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Deputy Director bumbumyo[BNKE] bumbumyo
NC BR 93

KDR: 4.66

Score: 10.1m

Last Seen: Jun 6th, 2020 12:33 PM
- OFFLINE - 684.3 hour(s)

Battle Rank 93 - New Conglomerate on Cobalt
Level Progress (to 94): 96%
Level 100 Progress: 54% 333h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S AF-19 Mercenary L100 Python HESH AF-4 Cyclone NC6A GODSAW NC6 Gauss SAW EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,213,819 MLG Score: 2569
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.494%24.687%60517132916,1185.3566-0.697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.171%0.624B+0.538B+-0.204CHEAD ++ (~12.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.501B+9.10.365C**28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.772%1.12%1322413421,78516936110.5621493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.431%-0.161C-0.453D0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.697B+17.50.67B+31.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.444%2.511%1535213442,19019258511.4062374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.633%-0.252C0.006C+-1.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.765B++3.50.721B++5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.664%13.551%1282613401,6531693879.72353426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.79%0.133C++2.186A*0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.841B*7.20.821B++11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.261%80.249%1282213441,28640253.199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.725%0.337C**0.855B*-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.47B+20.386C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m244%438 (26.3k)379 (22.7k)4.6595825,1995,4085.0811893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1346238422.484%21.445%48204:569

24% Engineer36% Heavy Assault11% Infiltrator22% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2015 11:13 AMDec 31st, 2015 1:40 PMJun 6th, 2020 10:46 AM (30d) (PST)Jun 6th, 2020 9:57 AM (30d) (PST)Jun 6th, 2020 8:33 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9041307740.9440.2030.2022.4810.0732569

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,2697,79346,476571212149422,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
444.9h/18.5d 2,280 5,404 6,652 66.2k 321 2,120 1,940 24.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,360
Deaths:489
KDR:4.826
Accuracy:24.467% C
HSR:26.271% C+
GD-22S
C+
Kills:1,864
Deaths:406
KDR:4.591
Accuracy:23.587% C+
HSR:24.571% C+
NC6A GODSAW
D-
Kills:1,188
Deaths:177
KDR:6.712
Accuracy:23.102% D--
HSR:22.138% D-
NC6 Gauss SAW
C+
Kills:1,182
Deaths:258
KDR:4.581
Accuracy:20.054% C+
HSR:21.151% C--
EM6
C
Kills:1,159
Deaths:234
KDR:4.953
Accuracy:21.182% C
HSR:20.880% D
NS-15M2
C-
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:22.902% C-
HSR:23.143% D
NS-15M AE
C++
Kills:637
Deaths:149
KDR:4.275
Accuracy:25.037% C
HSR:30.455% C++
Kills:9,548
Deaths (as Heavy Assault):1,961
Deaths (to Heavy Assaults):1,326
KDR:4.86894
Kill Difference:7,587
Playtime:161.543 hours
Usage:36%
Score:3.594m
Score/min:371
Accuracy (listed only):22.904%
HSR (listed only):24.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,627
Deaths:413
KDR:3.939
Accuracy:25.731% B+
HSR:21.696% C+
AF-4 Cyclone
B
Kills:1,255
Deaths:323
KDR:3.885
Accuracy:27.636% C**
HSR:22.390% B
GD-7F
A
Kills:1,022
Deaths:279
KDR:3.663
Accuracy:26.899% C**
HSR:28.180% A
AC-X11
C++
Kills:554
Deaths:57
KDR:9.719
Accuracy:26.635% C++
HSR:22.202% C+
NS-11C
C**
Kills:202
Deaths:65
KDR:3.108
Accuracy:24.735% C+
HSR:21.782% C**
NS Baron G5AE
B**
Kills:55
Deaths:16
KDR:3.438
Accuracy:52.140% B+
HSR:21.818% B**
NS-7 PDW
B*
Kills:51
Deaths:17
KDR:3
Accuracy:30.135% B*
HSR:11.765% D--
Kills:4,766
Deaths (as Light Assault):1,170
Deaths (to Light Assaults):1,260
KDR:4.0735
Kill Difference:3,596
Playtime:98.369 hours
Usage:22%
Score:2.238m
Score/min:379
Accuracy (listed only):30.559%
HSR (listed only):21.405%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:1,255
Deaths:323
KDR:3.885
Accuracy:27.636% C**
HSR:22.390% B
NC14 Bolt Driver
B+
Kills:1,010
Deaths:79
KDR:12.785
Accuracy:38.436% C**
HSR:79.604% B+
NS-44 Commissioner
B**
Kills:568
Deaths:386
KDR:1.472
Accuracy:35.935% C+
HSR:30.810% B**
SAS-R
A
Kills:276
Deaths:3
KDR:92
Accuracy:33.558% D--
HSR:82.609% A
NS-44L Blackhand
C*
Kills:91
Deaths:28
KDR:3.250
Accuracy:35.608% D-
HSR:45.055% C*
NS-7 PDW
B*
Kills:51
Deaths:17
KDR:3
Accuracy:30.135% B*
HSR:11.765% D--
Kills:3,251
Deaths (as Infiltrator):836
Deaths (to Infiltrators):988
KDR:3.88876
Kill Difference:2,415
Playtime:49.976 hours
Usage:11%
Score:0.996m
Score/min:332
Accuracy (listed only):33.551%
HSR (listed only):45.372%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,627
Deaths:413
KDR:3.939
Accuracy:25.731% B+
HSR:21.696% C+
GD-7F
A
Kills:1,022
Deaths:279
KDR:3.663
Accuracy:26.899% C**
HSR:28.180% A
AC-X11
C++
Kills:554
Deaths:57
KDR:9.719
Accuracy:26.635% C++
HSR:22.202% C+
NS-11C
C**
Kills:202
Deaths:65
KDR:3.108
Accuracy:24.735% C+
HSR:21.782% C**
NS Baron G5AE
B**
Kills:55
Deaths:16
KDR:3.438
Accuracy:52.140% B+
HSR:21.818% B**
Kills:3,460
Deaths (as Engineer):830
Deaths (to Engineers):844
KDR:4.16867
Kill Difference:2,630
Playtime:107.585 hours
Usage:24%
Score:2.463m
Score/min:382
Accuracy (listed only):31.228%
HSR (listed only):23.136%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:1,255
Deaths:323
KDR:3.885
Accuracy:27.636% C**
HSR:22.390% B
NC1 Gauss Rifle
A
Kills:819
Deaths:292
KDR:2.805
Accuracy:28.049% B*
HSR:30.769% A
Carnage AR
A
Kills:381
Deaths:186
KDR:2.048
Accuracy:26.547% C*
HSR:31.759% A
NS Baron G5AE
B**
Kills:55
Deaths:16
KDR:3.438
Accuracy:52.140% B+
HSR:21.818% B**
NS-7 PDW
B*
Kills:51
Deaths:17
KDR:3
Accuracy:30.135% B*
HSR:11.765% D--
Kills:2,561
Deaths (as Combat Medic):834
Deaths (to Combat Medics):550
KDR:3.07074
Kill Difference:1,727
Playtime:22.608 hours
Usage:5%
Score:0.765m
Score/min:564
Accuracy (listed only):32.902%
HSR (listed only):23.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):203
KDR:0
Kill Difference:UNR
Playtime:3.121 hours
Usage:1%
Score:0.054m
Score/min:291
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:965
V. Kills:34 N/A
Deaths:82
KDR:11.768
Accuracy:55.946% C+
KPH:93.100 B*
VKPH:3.300 D
Breaker Rocket Pods
A*
Kills:490
V. Kills:34 N/A
Deaths:10
KDR:49
Accuracy:56.433% B*
KPH:279.600 A*
VKPH:19.400 C**
Vortek Rotary
B+
Kills:174
V. Kills:141 123%
Deaths:46
KDR:3.783
Accuracy:33.846% B+
KPH:21.600 C*
VKPH:17.500 B+
M20 Mustang
B
Kills:156
V. Kills:152 102%
Deaths:54
KDR:2.889
Accuracy:27.775% C--
KPH:13.900 C+
VKPH:13.500 B
Kills:1,785 (1,295 + 0)
Deaths:192
KDR:9.297
VKDR:1.880
Vehicle Kills:361
Kill Difference:1,593
Playtime:31.431 hours
Usage:7%
Score:0.522m
Score/min:277
Piloting Accuracy:27.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,464
V. Kills:89 N/A
Deaths:34
KDR:43.059
Accuracy:37.608% D*
KPH:76.500 B++
VKPH:4.700 D-
Kills:1,464 (1,464 + 0)
Deaths:34
KDR:43.059
VKDR:2.618
Vehicle Kills:89
Kill Difference:1,430
Playtime:19.135 hours
Usage:4%
Score:0.256m
Score/min:223
Driving Accuracy:37.608%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:726
V. Kills:483 150%
Deaths:60
KDR:12.100
Accuracy:39.399% D*
KPH:27.400 C+
VKPH:18.200 B+
Enforcer ML85
C
Kills:292
V. Kills:256 114%
Deaths:39
KDR:7.487
Accuracy:46.061% B+
KPH:17.200 D
VKPH:15.100 C
E540 Halberd
A+
Kills:69
V. Kills:48 141%
Deaths:7
KDR:9.857
Accuracy:43.132% C
KPH:32.700 C++
VKPH:22.800 A+
Kills:1,087 (726 + 361)
Deaths:106
KDR:10.255
VKDR:7.425
Vehicle Kills:787
Kill Difference:981
Playtime:45.599 hours
Usage:10%
Score:0.751m
Score/min:275
Driving Accuracy:39.399%
Gunner Accuracy:43.132%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,041
V. Kills:31 N/A
Deaths:38
KDR:27.395
Accuracy:52.192% C+
KPH:143.100 B+
VKPH:4.300 D-
Kills:1,041 (0 + 1,041)
Deaths:38
KDR:27.395
VKDR:0.816
Vehicle Kills:31
Kill Difference:1,003
Playtime:7.275 hours
Usage:2%
Score:0.133m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:52.192%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:97
V. Kills:1 N/A
Deaths:1
KDR:97
Accuracy:21.076% B+
KPH:132.700 A+
VKPH:1.400 D-
M12 Kobalt
A++
Kills:87
V. Kills: N/A
Deaths:1
KDR:87
Accuracy:19.442% C++
KPH:131.500 A++
VKPH:0 F
M40 Fury
B+
Kills:67
V. Kills:9 N/A
Deaths:8
KDR:8.375
Accuracy:40.125% B+
KPH:68.600 B+
VKPH:9.200 C+
Kills:251 (0 + 251)
Deaths:10
KDR:25.100
VKDR:1
Vehicle Kills:10
Kill Difference:241
Playtime:2.370 hours
Usage:1%
Score:0.056m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:40.125%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,3702,3604894.826B*0.1724.467%C26.271%C+84.6B*N/A21427.9h8.7B+35.4C**
GD-22S 1,8751,8644064.591A++0.0723.587%C+24.571%C+75.5B**N/A20024.7h9B++37.9B+
AF-19 Mercenary 1,6381,6274133.939M*0.7225.731%B+21.696%C+51AN/A15031.9h9.9B++38.3B++
L100 Python HESH 1,5531,4643443.059M+38.4037.608%D*2.732%B**76.6B++4.7D-22319.1h2.7B+7.2C+
AF-4 Cyclone 1,2591,2553233.885A++0.7727.636%C**22.39%B67.5B*N/A17618.6h9.2B++33.2B+
NC6A GODSAW 1,1991,1881776.712A+2.0523.102%D--22.138%D-79.7C**N/A18214.9h7.8C++33.6C+
NC6 Gauss SAW 1,1891,1822584.581M0.0820.054%C+21.151%C--71.2AN/A22316.6h8.2B+41B
EM6 1,1641,1592344.953A+0.2921.182%C20.88%D71.1B++N/A17216.3h9B++42.7B
NS-15M2 1,1651,1582484.669A0.0122.902%C-23.143%D82.7B*N/A22414h10.3B++44.8C**
C85 Canister-H 1,0721,0413827.395B+22.7452.192%C+16.619%A++142.6B+4.2D-3057.3h3.9B**7.5B**
GD-7F 1,0261,0222793.663A++1.0026.899%C**28.18%A87.4A++N/A26711.7h10.4B*38.7B+
NC14 Bolt Driver 1,0141,0107912.785S8.1338.436%C**79.604%B+69.2A**N/A21614.6h2B*5.1B++
M30 Mustang AH 9999658211.768B+7.1155.946%C+1.036%C92.8B*3.3D25710.4h5.9B+10.6B+
NC1 Gauss Rifle 8218192922.805B**1.8528.049%B*30.769%A66.6A++N/A22212.3h10.2B*36.2B*
Titan-150 AP 1,2097266012.1B+7.4439.399%D*2.066%C27.4C+18.2B+32926.5h5C12.7D--
NS-15M AE 6446371494.275B**0.3825.037%C30.455%C++86.1B+N/A2407.4h9.7B++38.9C**
NS-44 Commissioner 5735683861.472B3.1935.935%C+30.81%B**29.7CN/A9119.1h3.2B+8.9B+
AC-X11 555554579.719S5.0626.635%C++22.202%C+69.3AN/A1788h8.8B+32.9B
Breaker Rocket Pods 5244901049S44.3456.433%B*1.224%B272.2A*18.9C*9901.8h10.2B*18B++
NS Decimator 7334742002.37B**2.2951.183%D*2.321%C++32.7C17.9C+25214.5h4.7C+9.1C--
Frag Grenade 4024021402N/A397.3446.806%C+N/A502.5C+N/A16170.8h3.2B6.9C**
Carnage AR 3873811862.048B+2.6126.547%C*31.759%A63.5B**1B++3206h13C++49C**
Enforcer ML85 548292397.487B2.8346.061%B+3.425%B**17.2D15.1C15917h14.7D31.9C+
SAS-R 277276392U87.3433.558%D--82.609%A76.7B**N/A3143.6h2B+5.9C+
C-4 269210772.727B++1.9325.581%C+N/A28.4D*8D**1967.4h1.2B+4.5B+
NS-11C 208202653.108A++1.5524.735%C+21.782%C**80.8A++2.4M+4502.5h11.7B+47.2B+
Vortek Rotary 315174463.783B+0.8833.846%B+1.149%D21.5C*17.4B+2418.1h50.6B+149.6B+
M20 Mustang 308156542.889C++1.7727.775%C--1.282%C13.8C+13.5B21011.3h75.3B+271.2B+
M12 Kobalt 9897197U92.3421.076%B+15.464%D-138.6A++1.4D-3830.7h13.5B*64B++
NS-44L Blackhand 9291283.25A+1.4135.608%D-45.055%C*43.3B+N/A1492.1h4.2C++11.8C+
Tank Mine 14290194.737B*0.0837.943%C*N/A60D--34.7D--5491.5h2.5D--6.6C
M12 Kobalt 8787187S82.3419.442%C++24.138%A124.3A+N/A5370.7h12.1A62.2B++
E540 Halberd 1176979.857C++5.2043.132%C5.797%A++32.9C++22.9A+5162.1h6.8D--15.8D
M40 Fury 766788.375C++3.7240.125%B+1.493%C+67B+9C+2951h10.6B+26.3B+
NS Baron G5AE 5555163.438A++1.2252.14%B+21.818%B**68.8B+N/A1930.8h4.9D9.3C+
Shrike 8353281.893A*2.7750.077%D-3.774%B+26.5C++15C**3692h6.1C*12.2C+
NS-7 PDW 5151173A*1.6630.135%B*11.765%D--46.4B+N/A2581.1h12.3B+40.7B+
Hardlight Dagger 54504,0360.012D4.653.876%F-N/A0.2C+N/A1258h2.4C62.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31020.3h
Nanite Revive Grenade02390.1h
Medical Kit2822,73714.7h
Medical Applicator2630,7811.7h
Restoration Kit1321,1155.4h
Recon Detection Device122,2454.4h
Ammunition Package15310.5h
Nano-Armor Kit43130,7808.7h

Check the help document for the dictionary if you want to learn more about words used here.


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