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Brigadier Corporal blindfectum[G0DS] blindfectum
NC BR 78

KDR: 0.38

Score: 8.1m

Last Seen: Aug 16th, 2018 8:58 PM
- OFFLINE - 13.5 hour(s)

Battle Rank 78 - New Conglomerate on Miller - Outfit Member of Smurf G0ds[G0DS] Smurf G0ds
NC outfit on Miller

Members: 18
Level Progress (to 79): 23%
Level 100 Progress: 43% 1009h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC15 Phoenix NC6 Gauss SAW AC-X11 GD-7F Spear Anti-Vehicle Phalanx Turret TMG-50 T9 CARV-S MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-2,502 MLG Score: -2
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
4.942%19.749%98310026380.2988290.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.342%-3.146T--0.108C+1.129B**HEAD ++ (~17.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
523.2-5.972T*25.9-0.815D-497.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Smurf G0ds[G0DS] Smurf G0ds
NC outfit on Miller

Members: 18
8.1m2542.8%178 (10.7k)151 (9.1k)0.3826632,3976,2640.7276578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1005282.148%6.675%1408:330

11% Combat Medic55% Engineer31% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 4:01 PMMay 2nd, 2017 12:26 AMAug 17th, 2018 12:57 PM (16h) (PST)Aug 16th, 2018 5:57 PM (1d) (PST)Aug 16th, 2018 4:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
232781540.0450.1170.0031.6030.018-2

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,9064,6979,2093709619,080

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
891.6h/37.2d 2,161 160 2,897 85.8k 622 3,454 975 12.4m

EngineerCLASS DETAILS: Engineer
AC-X11
D--
Kills:183
Deaths:755
KDR:0.242
Accuracy:5.947% T*
HSR:16.393% D--
GD-7F
D*
Kills:132
Deaths:408
KDR:0.324
Accuracy:5.104% T*
HSR:13.636% D*
Kills:315
Deaths (as Engineer):1,163
Deaths (to Engineers):1,891
KDR:0.27085
Kill Difference:848
Playtime:489.074 hours
Usage:55%
Score:4.963m
Score/min:169
Accuracy (listed only):5.525%
HSR (listed only):15.015%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:323
Deaths:823
KDR:0.392
Accuracy:4.592% F**
HSR:24.149% C++
Kills:323
Deaths (as Heavy Assault):823
Deaths (to Heavy Assaults):1,278
KDR:0.39247
Kill Difference:500
Playtime:272.286 hours
Usage:31%
Score:1.821m
Score/min:111
Accuracy (listed only):4.592%
HSR (listed only):24.149%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D--
Kills:183
Deaths:755
KDR:0.242
Accuracy:5.947% T*
HSR:16.393% D--
GD-7F
D*
Kills:132
Deaths:408
KDR:0.324
Accuracy:5.104% T*
HSR:13.636% D*
Kills:315
Deaths (as Light Assault):1,163
Deaths (to Light Assaults):916
KDR:0.27085
Kill Difference:848
Playtime:11.095 hours
Usage:1%
Score:0.015m
Score/min:22
Accuracy (listed only):5.525%
HSR (listed only):15.015%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):462
KDR:0
Kill Difference:UNR
Playtime:93.807 hours
Usage:11%
Score:1.110m
Score/min:197
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):338
KDR:0
Kill Difference:UNR
Playtime:14.616 hours
Usage:2%
Score:0.167m
Score/min:190
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 1,9281,1475422.116B**1.7347.114%D--N/A9.1C-6.2D77125.8h11.7C24.8D
NC6 Gauss SAW 3283238230.392D0.014.592%F**24.149%C++2.9D*N/A12111.3h29.8T*649.9T*
AC-X11 1941837550.242D-0.145.947%T*16.393%D--1.6D*N/A6114.1h20.7F*347.3T*
GD-7F 1351324080.324D0.065.104%T*13.636%D*1.6D*N/A682.9h23.3F--457.2T*
Spear Anti-Vehicle Phalanx Turret 12293234.043C-3.6612.64%T6.452%B**11.9D**3.7F1167.8h6.7B+52.7F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,8501,488,865175.2h
NS-61 Emissary01800.2h
Nanite Revive Grenade0880h
Medical Kit171001.6h
Medical Applicator808439,03156.9h
Spitfire Auto-Turret01270.3h
Anti-Infantry MANA Turret4690.3h
Ammunition Package442,0384.9h
Shield Recharging Field1970.1h
M20 Mustang2542.1h

Check the help document for the dictionary if you want to learn more about words used here.


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