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Castellan Exterminator basquasher[TWC2] basquasher
VS BR 63

KDR: 1.17

Score: 21.9m

Last Seen: Feb 11th, 2019 11:14 PM
- OFFLINE - 122.1 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 580
Level Progress (to 64): 98%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 C-4 Solstice VE3 Pulsar C Flare VE6 Ursa Eridani SX5 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $282,726 MLG Score: 226
Fun Score: N/A
Cheeseburgers Flipped: 484TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.339%16.924%34420100217,9741.063930.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.241%-0.145C-0.581D0.462B+HEAD ++ (~6.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.12C+13.40.063C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.221%1.626%40110212466053300.40594174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.977D--0.07C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
564.9-2.528F*159.4-2.017F--405.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.553%2.627%240710152,32212709481.82691245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.175%-0.325C-0.006C+0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.487B+7.40.406B12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.284%4.348%20110211388912690.15470951%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.052C+-0.161C-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
275.5-1.335D**100-1.576F175.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.342%60.51%20410181,5701235171.27023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.049%-0.86D---0.436C--0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.112C+3.2-0.012C+7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.859%19.214%20310192,0091482331.35469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.797%0.451B+0.933B*0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.337C**4.10.156C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 580
21.9m282%296 (17.8k)260 (15.6k)1.1665836,93531,6611.4115563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022133216.656%13.659%22802:4010

8% Combat Medic32% Engineer29% Heavy Assault11% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:21 AMDec 8th, 2016 4:37 AMFeb 16th, 2019 12:40 AM (19h) (PST)Feb 11th, 2019 8:12 PM (5d) (PST)Feb 11th, 2019 7:14 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5252262990.4380.3750.0601.3930.057226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,47113,53817,9332623484315,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1406.9h/58.6d 7,756 5,045 14,080 117.6k 3,562 3,585 4,776 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:3,902
Deaths:2,071
KDR:1.884
Accuracy:17.314% D
HSR:16.914% D--
Flare VE6
C+
Kills:1,166
Deaths:1,105
KDR:1.055
Accuracy:22.481% C+
HSR:21.784% C
Ursa
C
Kills:1,164
Deaths:1,113
KDR:1.046
Accuracy:20.514% C
HSR:17.526% D-
Pulsar LSW
C--
Kills:1,163
Deaths:1,039
KDR:1.119
Accuracy:20.333% C--
HSR:16.251% D--
Lasher X2
C+
Kills:1,154
Deaths:1,139
KDR:1.013
Accuracy:25.114% C+
HSR:3.466% C
SVA-88
C**
Kills:413
Deaths:370
KDR:1.116
Accuracy:24.909% C**
HSR:19.371% D-
Kills:8,962
Deaths (as Heavy Assault):6,837
Deaths (to Heavy Assaults):9,571
KDR:1.31081
Kill Difference:2,125
Playtime:403.419 hours
Usage:29%
Score:6.259m
Score/min:259
Accuracy (listed only):21.777%
HSR (listed only):15.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,221
Deaths:1,678
KDR:0.728
Accuracy:19.414% D
HSR:15.561% D
Pulsar C
C
Kills:1,171
Deaths:1,113
KDR:1.052
Accuracy:22.341% C
HSR:16.909% D--
Zenith VX-5
D
Kills:1,164
Deaths:1,272
KDR:0.915
Accuracy:22.621% D
HSR:17.440% D
Deimos VA29
B**
Kills:1,083
Deaths:1,154
KDR:0.938
Accuracy:60.968% C+
HSR:22.715% B**
VX6-7
C-
Kills:1,029
Deaths:1,200
KDR:0.858
Accuracy:21.961% C-
HSR:16.618% D
Thanatos VE70
C+
Kills:559
Deaths:652
KDR:0.857
Accuracy:38.497% C+
HSR:13.596% C--
NS Baron G5
B
Kills:445
Deaths:430
KDR:1.035
Accuracy:47.361% B
HSR:13.258% C
Pandora VX25
B+
Kills:367
Deaths:404
KDR:0.908
Accuracy:44.772% B+
HSR:17.439% B+
Kills:7,039
Deaths (as Engineer):7,903
Deaths (to Engineers):5,729
KDR:0.89067
Kill Difference:864
Playtime:450.074 hours
Usage:32%
Score:6.319m
Score/min:234
Accuracy (listed only):34.742%
HSR (listed only):16.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,221
Deaths:1,678
KDR:0.728
Accuracy:19.414% D
HSR:15.561% D
Pulsar C
C
Kills:1,171
Deaths:1,113
KDR:1.052
Accuracy:22.341% C
HSR:16.909% D--
Eridani SX5
D
Kills:1,164
Deaths:1,481
KDR:0.786
Accuracy:19.905% D*
HSR:15.722% D
Zenith VX-5
D
Kills:1,164
Deaths:1,272
KDR:0.915
Accuracy:22.621% D
HSR:17.440% D
Sirius SX12
C
Kills:1,149
Deaths:1,306
KDR:0.880
Accuracy:19.505% D--
HSR:15.492% C
Deimos VA29
B**
Kills:1,083
Deaths:1,154
KDR:0.938
Accuracy:60.968% C+
HSR:22.715% B**
VX6-7
C-
Kills:1,029
Deaths:1,200
KDR:0.858
Accuracy:21.961% C-
HSR:16.618% D
MKV Suppressed
C--
Kills:870
Deaths:1,024
KDR:0.850
Accuracy:23.217% C--
HSR:16.207% C--
NS-7 PDW
C++
Kills:834
Deaths:1,079
KDR:0.773
Accuracy:25.073% C++
HSR:17.266% C+
Thanatos VE70
C+
Kills:559
Deaths:652
KDR:0.857
Accuracy:38.497% C+
HSR:13.596% C--
NS Baron G5
B
Kills:445
Deaths:430
KDR:1.035
Accuracy:47.361% B
HSR:13.258% C
Pandora VX25
B+
Kills:367
Deaths:404
KDR:0.908
Accuracy:44.772% B+
HSR:17.439% B+
Kills:11,056
Deaths (as Light Assault):12,793
Deaths (to Light Assaults):5,387
KDR:0.86422
Kill Difference:1,737
Playtime:232.116 hours
Usage:16%
Score:4.031m
Score/min:289
Accuracy (listed only):30.470%
HSR (listed only):16.518%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,164
Deaths:1,481
KDR:0.786
Accuracy:19.905% D*
HSR:15.722% D
Sirius SX12
C
Kills:1,149
Deaths:1,306
KDR:0.880
Accuracy:19.505% D--
HSR:15.492% C
Deimos VA29
B**
Kills:1,083
Deaths:1,154
KDR:0.938
Accuracy:60.968% C+
HSR:22.715% B**
MKV Suppressed
C--
Kills:870
Deaths:1,024
KDR:0.850
Accuracy:23.217% C--
HSR:16.207% C--
NS-7 PDW
C++
Kills:834
Deaths:1,079
KDR:0.773
Accuracy:25.073% C++
HSR:17.266% C+
Thanatos VE70
C+
Kills:559
Deaths:652
KDR:0.857
Accuracy:38.497% C+
HSR:13.596% C--
NS Baron G5
B
Kills:445
Deaths:430
KDR:1.035
Accuracy:47.361% B
HSR:13.258% C
Pandora VX25
B+
Kills:367
Deaths:404
KDR:0.908
Accuracy:44.772% B+
HSR:17.439% B+
Pulsar VS1
D**
Kills:263
Deaths:412
KDR:0.638
Accuracy:15.929% D**
HSR:7.605% F-
Kills:6,734
Deaths (as Combat Medic):7,942
Deaths (to Combat Medics):3,155
KDR:0.8479
Kill Difference:1,208
Playtime:108.512 hours
Usage:8%
Score:2.199m
Score/min:338
Accuracy (listed only):32.803%
HSR (listed only):15.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,164
Deaths:1,481
KDR:0.786
Accuracy:19.905% D*
HSR:15.722% D
Sirius SX12
C
Kills:1,149
Deaths:1,306
KDR:0.880
Accuracy:19.505% D--
HSR:15.492% C
MKV Suppressed
C--
Kills:870
Deaths:1,024
KDR:0.850
Accuracy:23.217% C--
HSR:16.207% C--
Parallax VX3
D*
Kills:846
Deaths:539
KDR:1.570
Accuracy:30.155% D*
HSR:65.721% D**
NS-7 PDW
C++
Kills:834
Deaths:1,079
KDR:0.773
Accuracy:25.073% C++
HSR:17.266% C+
Beamer VS3
D--
Kills:404
Deaths:621
KDR:0.651
Accuracy:20.319% D--
HSR:14.852% D--
Ghost
D
Kills:312
Deaths:186
KDR:1.677
Accuracy:32.788% D--
HSR:60.577% D
NS-61 Emissary
D
Kills:255
Deaths:309
KDR:0.825
Accuracy:23.254% D
HSR:9.804% D*
XM98
D
Kills:254
Deaths:144
KDR:1.764
Accuracy:32.758% D
HSR:64.173% D*
Manticore SX40
C-
Kills:216
Deaths:315
KDR:0.686
Accuracy:23.062% D--
HSR:18.519% C-
Spiker
B+
Kills:171
Deaths:217
KDR:0.788
Accuracy:18.364% F
HSR:25.146% B+
VA39 Spectre
D--
Kills:158
Deaths:125
KDR:1.264
Accuracy:24.085% D*
HSR:26.582% D--
Soldier Soaker
C+
Kills:152
Deaths:193
KDR:0.788
Accuracy:32.539% C+
HSR:9.868% D-
Phantom VA23
C-
Kills:149
Deaths:140
KDR:1.064
Accuracy:24.374% F
HSR:25.503% C-
Artemis VX26
C-
Kills:106
Deaths:104
KDR:1.019
Accuracy:22.052% D--
HSR:19.811% C-
Kills:7,040
Deaths (as Infiltrator):7,783
Deaths (to Infiltrators):4,360
KDR:0.90454
Kill Difference:743
Playtime:149.108 hours
Usage:11%
Score:2.051m
Score/min:229
Accuracy (listed only):24.763%
HSR (listed only):27.016%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:617
Deaths:262
KDR:2.355
Accuracy:16.800% C--
HSR:18.314% C--
Blueshift VM5
C--
Kills:607
Deaths:262
KDR:2.317
Accuracy:17.213% C--
HSR:17.628% D
Quasar VM1
D--
Kills:482
Deaths:307
KDR:1.570
Accuracy:11.237% D--
HSR:13.278% D--
Nebula VM20
D--
Kills:369
Deaths:242
KDR:1.525
Accuracy:11.083% D**
HSR:14.905% D--
Comet VM2
D
Kills:113
Deaths:82
KDR:1.378
Accuracy:32.328% D*
HSR:2.655% D
NS-10 Burster
C--
Kills:98
Deaths:125
KDR:0.784
Accuracy:20.079% D*
HSR:5.102% C--
Comet VM2
C
Kills:84
Deaths:66
KDR:1.273
Accuracy:32.422% D*
HSR:3.571% C
NS-10 Burster
C+
Kills:68
Deaths:76
KDR:0.895
Accuracy:20.427% D**
HSR:5.882% C+
Kills:2,438
Deaths (as MAX Suit):711
Deaths (to MAX Suits):1,377
KDR:3.42897
Kill Difference:1,727
Playtime:60.573 hours
Usage:4%
Score:1.066m
Score/min:293
Accuracy (listed only):20.199%
HSR (listed only):10.167%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C--
Kills:246
V. Kills:165 148%
Deaths:501
KDR:0.491
Accuracy:28.221% D
KPH:7.400 C--
VKPH:5 D
Dual Photon Pods
C++
Kills:240
V. Kills:47 N/A
Deaths:29
KDR:8.276
Accuracy:46.524% D
KPH:82.800 C++
VKPH:16.200 C+
Maelstrom Turbo Laser
C
Kills:180
V. Kills:114 157%
Deaths:287
KDR:0.627
Accuracy:26.430% D-
KPH:10 C
VKPH:6.300 D
Hornet Missiles
D
Kills:123
V. Kills:73 166%
Deaths:53
KDR:2.321
Accuracy:46.824% F
KPH:29.200 D
VKPH:17.300 D-
Kills:789 (426 + 0)
Deaths:870
KDR:0.907
VKDR:0.459
Vehicle Kills:399
Kill Difference:81
Playtime:58.316 hours
Usage:4%
Score:0.357m
Score/min:102
Piloting Accuracy:26.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:880
V. Kills:349 251%
Deaths:206
KDR:4.272
Accuracy:48.723% C
KPH:30.400 C++
VKPH:12 C++
C75 Viper
C++
Kills:295
V. Kills:88 331%
Deaths:75
KDR:3.933
Accuracy:41.333% C*
KPH:27 C+
VKPH:8.100 C++
L100 Python AP
C+
Kills:181
V. Kills:99 181%
Deaths:43
KDR:4.209
Accuracy:48.143% D--
KPH:28.700 C+
VKPH:15.700 C
Skyguard
A**
Kills:55
V. Kills:18 289%
Deaths:8
KDR:6.875
Accuracy:23.641% D--
KPH:30.100 A**
VKPH:9.800 C++
Kills:1,411 (1,411 + 0)
Deaths:332
KDR:4.250
VKDR:1.669
Vehicle Kills:554
Kill Difference:1,079
Playtime:48.050 hours
Usage:3%
Score:0.464m
Score/min:161
Driving Accuracy:23.641%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:457
V. Kills:234 194%
Deaths:133
KDR:3.436
Accuracy:39.359% F
KPH:21.700 C
VKPH:11.100 D-
Supernova VPC
B**
Kills:313
V. Kills:99 313%
Deaths:39
KDR:8.026
Accuracy:42.577% D-
KPH:37.700 C
VKPH:11.900 B**
Supernova PC
C
Kills:141
V. Kills:61 227%
Deaths:45
KDR:3.133
Accuracy:39.121% D*
KPH:17 C-
VKPH:7.400 C
Saron HRB
C
Kills:64
V. Kills:30 206%
Deaths:22
KDR:2.909
Accuracy:37.857% D
KPH:22.100 C
VKPH:10.400 D
Kills:975 (911 + 64)
Deaths:239
KDR:4.079
VKDR:1.774
Vehicle Kills:424
Kill Difference:736
Playtime:40.514 hours
Usage:3%
Score:0.455m
Score/min:187
Driving Accuracy:39.121%
Gunner Accuracy:37.857%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:109
V. Kills:54 198%
Deaths:19
KDR:5.737
Accuracy:35.642% D*
KPH:43.600 C*
VKPH:21.600 C--
Kills:109 (0 + 109)
Deaths:19
KDR:5.737
VKDR:2.842
Vehicle Kills:54
Kill Difference:90
Playtime:2.503 hours
Usage:0%
Score:0.053m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:35.642%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:159
V. Kills:56 279%
Deaths:21
KDR:7.571
Accuracy:39.192% C+
KPH:26.900 B+
VKPH:9.500 C+
M20 Basilisk
C+
Kills:138
V. Kills:61 223%
Deaths:33
KDR:4.182
Accuracy:36.284% C
KPH:17.900 C+
VKPH:7.900 C+
Kills:297 (0 + 297)
Deaths:54
KDR:5.500
VKDR:2.167
Vehicle Kills:117
Kill Difference:243
Playtime:13.613 hours
Usage:1%
Score:0.145m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:36.284%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,9303,9022,0711.884B0.7217.314%D16.914%D--30.6C+N/A118127.4h11.9B+68.7C+
C-4 1,8951,3748701.579C++0.4123.311%CN/A124.9B**47.4A89311h1.2B+5.3B+
Solstice VE3 1,2531,2211,6780.728C+0.4419.414%D15.561%D16.7C+N/A6472.9h16.1C++82.8C+
Pulsar C 1,1951,1711,1131.052C+0.1122.341%C16.909%D--33.4C*N/A8735.1h11B49.4C*
Flare VE6 1,1941,1661,1051.055C0.1122.481%C+21.784%C39.7C+1A11629.4h10.6C++47.1C*
Ursa 1,1941,1641,1131.046C+0.1220.514%C17.526%D-35.5C+N/A9132.8h11.5C++55.9C++
Eridani SX5 1,1961,1641,4810.786C0.3819.905%D*15.722%D24CN/A6548.5h15D75.5D
Zenith VX-5 1,1921,1641,2720.915C0.2522.621%D17.44%D22.3C-N/A5852.3h15.7D69.5C-
Pulsar LSW 1,1871,1631,0391.119C0.0520.333%C--16.251%D--39.8C+N/A10729.2h13C+64.1C+
Lasher X2 1,1801,1541,1391.013C++0.1525.114%C+3.466%C32.3C++N/A8435.7h13.6A54.2B++
Sirius SX12 1,1771,1491,3060.88C+0.2919.505%D--15.492%C25.1C+N/A6745.7h17.8C-91.2C--
Deimos VA29 1,1001,0831,1540.938C0.2360.968%C+22.715%B**31.3CN/A8434.6h2.9D4.8C+
VX6-7 1,0531,0291,2000.858C0.3121.961%C-16.618%D22.7CN/A6345.4h14.1C+64.1C+
Frag Grenade 9269111911N/A909.8349.524%B+N/A607.3B+10C*16921.5h3B*6.1B++
L100 Python HEAT 1,2298802064.272C+3.1148.723%C2.386%C+30.3C++12C++14329h5.6B+11.4B
MKV Suppressed 8938701,0240.85C0.3223.217%C--16.207%C--25.4CN/A6434.2h15.7C+67.7C+
Parallax VX3 8568465391.57C0.4030.155%D*65.721%D**22.7CN/A5637.2h2.7D8.9D-
NS-7 PDW 8608341,0790.773C+0.3925.073%C++17.266%C+26.7C+N/A7331.2h16.4C+65.2C++
Blueshift VM5 6246172622.355C+1.1916.8%C--18.314%C--36.7C*N/A10116.8h15.1C**90.1C++
Blueshift VM5 6166072622.317C+1.1517.213%C--17.628%D36.1C*N/A10016.8h15.7C*91.2C+
Thanatos VE70 5685596520.857C+0.3138.497%C+13.596%C--26.2C+N/A7621.3h5.3C+13.7C+
S1 8355495770.951B+0.2252.403%C--2.55%C+25C+13C+20822h5.9B+11.3C*
Tank Mine 8174951074.626B**3.4630.08%CN/A190.4A++123.8A*15902.6h1.7B+5.8B
Quasar VM1 4924823071.57C++0.4011.237%D--13.278%D--27.9B+N/A8617.3h14.4C**127.9C+
Supernova FPC 6914571333.436C2.2739.359%F6.565%M21.8C11.1D-17521h4.5B++11.3C+
Nemesis VSH9 6154485130.873B0.2951.818%D**2.679%C+21.7C**8.1C13520.6h5.7B**10.9B++
NS Baron G5 4574454301.035C+0.1347.361%B13.258%C29.5C+N/A8115.1h6.2D--13C+
SVA-88 4264133701.116C0.0524.909%C**19.371%D-43C+1.4A**1559.6h13.8D55.3C++
Beamer VS3 4154046210.651C+0.5220.319%D--14.852%D--23.5C+N/A7817.2h9.5C++46.9C+
NS Decimator 4793722941.265C**0.1054.213%DN/A39.6B11.4C--2379.4h4.3B+8C++
Nebula VM20 3763692421.525C0.3611.083%D**14.905%D--27.7CN/A8013.3h16.8C+151.3D-
Pandora VX25 3743674040.908C0.2644.772%B+17.439%B+31.1C+N/A9011.8h5.7D12.7C++
Proximity Mine 336336655.169B+4.0050.252%B**N/A186.7AN/A5201.8h2.1C--4.1B+
MANA Anti-Personnel Turret 3213142121.481N/A0.3114.974%UN/A3140U70U5540700.1h23T*153.5T*
Supernova VPC 412313398.026C6.8642.577%D-N/A37.7C11.9B**1768.3h3.8C-9D
Ghost 3153121861.677C0.5132.788%D--60.577%D29.4CN/A8710.6h2.8D8.6D
C75 Viper 383295753.933C+2.7741.333%C*N/A27.1C+8.1C++15110.9h13.8C++33.5C**
Hades VSH4 3692762940.939B*0.2358.015%D*1.812%C27.6C**9.3C+15110h6B**10.3B++
MANA Anti-Vehicle Turret 4612682091.282D0.1242.825%D**2.239%C-2680C1930C1220550.1h10B23.4C+
Pulsar VS1 2702634120.638C0.5315.929%D**7.605%F-18.9CN/A9813.9h15.2C+95.5D-
NS-61 Emissary 2652553090.825C++0.3423.254%D9.804%D*33.6B+1.3A+957.6h14.1C++60.5C+
XM98 2562541441.764C+0.6032.758%D64.173%D*24.7C+N/A6010.3h3.1D9.6D
Saron Laser Cannon 4112465010.491C0.6828.221%D1.626%C-7.4C--5D7433.2h159.4C+564.9C
Dual Photon Pods 287240298.276B7.1146.524%DN/A82.8C++16.2C+3732.9h18.9B+40.6B
Manticore SX40 2232163150.686C0.4823.062%D--18.519%C-47B++1.5A++1164.6h8.5C+36.9C--
Force-Blade 22119325,6290.008C-1.1623.522%C--3.627%C-0.2C--N/A1886.8h2.8C+11.9C+
NS Annihilator 3691832730.67C*0.5078.403%DN/A11C*11.1B*15116.7h11.6C++14.9C+
L100 Python AP 280181434.209C+3.0448.143%D--1.657%D28.7C+15.7C2196.3h5.6B+11.6C*
Maelstrom Turbo Laser 2941802870.627C0.5426.43%D-N/A9.9C6.3D7618.1h130.9C+495.4C
Spiker 1751712170.788C0.3818.364%F25.146%B+41.7C*1B+1054.1h10C+54.7D--
M20 Basilisk 215159217.571M6.4039.192%C+N/A26.9B+9.5C+1955.9h93.7C**239.2B+
VA39 Spectre 1601581251.264C+0.1024.085%D*26.582%D--16.3CN/A569.7h6.9C28.5D
Soldier Soaker 1541521930.788C0.3832.539%C+9.868%D-54.3C*N/A1592.8h6C++18.5C++
Rocklet Rifle 2901512680.563C0.6048.448%C--N/A17.4D-16D2098.7h60F123.9D*
Phantom VA23 1501491401.064C-0.1024.374%F25.503%C-28.1CN/A815.3h5.6D22.8D*
Supernova PC 202141453.133C1.9739.121%D*2.837%B17C-7.3C1508.3h5.1C*13.1C
M20 Basilisk 199138334.182B+3.0236.284%C4.348%D17.9C+7.9C+1657.7h100C+275.5C++
Hornet Missiles 196123532.321C--1.1546.824%FN/A29.3D17.4D-2454.2h15.5C33D-
Comet VM2 163113821.378B++0.2132.328%D*2.655%D9.9C4.4C++9211.4h26.3C81.2D
Aphelion VEX-4H 163109195.737C++4.5735.642%D*2.752%C43.6C*21.6C--3522.5h46.1B+129.4C*
Artemis VX26 1071061041.019C0.1522.052%D--19.811%C-25.9CN/A954.1h14.3D64.8D
NS-10 Burster 149981250.784C+0.3820.079%D*5.102%C--6.7B+3.5C+5814.7h93.6B**466.1C*
Anti-Vehicle Grenade 12588188N/A86.8340.426%D*N/A220D92.5C+14870.4h6.3C+15.5C-
Comet VM2 12184661.273B0.1132.422%D*3.571%C8.7C--3.8D669.7h34.2C-105.4D--
Spear Anti-Vehicle Phalanx Turret 11882126.833C+5.6731.407%D*3.659%C43.2B18.9C4141.9h6.1B*19.4B
NS-10 Burster 10568760.895C0.2720.427%D**5.882%C+5.6C+3D5112.2h117.6B*575.8C+
Saron HRB 9464222.909C-1.7437.857%DN/A22.1C10.3D4112.9h31.9D*84.3D**
Skyguard 735586.875A*5.7123.641%D--1.818%C+30.6A**10C++2961.8h61.1A++258.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter141,3231.1h
Nano-Armor Kit583621,84435.5h
Snowman Soldier31520.1h
Spawn Beacon31,8951.1h
Anti-Vehicle MANA Turret192,3991.9h
Nanite Revive Grenade03590.1h
Medical Applicator610203,69415.3h
Deconstruction Tool02110h
Welding Device01690h
M12 Kobalt0520h
Spitfire Auto-Turret4710.1h
Medical Kit2530.2h
Anti-Infantry MANA Turret191,2661h
Ammunition Package295,9072h
Hardlight Barrier4780.1h
Recon Detection Device718,36710.7h
Shield Recharging Field1088,6112.6h

Check the help document for the dictionary if you want to learn more about words used here.


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