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Archon Exterminator basquasher[TWC2] basquasher
VS BR 80

KDR: 1.18

Score: 25.2m

Last Seen: Aug 11th, 2019 8:48 PM
- OFFLINE - 145.9 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Connery
Level Progress (to 81): 14%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 C-4 Solstice VE3 VX6-7 Deimos VA29 Pulsar C Flare VE6 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $298,989 MLG Score: 239
Fun Score: N/A
Cheeseburgers Flipped: 551TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.726%16.975%35221119319,9241.046150.133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.328%-0.087C+-0.596D0.394BHEAD ++ (~6.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.126C++13.50.056C+51.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.843%1.07%52112133746974250.53658588%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.003D*-0.48D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
525.1-2.253F--146.2-1.758F-378.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.626%2.377%243712072,692137810851.95214248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.508%-0.521D-0.14C0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.425B7.90.369C**14.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.117%2.279%48212123519943220.352764109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.728%0.27C*-0.534D-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.5-1.1D*98-1.46F152.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.662%60.94%48412101,7231391211.23779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.109%-0.801D--0.399C--0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.074C+3.20.009C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.687%18.544%48312112,6371678521.57151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.78%0.428B0.757B++0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.326C**4.20.146C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.2m290.8%305 (18.3k)267 (16k)1.1794641,95735,5731.424780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214153717.012%13.573%23102:3912

8% Combat Medic33% Engineer27% Heavy Assault10% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:21 AMDec 8th, 2016 4:37 AMAug 15th, 2019 4:45 PM (2d) (PST)Aug 11th, 2019 5:30 PM (6d) (PST)Aug 11th, 2019 4:48 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5322283040.4450.3780.0601.4650.058239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,92813,66918,2592723488416,019

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1570.3h/65.4d 8,724 5,695 16,378 138k 3,962 3,984 5,509 50.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:3,902
Deaths:2,071
KDR:1.884
Accuracy:17.314% D
HSR:16.914% D*
Flare VE6
C+
Kills:1,166
Deaths:1,105
KDR:1.055
Accuracy:22.481% C+
HSR:21.784% C
Ursa
C
Kills:1,164
Deaths:1,113
KDR:1.046
Accuracy:20.514% C
HSR:17.526% D--
Pulsar LSW
C--
Kills:1,163
Deaths:1,039
KDR:1.119
Accuracy:20.333% C--
HSR:16.251% D--
SVA-88
C++
Kills:1,031
Deaths:937
KDR:1.100
Accuracy:24.213% C++
HSR:19.593% D
Kills:8,426
Deaths (as Heavy Assault):6,265
Deaths (to Heavy Assaults):10,728
KDR:1.34493
Kill Difference:2,161
Playtime:423.981 hours
Usage:27%
Score:6.743m
Score/min:265
Accuracy (listed only):20.971%
HSR (listed only):18.414%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,221
Deaths:1,678
KDR:0.728
Accuracy:19.414% D
HSR:15.561% D
VX6-7
C-
Kills:1,183
Deaths:1,394
KDR:0.849
Accuracy:22.312% C-
HSR:16.906% D
Deimos VA29
B**
Kills:1,182
Deaths:1,263
KDR:0.936
Accuracy:60.965% C+
HSR:22.927% B**
Pulsar C
C
Kills:1,171
Deaths:1,113
KDR:1.052
Accuracy:22.341% C
HSR:16.909% D*
Zenith VX-5
D
Kills:1,164
Deaths:1,272
KDR:0.915
Accuracy:22.621% D
HSR:17.440% D
Pandora VX25
B+
Kills:896
Deaths:956
KDR:0.937
Accuracy:45.009% B+
HSR:15.848% C++
Serpent VE92
C**
Kills:560
Deaths:730
KDR:0.767
Accuracy:25.136% C**
HSR:17.500% C-
Thanatos VE70
C+
Kills:559
Deaths:652
KDR:0.857
Accuracy:38.497% C+
HSR:13.596% D
NS Baron G5
B
Kills:445
Deaths:430
KDR:1.035
Accuracy:47.361% B
HSR:13.258% C
Kills:8,381
Deaths (as Engineer):9,488
Deaths (to Engineers):6,393
KDR:0.88333
Kill Difference:1,107
Playtime:517.777 hours
Usage:33%
Score:7.446m
Score/min:240
Accuracy (listed only):33.740%
HSR (listed only):16.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,221
Deaths:1,678
KDR:0.728
Accuracy:19.414% D
HSR:15.561% D
VX6-7
C-
Kills:1,183
Deaths:1,394
KDR:0.849
Accuracy:22.312% C-
HSR:16.906% D
Deimos VA29
B**
Kills:1,182
Deaths:1,263
KDR:0.936
Accuracy:60.965% C+
HSR:22.927% B**
Pulsar C
C
Kills:1,171
Deaths:1,113
KDR:1.052
Accuracy:22.341% C
HSR:16.909% D*
Zenith VX-5
D
Kills:1,164
Deaths:1,272
KDR:0.915
Accuracy:22.621% D
HSR:17.440% D
Eridani SX5
D
Kills:1,164
Deaths:1,481
KDR:0.786
Accuracy:19.905% D*
HSR:15.722% D
Sirius SX12
C-
Kills:1,149
Deaths:1,306
KDR:0.880
Accuracy:19.505% D--
HSR:15.492% C-
NS-7 PDW
C+
Kills:1,108
Deaths:1,414
KDR:0.784
Accuracy:24.941% C+
HSR:17.148% C+
MKV Suppressed
C-
Kills:936
Deaths:1,080
KDR:0.867
Accuracy:23.536% C-
HSR:16.133% D
Pandora VX25
B+
Kills:896
Deaths:956
KDR:0.937
Accuracy:45.009% B+
HSR:15.848% C++
Serpent VE92
C**
Kills:560
Deaths:730
KDR:0.767
Accuracy:25.136% C**
HSR:17.500% C-
Thanatos VE70
C+
Kills:559
Deaths:652
KDR:0.857
Accuracy:38.497% C+
HSR:13.596% D
NS Baron G5
B
Kills:445
Deaths:430
KDR:1.035
Accuracy:47.361% B
HSR:13.258% C
Kills:12,738
Deaths (as Light Assault):14,769
Deaths (to Light Assaults):6,078
KDR:0.86248
Kill Difference:2,031
Playtime:263.292 hours
Usage:17%
Score:4.648m
Score/min:294
Accuracy (listed only):30.119%
HSR (listed only):16.495%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,182
Deaths:1,263
KDR:0.936
Accuracy:60.965% C+
HSR:22.927% B**
Eridani SX5
D
Kills:1,164
Deaths:1,481
KDR:0.786
Accuracy:19.905% D*
HSR:15.722% D
Sirius SX12
C-
Kills:1,149
Deaths:1,306
KDR:0.880
Accuracy:19.505% D--
HSR:15.492% C-
NS-7 PDW
C+
Kills:1,108
Deaths:1,414
KDR:0.784
Accuracy:24.941% C+
HSR:17.148% C+
MKV Suppressed
C-
Kills:936
Deaths:1,080
KDR:0.867
Accuracy:23.536% C-
HSR:16.133% D
Pandora VX25
B+
Kills:896
Deaths:956
KDR:0.937
Accuracy:45.009% B+
HSR:15.848% C++
Thanatos VE70
C+
Kills:559
Deaths:652
KDR:0.857
Accuracy:38.497% C+
HSR:13.596% D
NS Baron G5
B
Kills:445
Deaths:430
KDR:1.035
Accuracy:47.361% B
HSR:13.258% C
Pulsar VS1
D**
Kills:263
Deaths:412
KDR:0.638
Accuracy:15.929% D**
HSR:7.605% F-
Kills:7,702
Deaths (as Combat Medic):8,994
Deaths (to Combat Medics):3,595
KDR:0.85635
Kill Difference:1,292
Playtime:128.787 hours
Usage:8%
Score:2.665m
Score/min:345
Accuracy (listed only):32.850%
HSR (listed only):15.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,164
Deaths:1,481
KDR:0.786
Accuracy:19.905% D*
HSR:15.722% D
Sirius SX12
C-
Kills:1,149
Deaths:1,306
KDR:0.880
Accuracy:19.505% D--
HSR:15.492% C-
NS-7 PDW
C+
Kills:1,108
Deaths:1,414
KDR:0.784
Accuracy:24.941% C+
HSR:17.148% C+
MKV Suppressed
C-
Kills:936
Deaths:1,080
KDR:0.867
Accuracy:23.536% C-
HSR:16.133% D
Parallax VX3
D*
Kills:846
Deaths:539
KDR:1.570
Accuracy:30.155% D*
HSR:65.721% D**
Ghost
D
Kills:465
Deaths:270
KDR:1.722
Accuracy:33.281% D-
HSR:62.151% D
Beamer VS3
D--
Kills:404
Deaths:621
KDR:0.651
Accuracy:20.319% D--
HSR:14.852% D--
NS-61 Emissary
D
Kills:330
Deaths:419
KDR:0.788
Accuracy:24.560% D
HSR:10.303% D*
Manticore SX40
D
Kills:276
Deaths:391
KDR:0.706
Accuracy:21.819% D*
HSR:17.391% D
XM98
D
Kills:254
Deaths:144
KDR:1.764
Accuracy:32.758% D
HSR:64.173% D*
Artemis VX26
C--
Kills:249
Deaths:223
KDR:1.117
Accuracy:24.760% C--
HSR:15.663% D--
Spiker
B+
Kills:171
Deaths:217
KDR:0.788
Accuracy:18.364% F
HSR:25.146% B+
Soldier Soaker
C+
Kills:168
Deaths:216
KDR:0.778
Accuracy:33.333% C+
HSR:9.524% D-
VA39 Spectre
D--
Kills:158
Deaths:125
KDR:1.264
Accuracy:24.085% D**
HSR:26.582% D--
Phantom VA23
C--
Kills:149
Deaths:140
KDR:1.064
Accuracy:24.374% F
HSR:25.503% C--
Kills:7,827
Deaths (as Infiltrator):8,586
Deaths (to Infiltrators):4,832
KDR:0.9116
Kill Difference:759
Playtime:163.462 hours
Usage:10%
Score:2.355m
Score/min:240
Accuracy (listed only):25.046%
HSR (listed only):26.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:844
Deaths:337
KDR:2.504
Accuracy:16.435% D
HSR:17.062% D
Blueshift VM5
D
Kills:824
Deaths:337
KDR:2.445
Accuracy:16.919% D
HSR:16.748% D-
Quasar VM1
D--
Kills:482
Deaths:307
KDR:1.570
Accuracy:11.237% D--
HSR:13.278% D*
Nebula VM20
D*
Kills:369
Deaths:242
KDR:1.525
Accuracy:11.083% D**
HSR:14.905% D*
Comet VM2
D-
Kills:128
Deaths:96
KDR:1.333
Accuracy:33.434% D--
HSR:2.344% D-
Comet VM2
D
Kills:114
Deaths:80
KDR:1.425
Accuracy:33.761% D*
HSR:2.632% D
NS-10 Burster
C
Kills:107
Deaths:128
KDR:0.836
Accuracy:20.661% D*
HSR:5.607% C
NS-10 Burster
C+
Kills:74
Deaths:79
KDR:0.937
Accuracy:21.059% D**
HSR:5.405% C+
Kills:2,942
Deaths (as MAX Suit):803
Deaths (to MAX Suits):1,519
KDR:3.66376
Kill Difference:2,139
Playtime:69.007 hours
Usage:4%
Score:1.295m
Score/min:313
Accuracy (listed only):20.574%
HSR (listed only):9.748%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:374
V. Kills:237 157%
Deaths:626
KDR:0.597
Accuracy:27.843% D
KPH:9.100 C
VKPH:5.700 D
Dual Photon Pods
C++
Kills:303
V. Kills:57 N/A
Deaths:44
KDR:6.886
Accuracy:45.831% D
KPH:81.700 C++
VKPH:15.400 C+
Maelstrom Turbo Laser
C
Kills:180
V. Kills:114 157%
Deaths:287
KDR:0.627
Accuracy:26.430% D-
KPH:10 C
VKPH:6.300 D
Hornet Missiles
D
Kills:125
V. Kills:74 167%
Deaths:54
KDR:2.315
Accuracy:46.785% F-
KPH:29.600 D
VKPH:17.500 D
Coyote Missiles
C+
Kills:53
V. Kills:29 177%
Deaths:38
KDR:1.395
Accuracy:52.201% C+
KPH:30.700 C
VKPH:16.800 C
Kills:1,035 (554 + 0)
Deaths:1,049
KDR:0.987
VKDR:0.487
Vehicle Kills:511
Kill Difference:14
Playtime:68.985 hours
Usage:4%
Score:0.451m
Score/min:109
Piloting Accuracy:26.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:913
V. Kills:360 253%
Deaths:210
KDR:4.348
Accuracy:48.713% C
KPH:30.700 C++
VKPH:12.100 C++
L100 Python AP
B+
Kills:335
V. Kills:170 196%
Deaths:62
KDR:5.403
Accuracy:51.271% D
KPH:37.700 B+
VKPH:19.100 C++
C75 Viper
C+
Kills:309
V. Kills:93 329%
Deaths:76
KDR:4.066
Accuracy:41.478% C++
KPH:27 C+
VKPH:8.100 C+
Skyguard
M++
Kills:100
V. Kills:37 263%
Deaths:12
KDR:8.333
Accuracy:23.472% D--
KPH:35.700 M++
VKPH:13.200 B**
Kills:1,657 (1,657 + 0)
Deaths:360
KDR:4.603
VKDR:1.833
Vehicle Kills:660
Kill Difference:1,297
Playtime:52.921 hours
Usage:3%
Score:0.559m
Score/min:176
Driving Accuracy:23.472%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:457
V. Kills:234 194%
Deaths:133
KDR:3.436
Accuracy:39.359% F
KPH:21.700 C
VKPH:11.100 D-
Supernova VPC
B**
Kills:437
V. Kills:130 334%
Deaths:58
KDR:7.534
Accuracy:44.025% D
KPH:40.400 C+
VKPH:12 B**
Supernova PC
C
Kills:141
V. Kills:61 227%
Deaths:45
KDR:3.133
Accuracy:39.121% D--
KPH:17 C--
VKPH:7.400 C
Saron HRB
C
Kills:70
V. Kills:35 194%
Deaths:22
KDR:3.182
Accuracy:40.525% C
KPH:22.500 C
VKPH:11.200 C--
Kills:1,105 (1,035 + 70)
Deaths:258
KDR:4.283
VKDR:1.783
Vehicle Kills:460
Kill Difference:847
Playtime:43.264 hours
Usage:3%
Score:0.513m
Score/min:197
Driving Accuracy:39.121%
Gunner Accuracy:40.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:120
V. Kills:59 200%
Deaths:21
KDR:5.714
Accuracy:36.466% D*
KPH:46.100 C**
VKPH:22.700 C
E540 Halberd-H
C++
Kills:54
V. Kills:23 225%
Deaths:10
KDR:5.400
Accuracy:52.809% D
KPH:45.300 C++
VKPH:19.300 C
Kills:174 (0 + 174)
Deaths:31
KDR:5.613
VKDR:2.645
Vehicle Kills:82
Kill Difference:143
Playtime:3.796 hours
Usage:0%
Score:0.080m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:52.809%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:179
V. Kills:63 280%
Deaths:26
KDR:6.885
Accuracy:40.182% C++
KPH:27.500 B+
VKPH:9.700 C++
M20 Basilisk
C*
Kills:172
V. Kills:73 232%
Deaths:35
KDR:4.914
Accuracy:38.123% C+
KPH:19.700 C+
VKPH:8.400 C*
Kills:351 (0 + 351)
Deaths:61
KDR:5.754
VKDR:2.230
Vehicle Kills:136
Kill Difference:290
Playtime:15.246 hours
Usage:1%
Score:0.168m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:38.123%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,9303,9022,0711.884B0.7017.314%D16.914%D*30.6C+N/A119127.4h11.9B+68.7C+
C-4 2,0751,5069251.628C++0.4523.732%CN/A129.8B**49.1A+92611.6h1.2B+5.1B+
Solstice VE3 1,2531,2211,6780.728C+0.4519.414%D15.561%D16.7C+N/A6673.2h16.1C+82.8C+
VX6-7 1,2171,1831,3940.849C0.3322.312%C-16.906%D21.8CN/A6354.2h14.1C+63.1C+
Deimos VA29 1,2021,1821,2630.936C0.2460.965%C+22.927%B**31.7C-N/A9037.3h2.9D4.7C+
Pulsar C 1,1951,1711,1131.052C+0.1322.341%C16.909%D*33.4C*N/A8935.1h11B49.4C*
Flare VE6 1,1941,1661,1051.055C0.1222.481%C+21.784%C39.7C+1A11729.4h10.6C++47.1C*
Ursa 1,1941,1641,1131.046C0.1320.514%C17.526%D--35.5C+N/A9232.8h11.5C+55.9C++
Zenith VX-5 1,1921,1641,2720.915C0.2622.621%D17.44%D22.3C-N/A5852.3h15.7D69.5C-
Eridani SX5 1,1961,1641,4810.786C0.3919.905%D*15.722%D24C-N/A6648.5h15D75.5D
Pulsar LSW 1,1871,1631,0391.119C0.0620.333%C--16.251%D--39.6C+N/A10829.4h13C+64.1C+
Lasher X2 1,1801,1541,1391.013C++0.1725.114%C+3.466%C32.3C++N/A8535.7h13.6A54.2B++
Sirius SX12 1,1771,1491,3060.88C+0.3019.505%D--15.492%C-25.1C+N/A6845.7h17.8C--91.2C--
NS-7 PDW 1,1491,1081,4140.784C+0.4024.941%C+17.148%C+26.8C+1A*7341.4h16.5C66C++
SVA-88 1,0671,0319371.1C0.0824.213%C++19.593%D42.6C+1.5A**13924.2h13.6D56.2C+
Frag Grenade 1,0159961996N/A994.8250.265%B+N/A622.5B+11.9B17671.6h3B++5.9B++
MKV Suppressed 9609361,0800.867C0.3123.536%C-16.133%D26.1CN/A6635.9h15.6C+66.2C+
L100 Python HEAT 1,2739132104.348C+3.1748.713%C2.3%C+30.6C+12.1C++14429.8h5.6B11.4C**
Pandora VX25 9198969560.937C0.2445.009%B+15.848%C++33.3C+N/A9526.9h5.1C11.4C*
Parallax VX3 8568465391.57C0.3930.155%D*65.721%D**22.7CN/A5637.2h2.7D8.9D-
Blueshift VM5 8608443372.504C++1.3216.435%D17.062%D37.2C*N/A10422.7h15.3C*93C+
Blueshift VM5 8408243372.445C+1.2716.919%D16.748%D-36.5C++N/A10122.6h16.1C++95.1C+
Serpent VE92 5795607300.767C0.4125.136%C**17.5%C-21.8CN/A7425.7h14.9C59.2C++
Thanatos VE70 5685596520.857C+0.3238.497%C+13.596%D26.2C+N/A7721.3h5.3C+13.7C+
Tank Mine 8965491134.858B**3.6831.28%C+N/A196.1A++123.9A*15912.8h1.8C*5.6B+
S1 8355495770.951B+0.2352.403%D2.55%C+25C+13C+21422h5.9B+11.3C*
NS Decimator 6344914011.224C*0.0455.371%D1.222%D40.2B11.7C--24312.2h4.4C**8C++
Quasar VM1 4924823071.57C++0.3911.237%D--13.278%D*27.9BN/A8717.3h14.4C**127.9C+
Ghost 4724652701.722C0.5433.281%D-62.151%D30.6CN/A8715.2h2.7D8.3D
Supernova FPC 6914571333.436C2.2639.359%F6.565%M+21.8C11.1D-18321h4.5B+11.3C+
Nemesis VSH9 6154485130.873B0.3151.818%D**2.679%C++21.7C*8.1C+13720.6h5.7B**10.9B++
NS Baron G5 4574454301.035C+0.1447.361%B13.258%C29.5C+N/A8115.1h6.2D*13C+
Supernova VPC 567437587.534C6.3544.025%DN/A40.5C+12B**19010.8h3.7C8.4C-
MANA Anti-Personnel Turret 4314202591.622N/A0.4415.621%UN/A4200U110U7234900.1h21.8T*139.5T*
Beamer VS3 4154046210.651C+0.5320.319%D--14.852%D--23.5C+N/A7817.2h9.5C++46.9C+
Saron Laser Cannon 6113746260.597C0.5827.843%D1.07%D9.1C5.7D8041.3h146.2C+525.1C+
Nebula VM20 3763692421.525C0.3511.083%D**14.905%D*27.7CN/A8113.3h16.8C+151.3D-
Proximity Mine 363363764.776B3.6050.715%B**N/A181.5AN/A5412h2.1C--4B+
L100 Python AP 505335625.403C*4.2251.271%DN/A37.6B+19.1C++2708.9h4.9B+9.5B+
NS-61 Emissary 3413304190.788C+0.3924.56%D10.303%D*35.9B+1.2B**999.2h14C++57.1C+
C75 Viper 402309764.066C+2.8941.478%C++N/A26.9C+8.1C+15611.5h13.9C++33.6C*
Dual Photon Pods 360303446.886C++5.7145.831%DN/A81.9C++15.4C+3463.7h17.8B+38.9B
MANA Anti-Vehicle Turret 5042962291.293C--0.1143.277%D2.027%D-2960M+2080A+1298430.1h9.6C--22.2C-
Hades VSH4 3692762940.939B++0.2458.015%D*1.812%C27.6C++9.3C+15110h6B**10.3B++
Manticore SX40 2892763910.706C0.4721.819%D*17.391%D43.8B++2.1A1126.3h8.7C39.9D
Pulsar VS1 2702634120.638C0.5415.929%D**7.605%F-18.9CN/A10413.9h15.2C+95.5D
XM98 2562541441.764C+0.5832.758%D64.173%D*24.7C+N/A6010.3h3.1D9.6D
Artemis VX26 2522492231.117C+0.0624.76%C--15.663%D--33.2C+N/A1197.5h12.9C+51.9C+
NS Annihilator 4442292880.795B+0.3879.163%CN/A12.6B+11.8B**15918.2h10.7B+13.6B
Force-Blade 23320326,8310.008C-1.1721.997%D3.448%C--0.2C--N/A1925.4h2.8C+12.9C+
Rocklet Rifle 3681953420.57C0.6149.114%C-N/A19.3D17.1D23310.1h55.4D*112.9D-
Maelstrom Turbo Laser 2941802870.627C0.5526.43%D-N/A9.9C6.3D7818.1h130.9C495.4C
M20 Basilisk 242179266.885A*5.7140.182%C++N/A27.5B+9.7C++1986.5h95.3C**237.1B+
M20 Basilisk 245172354.914B**3.7338.123%C+4.07%D19.8C+8.4C*1738.7h100.8C+264.4C++
Spiker 1751712170.788C+0.3918.364%F25.146%B+41.7C**1B+1054.1h10C+54.7D*
Soldier Soaker 1701682160.778C0.4033.333%C+9.524%D-54.2C*N/A1563.1h6.3C+18.8C*
VA39 Spectre 1601581251.264C+0.0824.085%D**26.582%D--16.3C-N/A609.7h6.9C28.5D
Phantom VA23 1501491401.064C--0.1224.374%F25.503%C--27.6DN/A815.4h5.6D22.8D*
Supernova PC 202141453.133C1.9539.121%D--2.837%B+17C--7.3C1608.3h5.1C*13.1C
Comet VM2 181128961.333B+0.1533.434%D--2.344%D-10C4.1C+9312.8h27.8C83D
Hornet Missiles 199125542.315C--1.1446.785%F-N/A29.8D17.6D2564.2h15.4C-32.8D--
Aphelion VEX-4H 179120215.714C++4.5336.466%D*2.5%C46.2C**22.7C3772.6h45.5B+124.7C**
Comet VM2 161114801.425B+0.2533.761%D*2.632%D10.2C4.2C7411.2h30.7C+91D
NS-10 Burster 1601071280.836C+0.3420.661%D*5.607%C6.9B+3.4C+6015.4h92.1B**446C**
Skyguard 137100128.333A*7.1523.472%D--2%C+35.7M++13.2B**3002.8h58.6A+249.6B**
Anti-Vehicle Grenade 13394194N/A92.8240.722%D*N/A235D97.5C+15450.4h6.1C+15C-
Spear Anti-Vehicle Phalanx Turret 13291127.583C++6.4033.095%D*3.297%C47.9B+21.6C+4631.9h6.1B*18.5B
NS-10 Burster 11474790.937C+0.2421.059%D**5.405%C+5.8C++3.1C--5312.8h117.3B++556.9C+
Saron HRB 10570223.182C2.0040.525%CN/A22.6C11.3C--4233.1h35F-86.5D**
E540 Halberd-H 7754105.4C4.2252.809%DN/A45C+19.2C3001.2h5.2B+9.9B
Coyote Missiles 8253381.395C--0.2252.201%C+N/A31.2C17.1C2531.7h48.3C+92.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52,7981.5h
Medical Applicator695229,04917.1h
Nanite Revive Grenade04340.1h
Anti-Vehicle MANA Turret222,5742h
Nano-Armor Kit678698,59140.1h
Spitfire Auto-Turret51360.1h
Motion Spotter141,3231.1h
M12 Kobalt0520.1h
Deconstruction Tool02110h
Welding Device04480h
Shield Recharging Field1219,8652.9h
Recon Detection Device799,78412.5h
Ammunition Package306,3802.1h
Medical Kit2530.2h
Anti-Infantry MANA Turret311,6031.3h
Nano-Repair Grenade01190h
Snowman Soldier31520.1h
Hardlight Barrier4810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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