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Legionary bregsi[PSET] bregsi
VS BR 24

KDR: 1.89

Score: 72m

Last Seen: Aug 12th, 2019 8:24 PM
- OFFLINE - 138.5 hour(s)

Prestige 1, Battle Rank 24 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 47
Level Progress (to 25): 31%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon Light PPA Dual Photon Pods Darkstar Serpent VE92 Eridani SX5G Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $949,509 MLG Score: 759
Fun Score: N/A
Cheeseburgers Flipped: 313TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.166%26.548%72140117458,8021.96695-0.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.395%1.167B**0.86B*-0.402C--HEAD ++ (~12.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.46B+10.90.235C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.695%2.321%5305120913,572284073734.77887184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.593%-0.597D0.683B+-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.1-0.107C+56.5-0.068C+121.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.32%2.265%133612082,781236412261.1759227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%-0.843D---0.183C0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.158C++10.50.161C++21.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.992%3.195%4031611987,167224124423.1967293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.07%-0.025C+-0.326C-0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.67B+14.10.644B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.397%62.056%403312112,7332538201.07641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.009%0.942B*-0.352C-0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.327C**2.70.136C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.253%23.261%40311213963213060.451901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.308C*1.702A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.387C**3.70.247C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 47
72m255.4%365 (21.9k)299 (17.9k)1.88793109,17957,8302.2050824 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214453322.484%17.903%40304:1042

12% Combat Medic51% Engineer20% Heavy Assault10% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 3:45 PMOct 19th, 2015 8:39 PMAug 17th, 2019 2:57 AM (1d) (PST)Aug 12th, 2019 4:35 PM (6d) (PST)Aug 12th, 2019 4:24 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5981354630.4530.2400.0811.3490.075759

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8838,08727,7962714581417,942

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4014.5h/167.3d 18,341 19,546 35,232 325k 6,855 8,520 18,039 144.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:12,598
Deaths:6,486
KDR:1.942
Accuracy:27.750% C**
HSR:27.893% C
Orion VS54
C+
Kills:1,492
Deaths:1,032
KDR:1.446
Accuracy:20.477% C+
HSR:24.531% C+
Pulsar LSW
C+
Kills:1,234
Deaths:1,019
KDR:1.211
Accuracy:19.868% D
HSR:23.987% C+
SVA-88
B**
Kills:1,192
Deaths:440
KDR:2.709
Accuracy:28.042% B*
HSR:33.977% B**
Ursa
B+
Kills:1,182
Deaths:942
KDR:1.255
Accuracy:22.268% C+
HSR:28.088% B+
NS-15M2
A+
Kills:1,178
Deaths:533
KDR:2.210
Accuracy:31.485% A+
HSR:25.382% C+
VX29 Polaris
C*
Kills:1,166
Deaths:579
KDR:2.014
Accuracy:24.963% C*
HSR:24.443% C*
Flare VE6
A+
Kills:1,157
Deaths:523
KDR:2.212
Accuracy:31.771% A+
HSR:30.337% B*
NS-15M1
C*
Kills:1,157
Deaths:579
KDR:1.998
Accuracy:23.816% C*
HSR:22.904% C+
NSX Naginata
B**
Kills:228
Deaths:129
KDR:1.767
Accuracy:27.742% B**
HSR:32.018% B+
VE-H Maw
B*
Kills:162
Deaths:122
KDR:1.328
Accuracy:28.307% B+
HSR:33.951% B*
Kills:22,746
Deaths (as Heavy Assault):12,384
Deaths (to Heavy Assaults):16,171
KDR:1.83672
Kill Difference:10,362
Playtime:817.961 hours
Usage:20%
Score:14.349m
Score/min:292
Accuracy (listed only):26.044%
HSR (listed only):27.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:2,290
Deaths:1,483
KDR:1.544
Accuracy:27.218% B++
HSR:24.498% B*
Eclipse VE3A
B++
Kills:2,039
Deaths:1,687
KDR:1.209
Accuracy:30.200% B++
HSR:23.590% B++
Eidolon VE33
B**
Kills:1,258
Deaths:593
KDR:2.121
Accuracy:33.858% B**
HSR:32.989% B**
Pulsar C
A+
Kills:1,252
Deaths:899
KDR:1.393
Accuracy:30.417% B**
HSR:32.189% A+
Solstice SF
A+
Kills:1,183
Deaths:1,232
KDR:0.960
Accuracy:27.010% B+
HSR:26.289% A+
Solstice VE3
B**
Kills:1,169
Deaths:1,210
KDR:0.966
Accuracy:21.851% C
HSR:25.663% B**
Zenith VX-5
B**
Kills:1,155
Deaths:779
KDR:1.483
Accuracy:30.501% B**
HSR:23.550% B
NS-11C
A+
Kills:1,152
Deaths:855
KDR:1.347
Accuracy:31.259% A+
HSR:22.309% B+
NSX Tanto
A+
Kills:1,147
Deaths:711
KDR:1.613
Accuracy:33.787% A+
HSR:22.406% C-
VX6-7
A++
Kills:1,147
Deaths:754
KDR:1.521
Accuracy:28.966% B*
HSR:30.514% A++
Thanatos VE70
A+
Kills:963
Deaths:562
KDR:1.714
Accuracy:45.253% B+
HSR:23.261% A+
Kills:14,755
Deaths (as Engineer):10,765
Deaths (to Engineers):12,475
KDR:1.37065
Kill Difference:3,990
Playtime:2,031.895 hours
Usage:51%
Score:37.561m
Score/min:308
Accuracy (listed only):30.938%
HSR (listed only):26.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:2,290
Deaths:1,483
KDR:1.544
Accuracy:27.218% B++
HSR:24.498% B*
Eridani SX5G
B+
Kills:2,199
Deaths:1,425
KDR:1.543
Accuracy:29.103% C*
HSR:25.557% B+
Eclipse VE3A
B++
Kills:2,039
Deaths:1,687
KDR:1.209
Accuracy:30.200% B++
HSR:23.590% B++
Sirius SX12
B**
Kills:1,283
Deaths:654
KDR:1.962
Accuracy:30.003% B**
HSR:25.253% B**
Pulsar C
A+
Kills:1,252
Deaths:899
KDR:1.393
Accuracy:30.417% B**
HSR:32.189% A+
Eridani SX5
C++
Kills:1,188
Deaths:1,390
KDR:0.855
Accuracy:18.601% D**
HSR:20.960% C++
Solstice SF
A+
Kills:1,183
Deaths:1,232
KDR:0.960
Accuracy:27.010% B+
HSR:26.289% A+
Solstice VE3
B**
Kills:1,169
Deaths:1,210
KDR:0.966
Accuracy:21.851% C
HSR:25.663% B**
Skorpios
B*
Kills:1,164
Deaths:725
KDR:1.606
Accuracy:26.784% C+
HSR:27.921% B*
Zenith VX-5
B**
Kills:1,155
Deaths:779
KDR:1.483
Accuracy:30.501% B**
HSR:23.550% B
NS-11C
A+
Kills:1,152
Deaths:855
KDR:1.347
Accuracy:31.259% A+
HSR:22.309% B+
MKV Suppressed
B*
Kills:1,152
Deaths:576
KDR:2
Accuracy:28.676% B+
HSR:24.826% B*
NSX Tanto
A+
Kills:1,147
Deaths:711
KDR:1.613
Accuracy:33.787% A+
HSR:22.406% C-
VX6-7
A++
Kills:1,147
Deaths:754
KDR:1.521
Accuracy:28.966% B*
HSR:30.514% A++
NS-7 PDW
A+
Kills:1,125
Deaths:568
KDR:1.981
Accuracy:32.420% A+
HSR:20.978% B+
Thanatos VE70
A+
Kills:963
Deaths:562
KDR:1.714
Accuracy:45.253% B+
HSR:23.261% A+
NSX Tengu
B+
Kills:769
Deaths:502
KDR:1.532
Accuracy:39.109% B+
HSR:21.587% C++
Kills:22,377
Deaths (as Light Assault):16,012
Deaths (to Light Assaults):10,229
KDR:1.39751
Kill Difference:6,365
Playtime:229.092 hours
Usage:6%
Score:4.168m
Score/min:303
Accuracy (listed only):30.068%
HSR (listed only):24.785%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B
Kills:2,391
Deaths:1,689
KDR:1.416
Accuracy:28.779% B
HSR:24.132% C+
Eridani SX5G
B+
Kills:2,199
Deaths:1,425
KDR:1.543
Accuracy:29.103% C*
HSR:25.557% B+
Sirius SX12
B**
Kills:1,283
Deaths:654
KDR:1.962
Accuracy:30.003% B**
HSR:25.253% B**
Eridani SX5
C++
Kills:1,188
Deaths:1,390
KDR:0.855
Accuracy:18.601% D**
HSR:20.960% C++
H-V45
B
Kills:1,171
Deaths:758
KDR:1.545
Accuracy:25.714% B
HSR:22.459% C++
Corvus VA55
A
Kills:1,168
Deaths:759
KDR:1.539
Accuracy:29.175% B**
HSR:31.849% A
Terminus VX-9
B**
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:30.434% B**
HSR:24.144% C
Skorpios
B*
Kills:1,164
Deaths:725
KDR:1.606
Accuracy:26.784% C+
HSR:27.921% B*
Equinox VE2 Burst
B+
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:30.648% B+
HSR:29.199% C++
Pulsar VS1
B+
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:25.791% B+
HSR:22.845% C**
CME
A+
Kills:1,156
Deaths:628
KDR:1.841
Accuracy:34.409% A+
HSR:27.595% B++
NS-11P
A++
Kills:1,153
Deaths:639
KDR:1.804
Accuracy:30.877% A++
HSR:26.453% B**
NS-11A
C**
Kills:1,153
Deaths:766
KDR:1.505
Accuracy:25.309% C*
HSR:23.851% C**
MKV Suppressed
B*
Kills:1,152
Deaths:576
KDR:2
Accuracy:28.676% B+
HSR:24.826% B*
NS-7 PDW
A+
Kills:1,125
Deaths:568
KDR:1.981
Accuracy:32.420% A+
HSR:20.978% B+
Thanatos VE70
A+
Kills:963
Deaths:562
KDR:1.714
Accuracy:45.253% B+
HSR:23.261% A+
NSX Tengu
B+
Kills:769
Deaths:502
KDR:1.532
Accuracy:39.109% B+
HSR:21.587% C++
Equinox VE2
A
Kills:649
Deaths:355
KDR:1.828
Accuracy:32.674% A
HSR:24.037% B+
Kills:22,173
Deaths (as Combat Medic):14,298
Deaths (to Combat Medics):6,697
KDR:1.55078
Kill Difference:7,875
Playtime:493.051 hours
Usage:12%
Score:9.091m
Score/min:307
Accuracy (listed only):30.209%
HSR (listed only):24.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B+
Kills:2,199
Deaths:1,425
KDR:1.543
Accuracy:29.103% C*
HSR:25.557% B+
Ghost
B**
Kills:2,079
Deaths:888
KDR:2.341
Accuracy:45.775% B**
HSR:64.021% C-
Sirius SX12
B**
Kills:1,283
Deaths:654
KDR:1.962
Accuracy:30.003% B**
HSR:25.253% B**
NS-44 Commissioner
A+
Kills:1,256
Deaths:1,073
KDR:1.171
Accuracy:43.890% B*
HSR:32.405% A+
Eridani SX5
C++
Kills:1,188
Deaths:1,390
KDR:0.855
Accuracy:18.601% D**
HSR:20.960% C++
Beamer VS3
B**
Kills:1,183
Deaths:1,387
KDR:0.853
Accuracy:21.281% D--
HSR:30.009% B**
Skorpios
B*
Kills:1,164
Deaths:725
KDR:1.606
Accuracy:26.784% C+
HSR:27.921% B*
MKV Suppressed
B*
Kills:1,152
Deaths:576
KDR:2
Accuracy:28.676% B+
HSR:24.826% B*
NS-7 PDW
A+
Kills:1,125
Deaths:568
KDR:1.981
Accuracy:32.420% A+
HSR:20.978% B+
NSX Tengu
B+
Kills:769
Deaths:502
KDR:1.532
Accuracy:39.109% B+
HSR:21.587% C++
NS-357 Underboss
C**
Kills:553
Deaths:591
KDR:0.936
Accuracy:35.280% C+
HSR:24.051% C**
Artemis VX26
B**
Kills:438
Deaths:264
KDR:1.659
Accuracy:30.988% B++
HSR:29.452% B**
XM98
C+
Kills:422
Deaths:167
KDR:2.527
Accuracy:37.515% C+
HSR:65.403% D--
VA39 Spectre
C**
Kills:232
Deaths:148
KDR:1.568
Accuracy:34.064% C**
HSR:38.362% C+
NS-30 Vandal
B+
Kills:225
Deaths:105
KDR:2.143
Accuracy:31.018% C
HSR:31.556% B+
Kills:15,268
Deaths (as Infiltrator):10,463
Deaths (to Infiltrators):7,779
KDR:1.45924
Kill Difference:4,805
Playtime:394.287 hours
Usage:10%
Score:6.229m
Score/min:263
Accuracy (listed only):32.300%
HSR (listed only):32.156%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:529
Deaths:209
KDR:2.531
Accuracy:16.683% C*
HSR:18.904% C+
Comet VM2
C
Kills:279
Deaths:165
KDR:1.691
Accuracy:40.013% C
HSR:2.509% D-
Cosmos VM3
B+
Kills:218
Deaths:80
KDR:2.725
Accuracy:15.371% C
HSR:21.560% B+
Comet VM2
C+
Kills:95
Deaths:45
KDR:2.111
Accuracy:43.561% C+
HSR:3.158% C--
Kills:1,121
Deaths (as MAX Suit):249.500
Deaths (to MAX Suits):3,118
KDR:4.49299
Kill Difference:871.500
Playtime:39.166 hours
Usage:1%
Score:0.629m
Score/min:268
Accuracy (listed only):28.907%
HSR (listed only):11.533%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:4,390
V. Kills:3,894 113%
Deaths:1,927
KDR:2.278
Accuracy:29.702% C
KPH:13.200 C+
VKPH:11.700 B
Light PPA
B**
Kills:3,901
V. Kills:262 N/A
Deaths:706
KDR:5.526
Accuracy:43.127% C**
KPH:77.200 B**
VKPH:5.200 B*
Dual Photon Pods
C
Kills:2,629
V. Kills:750 350%
Deaths:293
KDR:8.973
Accuracy:55.448% B+
KPH:51.400 C-
VKPH:14.700 C
Maelstrom Turbo Laser
C+
Kills:1,879
V. Kills:1,297 145%
Deaths:675
KDR:2.784
Accuracy:29.155% C
KPH:15.800 C+
VKPH:10.900 C+
Antares LC
C*
Kills:1,182
V. Kills:1,063 111%
Deaths:461
KDR:2.564
Accuracy:31.282% C+
KPH:16.500 C+
VKPH:14.900 C*
Hornet Missiles
B+
Kills:1,004
V. Kills:521 192%
Deaths:139
KDR:7.223
Accuracy:66.361% B+
KPH:62.800 C+
VKPH:32.600 C
Coyote Missiles
C
Kills:629
V. Kills:484 130%
Deaths:137
KDR:4.591
Accuracy:53.307% C+
KPH:22.500 D
VKPH:17.300 C
Photon A2A Missile Pods
C
Kills:350
V. Kills:399 88%
Deaths:81
KDR:4.321
Accuracy:74.585% D
KPH:27.100 D
VKPH:30.900 C
Kills:15,964 (11,352 + 0)
Deaths:4,419
KDR:3.613
VKDR:1.962
Vehicle Kills:8,670
Kill Difference:11,545
Playtime:680.941 hours
Usage:17%
Score:10.717m
Score/min:262
Piloting Accuracy:31.282%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,643
V. Kills:650 252%
Deaths:185
KDR:8.881
Accuracy:54.005% A++
KPH:5,914,800 U
VKPH:2,340,000 U
CAS30 Tank Buster
C
Kills:773
V. Kills:771 100%
Deaths:799
KDR:0.967
Accuracy:45.489% C+
KPH:5.700 C
VKPH:5.700 C
L105 Zephyr
U
Kills:489
V. Kills:86 N/A
Deaths:39
KDR:12.539
Accuracy:47.693% B+
KPH:1,760,400 U
VKPH:309,600 U
AP30 Shredder
U
Kills:151
V. Kills:79 189%
Deaths:37
KDR:4.081
Accuracy:22.781% F
KPH:543,600 U
VKPH:284,400 U
Kills:3,056 (773 + 2,283)
Deaths:1,060
KDR:2.883
VKDR:1.496
Vehicle Kills:1,586
Kill Difference:1,996
Playtime:134.459 hours
Usage:3%
Score:2.083m
Score/min:258
Piloting Accuracy:45.489%
Gunner Accuracy:22.781%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:209
V. Kills:132 157%
Deaths:49
KDR:4.265
Accuracy:54.781% C+
KPH:24 D
VKPH:15.200 C--
L100 Python HEAT
C+
Kills:187
V. Kills:68 271%
Deaths:22
KDR:8.500
Accuracy:49.455% C
KPH:30.200 C+
VKPH:11 C+
Skyguard
B+
Kills:122
V. Kills:121 100%
Deaths:34
KDR:3.588
Accuracy:26.881% C
KPH:11.400 C-
VKPH:11.300 B+
Kills:518 (518 + 0)
Deaths:105
KDR:4.933
VKDR:3.057
Vehicle Kills:321
Kill Difference:413
Playtime:25.573 hours
Usage:1%
Score:0.406m
Score/min:265
Driving Accuracy:26.881%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:920
V. Kills:480 191%
Deaths:112
KDR:8.214
Accuracy:42.145% C+
KPH:27.500 C**
VKPH:14.400 C+
Supernova PC
C
Kills:900
V. Kills:315 285%
Deaths:134
KDR:6.716
Accuracy:40.959% D-
KPH:20.400 C
VKPH:7.100 C
Supernova FPC
B++
Kills:785
V. Kills:503 156%
Deaths:144
KDR:5.451
Accuracy:49.980% C-
KPH:29.300 B
VKPH:18.800 B++
E540 Halberd
C++
Kills:638
V. Kills:358 178%
Deaths:95
KDR:6.716
Accuracy:49.662% C**
KPH:30.300 C+
VKPH:17 C++
Supernova VPC
A
Kills:578
V. Kills:68 N/A
Deaths:40
KDR:14.450
Accuracy:51.394% C++
KPH:68.800 A
VKPH:8.100 C++
Proton II PPA
B+
Kills:72
V. Kills:10 N/A
Deaths:9
KDR:8
Accuracy:28.329% B++
KPH:33.800 D
VKPH:4.700 B+
Kills:3,893 (2,263 + 1,630)
Deaths:534
KDR:7.290
VKDR:3.247
Vehicle Kills:1,734
Kill Difference:3,359
Playtime:136.028 hours
Usage:3%
Score:1.981m
Score/min:243
Driving Accuracy:51.394%
Gunner Accuracy:28.329%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:494
V. Kills:35 N/A
Deaths:55
KDR:8.982
Accuracy:36.202% C+
KPH:126.100 B*
VKPH:8.900 B++
E540 Halberd-H
C
Kills:229
V. Kills:139 164%
Deaths:39
KDR:5.872
Accuracy:56.145% C+
KPH:31 D
VKPH:18.800 C
M40 Fury-H
B+
Kills:148
V. Kills:16 N/A
Deaths:11
KDR:13.455
Accuracy:45.697% C**
KPH:110.300 B+
VKPH:11.900 C
M12 Kobalt-H
C
Kills:80
V. Kills: N/A
Deaths:13
KDR:6.154
Accuracy:21.072% C
KPH:95.700 C-
VKPH:0 F
Saron HRB-H
N/A
Kills:50
V. Kills:25 192%
Deaths:15
KDR:3.333
Accuracy:53.148% N/A
KPH:22.300 N/A
VKPH:11.100 N/A
Kills:1,001 (0 + 1,001)
Deaths:133
KDR:7.526
VKDR:1.617
Vehicle Kills:215
Kill Difference:868
Playtime:15.732 hours
Usage:0%
Score:0.269m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:53.148%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:727
V. Kills:142 N/A
Deaths:80
KDR:9.088
Accuracy:40.582% B+
KPH:93.800 A+
VKPH:18.300 B**
M40 Fury
B**
Kills:518
V. Kills:73 N/A
Deaths:55
KDR:9.418
Accuracy:39.635% B
KPH:71.800 B**
VKPH:10.100 C++
M12 Kobalt
B++
Kills:388
V. Kills:8 N/A
Deaths:26
KDR:14.923
Accuracy:18.355% C+
KPH:90.500 B++
VKPH:1.900 D
M20 Basilisk
C*
Kills:233
V. Kills:118 196%
Deaths:48
KDR:4.854
Accuracy:39.448% C+
KPH:16.800 C
VKPH:8.500 C*
M20 Basilisk
B++
Kills:213
V. Kills:101 209%
Deaths:49
KDR:4.347
Accuracy:43.415% B+
KPH:26.700 B+
VKPH:12.600 B++
M60-G Bulldog
D
Kills:188
V. Kills:23 N/A
Deaths:29
KDR:6.483
Accuracy:28.466% D
KPH:20 D
VKPH:2.400 D--
M12 Kobalt
B+
Kills:146
V. Kills:4 N/A
Deaths:11
KDR:13.273
Accuracy:19.135% C**
KPH:85.800 B+
VKPH:2.300 C-
Kills:2,413 (0 + 2,413)
Deaths:298
KDR:8.097
VKDR:1.574
Vehicle Kills:469
Kill Difference:2,115
Playtime:52.170 hours
Usage:1%
Score:0.882m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:19.135%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:75
V. Kills:17 417%
Deaths:117
KDR:0.641
Accuracy:46.095% C
KPH:11.400 D
VKPH:2.600 D-
Kills:75 (75 + 0)
Deaths:117
KDR:0.641
VKDR:0.145
Vehicle Kills:17
Kill Difference:42
Playtime:6.570 hours
Usage:0%
Score:0.028m
Score/min:70
Driving Accuracy:46.095%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,76312,5986,4861.942C0.0527.75%C**27.893%C60.6C+N/A158207.9h10.3C**37B+
Saron Laser Cannon 8,2844,3901,9272.278C*0.3929.702%C3.121%B++13.2C+11.7B218332.3h111.6B+375.7B
Light PPA 4,1633,9017065.525C**3.6443.127%C**1.077%C77.1B**5.2B*22350.6h10.7B+24.9B+
Dual Photon Pods 3,3792,6292938.973B+7.0955.448%B+1.521%B+51.3C-14.6C38251.2h17.3B++31.1B++
Darkstar 2,4112,3911,6891.416C+0.4728.779%B24.132%C+46C+N/A11652h11.9B+41.3B+
Serpent VE92 2,3172,2901,4831.544B+0.3427.218%B++24.498%B*23.9CN/A8096h12.6C*46.2B+
Eridani SX5G 2,2232,1991,4251.543C++0.3429.103%C*25.557%B+37.8CN/A10058.1h11C++37.8C**
Ghost 2,0962,0798882.341C+0.4545.775%B**64.021%C-47.4BN/A15743.9h2.3C++5B+
Eclipse VE3A 2,0832,0391,6871.209C+0.6830.2%B++23.59%B++30.5CN/A7866.9h12C++39.7B+
Maelstrom Turbo Laser 3,1761,8796752.784B+0.9029.155%C4.63%A15.8C+10.9C+240118.6h75B+257.1B+
C150 Dalton 2,2931,6431858.881B6.9954.005%A++N/A16430U6500U98869800.1h3.8B7B**
Orion VS54 1,5131,4921,0321.446C++0.4420.477%C+24.531%C+27.3CN/A13454.7h12.9C++62.8C++
Proximity Mine 1,4091,4063304.261C++2.3750.86%B**N/A152.8B++N/A4559.2h1.7B++3.3B**
C-4 1,9281,3931,0641.309C+0.5822.054%DN/A57.3D22C--59324.3h1.4C*6.4C+
Sirius SX12 1,2921,2836541.962B*0.0730.003%B**25.253%B**79.7A**N/A23316.1h11.2B*37.3B++
Eidolon VE33 1,2591,2585932.121B*0.2333.858%B**32.989%B**31.5B+N/A11140h6.9B*20.5B*
NS-44 Commissioner 1,2661,2561,0731.171C*0.7243.89%B*32.405%A+30.9C+N/A8240.7h3.4B+7.7B++
Pulsar C 1,2601,2528991.393C++0.4930.417%B**32.189%A+22.5CN/A7655.7h10.2B+33.5B++
Pulsar LSW 1,2461,2341,0191.211C0.6819.868%D23.987%C+21.5DN/A7157.5h14.6D73.3C
SVA-88 1,2021,1924402.709B+0.8228.042%B*33.977%B**89A+N/A26613.4h9.8B*35B++
Eridani SX5 1,1991,1881,3900.855C1.0318.601%D**20.96%C++10.3D--N/A29115.8h17.5D*94.2D*
Beamer VS3 1,1971,1831,3870.853C++1.0321.281%D--30.009%B**13.2DN/A4389.9h8.7B40.7C+
Solstice SF 1,2001,1831,2320.96C+0.9327.01%B+26.289%A+9.1DN/A33129.9h12.9C+47.6B
Antares LC 2,2451,1824612.564B+0.6831.282%C+1.692%C+16.5C+14.9C*27471.5h118.6C++379.3C*
Ursa 1,1891,1829421.255C+0.6322.268%C+28.088%B+32.7C+N/A11636.1h9.7B+43.5B+
NS-15M2 1,1901,1785332.21B0.3231.485%A+25.382%C+63.7B++N/A21718.5h10.4B++33B*
H-V45 1,1801,1717581.545C++0.3425.714%B22.459%C++27.7C+N/A10942.2h12.9C*50B+
Solstice VE3 1,1861,1691,2100.966C**0.9221.851%C25.663%B**10.4DN/A57112h13.9B+63.7C++
Corvus VA55 1,1741,1687591.539B+0.3529.175%B**31.849%A38B+N/A14030.7h10B**34.2B*
Terminus VX-9 1,1791,1686731.736C++0.1530.434%B**24.144%C49.9B+N/A13623.4h11.1B+36.6B++
VX29 Polaris 1,1721,1665792.014B+0.1324.963%C*24.443%C*37.1CN/A16131.4h10.7B++42.8B+
Skorpios 1,1741,1647251.606C++0.2826.784%C+27.921%B*54.4B+N/A15921.4h8.7A32.5B++
Equinox VE2 Burst 1,1751,1617291.593C+0.2930.648%B+29.199%C++50C++N/A11723.2h11.2B+36.7B+
Pulsar VS1 1,1671,1609001.289B0.6025.791%B+22.845%C**18.1CN/A6864h13.9B54B+
Flare VE6 1,1691,1575232.212B*0.3231.771%A+30.337%B*66.1B*N/A19717.5h8.4B*26.3B*
NS-15M1 1,1611,1575791.998B+0.1123.816%C*22.904%C+39.1C+N/A17029.6h10.2B*42.7B+
CME 1,1651,1566281.841B+0.0534.409%A+27.595%B++52.8B*N/A21521.9h12.2B+35.4B*
Zenith VX-5 1,1741,1557791.483C**0.4030.501%B**23.55%B33C+N/A8335h12B+39.2B+
NS-11P 1,1711,1536391.804B+0.0830.877%A++26.453%B**49.5B**N/A12323.3h10.6B**34.2B**
NS-11A 1,1551,1537661.505C++0.3825.309%C*23.851%C**31.2C+N/A12037h11.8B++46.5B+
NS-11C 1,1711,1528551.347B+0.5431.259%A+22.309%B+46.1B**N/A13125h12.8B+40.9B++
MKV Suppressed 1,1611,1525762A0.1128.676%B+24.826%B*66.2A+N/A15917.4h10.7B*37.2B+
NSX Tanto 1,1721,1477111.613B+0.2733.787%A+22.406%C-36.3C++N/A8631.6h12.7C**37.7B
VX6-7 1,1641,1477541.521C*0.3728.966%B*30.514%A++44.5B+N/A11225.8h11.3B+39.1B+
NS-7 PDW 1,1331,1255681.981A0.0932.42%A+20.978%B+75A**N/A20515h11.3B*35B*
MANA Anti-Personnel Turret 1,0691,0604022.637N/A0.7523.098%UN/A10600U90U20284300.1h18.3T*79.2T*
Hornet Missiles 1,5251,0041397.223B+5.3466.361%B+1.693%C++62.8C+32.6C52416h8.3B+12.5B+
Thanatos VE70 9699635621.714B**0.1745.253%B+23.261%A+41.7B++N/A17023.1h3.7B*8.1B*
Tank Mine 1,5789212953.122C**1.2330.927%C+N/A82.2C--58.7C+91411.2h1.7B+5.6B+
Saron HRB 1,4009201128.214B+6.3342.145%C+2.065%B+27.5C**14.4C+23533.4h15B**35.6B*
Supernova PC 1,2159001346.716C*4.8340.959%D-1.889%C20.4C7.1C14244.2h3.8B*9.4B+
S1 1,1348021,0040.799C++1.0962.343%B+3.616%B+19.4C-8D22641.3h5.1B*8.2B*
Supernova FPC 1,2887851445.451C+3.5649.98%C-2.166%C+29.3B18.8B++40926.8h4.8B+9.5C**
CAS30 Tank Buster 1,5447737990.967C+0.9245.489%C+1.164%C+5.7C5.7C88134.5h62.2C+136.8C++
NSX Tengu 7817695021.532B0.3639.109%B+21.587%C++42.5C**N/A9718.1h11.5B+29.3B+
M40 Fury 869727809.088C**7.2040.582%B+1.651%C+93.2A+18.2B**5367.8h10.7B+26.4B++
Nemesis VSH9 1,0416658620.771C*1.1270.781%B**1.654%C--20.3C++11.5C+23332.7h7.3B+10.4B*
M60-A Bulldog 7036552526.2B+24.3152.112%B+3.206%B++56B*4.1C+21411.7h4.2B**8.1B*
Equinox VE2 6616493551.828B+0.0632.674%A24.037%B+47.7B*N/A12413.6h11.3B+34.7B++
E540 Halberd 996638956.716C+4.8349.662%C**2.821%C**30.2C+17C++26321.1h5.6C*11.4B
Coyote Missiles 1,1136291374.591B++2.7053.307%C+N/A22.5D17.3C36627.9h36.6B+68.7B+
Lasher X2 6015944541.308B+0.5826.946%C++5.051%B+49.9B**N/A15011.9h20.1C+74.7C**
Supernova VPC 6465784014.45C*12.5651.394%C++2.076%B+68.8A8.1C++2488.4h2.8B+5.5B+
NS-357 Underboss 5615535910.936C+0.9535.28%C+24.051%C**20DN/A5227.7h4.1C*11.7C*
Quasar VM1 5325292092.531B++0.6416.683%C*18.904%C+20.3CN/A9226h14B+83.8C**
M40 Fury 591518559.418B+7.5339.635%BN/A71.9B**10.1C++4147.2h10.4B++26.3B*
Force-Blade 54250445,1130.011C1.8824.33%C--N/A0.2C--N/A12315.2h2.6C++10.8C++
Proton II PPA-H 529494558.982C+7.0936.202%C+2.024%B126.7B*9B++3263.9h8.9B+24.5B+
L105 Zephyr 5754893912.538B+10.6547.693%B+1.227%B+4890U860U18958300.1h5.2B*10.9B*
Artemis VX26 4434382641.659C**0.2330.988%B++29.452%B**50.3B*N/A1608.7h12.3C+39.8B+
Frag Grenade 4474381438N/A436.1153.938%B**N/A625.7B+12.9B+29100.7h2.9B*5.4B*
C-4 ARX 5644362321.879C+0.0123.032%D--N/A96.9C28.4C5344.5h1.2C++5.1C+
XM98 4234221672.527C**0.6437.515%C+65.403%D--22.2CN/A7019h2.9C-7.7C+
M60-A Bulldog 4344041526.933B+25.0554.414%B*2.475%C++57.7A4.3C++2557h4.4B**8B**
M12 Kobalt 3963882614.923C**13.0418.355%C+21.65%B*90.2B++1.9D2784.3h14.4B**78.6B+
Photon A2A Missile Pods 749350814.321C+2.4374.585%DN/A27.1D30.9C66212.9h6.9B*9.3B++
MANA Anti-Vehicle Turret 5382922381.227D0.6648.432%CN/A2920M+2460A++4093020.1h8.8C+18.1C+
Comet VM2 3172791651.691B**0.2040.013%C2.509%D-11.9C++1.6D*9023.5h13.2B**32.9B++
Sticky Grenade 2452431243N/A241.1152.191%C+N/A810C6.7D23880.3h2.2C++4.1C*
M20 Basilisk 351233484.854B*2.9739.448%C+4.721%C16.9C8.6C*20413.8h84.6C**214.5B+
VA39 Spectre 2342321481.568C++0.3234.064%C**38.362%C+15.2C--N/A6115.3h6.6C19.3C++
E540 Halberd-H 368229395.872C3.9856.145%C+3.057%B*30.9D18.8C2527.4h6.1C++10.9C++
NSX Naginata 2292281291.767B+0.1227.742%B**32.018%B+48.5C*N/A1264.7h10.5B+37.8B++
NS-30 Vandal 2282251052.143C**0.2631.018%C31.556%B+40.9C++N/A1185.5h5.5C**17.9C++
Cosmos VM3 220218802.725B+0.8415.371%C21.56%B+29.9C+N/A1287.3h10.8B**70B+
M20 Basilisk 314213494.347B++2.4643.415%B+5.634%C+26.6B+12.6B++2688h82.1B+189.1B*
L100 Python AP 341209494.265C+2.3854.781%C+4.306%B**24D15.2C--2618.7h7.5C13.7C
M60-G Bulldog 211188296.483B++4.6028.466%DN/A20D2.4D--1019.4h5.7B*20.1B+
L100 Python HEAT 255187228.5B**6.6149.455%C3.743%B*30.2C+11C+2686.2h4.9B++9.8B+
VE-H Maw 1641621221.328C+0.5628.307%B+33.951%B*60BN/A1772.7h10.6C*37.3B+
AP30 Shredder 230151374.081C2.1922.781%F1.325%D1510U790U19821000.1h52.1B**228.8B+
M60-A Bulldog 171150433.488C1.6034.079%CN/A1500U210U10791700.1h4.5B*13.1B+
M40 Fury-H 1641481113.455C*11.5745.697%C**1.351%C++113.8B+12.3C+3421.3h8.8C+19.2C*
NS Annihilator 3441473410.431C-1.4675.568%D*N/A4.2D**5.6D--10735.1h16.3D**21.6F
M12 Kobalt 1501461113.273C+11.3919.135%C**12.329%D*85.9B+2.4C-2611.7h15.8B+82.5B+
Hunter QCX 1461363120.436C1.457.098%F--24.265%C+4.1D--N/A1332.8h5C**70.7D**
Skyguard 243122343.588C**1.7026.881%CN/A11.4C-11.3B+26510.7h146.1C--543.4C-
Anti-Vehicle Grenade 1131011101N/A99.1152.452%C++N/A505B+60C-29660.2h4.6B+8.7B+
Comet VM2 11895452.111A0.2243.561%C+3.158%C--15.6B++3.8D1766.1h17.8B*40.8B++
Spear Anti-Vehicle Phalanx Turret 15484146C+4.1142.252%C2.381%D-28D23.3C++6003h9.4C+22.2C++
M12 Kobalt-H 8080136.154D4.2721.072%C13.75%D100CN/A2120.8h10.7B**50.6B++
M40 Fury-F 92751170.641C-1.2546.095%CN/A11.4D2.6D-706.6h8.8B+19.1B+
The Slasher 74732,5740.028C-1.8625.455%D2.74%D--0.8CN/A288.5h1.9B+7.5C+
Proton II PPA 827298C6.1128.329%B++N/A34.3D4.8B+1382.1h16.5F58.1C--
A30 Walker 10052391.333C-0.5521.794%D-5.769%S4.3D-4D*11112.1h232.3D1066D-
Saron HRB-H 7550153.333C1.4553.148%C2%B+22.7D-11.4D*3122.2h20.6B+38.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon442,8293.3h
Anti-Vehicle MANA Turret398954.6h
Nano-Armor Kit1,0661,728,801214.5h
Repair Module1500.2h
Nanite Revive Grenade03,1870.9h
Medical Applicator877409,00947.6h
Spitfire Auto-Turret342,1381.9h
Restoration Kit2583,3374h
Motion Spotter497,6675.6h
Deconstruction Tool04220.1h
Smoke Grenade0510h
Shield Recharging Field142450.1h
Recon Detection Device434,29111.9h
Ammunition Package1226,1095.2h
Medical Kit3534,3536h
Anti-Infantry MANA Turret631,2074.3h

Check the help document for the dictionary if you want to learn more about words used here.


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