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Castellan bezi[MYTH] bezi
VS BR 65

KDR: 1.42

Score: 30.4m

Last Seen: May 25th, 2019 7:49 AM
- OFFLINE - 1375.5 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Miller
Level Progress (to 66): 34%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Pulsar VS1 Eclipse VE3A Supernova PC Ursa Solstice VE3 NS-61 Emissary H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $332,766 MLG Score: 266
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.153%16.501%44821119325,8961.6677-0.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.066%1.168B**-0.664D-0.141CHEAD (~2.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.44B11.30.206C++30.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.278%1.109%620312113,51693816363.74441215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.65%0.611B+-0.935D---0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++4.30.656B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.634%4.314%252712071,808104410301.7318175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.632%0.503B+-0.033C+0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.1-0.682D83.7-1.098D*117.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.993%62.233%252112136091310110.464531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.151C++-0.315C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.214C++2.80.121C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.839%12.995%252212121,339965101.38613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.258%-1.221D*-0.324C-0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.076C+3.80.217C++10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.4m346.3%223 (13.4k)223 (13.4k)1.424339,89928,0131.7337365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214272419.744%13.326%26304:5118

12% Combat Medic29% Engineer15% Heavy Assault11% Infiltrator33% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:39 PMNov 20th, 2012 6:43 PMJun 24th, 2019 9:14 AM (27d) (PST)May 25th, 2019 3:54 AM (57d) (PST)May 25th, 2019 3:49 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3321282040.2930.2060.0391.1490.038266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,9117,66812,2431812269213,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2267.4h/94.5d 8,668 5,317 21,100 156.3k 3,304 7,438 5,229 45.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C*
Kills:1,333
Deaths:1,277
KDR:1.044
Accuracy:23.925% C*
HSR:17.629% D--
Pulsar LSW
B+
Kills:1,180
Deaths:738
KDR:1.599
Accuracy:26.527% B+
HSR:20.593% C--
Flare VE6
B*
Kills:1,178
Deaths:817
KDR:1.442
Accuracy:27.803% B*
HSR:16.469% D*
SVA-88
C*
Kills:1,159
Deaths:897
KDR:1.292
Accuracy:24.404% C*
HSR:17.688% D--
Orion VS54
B+
Kills:1,149
Deaths:904
KDR:1.271
Accuracy:23.536% B+
HSR:18.886% D-
Betelgeuse 54-A
C+
Kills:696
Deaths:442
KDR:1.575
Accuracy:26.429% C+
HSR:17.529% F
Kills:6,695
Deaths (as Heavy Assault):5,075
Deaths (to Heavy Assaults):8,016
KDR:1.31921
Kill Difference:1,620
Playtime:334.019 hours
Usage:15%
Score:4.954m
Score/min:247
Accuracy (listed only):25.437%
HSR (listed only):18.132%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:4,317
Deaths:2,272
KDR:1.900
Accuracy:25.005% C++
HSR:17.443% D--
Eclipse VE3A
B+
Kills:1,558
Deaths:1,136
KDR:1.371
Accuracy:29.423% B+
HSR:14.057% D*
Solstice VE3
B+
Kills:1,246
Deaths:1,067
KDR:1.168
Accuracy:25.484% B+
HSR:15.008% D-
Solstice SF
C*
Kills:1,161
Deaths:1,324
KDR:0.877
Accuracy:25.033% C*
HSR:16.624% C+
VX6-7
C+
Kills:1,157
Deaths:1,175
KDR:0.985
Accuracy:23.975% C+
HSR:16.422% D
Pandora VX25
D
Kills:1,155
Deaths:1,171
KDR:0.986
Accuracy:26.098% D**
HSR:12.814% D
Zenith VX-5
B++
Kills:1,155
Deaths:800
KDR:1.444
Accuracy:28.939% B++
HSR:11.948% F
Sirius SX12
C++
Kills:1,013
Deaths:873
KDR:1.160
Accuracy:25.319% C++
HSR:13.426% D
Thanatos VE70
C-
Kills:184
Deaths:228
KDR:0.807
Accuracy:32.485% D
HSR:14.130% C-
Kills:12,946
Deaths (as Light Assault):10,046
Deaths (to Light Assaults):5,214
KDR:1.28867
Kill Difference:2,900
Playtime:739.947 hours
Usage:33%
Score:7.480m
Score/min:168
Accuracy (listed only):26.862%
HSR (listed only):14.652%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:4,317
Deaths:2,272
KDR:1.900
Accuracy:25.005% C++
HSR:17.443% D--
Eclipse VE3A
B+
Kills:1,558
Deaths:1,136
KDR:1.371
Accuracy:29.423% B+
HSR:14.057% D*
Solstice VE3
B+
Kills:1,246
Deaths:1,067
KDR:1.168
Accuracy:25.484% B+
HSR:15.008% D-
Solstice SF
C*
Kills:1,161
Deaths:1,324
KDR:0.877
Accuracy:25.033% C*
HSR:16.624% C+
VX6-7
C+
Kills:1,157
Deaths:1,175
KDR:0.985
Accuracy:23.975% C+
HSR:16.422% D
Pandora VX25
D
Kills:1,155
Deaths:1,171
KDR:0.986
Accuracy:26.098% D**
HSR:12.814% D
Zenith VX-5
B++
Kills:1,155
Deaths:800
KDR:1.444
Accuracy:28.939% B++
HSR:11.948% F
Thanatos VE70
C-
Kills:184
Deaths:228
KDR:0.807
Accuracy:32.485% D
HSR:14.130% C-
Kills:11,933
Deaths (as Engineer):9,173
Deaths (to Engineers):5,194
KDR:1.30088
Kill Difference:2,760
Playtime:653.592 hours
Usage:29%
Score:10.416m
Score/min:266
Accuracy (listed only):27.055%
HSR (listed only):14.806%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:1,575
Deaths:1,393
KDR:1.131
Accuracy:28.294% B**
HSR:15.111% D-
H-V45
B++
Kills:1,182
Deaths:783
KDR:1.510
Accuracy:27.516% B++
HSR:18.443% C
CME
B+
Kills:1,166
Deaths:942
KDR:1.238
Accuracy:29.708% B+
HSR:18.525% D
Pandora VX25
D
Kills:1,155
Deaths:1,171
KDR:0.986
Accuracy:26.098% D**
HSR:12.814% D
Sirius SX12
C++
Kills:1,013
Deaths:873
KDR:1.160
Accuracy:25.319% C++
HSR:13.426% D
Corvus VA55
B**
Kills:767
Deaths:565
KDR:1.358
Accuracy:29.978% B**
HSR:19.687% C--
NS-11P
A
Kills:707
Deaths:515
KDR:1.373
Accuracy:29.446% A
HSR:13.437% D--
Thanatos VE70
C-
Kills:184
Deaths:228
KDR:0.807
Accuracy:32.485% D
HSR:14.130% C-
Kills:7,749
Deaths (as Combat Medic):6,470
Deaths (to Combat Medics):3,212
KDR:1.19768
Kill Difference:1,279
Playtime:276.971 hours
Usage:12%
Score:4.735m
Score/min:285
Accuracy (listed only):28.606%
HSR (listed only):15.697%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A+
Kills:1,185
Deaths:748
KDR:1.584
Accuracy:38.320% A+
HSR:9.620% D*
Artemis VX26
A
Kills:1,164
Deaths:701
KDR:1.660
Accuracy:33.658% A
HSR:20.876% C
Sirius SX12
C++
Kills:1,013
Deaths:873
KDR:1.160
Accuracy:25.319% C++
HSR:13.426% D
V10
D
Kills:609
Deaths:261
KDR:2.333
Accuracy:35.993% D
HSR:62.233% F-
Manticore SX40
B**
Kills:569
Deaths:498
KDR:1.143
Accuracy:36.181% B**
HSR:15.642% D-
Beamer VS3
B**
Kills:440
Deaths:374
KDR:1.176
Accuracy:33.980% B**
HSR:15.909% D-
Kills:4,980
Deaths (as Infiltrator):3,455
Deaths (to Infiltrators):4,389
KDR:1.44139
Kill Difference:1,525
Playtime:254.505 hours
Usage:11%
Score:2.566m
Score/min:168
Accuracy (listed only):33.908%
HSR (listed only):22.951%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:249
Deaths:98
KDR:2.541
Accuracy:22.879% A+
HSR:20.884% B+
Quasar VM1
B**
Kills:217
Deaths:72
KDR:3.014
Accuracy:22.268% B**
HSR:21.659% C++
Kills:466
Deaths (as MAX Suit):85
Deaths (to MAX Suits):920
KDR:5.48235
Kill Difference:381
Playtime:15.348 hours
Usage:1%
Score:0.217m
Score/min:236
Accuracy (listed only):22.573%
HSR (listed only):21.271%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:1,467
V. Kills:594 247%
Deaths:174
KDR:8.431
Accuracy:42.348% D
KPH:11.800 D--
VKPH:4.800 D--
Supernova VPC
B+
Kills:1,142
V. Kills:387 294%
Deaths:68
KDR:16.794
Accuracy:50.854% C+
KPH:30.300 D
VKPH:10.300 B+
Supernova FPC
C+
Kills:907
V. Kills:647 140%
Deaths:125
KDR:7.256
Accuracy:52.078% C+
KPH:20.700 C-
VKPH:14.700 C+
Saron HRB
C+
Kills:508
V. Kills:377 134%
Deaths:95
KDR:5.347
Accuracy:50.340% B++
KPH:19.700 C--
VKPH:14.600 C+
Aphelion VEX-4
D
Kills:81
V. Kills:68 117%
Deaths:19
KDR:4.263
Accuracy:45.177% A+
KPH:14.100 D--
VKPH:11.900 D
Proton II PPA
D--
Kills:56
V. Kills:4 N/A
Deaths:13
KDR:4.308
Accuracy:19.054% D-
KPH:24.200 D*
VKPH:1.700 D--
Kills:4,161 (3,516 + 645)
Deaths:494
KDR:8.423
VKDR:4.204
Vehicle Kills:2,077
Kill Difference:3,667
Playtime:239.464 hours
Usage:11%
Score:2.567m
Score/min:179
Driving Accuracy:52.078%
Gunner Accuracy:19.054%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:58
V. Kills:69 83%
Deaths:30
KDR:1.933
Accuracy:57.167% C*
KPH:15.100 D**
VKPH:17.900 D
Kills:58 (0 + 58)
Deaths:30
KDR:1.933
VKDR:2.300
Vehicle Kills:69
Kill Difference:28
Playtime:3.850 hours
Usage:0%
Score:0.069m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:57.167%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:468
V. Kills:198 235%
Deaths:72
KDR:6.500
Accuracy:50.525% A
KPH:26.100 B+
VKPH:11 C**
M20 Basilisk
B**
Kills:360
V. Kills:112 319%
Deaths:70
KDR:5.143
Accuracy:49.260% B**
KPH:18.600 C+
VKPH:5.800 C--
G30 Walker
B+
Kills:186
V. Kills:96 192%
Deaths:44
KDR:4.227
Accuracy:34.521% B+
KPH:10.800 D
VKPH:5.600 D-
G30 Walker
C+
Kills:172
V. Kills:113 151%
Deaths:28
KDR:6.143
Accuracy:35.031% B*
KPH:12.800 C
VKPH:8.400 C+
Kills:1,186 (0 + 1,186)
Deaths:214
KDR:5.542
VKDR:2.425
Vehicle Kills:519
Kill Difference:972
Playtime:67.834 hours
Usage:3%
Score:0.652m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:35.031%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 4,3454,3172,2721.9B+0.4825.005%C++17.443%D--15.7DN/A81274.9h11.2C**44.8B
Pulsar VS1 1,5911,5751,3931.131C*0.2928.294%B**15.111%D-21.5C+N/A6573.1h11.5B**40.6B*
Eclipse VE3A 1,5711,5581,1361.371C+0.0529.423%B+14.057%D*24.2C--N/A6664.4h12.4C++42.1B+
Supernova PC 2,0611,4671748.431B+7.0142.348%D1.295%D11.8D--4.8D--140124h4.2B++10B
Ursa 1,3411,3331,2771.044C0.3823.925%C*17.629%D--17.5DN/A7576h11.6C+48.5C**
Solstice VE3 1,2471,2461,0671.168B+0.2625.484%B+15.008%D-18.6C+N/A6767h12.1B++47.4B+
NS-61 Emissary 1,1941,1857481.584B**0.1638.32%A+9.62%D*14.3DN/A4183h11B+28.7B*
H-V45 1,1921,1827831.51C++0.0927.516%B++18.443%C26.7CN/A7844.2h12.1B+44B+
Pulsar LSW 1,1941,1807381.599C++0.1726.527%B+20.593%C--34.7CN/A10134h11.6B43.8B+
Flare VE6 1,1881,1788171.442C++0.0227.803%B*16.469%D*36.1C+N/A9932.6h10B35.8B+
Tank Mine 1,9321,17711610.147M**8.7218.655%D*N/A218A*139.8M18145.4h1.3B**7.2C-
CME 1,1781,1669421.238C+0.1929.708%B+18.525%D23.2C--N/A5850.3h11.7B++39.3B++
Artemis VX26 1,1721,1647011.66C**0.2433.658%A20.876%C23.4C--N/A5749.8h11B+32.8B++
Solstice SF 1,1641,1611,3240.877C+0.5525.033%C*16.624%C+15.5CN/A4374.8h12.6C+50.2C*
SVA-88 1,1641,1598971.292C0.1324.404%C*17.688%D--27.7DN/A8441.9h11.4C**46.7B
VX6-7 1,1701,1571,1750.985C+0.4423.975%C+16.422%D15.7DN/A3973.6h11.8B+49.1C**
Pandora VX25 1,1651,1551,1710.986C+0.4426.098%D**12.814%D18DN/A5364.1h3.8B+14.5C
Zenith VX-5 1,1721,1558001.444C**0.0228.939%B++11.948%F23.9CN/A6048.3h11.3B+39B++
Orion VS54 1,1561,1499041.271C+0.1523.536%B+18.886%D-24.9CN/A8846.2h10.9B++46.4C*
Supernova VPC 1,5291,1426816.794B+15.3750.854%C+N/A30.3D10.3B+14037.7h4D7.9C
Sirius SX12 1,0271,0138731.16C++0.2625.319%C++13.426%D19.4C-N/A5352.2h13.5B+53.4B
Supernova FPC 1,5549071257.256C*5.8352.078%C+1.874%C20.7C-14.7C+25143.9h4.8B9.2B
Corvus VA55 7787675651.358B0.0729.978%B**19.687%C--25.7C+N/A7529.8h10.5B++35B*
Proximity Mine 7377353918.846S17.4234.27%D-N/A138.7BN/A3905.3h2.1C--6.2D--
NS-11P 7107075151.373C*0.0529.446%A13.437%D--25.5C+N/A6427.7h12.7B+43.2B*
Betelgeuse 54-A 7056964421.575C0.1526.429%C+17.529%F34.3D-N/A14420.3h11.4C43C+
V10 6206092612.333C0.9135.993%D62.233%F-15.5D-N/A3739.2h2.8D7.8D
Manticore SX40 5765694981.143C*0.2836.181%B**15.642%D-18.4DN/A5130.9h6.7B+18.6B*
Saron HRB 885508955.347C++3.9250.34%B++1.181%C19.7C--14.6C+31225.8h22.6C+44.9B+
M20 Basilisk 666468726.5A++5.0850.525%A5.769%C++26.1B+11.1C**18417.9h82B+162.3B**
Beamer VS3 4414403741.176B+0.2533.98%B**15.909%D-44.9B**N/A1449.8h7.1B*20.9B
C-4 7623881452.676B*1.2526.799%C*N/A107.8B+103.9S13513.6h1.8C--6.6C+
Hades VSH4 7123804100.927B++0.5074.732%B*1.316%D21.2C+18.5C**20017.9h9.2C+12.3C**
M20 Basilisk 472360705.143B**3.7249.26%B**6.944%B+18.6C+5.8C--15919.4h86.7B175.9B++
Quasar VM1 257249982.541B++1.1222.879%A+20.884%B+21.5C+N/A6811.6h15.1C++66.2B+
Spear Anti-Vehicle Phalanx Turret 366224249.333B7.9149.23%B+2.679%D29.5C--18.7C2537.6h9.3C++18.9C**
Quasar VM1 221217723.014B+1.5922.268%B**21.659%C++23.8DN/A759.1h14C+62.9B+
G30 Walker 282186444.227C+2.8034.521%B+5.376%B+10.8D5.6D-13617.2h174.7B+505.9B++
Thanatos VE70 1841842280.807C+0.6232.485%D14.13%C-14.4DN/A5212.8h3.9B++12C**
G30 Walker 285172286.143B**4.7235.031%B*3.488%C12.8C8.4C+16113.4h203.9C*581.9B++
MANA Anti-Personnel Turret 166165722.292N/A0.8724.031%UN/A1650U10U2989300.1h19.5T*81T*
Lasher X2 1371341221.098C*0.3332.011%B*5.224%B++27.9C+N/A1074.8h14.2A44.4B*
The Slasher 1231227710.158A*1.2754.53%A+20.492%B**1.4CN/A387.4h2.6C4.7C++
Nemesis VSH9 2261121830.612C+0.8164.673%C**N/A9.6C9.7C+24411.7h11.2D*17.3D-
Aphelion VEX-4 14981194.263C+2.8445.177%A+1.235%D*14.2D--11.9D1505.7h75.3C-166.8C**
Rocklet Rifle 16665481.354A0.0760.133%B*N/A31C*48.1A*6932.1h38.8C+64.6C**
Saron HRB-H 12758301.933D0.5157.167%C*5.172%M**15.3D**18.2D3003.8h35.3D--61.8D
Proton II PPA 6056134.308D2.8819.054%D-1.786%C24.3D*1.7D--1042.3h12.4D65.3D-
Aspis Anti-Aircraft Phalanx Turret 10751192.684C1.2629.679%B++N/A6D--6.6D-1108.5h201.5D*678.8C+
Frag Grenade 5050150N/A48.5813.158%T*N/A500C++N/A104860.1h0.5M+3.8A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon222,5462.3h
Nano-Armor Kit322860,34234.3h
Anti-Vehicle MANA Turret53750.5h
Nanite Revive Grenade05090.1h
Medical Applicator237117,1467.4h
Spitfire Auto-Turret34660.4h
Restoration Kit712,2752.2h
Motion Spotter112,6481.9h
Hoplon Anti-Aircraft Phalanx Tower0540h
Deconstruction Tool01,0490.1h
G40-F Ranger0560.2h
Smoke Grenade01230h
Ammunition Package881,4780.8h
Anti-Infantry MANA Turret73410.6h
Shield Recharging Field195990.3h
Recon Detection Device132,7633.6h

Check the help document for the dictionary if you want to learn more about words used here.


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