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Warden Loyal Soldier belepek[TF54] belepek
NC BR 63

KDR: 9.23

Score: 4.7m

Last Seen: Dec 12th, 2018 8:45 PM
- OFFLINE - 55.9 hour(s)

Battle Rank 63 - New Conglomerate on Cobalt - Outfit Member of Task Force 54[TF54] Task Force 54
NC outfit on Cobalt

Members: 155
Level Progress (to 64): 39%
Level 100 Progress: 25% 1077h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw AF-23 Grinder AF-23 Grinder NCM2 Falcon NCM2 Falcon NCM1 Scattercannon Bouncing Betty
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $552,942 MLG Score: 442
Fun Score: N/A
Cheeseburgers Flipped: 1439TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.072%16.788%303210201370.3763748.855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.977%-0.58D-0.592D-0.089C+HEAD ++ (~7.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.048C+12.90.097C+58.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.357%6.818%666110218826463.25926187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.709A++2.676M-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.685B+7.10.433B5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Task Force 54[TF54] Task Force 54
NC outfit on Cobalt

Members: 155
4.7m262%219 (13.1k)202 (12.1k)9.231769,3611,0149.6617463 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102266517.64%10.01%17723:154

6% Combat Medic7% Engineer7% Heavy Assault28% Infiltrator46% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 12:14 PMSep 21st, 2018 5:38 PMDec 14th, 2018 2:59 PM (8h) (PST)Dec 12th, 2018 6:07 PM (2d) (PST)Dec 12th, 2018 4:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
389369200.4000.0430.0401.1000.020442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,35122,1271,224243266112,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
390.1h/16.3d 436 937 3,313 25.7k 652 1,864 463 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:81
Deaths:77
KDR:1.052
Accuracy:15.702% D**
HSR:22.222% C
Kills:81
Deaths (as Heavy Assault):77
Deaths (to Heavy Assaults):258
KDR:1.05195
Kill Difference:4
Playtime:28.516 hours
Usage:7%
Score:0.147m
Score/min:86
Accuracy (listed only):15.702%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):154
KDR:0
Kill Difference:UNR
Playtime:18.034 hours
Usage:5%
Score:0.097m
Score/min:90
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
D
Kills:56
Deaths:76
KDR:0.737
Accuracy:21.294% D
HSR:8.929% F
Kills:56
Deaths (as Combat Medic):76
Deaths (to Combat Medics):109
KDR:0.73684
Kill Difference:20
Playtime:23.923 hours
Usage:6%
Score:0.330m
Score/min:230
Accuracy (listed only):21.294%
HSR (listed only):8.929%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):161
KDR:0
Kill Difference:UNR
Playtime:27.805 hours
Usage:7%
Score:0.246m
Score/min:147
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):106
KDR:0
Kill Difference:UNR
Playtime:109.589 hours
Usage:28%
Score:0.965m
Score/min:147
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:2,638
Deaths:255
KDR:10.345
Accuracy:19.040% D*
HSR:9.742% D*
AF-41 Hacksaw
D*
Kills:2,398
Deaths:255
KDR:9.404
Accuracy:20.443% D*
HSR:9.591% D**
AF-23 Grinder
D-
Kills:1,280
Deaths:93
KDR:13.763
Accuracy:24.012% D*
HSR:11.797% D-
AF-23 Grinder
D**
Kills:1,223
Deaths:86
KDR:14.221
Accuracy:24.347% D**
HSR:10.466% F
NCM2 Falcon
B*
Kills:432
Deaths:42
KDR:10.286
Accuracy:38.645% C+
HSR:6.944% B*
NCM2 Falcon
B
Kills:223
Deaths:30
KDR:7.433
Accuracy:42.682% C++
HSR:5.381% B
NCM1 Scattercannon
B+
Kills:134
Deaths:21
KDR:6.381
Accuracy:41.614% B+
HSR:13.433% C--
Kills:8,328
Deaths (as MAX Suit):391
Deaths (to MAX Suits):91
KDR:21.29923
Kill Difference:7,937
Playtime:180.226 hours
Usage:46%
Score:2.935m
Score/min:271
Accuracy (listed only):30.112%
HSR (listed only):9.622%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:88
V. Kills:31 275%
Deaths:5
KDR:17.600
Accuracy:58.357% A
KPH:13.700 D-
VKPH:4.800 D*
Kills:88 (88 + 0)
Deaths:5
KDR:17.600
VKDR:6.200
Vehicle Kills:31
Kill Difference:83
Playtime:6.410 hours
Usage:2%
Score:0.028m
Score/min:73
Driving Accuracy:58.357%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,6782,63825510.345M1.1119.04%D*9.742%D*28.6C+N/A7592.2h4.6B**24.3C+
AF-41 Hacksaw 2,4242,3982559.404A**0.1720.443%D*9.591%D**26CN/A6592.3h5.4B*26.6C+
AF-23 Grinder 1,2881,2809313.763S4.5324.012%D*11.797%D-22.9DN/A5555.9h4.9B*20.5C+
AF-23 Grinder 1,2251,2238614.221S4.9924.347%D**10.466%F22.2DN/A5355h5.1B**21.1C+
NCM2 Falcon 5524324210.286S1.0538.645%C+6.944%B*16.1B4.5C+6826.9h6.2B**15.9B++
NCM2 Falcon 293223307.433S1.8042.682%C++5.381%B11C+3.5D5620.2h11.4B+26.7B+
NCM1 Scattercannon 136134216.381A*2.8541.614%B+13.433%C--14.6DN/A439.2h7.9C+19B
Bouncing Betty 105105335U25.7741.408%CN/A150B+N/A3970.7h1.9C++4.6C++
Titan-150 HEAT 11988517.6A**8.3758.357%A6.818%A*13.8D4.8D*736.4h7.1D--12.2C+
GD-22S 8281771.052C8.1815.702%D**22.222%C10.4D--N/A397.8h10.9C*69.5C-
Carnage AR 5656760.737C8.4921.294%D8.929%F7.8D*N/A277.2h15.8D74D

Consumables
  Name Deaths Consumed Time Equipped
AF-4A Bandit02670h
LA8 Rebel0830.1h
Spawn Beacon02950.2h
Snowman Soldier6760.1h
Nanite Revive Grenade07040.2h
Medical Kit6680.1h
Medical Applicator10845,4284.9h
Deconstruction Tool03930h
C75 Viper0540.2h
Recon Detection Device83,3946.5h
Ammunition Package01880.1h
Nano-Armor Kit1053,7253.9h
Anti-Infantry MANA Turret01030.3h
L-30R Vektor0541.4h

Check the help document for the dictionary if you want to learn more about words used here.


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