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Director General Recruit bosbos[MACS] bosbos
NC BR 98

KDR: 1.96

Score: 63.7m

Last Seen: Apr 24th, 2019 6:37 PM
- OFFLINE - 1.7 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Cobalt - Outfit Leader of Maniacs[MACS] Maniacs
NC outfit on Cobalt

Members: 17
Level Progress (to 99): 52%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Bouncing Betty Tank Mine L100 Python AP LB00 Python AP C75 Viper Titan-150 AP Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $280,224 MLG Score: 224
Fun Score: N/A
Cheeseburgers Flipped: 1997TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.657%17.822%31532100316,4241.084380.871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.628%-0.671D-0.445C---0.556DHEAD ++ (~8.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.8-0.174C15.5-0.084C+72.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.503%2.683%7188102717,294206451658.37482335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.646%-1.599F0.057C+0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.1-0.401C--13.2-0.058C+40.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.728%4.16%1601710184,159170119352.44503215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.402%-1.636F-0.089C+0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.1-0.201C270.332C**117.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.248%75.523%160510304,8251714412.81505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.074%0.487B+0.549B+-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.299C*2.60.167C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.248%13.878%16021033245103950.235577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.213%-0.931D---0.134C0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.269C5.1-0.044C+11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Maniacs[MACS] Maniacs
NC outfit on Cobalt

Members: 17
63.7m553.4%238 (14.3k)224 (13.4k)1.9553265,72633,6142.5101498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035210715.86%12.224%19408:2823

6% Combat Medic41% Engineer26% Heavy Assault18% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 5:39 PMJan 26th, 2013 11:26 PMApr 24th, 2019 2:36 PM (45m) (PST)Apr 24th, 2019 3:07 PM (15m) (PST)Apr 24th, 2019 2:37 PM (44m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
397933040.2300.1180.0281.5330.046224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8315,55518,276147292313,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4753.1h/198d 18,650 8,034 24,475 437.1k 6,267 16,963 13,248 113.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:1,221
Deaths:987
KDR:1.237
Accuracy:16.519% D*
HSR:20.229% D
NC6 Gauss SAW
D
Kills:1,196
Deaths:1,281
KDR:0.934
Accuracy:11.325% F
HSR:19.231% D
LA1 Anchor
D*
Kills:1,183
Deaths:1,525
KDR:0.776
Accuracy:14.616% F-
HSR:16.822% D*
NS-15M AE
C
Kills:1,170
Deaths:871
KDR:1.343
Accuracy:20.091% D--
HSR:24.359% C
NC6A GODSAW
D--
Kills:1,166
Deaths:694
KDR:1.680
Accuracy:20.872% D*
HSR:20.154% D--
EM6
D--
Kills:1,162
Deaths:1,444
KDR:0.805
Accuracy:14.140% D**
HSR:17.556% D--
EM1
C
Kills:1,156
Deaths:884
KDR:1.308
Accuracy:17.129% D-
HSR:19.637% C
NC05 Jackhammer
C
Kills:194
Deaths:342
KDR:0.567
Accuracy:35.661% D--
HSR:13.918% C
NS-15M1
D*
Kills:173
Deaths:188
KDR:0.920
Accuracy:13.143% F
HSR:13.295% D*
NSX-P Naginata
B+
Kills:80
Deaths:65
KDR:1.231
Accuracy:15.091% F
HSR:32.500% B+
MGR-L1 Promise AE
D--
Kills:63
Deaths:59
KDR:1.068
Accuracy:13.479% F**
HSR:19.048% D--
Kills:8,764
Deaths (as Heavy Assault):8,340
Deaths (to Heavy Assaults):8,383
KDR:1.05084
Kill Difference:424
Playtime:1,221.568 hours
Usage:26%
Score:13.652m
Score/min:186
Accuracy (listed only):17.460%
HSR (listed only):19.704%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,131
Deaths:1,679
KDR:0.674
Accuracy:18.083% D-
HSR:17.507% D
GD-7F
D
Kills:611
Deaths:1,337
KDR:0.457
Accuracy:17.146% D**
HSR:16.203% D
AC-X11
D-
Kills:496
Deaths:431
KDR:1.151
Accuracy:18.541% D*
HSR:17.339% D-
AF-4A Bandit
D-
Kills:314
Deaths:350
KDR:0.897
Accuracy:19.388% D*
HSR:17.834% D-
AF-4A Bandit AE
D-
Kills:202
Deaths:222
KDR:0.910
Accuracy:22.850% D-
HSR:20.297% D-
Razor GD-23
A
Kills:126
Deaths:83
KDR:1.518
Accuracy:21.571% C--
HSR:26.984% A
GD-66 Claw
C+
Kills:126
Deaths:199
KDR:0.633
Accuracy:47.401% D--
HSR:13.492% C+
Mauler S6
C
Kills:119
Deaths:256
KDR:0.465
Accuracy:26.999% D*
HSR:14.286% C
Gauss Compact S
D--
Kills:85
Deaths:106
KDR:0.802
Accuracy:18.409% D--
HSR:3.529% F--
NSX-P Tanto
D
Kills:76
Deaths:83
KDR:0.916
Accuracy:22.815% D
HSR:17.105% D*
Warden
D
Kills:68
Deaths:98
KDR:0.694
Accuracy:22.340% D
HSR:13.235% F
Kills:3,354
Deaths (as Engineer):4,844
Deaths (to Engineers):8,320
KDR:0.6924
Kill Difference:1,490
Playtime:1,960.912 hours
Usage:41%
Score:30.662m
Score/min:261
Accuracy (listed only):23.231%
HSR (listed only):16.165%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D--
Kills:1,164
Deaths:2,358
KDR:0.494
Accuracy:18.397% D--
HSR:9.536% D*
AF-19 Mercenary
D
Kills:1,131
Deaths:1,679
KDR:0.674
Accuracy:18.083% D-
HSR:17.507% D
GD-7F
D
Kills:611
Deaths:1,337
KDR:0.457
Accuracy:17.146% D**
HSR:16.203% D
AF-4 Cyclone
D
Kills:589
Deaths:647
KDR:0.910
Accuracy:19.664% D*
HSR:14.092% D
AF-4AE Cyclone
D--
Kills:568
Deaths:636
KDR:0.893
Accuracy:22.106% F
HSR:17.254% D--
AC-X11
D-
Kills:496
Deaths:431
KDR:1.151
Accuracy:18.541% D*
HSR:17.339% D-
MKV Suppressed
C
Kills:390
Deaths:270
KDR:1.444
Accuracy:24.015% C
HSR:16.667% C-
AF-4A Bandit
D-
Kills:314
Deaths:350
KDR:0.897
Accuracy:19.388% D*
HSR:17.834% D-
AF-4A Bandit AE
D-
Kills:202
Deaths:222
KDR:0.910
Accuracy:22.850% D-
HSR:20.297% D-
Razor GD-23
A
Kills:126
Deaths:83
KDR:1.518
Accuracy:21.571% C--
HSR:26.984% A
GD-66 Claw
C+
Kills:126
Deaths:199
KDR:0.633
Accuracy:47.401% D--
HSR:13.492% C+
Mauler S6
C
Kills:119
Deaths:256
KDR:0.465
Accuracy:26.999% D*
HSR:14.286% C
NS-7 PDW
C-
Kills:106
Deaths:116
KDR:0.914
Accuracy:20.956% D
HSR:15.094% C-
Gauss Compact S
D--
Kills:85
Deaths:106
KDR:0.802
Accuracy:18.409% D--
HSR:3.529% F--
NSX-P Tanto
D
Kills:76
Deaths:83
KDR:0.916
Accuracy:22.815% D
HSR:17.105% D*
Kills:6,103
Deaths (as Light Assault):8,773
Deaths (to Light Assaults):5,701
KDR:0.69566
Kill Difference:2,670
Playtime:168.255 hours
Usage:4%
Score:1.592m
Score/min:158
Accuracy (listed only):22.556%
HSR (listed only):15.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:1,200
Deaths:210
KDR:5.714
Accuracy:37.985% C
HSR:79.333% C++
AF-8 RailJack
B+
Kills:1,186
Deaths:194
KDR:6.113
Accuracy:40.231% B+
HSR:74.452% C+
EM4-AE Longshot
C+
Kills:1,173
Deaths:162
KDR:7.241
Accuracy:39.639% C
HSR:80.904% C+
Blitz GD-10
D--
Kills:1,164
Deaths:2,358
KDR:0.494
Accuracy:18.397% D--
HSR:9.536% D*
SAS-R
C
Kills:853
Deaths:257
KDR:3.319
Accuracy:34.703% D
HSR:65.182% C
AF-4 Cyclone
D
Kills:589
Deaths:647
KDR:0.910
Accuracy:19.664% D*
HSR:14.092% D
AF-4AE Cyclone
D--
Kills:568
Deaths:636
KDR:0.893
Accuracy:22.106% F
HSR:17.254% D--
NC14 Bolt Driver
B+
Kills:413
Deaths:125
KDR:3.304
Accuracy:38.210% B+
HSR:73.608% C+
MKV Suppressed
C
Kills:390
Deaths:270
KDR:1.444
Accuracy:24.015% C
HSR:16.667% C-
NS-44 Commissioner AE
C+
Kills:263
Deaths:436
KDR:0.603
Accuracy:40.515% C+
HSR:24.335% C+
NS-44 Commissioner
C
Kills:203
Deaths:428
KDR:0.474
Accuracy:26.963% D*
HSR:19.212% C
AF-18 Stalker AE
D-
Kills:139
Deaths:96
KDR:1.448
Accuracy:27.855% D-
HSR:16.547% D*
NS-7 PDW
C-
Kills:106
Deaths:116
KDR:0.914
Accuracy:20.956% D
HSR:15.094% C-
LA3 Desperado
C--
Kills:86
Deaths:163
KDR:0.528
Accuracy:25.274% C--
HSR:16.279% D
NC4 Mag-Shot
B++
Kills:63
Deaths:287
KDR:0.220
Accuracy:19.066% D*
HSR:23.810% B++
AF-18 Stalker
C+
Kills:61
Deaths:84
KDR:0.726
Accuracy:17.733% F-
HSR:19.672% C+
Kills:8,457
Deaths (as Infiltrator):6,469
Deaths (to Infiltrators):5,321
KDR:1.30731
Kill Difference:1,988
Playtime:862.844 hours
Usage:18%
Score:8.032m
Score/min:155
Accuracy (listed only):28.332%
HSR (listed only):35.373%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D--
Kills:1,164
Deaths:2,358
KDR:0.494
Accuracy:18.397% D--
HSR:9.536% D*
AF-4 Cyclone
D
Kills:589
Deaths:647
KDR:0.910
Accuracy:19.664% D*
HSR:14.092% D
AF-4AE Cyclone
D--
Kills:568
Deaths:636
KDR:0.893
Accuracy:22.106% F
HSR:17.254% D--
Carnage AR
D*
Kills:540
Deaths:826
KDR:0.654
Accuracy:19.066% D*
HSR:10.556% D**
GR-22AE
D-
Kills:463
Deaths:509
KDR:0.910
Accuracy:22.748% D*
HSR:19.007% D-
MKV Suppressed
C
Kills:390
Deaths:270
KDR:1.444
Accuracy:24.015% C
HSR:16.667% C-
Reaper DMR
D-
Kills:166
Deaths:141
KDR:1.177
Accuracy:20.278% D--
HSR:19.277% D-
GD-66 Claw
C+
Kills:126
Deaths:199
KDR:0.633
Accuracy:47.401% D--
HSR:13.492% C+
Mauler S6
C
Kills:119
Deaths:256
KDR:0.465
Accuracy:26.999% D*
HSR:14.286% C
NS-7 PDW
C-
Kills:106
Deaths:116
KDR:0.914
Accuracy:20.956% D
HSR:15.094% C-
GR-22
C++
Kills:104
Deaths:60
KDR:1.733
Accuracy:24.978% C++
HSR:12.500% D--
NC1 Gauss Rifle
D
Kills:68
Deaths:78
KDR:0.872
Accuracy:19.128% D
HSR:16.177% D
Kills:4,403
Deaths (as Combat Medic):6,096
Deaths (to Combat Medics):3,204
KDR:0.72228
Kill Difference:1,693
Playtime:267.817 hours
Usage:6%
Score:4.113m
Score/min:256
Accuracy (listed only):23.811%
HSR (listed only):14.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,165
Deaths:850
KDR:1.371
Accuracy:24.455% D*
HSR:17.597% B+
AF-23 Grinder
C
Kills:1,160
Deaths:735
KDR:1.578
Accuracy:21.702% D**
HSR:14.138% C
AF-34 Mattock
C
Kills:708
Deaths:485
KDR:1.460
Accuracy:26.782% D-
HSR:15.113% C
AF-34 Mattock
D
Kills:694
Deaths:449
KDR:1.546
Accuracy:29.042% D
HSR:13.689% D--
NS-10 Burster
C--
Kills:339
Deaths:232
KDR:1.461
Accuracy:26.101% C--
HSR:2.065% D--
NS-10 Burster
C--
Kills:274
Deaths:202
KDR:1.356
Accuracy:26.326% C--
HSR:2.555% D-
NCM2 Falcon
C+
Kills:220
Deaths:210
KDR:1.048
Accuracy:28.871% D*
HSR:4.545% C+
NCM3 Raven
D**
Kills:149
Deaths:89
KDR:1.674
Accuracy:23.297% F-
HSR:0.671% D**
NCM3 Raven
F-
Kills:137
Deaths:89
KDR:1.539
Accuracy:24.279% F-
HSR:0% F-
NCM2 Falcon
C+
Kills:127
Deaths:161
KDR:0.789
Accuracy:30.492% D--
HSR:4.724% C+
Kills:4,973
Deaths (as MAX Suit):1,751
Deaths (to MAX Suits):1,750
KDR:2.84009
Kill Difference:3,222
Playtime:250.075 hours
Usage:5%
Score:5.698m
Score/min:380
Accuracy (listed only):26.135%
HSR (listed only):7.510%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:285
V. Kills:189 150%
Deaths:87
KDR:3.276
Accuracy:35.079% C
KPH:21.300 D
VKPH:14.100 D
L105 Zephyr
C
Kills:76
V. Kills:25 292%
Deaths:37
KDR:2.054
Accuracy:38.114% C-
KPH:18.400 D--
VKPH:6.100 C
Kills:361 (0 + 361)
Deaths:124
KDR:2.911
VKDR:1.726
Vehicle Kills:214
Kill Difference:237
Playtime:17.501 hours
Usage:0%
Score:0.259m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:38.114%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:8,111
V. Kills:1,238 N/A
Deaths:686
KDR:11.824
Accuracy:43.946% C--
KPH:30.500 D-
VKPH:4.600 D--
L100 Python AP
D
Kills:1,984
V. Kills:860 230%
Deaths:252
KDR:7.873
Accuracy:38.983% F-
KPH:21.400 D
VKPH:9.300 D**
LB00 Python AP
D*
Kills:1,600
V. Kills:600 266%
Deaths:91
KDR:17.582
Accuracy:45.298% D*
KPH:33.300 D*
VKPH:12.500 D*
C75 Viper
C**
Kills:1,562
V. Kills:243 N/A
Deaths:168
KDR:9.298
Accuracy:36.161% C
KPH:33.900 C**
VKPH:5.300 D
Skyguard
D-
Kills:1,267
V. Kills:969 131%
Deaths:320
KDR:3.959
Accuracy:21.561% D*
KPH:8 D-
VKPH:6.100 D--
L100 Python HEAT
B*
Kills:1,164
V. Kills:221 N/A
Deaths:109
KDR:10.679
Accuracy:45.273% D
KPH:42.400 B*
VKPH:8 D
Kills:15,688 (15,688 + 0)
Deaths:1,626
KDR:9.648
VKDR:2.541
Vehicle Kills:4,131
Kill Difference:14,062
Playtime:638.487 hours
Usage:13%
Score:6.140m
Score/min:160
Driving Accuracy:45.273%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D-
Kills:1,335
V. Kills:945 141%
Deaths:278
KDR:4.802
Accuracy:36.019% F
KPH:15.200 D-
VKPH:10.800 D-
E540 Halberd
D--
Kills:1,023
V. Kills:563 181%
Deaths:176
KDR:5.813
Accuracy:35.289% D*
KPH:18.300 D--
VKPH:10.100 D--
Titan-150 HESH
C
Kills:963
V. Kills:279 344%
Deaths:111
KDR:8.676
Accuracy:40.611% D-
KPH:24.200 D-
VKPH:7 C
Titan-150 HEAT
D
Kills:908
V. Kills:406 223%
Deaths:174
KDR:5.218
Accuracy:38.111% D--
KPH:13.800 D
VKPH:6.200 D
Enforcer ML85
D--
Kills:510
V. Kills:452 113%
Deaths:162
KDR:3.148
Accuracy:27.153% F
KPH:11.400 D*
VKPH:10.100 D--
M20 Basilisk
D
Kills:69
V. Kills:30 223%
Deaths:33
KDR:2.091
Accuracy:13.375% F--
KPH:6.300 D--
VKPH:2.700 D
C85 Canister
C+
Kills:63
V. Kills:1 N/A
Deaths:12
KDR:5.250
Accuracy:38.720% C+
KPH:43.400 D
VKPH:0.700 D**
Kills:4,871 (3,206 + 1,665)
Deaths:946
KDR:5.149
VKDR:2.829
Vehicle Kills:2,676
Kill Difference:3,925
Playtime:306.338 hours
Usage:6%
Score:3.929m
Score/min:214
Driving Accuracy:38.111%
Gunner Accuracy:38.720%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:202
V. Kills:93 215%
Deaths:44
KDR:4.591
Accuracy:43.953% D**
KPH:19.200 D*
VKPH:8.800 D**
M96 Mjolnir-H
C+
Kills:185
V. Kills:95 193%
Deaths:37
KDR:5
Accuracy:43.303% D
KPH:46.300 C+
VKPH:23.800 D
C85 Canister-H
C
Kills:138
V. Kills:15 N/A
Deaths:27
KDR:5.111
Accuracy:37.521% D*
KPH:61.400 D
VKPH:6.700 C
Enforcer ML65-H
D-
Kills:98
V. Kills:70 138%
Deaths:49
KDR:2
Accuracy:45.877% D*
KPH:20.600 D-
VKPH:14.700 D*
M12 Kobalt-H
C-
Kills:51
V. Kills:3 N/A
Deaths:8
KDR:6.375
Accuracy:16.008% D*
KPH:57.300 D--
VKPH:3.400 C-
Kills:674 (0 + 674)
Deaths:165
KDR:4.085
VKDR:1.673
Vehicle Kills:276
Kill Difference:509
Playtime:22.429 hours
Usage:0%
Score:0.395m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:16.008%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:354
V. Kills:25 N/A
Deaths:25
KDR:14.160
Accuracy:9.872% F
KPH:27.500 D--
VKPH:1.900 C-
M40 Fury
D
Kills:277
V. Kills:40 N/A
Deaths:53
KDR:5.226
Accuracy:28.860% D
KPH:25.800 D
VKPH:3.700 D*
M60-G Bulldog
D-
Kills:255
V. Kills:46 N/A
Deaths:61
KDR:4.180
Accuracy:26.552% D
KPH:14.900 D-
VKPH:2.700 D-
M40 Fury
D-
Kills:253
V. Kills:36 N/A
Deaths:30
KDR:8.433
Accuracy:25.122% D*
KPH:30.900 D-
VKPH:4.400 D--
M20 Basilisk
D--
Kills:232
V. Kills:102 225%
Deaths:68
KDR:3.412
Accuracy:19.106% F--
KPH:8.100 D--
VKPH:3.500 D--
G30 Walker
D-
Kills:177
V. Kills:78 224%
Deaths:37
KDR:4.784
Accuracy:19.054% D**
KPH:8.600 D-
VKPH:3.800 D--
M20 Basilisk
D*
Kills:109
V. Kills:62 173%
Deaths:52
KDR:2.096
Accuracy:17.372% F--
KPH:4.900 D**
VKPH:2.800 D*
M60-G Bulldog
D-
Kills:63
V. Kills:12 N/A
Deaths:14
KDR:4.500
Accuracy:22.880% D*
KPH:11 D*
VKPH:2.100 D-
Kills:1,720 (0 + 1,720)
Deaths:340
KDR:5.059
VKDR:1.179
Vehicle Kills:401
Kill Difference:1,380
Playtime:126.249 hours
Usage:3%
Score:0.913m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:22.880%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,3498,11168611.824C++9.8743.946%C--2.182%B+30.5D-4.6D--140266.3h3B+6.9C*
Bouncing Betty 4,3124,3115767.484B**5.5335.327%D-N/A84.5DN/A29551h1.8B+5.1C
Tank Mine 5,4153,3876894.916A2.9619.853%D--N/A97.6C+58.4C+106834.7h1.4B*6.8C+
L100 Python AP 2,8441,9842527.873B++5.9238.983%F-5.645%A++21.4D9.3D**16892.6h3.9B**10B+
LB00 Python AP 2,2001,6009117.582B+15.6345.298%D*N/A33.3D*12.5D*17048.1h4.2C++9.2D
C75 Viper 1,8051,5621689.298A+7.3436.161%CN/A33.9C**5.3D21846.1h6.1A16.9B**
Titan-150 AP 2,2801,3352784.802C+2.8536.019%F3.446%B+15.2D-10.8D-32987.7h4.5C*12.5D
Skyguard 2,2361,2673203.959B+2.0021.561%D*1.894%C+8D-6.1D--139158h134.3C+622.8D
Frag Grenade 1,2581,22611226N/A1,224.0443.916%C+N/A422.8C11B+14942.9h3.9C++8.9C++
GD-22S 1,2411,2219871.237C+0.7216.519%D*20.229%D12.3D--N/A4199.6h14.2D-85.9D-
EM4 Longshot 1,2041,2002105.714B++3.7637.985%C79.333%C++17.4DN/A6269h2.8D-7.2C-
NC6 Gauss SAW 1,2211,1961,2810.934C+1.0211.325%F19.231%D4.8D*N/A37246.7h14.4D--126.9D*
AF-8 RailJack 1,1941,1861946.113A4.1640.231%B+74.452%C+15.6DN/A6775.9h2.6C+6.4C*
LA1 Anchor 1,1941,1831,5250.776C--1.1814.616%F-16.822%D*11.7D*N/A65101.5h14D**95.9F-
EM4-AE Longshot 1,1921,1731627.241B*5.2939.639%C80.904%C+20.6D*N/A5157h2.5D*6.3D
NS-15M AE 1,1841,1708711.343C0.6120.091%D--24.359%C15.7D*N/A4274.3h17.5F-87D*
NC6A GODSAW 1,1741,1666941.68C0.2820.872%D*20.154%D--19.1D*N/A5660.9h11.4C+54.6D-
NCM1 Scattercannon 1,1791,1658501.371C+0.5824.455%D*17.597%B+16.1DN/A6872.4h5.7B*23.3C++
Blitz GD-10 1,1931,1642,3580.494C--1.4618.397%D--9.536%D*4.5D*N/A20256.8h16.9C+92.1C
L100 Python HEAT 1,3851,16410910.679B*8.7245.273%D2.663%C+42.3B*8D34327.5h3A+6.7B**
EM6 1,1751,1621,4440.805C1.1514.14%D**17.556%D--10.9D*N/A48106.6h13.5D95.4D-
AF-23 Grinder 1,1681,1607351.578C0.3821.702%D**14.138%C18.1D-N/A7164h4.5B**20.5C+
EM1 1,1661,1568841.308C++0.6517.129%D-19.637%C12D--N/A4096.3h16.1C94.3C
AF-19 Mercenary 1,1631,1311,6790.674C+1.2818.083%D-17.507%D4.5D-N/A26252.3h17.7D97.6C--
E540 Halberd 1,5861,0231765.813C+3.8635.289%D*2.933%C+18.3D--10.1D--22755.9h5.8C++16.5D
Titan-150 HESH 1,2429631118.676C+6.7240.611%D-2.596%B+24.2D-7C12239.8h3.8C-9.4D
Titan-150 HEAT 1,3149081745.218C*3.2638.111%D--3.855%B+13.8D6.2D13865.9h4.2B++11.1C*
SAS-R 8588532573.319C**1.3634.703%D65.182%C16.3D--N/A6052.4h2.6C-7.5C-
AF-34 Mattock 7147084851.46C--0.5026.782%D-15.113%C23.9D-N/A11629.6h4.8B++18C++
AF-34 Mattock 7056944491.546C-0.4129.042%D13.689%D--26DN/A12626.7h5.2B*18C*
GD-7F 6236111,3370.457D1.5017.146%D**16.203%D3.6D*N/A20169.5h17.6D-102.4D--
AF-4 Cyclone 6045896470.91C1.0519.664%D*14.092%D8.8D--N/A4267.3h14.4D-73.5D-
AF-4AE Cyclone 5785686360.893D-1.0622.106%F17.254%D--7.9D*N/A3072h18.3T*82.6F*
Spear Anti-Vehicle Phalanx Turret 8055601005.6C3.6436.477%D1.429%D**20.1D--8.8D*20327.8h7.8B21.5C++
Carnage AR 5525408260.654C-1.3019.066%D*10.556%D**7.9D*N/A3668.3h17D--89.2D*
Enforcer ML85 9625101623.148C1.1927.153%F1.176%D11.4D*10.1D--19744.8h13.9C+51.1D**
AC-X11 5024964311.151C++0.8018.541%D*17.339%D-8.9D-N/A4155.9h15D*81D--
GR-22AE 4844635090.91C-1.0522.748%D*19.007%D-9.9D*N/A3046.6h23.5T*103.1T
NC14 Bolt Driver 4184131253.304B*1.3538.21%B+73.608%C+9.6D-N/A6742.8h3.1C-8.2C+
Hawk GD-68 7404023901.031B*0.9258.076%D1.741%D9.8D8.2C17141h10.4D-17.9D-
MKV Suppressed 3923902701.444B+0.5124.015%C16.667%C-14.3DN/A5327.3h15.7C+65.3C+
NC15 Phoenix 744384924.174M+2.2246.292%D--N/A10C-9.4C15538.4h11.6C25D
M12 Kobalt 3793542514.16C++12.209.872%F13.277%D*27.4D--1.9C-11812.9h25.3D256.5D*
NS-10 Burster 6303392321.461B*0.4926.101%C--2.065%D--3.5D3C9897.8h217.5D*833.5D-
NS Decimator 4803273990.82C1.1443.103%F--1.835%C16.7D*7.8D--19619.6h5.2C+12.1D*
AF-4A Bandit 3273143500.897C1.0619.388%D*17.834%D-7.4D*N/A3242.4h16F82.4D**
C-4 4683092041.515C++0.4428.871%B+N/A33.6D--17.3D-6519.2h1.5C++5.1B+
C150 Dalton 474285873.276C1.3235.079%C1.053%C**21.3D14.1D27713.4h4.1C**11.6C*
Anti-Vehicle Grenade 2952791279N/A277.0448.894%CN/A348.8C+20D-23050.8h5B+10.2B+
M40 Fury 317277535.226C+3.2728.86%DN/A25.9D3.7D*19910.7h10.8B+37.4C**
NS-10 Burster 5382742021.356B+0.6026.326%C--2.555%D-2.9D-2.8D9195.2h268.8F-1021.1D**
Shrike 4022711771.531A++0.4238.972%F-4.428%B**9.3D*4.5D*18729.1h6.3C**16.2D
NS-44 Commissioner AE 2682634360.603C--1.3540.515%C+24.335%C+6.4D*N/A2840.8h5.4D**13.4D
M60-G Bulldog 301255614.18C+2.2226.552%D2.353%C14.8D-2.7D-9617.2h8C+30.2C
M40 Fury 289253308.433C**6.4825.122%D*N/A30.9D-4.4D--2308.2h9.3B++37.2C*
M20 Basilisk 334232683.412C**1.4619.106%F--6.897%B+8.1D--3.5D--11428.8h79.4B+415.8D--
NCM2 Falcon 3002202101.048C+0.9128.871%D*4.545%C+9.1C-3.3D9124.2h8.2B++28.4C*
NS-44 Commissioner 2072034280.474C-1.4826.963%D*19.212%C4.5D*N/A2644.7h4.2C+15.6C--
E540 Halberd-H 295202444.591C2.6443.953%D**2.475%B+19.2D*8.9D**27110.5h6.2C++14C--
AF-4A Bandit AE 2122022220.91C-1.0522.85%D-20.297%D-7.5D*N/A2126.9h21.2T-92.8F--
NC05 Jackhammer 1981943420.567D1.3935.661%D--13.918%C11D*N/A6017.7h6.9D*19.4D--
MANA Anti-Vehicle Turret 3571851251.48U0.4836.731%U3.784%T*1850U1720U620130.1h10.7T*29.2T*
M96 Mjolnir-H 280185375B3.0443.303%DN/A46.3C+23.8D3414h31.9B+73.7C**
G30 Walker 255177374.784B*2.8319.054%D**4.52%C++8.6D-3.8D--10520.7h230.3C+1208.8D--
NS-15M1 1731731880.92C1.0413.143%F13.295%D*11D--N/A6215.7h15.7D119.5D*
Sticky Grenade 1721691169N/A167.0444.35%D-N/A563.3D10C21800.3h3.1D7D
M60-A Bulldog 188166266.385C4.4331.04%D**N/A15.1D2D12911h6.5C+21D--
Reaper DMR 1671661411.177C+0.7820.278%D--19.277%D-10.8D--N/A5015.4h15.5F*76.4F-
NCM3 Raven 236149891.674B**0.2823.297%F-N/A7.2D4.2D-12620.6h25.2B+108.1D
AF-18 Stalker AE 143139961.448C0.5127.855%D-16.547%D*12D*N/A2811.6h18.7F**67.3F--
C85 Canister-H 153138275.111C--3.1637.521%D*15.217%B**62.7D6.8C3142.2h5B++13.3C**
NCM3 Raven 225137891.539B**0.4224.279%F-N/A6.7D4.3D12220.6h28.4C**116.9D
NCM2 Falcon 1771271610.789C+1.1730.492%D--4.724%C+6D-2.4D--6321.2h14C**45.8C+
Razor GD-23 130126831.518B++0.4421.571%C--26.984%A13.8C--N/A1349.1h18.5D*86D
GD-66 Claw 1261261990.633C--1.3247.401%D--13.492%C+8.6D*N/A4914.7h2.5C*5.2C+
Mauler S6 1241192560.465C1.4926.999%D*14.286%C3.3D*N/A2235.6h7.8F29F-
M20 Basilisk 171109522.096C0.1417.372%F--4.587%C-4.9D**2.8D*8022.1h114.6C659.7F**
NS-7 PDW 1061061160.914C+1.0420.956%D15.094%C-10.2DN/A8810.4h17C80.9C
GR-22 107104601.733B0.2224.978%C++12.5%D--13.5D-N/A817.7h18.9F75.8D
Enforcer ML65-H 16898492D0.0445.877%D*3.061%B**20.4D-14.6D*3074.8h13.3B+29C++
NS Annihilator 225971310.74B+1.2270.204%F**1.031%B**4.3D*5.6D-12622.8h14.5D-20.7D**
LA3 Desperado 87861630.528C-1.4325.274%C--16.279%D3.8D*N/A2222.7h10.2C40.3C
Gauss Compact S 87851060.802C+1.1518.409%D--3.529%F--10.8DN/A947.9h7.7B**42B
Mag-Cutter 918119,2260.004D1.9510.505%D**2.469%D0DN/A02066h2.6C++24.7D--
Auraxium Mag-Cutter 93817,1220.011C-1.9422.687%C--4.938%C0.1DN/A0852h2.2C+9.7C++
NSX-P Naginata 8480651.231C+0.7215.091%F32.5%B+12.9D*N/A506.2h15.9D105.5D*
M60-A Bulldog 9279253.16C-1.2029.99%D**N/A11.4D-1.9D1226.9h7.2D24.1D**
L105 Zephyr 10176372.054D0.1038.114%C-N/A18.5D--6.1C1494.1h7.7D20.1C
NSX-P Tanto 7776830.916C+1.0422.815%D17.105%D*8.3D-N/A319.2h25.9F113.4D*
M20 Basilisk 9969332.091C0.1413.375%F--5.797%C++6.3D--2.8D8210.9h68.9B+515.1D**
Warden 7068980.694C+1.2622.34%D13.235%F5.5D-N/A5012.3h14.3D--63.9D-
NC1 Gauss Rifle 6868780.872C+1.0819.128%D16.177%D7.6D--N/A1669h19F99.2D*
C85 Canister 6463125.25D3.2938.72%C+11.111%D42DN/A2291.5h9.5C24.6C+
MGR-L1 Promise AE 6563591.068C--0.8913.479%F**19.048%D--9.5D**N/A266.6h20.5F-151.8T*
NC4 Mag-Shot 65632870.22D1.7419.066%D*23.81%B++1.4D*N/A1844h8.8C++46.2C
M60-G Bulldog 7563144.5C+2.5422.88%D*3.175%C++11.1D*2.1D-1415.7h7.8C+34.1D
Aspis Anti-Aircraft Phalanx Turret 12263163.938C**1.9819.429%D-1.587%C5.2D--4.8D*18012.2h136.6B+702.9C+
AF-18 Stalker 6161840.726C-1.2317.733%F-19.672%C+6.1D*N/A4510h19.8F--111.5F*
MAX Punch 59591,7510.034C-1.9242.857%C+N/A0.2DN/A1236.2h2.5C++5.8C++
M12 Kobalt-H 545186.375D--4.4216.008%D*13.726%D56.7D--3.3C-2140.9h18C+112.2D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,1730.6h
Motion Spotter436,09510h
Nanite Healing Grenade0910h
Restoration Kit1071,0238h
Medical Kit1152,25510.5h
Nano-Armor Kit563810,33771.7h
Medical Applicator335227,75620h
Spawn Beacon725,20313.2h
Anti-Vehicle MANA Turret8938311.2h
AE Medical Applicator73122,42110h
AE Nano-Armor Kit170298,19525.5h
Rocklet Rifle0600h
Spitfire Auto-Turret1047,14912.5h
Ammunition Package2096,39019h
Anti-Infantry MANA Turret92391h
Nano-Repair Grenade02930.1h
Snowman Soldier12190.5h
Recon Detection Device13118,33241.9h
Shield Recharging Field241,8321.6h
M20 Mustang4611.3h

Check the help document for the dictionary if you want to learn more about words used here.


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