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Praetor bryqn[] bryqn
VS BR 83

KDR: 3.14

Score: 5.7m

Last Seen: May 15th, 2019 4:33 AM
- OFFLINE - 4.5 hour(s)

Battle Rank 83 - Vanu Sovereignty on Connery
Level Progress (to 84): 38%
Level 100 Progress: 30% 635h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Supernova FPC NS-15M2 Orion VS54 Supernova VPC SVA-88 Blueshift VM5 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $705,564 MLG Score: 564
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.579%23.315%526711903,1612.135811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.876%0C+0C+0C+HEAD ++ (~12.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60C+10.80C+36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.819%1.017%329211952951001562.95188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.865%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.70C+40.30C+86.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.11%0.472%3309311943,388176112919.25300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.249%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20C+3.60C+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.763%1.471%207211952041122041.80531100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.603%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30C+18.10C+37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.3%77.895%207111969517200.549133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90C+2.20C+3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m559.2%347 (20.8k)316 (19k)3.135959,5963,0603.8009883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS119767415.893%11.547%18405:514

58% Engineer31% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2019 9:56 PMMay 6th, 2019 11:40 PMMay 15th, 2019 6:20 PM (8d) (PST)May 15th, 2019 2:14 AM (9d) (PST)May 15th, 2019 12:33 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7751176580.5360.1710.0623.6280.113564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4727,04639,42632104218718,933

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
298.7h/12.4d 2,035 1,108 2,488 65k 383 677 2,029 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,184
Deaths:574
KDR:2.063
Accuracy:26.023% B+
HSR:23.057% C
Orion VS54
B**
Kills:1,182
Deaths:597
KDR:1.980
Accuracy:26.341% B**
HSR:20.558% D
SVA-88
B++
Kills:446
Deaths:257
KDR:1.735
Accuracy:14.150% F-
HSR:29.821% B++
Kills:2,812
Deaths (as Heavy Assault):1,428
Deaths (to Heavy Assaults):798
KDR:1.96919
Kill Difference:1,384
Playtime:91.922 hours
Usage:31%
Score:1.477m
Score/min:268
Accuracy (listed only):22.171%
HSR (listed only):24.479%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):609
KDR:0
Kill Difference:UNR
Playtime:171.903 hours
Usage:58%
Score:3.415m
Score/min:331
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:142
Deaths:103
KDR:1.379
Accuracy:19.449% D*
HSR:19.718% C+
Kills:142
Deaths (as Light Assault):103
Deaths (to Light Assaults):512
KDR:1.37864
Kill Difference:39
Playtime:10.369 hours
Usage:3%
Score:0.105m
Score/min:168
Accuracy (listed only):19.449%
HSR (listed only):19.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:142
Deaths:103
KDR:1.379
Accuracy:19.449% D*
HSR:19.718% C+
NSX Yumi
C+
Kills:54
Deaths:60
KDR:0.900
Accuracy:20.642% D*
HSR:25.926% C+
Kills:196
Deaths (as Combat Medic):163
Deaths (to Combat Medics):253
KDR:1.20245
Kill Difference:33
Playtime:9.175 hours
Usage:3%
Score:0.186m
Score/min:338
Accuracy (listed only):20.046%
HSR (listed only):22.822%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:142
Deaths:103
KDR:1.379
Accuracy:19.449% D*
HSR:19.718% C+
Cerberus
B+
Kills:101
Deaths:68
KDR:1.485
Accuracy:19.108% F
HSR:26.733% B+
XM98
B
Kills:95
Deaths:16
KDR:5.938
Accuracy:37.300% C+
HSR:77.895% B
NS-44 Commissioner
A*
Kills:52
Deaths:60
KDR:0.867
Accuracy:10.611% T
HSR:36.539% A*
Kills:390
Deaths (as Infiltrator):247
Deaths (to Infiltrators):433
KDR:1.57895
Kill Difference:143
Playtime:4.835 hours
Usage:2%
Score:0.051m
Score/min:177
Accuracy (listed only):21.617%
HSR (listed only):40.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:377
Deaths:138
KDR:2.732
Accuracy:20.008% C++
HSR:24.934% B*
Blueshift VM5
B*
Kills:352
Deaths:138
KDR:2.551
Accuracy:19.574% C+
HSR:25.284% B*
Kills:729
Deaths (as MAX Suit):138
Deaths (to MAX Suits):114
KDR:5.28261
Kill Difference:591
Playtime:15.894 hours
Usage:5%
Score:0.421m
Score/min:441
Accuracy (listed only):19.791%
HSR (listed only):25.109%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A++
Kills:178
V. Kills:88 200%
Deaths:80
KDR:2.225
Accuracy:24.782% D*
KPH:36.100 A++
VKPH:17.800 B**
Hornet Missiles
C*
Kills:76
V. Kills:46 162%
Deaths:16
KDR:4.750
Accuracy:63.971% C*
KPH:73.900 C++
VKPH:44.700 C*
Kills:254 (178 + 0)
Deaths:96
KDR:2.646
VKDR:1.396
Vehicle Kills:134
Kill Difference:158
Playtime:5.960 hours
Usage:2%
Score:0.123m
Score/min:345
Piloting Accuracy:24.782%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:151
V. Kills:93 161%
Deaths:15
KDR:10.067
Accuracy:31.283% D
KPH:40.200 B
VKPH:24.800 C+
CAS30 Tank Buster
A++
Kills:117
V. Kills:64 180%
Deaths:46
KDR:2.543
Accuracy:55.514% B**
KPH:16.700 A++
VKPH:9.100 B
AP30 Shredder
B*
Kills:53
V. Kills:27 189%
Deaths:4
KDR:13.250
Accuracy:32.989% C+
KPH:46.900 B*
VKPH:23.900 C*
Kills:321 (117 + 204)
Deaths:65
KDR:4.938
VKDR:2.831
Vehicle Kills:184
Kill Difference:256
Playtime:11.907 hours
Usage:4%
Score:0.152m
Score/min:213
Piloting Accuracy:55.514%
Gunner Accuracy:32.989%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:1,439
V. Kills:459 313%
Deaths:122
KDR:11.795
Accuracy:48.683% C+
KPH:38.800 A+
VKPH:12.400 B**
Supernova FPC
A++
Kills:1,207
V. Kills:453 266%
Deaths:91
KDR:13.264
Accuracy:49.535% C-
KPH:43 A++
VKPH:16.100 C*
Supernova VPC
B**
Kills:742
V. Kills:217 340%
Deaths:72
KDR:10.306
Accuracy:49.557% C+
KPH:40.400 C+
VKPH:11.800 B**
Saron HRB
A**
Kills:87
V. Kills:35 242%
Deaths:4
KDR:21.750
Accuracy:42.072% C+
KPH:49.200 A**
VKPH:19.800 B+
Aphelion VEX-4
B**
Kills:82
V. Kills:30 265%
Deaths:5
KDR:16.400
Accuracy:28.209% D-
KPH:38.700 B**
VKPH:14.200 C-
Kills:3,557 (3,388 + 169)
Deaths:294
KDR:12.099
VKDR:4.061
Vehicle Kills:1,194
Kill Difference:3,263
Playtime:87.410 hours
Usage:29%
Score:1.340m
Score/min:255
Driving Accuracy:49.557%
Gunner Accuracy:28.209%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 1,8981,43912211.795B**8.6648.683%C+N/A38.8A+12.4B**18437.1h4.2B+8.6B+
Supernova FPC 1,6601,2079113.264A10.1349.535%C-N/A43A++16.1C*27228.1h3A+6.2A
NS-15M2 1,2091,1845742.063C**1.0726.023%B+23.057%C46.1C++1B**16025.7h11.3B+43.3B+
Orion VS54 1,2091,1825971.98B1.1626.341%B**20.558%D49.5B*1.1A++12023.9h10.8B++41.2C**
Supernova VPC 9597427210.306C+7.1749.557%C+N/A40.3C+11.8B**27018.4h3.2C++6.4C++
SVA-88 4564462571.735C+1.4014.15%F-29.821%B++34.3CN/A8813h11.4C*80.3D
Blueshift VM5 3963771382.732C++0.4020.008%C++24.934%B*27.3C1.4A++14313.8h14.7B73.3B
Blueshift VM5 3663521382.551C++0.5819.574%C+25.284%B*25.5C-1B*12513.8h15.3B78.1C**
S1 4602861292.217M0.9243.369%D**1.399%D-34.9B*21.2A2798.2h4.4B**10.3B+
Maelstrom Turbo Laser 266178802.225C*0.9124.782%D*N/A36.3A++18B**2734.9h40.1B**161.9B*
C150 Dalton 2441511510.067B+6.9331.283%DN/A39.7C**24.5C+3123.8h3.1B*9.9B+
VE-S Canis 1471421031.379C*1.7619.449%D*19.718%C+30.9C1.1B**994.6h10.7B+55C+
CAS30 Tank Buster 181117462.543B*0.5955.514%B**1.709%B+16.7A++9.1B1007h40.6B++73.2B*
Cerberus 107101681.485B+1.6519.108%F26.733%B+23C-1.4B**654.4h4.5B**23.3C+
XM98 9595165.938A*2.8037.3%C+77.895%B47.5A+N/A1712h2.2B+5.9B+
Lumine Edge 92901,4930.06C+3.089.067%F27.778%A++1.3C-N/A770.6h1.6C17.2D*
Saron HRB 12287421.75M*18.6142.072%C+N/A48.3A*19.4B+14401.8h12.3A+29.3B**
Aphelion VEX-4 11282516.4M**13.2628.209%D-1.22%D*39B**14.3C-1812.1h26.5A93.8B**
Tank Mine 11482204.1B*0.9633.819%C+N/A91.1C35.6D--7440.9h2.5D-7.5D
Hornet Missiles 12276164.75C+1.6163.971%C*N/A76C++46C**6851h8.2B+12.9B+
Force-Blade 73721,0290.07A+3.075.17%F-20.833%A*0.8C++N/A389.2h2.3B44.1T
C-4 8259551.073C2.0626.942%C**N/A42.1D-16.4D-5601.4h1.9D7C+
NSX Yumi 5754600.9C2.2420.642%D*25.926%C+24.5C-1.4B**952.2h11.6B56C
AP30 Shredder 8053413.25B**10.1132.989%C+3.774%A48.2B**24.5C**5861.1h60.9B*184.6B*
NS-44 Commissioner 5352600.867C+2.2710.611%T36.539%A*7.3D--N/A357.1h3.3B++31.2T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1940.2h
Nano-Armor Kit95215,52614.8h
M12 Kobalt-H02620h
Pummeler Rocket Pods01070h
Nanite Revive Grenade0890h
Medical Applicator319,3581.2h
Spitfire Auto-Turret21640.3h
Welding Device0930h
Ammunition Package33890.2h
Medical Kit1629731.8h
Anti-Infantry MANA Turret3780.3h
Pelter Rocket Pod0660h
Hyena Missile Launcher0600.1h
Nano-Repair Grenade04250.1h

Check the help document for the dictionary if you want to learn more about words used here.


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