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General bosiik[A3TR] bosiik
TR BR 97

KDR: 1.78

Score: 28m

Last Seen: Jul 30th, 2020 5:39 PM
- OFFLINE - 17.6 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Cobalt
Level Progress (to 98): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster L-24R Spur SMG-46 Armistice C150 Dalton C-4 NS-15M2 MG-H1 Watchman Mauler Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $394,065 MLG Score: 315
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.554%19.676%4441813318,7520.9673930.808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.775%0.251C*-0.215C-1.339D**HEAD ++ (~8.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.173C++13.80.032C+47.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.702%1.231%17985134410,964114651609.56719212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.891%1.744A++-0.31C0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.59B+35.70.329C**30.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.309%2.49%341134824112631640.190665146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.898B*-0.006C+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.563B+8.40.322C*8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.733%1.105%305413451,900108212881.75439147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.257%1.248B**-0.826D--0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.681B+19.10.526B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.503%72.826%3051134892114920.0800696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.974D--0.372C**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.14C3.2-0.011C+8.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28m395.1%397 (23.8k)367 (22k)1.7758735,97220,2562.4112497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349201921.887%6.369%13903:468

76% Engineer11% Heavy Assault7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 15th, 2016 7:35 PMFeb 10th, 2019 1:10 AMJul 30th, 2020 8:57 PM (58d) (PST)Jul 30th, 2020 2:54 PM (58d) (PST)Jul 30th, 2020 1:39 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9221257970.4710.2650.0302.3490.124315

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,3197,48947,83028162141722,016

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1274h/53.1d 12,870 2,291 13,631 179.6k 1,497 1,949 9,470 70.5m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:580
Deaths:716
KDR:0.810
Accuracy:22.785% D-
HSR:20.517% C+
NSX Tanto
C--
Kills:356
Deaths:631
KDR:0.564
Accuracy:23.680% D*
HSR:24.719% C--
TRAC-5
C
Kills:322
Deaths:480
KDR:0.671
Accuracy:22.898% C
HSR:12.733% D*
The Little Helper
B+
Kills:120
Deaths:209
KDR:0.574
Accuracy:36.201% D*
HSR:19.167% B+
Kills:1,378
Deaths (as Engineer):2,036
Deaths (to Engineers):4,828
KDR:0.67682
Kill Difference:658
Playtime:971.306 hours
Usage:76%
Score:23.050m
Score/min:396
Accuracy (listed only):26.391%
HSR (listed only):19.284%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:1,356
Deaths:1,389
KDR:0.976
Accuracy:21.716% D*
HSR:17.994% D**
MG-H1 Watchman
D
Kills:1,206
Deaths:1,258
KDR:0.959
Accuracy:21.702% D--
HSR:25.207% D
T9 CARV-S
C--
Kills:674
Deaths:955
KDR:0.706
Accuracy:21.788% D
HSR:24.629% C--
MSW-R
D
Kills:539
Deaths:662
KDR:0.814
Accuracy:19.767% D*
HSR:22.635% D
TMG-50
C--
Kills:291
Deaths:318
KDR:0.915
Accuracy:18.813% D--
HSR:24.055% C--
T9 CARV
C
Kills:174
Deaths:200
KDR:0.870
Accuracy:21.263% C
HSR:14.368% D**
Kills:4,240
Deaths (as Heavy Assault):4,782
Deaths (to Heavy Assaults):4,657
KDR:0.88666
Kill Difference:542
Playtime:141.698 hours
Usage:11%
Score:2.058m
Score/min:242
Accuracy (listed only):20.841%
HSR (listed only):21.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C
Kills:1,655
Deaths:2,253
KDR:0.735
Accuracy:26.596% C
HSR:14.199% D
NS-11C
C+
Kills:580
Deaths:716
KDR:0.810
Accuracy:22.785% D-
HSR:20.517% C+
NSX Tanto
C--
Kills:356
Deaths:631
KDR:0.564
Accuracy:23.680% D*
HSR:24.719% C--
TRAC-5
C
Kills:322
Deaths:480
KDR:0.671
Accuracy:22.898% C
HSR:12.733% D*
MKV Suppressed
C*
Kills:192
Deaths:292
KDR:0.658
Accuracy:22.258% D*
HSR:23.958% C*
The Little Helper
B+
Kills:120
Deaths:209
KDR:0.574
Accuracy:36.201% D*
HSR:19.167% B+
NSX-P Tengu
B+
Kills:62
Deaths:63
KDR:0.984
Accuracy:42.708% B+
HSR:14.516% D*
Kills:3,287
Deaths (as Light Assault):4,644
Deaths (to Light Assaults):3,214
KDR:0.7078
Kill Difference:1,357
Playtime:90.739 hours
Usage:7%
Score:1.741m
Score/min:320
Accuracy (listed only):28.161%
HSR (listed only):18.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:1,655
Deaths:2,253
KDR:0.735
Accuracy:26.596% C
HSR:14.199% D
NS-11A
C
Kills:320
Deaths:362
KDR:0.884
Accuracy:24.879% C--
HSR:22.500% C
T1 Cycler
C-
Kills:260
Deaths:267
KDR:0.974
Accuracy:23.127% C-
HSR:19.615% D
MKV Suppressed
C*
Kills:192
Deaths:292
KDR:0.658
Accuracy:22.258% D*
HSR:23.958% C*
The Little Helper
B+
Kills:120
Deaths:209
KDR:0.574
Accuracy:36.201% D*
HSR:19.167% B+
NS-11P
D
Kills:70
Deaths:93
KDR:0.753
Accuracy:22.706% D-
HSR:20% D
NSX-P Tengu
B+
Kills:62
Deaths:63
KDR:0.984
Accuracy:42.708% B+
HSR:14.516% D*
Kills:2,679
Deaths (as Combat Medic):3,539
Deaths (to Combat Medics):1,800
KDR:0.75699
Kill Difference:860
Playtime:23.213 hours
Usage:2%
Score:0.535m
Score/min:384
Accuracy (listed only):28.353%
HSR (listed only):19.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C
Kills:1,655
Deaths:2,253
KDR:0.735
Accuracy:26.596% C
HSR:14.199% D
NS-44 Commissioner
D
Kills:378
Deaths:712
KDR:0.531
Accuracy:16.335% F*
HSR:19.312% D
MKV Suppressed
C*
Kills:192
Deaths:292
KDR:0.658
Accuracy:22.258% D*
HSR:23.958% C*
NS-AM7 Archer
D*
Kills:151
Deaths:527
KDR:0.287
Accuracy:48.989% D*
HSR:3.311% D**
TX1 Repeater
C+
Kills:137
Deaths:248
KDR:0.552
Accuracy:24.397% C
HSR:22.628% C+
M77-B
D
Kills:92
Deaths:110
KDR:0.836
Accuracy:28.503% F
HSR:72.826% D
NS-61 Emissary
C+
Kills:91
Deaths:215
KDR:0.423
Accuracy:9.067% F**
HSR:17.582% C+
Soldier Soaker
C*
Kills:86
Deaths:95
KDR:0.905
Accuracy:39.451% C*
HSR:6.977% D*
NSX-P Tengu
B+
Kills:62
Deaths:63
KDR:0.984
Accuracy:42.708% B+
HSR:14.516% D*
Kills:2,844
Deaths (as Infiltrator):4,515
Deaths (to Infiltrators):3,055
KDR:0.6299
Kill Difference:1,671
Playtime:35.881 hours
Usage:3%
Score:0.590m
Score/min:274
Accuracy (listed only):28.700%
HSR (listed only):21.701%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:681
V. Kills:30 N/A
Deaths:67
KDR:10.164
Accuracy:28.379% D
KPH:69 C+
VKPH:3 C-
Hellfire Rocket Pods
C++
Kills:616
V. Kills:79 N/A
Deaths:131
KDR:4.702
Accuracy:53.565% C++
KPH:66.900 D
VKPH:8.600 D-
M18 Locust
C++
Kills:384
V. Kills:201 190%
Deaths:
KDR:
Accuracy:29.099% D
KPH:30.100 C++
VKPH:15.700 C
M18 Needler
C
Kills:273
V. Kills:166 163%
Deaths:245
KDR:1.114
Accuracy:31.095% C
KPH:13.300 C
VKPH:8.100 D
M18 Rotary
C
Kills:158
V. Kills:90 174%
Deaths:88
KDR:1.795
Accuracy:27.774% D-
KPH:16.800 C
VKPH:9.600 C--
Tomcat A2AM Pods
C+
Kills:128
V. Kills:59 213%
Deaths:21
KDR:6.095
Accuracy:78.906% C+
KPH:67.900 C+
VKPH:31.300 D
M202 Wyrm
C++
Kills:74
V. Kills:42 172%
Deaths:1
KDR:74
Accuracy:59.012% C**
KPH:120.500 C+
VKPH:68.400 C++
Kills:2,314 (1,496 + 0)
Deaths:553
KDR:4.184
VKDR:1.206
Vehicle Kills:667
Kill Difference:1,761
Playtime:64.226 hours
Usage:5%
Score:0.898m
Score/min:233
Piloting Accuracy:27.774%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:9,236
V. Kills:4,633 199%
Deaths:981
KDR:9.415
Accuracy:61.196% B**
KPH:22.900 A*
VKPH:11.500 B++
L-24R Spur
B+
Kills:2,891
V. Kills:193 N/A
Deaths:205
KDR:14.102
Accuracy:45.117% B+
KPH:48.300 C*
VKPH:3.200 C++
C150 Dalton
C*
Kills:1,402
V. Kills:795 176%
Deaths:126
KDR:11.127
Accuracy:38.343% C+
KPH:54.500 C*
VKPH:30.900 C+
L105 Zephyr
B++
Kills:165
V. Kills:58 280%
Deaths:23
KDR:7.174
Accuracy:44.134% C+
KPH:40 D
VKPH:14 B++
AP30 Shredder
C
Kills:155
V. Kills:101 152%
Deaths:32
KDR:4.844
Accuracy:36.877% B
KPH:29.800 C
VKPH:19.400 C
L-30R Vektor
C
Kills:154
V. Kills:103 148%
Deaths:91
KDR:1.692
Accuracy:32.292% D-
KPH:7.500 C-
VKPH:5 C
Kills:14,003 (12,281 + 1,722)
Deaths:1,458
KDR:9.604
VKDR:4.035
Vehicle Kills:5,883
Kill Difference:12,545
Playtime:518.057 hours
Usage:41%
Score:6.117m
Score/min:197
Piloting Accuracy:32.292%
Gunner Accuracy:36.877%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:65
V. Kills:30 210%
Deaths:
KDR:
Accuracy:54.889% C
KPH:53.100 B++
VKPH:24.500 B+
Kills:65 (65 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:65
Playtime:1.224 hours
Usage:0%
Score:0.049m
Score/min:669
Driving Accuracy:54.889%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:241
V. Kills:112 213%
Deaths:87
KDR:2.770
Accuracy:50.309% B+
KPH:23.300 D
VKPH:10.800 C
E540 Halberd
C
Kills:92
V. Kills:40 224%
Deaths:11
KDR:8.364
Accuracy:40.731% D
KPH:27.500 C
VKPH:12 D
Kills:333 (241 + 92)
Deaths:98
KDR:3.398
VKDR:1.551
Vehicle Kills:152
Kill Difference:235
Playtime:13.685 hours
Usage:1%
Score:0.164m
Score/min:199
Driving Accuracy:50.309%
Gunner Accuracy:40.731%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:315
V. Kills:176 178%
Deaths:66
KDR:4.773
Accuracy:51.611% C++
KPH:48.800 C+
VKPH:27.200 C
P525 Marauder-H
B+
Kills:210
V. Kills:25 N/A
Deaths:22
KDR:9.545
Accuracy:45.970% B*
KPH:76.100 D-
VKPH:9.100 B+
E540 Halberd-H
B*
Kills:91
V. Kills:30 294%
Deaths:11
KDR:8.273
Accuracy:56.073% C-
KPH:74.300 B*
VKPH:24.500 C+
Kills:616 (0 + 616)
Deaths:99
KDR:6.222
VKDR:2.333
Vehicle Kills:231
Kill Difference:517
Playtime:10.445 hours
Usage:1%
Score:0.268m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:56.073%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 13,8699,2369819.415M+7.6461.196%B**1.353%C++22.9A*11.5B++134402.8h35.8B+58.6B++
L-24R Spur 3,0842,89120514.102C+12.3345.117%B+2.075%B+48.3C*3.2C++12059.8h19.5C*43.3C*
SMG-46 Armistice 1,7131,6552,2530.735D1.0426.596%C14.199%D33.9C1.2A+10248.8h14.3C53.7C+
C150 Dalton 2,1971,40212611.127C+9.3538.343%C+N/A54.6C*30.9C+134825.7h2.5B+6.6B++
C-4 1,6641,3641,3341.022C-0.7526.573%CN/A87.4C19.2D49315.6h0.9B**3.5B+
NS-15M2 1,3751,3561,3890.976C-0.8021.716%D*17.994%D**33D-N/A7741.1h13D59.9D
MG-H1 Watchman 1,2521,2061,2580.959C-0.8221.702%D--25.207%D50.9C-1.9B++12323.7h14.5C66.7C
M14 Banshee 7116816710.164C+8.3928.379%DN/A68.8C+3C-2489.9h13.9B+48.9B+
T9 CARV-S 6986749550.706D1.0721.788%D24.629%C--35.5D1.3B+8819h15.2D*69.6D
Hellfire Rocket Pods 6956161314.702D2.9353.565%C++N/A67D8.6D-2929.2h15.9C+29.7C++
NS-11C 5985807160.81C-0.9722.785%D-20.517%C+27.4C-N/A9121.2h15D65.7D
MSW-R 5455396620.814D0.9619.767%D*22.635%D32.9DN/A10716.4h13.5D*68.4D-
M18 Locust 5853841384U382.2229.099%DN/A30C++15.7C23512.8h65.2C++224C**
NS-44 Commissioner 3873787120.531C--1.2416.335%F*19.312%D7.7D*N/A2948.8h3.9C23.8F--
NSX Tanto 3703566310.564D--1.2123.68%D*24.719%C--14.8D--N/A3624h17.5D**73.9D*
TRAC-5 3293224800.671D1.1022.898%C12.733%D*13DN/A6224.8h14.7C+64.2C+
NS-11A 3293203620.884D0.8924.879%C--22.5%C39C1.1B+1538.2h14D56.2C
G20 Vulcan-H 491315664.773C3.0051.611%C++2.54%C+48.5C+27.1C4506.5h101C195.7C+
MANA Anti-Personnel Turret 3193083031.017N/A0.7619.788%UN/A3080U110U4808600.1h18.9T*95.3T*
TMG-50 2942913180.915D0.8618.813%D--24.055%C--37.3C--N/A1257.8h10.3C+54.6C
M18 Needler 4392732451.114D0.6631.095%CN/A13.3C8.1D15920.5h114.8C++369.1C++
T1 Cycler 2652602670.974C0.8023.127%C-19.615%D41.9C++N/A1546.2h13.1C+56.7C+
Rocklet Rifle 4372513850.652C-1.1255.614%C*N/A35.9C**26.6C+4037h24.9B*44.8B*
P2-120 HEAT 353241872.77D0.9950.309%B+2.49%C23.4D10.9C18310.3h8.4D16.8C+
ASP-30 Grounder 3362175000.434D1.3468.592%B+N/A18.5C+10.2C14911.7h7.1C*10.4B
P525 Marauder-H 235210229.545D7.7745.97%B*N/A75D-8.9B+2592.8h10.9F23.7C--
T7 Mini-Chaingun 2122081711.216C+0.5615.423%D13.942%C54.7C+1.1C+2553.8h12.7C*82C+
Sticky Grenade 2172071207N/A205.2266.055%A+N/A1035C+50M+32640.2h1.7B+2.6B+
M60-A Bulldog 2161921192S190.2253.947%A1.042%C+96A++12B**20012h4.1B**7.5B**
MKV Suppressed 2031922920.658D-1.1222.258%D*23.958%C*13.2D*N/A3814.5h16.5D-74.2D--
Chainblade 18318214,8990.012C-1.766.59%F-13.736%A+0.4C-N/A1500.5h2.5C+38.2F--
T9 CARV 1751742000.87C-0.9121.263%C14.368%D**26.4DN/A2056.6h13.8C--64.8C+
L105 Zephyr 223165237.174C--5.4044.134%C+N/A40.2D14.1B++6124.1h8.7D*19.7D
M18 Rotary 248158881.795C0.0227.774%D-N/A16.8C9.6C--2019.4h63B+227B+
AP30 Shredder 256155324.844C3.0736.877%BN/A29.8C19.4C4035.2h108.3D293.7C
L-30R Vektor 257154911.692C0.0832.292%D-N/A7.5C-5C7320.4h69.3C++214.5C+
NS-AM7 Archer 2391515270.287C--1.4948.989%D*3.311%D**3.2D1.9C-3246.8h15.1C*30.8C+
TX1 Repeater 1411372480.552C-1.2224.397%C22.628%C+27.4C-N/A1035h16.5D--67.5C--
ML-7 2121352250.6C1.1870.019%A3.704%B++30C+17.1C++3974.5h5.5C**7.9B+
Tomcat A2AM Pods 187128216.095C4.3278.906%C+N/A67.4C+31.1D5831.9h9.5C--12C-
Frag Grenade 1281241124N/A122.2254.212%B*N/A620C+20B++27270.2h3.2C++5.9B+
The Little Helper 1221202090.574D-1.2036.201%D*19.167%B+17.6D*N/A456.8h5.7D**15.8F
NS Decimator 1751161790.648D1.1368.026%B++N/A32.2D16.4C2883.6h4.6C6.8C+
M1 Heavy Cycler 9897811.198C0.5819.69%B+13.402%D--26.2C+N/A1043.7h19.1C97B
M77-B 93921100.836D--0.9428.503%F72.826%D14.4D--N/A586.4h3.2D**11.3F-
E540 Halberd 13292118.364C+6.5940.731%D3.261%C*27.9C12.1D2493.3h6.7D*16.4D-
NS-61 Emissary 92912150.423D-1.359.067%F**17.582%C+4.7D*N/A2219.5h13.8C+151.7F**
E540 Halberd-H 12191118.273C--6.5056.073%C-2.198%B+75.8B*25C+6821.2h3B++5.4B*
Soldier Soaker 8786950.905C0.8739.451%C*6.977%D*86B+1C+3591h5.3B+13.6B+
Spear Anti-Vehicle Phalanx Turret 11486194.526D2.7553.445%B+1.163%D**53.8C++17.5D3191.6h9.7C--18.1C+
Hyena Missile Launcher 12476551.382D0.3935.483%C+N/A19C-12C-5294h43.3D--122D
M202 Wyrm 11674174M*72.2259.012%C**N/A123.3C+70C++9540.6h38.8C*65.7B
NS-11P 7470930.753D1.0222.706%D-20%D15.6D--N/A934.5h17.6F--77.5D**
M3 Pounder HEG 7870681.029C--0.7545.174%C++4.286%B*21.9C+2.5D-1263.2h8.4A18.5B*
L100 Python AP 9565165M**63.2254.889%CN/A54.2B++25B+6691.2h3.8B+6.9B+
NSX-P Tengu 6462630.984C-0.7942.708%B+14.516%D*51.7C1.7B+2861.2h12.6C+29.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,5861,410,56182.1h
M12 Kobalt-H0680h
Anti-Vehicle MANA Turret113360.5h
Nanite Revive Grenade02440.1h
Spawn Beacon117910.5h
Hellion G01110h
Medical Applicator26159,6805.1h
NS-66 Punisher06310.1h
Motion Spotter41390.2h
TX2 Emperor01350h
Spitfire Auto-Turret41370.2h
G30 Walker0640h
Ammunition Package444,7511.6h
Medical Kit1021,3181.4h
Anti-Infantry MANA Turret627791.2h
Smoke Grenade01030h
Nano-Repair Grenade01,9420.5h
M20 Drake1790.1h
Dual-75 Duster0530h

Check the help document for the dictionary if you want to learn more about words used here.


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