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Conqueror bienlocopy[DM0N] bienlocopy
NC BR 117

KDR: 2.04

Score: 28.2m

Last Seen: Jun 15th, 2019 1:37 AM
- OFFLINE - 13.9 hour(s)

Battle Rank 113 (117 total) - New Conglomerate on Emerald - Outfit Officer of Demonios de Auraxis[DM0N] Demonios de Auraxis
NC outfit on Emerald

Members: 60
Level Progress (to 114): 48%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-8 RailJack Bouncing Betty NS-61 Emissary L100 Python HEAT NS-44 Commissioner C75 Viper M40 Fury Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $594,225 MLG Score: 475
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.185%19.347%526512053,1840.621391.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.247%1.18B**-0.222C-2.444F*HEAD + (~5.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.214C++15.9-0.116C+42.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.871%1.58%392412062,46996716522.55062149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.433%0.284C*-0.642D0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.068C+15.8-0.26C20.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.308%2.396%110412067938676410.914648124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.448%-0.173C-0.505D-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
293.2-1.458F100.6-1.528F192.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.544%92.139%1101120913,96710855412.8728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.434A1.631A+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+1.80.437B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Demonios de Auraxis[DM0N] Demonios de Auraxis
NC outfit on Emerald

Members: 60
28.2m458.8%150 (9k)140 (8.4k)2.0372724,97912,2612.35813117 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210189714.988%54.51%81716:245

92% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2014 10:44 PMJan 6th, 2017 4:58 PMJun 15th, 2019 8:37 AM (2d) (PST)Jun 14th, 2019 9:51 PM (3d) (PST)Jun 14th, 2019 9:37 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
238232150.1240.0610.0680.6550.019475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,2951,40812,8877443918,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3359.5h/140d 3,934 13,616 19,263 132.1k 3,834 4,165 3,815 48m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:123
Deaths:689
KDR:0.179
Accuracy:21.782% C+
HSR:20.325% C+
Kills:123
Deaths (as Engineer):689
Deaths (to Engineers):3,389
KDR:0.17852
Kill Difference:566
Playtime:172.240 hours
Usage:5%
Score:1.319m
Score/min:128
Accuracy (listed only):21.782%
HSR (listed only):20.325%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:170
Deaths:777
KDR:0.219
Accuracy:13.114% D*
HSR:25.882% B+
NC05 Jackhammer
C--
Kills:86
Deaths:256
KDR:0.336
Accuracy:39.450% D
HSR:12.791% C--
Kills:256
Deaths (as Heavy Assault):1,033
Deaths (to Heavy Assaults):2,457
KDR:0.24782
Kill Difference:777
Playtime:70.811 hours
Usage:2%
Score:0.426m
Score/min:100
Accuracy (listed only):26.282%
HSR (listed only):19.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A++
Kills:13,967
Deaths:1,781
KDR:7.842
Accuracy:44.544% B**
HSR:92.139% A++
NS-61 Emissary
B+
Kills:1,385
Deaths:1,813
KDR:0.764
Accuracy:31.435% B+
HSR:15.596% C+
NS-44 Commissioner
B+
Kills:1,151
Deaths:1,787
KDR:0.644
Accuracy:40.904% B+
HSR:21.025% C+
LA3 Desperado
B*
Kills:355
Deaths:847
KDR:0.419
Accuracy:29.894% C*
HSR:25.070% B*
Kills:16,858
Deaths (as Infiltrator):6,228
Deaths (to Infiltrators):2,664
KDR:2.70681
Kill Difference:10,630
Playtime:3,085.867 hours
Usage:92%
Score:26.433m
Score/min:143
Accuracy (listed only):36.694%
HSR (listed only):38.457%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D--
Kills:66
V. Kills:39 165%
Deaths:20
KDR:3.300
Accuracy:27.415% D*
KPH:14.800 D--
VKPH:8.700 D*
Kills:66 (0 + 66)
Deaths:20
KDR:3.300
VKDR:1.950
Vehicle Kills:39
Kill Difference:46
Playtime:4.469 hours
Usage:0%
Score:0.047m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:27.415%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:1,358
V. Kills:1,007 135%
Deaths:651
KDR:2.086
Accuracy:56.328% B+
KPH:11.600 D*
VKPH:8.600 D
C75 Viper
C+
Kills:850
V. Kills:427 199%
Deaths:439
KDR:1.936
Accuracy:35.868% C
KPH:13.700 D-
VKPH:6.900 C+
Kills:2,208 (2,208 + 0)
Deaths:1,090
KDR:2.026
VKDR:1.316
Vehicle Kills:1,434
Kill Difference:1,118
Playtime:179.452 hours
Usage:5%
Score:0.968m
Score/min:90
Driving Accuracy:35.868%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:187
V. Kills:150 124%
Deaths:202
KDR:0.926
Accuracy:41.052% D
KPH:8.400 D**
VKPH:6.700 D
Titan-150 AP
D**
Kills:74
V. Kills:68 107%
Deaths:49
KDR:1.510
Accuracy:57.478% B*
KPH:8.500 F
VKPH:7.800 D**
Kills:261 (261 + 0)
Deaths:251
KDR:1.040
VKDR:0.869
Vehicle Kills:218
Kill Difference:10
Playtime:30.978 hours
Usage:1%
Score:0.220m
Score/min:119
Driving Accuracy:57.478%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:88
V. Kills:48 180%
Deaths:47
KDR:1.872
Accuracy:48.909% C+
KPH:17.800 D**
VKPH:9.700 F
Kills:88 (0 + 88)
Deaths:47
KDR:1.872
VKDR:1.021
Vehicle Kills:48
Kill Difference:41
Playtime:4.952 hours
Usage:0%
Score:0.049m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:48.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:453
V. Kills:243 186%
Deaths:108
KDR:4.194
Accuracy:43.710% B*
KPH:15.200 D**
VKPH:8.100 C-
G40-F Ranger
C-
Kills:205
V. Kills:197 104%
Deaths:61
KDR:3.361
Accuracy:33.102% C*
KPH:9 D
VKPH:8.700 C-
M20 Basilisk
D-
Kills:71
V. Kills:24 284%
Deaths:40
KDR:1.775
Accuracy:26.442% D*
KPH:12.200 D-
VKPH:4.100 D--
M20 Basilisk
D--
Kills:64
V. Kills:32 194%
Deaths:91
KDR:0.703
Accuracy:23.728% F
KPH:7.300 D*
VKPH:3.600 D--
Kills:793 (0 + 793)
Deaths:300
KDR:2.643
VKDR:1.653
Vehicle Kills:496
Kill Difference:493
Playtime:67.133 hours
Usage:2%
Score:0.456m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:23.728%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-8 RailJack 14,01913,9671,7817.842A*5.8044.544%B**92.139%A++16DN/A40873.8h1.8B**4B*
Bouncing Betty 1,4861,4859815.153M**13.1218.871%F**N/A144.2B+N/A35610.3h1.4A+7.2F-
NS-61 Emissary 1,4181,3851,8130.764C+1.2731.435%B+15.596%C+2.6D*N/A8525.8h19.8D63.1C+
L100 Python HEAT 2,3651,3586512.086C-0.0556.328%B+1.915%C--11.6D*8.6D92117.5h13.4T-23.8F--
NS-44 Commissioner 1,1731,1511,7870.644C1.3940.904%B+21.025%C+2.4D*N/A7475.4h5D-12.2C+
C75 Viper 1,2778504391.936C-0.1035.868%CN/A13.7D-6.9C+8661.9h21.7D**60.5D*
M40 Fury 6964531084.194C--2.1643.71%B*2.208%B+15.2D**8.2C-12729.8h73.8T*168.9T*
Spear Anti-Vehicle Phalanx Turret 812397636.302C+4.2649.403%B++2.771%D26.3D27.5B+25115.1h18.2F--36.9D*
Orbital Strike Uplink 5593681368N/A365.96438.308%UN/A525.7U272.9U28620.7h2.4T*0.5T*
LA3 Desperado 3623558470.419D1.6229.894%C*25.07%B*1.7D**N/A11212.2h18.4T*61.6F
G40-F Ranger 402205613.361C++1.3233.102%C*N/A9D8.7C-11622.7h146.3C+442.1C++
Aspis Anti-Aircraft Phalanx Turret 421188772.442C0.4030.292%B++1.064%D9.8C12.1C++16419.2h193.2D--637.9C++
Titan-150 HEAT 3371872020.926D1.1141.052%D2.674%C+8.4D**6.7D8722.3h8F19.4F-
NC6 Gauss SAW 1821707770.219D-1.8213.114%D*25.882%B+4.6D*N/A2137.2h25T*190.5T
AF-19 Mercenary 1381236890.179D-1.8621.782%C+20.325%C+2.5D*N/A1450.1h55T*252.5T*
M20 Basilisk 1871171011.7B*9.6655.72%B3.419%D22.9D-13.7D2075.1h244.1F-438F
M96 Mjolnir-H 13688471.872D0.1748.909%C+N/A17.6D**9.6F1655h66.7F136.4D**
NC05 Jackhammer 93862560.336D-1.7039.45%D12.791%C--8D**N/A2510.8h11T*27.9F-
Titan-150 AP 14274491.51D0.5357.478%B*2.703%C+8.5F7.8D**1998.7h11.3T*19.6F**
Spear Anti-Vehicle Phalanx Tower 12474237B**34.9640.802%D-1.351%D--35.2C23.8C2012.1h7.7B18.9C++
M20 Basilisk 9571401.775D0.2626.442%D*4.225%D12.2D-4.1D--975.8h111.7C422.5D--
C150 Dalton 10566203.3C-1.2627.415%D*N/A14.7D--8.7D*1744.5h6.1D22.3F-
M20 Basilisk 9664910.703D--1.3323.728%F7.813%B++7.3D*3.6D--728.8h131.1D--552.6F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22270.5h
Turret AI Module03000.6h
Repair Module03080.7h
Skywall Shield Emitter02510.6h
Structure Shield Module0660.2h
Cortium Silo02110.6h
Bunker0820.5h
Hoplon Anti-Aircraft Phalanx Tower01610.5h
Rampart Wall03732h
Xiphos Anti-Personnel Tower01610.5h
Welding Device135,8673.7h
Deconstruction Tool03120.1h
Spear Anti-Vehicle Tower01520.5h
Recon Detection Device16312,90430.1h
M12 Kobalt1990h
Ammunition Package198891.1h
Nano-Armor Kit164338,05320.2h
Router22300.4h
Light Air Terminal0890.7h
Orbital Strike Target Designator362063.4h
Vehicle Gate11310.9h
Pain Spire03821.3h
Routing Spire01340.2h
Light Vehicle Terminal0930.7h
WLT-Howler Mining Laser58843,266171.3h
Elysium Spawn Tube21770.4h

Check the help document for the dictionary if you want to learn more about words used here.


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