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Director General buytramadolonline[] buytramadolonline
NC BR 94

KDR: 7.56

Score: 12m

Last Seen: Jan 25th, 2020 8:28 PM
- OFFLINE - 41.5 hour(s)

Battle Rank 94 - New Conglomerate on Emerald
Level Progress (to 95): 74%
Level 100 Progress: 64% 310h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH Breaker Rocket Pods NC6 Gauss SAW EM4 Longshot Razor GD-23 AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,185,948 MLG Score: 948
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.338%27.837%8171012222,4503.678683.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.49%1.574A+1.029B**-0.431C--HEAD ++ (~13.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.529B+10.30.281C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.009%0.841%3958612267,725246460231.4024168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.705%-0.133C-0.68D0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1060.347C**38.20.283C*67.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.55%5.947%959512277231354775.31618151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%1.416A0.349C**-1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.773B++14.10.65B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.194%91.137%959212306777139.53521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.284%2.144A*1.554A+-1.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.65B+1.70.464B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12m388.6%368 (22.1k)318 (19.1k)7.5649716,2422,1479.291194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232128431.691%9.291%29417:333

25% Engineer10% Heavy Assault7% Infiltrator56% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2013 10:33 PMMay 31st, 2017 8:18 PMJan 28th, 2020 1:49 PM (62d) (PST)Jan 25th, 2020 5:12 PM (65d) (PST)Jan 25th, 2020 4:28 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
869218480.4300.0570.0402.3490.175948

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,1521,24550,90726321411019,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
630h/26.2d 3,706 1,509 4,885 88.8k 146 1,414 6,605 32.9m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:421
Deaths:200
KDR:2.105
Accuracy:28.192% B+
HSR:22.328% C*
AF-19 Mercenary
A++
Kills:410
Deaths:124
KDR:3.306
Accuracy:27.963% B**
HSR:31.707% A++
AC-X11
B**
Kills:213
Deaths:36
KDR:5.917
Accuracy:31.133% B**
HSR:28.639% B**
GD-7F
B++
Kills:102
Deaths:38
KDR:2.684
Accuracy:28.817% B++
HSR:23.529% B+
Gauss Compact Burst
A*
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% B**
HSR:39.535% A*
Kills:1,232
Deaths (as Engineer):422
Deaths (to Engineers):696
KDR:2.91943
Kill Difference:810
Playtime:157.953 hours
Usage:25%
Score:2.795m
Score/min:295
Accuracy (listed only):29.878%
HSR (listed only):29.148%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:741
Deaths:192
KDR:3.859
Accuracy:29.234% A+
HSR:30.095% B**
NS-15M1
B**
Kills:143
Deaths:50
KDR:2.860
Accuracy:29.053% B**
HSR:25.175% C**
GD-22S
B**
Kills:68
Deaths:11
KDR:6.182
Accuracy:29.602% B**
HSR:26.471% C**
Kills:952
Deaths (as Heavy Assault):253
Deaths (to Heavy Assaults):388
KDR:3.76285
Kill Difference:699
Playtime:63.776 hours
Usage:10%
Score:0.784m
Score/min:205
Accuracy (listed only):29.296%
HSR (listed only):27.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:421
Deaths:200
KDR:2.105
Accuracy:28.192% B+
HSR:22.328% C*
AF-19 Mercenary
A++
Kills:410
Deaths:124
KDR:3.306
Accuracy:27.963% B**
HSR:31.707% A++
AC-X11
B**
Kills:213
Deaths:36
KDR:5.917
Accuracy:31.133% B**
HSR:28.639% B**
AF-4G Cyclone
B*
Kills:204
Deaths:62
KDR:3.290
Accuracy:31.936% B*
HSR:25% B+
GD-7F
B++
Kills:102
Deaths:38
KDR:2.684
Accuracy:28.817% B++
HSR:23.529% B+
Gauss Compact Burst
A*
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% B**
HSR:39.535% A*
Kills:1,436
Deaths (as Light Assault):484
Deaths (to Light Assaults):460
KDR:2.96694
Kill Difference:952
Playtime:353.426 hours
Usage:56%
Score:7.851m
Score/min:370
Accuracy (listed only):30.221%
HSR (listed only):28.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A++
Kills:423
Deaths:25
KDR:16.920
Accuracy:48.851% A
HSR:93.144% A++
NC14 Bolt Driver
A*
Kills:254
Deaths:18
KDR:14.111
Accuracy:49.653% A*
HSR:87.795% A+
AF-4G Cyclone
B*
Kills:204
Deaths:62
KDR:3.290
Accuracy:31.936% B*
HSR:25% B+
NS-44 Commissioner
B*
Kills:62
Deaths:61
KDR:1.016
Accuracy:44.706% B*
HSR:17.742% D
Kills:943
Deaths (as Infiltrator):166
Deaths (to Infiltrators):208
KDR:5.68072
Kill Difference:777
Playtime:45.130 hours
Usage:7%
Score:0.502m
Score/min:185
Accuracy (listed only):43.786%
HSR (listed only):55.920%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B*
Kills:204
Deaths:62
KDR:3.290
Accuracy:31.936% B*
HSR:25% B+
Kills:204
Deaths (as Combat Medic):62
Deaths (to Combat Medics):123
KDR:3.29032
Kill Difference:142
Playtime:3.881 hours
Usage:1%
Score:0.046m
Score/min:196
Accuracy (listed only):31.936%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:2,709
V. Kills:1,927 141%
Deaths:280
KDR:9.675
Accuracy:36.106% B**
KPH:28.400 A+
VKPH:20.200 A++
Vortek Rotary
B**
Kills:2,451
V. Kills:2,171 113%
Deaths:286
KDR:8.570
Accuracy:33.805% B+
KPH:21.400 B+
VKPH:18.900 B**
M30 Mustang AH
B*
Kills:1,259
V. Kills:86 N/A
Deaths:43
KDR:29.279
Accuracy:62.424% B*
KPH:66.400 B+
VKPH:4.500 C+
Breaker Rocket Pods
M*
Kills:1,019
V. Kills:206 492%
Deaths:10
KDR:101.900
Accuracy:60.778% A
KPH:268.400 A*
VKPH:54.300 M*
M20 Kestrel
A*
Kills:352
V. Kills:254 138%
Deaths:19
KDR:18.526
Accuracy:37.946% A
KPH:47.100 A++
VKPH:34 A*
Hornet Missiles
A++
Kills:75
V. Kills:36 203%
Deaths:3
KDR:25
Accuracy:60.261% C++
KPH:154.600 A++
VKPH:74.200 B**
Kills:7,865 (6,771 + 0)
Deaths:641
KDR:12.270
VKDR:7.301
Vehicle Kills:4,680
Kill Difference:7,224
Playtime:240.751 hours
Usage:38%
Score:4.052m
Score/min:280
Piloting Accuracy:37.946%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:233
V. Kills:164 141%
Deaths:25
KDR:9.320
Accuracy:49.285% B+
KPH:21.200 M
VKPH:14.900 A*
C150 Dalton
B**
Kills:124
V. Kills:103 119%
Deaths:10
KDR:12.400
Accuracy:26.360% D*
KPH:45.900 B++
VKPH:38.200 B**
L-30R Vektor
B*
Kills:54
V. Kills:48 110%
Deaths:10
KDR:5.400
Accuracy:33.606% D
KPH:12.500 B+
VKPH:11.100 B*
Kills:411 (287 + 124)
Deaths:45
KDR:9.133
VKDR:7
Vehicle Kills:315
Kill Difference:366
Playtime:18.034 hours
Usage:3%
Score:0.341m
Score/min:315
Piloting Accuracy:33.606%
Gunner Accuracy:26.360%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:358
V. Kills:48 N/A
Deaths:20
KDR:17.900
Accuracy:36.726% C+
KPH:36.300 C*
VKPH:4.900 D
Kills:358 (358 + 0)
Deaths:20
KDR:17.900
VKDR:2.400
Vehicle Kills:48
Kill Difference:338
Playtime:9.863 hours
Usage:2%
Score:0.093m
Score/min:157
Driving Accuracy:36.726%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:159
V. Kills:85 185%
Deaths:16
KDR:9.938
Accuracy:54.357% A
KPH:40.500 B**
VKPH:21.600 A+
Enforcer ML85
B*
Kills:93
V. Kills:68 135%
Deaths:11
KDR:8.455
Accuracy:48.844% B**
KPH:29.200 B++
VKPH:21.300 B*
Kills:252 (0 + 252)
Deaths:27
KDR:9.333
VKDR:5.667
Vehicle Kills:153
Kill Difference:225
Playtime:7.118 hours
Usage:1%
Score:0.138m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:48.844%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:310
V. Kills:14 N/A
Deaths:18
KDR:17.222
Accuracy:56.292% B+
KPH:206.300 A++
VKPH:9.300 B
M96 Mjolnir-H
B++
Kills:125
V. Kills:84 147%
Deaths:25
KDR:5
Accuracy:52.545% B
KPH:61.800 B++
VKPH:41.600 B++
Kills:435 (0 + 435)
Deaths:43
KDR:10.116
VKDR:2.279
Vehicle Kills:98
Kill Difference:392
Playtime:3.524 hours
Usage:1%
Score:0.139m
Score/min:656
Driving Accuracy:N/A%
Gunner Accuracy:52.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:109
V. Kills:19 N/A
Deaths:11
KDR:9.909
Accuracy:45.246% B**
KPH:53.900 C+
VKPH:9.400 C
M40 Fury
M*
Kills:83
V. Kills:34 237%
Deaths:14
KDR:5.929
Accuracy:53.482% A*
KPH:62.400 B+
VKPH:25.600 M*
M20 Basilisk
A+
Kills:52
V. Kills:23 217%
Deaths:5
KDR:10.400
Accuracy:52.887% A++
KPH:28 B+
VKPH:12.400 A+
Kills:244 (0 + 244)
Deaths:30
KDR:8.133
VKDR:2.533
Vehicle Kills:76
Kill Difference:214
Playtime:5.206 hours
Usage:1%
Score:0.152m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:52.887%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 4,6362,7092809.675M2.1136.106%B**N/A28.5A+20.2A++27495.2h55.8B*154.5B**
Vortek Rotary 4,6222,4512868.57A++1.0133.805%B+N/A21.4B+18.9B**253114.8h48.9B++144.6B*
M30 Mustang AH 1,3451,2594329.279A*21.7162.424%B*1.112%C66.3B+4.5C+23519h5.1B++8.1B++
Breaker Rocket Pods 1,2251,01910101.9S94.3460.778%A1.178%C*268.2A*54.2M*11663.8h8.2B**13.5B**
NC6 Gauss SAW 7507411923.859A*3.7129.234%A+30.095%B**31.8C+N/A8723.3h8.3B+28.3B++
EM4 Longshot 4244232516.92S9.3648.851%A93.144%A++30C+N/A8014.1h1.6B**3.2B**
Razor GD-23 4414212002.105B**5.4628.192%B+22.328%C*10.1DN/A3541.5h11.8C++42B
AF-19 Mercenary 4194101243.306M4.2627.963%B**31.707%A++16CN/A4525.7h12.1C**43.1B+
C75 Viper 4063582017.9M*10.3436.726%C+N/A36.2C*4.8D1579.9h7B**19.1B*
M20 Kestrel 6063521918.526M+10.9637.946%AN/A46.9A++33.9A*3937.5h49.4B++130.3B*
C85 Canister-H 3243101817.222C*9.6656.292%B+10%C206.7A++9.3B5231.5h4B*7.2B**
NC14 Bolt Driver 2562541814.111S6.5549.653%A*87.795%A+39.7B**N/A1056.4h2B*4B**
CAS30 Tank Buster 397233259.32S1.7649.285%B+1.288%C++21.2M14.9A*25211h24.8A50.4B**
AC-X11 218213365.917M**1.6531.133%B**28.639%B**33.3C++N/A996.4h9.7C*31.1B+
AF-4G Cyclone 205204623.29B*4.2731.936%B*25%B+18.4D-N/A5211.1h11.6D36.5C++
E540 Halberd 244159169.938C**2.3754.357%A3.145%C++40.8B**21.8A+2983.9h5.5C++10B++
M60-A Bulldog 164153438.25A30.6970.034%M3.268%B*127.5M**9.2A++5071.2h4.1B**5.8A
NS-15M1 145143502.86B*4.7029.053%B**25.175%C**29.8C-N/A824.8h10.7B+36.8B++
M96 Mjolnir-H 209125255C*2.5652.545%B1.6%B**62.5B++42B*7532h28B*53.3B*
C150 Dalton 2271241012.4B++4.8426.36%D*N/A45.9B++38.1B**8422.7h2.3B**8.8B+
NC05 Jackhammer 119119432.767A+4.8050.541%B+17.647%B+27.7DN/A1094.3h4.7C*9.3B+
M40 Fury 128109119.909B2.3445.246%B**1.835%C+54.5C+9.5C4502h14.3C31.7B
GD-7F 107102382.684B**4.8828.817%B++23.529%B+30C+1.5A*1023.4h12.8C*44.5B+
NS Decimator 14995293.276A*4.2946.042%F-4.211%A++15.6D*8.9D-1366.1h4.7C+10.1D
Enforcer ML85 16193118.455B++0.8948.844%B**3.226%B*29.1B++21.3B*3523.2h12.9C+26.5B+
Gauss Compact Burst 8786243.583B**3.9833.285%B**39.535%A*39.1C+N/A1132.2h10.7C*32.1B+
M40 Fury 11783145.929C+1.6453.482%A*N/A63.8B+26.2M**8231.3h16.5D30.8B+
M60-A Bulldog 9480108B0.4445.455%B**N/A36.4C+6.4C+2042.2h5.3C*11.6B++
Aspis Anti-Aircraft Phalanx Turret 15578711.143M+3.5824.038%C1.282%D14.2B14B+4165.5h104.9B**436.3B+
Shrike 8976184.222S3.3449.833%D-7.895%M*18.5C--3.2F1164.1h3.9A7.9B*
Hornet Missiles 11175325M+17.4460.261%C++5.333%M**150A+72B**12650.5h8.6B+14.3B+
GD-22S 6968116.182A*1.3829.602%B**26.471%C**40C+N/A1261.7h10.1B+34B++
Frag Grenade 6967167N/A59.4443.082%C-N/A335D-10C++12750.2h4.1C9.5C
NS-44 Commissioner 6462611.016C+6.5544.706%B*17.742%D18.2DN/A593.4h3.7C*8.2B+
Bouncing Betty 5454510.8A**3.2442.715%CN/A67.5D*N/A1920.8h2.4D**5.6D-
L-30R Vektor 10254105.4A+2.1633.606%D1.852%C12.6B+11.2B*1474.3h64.8B+192.8B
M60-A Bulldog 5453153A*45.4452.208%B++1.887%C106M++2D3110.5h3.8A7.3B**
Spear Anti-Vehicle Phalanx Turret 8652152S44.4445.059%C++11.539%S37.1C24.3C*3581.4h6.6B+14.6B+
M20 Basilisk 7552510.4M**2.8452.887%A++3.846%D-27.4B+12.1A2841.9h102.2C193.2B+
Tank Mine 725095.556A2.0150.379%B**N/A41.7D*18.3F4171.2h2.7D*5.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit67131,36618.7h
Anti-Vehicle MANA Turret1880.2h
Medical Kit8457328.6h
Medical Applicator44,0930.3h
Motion Spotter05250.8h
Ammunition Package53600.2h
Recon Detection Device24782.2h

Check the help document for the dictionary if you want to learn more about words used here.


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