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Primarch bbushwitz[] bbushwitz
VS BR 94

KDR: 6.46

Score: 8.6m

Last Seen: Dec 4th, 2018 2:50 AM
- OFFLINE - 4.8 hour(s)

Battle Rank 94 - Vanu Sovereignty on Emerald
Level Progress (to 95): 35%
Level 100 Progress: 45% 478h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Eridani SX5-AE NS-15MP H-V45 AE NS-15M AE MKV-P Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $751,851 MLG Score: 601
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.333%19.076%4831010126,4065.016451.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.579%0.842B*-0.237C0.203C++HEAD ++ (~6.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.405B11.30.21C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.465%0.631%1385210209517856612.1923168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.086%-0.524D-0.9D---1.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.50.268C*38.10.278C*79.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.654%0.358%5606510174,470133128933.609347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.712%0.664B+-1.464F1.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.781B++40.678B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.08%81.081%01102114813801.06475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.596D0.916B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.369C**1.90.392B4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m444.9%359 (21.5k)246 (14.8k)6.457316,4082,5417.6347994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022140521.186%9.154%19413:424

11% Combat Medic29% Engineer21% Heavy Assault20% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2017 3:32 AMJun 30th, 2018 8:55 PMDec 3rd, 2018 10:33 PM (8d) (PST)Dec 4th, 2018 12:25 AM (8d) (PST)Dec 3rd, 2018 10:50 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
575565190.4700.0730.0432.4550.082601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5143,38031,1342843147514,745

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
582.1h/24.3d 2,992 1,502 4,813 85.7k 407 1,750 2,862 20.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D
Kills:1,093
Deaths:222
KDR:4.923
Accuracy:22.347% D--
HSR:22.049% D
NS-15M AE
C
Kills:969
Deaths:212
KDR:4.571
Accuracy:23.298% C
HSR:19.814% D
Orion VS54
B+
Kills:653
Deaths:128
KDR:5.102
Accuracy:23.770% B+
HSR:23.277% C+
Ursa
C+
Kills:126
Deaths:37
KDR:3.405
Accuracy:22.000% C+
HSR:15.873% D*
Kills:2,841
Deaths (as Heavy Assault):599
Deaths (to Heavy Assaults):607
KDR:4.7429
Kill Difference:2,242
Playtime:122.802 hours
Usage:21%
Score:1.410m
Score/min:191
Accuracy (listed only):22.854%
HSR (listed only):20.253%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D
Kills:385
Deaths:114
KDR:3.377
Accuracy:24.574% D
HSR:17.662% D
NS Baron G5AE
C+
Kills:111
Deaths:47
KDR:2.362
Accuracy:45.771% C+
HSR:6.306% F
NSX-P Tanto
B+
Kills:84
Deaths:17
KDR:4.941
Accuracy:28.528% B+
HSR:17.857% D--
NS Baron G5
B+
Kills:64
Deaths:31
KDR:2.065
Accuracy:48.097% B+
HSR:7.813% D**
Kills:644
Deaths (as Engineer):209
Deaths (to Engineers):463
KDR:3.08134
Kill Difference:435
Playtime:166.626 hours
Usage:29%
Score:3.769m
Score/min:377
Accuracy (listed only):36.742%
HSR (listed only):12.410%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B+
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:31.180% B+
HSR:15.431% D--
MKV-P Suppressed
B+
Kills:827
Deaths:246
KDR:3.362
Accuracy:28.972% B+
HSR:16.445% D-
NS-11CP
D
Kills:385
Deaths:114
KDR:3.377
Accuracy:24.574% D
HSR:17.662% D
NS Baron G5AE
C+
Kills:111
Deaths:47
KDR:2.362
Accuracy:45.771% C+
HSR:6.306% F
NSX-P Tanto
B+
Kills:84
Deaths:17
KDR:4.941
Accuracy:28.528% B+
HSR:17.857% D--
NS Baron G5
B+
Kills:64
Deaths:31
KDR:2.065
Accuracy:48.097% B+
HSR:7.813% D**
Kills:2,631
Deaths (as Light Assault):767
Deaths (to Light Assaults):435
KDR:3.43025
Kill Difference:1,864
Playtime:97.242 hours
Usage:17%
Score:1.213m
Score/min:208
Accuracy (listed only):34.520%
HSR (listed only):13.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B+
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:31.180% B+
HSR:15.431% D--
MKV-P Suppressed
B+
Kills:827
Deaths:246
KDR:3.362
Accuracy:28.972% B+
HSR:16.445% D-
Parallax VX3-AE
C+
Kills:148
Deaths:13
KDR:11.385
Accuracy:31.080% D**
HSR:81.081% C+
NS-44P Commissioner
D*
Kills:134
Deaths:67
KDR:2
Accuracy:28.009% D*
HSR:14.925% D*
Soldier Soaker
B+
Kills:59
Deaths:26
KDR:2.269
Accuracy:15.845% F-
HSR:18.644% B+
Kills:2,328
Deaths (as Infiltrator):664
Deaths (to Infiltrators):338
KDR:3.50602
Kill Difference:1,664
Playtime:119.173 hours
Usage:20%
Score:1.133m
Score/min:158
Accuracy (listed only):27.017%
HSR (listed only):29.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B+
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:31.180% B+
HSR:15.431% D--
H-V45 AE
C--
Kills:975
Deaths:306
KDR:3.186
Accuracy:25.338% C--
HSR:20.410% D-
MKV-P Suppressed
B+
Kills:827
Deaths:246
KDR:3.362
Accuracy:28.972% B+
HSR:16.445% D-
NS Baron G5AE
C+
Kills:111
Deaths:47
KDR:2.362
Accuracy:45.771% C+
HSR:6.306% F
NS Baron G5
B+
Kills:64
Deaths:31
KDR:2.065
Accuracy:48.097% B+
HSR:7.813% D**
Kills:3,137
Deaths (as Combat Medic):942
Deaths (to Combat Medics):271
KDR:3.33015
Kill Difference:2,195
Playtime:63.813 hours
Usage:11%
Score:0.863m
Score/min:225
Accuracy (listed only):35.872%
HSR (listed only):13.281%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:72
Deaths:7
KDR:10.286
Accuracy:18.522% C+
HSR:15.278% D--
Quasar VM1
B+
Kills:69
Deaths:5
KDR:13.800
Accuracy:15.671% C+
HSR:21.739% B+
Blueshift VM5
C+
Kills:57
Deaths:5
KDR:11.400
Accuracy:19.339% C+
HSR:14.035% D*
Kills:198
Deaths (as MAX Suit):8.500
Deaths (to MAX Suits):56
KDR:23.29412
Kill Difference:189.500
Playtime:11.436 hours
Usage:2%
Score:0.195m
Score/min:284
Accuracy (listed only):17.844%
HSR (listed only):17.017%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:623
V. Kills:346 180%
Deaths:60
KDR:10.383
Accuracy:32.400% C++
KPH:48.900 M**
VKPH:27.100 M+
Antares LC
A*
Kills:428
V. Kills:232 184%
Deaths:24
KDR:17.833
Accuracy:29.832% C
KPH:44.400 A*
VKPH:24 A
Maelstrom Turbo Laser
S
Kills:328
V. Kills:176 185%
Deaths:25
KDR:13.120
Accuracy:32.644% C**
KPH:67 S
VKPH:35.900 M**
Dual Photon Pods
A*
Kills:167
V. Kills:34 477%
Deaths:5
KDR:33.400
Accuracy:54.758% C**
KPH:192 A*
VKPH:39.100 A++
Kills:1,546 (1,379 + 0)
Deaths:114
KDR:13.561
VKDR:6.912
Vehicle Kills:788
Kill Difference:1,432
Playtime:28.164 hours
Usage:5%
Score:0.706m
Score/min:418
Piloting Accuracy:32.644%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:755
V. Kills:258 292%
Deaths:13
KDR:58.077
Accuracy:55.181% C+
KPH:62.600 M+
VKPH:21.400 B+
L100 Python HESH
A++
Kills:102
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:59.267% A
KPH:81.600 A
VKPH:16 A++
Skyguard
M*
Kills:71
V. Kills:38 182%
Deaths:2
KDR:35.500
Accuracy:26.028% C--
KPH:36.800 M*
VKPH:19.700 M
Kills:928 (928 + 0)
Deaths:15
KDR:61.867
VKDR:21.067
Vehicle Kills:316
Kill Difference:913
Playtime:15.240 hours
Usage:3%
Score:0.276m
Score/min:302
Driving Accuracy:26.028%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:1,262
V. Kills:478 263%
Deaths:33
KDR:38.242
Accuracy:62.762% B**
KPH:58.600 M**
VKPH:22.200 A+
Supernova VPC
M
Kills:1,193
V. Kills:171 N/A
Deaths:25
KDR:47.720
Accuracy:60.310% B**
KPH:93.800 M
VKPH:13.400 A+
Supernova PC
M**
Kills:1,189
V. Kills:324 366%
Deaths:23
KDR:51.696
Accuracy:61.413% A
KPH:58.700 M**
VKPH:16 A**
Saron HRB
A
Kills:135
V. Kills:53 250%
Deaths:8
KDR:16.875
Accuracy:43.249% C+
KPH:36.800 A
VKPH:14.400 C+
Kills:3,779 (3,644 + 135)
Deaths:89
KDR:42.461
VKDR:11.528
Vehicle Kills:1,026
Kill Difference:3,690
Playtime:58.180 hours
Usage:10%
Score:1.249m
Score/min:358
Driving Accuracy:61.413%
Gunner Accuracy:43.249%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:443
V. Kills:16 N/A
Deaths:51
KDR:8.686
Accuracy:47.202% B+
KPH:41.700 C
VKPH:1.500 C
M12 Kobalt-F
B*
Kills:163
V. Kills:14 N/A
Deaths:36
KDR:4.528
Accuracy:28.346% B*
KPH:27.200 C+
VKPH:2.300 B*
V30-F Starfall
D--
Kills:70
V. Kills:36 189%
Deaths:19
KDR:3.684
Accuracy:45.382% F--
KPH:17.300 D--
VKPH:8.900 D*
Kills:676 (676 + 0)
Deaths:106
KDR:6.377
VKDR:0.623
Vehicle Kills:66
Kill Difference:570
Playtime:20.682 hours
Usage:4%
Score:0.118m
Score/min:95
Driving Accuracy:45.382%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 1,7401,2623338.242S31.7862.762%B**N/A58.7M**22.2A+36421.5h3.5B**5.5A
Supernova VPC 1,3641,1932547.72M++41.2660.31%B**N/A93.9M13.5A+34912.7h2.2B**3.7B**
Supernova PC 1,5131,1892351.696S45.2461.413%AN/A58.6M**16A**32620.3h4.1B++6.7B**
Eridani SX5-AE 1,1801,1603123.718A++2.7431.18%B+15.431%D--17.5D-N/A4966.1h10.2B32.7B+
NS-15MP 1,1031,0932224.923A+1.5322.347%D--22.049%D22.4D*N/A5948.9h11.8C53C-
H-V45 AE 9979753063.186B**3.2725.338%C--20.41%D-17D--N/A5757.4h11.6C*45.6C++
NS-15M AE 9779692124.571A1.8923.298%C19.814%D29.4DN/A8333h11.9C+51.2C+
MKV-P Suppressed 8388272463.362A++3.1028.972%B+16.445%D-16.5DN/A3650h11.9B++41B++
L100 Python AP 1,0137551358.077U51.6255.181%C+N/A62.4M+21.3B+27012.1h3.3A6B**
Orion VS54 6616531285.102A**1.3623.77%B+23.277%C+39.3B+N/A13716.6h11.5B+48.4C*
Saron Laser Cannon 9696236010.383M3.9332.4%C++N/A49.1M**27.2M+39512.7h42.6B**131.4B**
S12 Renegade 459443518.686B*2.2347.202%B+3.16%D41.8C1.5C9910.6h3.4C++7.3B
Antares LC 6604282417.833S11.3829.832%CN/A44.1A*23.9A3549.7h43.6B*146.2B*
NS-11CP 3933851143.377A3.0824.574%D17.662%D11.4D--N/A3133.7h12.2C+49.5C+
C-4 4293641053.467A+2.9925.791%C++N/A67.4C12D*3675.4h1.3B+5.2B
Maelstrom Turbo Laser 5043282513.12M**6.6632.644%C**N/A66.9S35.9M**4814.9h29.7A91.1B**
NS Decimator 498322467S0.5453.972%D-1.242%D-57.5A+31.4A++3245.6h2.9A5.3B**
Dual Photon Pods 201167533.4S26.9454.758%C**N/A185.6A*37.8A++11040.9h15.7B*28.7B++
M12 Kobalt-F 177163364.528A1.9328.346%B*2.454%D*27.2C+2.3B*736h16.1C+56.7B+
Parallax VX3-AE 1481481311.385M4.9331.08%D**81.081%C+26D-N/A765.7h1.9C++6.2D
Saron HRB 188135816.875A**10.4243.249%C+N/A36.5A14.3C+5273.7h21.9C++50.7C*
NS-44P Commissioner 135134672B+4.4628.009%D*14.925%D*10.3D--N/A3013h2.9B++10.4C+
Ursa 127126373.405A**3.0522%C+15.873%D*33.2C+N/A923.8h10.9C*49.5C*
NS Baron G5AE 113111472.362B**4.1045.771%C+6.306%F8.7D*N/A2212.7h4.4C++9.6C+
L100 Python HESH 1221021102S95.5459.267%AN/A78.5B**15.4A++4421.3h2.9B4.8B*
Proximity Mine 100100156.667B*0.2139.054%CN/A111.1CN/A3200.9h2.2D-5.7D
M12 Kobalt 9186186M79.5418.541%D12.791%D--122.9C**7.1B+4420.7h20.5C+110.8C
NSX-P Tanto 8684174.941S1.5228.528%B+17.857%D--32.3BN/A1222.6h10B**35.1B*
Blueshift VM5 7272710.286M**3.8318.522%C+15.278%D--14.7D*N/A384.9h21.3F115.2C-
Skyguard 10971235.5U29.0426.028%C--1.408%D37.4M**20M+4091.9h51.5A++198.1A
Orbital Strike Uplink 9770170U63.543250%UN/A700U270U86180.1h0.9T*0T*
V30-F Starfall 10670193.684B**2.7745.382%F--N/A17.1D--8.8D*1174.1h14.5C**32D
Quasar VM1 6969513.8S7.3415.671%C+21.739%B+40.6A++N/A2171.7h13.2B+84C**
NS Baron G5 6764312.065A4.3948.097%B+7.813%D**10.2D*N/A356.3h4.9C+10.3C+
Soldier Soaker 6159262.269B**4.1915.845%F-18.644%B+25.7DN/A1392.3h5.1B++32.3D**
Blueshift VM5 5757511.4S4.9419.339%C+14.035%D*13.3D*N/A374.3h23F-118.9D
M20 Basilisk 6653153S46.5451.797%C+N/A106M26B+6930.5h57.9B**111.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,8481.1h
NS Patriot Flare Gun11340.3h
VE-H Maw AE01310h
Flail Targeting Dart32962.7h
Nano-Armor Kit022,4481.5h
Spawn Beacon01780.1h
AE Medical Applicator3747,6492.8h
AE Nano-Armor Kit28179,57112h
Nanite Revive Grenade05360.2h
Medical Applicator32,8200.2h
Spitfire Auto-Turret14820.4h
Deconstruction Tool08050h
Ammunition Package13420.1h
Shield Recharging Field12690.1h
Medical Kit1131,2312.3h
Nano-Repair Grenade02490.1h
Recon Detection Device01300.4h

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