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Field Marshal A.S.P. Operative busankorea[HOTK] busankorea
TR BR 186

KDR: 2.12

Score: 89.6m

Last Seen: Nov 9th, 2018 4:38 AM
- OFFLINE - 911.2 hour(s)

Prestige 1, Battle Rank 100 (186 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" P2-120 AP P2-120 HEAT M14 Banshee LC2 Lynx L100 Python HESH Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $881,955 MLG Score: 705
Fun Score: N/A
Cheeseburgers Flipped: 1375TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.304%18.455%37548974104,7411.86170.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.822%-0.143C-0.334C--0.71D-HEAD ++ (~8.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.232C++11.70.182C++45.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.762%0.426%8272102013,629183118207.44347748%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.492%-0.597D-1.088D*0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.599B+20.50.612B+44

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.562%1.92%10158101436,1514183147478.64236245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.253%-0.712D--0.462D1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.327C**8.70.304C*17.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.844%5.138%851210102,608308112500.846204208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.573%-0.677D0.205C++0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.9-0.755D-59.7-0.524D147.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.454%54.1%855101710,2314087702.5033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.532%-0.99D---0.86D--0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.313C3.7-0.159C9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.311%11.483%85410185,9484697531.26634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.801%0.161C++-0.601D0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.533B+2.70.45B+3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
89.6m187%302 (18.1k)275 (16.5k)2.12232208,90498,4322.4607186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10221384018.453%13.4%24703:1956

8% Combat Medic37% Engineer24% Heavy Assault15% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2015 5:14 PMFeb 25th, 2018 7:53 AMDec 8th, 2018 5:35 AM (9d) (PST)Nov 9th, 2018 12:39 AM (38d) (PST)Nov 9th, 2018 12:38 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8401876530.6400.3020.0861.3600.087705

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,38211,19139,1913818582516,482

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5437.9h/226.6d 33,308 27,994 59,443 443.7k 7,959 19,372 28,433 274m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:16,673
Deaths:8,211
KDR:2.031
Accuracy:20.614% C
HSR:22.953% C+
T9A "Butcher"
D--
Kills:11,434
Deaths:7,145
KDR:1.600
Accuracy:18.930% D*
HSR:20.413% D--
NS-15M2
D
Kills:3,993
Deaths:2,367
KDR:1.687
Accuracy:20.078% D
HSR:20.235% D
MG-H1 Watchman
C
Kills:3,076
Deaths:1,380
KDR:2.229
Accuracy:18.824% D
HSR:22.952% C
T9 CARV
D
Kills:1,779
Deaths:1,797
KDR:0.990
Accuracy:15.897% D
HSR:15.121% D*
T32 Bull
D
Kills:1,533
Deaths:1,182
KDR:1.297
Accuracy:19.736% D
HSR:12.655% F
T7 Mini-Chaingun
C+
Kills:1,438
Deaths:932
KDR:1.543
Accuracy:16.796% C+
HSR:9.597% D-
T16 Rhino
C+
Kills:1,185
Deaths:646
KDR:1.834
Accuracy:18.012% C--
HSR:21.350% C+
NSX Naginata
C++
Kills:1,165
Deaths:566
KDR:2.058
Accuracy:18.060% D
HSR:28.584% C++
T9 CARV-S
D
Kills:1,163
Deaths:1,073
KDR:1.084
Accuracy:18.676% D
HSR:14.703% D**
TMG-50
C+
Kills:799
Deaths:348
KDR:2.296
Accuracy:20.579% C+
HSR:19.900% D
Kills:44,238
Deaths (as Heavy Assault):25,647
Deaths (to Heavy Assaults):31,633
KDR:1.72488
Kill Difference:18,591
Playtime:1,286.223 hours
Usage:24%
Score:21.241m
Score/min:275
Accuracy (listed only):18.746%
HSR (listed only):18.951%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C--
Kills:8,123
Deaths:5,626
KDR:1.444
Accuracy:20.542% C--
HSR:17.801% D
NS-11C
C
Kills:4,552
Deaths:2,879
KDR:1.581
Accuracy:20.409% D
HSR:16.872% C
T5 AMC
D
Kills:3,593
Deaths:2,247
KDR:1.599
Accuracy:19.240% D-
HSR:16.727% D
LC3 Jaguar
D-
Kills:3,497
Deaths:2,746
KDR:1.273
Accuracy:18.946% D-
HSR:13.840% D*
TRAC-5
C
Kills:2,742
Deaths:2,150
KDR:1.275
Accuracy:19.595% C
HSR:14.770% D
TAS-16 Blackjack
B+
Kills:1,934
Deaths:898
KDR:2.154
Accuracy:63.971% B+
HSR:11.634% D
TRS-12 Uppercut
C--
Kills:1,723
Deaths:1,350
KDR:1.276
Accuracy:51.214% C--
HSR:11.318% D
TRAC-Shot
D
Kills:1,202
Deaths:962
KDR:1.249
Accuracy:19.141% D**
HSR:14.726% D
AS16 NightHawk
C
Kills:1,181
Deaths:868
KDR:1.361
Accuracy:36.359% C
HSR:12.193% D
NSX Tanto
C-
Kills:1,168
Deaths:625
KDR:1.869
Accuracy:21.901% D-
HSR:22.260% C-
FA1 Barrage
C--
Kills:1,110
Deaths:1,033
KDR:1.075
Accuracy:35.322% C--
HSR:10.721% D--
NSX-P Tanto
C+
Kills:974
Deaths:494
KDR:1.972
Accuracy:21.897% D
HSR:24.435% C+
NS Baron G5
D
Kills:893
Deaths:753
KDR:1.186
Accuracy:36.917% D
HSR:10.862% D
MG-HBR1 Dragoon
C
Kills:826
Deaths:174
KDR:4.747
Accuracy:29.802% C-
HSR:26.150% C
AMR-66
C
Kills:362
Deaths:260
KDR:1.392
Accuracy:20.143% D*
HSR:22.100% C
TRAC-5 S
B*
Kills:122
Deaths:91
KDR:1.341
Accuracy:19.320% D
HSR:21.312% B*
TRAC-5 Burst
D*
Kills:51
Deaths:44
KDR:1.159
Accuracy:16.144% F-
HSR:15.686% D*
Kills:34,053
Deaths (as Engineer):23,200
Deaths (to Engineers):17,118
KDR:1.4678
Kill Difference:10,853
Playtime:2,001.284 hours
Usage:37%
Score:35.444m
Score/min:295
Accuracy (listed only):27.698%
HSR (listed only):16.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C--
Kills:8,123
Deaths:5,626
KDR:1.444
Accuracy:20.542% C--
HSR:17.801% D
NS-11C
C
Kills:4,552
Deaths:2,879
KDR:1.581
Accuracy:20.409% D
HSR:16.872% C
T5 AMC
D
Kills:3,593
Deaths:2,247
KDR:1.599
Accuracy:19.240% D-
HSR:16.727% D
LC3 Jaguar
D-
Kills:3,497
Deaths:2,746
KDR:1.273
Accuracy:18.946% D-
HSR:13.840% D*
Shuriken
D-
Kills:3,328
Deaths:2,044
KDR:1.628
Accuracy:23.708% D--
HSR:12.891% D-
MG-S1 Jackal
C
Kills:3,084
Deaths:1,503
KDR:2.052
Accuracy:23.802% C
HSR:17.802% C
TRAC-5
C
Kills:2,742
Deaths:2,150
KDR:1.275
Accuracy:19.595% C
HSR:14.770% D
TAS-16 Blackjack
B+
Kills:1,934
Deaths:898
KDR:2.154
Accuracy:63.971% B+
HSR:11.634% D
TRS-12 Uppercut
C--
Kills:1,723
Deaths:1,350
KDR:1.276
Accuracy:51.214% C--
HSR:11.318% D
MKV Suppressed
D-
Kills:1,398
Deaths:1,102
KDR:1.269
Accuracy:21.061% D-
HSR:13.662% D-
SMG-46 Armistice
C-
Kills:1,304
Deaths:1,196
KDR:1.090
Accuracy:23.184% C-
HSR:12.347% D
NS-7 PDW
D
Kills:1,232
Deaths:959
KDR:1.285
Accuracy:21.361% D
HSR:14.286% D
TRAC-Shot
D
Kills:1,202
Deaths:962
KDR:1.249
Accuracy:19.141% D**
HSR:14.726% D
AS16 NightHawk
C
Kills:1,181
Deaths:868
KDR:1.361
Accuracy:36.359% C
HSR:12.193% D
NSX Tanto
C-
Kills:1,168
Deaths:625
KDR:1.869
Accuracy:21.901% D-
HSR:22.260% C-
PDW-16 Hailstorm
C++
Kills:1,161
Deaths:830
KDR:1.399
Accuracy:24.475% C++
HSR:12.575% D
FA1 Barrage
C--
Kills:1,110
Deaths:1,033
KDR:1.075
Accuracy:35.322% C--
HSR:10.721% D--
NSX Tengu
C
Kills:1,061
Deaths:744
KDR:1.426
Accuracy:31.290% D
HSR:19.227% C
NSX-P Tanto
C+
Kills:974
Deaths:494
KDR:1.972
Accuracy:21.897% D
HSR:24.435% C+
NS Baron G5
D
Kills:893
Deaths:753
KDR:1.186
Accuracy:36.917% D
HSR:10.862% D
TRAC-5 S
B*
Kills:122
Deaths:91
KDR:1.341
Accuracy:19.320% D
HSR:21.312% B*
TRAC-5 Burst
D*
Kills:51
Deaths:44
KDR:1.159
Accuracy:16.144% F-
HSR:15.686% D*
Kills:45,433
Deaths (as Light Assault):31,144
Deaths (to Light Assaults):17,055
KDR:1.4588
Kill Difference:14,289
Playtime:753.776 hours
Usage:14%
Score:11.998m
Score/min:265
Accuracy (listed only):26.809%
HSR (listed only):15.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D
Kills:4,523
Deaths:1,177
KDR:3.843
Accuracy:30.626% D--
HSR:61.309% D
Shuriken
D-
Kills:3,328
Deaths:2,044
KDR:1.628
Accuracy:23.708% D--
HSR:12.891% D-
MG-S1 Jackal
C
Kills:3,084
Deaths:1,503
KDR:2.052
Accuracy:23.802% C
HSR:17.802% C
NS-44 Commissioner
D-
Kills:2,930
Deaths:2,906
KDR:1.008
Accuracy:27.683% D--
HSR:15.904% D-
Bighorn .50M
D--
Kills:1,808
Deaths:242
KDR:7.471
Accuracy:36.032% D--
HSR:73.507% D--
NS-30 Vandal
D--
Kills:1,439
Deaths:927
KDR:1.552
Accuracy:26.752% D--
HSR:12.648% F
MKV Suppressed
D-
Kills:1,398
Deaths:1,102
KDR:1.269
Accuracy:21.061% D-
HSR:13.662% D-
99SV
C
Kills:1,360
Deaths:287
KDR:4.739
Accuracy:29.568% C
HSR:24.265% D*
TRAP-M1
D--
Kills:1,356
Deaths:662
KDR:2.048
Accuracy:23.970% D--
HSR:16.298% D*
SMG-46 Armistice
C-
Kills:1,304
Deaths:1,196
KDR:1.090
Accuracy:23.184% C-
HSR:12.347% D
KSR-35
D*
Kills:1,253
Deaths:623
KDR:2.011
Accuracy:24.218% F
HSR:19.234% D*
NS-7 PDW
D
Kills:1,232
Deaths:959
KDR:1.285
Accuracy:21.361% D
HSR:14.286% D
RAMS .50M
C
Kills:1,184
Deaths:177
KDR:6.689
Accuracy:36.097% C
HSR:74.493% C--
NSX Tomoe
D--
Kills:1,169
Deaths:561
KDR:2.084
Accuracy:24.201% D--
HSR:24.038% D*
PDW-16 Hailstorm
C++
Kills:1,161
Deaths:830
KDR:1.399
Accuracy:24.475% C++
HSR:12.575% D
NSX Tengu
C
Kills:1,061
Deaths:744
KDR:1.426
Accuracy:31.290% D
HSR:19.227% C
NS-357 Underboss
C
Kills:709
Deaths:706
KDR:1.004
Accuracy:28.026% D--
HSR:17.772% C
SOAS-20
D
Kills:682
Deaths:329
KDR:2.073
Accuracy:23.879% D
HSR:14.956% D-
NS-61 Emissary
C
Kills:569
Deaths:472
KDR:1.206
Accuracy:21.862% D--
HSR:14.411% C
TS2 Inquisitor
D*
Kills:469
Deaths:434
KDR:1.081
Accuracy:18.625% D**
HSR:11.940% D*
T4 AMP
D*
Kills:361
Deaths:389
KDR:0.928
Accuracy:16.503% F
HSR:11.911% D*
NS-44L Blackhand
C++
Kills:350
Deaths:321
KDR:1.090
Accuracy:33.437% D-
HSR:44% C++
TX1 Repeater
C+
Kills:239
Deaths:339
KDR:0.705
Accuracy:15.857% D**
HSR:20.084% C+
NS-AM7 Archer
C-
Kills:158
Deaths:263
KDR:0.601
Accuracy:51.453% D-
HSR:13.924% C-
NS-45 Pilot
D*
Kills:97
Deaths:115
KDR:0.843
Accuracy:19.267% F-
HSR:15.464% D*
NSX Daimyo
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:29.898% N/A
HSR:90% N/A
Kills:33,274
Deaths (as Infiltrator):19,330
Deaths (to Infiltrators):14,522
KDR:1.72137
Kill Difference:13,944
Playtime:806.968 hours
Usage:15%
Score:10.670m
Score/min:220
Accuracy (listed only):26.417%
HSR (listed only):26.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:4,768
Deaths:3,101
KDR:1.538
Accuracy:20.754% C--
HSR:18.582% C
Shuriken
D-
Kills:3,328
Deaths:2,044
KDR:1.628
Accuracy:23.708% D--
HSR:12.891% D-
MG-S1 Jackal
C
Kills:3,084
Deaths:1,503
KDR:2.052
Accuracy:23.802% C
HSR:17.802% C
Cycler TRV
C-
Kills:2,212
Deaths:1,709
KDR:1.294
Accuracy:19.277% D
HSR:16.591% C-
TORQ-9
D-
Kills:2,154
Deaths:1,843
KDR:1.169
Accuracy:19.934% D-
HSR:14.253% D*
TAS-16 Blackjack
B+
Kills:1,934
Deaths:898
KDR:2.154
Accuracy:63.971% B+
HSR:11.634% D
TRS-12 Uppercut
C--
Kills:1,723
Deaths:1,350
KDR:1.276
Accuracy:51.214% C--
HSR:11.318% D
MKV Suppressed
D-
Kills:1,398
Deaths:1,102
KDR:1.269
Accuracy:21.061% D-
HSR:13.662% D-
NS-11A
D
Kills:1,387
Deaths:1,106
KDR:1.254
Accuracy:20.667% D
HSR:15.573% D-
SMG-46 Armistice
C-
Kills:1,304
Deaths:1,196
KDR:1.090
Accuracy:23.184% C-
HSR:12.347% D
NS-7 PDW
D
Kills:1,232
Deaths:959
KDR:1.285
Accuracy:21.361% D
HSR:14.286% D
AS16 NightHawk
C
Kills:1,181
Deaths:868
KDR:1.361
Accuracy:36.359% C
HSR:12.193% D
T1 Cycler
D
Kills:1,174
Deaths:1,136
KDR:1.033
Accuracy:18.252% D
HSR:12.436% D**
PDW-16 Hailstorm
C++
Kills:1,161
Deaths:830
KDR:1.399
Accuracy:24.475% C++
HSR:12.575% D
FA1 Barrage
C--
Kills:1,110
Deaths:1,033
KDR:1.075
Accuracy:35.322% C--
HSR:10.721% D--
NSX Tengu
C
Kills:1,061
Deaths:744
KDR:1.426
Accuracy:31.290% D
HSR:19.227% C
NS Baron G5
D
Kills:893
Deaths:753
KDR:1.186
Accuracy:36.917% D
HSR:10.862% D
T1A Unity
D*
Kills:847
Deaths:686
KDR:1.235
Accuracy:19.269% D**
HSR:15.466% D*
SABR-13
D--
Kills:211
Deaths:212
KDR:0.995
Accuracy:20.302% D--
HSR:14.218% D**
T1B Cycler
C
Kills:166
Deaths:100
KDR:1.660
Accuracy:18.903% D*
HSR:24.096% C
Kills:32,328
Deaths (as Combat Medic):23,173
Deaths (to Combat Medics):8,784
KDR:1.39507
Kill Difference:9,155
Playtime:448.915 hours
Usage:8%
Score:7.363m
Score/min:273
Accuracy (listed only):27.501%
HSR (listed only):14.537%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:1,196
Deaths:591
KDR:2.024
Accuracy:14.299% C+
HSR:16.806% C
MRC3 Mercy
C+
Kills:908
Deaths:311
KDR:2.920
Accuracy:16.551% C+
HSR:18.392% C
MRC3 Mercy
C+
Kills:813
Deaths:314
KDR:2.589
Accuracy:16.042% C+
HSR:18.696% C
M2 Mutilator
C+
Kills:699
Deaths:276
KDR:2.533
Accuracy:13.755% C
HSR:18.455% C+
M1 Heavy Cycler
C++
Kills:613
Deaths:462
KDR:1.327
Accuracy:14.566% C++
HSR:14.682% D
M3 Pounder HEG
C--
Kills:382
Deaths:264
KDR:1.447
Accuracy:33.318% C--
HSR:2.356% C--
M3 Pounder HEG
D
Kills:315
Deaths:124
KDR:2.540
Accuracy:32.074% D-
HSR:2.222% D
NS-10 Burster
D*
Kills:288
Deaths:79
KDR:3.646
Accuracy:21.166% D*
HSR:1.389% D*
NS-10 Burster
D--
Kills:272
Deaths:82
KDR:3.317
Accuracy:20.945% D--
HSR:0.735% D**
MR1 Fracture
D*
Kills:154
Deaths:196
KDR:0.786
Accuracy:24.312% D*
HSR:0.649% D**
NS-20 Gorgon
D
Kills:153
Deaths:72
KDR:2.125
Accuracy:9.931% F-
HSR:15.033% D
NS-20 Gorgon
C+
Kills:152
Deaths:72
KDR:2.111
Accuracy:9.788% F-
HSR:19.079% C+
MR1 Fracture
C
Kills:146
Deaths:195
KDR:0.749
Accuracy:24.709% D*
HSR:3.425% C
Kills:6,091
Deaths (as MAX Suit):1,519
Deaths (to MAX Suits):4,451
KDR:4.00987
Kill Difference:4,572
Playtime:172.161 hours
Usage:3%
Score:2.912m
Score/min:282
Accuracy (listed only):19.343%
HSR (listed only):10.148%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:8,209
V. Kills:451 N/A
Deaths:1,043
KDR:7.871
Accuracy:26.695% C--
KPH:46.800 C++
VKPH:2.600 C-
Hellfire Rocket Pods
C+
Kills:5,420
V. Kills:797 N/A
Deaths:424
KDR:12.783
Accuracy:47.886% C+
KPH:74.300 C+
VKPH:10.900 C
M18 Needler
C+
Kills:916
V. Kills:567 161%
Deaths:730
KDR:1.255
Accuracy:26.823% D-
KPH:10.600 C+
VKPH:6.500 C-
Coyote Missiles
C+
Kills:488
V. Kills:256 190%
Deaths:139
KDR:3.511
Accuracy:47.754% D
KPH:36.500 C+
VKPH:19.200 C
M18 Locust
C**
Kills:265
V. Kills:148 178%
Deaths:69
KDR:3.841
Accuracy:27.574% D
KPH:22.300 C**
VKPH:12.500 C+
Hornet Missiles
C-
Kills:90
V. Kills:65 136%
Deaths:31
KDR:2.903
Accuracy:48.187% D**
KPH:35.500 C--
VKPH:25.600 C-
Kills:15,388 (9,390 + 0)
Deaths:2,436
KDR:6.317
VKDR:0.938
Vehicle Kills:2,284
Kill Difference:12,952
Playtime:362.994 hours
Usage:7%
Score:3.404m
Score/min:156
Piloting Accuracy:27.574%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:106
V. Kills:138 76%
Deaths:70
KDR:1.514
Accuracy:20.427% D*
KPH:12.200 D--
VKPH:15.900 C
Kills:106 (0 + 106)
Deaths:70
KDR:1.514
VKDR:1.971
Vehicle Kills:138
Kill Difference:36
Playtime:8.656 hours
Usage:0%
Score:0.126m
Score/min:242
Piloting Accuracy:N/A%
Gunner Accuracy:20.427%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:6,837
V. Kills:1,097 N/A
Deaths:223
KDR:30.659
Accuracy:55.710% B*
KPH:80.400 A
VKPH:12.900 A
L100 Python HEAT
A++
Kills:1,602
V. Kills:574 279%
Deaths:124
KDR:12.919
Accuracy:57.737% B++
KPH:52.300 A+
VKPH:18.800 A++
L100 Python AP
B++
Kills:1,535
V. Kills:909 169%
Deaths:228
KDR:6.732
Accuracy:57.548% C*
KPH:36.800 B++
VKPH:21.800 B++
Skyguard
C**
Kills:944
V. Kills:581 162%
Deaths:253
KDR:3.731
Accuracy:25.668% C-
KPH:15.300 C**
VKPH:9.400 C++
C75 Viper
B*
Kills:201
V. Kills:53 372%
Deaths:44
KDR:4.568
Accuracy:38.957% C++
KPH:42.600 B*
VKPH:11.200 B*
Kills:11,119 (11,119 + 0)
Deaths:872
KDR:12.751
VKDR:3.686
Vehicle Kills:3,214
Kill Difference:10,247
Playtime:223.882 hours
Usage:4%
Score:3.180m
Score/min:237
Driving Accuracy:38.957%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:10,583
V. Kills:7,134 148%
Deaths:1,594
KDR:6.639
Accuracy:37.754% D-
KPH:36.600 B++
VKPH:24.700 A
P2-120 HEAT
A*
Kills:10,046
V. Kills:3,628 277%
Deaths:862
KDR:11.654
Accuracy:37.106% C--
KPH:50.300 A*
VKPH:18.200 A*
P2-120 HESH
B++
Kills:4,403
V. Kills:771 N/A
Deaths:240
KDR:18.346
Accuracy:31.781% D--
KPH:64.700 B++
VKPH:11.300 B+
MR11 Gatekeeper
C*
Kills:597
V. Kills:496 120%
Deaths:167
KDR:3.575
Accuracy:32.561% D-
KPH:21 C++
VKPH:17.400 C*
G30 Vulcan
B**
Kills:281
V. Kills:200 140%
Deaths:123
KDR:2.285
Accuracy:31.587% C**
KPH:27 B+
VKPH:19.200 B**
E540 Halberd
B+
Kills:219
V. Kills:132 165%
Deaths:53
KDR:4.132
Accuracy:41.498% C++
KPH:25.300 C+
VKPH:15.200 B+
G40-F Ranger
C+
Kills:55
V. Kills:41 131%
Deaths:9
KDR:6.111
Accuracy:18.591% D*
KPH:31.100 C
VKPH:23.200 C+
Kills:26,184 (25,032 + 1,152)
Deaths:3,048
KDR:8.591
VKDR:4.069
Vehicle Kills:12,402
Kill Difference:23,136
Playtime:606.214 hours
Usage:11%
Score:10.262m
Score/min:282
Driving Accuracy:31.781%
Gunner Accuracy:18.591%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:388
V. Kills:244 158%
Deaths:127
KDR:3.055
Accuracy:47.154% C+
KPH:36.700 C
VKPH:23.100 C
P525 Marauder-H
C*
Kills:330
V. Kills:24 N/A
Deaths:30
KDR:11
Accuracy:28.101% D-
KPH:99 C+
VKPH:7.200 C*
MR11 Gatekeeper-H
C**
Kills:188
V. Kills:214 87%
Deaths:49
KDR:3.837
Accuracy:44.764% D-
KPH:27.600 C+
VKPH:31.400 C**
M12 Kobalt-H
C++
Kills:101
V. Kills: N/A
Deaths:5
KDR:20.200
Accuracy:17.405% D
KPH:120 C++
VKPH:0 F
E540 Halberd-H
C*
Kills:72
V. Kills:35 200%
Deaths:11
KDR:6.545
Accuracy:55.148% C
KPH:47.800 C*
VKPH:23.200 C++
Kills:1,079 (0 + 1,079)
Deaths:222
KDR:4.860
VKDR:2.329
Vehicle Kills:517
Kill Difference:857
Playtime:23.053 hours
Usage:0%
Score:0.692m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:55.148%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:467
V. Kills:23 N/A
Deaths:28
KDR:16.679
Accuracy:13.864% D
KPH:57.300 C
VKPH:2.800 C
M40 Fury
C*
Kills:219
V. Kills:57 378%
Deaths:47
KDR:4.660
Accuracy:37.440% C*
KPH:46.600 C
VKPH:12.100 C*
M12 Kobalt
B++
Kills:170
V. Kills:4 N/A
Deaths:4
KDR:42.500
Accuracy:15.778% C+
KPH:85.600 B++
VKPH:2 C--
M20 Basilisk
B++
Kills:141
V. Kills:70 199%
Deaths:33
KDR:4.273
Accuracy:31.974% D
KPH:20.700 C++
VKPH:10.300 B++
G30 Walker
C+
Kills:126
V. Kills:105 119%
Deaths:21
KDR:6
Accuracy:19.706% D**
KPH:10.600 D
VKPH:8.800 C+
M20 Basilisk
B+
Kills:108
V. Kills:57 186%
Deaths:19
KDR:5.684
Accuracy:41.739% B
KPH:24.400 C*
VKPH:12.900 B+
Kills:1,231 (0 + 1,231)
Deaths:152
KDR:8.099
VKDR:2.079
Vehicle Kills:316
Kill Difference:1,079
Playtime:37.951 hours
Usage:1%
Score:0.486m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:41.739%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 16,83816,6738,2112.031C++0.0920.614%C22.953%C+51.4B++N/A138324.2h11.1B+53.6C**
T9A "Butcher" 11,57711,4347,1451.6C+0.5218.93%D*20.413%D--48.9C+N/A124233.7h11.8C+62.3D
P2-120 AP 17,71710,5831,5946.639C++4.5237.754%D-2.863%C36.6B++24.7A295289.1h7.7C+20.3C
P2-120 HEAT 13,67410,04686211.654B**9.5337.106%C--2.867%C+50.3A*18.2A*245199.8h7C**18.8C++
M14 Banshee 8,6608,2091,0437.871B5.7526.695%C--N/A46.8C++2.6C-124175.5h21.7B81.4C**
LC2 Lynx 8,2518,1235,6261.444B0.6820.542%C--17.801%D35.6B+N/A92227.9h14B68.4C++
L100 Python HESH 7,9346,83722330.659A++28.5455.71%B*N/A80.4A12.9A26185h3.1B5.6B++
Hellfire Rocket Pods 6,2175,42042412.783B++10.6647.886%C+N/A74.3C+10.9C25972.9h18.6B+38.8B+
TAR 4,8324,7683,1011.538C++0.5820.754%C--18.582%C43.5B++N/A106109.7h11.9B+57.2C*
NS-11C 4,6354,5522,8791.581B++0.5420.409%D16.872%C31.9BN/A83142.7h13B+63.9C++
TSAR-42 4,5504,5231,1773.843C*1.7230.626%D--61.309%D40C*N/A101113.2h2.5C+8.2C--
P2-120 HESH 5,1744,40324018.346B+16.2231.781%D--1.045%C++64.8B++11.3B+23968h5.1C+16C--
NS-15M2 4,0313,9932,3671.687C++0.4420.078%D20.235%D44C++N/A14190.8h12C**59.6C++
T5 AMC 3,6403,5932,2471.599B++0.5219.24%D-16.727%D34.3B*N/A84104.7h12.8B+66.6C++
LC3 Jaguar 3,5463,4972,7461.273C+0.8518.946%D-13.84%D*29.7C++N/A78117.7h12.2C**64.4C+
Shuriken 3,3753,3282,0441.628C*0.4923.708%D--12.891%D-44C+N/A10675.6h12.2B51.3C+
MG-S1 Jackal 3,1053,0841,5032.052B*0.0723.802%C17.802%C39.9C**N/A10677.2h9.8B41.1B+
MG-H1 Watchman 3,1183,0761,3802.229B+0.1118.824%D22.952%C50.9B+N/A14960.4h12.9B+68.3C*
NS-44 Commissioner 2,9552,9302,9061.008C++1.1127.683%D--15.904%D-31.1C+N/A8994.3h3.4B+12.3C+
C-4 3,8872,7471,7651.556C++0.5723.884%CN/A83.2C++34.5B66333h1.4C**6C++
TRAC-5 2,7982,7422,1501.275B++0.8519.595%C14.77%D25.9B+N/A105106h13.2B+67.3C**
C-4 ARX 2,8262,2851,0862.104C++0.0230.183%B**N/A102.9C24.4D47322.2h1.1B+3.8B++
Cycler TRV 2,2362,2121,7091.294C++0.8319.277%D16.591%C-38.4B+N/A10157.6h12.2B+63.3C++
TORQ-9 2,1732,1541,8431.169C+0.9519.934%D-14.253%D*38.8C**N/A9755.5h13.9B+69.5C+
NS Decimator 2,8212,0491,0341.982A0.1462.446%C*1.903%C45.6B++17.2C++26044.9h4.7C++7.6C**
TAS-16 Blackjack 1,9531,9348982.154B*0.0363.971%B+11.634%D56.5B*N/A16834.2h1.9B**3B++
Claymore 1,8351,83414312.825B**10.7038.878%B++N/A208.4B**N/A5078.8h1.1B*2.9B++
Bighorn .50M 1,8141,8082427.471B++5.3536.032%D--73.507%D--49.9C++N/A11336.2h2.2D*6D*
T9 CARV 1,7951,7791,7970.99C+1.1315.897%D15.121%D*28.6C++N/A15762.1h13.5C**85.2C+
TRS-12 Uppercut 1,7381,7231,3501.276C++0.8551.214%C--11.318%D44.6C**N/A13538.6h2.1B*4.1B
L100 Python HEAT 2,1761,60212412.919A++10.8057.737%B++N/A52.4A+18.8A++24830.6h5.6C**9.7B+
Frag Grenade 1,5601,53811538N/A1,535.8849.234%B+N/A512.7C++7.3C+16923h3.5B7B+
L100 Python AP 2,4441,5352286.732B++4.6157.548%C*1.629%D36.7B++21.7B++27041.8h6B10.4B+
T32 Bull 1,5501,5331,1821.297C+0.8319.736%D12.655%F39.8C++N/A13338.5h11.8B59.6C+
Tank Mine 2,2511,4603733.914B++1.7944.336%B*N/A164A88.9B*14098.9h2.3D5.3B+
NS-30 Vandal 1,4481,4399271.552C+0.5726.752%D--12.648%F36.7C+N/A8639.2h5.1B+18.9C+
T7 Mini-Chaingun 1,4571,4389321.543B+0.5816.796%C+9.597%D-43.2B+N/A14333.3h12.7B+75.5B+
MKV Suppressed 1,4181,3981,1021.269C**0.8521.061%D-13.662%D-34C++N/A8941.1h12.7B+60.2C++
NS-11A 1,4041,3871,1061.254C+0.8720.667%D15.573%D-36.6BN/A9337.9h12.7B+61.6C++
99SV 1,3771,3602874.739A++2.6229.568%C24.265%D*39.7B**N/A12734.3h4.9B+16.5B+
TRAP-M1 1,3701,3566622.048B0.0723.97%D--16.298%D*40C++N/A9533.9h9.6C+40C
SMG-46 Armistice 1,3171,3041,1961.09C++1.0323.184%C-12.347%D34.4C**N/A10837.9h12.1B++52.1B
KSR-35 1,2621,2536232.011C+0.1124.218%F19.234%D*41.4C+N/A10330.3h4.6C+19D
NS-7 PDW 1,2451,2329591.285B+0.8421.361%D14.286%D37.9B+N/A11032.5h12.1B++56.4C**
TRAC-Shot 1,2291,2029621.249C+0.8719.141%D**14.726%D24.2C-N/A6249.6h13.3D69.7D--
M2 Mutilator 1,2151,1965912.024C**0.1014.299%C+16.806%C33.2B++N/A9536h14.3B*99.9B+
T16 Rhino 1,2011,1856461.834B++0.2918.012%C--21.35%C+41B+N/A13228.9h12.7B70.4C++
RAMS .50M 1,1901,1841776.689B**4.5736.097%C74.493%C--38.1B++N/A11531.1h2.2C++6.2C+
AS16 NightHawk 1,1911,1818681.361C*0.7636.359%C12.193%D48B++N/A15824.6h3.7B+10.3B+
T1 Cycler 1,1791,1741,1361.033C++1.0918.252%D12.436%D**26C++N/A12245.2h13B+71.4C++
NSX Tomoe 1,1861,1695612.084C*0.0424.201%D--24.038%D*40.4C++N/A10128.9h15.4C63.6C-
NSX Tanto 1,1911,1686251.869B++0.2521.901%D-22.26%C-27.4C+N/A6842.7h13.4C*61.3C+
NSX Naginata 1,1831,1655662.058B++0.0618.06%D28.584%C++47.4C**N/A15124.6h10.7B+59.2C++
T9 CARV-S 1,1701,1631,0731.084C1.0418.676%D14.703%D**34.3CN/A11133.9h12.6C+67.5C+
PDW-16 Hailstorm 1,1871,1618301.399B+0.7224.475%C++12.575%D40.6B++N/A13028.6h12.9B+52.7B+
FA1 Barrage 1,1191,1101,0331.075C++1.0535.322%C--10.721%D--36.8B+N/A13230.2h3.7B**10.5B+
ML-7 1,5461,0627861.351B**0.7757.463%C++2.072%C--36.5A16.6B++35529.1h6.1B+10.7B+
NSX Tengu 1,0761,0617441.426C*0.7031.29%D19.227%C34.8C+N/A9230.5h13C*41.7C+
NSX-P Tanto 9939744941.972B**0.1521.897%D24.435%C+28.7C++N/A9533.9h13.4B+61.4C++
Skyguard 1,5259442533.731B+1.6125.668%C-1.271%D15.3C**9.4C++14761.8h106B+413B
M18 Needler 1,4839167301.255C+0.8726.823%D-N/A10.6C+6.5C-10086.8h159.4C++594.2C+
MRC3 Mercy 9199083112.92B+0.8016.551%C+18.392%C39.8B*N/A12622.8h14.7A88.8B++
NS Baron G5 9098937531.186C++0.9436.917%D10.862%D31.8C+N/A8628.1h4.3B+11.7C+
T1A Unity 8568476861.235C+0.8919.269%D**15.466%D*34.9CN/A9524.3h12.5C+64.8D--
MG-HBR1 Dragoon 8328261744.747A**2.6229.802%C-26.15%C55.1A+N/A16915h5.3B*17.9B+
MRC3 Mercy 8238133142.589C**0.4716.042%C+18.696%C34.4B+N/A11623.6h17.1B+106.4B+
TMG-50 8167993482.296B**0.1720.579%C+19.9%D50.9B*1.1A*18715.7h10.4B+50.6B
Spear Anti-Vehicle Phalanx Turret 1,1367304715.532A+13.4139.471%C-3.562%C40.8C++22.7C++36117.9h8.2C*20.9C++
NS-357 Underboss 7187097061.004C++1.1228.026%D--17.772%C25.3C-N/A7928h3.8B+13.6C+
M2 Mutilator 7086992762.533B++0.4113.755%C18.455%C+34.6B++N/A10520.2h13.8B**100.7B+
SOAS-20 6946823292.073B+0.0523.879%D14.956%D-36.7C++N/A10618.6h13.1C+55C
ASP-30 Grounder 1,1756827910.862C**1.2661.878%C+1.613%D20C++14.5B21734.1h7.8C++12.6C*
M1 Heavy Cycler 6236134621.327C+0.8014.566%C++14.682%D26.3B+N/A9923.3h16.1B+110.9B+
MR11 Gatekeeper 1,0935971673.575C+1.4532.561%D-1.34%D20.9C++17.4C*40428.5h55.9C+171.6C
NS-61 Emissary 5755694721.206B+0.9221.862%D--14.411%C22.9C+N/A7024.9h11.4B+52.2C++
T2 Striker 9245093571.426A*0.7036.243%D**N/A13.3C+10.8C+19238.3h46.2C+127.4D
Coyote Missiles 7444881393.511C++1.3947.754%DN/A36.4C+19.1C26513.4h35.9B+75.2C*
TS2 Inquisitor 4754694341.081C+1.0418.625%D**11.94%D*37.8C+N/A10912.4h8.1B++43.6C+
M12 Kobalt 4904672816.679C++14.5613.864%D14.347%D--57C2.8C1728.2h15.6B+112.9C++
Auraxium Chainblade 47645950,3270.009D2.1113.361%D*2.614%D0.2C-N/A12141.1h2B15.1C
Rocklet Rifle 8154253271.3B**0.8246.603%DN/A32B29.3B+49713.3h35.7C*76.7C+
G20 Vulcan-H 6323881273.055C+0.9347.154%C+N/A36.6C23C57610.6h102.8C++218C++
M3 Pounder HEG 4813822641.447C+0.6833.318%C--2.356%C--16.5C+4.3B+13023.1h26.5D**79.6D-
AMR-66 3683622601.392B+0.7320.143%D*22.1%C21.4C++N/A11116.9h8.9C**44.4C+
T4 AMP 3623613890.928C+1.1916.503%F11.911%D*32.5C++N/A9611.1h12.3B+74.3C
NS-44L Blackhand 3593503211.09C+1.0333.437%D-44%C++14.8C--N/A4223.6h3.7B+11C*
P525 Marauder-H 3543303011C+8.8828.101%D-1.212%B+100C+7.3C*3713.3h8C28.5D
Sticky Grenade 3213151315N/A312.8846.589%DN/A630D12C+20260.5h2.8D6C-
M3 Pounder HEG 4093151242.54B+0.4232.074%D-2.222%D18.9C+5.6B**14016.7h26.7D*83.2D-
NS-10 Burster 462288793.646M++1.5221.166%D*1.389%D*6.1B+3.7C+6246.9h143.6B+678.4C+
G30 Vulcan 4812811232.285C0.1631.587%C**2.135%D27B+19.2B**49110.4h107.3C+339.8C*
Anti-Vehicle Grenade 3482771277N/A274.8845.221%DN/A251.8D64.5C-14241.1h6.4C14.2C
NS-10 Burster 444272823.317M*1.1920.945%D--N/A5.8B+3.7C*6547.1h153.1C++730.9C-
Aspis Anti-Aircraft Phalanx Turret 565272357.771A+5.6520.952%DN/A11C+11.9C++19024.7h150.3C++717.6C+
M18 Locust 413265693.841B**1.7227.574%DN/A22.3C**12.4C+16211.9h115C++417.2C*
TX1 Repeater 2412393390.705C+1.4215.857%D**20.084%C+30.3C*N/A1947.9h12.3B+77.3C+
Ripper 2402364,5550.052C2.0720.831%C12.288%D1CN/A3226.4h1.3B+6.3C*
M40 Fury 276219474.66C2.5437.44%C*1.37%C--46.6C12.1C*2274.7h20.8D*55.4D
E540 Halberd 351219534.132C2.0141.498%C++1.37%D--25.2C+15.2B+3678.7h7.6D--18.2C-
SABR-13 2142112120.995C1.1320.302%D--14.218%D**35.8C*N/A1365.9h11.3C**55.9C
Chainblade 22720528,5450.007C-2.1219.02%D-1.463%D-0.2DN/A11115.2h3C+15.9C+
C75 Viper 254201444.568C++2.4538.957%C++1.493%C+42.8B*11.3B*5934.7h11.6B29.8B+
MR11 Gatekeeper-H 402188493.837C+1.7144.764%D-1.596%C+27.6C+31.5C**4386.8h80.1D178.9D--
MANA Anti-Vehicle Turret 3411871171.598C++0.5245.606%D-1.604%D--24.6C-20.3C4357.6h12C26.4D
M12 Kobalt 174170442.5A*40.3815.778%C+14.706%D85B++2C--3752h13.5B**85.9B+
T1B Cycler 1701661001.66C+0.4618.903%D*24.096%C30.7C-N/A1145.4h13.2C+70.1D
M9 SKEP Launcher 2901662050.81B+1.3169.227%C++3.614%B*16.1C+12C+18410.3h9.3C+13.4C+
NS Annihilator 257160384.211S2.0982.764%B++N/A17.8A++10.8B++3149h10.6B+12.8B+
NS-AM7 Archer 2081582630.601C**1.5251.453%D-13.924%C-4.9C-1.6D5332.2h32.9D64D*
MR1 Fracture 2821541960.786C++1.3424.312%D*N/A4.6D-3.9C-6433.2h93D**382.7F-
NS-20 Gorgon 160153722.125B++0.009.931%F-15.033%D21.9B+1D757h19.7B*198.2C*
NS-20 Gorgon 159152722.111B++0.019.788%F-19.079%C+21.7B+1D727h19.8B++202.2C++
MR1 Fracture 2681461950.749C+1.3724.709%D*3.425%C4.4D--3.7D6333.2h101F-408.9F--
M20 Basilisk 211141334.273B+2.1531.974%D2.837%D*20.7C++10.3B++2936.8h117.2C-366.4D
G30 Walker 231126216B**3.8819.706%D**1.587%D*10.6D8.8C+13611.9h263.8D-1338.7D**
NSX Masamune 1871231031.194B+0.9351.23%DN/A30.8C+16C*2154h12.5C++24.5C+
TRAC-5 S 125122911.341B+0.7819.32%D21.312%B*16.5C+N/A1377.4h11.8C*61.2C++
M12 Kobalt 120118259A56.8819.549%C10.17%F147.5B*2.5C-4320.8h12.2B*62.3B+
M20 Basilisk 165108195.684B**3.5641.739%B6.481%C*24.5C*13B+2874.4h145.6D--348.8C-
AP30 Shredder 244106701.514C0.6120.427%D*N/A12.2D--15.9C2428.7h111.8C547.4D*
M12 Kobalt-H 101101520.2C++18.0817.405%D9.901%D**126.3C*N/A3090.8h12.1B*69.5B
NS-45 Pilot 98971150.843C1.2819.267%F-15.464%D*35.9CN/A1142.7h7C**36.5D-
Hornet Missiles 15590312.903C0.7848.187%D**N/A36C--26C-7422.5h13.1C27.3D
Hunter QCX 7775910.824C*1.3032.215%D29.333%C*8.4C--N/A468.9h4.2C**13.1C*
E540 Halberd-H 10772116.545C+4.4255.148%CN/A48C*23.3C++6481.5h7.5C13.6C
M60-A Bulldog 7658272.148D0.0326.186%D*3.448%A*17.1D--5.3C1023.4h7.3D-28D*
G40-F Ranger 965596.111B+3.9918.591%D*N/A30.6C22.8C+3041.8h65.6B352.8C
NS-R3 Swarm 11753491.082A++1.0458.253%D*N/A5.9C7.1C++1369h31.8C+54.6C-
TRAC-5 Burst 5151441.159C0.9616.144%F-15.686%D*34C+N/A2471.5h11.8B+73.1D
NSX Daimyo 5050222.273C0.1529.898%F90%D*20D--N/A862.5h5.3T*17.7T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret101,3361.5h
M4-F Pillager0590h
Nano-Armor Kit1,3392,916,568168.1h
Spawn Beacon111,8001.3h
Nanite Revive Grenade04360.1h
Motion Spotter469,8107h
Xiphos Anti-Personnel Phalanx Tower01910h
Restoration Kit392470.3h
Welding Device01110h
Spitfire Auto-Turret161,6971.5h
M12 Kobalt-F0940h
Ammunition Package1058,9383.5h
Shield Recharging Field652,6521.1h
Medical Kit2,45335,53528.1h
Anti-Infantry MANA Turret62800.4h
Medical Applicator507403,16925.1h
Nano-Repair Grenade09720.3h
Hardlight Barrier31340.2h
Recon Detection Device9519,33228.4h

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