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Commissar Cold Blooded bleepingLemur[] bleepingLemur
TR BR 77

KDR: 3.3

Score: 65.3m

Last Seen: Jan 22nd, 2019 7:42 AM
- OFFLINE - 14.3 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Emerald
Level Progress (to 78): 86%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton P525 Marauder-H P2-120 AP MSW-R RAMS .50M Tank Mine TMG-50 T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $676,791 MLG Score: 541
Fun Score: N/A
Cheeseburgers Flipped: 1275TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.85%23.201%5774098225,2492.584340.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.778%0.745B++0.396B-1.436D**HEAD ++ (~10.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.387C**11.40.201C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.979%1.037%403610164,629124526023.71807178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.372%-0.678D-0.535D-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.9-0.134C57-0.068C+126.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.561%3.037%644810148,693153741625.65215209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.059%-0.809D-0.261C*0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.181C++10.30.177C++21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.868%1.973%111420100211,908137953848.63524221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.089%0.079C+-0.58D0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.481B+21.50.423B36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.291%74.563%1114610163,373933183.61135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.08%0.51B+0.478B+1.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.40.238C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.518%16.422%11142102074979350.943325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.308%0.261C*0.361C**2.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B3.40.293C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.3m358.9%340 (20.4k)292 (17.5k)3.3010678,79323,8694.1041177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022546619.926%12.689%25309:2125

50% Engineer17% Heavy Assault13% Infiltrator11% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2014 10:05 PMNov 14th, 2018 12:55 PMJan 22nd, 2019 2:34 AM (13h) (PST)Jan 22nd, 2019 4:08 AM (12h) (PST)Jan 22nd, 2019 3:42 AM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
638675710.3520.1070.0451.5750.087541

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3074,00434,303216395517,496

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3732h/155.5d 19,168 9,998 35,710 352.7k 2,032 9,463 19,492 143m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,396
Deaths:740
KDR:1.886
Accuracy:25.606% B+
HSR:19.628% C+
NS Baron G5
B+
Kills:738
Deaths:328
KDR:2.250
Accuracy:46.281% C**
HSR:16.938% B+
T5 AMC
B+
Kills:647
Deaths:642
KDR:1.008
Accuracy:25.764% B+
HSR:17.929% C
LC2 Lynx
B**
Kills:481
Deaths:298
KDR:1.614
Accuracy:28.113% B**
HSR:21.830% C++
TRAC-5
C+
Kills:454
Deaths:461
KDR:0.985
Accuracy:20.517% C+
HSR:18.062% C+
TRS-12 Uppercut
B**
Kills:398
Deaths:186
KDR:2.140
Accuracy:68.768% B**
HSR:17.085% B
AMR-66
B+
Kills:392
Deaths:196
KDR:2
Accuracy:30.325% B+
HSR:27.041% B
AS16 NightHawk
B
Kills:351
Deaths:214
KDR:1.640
Accuracy:36.783% C
HSR:15.670% B
NS-11C
A
Kills:313
Deaths:136
KDR:2.301
Accuracy:26.876% B+
HSR:26.198% A
HC1 Cougar
B++
Kills:201
Deaths:125
KDR:1.608
Accuracy:25.905% B
HSR:25.871% B++
MG-HBR1 Dragoon
C+
Kills:147
Deaths:36
KDR:4.083
Accuracy:29.948% C-
HSR:27.891% C+
TRAC-5 S
A++
Kills:121
Deaths:49
KDR:2.469
Accuracy:26.555% B*
HSR:25.620% A++
TRAC-5 Burst
A++
Kills:106
Deaths:32
KDR:3.313
Accuracy:23.818% C
HSR:35.849% A++
Kills:5,745
Deaths (as Engineer):3,443
Deaths (to Engineers):6,703
KDR:1.6686
Kill Difference:2,302
Playtime:1,864.202 hours
Usage:50%
Score:37.426m
Score/min:335
Accuracy (listed only):31.943%
HSR (listed only):22.739%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,879
Deaths:871
KDR:2.157
Accuracy:22.152% C+
HSR:21.980% C
TMG-50
B+
Kills:1,636
Deaths:547
KDR:2.991
Accuracy:23.690% B+
HSR:25% C**
T9A "Butcher"
C*
Kills:1,593
Deaths:418
KDR:3.811
Accuracy:24.534% C+
HSR:28.625% C*
NS-15M2
C+
Kills:1,319
Deaths:501
KDR:2.633
Accuracy:23.731% C+
HSR:21.077% C--
T9 CARV
C++
Kills:1,309
Deaths:795
KDR:1.647
Accuracy:19.263% C++
HSR:17.876% D
T32 Bull
C++
Kills:1,182
Deaths:444
KDR:2.662
Accuracy:23.947% C++
HSR:21.066% C
T7 Mini-Chaingun
B*
Kills:1,159
Deaths:353
KDR:3.283
Accuracy:19.745% B+
HSR:16.566% B*
T16 Rhino
A
Kills:593
Deaths:142
KDR:4.176
Accuracy:27.017% A
HSR:25.295% B+
T9 CARV-S
A++
Kills:296
Deaths:56
KDR:5.286
Accuracy:23.847% B+
HSR:36.149% A++
Kills:10,966
Deaths (as Heavy Assault):4,127
Deaths (to Heavy Assaults):5,903
KDR:2.65714
Kill Difference:6,839
Playtime:616.715 hours
Usage:17%
Score:9.401m
Score/min:254
Accuracy (listed only):23.103%
HSR (listed only):23.737%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,396
Deaths:740
KDR:1.886
Accuracy:25.606% B+
HSR:19.628% C+
NS-7 PDW
C
Kills:1,163
Deaths:1,119
KDR:1.039
Accuracy:22.084% C-
HSR:16.251% C
MKV Suppressed
B++
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:26.403% C++
HSR:23.793% B++
SMG-46 Armistice
C+
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:25.375% C+
HSR:14.224% C
NS Baron G5
B+
Kills:738
Deaths:328
KDR:2.250
Accuracy:46.281% C**
HSR:16.938% B+
T5 AMC
B+
Kills:647
Deaths:642
KDR:1.008
Accuracy:25.764% B+
HSR:17.929% C
PDW-16 Hailstorm
B**
Kills:589
Deaths:206
KDR:2.859
Accuracy:26.389% B+
HSR:22.411% B**
LC2 Lynx
B**
Kills:481
Deaths:298
KDR:1.614
Accuracy:28.113% B**
HSR:21.830% C++
TRAC-5
C+
Kills:454
Deaths:461
KDR:0.985
Accuracy:20.517% C+
HSR:18.062% C+
TRS-12 Uppercut
B**
Kills:398
Deaths:186
KDR:2.140
Accuracy:68.768% B**
HSR:17.085% B
AS16 NightHawk
B
Kills:351
Deaths:214
KDR:1.640
Accuracy:36.783% C
HSR:15.670% B
NS-11C
A
Kills:313
Deaths:136
KDR:2.301
Accuracy:26.876% B+
HSR:26.198% A
HC1 Cougar
B++
Kills:201
Deaths:125
KDR:1.608
Accuracy:25.905% B
HSR:25.871% B++
MG-S1 Jackal
A
Kills:197
Deaths:102
KDR:1.931
Accuracy:26.668% C++
HSR:28.426% A
TRAC-5 S
A++
Kills:121
Deaths:49
KDR:2.469
Accuracy:26.555% B*
HSR:25.620% A++
TRAC-5 Burst
A++
Kills:106
Deaths:32
KDR:3.313
Accuracy:23.818% C
HSR:35.849% A++
Kills:9,475
Deaths (as Light Assault):5,572
Deaths (to Light Assaults):4,471
KDR:1.70047
Kill Difference:3,903
Playtime:410.635 hours
Usage:11%
Score:4.995m
Score/min:203
Accuracy (listed only):30.119%
HSR (listed only):21.611%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,767
Deaths:282
KDR:6.266
Accuracy:42.223% B+
HSR:83.135% B+
TSAR-42
C+
Kills:1,299
Deaths:167
KDR:7.778
Accuracy:38.322% C+
HSR:67.898% C+
NS-44 Commissioner
A
Kills:1,240
Deaths:741
KDR:1.673
Accuracy:47.384% A
HSR:27.742% B*
NS-7 PDW
C
Kills:1,163
Deaths:1,119
KDR:1.039
Accuracy:22.084% C-
HSR:16.251% C
MKV Suppressed
B++
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:26.403% C++
HSR:23.793% B++
SMG-46 Armistice
C+
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:25.375% C+
HSR:14.224% C
PDW-16 Hailstorm
B**
Kills:589
Deaths:206
KDR:2.859
Accuracy:26.389% B+
HSR:22.411% B**
NS-44 Commissioner AE
B**
Kills:446
Deaths:313
KDR:1.425
Accuracy:36.836% D
HSR:34.978% B**
TX1 Repeater
B*
Kills:297
Deaths:392
KDR:0.758
Accuracy:23.697% C+
HSR:26.599% B*
NS-44L Blackhand
B+
Kills:241
Deaths:96
KDR:2.510
Accuracy:45.450% B+
HSR:46.473% B
NS-30 Vandal
C**
Kills:201
Deaths:55
KDR:3.655
Accuracy:34.900% C**
HSR:22.388% C--
MG-S1 Jackal
A
Kills:197
Deaths:102
KDR:1.931
Accuracy:26.668% C++
HSR:28.426% A
NS-AM7 Archer
C+
Kills:187
Deaths:222
KDR:0.842
Accuracy:50.177% D*
HSR:17.112% C+
NS-357 Underboss
C**
Kills:174
Deaths:167
KDR:1.042
Accuracy:32.156% C--
HSR:22.989% C**
99SV
B+
Kills:131
Deaths:86
KDR:1.523
Accuracy:31.678% C++
HSR:40.458% B+
NSX Tomoe
C
Kills:115
Deaths:34
KDR:3.382
Accuracy:27.754% C
HSR:33.913% C
TS2 Inquisitor
M+
Kills:76
Deaths:42
KDR:1.810
Accuracy:29.407% C++
HSR:38.158% M+
T4 AMP
B+
Kills:70
Deaths:37
KDR:1.892
Accuracy:29.756% B+
HSR:21.429% B
Soldier Soaker
C+
Kills:67
Deaths:37
KDR:1.811
Accuracy:21.656% D*
HSR:14.925% C+
M77-B
A++
Kills:66
Deaths:7
KDR:9.429
Accuracy:49.035% A++
HSR:87.879% A+
NS-AM7 AE/TR Archer
C*
Kills:66
Deaths:97
KDR:0.680
Accuracy:49.509% D*
HSR:18.182% C*
TRAP-M1
C
Kills:57
Deaths:15
KDR:3.800
Accuracy:27.473% C
HSR:15.790% D*
KSR-35
A++
Kills:57
Deaths:22
KDR:2.591
Accuracy:35.345% C+
HSR:42.105% A++
RAMS-AE .50M
B
Kills:53
Deaths:6
KDR:8.833
Accuracy:30.576% F
HSR:83.019% B
Kills:10,879
Deaths (as Infiltrator):5,179
Deaths (to Infiltrators):2,948
KDR:2.1006
Kill Difference:5,700
Playtime:484.946 hours
Usage:13%
Score:6.313m
Score/min:217
Accuracy (listed only):33.761%
HSR (listed only):35.428%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
B+
Kills:1,188
Deaths:398
KDR:2.985
Accuracy:28.187% B+
HSR:28.283% B+
TORQ-9
C++
Kills:1,182
Deaths:580
KDR:2.038
Accuracy:25.069% C++
HSR:21.743% C
NS-7 PDW
C
Kills:1,163
Deaths:1,119
KDR:1.039
Accuracy:22.084% C-
HSR:16.251% C
MKV Suppressed
B++
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:26.403% C++
HSR:23.793% B++
SMG-46 Armistice
C+
Kills:1,160
Deaths:561
KDR:2.068
Accuracy:25.375% C+
HSR:14.224% C
TAR
B+
Kills:817
Deaths:337
KDR:2.424
Accuracy:24.704% C**
HSR:24.235% B+
NS Baron G5
B+
Kills:738
Deaths:328
KDR:2.250
Accuracy:46.281% C**
HSR:16.938% B+
PDW-16 Hailstorm
B**
Kills:589
Deaths:206
KDR:2.859
Accuracy:26.389% B+
HSR:22.411% B**
TRS-12 Uppercut
B**
Kills:398
Deaths:186
KDR:2.140
Accuracy:68.768% B**
HSR:17.085% B
AS16 NightHawk
B
Kills:351
Deaths:214
KDR:1.640
Accuracy:36.783% C
HSR:15.670% B
NS-11P
C*
Kills:319
Deaths:230
KDR:1.387
Accuracy:23.872% C*
HSR:17.555% C
Cycler TRV
B
Kills:308
Deaths:119
KDR:2.588
Accuracy:24.360% B
HSR:19.156% C+
MG-S1 Jackal
A
Kills:197
Deaths:102
KDR:1.931
Accuracy:26.668% C++
HSR:28.426% A
TAR-AE
B+
Kills:52
Deaths:20
KDR:2.600
Accuracy:29.369% B+
HSR:28.846% C**
Kills:9,622
Deaths (as Combat Medic):4,773
Deaths (to Combat Medics):1,777
KDR:2.01592
Kill Difference:4,849
Playtime:186.204 hours
Usage:5%
Score:3.821m
Score/min:342
Accuracy (listed only):31.022%
HSR (listed only):21.044%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:866
Deaths:280
KDR:3.093
Accuracy:37.786% C+
HSR:2.079% D
M3 Pounder HEG
C+
Kills:858
Deaths:259
KDR:3.313
Accuracy:38.260% C+
HSR:3.030% C+
MRC3 Mercy
C**
Kills:451
Deaths:100
KDR:4.510
Accuracy:17.120% C*
HSR:21.508% C**
MRC3 Mercy
B*
Kills:429
Deaths:96
KDR:4.469
Accuracy:17.396% C++
HSR:25.175% B*
NS-10 Burster
B+
Kills:155
Deaths:76
KDR:2.039
Accuracy:30.515% B+
HSR:1.935% D*
M2 Mutilator
A
Kills:147
Deaths:22
KDR:6.682
Accuracy:19.831% A
HSR:24.490% A
M2 Mutilator
B**
Kills:132
Deaths:22
KDR:6
Accuracy:19.121% B**
HSR:19.697% C**
MR1 Fracture
C
Kills:131
Deaths:112
KDR:1.170
Accuracy:30.446% D
HSR:3.053% C
NS-10 Burster
B+
Kills:128
Deaths:57
KDR:2.246
Accuracy:31.855% B+
HSR:3.906% C-
MR1 Fracture
C+
Kills:105
Deaths:112
KDR:0.938
Accuracy:30.191% D
HSR:3.810% C+
M1 Heavy Cycler
S
Kills:62
Deaths:44
KDR:1.409
Accuracy:11.105% D
HSR:37.097% S
Kills:3,464
Deaths (as MAX Suit):590
Deaths (to MAX Suits):1,342
KDR:5.87119
Kill Difference:2,874
Playtime:159.641 hours
Usage:4%
Score:3.338m
Score/min:348
Accuracy (listed only):25.784%
HSR (listed only):13.253%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:1,201
V. Kills:68 N/A
Deaths:201
KDR:5.975
Accuracy:26.049% D
KPH:36.500 C
VKPH:2.100 D
Hellfire Rocket Pods
B+
Kills:1,135
V. Kills:179 N/A
Deaths:85
KDR:13.353
Accuracy:51.628% B+
KPH:60.500 C
VKPH:9.500 C-
Hornet Missiles
B+
Kills:860
V. Kills:416 206%
Deaths:81
KDR:10.617
Accuracy:64.745% B+
KPH:44.100 C
VKPH:21.300 D
M18 Needler
C++
Kills:682
V. Kills:813 84%
Deaths:386
KDR:1.767
Accuracy:28.308% D
KPH:8.600 C
VKPH:10.300 C++
M18 Rotary
C+
Kills:332
V. Kills:398 83%
Deaths:167
KDR:1.988
Accuracy:25.061% D--
KPH:7.500 C--
VKPH:9 C+
M18 Locust
C
Kills:99
V. Kills:88 111%
Deaths:25
KDR:3.960
Accuracy:30.372% C
KPH:12.100 C-
VKPH:10.800 C
Kills:4,309 (2,314 + 0)
Deaths:945
KDR:4.560
VKDR:2.076
Vehicle Kills:1,962
Kill Difference:3,364
Playtime:202.619 hours
Usage:5%
Score:2.343m
Score/min:193
Piloting Accuracy:30.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:3,788
V. Kills:2,838 133%
Deaths:426
KDR:8.892
Accuracy:23.973% F
KPH:37.100 C**
VKPH:27.800 B+
CAS30 Tank Buster
C
Kills:819
V. Kills:870 94%
Deaths:320
KDR:2.559
Accuracy:43.765% C+
KPH:6 C
VKPH:6.300 C
L-30R Vektor
C
Kills:460
V. Kills:245 187%
Deaths:119
KDR:3.866
Accuracy:34.501% C-
KPH:7 C
VKPH:3.700 C
L105 Zephyr
B+
Kills:331
V. Kills:85 385%
Deaths:45
KDR:7.356
Accuracy:44.529% C**
KPH:42.500 C
VKPH:10.900 B+
AP30 Shredder
C+
Kills:232
V. Kills:174 133%
Deaths:31
KDR:7.484
Accuracy:30.630% C+
KPH:25 C
VKPH:18.800 C+
Kills:5,630 (1,279 + 4,351)
Deaths:941
KDR:5.983
VKDR:4.476
Vehicle Kills:4,212
Kill Difference:4,689
Playtime:322.446 hours
Usage:9%
Score:3.361m
Score/min:174
Piloting Accuracy:34.501%
Gunner Accuracy:30.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,561
V. Kills:1,145 136%
Deaths:128
KDR:12.195
Accuracy:43.063% D**
KPH:22.500 D
VKPH:16.500 C+
L100 Python HESH
C++
Kills:1,109
V. Kills:202 N/A
Deaths:34
KDR:32.618
Accuracy:46.011% C
KPH:46 C
VKPH:8.400 C++
L100 Python HEAT
B++
Kills:933
V. Kills:316 294%
Deaths:42
KDR:22.214
Accuracy:48.610% C
KPH:40 B++
VKPH:13.600 B+
Skyguard
C+
Kills:276
V. Kills:234 117%
Deaths:54
KDR:5.111
Accuracy:26.200% C-
KPH:10.500 C
VKPH:8.900 C+
C75 Viper
D-
Kills:156
V. Kills:42 363%
Deaths:46
KDR:3.391
Accuracy:27.182% D*
KPH:13.400 D-
VKPH:3.600 D--
Kills:4,035 (4,035 + 0)
Deaths:304
KDR:13.273
VKDR:6.378
Vehicle Kills:1,939
Kill Difference:3,731
Playtime:154.689 hours
Usage:4%
Score:2.268m
Score/min:244
Driving Accuracy:27.182%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:2,403
V. Kills:1,692 142%
Deaths:200
KDR:12.015
Accuracy:38.032% D-
KPH:26.100 C
VKPH:18.400 C*
P2-120 HEAT
C+
Kills:1,149
V. Kills:366 313%
Deaths:134
KDR:8.575
Accuracy:37.443% C-
KPH:25.400 C+
VKPH:8.100 C-
P2-120 HESH
B++
Kills:1,106
V. Kills:165 N/A
Deaths:20
KDR:55.300
Accuracy:39.701% C+
KPH:65.500 B++
VKPH:9.800 C*
E540 Halberd
C**
Kills:545
V. Kills:276 197%
Deaths:75
KDR:7.267
Accuracy:41.999% C++
KPH:27.700 C*
VKPH:14.100 C**
G30 Vulcan
B+
Kills:115
V. Kills:67 169%
Deaths:25
KDR:4.600
Accuracy:25.724% C
KPH:25.300 B+
VKPH:14.700 C*
P525 Marauder
B+
Kills:104
V. Kills:5 N/A
Deaths:4
KDR:26
Accuracy:24.447% B+
KPH:72.800 C**
VKPH:3.500 C+
MR11 Gatekeeper
C*
Kills:62
V. Kills:50 122%
Deaths:4
KDR:15.500
Accuracy:42.175% B+
KPH:21.700 C++
VKPH:17.500 C*
Kills:5,484 (4,658 + 826)
Deaths:462
KDR:11.870
VKDR:5.673
Vehicle Kills:2,621
Kill Difference:5,022
Playtime:182.762 hours
Usage:5%
Score:3.463m
Score/min:316
Driving Accuracy:39.701%
Gunner Accuracy:42.175%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:2,659
V. Kills:160 N/A
Deaths:107
KDR:24.851
Accuracy:29.431% D
KPH:125.200 B+
VKPH:7.500 C*
G20 Vulcan-H
B*
Kills:862
V. Kills:612 141%
Deaths:178
KDR:4.843
Accuracy:50.287% B+
KPH:51.100 B+
VKPH:36.300 B*
E540 Halberd-H
C**
Kills:505
V. Kills:302 167%
Deaths:35
KDR:14.429
Accuracy:51.721% D
KPH:41.800 C+
VKPH:25 C**
M40 Fury-H
D-
Kills:257
V. Kills:45 N/A
Deaths:42
KDR:6.119
Accuracy:41.700% C+
KPH:41.200 D--
VKPH:7.200 D-
M12 Kobalt-H
C**
Kills:116
V. Kills:7 N/A
Deaths:3
KDR:38.667
Accuracy:24.220% B+
KPH:100.200 C
VKPH:6 C**
G30 Walker
B*
Kills:80
V. Kills:60 131%
Deaths:10
KDR:8
Accuracy:27.478% D*
KPH:28 C+
VKPH:21 B*
M60-G Bulldog-H
A
Kills:76
V. Kills:12 N/A
Deaths:2
KDR:38
Accuracy:45.258% C++
KPH:98.100 B++
VKPH:15.500 A
MR11 Gatekeeper-H
C++
Kills:70
V. Kills:82 84%
Deaths:9
KDR:7.778
Accuracy:46.651% D
KPH:25.100 C-
VKPH:29.400 C++
Kills:4,625 (0 + 4,625)
Deaths:386
KDR:11.982
VKDR:3.316
Vehicle Kills:1,280
Kill Difference:4,239
Playtime:63.983 hours
Usage:2%
Score:1.676m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:46.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:978
V. Kills:150 N/A
Deaths:35
KDR:27.943
Accuracy:34.019% C+
KPH:69.900 B**
VKPH:10.700 B
M40 Fury
B**
Kills:468
V. Kills:65 N/A
Deaths:27
KDR:17.333
Accuracy:32.907% C
KPH:79.400 B**
VKPH:11 C+
M60-G Bulldog
C
Kills:220
V. Kills:49 440%
Deaths:37
KDR:5.946
Accuracy:31.221% C
KPH:24.300 C
VKPH:5.400 C
M12 Kobalt
C
Kills:213
V. Kills:18 N/A
Deaths:13
KDR:16.385
Accuracy:15.249% C
KPH:33.100 D--
VKPH:2.800 C
G30 Walker
C*
Kills:159
V. Kills:114 138%
Deaths:6
KDR:26.500
Accuracy:32.353% B+
KPH:15.900 C+
VKPH:11.400 C*
M60-G Bulldog
C**
Kills:140
V. Kills:23 N/A
Deaths:22
KDR:6.364
Accuracy:40.581% C**
KPH:36.800 C+
VKPH:6 C-
M12 Kobalt
C++
Kills:133
V. Kills:4 N/A
Deaths:7
KDR:19
Accuracy:17.549% C++
KPH:39.600 D
VKPH:1.200 D-
M20 Basilisk
C
Kills:128
V. Kills:65 194%
Deaths:31
KDR:4.129
Accuracy:63.727% M+
KPH:13.600 D
VKPH:6.900 C
M20 Basilisk
C++
Kills:107
V. Kills:52 202%
Deaths:10
KDR:10.700
Accuracy:39.681% C++
KPH:21.900 C+
VKPH:10.600 C++
Kills:2,546 (0 + 2,546)
Deaths:188
KDR:13.543
VKDR:2.872
Vehicle Kills:540
Kill Difference:2,358
Playtime:66.895 hours
Usage:2%
Score:1.311m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:39.681%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:552
V. Kills:191 288%
Deaths:296
KDR:1.865
Accuracy:47.768% C+
KPH:18.200 C
VKPH:6.300 C++
S12 Renegade
D
Kills:375
V. Kills:18 N/A
Deaths:151
KDR:2.483
Accuracy:44.323% C*
KPH:23.100 D-
VKPH:1.100 D
Kills:927 (927 + 0)
Deaths:447
KDR:2.074
VKDR:0.468
Vehicle Kills:209
Kill Difference:480
Playtime:46.655 hours
Usage:1%
Score:0.253m
Score/min:90
Driving Accuracy:44.323%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:57
V. Kills:12 438%
Deaths:7
KDR:8.143
Accuracy:40.300% B**
KPH:41.100 D-
VKPH:8.600 B++
Kills:57 (0 + 57)
Deaths:7
KDR:8.143
VKDR:1.714
Vehicle Kills:12
Kill Difference:50
Playtime:1.388 hours
Usage:0%
Score:0.016m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:40.300%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,6263,7884268.892B5.5923.973%FN/A37.1C**27.8B+339102h3.4B++14.1C
P525 Marauder-H 2,8192,65910724.85B*21.5529.431%DN/A125.4B+7.5C*41521.2h5.7B+19.4C*
P2-120 AP 4,0952,40320012.015B*8.7138.032%D-4.12%B26.1C18.4C*37892.2h7.5C++19.8C
MSW-R 1,8871,8798712.157C++1.1422.152%C+21.98%C29.4CN/A12464h11.2B+50.6B
RAMS .50M 1,7701,7672826.266B**2.9642.223%B+83.135%B+28.9C++N/A9261.2h2.1B5B+
Tank Mine 2,8341,6992586.585A*3.2824.982%DN/A104.9C+70.1C**125016.2h1.8C**7.2C
TMG-50 1,6411,6365472.991A++0.3123.69%B+25%C**34.7C++N/A13747.1h9.5B++40.2B+
T9A "Butcher" 1,5991,5934183.811B**0.5124.534%C+28.625%C*40.5C--N/A13339.3h10.5B+42.9B+
L100 Python AP 2,7061,56112812.195A++8.8943.063%D**2.691%C+22.5D16.5C+25769.4h6.2C*14.4C-
Claymore 1,5501,55014110.993B++7.6938.931%B++N/A191.4B*N/A6108.1h1.1B*2.9B++
LC3 Jaguar 1,4281,3967401.886B+1.4225.606%B+19.628%C+16.3DN/A6085.8h12.8C++50.2B
NS-15M2 1,3251,3195012.633B+0.6723.731%C+21.077%C--36C+N/A13736.6h11.9B50B
T9 CARV 1,3251,3097951.647C**1.6519.263%C++17.876%D22.5CN/A10258.1h12.2B+63.2B+
TSAR-42 1,3101,2991677.778B**4.4838.322%C+67.898%C+38.1C++N/A13634.1h2.3C++5.9C**
Sticky Grenade 1,2771,26611266N/A1,262.7060.949%B**N/A1808.6A*15.7C**84490.7h1.2B**1.9B*
NS-44 Commissioner 1,2481,2407411.673B++1.6347.384%A27.742%B*16.5DN/A5675.3h3.3B++7B*
M14 Banshee 1,2691,2012015.975C++2.6726.049%D1.082%C+36.5C2.1D17232.9h17.4B+66.8B+
SABR-13 1,1941,1883982.985B++0.3228.187%B+28.283%B+31.8C+N/A9937.3h10.4B+36.9B++
TORQ-9 1,1991,1825802.038B+1.2625.069%C++21.743%C28.6CN/A9341.3h13.5B+53.7B+
T32 Bull 1,1861,1824442.662B**0.6423.947%C++21.066%C37.2C+N/A17331.8h11B+45.8B+
NS-7 PDW 1,1731,1631,1191.039C++2.2622.084%C-16.251%C10.4D-N/A39112.3h16.3C+73.9C+
MKV Suppressed 1,1641,1603733.11M0.1926.403%C++23.793%B++27.4C+N/A8642.4h12.5B+47.4B+
SMG-46 Armistice 1,1741,1605612.068B**1.2325.375%C+14.224%C21.7CN/A8753.5h13.8B54.3C**
T7 Mini-Chaingun 1,1691,1593533.283M0.0219.745%B+16.566%B*33.4C++N/A15434.7h12.6B++63.6B+
P2-120 HEAT 1,5151,1491348.575B+5.2737.443%C-3.046%C+25.4C+8.1C-18645.2h7C**18.8C++
Hellfire Rocket Pods 1,3141,1358513.353B++10.0551.628%B+1.057%C+60.4C9.5C-29718.8h18B+34.8B+
L100 Python HESH 1,3111,1093432.618A*29.3246.011%C3.427%A+46C8.4C++21924.1h3.6C+7.8C+
P2-120 HESH 1,2711,1062055.3M*52.0039.701%C+N/A65.4B++9.8C*25916.9h4.4B+11.2B
C-4 1,3909964432.248B++1.0531.92%AN/A73.2C+29C+86913.6h1.3B+4B*
M40 Fury 1,1289783527.943M24.6434.019%C+1.022%D69.9B**10.7B48614h10.4B++30.5B+
C-4 ARX 1,3639353392.758B+0.5426.911%C++N/A31.1D**14.2D*24330.1h1.6D5.9D
L100 Python HEAT 1,2499334222.214M*18.9148.61%C3.644%B++40B++13.6B+29723.3h5.2B+10.7B+
M3 Pounder HEG 1,0878662803.093B**0.2137.786%C+2.079%D13.3C-3.4C++11165.3h18.2C+48.2C++
G20 Vulcan-H 1,4748621784.843B1.5450.287%B+1.972%D51B+36.2B*62616.9h87B+173.1B++
Hornet Missiles 1,2768608110.617B++7.3264.745%B+1.86%B44.1C21.3D32319.5h8.2B+12.6B++
M3 Pounder HEG 1,0728582593.313B**0.0138.26%C+3.03%C+13.6D3.4C10163.3h17.9C++46.7C++
NS Decimator 1,2008433612.335A++0.9750.473%D*1.542%D25.2C--10.7D25233.5h4.9C+9.7C
CAS30 Tank Buster 1,6898193202.559B++0.7443.765%C+N/A6C6.3C91137.2h48.7B+111.4B
TAR 8218173372.424B++0.8824.704%C**24.235%B+30.1C+N/A11027.1h11.1B*45B++
NS Baron G5 7437383282.25A+1.0546.281%C**16.938%B+24.7CN/A7429.9h3.8B++8.2C+
M18 Needler 1,4956823861.767C+1.5328.308%D1.026%D8.6C10.3C++16579.1h143.4C*506.7C++
T5 AMC 6556476421.008C+2.2925.764%B+17.929%C8.7D-N/A5074.7h16.2C63C*
T16 Rhino 5985931424.176M++0.8727.017%A25.295%B+35.3C++N/A15616.8h10.4B**38.5B*
PDW-16 Hailstorm 5945892062.859A++0.4426.389%B+22.411%B**24.3C+N/A8624.2h13.6B+51.7B+
M40 Fury-F 7435522961.865C*1.4447.768%C+1.087%C+18.2C6.3C++10030.4h11.3C++23.7C++
E540 Halberd 821545757.267C*3.9741.999%C++5.138%B*27.8C*14.1C**32619.6h5.5B13B+
E540 Halberd-H 8075053514.429B*11.1351.721%D1.782%C+41.7C+25C**35612.1h8D15.5D-
LC2 Lynx 4924812981.614B+1.6928.113%B**21.83%C++10.3D-N/A5146.9h17.1C60.9C**
M40 Fury 5334682717.333A14.0332.907%C1.282%D79.3B**11C+6465.9h9.5B++28.7B+
L-30R Vektor 7054601193.866B**0.5634.501%C-N/A6.9C3.7C5666.2h86C+249.1C+
TRAC-5 4614544610.985C**2.3220.517%C+18.062%C+8.8DN/A6651.5h14.7C**71.5C*
MRC3 Mercy 4574511004.51B**1.2117.12%C*21.508%C**24.9C+N/A9318.1h16.2B*94.7B+
NS-44 Commissioner AE 4494463131.425C++1.8836.836%D34.978%B**10.5D*N/A3142.6h2.9B++7.9C**
MRC3 Mercy 436429964.469B**1.1717.396%C++25.175%B*25.8C+N/A10216.6h16.8B++96.4B+
MANA Anti-Vehicle Turret 1,2544031303.1B**0.2059.74%B+2.233%D-32C+67.5A*51612.6h11.2C+18.7C*
TRS-12 Uppercut 4023981862.14B*1.1668.768%B**17.085%B29.5CN/A9613.5h2.4B+3.5B+
AMR-66 3983921962A+1.3030.325%B+27.041%B19.7C+N/A7319.9h7.3B*24.2B++
S12 Renegade 3933751512.483C+0.8244.323%C*2.4%D23D-1.1D7316.3h3.8C8.5C++
AS16 NightHawk 3523512141.64B+1.6636.783%C15.67%B17.2DN/A6820.4h4.6C++12.5C++
ML-7 4503502261.549A+1.7549.506%D2%D22.7C+6.5D-31415.4h5.9B+11.9C*
M18 Rotary 7303321671.988C*1.3125.061%D--1.807%C7.5C--9C+14944.1h136C++542.9C+
L105 Zephyr 416331457.356C4.0544.529%C**N/A42.4C10.9B+2447.8h7.6D17C+
T2 Striker 6523203151.016A2.2942.459%D--N/A7.4C-7.7C-13343h48.2C+113.6C
NS-11P 3243192301.387C*1.9123.872%C*17.555%C18.1C--N/A7117.6h12.6B+52.9B+
NS-11C 3153131362.301A+1.0026.876%B+26.198%A17C-N/A6418.4h12.4B+46.3B+
Cycler TRV 3103081192.588A0.7124.36%B19.156%C+26.8C+N/A10811.5h11.2B*46B+
TX1 Repeater 3022973920.758C+2.5423.697%C+26.599%B*11D-N/A5827h13C**54.8C++
T9 CARV-S 298296565.286M1.9823.847%B+36.149%A++47C**N/A2146.3h9.2B**38.6B++
Skyguard 510276545.111A1.8126.2%C-1.812%C10.5C8.9C+20226.2h136.8C+522.3C+
M40 Fury-H 302257426.119C-2.8241.7%C+N/A41.5D--7.3D-2816.2h9C*21.7C*
Anti-Vehicle Grenade 2732431243N/A239.7060.255%B**N/A486B+60C-37320.5h4.1B*6.8B*
NS-44L Blackhand 243241962.51A0.7945.45%B+46.473%B19.1CN/A8712.6h4B+8.8B+
AP30 Shredder 406232317.484C+4.1830.63%C+N/A24.9C18.7C+3659.3h101.2C330.5C+
M60-G Bulldog 269220375.946C**2.6431.221%C1.818%D24.2C5.4C1909.1h7.1C*22.8C++
M12 Kobalt 2312131316.385C++13.0815.249%C18.31%C+33.3D--2.8C1696.4h30.1F--197.5D-
Frag Grenade 2112091209N/A205.7046.121%C*N/A522.5C*5C--37940.4h3.1B++6.7B+
ASP-30 Grounder 3412081781.169B*2.1359.009%C--N/A11.5C-7.3C22718.1h9.9D16.8D
Spear Anti-Vehicle Phalanx Turret 3252081613B**9.7035.24%D-3.846%C+25.4D14.3D3418.2h8.4C++23.9C+
Hyena Missile Launcher 344207712.915B**0.3935.533%B+N/A21.8C**14.4B+2849.5h26.1B**73.5B*
HC1 Cougar 2032011251.608B+1.6925.905%B25.871%B++15.3DN/A10813.1h10.9B+42B+
NS-30 Vandal 203201553.655B**0.3534.9%C**22.388%C--23.9DN/A1228.4h5.4C**15.5B+
MG-S1 Jackal 2001971021.931B++1.3726.668%C++28.426%A14.6DN/A3713.5h12.3C+46.2C*
NS-AM7 Archer 2821872220.842B*2.4650.177%D*17.112%C+3.4D-1.7D5755.4h23.4C+46.7C
Hunter QCX 1831741780.978B+2.3233.09%D30.46%C**5.8DN/A2029.8h5.2C*15.7C++
NS-357 Underboss 1781741671.042C++2.2632.156%C--22.989%C**15.8D-N/A5911h4.6C14.3C+
G30 Walker 273159626.5S23.2032.353%B+1.887%D--15.9C+11.4C*27810h259.4D801.9C+
C75 Viper 198156463.391C+0.0927.182%D*1.282%C13.4D-3.6D--20711.6h15.9C58.7D-
NS-10 Burster 296155762.039A+1.2630.515%B+1.935%D*4.1C3.8B9537.6h199.4D-653.4C+
Auraxium Chainblade 1551528,8940.017C3.2818.449%D-5.921%C+0.2C-N/A1868.5h3.3F-18.2D
M2 Mutilator 148147226.682M**3.3819.831%A24.49%A27.7C*N/A1495.3h15.5B++78B++
MG-HBR1 Dragoon 151147364.083A*0.7829.948%C-27.891%C+19.3C-N/A517.6h5.5B++18.4B+
M60-G Bulldog 163140226.364C*3.0640.581%C**3.571%B36.8C+6.1C-4103.8h7.5C+18.4C**
M12 Kobalt 137133719B15.7017.549%C++23.308%B**39.1D1.2D-1993.4h15.9B+90.5B+
M2 Mutilator 136132226M+2.7019.121%B**19.697%C**24.9C+N/A1485.3h16.6C**86.9B++
MR1 Fracture 2631311121.17B++2.1330.446%D3.053%C4.3D--4.3C9130.6h81.5D--267.6D-
99SV 133131861.523C+1.7831.678%C++40.458%B+11.6DN/A6611.3h5.9C+18.7C++
NS-10 Burster 259128572.246A1.0631.855%B+3.906%C-4C-4.1B+10332h220.7D*693C
M20 Basilisk 193128314.129B+0.8363.727%M+2.344%D**13.6D6.9C2269.4h302.5T*474.7D**
MAX Punch 1301275900.215B*3.0951.049%B+N/A0.8CN/A3154.9h2.3C++4.5C*
TRAC-5 S 123121492.469A*0.8326.555%B*25.62%A++10.8DN/A5611.2h10.4B+39.3B++
M60-A Bulldog 149117167.313C++4.0139.649%BN/A36.6C++10A3183.2h6.6C-16.6C++
M12 Kobalt-H 123116338.667B**35.3724.22%B+17.241%C++96.7C5.8C*3221.2h24.4F100.8C-
NSX Tomoe 115115343.382A0.0827.754%C33.913%C28C-N/A704.1h12.9B+46.5C**
G30 Vulcan 182115254.6C*1.3025.724%C6.087%A25.6B+14.9C*4494.5h79.6B+309.4B+
The Slasher 1111111,9520.057C++3.2424.723%D2.703%D-0.5C-N/A1245.2h2.2C++8.9C+
M20 Basilisk 1591071010.7M*7.4039.681%C++4.673%C-21.8C+10.6C++2654.9h97.5C++245.8C**
TRAC-5 Burst 106106323.313B*0.0123.818%C35.849%A++37.9C+N/A1432.8h9.8B*41.3B+
MR1 Fracture 2151051120.938C*2.3630.191%D3.81%C+3.4D*3.6D7030.6h101.4F-335.7F
P525 Marauder 109104426B22.7024.447%B+1.923%C++74.3B3.6C+3441.4h5.7B+23.5B+
M60-A Bulldog 11299616.5C+13.2049.797%C**3.03%B+31.9C+4.2C+2003.1h7.4D14.9C+
M18 Locust 18799253.96B**0.6630.372%CN/A12.1C-10.7C2268.2h134.5C++442.9C++
Chainblade 98926,2800.015C3.2939.886%B*N/A0.2DN/A1597.5h3.8D9.6C*
NS Annihilator 19189263.423S0.1281.842%BN/A11.3C**12.9A+3347.9h10.5B+12.8B+
G30 Walker 14080108C++4.7027.478%D*6.25%A+27.6C+20.7B*2882.9h150.3B+546.9C+
TS2 Inquisitor 7676421.81B++1.4929.407%C++38.158%M+7.5D--N/A2110.1h9.3B+31.5B+
M60-G Bulldog-H 8876238M*34.7045.258%C++N/A95B++15A4210.8h6.3C14C+
MR11 Gatekeeper-H 1527097.778B*4.4846.651%D1.429%C25C-29.3C++3572.8h77.2D165.5D-
T4 AMP 7070371.892B**1.4129.756%B+21.429%B15.2DN/A684.6h9.1A30.5B*
M60-A Bulldog 8267513.4C+10.1045.428%C+7.463%M**18.6D4.2C+1343.6h9.2D*20.2D-
Soldier Soaker 6767371.811B+1.4921.656%D*14.925%C+10.2D*N/A336.6h5.1B++23.4C
M77-B 676679.429S6.1349.035%A++87.879%A+41.3B**N/A4221.6h1.9B**3.9B**
NS-AM7 AE/TR Archer 9666970.68C+2.6249.509%D*18.182%C*2.4D--1.1C--2027h26.7C54D-
MR11 Gatekeeper 11262415.5M++12.2042.175%B+1.613%C21.4C++17.2C++3952.9h64.7D153.4C+
Spear Anti-Vehicle Phalanx Turret 9762162M**58.7034.326%F-8.065%A23D13D-1642.7h10.6C*30.9D
M1 Heavy Cycler 6262441.409C++1.8911.105%D37.097%S6.8D**N/A709.1h17.5C**157.9C+
CAS 14-E 695778.143C4.8440.3%B**3.509%A++40.7D-8.6B++1931.4h40.1D99.4C+
TRAP-M1 5757153.8A++0.5027.473%C15.79%D*30CN/A1221.9h8.1B+29.4B
KSR-35 5757222.591C**0.7135.345%C+42.105%A++20.4D--N/A722.8h5.8D--16.3C
NSX Amaterasu 59561,4600.038C+3.263.375%F12.5%C0.2DN/A0293.4h3.9C++115.3F-
Rocklet Rifle 9953421.262B**2.0427.695%F**N/A4.2F-3.6F-6112.7h29B++104.8D
RAMS-AE .50M 545368.833A+5.5330.576%F83.019%B25.2D-N/A522.1h2.3D--7.5F
TAR-AE 5352202.6B+0.7029.369%B+28.846%C**20.8D--N/A552.5h18.5F*63.1D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter177,4975.7h
Restoration Kit303830.7h
Nano-Armor Kit7291,308,829121h
Anti-Vehicle MANA Turret172,8863.4h
Spawn Beacon21,2150.9h
Turret AI Module01400.6h
Repair Module01440.6h
Skywall Shield Emitter0750.5h
AE Nano-Armor Kit197526,43377.9h
Nanite Revive Grenade08960.3h
Medical Applicator260185,54912.9h
TR Triumph Flare Gun01130.5h
Welding Device01,1730.1h
Spitfire Auto-Turret263,1513.6h
AE Medical Applicator65,6780.7h
Rampart Wall0780.9h
Xiphos Anti-Personnel Tower0550.3h
Hoplon Anti-Aircraft Phalanx Tower21020.5h
Ammunition Package307,5043.4h
Shield Recharging Field202,0650.8h
Medical Kit3414,72722.7h
Anti-Infantry MANA Turret31690.3h
WLT-Howler Mining Laser955,98013.1h
Nano-Repair Grenade04980.1h
Hardlight Barrier1570.1h
Recon Detection Device4310,69221.2h
Smoke Grenade06350.2h

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