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Paragon bbushwitz[] bbushwitz
VS BR 104

KDR: 5.95

Score: 20.6m

Last Seen: May 9th, 2020 3:15 AM
- OFFLINE - 26 hour(s)

Prestige 1, Battle Rank 100 (104 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A NS Decimator Supernova VPC Supernova PC NS-15M AE L100 Python AP Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $789,381 MLG Score: 631
Fun Score: N/A
Cheeseburgers Flipped: 206TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.535%21.324%54528132117,3844.547211.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.538%0.829B++0.032C+0.248C++HEAD ++ (~8.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.432B10.70.247C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.201%0.573%1197313461,91917597910.9657196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1%-0.638D-0.921D---1.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.60.325C*34.20.357C**75.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.068%0.393%4834613438,390291270628.7329310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.946%0.681B+-1.362D**1.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++40.682B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.094%3.392%324313466782063463.29126195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.627%-0.751D--0.273C0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.712B++9.70.759B++24.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.69%80.182%324413451,32245942.88017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.502%0.109C+0.845B*-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.10.34C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.911%11.618%3245134492143522.11724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.71%0.917B*-0.623D-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+2.60.465B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.6m530.6%333 (20k)164 (9.8k)5.951743,9957,3926.86851104 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349389222.086%12.881%28416:5717

8% Combat Medic22% Engineer43% Heavy Assault14% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2017 3:32 AMMay 5th, 2020 3:11 AMMay 10th, 2020 7:48 AM (172d) (PST)May 9th, 2020 12:42 AM (173d) (PST)May 8th, 2020 11:15 PM (173d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
394533410.3500.0590.0452.1120.048631

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,6623,17820,484214312739,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2094.9h/87.3d 6,777 5,667 13,178 265.5k 1,079 4,871 6,041 49.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,636
Deaths:394
KDR:4.152
Accuracy:24.398% D--
HSR:24.817% D*
NS-15M AE
D--
Kills:1,223
Deaths:254
KDR:4.815
Accuracy:23.504% D--
HSR:19.542% D*
NS-15M2
C+
Kills:1,191
Deaths:248
KDR:4.802
Accuracy:26.639% C+
HSR:25.189% D
VE-H Maw
D-
Kills:1,184
Deaths:258
KDR:4.589
Accuracy:24.652% D-
HSR:22.973% D-
Orion VS54
C+
Kills:1,177
Deaths:254
KDR:4.634
Accuracy:24.670% C+
HSR:25.658% C
SVA-88
C+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:25.323% C+
HSR:24.957% C
NS-15MP
D*
Kills:1,157
Deaths:238
KDR:4.861
Accuracy:22.203% F
HSR:22.040% D*
NS-15M1
C+
Kills:1,156
Deaths:207
KDR:5.585
Accuracy:25.780% C+
HSR:23.270% C-
VE-H Maw AE
D
Kills:615
Deaths:127
KDR:4.843
Accuracy:23.790% D**
HSR:24.878% D
Flare VE6
C+
Kills:399
Deaths:93
KDR:4.290
Accuracy:22.682% D
HSR:28.321% C+
NSX-P Naginata
D
Kills:320
Deaths:69
KDR:4.638
Accuracy:22.662% D
HSR:22.500% D*
Ursa
D
Kills:178
Deaths:41
KDR:4.341
Accuracy:21.907% D
HSR:22.472% D
VX29 Polaris
B+
Kills:161
Deaths:39
KDR:4.128
Accuracy:27.054% C++
HSR:31.056% B+
NSX Naginata
D
Kills:147
Deaths:32
KDR:4.594
Accuracy:21.833% D
HSR:26.531% D
Pulsar LSW
C++
Kills:103
Deaths:29
KDR:3.552
Accuracy:26.564% C++
HSR:17.476% D*
Kills:11,813
Deaths (as Heavy Assault):2,546
Deaths (to Heavy Assaults):2,005
KDR:4.63983
Kill Difference:9,267
Playtime:894.469 hours
Usage:43%
Score:5.941m
Score/min:111
Accuracy (listed only):24.244%
HSR (listed only):24.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV-P Suppressed
D
Kills:1,171
Deaths:342
KDR:3.424
Accuracy:27.816% D
HSR:17.250% D--
Eridani SX5-AE
C+
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:31.180% C+
HSR:15.431% F
NS-11CP
D*
Kills:489
Deaths:159
KDR:3.075
Accuracy:23.940% D**
HSR:17.587% D*
Serpent VE92
B+
Kills:397
Deaths:111
KDR:3.577
Accuracy:29.938% B+
HSR:16.373% D-
Eridani SX5
C+
Kills:361
Deaths:81
KDR:4.457
Accuracy:29.197% C+
HSR:14.404% D--
Phobos VX86
C++
Kills:310
Deaths:87
KDR:3.563
Accuracy:64.830% C++
HSR:10% D*
Deimos VA29
C-
Kills:261
Deaths:87
KDR:3
Accuracy:60.874% C-
HSR:12.261% D-
Sirius SX12
B
Kills:261
Deaths:57
KDR:4.579
Accuracy:29.020% B
HSR:14.176% D
NS Baron G5AE
C--
Kills:200
Deaths:83
KDR:2.410
Accuracy:45.782% C--
HSR:9.500% D*
VX6-7
C+
Kills:183
Deaths:49
KDR:3.735
Accuracy:26.937% C+
HSR:19.672% D
NSX-P Tanto
C+
Kills:143
Deaths:29
KDR:4.931
Accuracy:29.146% C+
HSR:19.580% D*
Nova
C++
Kills:126
Deaths:36
KDR:3.500
Accuracy:48.568% C++
HSR:8.730% D*
VE-C Horizon
B+
Kills:117
Deaths:25
KDR:4.680
Accuracy:40.352% B+
HSR:16.239% D**
Pulsar C
D
Kills:116
Deaths:36
KDR:3.222
Accuracy:24.675% D
HSR:18.966% D--
Thanatos VE70
B+
Kills:113
Deaths:27
KDR:4.185
Accuracy:49.642% B+
HSR:14.159% C-
Pandora VX25
C
Kills:111
Deaths:22
KDR:5.045
Accuracy:41.942% C
HSR:15.315% C
NSX-P Tengu
C+
Kills:106
Deaths:34
KDR:3.118
Accuracy:39.827% C+
HSR:20.755% C-
NS Baron G5
C++
Kills:90
Deaths:41
KDR:2.195
Accuracy:48.365% C++
HSR:5.556% F-
Kills:5,715
Deaths (as Light Assault):1,618
Deaths (to Light Assaults):1,357
KDR:3.53214
Kill Difference:4,097
Playtime:288.354 hours
Usage:14%
Score:2.596m
Score/min:150
Accuracy (listed only):38.446%
HSR (listed only):14.775%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D*
Kills:489
Deaths:159
KDR:3.075
Accuracy:23.940% D**
HSR:17.587% D*
Serpent VE92
B+
Kills:397
Deaths:111
KDR:3.577
Accuracy:29.938% B+
HSR:16.373% D-
Phobos VX86
C++
Kills:310
Deaths:87
KDR:3.563
Accuracy:64.830% C++
HSR:10% D*
Deimos VA29
C-
Kills:261
Deaths:87
KDR:3
Accuracy:60.874% C-
HSR:12.261% D-
NS Baron G5AE
C--
Kills:200
Deaths:83
KDR:2.410
Accuracy:45.782% C--
HSR:9.500% D*
VX6-7
C+
Kills:183
Deaths:49
KDR:3.735
Accuracy:26.937% C+
HSR:19.672% D
NSX-P Tanto
C+
Kills:143
Deaths:29
KDR:4.931
Accuracy:29.146% C+
HSR:19.580% D*
Nova
C++
Kills:126
Deaths:36
KDR:3.500
Accuracy:48.568% C++
HSR:8.730% D*
VE-C Horizon
B+
Kills:117
Deaths:25
KDR:4.680
Accuracy:40.352% B+
HSR:16.239% D**
Pulsar C
D
Kills:116
Deaths:36
KDR:3.222
Accuracy:24.675% D
HSR:18.966% D--
Thanatos VE70
B+
Kills:113
Deaths:27
KDR:4.185
Accuracy:49.642% B+
HSR:14.159% C-
Pandora VX25
C
Kills:111
Deaths:22
KDR:5.045
Accuracy:41.942% C
HSR:15.315% C
NS Baron G5
C++
Kills:90
Deaths:41
KDR:2.195
Accuracy:48.365% C++
HSR:5.556% F-
Eidolon VE33
D**
Kills:55
Deaths:9
KDR:6.111
Accuracy:21.726% F
HSR:16.364% D**
Kills:2,711
Deaths (as Engineer):801
Deaths (to Engineers):1,122
KDR:3.38452
Kill Difference:1,910
Playtime:455.067 hours
Usage:22%
Score:7.703m
Score/min:282
Accuracy (listed only):39.766%
HSR (listed only):14.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-P Suppressed
D
Kills:1,171
Deaths:342
KDR:3.424
Accuracy:27.816% D
HSR:17.250% D--
H-V45 AE
D*
Kills:1,168
Deaths:358
KDR:3.263
Accuracy:25.240% D*
HSR:19.692% D**
Eridani SX5-AE
C+
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:31.180% C+
HSR:15.431% F
Eridani SX5
C+
Kills:361
Deaths:81
KDR:4.457
Accuracy:29.197% C+
HSR:14.404% D--
H-V45
C+
Kills:314
Deaths:67
KDR:4.687
Accuracy:27.180% C+
HSR:17.834% D-
Phobos VX86
C++
Kills:310
Deaths:87
KDR:3.563
Accuracy:64.830% C++
HSR:10% D*
Deimos VA29
C-
Kills:261
Deaths:87
KDR:3
Accuracy:60.874% C-
HSR:12.261% D-
Sirius SX12
B
Kills:261
Deaths:57
KDR:4.579
Accuracy:29.020% B
HSR:14.176% D
NS Baron G5AE
C--
Kills:200
Deaths:83
KDR:2.410
Accuracy:45.782% C--
HSR:9.500% D*
Nova
C++
Kills:126
Deaths:36
KDR:3.500
Accuracy:48.568% C++
HSR:8.730% D*
Thanatos VE70
B+
Kills:113
Deaths:27
KDR:4.185
Accuracy:49.642% B+
HSR:14.159% C-
VE-A Lacerta
C-
Kills:112
Deaths:19
KDR:5.895
Accuracy:27.919% C-
HSR:5.357% F-
Pandora VX25
C
Kills:111
Deaths:22
KDR:5.045
Accuracy:41.942% C
HSR:15.315% C
NSX-P Tengu
C+
Kills:106
Deaths:34
KDR:3.118
Accuracy:39.827% C+
HSR:20.755% C-
NS Baron G5
C++
Kills:90
Deaths:41
KDR:2.195
Accuracy:48.365% C++
HSR:5.556% F-
Kills:5,864
Deaths (as Combat Medic):1,653
Deaths (to Combat Medics):812
KDR:3.54749
Kill Difference:4,211
Playtime:166.444 hours
Usage:8%
Score:1.564m
Score/min:157
Accuracy (listed only):39.826%
HSR (listed only):13.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-P Suppressed
D
Kills:1,171
Deaths:342
KDR:3.424
Accuracy:27.816% D
HSR:17.250% D--
Eridani SX5-AE
C+
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:31.180% C+
HSR:15.431% F
Ghost
B+
Kills:891
Deaths:88
KDR:10.125
Accuracy:36.193% D--
HSR:76.880% B+
Eridani SX5
C+
Kills:361
Deaths:81
KDR:4.457
Accuracy:29.197% C+
HSR:14.404% D--
Sirius SX12
B
Kills:261
Deaths:57
KDR:4.579
Accuracy:29.020% B
HSR:14.176% D
NSX Tomoe
C+
Kills:251
Deaths:74
KDR:3.392
Accuracy:31.308% C+
HSR:19.920% F-
NS-44P Commissioner
D**
Kills:245
Deaths:110
KDR:2.227
Accuracy:33.043% D**
HSR:12.245% F-
Parallax VX3-AE
C++
Kills:231
Deaths:19
KDR:12.158
Accuracy:32.985% F
HSR:83.550% C++
NS-45 Pilot
D--
Kills:192
Deaths:54
KDR:3.556
Accuracy:27.884% D--
HSR:16.146% F
V10
A+
Kills:109
Deaths:10
KDR:10.900
Accuracy:33.423% D**
HSR:90.826% A+
NSX-P Tengu
C+
Kills:106
Deaths:34
KDR:3.118
Accuracy:39.827% C+
HSR:20.755% C-
NSX Daimyo
D
Kills:91
Deaths:15
KDR:6.067
Accuracy:39.496% D
HSR:91.209% D
Soldier Soaker
B*
Kills:59
Deaths:26
KDR:2.269
Accuracy:15.845% F--
HSR:18.644% B*
Kills:5,128
Deaths (as Infiltrator):1,222
Deaths (to Infiltrators):1,049
KDR:4.1964
Kill Difference:3,906
Playtime:288.920 hours
Usage:14%
Score:2.246m
Score/min:130
Accuracy (listed only):31.324%
HSR (listed only):37.803%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:397
Deaths:52
KDR:7.635
Accuracy:19.349% D
HSR:15.617% D*
Blueshift VM5
D
Kills:394
Deaths:50
KDR:7.880
Accuracy:19.913% D
HSR:19.543% D
Nebula VM20
C++
Kills:121
Deaths:15
KDR:8.067
Accuracy:22.334% C++
HSR:17.355% D--
Nebula VM20
C*
Kills:106
Deaths:15
KDR:7.067
Accuracy:22.263% C*
HSR:15.094% D*
Quasar VM1
C*
Kills:69
Deaths:5
KDR:13.800
Accuracy:15.671% D
HSR:21.739% C*
Comet VM2
C
Kills:53
Deaths:11
KDR:4.818
Accuracy:36.810% D*
HSR:3.774% C
Kills:1,140
Deaths (as MAX Suit):74
Deaths (to MAX Suits):151
KDR:15.40541
Kill Difference:1,066
Playtime:25.739 hours
Usage:1%
Score:0.541m
Score/min:350
Accuracy (listed only):22.724%
HSR (listed only):15.520%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:1,111
V. Kills:603 184%
Deaths:83
KDR:13.386
Accuracy:30.400% C
KPH:48.700 A*
VKPH:26.400 A++
Antares LC
B**
Kills:666
V. Kills:363 183%
Deaths:43
KDR:15.488
Accuracy:31.222% C
KPH:46.600 B**
VKPH:25.400 B++
V26 Maelstrom Turbo Laser
M+
Kills:507
V. Kills:273 185%
Deaths:30
KDR:16.900
Accuracy:33.061% C++
KPH:71.300 M+
VKPH:38.400 M
Light PPA
A++
Kills:301
V. Kills:42 N/A
Deaths:10
KDR:30.100
Accuracy:34.316% D*
KPH:58.500 C+
VKPH:8.200 A++
Dual Photon Pods
A+
Kills:175
V. Kills:37 461%
Deaths:5
KDR:35
Accuracy:54.660% C+
KPH:185.800 B**
VKPH:39.300 A+
Kills:2,760 (2,585 + 0)
Deaths:171
KDR:16.140
VKDR:7.708
Vehicle Kills:1,318
Kill Difference:2,589
Playtime:50.311 hours
Usage:2%
Score:1.165m
Score/min:386
Piloting Accuracy:34.316%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,218
V. Kills:416 292%
Deaths:22
KDR:55.364
Accuracy:55.317% C
KPH:65.700 A
VKPH:22.400 C++
L100 Python HEAT
A+
Kills:797
V. Kills:276 288%
Deaths:15
KDR:53.133
Accuracy:58.999% B+
KPH:64 A
VKPH:22.200 A+
L100 Python HESH
B**
Kills:694
V. Kills:134 N/A
Deaths:9
KDR:77.111
Accuracy:55.888% B+
KPH:69.500 C++
VKPH:13.400 B**
Skyguard
A**
Kills:119
V. Kills:59 198%
Deaths:3
KDR:39.667
Accuracy:25.737% D-
KPH:36.700 A**
VKPH:18.200 A++
Kills:2,828 (2,828 + 0)
Deaths:49
KDR:57.714
VKDR:18.061
Vehicle Kills:885
Kill Difference:2,779
Playtime:44.213 hours
Usage:2%
Score:0.784m
Score/min:295
Driving Accuracy:25.737%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,733
V. Kills:1,284 291%
Deaths:73
KDR:51.137
Accuracy:60.257% B++
KPH:61.200 A*
VKPH:21.100 B+
Supernova VPC
A++
Kills:1,293
V. Kills:200 N/A
Deaths:25
KDR:51.720
Accuracy:60.902% B*
KPH:93.600 A++
VKPH:14.500 A
Supernova PC
A++
Kills:1,230
V. Kills:337 364%
Deaths:25
KDR:49.200
Accuracy:61.277% B**
KPH:58.500 A++
VKPH:16 B**
E540 Halberd
B++
Kills:340
V. Kills:113 298%
Deaths:9
KDR:37.778
Accuracy:47.205% C--
KPH:46.200 B++
VKPH:15.400 C-
Saron HRB
C++
Kills:243
V. Kills:97 248%
Deaths:14
KDR:17.357
Accuracy:45.961% C+
KPH:31.300 C++
VKPH:12.500 C-
Proton II PPA
C
Kills:187
V. Kills:15 N/A
Deaths:3
KDR:62.333
Accuracy:31.830% B*
KPH:44.300 D
VKPH:3.600 C
Kills:7,026 (6,256 + 770)
Deaths:149
KDR:47.154
VKDR:13.732
Vehicle Kills:2,046
Kill Difference:6,877
Playtime:115.178 hours
Usage:5%
Score:2.372m
Score/min:343
Driving Accuracy:61.277%
Gunner Accuracy:31.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
B+
Kills:77
V. Kills:29 257%
Deaths:
KDR:
Accuracy:31.922% D-
KPH:51.100 B+
VKPH:19.300 C**
Kills:77 (0 + 77)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:29
Kill Difference:77
Playtime:1.506 hours
Usage:0%
Score:0.028m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:31.922%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:151
V. Kills:10 N/A
Deaths:3
KDR:50.333
Accuracy:20.817% C+
KPH:142.300 A
VKPH:9.400 A**
Kills:151 (0 + 151)
Deaths:3
KDR:50.333
VKDR:3.333
Vehicle Kills:10
Kill Difference:148
Playtime:1.061 hours
Usage:0%
Score:0.037m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:20.817%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:775
V. Kills:26 N/A
Deaths:82
KDR:9.451
Accuracy:46.391% C*
KPH:51.700 C
VKPH:1.700 C
M12 Kobalt-F
B++
Kills:216
V. Kills:17 N/A
Deaths:40
KDR:5.400
Accuracy:28.952% B++
KPH:31.300 C
VKPH:2.500 B++
V30-F Starfall
D
Kills:90
V. Kills:45 196%
Deaths:19
KDR:4.737
Accuracy:45.685% F-
KPH:18.800 D
VKPH:9.400 D--
Kills:1,081 (1,081 + 0)
Deaths:141
KDR:7.667
VKDR:0.624
Vehicle Kills:88
Kill Difference:940
Playtime:26.668 hours
Usage:1%
Score:0.185m
Score/min:116
Driving Accuracy:45.685%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,0173,7337351.137M**45.1960.257%B++N/A61.2A*21B+34361h3.2B**5.3B**
Betelgeuse 54-A 1,6461,6363944.152C**1.8024.398%D--24.817%D*6.4FN/A18257.1h10.3C+42.4C-
NS Decimator 1,8161,2942714.775A*1.1860.294%C1.159%D-51.8C**20.9C++24525h3B+5B+
Supernova VPC 1,4931,2932551.72A++45.7760.902%B*N/A93.7A++14.5A37913.8h2.3B**3.7B**
Supernova PC 1,5671,2302549.2S43.2561.277%B**N/A58.6A++16B**34421h4.1B+6.7B*
NS-15M AE 1,2351,2232544.815B*1.1423.504%D--19.542%D*11.2D**N/A30109.2h12.2D51.9D
L100 Python AP 1,6341,2182255.364S49.4155.317%CN/A65.8A22.5C++29018.5h3.2B**5.7B+
Lasher X2 1,2361,2051966.148M**0.2030.149%C+1.66%D*52.6C++1.4C+14522.9h19.3C+64C++
NS-15M2 1,1971,1912484.802B+1.1526.639%C+25.189%D29.4D-N/A9540.5h9.9B+37C**
VE-H Maw 1,1951,1842584.589A1.3624.652%D-22.973%D-20.4D*N/A6557.9h9C*36.7C+
Orion VS54 1,1891,1772544.634B*1.3224.67%C+25.658%C27.2DN/A11143.3h10.7C++43.5C+
MKV-P Suppressed 1,1871,1713423.424B**2.5327.816%D17.25%D--13.1FN/A3189.6h12.3C+44.2C
H-V45 AE 1,1901,1683583.263B+2.6925.24%D*19.692%D**13.1D**N/A4289.3h11.8D46.8D--
SVA-88 1,1741,1662634.433B**1.5225.323%C+24.957%C30.1D-N/A8238.8h10.8C++42.8C++
Eridani SX5-AE 1,1801,1603123.718B*2.2331.18%C+15.431%F17.5D*N/A4966.1h10.2C+32.7C+
NS-15MP 1,1671,1572384.861B+1.0922.203%F22.04%D*18.9D**N/A5061.3h11.8D--53.3D*
NS-15M1 1,1611,1562075.585A+0.3725.78%C+23.27%C-14.5D*N/A4379.6h10.5B40.6C**
Saron Laser Cannon 1,7141,1118313.386A*7.4330.4%CN/A48.7A*26.4A++38722.8h41.9B**137.8B**
Ghost 8958918810.125A++4.1736.193%D--76.88%B+20.2D*N/A6044.1h1.9C*5.4C+
L100 Python HEAT 1,0737971553.133M**47.1858.999%B+N/A63.8A22.1A+32012.5h4.2B++7.2C**
S12 Renegade 801775829.451B++3.5046.391%C*2.452%D51.7C1.7C12615h3.1C++6.7C**
L100 Python HESH 828694977.111A*71.1655.888%B+N/A69.4C++13.4B**24810h2.9C**5.1B+
Antares LC 1,0296664315.488S9.5431.222%CN/A46.6B**25.4B++34314.3h44.2B*141.5B*
VE-H Maw AE 6186151274.843A*1.1123.79%D**24.878%D33.4D*N/A8118.4h8.5B+35.9C
Lasher X2 AE 602592856.965S1.0129.625%D4.561%B*61C+1D1299.7h17.6C*59.3C+
V26 Maelstrom Turbo Laser 7805073016.9M**10.9533.061%C++N/A71.4M+38.5M5147.1h29B**87.6B**
C-4 5954941513.272B*2.6826.555%CN/A73.7D15.1D--4556.7h1.3C+4.9C+
NS-11CP 5074891593.075B+2.8823.94%D**17.587%D*4.3D**N/A12114.3h12.3C--51.3D--
Flare VE6 400399934.29A+1.6622.682%D28.321%C+13.3D*N/A4129.9h10.5C46.5C
Blueshift VM5 403397527.635A++1.6819.349%D15.617%D*29.2DN/A9313.6h17.4D90.2D
Serpent VE92 4013971113.577A+2.3729.938%B+16.373%D-19.8DN/A6620.1h10.5B+35.1B+
Blueshift VM5 396394507.88A++1.9319.913%D19.543%D30.3DN/A9413h17.4D87.3C
Eridani SX5 365361814.457A++1.4929.197%C+14.404%D--11.2D--N/A3332.1h9.3B+31.9B+
E540 Halberd 453340937.778A31.8347.205%C--N/A45.9B++15.3C--2907.4h3.7A7.8B*
NSX-P Naginata 322320694.638A++1.3122.662%D22.5%D*20D*N/A6216h10.4C++46C+
H-V45 318314674.687B**1.2627.18%C+17.834%D-14.7D--N/A4621.3h12.1C+44.5C++
Phobos VX86 310310873.563A+2.3964.83%C++10%D*63.3C+N/A1704.9h1.8B*2.8B+
M12 Kobalt 3223091309M++303.0519.417%D--14.24%D--123.6C+5.2C+3642.5h18.1C93.4D
Light PPA 3433011030.1M+24.1534.316%D*N/A59C+8.2A++1925.1h14.6C42.6C--
Deimos VA29 262261873B*2.9560.874%C-12.261%D-11.8D*N/A3822.2h2.1C*3.5C+
Sirius SX12 264261574.579A++1.3729.02%B14.176%D23.9DN/A8310.9h11.1C++38.2B+
NSX Tomoe 252251743.392C**2.5631.308%C+19.92%F-15.2D*N/A3916.5h13.6C43.5C+
NS-44P Commissioner 2482451102.227B+3.7233.043%D**12.245%F-11.9D*N/A3720.6h3.1C++9.4C
Saron HRB 3402431417.357A++11.4145.961%C+N/A31.2C+12.4C-4027.8h22.6C49.2C+
Parallax VX3-AE 2312311912.158A++6.2132.985%F83.55%C++9.6FN/A2624h2.1D*6.2F-
M12 Kobalt-F 233216405.4A+0.5528.952%B++2.315%D*31.3C2.5B++856.9h14.7C50.9C**
NS Baron G5AE 204200832.41B++3.5445.782%C--9.5%D*4.1D**N/A1148.9h4.6D-10.1C+
NS-45 Pilot 194192543.556A2.4027.884%D--16.146%F30.5D-N/A826.3h6.4C+23.1C
Proton II PPA 202187362.333A++56.3831.83%B*1.07%D-44.5D3.6C2114.2h15.5F48.7C-
VX6-7 185183493.735B**2.2226.937%C+19.672%D6.2D--N/A2129.4h10.8C**39.9C*
Ursa 179178414.341M+1.6121.907%D22.472%D30.2DN/A965.9h10.2C+46.7C+
Dual Photon Pods 212175535S29.0554.66%C+N/A194.4A41.1A++11070.9h15.3B+28.1B+
VX29 Polaris 161161394.128B**1.8227.054%C++31.056%B+46C-N/A1653.5h10.2B+37.9B
M12 Kobalt 161151350.333B**44.3820.817%C+12.583%D**137.3B**9.1A*5781.1h16.1B+77.3C++
NSX Naginata 147147324.594A*1.3621.833%D26.531%D21D*N/A767h11.7C53.6C
NSX-P Tanto 147143294.931M++1.0229.146%C+19.58%D*27DN/A1145.3h10.1B34.8B+
Nova 127126363.5A+2.4548.568%C++8.73%D*26.3DN/A534.8h3.6B+7.5B+
Nebula VM20 121121158.067A*2.1222.334%C++17.355%D--63.7B*N/A2041.9h13.6C*60.7B+
NS-TMC-01 "His Regards" 1221201,9400.062B+5.8918.498%D4.167%C0.4DN/A1314.6h1.6B++8.9C*
Skyguard 178119339.667S33.7225.737%D-N/A37.2A**18.4A*3813.2h51A++198.2B**
Proximity Mine 119119177B++1.0539.577%DN/A108.2C--N/A3431.1h2.2D--5.6D-
VE-C Horizon 117117254.68A+1.2740.352%B+16.239%D**8.4D*N/A3013.9h15.5C-38.4C+
Pulsar C 117116363.222B2.7324.675%D18.966%D--4.3D*N/A2726.9h11.1C+45.1C+
Thanatos VE70 113113274.185M1.7749.642%B+14.159%C-45.2C++N/A2392.5h3.7B+7.4B+
VE-A Lacerta 113112195.895A*0.0627.919%C-5.357%F-17.5D*N/A436.4h9.5B+34C**
Pandora VX25 111111225.045M0.9141.942%C15.315%C74BN/A2791.5h3.7B+8.7C**
V10 1091091010.9A**4.9533.423%D**90.826%A+16D*N/A406.8h2.3D6.9D*
NSX-P Tengu 107106343.118B**2.8339.827%C+20.755%C-44.2C-N/A1602.4h9.5B+23.9B+
Nebula VM20 107106157.067A++1.1222.263%C*15.094%D*55.8B+N/A1891.9h15.3C+68.9C**
Pulsar LSW 104103293.552B*2.4026.564%C++17.476%D*8.7D**N/A4311.8h11.5C+43.5C++
Rocklet Rifle 17397175.706S0.2546.67%DN/A27.7C21.7C-4433.5h32.2C*69C+
NS Annihilator 14891910.111U4.1682.196%B+N/A14.4B+9C+1916.3h10.9C+13.2C++
NSX Daimyo 9191156.067B+0.1239.496%D91.209%D19.8D*N/A604.6h3.6F-9.2F
NS Baron G5 9390412.195A+3.7648.365%C++5.556%F-12.9D*N/A447h4.6C9.5C+
V30-F Starfall 13590194.737A1.2145.685%F-1.111%B++18.8D9.4D--1284.8h13.8B+30.3C+
NS Victory 89891,3870.064C+5.8913.407%D**4.494%D0.3CN/A1283.3h1.6B*12.2D--
Lumine Edge AE 86868680.099C5.8510.482%F-9.302%D*0.2DN/A0481.2h1.4D13.8F--
G30 Walker 10677177S71.0531.922%D-1.299%D**51.3B+19.3C**3111.5h119.2B+373.4C*
Nemesis VSH9 11971417.75U11.8058.185%D--2.817%C++25.4C++17.1C++2922.8h4.6A7.9B**
Orbital Strike Uplink 9770170U64.053250%UN/A700U270U94260.1h0.9T*0T*
Quasar VM1 6969513.8S7.8515.671%D21.739%C*40.6B+N/A2681.7h13.2C*84C+
Tank Mine 8369169U63.05424%UN/A345M**70C++30950.2h4.6T*1.1M+
Spear Anti-Vehicle Phalanx Turret 8667233.5M+27.5555.142%B+2.985%C-83.8A23.8C6670.8h5.5B*10B+
NS Harrower 70672,5660.026D--5.936.773%F-4.478%D0.2CN/A0422.3h1.7B+25.3T*
Soldier Soaker 6159262.269B+3.6815.845%F--18.644%B*25.7D--N/A1412.3h5.1B++32.3F-
M20 Basilisk 7056156M+50.0551.521%CN/A112A*28B*7300.5h55.3B**107.4B**
Eidolon VE33 555596.111M++0.1621.726%F16.364%D**36.7C+N/A1881.5h7.8C+35.8D
Comet VM2 6753114.818S1.1336.81%D*3.774%C10D2.6D*895.3h25.3C68.7C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit022,4481.5h
Spawn Beacon06860.3h
AE Nano-Armor Kit75393,81130.7h
AE Medical Applicator7094,4297h
Nanite Revive Grenade01,2230.3h
Medical Applicator32,8200.2h
Motion Spotter53,5191.9h
NS Patriot Flare Gun11690.3h
Restoration Kit757281.1h
Deconstruction Tool08050h
Spitfire Auto-Turret61,8482.2h
Recon Detection Device11,5142.8h
Shield Recharging Field25910.3h
Ammunition Package61,0650.4h
Medical Kit5966,60311h
Flail Targeting Dart43282.8h
Snowman Soldier2940.1h
Nano-Repair Grenade07300.2h

Check the help document for the dictionary if you want to learn more about words used here.


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