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Brigadier Corporal blindfectum[G0DS] blindfectum
NC BR 80

KDR: 0.44

Score: 8.6m

Last Seen: Oct 20th, 2018 9:16 PM
- OFFLINE - 9.9 hour(s)

Battle Rank 80 - New Conglomerate on Miller - Outfit Member of Smurf G0ds[G0DS] Smurf G0ds
NC outfit on Miller

Members: 21
Level Progress (to 81): 56%
Level 100 Progress: 45% 965h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC15 Phoenix NC6 Gauss SAW AC-X11 GD-7F Spear Anti-Vehicle Phalanx Turret NC6S Gauss SAW S LA1 Anchor T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-1,251 MLG Score: -1
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
4.958%19.325%96310106520.3039630.137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.35%-3.145T--0.187C1.114B**HEAD ++ (~16.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
522.8-5.973T*25.9-0.818D-496.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Smurf G0ds[G0DS] Smurf G0ds
NC outfit on Miller

Members: 21
8.6m2398.3%178 (10.7k)152 (9.1k)0.4410132,7706,2810.83155580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1013492.255%5.776%1309:011

10% Combat Medic54% Engineer32% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 4:01 PMMay 2nd, 2017 12:26 AMOct 21st, 2018 8:26 AM (2d) (PST)Oct 20th, 2018 5:18 PM (2d) (PST)Oct 20th, 2018 5:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
258741840.0490.1110.0031.6370.019-1

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,4744,46211,0123709819,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
940.4h/39.2d 2,453 160 3,181 92.4k 625 3,663 1,080 14.6m

EngineerCLASS DETAILS: Engineer
AC-X11
D*
Kills:194
Deaths:759
KDR:0.256
Accuracy:5.977% T*
HSR:15.464% D*
GD-7F
D*
Kills:132
Deaths:408
KDR:0.324
Accuracy:5.104% T*
HSR:13.636% D*
Kills:326
Deaths (as Engineer):1,167
Deaths (to Engineers):1,894
KDR:0.27935
Kill Difference:841
Playtime:510.248 hours
Usage:54%
Score:5.166m
Score/min:169
Accuracy (listed only):5.540%
HSR (listed only):14.550%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:326
Deaths:827
KDR:0.394
Accuracy:4.590% F**
HSR:23.926% C++
Kills:326
Deaths (as Heavy Assault):827
Deaths (to Heavy Assaults):1,282
KDR:0.3942
Kill Difference:501
Playtime:300.256 hours
Usage:32%
Score:2.077m
Score/min:115
Accuracy (listed only):4.590%
HSR (listed only):23.926%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D*
Kills:194
Deaths:759
KDR:0.256
Accuracy:5.977% T*
HSR:15.464% D*
GD-7F
D*
Kills:132
Deaths:408
KDR:0.324
Accuracy:5.104% T*
HSR:13.636% D*
Kills:326
Deaths (as Light Assault):1,167
Deaths (to Light Assaults):920
KDR:0.27935
Kill Difference:841
Playtime:11.160 hours
Usage:1%
Score:0.015m
Score/min:22
Accuracy (listed only):5.540%
HSR (listed only):14.550%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):463
KDR:0
Kill Difference:UNR
Playtime:93.898 hours
Usage:10%
Score:1.111m
Score/min:197
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):338
KDR:0
Kill Difference:UNR
Playtime:14.953 hours
Usage:2%
Score:0.168m
Score/min:188
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 2,3791,4965452.745A++2.3047.683%D-N/A10.1C5.9D78148.8h11.2C+23.4C-
NC6 Gauss SAW 3323268270.394D0.054.59%F**23.926%C++2.8D*N/A11115.8h29.9T*652.1T*
AC-X11 2071947590.256D-0.195.977%T*15.464%D*1.5D*N/A6128.6h20.9F**350.1T*
GD-7F 1351324080.324D0.125.104%T*13.636%D*1.6D*N/A683.4h23.3F--457.2T*
Spear Anti-Vehicle Phalanx Turret 12293234.043C-3.6012.64%T6.452%B**11.9F3.7F1207.8h6.7B+52.7F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,8571,528,946179.2h
NS-61 Emissary01800.2h
Nanite Revive Grenade0890h
Medical Kit171001.6h
Medical Applicator808439,62657h
Spitfire Auto-Turret01620.3h
Anti-Infantry MANA Turret4690.3h
Ammunition Package452,4605h
M20 Mustang2542.2h
Shield Recharging Field1970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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