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Colonel bonibaloni[CHI] bonibaloni
TR BR 72

KDR: 4.93

Score: 6.4m

Last Seen: Sep 18th, 2019 6:00 PM
- OFFLINE - 1352.8 hour(s)

Battle Rank 72 - Terran Republic on Cobalt
Level Progress (to 73): 84%
Level 100 Progress: 34% 764h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods M14 Banshee M18 Rotary T1 Cycler C150 Dalton P525 Marauder-H TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $450,360 MLG Score: 360
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.628%36.429%824412159691.745953.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.881%0.338C**2.375A*1.139B**HEAD ++ (~25.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.297C*120.161C++40.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.324%0.488%1201412159,229708423413.0353218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.569%-1.172D*-1.019D*0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.3-0.136C48.50.092C+135.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.798%76.744%0212171298821.44944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.49%0.491B+0.628B+0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.48B+20.381C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.4m179.3%273 (16.4k)250 (15k)4.9254612,4222,5225.8877972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121982625.128%4.331%10910:065

6% Combat Medic19% Engineer71% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2014 8:44 PMJul 2nd, 2019 1:54 PMOct 17th, 2019 1:34 PM (27d) (PST)Sep 18th, 2019 2:04 PM (56d) (PST)Sep 18th, 2019 2:00 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
942259170.4900.0990.0211.2100.185360

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,5061,50954,9972961731115,029

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
422.8h/17.6d 2,427 538 3,187 30.7k 106 342 4,698 23.9m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):921
KDR:0
Kill Difference:UNR
Playtime:81.250 hours
Usage:19%
Score:1.108m
Score/min:227
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:58
Deaths:40
KDR:1.450
Accuracy:19.142% C+
HSR:36.207% A*
Kills:58
Deaths (as Heavy Assault):40
Deaths (to Heavy Assaults):448
KDR:1.45
Kill Difference:18
Playtime:4.243 hours
Usage:1%
Score:0.055m
Score/min:218
Accuracy (listed only):19.142%
HSR (listed only):36.207%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):484
KDR:0
Kill Difference:UNR
Playtime:300.954 hours
Usage:71%
Score:4.769m
Score/min:264
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:65
Deaths:28
KDR:2.321
Accuracy:34.737% D
HSR:69.231% C++
M77-B
B**
Kills:64
Deaths:33
KDR:1.939
Accuracy:41.781% B++
HSR:84.375% B**
Kills:129
Deaths (as Infiltrator):61
Deaths (to Infiltrators):279
KDR:2.11475
Kill Difference:68
Playtime:7.819 hours
Usage:2%
Score:0.066m
Score/min:141
Accuracy (listed only):38.259%
HSR (listed only):76.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:742
Deaths:511
KDR:1.452
Accuracy:23.043% C*
HSR:36.119% A*
TAR
A**
Kills:109
Deaths:78
KDR:1.397
Accuracy:22.669% C+
HSR:39.450% A**
Cycler TRV
A*
Kills:60
Deaths:41
KDR:1.463
Accuracy:21.902% C
HSR:35% A*
Kills:911
Deaths (as Combat Medic):630
Deaths (to Combat Medics):96
KDR:1.44603
Kill Difference:281
Playtime:26.351 hours
Usage:6%
Score:0.355m
Score/min:225
Accuracy (listed only):22.538%
HSR (listed only):36.856%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:5,143
V. Kills:3,240 159%
Deaths:1,024
KDR:5.022
Accuracy:24.962% D*
KPH:26.200 A
VKPH:16.500 B**
Hellfire Rocket Pods
B**
Kills:1,467
V. Kills:192 N/A
Deaths:67
KDR:21.896
Accuracy:58.241% B**
KPH:99.300 B
VKPH:13 C+
M14 Banshee
A+
Kills:1,453
V. Kills:145 N/A
Deaths:141
KDR:10.305
Accuracy:30.305% C++
KPH:63.700 B++
VKPH:6.400 A+
M18 Rotary
A++
Kills:1,166
V. Kills:655 178%
Deaths:181
KDR:6.442
Accuracy:29.775% C
KPH:34.200 A++
VKPH:19.200 A
Hornet Missiles
B+
Kills:54
V. Kills:33 159%
Deaths:2
KDR:27
Accuracy:57.195% C
KPH:78.600 B
VKPH:48.100 B+
Kills:9,283 (7,762 + 0)
Deaths:1,415
KDR:6.560
VKDR:3.014
Vehicle Kills:4,265
Kill Difference:7,868
Playtime:268.754 hours
Usage:64%
Score:3.089m
Score/min:192
Piloting Accuracy:29.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:112
V. Kills:68 162%
Deaths:19
KDR:5.895
Accuracy:34.185% D
KPH:38.100 C**
VKPH:23.200 C+
Kills:112 (0 + 112)
Deaths:19
KDR:5.895
VKDR:3.579
Vehicle Kills:68
Kill Difference:93
Playtime:2.936 hours
Usage:1%
Score:0.051m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:34.185%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:109
V. Kills:9 N/A
Deaths:7
KDR:15.571
Accuracy:38.979% B+
KPH:128.900 B+
VKPH:10.600 B**
Kills:109 (0 + 109)
Deaths:7
KDR:15.571
VKDR:1.286
Vehicle Kills:9
Kill Difference:102
Playtime:0.846 hours
Usage:0%
Score:0.015m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:38.979%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:68
V. Kills:9 N/A
Deaths:3
KDR:22.667
Accuracy:29.230% D-
KPH:64.700 C+
VKPH:8.600 B+
Kills:68 (0 + 68)
Deaths:3
KDR:22.667
VKDR:3
Vehicle Kills:9
Kill Difference:65
Playtime:1.052 hours
Usage:0%
Score:0.010m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:29.230%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 8,3835,1431,0245.022B**0.1024.962%D*N/A26.2A16.5B**184196.3h67.4B*269.9B++
Hellfire Rocket Pods 1,6591,4676721.896A++16.9758.241%B**N/A99.1B13C+27814.8h10.7B+18.3B*
M14 Banshee 1,5981,45314110.305B+5.3830.305%C++N/A63.7B++6.4A+16922.8h18.2B+60.1B+
M18 Rotary 1,8211,1661816.442A*1.5229.775%CN/A34.2A++19.2A20634.1h50.7B**170.3B**
T1 Cycler 7497425111.452B+3.4723.043%C*36.119%A*39.3B*N/A8818.9h11.5B**49.8B++
C150 Dalton 180112195.895C+0.9734.185%DN/A38.6C**23.4C+2882.9h2.9B**8.4B++
P525 Marauder-H 118109715.571C*10.6538.979%B+N/A136.3B++11.3A2900.8h4.8B*12.4B*
TAR 110109781.397C+3.5322.669%C+39.45%A**40.4BN/A932.7h13.2C++58.2C++
CAS 14-E 7768322.667C**17.7429.23%D-N/A61.8C+8.2B+1551.1h19.1B**65.4B++
TSAR-42 6765282.321C+2.6034.737%D69.231%C++28.3CN/A612.3h2B+5.8C**
M77-B 6464331.939C+2.9941.781%B++84.375%B**35.6B++N/A851.8h1.9B*4.6B*
Cycler TRV 6060411.463C**3.4621.902%C35%A*37.5BN/A851.6h15.9D72.4C
T9 CARV 5958401.45C*3.4819.142%C+36.207%A*32.2C*N/A1291.8h11.8B++61.5B+
Hornet Missiles 8754227M+22.0757.195%CN/A77.1B47.1B+5320.7h8.7B+15.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3461,9334.7h
Medical Applicator3316,4221h
Hoplon Anti-Aircraft Phalanx Tower01290h
Ammunition Package1550h
Medical Kit5620.3h
Soldier Soaker01350.1h
M18 Locust06850.1h
Recon Detection Device1810.1h
MANA Anti-Personnel Turret0910h

Check the help document for the dictionary if you want to learn more about words used here.


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