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Second Lt. balistafreak[0WCH] balistafreak
TR BR 40

KDR: 1.21

Score: 13.1m

Last Seen: Jun 9th, 2019 4:48 PM
- OFFLINE - 18.1 hour(s)

Prestige 1, Battle Rank 40 - Terran Republic on Emerald - Outfit Officer of Butthurt Ganksquad[0WCH] Butthurt Ganksquad
TR outfit on Emerald

Members: 4
Level Progress (to 41): 89%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-61 Emissary NS-7 PDW E540 Halberd-H NS-30 Vandal LC2 Lynx TRAC-5 S M12 Kobalt Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.92%20.302%6682111897,2901.030970.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.844%2.297A*-0.076C+-2.887THEAD + (~3.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.494B+12.40.131C++25.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.802%2.277%128412064838422640.572954182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.112%2.223A*-0.192C-1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++6.40.492B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.009%9.913%431612042,2907067713.23904297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.6%0.167C++1.372A1.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.208C++35.80.098C+58.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.139%67.027%4312120818572140.256588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.393%1.674A++-0.004C+0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.60.188C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.941%18.438%4312120832044190.723982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.591%0.951B*0.76B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B3.90.19C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Butthurt Ganksquad[0WCH] Butthurt Ganksquad
TR outfit on Emerald

Members: 4
13.1m457.8%355 (21.3k)308 (18.5k)1.2058116,61613,7801.5411540 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121081417.78%13.71%24403:051

57% Engineer23% Infiltrator6% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 2:07 AMOct 17th, 2018 2:33 AMJun 16th, 2019 7:44 AM (1d) (PST)Jun 9th, 2019 3:57 PM (8d) (PST)Jun 9th, 2019 12:48 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5991714280.3910.3240.0542.1320.075267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,96910,24925,72023193128518,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
709h/29.5d 4,621 2,278 11,221 90.7k 571 1,856 3,194 25.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:285
Deaths:267
KDR:1.067
Accuracy:27.825% A++
HSR:28.772% B**
NSX Naginata
C++
Kills:243
Deaths:253
KDR:0.960
Accuracy:21.379% C+
HSR:29.218% C++
NS-15M2
B+
Kills:151
Deaths:191
KDR:0.791
Accuracy:26.237% B+
HSR:19.868% D
Kills:679
Deaths (as Heavy Assault):711
Deaths (to Heavy Assaults):3,687
KDR:0.95499
Kill Difference:32
Playtime:36.262 hours
Usage:5%
Score:0.642m
Score/min:295
Accuracy (listed only):25.147%
HSR (listed only):25.953%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:736
Deaths:655
KDR:1.124
Accuracy:30.285% A+
HSR:16.576% D-
TRAC-5 S
A++
Kills:697
Deaths:811
KDR:0.859
Accuracy:30.580% A++
HSR:20.660% B*
AMR-66
A++
Kills:256
Deaths:222
KDR:1.153
Accuracy:37.801% A++
HSR:26.172% C*
TRS-12 Uppercut
B+
Kills:186
Deaths:247
KDR:0.753
Accuracy:52.104% C-
HSR:17.742% B+
NSX-P Tanto
A
Kills:166
Deaths:166
KDR:1
Accuracy:32.059% A
HSR:16.868% D*
FA1 Barrage
A+
Kills:134
Deaths:130
KDR:1.031
Accuracy:53.775% A+
HSR:19.403% B*
MG-HBR1 Dragoon
B*
Kills:80
Deaths:103
KDR:0.777
Accuracy:38.473% B*
HSR:11.250% F-
Kills:2,255
Deaths (as Engineer):2,334
Deaths (to Engineers):2,799
KDR:0.96615
Kill Difference:79
Playtime:405.540 hours
Usage:57%
Score:7.249m
Score/min:298
Accuracy (listed only):39.297%
HSR (listed only):18.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A
Kills:847
Deaths:759
KDR:1.116
Accuracy:31.904% A
HSR:17.592% C+
LC2 Lynx
A+
Kills:736
Deaths:655
KDR:1.124
Accuracy:30.285% A+
HSR:16.576% D-
TRAC-5 S
A++
Kills:697
Deaths:811
KDR:0.859
Accuracy:30.580% A++
HSR:20.660% B*
SMG-46 Armistice
A++
Kills:450
Deaths:408
KDR:1.103
Accuracy:33.854% A++
HSR:16.444% C++
TRS-12 Uppercut
B+
Kills:186
Deaths:247
KDR:0.753
Accuracy:52.104% C-
HSR:17.742% B+
NSX-P Tanto
A
Kills:166
Deaths:166
KDR:1
Accuracy:32.059% A
HSR:16.868% D*
MG-S1 Jackal
B**
Kills:145
Deaths:121
KDR:1.198
Accuracy:31.748% B**
HSR:15.862% D
FA1 Barrage
A+
Kills:134
Deaths:130
KDR:1.031
Accuracy:53.775% A+
HSR:19.403% B*
Kills:3,361
Deaths (as Light Assault):3,297
Deaths (to Light Assaults):1,915
KDR:1.01941
Kill Difference:64
Playtime:45.069 hours
Usage:6%
Score:0.821m
Score/min:304
Accuracy (listed only):37.039%
HSR (listed only):17.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A+
Kills:1,347
Deaths:1,520
KDR:0.886
Accuracy:37.183% A+
HSR:18.634% B
NS-7 PDW
A
Kills:847
Deaths:759
KDR:1.116
Accuracy:31.904% A
HSR:17.592% C+
NS-30 Vandal
B**
Kills:793
Deaths:635
KDR:1.249
Accuracy:39.222% B**
HSR:24.969% C+
NS-44 Commissioner
A++
Kills:477
Deaths:574
KDR:0.831
Accuracy:51.592% A++
HSR:18.239% D
SMG-46 Armistice
A++
Kills:450
Deaths:408
KDR:1.103
Accuracy:33.854% A++
HSR:16.444% C++
NS-AM7 Archer
A*
Kills:349
Deaths:901
KDR:0.387
Accuracy:73.571% A*
HSR:8.596% D--
NSX Tomoe
A++
Kills:157
Deaths:148
KDR:1.061
Accuracy:31.319% B+
HSR:54.140% A++
MG-S1 Jackal
B**
Kills:145
Deaths:121
KDR:1.198
Accuracy:31.748% B**
HSR:15.862% D
TSAR-42
A+
Kills:127
Deaths:79
KDR:1.608
Accuracy:48.458% A+
HSR:67.717% C+
NS-357 Underboss
B++
Kills:117
Deaths:168
KDR:0.696
Accuracy:42.581% B++
HSR:14.530% D-
TX1 Repeater
A+
Kills:62
Deaths:116
KDR:0.534
Accuracy:27.289% B+
HSR:30.645% A+
RAMS .50M
B+
Kills:58
Deaths:34
KDR:1.706
Accuracy:41.690% B+
HSR:65.517% F
SOAS-20
B**
Kills:52
Deaths:38
KDR:1.368
Accuracy:33.622% B**
HSR:25% B++
Kills:4,981
Deaths (as Infiltrator):5,501
Deaths (to Infiltrators):2,090
KDR:0.90547
Kill Difference:520
Playtime:162.090 hours
Usage:23%
Score:3.182m
Score/min:327
Accuracy (listed only):40.310%
HSR (listed only):29.068%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A
Kills:847
Deaths:759
KDR:1.116
Accuracy:31.904% A
HSR:17.592% C+
SMG-46 Armistice
A++
Kills:450
Deaths:408
KDR:1.103
Accuracy:33.854% A++
HSR:16.444% C++
T1 Cycler
C
Kills:271
Deaths:504
KDR:0.538
Accuracy:18.990% D
HSR:19.557% C
TAR
B
Kills:242
Deaths:270
KDR:0.896
Accuracy:25.097% B
HSR:23.141% B
TRS-12 Uppercut
B+
Kills:186
Deaths:247
KDR:0.753
Accuracy:52.104% C-
HSR:17.742% B+
MG-S1 Jackal
B**
Kills:145
Deaths:121
KDR:1.198
Accuracy:31.748% B**
HSR:15.862% D
FA1 Barrage
A+
Kills:134
Deaths:130
KDR:1.031
Accuracy:53.775% A+
HSR:19.403% B*
NSX Yumi
C+
Kills:64
Deaths:55
KDR:1.164
Accuracy:25.630% C
HSR:25% C+
Kills:2,339
Deaths (as Combat Medic):2,494
Deaths (to Combat Medics):1,205
KDR:0.93785
Kill Difference:155
Playtime:38.693 hours
Usage:5%
Score:0.765m
Score/min:330
Accuracy (listed only):34.138%
HSR (listed only):19.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:101
Deaths:93
KDR:1.086
Accuracy:50.849% A+
HSR:1.980% D
M3 Pounder HEG
A
Kills:83
Deaths:77
KDR:1.078
Accuracy:52.736% A
HSR:4.819% A
MR1 Fracture
A+
Kills:71
Deaths:49
KDR:1.449
Accuracy:49.821% A+
HSR:0% F-
MR1 Fracture
A+
Kills:56
Deaths:49
KDR:1.143
Accuracy:50.180% A+
HSR:0% F-
MRC3 Mercy
B**
Kills:51
Deaths:21
KDR:2.429
Accuracy:17.576% C**
HSR:25.490% B**
Kills:362
Deaths (as MAX Suit):144.500
Deaths (to MAX Suits):610
KDR:2.50519
Kill Difference:217.500
Playtime:21.209 hours
Usage:3%
Score:0.438m
Score/min:344
Accuracy (listed only):44.232%
HSR (listed only):6.458%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:102
V. Kills:14 N/A
Deaths:21
KDR:4.857
Accuracy:54.623% B*
KPH:52.900 C
VKPH:7.300 D
Kills:102 (0 + 0)
Deaths:21
KDR:4.857
VKDR:0.667
Vehicle Kills:14
Kill Difference:81
Playtime:1.929 hours
Usage:0%
Score:0.027m
Score/min:236
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:120
V. Kills:79 150%
Deaths:33
KDR:3.636
Accuracy:64.109% B**
KPH:35.500 B+
VKPH:23.400 B**
L100 Python HESH
A
Kills:86
V. Kills:10 N/A
Deaths:11
KDR:7.818
Accuracy:60.192% A
KPH:70.100 B++
VKPH:8.200 C++
Kills:206 (206 + 0)
Deaths:44
KDR:4.682
VKDR:2.023
Vehicle Kills:89
Kill Difference:162
Playtime:4.608 hours
Usage:1%
Score:0.082m
Score/min:298
Driving Accuracy:60.192%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:157
V. Kills:121 129%
Deaths:54
KDR:2.907
Accuracy:63.624% A++
KPH:27.500 C+
VKPH:21.200 B++
P2-120 HESH
M+
Kills:120
V. Kills:51 231%
Deaths:16
KDR:7.500
Accuracy:65.401% M
KPH:56.600 C**
VKPH:24 M+
Kills:277 (277 + 0)
Deaths:70
KDR:3.957
VKDR:2.457
Vehicle Kills:172
Kill Difference:207
Playtime:7.836 hours
Usage:1%
Score:0.137m
Score/min:291
Driving Accuracy:65.401%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:807
V. Kills:330 244%
Deaths:82
KDR:9.841
Accuracy:71.612% A++
KPH:58 B++
VKPH:23.700 C++
MR11 Gatekeeper-H
B++
Kills:138
V. Kills:85 160%
Deaths:21
KDR:6.571
Accuracy:58.725% B++
KPH:33.900 C++
VKPH:20.900 D
G20 Vulcan-H
C**
Kills:92
V. Kills:59 153%
Deaths:26
KDR:3.538
Accuracy:49.511% C**
KPH:28.200 D
VKPH:18.100 D
Kills:1,037 (0 + 1,037)
Deaths:129
KDR:8.039
VKDR:3.674
Vehicle Kills:474
Kill Difference:908
Playtime:21.244 hours
Usage:3%
Score:0.364m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:49.511%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:656
V. Kills:43 N/A
Deaths:35
KDR:18.743
Accuracy:21.679% B*
KPH:125.100 A++
VKPH:8.200 A**
M12 Kobalt
A*
Kills:317
V. Kills:10 N/A
Deaths:21
KDR:15.095
Accuracy:22.882% B**
KPH:147.700 A*
VKPH:4.700 B+
M20 Basilisk
A**
Kills:261
V. Kills:125 207%
Deaths:64
KDR:4.078
Accuracy:51.562% A+
KPH:35.300 A
VKPH:16.900 A**
M20 Basilisk
B**
Kills:147
V. Kills:63 230%
Deaths:31
KDR:4.742
Accuracy:48.499% B**
KPH:34.100 B**
VKPH:14.600 B**
G30 Walker
B*
Kills:102
V. Kills:55 182%
Deaths:33
KDR:3.091
Accuracy:34.623% B++
KPH:23.300 B*
VKPH:12.600 B
Kills:1,483 (0 + 1,483)
Deaths:184
KDR:8.060
VKDR:1.609
Vehicle Kills:296
Kill Difference:1,299
Playtime:23.466 hours
Usage:3%
Score:0.451m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:34.623%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:334
V. Kills:86 384%
Deaths:5
KDR:66.800
Accuracy:66.667% A+
KPH:106.100 A+
VKPH:27.300 C**
CAS 14-E
B+
Kills:220
V. Kills:21 N/A
Deaths:17
KDR:12.941
Accuracy:38.106% B+
KPH:87.900 B+
VKPH:8.400 B+
Pelter Rocket Pod
B**
Kills:200
V. Kills:53 370%
Deaths:8
KDR:25
Accuracy:57.386% B**
KPH:73 B+
VKPH:19.300 C+
Kills:754 (0 + 754)
Deaths:30
KDR:25.133
VKDR:5.333
Vehicle Kills:160
Kill Difference:724
Playtime:8.390 hours
Usage:1%
Score:0.226m
Score/min:449
Piloting Accuracy:N/A%
Gunner Accuracy:57.386%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 1,3721,3471,5200.886C++0.3237.183%A+18.634%B32.9BN/A8541h12.7C**34.1B++
NS-7 PDW 8618477591.116C*0.0931.904%A17.592%C+40.7B++N/A10120.8h14.8C++46.3B+
E540 Halberd-H 1,137807829.841C*8.6471.612%A++N/A58.1B++23.7C++28913.9h4.9B+6.9B**
NS-30 Vandal 8087936351.249C0.0439.222%B**24.969%C+38.5C+N/A11320.6h5.9C+15.1B+
LC2 Lynx 7537366551.124C+0.0830.285%A+16.576%D-34.9BN/A9321.1h13.7B+45.2B++
TRAC-5 S 7136978110.859C+0.3530.58%A++20.66%B*25.4B+N/A6127.4h15.1C-49.5B
M12 Kobalt 6996563518.743B17.5421.679%B*19.97%B126.2A++8.3A**3385.2h14.2B*65.3B++
Tank Mine 7994841752.766C++1.5627.338%C-N/A134.4B+87.5B*11953.6h1.7B+6.3C++
NS-44 Commissioner 4824775740.831C+0.3751.592%A++18.239%D50.2B++N/A1849.5h4.4C8.6B+
SMG-46 Armistice 4624504081.103C+0.1033.854%A++16.444%C++42.1B++1.1A*10710.7h15.9C+47.1B+
NS-AM7 Archer 5543499010.387C0.8273.571%A*8.596%D--5.3C3.1C**4265.6h24.5C33.3C*
C-4 5483473161.098C0.1122.36%DN/A70.8C41B*6724.9h1.6C+7.2C
VLG Missile Launcher 420334566.8M++65.5966.667%A+1.198%C107.7A++27.7C**5353.1h4.2B*6.3B*
M12 Kobalt 3273172115.095C+13.8922.882%B**21.451%B+151A*4.8B+3502.1h12.7B**55.6B*
T9 CARV 2942852671.067C+0.1427.825%A++28.772%B**35.2B+1.1A++1588.1h14.7C+52.8B+
Chainblade 3242779,9000.028C*1.1824.458%C1.805%D0.8C**N/A2357.6h3.1C+12.7C+
T1 Cycler 2782715040.538C0.6718.99%D19.557%C19.1CN/A6414.2h15.1C+79.5C
M20 Basilisk 386261644.078B+2.8751.562%A+4.981%C35.3A16.9A**3367.4h105.8C205.2B+
AMR-66 2632562221.153C**0.0537.801%A++26.172%C*39.4A1.1A1346.5h8.1B+21.4B*
NSX Naginata 2512432530.96C0.2521.379%C+29.218%C++45.8C++1.5A++1105.3h11.8C*55C*
TAR 2482422700.896C0.3125.097%B23.141%B31C+N/A827.8h14.1C+56.2C*
CAS 14-E 2412201712.941C+11.7438.106%B+2.273%B+88B+8.4B+2522.5h27.7B72.7B+
M12 Kobalt 227219543.8B+42.5922.867%C*15.982%C-75.5D2.8C-2532.9h15B+65.8B+
Pelter Rocket Pod 253200825B*23.7957.386%B**1.5%C**74.1B+19.6C+5302.7h19.9C**34.7B+
TRS-12 Uppercut 1921862470.753C-0.4552.104%C-17.742%B+36.5C+1.2A*885.1h3.3D--6.4C-
NSX-P Tanto 1711661661C++0.2132.059%A16.868%D*31.3C*N/A985.3h12.7B+39.7B++
NSX Tomoe 1591571481.061C0.1431.319%B+54.14%A++47.6BN/A2163.3h13.2B42.2B+
P2-120 AP 278157542.907C-1.7063.624%A++1.911%D27.5C+21.2B++2855.7h8.9D14B+
NS-15M2 1541511910.791C0.4126.237%B+19.868%D32.1CN/A924.7h16.4D-62.5C+
M20 Basilisk 210147314.742B++3.5448.499%B**4.762%C34.2B**14.7B**3424.3h90.1C**185.9B++
MG-S1 Jackal 1471451211.198C++0.0131.748%B**15.862%D41.4B+N/A1143.5h12.1C++38.1B+
MR11 Gatekeeper-H 223138216.571B+5.3758.725%B++N/A33.7C++20.7D1834.1h42.5B*72.4B*
FA1 Barrage 1371341301.031C++0.1753.775%A+19.403%B*44.7B**1A+1423h4.8C*8.9B++
M20 Basilisk 193130177.647C+6.4454.249%C*4.615%C+61.9B*30B**3592.1h81B++149.3B++
TSAR-42 128127791.608C0.4048.458%A+67.717%C+39.7C++N/A1293.2h2.6C5.4B+
P2-120 HESH 171120167.5C6.2965.401%MN/A57.1B24.3M+3052.1h5.2C+7.9B*
L100 Python AP 199120333.636C+2.4364.109%B**5%A35.3B23.2B*3033.4h6.7C+10.4C**
NS-357 Underboss 1191171680.696C0.5142.581%B++14.53%D-46.8C*N/A1962.5h4.5C+10.6B+
NSX Masamune 1581091670.653C0.5563.515%B++N/A27.9C+12.6C+2073.9h10.5B16.5B+
MANA Anti-Personnel Turret 114109871.253N/A0.0532.338%UN/A1090U50U1888400.1h30.4T*94T*
G30 Walker 157102333.091C1.8934.623%B++6.863%B**23.2B*12.5B2374.4h233.1C673.4C**
Hellfire Rocket Pods 116102214.857C3.6554.623%B*N/A53.7C7.4D2361.9h21.5C++39.3B
M3 Pounder HEG 126101931.086C+0.1250.849%A+1.98%D15.8C+3.9B1166.4h23.4D--46.1C++
G20 Vulcan-H 15192263.538C+2.3349.511%C**N/A27.9D17.9D4013.3h105C+212.1C*
L100 Python HESH 9686117.818C6.6160.192%A1.163%C71.7B*8.3C++2821.2h2.9B+4.8B*
M3 Pounder HEG 10983771.078C0.1352.736%A4.819%A14.8C--4.6B+935.6h27.9D**52.8C+
MANA Anti-Vehicle Turret 15882880.932C0.2772%A++3.659%C+58.6A54.3A++5351.4h10.8C+14.9B+
MG-HBR1 Dragoon 81801030.777C-0.4338.473%B*11.25%F-29.6C++N/A892.7h6.6B17.2B+
M60-G Bulldog 8172418B+16.7952.443%B1.389%D80B++10C2650.9h4.5B*8.5B*
MR1 Fracture 11971491.449B**0.2449.821%A+N/A13.7B**9.2A*1165.2h39.1B+78.6B++
Frag Grenade 6867167N/A65.7947.701%B+N/A670B*10C**13790.1h3.7C*7.8B
NSX Yumi 6564551.164C+0.0425.63%C25%C+23.7C--N/A772.7h11.8C**45.9C*
Claymore 6464164C2.7930.375%CN/A91.4D-N/A2730.7h1.4D**4.6C
TX1 Repeater 64621160.534C0.6727.289%B+30.645%A+32.6C*1.1B*1541.9h12.5B45.6B+
Spear Anti-Vehicle Phalanx Tower 10261415.25C14.0450%C++1.639%D--38.1C+25.6C+2951.6h11C22C+
NS Decimator 9459700.843C0.3669.96%B**N/A31.1C18.4C**3151.9h5.9D8.4C+
RAMS .50M 5958341.706C0.5041.69%B+65.517%F36.3B+N/A1471.6h2.6C--6.1C++
Ripper 65572,3670.024C-1.1816.027%D-12.281%D0.7C-N/A278.5h2.1D*13.2C+
MR1 Fracture 9356491.143B++0.0650.18%A+N/A10.8B++7.1A955.2h49.9C*99.4B++
Rocklet Rifle 115541290.419C--0.7966.942%A++N/A18D-20.3C3693h60F89.7C
SOAS-20 5352381.368C+0.1633.622%B**25%B++37.1C++N/A911.4h13.5C40B
MRC3 Mercy 5151212.429C++1.2217.576%C**25.49%B**23.2CN/A862.2h27.8F-158.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon64630.4h
Anti-Vehicle MANA Turret241,0201.1h
Nano-Armor Kit724785,42455.4h
Structure Shield Module0500.3h
Repair Module0650.3h
Turret AI Module1690.3h
Nanite Revive Grenade02910.1h
Medical Applicator23784,6756.5h
Spitfire Auto-Turret93050.4h
Motion Spotter151,1840.6h
Hoplon Anti-Aircraft Phalanx Tower0540.4h
Rampart Wall4901.4h
Welding Device13,6540.6h
Ammunition Package152,8171.3h
Shield Recharging Field312,3120.7h
Medical Kit324920.5h
Anti-Infantry MANA Turret193900.5h
Nano-Repair Grenade01030h
Hardlight Barrier101800.3h
Recon Detection Device23012,53926.1h
WLT-Howler Mining Laser53,0350.8h

Check the help document for the dictionary if you want to learn more about words used here.


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