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Colonel Private bioAngel45[TTRO] bioAngel45
TR BR 73

KDR: 1.53

Score: 6.1m

Last Seen: Sep 17th, 2018 4:53 PM
- OFFLINE - 34.5 hour(s)

Battle Rank 73 - Terran Republic on Cobalt
Level Progress (to 74): 11%
Level 100 Progress: 32% 557h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 S T1 Cycler T9 CARV M77-B TX1 Repeater HC1 Cougar T7 Mini-Chaingun FA1 Barrage
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.978%19.786%4351212154,2961.135910.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.044%0.15C++-0.179C-1.542FHEAD ++ (~8.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.232C++12.50.122C+44.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.274%2.564%58212251563441090.453488142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.481%-0.462D0.021C+-1.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.496B+70.437B12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.248%8.642%57212251622931230.552901131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.405%-0.644D1.011B**0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.2-0.472D51.8-0.287C125.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.941%63.512%573122495153121.79096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.529%-0.305C-0.227C1.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.127C++2.90.106C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.246%10.03%571122632924151.36514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.218C++-0.919D---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.276C*4.20.132C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m264.4%382 (22.9k)339 (20.3k)1.5273810,6846,9951.740173 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR122750114.449%17.587%25402:341

14% Combat Medic52% Engineer15% Heavy Assault11% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2015 12:58 PMJun 16th, 2018 1:38 PMOct 4th, 2018 11:12 PM (431d) (PST)Sep 17th, 2018 1:16 PM (448d) (PST)Sep 17th, 2018 12:53 PM (449d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6052093960.5950.3890.1051.6990.047460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,28712,55623,73136236102320,354

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
299.3h/12.5d 1,488 1,879 4,204 30.5k 334 922 853 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:875
Deaths:536
KDR:1.632
Accuracy:19.893% C++
HSR:23.086% C+
NSX Naginata
D
Kills:244
Deaths:165
KDR:1.479
Accuracy:18.834% D
HSR:22.951% D
MSW-R
D
Kills:173
Deaths:117
KDR:1.479
Accuracy:18.330% D-
HSR:18.497% D
MG-H1 Watchman
C*
Kills:142
Deaths:76
KDR:1.868
Accuracy:23.423% C++
HSR:28.169% C*
Kills:1,434
Deaths (as Heavy Assault):894
Deaths (to Heavy Assaults):1,881
KDR:1.60403
Kill Difference:540
Playtime:43.797 hours
Usage:15%
Score:0.869m
Score/min:331
Accuracy (listed only):20.120%
HSR (listed only):23.176%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C+
Kills:1,465
Deaths:1,415
KDR:1.035
Accuracy:22.421% C+
HSR:11.809% D-
HC1 Cougar
C+
Kills:362
Deaths:278
KDR:1.302
Accuracy:23.772% C+
HSR:22.376% C+
FA1 Barrage
B+
Kills:329
Deaths:224
KDR:1.469
Accuracy:44.246% B+
HSR:10.030% D*
NS-11C
C+
Kills:302
Deaths:221
KDR:1.367
Accuracy:23.280% C+
HSR:13.245% D--
NS Baron G5
C+
Kills:287
Deaths:216
KDR:1.329
Accuracy:42.353% C+
HSR:8.711% D*
TRAC-5
C++
Kills:174
Deaths:109
KDR:1.596
Accuracy:22.031% C++
HSR:17.816% C
Kills:2,919
Deaths (as Light Assault):2,463
Deaths (to Light Assaults):1,112
KDR:1.18514
Kill Difference:456
Playtime:18.993 hours
Usage:6%
Score:0.429m
Score/min:376
Accuracy (listed only):29.684%
HSR (listed only):13.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
D
Kills:559
Deaths:262
KDR:2.134
Accuracy:33.112% D
HSR:65.295% D*
TX1 Repeater
C
Kills:410
Deaths:426
KDR:0.962
Accuracy:22.903% C
HSR:17.561% D
NS-44 Commissioner
C+
Kills:316
Deaths:265
KDR:1.192
Accuracy:34.565% C
HSR:21.203% C+
TSAR-42
C++
Kills:307
Deaths:131
KDR:2.344
Accuracy:39.754% C++
HSR:66.775% C+
NS-AM7 Archer
B+
Kills:109
Deaths:163
KDR:0.669
Accuracy:46.806% F
HSR:22.018% B+
99SV
B+
Kills:85
Deaths:47
KDR:1.809
Accuracy:25.645% D--
HSR:40% B+
Kills:1,786
Deaths (as Infiltrator):1,294
Deaths (to Infiltrators):1,389
KDR:1.38022
Kill Difference:492
Playtime:33.413 hours
Usage:11%
Score:0.581m
Score/min:290
Accuracy (listed only):33.798%
HSR (listed only):38.809%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:1,465
Deaths:1,415
KDR:1.035
Accuracy:22.421% C+
HSR:11.809% D-
HC1 Cougar
C+
Kills:362
Deaths:278
KDR:1.302
Accuracy:23.772% C+
HSR:22.376% C+
FA1 Barrage
B+
Kills:329
Deaths:224
KDR:1.469
Accuracy:44.246% B+
HSR:10.030% D*
NS-11C
C+
Kills:302
Deaths:221
KDR:1.367
Accuracy:23.280% C+
HSR:13.245% D--
NS Baron G5
C+
Kills:287
Deaths:216
KDR:1.329
Accuracy:42.353% C+
HSR:8.711% D*
AMR-66
D-
Kills:201
Deaths:160
KDR:1.256
Accuracy:21.359% D--
HSR:18.906% D-
TRAC-5
C++
Kills:174
Deaths:109
KDR:1.596
Accuracy:22.031% C++
HSR:17.816% C
Kills:3,120
Deaths (as Engineer):2,623
Deaths (to Engineers):1,228
KDR:1.18948
Kill Difference:497
Playtime:154.246 hours
Usage:52%
Score:3.125m
Score/min:338
Accuracy (listed only):28.494%
HSR (listed only):14.699%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:988
Deaths:671
KDR:1.472
Accuracy:21.650% C+
HSR:16.903% D
FA1 Barrage
B+
Kills:329
Deaths:224
KDR:1.469
Accuracy:44.246% B+
HSR:10.030% D*
NS Baron G5
C+
Kills:287
Deaths:216
KDR:1.329
Accuracy:42.353% C+
HSR:8.711% D*
Kills:1,604
Deaths (as Combat Medic):1,111
Deaths (to Combat Medics):615
KDR:1.44374
Kill Difference:493
Playtime:42.398 hours
Usage:14%
Score:1.003m
Score/min:394
Accuracy (listed only):36.083%
HSR (listed only):11.881%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:75
Deaths:26
KDR:2.885
Accuracy:9.936% D--
HSR:20% B+
M2 Mutilator
C
Kills:53
Deaths:30
KDR:1.767
Accuracy:9.592% D*
HSR:16.981% C
Kills:128
Deaths (as MAX Suit):28
Deaths (to MAX Suits):327
KDR:4.57143
Kill Difference:100
Playtime:4.946 hours
Usage:2%
Score:0.085m
Score/min:287
Accuracy (listed only):9.764%
HSR (listed only):18.491%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:52
V. Kills:4 N/A
Deaths:32
KDR:1.625
Accuracy:19.204% F-
KPH:16.300 D-
VKPH:1.300 D--
Kills:52 (52 + 0)
Deaths:32
KDR:1.625
VKDR:0.125
Vehicle Kills:4
Kill Difference:20
Playtime:3.187 hours
Usage:1%
Score:0.010m
Score/min:52
Piloting Accuracy:19.204%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:98
V. Kills:25 377%
Deaths:15
KDR:6.533
Accuracy:34.922% C-
KPH:26.900 C+
VKPH:6.900 C
L100 Python AP
C*
Kills:56
V. Kills:44 124%
Deaths:7
KDR:8
Accuracy:35.320% F--
KPH:25.200 D
VKPH:19.800 C*
Kills:154 (154 + 0)
Deaths:22
KDR:7
VKDR:3.136
Vehicle Kills:69
Kill Difference:132
Playtime:5.868 hours
Usage:2%
Score:0.070m
Score/min:200
Driving Accuracy:35.320%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
C
Kills:132
V. Kills:96 136%
Deaths:19
KDR:6.947
Accuracy:36.648% C
KPH:19.300 C
VKPH:14 C
P2-120 HEAT
C+
Kills:100
V. Kills:40 244%
Deaths:17
KDR:5.882
Accuracy:36.681% D
KPH:24.700 C+
VKPH:9.900 C+
Kills:232 (100 + 132)
Deaths:36
KDR:6.444
VKDR:3.778
Vehicle Kills:136
Kill Difference:196
Playtime:10.905 hours
Usage:4%
Score:0.180m
Score/min:275
Driving Accuracy:36.681%
Gunner Accuracy:36.648%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:167
V. Kills:8 N/A
Deaths:4
KDR:41.750
Accuracy:22.179% F
KPH:120.700 B+
VKPH:5.800 C
G20 Vulcan-H
C*
Kills:71
V. Kills:26 263%
Deaths:9
KDR:7.889
Accuracy:37.210% D*
KPH:47.600 C*
VKPH:17.400 D-
Kills:238 (0 + 238)
Deaths:13
KDR:18.308
VKDR:2.615
Vehicle Kills:34
Kill Difference:225
Playtime:2.877 hours
Usage:1%
Score:0.063m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:37.210%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:91
V. Kills:3 N/A
Deaths:6
KDR:15.167
Accuracy:16.267% C
KPH:76.700 B+
VKPH:2.500 C
Kills:91 (0 + 91)
Deaths:6
KDR:15.167
VKDR:0.500
Vehicle Kills:3
Kill Difference:85
Playtime:1.187 hours
Usage:0%
Score:0.017m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:16.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 1,4921,4651,4151.035C*0.4922.421%C+11.809%D-34.8B*N/A10242.1h11.9C*53C*
T1 Cycler 1,0049886711.472B0.0621.65%C+16.903%D47.7AN/A13020.7h13.9C**64C**
T9 CARV 8958755361.632B0.1019.893%C++23.086%C+61.6A+1.4A*16714.2h12.9B+65B+
M77-B 5605592622.134C+0.6133.112%D65.295%D*39.4B*N/A11414.2h2.8C8.4C
TX1 Repeater 4174104260.962B0.5722.903%C17.561%D52.6B**N/A1467.8h13.4C*58.4C++
HC1 Cougar 3673622781.302B0.2323.772%C+22.376%C+47.6B++N/A1177.6h12.3C++51.7C++
T7 Mini-Chaingun 3533352231.502B++0.0310.736%D*11.343%C--62A3.3S1605.4h13.3B+123.8C+
FA1 Barrage 3343292241.469B+0.0644.246%B+10.03%D*49.8B**N/A1976.6h4.2B++9.5B+
NS-44 Commissioner 3183162651.192C*0.3434.565%C21.203%C+71.8AN/A3024.4h3.7C**10.8C*
TSAR-42 3083071312.344C+0.8239.754%C++66.775%C+48.7B+N/A1416.3h2.3C++5.8C*
NS-11C 3083022211.367B+0.1623.28%C+13.245%D--41.9B+N/A1537.2h14.7C++63.2C++
NS Baron G5 2912872161.329B0.2042.353%C+8.711%D*56.3B**N/A1625.1h4.1B+9.8C+
MANA Anti-Personnel Turret 2942861162.466N/A0.9415.512%UN/A2860U80U5506600.1h23.8T*153.5T*
NSX Naginata 2542441651.479C++0.0518.834%D22.951%D62.6B++2.6M**2573.9h12.2C++64.7C+
AMR-66 2122011601.256B+0.2721.359%D--18.906%D-36.5B*2M1425.5h9.4C++44.1C+
Frag Grenade 1981971197N/A195.4746.121%C++N/A394C2D*12970.5h3.8C++8.3C*
C-4 235197972.031B+0.5026.281%C+N/A151.5A+29.2C+9971.3h1B**3.9B++
Sticky Grenade 1831821182N/A180.4748.945%C-N/A910C+5D-21910.2h2B4.2C*
Tank Mine 2831801221.475D0.0527.764%C-N/A112.5C++64.4C++10751.6h1.9C+6.8C
TRAC-5 1771741091.596A0.0722.031%C++17.816%C47A++N/A2263.7h13B+59B+
MSW-R 1761731171.479C+0.0518.33%D-18.497%D54.1B+N/A1953.2h12.4C++67.7C+
P525 Marauder-H 175167441.75A*40.2222.179%FN/A119.3B+5.7C3981.4h6.4B29D
ML-7 2491511770.853C**0.6746.002%D*4.636%B**20.4C13.2C++1747.4h8.3C--18.1D--
MG-H1 Watchman 144142761.868C**0.3423.423%C++28.169%C*88.8A++1.3B*1961.6h15.4C++65.8C*
MR11 Gatekeeper 228132196.947B+5.4236.648%CN/A19.4C14.1C2106.8h64D174.7D
NS-AM7 Archer 1431091630.669B+0.8646.806%F22.018%B+12.1B*3.8B*939h17.2C**36.8C+
P2-120 HEAT 140100175.882C++4.3536.681%D3%C+24.4C+9.8C+3834.1h7.8C+21.2C+
C75 Viper 12398156.533B++5.0134.922%C-N/A27.2C+6.9C1843.6h13.2C++37.9C++
Chainblade 93924,1530.022C++1.5120.06%D5.435%C0.7C++N/A2131h2.2B+10.9C++
M12 Kobalt 9491615.167C+13.6416.267%C12.088%D**75.8B2.5C2351.2h19.5C+119.9C++
99SV 8585471.809C*0.2825.645%D--40%B+40.5B**N/A1572.1h5.4C*21C+
M1 Heavy Cycler 7775262.885A1.369.936%D--20%B+28.8B++N/A1362.6h15.2B*153.1C+
G20 Vulcan-H 977197.889B*6.3637.21%D*4.225%B**47.3C*17.3D-3341.5h93.2B250.6C
Spear Anti-Vehicle Phalanx Turret 11070514A12.4736.842%D1.429%D*46.7B+26.7B+4351.5h7.7C*20.9C++
NS-TMC-01 "His Regards" 69692,4040.029C++1.5028.202%C**N/A0.9C+N/A276.1h3D10.6C**
L100 Python AP 1005678B+6.4735.32%F--1.786%C25.5D20C*2252.2h5.7C*16.2D*
M2 Mutilator 5553301.767C++0.249.592%D*16.981%C22.1CN/A862.4h26.1F-272.2F
M14 Banshee 5652321.625C0.1019.204%F-N/A16.3D-1.3D--523.2h47D-244.5F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26410.4h
Rocklet Rifle0600.1h
Nanite Revive Grenade03090.1h
Medical Applicator17689,9245.5h
Spitfire Auto-Turret72280.2h
Motion Spotter41,0280.4h
Ammunition Package213,8141.4h
Shield Recharging Field192,9510.8h
Nano-Armor Kit154225,63612.4h
Medical Kit71590.2h
Anti-Infantry MANA Turret252,1861.7h
Recon Detection Device45040.7h

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