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Archon bart78SK[TFDN] bart78SK
VS BR 121

KDR: 0.51

Score: 30.6m

Last Seen: Apr 20th, 2019 5:51 PM
- OFFLINE - 12.7 hour(s)

Battle Rank 119 (121 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
Level Progress (to 120): 1%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Solstice VE3 Eidolon VE33 Frag Grenade MKV Suppressed Orion VS54 S1 Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-143,865 MLG Score: -115
Fun Score: N/A
Cheeseburgers Flipped: 1077TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.207%25.741%46914102111,8100.3713140.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.671%-0.564D0.769B++-0.587DHEAD ++ (~16.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.2-0.3C17.7-0.238C79.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.662%1.848%61510302,164404712920.534717167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.207%-0.804D--0.482D1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.5-0.386C-17.5-0.395C--36.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.281%6.706%25610291,02933234590.309567224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.862%-1.195D*0.58B+0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.5-0.813D-50.2-0.267C165.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.068%45.622%2521033217583350.0372021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.062%-1.045D*-1.407D**-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.2-2.062F--8.5-1.67F-21.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.58%17.255%25310321,2751603510.794888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.161%-0.742D-0.534B+-1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.6-0.717D-7.4-0.518D15.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
30.6m365.8%220 (13.2k)188 (11.3k)0.51495135,01067,9870.765352121 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103573315.279%11.731%17902:2410

35% Engineer36% Heavy Assault7% Infiltrator13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 4:06 PMDec 2nd, 2016 9:01 PMApr 23rd, 2019 5:39 AM (2d) (PST)Apr 20th, 2019 2:57 PM (4d) (PST)Apr 20th, 2019 1:51 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4972762210.2150.4180.0250.9670.049-115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,79516,55913,2361325258311,305

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2707.9h/112.8d 17,024 4,107 17,701 157.1k 3,493 7,363 7,939 80.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:2,895
Deaths:6,181
KDR:0.468
Accuracy:15.971% D*
HSR:4.491% C**
Orion VS54
C
Kills:1,455
Deaths:1,759
KDR:0.827
Accuracy:15.208% D*
HSR:22.474% C
NS-15M2
C+
Kills:1,141
Deaths:2,902
KDR:0.393
Accuracy:18.147% D*
HSR:25.066% C+
Flare VE6
C
Kills:762
Deaths:2,183
KDR:0.349
Accuracy:14.913% D*
HSR:21.785% C
VE-H Maw
D
Kills:712
Deaths:1,744
KDR:0.408
Accuracy:18.468% D*
HSR:19.663% D
NSX Naginata
C
Kills:168
Deaths:550
KDR:0.305
Accuracy:15.935% D*
HSR:25% C
Kills:7,133
Deaths (as Heavy Assault):15,319
Deaths (to Heavy Assaults):17,029
KDR:0.46563
Kill Difference:8,186
Playtime:976.765 hours
Usage:36%
Score:10.075m
Score/min:172
Accuracy (listed only):16.440%
HSR (listed only):19.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:2,365
Deaths:5,759
KDR:0.411
Accuracy:18.599% D
HSR:23.594% B++
Eidolon VE33
B**
Kills:1,873
Deaths:4,195
KDR:0.446
Accuracy:26.108% C
HSR:34.116% B**
Pandora VX25
B+
Kills:747
Deaths:1,730
KDR:0.432
Accuracy:34.569% C--
HSR:16.734% B+
Thanatos VE70
B++
Kills:452
Deaths:1,414
KDR:0.320
Accuracy:29.959% D--
HSR:19.248% B++
VE-LR Obelisk
C+
Kills:241
Deaths:558
KDR:0.432
Accuracy:26.129% D-
HSR:30.291% C+
Deimos VA29
D--
Kills:76
Deaths:249
KDR:0.305
Accuracy:31.777% F--
HSR:10.526% D--
VX6-7
D-
Kills:57
Deaths:156
KDR:0.365
Accuracy:15.534% F
HSR:15.790% D-
Kills:5,811
Deaths (as Engineer):14,061
Deaths (to Engineers):14,315
KDR:0.41327
Kill Difference:8,250
Playtime:942.291 hours
Usage:35%
Score:10.997m
Score/min:195
Accuracy (listed only):26.096%
HSR (listed only):21.471%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:2,365
Deaths:5,759
KDR:0.411
Accuracy:18.599% D
HSR:23.594% B++
MKV Suppressed
B
Kills:1,493
Deaths:4,704
KDR:0.317
Accuracy:17.664% D**
HSR:21.567% B
Pandora VX25
B+
Kills:747
Deaths:1,730
KDR:0.432
Accuracy:34.569% C--
HSR:16.734% B+
VE-S Canis
D-
Kills:558
Deaths:1,800
KDR:0.310
Accuracy:16.079% F-
HSR:13.262% D-
Thanatos VE70
B++
Kills:452
Deaths:1,414
KDR:0.320
Accuracy:29.959% D--
HSR:19.248% B++
Eridani SX5
C++
Kills:179
Deaths:541
KDR:0.331
Accuracy:20.091% D*
HSR:20.670% C++
Deimos VA29
D--
Kills:76
Deaths:249
KDR:0.305
Accuracy:31.777% F--
HSR:10.526% D--
VX6-7
D-
Kills:57
Deaths:156
KDR:0.365
Accuracy:15.534% F
HSR:15.790% D-
Kills:5,927
Deaths (as Light Assault):16,353
Deaths (to Light Assaults):9,662
KDR:0.36244
Kill Difference:10,426
Playtime:341.871 hours
Usage:13%
Score:3.865m
Score/min:188
Accuracy (listed only):23.034%
HSR (listed only):17.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B
Kills:1,493
Deaths:4,704
KDR:0.317
Accuracy:17.664% D**
HSR:21.567% B
Pandora VX25
B+
Kills:747
Deaths:1,730
KDR:0.432
Accuracy:34.569% C--
HSR:16.734% B+
VE-S Canis
D-
Kills:558
Deaths:1,800
KDR:0.310
Accuracy:16.079% F-
HSR:13.262% D-
Thanatos VE70
B++
Kills:452
Deaths:1,414
KDR:0.320
Accuracy:29.959% D--
HSR:19.248% B++
Eridani SX5
C++
Kills:179
Deaths:541
KDR:0.331
Accuracy:20.091% D*
HSR:20.670% C++
Deimos VA29
D--
Kills:76
Deaths:249
KDR:0.305
Accuracy:31.777% F--
HSR:10.526% D--
Kills:3,505
Deaths (as Combat Medic):10,438
Deaths (to Combat Medics):6,995
KDR:0.33579
Kill Difference:6,933
Playtime:121.461 hours
Usage:4%
Score:1.960m
Score/min:269
Accuracy (listed only):25.023%
HSR (listed only):17.001%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B
Kills:1,493
Deaths:4,704
KDR:0.317
Accuracy:17.664% D**
HSR:21.567% B
VE-S Canis
D-
Kills:558
Deaths:1,800
KDR:0.310
Accuracy:16.079% F-
HSR:13.262% D-
NS-44L Blackhand
B*
Kills:463
Deaths:1,352
KDR:0.342
Accuracy:31.198% D*
HSR:53.348% B*
NS-30 Vandal
B**
Kills:343
Deaths:723
KDR:0.474
Accuracy:27.554% D-
HSR:34.985% B**
Eridani SX5
C++
Kills:179
Deaths:541
KDR:0.331
Accuracy:20.091% D*
HSR:20.670% C++
VA39 Spectre
B++
Kills:158
Deaths:218
KDR:0.725
Accuracy:28.515% D
HSR:46.203% B++
Parallax VX3
F-
Kills:59
Deaths:115
KDR:0.513
Accuracy:25.512% F-
HSR:44.068% T*
Kills:3,253
Deaths (as Infiltrator):9,453
Deaths (to Infiltrators):12,989
KDR:0.34412
Kill Difference:6,200
Playtime:180.929 hours
Usage:7%
Score:1.851m
Score/min:171
Accuracy (listed only):23.802%
HSR (listed only):33.443%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:1,083
Deaths:1,737
KDR:0.623
Accuracy:37.012% D
HSR:6.002% B*
Comet VM2
C+
Kills:909
Deaths:1,512
KDR:0.601
Accuracy:37.370% D-
HSR:4.180% C+
Quasar VM1
C*
Kills:564
Deaths:629
KDR:0.897
Accuracy:12.030% D
HSR:19.504% C*
Blueshift VM5
D
Kills:168
Deaths:215
KDR:0.781
Accuracy:14.066% D--
HSR:17.857% D
NS-10 Burster
M**
Kills:60
Deaths:197
KDR:0.305
Accuracy:13.904% F--
HSR:25% M**
Kills:2,784
Deaths (as MAX Suit):2,145
Deaths (to MAX Suits):2,845
KDR:1.2979
Kill Difference:639
Playtime:134.881 hours
Usage:5%
Score:1.864m
Score/min:230
Accuracy (listed only):22.876%
HSR (listed only):14.509%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:381
V. Kills:355 107%
Deaths:356
KDR:1.070
Accuracy:52.635% C-
KPH:14.200 D*
VKPH:13.300 D
C75 Viper
D-
Kills:249
V. Kills:89 277%
Deaths:178
KDR:1.399
Accuracy:29.304% D--
KPH:11.500 D--
VKPH:4.100 D-
Skyguard
D-
Kills:72
V. Kills:58 122%
Deaths:100
KDR:0.720
Accuracy:26.820% C-
KPH:8.100 D-
VKPH:6.500 D-
Kills:702 (702 + 0)
Deaths:634
KDR:1.107
VKDR:0.792
Vehicle Kills:502
Kill Difference:68
Playtime:57.384 hours
Usage:2%
Score:0.478m
Score/min:139
Driving Accuracy:26.820%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,283
V. Kills:717 179%
Deaths:494
KDR:2.597
Accuracy:48.486% D
KPH:20.300 C
VKPH:11.300 D-
Saron HRB
C--
Kills:247
V. Kills:145 169%
Deaths:68
KDR:3.632
Accuracy:33.049% D*
KPH:19.500 C--
VKPH:11.400 C--
Supernova PC
D--
Kills:179
V. Kills:72 245%
Deaths:80
KDR:2.238
Accuracy:28.214% F--
KPH:11.900 D--
VKPH:4.800 D--
Proton II PPA
D
Kills:88
V. Kills:8 N/A
Deaths:12
KDR:7.333
Accuracy:11.619% F-
KPH:28.400 D--
VKPH:2.600 D
E540 Halberd
N/A
Kills:50
V. Kills:31 156%
Deaths:14
KDR:3.571
Accuracy:37.578% N/A
KPH:19.700 N/A
VKPH:12.200 N/A
Kills:1,847 (1,462 + 385)
Deaths:668
KDR:2.765
VKDR:1.457
Vehicle Kills:973
Kill Difference:1,179
Playtime:96.539 hours
Usage:4%
Score:0.974m
Score/min:168
Driving Accuracy:28.214%
Gunner Accuracy:37.578%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:82
V. Kills:64 126%
Deaths:43
KDR:1.907
Accuracy:39.378% F-
KPH:18 D*
VKPH:14.100 D--
Aphelion VEX-4H
D--
Kills:52
V. Kills:61 84%
Deaths:42
KDR:1.238
Accuracy:19.336% T
KPH:13.700 D**
VKPH:16.100 D--
Kills:134 (0 + 134)
Deaths:85
KDR:1.576
VKDR:1.471
Vehicle Kills:125
Kill Difference:49
Playtime:8.340 hours
Usage:0%
Score:0.120m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:19.336%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:338
V. Kills:24 N/A
Deaths:55
KDR:6.145
Accuracy:12.061% D*
KPH:42.300 D
VKPH:3 C+
M60-G Bulldog
C
Kills:185
V. Kills:48 378%
Deaths:92
KDR:2.011
Accuracy:29.085% D-
KPH:26.200 D
VKPH:6.800 C
G30 Walker
B+
Kills:93
V. Kills:44 207%
Deaths:41
KDR:2.268
Accuracy:32.141% B+
KPH:14.900 C+
VKPH:7.100 C--
M20 Basilisk
D--
Kills:78
V. Kills:27 279%
Deaths:33
KDR:2.364
Accuracy:21.489% F-
KPH:8.700 D--
VKPH:3 D*
Kills:694 (0 + 694)
Deaths:221
KDR:3.140
VKDR:0.647
Vehicle Kills:143
Kill Difference:473
Playtime:30.271 hours
Usage:1%
Score:0.219m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:21.489%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 3,0122,8956,1810.468D0.0515.971%D*4.491%C**16.6DN/A50174h27.5D**172D**
Solstice VE3 2,4272,3655,7590.411C--0.1018.599%D23.594%B++12.6CN/A44188h18.9C101.8C
Eidolon VE33 1,9281,8734,1950.446C--0.0726.108%C34.116%B**10.4DN/A32180h12.5D-48C-
Frag Grenade 1,5601,54011540N/A1,539.4936.665%D*N/A496.8C++6.5C+11323.1h3.2B+8.8C++
MKV Suppressed 1,5591,4934,7040.317D--0.2017.664%D**21.567%B8.2D--N/A24181.4h22.8F129D**
Orion VS54 1,4761,4551,7590.827C0.3115.208%D*22.474%C17.1DN/A9084.9h17.4D--114.5D-
S1 1,9291,4312,5620.559C0.0444.106%D**3.215%C**17.7D6.1D-12481h6.3C**14.3C
Supernova FPC 2,0001,2834942.597C-2.0848.486%D1.325%D20.3C11.3D-16263.2h6.8D14.1D
NS Decimator 1,5461,2003,2220.372D-0.1458.261%C3.167%B*22.1D6.4D*13254.2h5.6C-9.6C
NS Annihilator 2,2721,1573,3630.344D0.1783.025%B+N/A9.9C+9.6C**114116.5h13.4C-16.1C
NS-15M2 1,1681,1412,9020.393D0.1218.147%D*25.066%C+14.8D--N/A4377.2h19.7F-108.7D*
Tank Mine 1,7301,1157331.521D1.0119.102%D--N/A63.4D-34.9D--48717.6h1.7B+9.1D**
Comet VM2 1,4101,0831,7370.623C0.1137.012%D6.002%B*10.7C+3.2C--56100.8h25.2C+68.1C+
C-4 1,2929131,4320.638C--0.1225.816%C+N/A45.9D19D38019.9h1.9D7.5C
Comet VM2 1,2389091,5120.601C-0.0937.37%D-4.18%C+9.5C3.4D-5095.8h29.5C+79C
Flare VE6 7867622,1830.349D--0.1714.913%D*21.785%C14.4D--N/A3953h18.3F--123F-
Pandora VX25 7807471,7300.432D0.0834.569%C--16.734%B+15.9D-N/A4647.1h7.4F-21.3D*
VE-H Maw 7387121,7440.408D--0.1118.468%D*19.663%D17.3D--N/A4941.2h19.7F--106.7F-
Quasar VM1 5775646290.897C0.3812.03%D19.504%C*18CN/A5631.4h18.5D153.7C
VE-S Canis 5825581,8000.31D0.2016.079%F-13.262%D-8.6D--N/A2464.6h24.1F--150F*
Xiphos Anti-Personnel Phalanx Tower 4774703156.667A++156.1513.629%FN/A276.5C++4.1D-8321.7h4.2B++31B+
NS-44L Blackhand 4704631,3520.342D0.1731.198%D*53.348%B*12.3DN/A3437.6h8F-25.6F-
Thanatos VE70 4694521,4140.32D0.1929.959%D--19.248%B++13.1DN/A4834.4h7.7F25.9D**
Proximity Mine 4434431622.735C2.2232.987%D--N/A92.3DN/A2674.8h2.2D6.5D--
L100 Python AP 7363813561.07D0.5652.635%C-3.412%B14.2D*13.2D-17026.8h12.4F--23.6F--
Rocklet Rifle 7003651,8130.201D--0.3147.933%DN/A13.1D*12D--17027.9h60.6D**126.5D*
MANA Anti-Personnel Turret 3723633401.068N/A0.5511.196%UN/A3630U90U8380000.1h29T*259.5T*
NS-30 Vandal 3603437230.474D0.0427.554%D-34.985%B**12.5D*N/A3727.4h8.8F-32D**
M12 Kobalt 362338556.145D5.6312.061%D*16.272%C42.3D3C+1238h22.1C183.6D
Spear Anti-Vehicle Phalanx Tower 5643002213.636C--13.1242.382%D-2%D-22.7D20C20213.2h12.6C-29.8D-
MANA Anti-Vehicle Turret 4692595440.476D--0.0449.314%C-3.475%C+2590C+2100C4553530.1h14.1F-28.7D**
Spear Anti-Vehicle Phalanx Turret 4432541042.442D1.9334.422%D--3.15%C-22.1D-16.4C-20511.5h11.6C--33.6D-
C75 Viper 3382491781.399D0.8829.304%D--N/A11.5D--4.1D-10221.7h22.8D*77.7F-
Saron HRB 392247683.632C3.1233.049%D*N/A19.4C--11.4C--23712.7h35F-105.9F--
VE-LR Obelisk 2512415580.432D0.0826.129%D-30.291%C+15.8DN/A4415.3h9.1D34.7D
G30 Walker 329202812.494D--1.9829.373%D**3.96%B+14.7D*9.3D*12213.7h288D-980.4F-
M60-G Bulldog 233185922.011D-1.5029.085%D-3.243%C++26.1D6.8C1007.1h11D*37.9D--
Eridani SX5 1851795410.331D0.1820.091%D*20.67%C++10.8D-N/A3716.6h18.3D**91D*
Supernova PC 251179802.238C-1.7228.214%F--2.235%C+11.9D--4.8D--11715h6.9D24.3F*
Blueshift VM5 1751682150.781D0.2714.066%D--17.857%D18.5D-N/A699.1h26.8T190.3F-
NSX Naginata 1731685500.305D--0.2115.935%D*25%C16.3D--N/A6510.3h25.2F**157.9F-
Anti-Vehicle Grenade 2241631163N/A162.4932.636%F-N/A101.9D*38.1D7021.6h10.9F--33.4T-
VA39 Spectre 1611582180.725C-0.2128.515%D46.203%B++7.4D--N/A4221.4h10.1F35.3D*
Orbital Strike Uplink 1501091109U108.49218.868%UN/A363.3U136.7U26410.3h1.1T*0.5T*
G30 Walker 13793412.268C--1.7532.141%B+2.151%D-15C+7.1C--1256.2h246.5C766.9C++
Spear Anti-Vehicle Phalanx Turret 1658899.778D9.2649.693%C--2.273%D22D19.3C1804h20.2D40.7D--
Proton II PPA 9688127.333C6.8211.619%F-1.136%D-28.4D--2.6D903.1h17.7F-152.7T*
Saron HRB-H 14682431.907D1.3939.378%F-N/A18.2D*14.2D--2304.5h50F*127T*
M20 Basilisk 10578332.364C1.8521.489%F-3.846%D8.7D--3D*1329h115.1C535.8F-
Deimos VA29 77762490.305D-0.2131.777%F--10.526%D--13.1D--N/A525.8h5.1T*16.1T*
Skyguard 130721000.72D-0.2126.82%C-6.944%S8.1D-6.5D-1338.9h242.7F*905F--
Hoplon Anti-Aircraft Phalanx Tower 14065513D-12.4922.084%D--N/A11D12.7D945.9h120.3D**544.8F-
NS-10 Burster 67601970.305D-0.2113.904%F--25%M**3.4D-N/A2417.8h87.6B**629.8C
Aspis Anti-Aircraft Phalanx Turret 12259212.81C2.3018.77%D--N/A7.1D7.6D1028.3h165.5C+881.8C--
Parallax VX3 61591150.513D0.0025.512%F-44.068%T*10.7D--N/A575.5h4.2F**16.5T*
VX6-7 59571560.365D0.1515.534%F15.79%D-12.4DN/A664.6h19.5D*125.5F-
Aphelion VEX-4H 11352421.238C0.7219.336%T3.846%B+13.7D**16.1D--2513.8h124.6F-644.5T*
E540 Halberd 8150143.571C-3.0637.578%D*N/A20D--12.4D3812.5h9.6F**25.6T

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1092,8125.6h
Medical Applicator1,163146,28419.7h
Motion Spotter73570.3h
Spawn Beacon1075,3985.3h
Skywall Shield Emitter13710.9h
Structure Shield Module35761.7h
Repair Module28221.8h
Turret AI Module16921.8h
Cortium Silo23691.2h
Spear Anti-Vehicle Tower54901.5h
Spitfire Auto-Turret441,5831.8h
Restoration Kit2923,0957.3h
Nanite Revive Grenade03,9691.1h
Sunderer Garage1510.7h
Bunker61791.6h
Rampart Wall128394.8h
Xiphos Anti-Personnel Tower34461.4h
Deconstruction Tool17,6531.5h
Welding Device01,0300.1h
Hoplon Anti-Aircraft Phalanx Tower14061.2h
G30 Walker11540.1h
G40-F Ranger0980h
Ammunition Package1593,8549h
Nano-Armor Kit1,6451,160,852113h
Anti-Infantry MANA Turret761,5284.4h
Spear Anti-Vehicle Turret61000.6h
Alarm Module02050.2h
Vehicle Ammo Dispenser0850.2h
Vehicle Gate12291.6h
Elysium Spawn Tube12520.5h
Light Vehicle Terminal2560.6h
Infantry Tower11431.5h
Router1820.1h
IPC Targeting Dart01160.6h
Orbital Strike Target Designator281201.2h
Shield Recharging Field582,5231.3h
Recon Detection Device1214,3397.9h
AP30 Shredder02910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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