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Executor Recruit bosbos[MACS] bosbos
NC BR 163

KDR: 1.96

Score: 64.6m

Last Seen: Jul 12th, 2019 9:13 PM
- OFFLINE - 170.1 hour(s)

Prestige 1, Battle Rank 100 (163 total) - New Conglomerate on Cobalt - Outfit Leader of Maniacs[MACS] Maniacs
NC outfit on Cobalt

Members: 17
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Bouncing Betty Tank Mine L100 Python AP LB00 Python AP C75 Viper Titan-150 AP Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $281,475 MLG Score: 225
Fun Score: N/A
Cheeseburgers Flipped: 1999TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.667%17.828%31532118216,4911.080810.88

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.613%-0.679D-0.462D-0.537DHEAD ++ (~8.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.7-0.178C15.5-0.086C+72.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.665%2.637%7308120617,670209153158.4505332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.64%-1.589F0.051C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54-0.4C--13.3-0.063C+40.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.597%4.276%1611711974,233170819462.47689217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.391%-1.627F-0.043C+0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.1-0.247C27.70.305C*121.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.277%75.516%161512094,8441728412.80162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.092%0.495B+0.548B+-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.299C*2.70.166C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.248%13.878%16121212245104850.233556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.213%-0.937D---0.15C0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.272C5.1-0.043C+11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Maniacs[MACS] Maniacs
NC outfit on Cobalt

Members: 17
64.6m559.9%240 (14.4k)225 (13.5k)1.9611666,39933,8572.51975163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214213715.888%12.175%19308:2823

6% Combat Medic41% Engineer26% Heavy Assault18% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 5:39 PMJan 26th, 2013 11:26 PMJul 18th, 2019 7:37 PM (23h) (PST)Jul 12th, 2019 7:10 PM (7d) (PST)Jul 12th, 2019 5:13 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
400923080.2310.1180.0281.5550.047225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9995,54518,454147293313,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4790.6h/199.6d 18,912 8,084 24,985 447k 6,319 17,098 13,430 115m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:1,221
Deaths:987
KDR:1.237
Accuracy:16.519% D*
HSR:20.229% D
NC6 Gauss SAW
D
Kills:1,196
Deaths:1,281
KDR:0.934
Accuracy:11.325% F
HSR:19.231% D
LA1 Anchor
D*
Kills:1,183
Deaths:1,525
KDR:0.776
Accuracy:14.616% F-
HSR:16.822% D*
NS-15M AE
C
Kills:1,170
Deaths:871
KDR:1.343
Accuracy:20.091% D--
HSR:24.359% C
NC6A GODSAW
D--
Kills:1,166
Deaths:694
KDR:1.680
Accuracy:20.872% D**
HSR:20.154% D--
EM6
D--
Kills:1,162
Deaths:1,444
KDR:0.805
Accuracy:14.140% D**
HSR:17.556% D--
EM1
C
Kills:1,156
Deaths:884
KDR:1.308
Accuracy:17.129% D-
HSR:19.637% C
NS-15M1
D*
Kills:173
Deaths:188
KDR:0.920
Accuracy:13.143% F-
HSR:13.295% D*
NSX-P Naginata
B++
Kills:111
Deaths:94
KDR:1.181
Accuracy:15.922% D**
HSR:34.234% B++
MGR-L1 Promise AE
D*
Kills:63
Deaths:59
KDR:1.068
Accuracy:13.479% F**
HSR:19.048% D*
Kills:8,601
Deaths (as Heavy Assault):8,027
Deaths (to Heavy Assaults):8,436
KDR:1.07151
Kill Difference:574
Playtime:1,226.358 hours
Usage:26%
Score:13.715m
Score/min:186
Accuracy (listed only):15.723%
HSR (listed only):20.456%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,131
Deaths:1,679
KDR:0.674
Accuracy:18.083% D-
HSR:17.507% D
GD-7F
D
Kills:611
Deaths:1,337
KDR:0.457
Accuracy:17.146% D**
HSR:16.203% D
AC-X11
D-
Kills:505
Deaths:437
KDR:1.156
Accuracy:18.645% D*
HSR:17.426% D-
AF-4A Bandit
D-
Kills:314
Deaths:350
KDR:0.897
Accuracy:19.388% D*
HSR:17.834% D-
AF-4A Bandit AE
D-
Kills:202
Deaths:222
KDR:0.910
Accuracy:22.850% D--
HSR:20.297% D-
GD-66 Claw
C+
Kills:126
Deaths:200
KDR:0.630
Accuracy:47.401% D--
HSR:13.492% C+
Razor GD-23
B**
Kills:126
Deaths:83
KDR:1.518
Accuracy:21.571% C--
HSR:26.984% B**
Mauler S6
C
Kills:119
Deaths:256
KDR:0.465
Accuracy:26.999% D**
HSR:14.286% C
Gauss Compact S
D--
Kills:85
Deaths:106
KDR:0.802
Accuracy:18.409% D--
HSR:3.529% F--
NSX-P Tanto
D
Kills:76
Deaths:83
KDR:0.916
Accuracy:22.815% D
HSR:17.105% D*
Warden
D-
Kills:69
Deaths:99
KDR:0.697
Accuracy:22.296% D-
HSR:13.044% F
Kills:3,364
Deaths (as Engineer):4,852
Deaths (to Engineers):8,368
KDR:0.69332
Kill Difference:1,488
Playtime:1,982.497 hours
Usage:41%
Score:31.313m
Score/min:263
Accuracy (listed only):23.237%
HSR (listed only):16.155%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D*
Kills:1,164
Deaths:2,358
KDR:0.494
Accuracy:18.397% D*
HSR:9.536% D*
AF-19 Mercenary
D
Kills:1,131
Deaths:1,679
KDR:0.674
Accuracy:18.083% D-
HSR:17.507% D
GD-7F
D
Kills:611
Deaths:1,337
KDR:0.457
Accuracy:17.146% D**
HSR:16.203% D
AF-4AE Cyclone
D--
Kills:599
Deaths:690
KDR:0.868
Accuracy:21.980% F
HSR:17.195% D--
AF-4 Cyclone
D
Kills:589
Deaths:647
KDR:0.910
Accuracy:19.664% D*
HSR:14.092% D
AC-X11
D-
Kills:505
Deaths:437
KDR:1.156
Accuracy:18.645% D*
HSR:17.426% D-
MKV Suppressed
C
Kills:390
Deaths:270
KDR:1.444
Accuracy:24.015% C
HSR:16.667% C-
AF-4A Bandit
D-
Kills:314
Deaths:350
KDR:0.897
Accuracy:19.388% D*
HSR:17.834% D-
AF-4A Bandit AE
D-
Kills:202
Deaths:222
KDR:0.910
Accuracy:22.850% D--
HSR:20.297% D-
GD-66 Claw
C+
Kills:126
Deaths:200
KDR:0.630
Accuracy:47.401% D--
HSR:13.492% C+
Razor GD-23
B**
Kills:126
Deaths:83
KDR:1.518
Accuracy:21.571% C--
HSR:26.984% B**
Mauler S6
C
Kills:119
Deaths:256
KDR:0.465
Accuracy:26.999% D**
HSR:14.286% C
NS-7 PDW
C-
Kills:106
Deaths:116
KDR:0.914
Accuracy:20.956% D
HSR:15.094% C-
Gauss Compact S
D--
Kills:85
Deaths:106
KDR:0.802
Accuracy:18.409% D--
HSR:3.529% F--
NSX-P Tanto
D
Kills:76
Deaths:83
KDR:0.916
Accuracy:22.815% D
HSR:17.105% D*
Kills:6,143
Deaths (as Light Assault):8,834
Deaths (to Light Assaults):5,745
KDR:0.69538
Kill Difference:2,691
Playtime:169.095 hours
Usage:4%
Score:1.608m
Score/min:159
Accuracy (listed only):22.555%
HSR (listed only):15.816%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:1,200
Deaths:210
KDR:5.714
Accuracy:37.985% C
HSR:79.333% C++
AF-8 RailJack
B+
Kills:1,186
Deaths:194
KDR:6.113
Accuracy:40.231% B+
HSR:74.452% C+
EM4-AE Longshot
C++
Kills:1,173
Deaths:162
KDR:7.241
Accuracy:39.639% C
HSR:80.904% C++
Blitz GD-10
D*
Kills:1,164
Deaths:2,358
KDR:0.494
Accuracy:18.397% D*
HSR:9.536% D*
SAS-R
C
Kills:856
Deaths:257
KDR:3.331
Accuracy:34.642% D
HSR:65.187% C
AF-4AE Cyclone
D--
Kills:599
Deaths:690
KDR:0.868
Accuracy:21.980% F
HSR:17.195% D--
AF-4 Cyclone
D
Kills:589
Deaths:647
KDR:0.910
Accuracy:19.664% D*
HSR:14.092% D
NC14 Bolt Driver
B+
Kills:429
Deaths:129
KDR:3.326
Accuracy:38.613% B+
HSR:73.660% C+
MKV Suppressed
C
Kills:390
Deaths:270
KDR:1.444
Accuracy:24.015% C
HSR:16.667% C-
NS-44 Commissioner AE
C+
Kills:272
Deaths:446
KDR:0.610
Accuracy:40.469% C+
HSR:23.897% C+
NS-44 Commissioner
C
Kills:203
Deaths:428
KDR:0.474
Accuracy:26.963% D*
HSR:19.212% C
AF-18 Stalker AE
D--
Kills:140
Deaths:99
KDR:1.414
Accuracy:27.414% D--
HSR:16.429% D**
NS-7 PDW
C-
Kills:106
Deaths:116
KDR:0.914
Accuracy:20.956% D
HSR:15.094% C-
LA3 Desperado
C--
Kills:86
Deaths:163
KDR:0.528
Accuracy:25.274% C--
HSR:16.279% D
NC4 Mag-Shot
B++
Kills:63
Deaths:287
KDR:0.220
Accuracy:19.066% D*
HSR:23.810% B++
AF-18 Stalker
C+
Kills:61
Deaths:84
KDR:0.726
Accuracy:17.733% F-
HSR:19.672% C+
Kills:8,517
Deaths (as Infiltrator):6,540
Deaths (to Infiltrators):5,364
KDR:1.30229
Kill Difference:1,977
Playtime:867.394 hours
Usage:18%
Score:8.085m
Score/min:155
Accuracy (listed only):28.315%
HSR (listed only):35.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D*
Kills:1,164
Deaths:2,358
KDR:0.494
Accuracy:18.397% D*
HSR:9.536% D*
AF-4AE Cyclone
D--
Kills:599
Deaths:690
KDR:0.868
Accuracy:21.980% F
HSR:17.195% D--
AF-4 Cyclone
D
Kills:589
Deaths:647
KDR:0.910
Accuracy:19.664% D*
HSR:14.092% D
Carnage AR
D*
Kills:540
Deaths:826
KDR:0.654
Accuracy:19.066% D*
HSR:10.556% D**
GR-22AE
D
Kills:479
Deaths:553
KDR:0.866
Accuracy:22.584% D*
HSR:19.416% D
MKV Suppressed
C
Kills:390
Deaths:270
KDR:1.444
Accuracy:24.015% C
HSR:16.667% C-
Reaper DMR
D-
Kills:166
Deaths:141
KDR:1.177
Accuracy:20.278% D*
HSR:19.277% D-
GD-66 Claw
C+
Kills:126
Deaths:200
KDR:0.630
Accuracy:47.401% D--
HSR:13.492% C+
Mauler S6
C
Kills:119
Deaths:256
KDR:0.465
Accuracy:26.999% D**
HSR:14.286% C
NS-7 PDW
C-
Kills:106
Deaths:116
KDR:0.914
Accuracy:20.956% D
HSR:15.094% C-
GR-22
C++
Kills:104
Deaths:60
KDR:1.733
Accuracy:24.978% C++
HSR:12.500% D--
NC1 Gauss Rifle
D
Kills:68
Deaths:78
KDR:0.872
Accuracy:19.128% D-
HSR:16.177% D
Kills:4,450
Deaths (as Combat Medic):6,195
Deaths (to Combat Medics):3,223
KDR:0.71832
Kill Difference:1,745
Playtime:272.853 hours
Usage:6%
Score:4.211m
Score/min:257
Accuracy (listed only):23.787%
HSR (listed only):14.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,165
Deaths:850
KDR:1.371
Accuracy:24.455% D*
HSR:17.597% B+
AF-23 Grinder
C
Kills:1,160
Deaths:735
KDR:1.578
Accuracy:21.702% F
HSR:14.138% C
AF-34 Mattock
C
Kills:708
Deaths:485
KDR:1.460
Accuracy:26.782% D-
HSR:15.113% C
AF-34 Mattock
D-
Kills:694
Deaths:449
KDR:1.546
Accuracy:29.042% D-
HSR:13.689% D--
NS-10 Burster
D
Kills:339
Deaths:232
KDR:1.461
Accuracy:26.112% D
HSR:2.065% D--
NS-10 Burster
D
Kills:276
Deaths:202
KDR:1.366
Accuracy:26.328% D
HSR:2.536% D-
NCM2 Falcon
C+
Kills:220
Deaths:210
KDR:1.048
Accuracy:28.871% D*
HSR:4.545% C+
NCM3 Raven
D**
Kills:149
Deaths:90
KDR:1.656
Accuracy:23.324% F-
HSR:0.671% D**
NCM3 Raven
F-
Kills:137
Deaths:90
KDR:1.522
Accuracy:24.306% F-
HSR:0% F-
NCM2 Falcon
C++
Kills:127
Deaths:161
KDR:0.789
Accuracy:30.492% D*
HSR:4.724% C++
Kills:4,975
Deaths (as MAX Suit):1,752
Deaths (to MAX Suits):1,754
KDR:2.83961
Kill Difference:3,223
Playtime:250.339 hours
Usage:5%
Score:5.701m
Score/min:380
Accuracy (listed only):26.141%
HSR (listed only):7.508%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:285
V. Kills:189 150%
Deaths:87
KDR:3.276
Accuracy:35.079% C
KPH:21.300 D
VKPH:14.100 D
L105 Zephyr
C
Kills:76
V. Kills:25 292%
Deaths:37
KDR:2.054
Accuracy:38.114% C--
KPH:18.400 D--
VKPH:6.100 C
Kills:361 (0 + 361)
Deaths:124
KDR:2.911
VKDR:1.726
Vehicle Kills:214
Kill Difference:237
Playtime:17.501 hours
Usage:0%
Score:0.259m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:38.114%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:8,118
V. Kills:1,239 N/A
Deaths:687
KDR:11.817
Accuracy:43.949% C--
KPH:30.500 D-
VKPH:4.700 D--
L100 Python AP
D
Kills:2,298
V. Kills:979 234%
Deaths:277
KDR:8.296
Accuracy:40.109% F
KPH:22.900 D
VKPH:9.800 D**
LB00 Python AP
D*
Kills:1,600
V. Kills:600 266%
Deaths:91
KDR:17.582
Accuracy:45.298% D*
KPH:33.300 D*
VKPH:12.500 D*
C75 Viper
C*
Kills:1,562
V. Kills:243 N/A
Deaths:168
KDR:9.298
Accuracy:36.161% C
KPH:33.900 C*
VKPH:5.300 D
Skyguard
D--
Kills:1,322
V. Kills:999 132%
Deaths:326
KDR:4.055
Accuracy:21.733% D*
KPH:8.200 D--
VKPH:6.200 D--
L100 Python HEAT
B++
Kills:1,164
V. Kills:221 N/A
Deaths:109
KDR:10.679
Accuracy:45.273% D
KPH:42.400 B++
VKPH:8 D-
Kills:16,064 (16,064 + 0)
Deaths:1,658
KDR:9.689
VKDR:2.582
Vehicle Kills:4,281
Kill Difference:14,406
Playtime:648.393 hours
Usage:14%
Score:6.325m
Score/min:163
Driving Accuracy:45.273%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D-
Kills:1,335
V. Kills:945 141%
Deaths:278
KDR:4.802
Accuracy:36.019% F-
KPH:15.200 D--
VKPH:10.800 D-
E540 Halberd
D-
Kills:1,026
V. Kills:563 182%
Deaths:177
KDR:5.797
Accuracy:35.273% D*
KPH:18.300 D--
VKPH:10.100 D-
Titan-150 HESH
C
Kills:963
V. Kills:279 344%
Deaths:111
KDR:8.676
Accuracy:40.611% D-
KPH:24.200 D-
VKPH:7 C
Titan-150 HEAT
D-
Kills:908
V. Kills:406 223%
Deaths:174
KDR:5.218
Accuracy:38.111% D--
KPH:13.800 D-
VKPH:6.200 D-
Enforcer ML85
D--
Kills:510
V. Kills:452 113%
Deaths:162
KDR:3.148
Accuracy:27.153% F
KPH:11.400 D*
VKPH:10.100 D--
M20 Basilisk
D-
Kills:69
V. Kills:30 223%
Deaths:33
KDR:2.091
Accuracy:13.420% F--
KPH:6.300 D--
VKPH:2.700 D-
C85 Canister
C+
Kills:63
V. Kills:1 N/A
Deaths:12
KDR:5.250
Accuracy:38.720% C+
KPH:43.400 D
VKPH:0.700 F
Kills:4,874 (3,206 + 1,668)
Deaths:947
KDR:5.147
VKDR:2.826
Vehicle Kills:2,676
Kill Difference:3,927
Playtime:306.455 hours
Usage:6%
Score:3.940m
Score/min:214
Driving Accuracy:38.111%
Gunner Accuracy:38.720%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:202
V. Kills:93 215%
Deaths:44
KDR:4.591
Accuracy:43.953% F
KPH:19.200 D*
VKPH:8.800 D**
M96 Mjolnir-H
C+
Kills:185
V. Kills:95 193%
Deaths:38
KDR:4.868
Accuracy:43.250% D
KPH:46.200 C+
VKPH:23.700 C--
C85 Canister-H
C
Kills:138
V. Kills:15 N/A
Deaths:27
KDR:5.111
Accuracy:37.521% D**
KPH:61.400 D
VKPH:6.700 C
Enforcer ML65-H
D-
Kills:98
V. Kills:70 138%
Deaths:49
KDR:2
Accuracy:45.877% D*
KPH:20.600 D-
VKPH:14.700 D*
M12 Kobalt-H
C-
Kills:51
V. Kills:3 N/A
Deaths:8
KDR:6.375
Accuracy:16.003% D*
KPH:57.200 D--
VKPH:3.400 C-
Kills:674 (0 + 674)
Deaths:166
KDR:4.060
VKDR:1.663
Vehicle Kills:276
Kill Difference:508
Playtime:22.439 hours
Usage:0%
Score:0.404m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:16.003%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:399
V. Kills:27 N/A
Deaths:25
KDR:15.960
Accuracy:9.963% F
KPH:27.500 D--
VKPH:1.900 C-
M40 Fury
D
Kills:277
V. Kills:40 N/A
Deaths:53
KDR:5.226
Accuracy:28.885% D
KPH:25.800 D-
VKPH:3.700 D--
M60-G Bulldog
D-
Kills:255
V. Kills:46 N/A
Deaths:61
KDR:4.180
Accuracy:26.552% D-
KPH:14.900 D-
VKPH:2.700 D-
M40 Fury
D-
Kills:253
V. Kills:36 N/A
Deaths:30
KDR:8.433
Accuracy:25.122% D*
KPH:30.900 D-
VKPH:4.400 D--
M20 Basilisk
D*
Kills:232
V. Kills:102 225%
Deaths:68
KDR:3.412
Accuracy:19.094% F--
KPH:8 D*
VKPH:3.500 D*
G30 Walker
D
Kills:200
V. Kills:86 230%
Deaths:38
KDR:5.263
Accuracy:19.171% D**
KPH:9.100 D
VKPH:3.900 D-
M20 Basilisk
D**
Kills:112
V. Kills:63 175%
Deaths:52
KDR:2.154
Accuracy:17.445% F--
KPH:5.100 D**
VKPH:2.800 D**
M60-G Bulldog
D--
Kills:63
V. Kills:12 N/A
Deaths:14
KDR:4.500
Accuracy:22.877% D*
KPH:11 D*
VKPH:2.100 D--
Kills:1,791 (0 + 1,791)
Deaths:341
KDR:5.252
VKDR:1.208
Vehicle Kills:412
Kill Difference:1,450
Playtime:129.322 hours
Usage:3%
Score:0.949m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:22.877%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,3578,11868711.817C++9.8643.949%C--2.18%B+30.5D-4.7D--140266.3h3B+6.9C++
Bouncing Betty 4,3334,3325767.521A5.5635.287%D--N/A84.4D-N/A29451.3h1.8B+5.1C
Tank Mine 5,4403,4056914.928A2.9719.896%D--N/A97.6C+58.3C+106534.9h1.4B*6.8C
L100 Python AP 3,2772,2982778.296B++6.3340.109%F4.961%A+23D9.8D**179100.1h3.9B*9.7B
LB00 Python AP 2,2001,6009117.582B++15.6245.298%D*N/A33.3D*12.5D*17048.1h4.2C+9.2D
C75 Viper 1,8051,5621689.298A7.3436.161%CN/A33.9C*5.3D21846.1h6.1A16.9B**
Titan-150 AP 2,2801,3352784.802C+2.8436.019%F-3.446%B+15.2D--10.8D-33087.7h4.5C*12.5D
Skyguard 2,3211,3223264.055B+2.0921.733%D*1.815%C+8.2D--6.2D--140160.3h132.4C609D-
Frag Grenade 1,2581,22611226N/A1,224.0443.895%C+N/A422.8C11B+14952.9h3.9C++8.9C++
GD-22S 1,2411,2219871.237C+0.7216.519%D*20.229%D12.3D--N/A4199.6h14.2D--85.9D--
EM4 Longshot 1,2041,2002105.714B*3.7537.985%C79.333%C++17.4DN/A6269h2.8D--7.2C--
NC6 Gauss SAW 1,2211,1961,2810.934C+1.0311.325%F19.231%D4.8D*N/A37246.7h14.4D--126.9D**
AF-8 RailJack 1,1941,1861946.113A4.1540.231%B+74.452%C+15.6DN/A6775.9h2.6C6.4C*
LA1 Anchor 1,1941,1831,5250.776C--1.1914.616%F-16.822%D*11.7D*N/A65101.5h14F95.9F--
EM4-AE Longshot 1,1921,1731627.241B**5.2839.639%C80.904%C++20.6D*N/A5157h2.5D*6.3D
NS-15M AE 1,1841,1708711.343C0.6220.091%D--24.359%C15.7D*N/A4274.3h17.5F-87D*
NC6A GODSAW 1,1741,1666941.68C0.2820.872%D**20.154%D--19.1D*N/A5760.9h11.4C+54.6D-
NCM1 Scattercannon 1,1791,1658501.371C+0.5924.455%D*17.597%B+16.1DN/A6872.4h5.7B**23.3C+
Blitz GD-10 1,1931,1642,3580.494C--1.4718.397%D*9.536%D*4.5D*N/A20256.8h16.9C+92.1C-
L100 Python HEAT 1,3851,16410910.679B*8.7245.273%D2.663%C++42.3B++8D-34427.5h3A6.7B**
EM6 1,1751,1621,4440.805C-1.1614.14%D**17.556%D--10.9D*N/A48106.6h13.5D95.4D--
AF-23 Grinder 1,1681,1607351.578C0.3821.702%F14.138%C18.1D-N/A7164h4.5B**20.5C+
EM1 1,1661,1568841.308C++0.6517.129%D-19.637%C12D--N/A4096.3h16.1C94.3C-
AF-19 Mercenary 1,1631,1311,6790.674C+1.2918.083%D-17.507%D4.5D-N/A26252.3h17.7D-97.6D
E540 Halberd 1,5891,0261775.797C+3.8435.273%D*2.924%C+18.3D--10.1D-22756h5.8C+16.5D
Titan-150 HESH 1,2429631118.676C+6.7140.611%D-2.596%B++24.2D-7C12339.8h3.8C--9.4D
Titan-150 HEAT 1,3149081745.218C++3.2638.111%D--3.855%B++13.8D-6.2D-13865.9h4.2B+11.1C++
SAS-R 8618562573.331C**1.3734.642%D65.187%C16.3D--N/A6052.6h2.6C--7.5C-
AF-34 Mattock 7147084851.46C-0.5026.782%D-15.113%C23.9D-N/A11629.6h4.8B++18C*
AF-34 Mattock 7056944491.546C-0.4229.042%D-13.689%D--26DN/A12626.7h5.2B*18C**
GD-7F 6236111,3370.457D1.5017.146%D**16.203%D3.6D--N/A20169.5h17.6D--102.4D*
AF-4AE Cyclone 6125996900.868D1.0921.98%F17.195%D--7.7D*N/A3078.2h18.1T*82.4T
AF-4 Cyclone 6045896470.91C1.0519.664%D*14.092%D8.8D--N/A4267.3h14.4D--73.5D-
Spear Anti-Vehicle Phalanx Turret 8055601005.6C3.6436.471%D1.429%D*20D--8.8D*20228h7.9C*21.6C++
Carnage AR 5525408260.654C-1.3119.066%D*10.556%D**7.9D*N/A3668.3h17D*89.2D*
Enforcer ML85 9625101623.148C1.1927.153%F1.176%D11.4D*10.1D--19744.8h13.9C51.1D**
AC-X11 5115054371.156C++0.8118.645%D*17.426%D-8.9D-N/A4156.5h15D**80.5D*
GR-22AE 5004795530.866C--1.1022.584%D*19.416%D9.6D*N/A2949.7h23.5T*104.1T-
NC14 Bolt Driver 4344291293.326B**1.3638.613%B+73.66%C+9.8D-N/A6744h3.2D8.3C+
Hawk GD-68 7424033921.028B+0.9358.145%D1.737%D9.8D8.2C17141.2h10.5D-18D--
M12 Kobalt 4263992515.96C**14.009.963%F13.283%D*27.5D--1.9C-12514.5h26.4D--264.5D**
NC15 Phoenix 759393924.272M+2.3146.377%D--N/A10.1C-9.4C15439.1h11.5C24.9D
MKV Suppressed 3923902701.444B+0.5224.015%C16.667%C-14.3D-N/A5327.3h15.7C+65.3C+
NS-10 Burster 6303392321.461B++0.5026.112%D2.065%D--3.5D3C9898.1h218.1D*835.3D--
NS Decimator 4813284010.818C1.1443.13%F--1.829%C16.6D*7.8D--19819.7h5.2C12.1D*
C-4 4763152081.514C++0.4528.893%B+N/A33.9D--17.3D-6479.3h1.5C++5.1B+
AF-4A Bandit 3273143500.897C1.0619.388%D*17.834%D-7.4D*N/A3342.4h16F82.4F
C150 Dalton 474285873.276C-1.3135.079%C1.053%C*21.3D14.1D27713.4h4.1C**11.6C*
Anti-Vehicle Grenade 2952791279N/A277.0448.894%CN/A348.8C+20D-23050.8h5B+10.2B
M40 Fury 317277535.226C3.2628.885%DN/A25.9D-3.7D--19910.7h10.8B+37.5C*
NS-10 Burster 5412762021.366B+0.6026.328%D2.536%D-2.9D--2.8D9195.5h267.5F--1016F
NS-44 Commissioner AE 2772724460.61C--1.3540.469%C+23.897%C+6.5D*N/A2841.7h5.5F13.7D-
Shrike 4022711771.531A+0.4338.972%F-4.428%B**9.3D*4.5D*18829.1h6.3C**16.2D
M60-G Bulldog 301255614.18C+2.2226.552%D-2.353%C14.8D-2.7D-9617.2h8C+30.2C
M40 Fury 289253308.433C**6.4725.122%D*N/A30.9D-4.4D--2308.2h9.3B++37.2C++
M20 Basilisk 334232683.412C**1.4519.094%F--6.897%B+8.1D*3.5D*11528.8h79.7B+417.2D*
NCM2 Falcon 3002202101.048C+0.9128.871%D*4.545%C+9.1C--3.3D9124.2h8.2B++28.4C++
NS-44 Commissioner 2072034280.474C-1.4926.963%D*19.212%C4.5D*N/A2644.7h4.2C+15.6D
AF-4A Bandit AE 2122022220.91C-1.0522.85%D--20.297%D-7.5D*N/A2126.9h21.2T*92.8F*
E540 Halberd-H 295202444.591C2.6343.953%F2.475%B19.2D*8.9D**27910.5h6.2C+14C--
G30 Walker 286200385.263B*3.3019.171%D**4.5%C++9.1D3.9D-11021.9h220.9C+1152D-
NC05 Jackhammer 1981943420.567D1.3935.661%D--13.918%C11D*N/A6017.7h6.9D*19.4D--
MANA Anti-Vehicle Turret 3571851251.48A0.4836.731%D*3.784%C++1850M+1720M*620130.1h10.7B**29.2B*
M96 Mjolnir-H 280185384.868C**2.9143.25%DN/A46.3C+23.8C--3544h32B+73.9C**
NS-15M1 1731731880.92C1.0413.143%F-13.295%D*11D--N/A6215.7h15.7D-119.5D**
Sticky Grenade 1731701170N/A168.0444.36%D--N/A566.7D-10C21870.3h3.1D6.9D
Reaper DMR 1671661411.177C+0.7820.278%D*19.277%D-10.8D--N/A5115.4h15.5F*76.4F-
M60-A Bulldog 188166266.385C4.4231.04%D**N/A15.1D2D12911h6.5C21D--
NCM3 Raven 236149901.656B**0.3123.324%F-N/A7.2D4.2D-12620.6h25.2B108.1D-
AF-18 Stalker AE 144140991.414C0.5527.414%D--16.429%D**11.7D**N/A2812h18.9F*68.8F--
C85 Canister-H 153138275.111C--3.1537.521%D**15.217%B**62.7D6.8C3202.2h5B++13.3C*
NCM3 Raven 225137901.522B**0.4424.306%F-N/A6.7D4.3D12320.6h28.4C*116.9D-
NCM2 Falcon 1771271610.789C+1.1730.492%D*4.724%C++6D--2.4D--6321.2h14C**45.8C+
GD-66 Claw 1261262000.63C--1.3347.401%D--13.492%C+8.5D*N/A4914.8h2.5C++5.2C+
Razor GD-23 130126831.518B++0.4421.571%C--26.984%B**13.8DN/A1349.1h18.5D*86D
Mauler S6 1241192560.465C1.5026.999%D**14.286%C3.3D*N/A2235.6h7.8F29F-
M20 Basilisk 175112522.154C0.1917.445%F--5.357%C+5D**2.8D**8222.2h112.2C643.2F**
NSX-P Naginata 116111941.181C+0.7815.922%D**34.234%B++13.1D--N/A478.5h16.5D-103.9D*
NS-7 PDW 1061061160.914C+1.0520.956%D15.094%C-10.2D-N/A8810.4h17C80.9C
GR-22 107104601.733B0.2324.978%C++12.5%D--13.5D-N/A817.7h18.9F75.8D
Enforcer ML65-H 16898492D0.0445.877%D*3.061%B**20.4D-14.6D*3094.8h13.3B+29C++
NS Annihilator 225971310.74C**1.2270.204%F**1.031%B**4.3D**5.6D--12722.8h14.5D-20.7D**
LA3 Desperado 87861630.528C-1.4325.274%C--16.279%D3.8D*N/A2222.7h10.2C40.3C
Gauss Compact S 87851060.802C+1.1618.409%D--3.529%F--10.8DN/A947.9h7.7B**42B
Auraxium Mag-Cutter 94827,3150.011C-1.9522.569%C--4.878%C0.1C--N/A0870.1h2.2C+9.8C++
Mag-Cutter 918119,2420.004D1.9610.5%D**2.469%D0D--N/A02068.2h2.6C++24.7C-
M60-A Bulldog 9279253.16C-1.2029.99%FN/A11.4D-1.9D1226.9h7.2D24.1D**
L105 Zephyr 10176372.054D0.0938.114%C--N/A18.5D--6.1C1494.1h7.7D20.1C-
NSX-P Tanto 7776830.916C+1.0522.815%D17.105%D*8.3D-N/A339.2h25.9F-113.4D*
Warden 7169990.697C+1.2622.296%D-13.044%F5.6D-N/A5112.3h14.2D*63.6D--
M20 Basilisk 9969332.091C0.1313.42%F--5.797%C++6.3D--2.7D-8311h69.3B+516.2D**
NC1 Gauss Rifle 6868780.872C+1.0919.128%D-16.177%D7.6D--N/A1679h19F-99.2D*
Aspis Anti-Aircraft Phalanx Turret 12263163.938C*1.9819.602%D--1.587%C5.1D*4.8D*18012.3h140C**714.3C+
MGR-L1 Promise AE 6563591.068C--0.8913.479%F**19.048%D*9.5D**N/A266.6h20.5F--151.8T*
M60-G Bulldog 7563144.5C+2.5422.877%D*3.175%C++10.9D*2.1D--1415.8h7.8C+34.2D
NC4 Mag-Shot 65632870.22D1.7419.066%D*23.81%B++1.4D*N/A1844.1h8.8C+46.2C-
C85 Canister 6463125.25D3.2938.72%C+11.111%D42DN/A2291.5h9.5C24.6C+
AF-18 Stalker 6161840.726C-1.2417.733%F-19.672%C+6.1D*N/A4510h19.8F--111.5F*
MAX Punch 59591,7520.034C-1.9342.857%C+N/A0.2DN/A1236.5h2.5C+5.8C++
M12 Kobalt-H 545186.375D4.4116.003%D*13.726%D56.7D--3.3C-2190.9h18C+112.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon735,23913.3h
Anti-Vehicle MANA Turret8938311.2h
Nano-Armor Kit563810,33771.7h
AE Medical Applicator76125,92110.3h
AE Nano-Armor Kit182310,05326.5h
Rocklet Rifle0600h
Nanite Revive Grenade02,2740.6h
Nanite Healing Grenade0910h
Medical Kit1152,28110.6h
Medical Applicator335228,08320h
Spitfire Auto-Turret1057,35412.8h
Restoration Kit1071,0238h
Motion Spotter436,09510h
M20 Mustang4611.3h
Recon Detection Device13418,49142.2h
Shield Recharging Field241,8481.6h
Ammunition Package2176,59719.3h
Anti-Infantry MANA Turret92391h
Snowman Soldier12190.5h
Nano-Repair Grenade03520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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