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Warden Brigadier boobyprize[] boobyprize
NC BR 64

KDR: 1.02

Score: 85.7m

Last Seen: Nov 17th, 2018 2:59 PM
- OFFLINE - 12.6 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Cobalt
Level Progress (to 65): 15%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-4 Cyclone MGR-S1 Gladius Bouncing Betty NS-15M1 NS-11C NC6 Gauss SAW C-4 ARX Warden
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $192,654 MLG Score: 154
Fun Score: N/A
Cheeseburgers Flipped: 730TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.429%15.516%47223999117,0261.25426-0.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.284%1.839A++-0.789D--1.052D*MIXED (~0.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.505B+11.30.209C++25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.128%1.182%362102067726722020.253368333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.207%0.281C*-0.394C---1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.70.136C++55.7-0.054C+83.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.367%3.162%152102075960655140.125144147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.197%-0.535D0.333C**2.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.8-3.471T*61.1-3.877T*111.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.701%4.291%54710152,284543211290.420471202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.988%0.053C+-0.012C+0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.7-0.05C+45.4-0.16C78.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
85.7m218.1%351 (21.1k)292 (17.5k)1.02218155,902152,5191.1100564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022752322.629%12.604%28501:5516

15% Engineer13% Heavy Assault55% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 18th, 2013 4:43 PMDec 31st, 1969 6:00 PMNov 17th, 2018 4:19 PM (26d) (PST)Nov 17th, 2018 3:30 PM (26d) (PST)Nov 17th, 2018 10:59 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5912783130.5320.5200.0671.2630.047154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,44116,70618,7353231476317,542

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4886.2h/203.6d 13,402 19,650 62,304 370.3k 7,785 14,890 13,872 173.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:6,954
Deaths:7,703
KDR:0.903
Accuracy:22.742% C++
HSR:17.127% D
NC6 Gauss SAW
C+
Kills:4,232
Deaths:5,621
KDR:0.753
Accuracy:19.714% C+
HSR:18.242% D-
EM6
A**
Kills:1,139
Deaths:1,246
KDR:0.914
Accuracy:34.832% A**
HSR:22.125% C+
NC05 Jackhammer
B+
Kills:848
Deaths:1,049
KDR:0.808
Accuracy:47.755% B+
HSR:12.382% D
GD-22S
A*
Kills:599
Deaths:652
KDR:0.919
Accuracy:34.730% A*
HSR:20.868% C-
NC6S Gauss SAW S
A*
Kills:403
Deaths:540
KDR:0.746
Accuracy:35.956% A*
HSR:14.144% D**
LA1 Anchor
C**
Kills:199
Deaths:229
KDR:0.869
Accuracy:26.125% C**
HSR:20.603% D
MGR-L1 Promise
A*
Kills:66
Deaths:70
KDR:0.943
Accuracy:33.981% A*
HSR:10.606% F-
Kills:14,440
Deaths (as Heavy Assault):17,110
Deaths (to Heavy Assaults):32,500
KDR:0.84395
Kill Difference:2,670
Playtime:646.321 hours
Usage:13%
Score:9.282m
Score/min:239
Accuracy (listed only):31.979%
HSR (listed only):17.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:76,697
Deaths:71,083
KDR:1.079
Accuracy:31.735% A
HSR:14.808% D
MGR-S1 Gladius
A++
Kills:9,494
Deaths:8,666
KDR:1.096
Accuracy:36.150% A++
HSR:15.241% D-
NS-11C
B**
Kills:4,905
Deaths:4,856
KDR:1.010
Accuracy:29.224% B**
HSR:15.943% C--
NS Baron G5
B*
Kills:1,491
Deaths:1,734
KDR:0.860
Accuracy:51.776% B*
HSR:11.536% D
Gauss Compact S
B++
Kills:934
Deaths:1,195
KDR:0.782
Accuracy:23.146% C+
HSR:22.484% B++
Razor GD-23
A
Kills:921
Deaths:1,065
KDR:0.865
Accuracy:31.333% A
HSR:20.087% C+
NSX Tanto
B**
Kills:645
Deaths:700
KDR:0.921
Accuracy:31.957% B**
HSR:21.550% C--
AF-19 Mercenary
C++
Kills:574
Deaths:1,122
KDR:0.512
Accuracy:22.478% C++
HSR:14.808% D*
NSX Tengu
B+
Kills:156
Deaths:172
KDR:0.907
Accuracy:39.656% B+
HSR:18.590% C
Blitz GD-10
C**
Kills:83
Deaths:132
KDR:0.629
Accuracy:25.632% C**
HSR:14.458% C
Kills:95,900
Deaths (as Light Assault):90,725
Deaths (to Light Assaults):25,905
KDR:1.05704
Kill Difference:5,175
Playtime:431.933 hours
Usage:9%
Score:8.169m
Score/min:315
Accuracy (listed only):32.309%
HSR (listed only):16.950%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:4,905
Deaths:4,856
KDR:1.010
Accuracy:29.224% B**
HSR:15.943% C--
Warden
A
Kills:2,836
Deaths:3,820
KDR:0.742
Accuracy:34.934% A
HSR:20.487% D
NS Baron G5
B*
Kills:1,491
Deaths:1,734
KDR:0.860
Accuracy:51.776% B*
HSR:11.536% D
Gauss Compact S
B++
Kills:934
Deaths:1,195
KDR:0.782
Accuracy:23.146% C+
HSR:22.484% B++
Razor GD-23
A
Kills:921
Deaths:1,065
KDR:0.865
Accuracy:31.333% A
HSR:20.087% C+
NSX Tanto
B**
Kills:645
Deaths:700
KDR:0.921
Accuracy:31.957% B**
HSR:21.550% C--
AF-19 Mercenary
C++
Kills:574
Deaths:1,122
KDR:0.512
Accuracy:22.478% C++
HSR:14.808% D*
Kills:12,306
Deaths (as Engineer):14,492
Deaths (to Engineers):27,633
KDR:0.84916
Kill Difference:2,186
Playtime:734.066 hours
Usage:15%
Score:10.733m
Score/min:244
Accuracy (listed only):32.121%
HSR (listed only):18.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:76,697
Deaths:71,083
KDR:1.079
Accuracy:31.735% A
HSR:14.808% D
MGR-S1 Gladius
A++
Kills:9,494
Deaths:8,666
KDR:1.096
Accuracy:36.150% A++
HSR:15.241% D-
NS-44 Commissioner
B+
Kills:2,829
Deaths:4,281
KDR:0.661
Accuracy:39.382% B+
HSR:14.564% D--
AF-6 Shadow
B*
Kills:1,733
Deaths:1,656
KDR:1.047
Accuracy:39.992% B*
HSR:18.696% D--
NC4 Mag-Shot
A++
Kills:518
Deaths:825
KDR:0.628
Accuracy:39.591% A++
HSR:13.321% D-
NS-61 Emissary
A
Kills:332
Deaths:438
KDR:0.758
Accuracy:36.396% A
HSR:14.157% C-
LA3 Desperado
A++
Kills:290
Deaths:345
KDR:0.841
Accuracy:40.454% A++
HSR:13.103% D--
NSX Tengu
B+
Kills:156
Deaths:172
KDR:0.907
Accuracy:39.656% B+
HSR:18.590% C
Soldier Soaker
B*
Kills:90
Deaths:115
KDR:0.783
Accuracy:42.190% B*
HSR:6.667% D*
Blitz GD-10
C**
Kills:83
Deaths:132
KDR:0.629
Accuracy:25.632% C**
HSR:14.458% C
Kills:92,222
Deaths (as Infiltrator):87,713
Deaths (to Infiltrators):24,892
KDR:1.05141
Kill Difference:4,509
Playtime:2,703.095 hours
Usage:55%
Score:51.427m
Score/min:317
Accuracy (listed only):37.118%
HSR (listed only):14.360%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:76,697
Deaths:71,083
KDR:1.079
Accuracy:31.735% A
HSR:14.808% D
MGR-S1 Gladius
A++
Kills:9,494
Deaths:8,666
KDR:1.096
Accuracy:36.150% A++
HSR:15.241% D-
NS Baron G5
B*
Kills:1,491
Deaths:1,734
KDR:0.860
Accuracy:51.776% B*
HSR:11.536% D
NS-11P
C++
Kills:1,459
Deaths:2,050
KDR:0.712
Accuracy:23.004% C++
HSR:14.942% D
Gauss Rifle S
C-
Kills:503
Deaths:682
KDR:0.738
Accuracy:22.721% C-
HSR:13.519% D--
NSX Tengu
B+
Kills:156
Deaths:172
KDR:0.907
Accuracy:39.656% B+
HSR:18.590% C
Blitz GD-10
C**
Kills:83
Deaths:132
KDR:0.629
Accuracy:25.632% C**
HSR:14.458% C
Reaper DMR
A+
Kills:66
Deaths:70
KDR:0.943
Accuracy:33.592% A+
HSR:15.152% D**
NC1 Gauss Rifle
C-
Kills:52
Deaths:84
KDR:0.619
Accuracy:20.468% C-
HSR:13.462% D*
Kills:90,001
Deaths (as Combat Medic):84,673
Deaths (to Combat Medics):17,333
KDR:1.06292
Kill Difference:5,328
Playtime:162.586 hours
Usage:3%
Score:2.694m
Score/min:276
Accuracy (listed only):31.637%
HSR (listed only):14.634%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,018
Deaths:911
KDR:1.117
Accuracy:40.613% C**
HSR:17.289% B+
AF-34 Mattock
C
Kills:530
Deaths:389
KDR:1.362
Accuracy:32.944% C
HSR:13.208% D--
AF-41 Hacksaw
B*
Kills:450
Deaths:351
KDR:1.282
Accuracy:41.464% B*
HSR:15.111% C+
AF-34 Mattock
C
Kills:434
Deaths:361
KDR:1.202
Accuracy:31.112% C
HSR:15.207% C
AF-41 Hacksaw
B**
Kills:317
Deaths:222
KDR:1.428
Accuracy:40.582% B**
HSR:11.987% D
NCM2 Falcon
B**
Kills:285
Deaths:1,066
KDR:0.267
Accuracy:50.071% B**
HSR:4.561% C+
NCM3 Raven
B*
Kills:180
Deaths:432
KDR:0.417
Accuracy:47.497% B*
HSR:2.222% C-
NCM3 Raven
B*
Kills:163
Deaths:503
KDR:0.324
Accuracy:46.933% B*
HSR:1.840% D
NS-10 Burster
S
Kills:61
Deaths:142
KDR:0.430
Accuracy:36.757% B**
HSR:26.230% S
NS-10 Burster
A
Kills:59
Deaths:182
KDR:0.324
Accuracy:34.506% B++
HSR:10.170% A
Kills:3,497
Deaths (as MAX Suit):2,279.500
Deaths (to MAX Suits):6,249
KDR:1.53411
Kill Difference:1,217.500
Playtime:91.435 hours
Usage:2%
Score:1.593m
Score/min:290
Accuracy (listed only):40.248%
HSR (listed only):11.783%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:626
V. Kills:118 N/A
Deaths:177
KDR:3.537
Accuracy:42.490% D
KPH:90.100 C++
VKPH:17 C++
M20 Kestrel
D--
Kills:59
V. Kills:63 92%
Deaths:457
KDR:0.129
Accuracy:32.366% B
KPH:3.100 D--
VKPH:3.300 D--
M20 Mustang
D-
Kills:51
V. Kills:54 93%
Deaths:293
KDR:0.174
Accuracy:39.076% A+
KPH:4.200 D-
VKPH:4.500 D-
Kills:736 (110 + 0)
Deaths:927
KDR:0.794
VKDR:0.254
Vehicle Kills:235
Kill Difference:191
Playtime:38.216 hours
Usage:1%
Score:0.293m
Score/min:128
Piloting Accuracy:39.076%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:285
V. Kills:69 407%
Deaths:198
KDR:1.439
Accuracy:46.165% B*
KPH:28.300 C+
VKPH:6.800 C+
Skyguard
B*
Kills:263
V. Kills:189 138%
Deaths:334
KDR:0.787
Accuracy:34.366% B*
KPH:10.600 C--
VKPH:7.600 D
L100 Python HEAT
B*
Kills:63
V. Kills:25 242%
Deaths:39
KDR:1.615
Accuracy:69.401% A*
KPH:37.700 B+
VKPH:15 B*
Kills:611 (611 + 0)
Deaths:571
KDR:1.070
VKDR:0.496
Vehicle Kills:283
Kill Difference:40
Playtime:36.541 hours
Usage:1%
Score:0.388m
Score/min:177
Driving Accuracy:69.401%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:496
V. Kills:223 221%
Deaths:435
KDR:1.140
Accuracy:57.549% A
KPH:19.200 C+
VKPH:8.600 C+
Kills:496 (496 + 0)
Deaths:435
KDR:1.140
VKDR:0.513
Vehicle Kills:223
Kill Difference:61
Playtime:25.901 hours
Usage:1%
Score:0.246m
Score/min:158
Driving Accuracy:57.549%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M**
Kills:291
V. Kills:400 73%
Deaths:208
KDR:1.399
Accuracy:68.117% A*
KPH:58.600 B+
VKPH:80.600 M**
M40 Fury-H
A+
Kills:68
V. Kills:25 262%
Deaths:39
KDR:1.744
Accuracy:43.606% B+
KPH:76.900 C
VKPH:28.300 A+
Enforcer ML65-H
A*
Kills:61
V. Kills:50 120%
Deaths:21
KDR:2.905
Accuracy:78.277% A*
KPH:33.700 C+
VKPH:27.600 C+
C85 Canister-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:17
KDR:2.941
Accuracy:36.643% N/A
KPH:58.700 N/A
VKPH:4.700 N/A
Kills:470 (0 + 470)
Deaths:285
KDR:1.649
VKDR:1.681
Vehicle Kills:479
Kill Difference:185
Playtime:8.513 hours
Usage:0%
Score:0.340m
Score/min:666
Driving Accuracy:N/A%
Gunner Accuracy:36.643%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,032
V. Kills:294 350%
Deaths:363
KDR:2.843
Accuracy:42.001% B*
KPH:80.400 A
VKPH:22.900 M+
M20 Basilisk
A+
Kills:693
V. Kills:249 277%
Deaths:271
KDR:2.557
Accuracy:44.214% B++
KPH:37.600 A+
VKPH:13.500 A+
M12 Kobalt
M**
Kills:273
V. Kills:29 N/A
Deaths:51
KDR:5.353
Accuracy:20.393% B+
KPH:77.300 B+
VKPH:8.200 M**
G40-F Ranger
C**
Kills:221
V. Kills:192 115%
Deaths:162
KDR:1.364
Accuracy:41.828% B**
KPH:19.300 C+
VKPH:16.800 C**
M60-G Bulldog
B+
Kills:76
V. Kills:29 253%
Deaths:66
KDR:1.152
Accuracy:38.416% B+
KPH:20 D
VKPH:7.600 B+
M20 Basilisk
C+
Kills:74
V. Kills:61 119%
Deaths:74
KDR:1
Accuracy:29.823% D-
KPH:10.900 D-
VKPH:9 C+
M12 Kobalt
M++
Kills:68
V. Kills:10 N/A
Deaths:21
KDR:3.238
Accuracy:14.469% D
KPH:48.900 D
VKPH:7.200 M++
M40 Fury
A*
Kills:54
V. Kills:36 146%
Deaths:35
KDR:1.543
Accuracy:54.810% A*
KPH:34.700 D
VKPH:23.200 A*
Kills:2,491 (0 + 2,491)
Deaths:1,043
KDR:2.388
VKDR:0.863
Vehicle Kills:900
Kill Difference:1,448
Playtime:59.800 hours
Usage:1%
Score:0.909m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:54.810%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:172
V. Kills:112 152%
Deaths:425
KDR:0.405
Accuracy:67.084% A+
KPH:7.300 D-
VKPH:4.800 C
M20 Basilisk-F
C
Kills:98
V. Kills:57 169%
Deaths:237
KDR:0.414
Accuracy:68.701% A++
KPH:5.900 C--
VKPH:3.400 C
Kills:270 (270 + 0)
Deaths:662
KDR:0.408
VKDR:0.255
Vehicle Kills:169
Kill Difference:392
Playtime:40.171 hours
Usage:1%
Score:0.120m
Score/min:50
Driving Accuracy:68.701%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 78,11776,69771,0831.079C+0.0631.735%A14.808%D35.6C++N/A942151.6h11C++34.5B+
MGR-S1 Gladius 9,7689,4948,6661.096C+0.0736.15%A++15.241%D-41.5C*1.2A+111228.7h10.8C+29.9B+
Bouncing Betty 7,6197,6161,4555.234B+4.2144.004%C+N/A204.2A++N/A54137.3h1.9C++4.4C*
NS-15M1 7,0576,9547,7030.903C0.1222.742%C++17.127%D36.7C+N/A99189.7h13.7C+60C++
NS-11C 5,0274,9054,8561.01C++0.0129.224%B**15.943%C--40.9B*1A++108119.9h14.2C*48.6B+
NC6 Gauss SAW 4,2664,2325,6210.753C0.2719.714%C+18.242%D-24CN/A88176.2h10.1C*51.4C*
C-4 ARX 4,6903,0702,5041.226C-0.2027%C*N/A118.1C++62.3A++80426h1.6D--6D
Warden 2,9142,8363,8200.742C+0.2834.934%A20.487%D21.6C++N/A59131.3h10.3C+29.4B+
NS-44 Commissioner 2,8632,8294,2810.661C0.3639.382%B+14.564%D--35.7C++N/A10879.3h3.5B+8.9B+
Spear Anti-Vehicle Phalanx Turret 3,5812,0785223.981C-2.9657.806%A+2.984%D50.1B++36.2A39541.5h9.9C17.2B+
NS Decimator 2,7921,9183,6790.521D0.5069.21%B**1.981%C27.5C12.5C20269.7h7.3D**10.6D
AF-6 Shadow 1,7721,7331,6561.046C--0.0239.992%B*18.696%D--31.6CN/A8154.8h6.4C--16.1C*
Tank Mine 2,9851,7226572.621C++1.6031.982%C+N/A140B*102.7A135912.3h2.2C6.9C+
C-4 1,9861,5501,4671.057C0.0328.672%B+N/A106.2B++29.9C++95914.6h1.4C*5B+
NS Baron G5 1,5161,4911,7340.86C0.1651.776%B*11.536%D40.2B+N/A10737.1h5.6D10.8C+
NS-11P 1,4881,4592,0500.712C0.3123.004%C++14.942%D26.4C+N/A8255.3h15.1C+65.5C++
EM6 1,1821,1391,2460.914C0.1134.832%A**22.125%C+35.9C+1.4M13031.7h24.4T*69.9C
Frag Grenade 1,0591,05311053N/A1,051.9846.161%C++N/A405C2.3D--14622.6h4C+8.6C++
M40 Fury 1,3261,0323632.843D1.8242.001%B*1.26%D80.6A23M+37712.8h18.9D-45C+
NCM1 Scattercannon 1,0251,0189111.117C0.0940.613%C**17.289%B+26.3C*N/A8438.7h6B*14.7B++
Gauss Compact S 9419341,1950.782C+0.2423.146%C+22.484%B++30.2B++N/A10930.9h11.3C+48.9C++
Razor GD-23 9419211,0650.865C+0.1631.333%A20.087%C+30.5B+N/A11830.2h14.1C+44.9B+
NC05 Jackhammer 8748481,0490.808C0.2147.755%B+12.382%D36.1C+1.1B**12623.5h8F-16.7D
Rocklet Rifle 1,3867001,2440.563C0.4657.501%B+N/A28.6C++28C**35724.5h43.1C75C++
M20 Basilisk 9426932712.557C+1.5344.214%B++5.772%C+37.5A+13.5A+22118.5h87.1C++196.9B+
NSX Tanto 6686457000.921C0.1031.957%B**21.55%C--31.8C+1.1A8220.3h17.4C-54.5C++
Breaker Rocket Pods 7446261773.537C-2.5142.49%DN/A89.4C++16.9C++4257h19.6C46.2C
GD-22S 6105996520.919C0.1034.73%A*20.868%C-38.2C++N/A20015.7h19.7T56.7C+
AF-19 Mercenary 5785741,1220.512C0.5122.478%C++14.808%D*15.8C+N/A15536.3h14C+62.2C*
AF-34 Mattock 5345303891.362C--0.3432.944%C13.208%D--35.8C+N/A9914.8h6.8C+20.5C+
NC4 Mag-Shot 5295188250.628C+0.3939.591%A++13.321%D-27C++N/A11619.2h7.4B+18.8B
Gauss Rifle S 5085036820.738C0.2822.721%C-13.519%D--20.3C-N/A6124.8h11C++48.3C++
Titan-150 HEAT 7194964351.14D0.1257.549%A3.024%C+19.2C+8.6C+15825.9h6.6D11.4C++
AF-41 Hacksaw 4574503511.282C0.2641.464%B*15.111%C+36.9B+N/A13212.2h8.4D20.4B+
AF-34 Mattock 4404343611.202D0.1831.112%C15.207%C30.1DN/A8614.4h6.8D21.8C
Aspis Anti-Aircraft Phalanx Turret 8514292082.063C--1.0435.011%A+2.331%C*17.2B**16.9B**30224.9h144.1C++411.6B++
AF-22 Crow 5754131,2040.343C-0.6869.522%C*1.937%C17.4C+6.8C12723.7h7.9C**11.3B+
NC6S Gauss SAW S 4234035400.746D0.2835.956%A*14.144%D**32.2C1.6M11612.5h24.4T*67.7C
Mag-Cutter 44039177,2420.005C--1.0253.59%A*1.279%D0.2C--N/A12225.2h3.1C5.8B+
MANA Anti-Personnel Turret 3893865060.763N/A0.2613.885%UN/A3860U30U7471200.1h36.2T*260.8T*
Hawk GD-68 4863459960.346D0.6864.794%C**3.478%B13.7C5.6D16725.1h8.3C+12.8C*
NS-61 Emissary 3373324380.758C+0.2636.396%A14.157%C-38.2B++N/A1258.7h11.5B+31.7B++
AF-41 Hacksaw 3233172221.428C0.4140.582%B**11.987%D40.1B+N/A1517.9h8.1D20B
NS Annihilator 6573141,0180.308D0.7185.806%A+N/A8.4C-9.2C*12637.3h16.2D**18.8D--
M96 Mjolnir-H 6912912081.399D0.3868.117%A*N/A58.2B+80M*8175h103.2T-151.5F-
LA3 Desperado 2902903450.841C+0.1840.454%A++13.103%D--35.4C++N/A1168.2h9.2C++22.8C**
C75 Viper 3542851981.439C--0.4246.165%B*N/A28.2C+6.8C+24310.1h15.1C32.8C**
NCM2 Falcon 4392851,0660.267D0.7650.071%B**4.561%C+6.4D-3.5C--6044.4h22.3F-44.5D
Shrike 3342776930.4C--0.6259.608%B2.888%C+21.8C4.5D*42212.7h5.3B++8.8B++
M12 Kobalt 302273515.353D4.3320.393%B+11.355%D**78B+8.3S2523.5h30.9F-151.3C
Skyguard 4522633340.787D-0.2434.366%B*3.422%B**10.6C--7.6D12924.8h163.9D-477.1C+
G40-F Ranger 4132211621.364D-0.3441.828%B**N/A19.4C+16.8C**24811.4h184.1D-440C+
MANA Anti-Vehicle Turret 5172144050.528C-0.4963.457%U4.206%C**2140C--3030M7007230.1h19.4F**30.6D-
LA1 Anchor 2041992290.869C-0.1526.125%C**20.603%D36.2CN/A3285.5h14.2F54.4C
NCM3 Raven 3631804320.417D0.6147.497%B*2.222%C-8.8C+8.9A11020.5h40.6D--85.6C+
M40 Fury-F 2841724250.405C-0.6267.084%A+N/A7.3D-4.8C5323.5h37.7T56.1F-
Auraxium Mag-Cutter 20116743,7310.004D1.0245.182%A1.796%D-0.1DN/A01192.9h2.5C-5.6B+
NCM3 Raven 3281635030.324D-0.7046.933%B*1.84%D7.3D7.4B+9322.4h47.6F-101.4D
NSX Tengu 1571561720.907C0.1239.656%B+18.59%C32.5C+N/A974.8h13.7C+34.6C**
MAX Punch 1551502,3590.064C+0.9656.689%B++N/A1.5C+N/A4100.5h2.3C+4C++
M20 Basilisk-F 155982370.414C-0.6168.701%A++3.061%C5.9C--3.4C4516.7h132.4C-192.8C+
Soldier Soaker 93901150.783C0.2442.19%B*6.667%D*50C++1.7B*2111.8h7.5D-17.9C**
Sticky Grenade 8585185N/A83.9834.678%F-N/A212.5D**N/A7440.4h5.3F*15.2T
Blitz GD-10 84831320.629C0.3925.632%C**14.458%C18.4C--N/A3644.5h17.1C66.7C++
M60-G Bulldog 10576661.152D-0.1338.416%B+1.316%D*20D7.6B+1613.8h11D*28.7C
M20 Basilisk 13574741D--0.0229.823%D-5.405%C+10.9D-9C+1516.8h142.8C478.9D*
M12 Kobalt 7868213.238D--2.2214.469%D11.765%D**48.6D7.1M+1731.4h36.6F**252.7D*
M40 Fury-H 9368391.744D-0.7243.606%B+1.471%B75.6C27.8A+4460.9h23.1T*53T*
Carver 1036822,3300.003C1.0262.83%M++4.412%F0.1DN/A0631.2h3.9T*6.1C++
Reaper DMR 6766700.943C+0.0833.592%A+15.152%D**41.3BN/A3401.6h10.5C31.3B+
NC15 Phoenix 138662020.327D0.7061.159%B**N/A8.5D9.2C1927.8h18.2F-29.8D**
MGR-L1 Promise 6866700.943C0.0833.981%A*10.606%F-41.3C+1.3B**3151.6h17.7D52.2B+
L100 Python HEAT 8863391.615D0.5969.401%A*N/A37.1B+14.7B++4971.7h8.5D*12.2C+
Enforcer ML65-H 11161212.905C1.8878.277%A*N/A33.9C+27.8C+4621.8h45.7T*58.4F--
NS-10 Burster 90611420.43D0.5936.757%B**26.23%S7.3B*3.5C+838.4h126B*342.7B*
Anti-Vehicle Grenade 6961161N/A59.9841.456%D*N/A203.3D-26.7D-17830.3h7C--16.9D
M20 Kestrel 122594570.129D0.8932.366%B1.695%C+3.1D--3.3D--3719.2h419.9T*1297.5F**
NS-10 Burster 89591820.324D-0.7034.506%B++10.17%A5.5C++2.8C--7810.8h151.6C++439.3B+
M40 Fury 9054351.543D--0.5254.81%A*N/A33.8D22.5A++3891.6h51.6T*94.1F--
NC1 Gauss Rifle 5252840.619C0.4020.468%C-13.462%D*12.1DN/A4834.3h11.8B+57.5C*
M20 Mustang 105512930.174D0.8539.076%A+3.922%B**4.3D-4.5D-10012h498.1T*1274.6T*
C85 Canister-H 5450172.941C-1.9236.643%D*8%D--55.6D-4.4D4400.9h9.3D25.4D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter912153,75149.9h
Nano-Armor Kit2,8452,239,138136.6h
Spawn Beacon148760.7h
Anti-Vehicle MANA Turret762,6093.2h
Nanite Revive Grenade09160.3h
Medical Applicator1,172284,87924.2h
Deconstruction Tool12440.1h
Spitfire Auto-Turret177400.7h
Recon Detection Device1222,9985h
Ammunition Package3079,2786.7h
Anti-Infantry MANA Turret771,1142.5h
WLT-Howler Mining Laser33,0861.2h
Smoke Grenade03260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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