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Arcanus World Champion briceno[DigB] briceno
VS BR 37

KDR: 2.91

Score: 9.1m

Last Seen: Jul 15th, 2019 8:00 PM
- OFFLINE - 122.5 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Miller - Outfit Member of DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 9
Level Progress (to 38): 94%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Pulsar LSW Orion VS54 Betelgeuse 54-A Flare VE6 Ursa Pulsar VS1 Supernova FPC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,916,081 MLG Score: 2331
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.815%28.619%91116119810,7133.84668-0.934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.625%2.075A*1.182B**0.176C++HEAD ++ (~12.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.577B+100.297C*21.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.813%2%751112137001826743.84615104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.44A-0.361C--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.685B+6.80.458B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.782%0.705%566212125671705243.31579108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.371%1.164B**-0.924D---0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.552B+26.10.346C**27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.239%68.421%5661121313324100.551867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.79B++0.087C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.428B2.30.284C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 9
9.1m646.2%562 (33.7k)447 (26.8k)2.9125814,1264,8503.4346437 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121487427.836%23.503%65404:117

14% Combat Medic28% Engineer51% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2015 8:17 PMJan 18th, 2018 8:10 PMJul 19th, 2019 1:46 PM (1d) (PST)Jul 15th, 2019 4:05 PM (5d) (PST)Jul 15th, 2019 4:00 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7761476290.6960.2390.1634.9700.0732331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,5628,83737,725421410298426,799

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
338.5h/14.1d 2,532 3,320 3,936 100.9k 215 1,112 1,492 15.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
A+
Kills:1,618
Deaths:523
KDR:3.094
Accuracy:31.304% A+
HSR:29.481% B+
Pulsar LSW
A
Kills:1,313
Deaths:447
KDR:2.937
Accuracy:30.184% A
HSR:25.590% C++
Orion VS54
A++
Kills:1,312
Deaths:516
KDR:2.543
Accuracy:30.769% A++
HSR:30.488% B*
Betelgeuse 54-A
A+
Kills:1,246
Deaths:444
KDR:2.806
Accuracy:32.505% A+
HSR:32.183% C*
Flare VE6
A+
Kills:1,180
Deaths:415
KDR:2.843
Accuracy:30.693% A+
HSR:25.593% C++
Ursa
A
Kills:1,171
Deaths:401
KDR:2.920
Accuracy:30.160% A
HSR:24.680% C+
VE-H Maw
A+
Kills:365
Deaths:110
KDR:3.318
Accuracy:34.180% A+
HSR:33.425% B*
VX29 Polaris
A++
Kills:181
Deaths:53
KDR:3.415
Accuracy:33.443% A++
HSR:20.442% C
Kills:8,386
Deaths (as Heavy Assault):2,909
Deaths (to Heavy Assaults):1,546
KDR:2.88278
Kill Difference:5,477
Playtime:171.928 hours
Usage:51%
Score:4.375m
Score/min:424
Accuracy (listed only):31.655%
HSR (listed only):27.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A*
Kills:1,163
Deaths:364
KDR:3.195
Accuracy:34.765% A*
HSR:30.525% A
Corvus VA55
A++
Kills:235
Deaths:84
KDR:2.798
Accuracy:33.037% A++
HSR:30.213% B**
Terminus VX-9
A++
Kills:173
Deaths:66
KDR:2.621
Accuracy:33.455% A++
HSR:36.994% A
H-V45
A++
Kills:163
Deaths:59
KDR:2.763
Accuracy:32.079% A++
HSR:28.834% B**
Kills:1,734
Deaths (as Combat Medic):573
Deaths (to Combat Medics):542
KDR:3.02618
Kill Difference:1,161
Playtime:48.300 hours
Usage:14%
Score:1.256m
Score/min:433
Accuracy (listed only):33.334%
HSR (listed only):31.641%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:272
Deaths:124
KDR:2.194
Accuracy:33.183% A++
HSR:29.779% B**
VX6-7
A*
Kills:147
Deaths:80
KDR:1.838
Accuracy:34.529% A*
HSR:26.531% B*
Solstice VE3
A*
Kills:62
Deaths:53
KDR:1.170
Accuracy:35.231% A*
HSR:20.968% C*
Kills:481
Deaths (as Light Assault):257
Deaths (to Light Assaults):803
KDR:1.8716
Kill Difference:224
Playtime:10.751 hours
Usage:3%
Score:0.200m
Score/min:310
Accuracy (listed only):34.314%
HSR (listed only):25.759%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:272
Deaths:124
KDR:2.194
Accuracy:33.183% A++
HSR:29.779% B**
VX6-7
A*
Kills:147
Deaths:80
KDR:1.838
Accuracy:34.529% A*
HSR:26.531% B*
Solstice VE3
A*
Kills:62
Deaths:53
KDR:1.170
Accuracy:35.231% A*
HSR:20.968% C*
Kills:481
Deaths (as Engineer):257
Deaths (to Engineers):710
KDR:1.8716
Kill Difference:224
Playtime:94.848 hours
Usage:28%
Score:2.982m
Score/min:524
Accuracy (listed only):34.314%
HSR (listed only):25.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:133
Deaths:26
KDR:5.115
Accuracy:40.239% C*
HSR:68.421% C+
NS-44 Commissioner AE
C*
Kills:112
Deaths:145
KDR:0.772
Accuracy:43.853% C*
HSR:28.571% C*
Kills:245
Deaths (as Infiltrator):171
Deaths (to Infiltrators):691
KDR:1.43275
Kill Difference:74
Playtime:6.757 hours
Usage:2%
Score:0.143m
Score/min:352
Accuracy (listed only):42.046%
HSR (listed only):48.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:90
Deaths:32
KDR:2.813
Accuracy:30.445% A*
HSR:23.333% B
Blueshift VM5
A*
Kills:87
Deaths:32
KDR:2.719
Accuracy:28.425% A*
HSR:29.885% A++
Kills:177
Deaths (as MAX Suit):32
Deaths (to MAX Suits):267
KDR:5.53125
Kill Difference:145
Playtime:2.988 hours
Usage:1%
Score:0.116m
Score/min:645
Accuracy (listed only):29.435%
HSR (listed only):26.609%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:68
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:46.939% C
KPH:92.300 A++
VKPH:1.400 F-
Kills:68 (68 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:68
Playtime:0.737 hours
Usage:0%
Score:0.022m
Score/min:496
Driving Accuracy:46.939%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:700
V. Kills:645 108%
Deaths:157
KDR:4.459
Accuracy:55.813% C**
KPH:22.700 C
VKPH:20.900 A
Saron HRB
B++
Kills:495
V. Kills:379 130%
Deaths:89
KDR:5.562
Accuracy:48.489% B+
KPH:27.700 C**
VKPH:21.200 B++
E540 Halberd
B++
Kills:72
V. Kills:66 107%
Deaths:10
KDR:7.200
Accuracy:55.196% B**
KPH:22.100 D-
VKPH:20.300 B++
Supernova VPC
B+
Kills:59
V. Kills:2 N/A
Deaths:6
KDR:9.833
Accuracy:40% D*
KPH:51.200 B+
VKPH:1.700 D**
Kills:1,326 (759 + 567)
Deaths:262
KDR:5.061
VKDR:4.168
Vehicle Kills:1,092
Kill Difference:1,064
Playtime:53.216 hours
Usage:16%
Score:1.375m
Score/min:431
Driving Accuracy:40%
Gunner Accuracy:55.196%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,6301,6185233.094B++0.1831.304%A+29.481%B+63.2B++N/A17625.6h10.3B++32.8B*
Pulsar LSW 1,3171,3134472.937A0.0230.184%A25.59%C++65.7B*N/A19820h9.9B*32.9B*
Orion VS54 1,3191,3125162.543B++0.3730.769%A++30.488%B*52.5B*N/A17725h10.3B*33.3B
Betelgeuse 54-A 1,2581,2464442.806C+0.1132.505%A+32.183%C*69.6C++N/A23817.9h10.5C++32.4B++
Flare VE6 1,1881,1804152.843A+0.0730.693%A+25.593%C++57.3B+N/A19420.6h9B++29.2B++
Ursa 1,1751,1714012.92A++0.0130.16%A24.68%C+62.3B*N/A16018.8h8.7B*28.8B*
Pulsar VS1 1,1681,1633643.195A**0.2834.765%A*30.525%A54.9A++N/A15121.2h11.7B**33.7B**
Supernova FPC 1,3457001574.459C+1.5555.813%C**2%C22.7C20.9A44030.9h6.8D12.2C-
Saron HRB 874495895.562C++2.6548.489%B+N/A27.7C**21.2B++42117.9h28.4D-58.6C+
Frag Grenade 4954931493N/A490.0948.263%BN/A616.3B+2.5D20140.8h3B++6.2B++
VE-H Maw 3673651103.318A+0.4134.18%A+33.425%B*65.2B+N/A2275.6h8.8B++25.8B*
Pulsar C 2762721242.194B+0.7233.183%A++29.779%B**37.8B+N/A1357.2h9.8B++29.4B*
Corvus VA55 235235842.798A*0.1133.037%A++30.213%B**37.3B+N/A1226.3h10.1B*30.6B**
VX29 Polaris 181181533.415A++0.5033.443%A++20.442%C75.4B**N/A2182.4h11.3B+33.7B++
Terminus VX-9 176173662.621B+0.2933.455%A++36.994%A54.1B+N/A1723.2h9.6B**28.6B**
H-V45 163163592.763B++0.1532.079%A++28.834%B**47.9B++N/A1913.4h11B*34.4B**
VX6-7 148147801.838B+1.0734.529%A*26.531%B*35.9C++N/A1464.1h12.2C**35.5B++
Ghost 133133265.115B*2.2040.239%C*68.421%C+36.9C+N/A1683.6h2.3C++5.7C*
NS-44 Commissioner AE 1131121450.772C2.1443.853%C*28.571%C*32.9DN/A1073.4h3.1B+7B+
NS Decimator 172110561.964B**0.9563.714%B1.818%C33.3C+18.8B3613.3h4.1B+6.4B+
S1 16498731.342B**1.5762.415%B+3.061%C++28C*18.9B*3333.5h5.6B+9B++
Force-Blade 94942,7910.034B2.8847.522%A+N/A0.6C+N/A2168.7h1.7B++3.6B++
Blueshift VM5 9090322.813C*0.1030.445%A*23.333%B47.4B*N/A1561.9h15B+49.2B*
Damascus Edge 91901,7450.052B+2.8653.875%A*N/A1C+N/A391h1.6B*3B*
Blueshift VM5 8887322.719C++0.1928.425%A*29.885%A++45.8B++N/A1931.9h14.6B+51.5B*
NS Decimator-B 12181322.531B++0.3868.13%B+4.938%A*38.6C19C+3432.1h4.4C6.5C+
E540 Halberd 13872107.2C+4.2955.196%B**1.389%D21.8D-20B+4513.3h10.2T-18.4D**
L100 Python HESH 6968168S65.0946.939%C2.941%A97.1A*1.4F-4960.7h2B*4.3B**
Solstice VE3 6362531.17B+1.7435.231%A*20.968%C*8.3DN/A717.5h15.3C++43.4B+
Supernova VPC 615969.833C+6.9240%D*N/A49.2C**1.7D**2531.2h2.9B+7.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4990.1h
AE Medical Applicator21,8030.3h
Nanite Revive Grenade04870.1h
Motion Spotter02050.1h
Ammunition Package11420h
Shield Recharging Field85600.3h
Nano-Armor Kit6868,1818.4h
Medical Kit1912,54630.3h
Medical Applicator1327,9254.7h

Check the help document for the dictionary if you want to learn more about words used here.


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