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Bounty Hunter boobbyjoed[HIVE] boobbyjoed
VS BR 116

KDR: 3.07

Score: 27.2m

Last Seen: Dec 16th, 2018 10:30 PM
- OFFLINE - 1490.7 hour(s)

Battle Rank 120 (116 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar C NS-15M AE NS-15MP Ghost Pulsar LSW NSX Tanto
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,064,950 MLG Score: 2450
Fun Score: N/A
Cheeseburgers Flipped: 105TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.549%26.059%6923398947,0214.08452-1.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.409%1.07B**0.828B++-1.863F-HEAD ++ (~12.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.534B+9.20.352C**25.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.716%2.64%213610166444831791.33333358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.07%0.888B*-0.438C--0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.495B+27.30.306C*32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.996%68.896%213210202,2731065102.13427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.812%0.896B*0.115C+-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+20.363C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.815%16.021%213210201,342122331.09641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.834%1.78A++0.298C*0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.668B+2.80.433B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m247.2%401 (24.1k)364 (21.8k)3.0733666,32021,5793.24046116 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022616125.902%22.168%57403:2824

6% Combat Medic8% Engineer66% Heavy Assault10% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 12:01 AMApr 14th, 2018 5:01 AMJan 14th, 2019 12:04 PM (33d) (PST)Dec 16th, 2018 6:57 PM (62d) (PST)Dec 16th, 2018 6:30 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6962154810.8880.2890.1972.3180.0492450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,78412,89528,889531712139321,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1244.1h/51.8d 3,606 14,702 19,040 173k 1,880 4,600 3,665 52m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:12,799
Deaths:2,890
KDR:4.429
Accuracy:25.625% C+
HSR:26.518% C--
Orion VS54
B++
Kills:5,510
Deaths:1,637
KDR:3.366
Accuracy:24.751% B++
HSR:24.610% C+
NS-15M AE
C++
Kills:1,474
Deaths:358
KDR:4.117
Accuracy:25.922% C++
HSR:16.350% D*
NS-15MP
D
Kills:1,380
Deaths:325
KDR:4.246
Accuracy:24.877% D
HSR:17.174% D*
Pulsar LSW
C+
Kills:1,293
Deaths:384
KDR:3.367
Accuracy:22.755% C+
HSR:16.551% D--
SVA-88
C-
Kills:1,163
Deaths:458
KDR:2.539
Accuracy:21.115% C-
HSR:16.079% D*
Flare VE6
B
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:24.517% B
HSR:17.111% D--
NSX Naginata
A
Kills:1,162
Deaths:210
KDR:5.533
Accuracy:27.660% B**
HSR:37.608% A
NS-15M2
C
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:22.399% C
HSR:20.948% D
Lasher X2
B*
Kills:1,155
Deaths:463
KDR:2.495
Accuracy:32.294% B*
HSR:3.463% C
Lasher X2 AE
B*
Kills:1,144
Deaths:305
KDR:3.751
Accuracy:37.040% B*
HSR:2.972% C
NS-15 Gallows
B+
Kills:147
Deaths:38
KDR:3.868
Accuracy:32.142% B+
HSR:29.932% C+
Kills:29,550
Deaths (as Heavy Assault):7,821
Deaths (to Heavy Assaults):6,682
KDR:3.77829
Kill Difference:21,729
Playtime:821.768 hours
Usage:66%
Score:18.596m
Score/min:377
Accuracy (listed only):26.758%
HSR (listed only):19.110%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:1,575
Deaths:448
KDR:3.516
Accuracy:31.487% A
HSR:29.778% B**
NSX Tanto
B+
Kills:1,195
Deaths:275
KDR:4.345
Accuracy:29.348% B+
HSR:27.615% B
Eridani SX5
B+
Kills:1,176
Deaths:580
KDR:2.028
Accuracy:25.663% C+
HSR:23.640% B+
NS-7 PDW
A
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.170% A
HSR:22.489% B++
NS Baron G5AE
C*
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:49.114% C*
HSR:11.446% D
Sirius SX12
A++
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:28.680% B*
HSR:27.759% A++
MKV Suppressed
A+
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:30.411% B*
HSR:28.387% A+
VE-S Canis
A**
Kills:1,038
Deaths:150
KDR:6.920
Accuracy:34.979% A
HSR:42.389% A**
Serpent VE92
B*
Kills:923
Deaths:245
KDR:3.767
Accuracy:28.077% B*
HSR:21.777% B
Skorpios
A++
Kills:875
Deaths:168
KDR:5.208
Accuracy:31.531% B**
HSR:34.171% A++
Phobos VX86
A
Kills:721
Deaths:211
KDR:3.417
Accuracy:74.264% A
HSR:15.534% C+
Thanatos VE70
A++
Kills:621
Deaths:180
KDR:3.450
Accuracy:57.763% A++
HSR:16.586% C++
Solstice VE3
C
Kills:330
Deaths:302
KDR:1.093
Accuracy:17.977% D-
HSR:18.182% C
Kills:13,100
Deaths (as Light Assault):3,645
Deaths (to Light Assaults):4,122
KDR:3.59396
Kill Difference:9,455
Playtime:102.421 hours
Usage:8%
Score:2.351m
Score/min:383
Accuracy (listed only):36.189%
HSR (listed only):24.596%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:1,575
Deaths:448
KDR:3.516
Accuracy:31.487% A
HSR:29.778% B**
NSX Tanto
B+
Kills:1,195
Deaths:275
KDR:4.345
Accuracy:29.348% B+
HSR:27.615% B
NS Baron G5AE
C*
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:49.114% C*
HSR:11.446% D
Serpent VE92
B*
Kills:923
Deaths:245
KDR:3.767
Accuracy:28.077% B*
HSR:21.777% B
Phobos VX86
A
Kills:721
Deaths:211
KDR:3.417
Accuracy:74.264% A
HSR:15.534% C+
Thanatos VE70
A++
Kills:621
Deaths:180
KDR:3.450
Accuracy:57.763% A++
HSR:16.586% C++
Solstice VE3
C
Kills:330
Deaths:302
KDR:1.093
Accuracy:17.977% D-
HSR:18.182% C
VE-LR Obelisk
A+
Kills:55
Deaths:11
KDR:5
Accuracy:42.333% A+
HSR:41.818% B**
Kills:6,582
Deaths (as Engineer):2,021
Deaths (to Engineers):3,655
KDR:3.2568
Kill Difference:4,561
Playtime:96.609 hours
Usage:8%
Score:1.345m
Score/min:232
Accuracy (listed only):41.295%
HSR (listed only):22.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,176
Deaths:580
KDR:2.028
Accuracy:25.663% C+
HSR:23.640% B+
NS-7 PDW
A
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.170% A
HSR:22.489% B++
H-V45
A
Kills:1,163
Deaths:205
KDR:5.673
Accuracy:30.629% A
HSR:25.451% B+
NS Baron G5AE
C*
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:49.114% C*
HSR:11.446% D
Sirius SX12
A++
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:28.680% B*
HSR:27.759% A++
MKV Suppressed
A+
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:30.411% B*
HSR:28.387% A+
NSX Yumi
B*
Kills:1,155
Deaths:307
KDR:3.762
Accuracy:26.013% C+
HSR:33.766% B*
Pulsar VS1
B**
Kills:1,155
Deaths:427
KDR:2.705
Accuracy:27.968% B*
HSR:27.619% B**
VE-S Canis
A**
Kills:1,038
Deaths:150
KDR:6.920
Accuracy:34.979% A
HSR:42.389% A**
Skorpios
A++
Kills:875
Deaths:168
KDR:5.208
Accuracy:31.531% B**
HSR:34.171% A++
Phobos VX86
A
Kills:721
Deaths:211
KDR:3.417
Accuracy:74.264% A
HSR:15.534% C+
Thanatos VE70
A++
Kills:621
Deaths:180
KDR:3.450
Accuracy:57.763% A++
HSR:16.586% C++
Equinox VE2 Burst
B++
Kills:524
Deaths:91
KDR:5.758
Accuracy:30.524% B+
HSR:33.015% B++
Kills:13,074
Deaths (as Combat Medic):3,405
Deaths (to Combat Medics):2,194
KDR:3.83965
Kill Difference:9,669
Playtime:74.448 hours
Usage:6%
Score:2.117m
Score/min:474
Accuracy (listed only):36.824%
HSR (listed only):26.327%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,339
Deaths:231
KDR:5.797
Accuracy:39.318% C+
HSR:62.883% C--
Eridani SX5
B+
Kills:1,176
Deaths:580
KDR:2.028
Accuracy:25.663% C+
HSR:23.640% B+
NS-44 Commissioner AE
C
Kills:1,171
Deaths:506
KDR:2.314
Accuracy:39.769% C
HSR:18.275% D-
NS-7 PDW
A
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.170% A
HSR:22.489% B++
NSX Tomoe
B*
Kills:1,163
Deaths:186
KDR:6.253
Accuracy:30.858% B
HSR:45.572% B*
Sirius SX12
A++
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:28.680% B*
HSR:27.759% A++
MKV Suppressed
A+
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:30.411% B*
HSR:28.387% A+
NS-44P Commissioner
B+
Kills:1,159
Deaths:587
KDR:1.974
Accuracy:45.855% B+
HSR:25.971% C+
NS-357 Underboss
A
Kills:1,116
Deaths:439
KDR:2.542
Accuracy:44.015% B*
HSR:30.735% A
VE-S Canis
A**
Kills:1,038
Deaths:150
KDR:6.920
Accuracy:34.979% A
HSR:42.389% A**
Parallax VX3
B*
Kills:934
Deaths:84
KDR:11.119
Accuracy:44.441% B*
HSR:77.516% C+
Skorpios
A++
Kills:875
Deaths:168
KDR:5.208
Accuracy:31.531% B**
HSR:34.171% A++
Soldier Soaker
A*
Kills:259
Deaths:59
KDR:4.390
Accuracy:38.450% B+
HSR:29.344% A*
NS-44 Commissioner
D
Kills:228
Deaths:221
KDR:1.032
Accuracy:27.371% D--
HSR:17.983% D
NS-AM7 Archer
B*
Kills:125
Deaths:129
KDR:0.969
Accuracy:56.109% C
HSR:24.800% B*
NS-44L Blackhand
C**
Kills:101
Deaths:12
KDR:8.417
Accuracy:44.233% C**
HSR:39.604% C+
NS CandyCannon 3000
B+
Kills:74
Deaths:57
KDR:1.298
Accuracy:41.480% B+
HSR:29.730% C
Beamer VS3
D
Kills:59
Deaths:84
KDR:0.702
Accuracy:10.943% F--
HSR:16.949% D
Kills:14,301
Deaths (as Infiltrator):4,230
Deaths (to Infiltrators):3,134
KDR:3.38085
Kill Difference:10,071
Playtime:129.365 hours
Usage:10%
Score:2.447m
Score/min:315
Accuracy (listed only):35.849%
HSR (listed only):33.233%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:216
Deaths:122
KDR:1.770
Accuracy:16.196% C++
HSR:12.500% D*
Cosmos VM3
C+
Kills:151
Deaths:79
KDR:1.911
Accuracy:16.591% C+
HSR:15.894% D
Comet VM2
A++
Kills:90
Deaths:86
KDR:1.047
Accuracy:48.454% B++
HSR:7.778% A++
Comet VM2
B**
Kills:60
Deaths:44
KDR:1.364
Accuracy:50.955% B+
HSR:6.667% B**
Kills:517
Deaths (as MAX Suit):165.500
Deaths (to MAX Suits):1,211
KDR:3.12387
Kill Difference:351.500
Playtime:13.179 hours
Usage:1%
Score:0.306m
Score/min:387
Accuracy (listed only):33.049%
HSR (listed only):10.710%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:101
V. Kills:37 266%
Deaths:25
KDR:4.040
Accuracy:50.129% B**
KPH:17.700 D
VKPH:6.500 C
Kills:101 (101 + 0)
Deaths:25
KDR:4.040
VKDR:1.480
Vehicle Kills:37
Kill Difference:76
Playtime:5.714 hours
Usage:0%
Score:0.045m
Score/min:131
Driving Accuracy:50.129%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:88
V. Kills:52 166%
Deaths:7
KDR:12.571
Accuracy:43.968% C+
KPH:28.800 B+
VKPH:17 C++
Proton II PPA
B++
Kills:86
V. Kills:8 N/A
Deaths:6
KDR:14.333
Accuracy:20% D
KPH:54.200 C+
VKPH:5 B++
Kills:174 (0 + 174)
Deaths:13
KDR:13.385
VKDR:4.615
Vehicle Kills:60
Kill Difference:161
Playtime:4.646 hours
Usage:0%
Score:0.062m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:20%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:190
V. Kills:12 N/A
Deaths:28
KDR:6.786
Accuracy:44.302% B*
KPH:75.800 C
VKPH:4.800 C-
M20 Basilisk-H
B*
Kills:69
V. Kills:15 431%
Deaths:4
KDR:17.250
Accuracy:56.327% B*
KPH:48.300 C
VKPH:10.500 C-
Kills:259 (0 + 259)
Deaths:32
KDR:8.094
VKDR:0.844
Vehicle Kills:27
Kill Difference:227
Playtime:3.936 hours
Usage:0%
Score:0.200m
Score/min:848
Driving Accuracy:N/A%
Gunner Accuracy:56.327%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:123
V. Kills:23 N/A
Deaths:10
KDR:12.300
Accuracy:48.273% A
KPH:48.600 C*
VKPH:9.100 C+
M20 Basilisk
C**
Kills:88
V. Kills:23 367%
Deaths:11
KDR:8
Accuracy:41.595% C**
KPH:18.700 C+
VKPH:4.900 D
M40 Fury
C+
Kills:52
V. Kills:8 N/A
Deaths:5
KDR:10.400
Accuracy:35.209% C+
KPH:41.200 C-
VKPH:6.300 D
Kills:263 (0 + 263)
Deaths:26
KDR:10.115
VKDR:2.077
Vehicle Kills:54
Kill Difference:237
Playtime:8.490 hours
Usage:1%
Score:0.090m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:35.209%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,90012,7992,8904.429B+1.3625.625%C+26.518%C--74.2C**N/A198172.5h9.2B*36B+
Orion VS54 5,5705,5101,6373.366A0.2924.751%B++24.61%C+63.6A+N/A17886.7h9.4B**38.1C**
Pulsar C 1,6021,5754483.516A+0.4431.487%A29.778%B**60.3A1A++24226.1h9.5B++30.1B++
NS-15M AE 1,4971,4743584.117B**1.0425.922%C++16.35%D*64.4C**1B++15422.9h9.9B++38.2B+
NS-15MP 1,3891,3803254.246B**1.1724.877%D17.174%D*65.7C+N/A18821h10.4C**41.7C+
Ghost 1,3481,3392315.797B**2.7239.318%C+62.883%C--51.7B+N/A13125.9h2.2C**5.6C**
Pulsar LSW 1,3031,2933843.367A++0.2922.755%C+16.551%D--63.1B++N/A21820.5h10.2B*44.9B+
NSX Tanto 1,1991,1952754.345M*1.2729.348%B+27.615%B74.2A++N/A16416.1h10.3B++35B+
Eridani SX5 1,1841,1765802.028B*1.0525.663%C+23.64%B+38.9C*N/A10730.2h10.8B+42B
NS-44 Commissioner AE 1,1801,1715062.314B*0.7639.769%C18.275%D-50C+N/A11423.4h3.6C+8.9C+
NS-7 PDW 1,1741,1652285.11S2.0431.17%A22.489%B++85M+N/A22313.7h10.6B**34.1B*
H-V45 1,1731,1632055.673A**2.6030.629%A25.451%B+99.4MN/A25411.7h9.8A31.9B**
SVA-88 1,1721,1634582.539B+0.5321.115%C-16.079%D*57.6B+N/A28720.2h11.2B53.1C++
NSX Tomoe 1,1701,1631866.253M++3.1830.858%B45.572%B*83.7A++N/A24313.9h10.1B**32.8B*
Flare VE6 1,1741,1634142.809A+0.2624.517%B17.111%D--60.9B++N/A21219.1h9.6B+39.3B+
NSX Naginata 1,1721,1622105.533M**2.4627.66%B**37.608%A88.7A++N/A20913.1h9B*32.5B++
NS Baron G5AE 1,1651,1623493.33A++0.2649.114%C*11.446%D50.5C**N/A11223h3.5B*7.2C+
Sirius SX12 1,1631,1602834.099M+1.0328.68%B*27.759%A++89.9M++N/A25012.9h10.8B**37.7B++
NS-15M2 1,1701,1603393.422B**0.3522.399%C20.948%D61.7B++N/A19818.8h10B*44.4B+
MKV Suppressed 1,1651,1592265.128S2.0530.411%B*28.387%A+90.5MN/A23612.8h10.2B*33.7B++
NS-44P Commissioner 1,1651,1595871.974B+1.1045.855%B+25.971%C+81B++N/A21814.3h3B+6.6B+
Lasher X2 1,1771,1554632.495A**0.5832.294%B*3.463%C51.3B*1C*12922.5h13.6A42.2B*
NSX Yumi 1,1681,1553073.762A++0.6926.013%C+33.766%B*75.5A++N/A16615.3h9.7B*37.4B+
Pulsar VS1 1,1711,1554272.705A++0.3727.968%B*27.619%B**57.8A*N/A22320h11.6B**41.6B*
Lasher X2 AE 1,1581,1443053.751A**0.6837.04%B*2.972%C50.2BN/A11322.8h10.6A++28.6B**
NS-357 Underboss 1,1221,1164392.542A++0.5344.015%B*30.735%A96.2A++N/A23611.6h3.5B++7.9B*
VE-S Canis 1,0401,0381506.92S3.8534.979%A42.389%A**154.9M**N/A3576.7h7.8B**22.4B*
NSX Masamune 1,1851,0342344.419S1.3556.496%C+1.644%C76.6M+11.2C24713.5h3.5B**6.1B**
S1 1,2731,0074922.047A**1.0361.373%B+3.376%C**48.6A++12.9C+26720.7h3.5A+5.7A
NS Decimator 1,2519535051.887B**1.1963.31%B2.413%C++50.7B**15.9C+29118.8h3.4B**5.3B**
Parallax VX3 9359348411.119A*8.0544.441%B*77.516%C+69.2A**N/A16813.5h1.7B**3.9B*
Hades VSH4 1,1999302383.908S0.8370.066%C**4.086%B*62A+17.9B+25815h3.8A++5.4A++
Serpent VE92 9299232453.767A**0.6928.077%B*21.777%B78.9A*N/A23311.7h9.6B**34.3B*
Skorpios 8808751685.208A**2.1331.531%B**34.171%A++80.3A+N/A19410.9h9.3B*29.5B**
Nemesis VSH9 1,1938473362.521M*0.5570.236%B**3.542%B+33B**13.5B+20325.7h5.1A7.3A+
The Kraken 1,2048432583.267B**0.1959.273%C1.898%C++50.2C**21.5C*32216.8h3.7B6.3C**
NS Decimator-B 1,1988392952.844B**0.2366.234%C**3.933%B**47.9C+20.5C+20117.5h4.2C+6.3C++
Phobos VX86 7237212113.417A++0.3474.264%A15.534%C+94.9A++N/A2407.6h1.9B*2.5B*
Thanatos VE70 6226211803.45M++0.3857.763%A++16.586%C++82.8M+N/A2987.5h3.8B*6.6B**
C-4 6965742642.174B+0.9026.947%C**N/A91.1C**19.4D6256.3h1.3B+5B+
Anti-Vehicle Grenade 7155611561N/A557.9345.746%DN/A280.5C-77C17292h5.7C++12.5C+
Equinox VE2 Burst 526524915.758A**2.6830.524%B+33.015%B++141.6M**N/A3873.7h10.1B**32.9B*
The Slasher 3993885,4580.071B+3.0046.549%B*4.639%D1.3CN/A8295.7h3.5D**7.5C++
Auraxium Slasher 3503474,7660.073C++3.0032.558%C++3.746%D1.5C+N/A4239.1h1.7B*5.2B+
Solstice VE3 3393303021.093B+1.9817.977%D-18.182%C13.9CN/A10123.8h16.7C+93.1C+
Frag Grenade 2802801280N/A276.9344.172%C+N/A466.7C+N/A20100.6h3.5B8C**
Soldier Soaker 259259594.39M*1.3238.45%B+29.344%A*129.5MN/A6612h4.9B*12.7B*
Tank Mine 446243594.119B*1.0529.785%CN/A101.3C+84.6B++10332.4h2.4D8D-
NS-44 Commissioner 2302282211.032C++2.0427.371%D--17.983%D30C+N/A1247.6h3.6B13C+
Quasar VM1 2192161221.77C*1.3016.196%C++12.5%D*26.3BN/A1318.2h13.5B+83.2C**
Auraxium Force-Blade 2032034,4980.045C*3.0312.368%D**2.463%D0.8CN/A3251.1h2.5C--20D-
Proton II PPA-H 202190286.786C3.7144.302%B*1.579%C+76C4.8C-2202.5h7.5B++16.9B*
Cosmos VM3 152151791.911C+1.1616.591%C+15.894%D30.2C++N/A1425h13.6C++81.9C**
NS-15 Gallows 147147383.868B+0.7932.142%B+29.932%C+113.1B*N/A2601.3h9.4B++29.1B*
NS-AM7 Archer 1521251290.969A2.1056.109%C24.8%B*12.3B**2.6C+6610.2h8.9B**15.9B**
M40 Fury 1461231012.3B**9.2348.273%A2.439%B*49.2C*9.2C+2352.5h16.4C+33.9B+
NS-44L Blackhand 104101128.417S5.3444.233%C**39.604%C+72.1M+2.1S1991.4h3.7B+8.3B+
C75 Viper 138101254.04C+0.9750.129%B**N/A17.7D6.5C1315.7h11.6B+23.1B++
Comet VM2 10890861.047C*2.0348.454%B++7.778%A++15.5B*3.1C--1545.8h12B**24.8B*
Lancer VS22 16689980.908C**2.1754.041%D--2.247%C++14.8C++12.8C+2376h14.1B+26.1B+
Saron HRB 14088712.571A++9.5043.968%C+2.273%B++28.4B16.8C++2473.1h14.2A32.3B**
M20 Basilisk 11188118A*4.9341.595%C**4.545%C--18.7C+4.9D1234.7h66B*158.8B*
Proton II PPA 9486614.333C++11.2620%D1.163%D-53.8C+5B++1721.6h6.1B**30.5B++
Force-Blade 122806,2060.013C3.0630.151%C+3.75%C-0.3CN/A1300.5h6F--19.9D
NS CandyCannon 3000 7474571.298B**1.7841.48%B+29.73%C32.2C**N/A752.3h4.2C**10.2B+
Spear Anti-Vehicle Phalanx Turret 10771417.75A++14.6853.812%B**8.451%A*71A++36A5861h5.1B**9.4A
M20 Basilisk-H 8469417.25A14.1856.327%B*5.797%C+49.3C+10.7C-19451.4h95.3D169.3C+
Comet VM2 6660441.364B+1.7150.955%B+6.667%B**20.7A+2.1D**1872.9h13.8B**27.1B**
Beamer VS3 5959840.702C+2.3710.943%F--16.949%D14.8C--N/A1064h7.9B+72.6D
VE-LR Obelisk 5555115A*1.9342.333%A+41.818%B**110M*N/A2720.5h3.6A+8.4A
M40 Fury 6052510.4B+7.3335.209%C+N/A40C-6.2D-2581.3h11.7C**33.2B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3226,6631.6h
NS Patriot Flare Gun0720.1h
Nanite Revive Grenade04140.1h
Motion Spotter182,1640.9h
Snowman Soldier3770.1h
Spawn Beacon176371.2h
AE Nano-Armor Kit643,4742.1h
AE Medical Applicator2243,0662.5h
VS Triumph Flare Gun01250.2h
Spitfire Auto-Turret71420.2h
Nano-Armor Kit6080,2946.8h
Medical Kit2,72520,586105.1h
Anti-Infantry MANA Turret7610.3h
Recon Detection Device41850.4h
Ammunition Package277941.7h

Check the help document for the dictionary if you want to learn more about words used here.


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