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Maj. General Cold Blooded bleepingLemur[] bleepingLemur
TR BR 86

KDR: 3.38

Score: 67.6m

Last Seen: Jul 18th, 2019 5:16 AM
- OFFLINE - 25 hour(s)

Prestige 1, Battle Rank 86 - Terran Republic on Emerald
Level Progress (to 87): 94%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton P525 Marauder-H P2-120 AP MSW-R RAMS .50M Tank Mine TMG-50 T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $666,783 MLG Score: 533
Fun Score: N/A
Cheeseburgers Flipped: 1275TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.862%23.238%57840117425,3852.576630.804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.714%0.722B++0.363C**-1.329D**HEAD ++ (~10.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.384C**11.40.201C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.718%1.056%410612084,925129327523.80897179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.207%-0.698D-0.492D-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.5-0.142C56.7-0.069C+127.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.521%3.023%640812068,765155841975.6258209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.067%-0.822D-0.298C*0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.176C++10.30.174C++21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.341%1.766%124022119213,9841394633510.0244221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.974%-0.079C+-0.663D0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.492B+21.50.462B+39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.288%74.526%1240612083,376954183.53508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.097%0.496B+0.484B+1.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.40.241C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.7%16.601%12402121275980550.942857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.569%0.179C++0.388C**2.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.403B3.40.293C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.6m361.3%338 (20.3k)290 (17.4k)3.3803181,93224,2384.2129386 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214562120.023%12.299%24609:3725

50% Engineer16% Heavy Assault13% Infiltrator11% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 10:05 PMNov 14th, 2018 12:55 PMJul 18th, 2019 12:56 AM (1d) (PST)Jul 18th, 2019 1:34 AM (1d) (PST)Jul 18th, 2019 1:16 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
651655860.3520.1040.0431.5960.090533

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0603,88135,179216396517,417

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3878.8h/161.6d 20,181 10,077 36,778 371.4k 2,077 9,646 20,861 151.5m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,396
Deaths:740
KDR:1.886
Accuracy:25.606% B+
HSR:19.628% C+
NS Baron G5
B+
Kills:739
Deaths:329
KDR:2.246
Accuracy:46.164% C*
HSR:16.915% B+
T5 AMC
B+
Kills:647
Deaths:642
KDR:1.008
Accuracy:25.764% B+
HSR:17.929% C
LC2 Lynx
B*
Kills:490
Deaths:304
KDR:1.612
Accuracy:28.040% B*
HSR:22.041% C++
TRAC-5
C+
Kills:454
Deaths:461
KDR:0.985
Accuracy:20.517% C
HSR:18.062% C+
TRS-12 Uppercut
B*
Kills:398
Deaths:186
KDR:2.140
Accuracy:68.768% B*
HSR:17.085% C**
AMR-66
B+
Kills:392
Deaths:196
KDR:2
Accuracy:30.325% B+
HSR:27.041% C**
AS16 NightHawk
B+
Kills:361
Deaths:224
KDR:1.612
Accuracy:36.046% C
HSR:16.067% B+
NS-11C
A
Kills:318
Deaths:137
KDR:2.321
Accuracy:26.729% B+
HSR:26.415% A
HC1 Cougar
B++
Kills:201
Deaths:125
KDR:1.608
Accuracy:25.905% C**
HSR:25.871% B++
MG-HBR1 Dragoon
C+
Kills:181
Deaths:40
KDR:4.525
Accuracy:30.320% C
HSR:29.282% C+
TRAC-5 S
A++
Kills:128
Deaths:56
KDR:2.286
Accuracy:27.056% B*
HSR:25.781% A++
TRAC-5 Burst
A++
Kills:106
Deaths:32
KDR:3.313
Accuracy:23.818% C
HSR:35.849% A++
MG-C1 Kindred
B
Kills:69
Deaths:33
KDR:2.091
Accuracy:28.269% B
HSR:17.391% D-
Kills:5,880
Deaths (as Engineer):3,505
Deaths (to Engineers):6,860
KDR:1.6776
Kill Difference:2,375
Playtime:1,956.774 hours
Usage:50%
Score:38.773m
Score/min:330
Accuracy (listed only):31.666%
HSR (listed only):22.525%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,879
Deaths:871
KDR:2.157
Accuracy:22.152% C+
HSR:21.980% C
TMG-50
B+
Kills:1,636
Deaths:547
KDR:2.991
Accuracy:23.690% B+
HSR:25% C*
T9A "Butcher"
C++
Kills:1,605
Deaths:425
KDR:3.776
Accuracy:24.422% C+
HSR:28.723% C++
NS-15M2
C+
Kills:1,319
Deaths:501
KDR:2.633
Accuracy:23.731% C+
HSR:21.077% D
T9 CARV
C+
Kills:1,309
Deaths:795
KDR:1.647
Accuracy:19.263% C+
HSR:17.876% D
T32 Bull
C+
Kills:1,182
Deaths:444
KDR:2.662
Accuracy:23.947% C+
HSR:21.066% C-
T16 Rhino
B**
Kills:593
Deaths:142
KDR:4.176
Accuracy:27.017% B**
HSR:25.295% B+
T9 CARV-S
A+
Kills:296
Deaths:56
KDR:5.286
Accuracy:23.847% B
HSR:36.149% A+
Kills:9,819
Deaths (as Heavy Assault):3,781
Deaths (to Heavy Assaults):5,958
KDR:2.59693
Kill Difference:6,038
Playtime:634.190 hours
Usage:16%
Score:9.632m
Score/min:253
Accuracy (listed only):23.509%
HSR (listed only):24.646%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,396
Deaths:740
KDR:1.886
Accuracy:25.606% B+
HSR:19.628% C+
NS-7 PDW
C
Kills:1,163
Deaths:1,119
KDR:1.039
Accuracy:22.084% C--
HSR:16.251% C
SMG-46 Armistice
C+
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:25.375% C+
HSR:14.224% C
MKV Suppressed
B++
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:26.403% C++
HSR:23.793% B++
NS Baron G5
B+
Kills:739
Deaths:329
KDR:2.246
Accuracy:46.164% C*
HSR:16.915% B+
T5 AMC
B+
Kills:647
Deaths:642
KDR:1.008
Accuracy:25.764% B+
HSR:17.929% C
PDW-16 Hailstorm
B**
Kills:596
Deaths:209
KDR:2.852
Accuracy:26.377% B+
HSR:22.315% B**
LC2 Lynx
B*
Kills:490
Deaths:304
KDR:1.612
Accuracy:28.040% B*
HSR:22.041% C++
TRAC-5
C+
Kills:454
Deaths:461
KDR:0.985
Accuracy:20.517% C
HSR:18.062% C+
TRS-12 Uppercut
B*
Kills:398
Deaths:186
KDR:2.140
Accuracy:68.768% B*
HSR:17.085% C**
AS16 NightHawk
B+
Kills:361
Deaths:224
KDR:1.612
Accuracy:36.046% C
HSR:16.067% B+
NS-11C
A
Kills:318
Deaths:137
KDR:2.321
Accuracy:26.729% B+
HSR:26.415% A
MG-S1 Jackal
B**
Kills:213
Deaths:108
KDR:1.972
Accuracy:26.365% C+
HSR:27.700% B**
HC1 Cougar
B++
Kills:201
Deaths:125
KDR:1.608
Accuracy:25.905% C**
HSR:25.871% B++
TRAC-5 S
A++
Kills:128
Deaths:56
KDR:2.286
Accuracy:27.056% B*
HSR:25.781% A++
TRAC-5 Burst
A++
Kills:106
Deaths:32
KDR:3.313
Accuracy:23.818% C
HSR:35.849% A++
MG-C1 Kindred
B
Kills:69
Deaths:33
KDR:2.091
Accuracy:28.269% B
HSR:17.391% D-
Kills:9,599
Deaths (as Light Assault):5,639
Deaths (to Light Assaults):4,523
KDR:1.70225
Kill Difference:3,960
Playtime:440.316 hours
Usage:11%
Score:5.610m
Score/min:212
Accuracy (listed only):29.958%
HSR (listed only):21.372%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,767
Deaths:282
KDR:6.266
Accuracy:42.223% B+
HSR:83.135% B+
TSAR-42
C+
Kills:1,301
Deaths:167
KDR:7.790
Accuracy:38.340% C+
HSR:67.794% C+
NS-44 Commissioner
A
Kills:1,249
Deaths:745
KDR:1.677
Accuracy:47.339% A
HSR:27.702% B*
NS-7 PDW
C
Kills:1,163
Deaths:1,119
KDR:1.039
Accuracy:22.084% C--
HSR:16.251% C
SMG-46 Armistice
C+
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:25.375% C+
HSR:14.224% C
MKV Suppressed
B++
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:26.403% C++
HSR:23.793% B++
PDW-16 Hailstorm
B**
Kills:596
Deaths:209
KDR:2.852
Accuracy:26.377% B+
HSR:22.315% B**
NS-44 Commissioner AE
B**
Kills:458
Deaths:329
KDR:1.392
Accuracy:36.686% D
HSR:35.153% B**
TX1 Repeater
B*
Kills:297
Deaths:392
KDR:0.758
Accuracy:23.697% C+
HSR:26.599% B*
NS-44L Blackhand
B+
Kills:246
Deaths:96
KDR:2.563
Accuracy:45.391% B+
HSR:46.748% B+
MG-S1 Jackal
B**
Kills:213
Deaths:108
KDR:1.972
Accuracy:26.365% C+
HSR:27.700% B**
NS-AM7 Archer
C+
Kills:204
Deaths:320
KDR:0.638
Accuracy:48.422% D**
HSR:15.686% C+
NS-30 Vandal
C**
Kills:201
Deaths:55
KDR:3.655
Accuracy:34.900% C**
HSR:22.388% C--
NS-357 Underboss
C++
Kills:174
Deaths:167
KDR:1.042
Accuracy:32.156% D
HSR:22.989% C++
99SV
B+
Kills:131
Deaths:86
KDR:1.523
Accuracy:31.678% C+
HSR:40.458% B+
NSX Tomoe
C+
Kills:121
Deaths:41
KDR:2.951
Accuracy:28.086% C+
HSR:35.537% C+
TS2 Inquisitor
M+
Kills:76
Deaths:42
KDR:1.810
Accuracy:29.407% C++
HSR:38.158% M+
T4 AMP
B+
Kills:70
Deaths:37
KDR:1.892
Accuracy:29.756% B+
HSR:21.429% B
Soldier Soaker
C+
Kills:69
Deaths:41
KDR:1.683
Accuracy:20.882% D**
HSR:14.493% C+
NS-AM7 AE/TR Archer
C*
Kills:66
Deaths:97
KDR:0.680
Accuracy:49.509% D*
HSR:18.182% C*
M77-B
A++
Kills:66
Deaths:7
KDR:9.429
Accuracy:49.035% A++
HSR:87.879% A+
TRAP-M1
C
Kills:57
Deaths:15
KDR:3.800
Accuracy:27.473% C
HSR:15.790% D*
KSR-35
A++
Kills:57
Deaths:22
KDR:2.591
Accuracy:35.345% C++
HSR:42.105% A++
RAMS-AE .50M
C**
Kills:54
Deaths:7
KDR:7.714
Accuracy:30.361% F
HSR:83.333% C**
Kills:10,956
Deaths (as Infiltrator):5,318
Deaths (to Infiltrators):2,989
KDR:2.06017
Kill Difference:5,638
Playtime:491.565 hours
Usage:13%
Score:6.358m
Score/min:216
Accuracy (listed only):33.637%
HSR (listed only):35.410%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B+
Kills:1,188
Deaths:398
KDR:2.985
Accuracy:28.187% B+
HSR:28.283% B
TORQ-9
C++
Kills:1,182
Deaths:580
KDR:2.038
Accuracy:25.069% C++
HSR:21.743% C
NS-7 PDW
C
Kills:1,163
Deaths:1,119
KDR:1.039
Accuracy:22.084% C--
HSR:16.251% C
SMG-46 Armistice
C+
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:25.375% C+
HSR:14.224% C
MKV Suppressed
B++
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:26.403% C++
HSR:23.793% B++
TAR
B+
Kills:817
Deaths:337
KDR:2.424
Accuracy:24.704% C*
HSR:24.235% B+
NS Baron G5
B+
Kills:739
Deaths:329
KDR:2.246
Accuracy:46.164% C*
HSR:16.915% B+
PDW-16 Hailstorm
B**
Kills:596
Deaths:209
KDR:2.852
Accuracy:26.377% B+
HSR:22.315% B**
TRS-12 Uppercut
B*
Kills:398
Deaths:186
KDR:2.140
Accuracy:68.768% B*
HSR:17.085% C**
AS16 NightHawk
B+
Kills:361
Deaths:224
KDR:1.612
Accuracy:36.046% C
HSR:16.067% B+
NS-11P
C*
Kills:319
Deaths:230
KDR:1.387
Accuracy:23.872% C*
HSR:17.555% C
Cycler TRV
C**
Kills:308
Deaths:119
KDR:2.588
Accuracy:24.360% C**
HSR:19.156% C+
MG-S1 Jackal
B**
Kills:213
Deaths:108
KDR:1.972
Accuracy:26.365% C+
HSR:27.700% B**
TAR-AE
B+
Kills:56
Deaths:22
KDR:2.545
Accuracy:29.298% B+
HSR:28.571% C**
Kills:9,660
Deaths (as Combat Medic):4,795
Deaths (to Combat Medics):1,787
KDR:2.0146
Kill Difference:4,865
Playtime:186.915 hours
Usage:5%
Score:3.846m
Score/min:343
Accuracy (listed only):30.934%
HSR (listed only):20.992%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:866
Deaths:280
KDR:3.093
Accuracy:37.786% C+
HSR:2.079% D
M3 Pounder HEG
C+
Kills:858
Deaths:259
KDR:3.313
Accuracy:38.260% C
HSR:3.030% C+
MRC3 Mercy
C++
Kills:451
Deaths:100
KDR:4.510
Accuracy:17.120% C++
HSR:21.508% C++
MRC3 Mercy
B*
Kills:429
Deaths:96
KDR:4.469
Accuracy:17.396% C++
HSR:25.175% B*
NS-10 Burster
B
Kills:155
Deaths:76
KDR:2.039
Accuracy:30.515% B
HSR:1.935% D*
M2 Mutilator
A
Kills:147
Deaths:22
KDR:6.682
Accuracy:19.831% B**
HSR:24.490% A
M2 Mutilator
B**
Kills:132
Deaths:22
KDR:6
Accuracy:19.121% B**
HSR:19.697% C*
MR1 Fracture
C
Kills:131
Deaths:112
KDR:1.170
Accuracy:30.446% D
HSR:3.053% C
NS-10 Burster
B+
Kills:128
Deaths:57
KDR:2.246
Accuracy:31.855% B+
HSR:3.906% C-
MR1 Fracture
C+
Kills:105
Deaths:112
KDR:0.938
Accuracy:30.191% D
HSR:3.810% C+
M1 Heavy Cycler
S
Kills:62
Deaths:44
KDR:1.409
Accuracy:11.105% D
HSR:37.097% S
Kills:3,464
Deaths (as MAX Suit):590
Deaths (to MAX Suits):1,346
KDR:5.87119
Kill Difference:2,874
Playtime:159.641 hours
Usage:4%
Score:3.338m
Score/min:348
Accuracy (listed only):25.784%
HSR (listed only):13.253%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:1,210
V. Kills:70 N/A
Deaths:201
KDR:6.020
Accuracy:25.996% D
KPH:36.700 C
VKPH:2.100 D
Hellfire Rocket Pods
B+
Kills:1,135
V. Kills:179 N/A
Deaths:85
KDR:13.353
Accuracy:51.577% B+
KPH:60.500 C
VKPH:9.500 C--
Hornet Missiles
B+
Kills:860
V. Kills:416 206%
Deaths:81
KDR:10.617
Accuracy:64.721% B+
KPH:44.100 C
VKPH:21.300 D
M18 Needler
C++
Kills:725
V. Kills:835 87%
Deaths:399
KDR:1.817
Accuracy:28.098% D
KPH:8.800 C
VKPH:10.100 C++
M18 Rotary
C+
Kills:336
V. Kills:400 84%
Deaths:169
KDR:1.988
Accuracy:24.927% D*
KPH:7.600 C--
VKPH:9 C+
M18 Locust
C
Kills:99
V. Kills:88 111%
Deaths:25
KDR:3.960
Accuracy:30.372% C
KPH:12.100 C--
VKPH:10.800 C
Kills:4,365 (2,370 + 0)
Deaths:960
KDR:4.547
VKDR:2.071
Vehicle Kills:1,988
Kill Difference:3,405
Playtime:206.341 hours
Usage:5%
Score:2.411m
Score/min:195
Piloting Accuracy:30.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:5,331
V. Kills:3,657 146%
Deaths:477
KDR:11.176
Accuracy:24.808% D**
KPH:41.300 B+
VKPH:28.300 B
CAS30 Tank Buster
C
Kills:951
V. Kills:932 102%
Deaths:338
KDR:2.814
Accuracy:41.223% C--
KPH:6.200 C
VKPH:6.100 C
L-30R Vektor
C
Kills:568
V. Kills:306 185%
Deaths:140
KDR:4.057
Accuracy:33.510% C--
KPH:7.300 C-
VKPH:3.900 C
L105 Zephyr
B+
Kills:413
V. Kills:111 369%
Deaths:46
KDR:8.978
Accuracy:45.761% B
KPH:44 C
VKPH:11.800 B+
AP30 Shredder
C++
Kills:341
V. Kills:231 147%
Deaths:32
KDR:10.656
Accuracy:31.093% C+
KPH:29.600 C+
VKPH:20 C++
L-24R Spur
C
Kills:52
V. Kills:9 N/A
Deaths:3
KDR:17.333
Accuracy:39.928% C+
KPH:9.100 D--
VKPH:1.600 C
Kills:7,656 (1,571 + 6,085)
Deaths:1,036
KDR:7.390
VKDR:5.064
Vehicle Kills:5,246
Kill Difference:6,620
Playtime:387.013 hours
Usage:10%
Score:4.120m
Score/min:177
Piloting Accuracy:39.928%
Gunner Accuracy:31.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,564
V. Kills:1,146 136%
Deaths:129
KDR:12.124
Accuracy:43.127% D**
KPH:22.500 D
VKPH:16.500 C
L100 Python HESH
C+
Kills:1,109
V. Kills:202 N/A
Deaths:34
KDR:32.618
Accuracy:46.011% C
KPH:46 C
VKPH:8.400 C+
L100 Python HEAT
B+
Kills:933
V. Kills:316 294%
Deaths:42
KDR:22.214
Accuracy:48.610% C
KPH:40 B+
VKPH:13.600 C**
Skyguard
C+
Kills:287
V. Kills:240 119%
Deaths:54
KDR:5.315
Accuracy:26.133% C--
KPH:10.800 C-
VKPH:9 C+
C75 Viper
D-
Kills:156
V. Kills:42 363%
Deaths:46
KDR:3.391
Accuracy:27.182% D*
KPH:13.400 D-
VKPH:3.600 D--
Kills:4,049 (4,049 + 0)
Deaths:305
KDR:13.275
VKDR:6.380
Vehicle Kills:1,946
Kill Difference:3,744
Playtime:155.180 hours
Usage:4%
Score:2.293m
Score/min:246
Driving Accuracy:27.182%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:2,448
V. Kills:1,715 143%
Deaths:201
KDR:12.179
Accuracy:38.125% D-
KPH:26 C
VKPH:18.200 C++
P2-120 HEAT
C+
Kills:1,149
V. Kills:366 313%
Deaths:134
KDR:8.575
Accuracy:37.443% C--
KPH:25.400 C+
VKPH:8.100 C-
P2-120 HESH
B++
Kills:1,119
V. Kills:170 N/A
Deaths:21
KDR:53.286
Accuracy:39.610% C
KPH:64.300 B++
VKPH:9.800 C++
E540 Halberd
C*
Kills:547
V. Kills:277 197%
Deaths:76
KDR:7.197
Accuracy:42.016% C++
KPH:27.700 C++
VKPH:14 C*
G30 Vulcan
B
Kills:115
V. Kills:67 169%
Deaths:25
KDR:4.600
Accuracy:25.724% C-
KPH:25.300 B
VKPH:14.700 C++
P525 Marauder
B+
Kills:104
V. Kills:5 N/A
Deaths:4
KDR:26
Accuracy:24.447% B+
KPH:72.800 C*
VKPH:3.500 C+
MR11 Gatekeeper
C*
Kills:65
V. Kills:52 123%
Deaths:4
KDR:16.250
Accuracy:42.195% B
KPH:22.700 C++
VKPH:18.200 C*
Kills:5,547 (4,716 + 831)
Deaths:465
KDR:11.929
VKDR:5.703
Vehicle Kills:2,652
Kill Difference:5,082
Playtime:185.307 hours
Usage:5%
Score:3.497m
Score/min:315
Driving Accuracy:39.610%
Gunner Accuracy:42.195%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:2,660
V. Kills:160 N/A
Deaths:107
KDR:24.860
Accuracy:29.439% D
KPH:125.200 B+
VKPH:7.500 C*
G20 Vulcan-H
B*
Kills:865
V. Kills:615 140%
Deaths:178
KDR:4.860
Accuracy:50.380% B
KPH:51.300 B
VKPH:36.500 B*
E540 Halberd-H
C**
Kills:508
V. Kills:304 167%
Deaths:35
KDR:14.514
Accuracy:51.751% D
KPH:41.700 C+
VKPH:24.900 C**
M40 Fury-H
D-
Kills:257
V. Kills:45 N/A
Deaths:42
KDR:6.119
Accuracy:41.700% C+
KPH:41.200 D--
VKPH:7.200 D-
M12 Kobalt-H
C**
Kills:116
V. Kills:7 N/A
Deaths:3
KDR:38.667
Accuracy:24.099% B+
KPH:99.700 C
VKPH:6 C**
G30 Walker
B**
Kills:80
V. Kills:60 131%
Deaths:10
KDR:8
Accuracy:27.478% D*
KPH:28 C+
VKPH:21 B**
M60-G Bulldog-H
B**
Kills:76
V. Kills:12 N/A
Deaths:2
KDR:38
Accuracy:45.258% C+
KPH:98.100 B++
VKPH:15.500 B**
MR11 Gatekeeper-H
C++
Kills:70
V. Kills:82 84%
Deaths:9
KDR:7.778
Accuracy:46.651% D
KPH:25.100 C--
VKPH:29.400 C++
Kills:4,632 (0 + 4,632)
Deaths:386
KDR:12
VKDR:3.329
Vehicle Kills:1,285
Kill Difference:4,246
Playtime:64.104 hours
Usage:2%
Score:1.688m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:46.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:978
V. Kills:150 N/A
Deaths:35
KDR:27.943
Accuracy:34.019% C+
KPH:69.900 B**
VKPH:10.700 B
M40 Fury
B**
Kills:468
V. Kills:65 N/A
Deaths:27
KDR:17.333
Accuracy:32.907% C
KPH:79.400 B**
VKPH:11 C+
M60-G Bulldog
C+
Kills:220
V. Kills:49 440%
Deaths:37
KDR:5.946
Accuracy:31.221% C
KPH:24.300 C
VKPH:5.400 C+
M12 Kobalt
C
Kills:213
V. Kills:18 N/A
Deaths:13
KDR:16.385
Accuracy:15.249% C-
KPH:33 D--
VKPH:2.800 C
G30 Walker
C++
Kills:161
V. Kills:115 139%
Deaths:6
KDR:26.833
Accuracy:32.404% B
KPH:16 C+
VKPH:11.500 C++
M60-G Bulldog
C**
Kills:140
V. Kills:23 N/A
Deaths:22
KDR:6.364
Accuracy:40.581% C**
KPH:36.800 C+
VKPH:6 C-
M12 Kobalt
C++
Kills:134
V. Kills:4 N/A
Deaths:7
KDR:19.143
Accuracy:17.687% C++
KPH:38.400 D
VKPH:1.100 D--
M20 Basilisk
C
Kills:128
V. Kills:65 194%
Deaths:31
KDR:4.129
Accuracy:63.771% M+
KPH:13.500 D
VKPH:6.900 C
M20 Basilisk
C**
Kills:107
V. Kills:52 202%
Deaths:10
KDR:10.700
Accuracy:39.632% C++
KPH:21.800 C+
VKPH:10.600 C**
Kills:2,549 (0 + 2,549)
Deaths:188
KDR:13.559
VKDR:2.878
Vehicle Kills:541
Kill Difference:2,361
Playtime:67.108 hours
Usage:2%
Score:1.317m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:39.632%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:552
V. Kills:191 288%
Deaths:296
KDR:1.865
Accuracy:47.768% C+
KPH:18.200 C
VKPH:6.300 C+
S12 Renegade
D
Kills:376
V. Kills:18 N/A
Deaths:152
KDR:2.474
Accuracy:44.141% C**
KPH:22.900 D-
VKPH:1.100 D
Kills:928 (928 + 0)
Deaths:448
KDR:2.071
VKDR:0.467
Vehicle Kills:209
Kill Difference:480
Playtime:46.789 hours
Usage:1%
Score:0.253m
Score/min:90
Driving Accuracy:44.141%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:91
V. Kills:18 N/A
Deaths:9
KDR:10.111
Accuracy:37.749% B+
KPH:39.800 D
VKPH:7.900 B+
Kills:91 (0 + 91)
Deaths:9
KDR:10.111
VKDR:2
Vehicle Kills:18
Kill Difference:82
Playtime:2.284 hours
Usage:0%
Score:0.026m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:37.749%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 8,9885,33147711.176B+7.8024.808%D**N/A41.3B+28.3B341129.1h3.3B++13.2C+
P525 Marauder-H 2,8202,66010724.86B**21.4829.439%DN/A125.5B+7.5C*41521.2h5.7B+19.4C*
P2-120 AP 4,1632,44820112.179B++8.8038.125%D-4.085%B+26C18.2C++37494.1h7.5C+19.7C-
MSW-R 1,8871,8798712.157C++1.2222.152%C+21.98%C29.4CN/A12564h11.2B+50.6C**
RAMS .50M 1,7701,7672826.266B**2.8942.223%B+83.135%B+28.9C+N/A9261.2h2.1C**5B+
Tank Mine 2,8631,7202586.667A*3.2925.004%DN/A104.9C+69.7C**124816.4h1.8C*7.2C-
TMG-50 1,6411,6365472.991A++0.3923.69%B+25%C*34.7C++N/A13747.1h9.5B++40.2B+
T9A "Butcher" 1,6111,6054253.776B**0.4024.422%C+28.723%C++39.4DN/A12940.7h10.5B+43B
Claymore 1,5781,57814211.113B++7.7338.824%B++N/A192.4B*N/A6078.2h1.1B**2.9B++
L100 Python AP 2,7101,56412912.124A8.7443.127%D**2.685%C++22.5D16.5C25969.5h6.2C+14.4D
LC3 Jaguar 1,4281,3967401.886B+1.4925.606%B+19.628%C+16.3DN/A6085.8h12.8C++50.2B
NS-15M2 1,3251,3195012.633B+0.7523.731%C+21.077%D36CN/A13836.6h11.9C**50C**
T9 CARV 1,3251,3097951.647B1.7319.263%C+17.876%D22.5CN/A10358.1h12.2B+63.2B+
TSAR-42 1,3121,3011677.79B*4.4138.34%C+67.794%C+38C+N/A13634.2h2.3C++5.9C*
Sticky Grenade 1,2771,26611266N/A1,262.6260.949%B**N/A1808.6A++15.7C*84490.7h1.2B**1.9B**
NS-44 Commissioner 1,2571,2497451.677B++1.7047.339%A27.702%B*16.3DN/A5676.6h3.3B++7B*
M14 Banshee 1,2801,2102016.02C++2.6425.996%D1.157%C++36.7C2.1D17433h17.4B+66.8B+
SABR-13 1,1941,1883982.985B++0.4028.187%B+28.283%B31.8C+N/A9937.3h10.4B++36.9B++
TORQ-9 1,1991,1825802.038B+1.3425.069%C++21.743%C28.6CN/A9341.3h13.5B+53.7B+
T32 Bull 1,1861,1824442.662B**0.7223.947%C+21.066%C-37.2C+N/A17331.8h11B+45.8B+
NS-7 PDW 1,1731,1631,1191.039C++2.3422.084%C--16.251%C10.4D-N/A39112.3h16.3C+73.9C+
SMG-46 Armistice 1,1741,1605612.068B**1.3125.375%C+14.224%C21.7CN/A8753.5h13.8B54.3C**
MKV Suppressed 1,1641,1603733.11M0.2726.403%C++23.793%B++27.4C+N/A8642.4h12.5B+47.4B+
T7 Mini-Chaingun 1,1691,1593533.283M0.1019.745%B+16.566%B*33.4C+N/A15434.7h12.6B++63.6B+
P2-120 HEAT 1,5151,1491348.575B+5.1937.443%C--3.046%C+25.4C+8.1C-18745.2h7C**18.8C++
Hellfire Rocket Pods 1,3141,1358513.353B*9.9751.577%B+1.057%C+60.4C9.5C--30118.8h18C**34.8B+
P2-120 HESH 1,2891,1192153.286M++49.9139.61%CN/A64.3B++9.8C++25517.4h4.4B+11.2C**
L100 Python HESH 1,3111,1093432.618A++29.2446.011%C3.427%A++46C8.4C+22024.1h3.6C+7.8C+
C-4 1,3949994432.255B+1.1331.92%B**N/A73.5C+29C+87813.6h1.3B+4B++
C-4 ARX 1,4509923582.771B+0.6126.472%C+N/A29.7F13.7D*23033.4h1.6D--6.1D-
M40 Fury 1,1289783527.943M24.5634.019%C+1.022%D69.9B**10.7B48614h10.4B++30.5B+
CAS30 Tank Buster 1,8839513382.814B++0.5741.223%C--N/A6.2C6.1C87153.4h48.2B+116.9C**
L100 Python HEAT 1,2499334222.214M+18.8348.61%C3.644%B*40B+13.6C**29923.3h5.2C**10.7C**
M3 Pounder HEG 1,0878662803.093B**0.2937.786%C+2.079%D13.3C-3.4C++11165.3h18.2C+48.2C++
G20 Vulcan-H 1,4808651784.86B1.4850.38%B1.965%D51.2B36.4B*63516.9h87.1B+172.9B++
Hornet Missiles 1,2768608110.617B++7.2464.721%B+1.86%B+44.1C21.3D32519.5h8.2B+12.6B++
M3 Pounder HEG 1,0728582593.313B**0.0738.26%C3.03%C+13.6D3.4C10163.3h17.9C++46.7C++
NS Decimator 1,2038453612.341A+1.0450.275%D*1.538%C--25.1D10.6D25333.7h4.9C+9.7C-
TAR 8218173372.424B++0.9624.704%C*24.235%B+30.1C+N/A11027.1h11.1B*45B+
NS Baron G5 7447393292.246A+1.1346.164%C*16.915%B+24.2C-N/A7230.5h3.8B*8.2C+
M18 Needler 1,5607253991.817C+1.5628.098%D1.103%D8.8C10.1C++16682.5h138.9C**494.3C++
T5 AMC 6556476421.008C+2.3725.764%B+17.929%C8.7D-N/A5074.7h16.2C63C*
PDW-16 Hailstorm 6015962092.852A*0.5326.377%B+22.315%B**24.3C+N/A8624.5h13.6B+51.5B+
T16 Rhino 5985931424.176M++0.8027.017%B**25.295%B+35.3C++N/A15616.8h10.4B*38.5B*
L-30R Vektor 8745681404.057A0.6833.51%C--1.056%D7.3C-3.9C5777.9h80.7C+240.7C+
M40 Fury-F 7435522961.865B1.5247.768%C+1.087%C++18.2C6.3C+10030.4h11.3C++23.7C++
E540 Halberd 824547767.197C++3.8242.016%C++5.119%B*27.6C++14C*32519.8h5.5B13.1B+
E540 Halberd-H 8125083514.514B*11.1351.751%D1.772%C+41.6C+24.9C**35512.2h8D15.5D-
LC2 Lynx 5014903041.612B+1.7728.04%B*22.041%C++10.2D-N/A5047.9h17.1C60.9C**
M40 Fury 5334682717.333A13.9532.907%C1.282%D79.3B**11C+6465.9h9.5B++28.7B+
NS-44 Commissioner AE 4624583291.392C++1.9936.686%D35.153%B**10.1D*N/A3045.3h3B++8.1C**
TRAC-5 4614544610.985C*2.4020.517%C18.062%C+8.8DN/A6651.6h14.7C*71.5C*
MRC3 Mercy 4574511004.51B**1.1317.12%C++21.508%C++24.9CN/A9318.1h16.2B*94.7B+
MRC3 Mercy 436429964.469B**1.0917.396%C++25.175%B*25.8C+N/A10216.6h16.8B++96.4B+
L105 Zephyr 524413468.978C+5.6045.761%BN/A43.9C11.8B+2329.4h7.4C-16.2C+
MANA Anti-Vehicle Turret 1,2544031303.1B**0.2859.74%B+2.233%D32C+67.5A**51712.6h11.2C+18.7C++
TRS-12 Uppercut 4023981862.14B*1.2468.768%B*17.085%C**29.5C-N/A9613.5h2.4B+3.5B+
AMR-66 3983921962A1.3830.325%B+27.041%C**19.7C+N/A7319.9h7.3B*24.2B++
S12 Renegade 3943761522.474C+0.9144.141%C**2.394%D22.9D-1.1D7316.4h3.8C8.6C+
T2 Striker 7293673201.147A+2.2342.658%D--N/A8C--7.9C-13445.6h45.4C+106.3C
AS16 NightHawk 3623612241.612B+1.7736.046%C16.067%B+16D-N/A6322.5h4.6C++12.7C++
ML-7 4503502261.549A1.8349.506%D-2%C-22.7C+6.5D-31715.4h5.9B+11.9C*
AP30 Shredder 5723413210.656C++7.2831.093%C+N/A29.7C+20.1C++39311.5h86.3C++277.7C++
M18 Rotary 7363361691.988C*1.3924.927%D*1.786%C7.6C--9C+15344.4h134.9C++541.3C+
NS-11P 3243192301.387C*1.9923.872%C*17.555%C18.1DN/A7117.6h12.6B+52.9B+
NS-11C 3203181372.321A+1.0626.729%B+26.415%A16.5C-N/A6319.3h12.4B+46.6B+
Cycler TRV 3103081192.588A0.7924.36%C**19.156%C+26.8C+N/A10911.5h11.2B*46B+
TX1 Repeater 3022973920.758C+2.6223.697%C+26.599%B*11D-N/A5827h13C**54.8C*
T9 CARV-S 298296565.286M*1.9123.847%B36.149%A+47C*N/A2146.3h9.2B**38.6B++
Skyguard 527287545.315B**1.9326.133%C--1.742%C10.8C-9C+20526.6h133C+508.8C
M40 Fury-H 302257426.119C-2.7441.7%C+N/A41.5D--7.3D-2816.2h9C*21.7C*
Hyena Missile Launcher 405247773.208B**0.1736.055%B+N/A24.9B16B+3009.9h24B**66.7B**
NS-44L Blackhand 248246962.563B**0.8245.391%B+46.748%B+18.9CN/A8613h3.9B+8.7B+
Anti-Vehicle Grenade 2732431243N/A239.6260.255%B**N/A486B+60C-37820.5h4.1B*6.8B*
M60-G Bulldog 269220375.946B2.5731.221%C1.818%D24.2C5.4C+1909.1h7.1C**22.8C*
MG-S1 Jackal 2162131081.972B++1.4126.365%C+27.7%B**13.7D-N/A3415.6h12.6C+47.9C++
M12 Kobalt 2312131316.385C+13.0015.249%C-18.31%C+33.3D--2.8C1696.4h30.1F--197.5D--
Frag Grenade 2112091209N/A205.6246.17%C++N/A522.5C*5D37860.4h3.1B++6.7B+
Spear Anti-Vehicle Phalanx Turret 3252081613B**9.6235.465%D-3.846%C+25.4D-14.3D3458.2h8.5C++24.1C+
ASP-30 Grounder 3412081781.169B*2.2159.009%C--N/A11.5C-7.3C22918.1h9.9D16.8D-
NS-AM7 Archer 3082043200.638B2.7448.422%D**15.686%C+3.1D-1.6D5065.7h23.6C+48.8C--
NS-30 Vandal 203201553.655B**0.2734.9%C**22.388%C--23.9DN/A1228.4h5.4B15.5B+
HC1 Cougar 2032011251.608B+1.7725.905%C**25.871%B++15.3DN/A10913.1h10.9B+42B+
MG-HBR1 Dragoon 185181404.525M++1.1430.32%C29.282%C+19.9C-N/A539.1h5.6B++18.5B+
Hunter QCX 1831741780.978B+2.4032.731%D30.46%C**5.8D-N/A2129.9h5.2C*15.9C++
NS-357 Underboss 1781741671.042C++2.3432.156%D22.989%C++15.8D-N/A5911h4.6C14.3C
G30 Walker 276161626.833S23.4532.404%B1.863%D--16.1C+11.5C++28310h256.9D792.7C+
C75 Viper 198156463.391C+0.0127.182%D*1.282%C13.4D-3.6D--21211.6h15.9C58.7D--
NS-10 Burster 296155762.039A1.3430.515%B1.935%D*4.1C-3.8C**9537.6h199.4D-653.4C
Auraxium Chainblade 1551528,8940.017C-3.3618.449%D-5.921%C+0.2DN/A1868.9h3.3F18.2D
M2 Mutilator 148147226.682M**3.3019.831%B**24.49%A27.7C++N/A1495.3h15.5B++78B++
M60-G Bulldog 163140226.364C**2.9840.581%C**3.571%B36.8C+6.1C-4093.8h7.5C+18.4B
M12 Kobalt 138134719.143B15.7617.687%C++23.881%A38.3D1.1D--1933.5h16.4B+92.7B+
M2 Mutilator 136132226M+2.6219.121%B**19.697%C*24.9C+N/A1485.3h16.6C**86.9B++
99SV 133131861.523C+1.8631.678%C+40.458%B+11.5D-N/A6611.4h5.9C+18.7C++
MR1 Fracture 2631311121.17B++2.2130.446%D3.053%C4.3D--4.3C9130.6h81.5D--267.6D--
M20 Basilisk 193128314.129B+0.7563.771%M+2.344%D**13.5D6.8C2279.5h303.2T*475.4F
TRAC-5 S 130128562.286A++1.0927.056%B*25.781%A++10.8DN/A5411.9h11B+40.6B+
NS-10 Burster 259128572.246A1.1331.855%B+3.906%C-4C--4.1B10332h220.7D*693C
MAX Punch 1301275900.215B**3.1751.049%B+N/A0.8CN/A3154.9h2.3C+4.5C*
NSX Tomoe 121121412.951B**0.4328.086%C+35.537%C+27.5C--N/A684.4h13.1B+46.7C**
M60-A Bulldog 150118167.375C++3.9939.838%C**N/A35.8C+9.7B+3433.3h6.7C--16.7C++
M12 Kobalt-H 123116338.667B**35.2924.099%B+17.241%C++96.7C5.8C*3221.2h24.5D*101.8C--
G30 Vulcan 182115254.6C++1.2225.724%C-6.087%A25.6B14.9C++4534.5h79.6B+309.4B+
The Slasher 1111111,9670.056C++3.3224.673%D2.703%D--0.4C-N/A1248h2.2C++8.9C+
M20 Basilisk 1591071010.7M*7.3239.632%C++4.673%C-21.8C+10.6C**2654.9h97.7C++246.6C**
TRAC-5 Burst 106106323.313B+0.0723.818%C35.849%A++37.9C+N/A1442.8h9.8B**41.3B+
MR1 Fracture 2151051120.938C*2.4430.191%D3.81%C+3.4D*3.6D7030.6h101.4F-335.7F
P525 Marauder 109104426B++22.6224.447%B+1.923%C++74.3C**3.6C+3451.4h5.7B+23.5B++
M18 Locust 18799253.96B*0.5830.372%CN/A12.1C--10.7C2378.2h134.5C++442.9C++
M60-A Bulldog 11299616.5C+13.1249.797%C*3.03%B+31.9C+4.2C+2003.1h7.4D-14.9C+
A30 Walker 16198492C**1.3821.854%C+2.041%C++18.5C++11.9C+7305.3h93.1B++425.8B++
Chainblade 98926,2800.015C3.3739.886%B*N/A0.2DN/A1597.6h3.8D9.6C**
NS Annihilator 19692273.407S0.0381.818%C**N/A11.5C*13A+3328h10.3B+12.6B+
CAS 14-E 10991910.111C6.7337.749%B+2.198%B39.6D7.8B+1872.3h35.6C+94.4C++
G30 Walker 14080108C+4.6227.478%D*6.25%A+27.6C+20.7B*2882.9h150.3B+546.9C+
TS2 Inquisitor 7676421.81B+1.5729.407%C++38.158%M+7.5D*N/A2110.1h9.3B+31.5B+
M60-G Bulldog-H 8876238M+34.6245.258%C+N/A95B+15B**4210.8h6.3C14C++
T4 AMP 7070371.892B*1.4929.756%B+21.429%B15.2DN/A684.6h9.1A+30.5B*
MR11 Gatekeeper-H 1527097.778B++4.4046.651%D1.429%C25C--29.3C++3602.8h77.2D-165.5D-
Spear Anti-Vehicle Phalanx Turret 11070170M+66.6235.862%F-7.143%A25D14.3D-1742.8h10.4C*29C--
MG-C1 Kindred 7069332.091B+1.2928.269%B17.391%D-12.3D-N/A375.6h14.3D50.7C+
Soldier Soaker 6969411.683B+1.7020.882%D**14.493%C+9.5D*N/A307.3h5.2B+25C-
Rocklet Rifle 12768481.417B**1.9628.539%F**N/A4.9F-4.2F-6914h29.4B++103.1D
M60-A Bulldog 8267513.4C+10.0245.394%C+7.463%M**18.6D4.2C++1333.6h9.2F-20.3D--
NS-AM7 AE/TR Archer 9666970.68C+2.7049.509%D*18.182%C*2.4D1.1C-2127h26.7D*54F-
M77-B 676679.429S6.0549.035%A++87.879%A+41.3B**N/A4221.6h1.9B*3.9B**
MR11 Gatekeeper 11765416.25M12.8742.195%B1.538%C-22.4C++17.9C*4102.9h61.9D146.6C+
M1 Heavy Cycler 6262441.409C++1.9711.105%D37.097%S6.8D**N/A709.1h17.5C**157.9C+
NSX Amaterasu 64611,6760.036C-3.343.381%F11.475%D0.2DN/A0331.7h3.8C+111F--
TRAP-M1 5757153.8A++0.4227.473%C15.79%D*30CN/A1221.9h8.1B+29.4B
KSR-35 5757222.591C**0.7935.345%C++42.105%A++20.4D--N/A722.8h5.8D--16.3C
TAR-AE 5756222.545B*0.8429.298%B+28.571%C**19.3D--N/A642.9h18.3F--62.5D-
RAMS-AE .50M 555477.714A4.3330.361%F83.333%C**24.5D-N/A512.2h2.3D-7.7D**
L-24R Spur 6152317.333B**13.9539.928%C+1.923%C+9.1D--1.6C445.7h70.6C176.9C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret172,8863.4h
Nano-Armor Kit7291,308,829121h
Spawn Beacon21,3011h
Skywall Shield Emitter0910.6h
Turret AI Module01680.8h
Structure Shield Module0610.3h
Repair Module01740.7h
AE Medical Applicator65,8820.7h
AE Nano-Armor Kit207556,58885h
Nanite Revive Grenade09030.3h
Medical Applicator260185,54912.9h
Spitfire Auto-Turret273,4614h
Motion Spotter177,5105.7h
Restoration Kit303830.7h
Hoplon Anti-Aircraft Phalanx Tower21180.6h
Xiphos Anti-Personnel Tower0610.3h
Rampart Wall0810.9h
TR Triumph Flare Gun01130.6h
Welding Device01,5790.2h
Smoke Grenade06370.2h
Recon Detection Device4610,94522.1h
Shield Recharging Field202,0710.8h
Ammunition Package307,7153.5h
Medical Kit3434,75323.1h
Anti-Infantry MANA Turret31690.3h
Flail Targeting Dart0530.4h
Nano-Repair Grenade06070.2h
WLT-Howler Mining Laser1172,68816.8h
Hardlight Barrier1570.1h
Spear Anti-Vehicle Turret0500.5h

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