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Maj. General balistafreak[0WCH] balistafreak
TR BR 86

KDR: 1.17

Score: 18.6m

Last Seen: May 29th, 2020 6:34 PM
- OFFLINE - 583.7 hour(s)

Prestige 1, Battle Rank 86 - Terran Republic on Emerald
Level Progress (to 87): 81%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-61 Emissary NS-7 PDW E540 Halberd-H M12 Kobalt NS-30 Vandal SMG-46 Armistice LC2 Lynx Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $297,738 MLG Score: 238
Fun Score: N/A
Cheeseburgers Flipped: 205TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.444%20.735%65233131311,1550.9814360.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.102%1.975A++-0.055C+-2.283F--HEAD + (~5.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.472B+12.30.138C++26.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.3%1.343%1815134196812014870.805995198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.075%2.254A*-0.749D--0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.749B++6.20.503B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.587%10.463%384713393,00110279352.9221321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.562%0.126C++1.439A1.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.80.238C++34.50.144C++57.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.773%61.149%38431343296110670.267631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.647%0.273C*-0.379C-1.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.192C4.4-0.364C-7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.782%18.595%38441342484685210.706569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.681%0.579B+0.737B++-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.372C**40.173C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m629.5%313 (18.8k)259 (15.5k)1.1714625,30721,6031.464786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1346117418.599%14.312%26603:191

57% Engineer6% Heavy Assault24% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 2:07 AMOct 17th, 2018 2:33 AMMay 29th, 2020 11:13 PM (37d) (PST)May 29th, 2020 3:13 PM (37d) (PST)May 29th, 2020 2:34 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5541563980.3530.3010.0512.6320.065238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2299,34423,88521183158415,562

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1194.9h/49.8d 6,335 3,622 15,417 188.7k 835 2,700 4,667 39.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C*
Kills:368
Deaths:336
KDR:1.095
Accuracy:20.191% D
HSR:30.707% C*
T9 CARV
A
Kills:297
Deaths:291
KDR:1.021
Accuracy:27.017% A
HSR:28.620% B++
NS-15M2
C+
Kills:272
Deaths:307
KDR:0.886
Accuracy:25.480% C+
HSR:20.588% D-
T32 Bull
C*
Kills:166
Deaths:162
KDR:1.025
Accuracy:25.781% C*
HSR:25.904% C++
MSW-R
C+
Kills:106
Deaths:159
KDR:0.667
Accuracy:22.744% C+
HSR:25.472% C+
TMG-50
A++
Kills:93
Deaths:115
KDR:0.809
Accuracy:22.872% C++
HSR:38.710% A++
MG-H1 Watchman
C*
Kills:64
Deaths:76
KDR:0.842
Accuracy:24.155% C+
HSR:29.688% C*
Kills:1,366
Deaths (as Heavy Assault):1,446
Deaths (to Heavy Assaults):6,017
KDR:0.94467
Kill Difference:80
Playtime:75.237 hours
Usage:6%
Score:1.309m
Score/min:290
Accuracy (listed only):24.034%
HSR (listed only):28.527%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:789
Deaths:711
KDR:1.110
Accuracy:30.202% B**
HSR:16.223% D--
TRAC-5 S
A
Kills:770
Deaths:965
KDR:0.798
Accuracy:30.405% A
HSR:20.390% B+
LC3 Jaguar
B**
Kills:412
Deaths:431
KDR:0.956
Accuracy:29.491% B**
HSR:18.689% C-
AMR-66
A++
Kills:334
Deaths:289
KDR:1.156
Accuracy:38.230% A++
HSR:21.856% C--
MG-C1 Kindred
B*
Kills:323
Deaths:418
KDR:0.773
Accuracy:31.281% B*
HSR:22.291% C
TRS-12 Uppercut
C*
Kills:192
Deaths:270
KDR:0.711
Accuracy:51.422% D
HSR:17.188% C*
NSX-P Tanto
B**
Kills:178
Deaths:181
KDR:0.983
Accuracy:31.840% B**
HSR:16.292% D**
FA1 Barrage
B**
Kills:167
Deaths:166
KDR:1.006
Accuracy:51.272% B**
HSR:19.162% B++
MG-HBR1 Dragoon
C**
Kills:149
Deaths:149
KDR:1
Accuracy:35.356% C**
HSR:21.477% D--
HC1 Cougar
B*
Kills:86
Deaths:117
KDR:0.735
Accuracy:29.334% B*
HSR:27.907% B++
AS16 NightHawk
B*
Kills:66
Deaths:64
KDR:1.031
Accuracy:51.316% B*
HSR:16.667% B+
TS4 Haymaker
A**
Kills:59
Deaths:78
KDR:0.756
Accuracy:36.614% D
HSR:23.729% A**
NS Baron G5
B**
Kills:51
Deaths:78
KDR:0.654
Accuracy:56.667% B**
HSR:11.765% D
Kills:3,576
Deaths (as Engineer):3,917
Deaths (to Engineers):4,180
KDR:0.91294
Kill Difference:341
Playtime:675.663 hours
Usage:57%
Score:9.803m
Score/min:242
Accuracy (listed only):38.725%
HSR (listed only):19.510%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:1,065
Deaths:981
KDR:1.086
Accuracy:31.216% B**
HSR:17.465% C+
SMG-46 Armistice
A
Kills:911
Deaths:856
KDR:1.064
Accuracy:33.417% A
HSR:16.136% C+
LC2 Lynx
B**
Kills:789
Deaths:711
KDR:1.110
Accuracy:30.202% B**
HSR:16.223% D--
TRAC-5 S
A
Kills:770
Deaths:965
KDR:0.798
Accuracy:30.405% A
HSR:20.390% B+
MG-S1 Jackal
B+
Kills:550
Deaths:468
KDR:1.175
Accuracy:30.722% B+
HSR:15.091% D-
LC3 Jaguar
B**
Kills:412
Deaths:431
KDR:0.956
Accuracy:29.491% B**
HSR:18.689% C-
MG-C1 Kindred
B*
Kills:323
Deaths:418
KDR:0.773
Accuracy:31.281% B*
HSR:22.291% C
TRS-12 Uppercut
C*
Kills:192
Deaths:270
KDR:0.711
Accuracy:51.422% D
HSR:17.188% C*
NSX-P Tanto
B**
Kills:178
Deaths:181
KDR:0.983
Accuracy:31.840% B**
HSR:16.292% D**
FA1 Barrage
B**
Kills:167
Deaths:166
KDR:1.006
Accuracy:51.272% B**
HSR:19.162% B++
HC1 Cougar
B*
Kills:86
Deaths:117
KDR:0.735
Accuracy:29.334% B*
HSR:27.907% B++
PDW-16 Hailstorm
A++
Kills:79
Deaths:85
KDR:0.929
Accuracy:34.513% A++
HSR:17.722% C++
AS16 NightHawk
B*
Kills:66
Deaths:64
KDR:1.031
Accuracy:51.316% B*
HSR:16.667% B+
TS4 Haymaker
A**
Kills:59
Deaths:78
KDR:0.756
Accuracy:36.614% D
HSR:23.729% A**
NS Baron G5
B**
Kills:51
Deaths:78
KDR:0.654
Accuracy:56.667% B**
HSR:11.765% D
Kills:5,698
Deaths (as Light Assault):5,869
Deaths (to Light Assaults):2,991
KDR:0.97086
Kill Difference:171
Playtime:96.941 hours
Usage:8%
Score:1.253m
Score/min:215
Accuracy (listed only):37.314%
HSR (listed only):18.448%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:1,370
Deaths:1,555
KDR:0.881
Accuracy:37.228% A
HSR:18.686% C++
NS-7 PDW
B**
Kills:1,065
Deaths:981
KDR:1.086
Accuracy:31.216% B**
HSR:17.465% C+
NS-30 Vandal
B+
Kills:942
Deaths:767
KDR:1.228
Accuracy:38.347% B+
HSR:25.478% C
SMG-46 Armistice
A
Kills:911
Deaths:856
KDR:1.064
Accuracy:33.417% A
HSR:16.136% C+
MG-S1 Jackal
B+
Kills:550
Deaths:468
KDR:1.175
Accuracy:30.722% B+
HSR:15.091% D-
NS-44 Commissioner
A+
Kills:501
Deaths:624
KDR:0.803
Accuracy:51.066% A+
HSR:18.763% D
NS-AM7 Archer
A*
Kills:454
Deaths:1,390
KDR:0.327
Accuracy:74.027% A*
HSR:8.370% D--
SOAS-20
B**
Kills:209
Deaths:211
KDR:0.991
Accuracy:31.112% B+
HSR:29.665% B**
NS-357 Underboss
B++
Kills:184
Deaths:263
KDR:0.700
Accuracy:44.080% B++
HSR:14.674% D--
NSX Tomoe
A+
Kills:171
Deaths:157
KDR:1.089
Accuracy:30.705% C++
HSR:55.556% A+
TSAR-42
B*
Kills:166
Deaths:111
KDR:1.495
Accuracy:45.500% B*
HSR:71.687% C*
TX1 Repeater
B**
Kills:161
Deaths:257
KDR:0.626
Accuracy:30.533% B**
HSR:27.950% B*
PDW-16 Hailstorm
A++
Kills:79
Deaths:85
KDR:0.929
Accuracy:34.513% A++
HSR:17.722% C++
TS2 Inquisitor
C+
Kills:75
Deaths:122
KDR:0.615
Accuracy:27.838% C+
HSR:8% F-
RAMS .50M
B
Kills:66
Deaths:41
KDR:1.610
Accuracy:41.861% B
HSR:66.667% F
TRAP-M1
C**
Kills:64
Deaths:55
KDR:1.164
Accuracy:31.447% C*
HSR:28.125% C**
KSR-35
B**
Kills:53
Deaths:32
KDR:1.656
Accuracy:42.070% B*
HSR:39.623% B**
Kills:7,021
Deaths (as Infiltrator):7,975
Deaths (to Infiltrators):3,227
KDR:0.88038
Kill Difference:954
Playtime:282.176 hours
Usage:24%
Score:4.655m
Score/min:275
Accuracy (listed only):38.569%
HSR (listed only):28.215%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,065
Deaths:981
KDR:1.086
Accuracy:31.216% B**
HSR:17.465% C+
SMG-46 Armistice
A
Kills:911
Deaths:856
KDR:1.064
Accuracy:33.417% A
HSR:16.136% C+
MG-S1 Jackal
B+
Kills:550
Deaths:468
KDR:1.175
Accuracy:30.722% B+
HSR:15.091% D-
T1 Cycler
C++
Kills:445
Deaths:696
KDR:0.639
Accuracy:20.726% C-
HSR:23.820% C++
TAR
C++
Kills:253
Deaths:287
KDR:0.882
Accuracy:23.939% C+
HSR:22.925% C++
TRS-12 Uppercut
C*
Kills:192
Deaths:270
KDR:0.711
Accuracy:51.422% D
HSR:17.188% C*
FA1 Barrage
B**
Kills:167
Deaths:166
KDR:1.006
Accuracy:51.272% B**
HSR:19.162% B++
SABR-13
B++
Kills:126
Deaths:148
KDR:0.851
Accuracy:30.391% B++
HSR:21.429% D
TORQ-9
B
Kills:111
Deaths:187
KDR:0.594
Accuracy:23.806% C
HSR:27.928% B
NSX Yumi
C
Kills:93
Deaths:91
KDR:1.022
Accuracy:26.359% C
HSR:21.505% D
T1B Cycler
C++
Kills:88
Deaths:72
KDR:1.222
Accuracy:27.605% C++
HSR:17.046% D**
PDW-16 Hailstorm
A++
Kills:79
Deaths:85
KDR:0.929
Accuracy:34.513% A++
HSR:17.722% C++
AS16 NightHawk
B*
Kills:66
Deaths:64
KDR:1.031
Accuracy:51.316% B*
HSR:16.667% B+
TS4 Haymaker
A**
Kills:59
Deaths:78
KDR:0.756
Accuracy:36.614% D
HSR:23.729% A**
NS Baron G5
B**
Kills:51
Deaths:78
KDR:0.654
Accuracy:56.667% B**
HSR:11.765% D
Kills:4,256
Deaths (as Combat Medic):4,527
Deaths (to Combat Medics):2,150
KDR:0.94014
Kill Difference:271
Playtime:56.158 hours
Usage:5%
Score:0.985m
Score/min:292
Accuracy (listed only):35.332%
HSR (listed only):19.305%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
A++
Kills:163
Deaths:90
KDR:1.811
Accuracy:51.912% A++
HSR:0.613% D**
MR1 Fracture
A++
Kills:123
Deaths:90
KDR:1.367
Accuracy:52.321% A++
HSR:0% F-
M3 Pounder HEG
A
Kills:101
Deaths:96
KDR:1.052
Accuracy:51.840% A
HSR:1.980% D-
M3 Pounder HEG
A
Kills:83
Deaths:80
KDR:1.038
Accuracy:53.767% A
HSR:4.819% A
MRC3 Mercy
A
Kills:70
Deaths:28
KDR:2.500
Accuracy:17.178% C+
HSR:28.571% A
MRC3 Mercy
B++
Kills:60
Deaths:28
KDR:2.143
Accuracy:17.519% C+
HSR:25% B++
Kills:600
Deaths (as MAX Suit):206
Deaths (to MAX Suits):792
KDR:2.91262
Kill Difference:394
Playtime:25.638 hours
Usage:2%
Score:0.589m
Score/min:383
Accuracy (listed only):40.756%
HSR (listed only):10.164%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:110
V. Kills:15 N/A
Deaths:21
KDR:5.238
Accuracy:54.425% B+
KPH:57 C--
VKPH:7.800 D
M18 Locust
D
Kills:53
V. Kills:40 129%
Deaths:76
KDR:0.697
Accuracy:28.464% D
KPH:10.400 D-
VKPH:7.900 D-
Kills:163 (53 + 0)
Deaths:97
KDR:1.680
VKDR:0.567
Vehicle Kills:55
Kill Difference:66
Playtime:7.005 hours
Usage:1%
Score:0.062m
Score/min:148
Piloting Accuracy:28.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:231
V. Kills:66 345%
Deaths:11
KDR:21
Accuracy:67.325% A++
KPH:68.800 B+
VKPH:19.700 A**
L100 Python AP
B*
Kills:195
V. Kills:116 167%
Deaths:33
KDR:5.909
Accuracy:67.208% A
KPH:42.600 B+
VKPH:25.300 B*
C75 Viper
M*
Kills:94
V. Kills:39 235%
Deaths:7
KDR:13.429
Accuracy:57.357% A++
KPH:58.700 A
VKPH:24.300 M*
Kills:520 (520 + 0)
Deaths:51
KDR:10.196
VKDR:4.333
Vehicle Kills:221
Kill Difference:469
Playtime:9.539 hours
Usage:1%
Score:0.203m
Score/min:354
Driving Accuracy:57.357%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A*
Kills:247
V. Kills:112 219%
Deaths:16
KDR:15.438
Accuracy:66.073% M
KPH:48 C
VKPH:21.800 A*
P2-120 AP
B*
Kills:201
V. Kills:148 135%
Deaths:54
KDR:3.722
Accuracy:64.817% A*
KPH:32.300 C+
VKPH:23.800 B*
M12 Kobalt
B**
Kills:57
V. Kills:4 N/A
Deaths:1
KDR:57
Accuracy:17.535% B++
KPH:100.400 B**
VKPH:7 B*
Kills:505 (448 + 57)
Deaths:71
KDR:7.113
VKDR:3.718
Vehicle Kills:264
Kill Difference:434
Playtime:11.932 hours
Usage:1%
Score:0.207m
Score/min:289
Driving Accuracy:64.817%
Gunner Accuracy:17.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:960
V. Kills:385 249%
Deaths:82
KDR:11.707
Accuracy:69.841% A++
KPH:58.700 B+
VKPH:23.500 C++
MR11 Gatekeeper-H
B+
Kills:157
V. Kills:94 165%
Deaths:21
KDR:7.476
Accuracy:58.815% B+
KPH:35.700 C++
VKPH:21.400 D
G20 Vulcan-H
D
Kills:107
V. Kills:66 160%
Deaths:26
KDR:4.115
Accuracy:49.605% C++
KPH:30.400 D
VKPH:18.800 D
P525 Marauder-H
M
Kills:54
V. Kills:3 N/A
Deaths:2
KDR:27
Accuracy:57.281% M
KPH:69.400 D
VKPH:3.900 D
Kills:1,278 (0 + 1,278)
Deaths:131
KDR:9.756
VKDR:4.183
Vehicle Kills:548
Kill Difference:1,147
Playtime:25.057 hours
Usage:2%
Score:0.448m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:57.281%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:955
V. Kills:60 N/A
Deaths:35
KDR:27.286
Accuracy:22.355% B*
KPH:129.600 A++
VKPH:8.100 B*
M20 Basilisk
A**
Kills:332
V. Kills:138 239%
Deaths:64
KDR:5.188
Accuracy:50.635% A
KPH:39.300 A+
VKPH:16.300 A**
M12 Kobalt
A*
Kills:323
V. Kills:10 N/A
Deaths:21
KDR:15.381
Accuracy:22.695% B**
KPH:146 A*
VKPH:4.500 B+
G30 Walker
A++
Kills:187
V. Kills:82 225%
Deaths:33
KDR:5.667
Accuracy:36.347% B++
KPH:31.900 A++
VKPH:14 B+
M20 Basilisk
B**
Kills:187
V. Kills:74 249%
Deaths:32
KDR:5.844
Accuracy:48.997% B**
KPH:35.800 B**
VKPH:14.200 B**
Kills:1,984 (0 + 1,984)
Deaths:185
KDR:10.724
VKDR:1.968
Vehicle Kills:364
Kill Difference:1,799
Playtime:29.126 hours
Usage:2%
Score:0.585m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:48.997%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:56
V. Kills:19 280%
Deaths:76
KDR:0.737
Accuracy:55.201% B+
KPH:22.900 C+
VKPH:7.800 C**
Kills:56 (56 + 0)
Deaths:76
KDR:0.737
VKDR:0.250
Vehicle Kills:19
Kill Difference:20
Playtime:2.444 hours
Usage:0%
Score:0.024m
Score/min:166
Driving Accuracy:55.201%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:435
V. Kills:115 375%
Deaths:6
KDR:72.500
Accuracy:67.833% A++
KPH:100.100 A+
VKPH:26.500 B+
CAS 14-E
D
Kills:242
V. Kills:25 N/A
Deaths:17
KDR:14.235
Accuracy:37.413% B+
KPH:40 D-
VKPH:4.100 D
Pelter Rocket Pod
B*
Kills:214
V. Kills:61 345%
Deaths:8
KDR:26.750
Accuracy:57.703% B*
KPH:71.200 C++
VKPH:20.300 C++
Kills:891 (0 + 891)
Deaths:31
KDR:28.742
VKDR:6.484
Vehicle Kills:201
Kill Difference:860
Playtime:13.408 hours
Usage:1%
Score:0.258m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:57.703%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 1,3961,3701,5550.881C+0.2937.228%A18.686%C++32.7C++N/A8541.9h12.7C*34.1B+
NS-7 PDW 1,0881,0659811.086C+0.0931.216%B**17.465%C+37.1C*N/A10028.7h14.6C+46.7B+
E540 Halberd-H 1,3459608211.707C++10.5469.841%A++N/A58.5B+23.5C++29616.4h4.8B+6.9B**
M12 Kobalt 1,0159553527.286B+26.1122.355%B*20.628%B+129.1A++8.1B*3757.4h14B*62.6B+
NS-30 Vandal 9619427671.228C0.0638.347%B+25.478%C39.7CN/A11923.7h5.8C+15.1C**
SMG-46 Armistice 9599118561.064C+0.1133.417%A16.136%C+45.6B+2.4S11720h15.1C+45.1B+
LC2 Lynx 8087897111.11C+0.0630.202%B**16.223%D--35.5C++N/A10022.2h13.6C**45B+
Tank Mine 1,2477872443.225C++2.0525.332%DN/A151.3B++88.5B*11685.2h1.5B+5.7C++
TRAC-5 S 7917709650.798C0.3730.405%A20.39%B+23.8C++N/A5732.4h14.7D48.3C*
C-4 9566434971.294C+0.1224.456%CN/A33.3D*16.2D-27919.3h1.5C+5.9C+
MG-S1 Jackal 5695504681.175C+0.0030.722%B+15.091%D-55B+1.9A17110h10.7B34.9B+
NS-44 Commissioner 5065016240.803C+0.3751.066%A+18.763%D49.1BN/A17810.2h4.4C--8.6B+
NS-AM7 Archer 7104541,3900.327C0.8474.027%A*8.37%D--3.5D2C27130.6h23.7C32C++
T1 Cycler 4634456960.639C0.5320.726%C-23.82%C++14DN/A5031.8h14.2C+68.3C+
VLG Missile Launcher 550435672.5A++71.3367.833%A++1.379%C++101.2A++26.7B+4734.3h4.3B*6.4B**
LC3 Jaguar 4474124310.956C0.2229.491%B**18.689%C-23.7C2A*7017.4h12.1C++41.1B+
NSX Naginata 3833683361.095C0.0820.191%D30.707%C*52.6C+2.1A++1297h11.3C*56.1C+
MANA Anti-Personnel Turret 3783661911.916N/A0.7426.113%UN/A3660U120U5749900.1h18.9T*72.3T*
AMR-66 3503342891.156C++0.0238.23%A++21.856%C--39.8B++1.9A*1358.4h7.7B+20.1B*
M20 Basilisk 470332645.188B+4.0250.635%A5.12%C39.1A+16.2A**3318.5h91.1C++179.9B++
M12 Kobalt 343330566A64.8321.855%C+17.273%C+80.5C--3.2D2674.1h15.8C**72.3B
M12 Kobalt 3333232115.381C+14.2122.695%B**21.672%B+146.8A*4.5B+3472.2h12.7B**55.9B*
MG-C1 Kindred 3563234180.773C0.4031.281%B*22.291%C24.1D2.5A6613.4h12.2C+39B
T9 CARV 3062972911.021C+0.1527.017%A28.62%B++34.1C+1B+1818.7h14.8C54.8B+
Hunter QCX 3902895680.509C0.6667.853%A+13.149%D-9.2C--3.2C+4831.4h10.2C15.1C++
Chainblade 33228510,1780.028C++1.1424.549%C-1.754%D0.8C*N/A2363.7h3.1C12.4C+
NS-15M2 2842723070.886C0.2925.48%C+20.588%D-36.3C--1.6B**1137.5h15.1D-59.4C
TAR 2602532870.882C0.2923.939%C+22.925%C++28.4CN/A828.9h14.3D59.9C+
P2-120 HESH 3592471615.438C++14.2766.073%MN/A48.4C22A*2325.1h5.6D8.4B++
CAS 14-E 2672421714.235C+13.0637.413%B+2.479%B++39.7D-4.1D1166.1h26.9B72B+
L100 Python HESH 2972311121B+19.8367.325%A++N/A67.9B19.4A**2833.4h3.5C5.3B+
Ripper 2392275,0920.045C1.1322.275%C15.419%C+1.4CN/A3158.5h1.5C+6.5C++
NSX Amaterasu 2342214,8050.046C1.1327.65%C++19.005%C**0.7DN/A2314.9h3.2C++11.6B+
Pelter Rocket Pod 275214826.75B**25.5857.703%B*1.402%B71.3C++20.3C++5113h19.8C++34.3B+
SOAS-20 2152092110.991C0.1831.112%B+29.665%B**41.8C++1.2A++1225h12C+38.6B
P2-120 AP 349201543.722C--2.5564.817%A*1.493%D32.4C+23.9B*3376.2h7.8C12.1B+
L100 Python AP 311195335.909C+4.7467.208%A3.59%B++42.4B+25.2B*3354.6h5.7C+8.5B+
TRS-12 Uppercut 1981922700.711C-0.4651.422%D17.188%C*35.6C1.1B++925.4h3.4D*6.6D
G30 Walker 269187335.667C**4.5036.347%B++6.952%B**31.7A++13.9B+2835.9h182.4B501.8B+
M20 Basilisk 261187325.844B*4.6748.997%B**3.743%D36B**14.2B**3385.2h87.4B178.4B++
NS-357 Underboss 1881842630.7C0.4744.08%B++14.674%D--48.4C+1.1B*1933.8h4.5C10.3C**
NSX-P Tanto 1831781810.983C+0.1931.84%B**16.292%D**31.2C+N/A1135.7h12.8C**40.1B++
NSX Tomoe 1731711571.089C0.0830.705%C++55.556%A+47.5C+N/A2053.6h13.1C*42.6C**
FA1 Barrage 1711671661.006C+0.1751.272%B**19.162%B++43.9B+1.1B**1463.8h4.6C**8.9B+
TSAR-42 1681661111.495C0.3245.5%B*71.687%C*38.6CN/A1434.3h2.8D--6.1C+
T32 Bull 1751661621.025C0.1525.781%C*25.904%C++50.3C++2.7M++2913.3h12.4C+48.2C*
MR1 Fracture 253163901.811A0.6451.912%A++N/A19A++10.5A**1388.6h32.6B++62.7B*
TX1 Repeater 1641612570.626C+0.5530.533%B**27.95%B*17.3DN/A669.3h13.8C+45.1B+
MR11 Gatekeeper-H 251157217.476B+6.3058.815%B+N/A35.7C++21.4D2044.4h40.5B++68.8B*
M20 Basilisk 222155179.118C+7.9552.787%C++4.516%C+62B++26.8B++3452.5h74.6B*141.3B++
MG-HBR1 Dragoon 1541491491C0.1735.356%C**21.477%D--38.2C*1.3B++1303.9h5.7B+16B+
M60-G Bulldog 157136434C*32.8353.186%C1.471%C+85C+13.1D2551.6h4.8B+9B+
NSX Masamune 1951342220.604C-0.5764.82%B++N/A27.3C12.4C+1954.9h10.7C*16.6B+
SABR-13 1391261480.851C0.3230.391%B++21.429%D32.3C3.3M*933.9h11.4C*37.4B+
Rocklet Rifle 2351232310.532C0.6467.215%A++N/A19.2D-17.5D3196.4h46.9D69.7C++
MR1 Fracture 193123901.367B*0.2052.321%A++N/A14.3A8.1A++1188.6h43.4B+83B++
TORQ-9 1201111870.594C-0.5823.806%C27.928%B27.8C-2.3M1044h17.1D-71.7C-
Hellfire Rocket Pods 125110215.238C4.0754.425%B+N/A57.9C-7.9D2851.9h20.6C+37.8C**
G20 Vulcan-H 173107264.115C+2.9449.605%C++N/A30.6D18.9D4373.5h102.7C+206.9C++
MSW-R 1121061590.667C--0.5022.744%C+25.472%C+24.1D1.4B**1944.4h13.7D60.2C+
M3 Pounder HEG 126101961.052C0.1251.84%A1.98%D-15.8C3.9C*1186.4h24.4D*47.1C+
NS Decimator 139941290.729C-0.4470.338%B**N/A31.3C--15C3613h6D--8.5C
C75 Viper 13394713.429A++12.2657.357%A++1.064%C-58.8A24.4M*5551.6h11.8C++20.6B++
NSX Yumi 9593911.022C0.1526.359%C21.505%D28.2DN/A843.3h12.2C+46.1C+
TMG-50 101931150.809C-0.3622.872%C++38.71%A++9.3D*N/A3710h11.9C+52C++
T1B Cycler 9688721.222C0.0527.605%C++17.046%D**41.9C3.8S1412.1h11.1B+40.1B+
HC1 Cougar 91861170.735C0.4429.334%B*27.907%B++47.8B+2.8M**2121.8h11.9C++40.5B+
M3 Pounder HEG 10983801.038C0.1353.767%A4.819%A14.8D4.6B955.6h29.1D**54C
MANA Anti-Vehicle Turret 15882890.921C-0.2571.855%A++3.659%C+58.6A54.3A+5641.4h10.9C+15.1B+
Claymore 8080233.478C--2.3129.508%C-N/A100DN/A2750.8h1.4D**4.6C
Frag Grenade 8179179N/A77.8348.168%C**N/A395D10C+18490.2h3.5C++7.3C*
PDW-16 Hailstorm 8979850.929C+0.2434.513%A++17.722%C++37.6C*4.8S1382.1h14.6C++42.2B+
TS2 Inquisitor 78751220.615C--0.5627.838%C+8%F-26.8D1.1B++782.8h13.1D-47C
MRC3 Mercy 7170282.5C++1.3317.178%C+28.571%A26.9CN/A1022.6h23.5D--136.9C
AS16 NightHawk 7166641.031C+0.1451.316%B*16.667%B+44C++3.3M**2141.5h4.1B8.1B++
RAMS .50M 6766411.61C--0.4441.861%B66.667%F36.7C**N/A1691.8h2.7D-6.5C
MG-H1 Watchman 6764760.842C-0.3324.155%C+29.688%C*29.1D1.4B1432.2h15.8C65.2C++
TRAP-M1 6864551.164C--0.0131.447%C*28.125%C**35.6C2.2M++1261.8h10.2C32.3C+
Spear Anti-Vehicle Phalanx Tower 10764416C--14.8350.105%C+1.563%D--37.6C25.3C+3141.7h11.1C22.2C+
MRC3 Mercy 6660282.143C+0.9717.519%C+25%B++23.1D2.3A**902.6h27.9F-159.5D
TS4 Haymaker 6259780.756C0.4236.614%D23.729%A**22.7D1.2A+822.6h4.3C++11.7C+
M12 Kobalt 6157157M55.8317.535%B++15.79%C*95B*6.7B*2710.6h12.2B**69.3B*
M40 Fury-F 7556760.737C-0.4355.201%B+N/A23.3C+7.9B1662.4h12C+21.8C*
P525 Marauder-H 5754227B+25.8357.281%MN/A67.5D-3.8D-2380.8h9.9D--17.3B
M18 Locust 9353760.697D0.4728.464%D3.774%A++10.4D-7.8D-955.1h177.5C623.4C--
KSR-35 5553321.656C0.4842.07%B*39.623%B**48.2C+1.8M+1251.1h4.8C11.3B
NS Baron G5 5351780.654D0.5256.667%B**11.765%D26.8C--1.1B*861.9h5.3D9.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,125973,91994.2h
Anti-Vehicle MANA Turret241,0281.1h
Spawn Beacon85790.6h
Ordnance Dampener21020.2h
Caltrop42360.3h
Repair Module0670.3h
Turret AI Module1760.4h
Structure Shield Module0510.3h
Rampart Wall4931.4h
Nanite Revive Grenade03280.1h
Medical Applicator285101,4737.7h
Cortium Silo1600.2h
Motion Spotter201,4460.9h
Restoration Kit132390.2h
Welding Device13,7710.6h
Hoplon Anti-Aircraft Phalanx Tower0580.4h
Spitfire Auto-Turret124340.7h
Recon Detection Device31717,63735.3h
Shield Recharging Field382,5640.8h
Ammunition Package313,7281.8h
Medical Kit539870.9h
Anti-Infantry MANA Turret476760.9h
WLT-Howler Mining Laser54,9931.7h
Hardlight Barrier132430.5h
Nano-Repair Grenade01920.1h
Router01430.3h
Elysium Spawn Tube1540.2h
IPC Targeting Dart1500.9h

Check the help document for the dictionary if you want to learn more about words used here.


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