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Archon bart78SK[TFDN] bart78SK
VS BR 119

KDR: 0.52

Score: 29.2m

Last Seen: Feb 9th, 2019 1:33 PM
- OFFLINE - 179.7 hour(s)

Battle Rank 117 (119 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 243
Level Progress (to 118): 15%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Solstice VE3 Eidolon VE33 Frag Grenade MKV Suppressed S1 Orion VS54 Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-137,610 MLG Score: -110
Fun Score: N/A
Cheeseburgers Flipped: 1070TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.186%25.525%46414100811,4320.3798640.137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.67%-0.563D0.747B++-0.591DHEAD ++ (~16.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.5-0.304C17.7-0.242C79.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.932%1.868%62510172,088390312550.534973166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.216%-0.776D--0.482D1.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.2-0.376C-17.5-0.397C--35.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.718%6.543%236101691731684250.289457215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.813%-1.246D*0.552B+0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.6-0.801D-48.5-0.23C165.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.059%45.833%2321020216560950.0385027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.11%-1.047D*-1.398D**-0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.3-2.077F--8.5-1.681F-21.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.485%17.192%23310197621478300.515213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.543%-0.909D--0.54B+-1.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.8-0.955D--7.9-0.621D17.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 243
29.2m357.3%219 (13.1k)187 (11.2k)0.51728533,48864,7380.773008119 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102271615.334%11.574%17702:259

35% Engineer37% Heavy Assault7% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 4:06 PMDec 2nd, 2016 9:01 PMFeb 15th, 2019 3:11 AM (2d) (PST)Feb 9th, 2019 10:00 AM (7d) (PST)Feb 9th, 2019 9:33 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5022672350.2150.4150.0250.9440.049-110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,14216,03814,1041325157311,243

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2597.4h/108.2d 16,555 3,876 16,430 147.1k 3,321 7,122 7,685 78.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:2,880
Deaths:6,142
KDR:0.469
Accuracy:15.948% D*
HSR:4.514% C**
Orion VS54
C
Kills:1,430
Deaths:1,681
KDR:0.851
Accuracy:15.217% D--
HSR:22.518% C
NS-15M2
C+
Kills:1,141
Deaths:2,895
KDR:0.394
Accuracy:18.144% D--
HSR:25.066% C+
Flare VE6
C
Kills:762
Deaths:2,183
KDR:0.349
Accuracy:14.913% D*
HSR:21.785% C
VE-H Maw
D-
Kills:684
Deaths:1,681
KDR:0.407
Accuracy:18.642% D*
HSR:19.298% D-
NSX Naginata
C
Kills:153
Deaths:490
KDR:0.312
Accuracy:16.152% D*
HSR:25.490% C
Kills:7,050
Deaths (as Heavy Assault):15,072
Deaths (to Heavy Assaults):16,114
KDR:0.46775
Kill Difference:8,022
Playtime:956.920 hours
Usage:37%
Score:9.877m
Score/min:172
Accuracy (listed only):16.503%
HSR (listed only):19.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:2,272
Deaths:5,481
KDR:0.415
Accuracy:18.679% D
HSR:23.548% B++
Eidolon VE33
B**
Kills:1,756
Deaths:3,945
KDR:0.445
Accuracy:26.027% C
HSR:33.599% B**
Thanatos VE70
B++
Kills:450
Deaths:1,407
KDR:0.320
Accuracy:30.013% D--
HSR:19.333% B++
Pandora VX25
C+
Kills:258
Deaths:700
KDR:0.369
Accuracy:31.425% D-
HSR:14.729% C+
VE-LR Obelisk
C--
Kills:197
Deaths:471
KDR:0.418
Accuracy:25.875% D--
HSR:27.411% C--
VX6-7
D-
Kills:57
Deaths:156
KDR:0.365
Accuracy:15.534% F
HSR:15.790% D-
Deimos VA29
D-
Kills:54
Deaths:194
KDR:0.278
Accuracy:29.289% F*
HSR:11.111% D-
Kills:5,044
Deaths (as Engineer):12,354
Deaths (to Engineers):13,749
KDR:0.40829
Kill Difference:7,310
Playtime:908.585 hours
Usage:35%
Score:10.595m
Score/min:194
Accuracy (listed only):25.263%
HSR (listed only):20.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:2,272
Deaths:5,481
KDR:0.415
Accuracy:18.679% D
HSR:23.548% B++
MKV Suppressed
B
Kills:1,492
Deaths:4,696
KDR:0.318
Accuracy:17.612% F
HSR:21.582% B
VE-S Canis
D-
Kills:532
Deaths:1,700
KDR:0.313
Accuracy:15.867% F-
HSR:13.158% D-
Thanatos VE70
B++
Kills:450
Deaths:1,407
KDR:0.320
Accuracy:30.013% D--
HSR:19.333% B++
Pandora VX25
C+
Kills:258
Deaths:700
KDR:0.369
Accuracy:31.425% D-
HSR:14.729% C+
Eridani SX5
C+
Kills:169
Deaths:504
KDR:0.335
Accuracy:20.176% D*
HSR:19.527% C+
VX6-7
D-
Kills:57
Deaths:156
KDR:0.365
Accuracy:15.534% F
HSR:15.790% D-
Deimos VA29
D-
Kills:54
Deaths:194
KDR:0.278
Accuracy:29.289% F*
HSR:11.111% D-
Kills:5,284
Deaths (as Light Assault):14,838
Deaths (to Light Assaults):9,148
KDR:0.35611
Kill Difference:9,554
Playtime:319.039 hours
Usage:12%
Score:3.610m
Score/min:189
Accuracy (listed only):22.324%
HSR (listed only):17.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B
Kills:1,492
Deaths:4,696
KDR:0.318
Accuracy:17.612% F
HSR:21.582% B
VE-S Canis
D-
Kills:532
Deaths:1,700
KDR:0.313
Accuracy:15.867% F-
HSR:13.158% D-
Thanatos VE70
B++
Kills:450
Deaths:1,407
KDR:0.320
Accuracy:30.013% D--
HSR:19.333% B++
Pandora VX25
C+
Kills:258
Deaths:700
KDR:0.369
Accuracy:31.425% D-
HSR:14.729% C+
Eridani SX5
C+
Kills:169
Deaths:504
KDR:0.335
Accuracy:20.176% D*
HSR:19.527% C+
Deimos VA29
D-
Kills:54
Deaths:194
KDR:0.278
Accuracy:29.289% F*
HSR:11.111% D-
Kills:2,955
Deaths (as Combat Medic):9,201
Deaths (to Combat Medics):6,634
KDR:0.32116
Kill Difference:6,246
Playtime:93.635 hours
Usage:4%
Score:1.459m
Score/min:260
Accuracy (listed only):24.064%
HSR (listed only):16.573%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B
Kills:1,492
Deaths:4,696
KDR:0.318
Accuracy:17.612% F
HSR:21.582% B
VE-S Canis
D-
Kills:532
Deaths:1,700
KDR:0.313
Accuracy:15.867% F-
HSR:13.158% D-
NS-44L Blackhand
B*
Kills:446
Deaths:1,286
KDR:0.347
Accuracy:31.360% D*
HSR:53.812% B*
NS-30 Vandal
B**
Kills:341
Deaths:715
KDR:0.477
Accuracy:27.596% D-
HSR:35.191% B**
Eridani SX5
C+
Kills:169
Deaths:504
KDR:0.335
Accuracy:20.176% D*
HSR:19.527% C+
VA39 Spectre
B++
Kills:158
Deaths:218
KDR:0.725
Accuracy:28.525% D
HSR:46.203% B++
Parallax VX3
F-
Kills:58
Deaths:113
KDR:0.513
Accuracy:25.385% F-
HSR:44.828% T*
Kills:3,196
Deaths (as Infiltrator):9,232
Deaths (to Infiltrators):12,496
KDR:0.34619
Kill Difference:6,036
Playtime:175.758 hours
Usage:7%
Score:1.813m
Score/min:172
Accuracy (listed only):23.789%
HSR (listed only):33.471%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:1,083
Deaths:1,736
KDR:0.624
Accuracy:36.965% D
HSR:6.002% B*
Comet VM2
C+
Kills:907
Deaths:1,511
KDR:0.600
Accuracy:37.330% D-
HSR:4.190% C+
Quasar VM1
C++
Kills:547
Deaths:607
KDR:0.901
Accuracy:11.948% D-
HSR:19.196% C++
Blueshift VM5
C-
Kills:157
Deaths:193
KDR:0.813
Accuracy:13.998% D*
HSR:18.471% C-
NS-10 Burster
S
Kills:60
Deaths:197
KDR:0.305
Accuracy:13.904% F--
HSR:25% S
Kills:2,754
Deaths (as MAX Suit):2,122
Deaths (to MAX Suits):2,691
KDR:1.29783
Kill Difference:632
Playtime:133.966 hours
Usage:5%
Score:1.850m
Score/min:230
Accuracy (listed only):22.829%
HSR (listed only):14.572%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:369
V. Kills:352 105%
Deaths:350
KDR:1.054
Accuracy:52.790% C-
KPH:14 D*
VKPH:13.300 D-
C75 Viper
D-
Kills:245
V. Kills:87 278%
Deaths:174
KDR:1.408
Accuracy:29.150% D--
KPH:11.300 D--
VKPH:4 D-
Skyguard
D
Kills:65
V. Kills:55 116%
Deaths:88
KDR:0.739
Accuracy:27.157% C
KPH:7.900 D-
VKPH:6.700 D
Kills:679 (679 + 0)
Deaths:612
KDR:1.109
VKDR:0.807
Vehicle Kills:494
Kill Difference:67
Playtime:56.238 hours
Usage:2%
Score:0.467m
Score/min:138
Driving Accuracy:27.157%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,230
V. Kills:688 179%
Deaths:474
KDR:2.595
Accuracy:48.545% D
KPH:20.300 C
VKPH:11.400 D
Saron HRB
C--
Kills:201
V. Kills:127 157%
Deaths:55
KDR:3.655
Accuracy:32.905% D*
KPH:18.300 D
VKPH:11.600 C--
Supernova PC
D--
Kills:179
V. Kills:72 245%
Deaths:80
KDR:2.238
Accuracy:28.214% F--
KPH:11.900 D--
VKPH:4.800 D--
Proton II PPA
D--
Kills:77
V. Kills:5 N/A
Deaths:12
KDR:6.417
Accuracy:11.585% F-
KPH:27.200 D--
VKPH:1.800 D--
E540 Halberd
N/A
Kills:50
V. Kills:31 156%
Deaths:14
KDR:3.571
Accuracy:37.441% N/A
KPH:19.700 N/A
VKPH:12.200 N/A
Kills:1,737 (1,409 + 328)
Deaths:635
KDR:2.735
VKDR:1.454
Vehicle Kills:923
Kill Difference:1,102
Playtime:91.934 hours
Usage:4%
Score:0.929m
Score/min:168
Driving Accuracy:28.214%
Gunner Accuracy:37.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:81
V. Kills:64 125%
Deaths:43
KDR:1.884
Accuracy:39.519% F-
KPH:18.100 D*
VKPH:14.300 D--
Aphelion VEX-4H
D--
Kills:52
V. Kills:61 84%
Deaths:42
KDR:1.238
Accuracy:19.348% T
KPH:13.800 D**
VKPH:16.200 D--
Kills:133 (0 + 133)
Deaths:85
KDR:1.565
VKDR:1.471
Vehicle Kills:125
Kill Difference:48
Playtime:8.252 hours
Usage:0%
Score:0.119m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:19.348%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:296
V. Kills:18 N/A
Deaths:51
KDR:5.804
Accuracy:11.731% D*
KPH:42.200 D
VKPH:2.600 C
M60-G Bulldog
C+
Kills:185
V. Kills:48 378%
Deaths:92
KDR:2.011
Accuracy:29.114% D
KPH:26.200 D
VKPH:6.800 C+
G30 Walker
C*
Kills:82
V. Kills:42 191%
Deaths:36
KDR:2.278
Accuracy:31.124% C*
KPH:15.100 C+
VKPH:7.800 C
M20 Basilisk
D--
Kills:76
V. Kills:26 281%
Deaths:31
KDR:2.452
Accuracy:20.864% F-
KPH:8.700 D--
VKPH:3 D*
Kills:639 (0 + 639)
Deaths:210
KDR:3.043
VKDR:0.638
Vehicle Kills:134
Kill Difference:429
Playtime:28.225 hours
Usage:1%
Score:0.206m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:20.864%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,9972,8806,1420.469D0.0515.948%D*4.514%C**16.6DN/A50173.5h27.5D**172.3D**
Solstice VE3 2,3292,2725,4810.415C--0.1018.679%D23.548%B++12.6CN/A45180.6h18.9C101.3C
Eidolon VE33 1,8061,7563,9450.445C--0.0726.027%C33.599%B**10.2DN/A32172.8h12.7D-48.8C-
Frag Grenade 1,5251,50511505N/A1,504.4836.329%D*N/A501.7C++6.7C+11263h3.2B+8.9C++
MKV Suppressed 1,5581,4924,6960.318D-0.2017.612%F21.582%B8.2D--N/A24181.2h22.7D*128.7D**
S1 1,9291,4312,5620.559C0.0444.106%D**3.215%C*17.7C--6.1D-12381h6.3C**14.3C
Orion VS54 1,4501,4301,6810.851C0.3315.217%D--22.518%C17.2DN/A9183.2h17.2D--113C-
Supernova FPC 1,9181,2304742.595C-2.0848.545%D1.301%D20.3C11.4D16160.5h6.8D14.1D
NS Decimator 1,5161,1763,1510.373D0.1458.243%C3.231%B++22.2D6.4D--13253h5.6C-9.6C
NS-15M2 1,1681,1412,8950.394D0.1218.144%D--25.066%C+14.8D--N/A4377.1h19.7F-108.5D*
NS Annihilator 2,2231,1263,3030.341D0.1882.966%B+N/A9.8C+9.6B+114114.4h13.4C-16.1C
Comet VM2 1,4101,0831,7360.624C0.1136.965%D6.002%B*10.8C+3.3C-57100.6h25.1C+67.9C
Tank Mine 1,6591,0667071.508D0.9919.14%D--N/A62.3D-34.7D--48217.1h1.8C**9.3D**
Comet VM2 1,2359071,5110.6C-0.0837.33%D-4.19%C+9.5C3.4D-5095.6h29.5C+79C
C-4 1,1718251,3370.617D0.1025.539%C+N/A45.8D19.2D39418h2D7.8C-
Flare VE6 7867622,1830.349D--0.1714.913%D*21.785%C14.4D--N/A3953h18.3F--123F-
VE-H Maw 7096841,6810.407D-0.1118.642%D*19.298%D-17.2D--N/A4939.8h19.8F**106.1F-
Quasar VM1 5605476070.901C0.3811.948%D-19.196%C++17.8C-N/A5630.7h18.3D153.3C
VE-S Canis 5535321,7000.313D0.2015.867%F-13.158%D-8.5D--N/A2462.5h23.9F*150.5F*
Xiphos Anti-Personnel Phalanx Tower 4774703156.667A++156.1513.67%FN/A276.5C++4.1D-8401.7h4.2B+30.6B+
Thanatos VE70 4674501,4070.32D0.2030.013%D--19.333%B++13.1DN/A4834.3h7.8F-25.9F
NS-44L Blackhand 4524461,2860.347D0.1731.36%D*53.812%B*12.6DN/A3535.5h8F-25.5F-
Proximity Mine 4334331572.758C2.2433.155%D--N/A94.1DN/A2714.6h2.1C--6.5D*
L100 Python AP 7213693501.054D0.5452.79%C-3.523%B+14D*13.3D-16926.4h12.7F--24F-
MANA Anti-Personnel Turret 3723633401.068N/A0.5511.109%UN/A3630U90U8322600.1h28.7T*258.8T*
NS-30 Vandal 3583417150.477D0.0427.596%D-35.191%B**12.5D*N/A3727.2h8.8F-32D**
Rocklet Rifle 6343271,6070.203D--0.3147.686%DN/A13.2D*12.4D--17524.8h60.1F126D*
Spear Anti-Vehicle Phalanx Tower 5643002213.636C-13.1242.401%D-2%D-22.7D20C20213.2h12.6C29.8D
M12 Kobalt 314296515.804D5.2911.731%D*15.541%C--42.3D2.6C1227h20.8C+177D
MANA Anti-Vehicle Turret 4692595440.476D*0.0449.314%D--3.475%B+2590C2100C4543750.1h14.1C++28.7C
Pandora VX25 2702587000.369D--0.1531.425%D-14.729%C+13.4D-N/A4119.2h8.6F**27.4F-
Spear Anti-Vehicle Phalanx Turret 4392521032.447D1.9334.279%D--3.175%C--22.1D-16.4C-20611.4h11.5C--33.4D-
C75 Viper 3322451741.408D0.8929.15%D--N/A11.3D--4D-10221.6h22.9D*78.5F-
G30 Walker 329202802.525D--2.0129.34%D**3.96%B14.9D**9.3D*12313.6h287D-978.3F-
Saron HRB 328201553.655C3.1432.905%D*0.995%D18.3D11.5C--25511h38F--115.5F**
VE-LR Obelisk 2031974710.418D0.1025.875%D--27.411%C--15DN/A4413.1h9.2D-35.4D--
M60-G Bulldog 233185922.011D-1.4929.114%D3.243%C++26.1D6.8C+1007.1h11D*37.8D--
Supernova PC 251179802.238C-1.7228.214%F--2.235%C+11.9D--4.8D--11615h6.9D24.3F*
Eridani SX5 1751695040.335D0.1820.176%D*19.527%C+10.8D-N/A3815.6h18.3D**90.6D*
Anti-Vehicle Grenade 2241631163N/A162.4832.636%F-N/A101.9D*38.1D6991.6h10.9F--33.4T-
VA39 Spectre 1611582180.725C0.2128.525%D46.203%B++7.4D-N/A4221.4h10.1F-35.3D*
Blueshift VM5 1631571930.813D0.3013.998%D*18.471%C-18.7D-N/A688.4h25.9F**184.8F-
NSX Naginata 1581534900.312D--0.2116.152%D*25.49%C17D-N/A719h24.8F**153.4F-
Orbital Strike Uplink 1501091109U108.48223.077%UN/A363.3U136.7U27410.3h1.1T*0.5T*
Spear Anti-Vehicle Phalanx Turret 1658899.778D9.2649.693%C-2.273%D22D19.3C+1804h20.2D40.7D--
G30 Walker 12482362.278C--1.7631.124%C*2.439%D15.2C++7.8C1315.4h229C+735.8C*
Saron HRB-H 14581431.884D1.3739.519%F-N/A18D*14.2D--2334.5h50.6F*127.9T*
Proton II PPA 8277126.417C-5.9011.585%F-1.299%D27.5D--1.8D--922.8h18.6F--160.3T*
M20 Basilisk 10276312.452C+1.9320.864%F-3.947%D8.7D--3D*1338.7h111.5C534.4F-
Skyguard 12065880.739D-0.2227.157%C7.692%S7.9D-6.7D1358.2h255.8F**942F--
Hoplon Anti-Aircraft Phalanx Tower 14065513D-12.4821.953%D--N/A11.2D12.9D955.8h118.3D**539F-
NS-10 Burster 67601970.305D--0.2113.904%F--25%S3.4D-N/A2417.8h87.6B**629.8C
Aspis Anti-Aircraft Phalanx Turret 12259212.81C2.2918.832%D--N/A7.3D7.8D1038.1h163.4C+867.4C-
Parallax VX3 60581130.513D0.0025.385%F-44.828%T*10.7D--N/A575.4h4.3T16.8T*
VX6-7 59571560.365D0.1515.534%F15.79%D-12.4DN/A644.6h19.5D**125.5F-
Deimos VA29 55541940.278D-0.2429.289%F*11.111%D-11.7D*N/A524.6h5.2T*17.7T*
Aphelion VEX-4H 11352421.238C0.7219.348%T3.846%B+13.7D**16.1D--2513.8h124.6F-644T*
E540 Halberd 8150143.571C-3.0537.441%D**N/A20D--12.4D3732.5h9.5F*25.5T-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter73570.3h
Restoration Kit2792,9687.2h
Spawn Beacon874,6004.6h
Anti-Vehicle MANA Turret1092,8115.6h
Turret AI Module16811.8h
Repair Module28101.8h
Skywall Shield Emitter13640.9h
Structure Shield Module35681.7h
Cortium Silo23641.2h
Nanite Revive Grenade03,0590.9h
Medical Applicator935114,51316.6h
Deconstruction Tool17,6531.5h
Welding Device01,0300.1h
Spear Anti-Vehicle Tower54851.5h
Spitfire Auto-Turret351,3001.5h
Sunderer Garage1510.7h
Bunker61791.6h
Rampart Wall118294.8h
Xiphos Anti-Personnel Tower34411.3h
Hoplon Anti-Aircraft Phalanx Tower14021.2h
G40-F Ranger0980h
G30 Walker11540.1h
Ammunition Package1573,8108.9h
Nano-Armor Kit1,5701,111,075110h
Anti-Infantry MANA Turret761,5234.4h
Spear Anti-Vehicle Turret6990.6h
Alarm Module02000.2h
Light Vehicle Terminal2560.6h
Elysium Spawn Tube12470.5h
Infantry Tower11431.5h
Vehicle Ammo Dispenser0850.2h
Router1660.1h
Orbital Strike Target Designator281201.2h
IPC Targeting Dart01160.6h
Vehicle Gate12241.6h
Shield Recharging Field582,5231.3h
Recon Detection Device1164,1577.6h
AP30 Shredder02910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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