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Deputy Director bumbumyo[BNKE] bumbumyo
NC BR 91

KDR: 4.78

Score: 9.6m

Last Seen: May 28th, 2019 5:52 PM
- OFFLINE - 2014.8 hour(s)

Battle Rank 91 - New Conglomerate on Cobalt
Level Progress (to 92): 93%
Level 100 Progress: 51% 357h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S AF-19 Mercenary L100 Python HESH AF-4 Cyclone NC6A GODSAW NC6 Gauss SAW EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,157,524 MLG Score: 2524
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.428%24.481%59816119815,5105.48444-0.709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.195%0.638B+0.552B+-0.234CHEAD ++ (~12.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.507B+90.372C**27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.753%1.112%1362412101,70915634810.8854490%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.403%-0.168C-0.441C--0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.693B+17.70.666B+31.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.538%2.556%1561212122,15218557111.5699376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.632%-0.238C-0.003C+-1.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++3.50.721B++5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.555%13.455%1331612081,65016238710.1227425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.958%0.126C++2.222A*0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.841B*7.10.821B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.833%81.112%1331212121,13337922.98158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.53%0.277C*0.911B*-0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.467B+1.90.389C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m240.7%432 (25.9k)373 (22.4k)4.775524,2505,0785.2164291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214230022.408%21.052%47205:059

25% Engineer37% Heavy Assault11% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2015 11:13 AMDec 31st, 2015 1:40 PMJun 21st, 2019 2:26 PM (60d) (PST)May 28th, 2019 4:03 PM (84d) (PST)May 28th, 2019 1:52 PM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9081267820.9410.1970.1982.4420.0732524

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,4617,57346,888561212147422,385

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
429.3h/17.9d 2,239 5,105 6,380 62.9k 301 2,049 1,888 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:2,360
Deaths:489
KDR:4.826
Accuracy:24.470% C+
HSR:26.271% C++
GD-22S
C++
Kills:1,864
Deaths:406
KDR:4.591
Accuracy:23.587% C++
HSR:24.571% C++
NC6A GODSAW
D
Kills:1,188
Deaths:177
KDR:6.712
Accuracy:23.102% D--
HSR:22.138% D
NC6 Gauss SAW
C+
Kills:1,182
Deaths:258
KDR:4.581
Accuracy:20.054% C+
HSR:21.151% C
EM6
C+
Kills:1,159
Deaths:234
KDR:4.953
Accuracy:21.182% C+
HSR:20.880% C-
NS-15M2
C
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:22.902% C
HSR:23.143% C
NS-15M AE
C*
Kills:559
Deaths:122
KDR:4.582
Accuracy:25.060% C+
HSR:29.159% C*
Kills:9,470
Deaths (as Heavy Assault):1,934
Deaths (to Heavy Assaults):1,244
KDR:4.89659
Kill Difference:7,536
Playtime:160.197 hours
Usage:37%
Score:3.555m
Score/min:370
Accuracy (listed only):22.908%
HSR (listed only):23.902%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:1,626
Deaths:408
KDR:3.985
Accuracy:25.725% B++
HSR:21.710% C+
AF-4 Cyclone
B+
Kills:1,241
Deaths:317
KDR:3.915
Accuracy:27.732% B+
HSR:22.321% B+
GD-7F
A+
Kills:990
Deaths:268
KDR:3.694
Accuracy:26.933% B+
HSR:28.283% A+
AC-X11
C**
Kills:554
Deaths:57
KDR:9.719
Accuracy:26.635% C**
HSR:22.202% C+
NS Baron G5AE
A
Kills:54
Deaths:14
KDR:3.857
Accuracy:51.215% B+
HSR:22.222% A
NS-7 PDW
B**
Kills:51
Deaths:17
KDR:3
Accuracy:30.135% B**
HSR:11.765% D--
Kills:4,516
Deaths (as Light Assault):1,081
Deaths (to Light Assaults):1,176
KDR:4.17761
Kill Difference:3,435
Playtime:93.611 hours
Usage:22%
Score:2.066m
Score/min:368
Accuracy (listed only):31.396%
HSR (listed only):21.417%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:1,241
Deaths:317
KDR:3.915
Accuracy:27.732% B+
HSR:22.321% B+
NC14 Bolt Driver
B++
Kills:866
Deaths:63
KDR:13.746
Accuracy:37.977% B+
HSR:80.716% B++
NS-44 Commissioner
A
Kills:534
Deaths:360
KDR:1.483
Accuracy:35.305% C+
HSR:30.712% A
SAS-R
A+
Kills:267
Deaths:3
KDR:89
Accuracy:33.650% D-
HSR:82.397% A+
NS-44L Blackhand
C+
Kills:78
Deaths:23
KDR:3.391
Accuracy:35.698% D
HSR:41.026% C+
NS-7 PDW
B**
Kills:51
Deaths:17
KDR:3
Accuracy:30.135% B**
HSR:11.765% D--
Kills:3,037
Deaths (as Infiltrator):783
Deaths (to Infiltrators):933
KDR:3.87867
Kill Difference:2,254
Playtime:46.390 hours
Usage:11%
Score:0.899m
Score/min:323
Accuracy (listed only):33.416%
HSR (listed only):44.823%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,626
Deaths:408
KDR:3.985
Accuracy:25.725% B++
HSR:21.710% C+
GD-7F
A+
Kills:990
Deaths:268
KDR:3.694
Accuracy:26.933% B+
HSR:28.283% A+
AC-X11
C**
Kills:554
Deaths:57
KDR:9.719
Accuracy:26.635% C**
HSR:22.202% C+
NS Baron G5AE
A
Kills:54
Deaths:14
KDR:3.857
Accuracy:51.215% B+
HSR:22.222% A
Kills:3,224
Deaths (as Engineer):747
Deaths (to Engineers):803
KDR:4.31593
Kill Difference:2,477
Playtime:106.334 hours
Usage:25%
Score:2.428m
Score/min:381
Accuracy (listed only):32.627%
HSR (listed only):23.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:1,241
Deaths:317
KDR:3.915
Accuracy:27.732% B+
HSR:22.321% B+
NC1 Gauss Rifle
A+
Kills:819
Deaths:292
KDR:2.805
Accuracy:28.049% B**
HSR:30.769% A+
Carnage AR
A+
Kills:147
Deaths:69
KDR:2.130
Accuracy:26.147% C**
HSR:31.293% A+
NS Baron G5AE
A
Kills:54
Deaths:14
KDR:3.857
Accuracy:51.215% B+
HSR:22.222% A
NS-7 PDW
B**
Kills:51
Deaths:17
KDR:3
Accuracy:30.135% B**
HSR:11.765% D--
Kills:2,312
Deaths (as Combat Medic):709
Deaths (to Combat Medics):516
KDR:3.26093
Kill Difference:1,603
Playtime:18.006 hours
Usage:4%
Score:0.608m
Score/min:563
Accuracy (listed only):32.656%
HSR (listed only):23.674%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):195
KDR:0
Kill Difference:UNR
Playtime:3.121 hours
Usage:1%
Score:0.054m
Score/min:291
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:913
V. Kills:30 N/A
Deaths:82
KDR:11.134
Accuracy:55.747% C+
KPH:91.100 A
VKPH:3 D
Breaker Rocket Pods
A*
Kills:480
V. Kills:34 N/A
Deaths:10
KDR:48
Accuracy:56.483% B*
KPH:273.900 A*
VKPH:19.400 C**
Vortek Rotary
B*
Kills:161
V. Kills:133 120%
Deaths:46
KDR:3.500
Accuracy:34.137% B+
KPH:21.100 B+
VKPH:17.400 B*
M20 Mustang
B+
Kills:155
V. Kills:151 102%
Deaths:54
KDR:2.870
Accuracy:27.645% D
KPH:13.900 C+
VKPH:13.600 B+
Kills:1,709 (1,229 + 0)
Deaths:192
KDR:8.901
VKDR:1.813
Vehicle Kills:348
Kill Difference:1,517
Playtime:30.555 hours
Usage:7%
Score:0.499m
Score/min:272
Piloting Accuracy:27.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,460
V. Kills:89 N/A
Deaths:34
KDR:42.941
Accuracy:37.710% D*
KPH:77.400 B**
VKPH:4.700 D--
Kills:1,460 (1,460 + 0)
Deaths:34
KDR:42.941
VKDR:2.618
Vehicle Kills:89
Kill Difference:1,426
Playtime:18.862 hours
Usage:4%
Score:0.255m
Score/min:225
Driving Accuracy:37.710%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:692
V. Kills:469 147%
Deaths:60
KDR:11.533
Accuracy:39.499% D*
KPH:26.700 C*
VKPH:18.100 B++
Enforcer ML85
C+
Kills:292
V. Kills:256 114%
Deaths:39
KDR:7.487
Accuracy:46.061% B+
KPH:17.200 D
VKPH:15.100 C+
E540 Halberd
A++
Kills:69
V. Kills:48 141%
Deaths:7
KDR:9.857
Accuracy:43.132% C+
KPH:32.700 B
VKPH:22.800 A++
Kills:1,053 (692 + 361)
Deaths:106
KDR:9.934
VKDR:7.292
Vehicle Kills:773
Kill Difference:947
Playtime:44.999 hours
Usage:10%
Score:0.732m
Score/min:271
Driving Accuracy:39.499%
Gunner Accuracy:43.132%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,041
V. Kills:31 N/A
Deaths:38
KDR:27.395
Accuracy:52.192% C++
KPH:143.100 B++
VKPH:4.300 D-
Kills:1,041 (0 + 1,041)
Deaths:38
KDR:27.395
VKDR:0.816
Vehicle Kills:31
Kill Difference:1,003
Playtime:7.275 hours
Usage:2%
Score:0.133m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:52.192%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:94
V. Kills:1 N/A
Deaths:1
KDR:94
Accuracy:19.733% B+
KPH:130.900 A++
VKPH:1.400 D-
M12 Kobalt
A*
Kills:87
V. Kills: N/A
Deaths:1
KDR:87
Accuracy:19.390% C**
KPH:133.500 A*
VKPH:0 F
M40 Fury
B*
Kills:67
V. Kills:9 N/A
Deaths:8
KDR:8.375
Accuracy:40.125% B+
KPH:68.600 B*
VKPH:9.200 C+
Kills:248 (0 + 248)
Deaths:10
KDR:24.800
VKDR:1
Vehicle Kills:10
Kill Difference:238
Playtime:2.348 hours
Usage:1%
Score:0.055m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:40.125%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,3702,3604894.826B**0.0524.47%C+26.271%C++84.6AN/A21227.9h8.7B++35.4B+
GD-22S 1,8751,8644064.591A++0.1823.587%C++24.571%C++75.5A+N/A20024.7h9B*37.9B+
AF-19 Mercenary 1,6371,6264083.985M**0.7925.725%B++21.71%C+51.5A++N/A15031.6h9.9B*38.3B++
L100 Python HESH 1,5491,4603442.941M++38.1737.71%D*2.74%B**77.2B**4.7D--22518.9h2.7B++7.2C++
AF-4 Cyclone 1,2451,2413173.915A++0.8627.732%B+22.321%B+67.4AN/A17518.4h9.2B++33B+
NC6A GODSAW 1,1991,1881776.712A*1.9423.102%D--22.138%D79.7B+N/A18214.9h7.8C++33.6C++
NC6 Gauss SAW 1,1891,1822584.581M++0.1920.054%C+21.151%C71.2A++N/A22016.6h8.2B++41B+
EM6 1,1641,1592344.953A*0.1821.182%C+20.88%C-71.1B**N/A17216.3h9B*42.7B+
NS-15M2 1,1651,1582484.669A++0.1122.902%C23.143%C82.7AN/A22414h10.3B++44.8B+
C85 Canister-H 1,0721,0413827.395A22.6252.192%C++16.619%A+142.6B++4.2D-3057.3h3.9B**7.5B**
GD-7F 9939902683.694M+1.0826.933%B+28.283%A+87.6A**N/A26511.3h10.4B*38.8B++
M30 Mustang AH 9439138211.134B*6.3655.747%C+N/A91.3A3D24810h6B+10.8B+
NC14 Bolt Driver 8678666313.746S8.9737.977%B+80.716%B++68.7M++N/A20612.6h1.9B**5.1B*
NC1 Gauss Rifle 8218192922.805A++1.9728.049%B**30.769%A+66.6MN/A22112.3h10.2B**36.2B*
Titan-150 AP 1,1616926011.533B*6.7639.499%D*2.168%C26.7C*18.1B++32525.9h5.1C+13D-
NS-15M AE 5655591224.582B**0.1925.06%C+29.159%C*84.7B*N/A2316.6h9.5B*38.1B+
AC-X11 555554579.719S4.9426.635%C**22.202%C+69.3A++N/A1768h8.8B+32.9B+
NS-44 Commissioner 5385343601.483B+3.2935.305%C+30.712%A29.2C+N/A8718.3h3.2B++9.1B+
Breaker Rocket Pods 5144801048S43.2256.483%B*1.25%B266.7A*18.9C**9641.8h10.2B**18B*
NS Decimator 7184641952.379A++2.4051.299%D*2.371%C++32.7C+17.9C*25214.2h4.7C++9.1C
Frag Grenade 3853851385N/A380.2246.632%C++N/A481.3C+N/A15510.8h3.3B+7B+
Enforcer ML85 548292397.487B+2.7146.061%B+3.425%B**17.2D15.1C+15917h14.7C--31.9C++
SAS-R 268267389U84.2233.65%D-82.397%A+76.3A++N/A3043.5h2B+5.9C++
C-4 259202673.015B**1.7625.479%C+N/A28.5D*8D**1977.1h1.1B*4.4B+
Vortek Rotary 294161463.5B++1.2834.137%B+1.242%D21.2B+17.5B*2347.6h52.5B++153.7B++
M20 Mustang 306155542.87B+1.9127.645%D1.29%C--14C+13.6B+21111.1h73.9B+267.2B+
Carnage AR 149147692.13B++2.6526.147%C**31.293%A+63.9A+N/A3862.3h12.7B+48.5B+
M12 Kobalt 9594194U89.2219.733%B+13.83%D*134.3A++1.4D-3740.7h12.6B**63.7B++
Tank Mine 14290194.737B**0.0437.797%C**N/A60D--34.7D--5541.5h2.5D--6.6C+
M12 Kobalt 8787187S82.2219.39%C**24.138%A124.3A++N/A5440.7h11.9A61.5B++
NS-44L Blackhand 7978233.391A++1.3835.698%D41.026%C+45.9B**N/A1441.7h4.1B11.6C++
E540 Halberd 1176979.857B5.0843.132%C+5.797%A+32.9B22.9A++5162.1h6.8D15.8C--
M40 Fury 766788.375B+3.6040.125%B+1.493%C67B*9C+2951h10.6B+26.3B++
NS Baron G5AE 5454143.857A*0.9251.215%B+22.222%A67.5B*N/A1980.8h4.7C9.1C+
Shrike 8353281.893A*2.8850.077%D3.774%B++26.5C*15B3682h6.1B12.2C++
NS-7 PDW 5151173A**1.7830.135%B**11.765%D--46.4B**N/A2561.1h12.3B++40.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31020.3h
Nanite Revive Grenade02060.1h
Medical Kit2682,63013.9h
Medical Applicator2427,5031.5h
Restoration Kit1301,0915.2h
Recon Detection Device102,1194.2h
Ammunition Package15290.5h
Nano-Armor Kit41129,6958.6h

Check the help document for the dictionary if you want to learn more about words used here.


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