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Deputy Director buytramadolonline[] buytramadolonline
NC BR 91

KDR: 7.3

Score: 11m

Last Seen: Oct 31st, 2018 6:07 PM
- OFFLINE - 23.9 hour(s)

Battle Rank 91 - New Conglomerate on Emerald
Level Progress (to 92): 86%
Level 100 Progress: 58% 371h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang M30 Mustang AH Breaker Rocket Pods NC6 Gauss SAW EM4 Longshot AF-19 Mercenary C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,148,418 MLG Score: 918
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.989%28.38%823910122,0933.425533.877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.661%1.564A+1.217B**-0.601DHEAD ++ (~13.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+10.30.28C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.712%0.949%3546510166,638234403828.3675164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.814%-0.185C-0.612D0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.10.318C*390.26C*70.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.55%5.947%996510167231314565.51908158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%1.434A0.425B-0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.767B++14.10.638B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.622%91.177%9962101964662210.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.145%2.185A*1.584A+-1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.70.453B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11m385.7%355 (21.3k)306 (18.4k)7.302514,6052,0009.0591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1021117531.259%9.579%29917:513

26% Engineer10% Heavy Assault7% Infiltrator55% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2013 10:33 PMMay 31st, 2017 8:18 PMOct 31st, 2018 2:57 PM (18d) (PST)Oct 31st, 2018 2:07 PM (18d) (PST)Oct 31st, 2018 2:07 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
841208210.4080.0560.0392.2150.166918

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,4441,20549,23924321331018,383

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
596.9h/24.9d 3,495 1,399 4,464 79.3k 140 1,340 5,960 30.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:381
Deaths:118
KDR:3.229
Accuracy:27.589% B**
HSR:32.284% A++
Razor GD-23
B++
Kills:341
Deaths:185
KDR:1.843
Accuracy:27.765% B++
HSR:21.994% B
AC-X11
A+
Kills:171
Deaths:28
KDR:6.107
Accuracy:30.806% A
HSR:30.409% A+
Gauss Compact Burst
A*
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% A
HSR:39.535% A*
GD-7F
A
Kills:79
Deaths:25
KDR:3.160
Accuracy:29.910% A
HSR:24.051% B*
Kills:1,058
Deaths (as Engineer):380
Deaths (to Engineers):665
KDR:2.78421
Kill Difference:678
Playtime:155.904 hours
Usage:26%
Score:2.764m
Score/min:295
Accuracy (listed only):29.871%
HSR (listed only):29.655%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:667
Deaths:172
KDR:3.878
Accuracy:28.630% A++
HSR:31.634% A+
NS-15M1
A
Kills:141
Deaths:49
KDR:2.878
Accuracy:29.045% A
HSR:24.823% B
NC05 Jackhammer
B*
Kills:119
Deaths:43
KDR:2.767
Accuracy:50.541% B*
HSR:17.647% B++
Kills:927
Deaths (as Heavy Assault):264
Deaths (to Heavy Assaults):366
KDR:3.51136
Kill Difference:663
Playtime:59.237 hours
Usage:10%
Score:0.723m
Score/min:203
Accuracy (listed only):36.072%
HSR (listed only):24.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:381
Deaths:118
KDR:3.229
Accuracy:27.589% B**
HSR:32.284% A++
Razor GD-23
B++
Kills:341
Deaths:185
KDR:1.843
Accuracy:27.765% B++
HSR:21.994% B
AC-X11
A+
Kills:171
Deaths:28
KDR:6.107
Accuracy:30.806% A
HSR:30.409% A+
AF-4G Cyclone
B*
Kills:169
Deaths:55
KDR:3.073
Accuracy:31.525% B*
HSR:20.710% C++
Gauss Compact Burst
A*
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% A
HSR:39.535% A*
GD-7F
A
Kills:79
Deaths:25
KDR:3.160
Accuracy:29.910% A
HSR:24.051% B*
Kills:1,227
Deaths (as Light Assault):435
Deaths (to Light Assaults):427
KDR:2.82069
Kill Difference:792
Playtime:329.848 hours
Usage:55%
Score:6.934m
Score/min:350
Accuracy (listed only):30.147%
HSR (listed only):28.164%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A*
Kills:392
Deaths:25
KDR:15.680
Accuracy:49.439% A+
HSR:93.367% A*
NC14 Bolt Driver
A*
Kills:254
Deaths:18
KDR:14.111
Accuracy:49.850% A*
HSR:87.795% A+
AF-4G Cyclone
B*
Kills:169
Deaths:55
KDR:3.073
Accuracy:31.525% B*
HSR:20.710% C++
NS-44 Commissioner
B**
Kills:58
Deaths:51
KDR:1.137
Accuracy:44.798% B**
HSR:17.241% D
Kills:873
Deaths (as Infiltrator):149
Deaths (to Infiltrators):189
KDR:5.85906
Kill Difference:724
Playtime:42.453 hours
Usage:7%
Score:0.472m
Score/min:185
Accuracy (listed only):43.903%
HSR (listed only):54.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B*
Kills:169
Deaths:55
KDR:3.073
Accuracy:31.525% B*
HSR:20.710% C++
Kills:169
Deaths (as Combat Medic):55
Deaths (to Combat Medics):109
KDR:3.07273
Kill Difference:114
Playtime:3.746 hours
Usage:1%
Score:0.042m
Score/min:186
Accuracy (listed only):31.525%
HSR (listed only):20.710%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:2,251
V. Kills:2,061 109%
Deaths:282
KDR:7.982
Accuracy:33.758% B+
KPH:20 B+
VKPH:18.300 B**
M20 Mustang
A
Kills:1,912
V. Kills:1,486 129%
Deaths:250
KDR:7.648
Accuracy:35.499% B*
KPH:23.100 B*
VKPH:18 A
M30 Mustang AH
B*
Kills:1,239
V. Kills:84 N/A
Deaths:42
KDR:29.500
Accuracy:62.853% B*
KPH:66.200 B+
VKPH:4.500 C+
Breaker Rocket Pods
M*
Kills:1,019
V. Kills:206 492%
Deaths:10
KDR:101.900
Accuracy:60.778% A+
KPH:268.400 A*
VKPH:54.300 M*
M20 Kestrel
A*
Kills:352
V. Kills:254 138%
Deaths:19
KDR:18.526
Accuracy:37.946% A+
KPH:47.100 A*
VKPH:34 A*
Hornet Missiles
A*
Kills:75
V. Kills:36 203%
Deaths:3
KDR:25
Accuracy:60.261% C++
KPH:154.600 A*
VKPH:74.200 A
Kills:6,848 (5,754 + 0)
Deaths:606
KDR:11.300
VKDR:6.810
Vehicle Kills:4,127
Kill Difference:6,242
Playtime:225.914 hours
Usage:38%
Score:3.537m
Score/min:261
Piloting Accuracy:37.946%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:217
V. Kills:158 136%
Deaths:25
KDR:8.680
Accuracy:47.862% B
KPH:20.400 A**
VKPH:14.800 A++
C150 Dalton
B**
Kills:95
V. Kills:85 110%
Deaths:8
KDR:11.875
Accuracy:24.355% D**
KPH:42.400 B++
VKPH:37.900 B**
Kills:312 (217 + 95)
Deaths:33
KDR:9.455
VKDR:7.364
Vehicle Kills:243
Kill Difference:279
Playtime:12.886 hours
Usage:2%
Score:0.284m
Score/min:367
Piloting Accuracy:47.862%
Gunner Accuracy:24.355%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:357
V. Kills:48 N/A
Deaths:19
KDR:18.790
Accuracy:36.564% C+
KPH:36.300 B
VKPH:4.900 D
Kills:357 (357 + 0)
Deaths:19
KDR:18.789
VKDR:2.526
Vehicle Kills:48
Kill Difference:338
Playtime:9.844 hours
Usage:2%
Score:0.093m
Score/min:158
Driving Accuracy:36.564%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:159
V. Kills:85 185%
Deaths:16
KDR:9.938
Accuracy:54.357% A
KPH:40.500 B**
VKPH:21.600 A
Enforcer ML85
B*
Kills:93
V. Kills:68 135%
Deaths:11
KDR:8.455
Accuracy:48.844% B*
KPH:29.200 B++
VKPH:21.300 B++
Kills:252 (0 + 252)
Deaths:27
KDR:9.333
VKDR:5.667
Vehicle Kills:153
Kill Difference:225
Playtime:7.118 hours
Usage:1%
Score:0.138m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:48.844%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:310
V. Kills:14 N/A
Deaths:18
KDR:17.222
Accuracy:56.292% B++
KPH:206.300 A++
VKPH:9.300 C**
M96 Mjolnir-H
B++
Kills:125
V. Kills:84 147%
Deaths:25
KDR:5
Accuracy:52.545% B
KPH:61.800 B++
VKPH:41.600 B++
Kills:435 (0 + 435)
Deaths:43
KDR:10.116
VKDR:2.279
Vehicle Kills:98
Kill Difference:392
Playtime:3.524 hours
Usage:1%
Score:0.139m
Score/min:655
Driving Accuracy:N/A%
Gunner Accuracy:52.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:109
V. Kills:19 N/A
Deaths:11
KDR:9.909
Accuracy:45.246% B**
KPH:53.900 C+
VKPH:9.400 C
M40 Fury
M*
Kills:83
V. Kills:34 237%
Deaths:14
KDR:5.929
Accuracy:53.482% A*
KPH:62.400 B++
VKPH:25.600 M*
M20 Basilisk
A
Kills:52
V. Kills:23 217%
Deaths:5
KDR:10.400
Accuracy:52.887% A++
KPH:28 B++
VKPH:12.400 A
Kills:244 (0 + 244)
Deaths:30
KDR:8.133
VKDR:2.533
Vehicle Kills:76
Kill Difference:214
Playtime:5.206 hours
Usage:1%
Score:0.152m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:52.887%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 4,3122,2512827.982A**0.6833.758%B+N/A20B+18.3B**241112.8h51.4B++152.3B++
M20 Mustang 3,3981,9122507.648A*0.3535.499%B*N/A23.1B*18A23582.7h64.4B++181.3B*
M30 Mustang AH 1,3231,2394229.5M+22.2062.853%B*1.13%C66.3B+4.5C+23318.7h5B++7.9B++
Breaker Rocket Pods 1,2251,01910101.9U94.6060.778%A+1.178%C++268.2A*54.2M*11643.8h8.2B**13.5B*
NC6 Gauss SAW 6736671723.878M3.4228.63%A++31.634%A+30.6C++N/A8521.8h8.1B++28.4B*
EM4 Longshot 3923922515.68S8.3849.439%A+93.367%A*29.3C+N/A7913.4h1.6B**3.2B**
AF-19 Mercenary 3893811183.229M++4.0727.589%B**32.284%A++15.2C+N/A4325h12.2B+44.1B+
C75 Viper 4053571918.789M11.4936.564%C+N/A36.4B4.9D1589.8h7B**19B**
M20 Kestrel 6063521918.526S11.2237.946%A+N/A46.9A*33.9A*3927.5h49.4B*130.3B*
Razor GD-23 3613411851.843B**5.4627.765%B++21.994%B8.5D-N/A3239.9h12.1C**43.6B+
C85 Canister-H 3243101817.222C*9.9256.292%B++10%C206.7A++9.3C**5231.5h4B*7.2B**
NC14 Bolt Driver 2562541814.111S6.8149.85%A*87.795%A+39.7AN/A1066.4h2B**3.9B**
CAS30 Tank Buster 375217258.68S1.3847.862%B1.382%C*20.5A**14.9A++24910.6h24.1B+50.3B*
AC-X11 173171286.107S1.2030.806%A30.409%A+30C++N/A965.7h9.8C*31.8B+
AF-4G Cyclone 170169553.073B*4.2331.525%B*20.71%C++16.9D-N/A4810h11.8C-37.3C*
E540 Halberd 244159169.938B+2.6454.357%A3.145%C+40.8A21.8A+2983.9h5.5C**10B*
M60-A Bulldog 164153438.25B*30.9570.034%A**3.268%B++127.5M**9.2A*5071.2h4.1B**5.8A
NS-15M1 143141492.878B**4.4229.045%A24.823%B29.4CN/A824.8h10.7B++36.8B++
M96 Mjolnir-H 209125255B+2.3052.545%B1.6%B*62.5B++42B++7522h28B+53.3B*
NC05 Jackhammer 119119432.767A4.5450.541%B*17.647%B++27.7C--N/A1094.3h4.7B9.3B+
M40 Fury 128109119.909B+2.6145.246%B**1.835%C+54.5C+9.5C+4502h14.3C+31.7B+
C150 Dalton 18095811.875B*4.5724.355%D**N/A43.2B++38.6B**9262.2h2.5B**10.2B+
Enforcer ML85 16193118.455B*1.1548.844%B*3.226%B++29.1B++21.3B++3523.2h12.9C++26.5B+
Gauss Compact Burst 8786243.583B*3.7233.285%A39.535%A*39.1C++N/A1132.2h10.7B32.1B++
M40 Fury 11783145.929C+1.3753.482%A*N/A63.8B++26.2M**8231.3h16.5C-30.8B+
NS Decimator 12681282.893A**4.4144.641%F-4.938%A*14.5D*8D-1365.6h4.7C++10.5D
GD-7F 7979253.16A*4.1429.91%A24.051%B*41.6B++N/A1191.9h12.6B42B+
M60-A Bulldog 9279107.9B+0.6045.306%AN/A35.9C++5.9C+1982.2h5.3B11.6B*
Shrike 8976184.222S3.0849.833%D7.895%M++18.5C--3.2D*1164.1h3.9A7.9B*
Aspis Anti-Aircraft Phalanx Turret 15276710.857M++3.5523.958%C1.316%D13.8B+13.8B+4155.5h106.4B**444B+
Hornet Missiles 11175325M**17.7060.261%C++5.333%M**150A++72B**12650.5h8.6B+14.3B+
Frag Grenade 6362162N/A54.7044.779%C+N/A310D5C-14020.2h4.1C+9.1C+
NS-44 Commissioner 6058511.137C*6.1744.798%B**17.241%D17.6DN/A583.3h3.6B+8.1B++
M60-A Bulldog 5453153A45.7052.208%B++1.887%C106M+2D3120.5h3.8A7.3B**
M20 Basilisk 7552510.4M**3.1052.887%A++3.846%D-27.4B++12.1B**2841.9h102.2C+193.2B+
Spear Anti-Vehicle Phalanx Turret 8451151S43.7045.093%C*11.765%M**39.2C++25.4B+3561.3h6.7B+14.8B++
Tank Mine 725086.25A*1.0550.192%AN/A41.7D*18.3D**4201.2h2.6D--5.2B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1870.2h
Motion Spotter04470.7h
Nano-Armor Kit67127,79618.5h
Medical Kit7450326.2h
Medical Applicator44,0910.3h
Ammunition Package53590.2h
Recon Detection Device24352.1h

Check the help document for the dictionary if you want to learn more about words used here.


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