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Commissar Cold Blooded bleepingLemur[] bleepingLemur
TR BR 79

KDR: 3.31

Score: 65.7m

Last Seen: May 7th, 2019 6:50 AM
- OFFLINE - 20 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Emerald
Level Progress (to 80): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton P525 Marauder-H P2-120 AP MSW-R RAMS .50M Tank Mine TMG-50 T9A "Butcher"
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $674,289 MLG Score: 539
Fun Score: N/A
Cheeseburgers Flipped: 1275TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.848%23.206%57740114925,2652.583860.731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.764%0.729B++0.374C**-1.383D**HEAD ++ (~10.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.385C**11.40.201C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.887%1.052%406611834,751126626713.75276178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.384%-0.682D-0.52D-0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.4-0.144C57-0.076C+127.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.554%3.036%643811818,696154041645.64675209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.058%-0.815D-0.285C*0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.178C++10.30.175C++21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.799%1.925%113820116912,206138155768.83213219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.096%0.061C+-0.613D0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.513B+210.463B+36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.291%74.563%1138611833,373934183.60749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.08%0.492B+0.486B+1.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.362C**2.40.241C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.448%16.645%11382118775179550.944654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.324%0.255C*0.368C**2.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B3.40.294C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.7m360.5%339 (20.3k)291 (17.5k)3.3147879,36923,9444.1204179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1189548019.955%12.608%25209:2625

50% Engineer16% Heavy Assault13% Infiltrator11% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 10:05 PMNov 14th, 2018 12:55 PMMay 8th, 2019 3:41 PM (11d) (PST)May 7th, 2019 3:22 AM (13d) (PST)May 7th, 2019 2:50 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
641665750.3520.1060.0441.5840.088539

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4613,97534,486216395517,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3762.4h/156.8d 19,290 10,007 35,835 357.5k 2,037 9,486 19,793 144.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,396
Deaths:740
KDR:1.886
Accuracy:25.606% B+
HSR:19.628% C+
NS Baron G5
B+
Kills:738
Deaths:328
KDR:2.250
Accuracy:46.113% C*
HSR:16.938% B+
T5 AMC
B+
Kills:647
Deaths:642
KDR:1.008
Accuracy:25.764% B+
HSR:17.929% C
LC2 Lynx
B**
Kills:481
Deaths:298
KDR:1.614
Accuracy:28.113% B**
HSR:21.830% C++
TRAC-5
C+
Kills:454
Deaths:461
KDR:0.985
Accuracy:20.517% C+
HSR:18.062% C+
TRS-12 Uppercut
B**
Kills:398
Deaths:186
KDR:2.140
Accuracy:68.768% B**
HSR:17.085% C**
AMR-66
B+
Kills:392
Deaths:196
KDR:2
Accuracy:30.325% B+
HSR:27.041% B
AS16 NightHawk
B+
Kills:353
Deaths:215
KDR:1.642
Accuracy:36.739% C
HSR:16.147% B+
NS-11C
A
Kills:318
Deaths:137
KDR:2.321
Accuracy:26.729% B+
HSR:26.415% A
HC1 Cougar
B++
Kills:201
Deaths:125
KDR:1.608
Accuracy:25.905% B
HSR:25.871% B++
MG-HBR1 Dragoon
C+
Kills:151
Deaths:36
KDR:4.194
Accuracy:29.989% C-
HSR:28.477% C+
TRAC-5 S
A++
Kills:121
Deaths:51
KDR:2.373
Accuracy:26.573% B*
HSR:25.620% A++
TRAC-5 Burst
A++
Kills:106
Deaths:32
KDR:3.313
Accuracy:23.818% C
HSR:35.849% A++
Kills:5,756
Deaths (as Engineer):3,447
Deaths (to Engineers):6,755
KDR:1.66986
Kill Difference:2,309
Playtime:1,889.226 hours
Usage:50%
Score:37.792m
Score/min:333
Accuracy (listed only):31.920%
HSR (listed only):22.838%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,879
Deaths:871
KDR:2.157
Accuracy:22.152% C+
HSR:21.980% C
TMG-50
B+
Kills:1,636
Deaths:547
KDR:2.991
Accuracy:23.690% B+
HSR:25% C**
T9A "Butcher"
C++
Kills:1,598
Deaths:420
KDR:3.805
Accuracy:24.491% C+
HSR:28.598% C++
NS-15M2
C+
Kills:1,319
Deaths:501
KDR:2.633
Accuracy:23.731% C+
HSR:21.077% D
T9 CARV
C+
Kills:1,309
Deaths:795
KDR:1.647
Accuracy:19.263% C+
HSR:17.876% D
T32 Bull
C++
Kills:1,182
Deaths:444
KDR:2.662
Accuracy:23.947% C++
HSR:21.066% C
T7 Mini-Chaingun
B*
Kills:1,159
Deaths:353
KDR:3.283
Accuracy:19.745% B+
HSR:16.566% B*
T16 Rhino
A
Kills:593
Deaths:142
KDR:4.176
Accuracy:27.017% A
HSR:25.295% B+
T9 CARV-S
A++
Kills:296
Deaths:56
KDR:5.286
Accuracy:23.847% B
HSR:36.149% A++
Kills:10,971
Deaths (as Heavy Assault):4,129
Deaths (to Heavy Assaults):5,908
KDR:2.65706
Kill Difference:6,842
Playtime:619.633 hours
Usage:16%
Score:9.441m
Score/min:254
Accuracy (listed only):23.098%
HSR (listed only):23.734%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,396
Deaths:740
KDR:1.886
Accuracy:25.606% B+
HSR:19.628% C+
NS-7 PDW
C
Kills:1,163
Deaths:1,119
KDR:1.039
Accuracy:22.084% C--
HSR:16.251% C
SMG-46 Armistice
C+
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:25.375% C+
HSR:14.224% C
MKV Suppressed
B++
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:26.403% C++
HSR:23.793% B++
NS Baron G5
B+
Kills:738
Deaths:328
KDR:2.250
Accuracy:46.113% C*
HSR:16.938% B+
T5 AMC
B+
Kills:647
Deaths:642
KDR:1.008
Accuracy:25.764% B+
HSR:17.929% C
PDW-16 Hailstorm
B**
Kills:589
Deaths:207
KDR:2.845
Accuracy:26.379% B+
HSR:22.411% B**
LC2 Lynx
B**
Kills:481
Deaths:298
KDR:1.614
Accuracy:28.113% B**
HSR:21.830% C++
TRAC-5
C+
Kills:454
Deaths:461
KDR:0.985
Accuracy:20.517% C+
HSR:18.062% C+
TRS-12 Uppercut
B**
Kills:398
Deaths:186
KDR:2.140
Accuracy:68.768% B**
HSR:17.085% C**
AS16 NightHawk
B+
Kills:353
Deaths:215
KDR:1.642
Accuracy:36.739% C
HSR:16.147% B+
NS-11C
A
Kills:318
Deaths:137
KDR:2.321
Accuracy:26.729% B+
HSR:26.415% A
HC1 Cougar
B++
Kills:201
Deaths:125
KDR:1.608
Accuracy:25.905% B
HSR:25.871% B++
MG-S1 Jackal
A
Kills:199
Deaths:103
KDR:1.932
Accuracy:26.735% C++
HSR:28.141% A
TRAC-5 S
A++
Kills:121
Deaths:51
KDR:2.373
Accuracy:26.573% B*
HSR:25.620% A++
TRAC-5 Burst
A++
Kills:106
Deaths:32
KDR:3.313
Accuracy:23.818% C
HSR:35.849% A++
Kills:9,484
Deaths (as Light Assault):5,578
Deaths (to Light Assaults):4,476
KDR:1.70025
Kill Difference:3,906
Playtime:412.425 hours
Usage:11%
Score:5.000m
Score/min:202
Accuracy (listed only):30.101%
HSR (listed only):21.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,767
Deaths:282
KDR:6.266
Accuracy:42.223% B+
HSR:83.135% B+
TSAR-42
C+
Kills:1,299
Deaths:167
KDR:7.778
Accuracy:38.322% C+
HSR:67.898% C+
NS-44 Commissioner
A
Kills:1,240
Deaths:741
KDR:1.673
Accuracy:47.384% A
HSR:27.742% B*
NS-7 PDW
C
Kills:1,163
Deaths:1,119
KDR:1.039
Accuracy:22.084% C--
HSR:16.251% C
SMG-46 Armistice
C+
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:25.375% C+
HSR:14.224% C
MKV Suppressed
B++
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:26.403% C++
HSR:23.793% B++
PDW-16 Hailstorm
B**
Kills:589
Deaths:207
KDR:2.845
Accuracy:26.379% B+
HSR:22.411% B**
NS-44 Commissioner AE
A
Kills:446
Deaths:313
KDR:1.425
Accuracy:36.750% D
HSR:34.978% A
TX1 Repeater
B*
Kills:297
Deaths:392
KDR:0.758
Accuracy:23.697% C+
HSR:26.599% B*
NS-44L Blackhand
B+
Kills:241
Deaths:96
KDR:2.510
Accuracy:45.450% B+
HSR:46.473% B
NS-30 Vandal
C**
Kills:201
Deaths:55
KDR:3.655
Accuracy:34.900% C**
HSR:22.388% C--
MG-S1 Jackal
A
Kills:199
Deaths:103
KDR:1.932
Accuracy:26.735% C++
HSR:28.141% A
NS-AM7 Archer
C+
Kills:187
Deaths:249
KDR:0.751
Accuracy:49.821% D*
HSR:17.112% C+
NS-357 Underboss
C*
Kills:174
Deaths:167
KDR:1.042
Accuracy:32.156% C--
HSR:22.989% C*
99SV
B+
Kills:131
Deaths:86
KDR:1.523
Accuracy:31.678% C+
HSR:40.458% B+
NSX Tomoe
C
Kills:115
Deaths:34
KDR:3.382
Accuracy:27.754% C
HSR:33.913% C
TS2 Inquisitor
M+
Kills:76
Deaths:42
KDR:1.810
Accuracy:29.407% C*
HSR:38.158% M+
T4 AMP
B+
Kills:70
Deaths:37
KDR:1.892
Accuracy:29.756% B+
HSR:21.429% B
Soldier Soaker
C+
Kills:67
Deaths:37
KDR:1.811
Accuracy:21.656% D**
HSR:14.925% C+
NS-AM7 AE/TR Archer
C++
Kills:66
Deaths:97
KDR:0.680
Accuracy:49.509% D*
HSR:18.182% C++
M77-B
A++
Kills:66
Deaths:7
KDR:9.429
Accuracy:49.035% A++
HSR:87.879% A+
TRAP-M1
C
Kills:57
Deaths:15
KDR:3.800
Accuracy:27.473% C
HSR:15.790% D*
KSR-35
A++
Kills:57
Deaths:22
KDR:2.591
Accuracy:35.345% C+
HSR:42.105% A++
RAMS-AE .50M
C*
Kills:53
Deaths:6
KDR:8.833
Accuracy:30.576% F
HSR:83.019% C*
Kills:10,881
Deaths (as Infiltrator):5,208
Deaths (to Infiltrators):2,950
KDR:2.08929
Kill Difference:5,673
Playtime:485.602 hours
Usage:13%
Score:6.319m
Score/min:217
Accuracy (listed only):33.744%
HSR (listed only):35.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B+
Kills:1,188
Deaths:398
KDR:2.985
Accuracy:28.187% B+
HSR:28.283% B+
TORQ-9
C++
Kills:1,182
Deaths:580
KDR:2.038
Accuracy:25.069% C++
HSR:21.743% C
NS-7 PDW
C
Kills:1,163
Deaths:1,119
KDR:1.039
Accuracy:22.084% C--
HSR:16.251% C
SMG-46 Armistice
C+
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:25.375% C+
HSR:14.224% C
MKV Suppressed
B++
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:26.403% C++
HSR:23.793% B++
TAR
B+
Kills:817
Deaths:337
KDR:2.424
Accuracy:24.704% C**
HSR:24.235% B+
NS Baron G5
B+
Kills:738
Deaths:328
KDR:2.250
Accuracy:46.113% C*
HSR:16.938% B+
PDW-16 Hailstorm
B**
Kills:589
Deaths:207
KDR:2.845
Accuracy:26.379% B+
HSR:22.411% B**
TRS-12 Uppercut
B**
Kills:398
Deaths:186
KDR:2.140
Accuracy:68.768% B**
HSR:17.085% C**
AS16 NightHawk
B+
Kills:353
Deaths:215
KDR:1.642
Accuracy:36.739% C
HSR:16.147% B+
NS-11P
C*
Kills:319
Deaths:230
KDR:1.387
Accuracy:23.872% C*
HSR:17.555% C
Cycler TRV
C**
Kills:308
Deaths:119
KDR:2.588
Accuracy:24.360% C**
HSR:19.156% C+
MG-S1 Jackal
A
Kills:199
Deaths:103
KDR:1.932
Accuracy:26.735% C++
HSR:28.141% A
TAR-AE
B+
Kills:52
Deaths:20
KDR:2.600
Accuracy:29.369% B+
HSR:28.846% C*
Kills:9,626
Deaths (as Combat Medic):4,776
Deaths (to Combat Medics):1,777
KDR:2.01549
Kill Difference:4,850
Playtime:186.208 hours
Usage:5%
Score:3.821m
Score/min:342
Accuracy (listed only):31.011%
HSR (listed only):21.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:866
Deaths:280
KDR:3.093
Accuracy:37.786% C+
HSR:2.079% D
M3 Pounder HEG
C+
Kills:858
Deaths:259
KDR:3.313
Accuracy:38.260% C
HSR:3.030% C+
MRC3 Mercy
C*
Kills:451
Deaths:100
KDR:4.510
Accuracy:17.120% C++
HSR:21.508% C*
MRC3 Mercy
B*
Kills:429
Deaths:96
KDR:4.469
Accuracy:17.396% C++
HSR:25.175% B*
NS-10 Burster
B
Kills:155
Deaths:76
KDR:2.039
Accuracy:30.515% B
HSR:1.935% D*
M2 Mutilator
A
Kills:147
Deaths:22
KDR:6.682
Accuracy:19.831% B**
HSR:24.490% A
M2 Mutilator
B**
Kills:132
Deaths:22
KDR:6
Accuracy:19.121% B**
HSR:19.697% C**
MR1 Fracture
C
Kills:131
Deaths:112
KDR:1.170
Accuracy:30.446% D
HSR:3.053% C
NS-10 Burster
B+
Kills:128
Deaths:57
KDR:2.246
Accuracy:31.855% B+
HSR:3.906% C-
MR1 Fracture
C+
Kills:105
Deaths:112
KDR:0.938
Accuracy:30.191% D
HSR:3.810% C+
M1 Heavy Cycler
S
Kills:62
Deaths:44
KDR:1.409
Accuracy:11.105% D
HSR:37.097% S
Kills:3,464
Deaths (as MAX Suit):590
Deaths (to MAX Suits):1,343
KDR:5.87119
Kill Difference:2,874
Playtime:159.641 hours
Usage:4%
Score:3.338m
Score/min:348
Accuracy (listed only):25.784%
HSR (listed only):13.253%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:1,201
V. Kills:68 N/A
Deaths:201
KDR:5.975
Accuracy:26.049% D
KPH:36.500 C
VKPH:2.100 D
Hellfire Rocket Pods
B+
Kills:1,135
V. Kills:179 N/A
Deaths:85
KDR:13.353
Accuracy:51.628% B+
KPH:60.500 C
VKPH:9.500 C--
Hornet Missiles
B+
Kills:860
V. Kills:416 206%
Deaths:81
KDR:10.617
Accuracy:64.745% B+
KPH:44.100 C
VKPH:21.300 D
M18 Needler
C*
Kills:686
V. Kills:815 84%
Deaths:388
KDR:1.768
Accuracy:28.292% D
KPH:8.600 C
VKPH:10.200 C*
M18 Rotary
C+
Kills:334
V. Kills:399 84%
Deaths:168
KDR:1.988
Accuracy:24.986% D*
KPH:7.600 C--
VKPH:9 C+
M18 Locust
C
Kills:99
V. Kills:88 111%
Deaths:25
KDR:3.960
Accuracy:30.372% C
KPH:12.100 C-
VKPH:10.800 C
Kills:4,315 (2,320 + 0)
Deaths:948
KDR:4.552
VKDR:2.073
Vehicle Kills:1,965
Kill Difference:3,367
Playtime:203.199 hours
Usage:5%
Score:2.354m
Score/min:193
Piloting Accuracy:30.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:4,086
V. Kills:3,014 136%
Deaths:446
KDR:9.161
Accuracy:23.858% F
KPH:38.400 C*
VKPH:28.300 B
CAS30 Tank Buster
C
Kills:827
V. Kills:874 95%
Deaths:322
KDR:2.568
Accuracy:43.734% C
KPH:6 C
VKPH:6.300 C
L-30R Vektor
C-
Kills:568
V. Kills:306 185%
Deaths:140
KDR:4.057
Accuracy:33.510% D
KPH:7.300 C--
VKPH:3.900 C-
L105 Zephyr
B+
Kills:331
V. Kills:85 385%
Deaths:45
KDR:7.356
Accuracy:44.529% C*
KPH:42.500 C
VKPH:10.900 B+
AP30 Shredder
C+
Kills:241
V. Kills:181 132%
Deaths:31
KDR:7.774
Accuracy:30.886% C+
KPH:25.400 C
VKPH:19 C+
Kills:6,053 (1,395 + 4,658)
Deaths:984
KDR:6.151
VKDR:4.533
Vehicle Kills:4,460
Kill Difference:5,069
Playtime:339.287 hours
Usage:9%
Score:3.534m
Score/min:174
Piloting Accuracy:33.510%
Gunner Accuracy:30.886%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,561
V. Kills:1,145 136%
Deaths:128
KDR:12.195
Accuracy:43.063% D**
KPH:22.500 D
VKPH:16.500 C
L100 Python HESH
C++
Kills:1,109
V. Kills:202 N/A
Deaths:34
KDR:32.618
Accuracy:46.011% C
KPH:46 C
VKPH:8.400 C++
L100 Python HEAT
B+
Kills:933
V. Kills:316 294%
Deaths:42
KDR:22.214
Accuracy:48.610% C
KPH:40 B+
VKPH:13.600 B+
Skyguard
C+
Kills:279
V. Kills:236 118%
Deaths:54
KDR:5.167
Accuracy:26.204% C--
KPH:10.600 C-
VKPH:9 C+
C75 Viper
D-
Kills:156
V. Kills:42 363%
Deaths:46
KDR:3.391
Accuracy:27.182% D*
KPH:13.400 D-
VKPH:3.600 D--
Kills:4,038 (4,038 + 0)
Deaths:304
KDR:13.283
VKDR:6.385
Vehicle Kills:1,941
Kill Difference:3,734
Playtime:154.742 hours
Usage:4%
Score:2.272m
Score/min:245
Driving Accuracy:27.182%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:2,403
V. Kills:1,692 142%
Deaths:200
KDR:12.015
Accuracy:38.032% D-
KPH:26.100 C
VKPH:18.400 C*
P2-120 HEAT
C+
Kills:1,149
V. Kills:366 313%
Deaths:134
KDR:8.575
Accuracy:37.443% C-
KPH:25.400 C+
VKPH:8.100 C-
P2-120 HESH
B++
Kills:1,106
V. Kills:165 N/A
Deaths:20
KDR:55.300
Accuracy:39.701% C
KPH:65.500 B++
VKPH:9.800 C*
E540 Halberd
B
Kills:545
V. Kills:276 197%
Deaths:75
KDR:7.267
Accuracy:41.999% C++
KPH:27.700 C*
VKPH:14.100 B
G30 Vulcan
B
Kills:115
V. Kills:67 169%
Deaths:25
KDR:4.600
Accuracy:25.724% C
KPH:25.300 B
VKPH:14.700 C++
P525 Marauder
B+
Kills:104
V. Kills:5 N/A
Deaths:4
KDR:26
Accuracy:24.447% B+
KPH:72.800 C*
VKPH:3.500 C+
MR11 Gatekeeper
C*
Kills:62
V. Kills:50 122%
Deaths:4
KDR:15.500
Accuracy:42.175% B
KPH:21.700 C++
VKPH:17.500 C*
Kills:5,484 (4,658 + 826)
Deaths:462
KDR:11.870
VKDR:5.673
Vehicle Kills:2,621
Kill Difference:5,022
Playtime:182.762 hours
Usage:5%
Score:3.465m
Score/min:316
Driving Accuracy:39.701%
Gunner Accuracy:42.175%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:2,659
V. Kills:160 N/A
Deaths:107
KDR:24.851
Accuracy:29.431% D
KPH:125.200 B+
VKPH:7.500 C**
G20 Vulcan-H
B*
Kills:862
V. Kills:612 141%
Deaths:178
KDR:4.843
Accuracy:50.287% B+
KPH:51.100 B+
VKPH:36.300 B*
E540 Halberd-H
C**
Kills:505
V. Kills:302 167%
Deaths:35
KDR:14.429
Accuracy:51.772% D
KPH:41.700 C+
VKPH:24.900 C**
M40 Fury-H
D-
Kills:257
V. Kills:45 N/A
Deaths:42
KDR:6.119
Accuracy:41.700% C+
KPH:41.200 D--
VKPH:7.200 D-
M12 Kobalt-H
C**
Kills:116
V. Kills:7 N/A
Deaths:3
KDR:38.667
Accuracy:24.220% B+
KPH:100.200 C
VKPH:6 C**
G30 Walker
B+
Kills:80
V. Kills:60 131%
Deaths:10
KDR:8
Accuracy:27.478% D*
KPH:28 C+
VKPH:21 B+
M60-G Bulldog-H
B**
Kills:76
V. Kills:12 N/A
Deaths:2
KDR:38
Accuracy:45.258% C++
KPH:98.100 B+
VKPH:15.500 B**
MR11 Gatekeeper-H
C++
Kills:70
V. Kills:82 84%
Deaths:9
KDR:7.778
Accuracy:46.651% D
KPH:25.100 C-
VKPH:29.400 C++
Kills:4,625 (0 + 4,625)
Deaths:386
KDR:11.982
VKDR:3.316
Vehicle Kills:1,280
Kill Difference:4,239
Playtime:64.008 hours
Usage:2%
Score:1.677m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:46.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:978
V. Kills:150 N/A
Deaths:35
KDR:27.943
Accuracy:34.019% C+
KPH:69.900 B**
VKPH:10.700 B+
M40 Fury
B**
Kills:468
V. Kills:65 N/A
Deaths:27
KDR:17.333
Accuracy:32.907% C
KPH:79.400 B**
VKPH:11 C+
M60-G Bulldog
C+
Kills:220
V. Kills:49 440%
Deaths:37
KDR:5.946
Accuracy:31.221% C
KPH:24.300 C
VKPH:5.400 C+
M12 Kobalt
C
Kills:213
V. Kills:18 N/A
Deaths:13
KDR:16.385
Accuracy:15.249% C-
KPH:33 D--
VKPH:2.800 C
G30 Walker
C*
Kills:159
V. Kills:114 138%
Deaths:6
KDR:26.500
Accuracy:32.353% B+
KPH:15.900 C+
VKPH:11.400 C*
M60-G Bulldog
B
Kills:140
V. Kills:23 N/A
Deaths:22
KDR:6.364
Accuracy:40.581% B
KPH:36.800 C+
VKPH:6 C-
M12 Kobalt
C+
Kills:133
V. Kills:4 N/A
Deaths:7
KDR:19
Accuracy:17.549% C+
KPH:39.600 D
VKPH:1.200 D--
M20 Basilisk
C
Kills:128
V. Kills:65 194%
Deaths:31
KDR:4.129
Accuracy:63.771% M+
KPH:13.500 D
VKPH:6.900 C
M20 Basilisk
C*
Kills:107
V. Kills:52 202%
Deaths:10
KDR:10.700
Accuracy:39.681% C++
KPH:21.900 C+
VKPH:10.600 C*
Kills:2,546 (0 + 2,546)
Deaths:188
KDR:13.543
VKDR:2.872
Vehicle Kills:540
Kill Difference:2,358
Playtime:66.928 hours
Usage:2%
Score:1.311m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:39.681%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:552
V. Kills:191 288%
Deaths:296
KDR:1.865
Accuracy:47.768% C+
KPH:18.200 C
VKPH:6.300 C++
S12 Renegade
D
Kills:375
V. Kills:18 N/A
Deaths:151
KDR:2.483
Accuracy:44.323% C*
KPH:23.100 D-
VKPH:1.100 D
Kills:927 (927 + 0)
Deaths:447
KDR:2.074
VKDR:0.468
Vehicle Kills:209
Kill Difference:480
Playtime:46.667 hours
Usage:1%
Score:0.253m
Score/min:90
Driving Accuracy:44.323%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:57
V. Kills:12 438%
Deaths:7
KDR:8.143
Accuracy:40.300% B*
KPH:41.100 D
VKPH:8.600 B+
Kills:57 (0 + 57)
Deaths:7
KDR:8.143
VKDR:1.714
Vehicle Kills:12
Kill Difference:50
Playtime:1.388 hours
Usage:0%
Score:0.016m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:40.300%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,1004,0864469.161B5.8523.858%FN/A38.4C*28.3B344106.4h3.3B*13.9C
P525 Marauder-H 2,8192,65910724.85B*21.5429.431%DN/A125.4B+7.5C**41521.2h5.7B+19.4C*
P2-120 AP 4,0952,40320012.015B*8.7038.032%D-4.12%B+26.1C18.4C*37892.2h7.5C+19.8C
MSW-R 1,8871,8798712.157C++1.1622.152%C+21.98%C29.4CN/A12464h11.2B+50.6B
RAMS .50M 1,7701,7672826.266B*2.9542.223%B+83.135%B+28.9C++N/A9261.2h2.1B5B+
Tank Mine 2,8341,6992586.585A*3.2724.982%DN/A104.9C+70.1C*125016.2h1.8C**7.2C
TMG-50 1,6411,6365472.991A++0.3223.69%B+25%C**34.7C++N/A13747.1h9.5B++40.2B+
T9A "Butcher" 1,6041,5984203.805B**0.4924.491%C+28.598%C++40.1DN/A13139.9h10.5B+43B
L100 Python AP 2,7061,56112812.195A++8.8843.063%D**2.691%C+22.5D16.5C25869.4h6.2C++14.4C--
Claymore 1,5501,55014110.993B++7.6838.931%B+N/A191.4B*N/A6108.1h1.1B*2.9B++
LC3 Jaguar 1,4281,3967401.886B+1.4325.606%B+19.628%C+16.3DN/A6085.8h12.8C++50.2B
NS-15M2 1,3251,3195012.633B+0.6823.731%C+21.077%D36CN/A13736.6h11.9B50C**
T9 CARV 1,3251,3097951.647C**1.6719.263%C+17.876%D22.5CN/A10258.1h12.2B+63.2B+
TSAR-42 1,3101,2991677.778B*4.4638.322%C+67.898%C+38.1C++N/A13634.1h2.3C++5.9C*
Sticky Grenade 1,2771,26611266N/A1,262.6960.949%B**N/A1808.6A++15.7B84490.7h1.2B**1.9B**
NS-44 Commissioner 1,2481,2407411.673B++1.6447.384%A27.742%B*16.4DN/A5675.4h3.3B++7B*
M14 Banshee 1,2691,2012015.975C++2.6626.049%D1.082%C+36.5C2.1D17232.9h17.4B+66.8B+
SABR-13 1,1941,1883982.985B*0.3328.187%B+28.283%B+31.8C+N/A9937.3h10.4B+36.9B++
TORQ-9 1,1991,1825802.038B+1.2825.069%C++21.743%C28.6CN/A9341.3h13.5B+53.7B+
T32 Bull 1,1861,1824442.662B**0.6523.947%C++21.066%C37.2C+N/A17331.8h11B+45.8B+
NS-7 PDW 1,1731,1631,1191.039C++2.2822.084%C--16.251%C10.4D-N/A39112.3h16.3C+73.9C+
SMG-46 Armistice 1,1741,1605612.068B**1.2525.375%C+14.224%C21.7CN/A8753.5h13.8B54.3C**
MKV Suppressed 1,1641,1603733.11A**0.2026.403%C++23.793%B++27.4C+N/A8642.4h12.5B+47.4B+
T7 Mini-Chaingun 1,1691,1593533.283M0.0319.745%B+16.566%B*33.4C++N/A15434.7h12.6B++63.6B+
P2-120 HEAT 1,5151,1491348.575B+5.2637.443%C-3.046%C+25.4C+8.1C-18745.2h7C**18.8C++
Hellfire Rocket Pods 1,3141,1358513.353B*10.0451.628%B+1.057%C+60.4C9.5C--29818.8h18C**34.8B+
L100 Python HESH 1,3111,1093432.618A++29.3046.011%C3.427%A++46C8.4C++22024.1h3.6C+7.8C+
P2-120 HESH 1,2711,1062055.3M++51.9939.701%CN/A65.4B++9.8C*25916.9h4.4B+11.2B
C-4 1,3919974432.251B+1.0631.92%AN/A73.3C+29C+87113.6h1.3B+4B*
M40 Fury 1,1289783527.943M24.6334.019%C+1.022%D69.9B**10.7B+48614h10.4B++30.5B+
C-4 ARX 1,3809453462.731B+0.5826.959%C++N/A30.4F14D*23831.1h1.6D6D
L100 Python HEAT 1,2499334222.214M*18.9048.61%C3.644%B++40B+13.6B+29823.3h5.2C**10.7B
M3 Pounder HEG 1,0878662803.093B**0.2237.786%C+2.079%D13.3C-3.4C++11165.3h18.2C+48.2C+
G20 Vulcan-H 1,4748621784.843C**1.5350.287%B+1.972%D51B+36.2B*62716.9h87B+173.1B++
Hornet Missiles 1,2768608110.617B++7.3064.745%B+1.86%B44.1C21.3D32419.5h8.2B++12.6B*
M3 Pounder HEG 1,0728582593.313B**0.0038.26%C3.03%C+13.6D3.4C10163.3h17.9C++46.7C++
NS Decimator 1,2018443612.338A+0.9850.448%D*1.54%D25.2D10.7D25233.5h4.9C+9.7C-
CAS30 Tank Buster 1,7018273222.568B++0.7543.734%CN/A6C6.3C91137.7h48.5B+111B
TAR 8218173372.424B++0.8924.704%C**24.235%B+30.1C+N/A11027.1h11.1B*45B++
NS Baron G5 7437383282.25A+1.0646.113%C*16.938%B+24.3C-N/A7330.4h3.8B++8.2C++
M18 Needler 1,5016863881.768C+1.5528.292%D1.02%D8.6C10.2C*16679.6h143.1C*505.7C++
T5 AMC 6556476421.008C+2.3125.764%B+17.929%C8.7D-N/A5074.7h16.2C63C*
T16 Rhino 5985931424.176M+0.8627.017%A25.295%B+35.3C++N/A15616.8h10.4B**38.5B*
PDW-16 Hailstorm 5945892072.845A++0.4726.379%B+22.411%B**24.2C+N/A8624.3h13.7B+51.8B+
L-30R Vektor 8745681404.057A0.7433.51%D1.056%D7.3C--3.9C-5777.9h80.7C++240.7C+
M40 Fury-F 7435522961.865C**1.4547.768%C+1.087%C+18.2C6.3C++10030.4h11.3C++23.7C++
E540 Halberd 821545757.267C++3.9541.999%C++5.138%B*27.8C*14.1B32619.6h5.5B13B+
E540 Halberd-H 8075053514.429B*11.1151.772%D1.782%C+41.7C+25C**35512.1h8D15.5D-
LC2 Lynx 4924812981.614B+1.7028.113%B**21.83%C++10.3D-N/A5146.9h17.1C60.9C**
M40 Fury 5334682717.333A14.0232.907%C1.282%C--79.3B**11C+6465.9h9.5B++28.7B+
TRAC-5 4614544610.985C**2.3320.517%C+18.062%C+8.8DN/A6651.5h14.7C*71.5C*
MRC3 Mercy 4574511004.51B**1.2017.12%C++21.508%C*24.9C+N/A9318.1h16.2B*94.7B+
NS-44 Commissioner AE 4494463131.425C++1.8936.75%D34.978%A10.4D*N/A3143h2.9B++8C**
MRC3 Mercy 436429964.469B**1.1517.396%C++25.175%B*25.8C+N/A10216.6h16.8B++96.4B+
MANA Anti-Vehicle Turret 1,2544031303.1B**0.2159.74%B+2.233%D32C+67.5A**51712.6h11.2C+18.7C++
TRS-12 Uppercut 4023981862.14B*1.1768.768%B**17.085%C**29.5CN/A9613.5h2.4B+3.5B+
AMR-66 3983921962A1.3130.325%B+27.041%B19.7C+N/A7319.9h7.3B*24.2B++
S12 Renegade 3933751512.483C+0.8344.323%C*2.4%D23D-1.1D7316.3h3.8C8.5C+
AS16 NightHawk 3543532151.642B+1.6736.739%C16.147%B+17.1DN/A6820.6h4.6C++12.5C++
ML-7 4503502261.549A+1.7749.506%D-2%C--22.7C+6.5D-31415.4h5.9B+11.9C*
M18 Rotary 7333341681.988C*1.3324.986%D*1.796%C7.6C--9C+15044.2h135.5C++542.1C+
L105 Zephyr 416331457.356C4.0444.529%C*N/A42.4C10.9B+2447.8h7.6D17C+
T2 Striker 6623263151.035A2.2842.632%D--N/A7.5D7.8D13443.3h48.4C+113.4C-
NS-11P 3243192301.387C*1.9323.872%C*17.555%C18.1C--N/A7117.6h12.6B+52.9B+
NS-11C 3203181372.321A+0.9926.729%B+26.415%A16.5C-N/A6219.3h12.4B+46.6B+
Cycler TRV 3103081192.588A0.7324.36%C**19.156%C+26.8C+N/A10811.5h11.2B*46B+
TX1 Repeater 3022973920.758C+2.5623.697%C+26.599%B*11D-N/A5827h13C**54.8C*
T9 CARV-S 298296565.286M+1.9723.847%B36.149%A++47C*N/A2146.3h9.2B**38.6B+
Skyguard 515279545.167B**1.8526.204%C--1.792%C10.6C-9C+20426.3h135.8C+518.1C
M40 Fury-H 302257426.119C--2.8041.7%C+N/A41.5D--7.3D-2816.2h9C++21.7C*
Anti-Vehicle Grenade 2732431243N/A239.6960.255%B**N/A486B+60C-37540.5h4.1B*6.8B*
AP30 Shredder 422241317.774C+4.4630.886%C+N/A25.4C19.1C+3659.5h102.1C330.7C+
NS-44L Blackhand 243241962.51B**0.8045.45%B+46.473%B19.1CN/A8712.6h4B+8.8B+
Hyena Missile Launcher 375227753.027B**0.2935.807%B+N/A23.4C**15.3B+2919.7h25.1B**70.2B*
M60-G Bulldog 269220375.946C**2.6331.221%C1.818%D24.2C5.4C+1909.1h7.1C*22.8C++
M12 Kobalt 2312131316.385C++13.0715.249%C-18.31%C+33.3D--2.8C1696.4h30.1F--197.5D--
Frag Grenade 2112091209N/A205.6946.121%C*N/A522.5C*5C--37940.4h3.1B++6.7B+
ASP-30 Grounder 3412081781.169B*2.1559.009%C--N/A11.5C--7.3C--22818.1h9.9D16.8D-
Spear Anti-Vehicle Phalanx Turret 3252081613B**9.6935.24%D-3.846%C+25.4D-14.3D3418.2h8.4C++23.9C+
HC1 Cougar 2032011251.608B+1.7125.905%B25.871%B++15.3DN/A10813.1h10.9B+42B+
NS-30 Vandal 203201553.655B**0.3434.9%C**22.388%C--23.9DN/A1228.4h5.4C**15.5B+
MG-S1 Jackal 2021991031.932B++1.3826.735%C++28.141%A13.8DN/A3614.4h12.5C+46.8C*
NS-AM7 Archer 2821872490.751B+2.5649.821%D*17.112%C+3.2D-1.6D5458.6h23.8C+47.7C-
NS-357 Underboss 1781741671.042C++2.2732.156%C--22.989%C*15.8D-N/A5911h4.6C14.3C
Hunter QCX 1831741780.978B+2.3432.731%D30.46%C**5.8D-N/A2029.9h5.2C*15.9C++
G30 Walker 273159626.5S23.1932.353%B+1.887%D--15.9C+11.4C*27810h259.4D801.9C+
C75 Viper 198156463.391C+0.0827.182%D*1.282%C13.4D-3.6D--20711.6h15.9C58.7D--
NS-10 Burster 296155762.039A+1.2830.515%B1.935%D*4.1C-3.8C**9537.6h199.4D-653.4C
Auraxium Chainblade 1551528,8940.017C3.3018.449%D-5.921%C+0.2C-N/A1868.6h3.3F18.2D
MG-HBR1 Dragoon 155151364.194M0.8829.989%C-28.477%C+18.9C-N/A498h5.5B++18.3B+
M2 Mutilator 148147226.682M*3.3719.831%B**24.49%A27.7C++N/A1495.3h15.5B++78B++
M60-G Bulldog 163140226.364C*3.0540.581%B3.571%B+36.8C+6.1C4103.8h7.5C+18.4C**
M12 Kobalt 137133719B+15.6917.549%C+23.308%B**39.1D1.2D--1993.4h15.9B+90.5B+
M2 Mutilator 136132226M+2.6919.121%B**19.697%C**24.9C+N/A1485.3h16.6C**86.9B++
99SV 133131861.523C+1.7931.678%C+40.458%B+11.6D-N/A6611.3h5.9C+18.7C++
MR1 Fracture 2631311121.17B++2.1430.446%D3.053%C4.3D--4.3C9130.6h81.5D--267.6D--
NS-10 Burster 259128572.246A+1.0731.855%B+3.906%C-4C--4.1B10332h220.7D*693C
M20 Basilisk 193128314.129B+0.8163.771%M+2.344%D**13.5D6.8C2259.5h303.2T*475.4D**
MAX Punch 1301275900.215B*3.1051.049%B+N/A0.8CN/A3154.9h2.3C+4.5C*
TRAC-5 S 123121512.373A++0.9426.573%B*25.62%A++10.7DN/A5611.3h10.5B+39.4B++
M60-A Bulldog 150118167.375C++4.0639.838%C**N/A35.8C+9.7B++3143.3h6.7D16.7C++
M12 Kobalt-H 123116338.667A35.3524.22%B+17.241%C++96.7C5.8C*3221.2h24.4D**100.8C-
NSX Tomoe 115115343.382B*0.0727.754%C33.913%C28C-N/A704.1h12.9B+46.5C**
G30 Vulcan 182115254.6C++1.2925.724%C6.087%A25.6B+14.9C++4494.5h79.6B+309.4B+
The Slasher 1111111,9520.057C++3.2624.723%D2.703%D--0.5C-N/A1245.7h2.2C++8.9C+
M20 Basilisk 1591071010.7M*7.3939.681%C++4.673%C21.8C+10.6C*2654.9h97.5C++245.8C**
TRAC-5 Burst 106106323.313B*0.0023.818%C35.849%A++37.9C+N/A1432.8h9.8B++41.3B+
MR1 Fracture 2151051120.938C*2.3830.191%D3.81%C+3.4D*3.6D7030.6h101.4F-335.7F
P525 Marauder 109104426B22.6924.447%B+1.923%C++74.3C**3.6C+3441.4h5.7B+23.5B++
M18 Locust 18799253.96B**0.6530.372%CN/A12.1C-10.7C2288.2h134.5C++442.9C++
M60-A Bulldog 11299616.5C+13.1949.797%C*3.03%B+31.9C+4.2C+2003.1h7.4D-14.9C
Chainblade 98926,2800.015C3.3039.886%B*N/A0.2DN/A1597.5h3.8D9.6C**
NS Annihilator 19390273.333S0.0281.81%BN/A11.3C*12.9A3328h10.4B+12.8B+
G30 Walker 14080108C*4.6927.478%D*6.25%A27.6C+20.7B+2882.9h150.3B+546.9C+
M60-G Bulldog-H 8876238M34.6945.258%C++N/A95B+15B*4210.8h6.3C14C+
TS2 Inquisitor 7676421.81B++1.5029.407%C*38.158%M+7.5D*N/A2110.1h9.3B+31.5B+
T4 AMP 7070371.892B**1.4229.756%B+21.429%B15.2DN/A684.6h9.1A+30.5B*
MR11 Gatekeeper-H 1527097.778B*4.4646.651%D1.429%C25C-29.3C++3572.8h77.2D165.5D-
Soldier Soaker 6767371.811B+1.5021.656%D**14.925%C+10.2D*N/A336.6h5.1B++23.4C-
M60-A Bulldog 8267513.4C+10.0945.428%C+7.463%M**18.6D4.2C++1343.6h9.2F-20.2D--
NS-AM7 AE/TR Archer 9666970.68C+2.6349.509%D*18.182%C++2.4D1.1C-2027h26.7C54D--
M77-B 676679.429S6.1149.035%A++87.879%A+41.3B**N/A4221.6h1.9B**3.9B**
M1 Heavy Cycler 6262441.409C++1.9111.105%D37.097%S6.8D**N/A709.1h17.5C**157.9C+
Spear Anti-Vehicle Phalanx Turret 9762162M++58.6934.326%F-8.065%A++23D13D*1642.7h10.6C*30.9D
MR11 Gatekeeper 11262415.5M+12.1942.175%B1.613%C21.4C+17.2C++3952.9h64.7D153.4C+
CAS 14-E 695778.143C4.8340.3%B*3.509%A++40.7D8.6B+1941.4h40.1D99.4C+
TRAP-M1 5757153.8A++0.4927.473%C15.79%D*30CN/A1221.9h8.1B+29.4B
KSR-35 5757222.591C**0.7235.345%C+42.105%A++20.4D--N/A722.8h5.8D--16.3C
NSX Amaterasu 59561,4970.037C3.283.316%F12.5%C0.2DN/A0301.3h3.9C++117.4F--
A30 Walker 9854461.174C2.1421.433%C+N/A12.3C10C4674.4h135.4C*631.6C*
Rocklet Rifle 9953421.262B*2.0527.465%TN/A4.1F-3.6F-6212.8h29.2B++106.2D-
RAMS-AE .50M 545368.833A+5.5230.576%F83.019%C*25.2D-N/A522.1h2.3D--7.5F
TAR-AE 5352202.6B+0.7129.369%B+28.846%C*20.8D--N/A562.5h18.5F*63.1D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,2230.9h
Anti-Vehicle MANA Turret172,8863.4h
Nano-Armor Kit7291,308,829121h
Skywall Shield Emitter0770.5h
Structure Shield Module0500.3h
Repair Module01470.6h
Turret AI Module01430.6h
AE Medical Applicator65,6780.7h
AE Nano-Armor Kit197533,42879.3h
Nanite Revive Grenade08960.3h
Medical Applicator260185,54912.9h
Spitfire Auto-Turret263,1823.6h
Motion Spotter177,4975.7h
Restoration Kit303830.7h
Xiphos Anti-Personnel Tower0550.3h
Hoplon Anti-Aircraft Phalanx Tower21050.5h
Rampart Wall0780.9h
TR Triumph Flare Gun01130.5h
Welding Device01,1730.1h
Smoke Grenade06370.2h
Recon Detection Device4310,71821.3h
Shield Recharging Field202,0650.8h
Ammunition Package307,5873.5h
Medical Kit3414,73022.7h
Anti-Infantry MANA Turret31690.3h
Hardlight Barrier1570.1h
Nano-Repair Grenade05340.1h
WLT-Howler Mining Laser955,98013.1h

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