Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (19,052)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (54 days). The data shown below may not be accurate.

Archon bart78SK[TFDN] bart78SK
VS BR 122

KDR: 0.51

Score: 31.2m

Last Seen: Jun 29th, 2019 4:21 PM
- OFFLINE - 1310 hour(s)

Battle Rank 119 (122 total) - Vanu Sovereignty on Cobalt
Level Progress (to 120): 68%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Solstice VE3 Eidolon VE33 Frag Grenade Orion VS54 MKV Suppressed S1 Supernova FPC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:bart78SK



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-145,116 MLG Score: -116
Fun Score: N/A
Cheeseburgers Flipped: 1079TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.2%25.693%46814120011,9720.3692780.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.668%-0.575D0.737B++-0.575DHEAD ++ (~16.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.4-0.307C17.7-0.241C79.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.661%1.808%62512092,212410413210.538986167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.183%-0.808D--0.484D1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.8-0.369C-17.3-0.378C-35.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.303%6.81%26612081,07233784690.317254228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.765%-1.192D*0.582B+-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.5-0.778D-49.5-0.241C163

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.97%45.622%2621212217593650.0365566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.02%-1.056D*-1.394D**-0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.3-2.065F--8.5-1.665F-21.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.826%16.76%26312111,4321634590.875841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.172%-0.724D-0.419B-1.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.1-0.681D7.3-0.496D14.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.2m367.4%221 (13.3k)189 (11.3k)0.51415335,58369,2070.762712122 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121474315.264%11.716%17902:2310

35% Engineer36% Heavy Assault7% Infiltrator13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 4:06 PMDec 2nd, 2016 9:01 PMJul 27th, 2019 10:02 PM (26d) (PST)Jun 29th, 2019 1:36 PM (54d) (PST)Jun 29th, 2019 12:21 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4952792160.2160.4200.0250.9730.049-116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,72216,71613,0061325258311,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2746h/114.4d 17,202 4,169 18,089 160.3k 3,547 7,450 8,052 81.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,495
Deaths:1,876
KDR:0.797
Accuracy:15.241% D*
HSR:22.743% C
NS-15M2
C+
Kills:1,141
Deaths:2,902
KDR:0.393
Accuracy:18.147% D*
HSR:25.066% C+
Flare VE6
C
Kills:762
Deaths:2,183
KDR:0.349
Accuracy:14.913% D*
HSR:21.785% C
VE-H Maw
D
Kills:721
Deaths:1,777
KDR:0.406
Accuracy:18.394% D*
HSR:19.695% D
NSX Naginata
C-
Kills:169
Deaths:563
KDR:0.300
Accuracy:15.900% D*
HSR:24.852% C-
Kills:4,288
Deaths (as Heavy Assault):9,301
Deaths (to Heavy Assaults):17,321
KDR:0.46103
Kill Difference:5,013
Playtime:984.435 hours
Usage:36%
Score:10.174m
Score/min:172
Accuracy (listed only):16.519%
HSR (listed only):22.828%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:2,430
Deaths:5,975
KDR:0.407
Accuracy:18.612% D-
HSR:23.416% B+
Eidolon VE33
B**
Kills:1,882
Deaths:4,235
KDR:0.444
Accuracy:26.053% C
HSR:34.060% B**
Pandora VX25
C++
Kills:903
Deaths:2,070
KDR:0.436
Accuracy:34.623% C--
HSR:15.947% C++
Thanatos VE70
B++
Kills:452
Deaths:1,416
KDR:0.319
Accuracy:29.957% D--
HSR:19.248% B++
VE-LR Obelisk
C
Kills:274
Deaths:611
KDR:0.448
Accuracy:26.069% D-
HSR:28.467% C
Deimos VA29
D-
Kills:77
Deaths:260
KDR:0.296
Accuracy:32.669% F--
HSR:11.688% D-
VX6-7
D-
Kills:57
Deaths:156
KDR:0.365
Accuracy:15.534% F
HSR:15.790% D-
Kills:6,075
Deaths (as Engineer):14,723
Deaths (to Engineers):14,534
KDR:0.41262
Kill Difference:8,648
Playtime:952.567 hours
Usage:35%
Score:11.151m
Score/min:195
Accuracy (listed only):26.217%
HSR (listed only):21.231%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:2,430
Deaths:5,975
KDR:0.407
Accuracy:18.612% D-
HSR:23.416% B+
MKV Suppressed
B
Kills:1,493
Deaths:4,706
KDR:0.317
Accuracy:17.663% F
HSR:21.567% B
Pandora VX25
C++
Kills:903
Deaths:2,070
KDR:0.436
Accuracy:34.623% C--
HSR:15.947% C++
VE-S Canis
D-
Kills:558
Deaths:1,805
KDR:0.309
Accuracy:16.067% F-
HSR:13.262% D-
Thanatos VE70
B++
Kills:452
Deaths:1,416
KDR:0.319
Accuracy:29.957% D--
HSR:19.248% B++
Eridani SX5
C*
Kills:182
Deaths:555
KDR:0.328
Accuracy:20.039% D*
HSR:21.429% C*
Deimos VA29
D-
Kills:77
Deaths:260
KDR:0.296
Accuracy:32.669% F--
HSR:11.688% D-
VX6-7
D-
Kills:57
Deaths:156
KDR:0.365
Accuracy:15.534% F
HSR:15.790% D-
Kills:6,152
Deaths (as Light Assault):16,943
Deaths (to Light Assaults):9,872
KDR:0.3631
Kill Difference:10,791
Playtime:357.049 hours
Usage:13%
Score:4.052m
Score/min:189
Accuracy (listed only):23.146%
HSR (listed only):17.793%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B
Kills:1,493
Deaths:4,706
KDR:0.317
Accuracy:17.663% F
HSR:21.567% B
Pandora VX25
C++
Kills:903
Deaths:2,070
KDR:0.436
Accuracy:34.623% C--
HSR:15.947% C++
VE-S Canis
D-
Kills:558
Deaths:1,805
KDR:0.309
Accuracy:16.067% F-
HSR:13.262% D-
Thanatos VE70
B++
Kills:452
Deaths:1,416
KDR:0.319
Accuracy:29.957% D--
HSR:19.248% B++
Eridani SX5
C*
Kills:182
Deaths:555
KDR:0.328
Accuracy:20.039% D*
HSR:21.429% C*
Deimos VA29
D-
Kills:77
Deaths:260
KDR:0.296
Accuracy:32.669% F--
HSR:11.688% D-
Kills:3,665
Deaths (as Combat Medic):10,812
Deaths (to Combat Medics):7,146
KDR:0.33898
Kill Difference:7,147
Playtime:125.665 hours
Usage:5%
Score:2.054m
Score/min:272
Accuracy (listed only):25.170%
HSR (listed only):17.190%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B
Kills:1,493
Deaths:4,706
KDR:0.317
Accuracy:17.663% F
HSR:21.567% B
VE-S Canis
D-
Kills:558
Deaths:1,805
KDR:0.309
Accuracy:16.067% F-
HSR:13.262% D-
NS-44L Blackhand
B*
Kills:465
Deaths:1,368
KDR:0.340
Accuracy:31.201% D*
HSR:53.333% B*
NS-30 Vandal
B**
Kills:343
Deaths:723
KDR:0.474
Accuracy:27.554% D-
HSR:34.985% B**
Eridani SX5
C*
Kills:182
Deaths:555
KDR:0.328
Accuracy:20.039% D*
HSR:21.429% C*
VA39 Spectre
B++
Kills:158
Deaths:222
KDR:0.712
Accuracy:28.398% D
HSR:46.203% B++
Parallax VX3
F-
Kills:59
Deaths:115
KDR:0.513
Accuracy:25.512% F-
HSR:44.068% T*
Kills:3,258
Deaths (as Infiltrator):9,494
Deaths (to Infiltrators):13,193
KDR:0.34316
Kill Difference:6,236
Playtime:181.401 hours
Usage:7%
Score:1.853m
Score/min:170
Accuracy (listed only):23.776%
HSR (listed only):33.550%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:1,083
Deaths:1,737
KDR:0.623
Accuracy:37.012% D
HSR:6.002% B*
Comet VM2
C+
Kills:909
Deaths:1,512
KDR:0.601
Accuracy:37.370% D-
HSR:4.180% C+
Quasar VM1
C++
Kills:566
Deaths:631
KDR:0.897
Accuracy:12.038% D-
HSR:19.435% C++
Blueshift VM5
D
Kills:171
Deaths:217
KDR:0.788
Accuracy:14.082% D*
HSR:18.129% D
NS-10 Burster
M**
Kills:60
Deaths:197
KDR:0.305
Accuracy:13.904% F--
HSR:25% M**
Kills:2,789
Deaths (as MAX Suit):2,147
Deaths (to MAX Suits):2,901
KDR:1.29902
Kill Difference:642
Playtime:135.168 hours
Usage:5%
Score:1.866m
Score/min:230
Accuracy (listed only):22.881%
HSR (listed only):14.549%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:388
V. Kills:359 108%
Deaths:359
KDR:1.081
Accuracy:52.470% C-
KPH:14.400 D*
VKPH:13.300 D-
C75 Viper
D-
Kills:258
V. Kills:93 274%
Deaths:181
KDR:1.425
Accuracy:29.189% D--
KPH:11.800 D--
VKPH:4.200 D-
Skyguard
C
Kills:74
V. Kills:59 123%
Deaths:100
KDR:0.740
Accuracy:26.837% C
KPH:8.300 D-
VKPH:6.600 D--
Kills:720 (720 + 0)
Deaths:640
KDR:1.125
VKDR:0.798
Vehicle Kills:511
Kill Difference:80
Playtime:57.909 hours
Usage:2%
Score:0.490m
Score/min:141
Driving Accuracy:26.837%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:1,313
V. Kills:737 178%
Deaths:502
KDR:2.616
Accuracy:48.442% D
KPH:20.500 C-
VKPH:11.500 D
Saron HRB
C--
Kills:249
V. Kills:145 171%
Deaths:68
KDR:3.662
Accuracy:32.857% D*
KPH:19.400 C--
VKPH:11.300 C--
Supernova PC
D--
Kills:179
V. Kills:72 245%
Deaths:80
KDR:2.238
Accuracy:28.214% F--
KPH:11.900 D--
VKPH:4.800 D--
Proton II PPA
D
Kills:89
V. Kills:8 N/A
Deaths:12
KDR:7.417
Accuracy:11.593% F-
KPH:28.500 D--
VKPH:2.600 D
E540 Halberd
N/A
Kills:50
V. Kills:31 156%
Deaths:14
KDR:3.571
Accuracy:37.520% N/A
KPH:19.600 N/A
VKPH:12.200 N/A
Kills:1,880 (1,492 + 388)
Deaths:676
KDR:2.781
VKDR:1.469
Vehicle Kills:993
Kill Difference:1,204
Playtime:97.603 hours
Usage:4%
Score:0.985m
Score/min:168
Driving Accuracy:28.214%
Gunner Accuracy:37.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:82
V. Kills:64 126%
Deaths:46
KDR:1.783
Accuracy:39.466% F-
KPH:17.800 D*
VKPH:13.900 D--
Aphelion VEX-4H
D--
Kills:52
V. Kills:61 84%
Deaths:42
KDR:1.238
Accuracy:19.336% T
KPH:13.700 D**
VKPH:16.100 D--
Kills:134 (0 + 134)
Deaths:88
KDR:1.523
VKDR:1.420
Vehicle Kills:125
Kill Difference:46
Playtime:8.405 hours
Usage:0%
Score:0.120m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:19.336%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:370
V. Kills:26 N/A
Deaths:63
KDR:5.873
Accuracy:12.481% D--
KPH:44.600 D
VKPH:3.100 C+
M60-G Bulldog
C+
Kills:185
V. Kills:48 378%
Deaths:92
KDR:2.011
Accuracy:29.085% D
KPH:26.200 D
VKPH:6.800 C+
G30 Walker
B
Kills:97
V. Kills:47 202%
Deaths:41
KDR:2.366
Accuracy:31.839% B
KPH:15.100 C+
VKPH:7.300 C
M20 Basilisk
D--
Kills:82
V. Kills:29 273%
Deaths:33
KDR:2.485
Accuracy:21.775% F-
KPH:9 D--
VKPH:3.200 D*
Kills:734 (0 + 734)
Deaths:229
KDR:3.205
VKDR:0.655
Vehicle Kills:150
Kill Difference:505
Playtime:30.818 hours
Usage:1%
Score:0.230m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:21.775%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 3,0172,8996,1960.468D0.0515.995%D**4.484%C**16.6DN/A50174.2h27.5D**172.1F
Solstice VE3 2,4962,4305,9750.407C--0.1118.612%D-23.416%B+12.6C-N/A44193.6h19C-102.1C
Eidolon VE33 1,9371,8824,2350.444C--0.0726.053%C34.06%B**10.4DN/A32181h12.5D-48.1C--
Frag Grenade 1,5831,56111561N/A1,560.4936.818%D*N/A503.5C++7.1C+11303.1h3.2B+8.8C++
Orion VS54 1,5161,4951,8760.797C0.2815.241%D*22.743%C17.2DN/A9087h17.6D*115.3C--
MKV Suppressed 1,5591,4934,7060.317D--0.2017.663%F21.567%B8.2D--N/A24181.4h22.8F129D**
S1 1,9291,4312,5620.559C0.0444.106%D**3.215%C**17.7D6.1D--12481h6.3C**14.3C
Supernova FPC 2,0501,3135022.616C-2.1048.442%D1.295%D20.5C-11.5D16264.1h6.7D13.9D-
NS Decimator 1,5571,2083,2360.373D-0.1458.232%C3.146%B*22.2D-6.4D*13354.4h5.6C-9.6C-
NS Annihilator 2,3061,1763,3930.347D0.1782.995%B+N/A10C+9.6B115117.8h13.4C-16.1C
NS-15M2 1,1681,1412,9020.393D0.1218.147%D*25.066%C+14.8D--N/A4377.2h19.7F-108.7D**
Tank Mine 1,7561,1337391.533C--1.0219.01%D--N/A63.7D-35D--48917.8h1.7B9.1D**
Comet VM2 1,4101,0831,7370.623C0.1137.012%D6.002%B*10.7C+3.2C-57100.8h25.2C+68.1C
C-4 1,3169291,4820.627C--0.1125.796%C+N/A45.5D-19D37820.4h2D-7.6C-
Comet VM2 1,2389091,5120.601C--0.0937.37%D-4.18%C+9.5C3.4D-5095.8h29.5C+79C
Pandora VX25 9449032,0700.436D0.0834.623%C--15.947%C++16.3DN/A4855.3h7.2F-20.8D*
Flare VE6 7867622,1830.349D--0.1714.913%D*21.785%C14.4D--N/A3953h18.3F--123F-
VE-H Maw 7477211,7770.406D--0.1118.394%D*19.695%D17.1D--N/A4842.2h19.8F**107.6F-
Quasar VM1 5805666310.897C0.3812.038%D-19.435%C++18C-N/A5631.5h18.5D153.7C-
VE-S Canis 5825581,8050.309D-0.2116.067%F-13.262%D-8.6D--N/A2464.7h24.2F*150.5F*
Xiphos Anti-Personnel Phalanx Tower 4774703156.667A++156.1513.624%FN/A276.5C++4.1D-8291.7h4.2B+31B+
NS-44L Blackhand 4724651,3680.34D0.1731.201%D*53.333%B*12.3DN/A3437.9h8F-25.6F-
Thanatos VE70 4694521,4160.319D0.2029.957%D--19.248%B++13.1DN/A4834.5h7.7F25.9F
Proximity Mine 4434431622.735C2.2232.989%D--N/A92.3DN/A2664.8h2.2D-6.6D*
L100 Python AP 7473883591.081D0.5752.47%C-3.351%B+14.4D*13.3D-17327h12.3F--23.4F-
Rocklet Rifle 7303811,9140.199D--0.3247.863%DN/A12.9D*11.8D--16729.6h61.4F-128.4D*
M12 Kobalt 396370635.873D5.3612.481%D--15.946%C-44.6D3.1C+1308.3h21.9C175.1C--
MANA Anti-Personnel Turret 3753663441.064N/A0.5511.173%UN/A3660U90U8425900.1h28.9T*259T*
NS-30 Vandal 3603437230.474D0.0427.554%D-34.985%B**12.5D*N/A3727.4h8.8F-32D**
Spear Anti-Vehicle Phalanx Tower 5643002213.636C-13.1242.382%D-2%D-22.7D20C20213.2h12.6C--29.8D-
VE-LR Obelisk 2842746110.448D0.0726.069%D-28.467%C16.6DN/A4616.5h8.9D-34D-
MANA Anti-Vehicle Turret 4722615440.48D-0.0349.294%D3.448%C+2610M2110A++2036860.1h14F-28.5D**
C75 Viper 3512581811.425D0.9129.189%D--N/A11.8D--4.2D-10421.9h22.3D*76.3F-
Spear Anti-Vehicle Phalanx Turret 4432541052.419D1.9034.455%D--3.15%C-21.5D--16C--20311.8h11.6C--33.7D-
Saron HRB 394249683.662C3.1532.857%D*N/A19.5C--11.3C--23612.8h34.8F-106F--
G30 Walker 331203812.506D--1.9929.393%D**3.941%B14.8D*9.3D--12313.7h287D--976.6F-
M60-G Bulldog 233185922.011D-1.5029.085%D3.243%C*26.1D6.8C+1007.1h11D--37.9D--
Eridani SX5 1881825550.328D0.1920.039%D*21.429%C*10.7D--N/A3717h18.1D**90.2D*
Supernova PC 251179802.238C-1.7228.214%F--2.235%C+11.9D--4.8D--11915h6.9D24.3F*
Blueshift VM5 1781712170.788D0.2714.082%D*18.129%D18.4D--N/A689.3h26.6T188.9F-
NSX Naginata 1751695630.3D--0.2115.9%D*24.852%C-15.9D--N/A6510.6h25.5T160.2F--
Anti-Vehicle Grenade 2241631163N/A162.4932.636%F-N/A101.9D*38.1D7031.6h10.9F--33.4T*
VA39 Spectre 1611582220.712C-0.2028.398%D46.203%B++7.3D--N/A4321.5h10.1F-35.5D**
Orbital Strike Uplink 1511101110U109.49224.074%UN/A366.7U136.7U26540.3h1.1T*0.5T*
G30 Walker 14497412.366C--1.8531.839%B2.062%D-15.2C+7.3C1286.4h242.7C762.2C++
Proton II PPA 9789127.417C6.9011.593%F-1.124%D-28.7D--2.6D903.1h17.6F-151.7T*
Spear Anti-Vehicle Phalanx Turret 1658899.778D9.2649.651%C-2.273%D22D19.3C1804h20.2D40.7D--
M20 Basilisk 11182332.485C+1.9721.775%F-3.659%D-9D--3.2D*1369.1h112C+514.2F
Saron HRB-H 14682461.783D1.2739.466%F-N/A17.8D*13.9D--2274.6h50.7F--128.5T*
Deimos VA29 78772600.296D-0.2232.669%F--11.688%D-12.4D*N/A506.2h5.3T*16.3T*
Skyguard 133741000.74D-0.2326.837%C6.757%S8.2D--6.6D--1359h237.2F*883.9F--
Hoplon Anti-Aircraft Phalanx Tower 14065513D--12.4922.084%D-N/A11D--12.7D--955.9h120.3D*544.8F
NS-10 Burster 67601970.305D--0.2113.904%F--25%M**3.4D--N/A2417.8h87.6B**629.8C-
Parallax VX3 61591150.513D0.0025.512%F-44.068%T*10.7D--N/A585.5h4.2F**16.5T*
Aspis Anti-Aircraft Phalanx Turret 12259212.81C2.3018.736%D--N/A7.1D7.6D1018.3h165.5C883.4D
VX6-7 59571560.365D0.1515.534%F15.79%D-12.4DN/A664.6h19.5D*125.5F-
Aphelion VEX-4H 11352421.238C0.7219.336%T3.846%B+13.7D**16.1D--2523.8h124.6F-644.5T*
E540 Halberd 8150143.571C-3.0637.52%D*N/A20D--12.4D3812.5h9.6F**25.6T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1105,6495.5h
Anti-Vehicle MANA Turret1092,8155.6h
Skywall Shield Emitter13750.9h
Turret AI Module16961.8h
Structure Shield Module35791.7h
Repair Module28291.8h
Nanite Revive Grenade04,1441.2h
Medical Applicator1,188150,29920.1h
Cortium Silo23721.2h
Restoration Kit2943,1057.4h
Spitfire Auto-Turret471,6621.9h
Motion Spotter73570.3h
Hoplon Anti-Aircraft Phalanx Tower14071.2h
Rampart Wall128454.9h
Sunderer Garage1510.7h
Bunker61801.6h
Xiphos Anti-Personnel Tower34481.4h
Welding Device01,0300.1h
Deconstruction Tool17,6531.5h
Spear Anti-Vehicle Tower54911.5h
G30 Walker11540.1h
G40-F Ranger0980h
Ammunition Package1613,8769h
Nano-Armor Kit1,6691,181,794114.2h
Anti-Infantry MANA Turret761,5354.4h
Shield Recharging Field582,5251.3h
Orbital Strike Target Designator291211.2h
Router2960.2h
IPC Targeting Dart01160.6h
AP30 Shredder02910.2h
Recon Detection Device1224,3417.9h
Spear Anti-Vehicle Turret61010.7h
Alarm Module02070.2h
Elysium Spawn Tube12560.5h
Vehicle Gate12311.6h
Vehicle Ammo Dispenser0870.2h
Light Vehicle Terminal2560.6h
Infantry Tower11441.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 1.03s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.