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Paragon bat69[BOIS] bat69
VS BR 172

KDR: 3

Score: 73.6m

Last Seen: Jul 8th, 2020 8:09 PM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP Ghost Supernova FPC Spear Anti-Vehicle Phalanx Turret Orion VS54 NSX Daimyo C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $704,313 MLG Score: 563
Fun Score: N/A
Cheeseburgers Flipped: 2571TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.925%17.343%36339131037,9241.588441.407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.364%-0.064C+-0.566D-1.757F-HEAD ++ (~6.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.175C++12.80.104C+48.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.922%1.23%293134648815773530.309448138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.222%-1.091D*-0.311C-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202-0.244C54.4-0.022C+147.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.88%1.357%27967134266,17742971546315.4007428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.88%1.05B**-0.739D-0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++3.80.699B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.585%6.554%55913401,29727855490.465542236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.289%-0.244C0.49B+0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.10.201C++32.30.198C++63.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.994%78.702%55513449,5833775662.53854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.804%0.004C+0.75B++-0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.311C*2.40.249C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.885%14.854%55413454781460100.327397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.084%-1.31D**0.007C+-0.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.507D5.1-0.053C+14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.6m229.4%269 (16.1k)226 (13.6k)2.99516154,61951,6233.58406172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13491189418.958%11.28%21406:1746

31% Engineer14% Heavy Assault34% Infiltrator9% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 8:38 PMMar 20th, 2020 3:16 PMJul 9th, 2020 8:45 PM (79d) (PST)Jul 8th, 2020 5:42 PM (80d) (PST)Jul 8th, 2020 4:09 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7341206140.4750.1590.0541.2710.078563

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,0467,22036,8262910376513,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5420.1h/225.8d 30,401 17,441 40,899 413.2k 7,434 15,702 25,524 238.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
F
Kills:2,776
Deaths:4,636
KDR:0.599
Accuracy:14.929% F-
HSR:14.229% F
Betelgeuse 54-A
F
Kills:1,213
Deaths:748
KDR:1.622
Accuracy:18.031% F--
HSR:20.033% F
NS-15M2
F
Kills:1,164
Deaths:1,264
KDR:0.921
Accuracy:17.455% F-
HSR:16.237% F
Flare VE6
D*
Kills:1,161
Deaths:1,590
KDR:0.730
Accuracy:17.517% D**
HSR:17.140% D*
SVA-88
D*
Kills:1,157
Deaths:1,008
KDR:1.148
Accuracy:16.805% F-
HSR:16.595% D*
Ursa
D--
Kills:1,150
Deaths:1,252
KDR:0.919
Accuracy:18.184% D**
HSR:18% D--
Pulsar LSW
D**
Kills:257
Deaths:285
KDR:0.902
Accuracy:17.680% F
HSR:16.342% D**
VE-H Maw
D**
Kills:167
Deaths:107
KDR:1.561
Accuracy:17.294% F--
HSR:17.365% D**
Kills:9,045
Deaths (as Heavy Assault):10,890
Deaths (to Heavy Assaults):11,809
KDR:0.83058
Kill Difference:1,845
Playtime:764.893 hours
Usage:14%
Score:8.412m
Score/min:183
Accuracy (listed only):17.237%
HSR (listed only):16.993%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:1,720
Deaths:1,566
KDR:1.098
Accuracy:20.530% D*
HSR:15.174% D--
Solstice VE3
D-
Kills:1,643
Deaths:1,479
KDR:1.111
Accuracy:21.140% D-
HSR:15.338% D--
Serpent VE92
D--
Kills:1,381
Deaths:1,657
KDR:0.833
Accuracy:18.579% F
HSR:15.424% D--
Eidolon VE33
C+
Kills:1,195
Deaths:410
KDR:2.915
Accuracy:30.700% C+
HSR:25.774% C
Revenant
D
Kills:1,188
Deaths:220
KDR:5.400
Accuracy:31.441% D
HSR:28.115% D
Pulsar C
D*
Kills:1,187
Deaths:820
KDR:1.448
Accuracy:21.623% D*
HSR:18.029% D*
VE-LR Obelisk
B+
Kills:1,179
Deaths:272
KDR:4.335
Accuracy:38.790% B+
HSR:21.544% D**
Zenith VX-5
D-
Kills:1,176
Deaths:833
KDR:1.412
Accuracy:20.895% D**
HSR:18.367% D-
Eclipse VE3A
D*
Kills:1,174
Deaths:705
KDR:1.665
Accuracy:20.765% F
HSR:13.458% D*
VX6-7
D-
Kills:1,156
Deaths:677
KDR:1.708
Accuracy:18.955% F
HSR:17.215% D-
VE-C Horizon
D--
Kills:728
Deaths:466
KDR:1.562
Accuracy:26.027% F
HSR:19.368% D--
Nova
C--
Kills:165
Deaths:137
KDR:1.204
Accuracy:26.080% F-
HSR:13.333% C--
Thanatos VE70
D
Kills:161
Deaths:200
KDR:0.805
Accuracy:22.810% F--
HSR:13.665% D
NSX-P Tanto
B
Kills:154
Deaths:128
KDR:1.203
Accuracy:21.604% D**
HSR:31.818% B
NS-30 Tranquility
C
Kills:108
Deaths:24
KDR:4.500
Accuracy:37.006% C
HSR:33.333% C-
Phobos VX86
C+
Kills:89
Deaths:66
KDR:1.348
Accuracy:32.739% F**
HSR:17.978% C+
Deimos VA29
C+
Kills:63
Deaths:79
KDR:0.797
Accuracy:28.305% T*
HSR:17.460% C+
Kills:14,467
Deaths (as Engineer):9,739
Deaths (to Engineers):11,932
KDR:1.48547
Kill Difference:4,728
Playtime:1,705.611 hours
Usage:31%
Score:27.343m
Score/min:267
Accuracy (listed only):25.764%
HSR (listed only):19.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D--
Kills:1,720
Deaths:1,566
KDR:1.098
Accuracy:20.530% D*
HSR:15.174% D--
Solstice VE3
D-
Kills:1,643
Deaths:1,479
KDR:1.111
Accuracy:21.140% D-
HSR:15.338% D--
Serpent VE92
D--
Kills:1,381
Deaths:1,657
KDR:0.833
Accuracy:18.579% F
HSR:15.424% D--
Skorpios
D*
Kills:1,188
Deaths:1,146
KDR:1.037
Accuracy:22.964% D**
HSR:13.216% D*
Pulsar C
D*
Kills:1,187
Deaths:820
KDR:1.448
Accuracy:21.623% D*
HSR:18.029% D*
NS-7 PDW
D
Kills:1,182
Deaths:617
KDR:1.916
Accuracy:22.866% D--
HSR:14.298% D
VE-S Canis
D*
Kills:1,182
Deaths:527
KDR:2.243
Accuracy:22.123% D**
HSR:12.944% D*
Zenith VX-5
D-
Kills:1,176
Deaths:833
KDR:1.412
Accuracy:20.895% D**
HSR:18.367% D-
Eclipse VE3A
D*
Kills:1,174
Deaths:705
KDR:1.665
Accuracy:20.765% F
HSR:13.458% D*
Eridani SX5
D*
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.542% D*
HSR:10% D**
VX6-7
D-
Kills:1,156
Deaths:677
KDR:1.708
Accuracy:18.955% F
HSR:17.215% D-
Sirius SX12
D-
Kills:1,154
Deaths:818
KDR:1.411
Accuracy:22.537% D-
HSR:11.005% D*
VE-C Horizon
D--
Kills:728
Deaths:466
KDR:1.562
Accuracy:26.027% F
HSR:19.368% D--
Nova
C--
Kills:165
Deaths:137
KDR:1.204
Accuracy:26.080% F-
HSR:13.333% C--
Thanatos VE70
D
Kills:161
Deaths:200
KDR:0.805
Accuracy:22.810% F--
HSR:13.665% D
NSX-P Tanto
B
Kills:154
Deaths:128
KDR:1.203
Accuracy:21.604% D**
HSR:31.818% B
Phobos VX86
C+
Kills:89
Deaths:66
KDR:1.348
Accuracy:32.739% F**
HSR:17.978% C+
Deimos VA29
C+
Kills:63
Deaths:79
KDR:0.797
Accuracy:28.305% T*
HSR:17.460% C+
Kills:16,663
Deaths (as Light Assault):12,879
Deaths (to Light Assaults):8,940
KDR:1.29381
Kill Difference:3,784
Playtime:509.718 hours
Usage:9%
Score:5.877m
Score/min:192
Accuracy (listed only):23.005%
HSR (listed only):16.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D-
Kills:1,691
Deaths:992
KDR:1.705
Accuracy:21.342% D*
HSR:17.918% D-
Skorpios
D*
Kills:1,188
Deaths:1,146
KDR:1.037
Accuracy:22.964% D**
HSR:13.216% D*
NS-7 PDW
D
Kills:1,182
Deaths:617
KDR:1.916
Accuracy:22.866% D--
HSR:14.298% D
VE-S Canis
D*
Kills:1,182
Deaths:527
KDR:2.243
Accuracy:22.123% D**
HSR:12.944% D*
Eridani SX5
D*
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.542% D*
HSR:10% D**
Sirius SX12
D-
Kills:1,154
Deaths:818
KDR:1.411
Accuracy:22.537% D-
HSR:11.005% D*
Pulsar VS1
D*
Kills:1,154
Deaths:959
KDR:1.203
Accuracy:19.355% D**
HSR:14.125% D*
Corvus VA55
D*
Kills:446
Deaths:360
KDR:1.239
Accuracy:21.228% D*
HSR:16.144% D*
NS-11P
D-
Kills:269
Deaths:168
KDR:1.601
Accuracy:22.544% D-
HSR:15.985% D*
Terminus VX-9
D*
Kills:172
Deaths:164
KDR:1.049
Accuracy:19.168% F-
HSR:18.605% D*
Nova
C--
Kills:165
Deaths:137
KDR:1.204
Accuracy:26.080% F-
HSR:13.333% C--
Thanatos VE70
D
Kills:161
Deaths:200
KDR:0.805
Accuracy:22.810% F--
HSR:13.665% D
Phobos VX86
C+
Kills:89
Deaths:66
KDR:1.348
Accuracy:32.739% F**
HSR:17.978% C+
Deimos VA29
C+
Kills:63
Deaths:79
KDR:0.797
Accuracy:28.305% T*
HSR:17.460% C+
Kills:10,076
Deaths (as Combat Medic):7,191
Deaths (to Combat Medics):4,644
KDR:1.4012
Kill Difference:2,885
Playtime:286.832 hours
Usage:5%
Score:4.216m
Score/min:245
Accuracy (listed only):23.400%
HSR (listed only):14.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:7,107
Deaths:2,444
KDR:2.908
Accuracy:36.977% D-
HSR:75.461% C**
NSX Daimyo
C-
Kills:2,029
Deaths:416
KDR:4.877
Accuracy:31.173% F-
HSR:92.657% C-
Skorpios
D*
Kills:1,188
Deaths:1,146
KDR:1.037
Accuracy:22.964% D**
HSR:13.216% D*
NS-7 PDW
D
Kills:1,182
Deaths:617
KDR:1.916
Accuracy:22.866% D--
HSR:14.298% D
VE-S Canis
D*
Kills:1,182
Deaths:527
KDR:2.243
Accuracy:22.123% D**
HSR:12.944% D*
Nyx VX31
D
Kills:1,179
Deaths:278
KDR:4.241
Accuracy:33.602% D
HSR:24.003% D-
NS-30 Vandal
C+
Kills:1,178
Deaths:246
KDR:4.789
Accuracy:35.058% C
HSR:28.014% C+
NS-61 Emissary
C
Kills:1,164
Deaths:657
KDR:1.772
Accuracy:27.930% C
HSR:10.825% D*
Eridani SX5
D*
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.542% D*
HSR:10% D**
Sirius SX12
D-
Kills:1,154
Deaths:818
KDR:1.411
Accuracy:22.537% D-
HSR:11.005% D*
NSX Tomoe
D**
Kills:1,152
Deaths:525
KDR:2.194
Accuracy:24.364% D**
HSR:26.649% D**
NS-44 Commissioner
D
Kills:670
Deaths:992
KDR:0.675
Accuracy:34.629% D
HSR:14.179% D*
NS-357 Underboss
D
Kills:224
Deaths:242
KDR:0.926
Accuracy:35.351% D
HSR:10.714% F
Beamer VS3
C
Kills:221
Deaths:302
KDR:0.732
Accuracy:26.931% C
HSR:20.362% C-
V10
D
Kills:206
Deaths:49
KDR:4.204
Accuracy:35.785% D*
HSR:75.243% D
Parallax VX3
D
Kills:166
Deaths:26
KDR:6.385
Accuracy:36.685% D
HSR:72.289% D--
NS-AM7 Archer
C++
Kills:151
Deaths:120
KDR:1.258
Accuracy:59.926% C++
HSR:15.232% C-
NS-44L Blackhand
C--
Kills:104
Deaths:103
KDR:1.010
Accuracy:40.403% C--
HSR:29.808% D*
NS-45 Pilot
C
Kills:85
Deaths:61
KDR:1.393
Accuracy:22.483% F-
HSR:28.235% C
VA39 Spectre
D
Kills:75
Deaths:35
KDR:2.143
Accuracy:29.019% D--
HSR:32% D
Soldier Soaker
B++
Kills:53
Deaths:40
KDR:1.325
Accuracy:44.242% B++
HSR:7.547% D*
Kills:21,630
Deaths (as Infiltrator):10,602
Deaths (to Infiltrators):9,209
KDR:2.04018
Kill Difference:11,028
Playtime:1,825.670 hours
Usage:34%
Score:22.996m
Score/min:210
Accuracy (listed only):31.838%
HSR (listed only):29.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:1,924
Deaths:481
KDR:4
Accuracy:18.738% C--
HSR:16.112% D*
Nebula VM20
D
Kills:1,842
Deaths:481
KDR:3.830
Accuracy:18.836% D
HSR:17.535% D--
Blueshift VM5
D*
Kills:1,287
Deaths:424
KDR:3.035
Accuracy:16.690% D*
HSR:13.598% F
Blueshift VM5
D*
Kills:1,185
Deaths:424
KDR:2.795
Accuracy:16.827% D*
HSR:14.768% D**
Cosmos VM3
D
Kills:1,112
Deaths:417
KDR:2.667
Accuracy:16.701% D
HSR:16.727% D
Cosmos VM3
D
Kills:1,091
Deaths:432
KDR:2.525
Accuracy:16.557% D
HSR:16.040% D-
Comet VM2
C+
Kills:752
Deaths:658
KDR:1.143
Accuracy:46.723% C+
HSR:2.793% D
Comet VM2
C**
Kills:611
Deaths:552
KDR:1.107
Accuracy:48.919% C+
HSR:5.237% C**
NS-20 Gorgon
D
Kills:482
Deaths:171
KDR:2.819
Accuracy:23.964% D
HSR:15.353% D--
NS-20 Gorgon
D
Kills:468
Deaths:170
KDR:2.753
Accuracy:23.817% D
HSR:14.530% D*
Vortex VM21
C+
Kills:85
Deaths:173
KDR:0.491
Accuracy:43.888% C+
HSR:2.353% C-
Vortex VM21
C+
Kills:76
Deaths:237
KDR:0.321
Accuracy:44.267% C+
HSR:1.316% D--
NS-10 Burster
C+
Kills:51
Deaths:42
KDR:1.214
Accuracy:32.328% C+
HSR:1.961% D*
Kills:10,966
Deaths (as MAX Suit):2,331
Deaths (to MAX Suits):1,904
KDR:4.70442
Kill Difference:8,635
Playtime:321.926 hours
Usage:6%
Score:4.764m
Score/min:247
Accuracy (listed only):28.327%
HSR (listed only):10.640%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
D
Kills:247
V. Kills:150 164%
Deaths:94
KDR:2.628
Accuracy:26.992% D--
KPH:12.300 D
VKPH:7.400 D
Photon A2A Missile Pods
C
Kills:214
V. Kills:111 191%
Deaths:22
KDR:9.727
Accuracy:72.954% D-
KPH:47.200 C
VKPH:24.500 D
Dual Photon Pods
D
Kills:189
V. Kills:27 N/A
Deaths:33
KDR:5.727
Accuracy:42.095% F
KPH:49.500 D
VKPH:7.100 D--
Light PPA
D--
Kills:72
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:29.184% F-
KPH:16.600 D*
VKPH:1.600 D--
Saron Laser Cannon
D*
Kills:52
V. Kills:33 153%
Deaths:159
KDR:0.327
Accuracy:22.047% F
KPH:3.300 D*
VKPH:2.100 D*
Kills:774 (371 + 0)
Deaths:308
KDR:2.513
VKDR:1.065
Vehicle Kills:328
Kill Difference:466
Playtime:48.766 hours
Usage:1%
Score:0.448m
Score/min:153
Piloting Accuracy:22.047%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:48,004
V. Kills:7,465 N/A
Deaths:1,242
KDR:38.651
Accuracy:57.337% B++
KPH:71 C++
VKPH:11 B+
L100 Python AP
D
Kills:8,535
V. Kills:4,161 205%
Deaths:1,703
KDR:5.012
Accuracy:51.674% D
KPH:31.600 D
VKPH:15.400 D-
C75 Viper
C+
Kills:1,195
V. Kills:179 N/A
Deaths:111
KDR:10.766
Accuracy:36.503% D
KPH:41.200 C+
VKPH:6.200 C-
L100 Python HEAT
D*
Kills:1,150
V. Kills:380 302%
Deaths:349
KDR:3.295
Accuracy:39.260% D**
KPH:19 D*
VKPH:6.300 D**
Skyguard
A
Kills:194
V. Kills:67 285%
Deaths:19
KDR:10.211
Accuracy:32.076% C++
KPH:28.500 A
VKPH:9.800 C
Kills:59,078 (59,078 + 0)
Deaths:3,424
KDR:17.254
VKDR:3.578
Vehicle Kills:12,252
Kill Difference:55,654
Playtime:1,042.667 hours
Usage:19%
Score:13.171m
Score/min:211
Driving Accuracy:32.076%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:5,932
V. Kills:2,722 218%
Deaths:443
KDR:13.391
Accuracy:54.955% C+
KPH:35.100 C++
VKPH:16.100 C
Supernova VPC
B++
Kills:1,240
V. Kills:224 N/A
Deaths:
KDR:
Accuracy:58.290% B+
KPH:67.100 B+
VKPH:12.100 B++
Supernova PC
B++
Kills:1,167
V. Kills:265 439%
Deaths:45
KDR:25.933
Accuracy:47.459% C-
KPH:39.800 B++
VKPH:9 C
Saron HRB
C
Kills:172
V. Kills:120 142%
Deaths:31
KDR:5.548
Accuracy:47.496% C+
KPH:19.500 D
VKPH:13.600 C
E540 Halberd
C--
Kills:135
V. Kills:63 211%
Deaths:13
KDR:10.385
Accuracy:42.217% D*
KPH:31.400 C--
VKPH:14.600 D
Kills:8,646 (8,339 + 307)
Deaths:532
KDR:16.252
VKDR:6.380
Vehicle Kills:3,394
Kill Difference:8,114
Playtime:230.218 hours
Usage:4%
Score:3.988m
Score/min:289
Driving Accuracy:47.459%
Gunner Accuracy:42.217%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:357
V. Kills:131 270%
Deaths:2
KDR:178.500
Accuracy:57.768% C
KPH:91.300 A+
VKPH:33.500 B*
Proton II PPA-H
A+
Kills:191
V. Kills:33 N/A
Deaths:2
KDR:95.500
Accuracy:40.766% C+
KPH:74.100 D
VKPH:12.800 A+
Aphelion VEX-4H
B**
Kills:146
V. Kills:65 221%
Deaths:5
KDR:29.200
Accuracy:55.456% B**
KPH:54.100 C*
VKPH:24.100 C-
Kills:694 (0 + 694)
Deaths:9
KDR:77.111
VKDR:25.444
Vehicle Kills:229
Kill Difference:685
Playtime:9.188 hours
Usage:0%
Score:0.339m
Score/min:615
Driving Accuracy:N/A%
Gunner Accuracy:55.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:294
V. Kills:70 414%
Deaths:38
KDR:7.737
Accuracy:37.595% D
KPH:22.700 C+
VKPH:5.400 D-
M12 Kobalt
C++
Kills:236
V. Kills:10 N/A
Deaths:5
KDR:47.200
Accuracy:21.372% C++
KPH:41.400 D-
VKPH:1.800 D-
M20 Basilisk
C-
Kills:100
V. Kills:33 294%
Deaths:21
KDR:4.762
Accuracy:33.052% D--
KPH:19.500 C-
VKPH:6.400 D-
M60-G Bulldog
C--
Kills:64
V. Kills:16 376%
Deaths:9
KDR:7.111
Accuracy:37.223% C-
KPH:27.500 D
VKPH:6.900 C--
M12 Kobalt
D
Kills:53
V. Kills:1 N/A
Deaths:2
KDR:26.500
Accuracy:16.333% D
KPH:39.400 D*
VKPH:0.700 D*
M40 Fury
D*
Kills:52
V. Kills:10 N/A
Deaths:8
KDR:6.500
Accuracy:23.595% F-
KPH:18.200 D**
VKPH:3.500 D*
Kills:799 (0 + 799)
Deaths:83
KDR:9.627
VKDR:1.687
Vehicle Kills:140
Kill Difference:716
Playtime:30.324 hours
Usage:1%
Score:0.364m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:23.595%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 55,46948,0041,24238.651B++35.6657.337%B++N/A71C++11B+225675.7h2.9C**5.1B+
L100 Python AP 12,6968,5351,7035.012C-2.0251.674%D5.448%A*31.6D15.4D-190270.5h5.3C+10.2C+
Ghost 7,1627,1072,4442.908C0.0936.977%D-75.461%C**28.4D-N/A73250h2.2C5.9C-
Supernova FPC 8,6545,93244313.391C*10.4054.955%C+2.09%C++35.1C++16.1C247169.2h5C9.1C+
Spear Anti-Vehicle Phalanx Turret 4,1302,95625611.547C*8.5551.043%C++3.857%C+48C+19.1D27161.6h6.9B+13.6C*
Orion VS54 2,8002,7764,6360.599D2.4014.929%F-14.229%F14.6D--N/A57189.8h13.6C--91.1C+
NSX Daimyo 2,0362,0294164.877C*1.8831.173%F-92.657%C-27.6D*N/A7373.4h3D--9.6F-
C-4 2,9132,0121,1901.691C+1.3030.833%BN/A71.1D31.8C+67328.3h1.5D4.8C++
Nebula VM20 1,9761,9244814B+1.0018.738%C--16.112%D*27.7D-N/A8469.5h19.6D**104.4D-
Proximity Mine 1,8991,8962029.386A+6.3946.32%C++N/A88.2D-N/A24221.5h2.2D--4.7C
Nebula VM20 1,8931,8424813.83B+0.8318.836%D17.535%D--26.5D--N/A8169.5h20.7D109.8D*
NS-11C 1,7531,7201,5661.098C1.9020.53%D*15.174%D--14.4D-N/A43119.5h14.1C68.5D
NS-11A 1,7221,6919921.705C+1.2921.342%D*17.918%D-17.7D--N/A4995.3h16D*74.9D*
Solstice VE3 1,6701,6431,4791.111C+1.8821.14%D-15.338%D--13.6DN/A63120.6h14.8C+69.9C+
Hades VSH4 2,7371,6343,4510.473D2.5263.489%D2.57%C++17.2C11.6C14294.8h7.6C+12C+
Lasher X2 1,5741,5311,0681.434C+1.5627.572%C2.678%D26DN/A7958.8h19C+68.8C+
Orbital Strike Uplink 2,1371,48811488U1,485.00847.668%UN/A1352.7U590U66211.1h1.1T*0.1T*
Tank Mine 2,2981,4502296.332A+3.3469.228%A++N/A143.6C**84B+131510.1h2.7D*4B*
Plasma Grenade 1,4371,41211412N/A1,409.0055.826%B*N/A613.9C+10.9C+21682.3h3.2C+5.8B
Serpent VE92 1,4031,3811,6570.833C--2.1618.579%F15.424%D--14.4D-N/A4696h13.9D75D*
Blueshift VM5 1,3001,2874243.035C+0.0416.69%D*13.598%F24D--N/A6553.6h15.6C+93.3D
Supernova VPC 1,4641,24011240U1,237.0058.29%B+N/A67B+12.1B++33618.5h2.8C**4.8B+
Betelgeuse 54-A 1,2461,2137481.622C--1.3718.031%F--20.033%F23.6D**N/A11051.3h12.9D**71.4F*
Eidolon VE33 1,2321,1954102.915B*0.0830.7%C+25.774%C31.2C1C++8638.3h8.9C28.9C+
C75 Viper 1,3741,19511110.766B+7.7736.503%D1.757%B++41.2C+6.2C-21929h10.1B27.6C+
Revenant 1,2181,1882205.4B+2.4031.441%D28.115%D40D1C**9929.7h7.7D24.4D
Skorpios 1,2241,1881,1461.037C1.9622.964%D**13.216%D*7.9D*N/A24150.9h16F--69.5F--
Pulsar C 1,2081,1878201.448C+1.5521.623%D*18.029%D*28.5C--N/A9841.7h10.5C++48.7C
Blueshift VM5 1,2091,1854242.795C+0.2016.827%D*14.768%D**22.1D--N/A6253.6h17.1D101.8D-
NS-7 PDW 1,2191,1826171.916C**1.0822.866%D--14.298%D14.7D-N/A4780.3h17.2D*75D-
VE-S Canis 1,2121,1825272.243B+0.7522.123%D**12.944%D*20.7D--N/A6857h14.9D67.2D*
Nyx VX31 1,2011,1792784.241B+1.2533.602%D24.003%D-31.8DN/A8237.1h7D**20.8D*
VE-LR Obelisk 1,2011,1792724.335B++1.3438.79%B+21.544%D**36.4C-N/A11032.4h6C+15.6C**
NS-30 Vandal 1,2001,1782464.789B+1.7935.058%C28.014%C+34.2DN/A10234.4h6.4D--18.1C-
Zenith VX-5 1,2071,1768331.412C+1.5820.895%D**18.367%D-11.6D--N/A36101.8h15.1D*72.4D**
Eclipse VE3A 1,2091,1747051.665C++1.3320.765%F13.458%D*12.9D--N/A3591.2h15.3D**73.7F-
Supernova PC 1,4321,1674525.933A++22.9447.459%C-1.885%C+39.7B++9C26429.4h4.1B+8.7C**
NS-61 Emissary 1,1791,1646571.772B*1.2227.93%C10.825%D*14.4D-N/A3981h14.4C+51.7C+
NS-15M2 1,1771,1641,2640.921C-2.0717.455%F-16.237%F21D*N/A7555.3h13.4D-76.9D**
Flare VE6 1,1711,1611,5900.73D-2.2717.517%D**17.14%D*21.3D--N/A6554.6h11.4D-65.3D*
Eridani SX5 1,1671,1609581.211C1.7823.542%D*10%D**22.9D-N/A6950.6h12C51.1D
SVA-88 1,1661,1571,0081.148C--1.8516.805%F-16.595%D*27.4D--N/A8642.2h11.7C69.5D*
VX6-7 1,1751,1566771.708C+1.2918.955%F17.215%D-15.5D-N/A4474.7h13.9D73.6D--
Sirius SX12 1,1671,1548181.411C+1.5822.537%D-11.005%D*24.1DN/A7547.8h15.9C+70.4C-
Pulsar VS1 1,1691,1549591.203C+1.7919.355%D**14.125%D*17.8DN/A6664.7h14C72.5D-
NSX Tomoe 1,1711,1525252.194C+0.8024.364%D**26.649%D**19.3D*N/A4759.6h17.9D**73.6F
Ursa 1,1651,1501,2520.919D-2.0818.184%D**18%D--24.2D-N/A6447.6h11.6D63.5D-
L100 Python HEAT 1,5301,1503493.295C--0.3039.26%D**4.174%A19D*6.3D**13260.6h5C**12.8C+
Cosmos VM3 1,1411,1124172.667C++0.3316.701%D16.727%D26.2DN/A7342.5h17D*101.9D-
Cosmos VM3 1,1161,0914322.525C**0.4716.557%D16.04%D-24.6DN/A6844.3h17.4D-105.3C+
C-4 ARX 1,0128592493.45B+0.4529.467%BN/A117.7C21D-5327.3h1.2C+4.1C++
M12 Kobalt 8638301830S827.0020.732%D14.578%D--150.9C*6C*4125.5h13B++62.5B
Comet VM2 1,1507526581.143C+1.8546.723%C+2.793%D7.7D-4.1C-7297.1h29.8D-63.9C
VE-C Horizon 7607284661.562C1.4326.027%F19.368%D--12.4D*N/A4458.6h14.3C+54.8D
NS Decimator 9246775411.251C1.7459.287%C2.659%B++28.7D-10.5D-26223.6h5.5D9.2D
NS-44 Commissioner 6896709920.675C-2.3234.629%D14.179%D*7D*N/A2696.4h4.8D*13.9D
Comet VM2 9536115521.107C1.8948.919%C+5.237%C**7.2D--4D6285.4h35.8D-73.2D
M20 Basilisk 770594699S96.0056.069%C*3.199%D71.6B++21.2C++3868.3h83.4B+148.8B+
NS-20 Gorgon 5014821712.819B*0.1823.964%D15.353%D--20.3CN/A7423.7h29.1C*121.4C*
NS-20 Gorgon 4994681702.753B++0.2423.817%D14.53%D*19.9C1.3D7223.5h29.6B124.3C**
Corvus VA55 4524463601.239C1.7621.228%D*16.144%D*15.9D--N/A5828.1h13.1D-61.9D--
E540 Halberd-H 4883572178.5S175.5057.768%CN/A91.5A+33.6B*6713.9h4.4B+7.7B+
Xiphos Anti-Personnel Phalanx Tower 3393011301S298.0041.103%B*1.329%C+83.6D10.6C*2743.6h35.8C87.2C+
M20 Basilisk 364294387.737A+4.7437.595%D7.143%B+22.6C5.4D-18113h63.8B+169.6B
Auraxium Force-Blade 29927512,4150.022C2.9734.218%C**13.455%B**0.2DN/A01352.4h2.6D--7.5C*
NS-11P 2752691681.601C+1.3922.544%D-15.985%D*17.8D--N/A7315.1h12.8C56.8C-
Rocklet Rifle 491263803.288M**0.2939.995%FN/A30.6C26.5C+5348.6h23.1B**57.9C++
Pulsar LSW 2582572850.902D2.0917.68%F16.342%D**22.7D--N/A16411.3h13.8D--77.8D-
V26 Maelstrom Turbo Laser 397247942.628C+0.3726.992%D--1.619%C12.2D7.4D11820.2h66.6B+246.7C**
M12 Kobalt 246236547.2B**44.2021.372%C++15.254%D-41.4D-1.8D-1985.7h21.3D99.4C+
NS Annihilator 4692326250.371D*2.6279.844%CN/A7.8D-7.9C--13829.9h13.2D-16.6D-
NS-357 Underboss 2422242420.926C2.0735.351%D10.714%F12.6D*1B++5617.8h5.2F14.7D--
Beamer VS3 2262213020.732C2.2626.931%C20.362%C-10.7D-N/A5320.6h9.4C+35C+
Photon A2A Missile Pods 325214229.727B+6.7372.954%D-N/A47.6C24.7D3184.5h8.9C+12.2C
Spear Anti-Vehicle Phalanx Tower 2892091209S206.0053.735%C++4.306%C*53.6C+20.5C--3013.9h4.6B**8.6B**
V10 207206494.204C+1.2135.785%D*75.243%D22.4D--N/A759.2h2.3D6.3D-
Skyguard 2611941910.211B++7.2232.076%C++2.577%B*28.5A9.9C2306.8h61.6A+192.1A
Proton II PPA-H 224191295.5S92.5040.766%C+N/A73.5D12.7A+4672.6h20.6T50.6F-
Dual Photon Pods 216189335.727C-2.7342.095%FN/A49.7D7.1D--4013.8h19.9C+47.3C
Hunter QCX 1871791621.105B1.8969.376%A+38.548%A6.1D-N/A2629.4h6C*8.6B
Terminus VX-9 1771721641.049C1.9519.168%F-18.605%D*13.4D*N/A7312.8h15.7F-82F--
Saron HRB 292172315.548C2.5547.496%C+2.326%B*19.5D13.6C8168.8h30.2D**63.5D*
VE-H Maw 1731671071.561C1.4317.294%F--17.365%D**18.6D*N/A1329h11.4D66F
Parallax VX3 169166266.385B3.3936.685%D72.289%D--29.6C-N/A2025.6h2C++5.5C+
Nova 1711651371.204C1.7926.08%F-13.333%C--17.6D-N/A539.4h4.7C18F-
Thanatos VE70 1631612000.805C2.1922.81%F--13.665%D14.4D-N/A9711.2h5.6D-24.5F--
NSX-P Tanto 1631541281.203C1.7921.604%D**31.818%B6.2D*N/A3325h19.6D90.8D**
NS-AM7 Archer 2281511201.258A1.7459.926%C++15.232%C-8.5C+4.4B**7617.7h17.2C+28.7C+
Aphelion VEX-4H 211146529.2A26.2055.456%B**1.37%D--54.1C*24.1C-6732.7h71.9C+129.7C+
E540 Halberd 1981351310.385C7.3942.217%D*1.481%C31.4C--14.7D8014.3h6.3D15D*
S1 2221262890.436D2.5642.951%F-2.381%C+11D**8.3D47411.5h7.8D-18.1D
NS-30 Tranquility 112108244.5B++1.5037.006%C33.333%C-36D1.3C+993h6.6C17.8C+
NS-44L Blackhand 1061041031.01C-1.9940.403%C--29.808%D*4.7D*N/A2422.1h5.2D--12.9D
M20 Basilisk 133100214.762C**1.7733.052%D--5%C19.6C-6.5D-2495.1h57.5B**173.9B++
Phobos VX86 9089661.348C+1.6532.739%F**17.978%C+17.1D*N/A945.2h4.5T*13.9T*
Vortex VM21 170851730.491C2.5043.888%C+2.353%C-4.1D*4.1D--6420.8h53.8D-122.6C-
NS-45 Pilot 8785611.393C+1.6022.483%F-28.235%C4.7D**N/A2018h10.7F*47.7T
Aspis Anti-Aircraft Phalanx Turret 14779203.95C+0.9534.159%B++N/A11.1C9.6D1857.1h160.2C--469.1C++
Vortex VM21 148762370.321C-2.6744.267%C+1.316%D--2.8D**2.6D**4027.6h71.9D**162.5D--
VA39 Spectre 7575352.143C+0.8529.019%D--32%D8.9D--N/A1508.4h7.3D*25.1D*
Light PPA 7972172S69.0029.184%F-N/A16.7D*1.6D--2004.3h12.8C+43.7C--
M60-G Bulldog 806497.111C4.1237.223%C-3.125%B+27.8D7C-1672.3h7.9D-21.2C-
Deimos VA29 6463790.797D2.2028.305%T*17.46%C+9.4D**N/A716.7h5.8T*20.4T*
M40 Fury 8456318.667C*15.6754.499%B++N/A46.7D--23.3B+3191.2h30.5T-56F*
Soldier Soaker 5453401.325C+1.6744.242%B++7.547%D*9D**N/A445.9h21.1T*47.7T*
M12 Kobalt 5453226.5C++23.5016.333%D24.528%B**40.8D*N/A2571.3h20.6D126.3C--
M40 Fury 625286.5C3.5023.595%F-1.923%B+17.9D**3.4D*1982.9h14.7C+62.3D**
Saron Laser Cannon 85521590.327C--2.6722.047%F1.923%C++3.3D*2.1D*7915.9h121.7C+552.1D
NS-10 Burster 9351421.214C+1.7832.328%C+1.961%D*5.2D4.3C+829.8h143.5C443.9C+
NS-R3 Swarm 8050271.852A++1.1470.279%A+N/A8.2C+4.9D-1266.1h26.2C+37.3C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9531,751,044123.3h
Spawn Beacon01470.4h
Anti-Vehicle MANA Turret351,0892.9h
Structure Shield Module03291.3h
Repair Module04521.1h
Turret AI Module54341.6h
Skywall Shield Emitter13481.1h
Rampart Wall65345.5h
Nanite Revive Grenade01,4310.4h
Medical Applicator735346,70730.8h
Blast Wall11301h
Cortium Silo03281.4h
Motion Spotter145131.8h
Spear Anti-Vehicle Tower11770.8h
Welding Device02,6140.3h
Deconstruction Tool06,5373.3h
Hoplon Anti-Aircraft Phalanx Tower01460.5h
Xiphos Anti-Personnel Tower12911.1h
Spitfire Auto-Turret221,9033h
WLT-Mandible Mining Laser701,886195h
Ammunition Package1365,0756.5h
Recon Detection Device838,67121.9h
Shield Recharging Field148840.5h
Anti-Infantry MANA Turret171080.9h
Pain Spire01160.4h
Flail Targeting Dart4821.4h
Alarm Module02060.4h
Elysium Spawn Tube02780.9h
Router41360.4h
Nano-Repair Grenade04280.1h
Vehicle Gate11932.7h
Pillbox0600.5h
Orbital Strike Target Designator6649416.6h

Check the help document for the dictionary if you want to learn more about words used here.


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