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Guerilla brawler44562[LlBZ] brawler44562
NC BR 11

KDR: 2.77

Score: 18m

Last Seen: May 16th, 2020 4:52 PM
- OFFLINE - 10.7 hour(s)

Prestige 1, Battle Rank 11 - New Conglomerate on Emerald
Level Progress (to 12): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Mustang CAS30 Tank Buster A30 Walker Hornet Missiles M60-A Bulldog Warden Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.581%21.701%447413445760.8101271.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.743%-0.13C0.09C+0.813B++HEAD ++ (~11.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.081C+140.018C+54.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.275%2.426%155313453,256244926071.32898125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.067%-0.419C--0.797B++-0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184-0.133C61.2-0.15C122.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.758%0.134%10113134512,660909982213.9121129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.673%-1.429D**-1.061D*-0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.895B*2.60.935B*10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.179%74.138%101111347585900.966667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.721D-0.457B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.029C+2.90.088C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m248.8%313 (18.8k)297 (17.8k)2.7732219,4076,9983.5881711 (11)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134885920.293%1.628%3308:423

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2014 4:20 AMJun 3rd, 2016 1:10 AMMay 30th, 2020 5:42 AM (45d) (PST)May 16th, 2020 2:09 PM (59d) (PST)May 16th, 2020 12:52 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
990129780.3200.1150.0051.3360.21773

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,39570958,6861970801317,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1012.2h/42.2d 5,703 316 5,985 81.1k 80 561 13,189 60.1m

EngineerCLASS DETAILS: Engineer
Warden
C++
Kills:171
Deaths:245
KDR:0.698
Accuracy:18.820% D**
HSR:25.731% C++
AF-19 Mercenary
C
Kills:131
Deaths:183
KDR:0.716
Accuracy:20.029% D
HSR:19.847% C
Kills:302
Deaths (as Engineer):428
Deaths (to Engineers):3,968
KDR:0.70561
Kill Difference:126
Playtime:974.658 hours
Usage:96%
Score:17.656m
Score/min:302
Accuracy (listed only):19.425%
HSR (listed only):22.789%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:58
Deaths:42
KDR:1.381
Accuracy:30.179% D--
HSR:74.138% C+
Kills:58
Deaths (as Infiltrator):42
Deaths (to Infiltrators):326
KDR:1.38095
Kill Difference:16
Playtime:6.225 hours
Usage:1%
Score:0.044m
Score/min:118
Accuracy (listed only):30.179%
HSR (listed only):74.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
D-
Kills:149
Deaths:206
KDR:0.723
Accuracy:21.535% D-
HSR:15.436% D-
Gauss Rifle Burst
C-
Kills:125
Deaths:166
KDR:0.753
Accuracy:22.100% D*
HSR:25.600% C-
Kills:274
Deaths (as Combat Medic):372
Deaths (to Combat Medics):207
KDR:0.73656
Kill Difference:98
Playtime:22.327 hours
Usage:2%
Score:0.269m
Score/min:201
Accuracy (listed only):21.818%
HSR (listed only):20.518%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:1,861
V. Kills:1,389 134%
Deaths:889
KDR:2.093
Accuracy:29.663% C+
KPH:20.600 B
VKPH:15.400 B+
Hornet Missiles
B
Kills:193
V. Kills:161 119%
Deaths:35
KDR:5.514
Accuracy:52.608% D-
KPH:63.900 C+
VKPH:53.300 B
M20 Kestrel
C*
Kills:113
V. Kills:84 133%
Deaths:40
KDR:2.825
Accuracy:29.730% C+
KPH:25.500 C++
VKPH:19 C*
Kills:2,167 (1,974 + 0)
Deaths:964
KDR:2.248
VKDR:1.695
Vehicle Kills:1,634
Kill Difference:1,203
Playtime:97.570 hours
Usage:10%
Score:1.364m
Score/min:233
Piloting Accuracy:29.730%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:12,357
V. Kills:9,371 132%
Deaths:1,903
KDR:6.493
Accuracy:19.099% F-
KPH:41.400 C++
VKPH:31.400 B+
CAS30 Tank Buster
D
Kills:1,332
V. Kills:1,168 114%
Deaths:1,830
KDR:0.728
Accuracy:41.730% C
KPH:4.200 D-
VKPH:3.700 D
AP30 Shredder
C*
Kills:113
V. Kills:76 147%
Deaths:26
KDR:4.346
Accuracy:29.508% C+
KPH:31.200 C+
VKPH:21 C*
L105 Zephyr
C**
Kills:65
V. Kills:15 406%
Deaths:14
KDR:4.643
Accuracy:42.224% C+
KPH:47 C
VKPH:10.800 C**
L-30R Vektor
D
Kills:63
V. Kills:37 166%
Deaths:77
KDR:0.818
Accuracy:37.616% C+
KPH:3.200 D-
VKPH:1.900 D
Kills:13,930 (1,395 + 12,535)
Deaths:3,850
KDR:3.618
VKDR:2.771
Vehicle Kills:10,667
Kill Difference:10,080
Playtime:640.872 hours
Usage:63%
Score:8.237m
Score/min:214
Piloting Accuracy:37.616%
Gunner Accuracy:42.224%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:53
V. Kills:31 166%
Deaths:16
KDR:3.313
Accuracy:31.333% F**
KPH:15.200 D**
VKPH:8.900 F
Kills:53 (53 + 0)
Deaths:16
KDR:3.313
VKDR:1.938
Vehicle Kills:31
Kill Difference:37
Playtime:3.498 hours
Usage:0%
Score:0.032m
Score/min:150
Driving Accuracy:31.333%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:64
V. Kills:32 194%
Deaths:3
KDR:21.333
Accuracy:34.874% F--
KPH:51.600 C
VKPH:25.800 B+
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:10.667
Vehicle Kills:32
Kill Difference:61
Playtime:1.241 hours
Usage:0%
Score:0.021m
Score/min:287
Piloting Accuracy:N/A%
Gunner Accuracy:34.874%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 21,72812,3571,9036.493C+3.7219.099%F-N/A41.4C++31.4B+377298.8h2B**10.6C++
M20 Mustang 3,2501,8618892.093C+0.6829.663%C+3.009%B++20.7B15.4B+21890.1h65.9B+222.1B++
CAS30 Tank Buster 2,5001,3321,8300.728C2.0541.73%C1.652%B++4.2D-3.7D69317.1h52.3C++125.3C++
A30 Walker 393233633.698C*0.9222.204%CN/A23.1C**15.8C**35610.1h52.6B**236.8B**
Hornet Missiles 354193355.514C+2.7452.608%D-N/A64.3C+53.7B6613h8.7B+16.5C**
M60-A Bulldog 287190712.676C--0.1022.18%D**1.053%C-17.8D-9.1B20910.7h6.2D28F
Warden 1761712450.698C2.0818.82%D**25.731%C++5.7D--N/A1529.9h10.8C57.2D-
Carnage AR 1491492060.723C-2.0521.535%D-15.436%D-26.1C-N/A625.7h16.3D--75.9D-
AF-19 Mercenary 1331311830.716C2.0620.029%D19.847%C10.7DN/A3312.3h15.6C--77.8C
Gauss Rifle Burst 1261251660.753C--2.0222.1%D*25.6%C-27.2D-N/A724.6h14D*63.5D**
M20 Kestrel 197113402.825C+0.0529.73%C+N/A25.7C++19.1C*2554.4h62.5B+210.2B+
AP30 Shredder 189113264.346C1.5729.508%C+3.54%B**31.4C+21.1C*3833.6h62.4B+211.5B+
M20 Drake 209111274.111C+1.3420.862%D-N/A31.7B+28B++5393.5h22.5B**107.8B*
L105 Zephyr 8065144.643C--1.8742.224%C+N/A46.4C10.7C**3251.4h6.6C+15.6C+
VLG Missile Launcher 9664321.333C+18.5634.874%F--N/A53.3C26.7B++2861.2h3.9B+11.2C+
L-30R Vektor 10063770.818D1.9637.616%C+1.587%C3.2D-1.9D4820h112.6D299.3C--
NC14 Bolt Driver 5858421.381C1.3930.179%D--74.138%C+22.3CN/A662.6h2.9C9.7D
L100 Python AP 8453163.313C0.5431.333%F**N/A15.1D**8.9F1503.5h6.2C19.8F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit897401,360145.6h
Medical Applicator5219,8692.3h
NSX Amaterasu5952,07342.6h
NC Patriot Flare Gun12040.2h
Ammunition Package31100.1h
Nano-Repair Grenade0960h

Check the help document for the dictionary if you want to learn more about words used here.


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