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Archon beezleBug[DWHQ] beezleBug
VS BR 76

KDR: 1.75

Score: 48m

Last Seen: Aug 7th, 2019 6:09 PM
- OFFLINE - 244.7 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 89
Level Progress (to 77): 31%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Supernova FPC Proton II PPA Ghost Pulsar C Betelgeuse 54-A Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $813,150 MLG Score: 650
Fun Score: N/A
Cheeseburgers Flipped: 1263TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.834%20.583%55234118027,3771.404530.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.704%1.102B**-0.048C+-0.587DHEAD ++ (~7.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.444B11.10.222C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.216%1.765%9621212510913670.558598750%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.167%1.255A0.162C++-1.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.82B++14.30.73B++14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.026%2.085%9317120711,321183228716.17958394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.098%0.194C++-0.284C0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.759B++40.68B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.954%2.366%3601212024,523136113683.32329330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.191%-0.486D-0.513D0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.423B21.30.465B+47.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.26%77.157%360712077,7662232163.47939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.313%0.81B++0.648B+-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.428B2.30.282C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.887%14.187%36041210578113530.509251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.258%0.278C*-0.089C+-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.268C*4.30.109C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 89
48m462.1%357 (21.4k)317 (19k)1.745466,10737,8752.0693676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214243018.973%20.344%38604:0035

18% Combat Medic35% Engineer14% Heavy Assault15% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:21 PMAug 19th, 2014 4:07 PMAug 16th, 2019 9:19 PM (21h) (PST)Aug 7th, 2019 4:04 PM (10d) (PST)Aug 7th, 2019 2:09 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5271823450.4370.2500.0892.2370.047650

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,61310,91020,70326155134319,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2522.4h/105.1d 12,270 13,449 18,611 338.6k 4,407 8,966 7,160 79.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,196
Deaths:802
KDR:1.491
Accuracy:26.022% C+
HSR:28.345% C
NS-15M AE
B++
Kills:1,170
Deaths:815
KDR:1.436
Accuracy:29.441% B++
HSR:28.889% C++
NS-15M1
A
Kills:1,164
Deaths:790
KDR:1.473
Accuracy:29.730% A
HSR:22.595% C+
Ursa
C++
Kills:1,161
Deaths:875
KDR:1.327
Accuracy:23.401% C++
HSR:23.342% C+
Orion VS54
C++
Kills:1,160
Deaths:785
KDR:1.478
Accuracy:21.690% C++
HSR:22.069% C
Pulsar LSW
B**
Kills:1,159
Deaths:812
KDR:1.427
Accuracy:28.937% B**
HSR:21.570% C
SVA-88
C++
Kills:1,155
Deaths:1,030
KDR:1.121
Accuracy:24.008% C++
HSR:24.069% C+
VE-H Maw
B*
Kills:149
Deaths:118
KDR:1.263
Accuracy:25.488% C+
HSR:33.557% B*
NSX-P Naginata
B*
Kills:90
Deaths:69
KDR:1.304
Accuracy:27.277% B*
HSR:33.333% B+
VX29 Polaris
A
Kills:54
Deaths:38
KDR:1.421
Accuracy:30.708% A
HSR:20.370% C
Kills:8,458
Deaths (as Heavy Assault):6,134
Deaths (to Heavy Assaults):10,528
KDR:1.37887
Kill Difference:2,324
Playtime:357.107 hours
Usage:14%
Score:6.468m
Score/min:302
Accuracy (listed only):26.670%
HSR (listed only):25.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,207
Deaths:669
KDR:1.804
Accuracy:22.590% C
HSR:22.867% C+
Solstice SF
B++
Kills:1,180
Deaths:1,046
KDR:1.128
Accuracy:27.399% B++
HSR:20.678% B+
NS-11C
B*
Kills:1,175
Deaths:947
KDR:1.241
Accuracy:27.928% B*
HSR:16.511% C--
Eclipse VE3A
C++
Kills:1,160
Deaths:1,306
KDR:0.888
Accuracy:27.617% C++
HSR:18.276% C
VX6-7
C+
Kills:1,157
Deaths:887
KDR:1.304
Accuracy:24.807% C+
HSR:12.705% D**
Solstice VE3
B+
Kills:1,156
Deaths:1,100
KDR:1.051
Accuracy:26.007% B+
HSR:17.388% C-
Zenith VX-5AE
B*
Kills:322
Deaths:292
KDR:1.103
Accuracy:32.257% B*
HSR:16.149% D*
NSX Tanto
B++
Kills:224
Deaths:230
KDR:0.974
Accuracy:29.633% B++
HSR:28.571% B+
Nova
B*
Kills:188
Deaths:258
KDR:0.729
Accuracy:36.577% D
HSR:18.617% B*
Pandora VX25
A
Kills:160
Deaths:281
KDR:0.569
Accuracy:52.450% A
HSR:13.125% C--
Thanatos VE70
B**
Kills:160
Deaths:189
KDR:0.847
Accuracy:50.737% B**
HSR:13.750% C--
NSX-P Tanto
A
Kills:75
Deaths:82
KDR:0.915
Accuracy:32.496% A
HSR:24% C
Deimos VA29
C-
Kills:70
Deaths:143
KDR:0.490
Accuracy:55.949% C-
HSR:5.714% F-
Kills:8,234
Deaths (as Engineer):7,430
Deaths (to Engineers):7,446
KDR:1.10821
Kill Difference:804
Playtime:871.918 hours
Usage:35%
Score:18.863m
Score/min:361
Accuracy (listed only):34.342%
HSR (listed only):17.565%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,207
Deaths:669
KDR:1.804
Accuracy:22.590% C
HSR:22.867% C+
Solstice SF
B++
Kills:1,180
Deaths:1,046
KDR:1.128
Accuracy:27.399% B++
HSR:20.678% B+
NS-11C
B*
Kills:1,175
Deaths:947
KDR:1.241
Accuracy:27.928% B*
HSR:16.511% C--
Eridani SX5-AE
C+
Kills:1,174
Deaths:1,038
KDR:1.131
Accuracy:29.309% C+
HSR:21.550% C-
Eclipse VE3A
C++
Kills:1,160
Deaths:1,306
KDR:0.888
Accuracy:27.617% C++
HSR:18.276% C
VX6-7
C+
Kills:1,157
Deaths:887
KDR:1.304
Accuracy:24.807% C+
HSR:12.705% D**
Solstice VE3
B+
Kills:1,156
Deaths:1,100
KDR:1.051
Accuracy:26.007% B+
HSR:17.388% C-
Eridani SX5
B**
Kills:544
Deaths:575
KDR:0.946
Accuracy:31.221% B**
HSR:17.647% C
MKV Suppressed
B++
Kills:406
Deaths:335
KDR:1.212
Accuracy:29.286% B++
HSR:17.488% C
NS-7 PDW
B**
Kills:376
Deaths:359
KDR:1.047
Accuracy:29.663% B**
HSR:15.160% C-
Zenith VX-5AE
B*
Kills:322
Deaths:292
KDR:1.103
Accuracy:32.257% B*
HSR:16.149% D*
NSX Tanto
B++
Kills:224
Deaths:230
KDR:0.974
Accuracy:29.633% B++
HSR:28.571% B+
Nova
B*
Kills:188
Deaths:258
KDR:0.729
Accuracy:36.577% D
HSR:18.617% B*
Pandora VX25
A
Kills:160
Deaths:281
KDR:0.569
Accuracy:52.450% A
HSR:13.125% C--
Thanatos VE70
B**
Kills:160
Deaths:189
KDR:0.847
Accuracy:50.737% B**
HSR:13.750% C--
VE-S Canis
B+
Kills:122
Deaths:118
KDR:1.034
Accuracy:29.739% B+
HSR:19.672% C+
NSX-P Tanto
A
Kills:75
Deaths:82
KDR:0.915
Accuracy:32.496% A
HSR:24% C
Deimos VA29
C-
Kills:70
Deaths:143
KDR:0.490
Accuracy:55.949% C-
HSR:5.714% F-
Kills:10,856
Deaths (as Light Assault):9,855
Deaths (to Light Assaults):6,767
KDR:1.10157
Kill Difference:1,001
Playtime:302.456 hours
Usage:12%
Score:4.803m
Score/min:265
Accuracy (listed only):33.092%
HSR (listed only):17.770%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,184
Deaths:797
KDR:1.486
Accuracy:24.077% C+
HSR:17.990% C-
Eridani SX5-AE
C+
Kills:1,174
Deaths:1,038
KDR:1.131
Accuracy:29.309% C+
HSR:21.550% C-
NS-11P
A+
Kills:1,168
Deaths:1,032
KDR:1.132
Accuracy:30.113% A+
HSR:20.719% C*
H-V45 AE
C++
Kills:1,166
Deaths:955
KDR:1.221
Accuracy:28.569% C++
HSR:22.213% D
NS-11A
C
Kills:1,161
Deaths:701
KDR:1.656
Accuracy:22.929% C
HSR:18.863% C-
CME
C*
Kills:1,160
Deaths:1,150
KDR:1.009
Accuracy:27.574% C*
HSR:18.621% D
Pulsar VS1
B++
Kills:1,160
Deaths:1,076
KDR:1.078
Accuracy:27.040% B++
HSR:16.638% D
Corvus VA55
B++
Kills:1,155
Deaths:968
KDR:1.193
Accuracy:27.775% B++
HSR:20.606% C
Eridani SX5
B**
Kills:544
Deaths:575
KDR:0.946
Accuracy:31.221% B**
HSR:17.647% C
MKV Suppressed
B++
Kills:406
Deaths:335
KDR:1.212
Accuracy:29.286% B++
HSR:17.488% C
NS-7 PDW
B**
Kills:376
Deaths:359
KDR:1.047
Accuracy:29.663% B**
HSR:15.160% C-
Darkstar
C+
Kills:216
Deaths:264
KDR:0.818
Accuracy:26.993% C+
HSR:17.593% D--
Nova
B*
Kills:188
Deaths:258
KDR:0.729
Accuracy:36.577% D
HSR:18.617% B*
Pandora VX25
A
Kills:160
Deaths:281
KDR:0.569
Accuracy:52.450% A
HSR:13.125% C--
Thanatos VE70
B**
Kills:160
Deaths:189
KDR:0.847
Accuracy:50.737% B**
HSR:13.750% C--
VE-S Canis
B+
Kills:122
Deaths:118
KDR:1.034
Accuracy:29.739% B+
HSR:19.672% C+
Deimos VA29
C-
Kills:70
Deaths:143
KDR:0.490
Accuracy:55.949% C-
HSR:5.714% F-
Kills:11,570
Deaths (as Combat Medic):10,239
Deaths (to Combat Medics):4,240
KDR:1.12999
Kill Difference:1,331
Playtime:446.341 hours
Usage:18%
Score:8.703m
Score/min:325
Accuracy (listed only):32.941%
HSR (listed only):17.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,240
Deaths:562
KDR:2.206
Accuracy:37.248% C
HSR:67.097% C+
Eridani SX5-AE
C+
Kills:1,174
Deaths:1,038
KDR:1.131
Accuracy:29.309% C+
HSR:21.550% C-
Parallax VX3-AE
B+
Kills:1,166
Deaths:241
KDR:4.838
Accuracy:41.875% C+
HSR:83.791% B+
Phaseshift VX-S
B
Kills:1,164
Deaths:333
KDR:3.496
Accuracy:38.674% B
HSR:76.718% C++
XM98
B+
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:40.802% B+
HSR:77.281% C**
Parallax VX3
B+
Kills:1,159
Deaths:314
KDR:3.691
Accuracy:41.921% B+
HSR:79.897% C**
V10
B+
Kills:1,155
Deaths:293
KDR:3.942
Accuracy:44.353% B+
HSR:75.152% C
NS-44 Commissioner AE
B+
Kills:852
Deaths:1,007
KDR:0.846
Accuracy:46.614% B+
HSR:19.601% D
Parsec VX3-A
B+
Kills:720
Deaths:136
KDR:5.294
Accuracy:37.537% D-
HSR:83.056% B+
Eridani SX5
B**
Kills:544
Deaths:575
KDR:0.946
Accuracy:31.221% B**
HSR:17.647% C
NS-44 Commissioner
B+
Kills:447
Deaths:597
KDR:0.749
Accuracy:40.630% B+
HSR:18.121% D
MKV Suppressed
B++
Kills:406
Deaths:335
KDR:1.212
Accuracy:29.286% B++
HSR:17.488% C
NS-7 PDW
B**
Kills:376
Deaths:359
KDR:1.047
Accuracy:29.663% B**
HSR:15.160% C-
NS-357 Underboss
B++
Kills:157
Deaths:215
KDR:0.730
Accuracy:42.200% B++
HSR:17.834% C--
VE-S Canis
B+
Kills:122
Deaths:118
KDR:1.034
Accuracy:29.739% B+
HSR:19.672% C+
Manticore SX40
B*
Kills:85
Deaths:140
KDR:0.607
Accuracy:35.153% B*
HSR:23.529% C*
Kills:11,929
Deaths (as Infiltrator):6,645
Deaths (to Infiltrators):5,937
KDR:1.79518
Kill Difference:5,284
Playtime:376.084 hours
Usage:15%
Score:5.220m
Score/min:231
Accuracy (listed only):37.264%
HSR (listed only):44.600%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:1,187
Deaths:564
KDR:2.105
Accuracy:22.498% B**
HSR:19.461% C
Quasar VM1
A+
Kills:1,163
Deaths:508
KDR:2.289
Accuracy:22.767% A+
HSR:16.165% D
Blueshift VM5
C**
Kills:1,159
Deaths:647
KDR:1.791
Accuracy:20.594% C**
HSR:17.774% D
Blueshift VM5
B
Kills:1,156
Deaths:654
KDR:1.768
Accuracy:21.487% B
HSR:16.523% D-
NS-10 Burster
D
Kills:230
Deaths:215
KDR:1.070
Accuracy:25.140% D
HSR:4.348% D
NS-10 Burster
C
Kills:192
Deaths:215
KDR:0.893
Accuracy:25.360% D
HSR:5.208% C
Nebula VM20
B*
Kills:191
Deaths:91
KDR:2.099
Accuracy:22.512% B*
HSR:19.372% C
Comet VM2
B*
Kills:99
Deaths:120
KDR:0.825
Accuracy:41.227% C-
HSR:6.061% B*
Comet VM2
B**
Kills:94
Deaths:120
KDR:0.783
Accuracy:39.601% C
HSR:6.383% B**
Nebula VM20
A++
Kills:67
Deaths:42
KDR:1.595
Accuracy:22.060% B*
HSR:29.851% A++
Kills:5,538
Deaths (as MAX Suit):1,588
Deaths (to MAX Suits):1,956
KDR:3.48741
Kill Difference:3,950
Playtime:158.130 hours
Usage:6%
Score:3.969m
Score/min:418
Accuracy (listed only):26.325%
HSR (listed only):14.114%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:372
V. Kills:37 N/A
Deaths:97
KDR:3.835
Accuracy:49.750% C
KPH:70.500 C+
VKPH:7 D-
Light PPA
B++
Kills:138
V. Kills:2 N/A
Deaths:92
KDR:1.500
Accuracy:46.450% B++
KPH:40 C+
VKPH:0.600 D*
Kills:510 (138 + 0)
Deaths:189
KDR:2.698
VKDR:0.206
Vehicle Kills:39
Kill Difference:321
Playtime:8.729 hours
Usage:0%
Score:0.215m
Score/min:411
Piloting Accuracy:46.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:445
V. Kills:49 N/A
Deaths:58
KDR:7.672
Accuracy:42.859% C+
KPH:1,602,000 U
VKPH:176,400 U
AP30 Shredder
U
Kills:103
V. Kills:31 322%
Deaths:14
KDR:7.357
Accuracy:17.451% F--
KPH:370,800 U
VKPH:111,600 U
C150 Dalton
U
Kills:59
V. Kills:70 83%
Deaths:34
KDR:1.735
Accuracy:38.553% C+
KPH:212,400 U
VKPH:252,000 U
Kills:607 (0 + 607)
Deaths:106
KDR:5.726
VKDR:1.415
Vehicle Kills:150
Kill Difference:501
Playtime:0.001 hours
Usage:0%
Score:0.328m
Score/min:4,924,905
Piloting Accuracy:N/A%
Gunner Accuracy:38.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:3,315
V. Kills:1,027 322%
Deaths:325
KDR:10.200
Accuracy:50.387% D
KPH:48.200 A
VKPH:14.900 D
L100 Python HESH
C
Kills:1,907
V. Kills:235 N/A
Deaths:229
KDR:8.328
Accuracy:45.647% C
KPH:30.200 D-
VKPH:3.700 D*
C75 Viper
B**
Kills:1,146
V. Kills:119 N/A
Deaths:135
KDR:8.489
Accuracy:29.683% D--
KPH:47.800 B**
VKPH:5 D
L100 Python HEAT
A
Kills:1,027
V. Kills:192 N/A
Deaths:118
KDR:8.703
Accuracy:49.453% C
KPH:48.700 A
VKPH:9.100 D
Kills:7,395 (7,395 + 0)
Deaths:807
KDR:9.164
VKDR:1.949
Vehicle Kills:1,573
Kill Difference:6,588
Playtime:176.863 hours
Usage:7%
Score:2.469m
Score/min:233
Driving Accuracy:49.453%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,813
V. Kills:919 197%
Deaths:323
KDR:5.613
Accuracy:45.606% D--
KPH:28.800 C**
VKPH:14.600 C+
Proton II PPA
C+
Kills:1,654
V. Kills:83 N/A
Deaths:75
KDR:22.053
Accuracy:18.793% D-
KPH:57.300 C+
VKPH:2.900 C-
Supernova VPC
D
Kills:1,123
V. Kills:117 N/A
Deaths:175
KDR:6.417
Accuracy:38.551% D*
KPH:29.900 D
VKPH:3.100 D*
Supernova PC
A++
Kills:990
V. Kills:235 419%
Deaths:129
KDR:7.674
Accuracy:53.810% B+
KPH:40.700 A++
VKPH:9.700 C**
Saron HRB
C-
Kills:823
V. Kills:559 147%
Deaths:186
KDR:4.425
Accuracy:43.377% C+
KPH:17.700 D
VKPH:12 C-
E540 Halberd
C-
Kills:316
V. Kills:166 189%
Deaths:45
KDR:7.022
Accuracy:42.275% D
KPH:26.100 C--
VKPH:13.700 C-
Kills:6,719 (3,926 + 2,793)
Deaths:933
KDR:7.202
VKDR:2.228
Vehicle Kills:2,079
Kill Difference:5,786
Playtime:212.445 hours
Usage:8%
Score:4.028m
Score/min:316
Driving Accuracy:53.810%
Gunner Accuracy:42.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:271
V. Kills:15 N/A
Deaths:15
KDR:18.067
Accuracy:26.595% D*
KPH:64.500 C--
VKPH:3.600 D
Aphelion VEX-4H
C+
Kills:111
V. Kills:72 152%
Deaths:42
KDR:2.643
Accuracy:45.160% C+
KPH:29.600 D
VKPH:19.200 D
Saron HRB-H
C+
Kills:109
V. Kills:61 176%
Deaths:12
KDR:9.083
Accuracy:50.094% D
KPH:34.900 C+
VKPH:19.600 C-
Kills:491 (0 + 491)
Deaths:69
KDR:7.116
VKDR:2.145
Vehicle Kills:148
Kill Difference:422
Playtime:11.072 hours
Usage:0%
Score:0.246m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:50.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:267
V. Kills:118 224%
Deaths:46
KDR:5.804
Accuracy:35.336% C-
KPH:14.800 C--
VKPH:6.500 C
M20 Basilisk
C
Kills:205
V. Kills:104 195%
Deaths:36
KDR:5.694
Accuracy:39.160% C+
KPH:16.200 C-
VKPH:8.200 C
M40 Fury
D
Kills:149
V. Kills:30 481%
Deaths:36
KDR:4.139
Accuracy:30.071% D
KPH:27.700 D
VKPH:5.600 D
M12 Kobalt
C+
Kills:128
V. Kills:2 N/A
Deaths:14
KDR:9.143
Accuracy:17.971% C+
KPH:41.600 D
VKPH:0.600 D*
M40 Fury
D-
Kills:71
V. Kills:14 N/A
Deaths:19
KDR:3.737
Accuracy:28.203% D--
KPH:30 D-
VKPH:5.900 D-
M12 Kobalt
D-
Kills:53
V. Kills:1 N/A
Deaths:3
KDR:17.667
Accuracy:13.797% D-
KPH:37.800 D-
VKPH:0.700 D*
Kills:873 (0 + 873)
Deaths:154
KDR:5.669
VKDR:1.747
Vehicle Kills:269
Kill Difference:719
Playtime:42.914 hours
Usage:2%
Score:0.642m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:13.797%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,3423,31532510.2A8.4550.387%D1.569%D48.3A14.9D22668.7h3.9B**7.7B++
L100 Python HESH 2,1421,9072298.328C6.5845.647%C2.989%A30.2D-3.7D*18163.1h3.1C*6.8C**
Supernova FPC 2,7321,8133235.613C+3.8745.606%D--1.765%C28.8C**14.6C+35363h4.4B+9.6C*
Proton II PPA 1,7371,6547522.053B+20.3118.793%D-2.056%C+57.2C+2.9C-30728.9h8B+42.4C++
Ghost 1,2451,2405622.206C+0.4637.248%C67.097%C+28.2C-N/A9344h2.4C+6.3C+
Pulsar C 1,2091,2076691.804B0.0622.59%C22.867%C+18.9C-N/A11963.7h10.1B+44.5B
Betelgeuse 54-A 1,2021,1968021.491C0.2526.022%C+28.345%C37.8D-N/A13031.6h12D46.1C+
Quasar VM1 1,1961,1875642.105C+0.3622.498%B**19.461%C30.7C+N/A10438.7h12.4B+55B++
H-V45 1,1851,1847971.486C++0.2624.077%C+17.99%C-24.4CN/A11948.6h11.3B*47B+
Solstice SF 1,1831,1801,0461.128C++0.6227.399%B++20.678%B+17CN/A9569.6h11.6C++42.2B+
NS-11C 1,1771,1759471.241C**0.5027.928%B*16.511%C--21.8CN/A10854h11.5B++41.1B++
Eridani SX5-AE 1,1801,1741,0381.131C-0.6129.309%C+21.55%C-28.3DN/A7241.5h12.3C+41.8C+
NS-15M AE 1,1801,1708151.436C0.3129.441%B++28.889%C++34.8DN/A9733.6h13.1C44.5C*
NS-11P 1,1761,1681,0321.132C+0.6130.113%A+20.719%C*29.9C++N/A9539.1h12.1B++40.2B*
H-V45 AE 1,1751,1669551.221C0.5228.569%C++22.213%D28.4DN/A6841.1h12.1C+42.2C++
Parallax VX3-AE 1,1681,1662414.838B3.0941.875%C+83.791%B+36.9C-N/A9731.6h2C+4.7C++
NS-15M1 1,1681,1647901.473C+0.2729.73%A22.595%C+33.4CN/A9734.9h11.9B40B++
Phaseshift VX-S 1,1691,1643333.495C*1.7538.674%B76.718%C++29.2C+N/A8539.8h2.9C*7.5B
Quasar VM1 1,1691,1635082.289B+0.5422.767%A+16.165%D32.6B++N/A12335.7h11.8B**51.8B+
XM98 1,1631,1623823.042B+1.3040.802%B+77.281%C**29.7C*N/A11539.1h2.2B+5.4B+
NS-11A 1,1631,1617011.656C**0.0922.929%C18.863%C-20.6C--N/A11856.4h11.7B++51B+
Ursa 1,1611,1618751.327C++0.4223.401%C++23.342%C+26.4C-N/A15444h9.1B*39B+
CME 1,1661,1601,1501.009C0.7427.574%C*18.621%D23.2C--N/A10150h11.5B++41.6B+
Pulsar VS1 1,1671,1601,0761.078C++0.6727.04%B++16.638%D23.4C+N/A8649.6h11.5B**42.4B*
Eclipse VE3A 1,1711,1601,3060.888C0.8627.617%C++18.276%C16.2D-N/A4871.6h13.7C49.7C+
Orion VS54 1,1611,1607851.478C++0.2721.69%C++22.069%C35.5C++N/A28332.7h10.2B*47.3C*
Parallax VX3 1,1601,1593143.691C*1.9541.921%B+79.897%C**28.1C+N/A16941.3h2B+4.9B+
Pulsar LSW 1,1641,1598121.427C+0.3228.937%B**21.57%C30.7C-N/A11437.7h12C*41.6B+
Blueshift VM5 1,1681,1596471.791C0.0520.594%C**17.774%D25.6C--N/A13845.2h13.7B++66.4B+
VX6-7 1,1571,1578871.304C+0.4424.807%C+12.705%D**22.2CN/A9652.2h11.8B47.6B
Solstice VE3 1,1581,1561,1001.051B+0.6926.007%B+17.388%C-17.9C+N/A13364.5h11.8B*45.4B+
Blueshift VM5 1,1631,1566541.768C0.0221.487%B16.523%D-25.2C--N/A13345.8h14B++65B+
SVA-88 1,1601,1551,0301.121C0.6224.008%C++24.069%C+25.3DN/A8645.7h11.5C*48.1C**
V10 1,1551,1552933.942B2.2044.353%B+75.152%C19.1DN/A9660.6h2.4C+5.5C*
Corvus VA55 1,1561,1559681.193C++0.5527.775%B++20.606%C24CN/A13048.2h9.2A33B*
C75 Viper 1,2651,1461358.489B**6.7429.683%D--1.222%C47.8B**5D36724h6.9A23.2B++
Supernova VPC 1,2401,1231756.417C-4.6738.551%D*1.425%C+29.9D3.1D*19137.5h2.7B++6.9C+
L100 Python HEAT 1,2191,0271188.703B**6.9649.453%C3.992%B**48.7A9.1D25621.1h3.5A7.1B**
C-4 1,5001,0186671.526C++0.2222.506%DN/A72.2C+34.2B81714.1h1.4C*6.2C+
Supernova PC 1,2259901297.674B5.9353.81%B+2.424%C++40.7A++9.7C**40324.3h3.8B*7.1B**
NS-44 Commissioner AE 8558521,0070.846C0.9046.614%B+19.601%D47.6C+N/A13717.9h3.2B6.9B+
Saron HRB 1,3828231864.425C+2.6843.377%C+N/A17.7D12C-31646.6h21C**48.4B
Parsec VX3-A 7227201365.294C++3.5537.537%D-83.056%B+41.4CN/A12017.4h1.9C+5.2C-
MANA Anti-Vehicle Turret 1,0016173191.934C+0.1947.12%C3.728%C+6170S3840M*5773790.1h8.5C+18C+
Spear Anti-Vehicle Phalanx Turret 7785523914.154B**12.4141.926%C5.254%B++38.3C+15.7D31014.4h7.2B+17.2B+
Eridani SX5 5445445750.946C+0.8031.221%B**17.647%C19.4DN/A10828.1h9.7B++31.1B++
NS-44 Commissioner 4474475970.749C+1.0040.63%B+18.121%D36.9C++N/A18912.1h3.1B*7.7B++
Tank Mine 7674461832.437C+0.6925.697%DN/A64.6D-46.5D9796.9h1.9C++7.2C-
L105 Zephyr 494445587.672C+5.9342.859%C+N/A4450U490U15199800.1h6.6C++15.4C*
MKV Suppressed 4094063351.212C*0.5329.286%B++17.488%C28.8C+N/A9014.1h13B+44.4B+
Proximity Mine 383383814.728C**2.9836.177%DN/A106.4CN/A5003.6h1.5A4.1B+
NS-7 PDW 3783763591.047C++0.7029.663%B**15.16%C-21.2CN/A9517.7h12.6B++42.6B++
Dual Photon Pods 409372973.835C2.0949.75%C1.882%B*70.2C+7D-5325.3h16.6B++33.4B+
Lasher X2 3653633820.95C+0.8030.24%B+5.51%B*25.9CN/A19614h12.4A+41.1B*
Frag Grenade 3613581358N/A356.2538.287%D--N/A596.7B+5C-23480.6h2.8B*7.4B+
Zenith VX-5AE 3233222921.103C0.6432.257%B*16.149%D*23.3DN/A5913.8h11.9B36.9B+
E540 Halberd 482316457.022C+5.2842.275%D2.215%C+26.1C--13.7C-35912.1h6.3C14.9C--
Proton II PPA-H 2862711518.067B+16.3226.595%D*1.845%C++64.5C--3.6D3944.2h8.1B++30.4C++
M20 Basilisk 385267465.804A4.0635.336%C-3.371%D--14.8C--6.5C21718.1h96.5C++273.1C++
MANA Anti-Personnel Turret 2652651142.325N/A0.5818.934%UN/A2650UN/A10095100.1h21.2T*111.9T*
NS Decimator 3392613620.721C1.0259.814%C+1.533%C--28.4C-8.5D-4059.2h4.7C++7.8C++
NS-10 Burster 4182302151.07C*0.6825.14%D4.348%D4.7C-3.9C*13448.6h137.7C+547.8C+
NSX Tanto 2312242300.974C+0.7729.633%B++28.571%B+18.8C--N/A6211.9h14C++47.3C*
Nemesis VSH9 3552172470.879B0.8765.736%B+1.382%D13.2C+8.4C+23716.4h7.3B+11.1B+
Darkstar 2182162640.818D0.9326.993%C+17.593%D--18.8D--N/A5511.5h13.5C+49.9C+
M20 Basilisk 309205365.694A+3.9539.16%C+2.927%D--16.3C-8.3C+30812.6h106.5C+272C*
NS-10 Burster 3451922150.893C0.8525.36%D5.208%C3.9D3.1C--11648.8h165.4C652.2C--
Nebula VM20 195191912.099C+0.3522.512%B*19.372%C34.7C++N/A1375.5h14.1B++62.8B++
Nova 1881882580.729C-1.0236.577%D18.617%B*18.1DN/A7810.4h5.1C13.8C
Hades VSH4 2841721391.237A0.5168.851%C++1.163%D24.6C+16C+2877h6.2B**9B**
Pandora VX25 1631602810.569C--1.1852.45%A13.125%C--9.2D--N/A4317.3h5C9.4B+
Thanatos VE70 1601601890.847C+0.9050.737%B**13.75%C--20.5CN/A1097.8h3.7B*7.2B*
NS-357 Underboss 1571572150.73C1.0242.2%B++17.834%C--36.5C+N/A1714.3h4.2C++10B+
VE-H Maw 1501491181.263C0.4825.488%C+33.557%B*33.9C--N/A1494.4h10.7C++41.9C*
M40 Fury 179149364.139C2.3930.071%D1.342%C-27.6D5.6D2345.4h15.4C+51.4C
Damascus Edge 14514511,3110.013D1.7342.048%B**1.379%D-0.3CN/A1550.9h1.6B*3.8B++
Light PPA 140138921.5C-0.2546.45%B++1.449%C**39.4CN/A2253.5h8.1B+17.3B+
M12 Kobalt 130128149.143C7.4017.971%C+16.406%C41.3DN/A1873.1h19.4C++107.7C*
VE-S Canis 1241221181.034C+0.7129.739%B+19.672%C+23.9C--N/A1125.1h11.8C*39.6B
S1 1631211750.691C+1.0558.256%C++5.785%A++20.5C7.1D-4945.9h6.2B10.7B
Aphelion VEX-4H 183111422.643C0.9045.16%C+1.802%D-29.2D18.9D3513.8h60.8C++134.7C++
Saron HRB-H 170109129.083B++7.3450.094%D1.835%C**35.2C+19.7C-3593.1h17.1B**34.1B++
AP30 Shredder 134103147.357C++5.6117.451%F--2.913%B*1030U310U8899100.1h37.5A+214.7B+
Comet VM2 148991200.825C0.9241.227%C-6.061%B*8.3D4.1C-14311.9h30.4C+73.6C+
Comet VM2 134941200.783C+0.9639.601%C6.383%B**7.8D3.3C-15112h30.6D77.3C-
NSX-P Naginata 9190691.304C+0.4427.277%B*33.333%B+40.9C+N/A1092.2h12.3C*45.1B+
Anti-Vehicle Grenade 10088188N/A86.2540.896%D*N/A220D30D-20270.4h6.4C15.7D
NS-TMC-01 "His Regards" 86864,6070.019C+1.7343.312%A+N/A0.4CN/A1221.8h1.6B++3.7B+
Manticore SX40 85851400.607C1.1435.153%B*23.529%C*25.8CN/A1253.3h7.4C**21.1B+
Force-Blade 818115,5390.005D1.7428.175%C+N/A0.1DN/A1824.3h1.8B++6.2B+
NSX-P Tanto 7575820.915C+0.8332.496%A24%C16.7C--N/A654.5h14.3C*44B+
M40 Fury 8571193.737C-1.9928.203%D--N/A29.6D-5.8D-2962.4h12.6C**44.7C+
Deimos VA29 70701430.49D1.2655.949%C-5.714%F-6.5D*N/A3510.7h2.5C+4.4C+
Nebula VM20 6767421.595C0.1522.06%B*29.851%A++21.6DN/A1383.1h12.6B**57.2B*
C150 Dalton 12959341.735D0.0138.553%C+N/A590U700U8733800.1h14.3T*37T*
Aspis Anti-Aircraft Phalanx Turret 12459511.8M++10.0523.751%CN/A9.5C10.5C+2646.2h132.5B+557.9C**
Rocklet Rifle 10455371.486A+0.2646.345%DN/A36.7B++32.7B++7241.5h21A45.3B*
VX29 Polaris 5654381.421C+0.3230.708%A20.37%C54B+2M++5671h11.5B+37.4B+
M12 Kobalt 5453317.667C++15.9213.797%D-16.981%C37.9D-N/A2431.4h16B+115.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon87370.8h
Anti-Vehicle MANA Turret271,1543.5h
Nano-Armor Kit235393,65928.9h
AE Nano-Armor Kit198363,51627h
AE Medical Applicator582244,52817h
Nanite Revive Grenade01,1870.3h
Medical Applicator427168,60619h
Spitfire Auto-Turret11540.2h
Motion Spotter384,2613.5h
Deconstruction Tool07200.2h
Shield Recharging Field332,9231.7h
Ammunition Package202,8192h
Medical Kit1332,8674.3h
Anti-Infantry MANA Turret294411.6h
Nano-Repair Grenade01970.1h
Recon Detection Device282,1173.6h

Check the help document for the dictionary if you want to learn more about words used here.


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