396270644.219B+3.0251.575%A+5.185%C35.5A16.6A**3337.6h104.4C+202.5B+
AMR-66 2632562221.153C**0.0537.801%A++26.172%C*39.4B**1.1A1356.5h8.1B+21.4B*
NSX Naginata 2512432530.96C0.2421.379%C+29.218%C++45.8C++1.5A++1105.3h11.8C*55C*
TAR 2482422700.896C0.3125.097%B23.141%C*31C+N/A827.8h14.1C56.2C*
CAS 14-E 2412201712.941C+11.7438.106%B+2.273%B+88B+8.4B+2522.5h27.7B72.7B+
M12 Kobalt 228220544B+42.8022.846%C*15.909%C-75.9D2.8C2502.9h15.1B+66.1B+
Pelter Rocket Pod 253200825B++23.8057.386%B**1.5%B+74.1B+19.6C+5302.7h19.9C**34.7B+
TRS-12 Uppercut 1921862510.741C-0.4652.225%C--17.742%B+36.5C+1.2A++885.1h3.3D-6.4C--
NSX-P Tanto 1721671671C++0.2032.005%A16.767%D*31.5C*N/A995.3h12.7B+39.7B++
MG-S1 Jackal 1641621371.182C+0.0232.127%B**15.432%D43.8B+N/A1173.7h12.3C+38.2B+
NS-15M2 1651611980.813C0.3926.107%B+19.255%D-32.9CN/A934.9h16.5D-63.1C+
NSX Tomoe 1591571481.061C0.1431.319%B+54.14%A++47.6BN/A2163.3h13.2B42.2B+
P2-120 AP 278157542.907C--1.7063.624%A++1.911%D27.5C21.2B++2915.7h8.9D14B+
M20 Basilisk 221155324.844B++3.6448.607%B**4.516%C--34.4B**14.7A3404.5h89.2C**183.6B++
M20 Basilisk 204141178.294C+7.0953.794%C++4.255%C+64.1B*28.6B++3622.2h75.7B*140.7B*
MR11 Gatekeeper-H 223138216.571B+5.3758.725%B++N/A33.7C++20.7D1854.1h42.5B*72.4B*
FA1 Barrage 1371341301.031C++0.1753.775%A+19.403%B++44.7B**1A+1423h4.8C**8.9B++
TSAR-42 131130831.566C0.3648.271%A+68.462%C+40.6C++N/A1303.2h2.6C5.3B+
NS-357 Underboss 1271251830.683C0.5242.406%B++14.4%D-46.3C*N/A1872.7h4.5C+10.6B
L100 Python AP 202122333.697C+2.4963.994%B*4.918%A35.9B23.5B*3053.4h6.7C+10.4C*
P2-120 HESH 171120167.5C6.3065.401%MN/A57.1B24.3M+3052.1h5.2C+7.9B*
NSX Masamune 1581091670.653C0.5563.515%B++N/A27.9C+12.6C+2073.9h10.5B16.5B+
MANA Anti-Personnel Turret 114109871.253N/A0.0532.338%UN/A1090U50U1888400.1h30.4T*94T*
Hellfire Rocket Pods 116102214.857C3.6554.623%B++N/A53.7C7.4D2361.9h21.5C++39.3B
G30 Walker 157102333.091C1.8934.623%B++6.863%A23.2B*12.5B2374.4h233.1C673.4C**
M3 Pounder HEG 126101931.086C0.1250.849%A1.98%D15.8C+3.9B1166.4h23.4D-46.1C++
L100 Python HESH 10895118.636C7.4361.062%A+1.053%C-63.3B+8.7C++2631.5h2.9B+4.8B*
G20 Vulcan-H 15192263.538C+2.3349.511%C*N/A27.9D17.9D4023.3h105C+212.1C*
MR1 Fracture 14791531.717A+0.5150.164%A+N/A15.7A+9.7A*1225.8h35.4B++70.5B*
M3 Pounder HEG 10983771.078C0.1352.736%A4.819%A14.8C--4.6B+935.6h27.9D*52.8C+
MANA Anti-Vehicle Turret 15882880.932C0.2772%A++3.659%C+58.6A+54.3A++5351.4h10.8C+14.9B+
MG-HBR1 Dragoon 81801030.777C-0.4338.473%B*11.25%F-29.6C++N/A912.7h6.6B17.2B+
M60-G Bulldog 8677419.25C++18.0553.666%B1.299%C-77B++9D2561h4.8B**8.9B**
TX1 Repeater 72701290.543C0.6627.429%B+28.571%B**35B1B++1542h12.3B+45B+
MR1 Fracture 11269531.302B**0.1050.453%A+N/A11.9B**7.4A+985.8h46.8B+92.8B++
Frag Grenade 6867167N/A65.8047.701%B+N/A670B*10C*13850.1h3.7C*7.8B
Claymore 6464164C2.8030.375%C+N/A91.4D-N/A2730.7h1.4D**4.6C
NSX Yumi 6564551.164C+0.0425.63%C+25%C+23.7C--N/A772.7h11.8C*45.9C*
Spear Anti-Vehicle Phalanx Tower 10261415.25C14.0550%C++1.639%D--38.1C+25.6C+2951.6h11C+22C+
Ripper 69612,5890.024C-1.1816.285%D-13.115%C-0.7C-N/A283.2h2.1D*12.9C+
NS Decimator 9459710.831C0.3768.677%B**N/A29.5C17.5C++3102h6D8.7C+
RAMS .50M 5958371.568C-0.3641.16%B+65.517%F36.3B+N/A1451.6h2.6C--6.2C+
Rocklet Rifle 120571310.435C--0.7766.898%A++N/A19D21C3763h57.5D**85.9C
SOAS-20 5352381.368C+0.1633.622%B**25%B+37.1C++N/A921.4h13.5C40B
MRC3 Mercy 5151232.217C++1.0117.576%C*25.49%B*23.2CN/A862.2h28F-159.5C
KSR-35 5250222.273C++1.0742.424%A38%B**50B+2S1341h4.5C++10.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret241,0201.1h
Spawn Beacon64690.4h
Nano-Armor Kit738794,49656h
Structure Shield Module0500.3h
Repair Module0650.3h
Turret AI Module1700.4h
Nanite Revive Grenade02910.1h
Medical Applicator23784,6756.5h
Spitfire Auto-Turret103180.5h
Motion Spotter151,1840.6h
Hoplon Anti-Aircraft Phalanx Tower0540.4h
Rampart Wall4901.4h
Welding Device13,6540.6h
Shield Recharging Field312,3120.7h
Ammunition Package152,8311.3h
Medical Kit334970.5h
Anti-Infantry MANA Turret213900.6h
Nano-Repair Grenade01030h
Hardlight Barrier101800.3h
Recon Detection Device23412,77926.5h
WLT-Howler Mining Laser53,5811h

Check the help document for the dictionary if you want to learn more about words used here.


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