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Warrant Officer Founder bot14379[] bot14379
TR BR 36

KDR: 8.94

Score: 26.5m

Last Seen: Oct 3rd, 2019 7:49 PM
- OFFLINE - 144.6 hour(s)

Prestige 1, Battle Rank 36 - Terran Republic on Connery
Level Progress (to 37): 57%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS 99SV C75 Viper MSW-R T5 AMC SMG-46 Armistice MRC3 Mercy M6 Onslaught Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,118,641 MLG Score: 4891
Fun Score: N/A
Cheeseburgers Flipped: 568TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.823%37.463%96728118820,3245.024483.913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.479%0.915B*2.531A**0.284C*HEAD ++ (~24.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.519B+9.30.351C**26.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.034%1.488%2852412126,38429867821.4228940%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.378%-0.287C-0.69D-0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.615B+5.60.549B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.533%7.143%451121556195710.28717978%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.71B**721B**89.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.766%55.94%451121528,2577946535.5434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.421B-0.697D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.129C++3.2-0.024C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.072%19.76%45212141,25036633.4153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.093%0.714B++1.011B**1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.493B+3.40.31C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.5m174.1%335 (20.1k)308 (18.5k)8.9370766,1797,4059.110236 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1216766827.059%39.345%106511:3813

16% Heavy Assault65% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2014 6:47 AMFeb 11th, 2018 5:07 PMOct 4th, 2019 2:10 AM (11d) (PST)Oct 3rd, 2019 3:53 PM (12d) (PST)Oct 3rd, 2019 3:49 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
524934310.7680.0860.3021.3700.0194891

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4585,55025,9084651882118,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1435.8h/59.8d 1,282 26,038 17,500 118k 1,278 6,362 1,605 45.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:3,510
Deaths:578
KDR:6.073
Accuracy:24.909% B+
HSR:39.630% A*
T32 Bull
A*
Kills:1,312
Deaths:204
KDR:6.431
Accuracy:26.634% B+
HSR:41.616% A*
T9 CARV
A++
Kills:709
Deaths:132
KDR:5.371
Accuracy:23.983% B*
HSR:34.133% A++
T16 Rhino
M
Kills:477
Deaths:80
KDR:5.963
Accuracy:24.006% B+
HSR:39.203% M
MG-H1 Watchman
B+
Kills:244
Deaths:40
KDR:6.100
Accuracy:25.225% B+
HSR:27.869% C*
TMG-50
M
Kills:98
Deaths:16
KDR:6.125
Accuracy:22.412% C*
HSR:40.816% M
Kills:6,350
Deaths (as Heavy Assault):1,050
Deaths (to Heavy Assaults):2,036
KDR:6.04762
Kill Difference:5,300
Playtime:233.871 hours
Usage:16%
Score:5.088m
Score/min:363
Accuracy (listed only):24.528%
HSR (listed only):37.211%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
M
Kills:2,724
Deaths:342
KDR:7.965
Accuracy:24.575% C*
HSR:33.847% M
SMG-46 Armistice
M*
Kills:2,695
Deaths:443
KDR:6.084
Accuracy:28.090% B+
HSR:37.366% M*
FA1 Barrage
B*
Kills:1,113
Deaths:168
KDR:6.625
Accuracy:48.779% B*
HSR:20.306% B*
LC2 Lynx
A*
Kills:1,080
Deaths:140
KDR:7.714
Accuracy:25.438% B+
HSR:33.426% A*
TRAC-5
A+
Kills:787
Deaths:84
KDR:9.369
Accuracy:25.446% B++
HSR:26.938% A+
PDW-16 Hailstorm
S
Kills:724
Deaths:129
KDR:5.612
Accuracy:25.786% B
HSR:42.265% S
HC1 Cougar
M+
Kills:688
Deaths:112
KDR:6.143
Accuracy:26.128% B
HSR:37.936% M+
NS Baron G5
A*
Kills:303
Deaths:56
KDR:5.411
Accuracy:52.449% B*
HSR:25.743% A*
NS-7 PDW
S
Kills:229
Deaths:43
KDR:5.326
Accuracy:30.058% B**
HSR:51.965% S
NS-11C
M++
Kills:138
Deaths:24
KDR:5.750
Accuracy:24.345% C++
HSR:37.681% M++
TAS-16 Blackjack
B**
Kills:137
Deaths:29
KDR:4.724
Accuracy:71.670% B**
HSR:15.329% C+
LC3 Jaguar
A++
Kills:137
Deaths:19
KDR:7.211
Accuracy:24.314% C++
HSR:29.927% A++
MKV Suppressed
A*
Kills:73
Deaths:10
KDR:7.300
Accuracy:30.589% B**
HSR:34.247% A*
Kills:10,828
Deaths (as Light Assault):1,599
Deaths (to Light Assaults):1,647
KDR:6.77173
Kill Difference:9,229
Playtime:147.427 hours
Usage:10%
Score:2.871m
Score/min:325
Accuracy (listed only):33.667%
HSR (listed only):32.844%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A*
Kills:28,257
Deaths:2,057
KDR:13.737
Accuracy:37.766% B**
HSR:55.940% A*
SMG-46 Armistice
M*
Kills:2,695
Deaths:443
KDR:6.084
Accuracy:28.090% B+
HSR:37.366% M*
TX2 Emperor
M+
Kills:1,599
Deaths:365
KDR:4.381
Accuracy:33.348% B++
HSR:41.526% M+
T4 AMP
A++
Kills:1,322
Deaths:331
KDR:3.994
Accuracy:25.604% C
HSR:29.652% A++
PDW-16 Hailstorm
S
Kills:724
Deaths:129
KDR:5.612
Accuracy:25.786% B
HSR:42.265% S
TS2 Inquisitor
M**
Kills:237
Deaths:80
KDR:2.963
Accuracy:26.364% C
HSR:43.460% M**
NS-7 PDW
S
Kills:229
Deaths:43
KDR:5.326
Accuracy:30.058% B**
HSR:51.965% S
NS-357 Underboss
M
Kills:109
Deaths:38
KDR:2.868
Accuracy:30.800% D
HSR:43.119% M
TX1 Repeater
A++
Kills:94
Deaths:28
KDR:3.357
Accuracy:21.918% C--
HSR:32.979% A++
HSR-1
A+
Kills:89
Deaths:10
KDR:8.900
Accuracy:31.057% D
HSR:41.573% A+
M77-B
A
Kills:82
Deaths:
KDR:
Accuracy:45.161% A
HSR:84.146% B**
MKV Suppressed
A*
Kills:73
Deaths:10
KDR:7.300
Accuracy:30.589% B**
HSR:34.247% A*
KSR-35
S
Kills:59
Deaths:5
KDR:11.800
Accuracy:27.449% D*
HSR:61.017% S
Kills:35,569
Deaths (as Infiltrator):3,539
Deaths (to Infiltrators):1,572
KDR:10.05058
Kill Difference:32,030
Playtime:927.019 hours
Usage:65%
Score:15.554m
Score/min:280
Accuracy (listed only):30.307%
HSR (listed only):46.097%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
M
Kills:2,724
Deaths:342
KDR:7.965
Accuracy:24.575% C*
HSR:33.847% M
FA1 Barrage
B*
Kills:1,113
Deaths:168
KDR:6.625
Accuracy:48.779% B*
HSR:20.306% B*
LC2 Lynx
A*
Kills:1,080
Deaths:140
KDR:7.714
Accuracy:25.438% B+
HSR:33.426% A*
TRAC-5
A+
Kills:787
Deaths:84
KDR:9.369
Accuracy:25.446% B++
HSR:26.938% A+
HC1 Cougar
M+
Kills:688
Deaths:112
KDR:6.143
Accuracy:26.128% B
HSR:37.936% M+
NS Baron G5
A*
Kills:303
Deaths:56
KDR:5.411
Accuracy:52.449% B*
HSR:25.743% A*
AMR-66
M+
Kills:229
Deaths:50
KDR:4.580
Accuracy:28.730% C**
HSR:44.978% M+
NS-11C
M++
Kills:138
Deaths:24
KDR:5.750
Accuracy:24.345% C++
HSR:37.681% M++
TAS-16 Blackjack
B**
Kills:137
Deaths:29
KDR:4.724
Accuracy:71.670% B**
HSR:15.329% C+
LC3 Jaguar
A++
Kills:137
Deaths:19
KDR:7.211
Accuracy:24.314% C++
HSR:29.927% A++
MG-HBR1 Dragoon
A*
Kills:52
Deaths:15
KDR:3.467
Accuracy:28.470% D
HSR:48.077% A*
Kills:7,388
Deaths (as Engineer):1,039
Deaths (to Engineers):1,195
KDR:7.11068
Kill Difference:6,349
Playtime:17.874 hours
Usage:1%
Score:0.258m
Score/min:241
Accuracy (listed only):34.577%
HSR (listed only):32.199%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
M*
Kills:2,695
Deaths:443
KDR:6.084
Accuracy:28.090% B+
HSR:37.366% M*
FA1 Barrage
B*
Kills:1,113
Deaths:168
KDR:6.625
Accuracy:48.779% B*
HSR:20.306% B*
PDW-16 Hailstorm
S
Kills:724
Deaths:129
KDR:5.612
Accuracy:25.786% B
HSR:42.265% S
T1 Cycler
M++
Kills:399
Deaths:98
KDR:4.071
Accuracy:21.775% C+
HSR:42.356% M++
NS Baron G5
A*
Kills:303
Deaths:56
KDR:5.411
Accuracy:52.449% B*
HSR:25.743% A*
TORQ-9
M+
Kills:294
Deaths:70
KDR:4.200
Accuracy:23.232% C
HSR:44.898% M+
NS-7 PDW
S
Kills:229
Deaths:43
KDR:5.326
Accuracy:30.058% B**
HSR:51.965% S
TAR
M++
Kills:216
Deaths:66
KDR:3.273
Accuracy:24.032% C++
HSR:43.982% M++
TAS-16 Blackjack
B**
Kills:137
Deaths:29
KDR:4.724
Accuracy:71.670% B**
HSR:15.329% C+
MKV Suppressed
A*
Kills:73
Deaths:10
KDR:7.300
Accuracy:30.589% B**
HSR:34.247% A*
Kills:6,183
Deaths (as Combat Medic):1,112
Deaths (to Combat Medics):616
KDR:5.56025
Kill Difference:5,071
Playtime:32.587 hours
Usage:2%
Score:0.539m
Score/min:276
Accuracy (listed only):35.646%
HSR (listed only):35.845%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:1,815
Deaths:248
KDR:7.319
Accuracy:25.093% A++
HSR:32.342% A*
M6 Onslaught
M++
Kills:1,803
Deaths:251
KDR:7.183
Accuracy:22.449% B**
HSR:35.829% M++
M2 Mutilator
M
Kills:1,204
Deaths:142
KDR:8.479
Accuracy:25.114% M
HSR:30.150% M
M1 Heavy Cycler
M
Kills:1,158
Deaths:154
KDR:7.519
Accuracy:25.349% M
HSR:31.002% M
Kills:5,980
Deaths (as MAX Suit):397.500
Deaths (to MAX Suits):193
KDR:15.04403
Kill Difference:5,582.500
Playtime:71.171 hours
Usage:5%
Score:2.188m
Score/min:512
Accuracy (listed only):24.501%
HSR (listed only):32.331%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:77
V. Kills:6 N/A
Deaths:5
KDR:15.400
Accuracy:45.824% B+
KPH:48.900 C+
VKPH:3.800 D--
Kills:77 (0 + 77)
Deaths:5
KDR:15.400
VKDR:1.200
Vehicle Kills:6
Kill Difference:72
Playtime:1.574 hours
Usage:0%
Score:0.015m
Score/min:160
Piloting Accuracy:N/A%
Gunner Accuracy:45.824%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:5,716
V. Kills:612 N/A
Deaths:128
KDR:44.656
Accuracy:37.846% C+
KPH:75.100 M
VKPH:8 C+
L100 Python HESH
A*
Kills:315
V. Kills:12 N/A
Deaths:10
KDR:31.500
Accuracy:48.232% C+
KPH:103.400 A*
VKPH:3.900 D*
Kills:6,031 (6,031 + 0)
Deaths:138
KDR:43.703
VKDR:4.522
Vehicle Kills:624
Kill Difference:5,893
Playtime:79.202 hours
Usage:6%
Score:1.538m
Score/min:324
Driving Accuracy:48.232%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:302
V. Kills:27 N/A
Deaths:8
KDR:37.750
Accuracy:39.519% C
KPH:59.700 B+
VKPH:5.300 D
P2-120 HEAT
B*
Kills:51
V. Kills:22 222%
Deaths:2
KDR:25.500
Accuracy:39.125% C
KPH:32.100 B+
VKPH:13.800 B*
Kills:353 (353 + 0)
Deaths:10
KDR:35.300
VKDR:4.900
Vehicle Kills:49
Kill Difference:343
Playtime:6.646 hours
Usage:0%
Score:0.096m
Score/min:240
Driving Accuracy:39.125%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:56
V. Kills:27 200%
Deaths:6
KDR:9.333
Accuracy:44.533% C
KPH:40.700 C+
VKPH:19.600 D
Kills:56 (0 + 56)
Deaths:6
KDR:9.333
VKDR:4.500
Vehicle Kills:27
Kill Difference:50
Playtime:1.376 hours
Usage:0%
Score:0.029m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:44.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
99SV 28,32228,2572,05713.737S4.8037.766%B**55.94%A*58.9A**N/A162479.5h3.2A++8.6A
C75 Viper 6,3285,71612844.656S35.7237.846%C+1.347%C+75M8C+32576.2h6B**15.8B**
MSW-R 3,5203,5105786.073A++2.8624.909%B+39.63%A*46.4C**N/A20475.7h8.9A35.8B++
T5 AMC 2,7292,7243427.965S0.9724.575%C*33.847%M43.4AN/A16762.8h10.1A41.1B++
SMG-46 Armistice 2,7032,6954436.084S2.8528.09%B+37.366%M*32.1C++N/A10283.9h10.1A35.9B++
MRC3 Mercy 1,8221,8152487.319A*1.6225.093%A++32.342%A*45.4AN/A18940h12A++47.9B**
M6 Onslaught 1,8111,8032517.183M1.7522.449%B**35.829%M++45.1B*N/A18040h12.5A++55.7B*
Claymore 1,7451,7442472.667U63.7341.405%B**N/A121.1CN/A42914.4h1A++2.4B**
TX2 Emperor 1,6041,5993654.381M*4.5633.348%B++41.526%M+18.9DN/A6084.7h6A18.1B++
T4 AMP 1,3221,3223313.994M+4.9425.604%C29.652%A++42.8B+N/A10330.9h9.9A38.6B++
T32 Bull 1,3191,3122046.431S2.5126.634%B+41.616%A*52.7B+N/A16724.9h8.8A33.2B++
M2 Mutilator 1,2151,2041428.479S0.4625.114%M30.15%M45.1A++N/A15626.7h11.2A++44.5B**
M1 Heavy Cycler 1,1691,1581547.519S1.4225.349%M31.002%M41.4A*N/A14128h11.8A+46.4B**
FA1 Barrage 1,1161,1131686.625S2.3148.779%B*20.306%B*46.6B**N/A18623.9h3.5B**7.1B*
LC2 Lynx 1,0831,0801407.714S1.2225.438%B+33.426%A*46.6B*N/A19523.2h11.3B*44.4B++
TRAC-5 787787849.369U0.4325.446%B++26.938%A+43A+N/A22518.3h10B**39.2B*
PDW-16 Hailstorm 7267241295.612S3.3325.786%B42.265%S36B+N/A15220.1h9.3A36.2B*
T9 CARV 7117091325.371M+3.5723.983%B*34.133%A++49.9B**N/A24514.2h9A37.6B*
HC1 Cougar 6946881126.143S2.7926.128%B37.936%M+51.7B**N/A19813.3h9.5B*36.4B+
T16 Rhino 478477805.963S2.9724.006%B+39.203%M46.3B+N/A21610.3h9.2A38.4B*
T1 Cycler 400399984.071M+4.8721.775%C+42.356%M++33B+N/A15312.1h9.9A+45.4B*
L100 Python HESH 3273151031.5A++22.5648.232%C+2.857%B**105A*4D--2893h1.8A+3.8A
NS Baron G5 303303565.411S3.5352.449%B*25.743%A*47.3B+N/A2126.4h3.6B**6.9C+
P2-120 HESH 329302837.75A++28.8139.519%C1.656%B**59.2B+5.3D1665.1h3.5B**9B++
TORQ-9 296294704.2A*4.7423.232%C44.898%M+43.2B+N/A1256.8h10.7A45.9B++
MG-H1 Watchman 245244406.1M+2.8425.225%B+27.869%C*44.4C++N/A1125.5h12.4B++49.2B+
TS2 Inquisitor 238237802.963A++5.9726.364%C43.46%M**15.4D-N/A5715.4h6.9B**26.2B++
AMR-66 229229504.58S4.3628.73%C**44.978%M+32.7B++N/A1127h6.3B**22B*
NS-7 PDW 230229435.326S3.6130.058%B**51.965%S44B*N/A1825.2h9.7A32.1B*
Spear Anti-Vehicle Phalanx Turret 3032221022.2M13.2652.452%B*3.153%C-69.4A++25.3B+4613.2h4.8B**9.1A
TAR 217216663.273A5.6624.032%C++43.982%M++46B+N/A1774.7h10.2B**42.5B++
Tank Mine 1651521152U143.0681.179%M**N/A168.9A14.4F9770.9h2.8D**3.5A+
NS-11C 138138245.75S3.1924.345%C++37.681%M++38.3B+N/A1603.6h10.6B*43.7B+
TAS-16 Blackjack 137137294.724M+4.2171.67%B**15.329%C+41.5C++N/A1343.3h2.5C++3.5B+
LC3 Jaguar 137137197.211M**1.7324.314%C++29.927%A++52.7B**N/A3032.6h11.4B+46.8B+
T7 Mini-Chaingun 125124215.905S3.0313.697%D17.742%B**41.3B+N/A3023h9.9B**72.2B+
ASP-30 Grounder 202115254.6S4.3474.859%A++10.435%S12.8C9.7C+2069h10.4D--13.8C+
NS-357 Underboss 109109382.868A++6.0730.8%D43.119%M15.4D-N/A997.1h3.5B++11.3C*
TMG-50 9898166.125S2.8122.412%C*40.816%M42.6B+N/A4192.3h7.9B**35.3B++
TX1 Repeater 9494283.357M*5.5821.918%C--32.979%A++13.8DN/A946.8h9.7B*44.3B+
HSR-1 8989108.9S0.0431.057%D41.573%A+44.5C++N/A1202h4.3B**13.8B+
M77-B 8282182U73.0645.161%A84.146%B**58.6A*N/A3961.4h1.9B*4.2B**
L105 Zephyr 8377515.4B+6.4645.824%B+N/A48.1C+3.8D--1601.6h5.1B++11.2B++
MKV Suppressed 7473107.3S1.6430.589%B**34.247%A*48.7B++N/A2291.5h10.5B*34.4B++
KSR-35 6059511.8S2.8627.449%D*61.017%S39.3C+N/A1211.5h3.8B*14C+
G20 Vulcan-H 835669.333A+0.4044.533%C7.143%M++40C+19.3D3511.4h72B**161.7B++
T2 Striker 14055153.667S5.2753.591%C*N/A8.7C-13.5C*1486.3h76.3F-142.3D--
MG-HBR1 Dragoon 5252153.467A*5.4728.47%D48.077%A*30.6C++N/A781.7h5.4B++19B+
P2-120 HEAT 7351225.5M16.5639.125%C7.843%M+31.9B+13.8B*4751.6h5.6B*14.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02190.1h
Medical Applicator823,6182h
Restoration Kit21110.6h
Motion Spotter3823,53335.8h
Ammunition Package11980.3h
Shield Recharging Field33040.1h
Nano-Armor Kit587,4605.1h
Medical Kit7687,53086.4h
Anti-Infantry MANA Turret0680.1h
Recon Detection Device11270.9h
M20 Drake0500h
MANA Anti-Personnel Turret0730h

Check the help document for the dictionary if you want to learn more about words used here.


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