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Preceptor Bounty Hunter boobbyjoed[HIVE] boobbyjoed
VS BR 16

KDR: 3.1

Score: 27.7m

Last Seen: Jul 18th, 2019 4:39 AM
- OFFLINE - 25.1 hour(s)

Prestige 1, Battle Rank 16 - Vanu Sovereignty on Connery - Outfit Member of The Hive[HIVE] The Hive
VS outfit on Connery

Members: 11
Level Progress (to 17): 30%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar C NS-15M AE NS-15MP Ghost Pulsar LSW NSX Tanto
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,127,500 MLG Score: 2500
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.601%26.147%69633118147,5844.06007-0.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.441%1.059B**0.805B++-1.827F-HEAD ++ (~12.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.534B+9.20.353C**25.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.716%2.64%210612086444891791.31429358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.07%0.88B*-0.446C--0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.5B+27.30.315C*32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.933%68.964%210212122,2781095102.08036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.733%0.897B*0.122C+-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+20.366C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.256%17.658%210212121,682125441.34024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.806%1.775A++0.607B+-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.683B+2.60.46B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Hive[HIVE] The Hive
VS outfit on Connery

Members: 11
27.7m246.4%403 (24.2k)365 (21.9k)3.0965868,10021,9923.263516 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214637625.978%22.223%57703:2625

6% Combat Medic8% Engineer66% Heavy Assault10% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 12:01 AMApr 14th, 2018 5:01 AMJul 18th, 2019 10:02 PM (3h) (PST)Jul 18th, 2019 1:32 AM (23h) (PST)Jul 18th, 2019 12:39 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7032204830.9000.2910.2002.3380.0492500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,15813,22328,935541712140321,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1261.6h/52.6d 3,671 15,134 19,504 176.9k 1,896 4,682 3,717 53.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:12,985
Deaths:2,941
KDR:4.415
Accuracy:25.673% C+
HSR:26.685% C--
Orion VS54
B++
Kills:5,510
Deaths:1,637
KDR:3.366
Accuracy:24.751% B++
HSR:24.610% C+
NS-15M AE
C++
Kills:1,474
Deaths:358
KDR:4.117
Accuracy:25.922% C++
HSR:16.350% D*
NS-15MP
D
Kills:1,380
Deaths:325
KDR:4.246
Accuracy:24.877% D
HSR:17.174% D**
Pulsar LSW
C+
Kills:1,293
Deaths:384
KDR:3.367
Accuracy:22.755% C+
HSR:16.551% D--
Flare VE6
B
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:24.517% B
HSR:17.111% D--
SVA-88
C-
Kills:1,163
Deaths:458
KDR:2.539
Accuracy:21.115% C-
HSR:16.079% D*
NSX Naginata
A
Kills:1,162
Deaths:210
KDR:5.533
Accuracy:27.660% B**
HSR:37.608% A
NS-15M2
C
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:22.399% C
HSR:20.948% D
NS-15 Gallows
B++
Kills:178
Deaths:56
KDR:3.179
Accuracy:31.652% B++
HSR:30.899% C+
Kills:27,468
Deaths (as Heavy Assault):7,122
Deaths (to Heavy Assaults):6,800
KDR:3.85678
Kill Difference:20,346
Playtime:829.359 hours
Usage:66%
Score:18.762m
Score/min:377
Accuracy (listed only):25.132%
HSR (listed only):22.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:1,578
Deaths:448
KDR:3.522
Accuracy:31.495% A
HSR:29.785% B**
NSX Tanto
B+
Kills:1,195
Deaths:275
KDR:4.345
Accuracy:29.348% B+
HSR:27.615% B
Eridani SX5
B+
Kills:1,176
Deaths:580
KDR:2.028
Accuracy:25.663% C+
HSR:23.640% B+
NS-7 PDW
A
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.170% A
HSR:22.489% B++
NS Baron G5AE
C*
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:49.114% C*
HSR:11.446% D
Sirius SX12
A+
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:28.680% B*
HSR:27.759% A+
MKV Suppressed
A+
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:30.411% B*
HSR:28.387% A+
Phobos VX86
B**
Kills:1,061
Deaths:310
KDR:3.423
Accuracy:71.356% B**
HSR:18.285% C**
VE-S Canis
M
Kills:1,038
Deaths:150
KDR:6.920
Accuracy:34.979% A
HSR:42.389% M
Serpent VE92
B*
Kills:923
Deaths:245
KDR:3.767
Accuracy:28.077% B*
HSR:21.777% C**
Skorpios
A++
Kills:875
Deaths:168
KDR:5.208
Accuracy:31.531% B**
HSR:34.171% A++
Thanatos VE70
A++
Kills:621
Deaths:180
KDR:3.450
Accuracy:57.763% A++
HSR:16.586% C++
Solstice VE3
C
Kills:330
Deaths:302
KDR:1.093
Accuracy:17.977% D--
HSR:18.182% C
Kills:13,443
Deaths (as Light Assault):3,744
Deaths (to Light Assaults):4,185
KDR:3.59054
Kill Difference:9,699
Playtime:102.511 hours
Usage:8%
Score:2.353m
Score/min:382
Accuracy (listed only):35.966%
HSR (listed only):24.808%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:1,578
Deaths:448
KDR:3.522
Accuracy:31.495% A
HSR:29.785% B**
NSX Tanto
B+
Kills:1,195
Deaths:275
KDR:4.345
Accuracy:29.348% B+
HSR:27.615% B
NS Baron G5AE
C*
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:49.114% C*
HSR:11.446% D
Phobos VX86
B**
Kills:1,061
Deaths:310
KDR:3.423
Accuracy:71.356% B**
HSR:18.285% C**
Serpent VE92
B*
Kills:923
Deaths:245
KDR:3.767
Accuracy:28.077% B*
HSR:21.777% C**
Thanatos VE70
A++
Kills:621
Deaths:180
KDR:3.450
Accuracy:57.763% A++
HSR:16.586% C++
Solstice VE3
C
Kills:330
Deaths:302
KDR:1.093
Accuracy:17.977% D--
HSR:18.182% C
VE-LR Obelisk
A++
Kills:91
Deaths:28
KDR:3.250
Accuracy:44% A++
HSR:36.264% B+
Kills:6,961
Deaths (as Engineer):2,137
Deaths (to Engineers):3,717
KDR:3.25737
Kill Difference:4,824
Playtime:96.641 hours
Usage:8%
Score:1.346m
Score/min:232
Accuracy (listed only):41.141%
HSR (listed only):22.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,176
Deaths:580
KDR:2.028
Accuracy:25.663% C+
HSR:23.640% B+
NS-7 PDW
A
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.170% A
HSR:22.489% B++
H-V45
A
Kills:1,163
Deaths:205
KDR:5.673
Accuracy:30.629% A
HSR:25.451% B+
NS Baron G5AE
C*
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:49.114% C*
HSR:11.446% D
Sirius SX12
A+
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:28.680% B*
HSR:27.759% A+
MKV Suppressed
A+
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:30.411% B*
HSR:28.387% A+
Pulsar VS1
B**
Kills:1,155
Deaths:427
KDR:2.705
Accuracy:27.968% B*
HSR:27.619% B**
NSX Yumi
B*
Kills:1,155
Deaths:307
KDR:3.762
Accuracy:26.013% C+
HSR:33.766% B*
Phobos VX86
B**
Kills:1,061
Deaths:310
KDR:3.423
Accuracy:71.356% B**
HSR:18.285% C**
VE-S Canis
M
Kills:1,038
Deaths:150
KDR:6.920
Accuracy:34.979% A
HSR:42.389% M
Skorpios
A++
Kills:875
Deaths:168
KDR:5.208
Accuracy:31.531% B**
HSR:34.171% A++
Equinox VE2 Burst
B++
Kills:738
Deaths:137
KDR:5.387
Accuracy:31.353% B++
HSR:33.062% B+
Thanatos VE70
A++
Kills:621
Deaths:180
KDR:3.450
Accuracy:57.763% A++
HSR:16.586% C++
Kills:13,628
Deaths (as Combat Medic):3,550
Deaths (to Combat Medics):2,248
KDR:3.83887
Kill Difference:10,078
Playtime:78.726 hours
Usage:6%
Score:2.249m
Score/min:476
Accuracy (listed only):36.664%
HSR (listed only):26.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,339
Deaths:231
KDR:5.797
Accuracy:39.318% C++
HSR:62.883% D
Eridani SX5
B+
Kills:1,176
Deaths:580
KDR:2.028
Accuracy:25.663% C+
HSR:23.640% B+
NS-44 Commissioner AE
C
Kills:1,171
Deaths:506
KDR:2.314
Accuracy:39.769% C
HSR:18.275% D-
NS-7 PDW
A
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.170% A
HSR:22.489% B++
NS-357 Underboss
B**
Kills:1,163
Deaths:455
KDR:2.556
Accuracy:44.072% B*
HSR:30.353% B**
NSX Tomoe
B*
Kills:1,163
Deaths:186
KDR:6.253
Accuracy:30.858% B+
HSR:45.572% B*
Sirius SX12
A+
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:28.680% B*
HSR:27.759% A+
NS-44P Commissioner
B+
Kills:1,159
Deaths:587
KDR:1.974
Accuracy:45.855% B+
HSR:25.971% C+
MKV Suppressed
A+
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:30.411% B*
HSR:28.387% A+
VE-S Canis
M
Kills:1,038
Deaths:150
KDR:6.920
Accuracy:34.979% A
HSR:42.389% M
Parallax VX3
B*
Kills:939
Deaths:84
KDR:11.179
Accuracy:44.219% B*
HSR:77.636% C+
Skorpios
A++
Kills:875
Deaths:168
KDR:5.208
Accuracy:31.531% B**
HSR:34.171% A++
NS-44 Commissioner
C
Kills:272
Deaths:245
KDR:1.110
Accuracy:29.174% D-
HSR:19.853% C
Soldier Soaker
A**
Kills:259
Deaths:59
KDR:4.390
Accuracy:38.450% B+
HSR:29.344% A**
NS-AM7 Archer
B*
Kills:126
Deaths:129
KDR:0.977
Accuracy:56.153% C
HSR:25.397% B*
NS-44L Blackhand
C**
Kills:101
Deaths:12
KDR:8.417
Accuracy:44.233% C**
HSR:39.604% C+
NS CandyCannon 3000
B+
Kills:74
Deaths:57
KDR:1.298
Accuracy:41.480% B+
HSR:29.730% C
Beamer VS3
D
Kills:60
Deaths:84
KDR:0.714
Accuracy:10.995% F--
HSR:18.333% D
Kills:14,399
Deaths (as Infiltrator):4,270
Deaths (to Infiltrators):3,185
KDR:3.37213
Kill Difference:10,129
Playtime:129.500 hours
Usage:10%
Score:2.450m
Score/min:315
Accuracy (listed only):35.945%
HSR (listed only):33.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:304
Deaths:68
KDR:4.471
Accuracy:30.750% A**
HSR:26.316% B**
Blueshift VM5
M
Kills:287
Deaths:67
KDR:4.284
Accuracy:32.878% M
HSR:25.784% B*
Quasar VM1
C++
Kills:216
Deaths:122
KDR:1.770
Accuracy:16.196% C++
HSR:12.500% D*
Cosmos VM3
C+
Kills:151
Deaths:79
KDR:1.911
Accuracy:16.591% C+
HSR:15.894% D
Comet VM2
A
Kills:122
Deaths:95
KDR:1.284
Accuracy:53.588% A
HSR:5.738% B++
Comet VM2
A
Kills:96
Deaths:53
KDR:1.811
Accuracy:57.479% A
HSR:4.167% C+
Kills:1,176
Deaths (as MAX Suit):242
Deaths (to MAX Suits):1,227
KDR:4.8595
Kill Difference:934
Playtime:18.494 hours
Usage:1%
Score:0.493m
Score/min:444
Accuracy (listed only):34.580%
HSR (listed only):15.066%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:101
V. Kills:37 266%
Deaths:25
KDR:4.040
Accuracy:50.129% B**
KPH:17.700 D
VKPH:6.500 C
Kills:101 (101 + 0)
Deaths:25
KDR:4.040
VKDR:1.480
Vehicle Kills:37
Kill Difference:76
Playtime:5.714 hours
Usage:0%
Score:0.045m
Score/min:131
Driving Accuracy:50.129%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:88
V. Kills:52 166%
Deaths:7
KDR:12.571
Accuracy:43.968% C+
KPH:28.800 B+
VKPH:17 C++
Proton II PPA
B++
Kills:86
V. Kills:8 N/A
Deaths:6
KDR:14.333
Accuracy:20% D
KPH:54.200 C+
VKPH:5 B++
Kills:174 (0 + 174)
Deaths:13
KDR:13.385
VKDR:4.615
Vehicle Kills:60
Kill Difference:161
Playtime:4.646 hours
Usage:0%
Score:0.062m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:20%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:190
V. Kills:12 N/A
Deaths:28
KDR:6.786
Accuracy:44.302% B*
KPH:75.800 C
VKPH:4.800 C
M20 Basilisk-H
B*
Kills:69
V. Kills:15 431%
Deaths:4
KDR:17.250
Accuracy:56.327% B*
KPH:48.300 C
VKPH:10.500 D
Kills:259 (0 + 259)
Deaths:32
KDR:8.094
VKDR:0.844
Vehicle Kills:27
Kill Difference:227
Playtime:3.936 hours
Usage:0%
Score:0.200m
Score/min:848
Driving Accuracy:N/A%
Gunner Accuracy:56.327%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:123
V. Kills:23 N/A
Deaths:10
KDR:12.300
Accuracy:48.273% A
KPH:48.600 C*
VKPH:9.100 C+
M20 Basilisk
C**
Kills:88
V. Kills:23 367%
Deaths:11
KDR:8
Accuracy:41.595% C**
KPH:18.700 C+
VKPH:4.900 D-
M40 Fury
C+
Kills:52
V. Kills:8 N/A
Deaths:5
KDR:10.400
Accuracy:35.209% C+
KPH:41.200 C-
VKPH:6.300 D
Kills:263 (0 + 263)
Deaths:26
KDR:10.115
VKDR:2.077
Vehicle Kills:54
Kill Difference:237
Playtime:8.492 hours
Usage:1%
Score:0.090m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:35.209%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,08712,9852,9414.415B+1.3225.673%C+26.685%C--74.7C*N/A199173.9h9.2B*36B+
Orion VS54 5,5705,5101,6373.366A0.2724.751%B++24.61%C+63.6AN/A17886.7h9.4B**38.1C**
Pulsar C 1,6051,5784483.522A0.4331.495%A29.785%B**60.5A1A+24326.1h9.5B++30.1B*
NS-15M AE 1,4971,4743584.117B++1.0225.922%C++16.35%D*64.4C**1B++15422.9h9.9B++38.2B+
NS-15MP 1,3891,3803254.246B*1.1524.877%D17.174%D**65.7C+N/A18821h10.4C*41.7C+
Ghost 1,3481,3392315.797B**2.7039.318%C++62.883%D51.7B+N/A13125.9h2.2C*5.6C**
Pulsar LSW 1,3031,2933843.367A+0.2722.755%C+16.551%D--63.1B++N/A21820.5h10.2B*44.9B+
NSX Tanto 1,1991,1952754.345M*1.2529.348%B+27.615%B74.2A++N/A16416.1h10.3B++35B+
Eridani SX5 1,1841,1765802.028B*1.0725.663%C+23.64%B+38.9C++N/A10730.2h10.8B+42C**
NS-44 Commissioner AE 1,1801,1715062.314B*0.7839.769%C18.275%D-50C+N/A11423.4h3.6C+8.9C+
NS-7 PDW 1,1741,1652285.11S2.0131.17%A22.489%B++85M+N/A22313.7h10.6B**34.1B*
Flare VE6 1,1741,1634142.809A+0.2924.517%B17.111%D--60.9B++N/A21319.1h9.6B+39.3B+
NS-357 Underboss 1,1691,1634552.556A++0.5444.072%B*30.353%B**97.7A++N/A23911.9h3.5B*7.9B*
NSX Tomoe 1,1701,1631866.253M++3.1630.858%B+45.572%B*83.7A++N/A24313.9h10.1B**32.8B*
H-V45 1,1731,1632055.673A*2.5830.629%A25.451%B+99.4M++N/A25411.7h9.8A31.9B**
SVA-88 1,1721,1634582.539B+0.5621.115%C-16.079%D*57.6B+N/A28720.2h11.2B53.1C++
NSX Naginata 1,1721,1622105.533S2.4427.66%B**37.608%A88.7A++N/A21013.1h9B*32.5B++
NS Baron G5AE 1,1651,1623493.33A++0.2349.114%C*11.446%D50.5C*N/A11223h3.5B*7.2C++
Sirius SX12 1,1631,1602834.099M+1.0028.68%B*27.759%A+89.9M++N/A25012.9h10.8B**37.7B++
NS-15M2 1,1701,1603393.422B**0.3322.399%C20.948%D61.7B++N/A19918.8h10B*44.4B+
NS-44P Commissioner 1,1651,1595871.974B++1.1245.855%B+25.971%C+81B++N/A21814.3h3B+6.6B+
MKV Suppressed 1,1651,1592265.128S2.0330.411%B*28.387%A+90.5MN/A23612.8h10.2B**33.7B++
Pulsar VS1 1,1711,1554272.705A++0.3927.968%B*27.619%B**57.8A++N/A22320h11.6B**41.6B*
Lasher X2 1,1771,1554632.495A*0.6032.294%B*3.463%C51.3B**1C++12922.5h13.6A42.2B*
NSX Yumi 1,1681,1553073.762A++0.6726.013%C+33.766%B*75.5A++N/A16615.3h9.7B*37.4B+
Lasher X2 AE 1,1611,1473053.761A++0.6637.085%B**2.964%C50.3BN/A11322.8h10.6A++28.6B**
Phobos VX86 1,0641,0613103.423A++0.3371.356%B**18.285%C**102A*N/A25110.4h1.9B*2.6B++
VE-S Canis 1,0401,0381506.92S3.8234.979%A42.389%M154.9M**N/A3586.7h7.8B**22.4B*
NSX Masamune 1,1851,0342344.419S1.3256.496%C+1.644%C76.6M++11.2C24713.5h3.5B**6.1B**
S1 1,2731,0074922.047A**1.0561.373%B+3.376%B48.6A++12.9C+26820.7h3.5A+5.7A
NS Decimator 1,2519535051.887B**1.2163.31%C**2.413%C*50.7B**15.9C+29118.8h3.4B*5.3B**
Parallax VX3 9409398411.179A*8.0844.219%B*77.636%C+69MN/A16813.6h1.7B**3.9B*
Hades VSH4 1,1999302383.908S0.8170.066%C**4.086%B*62A17.9C*25815h3.8A++5.4A++
Serpent VE92 9299232453.767A*0.6728.077%B*21.777%C**78.9A*N/A23311.7h9.6B**34.3B*
The Kraken 1,2608912663.35A+0.2559.284%C2.02%B50.9B+21.1C*31917.5h3.7B+6.2B
Skorpios 8808751685.208A**2.1131.531%B**34.171%A++80.3A+N/A19410.9h9.3B**29.5B**
Nemesis VSH9 1,1938473362.521M*0.5870.236%B**3.542%B+33B++13.5C++20325.7h5.1A7.3A+
NS Decimator-B 1,1988392952.844B**0.2566.234%C**3.933%B**47.9C+20.5C+20117.5h4.2C+6.3C++
Equinox VE2 Burst 7407381375.387A++2.2931.353%B++33.062%B+144.7M*N/A3765.1h9.9B**31.7B*
Thanatos VE70 6226211803.45M+0.3557.763%A++16.586%C++82.8M+N/A2997.5h3.8B*6.6B**
C-4 7025782642.189B+0.9127.094%C**N/A91.7C*19.7D6276.3h1.3B+4.9B+
Anti-Vehicle Grenade 7155611561N/A557.9045.781%DN/A280.5C-77C17232h5.7C++12.5C+
The Slasher 3993885,4580.071B+3.0346.549%B**4.639%D1.3CN/A8295.7h3.5D**7.5C+
Auraxium Slasher 3893865,0820.076C++3.0233.019%C*4.663%D1.5C+N/A4249.9h1.7B*5.2B+
Solstice VE3 3393303021.093B+2.0017.977%D--18.182%C13.9CN/A10223.8h16.7C+93.1C
Blueshift VM5 309304684.471B*1.3730.75%A**26.316%B**66.1A*1.1B*1984.6h12.7B*41.4B**
Blueshift VM5 293287674.284B*1.1932.878%M25.784%B*63.8A++1.3A+1894.5h13.1B*39.8B**
Frag Grenade 2802801280N/A276.9044.172%C+N/A466.7C+N/A20140.6h3.5B8C**
NS-44 Commissioner 2742722451.11C++1.9929.174%D-19.853%C34C+N/A1308h3.5B+11.8C++
Soldier Soaker 259259594.39M+1.2938.45%B+29.344%A**129.5MN/A6632h4.9B+12.7B*
Tank Mine 449246594.169B*1.0729.944%CN/A102.5C+84.6B++10362.4h2.4D8D-
Quasar VM1 2192161221.77C*1.3316.196%C++12.5%D*26.3C**N/A1328.2h13.5B+83.2C**
Auraxium Force-Blade 2032034,4980.045C*3.0512.368%D**2.463%D0.8C+N/A3251.1h2.5C--20D-
Proton II PPA-H 202190286.786C3.6944.302%B*1.579%C+76C4.8C2202.5h7.5B*16.9B*
NS-15 Gallows 178178563.179C**0.0831.652%B++30.899%C+89B++N/A2162h9.5B*30B++
Cosmos VM3 152151791.911C+1.1916.591%C+15.894%D30.2C+N/A1435h13.6C++81.9C*
MAX Punch 1381382430.568M++2.5366.912%AN/A8.6MN/A2016.1h1.3C++2B+
NS-AM7 Archer 1531261290.977B**2.1256.153%C25.397%B*12.4B**2.6C+6710.2h8.9B**15.8B**
M40 Fury 1461231012.3B**9.2048.273%A2.439%B*49.2C*9.2C+2352.5h16.4C+33.9B+
Comet VM2 149122951.284B+1.8153.588%A5.738%B++17.4B**3.9C+1497h13.9B*25.9B*
C75 Viper 138101254.04C+0.9450.129%B**N/A17.7D6.5C1315.7h11.6B+23.1B++
NS-44L Blackhand 104101128.417S5.3244.233%C**39.604%C+72.1M2.1S1991.4h3.7B+8.3B+
Comet VM2 11996531.811B**1.2957.479%A4.167%C+23.4A++5.6C**1804.1h15.3B**26.6B**
Lancer VS22 17192980.939C*2.1654.12%D--2.174%C*15.3C++13.2C+2396h13.7B+25.3B+
VE-LR Obelisk 9191283.25B*0.1544%A++36.264%B+113.8M**N/A2480.8h4.2A9.6B**
Saron HRB 14088712.571A+9.4743.968%C+2.273%B++28.4B16.8C++2473.1h14.2A32.3B**
M20 Basilisk 11188118M4.9041.595%C**4.545%C-18.7C+4.9D-1234.7h66B*158.8B*
Proton II PPA 9486614.333C+11.2420%D1.163%D-53.8C+5B++1721.6h6.1B**30.5B++
Force-Blade 122806,2060.013C3.0830.151%C+3.75%C-0.3C-N/A1300.6h6F--19.9D
NS CandyCannon 3000 7474571.298B**1.8041.48%B+29.73%C32.2C*N/A752.3h4.2B+10.2B+
Spear Anti-Vehicle Phalanx Turret 10771417.75A++14.6553.812%B*8.451%A*71A++36A5861h5.1B**9.4B**
M20 Basilisk-H 8469417.25A+14.1556.327%B*5.797%C+49.3C+10.7D19451.4h95.3D-169.3C+
Beamer VS3 6060840.714C+2.3810.995%F--18.333%D15DN/A1074h7.9B+71.6D
M40 Fury 6052510.4B+7.3035.209%C+N/A40C-6.2D-2591.3h11.7B33.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon186711.3h
AE Nano-Armor Kit643,5092.1h
AE Medical Applicator3651,2863h
Nanite Revive Grenade04280.1h
Medical Applicator3226,6631.6h
Spitfire Auto-Turret71430.2h
Motion Spotter182,1660.9h
NS Patriot Flare Gun0720.1h
VS Triumph Flare Gun01250.2h
Recon Detection Device41850.4h
Ammunition Package277941.7h
Nano-Armor Kit6080,2946.8h
Medical Kit2,77020,846107.8h
Anti-Infantry MANA Turret7610.3h
Snowman Soldier3770.1h

Check the help document for the dictionary if you want to learn more about words used here.


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