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Private biubiubiubiubiubiubiubiubiubiubi[BIUU] biubiubiubiubiubiubiubiubiubiubi
TR BR 109

KDR: 7.12

Score: 23.2m

Last Seen: Dec 25th, 2019 10:36 AM
- OFFLINE - 783.5 hour(s)

Battle Rank 109 (109 total) - Terran Republic on Connery
Level Progress (to 110): 47%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Claymore Tank Mine M12 Kobalt L100 Python HESH C75 Viper P2-120 HEAT P2-120 AP C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $319,005 MLG Score: 255
Fun Score: N/A
Cheeseburgers Flipped: 1211TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.567%22.406%5281012222,1781.887355.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.713%0C+0C+0C+HEAD ++ (~10.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.30C+180C+58.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.677%1.098%2391712254,734274327317.2146145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.487%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80C+13.80C+21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.02%10.729%1547612262,209200146811.045150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.259%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1680C+67.20C+100.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.161%42.163%154721230906191444.74345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.366%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90C+5.50C+13.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.805%23.558%1547112312088492.44706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30C+10.50C+24.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.2m367.1%225 (13.5k)218 (13.1k)7.1169125,3863,5678.95599109 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232170022.196%5.991%13330:183

8% Combat Medic49% Engineer8% Heavy Assault19% Infiltrator7% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2016 9:34 AMApr 16th, 2016 4:34 AMJan 23rd, 2020 3:59 PM (3d) (PST)Dec 25th, 2019 10:57 AM (32d) (PST)Dec 25th, 2019 6:36 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
738337050.2380.0330.0141.2930.114255

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,2531,99342,260142178713,061

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1775.2h/74d 6,560 1,521 17,481 137.7k 2,569 5,461 12,132 78.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:445
Deaths:609
KDR:0.731
Accuracy:19.129% C--
HSR:16.405% C--
MG-HBR1 Dragoon
C+
Kills:436
Deaths:28
KDR:15.571
Accuracy:27.815% D
HSR:27.752% C+
FA1 Barrage
A++
Kills:208
Deaths:143
KDR:1.455
Accuracy:29.805% D--
HSR:23.558% A++
AMR-66
A++
Kills:201
Deaths:34
KDR:5.912
Accuracy:31.155% B++
HSR:37.811% A++
NSX-P Tanto
C+
Kills:155
Deaths:163
KDR:0.951
Accuracy:25.923% C+
HSR:23.871% C
The Little Helper
D
Kills:116
Deaths:231
KDR:0.502
Accuracy:36.507% D*
HSR:12.069% D
Kills:1,561
Deaths (as Engineer):1,208
Deaths (to Engineers):894
KDR:1.29222
Kill Difference:353
Playtime:876.435 hours
Usage:49%
Score:10.864m
Score/min:207
Accuracy (listed only):28.389%
HSR (listed only):23.578%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:123
Deaths:92
KDR:1.337
Accuracy:15.559% D
HSR:13.008% D**
NSX-P Naginata
B+
Kills:55
Deaths:34
KDR:1.618
Accuracy:19.094% D
HSR:32.727% B+
Kills:178
Deaths (as Heavy Assault):126
Deaths (to Heavy Assaults):674
KDR:1.4127
Kill Difference:52
Playtime:149.059 hours
Usage:8%
Score:1.385m
Score/min:155
Accuracy (listed only):17.327%
HSR (listed only):22.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C--
Kills:632
Deaths:62
KDR:10.194
Accuracy:28.535% C--
HSR:29.747% D
M77-B
D
Kills:274
Deaths:23
KDR:11.913
Accuracy:32.398% D
HSR:70.803% D
NS-AM7 Archer
M*
Kills:164
Deaths:7
KDR:23.429
Accuracy:83.038% M*
HSR:0.610% F-
NS-44L Blackhand
B++
Kills:101
Deaths:51
KDR:1.980
Accuracy:41.589% C+
HSR:50.495% B++
TX1 Repeater
B**
Kills:96
Deaths:141
KDR:0.681
Accuracy:21.465% D
HSR:29.167% B**
KSR-35
A*
Kills:58
Deaths:8
KDR:7.250
Accuracy:28.186% D*
HSR:46.552% A*
Kills:1,325
Deaths (as Infiltrator):292
Deaths (to Infiltrators):578
KDR:4.53767
Kill Difference:1,033
Playtime:342.435 hours
Usage:19%
Score:5.943m
Score/min:289
Accuracy (listed only):39.202%
HSR (listed only):37.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C--
Kills:445
Deaths:609
KDR:0.731
Accuracy:19.129% C--
HSR:16.405% C--
FA1 Barrage
A++
Kills:208
Deaths:143
KDR:1.455
Accuracy:29.805% D--
HSR:23.558% A++
NSX-P Tanto
C+
Kills:155
Deaths:163
KDR:0.951
Accuracy:25.923% C+
HSR:23.871% C
The Little Helper
D
Kills:116
Deaths:231
KDR:0.502
Accuracy:36.507% D*
HSR:12.069% D
Kills:924
Deaths (as Light Assault):1,146
Deaths (to Light Assaults):573
KDR:0.80628
Kill Difference:222
Playtime:131.271 hours
Usage:7%
Score:1.212m
Score/min:154
Accuracy (listed only):27.841%
HSR (listed only):18.976%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:399
Deaths:131
KDR:3.046
Accuracy:22.847% C++
HSR:14.536% D--
FA1 Barrage
A++
Kills:208
Deaths:143
KDR:1.455
Accuracy:29.805% D--
HSR:23.558% A++
The Little Helper
D
Kills:116
Deaths:231
KDR:0.502
Accuracy:36.507% D*
HSR:12.069% D
Kills:723
Deaths (as Combat Medic):505
Deaths (to Combat Medics):186
KDR:1.43168
Kill Difference:218
Playtime:135.707 hours
Usage:8%
Score:2.017m
Score/min:248
Accuracy (listed only):29.720%
HSR (listed only):16.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:698
Deaths:177
KDR:3.944
Accuracy:32.850% D
HSR:3.009% C+
M3 Pounder HEG
D
Kills:622
Deaths:170
KDR:3.659
Accuracy:33.970% D
HSR:0.804% F
M1 Heavy Cycler
C+
Kills:245
Deaths:98
KDR:2.500
Accuracy:13.627% D
HSR:18.367% C+
M1 Heavy Cycler
C++
Kills:217
Deaths:107
KDR:2.028
Accuracy:13.916% C+
HSR:18.894% C++
NS-10 Burster
D--
Kills:199
Deaths:39
KDR:5.103
Accuracy:20.895% D*
HSR:2.513% D--
NS-10 Burster
D*
Kills:174
Deaths:38
KDR:4.579
Accuracy:21.008% D*
HSR:0.575% D**
MR1 Fracture
C**
Kills:107
Deaths:29
KDR:3.690
Accuracy:39.458% C**
HSR:1.869% D-
MR1 Fracture
C*
Kills:94
Deaths:30
KDR:3.133
Accuracy:38.960% C*
HSR:0% F-
Kills:2,356
Deaths (as MAX Suit):344
Deaths (to MAX Suits):121
KDR:6.84884
Kill Difference:2,012
Playtime:151.662 hours
Usage:9%
Score:1.765m
Score/min:194
Accuracy (listed only):26.835%
HSR (listed only):5.754%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
S
Kills:166
V. Kills:166 99%
Deaths:1
KDR:166
Accuracy:92.635% S
KPH:65.300 A+
VKPH:65.300 S
CAS30 Tank Buster
U
Kills:60
V. Kills:60 98%
Deaths:
KDR:
Accuracy:96.498% S
KPH:58.400 S
VKPH:58.400 U
Kills:226 (226 + 0)
Deaths:1
KDR:226
VKDR:226
Vehicle Kills:226
Kill Difference:225
Playtime:3.568 hours
Usage:0%
Score:0.028m
Score/min:130
Piloting Accuracy:96.498%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,044
V. Kills:235 442%
Deaths:41
KDR:25.463
Accuracy:47.284% C+
KPH:28.300 D--
VKPH:6.400 C-
C75 Viper
C
Kills:1,042
V. Kills:352 295%
Deaths:83
KDR:12.554
Accuracy:37.804% C+
KPH:21.700 C-
VKPH:7.300 C
Skyguard
A+
Kills:348
V. Kills:236 147%
Deaths:11
KDR:31.636
Accuracy:33.158% B+
KPH:23.200 A
VKPH:15.700 A+
L100 Python AP
M++
Kills:293
V. Kills:357 82%
Deaths:9
KDR:32.556
Accuracy:77.322% A**
KPH:31.500 C+
VKPH:38.400 M++
L100 Python HEAT
A++
Kills:257
V. Kills:248 103%
Deaths:8
KDR:32.125
Accuracy:65.243% A
KPH:22.900 D
VKPH:22.100 A++
Kills:2,984 (2,984 + 0)
Deaths:152
KDR:19.632
VKDR:9.395
Vehicle Kills:1,428
Kill Difference:2,832
Playtime:120.401 hours
Usage:7%
Score:0.771m
Score/min:107
Driving Accuracy:65.243%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M*
Kills:862
V. Kills:652 132%
Deaths:25
KDR:34.480
Accuracy:55.857% A+
KPH:32 B+
VKPH:24.200 M*
P2-120 AP
S
Kills:859
V. Kills:1,102 78%
Deaths:3
KDR:286.333
Accuracy:76.956% M*
KPH:54.800 A++
VKPH:70.400 S
P2-120 HESH
D
Kills:322
V. Kills:91 350%
Deaths:30
KDR:10.733
Accuracy:32.807% D--
KPH:21 D*
VKPH:5.900 D
MR11 Gatekeeper
C+
Kills:244
V. Kills:239 102%
Deaths:22
KDR:11.091
Accuracy:54.086% A++
KPH:16.300 D
VKPH:16 C+
E540 Halberd
A*
Kills:97
V. Kills:89 108%
Deaths:8
KDR:12.125
Accuracy:44.305% B+
KPH:23.200 C
VKPH:21.300 A*
M20 Basilisk
S
Kills:59
V. Kills:58 100%
Deaths:
KDR:
Accuracy:82.404% S
KPH:24.600 B*
VKPH:24.200 S
Kills:2,443 (2,043 + 400)
Deaths:88
KDR:27.761
VKDR:25.352
Vehicle Kills:2,231
Kill Difference:2,355
Playtime:79.439 hours
Usage:4%
Score:0.785m
Score/min:165
Driving Accuracy:32.807%
Gunner Accuracy:82.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:380
V. Kills:300 126%
Deaths:40
KDR:9.500
Accuracy:78.013% M**
KPH:46.600 C++
VKPH:36.800 B*
P525 Marauder-H
A++
Kills:309
V. Kills:65 468%
Deaths:48
KDR:6.438
Accuracy:52.028% A*
KPH:60.700 D-
VKPH:12.800 A++
MR11 Gatekeeper-H
A**
Kills:291
V. Kills:248 117%
Deaths:17
KDR:17.118
Accuracy:75.057% A**
KPH:58.500 A*
VKPH:49.900 A++
E540 Halberd-H
A**
Kills:165
V. Kills:113 145%
Deaths:14
KDR:11.786
Accuracy:76.293% A**
KPH:62.100 B*
VKPH:42.600 A**
Kills:1,145 (0 + 1,145)
Deaths:119
KDR:9.622
VKDR:6.101
Vehicle Kills:726
Kill Difference:1,026
Playtime:20.881 hours
Usage:1%
Score:0.307m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:76.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,310
V. Kills:183 N/A
Deaths:17
KDR:77.059
Accuracy:18.247% C++
KPH:44 D
VKPH:6.100 A
M20 Basilisk
B**
Kills:195
V. Kills:177 110%
Deaths:15
KDR:13
Accuracy:42.646% B
KPH:15.600 D
VKPH:14.200 B**
M20 Basilisk
B*
Kills:166
V. Kills:141 117%
Deaths:10
KDR:16.600
Accuracy:37.955% C+
KPH:12.500 D
VKPH:10.600 B*
G40-F Ranger
C--
Kills:124
V. Kills:72 170%
Deaths:2
KDR:62
Accuracy:27.404% D
KPH:12.900 C--
VKPH:7.500 D
M12 Kobalt
C
Kills:61
V. Kills:6 N/A
Deaths:2
KDR:30.500
Accuracy:15.729% C
KPH:29.200 D*
VKPH:2.900 C
Kills:1,856 (0 + 1,856)
Deaths:46
KDR:40.348
VKDR:12.587
Vehicle Kills:579
Kill Difference:1,810
Playtime:67.218 hours
Usage:4%
Score:0.466m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:15.729%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
U
Kills:59
V. Kills:59 98%
Deaths:
KDR:
Accuracy:99.810% S
KPH:50.400 A+
VKPH:50.400 U
Kills:59 (59 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:59
Kill Difference:59
Playtime:1.172 hours
Usage:0%
Score:0.009m
Score/min:133
Driving Accuracy:99.810%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 2,2302,2307728.961M*21.8430.022%CN/A104.7DN/A24821.3h1.1B*3.7C**
Tank Mine 3,2082,0902139.812M**2.7018.899%D--N/A99.5C+53.2C67421h1.2A6.5C+
M12 Kobalt 1,4931,3101777.059S69.9418.247%C++15.42%D44D6.1A12229.8h21.6C-118.4C++
L100 Python HESH 1,2791,0444125.463A18.3547.284%C+1.149%C28.4D--6.4C-9636.8h4.5D-9.4C--
C75 Viper 1,3941,0428312.554A*5.4437.804%C+N/A21.7C-7.3C8248.1h12.6C*33.4C**
P2-120 HEAT 1,5148622534.48S27.3655.857%A+1.624%D-32B+24.2M*14826.9h8.7C15.6B+
P2-120 AP 1,9618593286.333U279.2276.956%M*N/A54.7A++70.2S28515.7h7.6C+9.9B**
C-4 1,5897351116.622M**0.4932.116%B**N/A53.6D62.3A*24813.7h1.6C+5.1B
M3 Pounder HEG 8566981773.944A+3.1732.85%D3.009%C+10.7D2.4D5065h24D-73D
Spear Anti-Vehicle Phalanx Tower 9636491064.9A++57.7849.137%C+5.393%B++36.3C17.5C--18417.9h8.7C**17.8C**
99SV 6596326210.194S3.0828.535%C--29.747%D15.7C--N/A5040.2h6.5C-22.8C
M3 Pounder HEG 8306221703.659A3.4633.97%DN/A9.8D--3.3C4463.7h27.5D--81.1D-
TRAC-5 4804456090.731C+6.3919.129%C--16.405%C--2.3D--N/A9196.7h23.9D**125.1D-
MG-HBR1 Dragoon 4654362815.571U8.4527.815%D27.752%C+15.4D1B+4928.3h8.5C30.7C-
T1 Cycler 4093991313.046A++4.0722.847%C++14.536%D--7.8D--N/A2651.4h21.3F-93D
G20 Vulcan-H 680380409.5B**2.3878.013%M**N/A46.3C++36.6B*2278.2h191.5F--245.4C+
Spear Anti-Vehicle Phalanx Turret 1,3183701328.462M**21.3566.388%A*6.216%A17.1D*43.7A*18921.7h32.6T-49.2F--
M20 Basilisk 6063622181U173.8861.567%B**3.591%C63.5B**42.8A**2815.7h94.6B+153.7B++
Skyguard 5843481131.636U24.5233.158%B+N/A23.2A15.7A+14515h84.2B*254.1B**
P2-120 HESH 4133223010.733C+3.6232.807%D--1.553%B**21D*5.9D10715.3h7D*21.5D**
P525 Marauder-H 374309486.438D0.6852.028%A*N/A60.6D-12.7A++2335.1h17.3T-33.3D--
L100 Python AP 650293932.556S25.4477.322%A**N/A31.5C+38.4M++2099.3h8D-10.3C*
NS Decimator 567291741.571U34.4576.525%A++N/A66.1A++62.7S2904.4h3.1B**4.1A
MR11 Gatekeeper-H 5392911717.118M++10.0075.057%A**N/A58.2A*49.6A++2815h47.2B+62.9B**
M77-B 2912742311.913S4.8032.398%D70.803%D11.9D--N/A3123h3.3D*10.1D-
L100 Python HEAT 505257832.125S25.0165.243%AN/A22.9D22.1A++11311.2h7.8D12C++
M1 Heavy Cycler 254245982.5B++4.6213.627%D18.367%C+13.6D--N/A4218h17.5C+128.7C+
MR11 Gatekeeper 4832442211.091A3.9754.086%A++N/A16.3D15.9C+13215h106.2T-196.4D-
M1 Heavy Cycler 2262171072.028B++5.0913.916%C+18.894%C++11D-N/A3819.7h21.1C151.5C++
NS Annihilator 374213732.918S4.2076.28%D*N/A6.5D-4.9D*7832.8h10.8B+14.2C*
FA1 Barrage 2172081431.455B+5.6629.805%D--23.558%A++4D*N/A1151.9h10.5T*35.3F*
AMR-66 230201345.912S1.2031.155%B++37.811%A++7.1D-1B*2028.5h15.9F-51C--
NS-10 Burster 316199395.103S2.0120.895%D*2.513%D--4.5C2.7C-4443.8h147.8C*707.4C
M12 Kobalt 2171971197S189.8817.629%D15.736%C--38.6D*3.9C1175.1h25D-141.9D
M20 Basilisk 3721951513S5.8842.646%B5.641%C+15.6D14.2B**10312.5h129.7D304.1C+
T2 Striker 313176315.677U1.4440.518%D*N/A7.6D5.9D--9323.2h53.6C--132.2D-
NS-10 Burster 271174384.579S2.5421.008%D*N/A4C--2.2D--4143.4h168.2C+800.5D
M20 Basilisk 3071661016.6S9.4837.955%C+7.229%B+12.5D10.6B*10413.3h120.1D316.4C
L-24R Spur 3321661166U158.8892.635%SN/A66.4A+66.4S1152.5h84.2D--90.9C++
ML-7 362166364.611S2.5179.571%MN/A16.4D19.4B**14710.1h17.7T*22.2F
E540 Halberd-H 2781651411.786B4.6776.293%A**N/A61.1B*41.9A**2532.7h6.4C+8.4B++
NS-AM7 Archer 319164723.429U16.3183.038%M*N/A17.1A++16.1S549.6h20C++24.1B+
NSX-P Tanto 1711551630.951C+6.1725.923%C+23.871%C2.6D*N/A959.4h25D**96.6D-
G40-F Ranger 196124262U54.8827.404%DN/A12.9C--7.5D1309.6h136.1C+496.8C+
T9 CARV 129123921.337C++5.7815.559%D13.008%D**4.1D*N/A2430h22.4F144.1D--
Frag Grenade 1271191119N/A111.8850.055%B++N/A595B+40S18630.2h3.8C++7.6B+
The Little Helper 1291162310.502D6.6136.507%D*12.069%D3.2FN/A1035.7h7.8F*21.3F
MR1 Fracture 199107293.69S3.4339.458%C**1.869%D-4.8D-4.1C3422.5h96.5F244.6D
Aspis Anti-Aircraft Phalanx Turret 204105147.5A++0.3821.914%DN/A8.3C--7.9D10912.6h142.1B648.4C++
NS-44L Blackhand 106101511.98B++5.1441.589%C+50.495%B++5.2D--N/A2019.4h5.8D13.8C
Hunter QCX 18998137.538S0.4264.424%AN/A32.7A*30.3S793h9.2C+14.3C*
E540 Halberd 18697812.125B++5.0144.305%B+2.062%D23.1C21.2A*1854.2h8D*18.1C-
TX1 Repeater 103961410.681C+6.4421.465%D29.167%B**1.4D*N/A669.5h23F107D*
MR1 Fracture 19294303.133M**3.9838.96%C*N/A4.2D--4.3C4022.6h109.2F--280.3D--
Anti-Vehicle Grenade 15779179N/A71.8892.625%SN/A790A*780S50930.1h4B*4.3A
Orbital Strike Uplink 13372172N/A64.88933.333%UN/A720U610U18780.1h2.3T*0.3T*
Chainblade 73662,8740.023C++7.0913.116%D*15.152%A0.1DN/A1984.1h5F38.1F-
M12 Kobalt 6761230.5B++23.3815.729%C11.475%F29D*2.9C1072.1h23.4D-148.5C
Xiphos Anti-Personnel Phalanx Tower 7060160C+52.8824.692%C-1.667%C+27.3D4.5D1162.2h69.5D281.3D-
CAS30 Tank Buster 12060160U52.8896.498%SN/A60S60U1681h35.8B*37.1B**
M40 Fury-F 11859159U51.8899.81%SN/A49.2A+49.2S1331.2h17.8D17.8B+
M20 Basilisk 11759159U51.8882.404%S1.695%F24.6B*24.2S1032.4h308.7T*374.6C+
KSR-35 615887.25A*0.1328.186%D*46.552%A*14.5D*N/A554h7.2F--25.6F
NSX-P Naginata 6155341.618C**5.5019.094%D32.727%B+6.3D*N/A318.8h18.9D*99.1D--
MAX Punch 257503440.145B+6.9796.965%M**N/A0.3D1.4B++3148.5h79.9T*82.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon27761.8h
Anti-Vehicle MANA Turret46390.9h
Nano-Armor Kit234681,70953.2h
Turret AI Module01340.8h
Structure Shield Module0530.2h
Repair Module01160.6h
Nanite Revive Grenade01,0400.3h
Medical Applicator86204,57233.5h
Cortium Silo15381.4h
Motion Spotter122,0957.1h
Spitfire Auto-Turret335,4116.8h
Hoplon Anti-Aircraft Phalanx Tower0630.4h
Xiphos Anti-Personnel Tower2740.4h
Bunker0540.4h
Welding Device08,0791.5h
Spear Anti-Vehicle Tower31201.2h
Shield Recharging Field115,8013.4h
Recon Detection Device1213,69228.5h
Ammunition Package179,2384.9h
Anti-Infantry MANA Turret12060.5h
Snowman Soldier11000.1h
Routing Spire0500.2h
Pain Spire0700.5h
Flail Targeting Dart11360.8h
Hardlight Barrier1630.2h
Nano-Repair Grenade02430.1h
Router14471h
Solid Wall11391.4h
Elysium Spawn Tube01470.6h
Orbital Strike Target Designator4711h
WLT-Howler Mining Laser11192,895125.9h

Check the help document for the dictionary if you want to learn more about words used here.


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