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Maj. General Brigadier boobyprize[] boobyprize
NC BR 83

KDR: 1.03

Score: 90.4m

Last Seen: Mar 22nd, 2019 9:09 AM
- OFFLINE - 612.2 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Cobalt
Level Progress (to 84): 26%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-4 Cyclone MGR-S1 Gladius Bouncing Betty NS-15M1 NS-11C NC6 Gauss SAW C-4 ARX NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $201,411 MLG Score: 161
Fun Score: N/A
Cheeseburgers Flipped: 730TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.679%15.581%478241011123,3071.25857-0.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.453%1.867A++-0.789D--1.155D*MIXED (~0.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.507B+11.30.208C++25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.986%1.136%362103370427632090.254795335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.212%0.272C*-0.426C---1.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.50.092C+58.6-0.105C+87.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.043%2.993%162103380263176020.126939133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.647%-0.475D0.251C*2.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-3.375T*61-3.861T*108.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.182%5.077%57810272,541561411900.452618213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.523%0.001C+0.171C++0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122-0.026C+44.1-0.114C+77.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
90.4m220.2%353 (21.2k)295 (17.7k)1.02508163,646159,6421.1133183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035795122.973%12.684%29101:5516

15% Engineer13% Heavy Assault56% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 18th, 2013 4:43 PMDec 31st, 1969 6:00 PMMar 22nd, 2019 6:29 PM (31d) (PST)Mar 22nd, 2019 7:22 AM (31d) (PST)Mar 22nd, 2019 5:09 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5962813150.5330.5200.0681.2800.048161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,73216,85118,8813231477317,671

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5114.4h/213.1d 14,085 20,756 65,802 392.7k 8,140 15,525 14,716 182.7m

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:79,566
Deaths:73,507
KDR:1.082
Accuracy:31.856% A
HSR:14.926% D
MGR-S1 Gladius
A++
Kills:11,138
Deaths:10,247
KDR:1.087
Accuracy:36.367% A++
HSR:15.030% D-
NS-11C
B**
Kills:4,905
Deaths:4,856
KDR:1.010
Accuracy:29.224% B**
HSR:15.943% D
NS Baron G5
B*
Kills:1,555
Deaths:1,845
KDR:0.843
Accuracy:51.664% B*
HSR:11.318% D
Razor GD-23
A
Kills:938
Deaths:1,084
KDR:0.865
Accuracy:31.392% A
HSR:19.936% C+
Gauss Compact S
B++
Kills:934
Deaths:1,195
KDR:0.782
Accuracy:23.146% C+
HSR:22.484% B++
NSX Tanto
B**
Kills:901
Deaths:955
KDR:0.943
Accuracy:31.511% B**
HSR:19.756% D
AF-19 Mercenary
C++
Kills:574
Deaths:1,122
KDR:0.512
Accuracy:22.478% C++
HSR:14.808% D*
NSX Tengu
B+
Kills:156
Deaths:172
KDR:0.907
Accuracy:39.656% B+
HSR:18.590% C
Blitz GD-10
C**
Kills:83
Deaths:132
KDR:0.629
Accuracy:25.632% C**
HSR:14.458% C
Kills:100,750
Deaths (as Light Assault):95,115
Deaths (to Light Assaults):27,150
KDR:1.05924
Kill Difference:5,635
Playtime:451.094 hours
Usage:9%
Score:8.619m
Score/min:318
Accuracy (listed only):32.292%
HSR (listed only):16.725%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:6,954
Deaths:7,703
KDR:0.903
Accuracy:22.742% C+
HSR:17.127% D
NC6 Gauss SAW
C+
Kills:4,232
Deaths:5,621
KDR:0.753
Accuracy:19.714% C+
HSR:18.242% D-
EM6
A**
Kills:1,139
Deaths:1,246
KDR:0.914
Accuracy:34.832% A**
HSR:22.125% C
NC05 Jackhammer
B+
Kills:891
Deaths:1,090
KDR:0.817
Accuracy:48.128% B+
HSR:12.570% D
GD-22S
A*
Kills:684
Deaths:750
KDR:0.912
Accuracy:35.313% A*
HSR:20.175% D
NC6S Gauss SAW S
A*
Kills:420
Deaths:554
KDR:0.758
Accuracy:36.099% A*
HSR:14.286% D**
MGR-L1 Promise
A++
Kills:419
Deaths:491
KDR:0.853
Accuracy:33.953% A++
HSR:14.081% D**
LA1 Anchor
C*
Kills:199
Deaths:229
KDR:0.869
Accuracy:26.125% C*
HSR:20.603% D
Kills:14,938
Deaths (as Heavy Assault):17,684
Deaths (to Heavy Assaults):32,500
KDR:0.84472
Kill Difference:2,746
Playtime:646.321 hours
Usage:13%
Score:9.282m
Score/min:239
Accuracy (listed only):32.113%
HSR (listed only):17.401%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:4,905
Deaths:4,856
KDR:1.010
Accuracy:29.224% B**
HSR:15.943% D
Warden
A
Kills:2,836
Deaths:3,820
KDR:0.742
Accuracy:34.934% A
HSR:20.487% D
NS Baron G5
B*
Kills:1,555
Deaths:1,845
KDR:0.843
Accuracy:51.664% B*
HSR:11.318% D
Razor GD-23
A
Kills:938
Deaths:1,084
KDR:0.865
Accuracy:31.392% A
HSR:19.936% C+
Gauss Compact S
B++
Kills:934
Deaths:1,195
KDR:0.782
Accuracy:23.146% C+
HSR:22.484% B++
NSX Tanto
B**
Kills:901
Deaths:955
KDR:0.943
Accuracy:31.511% B**
HSR:19.756% D
AF-19 Mercenary
C++
Kills:574
Deaths:1,122
KDR:0.512
Accuracy:22.478% C++
HSR:14.808% D*
Kills:12,643
Deaths (as Engineer):14,877
Deaths (to Engineers):28,639
KDR:0.84984
Kill Difference:2,234
Playtime:749.899 hours
Usage:15%
Score:10.970m
Score/min:244
Accuracy (listed only):32.050%
HSR (listed only):17.819%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:79,566
Deaths:73,507
KDR:1.082
Accuracy:31.856% A
HSR:14.926% D
MGR-S1 Gladius
A++
Kills:11,138
Deaths:10,247
KDR:1.087
Accuracy:36.367% A++
HSR:15.030% D-
NS-44 Commissioner
B+
Kills:2,942
Deaths:4,461
KDR:0.659
Accuracy:39.697% B+
HSR:14.616% D--
AF-6 Shadow
B**
Kills:2,495
Deaths:2,369
KDR:1.053
Accuracy:40.463% B**
HSR:19.078% D-
NC4 Mag-Shot
A++
Kills:518
Deaths:825
KDR:0.628
Accuracy:39.591% A++
HSR:13.321% D-
NS-61 Emissary
B**
Kills:368
Deaths:509
KDR:0.723
Accuracy:35.967% B**
HSR:14.946% C
LA3 Desperado
A++
Kills:291
Deaths:352
KDR:0.827
Accuracy:40.352% A++
HSR:13.058% D--
NSX Tengu
B+
Kills:156
Deaths:172
KDR:0.907
Accuracy:39.656% B+
HSR:18.590% C
NS-357 Underboss
B*
Kills:128
Deaths:171
KDR:0.749
Accuracy:43.341% B*
HSR:16.406% D
Soldier Soaker
B*
Kills:90
Deaths:115
KDR:0.783
Accuracy:42.190% B*
HSR:6.667% D**
Blitz GD-10
C**
Kills:83
Deaths:132
KDR:0.629
Accuracy:25.632% C**
HSR:14.458% C
Kills:97,775
Deaths (as Infiltrator):92,860
Deaths (to Infiltrators):26,114
KDR:1.05293
Kill Difference:4,915
Playtime:2,868.114 hours
Usage:56%
Score:54.911m
Score/min:319
Accuracy (listed only):37.737%
HSR (listed only):14.645%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:79,566
Deaths:73,507
KDR:1.082
Accuracy:31.856% A
HSR:14.926% D
MGR-S1 Gladius
A++
Kills:11,138
Deaths:10,247
KDR:1.087
Accuracy:36.367% A++
HSR:15.030% D-
NS Baron G5
B*
Kills:1,555
Deaths:1,845
KDR:0.843
Accuracy:51.664% B*
HSR:11.318% D
NS-11P
C+
Kills:1,459
Deaths:2,050
KDR:0.712
Accuracy:23.004% C+
HSR:14.942% D
Gauss Rifle S
C--
Kills:503
Deaths:682
KDR:0.738
Accuracy:22.721% C--
HSR:13.519% D--
NSX Tengu
B+
Kills:156
Deaths:172
KDR:0.907
Accuracy:39.656% B+
HSR:18.590% C
Blitz GD-10
C**
Kills:83
Deaths:132
KDR:0.629
Accuracy:25.632% C**
HSR:14.458% C
Reaper DMR
A+
Kills:66
Deaths:70
KDR:0.943
Accuracy:33.592% A+
HSR:15.152% D**
NC1 Gauss Rifle
C--
Kills:52
Deaths:84
KDR:0.619
Accuracy:20.468% C--
HSR:13.462% D*
Kills:94,578
Deaths (as Combat Medic):88,789
Deaths (to Combat Medics):18,220
KDR:1.0652
Kill Difference:5,789
Playtime:164.327 hours
Usage:3%
Score:2.728m
Score/min:277
Accuracy (listed only):31.662%
HSR (listed only):14.599%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,018
Deaths:911
KDR:1.117
Accuracy:40.613% B
HSR:17.289% B+
AF-34 Mattock
C
Kills:531
Deaths:391
KDR:1.358
Accuracy:32.825% C
HSR:13.183% D*
AF-41 Hacksaw
B*
Kills:484
Deaths:380
KDR:1.274
Accuracy:41.184% B*
HSR:14.876% C+
AF-34 Mattock
C
Kills:437
Deaths:363
KDR:1.204
Accuracy:30.994% C
HSR:15.103% C
AF-41 Hacksaw
B**
Kills:350
Deaths:252
KDR:1.389
Accuracy:40.181% B**
HSR:12.286% D
NCM2 Falcon
B**
Kills:285
Deaths:1,070
KDR:0.266
Accuracy:50.223% B**
HSR:4.561% C+
NCM3 Raven
B**
Kills:180
Deaths:434
KDR:0.415
Accuracy:47.593% B**
HSR:2.222% C
NCM3 Raven
B**
Kills:163
Deaths:505
KDR:0.323
Accuracy:47.026% B**
HSR:1.840% D
NS-10 Burster
S
Kills:62
Deaths:147
KDR:0.422
Accuracy:36.635% B**
HSR:25.807% S
NS-10 Burster
B**
Kills:59
Deaths:186
KDR:0.317
Accuracy:34.437% B++
HSR:10.170% B**
Kills:3,569
Deaths (as MAX Suit):2,319.500
Deaths (to MAX Suits):6,249
KDR:1.53869
Kill Difference:1,249.500
Playtime:91.435 hours
Usage:2%
Score:1.593m
Score/min:290
Accuracy (listed only):40.171%
HSR (listed only):11.734%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:643
V. Kills:118 N/A
Deaths:182
KDR:3.533
Accuracy:42.421% D
KPH:89.700 C+
VKPH:16.500 C++
M20 Kestrel
D-
Kills:68
V. Kills:69 97%
Deaths:485
KDR:0.140
Accuracy:33.475% B+
KPH:3.300 D--
VKPH:3.400 D-
M20 Mustang
D
Kills:61
V. Kills:61 98%
Deaths:332
KDR:0.184
Accuracy:38.994% A
KPH:4.600 D-
VKPH:4.600 D
Kills:772 (129 + 0)
Deaths:999
KDR:0.773
VKDR:0.248
Vehicle Kills:248
Kill Difference:227
Playtime:41.104 hours
Usage:1%
Score:0.307m
Score/min:125
Piloting Accuracy:38.994%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:376
V. Kills:129 289%
Deaths:238
KDR:1.580
Accuracy:49.320% B**
KPH:30.700 C++
VKPH:10.500 B++
Skyguard
B*
Kills:270
V. Kills:195 138%
Deaths:346
KDR:0.780
Accuracy:34.923% B*
KPH:10.700 C--
VKPH:7.700 D
L100 Python HEAT
B++
Kills:63
V. Kills:25 242%
Deaths:39
KDR:1.615
Accuracy:69.401% A*
KPH:37.700 B+
VKPH:15 B++
Kills:709 (709 + 0)
Deaths:623
KDR:1.138
VKDR:0.560
Vehicle Kills:349
Kill Difference:86
Playtime:39.171 hours
Usage:1%
Score:0.436m
Score/min:186
Driving Accuracy:69.401%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:532
V. Kills:245 216%
Deaths:450
KDR:1.182
Accuracy:59.382% A
KPH:19.800 C+
VKPH:9.100 C+
Kills:532 (532 + 0)
Deaths:450
KDR:1.182
VKDR:0.544
Vehicle Kills:245
Kill Difference:82
Playtime:26.878 hours
Usage:1%
Score:0.265m
Score/min:164
Driving Accuracy:59.382%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M*
Kills:301
V. Kills:409 73%
Deaths:219
KDR:1.374
Accuracy:68.161% A*
KPH:58.400 B+
VKPH:79.300 M*
M40 Fury-H
A+
Kills:68
V. Kills:25 262%
Deaths:39
KDR:1.744
Accuracy:43.606% C**
KPH:76.900 C+
VKPH:28.300 A+
Enforcer ML65-H
A*
Kills:61
V. Kills:50 120%
Deaths:21
KDR:2.905
Accuracy:78.277% A*
KPH:33.700 C+
VKPH:27.600 C+
C85 Canister-H
D
Kills:59
V. Kills:5 N/A
Deaths:17
KDR:3.471
Accuracy:38.412% D*
KPH:61.100 D
VKPH:5.200 D
Kills:489 (0 + 489)
Deaths:296
KDR:1.652
VKDR:1.652
Vehicle Kills:489
Kill Difference:193
Playtime:8.821 hours
Usage:0%
Score:0.351m
Score/min:664
Driving Accuracy:N/A%
Gunner Accuracy:38.412%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,032
V. Kills:294 350%
Deaths:363
KDR:2.843
Accuracy:42.001% B++
KPH:80.400 A+
VKPH:22.900 M+
M20 Basilisk
A++
Kills:717
V. Kills:254 281%
Deaths:281
KDR:2.552
Accuracy:44.229% B++
KPH:37.900 A+
VKPH:13.400 A++
M12 Kobalt
S
Kills:436
V. Kills:49 N/A
Deaths:81
KDR:5.383
Accuracy:21.693% B++
KPH:88.200 B*
VKPH:9.900 S
G40-F Ranger
B
Kills:234
V. Kills:200 116%
Deaths:165
KDR:1.418
Accuracy:41.953% B**
KPH:20 C+
VKPH:17.100 B
M20 Basilisk
C*
Kills:85
V. Kills:68 123%
Deaths:76
KDR:1.118
Accuracy:31.514% D
KPH:12.100 D
VKPH:9.700 C*
M60-G Bulldog
B
Kills:76
V. Kills:29 253%
Deaths:66
KDR:1.152
Accuracy:38.311% B+
KPH:19.900 D
VKPH:7.600 B
M40 Fury
A**
Kills:75
V. Kills:53 139%
Deaths:45
KDR:1.667
Accuracy:56.107% A*
KPH:38.100 D
VKPH:26.900 A**
M12 Kobalt
M
Kills:68
V. Kills:10 N/A
Deaths:21
KDR:3.238
Accuracy:14.056% D
KPH:46.600 D
VKPH:6.900 M
Kills:2,723 (0 + 2,723)
Deaths:1,098
KDR:2.480
VKDR:0.872
Vehicle Kills:957
Kill Difference:1,625
Playtime:62.688 hours
Usage:1%
Score:0.966m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:14.056%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:185
V. Kills:120 153%
Deaths:444
KDR:0.417
Accuracy:67.720% A+
KPH:7.500 D-
VKPH:4.900 C
M20 Basilisk-F
C-
Kills:98
V. Kills:57 169%
Deaths:237
KDR:0.414
Accuracy:68.701% A+
KPH:5.900 C--
VKPH:3.400 C-
Kills:283 (283 + 0)
Deaths:681
KDR:0.416
VKDR:0.260
Vehicle Kills:177
Kill Difference:398
Playtime:41.296 hours
Usage:1%
Score:0.126m
Score/min:51
Driving Accuracy:68.701%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 81,10579,56673,5071.082C+0.0631.856%A14.926%D35.8C++N/A942222.2h11C++34.5B+
MGR-S1 Gladius 11,47311,13810,2471.087C+0.0636.367%A++15.03%D-40.8C*1.2A+110272.8h10.9C+30.1B+
Bouncing Betty 7,6197,6161,4555.234B+4.2144.007%C++N/A204.2A++N/A54237.3h1.9C++4.4C**
NS-15M1 7,0576,9547,7030.903C0.1222.742%C+17.127%D36.7C+N/A99189.7h13.7C+60C++
NS-11C 5,0274,9054,8561.01C++0.0229.224%B**15.943%D40.9B*1A+108119.9h14.2C*48.6B+
NC6 Gauss SAW 4,2664,2325,6210.753C0.2719.714%C+18.242%D-24CN/A88176.3h10.1C**51.4C**
C-4 ARX 5,0333,2952,6521.242C-0.2226.964%C++N/A119.8C++63.2A++81227.5h1.6D-5.9C--
NS-44 Commissioner 2,9772,9424,4610.659C0.3739.697%B+14.616%D--35.4C++N/A10983h3.5B+8.9B+
Warden 2,9142,8363,8200.742C+0.2834.934%A20.487%D21.6C++N/A59131.3h10.3C+29.4B+
AF-6 Shadow 2,5512,4952,3691.053C-0.0340.463%B**19.078%D-32.3CN/A8377.3h6.6D16.3C*
Spear Anti-Vehicle Phalanx Turret 3,7222,1705364.049C-3.0257.92%A+2.857%D50.5B++36.1A39343h9.9C+17.1B+
NS Decimator 2,9452,0143,8590.522D0.5069.476%B**1.887%C27.4C-12.6C20573.6h7.4D**10.7D
Tank Mine 3,0971,7996782.653C++1.6332.395%C+N/A141.7B++102.2A134812.7h2.2C6.9C
NS Baron G5 1,5831,5551,8450.843C0.1851.664%B*11.318%D39.3BN/A10639.6h5.7D11.1C+
C-4 1,9881,5521,4671.058C0.0328.789%B+N/A106.3B+29.9C++97914.6h1.4C**5B+
NS-11P 1,4881,4592,0500.712C0.3123.004%C+14.942%D26.4C+N/A8255.3h15.1C+65.5C++
EM6 1,1821,1391,2460.914C0.1134.832%A**22.125%C35.9C+1.4A**13131.7h24.4T*69.9C
Frag Grenade 1,0621,05611056N/A1,054.9746.151%C++N/A406.2C2.3D--14692.6h4C+8.6C*
M40 Fury 1,3261,0323632.843D1.8242.001%B++1.26%C--80.6A+23M+37712.8h18.9D45C+
NCM1 Scattercannon 1,0251,0189111.117C0.0940.613%B17.289%B+26.3C**N/A8438.7h6B*14.7B+
Razor GD-23 9619381,0840.865C+0.1631.392%A19.936%C+30.7BN/A11930.6h14C+44.7B+
Gauss Compact S 9419341,1950.782C+0.2423.146%C+22.484%B++30.2B++N/A10930.9h11.3C++48.9C++
NSX Tanto 9369019550.943C+0.0831.511%B**19.756%D31.8C+1.2A++8628.3h16.5C52.3C*
NC05 Jackhammer 9218911,0900.817C0.2148.128%B+12.57%D36.8C+1.2A++12924.2h8.1F-16.9D
Rocklet Rifle 1,5607921,3660.58C0.4557.71%B+N/A29.4C*28.6B+37426.9h42.9C74.4C++
M20 Basilisk 9717172812.552C+1.5344.229%B++5.997%C++37.9A+13.4A++22218.9h87C**196.7B+
GD-22S 6966847500.912C0.1135.313%A*20.175%D37.6C+N/A19118.2h20.1F**57C+
Breaker Rocket Pods 7616431823.533C2.5142.421%DN/A89.3C+16.4C++4207.2h19.7C46.4C
AF-19 Mercenary 5785741,1220.512C0.5122.478%C++14.808%D*15.8C+N/A16036.3h14C++62.2C*
Titan-150 HEAT 7775324501.182D0.1659.382%A2.82%C+19.8C+9.1C+16426.9h6.9D11.7C++
AF-34 Mattock 5355313911.358C--0.3332.825%C13.183%D*35.6CN/A9914.9h6.8C+20.6C+
NC4 Mag-Shot 5295188250.628C+0.4039.591%A++13.321%D-27C++N/A11719.2h7.4B+18.8B+
Gauss Rifle S 5085036820.738C0.2922.721%C--13.519%D--20.2C--N/A6224.9h11C++48.3C+
AF-41 Hacksaw 4954843801.274C0.2541.184%B*14.876%C+36.4BN/A12713.3h8.5D20.6B+
Aspis Anti-Aircraft Phalanx Turret 8894532122.137C--1.1135.412%A+2.208%C++17.4B**16.8B**29926h144.2C*407.3B++
AF-34 Mattock 4434373631.204D0.1830.994%C15.103%C30.1DN/A8714.5h6.8D21.8C
M12 Kobalt 485436815.383D4.3621.693%B++12.615%D*89B*10S2754.9h29.4D**135.6C+
NC6S Gauss SAW S 4404205540.758D0.2736.099%A*14.286%D**32.8C1.6A*12012.8h24.1T*66.8C
MGR-L1 Promise 4324194910.853C0.1733.953%A++14.081%D**41.1C+1.3B*14910.2h21.9D*64.4C++
AF-22 Crow 5754131,2040.343C-0.6869.522%C**1.937%C17.4C+6.8C12823.7h7.9B11.3B+
Mag-Cutter 44839778,2330.005D1.0253.468%A*1.259%D-0.2C-N/A12257.9h3.1C5.8B+
MANA Anti-Personnel Turret 3893865060.763N/A0.2613.885%UN/A3860U30U7516700.1h36.2T*260.8T*
C75 Viper 5053762381.58D0.5549.32%B**N/A30.8C++10.6B++25512.2h16.8C-34C**
NS-61 Emissary 3733685090.723C+0.3035.967%B**14.946%C38.7B++N/A1269.5h11.7B+32.5B++
AF-41 Hacksaw 3573502521.389C0.3640.181%B**12.286%D38.5B+N/A1429.1h8.3D20.6B
Hawk GD-68 4863459960.346D0.6864.794%C**3.478%B+13.7C5.6D16825.1h8.3C++12.8C*
NS Annihilator 6993411,0810.315D0.7185.639%AN/A8.6C9C++12739.6h16.1D*18.8D-
M96 Mjolnir-H 7103012191.374D0.3568.161%A*N/A57.9B+78.7M*8105.2h102.9T*150.9F-
LA3 Desperado 2912913520.827C+0.2040.352%A++13.058%D--34.6C++N/A1158.4h9.3C++23B++
NCM2 Falcon 4392851,0700.266D0.7650.223%B**4.561%C+6.4D-3.5C-6044.6h22.5F-44.8C--
Shrike 3342776930.4C--0.6359.608%B2.888%C++21.8C+4.5D*43412.7h5.3B++8.8B++
Skyguard 4652703460.78D-0.2534.923%B*3.333%B**10.7C--7.7D13025.3h167.5D--479.5C+
G40-F Ranger 4342341651.418D--0.3941.953%B**N/A20C+17.1B25011.7h179.8D-428.7C++
MANA Anti-Vehicle Turret 5192154070.528U0.5063.863%U4.186%A*2150U3040U7087830.1h19.7T*30.8T*
LA1 Anchor 2041992290.869C-0.1626.125%C*20.603%D36.2CN/A3425.5h14.2F54.4C
M40 Fury-F 3051854440.417D0.6167.72%A+N/A7.5D-4.9C5524.6h37.2T-54.9D**
NCM3 Raven 3631804340.415D0.6147.593%B**2.222%C8.7C+8.9A11020.6h41D-86.1C+
Auraxium Mag-Cutter 20717346,7910.004D1.0245.285%A1.734%D-0.1DN/A01268.7h2.5C-5.6B+
NCM3 Raven 3281635050.323D-0.7047.026%B**1.84%D7.2D7.3B+9422.5h48F-102D
NSX Tengu 1571561720.907C0.1239.656%B+18.59%C32.5C+N/A1004.8h13.7C++34.6C**
MAX Punch 1571522,4010.063C+0.9656.833%B++N/A1.5C++N/A4102.1h2.2C++3.9C**
NS-357 Underboss 1291281710.749C0.2843.341%B*16.406%D40C+N/A1523.2h4.5C+10.4B+
M20 Basilisk-F 155982370.414C0.6168.701%A+3.061%C5.9C--3.4C-4516.7h132.4C192.8C+
Soldier Soaker 93901150.783C0.2442.19%B*6.667%D**50C++1.7B**2111.8h7.5D-17.9C*
Sticky Grenade 8787187N/A85.9734.201%F-N/A217.5D**N/A7410.4h5.3F--15.5F**
M20 Basilisk 15385761.118D-0.0931.514%D4.706%C12.1D9.7C*1597h140.6D--446.2D*
Blitz GD-10 84831320.629C0.4025.632%C**14.458%C18.4C-N/A3694.5h17.1C+66.7C++
M60-G Bulldog 10576661.152D-0.1338.311%B+1.316%D*20C--7.6B1633.8h11D*28.8C+
M40 Fury 12875451.667D-0.6456.107%A*N/A37.5D26.5A**3972h52.6T*93.8F--
Carver 1097325,1250.003C1.0261.369%M++4.11%F0.1DN/A0712.2h3.8T*6.2C++
M20 Kestrel 137684850.14D0.8933.475%B+1.471%C3.3D--3.3D--3820.6h413.6T*1235.6F--
Anti-Vehicle Grenade 7868168N/A66.9740.582%D*N/A226.7D33.3D16570.3h7C-17.2D
M40 Fury-H 9368391.744D-0.7243.606%C**1.471%B75.6C27.8A4460.9h23.1T*53T
M12 Kobalt 7868213.238D*2.2114.056%D11.765%D**45.3D6.7M1711.5h37.9F**269.8F
Reaper DMR 6766700.943C+0.0833.592%A+15.152%D**41.3C**N/A3531.6h10.5C31.3B+
NC15 Phoenix 138662020.327D0.7061.159%B**N/A8.5D9.2C1977.8h18.2F-29.8D*
L100 Python HEAT 8863391.615C-0.5969.401%A*N/A37.1B+14.7B++5101.7h8.5D*12.2C++
NS-10 Burster 91621470.422D0.6036.635%B**25.807%S7.2B*3.4C+828.6h126.1B*344.3B*
Enforcer ML65-H 11161212.905C1.8878.277%A*N/A33.9C+27.8C+4771.8h45.7T*58.4F--
M20 Mustang 122613320.184C--0.8438.994%A3.279%B*4.6D-4.6D9913.4h468.3T*1201.1T
C85 Canister-H 6459173.471D2.4538.412%D*6.78%D*59D-5D4301h9C-23.5D--
NS-10 Burster 89591860.317D0.7134.437%B++10.17%B**5.4C++2.8C--7810.9h153.3C++445.3B+
Xiphos Anti-Personnel Phalanx Turret 7753212.524N/A1.5040.658%UN/A530U240U1587600.1h119.6T*294.3T*
NC1 Gauss Rifle 5252840.619C0.4120.468%C--13.462%D*12.1DN/A5004.3h11.8B+57.5C*
NS-R3 Swarm 113522530.206D0.8269.828%A+N/A5.8C-6.9C++898.9h43D**61.6D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter958165,01953.4h
Nano-Armor Kit2,8872,296,498139.6h
Spawn Beacon191,1590.9h
Anti-Vehicle MANA Turret762,6233.2h
Nanite Revive Grenade09310.3h
Medical Applicator1,185287,24224.4h
Spitfire Auto-Turret208890.8h
Deconstruction Tool12440.1h
Recon Detection Device1233,0975.1h
Ammunition Package3249,5226.8h
Anti-Infantry MANA Turret781,1152.5h
WLT-Howler Mining Laser43,0861.3h
Smoke Grenade03260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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