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Major bashhnr[MM] bashhnr
TR BR 64

KDR: 3.44

Score: 3.9m

Last Seen: Sep 22nd, 2018 3:42 AM
- OFFLINE - 367.2 hour(s)

Battle Rank 64 - Terran Republic on Miller
Level Progress (to 65): 22%
Level 100 Progress: 21% 561h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Hellfire Rocket Pods M18 Needler M14 Banshee E540 Halberd G20 Vulcan-H L100 Python HESH TRAC-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $664,281 MLG Score: 531
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.634%22.558%736412065631.09322.351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.191%2.241A*0.267C*0.49B+HEAD ++ (~6.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.132C++21.1-0.479D43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.787%0.977%1670312071,74016684310.4192206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.674%0.888B*-0.568D0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.40.086C+67.5-0.274C79.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.013%1.525%1941312071,57415910589.89937149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.235%1.465A+-0.677D1.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.537B+100.201C++7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.713%2.883%737512055551314504.23664123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.961%1.252A-0.384C-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.50.358C**380.043C+38.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.29%20.339%73711209593501.63889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.229B**1.136B**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.203C++5.9-0.217C4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m283.1%444 (26.6k)410 (24.6k)3.443745,9681,7334.3283364 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121051531.589%3.954%12505:312

88% Engineer9% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2016 9:18 AMNov 30th, 2016 9:46 AMOct 5th, 2018 6:35 AM (254d) (PST)Sep 22nd, 2018 12:13 AM (267d) (PST)Sep 21st, 2018 11:42 PM (267d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,687531,6340.6230.1810.0252.5990.295531

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,2043,19398,011371111561824,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
159.8h/6.7d 1,533 236 1,688 24.9k 110 334 2,831 16.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:157
Deaths:183
KDR:0.858
Accuracy:33.997% M
HSR:18.471% C+
FA1 Barrage
A++
Kills:59
Deaths:36
KDR:1.639
Accuracy:56.290% A++
HSR:20.339% B**
Kills:216
Deaths (as Engineer):219
Deaths (to Engineers):545
KDR:0.9863
Kill Difference:3
Playtime:140.523 hours
Usage:88%
Score:3.558m
Score/min:422
Accuracy (listed only):45.144%
HSR (listed only):19.405%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:151
Deaths:89
KDR:1.697
Accuracy:31.894% A+
HSR:19.868% D
T9 CARV
M++
Kills:150
Deaths:93
KDR:1.613
Accuracy:34.705% M++
HSR:28% B*
Kills:301
Deaths (as Heavy Assault):182
Deaths (to Heavy Assaults):377
KDR:1.65385
Kill Difference:119
Playtime:13.874 hours
Usage:9%
Score:0.310m
Score/min:372
Accuracy (listed only):33.299%
HSR (listed only):23.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:157
Deaths:183
KDR:0.858
Accuracy:33.997% M
HSR:18.471% C+
PDW-16 Hailstorm
A+
Kills:105
Deaths:99
KDR:1.061
Accuracy:29.409% B**
HSR:24.762% A+
FA1 Barrage
A++
Kills:59
Deaths:36
KDR:1.639
Accuracy:56.290% A++
HSR:20.339% B**
Kills:321
Deaths (as Light Assault):318
Deaths (to Light Assaults):231
KDR:1.00943
Kill Difference:3
Playtime:1.339 hours
Usage:1%
Score:0.015m
Score/min:193
Accuracy (listed only):39.899%
HSR (listed only):21.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A+
Kills:105
Deaths:99
KDR:1.061
Accuracy:29.409% B**
HSR:24.762% A+
NS-AM7 Archer
A
Kills:56
Deaths:74
KDR:0.757
Accuracy:68.051% A
HSR:0% F-
Kills:161
Deaths (as Infiltrator):173
Deaths (to Infiltrators):185
KDR:0.93064
Kill Difference:12
Playtime:1.183 hours
Usage:1%
Score:0.016m
Score/min:221
Accuracy (listed only):48.730%
HSR (listed only):12.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A+
Kills:105
Deaths:99
KDR:1.061
Accuracy:29.409% B**
HSR:24.762% A+
FA1 Barrage
A++
Kills:59
Deaths:36
KDR:1.639
Accuracy:56.290% A++
HSR:20.339% B**
Kills:164
Deaths (as Combat Medic):135
Deaths (to Combat Medics):81
KDR:1.21481
Kill Difference:29
Playtime:1.921 hours
Usage:1%
Score:0.029m
Score/min:250
Accuracy (listed only):42.850%
HSR (listed only):22.550%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:936
V. Kills:330 283%
Deaths:134
KDR:6.985
Accuracy:67.241% A*
KPH:93.500 C**
VKPH:33 A*
M18 Needler
A
Kills:573
V. Kills:485 118%
Deaths:319
KDR:1.796
Accuracy:42.248% A++
KPH:20.100 B*
VKPH:17 A
M14 Banshee
A+
Kills:231
V. Kills:27 N/A
Deaths:44
KDR:5.250
Accuracy:46.618% M++
KPH:55.100 B+
VKPH:6.400 A+
Hornet Missiles
A++
Kills:130
V. Kills:85 151%
Deaths:16
KDR:8.125
Accuracy:81.286% M
KPH:125 A
VKPH:81.700 A++
Kills:1,870 (804 + 0)
Deaths:513
KDR:3.645
VKDR:1.807
Vehicle Kills:927
Kill Difference:1,357
Playtime:43.758 hours
Usage:27%
Score:0.668m
Score/min:254
Piloting Accuracy:46.618%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:82
V. Kills:92 88%
Deaths:11
KDR:7.455
Accuracy:63.285% A*
KPH:46.200 B++
VKPH:51.800 A*
AP30 Shredder
B+
Kills:51
V. Kills:73 69%
Deaths:18
KDR:2.833
Accuracy:39.449% B**
KPH:16.200 D-
VKPH:23.100 B+
Kills:133 (0 + 133)
Deaths:29
KDR:4.586
VKDR:5.690
Vehicle Kills:165
Kill Difference:104
Playtime:4.931 hours
Usage:3%
Score:0.135m
Score/min:455
Piloting Accuracy:N/A%
Gunner Accuracy:39.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:171
V. Kills:47 356%
Deaths:19
KDR:9
Accuracy:68.316% A*
KPH:82.400 A
VKPH:22.700 M**
C75 Viper
M
Kills:76
V. Kills:32 230%
Deaths:9
KDR:8.444
Accuracy:71.085% M**
KPH:47.700 B**
VKPH:20.100 M
Skyguard
M*
Kills:65
V. Kills:34 186%
Deaths:8
KDR:8.125
Accuracy:43.980% A**
KPH:35.800 M*
VKPH:18.700 A**
Kills:312 (312 + 0)
Deaths:36
KDR:8.667
VKDR:3.139
Vehicle Kills:113
Kill Difference:276
Playtime:5.485 hours
Usage:3%
Score:0.106m
Score/min:323
Driving Accuracy:43.980%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:1,433
V. Kills:918 156%
Deaths:104
KDR:13.779
Accuracy:66.310% A*
KPH:52.100 A++
VKPH:33.400 M
E540 Halberd
A*
Kills:187
V. Kills:87 213%
Deaths:22
KDR:8.500
Accuracy:52.772% A+
KPH:45.100 A*
VKPH:21 A*
MR11 Gatekeeper
A+
Kills:85
V. Kills:73 115%
Deaths:11
KDR:7.727
Accuracy:54.344% A++
KPH:35 A
VKPH:30.100 A+
Kills:1,705 (1,433 + 272)
Deaths:137
KDR:12.445
VKDR:7.869
Vehicle Kills:1,078
Kill Difference:1,568
Playtime:34.100 hours
Usage:21%
Score:0.724m
Score/min:354
Driving Accuracy:66.310%
Gunner Accuracy:54.344%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:179
V. Kills:88 201%
Deaths:29
KDR:6.172
Accuracy:56.019% B**
KPH:59.800 B++
VKPH:29.400 C**
E540 Halberd-H
A++
Kills:56
V. Kills:19 280%
Deaths:5
KDR:11.200
Accuracy:71.250% A++
KPH:79.800 A++
VKPH:27.100 B+
Kills:235 (0 + 235)
Deaths:34
KDR:6.912
VKDR:3.147
Vehicle Kills:107
Kill Difference:201
Playtime:3.695 hours
Usage:2%
Score:0.094m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:71.250%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,3511,43310413.779B**10.3466.31%A*1.465%D-52.1A++33.4M36427.5h6.2B+9.3B**
Hellfire Rocket Pods 1,2669361346.985C+3.5467.241%A*1.175%C++93.6C**33A*44010h23.6C+35.1B+
M18 Needler 1,0585733191.796C+1.6542.248%A++N/A20.1B*17A17628.5h150.4C++355.9B+
M14 Banshee 258231445.25C+1.8146.618%M++N/A55B+6.4A+1964.2h39.7D85.2C++
E540 Halberd 274187228.5C**5.0652.772%A+2.674%C44.5A*20.7A++2894.2h4.2A8A
G20 Vulcan-H 267179296.172B+2.7356.019%B**3.911%B++59.7B++29.3C**4043h73.9B*131.8B**
L100 Python HESH 218171199C+5.5668.316%A*N/A81.4A22.4M**3652.1h3.4C+5B*
TRAC-5 1631571830.858C++2.5933.997%M18.471%C+12.4C-N/A3912.7h28.7F--84.4C+
NS-15M2 156151891.697C++1.7531.894%A+19.868%D52.1B1.7A**1812.9h13.8C+43.4B+
T9 CARV 156150931.613C**1.8334.705%M++28%B*40.5B++1.6M+1183.7h17.7D50.9B++
Hornet Missiles 215130168.125B+4.6881.286%MN/A130A+85A*8581h7.6B++9.3B**
PDW-16 Hailstorm 112105991.061C++2.3829.409%B**24.762%A+21C1.4M**805h25.2F-85.8C
MR11 Gatekeeper 15885117.727B*4.2854.344%A++2.353%C**35.4A30.4A++3492.4h42.1B+77.5B**
Tank Mine 13083108.3M++4.8646.465%B**N/A276.7M**156.7M*26730.3h1.7B+3.6A+
C150 Dalton 17482117.455C++4.0163.285%A*1.22%B+45.6B++51.1A*5971.8h4.8C+7.6B*
C75 Viper 1087698.444B*5.0071.085%M**2.632%A47.5B**20M3081.6h13.6C+19.2B**
ML-7 11869681.015B+2.4370.826%A++N/A36.3A25.8A*3611.9h6.1B+8.6B*
Skyguard 996588.125M4.6843.98%A**1.538%C--36.1M*18.9M2871.8h89.8B*204.2A
FA1 Barrage 5959361.639B++1.8056.29%A++20.339%B**42.1B*N/A1121.4h5.9C--10.5B+
NS-AM7 Archer 8756740.757B+2.6968.051%AN/A9.8B+5.4A++735.7h19C*27.9B+
E540 Halberd-H 7556511.2B+7.7671.25%A++1.786%C+80A++27.1B+4950.7h4.1B*5.7A
AP30 Shredder 12451182.833C0.6139.449%B**3.922%A15.9D-22.8B+3743.2h127.2D322.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit73186,54312.6h
Medical Applicator82,3170.2h
Ammunition Package24930.1h
Anti-Infantry MANA Turret0560h

Check the help document for the dictionary if you want to learn more about words used here.


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