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Paragon bat69[BOIS] bat69
VS BR 170

KDR: 2.95

Score: 72.2m

Last Seen: May 27th, 2020 4:24 PM
- OFFLINE - 63.6 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP Ghost Supernova FPC Spear Anti-Vehicle Phalanx Turret Orion VS54 NSX Daimyo C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $699,309 MLG Score: 559
Fun Score: N/A
Cheeseburgers Flipped: 2551TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.895%17.375%36339130737,6571.587971.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.025%-0.069C+-0.561D-1.518FHEAD ++ (~6.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.175C++12.80.105C+48.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.852%1.237%293134348515583490.311097139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.231%-1.099D*-0.306C-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.2-0.232C53.8-0.01C+146.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.763%1.384%27417133964,50342621520315.1309424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.874%1.039B**-0.723D-0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++3.80.697B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.748%6.498%54913371,26227674410.455925286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.3%-0.228C0.479B+0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.10.194C++32.80.187C++64.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.976%78.924%54413429,2953752642.47669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.125%0.002C+0.764B++0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.308C*2.40.246C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.885%14.854%54413424781444100.330796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.084%-1.31D**0.008C+-0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.506D5.1-0.053C+14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.2m226.7%269 (16.1k)226 (13.6k)2.95424151,20451,1823.53704170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13461159018.826%11.355%21406:1545

32% Engineer14% Heavy Assault33% Infiltrator9% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 8:38 PMMar 20th, 2020 3:16 PMMay 27th, 2020 4:57 PM (41d) (PST)May 27th, 2020 1:25 PM (41d) (PST)May 27th, 2020 12:24 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321216110.4740.1600.0541.2520.078559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9327,29036,6422810375513,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5316.2h/221.5d 29,829 17,169 40,110 399.4k 7,268 15,482 24,998 233.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:2,749
Deaths:4,629
KDR:0.594
Accuracy:14.879% D*
HSR:14.223% D**
Betelgeuse 54-A
D**
Kills:1,213
Deaths:748
KDR:1.622
Accuracy:18.031% F-
HSR:20.033% D**
NS-15M2
D**
Kills:1,164
Deaths:1,264
KDR:0.921
Accuracy:17.455% D**
HSR:16.237% D**
Flare VE6
D*
Kills:1,161
Deaths:1,590
KDR:0.730
Accuracy:17.517% D*
HSR:17.140% D*
SVA-88
D*
Kills:1,157
Deaths:1,008
KDR:1.148
Accuracy:16.805% D**
HSR:16.595% D*
Ursa
D--
Kills:1,150
Deaths:1,252
KDR:0.919
Accuracy:18.184% D--
HSR:18% D--
Pulsar LSW
D*
Kills:257
Deaths:285
KDR:0.902
Accuracy:17.680% D*
HSR:16.342% D*
VE-H Maw
D*
Kills:167
Deaths:107
KDR:1.561
Accuracy:17.294% F-
HSR:17.365% D*
Kills:9,018
Deaths (as Heavy Assault):10,883
Deaths (to Heavy Assaults):11,727
KDR:0.82863
Kill Difference:1,865
Playtime:748.372 hours
Usage:14%
Score:8.223m
Score/min:183
Accuracy (listed only):17.231%
HSR (listed only):16.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,720
Deaths:1,566
KDR:1.098
Accuracy:20.530% D-
HSR:15.174% D
Solstice VE3
C--
Kills:1,643
Deaths:1,479
KDR:1.111
Accuracy:21.140% C--
HSR:15.338% D-
Serpent VE92
D-
Kills:1,381
Deaths:1,657
KDR:0.833
Accuracy:18.579% D*
HSR:15.424% D-
Eidolon VE33
C*
Kills:1,195
Deaths:410
KDR:2.915
Accuracy:30.700% C*
HSR:25.774% C+
Revenant
C
Kills:1,188
Deaths:220
KDR:5.400
Accuracy:31.441% D
HSR:28.115% C
Pulsar C
D
Kills:1,187
Deaths:820
KDR:1.448
Accuracy:21.623% D
HSR:18.029% D--
VE-LR Obelisk
B*
Kills:1,179
Deaths:272
KDR:4.335
Accuracy:38.790% B*
HSR:21.544% D*
Zenith VX-5
D
Kills:1,176
Deaths:833
KDR:1.412
Accuracy:20.895% D*
HSR:18.367% D
Eclipse VE3A
D*
Kills:1,174
Deaths:705
KDR:1.665
Accuracy:20.765% F
HSR:13.458% D*
VX6-7
D
Kills:1,156
Deaths:677
KDR:1.708
Accuracy:18.955% D*
HSR:17.215% D
VE-C Horizon
D
Kills:647
Deaths:427
KDR:1.515
Accuracy:26.219% D*
HSR:19.475% D
Nova
C-
Kills:165
Deaths:137
KDR:1.204
Accuracy:26.080% F-
HSR:13.333% C-
Thanatos VE70
C--
Kills:161
Deaths:200
KDR:0.805
Accuracy:22.810% F-
HSR:13.665% C--
NSX-P Tanto
B++
Kills:154
Deaths:128
KDR:1.203
Accuracy:21.604% D--
HSR:31.818% B++
NS-30 Tranquility
C+
Kills:107
Deaths:24
KDR:4.458
Accuracy:36.952% C+
HSR:33.645% C
Phobos VX86
C++
Kills:89
Deaths:66
KDR:1.348
Accuracy:32.739% F--
HSR:17.978% C++
Deimos VA29
C++
Kills:63
Deaths:79
KDR:0.797
Accuracy:28.305% T-
HSR:17.460% C++
Kills:14,385
Deaths (as Engineer):9,700
Deaths (to Engineers):11,831
KDR:1.48299
Kill Difference:4,685
Playtime:1,702.597 hours
Usage:32%
Score:27.301m
Score/min:267
Accuracy (listed only):25.772%
HSR (listed only):19.754%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:1,720
Deaths:1,566
KDR:1.098
Accuracy:20.530% D-
HSR:15.174% D
Solstice VE3
C--
Kills:1,643
Deaths:1,479
KDR:1.111
Accuracy:21.140% C--
HSR:15.338% D-
Serpent VE92
D-
Kills:1,381
Deaths:1,657
KDR:0.833
Accuracy:18.579% D*
HSR:15.424% D-
Pulsar C
D
Kills:1,187
Deaths:820
KDR:1.448
Accuracy:21.623% D
HSR:18.029% D--
NS-7 PDW
C--
Kills:1,182
Deaths:617
KDR:1.916
Accuracy:22.866% C--
HSR:14.298% D
VE-S Canis
D--
Kills:1,182
Deaths:527
KDR:2.243
Accuracy:22.123% D--
HSR:12.944% D--
Zenith VX-5
D
Kills:1,176
Deaths:833
KDR:1.412
Accuracy:20.895% D*
HSR:18.367% D
Eclipse VE3A
D*
Kills:1,174
Deaths:705
KDR:1.665
Accuracy:20.765% F
HSR:13.458% D*
Eridani SX5
D-
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.542% D-
HSR:10% D**
VX6-7
D
Kills:1,156
Deaths:677
KDR:1.708
Accuracy:18.955% D*
HSR:17.215% D
Sirius SX12
D
Kills:1,154
Deaths:818
KDR:1.411
Accuracy:22.537% D
HSR:11.005% D*
Skorpios
D*
Kills:1,031
Deaths:1,023
KDR:1.008
Accuracy:23.227% D*
HSR:12.609% D*
VE-C Horizon
D
Kills:647
Deaths:427
KDR:1.515
Accuracy:26.219% D*
HSR:19.475% D
Nova
C-
Kills:165
Deaths:137
KDR:1.204
Accuracy:26.080% F-
HSR:13.333% C-
Thanatos VE70
C--
Kills:161
Deaths:200
KDR:0.805
Accuracy:22.810% F-
HSR:13.665% C--
NSX-P Tanto
B++
Kills:154
Deaths:128
KDR:1.203
Accuracy:21.604% D--
HSR:31.818% B++
Phobos VX86
C++
Kills:89
Deaths:66
KDR:1.348
Accuracy:32.739% F--
HSR:17.978% C++
Deimos VA29
C++
Kills:63
Deaths:79
KDR:0.797
Accuracy:28.305% T-
HSR:17.460% C++
Kills:16,425
Deaths (as Light Assault):12,717
Deaths (to Light Assaults):8,874
KDR:1.29158
Kill Difference:3,708
Playtime:502.536 hours
Usage:9%
Score:5.819m
Score/min:193
Accuracy (listed only):23.030%
HSR (listed only):15.977%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:7,107
Deaths:2,444
KDR:2.908
Accuracy:36.977% D
HSR:75.461% B+
NSX Daimyo
C--
Kills:2,029
Deaths:416
KDR:4.877
Accuracy:31.173% F-
HSR:92.657% C--
NS-7 PDW
C--
Kills:1,182
Deaths:617
KDR:1.916
Accuracy:22.866% C--
HSR:14.298% D
VE-S Canis
D--
Kills:1,182
Deaths:527
KDR:2.243
Accuracy:22.123% D--
HSR:12.944% D--
Nyx VX31
C
Kills:1,179
Deaths:278
KDR:4.241
Accuracy:33.602% C
HSR:24.003% D
NS-30 Vandal
C++
Kills:1,178
Deaths:246
KDR:4.789
Accuracy:35.058% C++
HSR:28.014% C+
NS-61 Emissary
C+
Kills:1,164
Deaths:657
KDR:1.772
Accuracy:27.930% C+
HSR:10.825% D*
Eridani SX5
D-
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.542% D-
HSR:10% D**
Sirius SX12
D
Kills:1,154
Deaths:818
KDR:1.411
Accuracy:22.537% D
HSR:11.005% D*
NSX Tomoe
D*
Kills:1,152
Deaths:525
KDR:2.194
Accuracy:24.364% D*
HSR:26.649% D*
Skorpios
D*
Kills:1,031
Deaths:1,023
KDR:1.008
Accuracy:23.227% D*
HSR:12.609% D*
NS-44 Commissioner
C
Kills:670
Deaths:992
KDR:0.675
Accuracy:34.629% C
HSR:14.179% D*
Beamer VS3
C+
Kills:220
Deaths:302
KDR:0.728
Accuracy:26.932% C+
HSR:20.455% C
NS-357 Underboss
C
Kills:201
Deaths:189
KDR:1.063
Accuracy:35.325% C
HSR:10.945% D**
NS-AM7 Archer
B
Kills:105
Deaths:120
KDR:0.875
Accuracy:53.150% D
HSR:21.905% B
NS-44L Blackhand
C
Kills:104
Deaths:103
KDR:1.010
Accuracy:40.403% C
HSR:29.808% D--
NS-45 Pilot
C+
Kills:85
Deaths:61
KDR:1.393
Accuracy:22.483% F
HSR:28.235% C+
V10
B+
Kills:84
Deaths:36
KDR:2.333
Accuracy:37.593% D
HSR:82.143% B+
VA39 Spectre
D
Kills:75
Deaths:35
KDR:2.143
Accuracy:29.019% D
HSR:32% D
Soldier Soaker
B**
Kills:53
Deaths:40
KDR:1.325
Accuracy:44.242% B**
HSR:7.547% D*
Kills:21,115
Deaths (as Infiltrator):10,387
Deaths (to Infiltrators):9,146
KDR:2.03283
Kill Difference:10,728
Playtime:1,752.659 hours
Usage:33%
Score:21.967m
Score/min:209
Accuracy (listed only):31.359%
HSR (listed only):28.284%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:1,691
Deaths:992
KDR:1.705
Accuracy:21.342% D-
HSR:17.918% D
NS-7 PDW
C--
Kills:1,182
Deaths:617
KDR:1.916
Accuracy:22.866% C--
HSR:14.298% D
VE-S Canis
D--
Kills:1,182
Deaths:527
KDR:2.243
Accuracy:22.123% D--
HSR:12.944% D--
Eridani SX5
D-
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.542% D-
HSR:10% D**
Sirius SX12
D
Kills:1,154
Deaths:818
KDR:1.411
Accuracy:22.537% D
HSR:11.005% D*
Pulsar VS1
D--
Kills:1,154
Deaths:959
KDR:1.203
Accuracy:19.355% D--
HSR:14.125% D--
Skorpios
D*
Kills:1,031
Deaths:1,023
KDR:1.008
Accuracy:23.227% D*
HSR:12.609% D*
Corvus VA55
D-
Kills:446
Deaths:360
KDR:1.239
Accuracy:21.228% D-
HSR:16.144% D*
NS-11P
C-
Kills:256
Deaths:159
KDR:1.610
Accuracy:22.339% C-
HSR:16.406% D-
Terminus VX-9
D*
Kills:172
Deaths:164
KDR:1.049
Accuracy:19.168% F
HSR:18.605% D*
Nova
C-
Kills:165
Deaths:137
KDR:1.204
Accuracy:26.080% F-
HSR:13.333% C-
Thanatos VE70
C--
Kills:161
Deaths:200
KDR:0.805
Accuracy:22.810% F-
HSR:13.665% C--
Phobos VX86
C++
Kills:89
Deaths:66
KDR:1.348
Accuracy:32.739% F--
HSR:17.978% C++
Deimos VA29
C++
Kills:63
Deaths:79
KDR:0.797
Accuracy:28.305% T-
HSR:17.460% C++
Kills:9,906
Deaths (as Combat Medic):7,059
Deaths (to Combat Medics):4,610
KDR:1.40331
Kill Difference:2,847
Playtime:285.791 hours
Usage:5%
Score:4.204m
Score/min:245
Accuracy (listed only):23.404%
HSR (listed only):14.749%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,924
Deaths:481
KDR:4
Accuracy:18.738% C+
HSR:16.112% D--
Nebula VM20
C
Kills:1,842
Deaths:481
KDR:3.830
Accuracy:18.836% C
HSR:17.535% D
Blueshift VM5
D-
Kills:1,287
Deaths:424
KDR:3.035
Accuracy:16.690% D-
HSR:13.598% D**
Blueshift VM5
D--
Kills:1,185
Deaths:424
KDR:2.795
Accuracy:16.827% D--
HSR:14.768% D*
Cosmos VM3
C
Kills:1,031
Deaths:405
KDR:2.546
Accuracy:16.387% C
HSR:16.489% D
Cosmos VM3
C-
Kills:1,016
Deaths:420
KDR:2.419
Accuracy:16.239% C-
HSR:15.945% D
Comet VM2
C**
Kills:746
Deaths:652
KDR:1.144
Accuracy:46.641% C**
HSR:2.815% D
Comet VM2
B+
Kills:607
Deaths:546
KDR:1.112
Accuracy:48.832% C*
HSR:5.272% B+
NS-20 Gorgon
D
Kills:482
Deaths:171
KDR:2.819
Accuracy:23.964% D
HSR:15.353% D--
NS-20 Gorgon
C--
Kills:468
Deaths:170
KDR:2.753
Accuracy:23.817% C--
HSR:14.530% D--
Vortex VM21
C*
Kills:85
Deaths:173
KDR:0.491
Accuracy:43.888% C*
HSR:2.353% C-
Vortex VM21
C*
Kills:76
Deaths:237
KDR:0.321
Accuracy:44.267% C*
HSR:1.316% D--
NS-10 Burster
C*
Kills:51
Deaths:42
KDR:1.214
Accuracy:32.328% C*
HSR:1.961% D*
Kills:10,800
Deaths (as MAX Suit):2,313
Deaths (to MAX Suits):1,893
KDR:4.66926
Kill Difference:8,487
Playtime:319.428 hours
Usage:6%
Score:4.710m
Score/min:246
Accuracy (listed only):28.266%
HSR (listed only):10.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
C
Kills:244
V. Kills:148 164%
Deaths:94
KDR:2.596
Accuracy:26.878% D-
KPH:12.300 C
VKPH:7.500 D
Photon A2A Missile Pods
C+
Kills:214
V. Kills:111 191%
Deaths:22
KDR:9.727
Accuracy:72.746% D
KPH:48.700 C+
VKPH:25.200 D
Dual Photon Pods
D
Kills:189
V. Kills:27 N/A
Deaths:33
KDR:5.727
Accuracy:42.095% D**
KPH:49.500 D
VKPH:7.100 D-
Light PPA
D--
Kills:57
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:27.894% F-
KPH:17 D--
VKPH:1.500 D--
Saron Laser Cannon
D--
Kills:52
V. Kills:33 153%
Deaths:159
KDR:0.327
Accuracy:22.047% F
KPH:3.300 D--
VKPH:2.100 D*
Kills:756 (353 + 0)
Deaths:308
KDR:2.455
VKDR:1.052
Vehicle Kills:324
Kill Difference:448
Playtime:47.308 hours
Usage:1%
Score:0.438m
Score/min:154
Piloting Accuracy:22.047%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:46,334
V. Kills:7,207 N/A
Deaths:1,242
KDR:37.306
Accuracy:57.286% B*
KPH:70.800 B+
VKPH:11 B+
L100 Python AP
C
Kills:8,535
V. Kills:4,161 205%
Deaths:1,703
KDR:5.012
Accuracy:51.674% D
KPH:31.600 C
VKPH:15.400 D
C75 Viper
C**
Kills:1,195
V. Kills:179 N/A
Deaths:111
KDR:10.766
Accuracy:36.503% C
KPH:41.200 C**
VKPH:6.200 C--
L100 Python HEAT
D-
Kills:1,150
V. Kills:380 302%
Deaths:349
KDR:3.295
Accuracy:39.260% D**
KPH:19 D-
VKPH:6.300 D*
Skyguard
A++
Kills:194
V. Kills:67 285%
Deaths:19
KDR:10.211
Accuracy:32.076% B
KPH:28.500 A++
VKPH:9.800 C+
Kills:57,408 (57,408 + 0)
Deaths:3,424
KDR:16.766
VKDR:3.503
Vehicle Kills:11,994
Kill Difference:53,984
Playtime:1,021.394 hours
Usage:19%
Score:12.814m
Score/min:209
Driving Accuracy:32.076%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:5,928
V. Kills:2,720 218%
Deaths:443
KDR:13.382
Accuracy:54.951% C++
KPH:35 B+
VKPH:16.100 C+
Supernova VPC
B*
Kills:1,240
V. Kills:224 N/A
Deaths:
KDR:
Accuracy:58.290% B++
KPH:67.100 B*
VKPH:12.100 B*
Supernova PC
B**
Kills:1,167
V. Kills:265 439%
Deaths:45
KDR:25.933
Accuracy:47.459% C
KPH:39.800 B**
VKPH:9 C+
Saron HRB
C
Kills:172
V. Kills:120 142%
Deaths:31
KDR:5.548
Accuracy:47.496% C**
KPH:19.500 D
VKPH:13.600 C
E540 Halberd
C
Kills:135
V. Kills:63 211%
Deaths:13
KDR:10.385
Accuracy:42.217% D-
KPH:31.400 C
VKPH:14.600 C
Kills:8,642 (8,335 + 307)
Deaths:532
KDR:16.244
VKDR:6.376
Vehicle Kills:3,392
Kill Difference:8,110
Playtime:230.168 hours
Usage:4%
Score:3.971m
Score/min:288
Driving Accuracy:47.459%
Gunner Accuracy:42.217%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:176
V. Kills:28 N/A
Deaths:2
KDR:88
Accuracy:41.270% C**
KPH:73.900 C--
VKPH:11.800 A+
Aphelion VEX-4H
B**
Kills:146
V. Kills:65 221%
Deaths:5
KDR:29.200
Accuracy:55.456% B**
KPH:54.100 B+
VKPH:24.100 C
E540 Halberd-H
B**
Kills:78
V. Kills:31 244%
Deaths:2
KDR:39
Accuracy:59.835% C*
KPH:72.400 B**
VKPH:28.800 B++
Kills:400 (0 + 400)
Deaths:9
KDR:44.444
VKDR:13.778
Vehicle Kills:124
Kill Difference:391
Playtime:6.158 hours
Usage:0%
Score:0.281m
Score/min:760
Driving Accuracy:N/A%
Gunner Accuracy:59.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:294
V. Kills:70 414%
Deaths:38
KDR:7.737
Accuracy:37.595% C
KPH:22.700 C+
VKPH:5.400 D
M12 Kobalt
D-
Kills:216
V. Kills:9 N/A
Deaths:5
KDR:43.200
Accuracy:21.503% B+
KPH:40.500 D-
VKPH:1.700 D-
M20 Basilisk
C
Kills:100
V. Kills:33 294%
Deaths:21
KDR:4.762
Accuracy:33.052% D-
KPH:19.500 C
VKPH:6.400 D
M60-G Bulldog
C
Kills:64
V. Kills:16 376%
Deaths:9
KDR:7.111
Accuracy:37.223% C
KPH:27.500 D
VKPH:6.900 C
M12 Kobalt
C-
Kills:53
V. Kills:1 N/A
Deaths:2
KDR:26.500
Accuracy:16.333% C-
KPH:39.400 D--
VKPH:0.700 D*
M40 Fury
D*
Kills:52
V. Kills:10 N/A
Deaths:8
KDR:6.500
Accuracy:23.631% F
KPH:18.200 D*
VKPH:3.500 D*
Kills:779 (0 + 779)
Deaths:83
KDR:9.386
VKDR:1.675
Vehicle Kills:139
Kill Difference:696
Playtime:29.941 hours
Usage:1%
Score:0.359m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:23.631%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 53,54146,3341,24237.306A+34.3557.286%B*N/A70.8B+11B+224654.4h2.9C++5.1B+
L100 Python AP 12,6968,5351,7035.012C2.0651.674%D5.448%A++31.6C15.4D190270.5h5.3C*10.2C++
Ghost 7,1627,1072,4442.908C+0.0536.977%D75.461%B+28.4DN/A73250h2.2C+5.9C+
Supernova FPC 8,6485,92844313.381B+10.4354.951%C++2.092%C+35B+16.1C+246169.2h5C+9.1C++
Spear Anti-Vehicle Phalanx Turret 4,1182,94825511.561B+8.6151.041%B+3.867%C+47.9C*19C27161.5h7B+13.6B+
Orion VS54 2,7732,7494,6290.594C--2.3614.879%D*14.223%D**14.6D-N/A56188.2h13.6C91.3C
NSX Daimyo 2,0362,0294164.877C**1.9231.173%F-92.657%C--27.6D--N/A7373.4h3D9.6D*
C-4 2,8911,9931,1901.675C++1.2830.597%B++N/A70.4C31.7C++66728.3h1.5C+4.9B
Nebula VM20 1,9761,9244814B++1.0518.738%C+16.112%D--27.7DN/A8469.5h19.6D--104.4C
Proximity Mine 1,8751,8721989.455A+6.5046.425%BN/A88.7D-N/A24321.1h2.2D--4.6C+
Nebula VM20 1,8931,8424813.83B++0.8818.836%C17.535%D26.5DN/A8169.5h20.7D109.8C-
NS-11C 1,7531,7201,5661.098C+1.8620.53%D-15.174%D14.4DN/A43119.5h14.1C+68.5C+
NS-11A 1,7221,6919921.705C++1.2521.342%D-17.918%D17.7DN/A4895.3h16D-74.9D
Solstice VE3 1,6701,6431,4791.111B1.8421.14%C--15.338%D-13.6C-N/A62120.6h14.8C++69.9C+
Hades VSH4 2,7371,6343,4510.473C-2.4863.489%D2.57%C+17.2C11.6C+14194.8h7.6C**12C++
Orbital Strike Uplink 2,1331,48611486U1,483.05841.969%UN/A1486U647U66441h1.1T*0.1T*
Tank Mine 2,2791,4342296.262A+3.3168.126%A*N/A142B+83.7B++130510.1h2.7D*4B**
Plasma Grenade 1,4211,39611396N/A1,393.0555.747%B**N/A607C++10.9C+21552.3h3.2C*5.8B+
Serpent VE92 1,4031,3811,6570.833C2.1218.579%D*15.424%D-14.4DN/A4696h13.9C75D
Blueshift VM5 1,3001,2874243.035C*0.0816.69%D-13.598%D**24DN/A6553.6h15.6C+93.3C
Lasher X2 1,2821,2579461.329C++1.6326.803%C+2.625%D25.3DN/A7849.7h18.8C++70.2C*
Supernova VPC 1,4641,24011240U1,237.0558.29%B++N/A67B*12.1B*33618.5h2.8B+4.8B+
Betelgeuse 54-A 1,2461,2137481.622C-1.3318.031%F-20.033%D**23.6D*N/A10951.3h12.9D**71.4F--
Eidolon VE33 1,2321,1954102.915B*0.0430.7%C*25.774%C+31.2C+1B+8638.3h8.9C+28.9C*
C75 Viper 1,3741,19511110.766B*7.8136.503%C1.757%B+41.2C**6.2C--21829h10.1B+27.6C**
Revenant 1,2181,1882205.4B++2.4531.441%D28.115%C40C-1C**9929.7h7.7C24.4C
Pulsar C 1,2081,1878201.448C+1.5121.623%D18.029%D--28.5CN/A9841.7h10.5B48.7C+
Blueshift VM5 1,2091,1854242.795C++0.1616.827%D--14.768%D*22.1D-N/A6153.6h17.1C-101.8D
NS-7 PDW 1,2191,1826171.916B*1.0422.866%C--14.298%D14.7DN/A4680.3h17.2D75C
VE-S Canis 1,2121,1825272.243B+0.7122.123%D--12.944%D--20.7DN/A6857h14.9D67.2D
Nyx VX31 1,2011,1792784.241B++1.2933.602%C24.003%D31.8C-N/A8237.1h7D*20.8D
VE-LR Obelisk 1,2011,1792724.335A+1.3838.79%B*21.544%D*36.4C+N/A10932.4h6C**15.6B+
NS-30 Vandal 1,2001,1782464.789B**1.8335.058%C++28.014%C+34.2C-N/A10234.4h6.4D18.1C+
Zenith VX-5 1,2071,1768331.412C+1.5420.895%D*18.367%D11.6D--N/A36101.8h15.1D-72.4D--
Eclipse VE3A 1,2091,1747051.665C+1.2920.765%F13.458%D*12.9D--N/A3591.2h15.3D*73.7F
Supernova PC 1,4321,1674525.933A*22.9847.459%C1.885%C39.7B**9C+26229.4h4.1B+8.7B+
NS-61 Emissary 1,1791,1646571.772A1.1827.93%C+10.825%D*14.4DN/A3981h14.4C+51.7C+
NS-15M2 1,1771,1641,2640.921C2.0317.455%D**16.237%D**21D-N/A7555.3h13.4C76.9D-
Flare VE6 1,1711,1611,5900.73D-2.2217.517%D*17.14%D*21.3D-N/A6554.6h11.4C65.3D
Eridani SX5 1,1671,1609581.211C+1.7423.542%D-10%D**22.9DN/A6950.6h12C+51.1C
SVA-88 1,1661,1571,0081.148C-1.8116.805%D**16.595%D*27.4D-N/A8542.2h11.7C+69.5D
VX6-7 1,1751,1566771.708C++1.2518.955%D*17.215%D15.5DN/A4474.7h13.9C73.6D
Sirius SX12 1,1671,1548181.411C++1.5422.537%D11.005%D*24.1C-N/A7447.8h15.9C70.4C+
Pulsar VS1 1,1691,1549591.203C++1.7519.355%D--14.125%D--17.8DN/A6564.7h14C++72.5C
NSX Tomoe 1,1711,1525252.194C*0.7624.364%D*26.649%D*19.3D--N/A4759.6h17.9D--73.6D--
L100 Python HEAT 1,5301,1503493.295C-0.3439.26%D**4.174%B**19D-6.3D*13160.6h5B+12.8C+
Ursa 1,1651,1501,2520.919D2.0418.184%D--18%D--24.2DN/A6347.6h11.6C63.5C--
Cosmos VM3 1,0561,0314052.546C*0.4116.387%C16.489%D25.5DN/A7140.5h17D*103.5C--
Skorpios 1,0601,0311,0231.008C1.9523.227%D*12.609%D*7.7D**N/A23133.4h16.1F--69.4F--
Cosmos VM3 1,0381,0164202.419C**0.5416.239%C-15.945%D24DN/A6642.3h17.3D-106.6C+
C-4 ARX 9758282363.508B++0.5529.62%B++N/A118.3C+21D-5397h1.2C+4.1B
M12 Kobalt 8177901790U787.0520.02%D14.684%D151.9B+5.2C+4095.2h12.4B*62.2B+
Comet VM2 1,1447466521.144C++1.8146.641%C**2.815%D7.7D4.1C+7296.6h29.8D63.9C
NS-44 Commissioner 6896709920.675C2.2834.629%C14.179%D*7D--N/A2696.4h4.8D-13.9C-
NS Decimator 8896495331.218C+1.7459.101%C2.774%B+28.5D10.5D26122.8h5.5D9.3D
VE-C Horizon 6736474271.515C+1.4426.219%D*19.475%D12.2D--N/A4453h14.2C++54.3C
Comet VM2 9476075461.112C+1.8448.832%C*5.272%B+7.1D-4D6285h35.7D-73.1C
M20 Basilisk 770594699S96.0556.069%B+3.199%D71.6B**21.2C++3868.3h83.4B+148.8B++
NS-20 Gorgon 5014821712.819A+0.1423.964%D15.353%D--20.3C+N/A7423.7h29.1B+121.4B+
NS-20 Gorgon 4994681702.753A+0.2023.817%C--14.53%D--19.9C+1.3C--7223.5h29.6B+124.3B+
Corvus VA55 4524463601.239C+1.7221.228%D-16.144%D*15.9D-N/A5828.1h13.1C--61.9C--
Xiphos Anti-Personnel Phalanx Tower 3393011301A++298.0541.103%A1.329%C++83.6D10.6C*2743.6h35.8C--87.2C+
M20 Basilisk 364294387.737A++4.7837.595%C7.143%B+22.6C+5.4D18113h63.8B+169.6B+
Auraxium Force-Blade 29927512,3360.022C2.9334.367%B13.455%B**0.2DN/A01342.6h2.6D7.5C**
Rocklet Rifle 487261793.304S0.3539.941%D**N/A31.4C++27.2C++5378.3h22.8A57B+
Pulsar LSW 2582572850.902D2.0517.68%D*16.342%D*22.7D-N/A16211.3h13.8D77.8D
NS-11P 2602561591.61C*1.3422.339%C-16.406%D-18DN/A7514.2h12.7C**56.7C++
V26 Maelstrom Turbo Laser 392244942.596C++0.3626.878%D-1.639%D12.3C7.5D11819.8h65.5B+243.7B+
NS Annihilator 4692326250.371D2.5879.812%CN/A7.8D7.9C13729.9h13.2C--16.5C-
Beamer VS3 2252203020.728C+2.2326.932%C+20.455%C10.7D-N/A5320.5h9.5C+35.2C++
M12 Kobalt 225216543.2B**40.2521.503%B+15.278%D40.8D-1.7D-2025.3h21.9D102.1C++
Photon A2A Missile Pods 325214229.727B+6.7772.746%DN/A48.6C+25.2D3214.4h8.4C+11.5C+
Spear Anti-Vehicle Phalanx Tower 2892091209S206.0553.735%C**4.306%C*53.6C++20.5C3013.9h4.6B**8.6B**
NS-357 Underboss 2162011891.063C+1.8935.325%C10.945%D**18.8D-1.4A+8610.7h5D-14.1C
Skyguard 2611941910.211A++7.2632.076%B2.577%B+28.5A++9.9C+2286.8h61.6A+192.1A
Dual Photon Pods 216189335.727C2.7742.095%D**N/A49.7D7.1D-3983.8h19.9C++47.3C+
Hunter QCX 1871791621.105B+1.8569.376%A++38.548%B*6.1DN/A2629.4h6C++8.6B
Proton II PPA-H 204176288S85.0541.27%C**N/A73.3C--11.7A4892.4h21F**50.9F
Terminus VX-9 1771721641.049C1.9119.168%F18.605%D*13.4D*N/A7312.8h15.7F82F-
Saron HRB 292172315.548C+2.5947.496%C**2.326%B++19.5D13.6C8148.8h30.2D**63.5D
VE-H Maw 1731671071.561C+1.3917.294%F-17.365%D*18.6D*N/A1309h11.4C66D--
Nova 1711651371.204C+1.7526.08%F-13.333%C-17.6D-N/A539.4h4.7C+18D**
Thanatos VE70 1631612000.805C2.1522.81%F-13.665%C--14.4DN/A9611.2h5.6D24.5F-
NSX-P Tanto 1631541281.203C++1.7521.604%D--31.818%B++6.2D--N/A3225h19.6D-90.8D--
Aphelion VEX-4H 211146529.2A++26.2555.456%B**1.37%D*54.1B+24.1C6722.7h71.9C129.7C+
E540 Halberd 1981351310.385C+7.4342.217%D-1.481%C--31.4C14.7C7934.3h6.3D15D-
S1 2221262890.436D2.5242.951%F2.381%C11D*8.3D47011.5h7.8D18.1D--
NS-30 Tranquility 111107244.458B*1.5036.952%C+33.645%C36.9C1.4C*982.9h6.6C+17.9C++
NS-AM7 Archer 1361051200.875B*2.0853.15%D21.905%B6.2C1.8C--7417h18.2C++34.3C+
NS-44L Blackhand 1061041031.01C1.9440.403%C29.808%D--4.7D*N/A2322.1h5.2C--12.9C
M20 Basilisk 133100214.762B+1.8133.052%D-5%C+19.6C6.5D2485.1h57.5B**173.9B++
Phobos VX86 9089661.348C+1.6132.739%F--17.978%C++17.1D--N/A935.2h4.5T-13.9T*
NS-45 Pilot 8785611.393C++1.5622.483%F28.235%C+4.7D*N/A1918h10.7F--47.7F--
Vortex VM21 170851730.491C2.4643.888%C*2.353%C-4.1D*4.1D-6420.8h53.8D122.6C
V10 8484362.333C--0.6237.593%D82.143%B+20.5D-N/A1024.1h2.4C6.4C
Aspis Anti-Aircraft Phalanx Turret 14779203.95C++1.0034.149%B**N/A11.1C+9.6C1857.1h158.9C465.4B+
E540 Halberd-H 10978239A++36.0559.835%C*N/A70.9B**28.2B++15751.1h5.6C++9.3C**
Vortex VM21 148762370.321C2.6344.267%C*1.316%D--2.8D*2.6D*4027.6h71.9D--162.5C
VA39 Spectre 7575352.143C++0.8129.019%D32%D8.9D--N/A1478.4h7.3D25.1D
M60-G Bulldog 806497.111C+4.1637.223%C3.125%B+27.8D7C1642.3h7.9C-21.2C+
Deimos VA29 6463790.797C--2.1628.305%T-17.46%C++9.4D*N/A696.7h5.8T*20.4T*
Light PPA 6257157S54.0527.894%F-N/A16.8D--1.5D--2383.4h12.2C++43.6C
M40 Fury 8456318.667C+15.7154.499%B+N/A46.7D-23.3C**3191.2h30.5D--56D
M12 Kobalt 5453226.5C++23.5516.333%C-24.528%A40.8D-N/A2571.3h20.6C--126.3C
Soldier Soaker 5453401.325C++1.6344.242%B**7.547%D*9D*N/A445.9h21.1T*47.7T*
M40 Fury 625286.5C+3.5523.631%F1.923%B17.9D*3.4D*1992.9h14.7C+62.2D*
Saron Laser Cannon 85521590.327C-2.6322.047%F1.923%C+3.3D--2.1D*7715.9h121.7C++552.1C--
NS-10 Burster 9351421.214C++1.7432.328%C*1.961%D*5.2C-4.3C*829.8h143.5C+443.9C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret351,0892.9h
Nano-Armor Kit9521,746,153123.1h
Spawn Beacon01360.4h
Structure Shield Module03291.3h
Repair Module04521.1h
Turret AI Module54341.5h
Skywall Shield Emitter13481.1h
Rampart Wall65335.4h
Nanite Revive Grenade01,4100.4h
Medical Applicator731345,83930.7h
Blast Wall11301h
Cortium Silo03221.4h
Motion Spotter134971.7h
Spear Anti-Vehicle Tower11770.8h
Welding Device01,7100.2h
Deconstruction Tool06,5373.3h
Hoplon Anti-Aircraft Phalanx Tower01460.5h
Xiphos Anti-Personnel Tower12911.1h
Spitfire Auto-Turret221,8983h
Ammunition Package1365,0436.5h
Recon Detection Device838,40421.3h
Shield Recharging Field148840.5h
Anti-Infantry MANA Turret171080.9h
Flail Targeting Dart4821.4h
Pain Spire01160.4h
Alarm Module02060.4h
Router41000.3h
Nano-Repair Grenade04270.1h
Vehicle Gate11932.6h
Elysium Spawn Tube02730.9h
Pillbox0600.5h
Orbital Strike Target Designator6649216.5h

Check the help document for the dictionary if you want to learn more about words used here.


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