Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,309)players online:
Myian (49)  TheHakon (15)  Growen_the_Marowak (9)  SDevil (4)  EdVanAmator (2)  Gm4nG (2) 81
stats.dasanfall.com
Paragon Chosen brookvs[HARM] brookvs
VS BR 114

KDR: 3.5

Score: 26.3m

Last Seen: Nov 13th, 2018 8:18 PM
- OFFLINE - 46.2 hour(s)

Prestige 1, Battle Rank 100 (114 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 86
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd C150 Dalton Saron HRB E540 Halberd-H Supernova VPC Proton II PPA-H M40 Fury-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:brookvs



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $56,295 MLG Score: 45
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.978%18.116%362210121380.1559323.344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.365%-0.198C-0.508D0.344C**HEAD ++ (~8.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.8-1.356D**34.7-1.475F139.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.211%0.61%27110131644501600.364444102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.729F--0.92D---1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
339.4-1.115D*72-0.35C-267.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.408%0.984%1023610088,538126748086.73344178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.48%0.187C++-1.017D*0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.644B+5.70.531B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.903%1.04%162111100311,729985604911.9076194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.606%0.285C*-0.857D--0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.755B++11.40.711B++17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 86
26.3m710.3%457 (27.4k)406 (24.4k)3.4997924,7057,0595.75563114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS101494913.282%1.117%1509:107

98% Engineer1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 11:10 AMMar 24th, 2017 3:54 PMNov 14th, 2018 6:12 PM (18h) (PST)Nov 13th, 2018 5:42 PM (2d) (PST)Nov 13th, 2018 4:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,114161,0980.3820.1090.0044.0010.18145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,82297265,85023702401124,368

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1077.9h/44.9d 15,924 276 11,636 258.8k 426 1,834 11,729 72m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C+
Kills:76
Deaths:271
KDR:0.280
Accuracy:17.924% D**
HSR:23.684% C+
Serpent VE92
C
Kills:62
Deaths:222
KDR:0.279
Accuracy:21.785% C
HSR:11.290% D**
Kills:138
Deaths (as Engineer):493
Deaths (to Engineers):3,261
KDR:0.27992
Kill Difference:355
Playtime:1,061.204 hours
Usage:98%
Score:26.022m
Score/min:409
Accuracy (listed only):19.855%
HSR (listed only):17.487%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):963
KDR:0
Kill Difference:UNR
Playtime:6.590 hours
Usage:1%
Score:0.071m
Score/min:181
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:164
V. Kills:103 158%
Deaths:102
KDR:1.608
Accuracy:21.211% F
KPH:18.700 B+
VKPH:11.700 B+
Kills:164 (164 + 0)
Deaths:102
KDR:1.608
VKDR:1.010
Vehicle Kills:103
Kill Difference:62
Playtime:8.793 hours
Usage:1%
Score:0.120m
Score/min:228
Piloting Accuracy:21.211%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,189
V. Kills:1,357 161%
Deaths:164
KDR:13.348
Accuracy:32.553% D
KPH:42.300 B+
VKPH:26.200 C++
CAS30 Tank Buster
C--
Kills:82
V. Kills:56 144%
Deaths:204
KDR:0.402
Accuracy:40.631% C--
KPH:2 D--
VKPH:1.400 D*
Kills:2,271 (82 + 2,189)
Deaths:368
KDR:6.171
VKDR:3.840
Vehicle Kills:1,413
Kill Difference:1,903
Playtime:92.033 hours
Usage:9%
Score:1.363m
Score/min:247
Piloting Accuracy:40.631%
Gunner Accuracy:32.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:279
V. Kills:54 N/A
Deaths:23
KDR:12.130
Accuracy:49.508% C++
KPH:79.400 A
VKPH:15.400 A++
L100 Python AP
A++
Kills:225
V. Kills:104 214%
Deaths:22
KDR:10.227
Accuracy:55.836% C+
KPH:49.800 A++
VKPH:23 B*
Skyguard
B+
Kills:78
V. Kills:58 132%
Deaths:22
KDR:3.545
Accuracy:24.234% D-
KPH:15.700 C**
VKPH:11.700 B+
Kills:582 (582 + 0)
Deaths:67
KDR:8.687
VKDR:3.224
Vehicle Kills:216
Kill Difference:515
Playtime:12.984 hours
Usage:1%
Score:0.363m
Score/min:466
Driving Accuracy:24.234%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:5,972
V. Kills:3,922 152%
Deaths:1,265
KDR:4.721
Accuracy:52.230% C+
KPH:30.900 B++
VKPH:20.300 B**
E540 Halberd
B+
Kills:3,092
V. Kills:1,611 192%
Deaths:273
KDR:11.326
Accuracy:50.665% B
KPH:36.800 B+
VKPH:19.200 B
Saron HRB
B+
Kills:1,846
V. Kills:1,472 125%
Deaths:385
KDR:4.795
Accuracy:48.199% B+
KPH:26.200 C++
VKPH:20.900 B+
Supernova VPC
A*
Kills:1,708
V. Kills:432 394%
Deaths:182
KDR:9.385
Accuracy:50.216% C+
KPH:61.200 B**
VKPH:15.500 A*
Supernova-R PC
B
Kills:303
V. Kills:149 202%
Deaths:97
KDR:3.124
Accuracy:51.951% C
KPH:25.800 D--
VKPH:12.700 B
Supernova PC
A+
Kills:198
V. Kills:84 233%
Deaths:64
KDR:3.094
Accuracy:50.898% C*
KPH:30 B*
VKPH:12.700 A+
G40-F Ranger
D
Kills:58
V. Kills:35 161%
Deaths:8
KDR:7.250
Accuracy:27.603% D
KPH:22.600 D--
VKPH:13.600 D--
Aphelion VEX-4
C**
Kills:54
V. Kills:30 174%
Deaths:17
KDR:3.176
Accuracy:31.313% C--
KPH:28.900 C**
VKPH:16 C
Kills:13,231 (8,181 + 5,050)
Deaths:2,291
KDR:5.775
VKDR:3.376
Vehicle Kills:7,735
Kill Difference:10,940
Playtime:398.679 hours
Usage:37%
Score:8.546m
Score/min:357
Driving Accuracy:50.898%
Gunner Accuracy:31.313%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,840
V. Kills:802 229%
Deaths:215
KDR:8.558
Accuracy:56.935% C+
KPH:55 B+
VKPH:24 C*
Proton II PPA-H
C**
Kills:1,386
V. Kills:99 N/A
Deaths:122
KDR:11.361
Accuracy:43.944% B*
KPH:103.100 C**
VKPH:7.400 C**
M40 Fury-H
B++
Kills:442
V. Kills:152 289%
Deaths:44
KDR:10.046
Accuracy:51.374% B*
KPH:70.200 C-
VKPH:24.100 B++
Saron HRB-H
C**
Kills:322
V. Kills:203 158%
Deaths:77
KDR:4.182
Accuracy:52.471% C
KPH:42 C**
VKPH:26.500 C*
Aphelion VEX-4H
C+
Kills:169
V. Kills:128 131%
Deaths:55
KDR:3.073
Accuracy:43.552% C
KPH:35.100 C
VKPH:26.600 C+
G40-F Ranger
D
Kills:121
V. Kills:68 175%
Deaths:20
KDR:6.050
Accuracy:28.183% D
KPH:25.100 D
VKPH:14.100 D-
Kills:4,280 (0 + 4,280)
Deaths:533
KDR:8.030
VKDR:2.724
Vehicle Kills:1,452
Kill Difference:3,747
Playtime:70.530 hours
Usage:7%
Score:1.244m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:28.183%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:378
V. Kills:24 N/A
Deaths:26
KDR:14.539
Accuracy:15.427% C--
KPH:56.600 C+
VKPH:3.600 C*
G40-F Ranger
B
Kills:158
V. Kills:97 161%
Deaths:9
KDR:17.556
Accuracy:24.951% D-
KPH:24 B
VKPH:14.700 C+
M40 Fury
B*
Kills:55
V. Kills:17 306%
Deaths:6
KDR:9.167
Accuracy:34.993% C+
KPH:42.500 C+
VKPH:13.100 B*
Kills:591 (0 + 591)
Deaths:41
KDR:14.415
VKDR:3.366
Vehicle Kills:138
Kill Difference:550
Playtime:14.553 hours
Usage:1%
Score:0.216m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:34.993%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,8945,9721,2654.721C+1.2252.23%C+N/A30.9B++20.3B**375193.5h5.2C**9.9C**
E540 Halberd 4,7033,09227311.326C**7.8350.665%BN/A36.8B+19.2B32684.1h5.6C**11.1B+
C150 Dalton 3,5462,18916413.348B**9.8532.553%DN/A42.3B+26.2C++40051.8h3.1B*9.7B+
Saron HRB 3,3181,8463854.795C+1.3048.199%B+N/A26.2C++20.9B+34270.5h26.1C-54.2C+
E540 Halberd-H 2,6421,8402158.558C+5.0656.935%C+N/A54.9B+23.9C*28333.5h5B+8.7B++
Supernova VPC 2,1401,7081829.385C+5.8950.216%C+N/A61.2B**15.5A*41427.9h3.4C+6.8C++
Proton II PPA-H 1,4851,38612211.361C+7.8643.944%B*N/A103.4C**7.4C**25113.4h10C++22.7B+
M40 Fury-H 5944424410.045C+6.5551.374%B*N/A70.2C-24.1B++2796.3h14D--27.3C--
M12 Kobalt 4023782614.538C**11.0415.427%C--20.37%B+56.4C3.6C*2276.7h24.6D-159.2C
Saron HRB-H 525322774.182C+0.6852.471%CN/A41.8C**26.4C*3727.7h21.6B+41.2B
Supernova-R PC 452303973.124C--0.3851.951%C3.3%B*25.9D--12.7B14811.7h5.8F11.1F-
L100 Python HESH 3332792312.13C++8.6349.508%C++1.434%C+79.7A15.4A++5313.5h3.2C++6.6B
C-4 3592421681.44C++2.0623.047%CN/A63.7C30.8C++7983.8h1B**4.2C++
L100 Python AP 3292252210.227A+6.7355.836%C+N/A50A++23.1B*6524.5h4.7B*8.5B++
Supernova PC 282198643.094C0.4150.898%C*3.03%B+30B*12.7A+5266.6h5.2C++10.1B
Tank Mine 270192484B*0.50122.259%SN/A160A65C++18151.2h3.8T3.1A++
Aphelion VEX-4H 297169553.073C+0.4343.552%CN/A35.2C26.7C+4214.8h55.2C**126.6C**
Saron Laser Cannon 2671641021.608C+1.8921.211%FN/A18.6B+11.7B+2288.8h72B*339.4B+
G40-F Ranger 255158917.556S14.0624.951%D-N/A23.9C**14.7C+2476.6h77.3B**309.6B++
G40-F Ranger 189121206.05C-2.5528.183%DN/A25.2D14.2D-2554.8h81.9D290.6D
CAS30 Tank Buster 138822040.402D3.1040.631%C--N/A2D--1.4D*4940.3h71C174.7C
Hyena Missile Launcher 12479352.257B++1.2428.222%DN/A25.5B14.5C**3843.1h26B**92B+
Skyguard 13678223.545B+0.0524.234%D-1.282%D15.6C**11.6B+2495h106.4B+439.2C*
NSX-P Tanto 82762710.28D3.2217.924%D**23.684%C+2.6D*N/A1428.7h26.5F-147.7F--
Serpent VE92 71622220.279D3.2221.785%C11.29%D**1.6D*N/A739.7h44.8T*205.8T*
Equinox VE2 59591100.536D2.9618.888%D*11.864%D*4.3D**N/A1413.6h14.1C74.7D
G40-F Ranger 935887.25C+3.7527.603%D1.724%B**22.3D--13.5D--2022.6h75.6C+273.9C+
M40 Fury 725569.167B+5.6734.993%C+3.636%A*42.3C+13.1B*3501.3h18C51.5C
Aphelion VEX-4 8454173.176C0.3231.313%C--3.704%C+28.4C*15.8C5471.9h49.3B+157.3B

Consumables
  Name Deaths Consumed Time Equipped
VA39 Spectre1520.1h
VS Patriot Flare Gun22620.4h
Nano-Repair Grenade02,0780.6h
Spawn Beacon05720.3h
Medical Applicator3915,3331.5h
Nano-Armor Kit1,1411,241,614183.5h
Spitfire Auto-Turret22200.3h
Beamer V25610.3h
Pulsar V3540.2h
Ammunition Package21,8570.8h
Shield Recharging Field11040h
L-24R Spur11950.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 1.90s on queries, 1.35s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.