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Harbinger brawler4456vs[TGWW] brawler4456vs
VS BR 93

KDR: 3.66

Score: 12.4m

Last Seen: Mar 20th, 2019 11:35 PM
- OFFLINE - 102.3 hour(s)

Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Member of The Great White Whales[TGWW] The Great White Whales
VS outfit on Emerald

Members: 1
Level Progress (to 94): 42%
Level 100 Progress: 66% 303h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Saron Laser Cannon A30 Walker M20 Drake Antares LC M60-A Bulldog AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $53,793 MLG Score: 43
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.402%31.633%614310301960.7871492.877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.42%-0.326C-1.708A++0.309C*HEAD ++ (~21.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.134C++12.70.12C+52.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.404%0.527%154210311,518135512791.11947119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.181%0.204C++-0.984D--0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1410.128C++55.6-0.043C+85.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.23%0.06%12792103110,046556804518.0683125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.304%-1.48F-1.091D*-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.901B*2.40.94B*9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Great White Whales[TGWW] The Great White Whales
VS outfit on Emerald

Members: 1
12.4m258.8%353 (21.2k)337 (20.2k)3.6646213,7573,7544.6792893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103359720.369%0.756%1509:481

98% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2014 12:38 AMJul 15th, 2015 10:27 PMMar 24th, 2019 3:07 PM (10h) (PST)Mar 20th, 2019 8:34 PM (4d) (PST)Mar 20th, 2019 7:35 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,12081,1120.3720.1020.0031.6380.26143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,20849066,7182260981620,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
616h/25.7d 3,809 104 4,096 60.6k 32 272 9,638 41.4m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A++
Kills:75
Deaths:130
KDR:0.577
Accuracy:16.639% F-
HSR:37.333% A++
Kills:75
Deaths (as Engineer):130
Deaths (to Engineers):2,416
KDR:0.57692
Kill Difference:55
Playtime:601.056 hours
Usage:98%
Score:12.285m
Score/min:341
Accuracy (listed only):16.639%
HSR (listed only):37.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B
Kills:69
Deaths:82
KDR:0.841
Accuracy:21.115% C--
HSR:23.188% B
NS-11A
A++
Kills:52
Deaths:68
KDR:0.765
Accuracy:21.904% C--
HSR:34.615% A++
Kills:121
Deaths (as Combat Medic):150
Deaths (to Combat Medics):80
KDR:0.80667
Kill Difference:29
Playtime:11.595 hours
Usage:2%
Score:0.141m
Score/min:203
Accuracy (listed only):21.510%
HSR (listed only):28.902%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:443
V. Kills:335 132%
Deaths:205
KDR:2.161
Accuracy:30.967% C+
KPH:23.300 B**
VKPH:17.700 A
Antares LC
B*
Kills:158
V. Kills:99 158%
Deaths:54
KDR:2.926
Accuracy:33.189% C*
KPH:30.500 B*
VKPH:19.100 B+
Kills:601 (601 + 0)
Deaths:259
KDR:2.320
VKDR:1.676
Vehicle Kills:434
Kill Difference:342
Playtime:24.163 hours
Usage:4%
Score:0.361m
Score/min:249
Piloting Accuracy:33.189%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:9,960
V. Kills:7,525 132%
Deaths:1,414
KDR:7.044
Accuracy:18.813% F-
KPH:44.800 B+
VKPH:33.900 B+
CAS30 Tank Buster
C**
Kills:1,075
V. Kills:913 118%
Deaths:1,110
KDR:0.968
Accuracy:48.448% C**
KPH:5.400 C--
VKPH:4.600 D
AP30 Shredder
A
Kills:86
V. Kills:62 137%
Deaths:17
KDR:5.059
Accuracy:30.987% C--
KPH:47.500 B**
VKPH:34.300 A
Kills:11,121 (1,075 + 10,046)
Deaths:2,541
KDR:4.377
VKDR:3.345
Vehicle Kills:8,500
Kill Difference:8,580
Playtime:422.731 hours
Usage:69%
Score:6.058m
Score/min:239
Piloting Accuracy:48.448%
Gunner Accuracy:30.987%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 17,4859,9601,4147.044C++3.3818.813%F-N/A44.8B+33.9B+385222.2h2A+10.5B+
CAS30 Tank Buster 1,9881,0751,1100.968C+2.7048.448%C**N/A5.4C--4.6D72198.7h46.6B+96.1B+
Saron Laser Cannon 7784432052.161C++1.5030.967%C+N/A23.3B**17.6A25419h77.4B++249.9B*
A30 Walker 520316457.022S3.3627.25%B*N/A39A++25.2A++4558.1h53.3A195.6B**
M20 Drake 407240406A*2.3425.83%DN/A41.4A++28.8M6085.8h21.3A+82.4A
Antares LC 257158542.926B++0.7433.189%C*N/A30.4B*19B+2315.2h68.3B++205.8B++
M60-A Bulldog 210141413.439C0.2320.728%FN/A21.7D10.6A+2096.5h4.7B*22.8D
AP30 Shredder 14886175.059C+1.3930.987%C--1.163%D47.8B**34.4A6781.8h49.5A159.6B**
Eidolon VE33 76751300.577C3.0916.639%F-37.333%A++4.6D--N/A1116.3h12.1D72.6D**
Pulsar VS1 6969820.841C+2.8221.115%C--23.188%B26.5C++N/A662.6h12.8B++60.8C**
NS-11A 5252680.765C2.9021.904%C--34.615%A++24.8CN/A642.1h13.2C**60.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit339253,46887.3h
Medical Applicator2710,3321.8h
Aphelion VEX-4H0590h
Nano-Repair Grenade0560h

Check the help document for the dictionary if you want to learn more about words used here.


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