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General bonibaloni[DIOR] bonibaloni
TR BR 95

KDR: 4.44

Score: 13.3m

Last Seen: Jul 17th, 2020 12:24 PM
- OFFLINE - 8.7 hour(s)

Battle Rank 95 - Terran Republic on Cobalt
Level Progress (to 96): 15%
Level 100 Progress: 70% 274h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods M18 Rotary TAR-AE NS-15M AE NS-15MP SMG-46AE Armistice
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,404,873 MLG Score: 1123
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.668%39.431%10121213376,6373.092731.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.38%0.854B*2.754M-1.058D*HEAD ++ (~26.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.438B10.70.252C*30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.113%0.426%15604134516,6821052754215.8574221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.175%-0.965D---1.058D*0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.6-0.026C+46.80.119C+119.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.279%0.98%94113482042901600.703448127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.268C-0.982D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++3.40.727B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.892%1.587%4311348632462260.25506128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.078B**-0.709D--1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.40.149C++49-0.219C53.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.244%78.599%432134725731520.815873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.729%0.795B++0.743B++-0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.551B+1.80.437B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m213.2%339 (20.3k)304 (18.2k)4.4355327,7626,2595.2043595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349201226.216%10.59%27807:009

8% Combat Medic37% Engineer9% Heavy Assault44% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2014 8:44 PMJul 6th, 2020 9:36 PMJul 17th, 2020 11:42 AM (67d) (PST)Jul 17th, 2020 12:34 PM (67d) (PST)Jul 17th, 2020 8:24 AM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,063649990.6340.1430.0671.7720.1971123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,8043,82959,97538941061218,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
729.8h/30.4d 4,812 2,940 7,110 77.6k 275 867 8,622 46.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:77
Deaths:505
KDR:0.152
Accuracy:9.553% F*
HSR:15.584% D
Kills:77
Deaths (as Engineer):505
Deaths (to Engineers):1,735
KDR:0.15248
Kill Difference:428
Playtime:269.101 hours
Usage:37%
Score:5.572m
Score/min:345
Accuracy (listed only):9.553%
HSR (listed only):15.584%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,178
Deaths:464
KDR:2.539
Accuracy:27.242% C
HSR:41.596% B**
NS-15MP
B**
Kills:1,174
Deaths:434
KDR:2.705
Accuracy:25.508% D-
HSR:42.845% B**
MSW-R
A
Kills:160
Deaths:68
KDR:2.353
Accuracy:24.606% C
HSR:40% A
T9 CARV
B**
Kills:58
Deaths:40
KDR:1.450
Accuracy:19.142% D
HSR:36.207% B**
Kills:2,570
Deaths (as Heavy Assault):1,006
Deaths (to Heavy Assaults):1,402
KDR:2.55467
Kill Difference:1,564
Playtime:63.624 hours
Usage:9%
Score:1.327m
Score/min:348
Accuracy (listed only):24.125%
HSR (listed only):40.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
B**
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:29.416% D
HSR:35.690% B**
TRAC-5
D
Kills:77
Deaths:505
KDR:0.152
Accuracy:9.553% F*
HSR:15.584% D
Kills:1,237
Deaths (as Light Assault):997
Deaths (to Light Assaults):1,095
KDR:1.24072
Kill Difference:240
Playtime:319.472 hours
Usage:44%
Score:5.142m
Score/min:268
Accuracy (listed only):19.484%
HSR (listed only):25.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
B**
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:29.416% D
HSR:35.690% B**
TSAR-42
B+
Kills:193
Deaths:55
KDR:3.509
Accuracy:39.720% C
HSR:76.684% B+
NS-44 Commissioner
A*
Kills:87
Deaths:127
KDR:0.685
Accuracy:38.162% C
HSR:42.529% A*
M77-B
B*
Kills:64
Deaths:33
KDR:1.939
Accuracy:41.781% C*
HSR:84.375% B*
Kills:1,504
Deaths (as Infiltrator):707
Deaths (to Infiltrators):892
KDR:2.1273
Kill Difference:797
Playtime:15.887 hours
Usage:2%
Score:0.216m
Score/min:226
Accuracy (listed only):37.270%
HSR (listed only):59.819%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B++
Kills:1,179
Deaths:569
KDR:2.072
Accuracy:27.879% C
HSR:37.235% B++
SMG-46AE Armistice
B**
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:29.416% D
HSR:35.690% B**
T1 Cycler
A
Kills:742
Deaths:511
KDR:1.452
Accuracy:23.040% C-
HSR:36.119% A
NS-11P
A*
Kills:653
Deaths:367
KDR:1.779
Accuracy:27.314% C+
HSR:46.708% A*
TAR
A++
Kills:109
Deaths:78
KDR:1.397
Accuracy:22.669% D-
HSR:39.450% A++
Cycler TRV
A
Kills:60
Deaths:41
KDR:1.463
Accuracy:21.902% D--
HSR:35% A
Kills:3,903
Deaths (as Combat Medic):2,058
Deaths (to Combat Medics):410
KDR:1.8965
Kill Difference:1,845
Playtime:56.036 hours
Usage:8%
Score:1.035m
Score/min:308
Accuracy (listed only):25.370%
HSR (listed only):38.367%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:10,710
V. Kills:6,338 169%
Deaths:1,024
KDR:10.459
Accuracy:27.308% D-
KPH:34.300 B**
VKPH:20.300 B*
M14 Banshee
B**
Kills:3,111
V. Kills:256 N/A
Deaths:141
KDR:22.064
Accuracy:32.341% C++
KPH:81.200 B
VKPH:6.700 B**
Hellfire Rocket Pods
B++
Kills:1,564
V. Kills:202 N/A
Deaths:67
KDR:23.343
Accuracy:58.251% B++
KPH:103 C+
VKPH:13.300 C-
M18 Rotary
B++
Kills:1,297
V. Kills:723 179%
Deaths:181
KDR:7.166
Accuracy:29.887% D
KPH:35.400 B++
VKPH:19.700 B+
Hornet Missiles
C+
Kills:64
V. Kills:39 160%
Deaths:2
KDR:32
Accuracy:56.410% D-
KPH:72.200 C
VKPH:44 C+
Coyote Missiles
C+
Kills:58
V. Kills:35 161%
Deaths:
KDR:
Accuracy:67.417% A++
KPH:48.700 C+
VKPH:29.400 C+
Kills:16,804 (15,118 + 0)
Deaths:1,415
KDR:11.876
VKDR:5.366
Vehicle Kills:7,593
Kill Difference:15,389
Playtime:404.856 hours
Usage:55%
Score:5.741m
Score/min:236
Piloting Accuracy:29.887%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:156
V. Kills:94 164%
Deaths:19
KDR:8.211
Accuracy:34.498% D
KPH:42.200 C
VKPH:25.400 C
Kills:156 (0 + 156)
Deaths:19
KDR:8.211
VKDR:4.947
Vehicle Kills:94
Kill Difference:137
Playtime:3.701 hours
Usage:1%
Score:0.118m
Score/min:532
Piloting Accuracy:N/A%
Gunner Accuracy:34.498%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:160
V. Kills:57 276%
Deaths:
KDR:
Accuracy:56.948% C+
KPH:83.700 A**
VKPH:29.800 A
Kills:160 (160 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:57
Kill Difference:160
Playtime:1.913 hours
Usage:0%
Score:0.048m
Score/min:419
Driving Accuracy:56.948%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:204
V. Kills:91 222%
Deaths:1
KDR:204
Accuracy:38.279% D*
KPH:41.900 C++
VKPH:18.700 C
Halberd SE
D
Kills:137
V. Kills:58 232%
Deaths:
KDR:
Accuracy:39.510% D--
KPH:31.700 D
VKPH:13.400 D
Kills:341 (204 + 137)
Deaths:1
KDR:341
VKDR:149
Vehicle Kills:149
Kill Difference:340
Playtime:9.191 hours
Usage:1%
Score:0.186m
Score/min:338
Driving Accuracy:38.279%
Gunner Accuracy:39.510%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:109
V. Kills:9 N/A
Deaths:7
KDR:15.571
Accuracy:38.938% C+
KPH:128.300 C++
VKPH:10.600 B*
G20 Vulcan-H
A++
Kills:63
V. Kills:30 203%
Deaths:4
KDR:15.750
Accuracy:47.892% C
KPH:94.600 A++
VKPH:45.100 B**
G40-F Ranger
C
Kills:61
V. Kills:36 165%
Deaths:2
KDR:30.500
Accuracy:32.632% D
KPH:29.600 C-
VKPH:17.500 C
Kills:233 (0 + 233)
Deaths:13
KDR:17.923
VKDR:5.769
Vehicle Kills:75
Kill Difference:220
Playtime:3.578 hours
Usage:0%
Score:0.065m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:32.632%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:68
V. Kills:9 N/A
Deaths:3
KDR:22.667
Accuracy:29.230% D--
KPH:64.700 C
VKPH:8.600 B+
Kills:68 (0 + 68)
Deaths:3
KDR:22.667
VKDR:3
Vehicle Kills:9
Kill Difference:65
Playtime:1.052 hours
Usage:0%
Score:0.010m
Score/min:162
Piloting Accuracy:N/A%
Gunner Accuracy:29.230%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 17,04810,7101,02410.459A6.0227.308%D-N/A34.3B**20.3B*231312.6h60.6B++222.1B+
M14 Banshee 3,3673,11114122.064B++17.6332.341%C++N/A81.2B6.7B**25238.3h16.3B50.4B+
Hellfire Rocket Pods 1,7661,5646723.343A18.9158.251%B++N/A102.9C+13.3C-29515.2h10.7C++18.4B
M18 Rotary 2,0201,2971817.166A2.7329.887%DN/A35.3B++19.7B+22736.7h49.8B*166.5B++
TAR-AE 1,2001,1795692.072C+2.3627.879%C37.235%B++72.3C+1.3C+19716.3h9.9B35.5C++
NS-15M AE 1,1911,1784642.539C+1.9027.242%C41.596%B**67.3CN/A19217.5h10.7C+39.2C+
NS-15MP 1,1861,1744342.705C+1.7325.508%D-42.845%B**70.7CN/A23816.6h10.1C++39.6C
SMG-46AE Armistice 1,1631,1604922.358B+2.0829.416%D35.69%B**60.7C-N/A15019.1h11.3C**38.5C+
T1 Cycler 7497425111.452C+2.9823.04%C-36.119%A39.3C+N/A9318.9h11.5B+49.9C++
NS-11P 6636533671.779C++2.6627.314%C+46.708%A*62.8C**1C+16710.4h10.7B+39.2B+
P2-120 AP 2952041204U199.5638.279%D*N/A41.6C++18.6C4974.9h3.4A8.9B*
TSAR-42 195193553.509C+0.9339.72%C76.684%B+42C-N/A1544.6h1.8B+4.4B
L100 Python AP 2171601160U155.5656.948%C+N/A84.2A**30A4191.9h2.9B++5B**
MSW-R 162160682.353C+2.0824.606%C40%A50CN/A2053.2h9.4B++38C**
C150 Dalton 250156198.211C-3.7834.498%DN/A42.2C25.4C5323.7h2.5B+7.3B+
NS "Jackpot" Decimator 234146473.106B+1.3363.457%C--N/A66.4C*40B++3122.2h3.3C*5.2C++
Halberd SE 1951371137A*132.5639.51%D--1.46%B+31.9D13.5D1594.3h4.4C11C-
P525 Marauder-H 118109715.571C+11.1438.938%C+N/A136.3C**11.3B**3050.8h4.8B*12.4B++
TAR 110109781.397C+3.0422.669%D-39.45%A++40.4CN/A1112.7h13.2C--58.2C--
C-4 123101801.263C3.1728.384%C+N/A84.2C18.3D-5031.2h1.3C+4.5C++
Frag Grenade 8989189N/A84.5651.245%B+N/A890B**N/A19980.1h2.8B+5.4B+
NS-44 Commissioner 87871270.685C-3.7538.162%C42.529%A*62.1C**N/A2251.4h2.8B++7.4B+
TRAC-5 87775050.152D*4.289.553%F*15.584%D0.8D--N/A691.7h16.4C--171.7F--
CAS 14-E 7768322.667C+18.2329.23%D--N/A61.8C-8.2B+1621.1h19.1B*65.4B+
M77-B 6464331.939C2.5041.781%C*84.375%B*35.6C+N/A931.8h1.9B+4.6B+
Hornet Missiles 10364232A++27.5656.41%D-N/A71.1C43.3C+5230.9h8.6B15.2C++
G20 Vulcan-H 9363415.75B**11.3147.892%C1.587%D-90A++42.9B*5520.7h49A102.4A
G40-F Ranger 9761230.5M++26.0632.632%DN/A29C-17.1C2232.1h57.5B+176.1B+
Cycler TRV 6060411.463C+2.9721.902%D--35%A37.5CN/A1061.6h15.9D**72.4D*
T9 CARV 5958401.45C+2.9919.142%D36.207%B**32.2C--N/A2241.8h11.8C++61.5C+
Coyote Missiles 9358158U53.5667.417%A++N/A48.3C29.2C+5021.2h50.6D--75C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit373188,27119.6h
Anti-Vehicle MANA Turret2590.1h
Spawn Beacon1540h
Hoplon Anti-Aircraft Phalanx Tower01290h
Medical Applicator7438,0052.3h
Motion Spotter12490.1h
Recon Detection Device1970.1h
Ammunition Package4950.1h
Medical Kit1921,6633.8h
Soldier Soaker01350.1h
MANA Anti-Personnel Turret0910h
M18 Locust06850.1h

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