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bregsi[PSET] bregsi
VS BR 170

KDR: 1.9

Score: 71.3m

Last Seen: Feb 17th, 2019 7:07 PM
- OFFLINE - 96.4 hour(s)

Battle Rank 120 (170 total) - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon Light PPA Dual Photon Pods Serpent VE92 Eridani SX5G Darkstar Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $948,258 MLG Score: 758
Fun Score: N/A
Cheeseburgers Flipped: 306TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.157%26.518%7203998357,8581.97731-0.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.435%1.188B**0.897B*-0.418C--HEAD ++ (~12.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.463B+10.90.237C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.684%2.33%5305101713,519282873644.78041184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.594%-0.603D0.669B+-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.5-0.108C+56.6-0.068C+122

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.298%2.28%134610162,763233712181.18178227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%-0.838D--0.215C0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.158C++10.50.161C++22

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.918%3.127%3971610067,003221723983.15877292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.031%-0.022C+-0.315C0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.666B+14.20.639B+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.255%61.591%397310192,6402458181.07404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.002%0.935B*-0.364C-0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.325C**2.70.135C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.253%23.261%39711021963208960.460986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.318C*1.738A++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.388C**3.70.247C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
71.3m254.4%365 (21.9k)300 (18k)1.89842107,65056,7052.21899170 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022445322.488%17.822%40104:1242

12% Combat Medic51% Engineer20% Heavy Assault10% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 3:45 PMOct 19th, 2015 8:39 PMFeb 20th, 2019 11:24 AM (1d) (PST)Feb 17th, 2019 4:40 PM (4d) (PST)Feb 17th, 2019 3:07 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6001334670.4530.2380.0811.3430.075758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9917,97728,0142714581517,974

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3964.1h/165.2d 18,178 19,185 34,421 319.5k 6,765 8,392 17,916 142.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:12,312
Deaths:6,264
KDR:1.966
Accuracy:27.803% B+
HSR:27.948% C
Orion VS54
C+
Kills:1,492
Deaths:1,032
KDR:1.446
Accuracy:20.477% C+
HSR:24.531% C+
Pulsar LSW
C+
Kills:1,234
Deaths:1,019
KDR:1.211
Accuracy:19.868% D
HSR:23.987% C+
SVA-88
A
Kills:1,192
Deaths:440
KDR:2.709
Accuracy:28.042% B*
HSR:33.977% A
Ursa
B+
Kills:1,182
Deaths:942
KDR:1.255
Accuracy:22.268% C+
HSR:28.088% B+
NS-15M2
A+
Kills:1,178
Deaths:533
KDR:2.210
Accuracy:31.485% A+
HSR:25.382% C+
VX29 Polaris
C**
Kills:1,166
Deaths:579
KDR:2.014
Accuracy:24.963% C**
HSR:24.443% C*
Flare VE6
A++
Kills:1,157
Deaths:519
KDR:2.229
Accuracy:31.801% A++
HSR:30.337% B*
NS-15M1
C*
Kills:1,157
Deaths:579
KDR:1.998
Accuracy:23.816% C*
HSR:22.904% C+
Lasher X2
B+
Kills:576
Deaths:451
KDR:1.277
Accuracy:25.714% C+
HSR:4.688% B+
NSX Naginata
B**
Kills:228
Deaths:129
KDR:1.767
Accuracy:27.742% B**
HSR:32.018% B+
Kills:22,874
Deaths (as Heavy Assault):12,487
Deaths (to Heavy Assaults):15,818
KDR:1.83183
Kill Difference:10,387
Playtime:800.732 hours
Usage:20%
Score:14.126m
Score/min:294
Accuracy (listed only):25.816%
HSR (listed only):25.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:2,222
Deaths:1,402
KDR:1.585
Accuracy:27.143% B++
HSR:24.392% B*
Eclipse VE3A
B++
Kills:1,966
Deaths:1,598
KDR:1.230
Accuracy:30.264% B++
HSR:23.550% B++
Eidolon VE33
B**
Kills:1,258
Deaths:593
KDR:2.121
Accuracy:33.858% B**
HSR:32.989% B**
Pulsar C
A++
Kills:1,252
Deaths:899
KDR:1.393
Accuracy:30.417% B**
HSR:32.189% A++
Solstice SF
A+
Kills:1,182
Deaths:1,228
KDR:0.963
Accuracy:27.026% B+
HSR:26.311% A+
Solstice VE3
B**
Kills:1,169
Deaths:1,210
KDR:0.966
Accuracy:21.851% C+
HSR:25.663% B**
Zenith VX-5
B**
Kills:1,155
Deaths:779
KDR:1.483
Accuracy:30.501% B**
HSR:23.550% B+
NS-11C
A+
Kills:1,152
Deaths:855
KDR:1.347
Accuracy:31.259% A+
HSR:22.309% B+
NSX Tanto
A+
Kills:1,147
Deaths:711
KDR:1.613
Accuracy:33.787% A+
HSR:22.406% C
VX6-7
A++
Kills:1,147
Deaths:754
KDR:1.521
Accuracy:28.966% B*
HSR:30.514% A++
Thanatos VE70
A+
Kills:963
Deaths:562
KDR:1.714
Accuracy:45.253% B+
HSR:23.261% A+
Kills:14,613
Deaths (as Engineer):10,591
Deaths (to Engineers):12,331
KDR:1.37976
Kill Difference:4,022
Playtime:2,019.922 hours
Usage:51%
Score:37.337m
Score/min:308
Accuracy (listed only):30.939%
HSR (listed only):26.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:2,222
Deaths:1,402
KDR:1.585
Accuracy:27.143% B++
HSR:24.392% B*
Eridani SX5G
B+
Kills:2,199
Deaths:1,425
KDR:1.543
Accuracy:29.103% C*
HSR:25.557% B+
Eclipse VE3A
B++
Kills:1,966
Deaths:1,598
KDR:1.230
Accuracy:30.264% B++
HSR:23.550% B++
Sirius SX12
A
Kills:1,283
Deaths:654
KDR:1.962
Accuracy:30.003% B**
HSR:25.253% A
Pulsar C
A++
Kills:1,252
Deaths:899
KDR:1.393
Accuracy:30.417% B**
HSR:32.189% A++
Eridani SX5
C*
Kills:1,188
Deaths:1,390
KDR:0.855
Accuracy:18.601% D**
HSR:20.960% C*
Solstice SF
A+
Kills:1,182
Deaths:1,228
KDR:0.963
Accuracy:27.026% B+
HSR:26.311% A+
Solstice VE3
B**
Kills:1,169
Deaths:1,210
KDR:0.966
Accuracy:21.851% C+
HSR:25.663% B**
Skorpios
B**
Kills:1,164
Deaths:725
KDR:1.606
Accuracy:26.784% C+
HSR:27.921% B**
Zenith VX-5
B**
Kills:1,155
Deaths:779
KDR:1.483
Accuracy:30.501% B**
HSR:23.550% B+
NS-11C
A+
Kills:1,152
Deaths:855
KDR:1.347
Accuracy:31.259% A+
HSR:22.309% B+
MKV Suppressed
B*
Kills:1,152
Deaths:576
KDR:2
Accuracy:28.676% B+
HSR:24.826% B*
NSX Tanto
A+
Kills:1,147
Deaths:711
KDR:1.613
Accuracy:33.787% A+
HSR:22.406% C
VX6-7
A++
Kills:1,147
Deaths:754
KDR:1.521
Accuracy:28.966% B*
HSR:30.514% A++
NS-7 PDW
A+
Kills:1,125
Deaths:568
KDR:1.981
Accuracy:32.420% A+
HSR:20.978% B+
Thanatos VE70
A+
Kills:963
Deaths:562
KDR:1.714
Accuracy:45.253% B+
HSR:23.261% A+
NSX Tengu
B
Kills:769
Deaths:502
KDR:1.532
Accuracy:39.109% B
HSR:21.587% C++
Kills:22,235
Deaths (as Light Assault):15,838
Deaths (to Light Assaults):10,052
KDR:1.4039
Kill Difference:6,397
Playtime:226.154 hours
Usage:6%
Score:4.144m
Score/min:305
Accuracy (listed only):30.068%
HSR (listed only):24.778%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B+
Kills:2,199
Deaths:1,425
KDR:1.543
Accuracy:29.103% C*
HSR:25.557% B+
Darkstar
B+
Kills:2,169
Deaths:1,485
KDR:1.461
Accuracy:29.063% B+
HSR:24.389% C++
Sirius SX12
A
Kills:1,283
Deaths:654
KDR:1.962
Accuracy:30.003% B**
HSR:25.253% A
Eridani SX5
C*
Kills:1,188
Deaths:1,390
KDR:0.855
Accuracy:18.601% D**
HSR:20.960% C*
H-V45
B
Kills:1,171
Deaths:758
KDR:1.545
Accuracy:25.714% B
HSR:22.459% C*
Corvus VA55
A
Kills:1,168
Deaths:759
KDR:1.539
Accuracy:29.175% B**
HSR:31.849% A
Terminus VX-9
B**
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:30.434% B**
HSR:24.144% C
Skorpios
B**
Kills:1,164
Deaths:725
KDR:1.606
Accuracy:26.784% C+
HSR:27.921% B**
Equinox VE2 Burst
B++
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:30.648% B++
HSR:29.199% C*
Pulsar VS1
B+
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:25.791% B+
HSR:22.845% C**
CME
A+
Kills:1,156
Deaths:628
KDR:1.841
Accuracy:34.409% A+
HSR:27.595% B++
NS-11A
C**
Kills:1,153
Deaths:766
KDR:1.505
Accuracy:25.309% C*
HSR:23.851% C**
NS-11P
A++
Kills:1,153
Deaths:639
KDR:1.804
Accuracy:30.877% A++
HSR:26.453% A
MKV Suppressed
B*
Kills:1,152
Deaths:576
KDR:2
Accuracy:28.676% B+
HSR:24.826% B*
NS-7 PDW
A+
Kills:1,125
Deaths:568
KDR:1.981
Accuracy:32.420% A+
HSR:20.978% B+
Thanatos VE70
A+
Kills:963
Deaths:562
KDR:1.714
Accuracy:45.253% B+
HSR:23.261% A+
NSX Tengu
B
Kills:769
Deaths:502
KDR:1.532
Accuracy:39.109% B
HSR:21.587% C++
Equinox VE2
A
Kills:649
Deaths:355
KDR:1.828
Accuracy:32.674% A
HSR:24.037% B+
Kills:21,951
Deaths (as Combat Medic):14,094
Deaths (to Combat Medics):6,558
KDR:1.55747
Kill Difference:7,857
Playtime:482.843 hours
Usage:12%
Score:8.898m
Score/min:307
Accuracy (listed only):30.225%
HSR (listed only):24.842%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B+
Kills:2,199
Deaths:1,425
KDR:1.543
Accuracy:29.103% C*
HSR:25.557% B+
Ghost
B**
Kills:1,987
Deaths:839
KDR:2.368
Accuracy:45.750% B**
HSR:63.513% C-
Sirius SX12
A
Kills:1,283
Deaths:654
KDR:1.962
Accuracy:30.003% B**
HSR:25.253% A
NS-44 Commissioner
A+
Kills:1,256
Deaths:1,073
KDR:1.171
Accuracy:43.890% B*
HSR:32.405% A+
Eridani SX5
C*
Kills:1,188
Deaths:1,390
KDR:0.855
Accuracy:18.601% D**
HSR:20.960% C*
Beamer VS3
B**
Kills:1,182
Deaths:1,385
KDR:0.853
Accuracy:21.277% D-
HSR:29.949% B**
Skorpios
B**
Kills:1,164
Deaths:725
KDR:1.606
Accuracy:26.784% C+
HSR:27.921% B**
MKV Suppressed
B*
Kills:1,152
Deaths:576
KDR:2
Accuracy:28.676% B+
HSR:24.826% B*
NS-7 PDW
A+
Kills:1,125
Deaths:568
KDR:1.981
Accuracy:32.420% A+
HSR:20.978% B+
NSX Tengu
B
Kills:769
Deaths:502
KDR:1.532
Accuracy:39.109% B
HSR:21.587% C++
NS-357 Underboss
C*
Kills:504
Deaths:490
KDR:1.029
Accuracy:35.833% C+
HSR:23.016% C*
XM98
C+
Kills:421
Deaths:164
KDR:2.567
Accuracy:37.519% C+
HSR:65.321% D--
Artemis VX26
B++
Kills:355
Deaths:213
KDR:1.667
Accuracy:30.459% B++
HSR:25.916% B+
VA39 Spectre
C**
Kills:232
Deaths:148
KDR:1.568
Accuracy:34.064% C**
HSR:38.362% C+
NS-30 Vandal
B+
Kills:225
Deaths:105
KDR:2.143
Accuracy:31.018% C
HSR:31.556% B+
Kills:15,042
Deaths (as Infiltrator):10,257
Deaths (to Infiltrators):7,604
KDR:1.46651
Kill Difference:4,785
Playtime:387.320 hours
Usage:10%
Score:6.126m
Score/min:264
Accuracy (listed only):32.300%
HSR (listed only):31.808%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:528
Deaths:208
KDR:2.538
Accuracy:16.672% C*
HSR:18.939% C++
Comet VM2
C
Kills:278
Deaths:162
KDR:1.716
Accuracy:39.802% C
HSR:2.518% D-
Cosmos VM3
C**
Kills:210
Deaths:78
KDR:2.692
Accuracy:15.011% C
HSR:20.952% C**
Comet VM2
C+
Kills:89
Deaths:41
KDR:2.171
Accuracy:43.648% C+
HSR:3.371% C-
Kills:1,105
Deaths (as MAX Suit):244.500
Deaths (to MAX Suits):3,080
KDR:4.51943
Kill Difference:860.500
Playtime:38.276 hours
Usage:1%
Score:0.620m
Score/min:270
Accuracy (listed only):28.783%
HSR (listed only):11.445%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:4,381
V. Kills:3,888 113%
Deaths:1,924
KDR:2.277
Accuracy:29.690% C
KPH:13.200 C+
VKPH:11.700 B
Light PPA
B**
Kills:3,857
V. Kills:259 N/A
Deaths:700
KDR:5.510
Accuracy:43.125% C**
KPH:77.100 B**
VKPH:5.200 B++
Dual Photon Pods
C
Kills:2,629
V. Kills:750 350%
Deaths:293
KDR:8.973
Accuracy:55.448% B+
KPH:51.400 C-
VKPH:14.700 C
Maelstrom Turbo Laser
C++
Kills:1,879
V. Kills:1,297 145%
Deaths:675
KDR:2.784
Accuracy:29.155% C
KPH:15.800 C++
VKPH:10.900 C++
Antares LC
C++
Kills:1,182
V. Kills:1,063 111%
Deaths:461
KDR:2.564
Accuracy:31.282% C+
KPH:16.500 C+
VKPH:14.900 C++
Hornet Missiles
B+
Kills:1,004
V. Kills:521 192%
Deaths:139
KDR:7.223
Accuracy:66.345% B+
KPH:62.800 C+
VKPH:32.600 C
Coyote Missiles
C
Kills:629
V. Kills:484 130%
Deaths:137
KDR:4.591
Accuracy:53.307% C+
KPH:22.500 C--
VKPH:17.300 C
Photon A2A Missile Pods
C
Kills:350
V. Kills:399 88%
Deaths:81
KDR:4.321
Accuracy:74.585% D-
KPH:27.100 D
VKPH:30.900 C
Kills:15,911 (11,299 + 0)
Deaths:4,410
KDR:3.608
VKDR:1.964
Vehicle Kills:8,661
Kill Difference:11,501
Playtime:680.002 hours
Usage:17%
Score:10.706m
Score/min:262
Piloting Accuracy:31.282%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,643
V. Kills:650 252%
Deaths:185
KDR:8.881
Accuracy:54.005% A++
KPH:5,914,800 U
VKPH:2,340,000 U
CAS30 Tank Buster
C
Kills:773
V. Kills:771 100%
Deaths:799
KDR:0.967
Accuracy:45.489% C+
KPH:5.700 C
VKPH:5.700 C
L105 Zephyr
U
Kills:404
V. Kills:64 N/A
Deaths:36
KDR:11.222
Accuracy:45.320% B
KPH:1,454,400 U
VKPH:230,400 U
AP30 Shredder
U
Kills:151
V. Kills:79 189%
Deaths:37
KDR:4.081
Accuracy:22.781% F
KPH:543,600 U
VKPH:284,400 U
Kills:2,971 (773 + 2,198)
Deaths:1,057
KDR:2.811
VKDR:1.480
Vehicle Kills:1,564
Kill Difference:1,914
Playtime:134.459 hours
Usage:3%
Score:2.065m
Score/min:256
Piloting Accuracy:45.489%
Gunner Accuracy:22.781%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:207
V. Kills:131 157%
Deaths:48
KDR:4.313
Accuracy:54.718% C+
KPH:23.800 C-
VKPH:15.100 C-
L100 Python HEAT
C++
Kills:185
V. Kills:66 276%
Deaths:22
KDR:8.409
Accuracy:49.528% C
KPH:30.300 C++
VKPH:10.800 C+
Skyguard
B+
Kills:122
V. Kills:121 100%
Deaths:34
KDR:3.588
Accuracy:26.881% C
KPH:11.400 C
VKPH:11.300 B+
Kills:514 (514 + 0)
Deaths:104
KDR:4.942
VKDR:3.058
Vehicle Kills:318
Kill Difference:410
Playtime:25.475 hours
Usage:1%
Score:0.403m
Score/min:264
Driving Accuracy:26.881%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:920
V. Kills:480 191%
Deaths:112
KDR:8.214
Accuracy:42.150% C+
KPH:27.500 C**
VKPH:14.400 C+
Supernova PC
C+
Kills:900
V. Kills:315 285%
Deaths:134
KDR:6.716
Accuracy:40.959% D-
KPH:20.400 C+
VKPH:7.100 C
Supernova FPC
B*
Kills:776
V. Kills:499 155%
Deaths:143
KDR:5.427
Accuracy:49.993% C-
KPH:29.100 B+
VKPH:18.700 B*
E540 Halberd
C+
Kills:637
V. Kills:357 178%
Deaths:94
KDR:6.777
Accuracy:49.703% C*
KPH:30.300 C+
VKPH:17 C+
Supernova VPC
A
Kills:573
V. Kills:67 N/A
Deaths:40
KDR:14.325
Accuracy:51.438% C++
KPH:69 A
VKPH:8.100 C++
Proton II PPA
B+
Kills:72
V. Kills:10 N/A
Deaths:9
KDR:8
Accuracy:28.329% B++
KPH:33.800 D
VKPH:4.700 B+
Kills:3,878 (2,249 + 1,629)
Deaths:532
KDR:7.289
VKDR:3.248
Vehicle Kills:1,728
Kill Difference:3,346
Playtime:135.728 hours
Usage:3%
Score:1.974m
Score/min:242
Driving Accuracy:51.438%
Gunner Accuracy:28.329%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:475
V. Kills:34 N/A
Deaths:54
KDR:8.796
Accuracy:35.789% C+
KPH:122.200 B++
VKPH:8.700 B++
E540 Halberd-H
C--
Kills:198
V. Kills:121 162%
Deaths:33
KDR:6
Accuracy:55.615% C
KPH:28.800 D
VKPH:17.600 C--
M40 Fury-H
B
Kills:148
V. Kills:16 N/A
Deaths:11
KDR:13.455
Accuracy:45.697% B
KPH:110.300 B
VKPH:11.900 C
M12 Kobalt-H
C+
Kills:66
V. Kills: N/A
Deaths:11
KDR:6
Accuracy:20.537% C--
KPH:122.500 C+
VKPH:0 F
Kills:887 (0 + 887)
Deaths:109
KDR:8.138
VKDR:1.569
Vehicle Kills:171
Kill Difference:778
Playtime:12.648 hours
Usage:0%
Score:0.212m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:20.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:727
V. Kills:142 N/A
Deaths:80
KDR:9.088
Accuracy:40.597% B+
KPH:93.900 A+
VKPH:18.300 B**
M40 Fury
B**
Kills:518
V. Kills:73 N/A
Deaths:55
KDR:9.418
Accuracy:39.635% B
KPH:71.800 B**
VKPH:10.100 C++
M12 Kobalt
B++
Kills:379
V. Kills:8 N/A
Deaths:24
KDR:15.792
Accuracy:18.324% C+
KPH:91.600 B++
VKPH:1.900 D
M20 Basilisk
C*
Kills:233
V. Kills:118 196%
Deaths:47
KDR:4.957
Accuracy:39.330% C+
KPH:16.900 C
VKPH:8.500 C*
M20 Basilisk
B++
Kills:212
V. Kills:101 208%
Deaths:49
KDR:4.327
Accuracy:43.432% B+
KPH:26.600 B+
VKPH:12.700 B++
M60-G Bulldog
D
Kills:188
V. Kills:23 N/A
Deaths:29
KDR:6.483
Accuracy:28.466% D
KPH:20 D
VKPH:2.400 D--
M12 Kobalt
B+
Kills:143
V. Kills:4 N/A
Deaths:11
KDR:13
Accuracy:18.929% C*
KPH:86.800 B+
VKPH:2.400 C
Kills:2,400 (0 + 2,400)
Deaths:295
KDR:8.136
VKDR:1.590
Vehicle Kills:469
Kill Difference:2,105
Playtime:51.914 hours
Usage:1%
Score:0.878m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:18.929%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:75
V. Kills:17 417%
Deaths:117
KDR:0.641
Accuracy:46.095% C
KPH:11.400 D
VKPH:2.600 D-
Kills:75 (75 + 0)
Deaths:117
KDR:0.641
VKDR:0.145
Vehicle Kills:17
Kill Difference:42
Playtime:6.570 hours
Usage:0%
Score:0.028m
Score/min:70
Driving Accuracy:46.095%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,47012,3126,2641.966C0.0727.803%B+27.948%C61.5C+N/A161200.1h10.2B36.8B+
Saron Laser Cannon 8,2694,3811,9242.277C*0.3829.69%C3.127%B+13.2C+11.7B218331.9h111.6B+375.8B
Light PPA 4,1163,8577005.51C**3.6143.125%C**1.089%C77.1B**5.2B++22450h10.7B+24.9B+
Dual Photon Pods 3,3792,6292938.973B+7.0755.448%B+1.521%B51.3C-14.6C38251.2h17.3B++31.1B++
Serpent VE92 2,2462,2221,4021.585B+0.3127.143%B++24.392%B*23.8C+N/A8193.5h12.5C**46.2B+
Eridani SX5G 2,2232,1991,4251.543C++0.3629.103%C*25.557%B+37.8CN/A10058.1h11C*37.8C**
Darkstar 2,1862,1691,4851.461C+0.4429.063%B+24.389%C++48C++N/A11945.2h11.7B+40.3B+
Ghost 2,0021,9878392.368C+0.4745.75%B**63.513%C-47.8B+N/A16041.6h2.3C++5B+
Eclipse VE3A 2,0101,9661,5981.23C+0.6730.264%B++23.55%B++31.2CN/A8063h11.9C++39.3B+
Maelstrom Turbo Laser 3,1761,8796752.784B+0.8929.155%C4.63%A15.8C++10.9C++240118.6h75B+257.1B+
C150 Dalton 2,2931,6431858.881B+6.9854.005%A++N/A16430U6500U98860100.1h3.8B7B**
Orion VS54 1,5131,4921,0321.446C++0.4520.477%C+24.531%C+27.3C+N/A13354.7h12.9C++62.8C++
Proximity Mine 1,3951,3923264.27C++2.3750.823%B**N/A151.3B++N/A4559.2h1.7B++3.3B**
C-4 1,9261,3911,0641.307C+0.5922.054%DN/A57.2C--22C--59124.3h1.4C**6.4C+
Sirius SX12 1,2921,2836541.962B*0.0630.003%B**25.253%A79.7MN/A23216.1h11.2B*37.3B++
Eidolon VE33 1,2591,2585932.121B*0.2233.858%B**32.989%B**31.5B+N/A11040h6.9B*20.5B*
NS-44 Commissioner 1,2661,2561,0731.171C*0.7343.89%B*32.405%A+30.9C+N/A8240.6h3.4B+7.7B++
Pulsar C 1,2601,2528991.393C++0.5130.417%B**32.189%A++22.5CN/A7655.7h10.2B+33.5B+
Pulsar LSW 1,2461,2341,0191.211C+0.6919.868%D23.987%C+21.5DN/A7157.5h14.6C--73.3C
SVA-88 1,2021,1924402.709B+0.8128.042%B*33.977%A89A++N/A26513.4h9.8B*35B++
Eridani SX5 1,1991,1881,3900.855C1.0418.601%D**20.96%C*10.3D-N/A29115.8h17.5D*94.2D*
Solstice SF 1,1981,1821,2280.963C+0.9427.026%B+26.311%A+9.1DN/A33129.7h12.8C+47.5B
Beamer VS3 1,1961,1821,3850.853C++1.0521.277%D-29.949%B**13.3DN/A4388.9h8.7B40.7C+
Ursa 1,1891,1829421.255C+0.6422.268%C+28.088%B+32.7C+N/A11636.1h9.7B++43.5B+
Antares LC 2,2451,1824612.564B+0.6731.282%C+1.692%C+16.5C+14.9C++27471.5h118.6C*379.3C*
NS-15M2 1,1901,1785332.21B0.3131.485%A+25.382%C+63.7B++N/A21618.5h10.4B++33B*
H-V45 1,1801,1717581.545C++0.3525.714%B22.459%C*27.7C+N/A10842.2h12.9C*50B+
Solstice VE3 1,1861,1691,2100.966C**0.9321.851%C+25.663%B**10.4C--N/A56112h13.9B+63.7C*
Corvus VA55 1,1741,1687591.539B+0.3629.175%B**31.849%A38B+N/A14030.7h10B*34.2B*
Terminus VX-9 1,1791,1686731.736B0.1630.434%B**24.144%C49.9B+N/A13623.4h11.1B+36.6B++
VX29 Polaris 1,1721,1665792.014B+0.1224.963%C**24.443%C*37.1C+N/A16131.4h10.7B++42.8B+
Skorpios 1,1741,1647251.606C++0.2926.784%C+27.921%B**54.4B+N/A15921.4h8.7A32.5B*
Equinox VE2 Burst 1,1751,1617291.593C+0.3130.648%B++29.199%C*50C*N/A11723.2h11.2B+36.7B++
Pulsar VS1 1,1671,1609001.289B0.6125.791%B+22.845%C**18.1CN/A6864h13.9B54B+
Flare VE6 1,1691,1575192.229B*0.3331.801%A++30.337%B*66.1B**N/A19717.5h8.4B*26.3B*
NS-15M1 1,1611,1575791.998B+0.1023.816%C*22.904%C+39.1C+N/A17029.6h10.2B*42.7B+
CME 1,1651,1566281.841B+0.0634.409%A+27.595%B++52.8B++N/A21521.9h12.2B+35.4B*
Zenith VX-5 1,1741,1557791.483C**0.4230.501%B**23.55%B+33C+N/A8335h12B+39.2B+
NS-11A 1,1551,1537661.505C++0.3925.309%C*23.851%C**31.2C+N/A12037h11.8B++46.5B+
NS-11P 1,1711,1536391.804B+0.0930.877%A++26.453%A49.5B**N/A12323.3h10.6A34.2B**
NS-11C 1,1711,1528551.347B+0.5531.259%A+22.309%B+46.1B**N/A13025h12.8B+40.9B++
MKV Suppressed 1,1611,1525762B**0.1028.676%B+24.826%B*66.2A++N/A15917.4h10.7B++37.2B+
NSX Tanto 1,1721,1477111.613B+0.2933.787%A+22.406%C36.3C*N/A8631.6h12.7C**37.7B
VX6-7 1,1641,1477541.521C*0.3828.966%B*30.514%A++44.5B+N/A11125.8h11.3B+39.1B+
NS-7 PDW 1,1331,1255681.981A+0.0832.42%A+20.978%B+75A**N/A20515h11.3B*35B*
MANA Anti-Personnel Turret 1,0601,0513992.634N/A0.7423.09%UN/A10510U90U20140900.1h18.4T*79.6T*
Hornet Missiles 1,5251,0041397.223B+5.3266.345%B+1.693%C++62.8C+32.6C52416h8.3B+12.5B+
Thanatos VE70 9699635621.714B**0.1845.253%B+23.261%A+41.7B++N/A17023.1h3.7B*8.1B*
Saron HRB 1,4009201128.214B++6.3242.15%C+2.065%B+27.5C**14.4C+23533.4h15B**35.6B**
Tank Mine 1,5609062843.19B1.2930.766%C+N/A81.6C-58.9C+91611.1h1.7B+5.6B+
Supernova PC 1,2159001346.716C*4.8240.959%D-1.889%C20.4C+7.1C14244.2h3.8B*9.4B+
S1 1,1348021,0040.799C*1.1062.343%B+3.616%B+19.4C8D22541.3h5.1B*8.2B*
Supernova FPC 1,2757761435.427C+3.5349.993%C-2.191%C+29.1B+18.7B*40826.7h4.8B+9.6B
CAS30 Tank Buster 1,5447737990.967C+0.9345.489%C+1.164%C5.7C5.7C88134.5h62.2C+136.8C++
NSX Tengu 7817695021.532C**0.3739.109%B21.587%C++42.5C*N/A9718.1h11.5B+29.3B+
M40 Fury 869727809.088C**7.1940.597%B+1.651%C94.4A+18.4B**5367.7h10.7B+26.4B++
M60-A Bulldog 7016542526.16B+24.2652.079%B+3.211%B+55.9B*4C+21411.7h4.2B*8.1B**
Equinox VE2 6616493551.828B++0.0732.674%A24.037%B+47.7B+N/A12413.6h11.3B+34.7B++
Nemesis VSH9 1,0146478530.758C++1.1471.015%B**1.7%C--20.5C*11.7C**23831.5h7.4B+10.4B++
E540 Halberd 994637946.777C+4.8849.703%C*2.826%C*30.3C+17C+26321h5.6C**11.4B
Coyote Missiles 1,1136291374.591B**2.6953.307%C+N/A22.5C--17.3C36627.9h36.6B+68.7B+
Lasher X2 5815764511.277B+0.6225.714%C+4.688%B+49.2B*N/A14911.7h18.8C**73B
Supernova VPC 6405734014.325C**12.4351.438%C++2.094%B+69A8.1C++2498.3h2.8B+5.5B+
Quasar VM1 5315282082.538B++0.6416.672%C*18.939%C++20.4C+N/A9225.9h14B+83.8C**
M40 Fury 591518559.418B+7.5239.635%BN/A71.9B**10.1C++4147.2h10.4B+26.3B++
NS-357 Underboss 5115044901.029C++0.8735.833%C+23.016%C*23.8C--N/A6221.2h4C**11.2C**
Force-Blade 53149344,6860.011C1.8924.211%C-1.014%D-0.2C--N/A12298.1h2.6C++10.9C++
Proton II PPA-H 509475548.796C6.9035.789%C+1.895%C++121.8B++8.7B++3183.9h8.9B+25B
Frag Grenade 4434341434N/A432.1053.853%B**N/A620B+12.9B**28940.7h2.9B*5.4B*
XM98 4224211642.567C*0.6737.519%C+65.321%D--22.2C+N/A6919h2.9C-7.7C+
M60-A Bulldog 4344041526.933B++25.0354.414%B*2.475%C++57.7A4.3C+2557h4.4B++8B**
L105 Zephyr 4684043611.222B9.3245.32%BN/A4040U640U17247200.1h4.9B*10.9B*
C-4 ARX 5153972001.985C+0.0923.352%DN/A96.8C28.8C5454.1h1.2C++5.1C+
M12 Kobalt 3873792415.792B13.8918.324%C+21.636%B*92.4B++2D2824.1h14.5B*79.2B+
Artemis VX26 3603552131.667C**0.2330.459%B++25.916%B+49.3B*N/A1697.2h12.6C+41.5B
Photon A2A Missile Pods 749350814.321C+2.4274.585%D-N/A27.1D30.9C66212.9h6.9B*9.3B++
MANA Anti-Vehicle Turret 5322892381.214D0.6848.292%D--N/A2890C+2430C++24406600.1h8.8B+18.2C**
Comet VM2 3162781621.716B**0.1839.802%C2.518%D-12.1C*1.7D*9122.9h12.9B**32.3B++
Sticky Grenade 2422401240N/A238.1052.069%C+N/A800C6.7D23860.3h2.2C++4.1C**
M20 Basilisk 351233474.957B*3.0639.33%C+4.721%C-16.9C8.6C*20313.8h84.1B+213.7B+
VA39 Spectre 2342321481.568C++0.3334.064%C**38.362%C+15.2CN/A6115.3h6.6C+19.3C++
NSX Naginata 2292281291.767B+0.1327.742%B**32.018%B+48.5C**N/A1264.7h10.5B+37.8B+
NS-30 Vandal 2282251052.143C**0.2431.018%C31.556%B+40.9C++N/A1185.5h5.5C**17.9C++
M20 Basilisk 313212494.327B*2.4343.432%B+5.66%C+26.5B+12.6B+2688h82.1B++189.1B*
Cosmos VM3 212210782.692B+0.7915.011%C20.952%C**29.6C++N/A1287.1h10.6B**70.5B+
L100 Python AP 338207484.313C+2.4154.718%C+4.348%B*23.8C-15.1C-2598.7h7.5C13.8C+
E540 Halberd-H 319198336C+4.1055.615%C3.535%B**28.7D17.5C--2476.9h6.4C+11.4C+
M60-G Bulldog 211188296.483B*4.5828.466%DN/A20D2.4D--1009.4h5.7B++20.1B+
L100 Python HEAT 251185228.409B**6.5149.528%C3.784%B*30.3C++10.8C+2696.1h4.8B++9.7B++
AP30 Shredder 230151374.081C2.1822.781%F1.325%D1510U790U19821000.1h52.1B**228.8B+
M60-A Bulldog 170149433.465C1.5734.012%CN/A1490U210U9544700.1h4.5B**13.2B+
M40 Fury-H 1641481113.455C++11.5645.697%B1.351%C++113.8B+12.3C3421.3h8.8C+19.2C*
NS Annihilator 3441473410.431C1.4775.568%D*N/A4.2D**5.6D--10735.1h16.3D**21.6F
M12 Kobalt 1471431113C+11.1018.929%C*11.888%D*89.4B+2.5C2631.6h15.7B+82.9B+
Hunter QCX 1461363120.436C1.467.068%F--24.265%C+4.2D-N/A1332.6h5C*70.5F
Skyguard 243122343.588B+1.6926.881%CN/A11.4C11.3B+26510.7h146.1C543.4C
Anti-Vehicle Grenade 1131011101N/A99.1052.452%C++N/A505B+60C-29480.2h4.6B+8.7B+
Comet VM2 10889412.171A0.2743.648%C+3.371%C-16.5B*3.5D1955.4h17.4B*40B++
Spear Anti-Vehicle Phalanx Turret 15484146C+4.1042.088%C+2.381%D-29C-24.1C**6102.9h9.2C++21.9C++
M40 Fury-F 92751170.641C-1.2646.095%CN/A11.4D2.6D-706.6h8.8B+19.1B+
Proton II PPA 827298C6.1028.329%B++N/A34.3D4.8B+1382.1h16.5F58.1C--
The Slasher 69682,1750.031C1.8725.646%D1.471%D--0.9CN/A272.8h1.9B+7.4C++
M12 Kobalt-H 6666116D4.1020.537%C--10.606%D*132C++N/A2540.5h10B**48.5B++
A30 Walker 10052391.333C-0.5721.821%D-5.769%M**4.3D--4D*11212h232.2C1064.1D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter497,6125.6h
Restoration Kit2453,1073.5h
Nano-Armor Kit1,0531,714,037213.3h
Anti-Vehicle MANA Turret398824.6h
Spawn Beacon382,7382.9h
Repair Module1500.2h
Nanite Revive Grenade03,1060.9h
Medical Applicator847400,61546.6h
Deconstruction Tool04220.1h
Spitfire Auto-Turret322,0851.9h
Ammunition Package1226,0275.2h
Medical Kit3534,3365.9h
Anti-Infantry MANA Turret621,2014.3h
Recon Detection Device434,22411.8h
Shield Recharging Field142450.1h
Smoke Grenade0510h

Check the help document for the dictionary if you want to learn more about words used here.


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