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Legate Exterminator basquasher[TWC2] basquasher
VS BR 74

KDR: 1.17

Score: 23.8m

Last Seen: Apr 23rd, 2019 12:21 AM
- OFFLINE - 55.5 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
Level Progress (to 75): 49%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 C-4 Solstice VE3 VX6-7 Deimos VA29 Pulsar C Flare VE6 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $291,483 MLG Score: 233
Fun Score: N/A
Cheeseburgers Flipped: 528TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.548%16.896%34721101418,9401.042660.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.324%-0.129C-0.589D0.459B+HEAD ++ (~6.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.122C+13.50.061C+52.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.022%1.173%50110343416683990.50971685%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.992D---0.285C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
538.6-2.29F--150.9-1.8F-387.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.965%2.505%236710282,515133910171.87687247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.39%-0.423C---0.035C+0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.453B+80.383C**14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.872%2.077%48210333379633110.349948108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.64%0.203C++-0.558D-1.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
252.4-1.123D*98.1-1.444D**154.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.6%60.687%48410311,6891333201.26612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.094%-0.839D--0.422C--0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.104C+3.2-0.01C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.056%19.104%48310322,4341612471.50899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.747%0.461B+0.99B*0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.351C**4.10.171C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
23.8m287.1%299 (17.9k)262 (15.7k)1.1719839,92034,0621.4188574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035143516.903%13.592%23002:4012

8% Combat Medic33% Engineer27% Heavy Assault10% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:21 AMDec 8th, 2016 4:37 AMApr 23rd, 2019 5:58 AM (2d) (PST)Apr 22nd, 2019 11:08 PM (2d) (PST)Apr 22nd, 2019 8:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5292263030.4390.3750.0601.4270.058233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,72513,54618,1792622486315,706

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1514.7h/63.1d 8,409 5,426 15,355 129.7k 3,819 3,833 5,270 48.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:3,902
Deaths:2,071
KDR:1.884
Accuracy:17.314% D
HSR:16.914% D*
Flare VE6
C+
Kills:1,166
Deaths:1,105
KDR:1.055
Accuracy:22.481% C+
HSR:21.784% C
Ursa
C
Kills:1,164
Deaths:1,113
KDR:1.046
Accuracy:20.514% C
HSR:17.526% D--
Pulsar LSW
C--
Kills:1,163
Deaths:1,039
KDR:1.119
Accuracy:20.333% C--
HSR:16.251% D--
Lasher X2
C+
Kills:1,154
Deaths:1,139
KDR:1.013
Accuracy:25.114% C+
HSR:3.466% C
SVA-88
C*
Kills:742
Deaths:686
KDR:1.082
Accuracy:24.364% C*
HSR:17.925% D--
Kills:9,291
Deaths (as Heavy Assault):7,153
Deaths (to Heavy Assaults):10,276
KDR:1.2989
Kill Difference:2,138
Playtime:415.121 hours
Usage:27%
Score:6.503m
Score/min:261
Accuracy (listed only):21.686%
HSR (listed only):15.644%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,221
Deaths:1,678
KDR:0.728
Accuracy:19.414% D
HSR:15.561% D
VX6-7
C-
Kills:1,183
Deaths:1,394
KDR:0.849
Accuracy:22.312% C-
HSR:16.906% D
Deimos VA29
B**
Kills:1,182
Deaths:1,263
KDR:0.936
Accuracy:60.965% C+
HSR:22.927% B**
Pulsar C
C
Kills:1,171
Deaths:1,113
KDR:1.052
Accuracy:22.341% C
HSR:16.909% D--
Zenith VX-5
D
Kills:1,164
Deaths:1,272
KDR:0.915
Accuracy:22.621% D
HSR:17.440% D
Pandora VX25
B+
Kills:693
Deaths:757
KDR:0.915
Accuracy:45.520% B+
HSR:17.027% B+
Thanatos VE70
C+
Kills:559
Deaths:652
KDR:0.857
Accuracy:38.497% C+
HSR:13.596% C--
NS Baron G5
B
Kills:445
Deaths:430
KDR:1.035
Accuracy:47.361% B
HSR:13.258% C
Serpent VE92
B+
Kills:206
Deaths:334
KDR:0.617
Accuracy:26.284% B+
HSR:18.932% C+
Kills:7,824
Deaths (as Engineer):8,893
Deaths (to Engineers):6,169
KDR:0.87979
Kill Difference:1,069
Playtime:499.369 hours
Usage:33%
Score:7.033m
Score/min:235
Accuracy (listed only):33.924%
HSR (listed only):16.951%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,221
Deaths:1,678
KDR:0.728
Accuracy:19.414% D
HSR:15.561% D
VX6-7
C-
Kills:1,183
Deaths:1,394
KDR:0.849
Accuracy:22.312% C-
HSR:16.906% D
Deimos VA29
B**
Kills:1,182
Deaths:1,263
KDR:0.936
Accuracy:60.965% C+
HSR:22.927% B**
Pulsar C
C
Kills:1,171
Deaths:1,113
KDR:1.052
Accuracy:22.341% C
HSR:16.909% D--
Eridani SX5
D
Kills:1,164
Deaths:1,481
KDR:0.786
Accuracy:19.905% D*
HSR:15.722% D
Zenith VX-5
D
Kills:1,164
Deaths:1,272
KDR:0.915
Accuracy:22.621% D
HSR:17.440% D
Sirius SX12
C-
Kills:1,149
Deaths:1,306
KDR:0.880
Accuracy:19.505% D--
HSR:15.492% C-
NS-7 PDW
C++
Kills:980
Deaths:1,285
KDR:0.763
Accuracy:24.954% C++
HSR:16.939% C+
MKV Suppressed
C-
Kills:894
Deaths:1,057
KDR:0.846
Accuracy:23.337% C-
HSR:16.107% C--
Pandora VX25
B+
Kills:693
Deaths:757
KDR:0.915
Accuracy:45.520% B+
HSR:17.027% B+
Thanatos VE70
C+
Kills:559
Deaths:652
KDR:0.857
Accuracy:38.497% C+
HSR:13.596% C--
NS Baron G5
B
Kills:445
Deaths:430
KDR:1.035
Accuracy:47.361% B
HSR:13.258% C
Serpent VE92
B+
Kills:206
Deaths:334
KDR:0.617
Accuracy:26.284% B+
HSR:18.932% C+
Kills:12,011
Deaths (as Light Assault):14,022
Deaths (to Light Assaults):5,786
KDR:0.85658
Kill Difference:2,011
Playtime:250.990 hours
Usage:17%
Score:4.377m
Score/min:291
Accuracy (listed only):30.232%
HSR (listed only):16.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,182
Deaths:1,263
KDR:0.936
Accuracy:60.965% C+
HSR:22.927% B**
Eridani SX5
D
Kills:1,164
Deaths:1,481
KDR:0.786
Accuracy:19.905% D*
HSR:15.722% D
Sirius SX12
C-
Kills:1,149
Deaths:1,306
KDR:0.880
Accuracy:19.505% D--
HSR:15.492% C-
NS-7 PDW
C++
Kills:980
Deaths:1,285
KDR:0.763
Accuracy:24.954% C++
HSR:16.939% C+
MKV Suppressed
C-
Kills:894
Deaths:1,057
KDR:0.846
Accuracy:23.337% C-
HSR:16.107% C--
Pandora VX25
B+
Kills:693
Deaths:757
KDR:0.915
Accuracy:45.520% B+
HSR:17.027% B+
Thanatos VE70
C+
Kills:559
Deaths:652
KDR:0.857
Accuracy:38.497% C+
HSR:13.596% C--
NS Baron G5
B
Kills:445
Deaths:430
KDR:1.035
Accuracy:47.361% B
HSR:13.258% C
Pulsar VS1
D**
Kills:263
Deaths:412
KDR:0.638
Accuracy:15.929% D**
HSR:7.605% F-
Kills:7,329
Deaths (as Combat Medic):8,643
Deaths (to Combat Medics):3,400
KDR:0.84797
Kill Difference:1,314
Playtime:122.717 hours
Usage:8%
Score:2.493m
Score/min:339
Accuracy (listed only):32.886%
HSR (listed only):15.408%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,164
Deaths:1,481
KDR:0.786
Accuracy:19.905% D*
HSR:15.722% D
Sirius SX12
C-
Kills:1,149
Deaths:1,306
KDR:0.880
Accuracy:19.505% D--
HSR:15.492% C-
NS-7 PDW
C++
Kills:980
Deaths:1,285
KDR:0.763
Accuracy:24.954% C++
HSR:16.939% C+
MKV Suppressed
C-
Kills:894
Deaths:1,057
KDR:0.846
Accuracy:23.337% C-
HSR:16.107% C--
Parallax VX3
D**
Kills:846
Deaths:539
KDR:1.570
Accuracy:30.155% D**
HSR:65.721% D**
Ghost
D
Kills:431
Deaths:255
KDR:1.690
Accuracy:33.160% D-
HSR:61.253% D
Beamer VS3
D--
Kills:404
Deaths:621
KDR:0.651
Accuracy:20.319% D--
HSR:14.852% D--
NS-61 Emissary
D
Kills:311
Deaths:397
KDR:0.783
Accuracy:24.448% D
HSR:9.325% D*
Manticore SX40
C--
Kills:267
Deaths:373
KDR:0.716
Accuracy:21.863% D*
HSR:17.978% C--
XM98
D
Kills:254
Deaths:144
KDR:1.764
Accuracy:32.758% D
HSR:64.173% D*
Spiker
B++
Kills:171
Deaths:217
KDR:0.788
Accuracy:18.364% F
HSR:25.146% B++
VA39 Spectre
D--
Kills:158
Deaths:125
KDR:1.264
Accuracy:24.085% D*
HSR:26.582% D--
Soldier Soaker
C+
Kills:152
Deaths:193
KDR:0.788
Accuracy:32.539% C+
HSR:9.868% D-
Phantom VA23
C--
Kills:149
Deaths:140
KDR:1.064
Accuracy:24.374% F
HSR:25.503% C--
Artemis VX26
C-
Kills:106
Deaths:104
KDR:1.019
Accuracy:22.052% D--
HSR:19.811% C-
Kills:7,436
Deaths (as Infiltrator):8,237
Deaths (to Infiltrators):4,649
KDR:0.90276
Kill Difference:801
Playtime:156.896 hours
Usage:10%
Score:2.192m
Score/min:233
Accuracy (listed only):24.788%
HSR (listed only):26.965%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:750
Deaths:304
KDR:2.467
Accuracy:16.666% C--
HSR:17.200% D
Blueshift VM5
D
Kills:743
Deaths:304
KDR:2.444
Accuracy:17.131% D
HSR:16.824% D-
Quasar VM1
D--
Kills:482
Deaths:307
KDR:1.570
Accuracy:11.237% D--
HSR:13.278% D*
Nebula VM20
D*
Kills:369
Deaths:242
KDR:1.525
Accuracy:11.083% D**
HSR:14.905% D*
Comet VM2
D-
Kills:120
Deaths:91
KDR:1.319
Accuracy:33.106% D--
HSR:2.500% D-
Comet VM2
D
Kills:112
Deaths:75
KDR:1.493
Accuracy:33.402% D*
HSR:2.679% D
NS-10 Burster
C
Kills:106
Deaths:128
KDR:0.828
Accuracy:20.305% D*
HSR:5.660% C
NS-10 Burster
C+
Kills:74
Deaths:79
KDR:0.937
Accuracy:20.671% D**
HSR:5.405% C+
Kills:2,756
Deaths (as MAX Suit):765
Deaths (to MAX Suits):1,472
KDR:3.60261
Kill Difference:1,991
Playtime:66.180 hours
Usage:4%
Score:1.191m
Score/min:300
Accuracy (listed only):20.450%
HSR (listed only):9.806%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:341
V. Kills:219 155%
Deaths:597
KDR:0.571
Accuracy:28.022% D
KPH:8.600 C-
VKPH:5.500 D
Dual Photon Pods
C++
Kills:286
V. Kills:53 N/A
Deaths:40
KDR:7.150
Accuracy:45.916% D
KPH:81.100 C++
VKPH:15 C
Maelstrom Turbo Laser
C
Kills:180
V. Kills:114 157%
Deaths:287
KDR:0.627
Accuracy:26.430% D-
KPH:10 C
VKPH:6.300 D
Hornet Missiles
D
Kills:125
V. Kills:74 167%
Deaths:54
KDR:2.315
Accuracy:46.921% F
KPH:29.600 D
VKPH:17.500 D-
Kills:932 (521 + 0)
Deaths:978
KDR:0.953
VKDR:0.470
Vehicle Kills:460
Kill Difference:46
Playtime:65.426 hours
Usage:4%
Score:0.402m
Score/min:102
Piloting Accuracy:26.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:906
V. Kills:356 254%
Deaths:209
KDR:4.335
Accuracy:48.778% C
KPH:30.800 C++
VKPH:12.100 C++
C75 Viper
C+
Kills:309
V. Kills:93 329%
Deaths:76
KDR:4.066
Accuracy:41.478% C++
KPH:27 C+
VKPH:8.100 C+
L100 Python AP
C++
Kills:225
V. Kills:123 181%
Deaths:50
KDR:4.500
Accuracy:50% D
KPH:30.200 C++
VKPH:16.500 C
Skyguard
M
Kills:85
V. Kills:30 274%
Deaths:12
KDR:7.083
Accuracy:23.479% D--
KPH:32.200 M
VKPH:11.400 B+
Kills:1,525 (1,525 + 0)
Deaths:347
KDR:4.395
VKDR:1.735
Vehicle Kills:602
Kill Difference:1,178
Playtime:50.993 hours
Usage:3%
Score:0.506m
Score/min:165
Driving Accuracy:23.479%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:457
V. Kills:234 194%
Deaths:133
KDR:3.436
Accuracy:39.359% F
KPH:21.700 C
VKPH:11.100 D-
Supernova VPC
B**
Kills:392
V. Kills:120 324%
Deaths:54
KDR:7.259
Accuracy:43.768% D-
KPH:38.600 C
VKPH:11.800 B**
Supernova PC
C
Kills:141
V. Kills:61 227%
Deaths:45
KDR:3.133
Accuracy:39.121% D*
KPH:17 C--
VKPH:7.400 C
Saron HRB
C+
Kills:70
V. Kills:35 194%
Deaths:22
KDR:3.182
Accuracy:40.545% C
KPH:22.600 C+
VKPH:11.300 D
Kills:1,060 (990 + 70)
Deaths:254
KDR:4.173
VKDR:1.772
Vehicle Kills:450
Kill Difference:806
Playtime:42.574 hours
Usage:3%
Score:0.493m
Score/min:193
Driving Accuracy:39.121%
Gunner Accuracy:40.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:118
V. Kills:57 203%
Deaths:21
KDR:5.619
Accuracy:35.969% D*
KPH:45.700 C**
VKPH:22.100 C-
Kills:118 (0 + 118)
Deaths:21
KDR:5.619
VKDR:2.714
Vehicle Kills:57
Kill Difference:97
Playtime:2.584 hours
Usage:0%
Score:0.057m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:35.969%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:179
V. Kills:63 280%
Deaths:25
KDR:7.160
Accuracy:39.804% C++
KPH:28.200 B+
VKPH:9.900 C++
M20 Basilisk
C++
Kills:158
V. Kills:71 219%
Deaths:35
KDR:4.514
Accuracy:37.992% C+
KPH:18.600 C+
VKPH:8.400 C++
Kills:337 (0 + 337)
Deaths:60
KDR:5.617
VKDR:2.233
Vehicle Kills:134
Kill Difference:277
Playtime:14.828 hours
Usage:1%
Score:0.164m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:37.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,9303,9022,0711.884B0.7117.314%D16.914%D*30.6C+N/A119127.4h11.9B+68.7C++
C-4 2,0181,4619031.618C++0.4523.553%CN/A128.2B**48.9A91211.4h1.2B+5.2B+
Solstice VE3 1,2531,2211,6780.728C+0.4419.414%D15.561%D16.7C+N/A6573.1h16.1C++82.8C+
VX6-7 1,2171,1831,3940.849C0.3222.312%C-16.906%D21.8CN/A6354.2h14.1C+63.1C+
Deimos VA29 1,2021,1821,2630.936C0.2460.965%C+22.927%B**31.7CN/A8937.3h2.9D4.7C+
Pulsar C 1,1951,1711,1131.052C+0.1222.341%C16.909%D--33.4C**N/A8835.1h11B+49.4C*
Flare VE6 1,1941,1661,1051.055C0.1222.481%C+21.784%C39.7C+1A11729.4h10.6C*47.1C**
Ursa 1,1941,1641,1131.046C+0.1320.514%C17.526%D--35.5C+N/A9232.8h11.5C++55.9C++
Eridani SX5 1,1961,1641,4810.786C0.3919.905%D*15.722%D24CN/A6648.5h15D75.5D
Zenith VX-5 1,1921,1641,2720.915C0.2622.621%D17.44%D22.3C-N/A5852.3h15.7D69.5C
Pulsar LSW 1,1871,1631,0391.119C0.0520.333%C--16.251%D--39.7C+N/A10729.3h13C+64.1C+
Lasher X2 1,1801,1541,1391.013C++0.1625.114%C+3.466%C32.3C++N/A8535.7h13.6A54.2B++
Sirius SX12 1,1771,1491,3060.88C+0.2919.505%D--15.492%C-25.1C+N/A6845.7h17.8C-91.2C-
NS-7 PDW 1,0129801,2850.763C+0.4124.954%C++16.939%C+26.1C+N/A7037.5h16.5C+66.1C++
Frag Grenade 9779591959N/A957.8349.93%B+N/A599.4B+11.3B17281.6h3B*6B++
L100 Python HEAT 1,2629062094.335C+3.1648.778%C2.318%C+30.8C++12.1C++14529.4h5.5B+11.3B
MKV Suppressed 9188941,0570.846C0.3323.337%C-16.107%C--25.5CN/A6435.1h15.7C+67.4C+
Parallax VX3 8568465391.57C0.4030.155%D**65.721%D**22.7CN/A5637.2h2.7D8.9D-
Blueshift VM5 7647503042.467C++1.3016.666%C--17.2%D36.8C**N/A10020.4h15.4C**92.3C+
Blueshift VM5 7557433042.444C++1.2717.131%D16.824%D-36.6C**N/A10020.3h15.9C*92.9C+
SVA-88 7667426861.082C0.0924.364%C*17.925%D--41.2C+1.3A*13418h13.6C-55.8C+
Pandora VX25 7116937570.915C0.2645.52%B+17.027%B+31.8C+N/A8821.8h5.2C11.5C*
Thanatos VE70 5685596520.857C+0.3138.497%C+13.596%C--26.2C+N/A7721.3h5.3C+13.7C++
S1 8355495770.951B+0.2252.403%C--2.55%C+25C+13C+21322h5.9B+11.3C**
Tank Mine 8795381094.936A3.7630.922%C+N/A199.3A++126.3A*16122.7h1.7B+5.6B+
Quasar VM1 4924823071.57C++0.4011.237%D--13.278%D*27.9B+N/A8717.3h14.4B127.9C+
Supernova FPC 6914571333.436C2.2639.359%F6.565%M+21.8C11.1D-18121h4.5B++11.3C+
Nemesis VSH9 6154485130.873B0.3051.818%D**2.679%C++21.7B8.1C13620.6h5.7B**10.9B++
NS Baron G5 4574454301.035C+0.1447.361%B13.258%C29.5C+N/A8115.1h6.2D--13C+
NS Decimator 5624333491.241C**0.0755.155%D1.155%D-39.4B11.7C--23511h4.4C**8.1C++
Ghost 4374312551.69C0.5233.16%D-61.253%D30.4CN/A8514.2h2.8D8.5D
Beamer VS3 4154046210.651C+0.5220.319%D--14.852%D--23.5C+N/A7817.2h9.5C++46.9C+
Supernova VPC 512392547.259C6.0943.768%D-N/A38.4C11.8B**18210.2h3.8C8.8D
MANA Anti-Personnel Turret 4023912481.577N/A0.4115.324%UN/A3910U110U6812700.1h22.1T*144.5T*
Nebula VM20 3763692421.525C0.3511.083%D**14.905%D*27.7CN/A8013.3h16.8C+151.3D-
Proximity Mine 356356734.877C**3.7150.691%B**N/A187.4A+N/A5301.9h2.1C--4.1B+
Saron Laser Cannon 5603415970.571C0.6028.022%D1.173%D8.6C-5.5D7639.6h150.9C+538.6C+
NS-61 Emissary 3213113970.783C+0.3924.448%D9.325%D*34.6B+1.1B**979h14.3C++58.4C+
C75 Viper 402309764.066C+2.8941.478%C++N/A26.9C+8.1C+15111.5h13.9C++33.6B
MANA Anti-Vehicle Turret 5002942231.318C--0.1543.109%D-2.041%D--2940C+2060C1101840.1h9.5C--22D
Dual Photon Pods 339286407.15C++5.9845.916%DN/A81.7C++15.1C3493.5h17.9B+39B
Hades VSH4 3692762940.939B*0.2358.015%D*1.812%C27.6C**9.3C+15110h6B**10.3B++
Manticore SX40 2792673730.716C0.4621.863%D*17.978%C--44.5B++2B**1126h8.5C+39D
Pulsar VS1 2702634120.638C0.5315.929%D**7.605%F-18.9CN/A10013.9h15.2C+95.5D
XM98 2562541441.764C+0.5932.758%D64.173%D*24.7C+N/A6010.3h3.1D9.6D
L100 Python AP 348225504.5C+3.3350%D1.333%D-30C++16.4C2257.5h5.8B+11.6C*
NS Annihilator 4172122840.746B+0.4378.892%C--N/A12B+11.6B*15717.7h11B14C**
Serpent VE92 2172063340.617C0.5526.284%B+18.932%C+16.1DN/A7012.8h17.4D66.2C+
Force-Blade 22719726,3800.007C--1.1623.141%D3.553%C--0.2DN/A1911.5h2.8C+12.2C+
Rocklet Rifle 3521863230.576C0.6048.977%C-N/A19.2D17.1D2279.7h55.3D*112.9D-
Maelstrom Turbo Laser 2941802870.627C0.5426.43%D-N/A9.9C6.3D7718.1h130.9C+495.4C
M20 Basilisk 242179257.16M5.9939.804%C++N/A28B+9.8C++2016.4h91.9B+230.8B+
Spiker 1751712170.788C0.3818.364%F25.146%B++41.7C**1B+1054.1h10C+54.7D--
M20 Basilisk 229158354.514B++3.3437.992%C+3.797%D18.6C+8.4C++1718.5h105.2C+276.9C+
VA39 Spectre 1601581251.264C+0.0924.085%D*26.582%D--16.3CN/A589.7h6.9C28.5D
Soldier Soaker 1541521930.788C0.3832.539%C+9.868%D-54.3C*N/A1592.8h6C++18.5C++
Phantom VA23 1501491401.064C--0.1124.374%F25.503%C--28.1C--N/A815.3h5.6D22.8D--
Supernova PC 202141453.133C1.9639.121%D*2.837%B+17C--7.3C1558.3h5.1C**13.1C
Hornet Missiles 199125542.315C--1.1446.921%FN/A29.8C--17.6D-2534.2h15.4C32.7D--
Comet VM2 173120911.319B+0.1533.106%D--2.5%D-9.5C4.2C+8912.6h28.7C86.7D
Aphelion VEX-4H 175118215.619C++4.4535.969%D*2.542%C45.4C**21.9C--3692.6h44.8B+124.5C**
Comet VM2 158112751.493B+0.3233.402%D*2.679%D10.3C+4.2C7310.9h30.3C+90.6C--
NS-10 Burster 1591061280.828C+0.3420.305%D*5.66%C6.9B+3.5C+5915.3h90.2B**444.2C**
Artemis VX26 1071061041.019C0.1522.052%D--19.811%C-25.9CN/A984.1h14.3D64.8D
Anti-Vehicle Grenade 12790190N/A88.8340.757%D*N/A225D92.5C+14830.4h6.3C+15.6C-
Skyguard 11585127.083A++5.9123.479%D--2.353%B32.7M11.5B+2872.6h61A+259.8B**
Spear Anti-Vehicle Phalanx Turret 11983126.917C+5.7531.397%D*3.614%C43.7B18.9C4261.9h6.1B*19.5B
NS-10 Burster 11474790.937C+0.2320.671%D**5.405%C+5.8C++3.1C--5312.7h113.4B*548.4C+
Saron HRB 10570223.182C2.0140.545%CN/A22.6C+11.3D4143.1h34.7F85.5D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret222,5042h
Motion Spotter141,3231.1h
Nano-Armor Kit638672,99038.6h
Snowman Soldier31520.1h
Spawn Beacon42,4631.4h
Nanite Revive Grenade04140.1h
Medical Applicator665220,77916.5h
Welding Device04480h
Deconstruction Tool02110h
Spitfire Auto-Turret5960.1h
M12 Kobalt0520.1h
Ammunition Package306,2512.1h
Medical Kit2530.2h
Anti-Infantry MANA Turret311,5261.3h
Nano-Repair Grenade0900h
Hardlight Barrier4780.1h
Recon Detection Device759,18311.7h
Shield Recharging Field1199,3772.8h

Check the help document for the dictionary if you want to learn more about words used here.


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