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Operant World Champion briceno[DigB] briceno
VS BR 31

KDR: 2.9

Score: 8.8m

Last Seen: Feb 14th, 2019 2:55 PM
- OFFLINE - 8.5 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Miller - Outfit Member of DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 5
Level Progress (to 32): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Pulsar LSW Orion VS54 Betelgeuse 54-A Flare VE6 Ursa Supernova FPC Pulsar VS1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,838,519 MLG Score: 2269
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.62%28.373%89716100610,0803.80521-0.906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.612%2.059A*1.182B**0.181C++HEAD ++ (~12.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.579B+100.302C*21.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.835%2.003%785110216991746734.01724104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.457A+-0.395C---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.686B+6.80.459B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.782%0.705%580210205671665243.39521108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.371%1.173B**-0.928D---0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.548B+26.10.337C**27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.239%68.421%5801102113323000.575758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.782B++0.084C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.30.282C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 5
8.8m650%568 (34.1k)452 (27.1k)2.8995213,4194,6283.4427431 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102283427.615%23.094%63804:126

11% Combat Medic29% Engineer53% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2015 8:17 PMJan 18th, 2018 8:10 PMFeb 14th, 2019 1:13 PM (2d) (PST)Feb 14th, 2019 11:31 AM (3d) (PST)Feb 14th, 2019 10:55 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7871466410.6910.2380.1594.9850.0762269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2438,75238,491411410299527,122

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
323.9h/13.5d 2,514 3,099 3,769 96.9k 196 1,061 1,485 15.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
A+
Kills:1,618
Deaths:523
KDR:3.094
Accuracy:31.304% A+
HSR:29.481% B+
Pulsar LSW
A
Kills:1,313
Deaths:446
KDR:2.944
Accuracy:30.175% A
HSR:25.590% C*
Orion VS54
A++
Kills:1,303
Deaths:515
KDR:2.530
Accuracy:30.818% A++
HSR:30.315% B++
Betelgeuse 54-A
A+
Kills:1,245
Deaths:443
KDR:2.810
Accuracy:32.510% A+
HSR:32.129% C*
Flare VE6
A+
Kills:1,175
Deaths:414
KDR:2.838
Accuracy:30.674% A+
HSR:25.532% C++
Ursa
A
Kills:1,171
Deaths:401
KDR:2.920
Accuracy:30.160% A
HSR:24.680% C++
VE-H Maw
A+
Kills:326
Deaths:99
KDR:3.293
Accuracy:33.973% A+
HSR:33.436% B*
VX29 Polaris
A++
Kills:176
Deaths:51
KDR:3.451
Accuracy:33.339% A++
HSR:19.886% C
Kills:8,327
Deaths (as Heavy Assault):2,892
Deaths (to Heavy Assaults):1,466
KDR:2.87932
Kill Difference:5,435
Playtime:170.291 hours
Usage:53%
Score:4.348m
Score/min:426
Accuracy (listed only):31.619%
HSR (listed only):27.631%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A*
Kills:652
Deaths:218
KDR:2.991
Accuracy:34.335% A*
HSR:29.448% A
Corvus VA55
A++
Kills:186
Deaths:67
KDR:2.776
Accuracy:33.217% A++
HSR:27.957% B++
Terminus VX-9
A++
Kills:171
Deaths:65
KDR:2.631
Accuracy:33.428% A++
HSR:37.427% A+
H-V45
A++
Kills:163
Deaths:59
KDR:2.763
Accuracy:32.079% A++
HSR:28.834% B**
Kills:1,172
Deaths (as Combat Medic):409
Deaths (to Combat Medics):509
KDR:2.86553
Kill Difference:763
Playtime:36.241 hours
Usage:11%
Score:1.010m
Score/min:464
Accuracy (listed only):33.265%
HSR (listed only):30.917%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:268
Deaths:124
KDR:2.161
Accuracy:33.181% A++
HSR:30.224% A
VX6-7
A*
Kills:143
Deaths:79
KDR:1.810
Accuracy:34.808% A*
HSR:26.573% B**
Solstice VE3
A**
Kills:59
Deaths:52
KDR:1.135
Accuracy:35.605% A**
HSR:22.034% B+
Kills:470
Deaths (as Engineer):255
Deaths (to Engineers):684
KDR:1.84314
Kill Difference:215
Playtime:94.621 hours
Usage:29%
Score:2.979m
Score/min:525
Accuracy (listed only):34.531%
HSR (listed only):26.277%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:268
Deaths:124
KDR:2.161
Accuracy:33.181% A++
HSR:30.224% A
VX6-7
A*
Kills:143
Deaths:79
KDR:1.810
Accuracy:34.808% A*
HSR:26.573% B**
Solstice VE3
A**
Kills:59
Deaths:52
KDR:1.135
Accuracy:35.605% A**
HSR:22.034% B+
Kills:470
Deaths (as Light Assault):255
Deaths (to Light Assaults):765
KDR:1.84314
Kill Difference:215
Playtime:10.436 hours
Usage:3%
Score:0.193m
Score/min:309
Accuracy (listed only):34.531%
HSR (listed only):26.277%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:133
Deaths:26
KDR:5.115
Accuracy:40.239% C*
HSR:68.421% C+
NS-44 Commissioner AE
C*
Kills:111
Deaths:145
KDR:0.766
Accuracy:43.694% C++
HSR:28.829% C*
Kills:244
Deaths (as Infiltrator):171
Deaths (to Infiltrators):662
KDR:1.4269
Kill Difference:73
Playtime:6.757 hours
Usage:2%
Score:0.143m
Score/min:352
Accuracy (listed only):41.967%
HSR (listed only):48.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:84
Deaths:31
KDR:2.710
Accuracy:30.543% A*
HSR:23.810% B+
Blueshift VM5
A*
Kills:82
Deaths:31
KDR:2.645
Accuracy:28.729% A*
HSR:31.707% A*
Kills:166
Deaths (as MAX Suit):31
Deaths (to MAX Suits):260
KDR:5.35484
Kill Difference:135
Playtime:2.815 hours
Usage:1%
Score:0.112m
Score/min:663
Accuracy (listed only):29.636%
HSR (listed only):27.758%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:68
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:46.939% C
KPH:92.300 A++
VKPH:1.400 F-
Kills:68 (68 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:68
Playtime:0.737 hours
Usage:0%
Score:0.022m
Score/min:496
Driving Accuracy:46.939%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:699
V. Kills:644 108%
Deaths:157
KDR:4.452
Accuracy:55.835% C**
KPH:22.700 C+
VKPH:20.900 A
Saron HRB
B++
Kills:495
V. Kills:379 130%
Deaths:89
KDR:5.562
Accuracy:48.489% B+
KPH:27.700 C**
VKPH:21.200 B++
E540 Halberd
B+
Kills:72
V. Kills:66 107%
Deaths:10
KDR:7.200
Accuracy:55.196% B**
KPH:22.100 D-
VKPH:20.300 B+
Supernova VPC
B+
Kills:59
V. Kills:2 N/A
Deaths:6
KDR:9.833
Accuracy:40% D*
KPH:51.200 B+
VKPH:1.700 D**
Kills:1,325 (758 + 567)
Deaths:262
KDR:5.057
VKDR:4.164
Vehicle Kills:1,091
Kill Difference:1,063
Playtime:53.149 hours
Usage:16%
Score:1.374m
Score/min:431
Driving Accuracy:40%
Gunner Accuracy:55.196%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,6301,6185233.094B++0.1931.304%A+29.481%B+63.2B++N/A17625.6h10.3B++32.8B++
Pulsar LSW 1,3171,3134462.944A0.0430.175%A25.59%C*65.7B*N/A19820h9.9B*32.9B*
Orion VS54 1,3101,3035152.53B*0.3730.818%A++30.315%B++52.5B*N/A17624.8h10.3B*33.3B
Betelgeuse 54-A 1,2571,2454432.81C+0.0932.51%A+32.129%C*69.9C++N/A23717.8h10.5C*32.4B++
Flare VE6 1,1831,1754142.838A+0.0630.674%A+25.532%C++57.3B+N/A19320.5h9B++29.2B++
Ursa 1,1751,1714012.92A++0.0230.16%A24.68%C++62.3B**N/A16018.8h8.7B**28.8B*
Supernova FPC 1,3436991574.452C+1.5555.835%C**2.003%C22.7C+20.9A44130.8h6.8D12.1C
Pulsar VS1 6546522182.991A*0.0934.335%A*29.448%A49.8A+N/A14313.1h11.8B*34.4B**
Saron HRB 874495895.562C++2.6648.489%B+N/A27.7C**21.2B++42117.9h28.4D-58.6C+
Frag Grenade 4954931493N/A490.1048.252%B+N/A616.3B+2.5D20190.8h3B*6.2B++
VE-H Maw 328326993.293A0.3933.973%A+33.436%B*67.9B+N/A2364.8h8.9B++26.1B++
Pulsar C 2722681242.161B+0.7433.181%A++30.224%A37.7B+N/A1367.1h9.7B++29.3B++
Corvus VA55 186186672.776A*0.1233.217%A++27.957%B++34.4C**N/A1215.4h10.2B*30.8B**
VX29 Polaris 176176513.451A++0.5533.339%A++19.886%C76.5AN/A2192.3h11.1B+33.2B++
Terminus VX-9 174171652.631B++0.2733.428%A++37.427%A+53.4B+N/A1703.2h9.7B**28.9B**
H-V45 163163592.763B*0.1432.079%A++28.834%B**47.9B++N/A1893.4h11B*34.4B**
VX6-7 144143791.81B+1.0934.808%A*26.573%B**35.8C++N/A1434h12.3C*35.4B++
Ghost 133133265.115B++2.2240.239%C*68.421%C+36.9C+N/A1633.6h2.3C++5.7C**
NS-44 Commissioner AE 1121111450.766C2.1343.694%C++28.829%C*32.6DN/A1043.4h3.1B+7.1B+
NS Decimator 172110561.964B**0.9463.714%B+1.818%C33.3C+18.8B3593.3h4.1B+6.4B+
S1 16498731.342B**1.5662.585%B++3.061%C++28C*18.9B*3333.5h5.6B+9B++
Force-Blade 85852,5940.033C**2.8746.082%AN/A0.5C+N/A2157.1h1.7B*3.8B++
Damascus Edge 85851,7200.049B2.8552.672%A++N/A1C+N/A389.3h1.6B*3.1B++
Blueshift VM5 8484312.71C++0.1930.543%A*23.81%B+44.2B++N/A1531.9h15B+49.1B*
Blueshift VM5 8382312.645C++0.2528.729%A*31.707%A*43.2B++N/A1921.9h14.6B+50.9B*
NS Decimator-B 12181322.531B++0.3768.13%B+4.938%A++38.6C19C+3432.1h4.4C6.5C+
E540 Halberd 13872107.2C+4.3055.196%B**1.389%D21.8D-20B+4513.3h10.2T-18.4D**
L100 Python HESH 6968168S65.1046.939%C2.941%A97.1A++1.4F-4960.7h2A4.3B**
Supernova VPC 615969.833C+6.9340%D*N/A49.2C**1.7D**2531.2h2.9B+7.4C+
Solstice VE3 6059521.135B+1.7635.605%A**22.034%B+7.9DN/A677.5h15.8C++44.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03310.1h
Motion Spotter02050.1h
Spawn Beacon4570.1h
AE Medical Applicator21,8030.3h
Shield Recharging Field85540.3h
Nano-Armor Kit6868,1818.4h
Medical Kit1772,39428.1h
Medical Applicator1226,7924.5h
Ammunition Package11410h

Check the help document for the dictionary if you want to learn more about words used here.


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