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Space berberi[EHO] berberi
VS BR 197

KDR: 0.92

Score: 104.2m

Last Seen: Nov 21st, 2018 1:26 PM
- OFFLINE - 498.2 hour(s)

Battle Rank 109 (197 total) - Vanu Sovereignty on Miller - Outfit Leader of Eternal Honor[EHO] Eternal Honor
VS outfit on Miller

Members: 6
Level Progress (to 110): 13%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS C-4 Sticky Grenade Solstice VE3 Solstice SF Force-Blade Parallax VX3 H-V45 Corvus VA55
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 567TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.859%21.677%5174298041,9060.8612890.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.124%0.553B+0.166C++-0.198CHEAD ++ (~9.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.369C**11.30.21C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.133%3.151%44510171,07923464040.459736266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.592%-1.084D*1.412A-0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.5-0.354C-59-0.117C+158.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.752%3.88%64810142,758415911580.662981238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.15%-1.279D**0.793B++0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.242C++8.10.351C**21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.686%4.055%1451610065,105342118901.49225270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.799%-0.784D--0.072C+0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.50.368C**20.60.473B+53.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.972%60.546%145610164,7985359240.895316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.029%-0.012C+-0.436C--0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.191C++2.80.122C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.574%11.985%145510174,8062980221.61275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.767%0.433B-0.5D-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.45B3.40.303C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Eternal Honor[EHO] Eternal Honor
VS outfit on Miller

Members: 6
104.2m504%545 (32.7k)427 (25.6k)0.92375385,36492,4101.04156197 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022186516.381%17.073%28002:3952

18% Combat Medic28% Engineer22% Heavy Assault16% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 12:38 PMJul 8th, 2014 5:22 PMDec 11th, 2018 1:18 AM (1d) (PST)Nov 21st, 2018 9:26 AM (21d) (PST)Nov 21st, 2018 9:26 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3932081850.3500.3780.0601.9450.03659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,56312,47011,09321234117225,595

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4069.9h/169.6d 10,887 14,574 31,559 474.9k 5,923 13,157 8,861 95.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:19.049% C
HSR:22.136% C
Flare VE6
B+
Kills:1,161
Deaths:1,189
KDR:0.976
Accuracy:22.463% C+
HSR:27.304% B+
Lasher X2
C
Kills:1,160
Deaths:1,757
KDR:0.660
Accuracy:23.096% C
HSR:3.017% C--
VX29 Polaris
C++
Kills:1,160
Deaths:1,078
KDR:1.076
Accuracy:24.026% C++
HSR:20.603% C
Pulsar LSW
C**
Kills:1,160
Deaths:1,139
KDR:1.018
Accuracy:22.773% C+
HSR:25.776% C**
SVA-88
C+
Kills:1,160
Deaths:1,174
KDR:0.988
Accuracy:22.897% C+
HSR:23.017% C
NS-15M1
C+
Kills:1,160
Deaths:1,149
KDR:1.010
Accuracy:21.320% C+
HSR:22.069% C+
NS-15M2
C+
Kills:1,160
Deaths:952
KDR:1.218
Accuracy:22.191% C
HSR:25.517% C+
Ursa
C*
Kills:1,160
Deaths:1,259
KDR:0.921
Accuracy:21.971% C+
HSR:25.517% C*
NS-15M AE
C+
Kills:1,160
Deaths:1,257
KDR:0.923
Accuracy:24.307% C+
HSR:20.259% D
NS-15MB
D
Kills:1,158
Deaths:944
KDR:1.227
Accuracy:19.670% D--
HSR:23.575% D
Betelgeuse 54-A
C+
Kills:344
Deaths:390
KDR:0.882
Accuracy:20.160% D*
HSR:28.779% C+
NSX Naginata
C*
Kills:320
Deaths:268
KDR:1.194
Accuracy:15.722% D*
HSR:29.375% C*
Kills:13,424
Deaths (as Heavy Assault):13,570
Deaths (to Heavy Assaults):25,576
KDR:0.98924
Kill Difference:146
Playtime:915.448 hours
Usage:22%
Score:23.360m
Score/min:425
Accuracy (listed only):21.511%
HSR (listed only):22.842%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:1,237
Deaths:1,207
KDR:1.025
Accuracy:23.851% C*
HSR:23.606% B++
Solstice SF
A
Kills:1,172
Deaths:2,026
KDR:0.578
Accuracy:22.789% C
HSR:23.891% A
NS Baron G5
B
Kills:1,161
Deaths:1,672
KDR:0.694
Accuracy:34.749% D
HSR:16.021% B
Nova
C*
Kills:1,160
Deaths:970
KDR:1.196
Accuracy:46.825% C*
HSR:14.224% C+
Thanatos VE70
C*
Kills:1,160
Deaths:1,407
KDR:0.824
Accuracy:42.066% C*
HSR:12.500% D
VX6-7
C++
Kills:1,160
Deaths:1,472
KDR:0.788
Accuracy:24.847% C++
HSR:18.104% C-
Pulsar C
B+
Kills:1,160
Deaths:1,362
KDR:0.852
Accuracy:23.325% C+
HSR:25.603% B+
Eidolon VE33
B+
Kills:1,160
Deaths:2,188
KDR:0.530
Accuracy:27.768% C+
HSR:29.655% B+
Pandora VX25
B+
Kills:1,160
Deaths:1,321
KDR:0.878
Accuracy:43.918% B+
HSR:9.741% D*
Deimos VA29
B
Kills:1,160
Deaths:1,208
KDR:0.960
Accuracy:63.908% B
HSR:11.379% D-
NS-11C
C+
Kills:1,160
Deaths:1,573
KDR:0.737
Accuracy:21.732% C-
HSR:18.707% C+
NS Baron G5AE
C
Kills:1,160
Deaths:1,373
KDR:0.845
Accuracy:42.889% C
HSR:12.759% C-
Zenith VX-5
C+
Kills:578
Deaths:885
KDR:0.653
Accuracy:24.145% C
HSR:20.242% C+
NSX Tanto
C-
Kills:177
Deaths:201
KDR:0.881
Accuracy:23.711% C-
HSR:19.774% D
Phobos VX86
C+
Kills:166
Deaths:212
KDR:0.783
Accuracy:58.039% C+
HSR:12.651% D
Kills:14,931
Deaths (as Engineer):19,077
Deaths (to Engineers):18,779
KDR:0.78267
Kill Difference:4,146
Playtime:1,150.332 hours
Usage:28%
Score:29.909m
Score/min:433
Accuracy (listed only):34.971%
HSR (listed only):17.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:1,237
Deaths:1,207
KDR:1.025
Accuracy:23.851% C*
HSR:23.606% B++
Solstice SF
A
Kills:1,172
Deaths:2,026
KDR:0.578
Accuracy:22.789% C
HSR:23.891% A
Sirius SX12
B+
Kills:1,161
Deaths:1,754
KDR:0.662
Accuracy:26.542% B+
HSR:15.159% C-
Eridani SX5G
C+
Kills:1,161
Deaths:2,350
KDR:0.494
Accuracy:27.384% C+
HSR:18.260% C
NS-7 PDW
B
Kills:1,161
Deaths:1,499
KDR:0.775
Accuracy:26.296% B
HSR:18.088% C++
NS Baron G5
B
Kills:1,161
Deaths:1,672
KDR:0.694
Accuracy:34.749% D
HSR:16.021% B
MKV Suppressed
C
Kills:1,160
Deaths:1,771
KDR:0.655
Accuracy:24.326% C
HSR:13.621% D-
Eridani SX5
C++
Kills:1,160
Deaths:1,642
KDR:0.706
Accuracy:26.463% C++
HSR:18.104% C+
Nova
C*
Kills:1,160
Deaths:970
KDR:1.196
Accuracy:46.825% C*
HSR:14.224% C+
Thanatos VE70
C*
Kills:1,160
Deaths:1,407
KDR:0.824
Accuracy:42.066% C*
HSR:12.500% D
VX6-7
C++
Kills:1,160
Deaths:1,472
KDR:0.788
Accuracy:24.847% C++
HSR:18.104% C-
Pulsar C
B+
Kills:1,160
Deaths:1,362
KDR:0.852
Accuracy:23.325% C+
HSR:25.603% B+
Pandora VX25
B+
Kills:1,160
Deaths:1,321
KDR:0.878
Accuracy:43.918% B+
HSR:9.741% D*
Deimos VA29
B
Kills:1,160
Deaths:1,208
KDR:0.960
Accuracy:63.908% B
HSR:11.379% D-
NS-11C
C+
Kills:1,160
Deaths:1,573
KDR:0.737
Accuracy:21.732% C-
HSR:18.707% C+
NS Baron G5AE
C
Kills:1,160
Deaths:1,373
KDR:0.845
Accuracy:42.889% C
HSR:12.759% C-
Zenith VX-5
C+
Kills:578
Deaths:885
KDR:0.653
Accuracy:24.145% C
HSR:20.242% C+
NSX Tanto
C-
Kills:177
Deaths:201
KDR:0.881
Accuracy:23.711% C-
HSR:19.774% D
Phobos VX86
C+
Kills:166
Deaths:212
KDR:0.783
Accuracy:58.039% C+
HSR:12.651% D
NSX Tengu
C+
Kills:161
Deaths:144
KDR:1.118
Accuracy:36.392% C+
HSR:18.012% C-
Kills:19,735
Deaths (as Light Assault):26,049
Deaths (to Light Assaults):16,165
KDR:0.75761
Kill Difference:6,314
Playtime:554.279 hours
Usage:14%
Score:13.282m
Score/min:399
Accuracy (listed only):33.210%
HSR (listed only):17.022%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,164
Deaths:1,539
KDR:0.756
Accuracy:23.237% C+
HSR:18.299% C
Corvus VA55
C**
Kills:1,163
Deaths:2,038
KDR:0.571
Accuracy:21.245% D
HSR:24.678% C**
Pulsar VS1
C
Kills:1,162
Deaths:1,474
KDR:0.788
Accuracy:22.111% C
HSR:17.040% C--
NS-11A
C+
Kills:1,162
Deaths:1,448
KDR:0.802
Accuracy:22.309% C
HSR:20.310% C+
NS-11P
B+
Kills:1,161
Deaths:1,134
KDR:1.024
Accuracy:25.734% B+
HSR:18.863% C+
Sirius SX12
B+
Kills:1,161
Deaths:1,754
KDR:0.662
Accuracy:26.542% B+
HSR:15.159% C-
Eridani SX5G
C+
Kills:1,161
Deaths:2,350
KDR:0.494
Accuracy:27.384% C+
HSR:18.260% C
NS-7 PDW
B
Kills:1,161
Deaths:1,499
KDR:0.775
Accuracy:26.296% B
HSR:18.088% C++
NS Baron G5
B
Kills:1,161
Deaths:1,672
KDR:0.694
Accuracy:34.749% D
HSR:16.021% B
MKV Suppressed
C
Kills:1,160
Deaths:1,771
KDR:0.655
Accuracy:24.326% C
HSR:13.621% D-
Eridani SX5
C++
Kills:1,160
Deaths:1,642
KDR:0.706
Accuracy:26.463% C++
HSR:18.104% C+
Nova
C*
Kills:1,160
Deaths:970
KDR:1.196
Accuracy:46.825% C*
HSR:14.224% C+
CME
C+
Kills:1,160
Deaths:1,404
KDR:0.826
Accuracy:25.249% C+
HSR:18.104% D
Thanatos VE70
C*
Kills:1,160
Deaths:1,407
KDR:0.824
Accuracy:42.066% C*
HSR:12.500% D
Pandora VX25
B+
Kills:1,160
Deaths:1,321
KDR:0.878
Accuracy:43.918% B+
HSR:9.741% D*
Deimos VA29
B
Kills:1,160
Deaths:1,208
KDR:0.960
Accuracy:63.908% B
HSR:11.379% D-
NS Baron G5AE
C
Kills:1,160
Deaths:1,373
KDR:0.845
Accuracy:42.889% C
HSR:12.759% C-
Equinox VE2 Burst
D
Kills:598
Deaths:715
KDR:0.836
Accuracy:23.908% D
HSR:18.060% D--
Phobos VX86
C+
Kills:166
Deaths:212
KDR:0.783
Accuracy:58.039% C+
HSR:12.651% D
NSX Tengu
C+
Kills:161
Deaths:144
KDR:1.118
Accuracy:36.392% C+
HSR:18.012% C-
Terminus VX-9
C+
Kills:60
Deaths:68
KDR:0.882
Accuracy:24.511% C
HSR:25% C+
Kills:20,721
Deaths (as Combat Medic):27,143
Deaths (to Combat Medics):10,703
KDR:0.7634
Kill Difference:6,422
Playtime:735.511 hours
Usage:18%
Score:19.849m
Score/min:450
Accuracy (listed only):32.767%
HSR (listed only):16.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,166
Deaths:863
KDR:1.351
Accuracy:39.039% C+
HSR:74.100% C
Artemis VX26
B+
Kills:1,161
Deaths:1,279
KDR:0.908
Accuracy:26.160% C
HSR:26.271% B+
Sirius SX12
B+
Kills:1,161
Deaths:1,754
KDR:0.662
Accuracy:26.542% B+
HSR:15.159% C-
Eridani SX5G
C+
Kills:1,161
Deaths:2,350
KDR:0.494
Accuracy:27.384% C+
HSR:18.260% C
NS-7 PDW
B
Kills:1,161
Deaths:1,499
KDR:0.775
Accuracy:26.296% B
HSR:18.088% C++
NS-44 Commissioner
C*
Kills:1,161
Deaths:1,869
KDR:0.621
Accuracy:36.665% C++
HSR:23.084% C*
MKV Suppressed
C
Kills:1,160
Deaths:1,771
KDR:0.655
Accuracy:24.326% C
HSR:13.621% D-
Eridani SX5
C++
Kills:1,160
Deaths:1,642
KDR:0.706
Accuracy:26.463% C++
HSR:18.104% C+
Phaseshift VX-S
C
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:34.131% C
HSR:70.172% C
NS-30 Vandal
C*
Kills:1,160
Deaths:1,063
KDR:1.091
Accuracy:34.006% C*
HSR:21.638% D
VA39 Spectre
C++
Kills:1,160
Deaths:948
KDR:1.224
Accuracy:33.173% C++
HSR:30.431% D
Nyx VX31
C+
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:30.989% C-
HSR:28.190% C+
NS-357 Underboss
C
Kills:1,160
Deaths:1,853
KDR:0.626
Accuracy:33.972% C
HSR:17.586% C-
Phantom VA23
C+
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:33.675% C+
HSR:25.603% C--
Ghost
C+
Kills:1,160
Deaths:989
KDR:1.173
Accuracy:37.863% C+
HSR:65.345% C
Cerberus
C
Kills:1,160
Deaths:1,761
KDR:0.659
Accuracy:29.601% C
HSR:18.879% C-
Beamer VS3
C+
Kills:1,155
Deaths:1,647
KDR:0.701
Accuracy:25.681% C
HSR:22.338% C+
NS CandyCannon 3000
C
Kills:230
Deaths:1,104
KDR:0.208
Accuracy:31.501% C
HSR:26.957% D
NSX Tengu
C+
Kills:161
Deaths:144
KDR:1.118
Accuracy:36.392% C+
HSR:18.012% C-
NSX Tomoe
C
Kills:160
Deaths:122
KDR:1.311
Accuracy:27.588% C
HSR:26.875% D--
Spiker
C
Kills:140
Deaths:184
KDR:0.761
Accuracy:27.919% C
HSR:14.286% D-
Parsec VX3-A
C++
Kills:84
Deaths:25
KDR:3.360
Accuracy:27.850% F--
HSR:79.762% C++
V10
D
Kills:68
Deaths:37
KDR:1.838
Accuracy:36.694% D
HSR:72.059% D
Kills:20,569
Deaths (as Infiltrator):25,752
Deaths (to Infiltrators):13,827
KDR:0.79873
Kill Difference:5,183
Playtime:643.934 hours
Usage:16%
Score:15.961m
Score/min:413
Accuracy (listed only):31.039%
HSR (listed only):32.383%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:501
Deaths:426
KDR:1.176
Accuracy:17.265% C
HSR:19.960% C+
Blueshift VM5
C++
Kills:302
Deaths:230
KDR:1.313
Accuracy:15.818% D
HSR:21.192% C++
Quasar VM1
B*
Kills:267
Deaths:203
KDR:1.315
Accuracy:17.895% B+
HSR:23.221% B*
Comet VM2
C
Kills:240
Deaths:340
KDR:0.706
Accuracy:35.353% D-
HSR:3.750% C
Comet VM2
C+
Kills:196
Deaths:325
KDR:0.603
Accuracy:36.313% D--
HSR:4.082% C+
Kills:1,506
Deaths (as MAX Suit):762
Deaths (to MAX Suits):6,909
KDR:1.97638
Kill Difference:744
Playtime:71.037 hours
Usage:2%
Score:1.808m
Score/min:424
Accuracy (listed only):24.529%
HSR (listed only):14.441%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:490
V. Kills:92 N/A
Deaths:222
KDR:2.207
Accuracy:46.486% D
KPH:58.700 C
VKPH:11 D
Saron Laser Cannon
D
Kills:197
V. Kills:127 154%
Deaths:481
KDR:0.410
Accuracy:23.784% D*
KPH:5.700 D
VKPH:3.700 D-
Light PPA
C+
Kills:192
V. Kills:18 N/A
Deaths:126
KDR:1.524
Accuracy:36.346% D
KPH:31.700 C-
VKPH:3 C+
Maelstrom Turbo Laser
D
Kills:129
V. Kills:64 198%
Deaths:485
KDR:0.266
Accuracy:26.972% D
KPH:5.300 D
VKPH:2.600 D--
Kills:1,008 (518 + 0)
Deaths:1,314
KDR:0.767
VKDR:0.229
Vehicle Kills:301
Kill Difference:306
Playtime:73.038 hours
Usage:2%
Score:0.999m
Score/min:228
Piloting Accuracy:26.972%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:237
V. Kills:121 194%
Deaths:98
KDR:2.418
Accuracy:21.321% F-
KPH:853,200 U
VKPH:435,600 U
C150 Dalton
U
Kills:186
V. Kills:100 184%
Deaths:61
KDR:3.049
Accuracy:45.258% B++
KPH:669,600 U
VKPH:360,000 U
L105 Zephyr
C-
Kills:146
V. Kills:25 N/A
Deaths:37
KDR:3.946
Accuracy:40.618% C
KPH:29.100 D
VKPH:5 C-
CAS30 Tank Buster
D*
Kills:71
V. Kills:72 97%
Deaths:490
KDR:0.145
Accuracy:27.963% F-
KPH:1.500 D*
VKPH:1.600 D*
Kills:640 (71 + 569)
Deaths:686
KDR:0.933
VKDR:0.464
Vehicle Kills:318
Kill Difference:46
Playtime:51.166 hours
Usage:1%
Score:0.839m
Score/min:273
Piloting Accuracy:27.963%
Gunner Accuracy:40.618%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:214
V. Kills:144 148%
Deaths:70
KDR:3.057
Accuracy:42.164% F
KPH:19.800 D
VKPH:13.300 D
L100 Python HESH
D-
Kills:182
V. Kills:20 N/A
Deaths:34
KDR:5.353
Accuracy:36.795% D*
KPH:30.600 D-
VKPH:3.400 D*
L100 Python HEAT
C
Kills:150
V. Kills:48 306%
Deaths:49
KDR:3.061
Accuracy:48.725% C
KPH:24.800 C
VKPH:7.900 D
C75 Viper
C
Kills:145
V. Kills:21 N/A
Deaths:29
KDR:5
Accuracy:30.584% D-
KPH:22.500 C
VKPH:3.300 D*
Skyguard
D--
Kills:62
V. Kills:48 127%
Deaths:46
KDR:1.348
Accuracy:21.024% D*
KPH:6.900 D--
VKPH:5.300 D*
Kills:753 (753 + 0)
Deaths:228
KDR:3.303
VKDR:1.232
Vehicle Kills:281
Kill Difference:525
Playtime:38.259 hours
Usage:1%
Score:0.871m
Score/min:379
Driving Accuracy:21.024%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,038
V. Kills:244 424%
Deaths:232
KDR:4.474
Accuracy:41.439% D-
KPH:30.200 B*
VKPH:7.100 C
Saron HRB
C--
Kills:900
V. Kills:524 171%
Deaths:248
KDR:3.629
Accuracy:34.918% D--
KPH:19.700 C--
VKPH:11.400 D
Proton II PPA
C
Kills:867
V. Kills:40 N/A
Deaths:98
KDR:8.847
Accuracy:22.161% C
KPH:40.800 D
VKPH:1.900 D--
Supernova FPC
D-
Kills:867
V. Kills:619 140%
Deaths:357
KDR:2.429
Accuracy:37.127% F-
KPH:15.500 D-
VKPH:11 D-
E540 Halberd
D
Kills:524
V. Kills:296 176%
Deaths:148
KDR:3.541
Accuracy:40.856% D-
KPH:22 D-
VKPH:12.400 D
Supernova VPC
C++
Kills:100
V. Kills:14 N/A
Deaths:14
KDR:7.143
Accuracy:38.350% D**
KPH:43.800 C++
VKPH:6.100 C
Kills:4,296 (2,005 + 2,291)
Deaths:1,097
KDR:3.916
VKDR:1.583
Vehicle Kills:1,737
Kill Difference:3,199
Playtime:183.593 hours
Usage:5%
Score:4.737m
Score/min:430
Driving Accuracy:38.350%
Gunner Accuracy:40.856%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:446
V. Kills:26 N/A
Deaths:76
KDR:5.868
Accuracy:30.423% D
KPH:74.700 C
VKPH:4.400 C--
E540 Halberd-H
C
Kills:257
V. Kills:137 186%
Deaths:95
KDR:2.705
Accuracy:55.950% C
KPH:29.800 D
VKPH:15.900 D
Saron HRB-H
C-
Kills:203
V. Kills:125 161%
Deaths:77
KDR:2.636
Accuracy:50.490% D
KPH:29.100 C-
VKPH:17.900 D
M40 Fury-H
C
Kills:85
V. Kills:15 N/A
Deaths:14
KDR:6.071
Accuracy:47.397% B+
KPH:63.700 D
VKPH:11.200 C
Kills:991 (0 + 991)
Deaths:262
KDR:3.782
VKDR:1.156
Vehicle Kills:303
Kill Difference:729
Playtime:22.919 hours
Usage:1%
Score:0.794m
Score/min:577
Driving Accuracy:N/A%
Gunner Accuracy:47.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:317
V. Kills:48 N/A
Deaths:79
KDR:4.013
Accuracy:34.319% C+
KPH:24 C
VKPH:3.600 D
M20 Basilisk
D
Kills:274
V. Kills:112 242%
Deaths:131
KDR:2.092
Accuracy:28.689% D*
KPH:11.600 D
VKPH:4.700 D-
M40 Fury
C
Kills:247
V. Kills:70 348%
Deaths:60
KDR:4.117
Accuracy:30.709% D
KPH:27.500 D
VKPH:7.800 C
M12 Kobalt
C--
Kills:222
V. Kills:8 N/A
Deaths:28
KDR:7.929
Accuracy:15.347% C--
KPH:34.200 D-
VKPH:1.200 D-
M40 Fury
C
Kills:183
V. Kills:43 416%
Deaths:41
KDR:4.463
Accuracy:33.403% C
KPH:38.800 D
VKPH:9.100 C
M60-G Bulldog
C+
Kills:168
V. Kills:21 N/A
Deaths:30
KDR:5.600
Accuracy:36.041% C+
KPH:38.400 C+
VKPH:4.800 D
M20 Basilisk
D
Kills:124
V. Kills:66 185%
Deaths:65
KDR:1.908
Accuracy:31.383% D-
KPH:11.100 D-
VKPH:5.900 D
M12 Kobalt
C+
Kills:88
V. Kills:3 N/A
Deaths:6
KDR:14.667
Accuracy:17.156% C+
KPH:42.200 D
VKPH:1.400 D-
Kills:1,623 (0 + 1,623)
Deaths:440
KDR:3.689
VKDR:0.843
Vehicle Kills:371
Kill Difference:1,183
Playtime:74.659 hours
Usage:2%
Score:1.262m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:17.156%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:161
V. Kills:8 N/A
Deaths:323
KDR:0.498
Accuracy:17.373% D-
KPH:6.400 D--
VKPH:0.300 D--
S12 Renegade
C
Kills:140
V. Kills:24 N/A
Deaths:209
KDR:0.670
Accuracy:49.236% B*
KPH:9.900 D*
VKPH:1.700 C
M40 Fury-F
C
Kills:63
V. Kills:25 242%
Deaths:116
KDR:0.543
Accuracy:46.723% C
KPH:13.700 C--
VKPH:5.400 C
Kills:364 (364 + 0)
Deaths:648
KDR:0.562
VKDR:0.088
Vehicle Kills:57
Kill Difference:284
Playtime:43.713 hours
Usage:1%
Score:0.272m
Score/min:104
Driving Accuracy:46.723%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D--
Kills:71
V. Kills:3 N/A
Deaths:25
KDR:2.840
Accuracy:21.652% F-
KPH:28.500 D--
VKPH:1.200 F
Kills:71 (0 + 71)
Deaths:25
KDR:2.840
VKDR:0.120
Vehicle Kills:3
Kill Difference:46
Playtime:2.492 hours
Usage:0%
Score:0.039m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:21.652%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,4001,6341,7190.951C0.0321.705%DN/A63.6C29.8C++117925.7h1.5C++7C+
Sticky Grenade 1,3471,34511345N/A1,344.0855.703%B+N/A1345B*2D--87171h1.4B**2.5B++
Solstice VE3 1,2481,2371,2071.025B+0.1023.851%C*23.606%B++14.6CN/A12084.9h17C+71.4C++
Solstice SF 1,1851,1722,0260.578C0.3522.789%C23.891%A10.2DN/A50114.6h13.8C+60.4C+
Force-Blade 1,4521,17140,3880.029C*0.8953.619%A++N/A0.7C+N/A51564.3h3.4C-6.4C**
Parallax VX3 1,1681,1668631.351C-0.4339.039%C+74.1%C25.7C+N/A14545.3h2B+5B+
H-V45 1,1741,1641,5390.756C0.1723.237%C+18.299%C17.5DN/A11666.6h12.9C*55.5C*
Corvus VA55 1,1781,1632,0380.571D0.3521.245%D24.678%C**9.8D--N/A49119.1h12C*56.3C+
Pulsar VS1 1,1761,1621,4740.788C+0.1422.111%C17.04%C--14.7DN/A12379.3h14.6C++66C++
Frag Grenade 1,1701,16211162N/A1,161.0848.418%B+N/A726.3B**5C-51131.6h2.7B**5.5B*
NS-11A 1,1681,1621,4480.802C0.1222.309%C20.31%C+19.4DN/A14959.8h13.4C*60C++
NS-11P 1,1691,1611,1341.024C+0.1025.734%B+18.863%C+25.7C+N/A15545.1h12.6B+49B+
Orion VS54 1,1661,1611,0141.145C+0.2219.049%C22.136%C19.8C--N/A24858.5h13.3C+69.6C+
Artemis VX26 1,1681,1611,2790.908C0.0226.16%C26.271%B+24.1C-N/A16248.1h11.4B43.4C**
Sirius SX12 1,1761,1611,7540.662C0.2626.542%B+15.159%C-20.7CN/A16056.2h15.3C+57.8C**
Eridani SX5G 1,1721,1612,3500.494D0.4327.384%C+18.26%C17D-N/A9868.1h12.9C-47.2C+
Flare VE6 1,1651,1611,1890.976C0.0522.463%C+27.304%B+25.4C--N/A15945.7h10.7C++47.8C*
NS-7 PDW 1,1751,1611,4990.775C+0.1526.296%B18.088%C++23.3C+N/A15449.8h13.7B+52.2B+
NS Baron G5 1,1631,1611,6720.694C-0.2334.749%D16.021%B18DN/A12964.4h4.8C+13.7C+
NS-44 Commissioner 1,1701,1611,8690.621C0.3036.665%C++23.084%C*33.9C++N/A21134.2h3.2B++8.6B+
Lasher X2 1,1731,1601,7570.66C0.2623.096%C3.017%C--23.9CN/A17248.6h20C+86.4C++
MKV Suppressed 1,1691,1601,7710.655C--0.2724.326%C13.621%D-22.3CN/A18752.1h14.9C+61.4C++
Eridani SX5 1,1721,1601,6420.706C-0.2226.463%C++18.104%C+19.1DN/A16460.7h12.7C+48C++
Nova 1,1691,1609701.196C+0.2746.825%C*14.224%C+57.1B**N/A33720.3h3.4B*7.2B++
Phaseshift VX-S 1,1661,1607431.561C--0.6434.131%C70.172%C25.4C+N/A8345.6h2.7C**7.8C**
CME 1,1641,1601,4040.826C-0.1025.249%C+18.104%D29.7C+N/A14539h12.8B50.9C**
Thanatos VE70 1,1621,1601,4070.824C+0.1042.066%C*12.5%D29.1C++N/A23539.8h4.1B+9.7B+
NS-30 Vandal 1,1691,1601,0631.091C0.1734.006%C*21.638%D27.5C--N/A17442.2h5.1B+15.1B+
VX29 Polaris 1,1671,1601,0781.076C0.1524.026%C++20.603%C28.2DN/A17441.1h11.6B48.1B
VA39 Spectre 1,1711,1609481.224C+0.3033.173%C++30.431%D25.6C**N/A16845.3h4.6B*13.8B++
VX6-7 1,1661,1601,4720.788C0.1424.847%C++18.104%C-26C+N/A14244.7h10.8B++43.6B+
Pulsar LSW 1,1691,1601,1391.018C0.0922.773%C+25.776%C**26.1DN/A21444.4h11.7B51.4C**
The Slasher 1,1881,16029,8620.039C0.8827.71%C--5.862%D1.2CN/A71007.6h2.3C+8.2C++
SVA-88 1,1721,1601,1740.988C0.0622.897%C+23.017%C28DN/A22641.5h12.1C+52.6C++
Pulsar C 1,1701,1601,3620.852C+0.0723.325%C+25.603%B+17.4C-N/A18066.7h12.1C++51.7C++
NS-15M1 1,1731,1601,1491.01C0.0921.32%C+22.069%C+29.7CN/A21639h12.7C++59.8C++
Eidolon VE33 1,1751,1602,1880.53C-0.3927.768%C+29.655%B+10DN/A66115.9h8.4B+30.2B
Nyx VX31 1,1661,1601,0881.066C0.1430.989%C-28.19%C+24.8DN/A20346.7h5.2C**16.8C*
NS-357 Underboss 1,1651,1601,8530.626C0.3033.972%C17.586%C-28.9CN/A19240.1h4.1C*12.2C++
NS-15M2 1,1731,1609521.218C+0.2922.191%C25.517%C+28.5C--N/A24640.7h11.7B+52.6C*
Pandora VX25 1,1631,1601,3210.878C0.0543.918%B+9.741%D*28.6CN/A29040.6h4B+9.2B+
Deimos VA29 1,1641,1601,2080.96C0.0463.908%B11.379%D-31.8CN/A19336.5h2.2B+3.5B
Ursa 1,1691,1601,2590.921C0.0021.971%C+25.517%C*29.5CN/A19739.3h10.6B48.3C**
Phantom VA23 1,1691,1601,0171.141C0.2233.675%C+25.603%C--31.2CN/A16937.2h4.2B+12.5C**
NS-11C 1,1721,1601,5730.737C0.1921.732%C-18.707%C+19.9CN/A15558.4h14.3C++65.9C++
NS Baron G5AE 1,1731,1601,3730.845C-0.0842.889%C12.759%C-25.2DN/A15146h4B+9.3C+
Ghost 1,1641,1609891.173C-0.2537.863%C+65.345%C33.6C+N/A20034.5h2B+5.2B+
Cerberus 1,1641,1601,7610.659C0.2629.601%C18.879%C-26.9CN/A15343.2h6.1C++20.7C++
NS-15M AE 1,1711,1601,2570.923C--0.0024.307%C+20.259%D21.8D--N/A12653.2h12C+49.3C++
NS-15MB 1,1751,1589441.227C-0.3019.67%D--23.575%D27.3DN/A8142.4h14.1C--71.5C
Beamer VS3 1,1641,1551,6470.701C+0.2225.681%C22.338%C+36.1B+N/A17532h9.8C++38.1C+
MANA Anti-Personnel Turret 1,1731,1528991.281N/A0.3618.618%UN/A11520U210U43917200.1h21T*112.6T*
Supernova PC 1,2821,0382324.474C+3.5541.439%D-2.987%B+30.2B*7.1C43134.4h3.3B**8B*
S1 1,3279491,4360.661C+0.2649.386%D-2.634%C+22.5C+9D33742.1h4.7B**9.5B+
Anti-Vehicle Grenade 1,2029271927N/A926.0850.313%C+N/A579.4B**171.9B**90081.6h3.8B**7.6B*
Saron HRB 1,4249002483.629C2.7134.918%D--N/A19.7C--11.4D39745.8h18.5B++52.9C++
NS Decimator 1,2378881,8070.491D0.4345.504%F-2.59%C*16.5D--6.5D--29553.7h4.6C*10.2D
Proton II PPA 907867988.847C7.9222.161%C1.961%C+40.9D1.9D--25521.2h9.5C++42.7C++
Supernova FPC 1,4868673572.429C-1.5137.127%F-4.614%A15.5D-11D-48556.1h5B+13.5D
Nemesis VSH9 1,0118197461.098B++0.1752.471%D**4.151%B*21.4B+5D18338.3h4.3A++8.2A
Tank Mine 1,4287655861.305D0.3836.083%C*N/A65.9D57.2C+206211.6h2C+5.6B+
Lancer VS22 1,2536109130.668C+0.2654%D--1.639%C+10.9C11.5C18255.8h19.9B36.8C*
Equinox VE2 Burst 6015987150.836C--0.0923.908%D18.06%D--22.1DN/A8527.1h13.4C+56C+
Zenith VX-5 5925788850.653C--0.2724.145%C20.242%C+10.4D--N/A8755.5h13.3C+54.9C++
Proximity Mine 5535523061.804D0.8841.466%C+N/A117.4C+N/A9254.7h1.5B**3.7B++
E540 Halberd 8205241483.541C-2.6240.856%D-3.435%B+22D-12.4D38623.8h5.5B13.5C+
Blueshift VM5 5065014261.176C--0.2517.265%C19.96%C+16.8D--N/A10829.9h19.1D-110.7C
Dual Photon Pods 5824902222.207D1.2846.486%D1.837%B++58.3C11D5218.4h19.8B+42.7C*
C-4 ARX 5734754311.102C--0.1820.074%D**N/A89.6C-18.5D--9475.3h1.3C+6.3D-
Proton II PPA-H 472446765.868C-4.9430.423%D1.57%C74.3C4.3D4806h7.2B*23.8B+
Betelgeuse 54-A 3493443900.882D0.0420.16%D*28.779%C+20.4D*N/A30216.9h10.4C**51.5C-
NSX Naginata 3263202681.194C+0.2715.722%D*29.375%C*26DN/A7812.3h12C++76.6C
M60-G Bulldog 365317794.013C+3.0934.319%C+2.839%C+24C3.6D23713.2h6B+17.6B+
Blueshift VM5 3063022301.313C-0.3915.818%D21.192%C++18.5D-N/A13716.3h16.7C+105.5C
M20 Basilisk 3862741312.092C1.1728.689%D*9.854%A+11.6D4.7D-18123.6h84.9B+295.8C+
Quasar VM1 2672672031.315C+0.3917.895%B+23.221%B*19.2CN/A18613.9h16.3C91C*
E540 Halberd-H 394257952.705C--1.7855.95%C1.167%D29.9D15.9D4758.6h6.1C++10.9C++
MANA Anti-Vehicle Turret 4352523460.728D0.2045.451%D**3.968%C*2520B++1830B*898840.1h8.5C**18.6C+
M40 Fury 317247604.117C3.1930.709%D1.215%D27.4D7.8C4179h15.3C+49.7C+
Comet VM2 3202403400.706C0.2235.353%D-3.75%C11.3C+3.8C+21821.2h18.7B+53C++
AP30 Shredder 358237982.418C1.4921.321%F-3.797%A2370U1210U27900500.1h74.3B+348.4C
NS CandyCannon 3000 2392301,1040.208D0.7231.501%C26.957%D8.4C--N/A5327.3h5.9C--18.7C
M12 Kobalt 230222287.929C-7.0115.347%C--26.126%A++34.2D-1.2D-2406.5h17.5B114C++
L100 Python AP 358214703.057C2.1342.164%F5.607%A+19.8D13.3D45210.8h6.7C++15.8C--
Auraxium Force-Blade 2082073,4550.06B++0.8634.569%BN/A1.4C*N/A6144.4h2.1C++6B
Saron HRB-H 328203772.636C-1.7150.49%DN/A29C--17.9D6737h20.3B+40.2B+
Saron Laser Cannon 3241974810.41C0.5123.784%D*6.599%M+5.7D3.7D-18334.3h168.5C+708.5D
Comet VM2 2661963250.603C--0.3236.313%D--4.082%C+9.8C3.5D16819.9h22.7B+62.4C++
Light PPA 2101921261.524C0.6036.346%D2.083%B**31.5C-3C+5036.1h11.6B32C*
C150 Dalton 286186613.049C2.1345.258%B++N/A1860U1000U21595900.1h5.7D12.7C+
M40 Fury 226183414.463C3.5433.403%CN/A38.9D9.1C5954.7h13C++39C++
L100 Python HESH 202182345.353C--4.4336.795%D*1.648%C+30.8D-3.4D*2695.9h2.9B8C+
Spear Anti-Vehicle Phalanx Turret 294179228.136C*7.2135.468%D-3.911%C+26.7D17.2C4716.7h9.7C+27.5C
NSX Tanto 1781772010.881C0.0423.711%C-19.774%D24.2CN/A727.3h15C+63.4C+
Icikill 1741716,1030.028C-0.9041.632%B*N/A0.8CN/A4223.9h2.4C5.7B+
M60-G Bulldog 189168305.6C++4.6836.041%C+4.762%B**38.2C+4.8D4544.4h5.7B+15.8B+
Blackheart 1671673010.555D0.3736.891%C--32.934%C++15.6C-N/A7810.7h2.9C*7.7C**
Phobos VX86 1701662120.783C0.1458.039%C+12.651%D27.7C--N/A2376h2.2B+3.7B
NSX Tengu 1611611441.118C+0.1936.392%C+18.012%C-46B+N/A1043.5h12.4C**34C**
M12 Kobalt-F 1691613230.498D0.4317.373%D-14.907%B*6.4D--N/A3325h16.4C+94.4C+
NSX Tomoe 1621601221.311C+0.3927.588%C26.875%D--42.1C++N/A1333.8h14.7C+53.4C+
MAX Punch 1781588970.176B+0.7544.039%C+N/A2.4B+N/A1166.2h2C++4.5C++
L100 Python HEAT 198150493.061C2.1448.725%C8.667%S25C8D4406h4.5B*9.2B++
L105 Zephyr 171146373.946C--3.0240.618%CN/A29.2D5C-4215h7.5C-18.4C
C75 Viper 166145295C*4.0830.584%D-1.379%C+22.7C3.3D*4476.4h9B*29.5B+
Spiker 1431401840.761C0.1627.919%C14.286%D-51.9B++1.1B+1782.7h8.4C**30.2C**
S12 Renegade 1641402090.67C0.2549.236%B*6.429%B9.9D*1.7C19614.1h5.8F--11.7D
Maelstrom Turbo Laser 1931294850.266C--0.6626.972%D4.651%B**5.3D2.6D--12224.3h106.3C++394.2C+
M60-A Bulldog 143129216.143C5.2241.039%C--1.55%D18.7D2D1876.9h5.4B13.3C*
M20 Basilisk 190124651.908C--0.9831.383%D-4.839%C11.1D-5.9D25911.2h111.8C+356.3C-
M60-A Bulldog 124105531.981D1.0630.288%DN/A17.5D-3.2D-2236h7.4D-24.5D
M60-A Bulldog 110101147.214C6.2939.19%DN/A22D2D2764.6h5.1B+13C*
Supernova VPC 114100147.143C6.2238.35%D**3%A+43.5C+6.1C18142.3h2.7B++6.9C++
M12 Kobalt 9188614.667C+13.7417.156%C+38.636%S41.9D1.4D-3022.1h18C++105C*
M40 Fury-H 10085146.071C-5.1547.397%B+1.176%C+65.4D11.5C11691.3h9.2C+19.4C*
Parsec VX3-A 8484253.36C-2.4427.85%F--79.762%C++32.3D-N/A1102.6h2.6F--9.2T*
CAS 14-E 7471252.84D1.9221.652%F-4.225%A**28.4D--1.2F2612.5h28.4C**130.9C--
CAS30 Tank Buster 143714900.145D-0.7827.963%F-2.817%A++1.5D*1.6D*7846.1h67.7C+242.2D-
V10 6968371.838D0.9136.694%D72.059%D25.2CN/A1512.7h2.7D7.3C-
Heartstring 64642730.234D-0.697.906%F-31.25%C*4.6D--N/A1814h4.1C++51.8F*
M40 Fury-F 88631160.543C--0.3846.723%C3.175%M+13.7C--5.4C2074.6h13.1C+28.1C+
Skyguard 11062461.348D0.4221.024%D*4.839%A*6.9D--5.3D*2759h168.1D-799.6D**
Terminus VX-9 6060680.882C0.0424.511%C25%C+35.3C+N/A5371.7h10.9B++44.3B+
NS Annihilator 102501630.307D0.6278.571%C--N/A6D--6.2D-2788.4h12.5C+16C

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun0920.2h
Motion Spotter7417,3277.7h
Beamer VS3-FB21050.1h
Nano-Armor Kit1,1761,241,914138.7h
Anti-Vehicle MANA Turret409562.5h
Spawn Beacon1093,4605.1h
AE Nano-Armor Kit4775,8137.6h
Nanite Revive Grenade02,4950.7h
Medical Applicator2,091588,31053.4h
AE Medical Applicator3413,6760.9h
Deconstruction Tool09400.1h
Ammunition Package512,9661.9h
Medical Kit1,3676,74420.2h
Anti-Infantry MANA Turret1021,5893.2h
Revenant01000.1h
Recon Detection Device19411,68920h
Shield Recharging Field542,7731.1h

Check the help document for the dictionary if you want to learn more about words used here.


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