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Warden Imperator bassboost[TATF] bassboost
NC BR 65

KDR: 2.03

Score: 4.3m

Last Seen: Jul 9th, 2018 2:01 PM
- OFFLINE - 154.4 hour(s)

Battle Rank 65 - New Conglomerate on Miller
Level Progress (to 66): 24%
Level 100 Progress: 23% 642h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary NC1 Gauss Rifle NC6 Gauss SAW LA1 Anchor SAS-R L100 Python HESH NS-44 Commissioner NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,384,857 MLG Score: 1107
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.646%21.009%560712045,5692.26198-0.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.126%1.074B**0.031C+-0.909D--HEAD ++ (~7.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.506B+9.80.313C*27

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.806%1.246%50611210321123652.58871486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.445A-0.856D---1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.882B*2.50.797B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.925%1.493%10711210671081060.61467963%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.272A-0.73D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.917B*4.90.876B*5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.692%70.056%1072120971823433.05532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.33%0.855B*0.193C++-0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.30.274C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m297.1%379 (22.7k)308 (18.5k)2.029358,1604,0212.2601365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121162721.976%21.201%46603:273

18% Combat Medic20% Engineer26% Heavy Assault15% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 10:58 PMJul 5th, 2018 6:43 PMJul 9th, 2018 10:11 PM (352d) (PST)Jul 9th, 2018 10:58 AM (352d) (PST)Jul 9th, 2018 10:01 AM (352d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5881933950.5880.2900.1251.8760.0431107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,30211,59623,70635177113318,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
231.2h/9.6d 928 1,730 2,928 26k 243 852 600 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:1,156
Deaths:632
KDR:1.829
Accuracy:23.371% B++
HSR:20.069% C--
LA1 Anchor
B+
Kills:970
Deaths:437
KDR:2.220
Accuracy:27.313% B+
HSR:27.113% C*
Kills:2,126
Deaths (as Heavy Assault):1,069
Deaths (to Heavy Assaults):1,196
KDR:1.98877
Kill Difference:1,057
Playtime:60.935 hours
Usage:26%
Score:1.128m
Score/min:309
Accuracy (listed only):25.342%
HSR (listed only):23.591%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,399
Deaths:768
KDR:1.822
Accuracy:27.507% B**
HSR:20.014% C
NS-7 PDW
B++
Kills:304
Deaths:222
KDR:1.369
Accuracy:28.414% B++
HSR:16.776% C+
NS-11C
C++
Kills:103
Deaths:71
KDR:1.451
Accuracy:24.635% C++
HSR:18.447% C+
Kills:1,806
Deaths (as Light Assault):1,061
Deaths (to Light Assaults):869
KDR:1.70217
Kill Difference:745
Playtime:41.721 hours
Usage:18%
Score:0.771m
Score/min:308
Accuracy (listed only):26.852%
HSR (listed only):18.412%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:619
Deaths:121
KDR:5.116
Accuracy:41.318% B+
HSR:69.467% C++
NS-44 Commissioner
B++
Kills:319
Deaths:271
KDR:1.177
Accuracy:42.237% B++
HSR:12.853% D*
NS-7 PDW
B++
Kills:304
Deaths:222
KDR:1.369
Accuracy:28.414% B++
HSR:16.776% C+
NC14 Bolt Driver
B
Kills:99
Deaths:43
KDR:2.302
Accuracy:37.555% B
HSR:73.737% C+
Kills:1,341
Deaths (as Infiltrator):657
Deaths (to Infiltrators):632
KDR:2.0411
Kill Difference:684
Playtime:34.643 hours
Usage:15%
Score:0.553m
Score/min:266
Accuracy (listed only):37.381%
HSR (listed only):43.208%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,399
Deaths:768
KDR:1.822
Accuracy:27.507% B**
HSR:20.014% C
NS-11C
C++
Kills:103
Deaths:71
KDR:1.451
Accuracy:24.635% C++
HSR:18.447% C+
Kills:1,502
Deaths (as Engineer):839
Deaths (to Engineers):557
KDR:1.79023
Kill Difference:663
Playtime:46.234 hours
Usage:20%
Score:0.747m
Score/min:269
Accuracy (listed only):26.071%
HSR (listed only):19.230%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B*
Kills:1,318
Deaths:707
KDR:1.864
Accuracy:26.988% B*
HSR:21.548% C++
NS-7 PDW
B++
Kills:304
Deaths:222
KDR:1.369
Accuracy:28.414% B++
HSR:16.776% C+
Kills:1,622
Deaths (as Combat Medic):929
Deaths (to Combat Medics):396
KDR:1.74596
Kill Difference:693
Playtime:40.951 hours
Usage:18%
Score:0.940m
Score/min:383
Accuracy (listed only):27.701%
HSR (listed only):19.162%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):123
KDR:0
Kill Difference:UNR
Playtime:5.302 hours
Usage:2%
Score:0.140m
Score/min:441
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:321
V. Kills:33 N/A
Deaths:14
KDR:22.929
Accuracy:55.806% B*
KPH:88.300 A+
VKPH:9.100 C**
Kills:321 (321 + 0)
Deaths:14
KDR:22.929
VKDR:2.357
Vehicle Kills:33
Kill Difference:307
Playtime:3.635 hours
Usage:2%
Score:0.047m
Score/min:218
Driving Accuracy:55.806%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:67
V. Kills:27 239%
Deaths:5
KDR:13.400
Accuracy:49.925% B++
KPH:38.900 B*
VKPH:15.700 C*
Kills:67 (0 + 67)
Deaths:5
KDR:13.400
VKDR:5.400
Vehicle Kills:27
Kill Difference:62
Playtime:1.722 hours
Usage:1%
Score:0.028m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:49.925%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:79
V. Kills:15 N/A
Deaths:5
KDR:15.800
Accuracy:49.927% A++
KPH:71.700 B**
VKPH:13.600 B*
Kills:79 (0 + 79)
Deaths:5
KDR:15.800
VKDR:3
Vehicle Kills:15
Kill Difference:74
Playtime:1.103 hours
Usage:0%
Score:0.018m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:49.927%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:59
V. Kills:12 454%
Deaths:25
KDR:2.360
Accuracy:51.025% C*
KPH:34.500 B++
VKPH:7 C*
Kills:59 (59 + 0)
Deaths:25
KDR:2.360
VKDR:0.480
Vehicle Kills:12
Kill Difference:34
Playtime:1.711 hours
Usage:1%
Score:0.012m
Score/min:115
Driving Accuracy:51.025%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,4281,3997681.822A0.2127.507%B**20.014%C37.3B**N/A10037.5h10.6B++38.6B++
NC1 Gauss Rifle 1,3361,3187071.864B++0.1726.988%B*21.548%C++39.5B**N/A9633.4h10.7B*39.7B*
NC6 Gauss SAW 1,1681,1566321.829B++0.2023.371%B++20.069%C--42.8B++N/A12827h8.6B+36.9B+
LA1 Anchor 9859704372.22C+0.1927.313%B+27.113%C*43.3C+N/A11622.4h9.8C**35.9B+
SAS-R 6226191215.116B*3.0941.318%B+69.467%C++52B+N/A12011.9h2.3C++5.5C**
L100 Python HESH 3543211422.929A20.9055.806%B*1.246%C89.2A+9.2C**2173.6h2.5B*4.6B*
NS-44 Commissioner 3203192711.177C*0.8542.237%B++12.853%D*44.9B+N/A1157.1h3.3B++7.8B++
NS-7 PDW 3063042221.369B+0.6628.414%B++16.776%C+31C*N/A959.8h12.5B++44.1B+
C-4 199163394.179A++2.1531.948%B**N/A203.8M+45B**11620.8h1.4C*4.3B++
Frag Grenade 1131111111N/A108.9748.667%B+N/A370C-6.7C16960.3h3.9C+8.1C**
NS-11C 104103711.451B+0.5824.635%C++18.447%C+32.2C**N/A1563.2h12.3B+49.9B+
Shrike 162102771.325B**0.7060.822%B+2.941%C++26.2C*15.4B+2573.9h7.7C-12.6C+
NC14 Bolt Driver 9999432.302B0.2737.555%B73.737%C+30B+N/A863.3h2.6C++6.9B
M40 Fury 9479515.8A++13.7749.927%A++N/A71.8B**13.6B*2731.1h13C++26.1B++
E540 Halberd 9467513.4B++11.3749.925%B++1.493%D-39.4B**15.9C*2701.7h4.9B++9.9B*
M40 Fury-F 7159252.36B+0.3351.025%C*1.695%B*34.7B++7.1C*1151.7h8B+15.7B++
Hardlight Dagger 65572,1340.027C+2.0039.95%B**12.281%B++0.5C+N/A2105.4h2.8D7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0500h
Nano-Armor Kit2853,9665.4h
Anti-Vehicle MANA Turret0690.1h
Nanite Revive Grenade03610.1h
Medical Kit1681,9184.2h
Medical Applicator6359,8273.3h
Motion Spotter51,3110.6h
Ammunition Package11500.1h
Shield Recharging Field191,2760.4h

Check the help document for the dictionary if you want to learn more about words used here.


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