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Signifer beezleBug[DWHQ] beezleBug
VS BR 60

KDR: 1.72

Score: 45.9m

Last Seen: Feb 11th, 2019 6:57 PM
- OFFLINE - 38.7 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 61): 89%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Proton II PPA Pulsar C Ghost H-V45 Solstice SF NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $745,596 MLG Score: 596
Fun Score: N/A
Cheeseburgers Flipped: 1235TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.603%20.189%5373299025,1431.391730.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.699%1.08B**-0.076C+-0.613DHEAD ++ (~6.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.447B110.23C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.357%1.793%10021020502871630.576349784%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.232%1.255A0.173C++-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.821B++14.20.732B++14.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.897%2.236%8787101510,019171325015.8488400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.159%0.196C++-0.246C0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.753B++4.10.673B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.244%2.141%3851110114,438125813603.52502326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.783%-0.456D-0.565D0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.425B21.30.46B+46.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.45%76.228%385710156,6762040133.27095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.142%0.814B++0.596B+-0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.418B2.30.268C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.887%14.187%38541018578104630.552054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.258%0.288C*-0.067C+-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.269C*4.30.108C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
45.9m468.8%359 (21.5k)321 (19.3k)1.7154860,70435,3862.0447360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022214718.726%19.605%36704:0229

19% Combat Medic35% Engineer14% Heavy Assault14% Infiltrator11% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:21 PMAug 19th, 2014 4:07 PMFeb 19th, 2019 10:56 AM (2d) (PST)Feb 11th, 2019 5:03 PM (9d) (PST)Feb 11th, 2019 2:57 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5171833340.4250.2480.0832.2090.046596

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,03410,96220,07225155133319,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2381h/99.2d 11,651 11,901 17,011 315.5k 4,162 8,420 6,602 73.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:1,164
Deaths:790
KDR:1.473
Accuracy:29.730% A
HSR:22.595% C+
Ursa
C++
Kills:1,161
Deaths:875
KDR:1.327
Accuracy:23.401% C++
HSR:23.342% C+
Orion VS54
C*
Kills:1,160
Deaths:785
KDR:1.478
Accuracy:21.690% C*
HSR:22.069% C
Betelgeuse 54-A
C+
Kills:1,159
Deaths:782
KDR:1.482
Accuracy:26.099% C+
HSR:28.214% C
Pulsar LSW
B**
Kills:1,159
Deaths:812
KDR:1.427
Accuracy:28.937% B**
HSR:21.570% C
SVA-88
C++
Kills:1,155
Deaths:1,030
KDR:1.121
Accuracy:24.008% C++
HSR:24.069% C+
NS-15M AE
B+
Kills:679
Deaths:458
KDR:1.483
Accuracy:28.480% B+
HSR:29.013% C*
Lasher X2
B*
Kills:363
Deaths:382
KDR:0.950
Accuracy:30.240% B++
HSR:5.510% B*
Kills:8,000
Deaths (as Heavy Assault):5,914
Deaths (to Heavy Assaults):9,901
KDR:1.35272
Kill Difference:2,086
Playtime:330.866 hours
Usage:14%
Score:6.130m
Score/min:309
Accuracy (listed only):26.573%
HSR (listed only):22.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,207
Deaths:669
KDR:1.804
Accuracy:22.590% C
HSR:22.867% C+
Solstice SF
B++
Kills:1,180
Deaths:1,046
KDR:1.128
Accuracy:27.399% B++
HSR:20.678% B+
NS-11C
B*
Kills:1,175
Deaths:947
KDR:1.241
Accuracy:27.928% B*
HSR:16.511% C-
VX6-7
C++
Kills:1,157
Deaths:887
KDR:1.304
Accuracy:24.807% C++
HSR:12.705% D**
Solstice VE3
B+
Kills:1,156
Deaths:1,100
KDR:1.051
Accuracy:26.007% B+
HSR:17.388% C
Eclipse VE3A
C++
Kills:957
Deaths:1,141
KDR:0.839
Accuracy:27.434% C++
HSR:17.346% C-
Zenith VX-5AE
B*
Kills:322
Deaths:292
KDR:1.103
Accuracy:32.257% B*
HSR:16.149% D*
NSX Tanto
B++
Kills:212
Deaths:209
KDR:1.014
Accuracy:29.870% B++
HSR:27.830% B+
Nova
B++
Kills:188
Deaths:258
KDR:0.729
Accuracy:36.577% D
HSR:18.617% B++
Thanatos VE70
B**
Kills:160
Deaths:189
KDR:0.847
Accuracy:50.737% B**
HSR:13.750% C-
Pandora VX25
A
Kills:160
Deaths:281
KDR:0.569
Accuracy:52.450% A
HSR:13.125% C--
NSX-P Tanto
A
Kills:73
Deaths:74
KDR:0.986
Accuracy:32.911% A
HSR:23.288% C
Deimos VA29
C
Kills:70
Deaths:143
KDR:0.490
Accuracy:55.949% C
HSR:5.714% F-
Kills:8,017
Deaths (as Engineer):7,236
Deaths (to Engineers):7,025
KDR:1.10793
Kill Difference:781
Playtime:830.444 hours
Usage:35%
Score:18.072m
Score/min:363
Accuracy (listed only):34.378%
HSR (listed only):17.382%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,207
Deaths:669
KDR:1.804
Accuracy:22.590% C
HSR:22.867% C+
Solstice SF
B++
Kills:1,180
Deaths:1,046
KDR:1.128
Accuracy:27.399% B++
HSR:20.678% B+
NS-11C
B*
Kills:1,175
Deaths:947
KDR:1.241
Accuracy:27.928% B*
HSR:16.511% C-
VX6-7
C++
Kills:1,157
Deaths:887
KDR:1.304
Accuracy:24.807% C++
HSR:12.705% D**
Solstice VE3
B+
Kills:1,156
Deaths:1,100
KDR:1.051
Accuracy:26.007% B+
HSR:17.388% C
Eclipse VE3A
C++
Kills:957
Deaths:1,141
KDR:0.839
Accuracy:27.434% C++
HSR:17.346% C-
Eridani SX5
B**
Kills:509
Deaths:515
KDR:0.988
Accuracy:31.312% B**
HSR:17.682% C
Eridani SX5-AE
C++
Kills:386
Deaths:342
KDR:1.129
Accuracy:30.148% C++
HSR:17.617% D-
NS-7 PDW
B**
Kills:376
Deaths:359
KDR:1.047
Accuracy:29.663% B**
HSR:15.160% C-
Zenith VX-5AE
B*
Kills:322
Deaths:292
KDR:1.103
Accuracy:32.257% B*
HSR:16.149% D*
NSX Tanto
B++
Kills:212
Deaths:209
KDR:1.014
Accuracy:29.870% B++
HSR:27.830% B+
Nova
B++
Kills:188
Deaths:258
KDR:0.729
Accuracy:36.577% D
HSR:18.617% B++
Thanatos VE70
B**
Kills:160
Deaths:189
KDR:0.847
Accuracy:50.737% B**
HSR:13.750% C-
MKV Suppressed
B+
Kills:160
Deaths:150
KDR:1.067
Accuracy:28.875% B+
HSR:8.750% F
Pandora VX25
A
Kills:160
Deaths:281
KDR:0.569
Accuracy:52.450% A
HSR:13.125% C--
VE-S Canis
B+
Kills:117
Deaths:112
KDR:1.045
Accuracy:29.696% B+
HSR:19.658% C+
NSX-P Tanto
A
Kills:73
Deaths:74
KDR:0.986
Accuracy:32.911% A
HSR:23.288% C
Deimos VA29
C
Kills:70
Deaths:143
KDR:0.490
Accuracy:55.949% C
HSR:5.714% F-
Kills:9,565
Deaths (as Light Assault):8,714
Deaths (to Light Assaults):6,235
KDR:1.09766
Kill Difference:851
Playtime:270.043 hours
Usage:11%
Score:4.345m
Score/min:268
Accuracy (listed only):33.145%
HSR (listed only):16.935%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,184
Deaths:797
KDR:1.486
Accuracy:24.077% C+
HSR:17.990% C-
NS-11P
A+
Kills:1,168
Deaths:1,032
KDR:1.132
Accuracy:30.113% A+
HSR:20.719% C**
H-V45 AE
C++
Kills:1,166
Deaths:955
KDR:1.221
Accuracy:28.569% C++
HSR:22.213% D
NS-11A
C
Kills:1,161
Deaths:701
KDR:1.656
Accuracy:22.929% C
HSR:18.863% C
Pulsar VS1
B++
Kills:1,160
Deaths:1,076
KDR:1.078
Accuracy:27.040% B++
HSR:16.638% D
CME
C*
Kills:1,160
Deaths:1,150
KDR:1.009
Accuracy:27.574% C*
HSR:18.621% C--
Corvus VA55
B++
Kills:1,155
Deaths:968
KDR:1.193
Accuracy:27.775% B++
HSR:20.606% C
Eridani SX5
B**
Kills:509
Deaths:515
KDR:0.988
Accuracy:31.312% B**
HSR:17.682% C
Eridani SX5-AE
C++
Kills:386
Deaths:342
KDR:1.129
Accuracy:30.148% C++
HSR:17.617% D-
NS-7 PDW
B**
Kills:376
Deaths:359
KDR:1.047
Accuracy:29.663% B**
HSR:15.160% C-
Darkstar
C+
Kills:216
Deaths:264
KDR:0.818
Accuracy:26.993% C+
HSR:17.593% D-
Nova
B++
Kills:188
Deaths:258
KDR:0.729
Accuracy:36.577% D
HSR:18.617% B++
Thanatos VE70
B**
Kills:160
Deaths:189
KDR:0.847
Accuracy:50.737% B**
HSR:13.750% C-
MKV Suppressed
B+
Kills:160
Deaths:150
KDR:1.067
Accuracy:28.875% B+
HSR:8.750% F
Pandora VX25
A
Kills:160
Deaths:281
KDR:0.569
Accuracy:52.450% A
HSR:13.125% C--
VE-S Canis
B+
Kills:117
Deaths:112
KDR:1.045
Accuracy:29.696% B+
HSR:19.658% C+
Deimos VA29
C
Kills:70
Deaths:143
KDR:0.490
Accuracy:55.949% C
HSR:5.714% F-
Kills:10,496
Deaths (as Combat Medic):9,292
Deaths (to Combat Medics):3,972
KDR:1.12957
Kill Difference:1,204
Playtime:446.321 hours
Usage:19%
Score:8.703m
Score/min:325
Accuracy (listed only):32.969%
HSR (listed only):16.666%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,200
Deaths:549
KDR:2.186
Accuracy:37.292% C
HSR:67.083% C+
Phaseshift VX-S
B
Kills:1,164
Deaths:333
KDR:3.496
Accuracy:38.674% B
HSR:76.718% C*
XM98
B+
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:40.802% B+
HSR:77.281% C**
Parallax VX3
B+
Kills:1,159
Deaths:314
KDR:3.691
Accuracy:41.921% B+
HSR:79.897% C**
V10
B+
Kills:1,155
Deaths:293
KDR:3.942
Accuracy:44.353% B+
HSR:75.152% C
Parallax VX3-AE
B
Kills:735
Deaths:142
KDR:5.176
Accuracy:41.552% C+
HSR:83.674% B
NS-44 Commissioner AE
B+
Kills:672
Deaths:836
KDR:0.804
Accuracy:45.909% B+
HSR:19.196% D
Eridani SX5
B**
Kills:509
Deaths:515
KDR:0.988
Accuracy:31.312% B**
HSR:17.682% C
NS-44 Commissioner
B+
Kills:447
Deaths:596
KDR:0.750
Accuracy:40.641% B+
HSR:18.121% D
Eridani SX5-AE
C++
Kills:386
Deaths:342
KDR:1.129
Accuracy:30.148% C++
HSR:17.617% D-
NS-7 PDW
B**
Kills:376
Deaths:359
KDR:1.047
Accuracy:29.663% B**
HSR:15.160% C-
MKV Suppressed
B+
Kills:160
Deaths:150
KDR:1.067
Accuracy:28.875% B+
HSR:8.750% F
NS-357 Underboss
B+
Kills:125
Deaths:171
KDR:0.731
Accuracy:41.103% B+
HSR:17.600% C-
VE-S Canis
B+
Kills:117
Deaths:112
KDR:1.045
Accuracy:29.696% B+
HSR:19.658% C+
Parsec VX3-A
B++
Kills:101
Deaths:11
KDR:9.182
Accuracy:40.919% C
HSR:83.168% B++
Manticore SX40
B*
Kills:85
Deaths:140
KDR:0.607
Accuracy:35.153% B*
HSR:23.529% C**
Kills:9,553
Deaths (as Infiltrator):5,245
Deaths (to Infiltrators):5,481
KDR:1.82135
Kill Difference:4,308
Playtime:338.508 hours
Usage:14%
Score:4.714m
Score/min:232
Accuracy (listed only):37.376%
HSR (listed only):43.768%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:1,163
Deaths:508
KDR:2.289
Accuracy:22.767% A+
HSR:16.165% C--
Blueshift VM5
C**
Kills:1,159
Deaths:647
KDR:1.791
Accuracy:20.594% C**
HSR:17.774% D
Blueshift VM5
B
Kills:1,156
Deaths:654
KDR:1.768
Accuracy:21.487% B
HSR:16.523% D-
Quasar VM1
B**
Kills:1,083
Deaths:520
KDR:2.083
Accuracy:22.298% B**
HSR:19.206% C
NS-10 Burster
D
Kills:230
Deaths:215
KDR:1.070
Accuracy:25.146% D
HSR:4.348% D
NS-10 Burster
C
Kills:192
Deaths:215
KDR:0.893
Accuracy:25.368% D
HSR:5.208% C
Comet VM2
B*
Kills:98
Deaths:118
KDR:0.831
Accuracy:41.813% C
HSR:6.122% B*
Comet VM2
B++
Kills:89
Deaths:118
KDR:0.754
Accuracy:40.199% C
HSR:5.618% B++
Nebula VM20
B+
Kills:81
Deaths:47
KDR:1.723
Accuracy:21.350% B+
HSR:17.284% D
Nebula VM20
A++
Kills:67
Deaths:42
KDR:1.595
Accuracy:22.060% B*
HSR:29.851% A++
Kills:5,318
Deaths (as MAX Suit):1,542
Deaths (to MAX Suits):1,911
KDR:3.44877
Kill Difference:3,776
Playtime:154.672 hours
Usage:6%
Score:3.887m
Score/min:419
Accuracy (listed only):26.308%
HSR (listed only):13.810%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:364
V. Kills:34 N/A
Deaths:97
KDR:3.753
Accuracy:49.934% C
KPH:69.400 C+
VKPH:6.500 D--
Light PPA
B++
Kills:138
V. Kills:2 N/A
Deaths:92
KDR:1.500
Accuracy:46.450% B++
KPH:40 C+
VKPH:0.600 D*
Kills:502 (138 + 0)
Deaths:189
KDR:2.656
VKDR:0.190
Vehicle Kills:36
Kill Difference:313
Playtime:8.697 hours
Usage:0%
Score:0.211m
Score/min:405
Piloting Accuracy:46.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:445
V. Kills:49 N/A
Deaths:58
KDR:7.672
Accuracy:42.859% C+
KPH:1,602,000 U
VKPH:176,400 U
AP30 Shredder
U
Kills:103
V. Kills:31 322%
Deaths:14
KDR:7.357
Accuracy:17.451% F--
KPH:370,800 U
VKPH:111,600 U
C150 Dalton
U
Kills:59
V. Kills:70 83%
Deaths:34
KDR:1.735
Accuracy:38.553% C+
KPH:212,400 U
VKPH:252,000 U
Kills:607 (0 + 607)
Deaths:106
KDR:5.726
VKDR:1.415
Vehicle Kills:150
Kill Difference:501
Playtime:0.001 hours
Usage:0%
Score:0.326m
Score/min:4,889,625
Piloting Accuracy:N/A%
Gunner Accuracy:38.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:2,767
V. Kills:873 317%
Deaths:284
KDR:9.743
Accuracy:51.324% D
KPH:47 A+
VKPH:14.800 C--
L100 Python HESH
C
Kills:1,903
V. Kills:235 N/A
Deaths:226
KDR:8.420
Accuracy:45.673% C
KPH:30.200 D-
VKPH:3.700 D*
C75 Viper
B**
Kills:1,146
V. Kills:119 N/A
Deaths:135
KDR:8.489
Accuracy:29.683% D--
KPH:47.800 B**
VKPH:5 D
L100 Python HEAT
A
Kills:1,027
V. Kills:192 N/A
Deaths:118
KDR:8.703
Accuracy:49.453% C
KPH:48.700 A
VKPH:9.100 C--
Kills:6,843 (6,843 + 0)
Deaths:763
KDR:8.969
VKDR:1.860
Vehicle Kills:1,419
Kill Difference:6,080
Playtime:166.854 hours
Usage:7%
Score:2.323m
Score/min:232
Driving Accuracy:49.453%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C+
Kills:1,654
V. Kills:83 N/A
Deaths:75
KDR:22.053
Accuracy:18.793% D-
KPH:57.300 C+
VKPH:2.900 C
Supernova VPC
D
Kills:1,119
V. Kills:116 N/A
Deaths:175
KDR:6.394
Accuracy:38.509% D**
KPH:30 D
VKPH:3.100 D*
Supernova FPC
C+
Kills:1,074
V. Kills:712 151%
Deaths:258
KDR:4.163
Accuracy:46.249% D-
KPH:21.600 C
VKPH:14.300 C+
Supernova PC
A++
Kills:983
V. Kills:234 418%
Deaths:129
KDR:7.620
Accuracy:53.746% B+
KPH:40.700 A++
VKPH:9.700 B+
Saron HRB
C-
Kills:823
V. Kills:559 147%
Deaths:186
KDR:4.425
Accuracy:43.396% C+
KPH:17.700 D
VKPH:12 C-
E540 Halberd
C-
Kills:302
V. Kills:161 186%
Deaths:44
KDR:6.864
Accuracy:42.395% D
KPH:25.700 C--
VKPH:13.700 C-
Kills:5,955 (3,176 + 2,779)
Deaths:867
KDR:6.869
VKDR:2.151
Vehicle Kills:1,865
Kill Difference:5,088
Playtime:198.335 hours
Usage:8%
Score:3.814m
Score/min:320
Driving Accuracy:53.746%
Gunner Accuracy:42.395%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:271
V. Kills:15 N/A
Deaths:15
KDR:18.067
Accuracy:26.595% D*
KPH:64.500 C--
VKPH:3.600 D
Aphelion VEX-4H
C+
Kills:110
V. Kills:71 153%
Deaths:42
KDR:2.619
Accuracy:45.033% C+
KPH:29.800 D
VKPH:19.200 D
Saron HRB-H
C+
Kills:109
V. Kills:61 176%
Deaths:12
KDR:9.083
Accuracy:50.014% D
KPH:35 C+
VKPH:19.600 C-
Kills:490 (0 + 490)
Deaths:69
KDR:7.101
VKDR:2.130
Vehicle Kills:147
Kill Difference:421
Playtime:11.008 hours
Usage:0%
Score:0.242m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:50.014%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:262
V. Kills:117 222%
Deaths:44
KDR:5.955
Accuracy:35.171% C-
KPH:14.600 C--
VKPH:6.500 C
M20 Basilisk
C
Kills:200
V. Kills:102 194%
Deaths:35
KDR:5.714
Accuracy:38.898% C+
KPH:16 C-
VKPH:8.200 C
M40 Fury
D
Kills:149
V. Kills:30 481%
Deaths:36
KDR:4.139
Accuracy:30.102% D
KPH:27.800 D
VKPH:5.600 D
M12 Kobalt
C+
Kills:120
V. Kills:2 N/A
Deaths:14
KDR:8.571
Accuracy:18.099% C+
KPH:44.700 D
VKPH:0.700 D*
M40 Fury
D-
Kills:71
V. Kills:14 N/A
Deaths:19
KDR:3.737
Accuracy:28.203% D--
KPH:30 D-
VKPH:5.900 D-
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:13.577% N/A
KPH:40.900 N/A
VKPH:0.800 N/A
Kills:852 (0 + 852)
Deaths:150
KDR:5.680
VKDR:1.773
Vehicle Kills:266
Kill Difference:702
Playtime:42.103 hours
Usage:2%
Score:0.634m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:13.577%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,6402,7672849.743A8.0351.324%D1.662%D47A+14.8C--22558.9h4.1B**7.9B*
L100 Python HESH 2,1381,9032268.42C6.7045.673%C2.995%A30.3D-3.7D*18162.9h3.1B+6.8C**
Proton II PPA 1,7371,6547522.053B+20.3418.793%D-2.056%C+57.2C+2.9C30728.9h8B+42.4C*
Pulsar C 1,2091,2076691.804B+0.0922.59%C22.867%C+18.9CN/A11963.7h10.1B+44.5C**
Ghost 1,2051,2005492.186C+0.4737.292%C67.083%C+28CN/A9242.8h2.3C++6.2C++
H-V45 1,1851,1847971.486C++0.2324.077%C+17.99%C-24.4CN/A11948.6h11.3B++47B+
Solstice SF 1,1831,1801,0461.128C*0.5927.399%B++20.678%B+17CN/A9469.6h11.6C++42.2B+
NS-11C 1,1771,1759471.241B0.4727.928%B*16.511%C-21.8C+N/A10754h11.5B++41.1B++
NS-11P 1,1761,1681,0321.132C+0.5830.113%A+20.719%C**29.9C++N/A9539.1h12.1B++40.2B*
H-V45 AE 1,1751,1669551.221C0.4928.569%C++22.213%D28.4DN/A6841.1h12.1C+42.2C*
Phaseshift VX-S 1,1691,1643333.495C*1.7838.674%B76.718%C*29.2C+N/A8539.8h2.9C*7.5B
NS-15M1 1,1681,1647901.473C+0.2429.73%A22.595%C+33.4C+N/A9734.9h11.9B40B++
Quasar VM1 1,1691,1635082.289B+0.5722.767%A+16.165%C--32.6B*N/A12335.7h11.8B**51.8B+
XM98 1,1631,1623823.042B+1.3340.802%B+77.281%C**29.7C++N/A11539.1h2.2B+5.4B+
Ursa 1,1611,1618751.327C++0.3923.401%C++23.342%C+26.4C-N/A15444h9.1B*39B+
NS-11A 1,1631,1617011.656C*0.0622.929%C18.863%C20.6C--N/A11856.4h11.7B++51B+
Pulsar VS1 1,1671,1601,0761.078C++0.6427.04%B++16.638%D23.4C+N/A8449.6h11.5B**42.4B*
CME 1,1661,1601,1501.009C0.7127.574%C*18.621%C--23.2C--N/A10150h11.5B++41.6B+
Orion VS54 1,1611,1607851.478C++0.2421.69%C*22.069%C35.5C*N/A27932.7h10.2B*47.3C*
Parallax VX3 1,1601,1593143.691C*1.9841.921%B+79.897%C**28.1C+N/A16941.3h2B+4.9B+
Blueshift VM5 1,1681,1596471.791C0.0820.594%C**17.774%D25.6C-N/A13745.2h13.7B++66.4B+
Betelgeuse 54-A 1,1651,1597821.482C0.2326.099%C+28.214%C37.8DN/A12730.7h12D45.8C+
Pulsar LSW 1,1641,1598121.427C+0.2928.937%B**21.57%C30.7CN/A11337.7h12C*41.6B+
VX6-7 1,1571,1578871.304C++0.4124.807%C++12.705%D**22.2CN/A9652.2h11.8B47.6B
Solstice VE3 1,1581,1561,1001.051B+0.6626.007%B+17.388%C17.9C+N/A13164.5h11.8B++45.4B+
Blueshift VM5 1,1631,1566541.768C0.0521.487%B16.523%D-25.2C-N/A13245.8h14B++65B+
SVA-88 1,1601,1551,0301.121C0.5924.008%C++24.069%C+25.3DN/A8545.7h11.5C*48.1C**
V10 1,1551,1552933.942B2.2344.353%B+75.152%C19.1DN/A9660.6h2.4C+5.5C*
Corvus VA55 1,1561,1559681.193C++0.5227.775%B++20.606%C24C+N/A12948.2h9.2A33B*
C75 Viper 1,2651,1461358.489B**6.7729.683%D--1.222%C47.8B**5D36524h6.9A23.2B++
Supernova VPC 1,2351,1191756.394C4.6838.509%D**1.43%C+30D3.1D*19037.3h2.6B++6.9C++
Quasar VM1 1,0911,0835202.083C+0.3722.298%B**19.206%C30.4C+N/A10335.6h12.3B+55.2B++
Supernova FPC 1,7861,0742584.163C+2.4546.249%D-2.421%C+21.6C14.3C+38349.8h5.3C*11.6C+
L100 Python HEAT 1,2191,0271188.703B**6.9949.453%C3.992%B*48.7A9.1C--25521.1h3.5A7.1B**
Supernova PC 1,2179831297.62B+5.9053.746%B+2.442%C++40.6A++9.7B+40224.2h3.8B*7B**
Eclipse VE3A 9669571,1410.839C0.8827.434%C++17.346%C-14.8D-N/A4564.7h13.4C49C+
C-4 1,3359006261.438C+0.2822.424%DN/A68.7C33.2C**82913.1h1.4C**6.4C+
Saron HRB 1,3828231864.425C+2.7143.396%C+N/A17.7D12C-31446.4h20.8C**48B
Parallax VX3-AE 7367351425.176B3.4641.552%C+83.674%B36.4C-N/A10420.2h1.9C++4.5C*
NS-15M AE 6846794581.483C0.2328.48%B+29.013%C*34DN/A10520h12.3C+43C**
NS-44 Commissioner AE 6726728360.804C0.9145.909%B+19.196%D46.3C+N/A13314.5h3.2B7B+
MANA Anti-Vehicle Turret 9725983141.904C0.1946.898%D*3.846%B+5980B**3740B+4069990.1h8.5B+18.1C**
Eridani SX5 5095095150.988C+0.7331.312%B**17.682%C19.6DN/A11426h9.6B*30.7B++
Spear Anti-Vehicle Phalanx Turret 7165083713.73B**12.0141.128%C5.315%B+37.6C+15.4D31513.5h7.2B+17.5B+
NS-44 Commissioner 4474475960.75C+0.9740.641%B+18.121%D36.9C++N/A18912.1h3.1B*7.7B++
L105 Zephyr 494445587.672C+5.9642.859%C+N/A4450U490U15143600.1h6.6C++15.4C*
Tank Mine 7374251762.415C+0.7025.75%DN/A64.4D-47.3C--9986.6h1.8C**7.1C
Eridani SX5-AE 3863863421.129C-0.5930.148%C++17.617%D-23.5DN/A5616.4h11C++36.3C*
NS-7 PDW 3783763591.047C*0.6729.663%B**15.16%C-21.2CN/A9417.7h12.6B++42.6B++
Proximity Mine 370370794.684C**2.9736.622%DN/A112.1C+N/A5293.3h1.4A+3.8B++
Dual Photon Pods 398364973.753C2.0449.934%C1.923%B**70C+6.5D--5255.2h16.5B++33.1B+
Lasher X2 3653633820.95C++0.7730.24%B++5.51%B*25.9C+N/A19514h12.4A+41.1B**
Frag Grenade 3393371337N/A335.2837.285%D--N/A561.7B3.3D-24280.6h2.7B**7.2B+
Zenith VX-5AE 3233222921.103C0.6132.257%B*16.149%D*23.3DN/A5913.8h11.9B36.9B+
E540 Halberd 463302446.864C+5.1542.395%D2.318%C+25.8C--13.8C-36111.7h6.4C15C--
Proton II PPA-H 2862711518.067B+16.3526.595%D*1.845%C++64.5C--3.6D3934.2h8.1B+30.4C+
M20 Basilisk 379262445.955A4.2435.171%C-3.435%D--14.6C--6.5C21618h97.1C++276C++
NS Decimator 3392613620.721C0.9959.932%C+1.533%D28.4C8.5D-3979.2h4.7C++7.8C*
MANA Anti-Personnel Turret 2502501072.336N/A0.6219.099%UN/A2500UN/A9769400.1h21.6T*113.1T*
NS-10 Burster 4182302151.07C**0.6525.146%D4.348%D4.7C3.9C*13448.5h137.7C++547.4C+
Darkstar 2182162640.818D0.9026.993%C+17.593%D-18.8D*N/A5411.5h13.5C+49.9C+
NSX Tanto 2192122091.014C+0.7029.87%B++27.83%B+20.4C-N/A6610.4h13.9C++46.5C*
M20 Basilisk 302200355.714A++4.0038.898%C+2.5%D*16C-8.2C30912.5h106.8C+274.6C++
NS-10 Burster 3451922150.893C0.8225.368%D5.208%C3.9D3.1C--11648.7h165.3C651.7C-
Nova 1881882580.729C--0.9936.577%D18.617%B++18.1DN/A7810.4h5.1C13.8C
Hades VSH4 2841721391.237A+0.4868.851%C++1.163%D24.6C++16C**2837h6.2B**9B**
Nemesis VSH9 2811691970.858B0.8665.993%B+1.775%C-13C8.6C26913h7.3B+11.1B+
Thanatos VE70 1601601890.847C+0.8750.737%B**13.75%C-20.5CN/A1087.8h3.7B*7.2B*
MKV Suppressed 1601601501.067C+0.6528.875%B+8.75%F23.2CN/A1096.9h12.1B+41.8B+
Pandora VX25 1631602810.569C--1.1552.45%A13.125%C--9.2D--N/A4117.3h5C9.4B+
M40 Fury 179149364.139C2.4230.102%D1.342%C-27.6D5.6D2345.4h15.4C+51.3C
Light PPA 140138921.5C-0.2246.45%B++1.449%C**39.4C+N/A2213.5h8.1B++17.3B++
NS-357 Underboss 1251251710.731C0.9841.103%B+17.6%C-35.7C+N/A1853.5h4.2C++10.3B+
S1 1631211750.691C+1.0258.256%C++5.785%A++20.5C7.1D-4835.9h6.2B10.7B
M12 Kobalt 122120148.571C6.8618.099%C+15.833%C-44.4DN/A2042.7h18.3C**100.8C**
VE-S Canis 1181171121.045C+0.6729.696%B+19.658%C+25.4C-N/A1094.6h11.8C*39.6B
Damascus Edge 1171179,1530.013C--1.7040.773%B**1.709%D-0.3DN/A1454.3h1.6B*4B++
Aphelion VEX-4H 181110422.619C0.9045.033%C+1.818%D-29.7D19.2D3473.7h60C++133.2C++
Saron HRB-H 170109129.083B*7.3750.014%D1.835%C**35.2C+19.7C-3553.1h17B**34B++
AP30 Shredder 134103147.357B+5.6417.451%F--2.913%B++1030U310U8822500.1h37.5A+214.7B+
Parsec VX3-A 101101119.182A7.4740.919%C83.168%B++45.9C+N/A2052.2h1.9C+4.7C+
Comet VM2 147981180.831C+0.8841.813%C6.122%B*8.4D4.2C14611.6h30.2C+72.2C+
Comet VM2 128891180.754C+0.9640.199%C5.618%B++7.6D3.3C-15211.7h31.8D79.2C--
Manticore SX40 85851400.607C1.1135.153%B*23.529%C**25.8C+N/A1253.3h7.4C**21.1B+
NS-TMC-01 "His Regards" 85854,4290.019C+1.7043.087%A+N/A0.4CN/A1212.7h1.6B*3.7B++
Anti-Vehicle Grenade 9282182N/A80.2841.195%D*N/A205D-25D--21450.4h6.4C15.5C-
Force-Blade 818115,5350.005D1.7128.175%C+N/A0.1DN/A1824.1h1.8B*6.2B+
Nebula VM20 8281471.723C+0.0121.35%B+17.284%D32.4C+N/A1722.5h14B++65.5B+
NSX-P Tanto 7373740.986C++0.7332.911%A23.288%C17.4C-N/A624.2h13.9B42.2B++
M40 Fury 8571193.737C--2.0228.203%D--N/A29.6D-5.8D-2962.4h12.6C*44.7C+
Deimos VA29 70701430.49D1.2355.949%C5.714%F-6.5D*N/A3310.7h2.5C+4.4C+
Nebula VM20 6767421.595C0.1222.06%B*29.851%A++21.6DN/A1373.1h12.6B**57.2B*
C150 Dalton 12959341.735D0.0238.553%C+N/A590U700U8631400.1h14.3T*37T*
Aspis Anti-Aircraft Phalanx Turret 12056511.2M++9.4823.238%CN/A9.5C10.8C+2705.9h130.7B+562.4B
M12 Kobalt 5150225B+23.2813.577%D-18%C+41.7DN/A2551.2h15.8B+116.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter353,8853.3h
Nano-Armor Kit235393,65928.9h
Anti-Vehicle MANA Turret251,1213.5h
Spawn Beacon76930.7h
AE Medical Applicator582244,52817h
AE Nano-Armor Kit173324,25124.4h
Nanite Revive Grenade01,1860.3h
Medical Applicator427168,60619h
Deconstruction Tool07200.2h
Spitfire Auto-Turret01040.1h
Ammunition Package202,4931.9h
Shield Recharging Field332,9231.7h
Medical Kit1222,5834.1h
Anti-Infantry MANA Turret283821.4h
Nano-Repair Grenade0850h
Recon Detection Device241,6582.9h

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