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Immortal beezleBug[DWHQ] beezleBug
VS BR 68

KDR: 1.73

Score: 46.8m

Last Seen: Apr 24th, 2019 5:35 PM
- OFFLINE - 28.4 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 77
Level Progress (to 69): 9%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Proton II PPA Supernova FPC Ghost Pulsar C H-V45 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $785,628 MLG Score: 628
Fun Score: N/A
Cheeseburgers Flipped: 1250TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.754%20.439%54733101726,3661.403570.323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.688%1.101B**-0.05C+-0.599DHEAD ++ (~7.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.446B11.10.225C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.254%1.772%9821048508896670.566964747%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.184%1.245B**0.161C++-1.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.82B++14.30.731B++14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.947%2.205%8877104310,431176626245.90323397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.133%0.196C++-0.246C0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++4.10.675B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.286%2.182%3741110394,445130213623.41136326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.765%-0.453D-0.561D0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.427B21.30.462B+46.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.46%77.015%374710437,2832154153.38115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.317%0.826B++0.644B+-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.30.278C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.887%14.187%37441046578109230.529304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.258%0.287C*-0.073C+-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.27C*4.30.109C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 77
46.8m465.5%357 (21.4k)318 (19.1k)1.7267263,26736,6402.0520768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1050227818.89%20.157%38104:0133

18% Combat Medic34% Engineer14% Heavy Assault15% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:21 PMAug 19th, 2014 4:07 PMApr 25th, 2019 4:36 AM (12h) (PST)Apr 24th, 2019 2:16 PM (1d) (PST)Apr 24th, 2019 1:35 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5211833380.4300.2490.0872.2190.046628

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,23510,95220,28326155133319,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2450.1h/102.1d 11,921 12,753 17,728 326.3k 4,275 8,693 6,820 76.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B++
Kills:1,170
Deaths:815
KDR:1.436
Accuracy:29.441% B++
HSR:28.889% C++
NS-15M1
A
Kills:1,164
Deaths:790
KDR:1.473
Accuracy:29.730% A
HSR:22.595% C+
Ursa
C++
Kills:1,161
Deaths:875
KDR:1.327
Accuracy:23.401% C++
HSR:23.342% C+
Orion VS54
C++
Kills:1,160
Deaths:785
KDR:1.478
Accuracy:21.690% C++
HSR:22.069% C
Betelgeuse 54-A
C+
Kills:1,160
Deaths:782
KDR:1.483
Accuracy:26.090% C+
HSR:28.190% C
Pulsar LSW
B**
Kills:1,159
Deaths:812
KDR:1.427
Accuracy:28.937% B**
HSR:21.570% C
SVA-88
C++
Kills:1,155
Deaths:1,030
KDR:1.121
Accuracy:24.008% C++
HSR:24.069% C+
Lasher X2
B*
Kills:363
Deaths:382
KDR:0.950
Accuracy:30.240% B+
HSR:5.510% B*
VE-H Maw
A
Kills:75
Deaths:55
KDR:1.364
Accuracy:27.576% B
HSR:37.333% A
Kills:8,567
Deaths (as Heavy Assault):6,326
Deaths (to Heavy Assaults):10,225
KDR:1.35425
Kill Difference:2,241
Playtime:349.020 hours
Usage:14%
Score:6.357m
Score/min:304
Accuracy (listed only):26.790%
HSR (listed only):23.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,207
Deaths:669
KDR:1.804
Accuracy:22.590% C
HSR:22.867% C+
Solstice SF
B++
Kills:1,180
Deaths:1,046
KDR:1.128
Accuracy:27.399% B++
HSR:20.678% B+
NS-11C
B*
Kills:1,175
Deaths:947
KDR:1.241
Accuracy:27.928% B*
HSR:16.511% C-
Eclipse VE3A
C*
Kills:1,158
Deaths:1,302
KDR:0.889
Accuracy:27.663% C*
HSR:18.307% C
VX6-7
C++
Kills:1,157
Deaths:887
KDR:1.304
Accuracy:24.807% C++
HSR:12.705% D**
Solstice VE3
B+
Kills:1,156
Deaths:1,100
KDR:1.051
Accuracy:26.007% B+
HSR:17.388% C
Zenith VX-5AE
B*
Kills:322
Deaths:292
KDR:1.103
Accuracy:32.257% B*
HSR:16.149% D*
NSX Tanto
B++
Kills:224
Deaths:230
KDR:0.974
Accuracy:29.633% B++
HSR:28.571% B+
Nova
B*
Kills:188
Deaths:258
KDR:0.729
Accuracy:36.577% D
HSR:18.617% B*
Thanatos VE70
B**
Kills:160
Deaths:189
KDR:0.847
Accuracy:50.737% B**
HSR:13.750% C--
Pandora VX25
A
Kills:160
Deaths:281
KDR:0.569
Accuracy:52.450% A
HSR:13.125% C--
NSX-P Tanto
A
Kills:73
Deaths:75
KDR:0.973
Accuracy:33.054% A
HSR:23.288% C
Deimos VA29
C
Kills:70
Deaths:143
KDR:0.490
Accuracy:55.949% C
HSR:5.714% F-
Kills:8,230
Deaths (as Engineer):7,419
Deaths (to Engineers):7,235
KDR:1.10931
Kill Difference:811
Playtime:844.997 hours
Usage:34%
Score:18.304m
Score/min:361
Accuracy (listed only):34.389%
HSR (listed only):17.513%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,207
Deaths:669
KDR:1.804
Accuracy:22.590% C
HSR:22.867% C+
Solstice SF
B++
Kills:1,180
Deaths:1,046
KDR:1.128
Accuracy:27.399% B++
HSR:20.678% B+
NS-11C
B*
Kills:1,175
Deaths:947
KDR:1.241
Accuracy:27.928% B*
HSR:16.511% C-
Eclipse VE3A
C*
Kills:1,158
Deaths:1,302
KDR:0.889
Accuracy:27.663% C*
HSR:18.307% C
VX6-7
C++
Kills:1,157
Deaths:887
KDR:1.304
Accuracy:24.807% C++
HSR:12.705% D**
Solstice VE3
B+
Kills:1,156
Deaths:1,100
KDR:1.051
Accuracy:26.007% B+
HSR:17.388% C
Eridani SX5-AE
C+
Kills:701
Deaths:624
KDR:1.123
Accuracy:29.383% C+
HSR:19.258% D
Eridani SX5
B**
Kills:509
Deaths:515
KDR:0.988
Accuracy:31.312% B**
HSR:17.682% C
NS-7 PDW
B*
Kills:376
Deaths:359
KDR:1.047
Accuracy:29.663% B*
HSR:15.160% C-
Zenith VX-5AE
B*
Kills:322
Deaths:292
KDR:1.103
Accuracy:32.257% B*
HSR:16.149% D*
NSX Tanto
B++
Kills:224
Deaths:230
KDR:0.974
Accuracy:29.633% B++
HSR:28.571% B+
Nova
B*
Kills:188
Deaths:258
KDR:0.729
Accuracy:36.577% D
HSR:18.617% B*
Thanatos VE70
B**
Kills:160
Deaths:189
KDR:0.847
Accuracy:50.737% B**
HSR:13.750% C--
MKV Suppressed
B+
Kills:160
Deaths:150
KDR:1.067
Accuracy:28.875% B+
HSR:8.750% F
Pandora VX25
A
Kills:160
Deaths:281
KDR:0.569
Accuracy:52.450% A
HSR:13.125% C--
VE-S Canis
B+
Kills:117
Deaths:112
KDR:1.045
Accuracy:29.696% B+
HSR:19.658% C+
NSX-P Tanto
A
Kills:73
Deaths:75
KDR:0.973
Accuracy:33.054% A
HSR:23.288% C
Deimos VA29
C
Kills:70
Deaths:143
KDR:0.490
Accuracy:55.949% C
HSR:5.714% F-
Kills:10,093
Deaths (as Light Assault):9,179
Deaths (to Light Assaults):6,497
KDR:1.09958
Kill Difference:914
Playtime:285.129 hours
Usage:12%
Score:4.530m
Score/min:265
Accuracy (listed only):33.110%
HSR (listed only):17.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,184
Deaths:797
KDR:1.486
Accuracy:24.077% C+
HSR:17.990% C-
NS-11P
A+
Kills:1,168
Deaths:1,032
KDR:1.132
Accuracy:30.113% A+
HSR:20.719% C*
H-V45 AE
C++
Kills:1,166
Deaths:955
KDR:1.221
Accuracy:28.569% C++
HSR:22.213% D
NS-11A
C
Kills:1,161
Deaths:701
KDR:1.656
Accuracy:22.929% C
HSR:18.863% C
CME
C*
Kills:1,160
Deaths:1,150
KDR:1.009
Accuracy:27.574% C*
HSR:18.621% D
Pulsar VS1
B++
Kills:1,160
Deaths:1,076
KDR:1.078
Accuracy:27.040% B++
HSR:16.638% D
Corvus VA55
B++
Kills:1,155
Deaths:968
KDR:1.193
Accuracy:27.775% B++
HSR:20.606% C
Eridani SX5-AE
C+
Kills:701
Deaths:624
KDR:1.123
Accuracy:29.383% C+
HSR:19.258% D
Eridani SX5
B**
Kills:509
Deaths:515
KDR:0.988
Accuracy:31.312% B**
HSR:17.682% C
NS-7 PDW
B*
Kills:376
Deaths:359
KDR:1.047
Accuracy:29.663% B*
HSR:15.160% C-
Darkstar
C+
Kills:216
Deaths:264
KDR:0.818
Accuracy:26.993% C+
HSR:17.593% D-
Nova
B*
Kills:188
Deaths:258
KDR:0.729
Accuracy:36.577% D
HSR:18.617% B*
Thanatos VE70
B**
Kills:160
Deaths:189
KDR:0.847
Accuracy:50.737% B**
HSR:13.750% C--
MKV Suppressed
B+
Kills:160
Deaths:150
KDR:1.067
Accuracy:28.875% B+
HSR:8.750% F
Pandora VX25
A
Kills:160
Deaths:281
KDR:0.569
Accuracy:52.450% A
HSR:13.125% C--
VE-S Canis
B+
Kills:117
Deaths:112
KDR:1.045
Accuracy:29.696% B+
HSR:19.658% C+
Deimos VA29
C
Kills:70
Deaths:143
KDR:0.490
Accuracy:55.949% C
HSR:5.714% F-
Kills:10,811
Deaths (as Combat Medic):9,574
Deaths (to Combat Medics):4,122
KDR:1.1292
Kill Difference:1,237
Playtime:446.337 hours
Usage:18%
Score:8.703m
Score/min:325
Accuracy (listed only):32.924%
HSR (listed only):16.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,213
Deaths:553
KDR:2.193
Accuracy:37.393% C
HSR:67.271% C+
Parallax VX3-AE
B+
Kills:1,166
Deaths:241
KDR:4.838
Accuracy:41.875% C+
HSR:83.791% B+
Phaseshift VX-S
C**
Kills:1,164
Deaths:333
KDR:3.496
Accuracy:38.674% C**
HSR:76.718% C++
XM98
B+
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:40.802% B+
HSR:77.281% C**
Parallax VX3
B+
Kills:1,159
Deaths:314
KDR:3.691
Accuracy:41.921% B+
HSR:79.897% C**
V10
B+
Kills:1,155
Deaths:293
KDR:3.942
Accuracy:44.353% B+
HSR:75.152% C
NS-44 Commissioner AE
B+
Kills:799
Deaths:955
KDR:0.837
Accuracy:46.597% B+
HSR:19.274% D
Eridani SX5-AE
C+
Kills:701
Deaths:624
KDR:1.123
Accuracy:29.383% C+
HSR:19.258% D
Eridani SX5
B**
Kills:509
Deaths:515
KDR:0.988
Accuracy:31.312% B**
HSR:17.682% C
NS-44 Commissioner
B+
Kills:447
Deaths:596
KDR:0.750
Accuracy:40.641% B+
HSR:18.121% D
NS-7 PDW
B*
Kills:376
Deaths:359
KDR:1.047
Accuracy:29.663% B*
HSR:15.160% C-
Parsec VX3-A
A
Kills:264
Deaths:45
KDR:5.867
Accuracy:37.346% D-
HSR:87.500% A
MKV Suppressed
B+
Kills:160
Deaths:150
KDR:1.067
Accuracy:28.875% B+
HSR:8.750% F
NS-357 Underboss
B+
Kills:126
Deaths:172
KDR:0.733
Accuracy:40.986% B+
HSR:18.254% C
VE-S Canis
B+
Kills:117
Deaths:112
KDR:1.045
Accuracy:29.696% B+
HSR:19.658% C+
Manticore SX40
B*
Kills:85
Deaths:140
KDR:0.607
Accuracy:35.153% B*
HSR:23.529% C**
Kills:10,603
Deaths (as Infiltrator):5,784
Deaths (to Infiltrators):5,702
KDR:1.83316
Kill Difference:4,819
Playtime:357.743 hours
Usage:15%
Score:4.946m
Score/min:230
Accuracy (listed only):37.167%
HSR (listed only):44.206%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:1,163
Deaths:508
KDR:2.289
Accuracy:22.767% A+
HSR:16.165% C--
Blueshift VM5
C**
Kills:1,159
Deaths:647
KDR:1.791
Accuracy:20.594% C**
HSR:17.774% D
Blueshift VM5
B
Kills:1,156
Deaths:654
KDR:1.768
Accuracy:21.487% B
HSR:16.523% D-
Quasar VM1
B**
Kills:1,144
Deaths:543
KDR:2.107
Accuracy:22.342% B**
HSR:19.406% C
NS-10 Burster
D
Kills:230
Deaths:215
KDR:1.070
Accuracy:25.140% D
HSR:4.348% D
NS-10 Burster
C
Kills:192
Deaths:215
KDR:0.893
Accuracy:25.360% D
HSR:5.208% C
Nebula VM20
B+
Kills:143
Deaths:70
KDR:2.043
Accuracy:21.269% B+
HSR:14.685% D--
Comet VM2
B**
Kills:98
Deaths:120
KDR:0.817
Accuracy:41.467% C
HSR:6.122% B**
Comet VM2
B+
Kills:93
Deaths:120
KDR:0.775
Accuracy:39.885% C
HSR:5.376% B+
Nebula VM20
A++
Kills:67
Deaths:42
KDR:1.595
Accuracy:22.060% B*
HSR:29.851% A++
Kills:5,445
Deaths (as MAX Suit):1,567
Deaths (to MAX Suits):1,934
KDR:3.47479
Kill Difference:3,878
Playtime:156.575 hours
Usage:6%
Score:3.933m
Score/min:419
Accuracy (listed only):26.237%
HSR (listed only):13.546%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:370
V. Kills:37 N/A
Deaths:97
KDR:3.814
Accuracy:49.798% C
KPH:70.100 C+
VKPH:7 D-
Light PPA
B++
Kills:138
V. Kills:2 N/A
Deaths:92
KDR:1.500
Accuracy:46.450% B++
KPH:40 C+
VKPH:0.600 D*
Kills:508 (138 + 0)
Deaths:189
KDR:2.688
VKDR:0.206
Vehicle Kills:39
Kill Difference:319
Playtime:8.729 hours
Usage:0%
Score:0.214m
Score/min:408
Piloting Accuracy:46.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:445
V. Kills:49 N/A
Deaths:58
KDR:7.672
Accuracy:42.859% C+
KPH:1,602,000 U
VKPH:176,400 U
AP30 Shredder
U
Kills:103
V. Kills:31 322%
Deaths:14
KDR:7.357
Accuracy:17.451% F--
KPH:370,800 U
VKPH:111,600 U
C150 Dalton
U
Kills:59
V. Kills:70 83%
Deaths:34
KDR:1.735
Accuracy:38.553% C++
KPH:212,400 U
VKPH:252,000 U
Kills:607 (0 + 607)
Deaths:106
KDR:5.726
VKDR:1.415
Vehicle Kills:150
Kill Difference:501
Playtime:0.001 hours
Usage:0%
Score:0.327m
Score/min:4,900,080
Piloting Accuracy:N/A%
Gunner Accuracy:38.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:2,954
V. Kills:927 318%
Deaths:297
KDR:9.946
Accuracy:50.834% D
KPH:47.500 A+
VKPH:14.900 C--
L100 Python HESH
C
Kills:1,903
V. Kills:235 N/A
Deaths:227
KDR:8.383
Accuracy:45.601% C
KPH:30.200 D-
VKPH:3.700 D*
C75 Viper
B**
Kills:1,146
V. Kills:119 N/A
Deaths:135
KDR:8.489
Accuracy:29.683% D--
KPH:47.800 B**
VKPH:5 D
L100 Python HEAT
A
Kills:1,027
V. Kills:192 N/A
Deaths:118
KDR:8.703
Accuracy:49.453% C
KPH:48.700 A
VKPH:9.100 C--
Kills:7,030 (7,030 + 0)
Deaths:777
KDR:9.048
VKDR:1.896
Vehicle Kills:1,473
Kill Difference:6,253
Playtime:170.287 hours
Usage:7%
Score:2.369m
Score/min:232
Driving Accuracy:49.453%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C++
Kills:1,654
V. Kills:83 N/A
Deaths:75
KDR:22.053
Accuracy:18.793% D-
KPH:57.300 C++
VKPH:2.900 C-
Supernova FPC
C+
Kills:1,292
V. Kills:776 166%
Deaths:283
KDR:4.565
Accuracy:46.192% D-
KPH:24 C+
VKPH:14.400 C+
Supernova VPC
D
Kills:1,119
V. Kills:116 N/A
Deaths:175
KDR:6.394
Accuracy:38.509% D**
KPH:30 D
VKPH:3.100 D*
Supernova PC
A++
Kills:990
V. Kills:235 419%
Deaths:129
KDR:7.674
Accuracy:53.810% B+
KPH:40.700 A++
VKPH:9.700 B
Saron HRB
C-
Kills:823
V. Kills:559 147%
Deaths:186
KDR:4.425
Accuracy:43.404% C+
KPH:17.700 D
VKPH:12 C-
E540 Halberd
C--
Kills:303
V. Kills:161 187%
Deaths:44
KDR:6.886
Accuracy:42.181% D
KPH:25.600 C--
VKPH:13.600 C--
Kills:6,181 (3,401 + 2,780)
Deaths:892
KDR:6.929
VKDR:2.164
Vehicle Kills:1,930
Kill Difference:5,289
Playtime:202.685 hours
Usage:8%
Score:3.872m
Score/min:318
Driving Accuracy:53.810%
Gunner Accuracy:42.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:271
V. Kills:15 N/A
Deaths:15
KDR:18.067
Accuracy:26.595% D*
KPH:64.500 D
VKPH:3.600 D
Aphelion VEX-4H
C+
Kills:111
V. Kills:72 152%
Deaths:42
KDR:2.643
Accuracy:45.312% C+
KPH:29.700 D
VKPH:19.200 D
Saron HRB-H
C+
Kills:109
V. Kills:61 176%
Deaths:12
KDR:9.083
Accuracy:50.014% D
KPH:35 C+
VKPH:19.600 C-
Kills:491 (0 + 491)
Deaths:69
KDR:7.116
VKDR:2.145
Vehicle Kills:148
Kill Difference:422
Playtime:11.058 hours
Usage:0%
Score:0.244m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:50.014%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:265
V. Kills:118 223%
Deaths:46
KDR:5.761
Accuracy:35.250% C-
KPH:14.700 C-
VKPH:6.500 C
M20 Basilisk
C
Kills:202
V. Kills:103 194%
Deaths:36
KDR:5.611
Accuracy:39.002% C+
KPH:16.100 C-
VKPH:8.200 C
M40 Fury
D
Kills:149
V. Kills:30 481%
Deaths:36
KDR:4.139
Accuracy:30.102% D
KPH:27.800 D
VKPH:5.600 D
M12 Kobalt
C+
Kills:121
V. Kills:2 N/A
Deaths:14
KDR:8.643
Accuracy:18.297% C+
KPH:43.800 D
VKPH:0.700 D*
M40 Fury
D-
Kills:71
V. Kills:14 N/A
Deaths:19
KDR:3.737
Accuracy:28.203% D--
KPH:30 D-
VKPH:5.900 D-
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:13.441% N/A
KPH:37.700 N/A
VKPH:0.800 N/A
Kills:858 (0 + 858)
Deaths:153
KDR:5.608
VKDR:1.752
Vehicle Kills:268
Kill Difference:705
Playtime:42.368 hours
Usage:2%
Score:0.637m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:13.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,8812,9542979.946B**8.2250.834%D1.659%D47.5A+14.9C--22462.2h4B**7.9B**
L100 Python HESH 2,1381,9032278.383C6.6645.601%C2.995%A30.2D-3.7D*18163h3.1B+6.8C**
Proton II PPA 1,7371,6547522.053B+20.3318.793%D-2.056%C+57.2C++2.9C-30728.9h8B+42.4C*
Supernova FPC 2,0681,2922834.565C+2.8446.192%D-2.245%C+24C+14.4C+37053.8h5B10.8C+
Ghost 1,2181,2135532.193C+0.4737.393%C67.271%C+28.2CN/A9243h2.3C++6.2C++
Pulsar C 1,2091,2076691.804B+0.0822.59%C22.867%C+18.9CN/A11963.7h10.1B+44.5B
H-V45 1,1851,1847971.486C++0.2424.077%C+17.99%C-24.4CN/A11948.6h11.3B*47B+
Solstice SF 1,1831,1801,0461.128C*0.6027.399%B++20.678%B+17C+N/A9469.6h11.6C++42.2B+
NS-11C 1,1771,1759471.241B0.4927.928%B*16.511%C-21.8C+N/A10854h11.5B++41.1B++
NS-15M AE 1,1801,1708151.436C0.2929.441%B++28.889%C++34.8C--N/A9733.6h13.1C44.5C*
NS-11P 1,1761,1681,0321.132C+0.5930.113%A+20.719%C*29.9C++N/A9539.1h12.1B++40.2B*
Parallax VX3-AE 1,1681,1662414.838C++3.1141.875%C+83.791%B+36.9C-N/A9731.6h2C+4.7C++
H-V45 AE 1,1751,1669551.221C0.5128.569%C++22.213%D28.4DN/A6841.1h12.1C++42.2C*
Phaseshift VX-S 1,1691,1643333.495C*1.7738.674%C**76.718%C++29.2C+N/A8539.8h2.9C*7.5B
NS-15M1 1,1681,1647901.473C+0.2529.73%A22.595%C+33.4C+N/A9734.9h11.9B40B+
Quasar VM1 1,1691,1635082.289B+0.5622.767%A+16.165%C--32.6B*N/A12335.7h11.8B**51.8B+
XM98 1,1631,1623823.042B+1.3240.802%B+77.281%C**29.7C**N/A11539.1h2.2B+5.4B+
Ursa 1,1611,1618751.327C++0.4023.401%C++23.342%C+26.4CN/A15444h9.1B*39B+
NS-11A 1,1631,1617011.656B+0.0722.929%C18.863%C20.6C--N/A11856.4h11.7B++51B+
Orion VS54 1,1611,1607851.478C++0.2521.69%C++22.069%C35.5C*N/A28032.7h10.2B*47.3B+
Betelgeuse 54-A 1,1661,1607821.483C0.2426.09%C+28.19%C37.8DN/A12930.7h12D45.8C+
CME 1,1661,1601,1501.009C0.7227.574%C*18.621%D23.2C--N/A10150h11.5B++41.6B+
Pulsar VS1 1,1671,1601,0761.078C++0.6527.04%B++16.638%D23.4C+N/A8549.6h11.5B**42.4B*
Pulsar LSW 1,1641,1598121.427C+0.3028.937%B**21.57%C30.7CN/A11337.7h12C**41.6B+
Parallax VX3 1,1601,1593143.691C*1.9641.921%B+79.897%C**28.1C+N/A16941.3h2B+4.9B+
Blueshift VM5 1,1681,1596471.791C+0.0620.594%C**17.774%D25.6C-N/A13845.2h13.7B++66.4B+
Eclipse VE3A 1,1691,1581,3020.889C0.8427.663%C*18.307%C16.2D-N/A4871.4h13.7C49.6C+
VX6-7 1,1571,1578871.304C++0.4224.807%C++12.705%D**22.2CN/A9652.2h11.8B47.6B
Solstice VE3 1,1581,1561,1001.051B+0.6826.007%B+17.388%C17.9C+N/A13264.5h11.8B*45.4B++
Blueshift VM5 1,1631,1566541.768C0.0421.487%B16.523%D-25.2C-N/A13345.8h14B++65B+
V10 1,1551,1552933.942B+2.2244.353%B+75.152%C19.1DN/A9660.6h2.4C+5.5C*
SVA-88 1,1601,1551,0301.121C0.6124.008%C++24.069%C+25.3DN/A8645.7h11.5C*48.1C**
Corvus VA55 1,1561,1559681.193C*0.5327.775%B++20.606%C24CN/A13048.2h9.2A33B*
C75 Viper 1,2651,1461358.489B**6.7629.683%D--1.222%C47.8B**5D36524h6.9A23.2B*
Quasar VM1 1,1531,1445432.107C+0.3822.342%B**19.406%C30.7C+N/A10437.3h12.3B+55.2B++
Supernova VPC 1,2351,1191756.394C-4.6738.509%D**1.43%C+30D3.1D*19037.3h2.6B*6.9C++
L100 Python HEAT 1,2191,0271188.703B**6.9849.453%C3.992%B**48.7A9.1C--25521.1h3.5A7.1B**
Supernova PC 1,2259901297.674B+5.9553.81%B+2.424%C++40.7A++9.7B40124.3h3.8B**7.1B**
C-4 1,3989446431.468C++0.2622.416%DN/A69.9C33.6C**82213.5h1.4C**6.4C+
Saron HRB 1,3828231864.425C+2.7043.404%C+N/A17.7D12C-31546.4h20.8B48B
NS-44 Commissioner AE 8027999550.837C0.8946.597%B+19.274%D47.8C+N/A13416.7h3.2B6.9B+
Eridani SX5-AE 7027016241.123C-0.6029.383%C+19.258%D26.2DN/A5926.8h11.7C+39.7C++
MANA Anti-Vehicle Turret 9916103181.918C+0.1947.04%D3.77%C*6100B*3810C**7167810.1h8.5C18C
Spear Anti-Vehicle Phalanx Turret 7485333814.026B**12.3041.803%C5.253%B++38.1C++15.4D31014h7.3B+17.4B+
Eridani SX5 5095095150.988C+0.7431.312%B**17.682%C19.6DN/A11526h9.6B*30.7B++
NS-44 Commissioner 4474475960.75C+0.9840.641%B+18.121%D36.9C++N/A18912.1h3.1B*7.7B++
L105 Zephyr 494445587.672C+5.9542.859%C+N/A4450U490U15143600.1h6.6C++15.4C*
Tank Mine 7524351802.417C+0.6925.544%DN/A64D-46.6D9866.8h1.8C**7.2C
Proximity Mine 380380814.691C*2.9636.895%DN/A108.6CN/A5123.5h1.4A+3.9B++
NS-7 PDW 3783763591.047C*0.6829.663%B*15.16%C-21.2CN/A9417.7h12.6B+42.6B+
Dual Photon Pods 407370973.814C2.0949.798%C1.892%B**69.8C+7D-5295.3h16.6B++33.4B+
Lasher X2 3653633820.95C++0.7830.24%B+5.51%B*25.9CN/A19614h12.4A++41.1B*
Frag Grenade 3453431343N/A341.2737.708%D--N/A571.7B3.3D23900.6h2.8B**7.4B+
Zenith VX-5AE 3233222921.103C0.6232.257%B*16.149%D*23.3C--N/A5913.8h11.9B36.9B+
E540 Halberd 464303446.886C+5.1642.181%D2.31%C+25.7C--13.6C--35911.8h6.4C15.2C--
Proton II PPA-H 2862711518.067B+16.3426.595%D*1.845%C++64.5D3.6D3944.2h8.1B++30.4C+
M20 Basilisk 383265465.761A4.0335.25%C-3.396%D--14.7C-6.6C21718h96.5C++273.7C++
Parsec VX3-A 265264455.867C**4.1437.346%D-87.5%A44.7C+N/A1355.9h1.8C**4.9C
NS Decimator 3392613620.721C1.0159.932%C+1.533%D28.4C8.5D-4009.2h4.7C++7.8C++
MANA Anti-Personnel Turret 2552551102.318N/A0.5919.098%UN/A2550UN/A9866000.1h21.5T*112.5T*
NS-10 Burster 4182302151.07C*0.6625.14%D4.348%D4.7C3.9C*13448.6h137.7C++547.8C+
NSX Tanto 2312242300.974C+0.7529.633%B++28.571%B+18.8C--N/A6111.9h14C++47.3B
Darkstar 2182162640.818D0.9126.993%C+17.593%D-18.8D*N/A5511.5h13.5C+49.9C++
Nemesis VSH9 3352052310.887B0.8465.922%B+1.463%D13.2C8.4C24415.5h7.2B+10.9B++
M20 Basilisk 305202365.611A++3.8839.002%C+2.97%D--16.2C-8.2C30912.5h106.5C+273C*
NS-10 Burster 3451922150.893C0.8325.36%D5.208%C3.9D3.1C--11648.8h165.4C652.2C
Nova 1881882580.729C-1.0036.577%D18.617%B*18.1DN/A7810.4h5.1C13.8C
Hades VSH4 2841721391.237A+0.4968.851%C++1.163%D24.6C++16B+2847h6.2B**9B**
Thanatos VE70 1601601890.847C+0.8850.737%B**13.75%C--20.5CN/A1097.8h3.7B*7.2B*
MKV Suppressed 1601601501.067C+0.6628.875%B+8.75%F23.2CN/A1106.9h12.1B+41.8B+
Pandora VX25 1631602810.569D1.1652.45%A13.125%C--9.2D--N/A4217.3h5C9.4B+
M40 Fury 179149364.139C2.4130.102%D1.342%C-27.6D5.6D2345.4h15.4C+51.3C+
Nebula VM20 146143702.043C+0.3221.269%B+14.685%D--34C++N/A1464.2h13.9B*65.3B++
Light PPA 140138921.5C-0.2346.45%B++1.449%C**39.4C+N/A2233.5h8.1B++17.3B+
Damascus Edge 13113110,2770.013D1.7141.502%B*1.527%D--0.3C-N/A1506.6h1.6B*3.9B+
NS-357 Underboss 1261261720.733C0.9940.986%B+18.254%C36C+N/A1853.5h4.2C++10.3B+
S1 1631211750.691C+1.0458.256%C++5.785%A++20.5C7.1D4885.9h6.2B10.7B+
M12 Kobalt 123121148.643C6.9218.297%C+16.529%C43.2DN/A2012.8h18.8C*102.8C**
VE-S Canis 1181171121.045C+0.6829.696%B+19.658%C+25.4C-N/A1164.6h11.8C*39.6B
Aphelion VEX-4H 183111422.643C0.9245.312%C+1.802%D-30D19.5D3483.7h60.6C++133.7C++
Saron HRB-H 170109129.083B*7.3650.014%D1.835%C**35.2C+19.7C-3563.1h17B**34B++
AP30 Shredder 134103147.357C*5.6317.451%F--2.913%B+1030U310U8838800.1h37.5A++214.7B++
Comet VM2 147981200.817C0.9141.467%C6.122%B**8.3D4.2C14411.8h30.3C+73.2C+
Comet VM2 133931200.775C+0.9539.885%C5.376%B+7.9D3.4C15211.8h30.7D76.9C
NS-TMC-01 "His Regards" 85854,4870.019C1.7143.269%A+N/A0.4CN/A1216h1.6B++3.7B+
Manticore SX40 85851400.607C1.1235.153%B*23.529%C**25.8C+N/A1253.3h7.4C**21.1B+
Anti-Vehicle Grenade 9685185N/A83.2740.801%D*N/A212.5D27.5D-20440.4h6.5C15.9C--
Force-Blade 818115,5380.005D1.7228.175%C+N/A0.1DN/A1824.1h1.8B*6.2B+
VE-H Maw 7575551.364C+0.3627.576%B37.333%A30DN/A1752.5h10.1B36.7B+
NSX-P Tanto 7373750.973C++0.7533.054%A23.288%C17C-N/A644.3h14.1B42.5B++
M40 Fury 8571193.737C--2.0128.203%D--N/A29.6D-5.8D-2962.4h12.6C**44.7C+
Deimos VA29 70701430.49D1.2455.949%C5.714%F-6.5D*N/A3310.7h2.5C+4.4C+
Nebula VM20 6767421.595C0.1322.06%B*29.851%A++21.6DN/A1373.1h12.6B**57.2B*
C150 Dalton 12959341.735D0.0138.553%C++N/A590U700U8684800.1h14.3T*37T*
Aspis Anti-Aircraft Phalanx Turret 12358511.6M++9.8723.546%CN/A9.5C10.7C+2676.1h131.7B+559.3B
M12 Kobalt 5150225B+23.2713.441%D-18%C+38.5D-N/A2351.3h15.8B+117.4C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret271,1443.5h
Motion Spotter354,0513.4h
Nanite Revive Grenade01,1860.3h
Spawn Beacon77210.8h
Medical Applicator427168,60619h
Nano-Armor Kit235393,65928.9h
AE Medical Applicator582244,52817h
AE Nano-Armor Kit178337,57625.1h
Spitfire Auto-Turret01140.2h
Deconstruction Tool07200.2h
Ammunition Package202,5931.9h
Shield Recharging Field332,9231.7h
Medical Kit1302,7434.2h
Anti-Infantry MANA Turret284031.5h
Nano-Repair Grenade01220h
Recon Detection Device261,7663.1h

Check the help document for the dictionary if you want to learn more about words used here.


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