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Justicar bigbosswalid[WBIG] bigbosswalid
VS BR 39

KDR: 4.68

Score: 15.9m

Last Seen: Jul 30th, 2020 10:04 PM
- OFFLINE - 26.5 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Miller
Level Progress (to 40): 32%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS S12 Renegade Ghost C-4 Supernova FPC Solstice SF M40 Fury-F Supernova PC V30-F Starfall
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,367,692 MLG Score: 2692
Fun Score: N/A
Cheeseburgers Flipped: 199TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.921%34.685%89914133513,4183.064171.614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.449%0.903B*2.041A*-3.237T-HEAD ++ (~21.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.475B+10.10.294C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.073%0.613%257113486522135853.04673111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.392D**-0.883D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.9-0.73D-67.6-0.271C213.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.974%0.58%402113481,3806009422.3146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.865B*-1.241D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.786B++4.10.67B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.63%7.519%56113481334325140.3078726%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.424A0.724B++-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.388C**380.056C+35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.597%79.875%56313463,990570167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.242%0.849B*0.825B++-0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.479B+2.10.341C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.161%18.276%56213471,833416114.40625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.059%0.608B+0.673B+1.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.561B+2.80.417B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.9m238%352 (21.1k)309 (18.5k)4.6779943,1039,2145.0836839 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349407724.063%23.5%56505:3521

16% Engineer16% Heavy Assault38% Infiltrator22% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2017 12:46 AMFeb 10th, 2020 9:44 PMJul 30th, 2020 9:02 PM (121d) (PST)Jul 30th, 2020 7:23 PM (121d) (PST)Jul 30th, 2020 6:04 PM (121d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8621607020.8360.1790.1962.2000.0882692

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,7029,60942,093501112132518,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
859.4h/35.8d 3,738 10,129 11,639 113.4k 506 2,860 4,554 44.4m

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:1,488
Deaths:425
KDR:3.501
Accuracy:31.190% B*
HSR:15.659% C+
Solstice VE3
B+
Kills:1,204
Deaths:381
KDR:3.160
Accuracy:24.268% C
HSR:25.415% B+
Deimos VA29
C+
Kills:1,195
Deaths:305
KDR:3.918
Accuracy:64.359% C+
HSR:18.243% C+
NSX Tanto
B+
Kills:1,188
Deaths:403
KDR:2.948
Accuracy:24.512% D--
HSR:32.071% B+
Sirius SX12
A
Kills:1,185
Deaths:820
KDR:1.445
Accuracy:27.275% C+
HSR:31.730% A
Pulsar C
A
Kills:711
Deaths:93
KDR:7.645
Accuracy:28.393% C++
HSR:34.599% A
Pandora VX25
B+
Kills:638
Deaths:126
KDR:5.063
Accuracy:38.737% D
HSR:18.339% B+
NSX Tengu
C+
Kills:603
Deaths:174
KDR:3.466
Accuracy:37.477% C-
HSR:24.212% C+
Kills:8,212
Deaths (as Light Assault):2,727
Deaths (to Light Assaults):2,043
KDR:3.01137
Kill Difference:5,485
Playtime:188.527 hours
Usage:22%
Score:3.395m
Score/min:300
Accuracy (listed only):34.526%
HSR (listed only):25.033%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
A
Kills:1,185
Deaths:304
KDR:3.898
Accuracy:25.837% C+
HSR:40.760% A
Pulsar LSW
B**
Kills:1,184
Deaths:294
KDR:4.027
Accuracy:23.638% C--
HSR:38.260% B**
Flare VE6
A
Kills:1,179
Deaths:281
KDR:4.196
Accuracy:27.309% C*
HSR:40.458% A
Orion VS54
B+
Kills:1,176
Deaths:315
KDR:3.733
Accuracy:22.309% C-
HSR:33.759% B+
VE-H Maw
B+
Kills:1,112
Deaths:243
KDR:4.576
Accuracy:29.097% C++
HSR:35.162% B+
Kills:5,836
Deaths (as Heavy Assault):1,437
Deaths (to Heavy Assaults):1,846
KDR:4.06124
Kill Difference:4,399
Playtime:133.709 hours
Usage:16%
Score:2.356m
Score/min:294
Accuracy (listed only):25.638%
HSR (listed only):37.680%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,488
Deaths:425
KDR:3.501
Accuracy:31.190% B*
HSR:15.659% C+
Solstice VE3
B+
Kills:1,204
Deaths:381
KDR:3.160
Accuracy:24.268% C
HSR:25.415% B+
Deimos VA29
C+
Kills:1,195
Deaths:305
KDR:3.918
Accuracy:64.359% C+
HSR:18.243% C+
NSX Tanto
B+
Kills:1,188
Deaths:403
KDR:2.948
Accuracy:24.512% D--
HSR:32.071% B+
Pulsar C
A
Kills:711
Deaths:93
KDR:7.645
Accuracy:28.393% C++
HSR:34.599% A
Pandora VX25
B+
Kills:638
Deaths:126
KDR:5.063
Accuracy:38.737% D
HSR:18.339% B+
Kills:6,424
Deaths (as Engineer):1,733
Deaths (to Engineers):1,895
KDR:3.70687
Kill Difference:4,691
Playtime:138.695 hours
Usage:16%
Score:3.178m
Score/min:382
Accuracy (listed only):35.243%
HSR (listed only):24.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,195
Deaths:305
KDR:3.918
Accuracy:64.359% C+
HSR:18.243% C+
Sirius SX12
A
Kills:1,185
Deaths:820
KDR:1.445
Accuracy:27.275% C+
HSR:31.730% A
Pulsar VS1
B*
Kills:1,182
Deaths:456
KDR:2.592
Accuracy:24.869% C
HSR:31.303% B*
Pandora VX25
B+
Kills:638
Deaths:126
KDR:5.063
Accuracy:38.737% D
HSR:18.339% B+
NSX Tengu
C+
Kills:603
Deaths:174
KDR:3.466
Accuracy:37.477% C-
HSR:24.212% C+
VE-A Lacerta
A+
Kills:115
Deaths:13
KDR:8.846
Accuracy:39.049% A+
HSR:38.261% B*
Kills:4,918
Deaths (as Combat Medic):1,894
Deaths (to Combat Medics):764
KDR:2.59662
Kill Difference:3,024
Playtime:43.365 hours
Usage:5%
Score:0.900m
Score/min:346
Accuracy (listed only):38.628%
HSR (listed only):27.015%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:2,308
Deaths:328
KDR:7.037
Accuracy:42.022% C+
HSR:72.877% C+
NS-44 Commissioner
B**
Kills:1,211
Deaths:386
KDR:3.137
Accuracy:45.762% B++
HSR:34.600% B**
Sirius SX12
A
Kills:1,185
Deaths:820
KDR:1.445
Accuracy:27.275% C+
HSR:31.730% A
NSX Daimyo
B+
Kills:1,165
Deaths:148
KDR:7.872
Accuracy:37.711% D--
HSR:96.395% B+
Spiker
B++
Kills:623
Deaths:295
KDR:2.112
Accuracy:29.907% C
HSR:29.053% B++
NSX Tengu
C+
Kills:603
Deaths:174
KDR:3.466
Accuracy:37.477% C-
HSR:24.212% C+
Phaseshift VX-S
C**
Kills:517
Deaths:52
KDR:9.942
Accuracy:42.007% C**
HSR:73.888% C
NS-44L Blackhand
A+
Kills:217
Deaths:23
KDR:9.435
Accuracy:57.099% A+
HSR:62.212% A+
NS-357 IA
A**
Kills:61
Deaths:17
KDR:3.588
Accuracy:62.097% A+
HSR:63.934% A**
Kills:7,890
Deaths (as Infiltrator):2,243
Deaths (to Infiltrators):1,438
KDR:3.51761
Kill Difference:5,647
Playtime:326.750 hours
Usage:38%
Score:5.282m
Score/min:269
Accuracy (listed only):42.373%
HSR (listed only):54.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,218
Deaths:168
KDR:7.250
Accuracy:22.358% C++
HSR:30.214% B**
Blueshift VM5
B*
Kills:1,079
Deaths:149
KDR:7.242
Accuracy:22.707% C+
HSR:29.286% B*
Quasar VM1
A++
Kills:126
Deaths:20
KDR:6.300
Accuracy:19.475% C++
HSR:31.746% A++
Kills:2,423
Deaths (as MAX Suit):168.500
Deaths (to MAX Suits):202
KDR:14.37982
Kill Difference:2,254.500
Playtime:24.959 hours
Usage:3%
Score:0.797m
Score/min:532
Accuracy (listed only):21.513%
HSR (listed only):30.415%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:721
V. Kills:48 N/A
Deaths:
KDR:
Accuracy:43.073% C+
KPH:63.100 C+
VKPH:4.200 C++
Saron Laser Cannon
C*
Kills:652
V. Kills:362 180%
Deaths:4
KDR:163
Accuracy:24.073% D*
KPH:20.800 C*
VKPH:11.600 C+
Kills:1,373 (1,373 + 0)
Deaths:4
KDR:343.250
VKDR:102.500
Vehicle Kills:410
Kill Difference:1,369
Playtime:42.768 hours
Usage:5%
Score:0.457m
Score/min:178
Piloting Accuracy:24.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:527
V. Kills:376 140%
Deaths:
KDR:
Accuracy:40.891% B
KPH:118.800 M
VKPH:84.700 M**
L-24R Spur
C
Kills:353
V. Kills:22 N/A
Deaths:
KDR:
Accuracy:34.160% D--
KPH:33.800 C-
VKPH:2.100 C
CAS30 Tank Buster
A+
Kills:275
V. Kills:172 159%
Deaths:
KDR:
Accuracy:54.050% B+
KPH:18.200 A+
VKPH:11.400 B**
Kills:1,155 (628 + 527)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:570
Kill Difference:1,155
Playtime:29.982 hours
Usage:3%
Score:0.400m
Score/min:222
Piloting Accuracy:54.050%
Gunner Accuracy:40.891%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,551
V. Kills:546 284%
Deaths:
KDR:
Accuracy:54.151% C+
KPH:63.900 A*
VKPH:22.500 B*
Supernova PC
A+
Kills:1,380
V. Kills:377 365%
Deaths:1
KDR:1,380
Accuracy:49.974% C+
KPH:50.900 A+
VKPH:13.900 B+
E540 Halberd
A++
Kills:114
V. Kills:36 308%
Deaths:
KDR:
Accuracy:48.664% C
KPH:58.800 A++
VKPH:18.600 C+
M12 Kobalt
A++
Kills:61
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:17.632% C++
KPH:121.800 A+
VKPH:10 A++
Kills:3,106 (2,931 + 175)
Deaths:1
KDR:3,106
VKDR:964
Vehicle Kills:964
Kill Difference:3,105
Playtime:53.816 hours
Usage:6%
Score:0.937m
Score/min:290
Driving Accuracy:49.974%
Gunner Accuracy:17.632%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
B*
Kills:133
V. Kills:25 N/A
Deaths:2
KDR:66.500
Accuracy:51.630% C*
KPH:150.600 B+
VKPH:28.300 B*
Kills:133 (0 + 133)
Deaths:2
KDR:66.500
VKDR:12.500
Vehicle Kills:25
Kill Difference:131
Playtime:0.883 hours
Usage:0%
Score:0.028m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:51.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:2,589
V. Kills:60 N/A
Deaths:146
KDR:17.733
Accuracy:49.332% B+
KPH:107.700 B**
VKPH:2.500 B
M40 Fury-F
M
Kills:1,418
V. Kills:349 405%
Deaths:193
KDR:7.347
Accuracy:55.304% B
KPH:72.800 M
VKPH:17.900 A
V30-F Starfall
A+
Kills:1,246
V. Kills:625 199%
Deaths:134
KDR:9.299
Accuracy:58.095% D
KPH:46.900 A+
VKPH:23.500 B**
Kills:5,253 (5,253 + 0)
Deaths:473
KDR:11.106
VKDR:2.186
Vehicle Kills:1,034
Kill Difference:4,780
Playtime:70.084 hours
Usage:8%
Score:1.032m
Score/min:246
Driving Accuracy:58.095%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 2,6492,58914617.733A++13.0649.332%B+4.017%C107.9B**2.5B26424h3C**6.1B+
Ghost 2,3172,3083287.037B**2.3642.022%C+72.877%C+60.1C+N/A17238.4h1.9C*4.6C*
C-4 2,1271,7462606.715M+2.0430.474%C**N/A109.1C+23.8C-50316h0.8A2.7B*
Supernova FPC 2,0971,55111551U1,546.3254.151%C+N/A63.8A*22.5B*36624.3h3.3B**6.1B*
Solstice SF 1,5851,4884253.501A*1.1831.19%B*15.659%C+54.9B**3.6M+14127.1h6.9B+22.1B++
M40 Fury-F 1,7671,4181937.347A**2.6755.304%BN/A72.7M17.9A24419.5h7.2B+13.1B++
Supernova PC 1,7571,38011380U1,375.3249.974%C+N/A50.9A+13.9B+19727.1h4.1B+8.2B+
V30-F Starfall 1,8711,2461349.299M**4.6258.095%D1.124%B++46.8A+23.5B**23026.6h12.7B+21.9B+
Hunter QCX 1,2921,2347351.679B**3.0050.365%B36.305%B**22.9B+1.1D7853.8h3.1B+6.2B+
Blueshift VM5 1,2521,2181687.25A+2.5722.358%C++30.214%B**51B1.4B**16523.9h15.1C+67.4C*
NS-44 Commissioner 1,2221,2113863.137A1.5445.762%B++34.6%B**60.6C*N/A17720h3.4C++7.3B+
Solstice VE3 1,2141,2043813.16A**1.5224.268%C25.415%B+41.8C**N/A13228.8h12.6C*51.8C+
Deimos VA29 1,2051,1953053.918A+0.7664.359%C+18.243%C+83.6B+N/A21514.3h2.3C3.6C+
NSX Tanto 1,2021,1884032.948A1.7324.512%D--32.071%B+52.1C+N/A13822.8h11B+45C+
Sirius SX12 1,2001,1858201.445C+3.2327.275%C+31.73%A41.3C+N/A10728.7h10.7C++39.4B
SVA-88 1,2051,1853043.898B*0.7825.837%C+40.76%A66.9C++1.1B20117.7h11.1C+43.1C++
Pulsar LSW 1,2081,1842944.027B**0.6523.638%C--38.26%B**56.4C+1.1B+14721h11.4C+48.2C+
Pulsar VS1 1,2061,1824562.592A2.0924.869%C31.303%B*40.6C+N/A13329.1h13.2C+52.9C+
Flare VE6 1,1981,1792814.196A+0.4827.309%C*40.458%A75.1C**1.2B+17715.7h9.7C+35.4C**
Orion VS54 1,1841,1763153.733B+0.9422.309%C-33.759%B+50.3C+N/A17623.4h10.9C++48.8C+
NSX Daimyo 1,1661,1651487.872B**3.1937.711%D--96.395%B+70.6C+N/A19016.5h2.2C**5.9C+
VE-H Maw 1,1371,1122434.576A0.1029.097%C++35.162%B+76.2C+1.7B+23114.6h10.2C34.9C+
Blueshift VM5 1,1191,0791497.242A+2.5622.707%C+29.286%B*52.9B+2A*16620.4h15.9C+69.9C++
Lumine Edge 9909877,2800.136C+4.5434.839%B+11.652%D2.1CN/A6473.1h1.2B+3.5B+
Light PPA 7697211721U716.3243.073%C+1.11%C+63.2C+4.2C++20011.4h11C*25.5C*
Pulsar C 723711937.645A+2.9728.393%C++34.599%A91.2B**1.5B*3057.8h8.9B++31.4B+
Saron Laser Cannon 1,0146524163U158.3224.073%D*N/A20.8C*11.6C+17031.3h67.6B++280.9B+
Pandora VX25 6396381265.063M0.3938.737%D18.339%B+98.2B*N/A2696.5h3.8B9.8C+
Spiker 6426232952.112B+2.5729.907%C29.053%B++41C1.3B+11315.2h8.4C++28.2C++
NSX Tengu 6116031743.466A++1.2137.477%C-24.212%C+70.1C**N/A1848.6h9.8B+26.2C**
C150 Dalton 9035271527U522.3240.891%BN/A119.8M+85.5M**8154.4h2.1B*5.2B**
Phaseshift VX-S 523517529.942A*5.2642.007%C**73.888%C68.9B**N/A1777.5h2.6C++6.1C**
L-24R Spur 3753531353U348.3234.16%D--1.7%C33.9C-2.1C13110.4h20.3C++59.5C++
Proximity Mine 321321575.632B0.9556.114%B**N/A73D*N/A2304.4h1.6B+2.9B**
CAS30 Tank Buster 4472751275U270.3254.05%B+N/A18.2A+11.4B**11115.1h44.4B+82.2B+
NS Decimator 369259713.648A+1.0360%C1.158%D-54B+22.9C*3514.8h3.9C++6.5C++
Plasma Grenade 2612541254N/A249.3240.878%D*N/A362.9D*10C14800.7h3.7D9.1D--
NS-44L Blackhand 220217239.435S4.7657.099%A+62.212%A+86.8A++1.2A+2892.5h2.6B**4.5B**
Lancer VS22 254160246.667M**1.9958.393%C+N/A26.2B15.4C+2346.1h8.2B++14B++
M20 Basilisk-H 158133266.5S61.8251.63%C*7.519%B++147.8B+27.8B++5210.9h38B+73.6B+
Quasar VM1 127126206.3A**1.6219.475%C++31.746%A++33.2C++N/A1333.8h12.4B+63.5C++
Sticky Grenade 1311251125N/A120.3262.319%B**N/A1250B60S71900.1h1.4B*2.2B*
S1 188118323.688M++0.9955.731%C--N/A40.7B+24.1B++4252.9h6.9C12.3C+
VE-A Lacerta 116115138.846S4.1739.049%A+38.261%B*76.7C*N/A2871.5h13.7D-35.1C*
E540 Halberd 1501141114S109.3248.664%CN/A60A++18.9C++5421.9h3.8A7.9B*
Orbital Strike Uplink 1501081108U103.32622.727%UN/A1080U420U31380.1h1.3T*0.2T*
Rocklet Rifle 137771130.681C-4.0036.253%F-N/A7.3F5.7F9310.6h38.4C105.9D
Force-Blade 64641,4550.044B+4.636.817%F-6.25%C+0.6CN/A2115.4h2B+29.1F-
Tank Mine 7662162U57.320%F--N/A620S140A*535620.1h3F0M**
NS-357 IA 6161173.588A++1.0962.097%A+63.934%A**76.3BN/A2020.8h2.5A4.1A
M12 Kobalt 6661161B*56.3217.632%C++14.754%C+122A+10A++6520.5h19.8D112.1C+
Spear Anti-Vehicle Phalanx Turret 8656228A*23.3258.167%B*N/A112A**60M+8630.5h5.2B**9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit197201,60712.6h
Medical Applicator4269,3945.7h
Spawn Beacon34071.2h
Hoplon Anti-Aircraft Phalanx Tower0630h
Rampart Wall0520.2h
Motion Spotter185,8855.3h
Nanite Revive Grenade0650h
Nanite Healing Grenade01170h
Welding Device04110h
Spitfire Auto-Turret58541.5h
Recon Detection Device61,5551.8h
Shield Recharging Field151,0460.6h
Ammunition Package81,7012.5h
Medical Kit8515,92853.8h
Nano-Repair Grenade01000h
Smoke Grenade0650h
M20 Drake0600.1h
Orbital Strike Target Designator6560.8h

Check the help document for the dictionary if you want to learn more about words used here.


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