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Deputy Director buytramadolonline[] buytramadolonline
NC BR 93

KDR: 7.5

Score: 11.6m

Last Seen: Dec 5th, 2018 10:28 AM
- OFFLINE - 5.3 hour(s)

Battle Rank 93 - New Conglomerate on Emerald
Level Progress (to 94): 10%
Level 100 Progress: 61% 332h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang M30 Mustang AH Breaker Rocket Pods NC6 Gauss SAW EM4 Longshot AF-19 Mercenary C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,160,928 MLG Score: 928
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.202%28.625%836910132,1523.476574.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.697%1.595A+1.234B**-0.616DHEAD ++ (~14.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+10.30.276C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.909%0.89%3782610167,192238430530.0921167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.699%-0.161C-0.66D0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.334C**38.50.273C*68.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.55%5.947%996510177231314595.51908157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%1.431A0.406B-0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.768B++14.10.641B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.735%91.258%9962102065264210.1875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.074%2.206A*1.584A+-1.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.456B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.6m394.2%367 (22k)317 (19k)7.5012315,2652,0359.2648693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022121831.53%9.348%29517:513

26% Engineer10% Heavy Assault7% Infiltrator56% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2013 10:33 PMMay 31st, 2017 8:18 PMDec 5th, 2018 9:50 AM (41d) (PST)Dec 5th, 2018 6:28 AM (42d) (PST)Dec 5th, 2018 6:28 AM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
858208380.4190.0560.0392.3280.172928

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,4551,20350,25225321401019,017

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
607.4h/25.3d 3,589 1,427 4,635 84.8k 141 1,350 6,251 31.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:385
Deaths:119
KDR:3.235
Accuracy:27.670% B**
HSR:32.468% A*
Razor GD-23
B++
Kills:341
Deaths:185
KDR:1.843
Accuracy:27.765% B++
HSR:21.994% B
AC-X11
A+
Kills:171
Deaths:28
KDR:6.107
Accuracy:30.806% B**
HSR:30.409% A+
Gauss Compact Burst
A*
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% A
HSR:39.535% A*
GD-7F
B**
Kills:85
Deaths:26
KDR:3.269
Accuracy:29.834% B**
HSR:25.882% B**
Kills:1,068
Deaths (as Engineer):382
Deaths (to Engineers):673
KDR:2.79581
Kill Difference:686
Playtime:156.222 hours
Usage:26%
Score:2.768m
Score/min:295
Accuracy (listed only):29.872%
HSR (listed only):30.058%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:687
Deaths:175
KDR:3.926
Accuracy:29.120% A++
HSR:31.004% A
NS-15M1
A
Kills:141
Deaths:49
KDR:2.878
Accuracy:29.045% A
HSR:24.823% B
NC05 Jackhammer
B*
Kills:119
Deaths:43
KDR:2.767
Accuracy:50.541% B*
HSR:17.647% B++
Kills:947
Deaths (as Heavy Assault):267
Deaths (to Heavy Assaults):369
KDR:3.54682
Kill Difference:680
Playtime:60.150 hours
Usage:10%
Score:0.738m
Score/min:205
Accuracy (listed only):36.235%
HSR (listed only):24.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:385
Deaths:119
KDR:3.235
Accuracy:27.670% B**
HSR:32.468% A*
Razor GD-23
B++
Kills:341
Deaths:185
KDR:1.843
Accuracy:27.765% B++
HSR:21.994% B
AF-4G Cyclone
B*
Kills:196
Deaths:58
KDR:3.379
Accuracy:31.961% B*
HSR:25.510% B++
AC-X11
A+
Kills:171
Deaths:28
KDR:6.107
Accuracy:30.806% B**
HSR:30.409% A+
Gauss Compact Burst
A*
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% A
HSR:39.535% A*
GD-7F
B**
Kills:85
Deaths:26
KDR:3.269
Accuracy:29.834% B**
HSR:25.882% B**
Kills:1,264
Deaths (as Light Assault):440
Deaths (to Light Assaults):431
KDR:2.87273
Kill Difference:824
Playtime:337.951 hours
Usage:56%
Score:7.478m
Score/min:369
Accuracy (listed only):30.220%
HSR (listed only):29.300%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A*
Kills:398
Deaths:25
KDR:15.920
Accuracy:49.642% A+
HSR:93.467% A*
NC14 Bolt Driver
A*
Kills:254
Deaths:18
KDR:14.111
Accuracy:49.850% A*
HSR:87.795% A+
AF-4G Cyclone
B*
Kills:196
Deaths:58
KDR:3.379
Accuracy:31.961% B*
HSR:25.510% B++
NS-44 Commissioner
B**
Kills:60
Deaths:52
KDR:1.154
Accuracy:45.135% B**
HSR:16.667% D
Kills:908
Deaths (as Infiltrator):153
Deaths (to Infiltrators):191
KDR:5.93464
Kill Difference:755
Playtime:43.637 hours
Usage:7%
Score:0.487m
Score/min:186
Accuracy (listed only):44.147%
HSR (listed only):55.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B*
Kills:196
Deaths:58
KDR:3.379
Accuracy:31.961% B*
HSR:25.510% B++
Kills:196
Deaths (as Combat Medic):58
Deaths (to Combat Medics):111
KDR:3.37931
Kill Difference:138
Playtime:3.746 hours
Usage:1%
Score:0.042m
Score/min:186
Accuracy (listed only):31.961%
HSR (listed only):25.510%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:2,355
V. Kills:2,116 111%
Deaths:285
KDR:8.263
Accuracy:33.863% B+
KPH:20.700 B+
VKPH:18.600 B**
M20 Mustang
A+
Kills:2,294
V. Kills:1,693 135%
Deaths:265
KDR:8.657
Accuracy:35.897% B*
KPH:26.200 A
VKPH:19.300 A+
M30 Mustang AH
B*
Kills:1,255
V. Kills:85 N/A
Deaths:42
KDR:29.881
Accuracy:62.522% B*
KPH:66.400 B+
VKPH:4.500 C+
Breaker Rocket Pods
M**
Kills:1,019
V. Kills:206 492%
Deaths:10
KDR:101.900
Accuracy:60.778% A+
KPH:268.400 M
VKPH:54.300 M**
M20 Kestrel
A++
Kills:352
V. Kills:254 138%
Deaths:19
KDR:18.526
Accuracy:37.946% B**
KPH:47.100 A++
VKPH:34 A++
Hornet Missiles
A*
Kills:75
V. Kills:36 203%
Deaths:3
KDR:25
Accuracy:60.261% C++
KPH:154.600 A*
VKPH:74.200 A
Kills:7,350 (6,256 + 0)
Deaths:624
KDR:11.779
VKDR:7.035
Vehicle Kills:4,390
Kill Difference:6,726
Playtime:232.057 hours
Usage:38%
Score:3.871m
Score/min:278
Piloting Accuracy:37.946%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:217
V. Kills:158 136%
Deaths:25
KDR:8.680
Accuracy:47.862% B
KPH:20.400 M
VKPH:14.800 A++
C150 Dalton
A
Kills:96
V. Kills:86 110%
Deaths:8
KDR:12
Accuracy:24.408% D**
KPH:42.800 B++
VKPH:38.300 A
L-30R Vektor
B*
Kills:52
V. Kills:47 108%
Deaths:10
KDR:5.200
Accuracy:33.603% D
KPH:12.500 C+
VKPH:11.300 B*
Kills:365 (269 + 96)
Deaths:43
KDR:8.488
VKDR:6.767
Vehicle Kills:291
Kill Difference:322
Playtime:17.040 hours
Usage:3%
Score:0.324m
Score/min:317
Piloting Accuracy:33.603%
Gunner Accuracy:24.408%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:357
V. Kills:48 N/A
Deaths:19
KDR:18.790
Accuracy:36.564% C+
KPH:36.300 B+
VKPH:4.900 D
Kills:357 (357 + 0)
Deaths:19
KDR:18.789
VKDR:2.526
Vehicle Kills:48
Kill Difference:338
Playtime:9.844 hours
Usage:2%
Score:0.093m
Score/min:158
Driving Accuracy:36.564%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:159
V. Kills:85 185%
Deaths:16
KDR:9.938
Accuracy:54.357% A
KPH:40.500 B**
VKPH:21.600 A
Enforcer ML85
B++
Kills:93
V. Kills:68 135%
Deaths:11
KDR:8.455
Accuracy:48.844% B**
KPH:29.200 B++
VKPH:21.300 B++
Kills:252 (0 + 252)
Deaths:27
KDR:9.333
VKDR:5.667
Vehicle Kills:153
Kill Difference:225
Playtime:7.118 hours
Usage:1%
Score:0.138m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:48.844%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:310
V. Kills:14 N/A
Deaths:18
KDR:17.222
Accuracy:56.292% B++
KPH:206.300 A++
VKPH:9.300 C**
M96 Mjolnir-H
B++
Kills:125
V. Kills:84 147%
Deaths:25
KDR:5
Accuracy:52.545% B
KPH:61.800 B++
VKPH:41.600 B++
Kills:435 (0 + 435)
Deaths:43
KDR:10.116
VKDR:2.279
Vehicle Kills:98
Kill Difference:392
Playtime:3.524 hours
Usage:1%
Score:0.139m
Score/min:655
Driving Accuracy:N/A%
Gunner Accuracy:52.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:109
V. Kills:19 N/A
Deaths:11
KDR:9.909
Accuracy:45.246% B**
KPH:53.900 C+
VKPH:9.400 C
M40 Fury
M*
Kills:83
V. Kills:34 237%
Deaths:14
KDR:5.929
Accuracy:53.482% A*
KPH:62.400 B++
VKPH:25.600 M*
M20 Basilisk
A
Kills:52
V. Kills:23 217%
Deaths:5
KDR:10.400
Accuracy:52.887% A++
KPH:28 B++
VKPH:12.400 A
Kills:244 (0 + 244)
Deaths:30
KDR:8.133
VKDR:2.533
Vehicle Kills:76
Kill Difference:214
Playtime:5.206 hours
Usage:1%
Score:0.152m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:52.887%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 4,4712,3552858.263A*0.7633.863%B+N/A20.7B+18.6B**250113.7h50.1B++147.8B*
M20 Mustang 3,9872,2942658.657M1.1635.897%B*N/A26.2A19.3A+27087.7h59.1B*164.5B**
M30 Mustang AH 1,3401,2554229.881M*22.3862.522%B*1.116%C66.4B+4.5C+23518.9h5B++8B++
Breaker Rocket Pods 1,2251,01910101.9U94.4060.778%A+1.178%C*268.2M54.2M**11643.8h8.2B**13.5B*
NC6 Gauss SAW 6956871753.926M3.5829.12%A++31.004%A30.9C++N/A8622.2h8.4B++28.7B++
EM4 Longshot 3983982515.92S8.4249.642%A+93.467%A*29.3C+N/A7913.6h1.6B**3.2B**
AF-19 Mercenary 3933851193.235M*4.2727.67%B**32.468%A*15.3C+N/A4325.1h12.2B+43.9B+
C75 Viper 4053571918.789M*11.2936.564%C+N/A36.4B+4.9D1589.8h7B**19B**
M20 Kestrel 6063521918.526S11.0237.946%B**N/A46.9A++33.9A++3927.5h49.4B*130.3B*
Razor GD-23 3613411851.843B**5.6627.765%B++21.994%B8.5D-N/A3239.9h12.1C**43.6B+
C85 Canister-H 3243101817.222C*9.7256.292%B++10%C206.7A++9.3C**5231.5h4B*7.2B**
NC14 Bolt Driver 2562541814.111S6.6149.85%A*87.795%A+39.7B**N/A1066.4h2B**3.9B**
CAS30 Tank Buster 375217258.68S1.1847.862%B1.382%C++20.5M14.9A++25110.6h24.1B+50.3B++
AF-4G Cyclone 197196583.379B**4.1231.961%B*25.51%B++18.3D-N/A5210.7h11.6C36.3C*
AC-X11 173171286.107S1.3930.806%B**30.409%A+30C*N/A975.7h9.8C*31.8B+
E540 Halberd 244159169.938B+2.4454.357%A3.145%C+40.8B**21.8A2983.9h5.5C**10B*
M60-A Bulldog 164153438.25B*30.7570.034%M3.268%B++127.5M**9.2A*5071.2h4.1B**5.8A
NS-15M1 143141492.878B**4.6229.045%A24.823%B29.4CN/A824.8h10.7B++36.8B++
M96 Mjolnir-H 209125255B2.5052.545%B1.6%B**62.5B++42B++7522h28B+53.3B*
NC05 Jackhammer 119119432.767A4.7350.541%B*17.647%B++27.7C--N/A1094.3h4.7C**9.3B+
M40 Fury 128109119.909B+2.4145.246%B**1.835%C+54.5C++9.5C4502h14.3C+31.7B+
C150 Dalton 18296812B*4.5024.408%D**N/A43.6B++39.1A9382.2h2.5B**10.1B+
Enforcer ML85 16193118.455B*0.9548.844%B**3.226%B++29.1B++21.3B++3523.2h12.9C++26.5B+
Gauss Compact Burst 8786243.583B*3.9233.285%A39.535%A*39.1C++N/A1132.2h10.7C**32.1B+
GD-7F 8685263.269A**4.2329.834%B**25.882%B**34BN/A1112.5h13.1C*43.8B+
NS Decimator 13184283A**4.5045.711%F-4.762%A++14.5D*8.1D-1365.8h4.8C++10.5D
M40 Fury 11783145.929C+1.5753.482%A*N/A63.8B++26.2M**8231.3h16.5C30.8B+
M60-A Bulldog 9480108B+0.5045.455%AN/A36.4C+6.4C++1962.2h5.3B11.6B*
Shrike 8976184.222S3.2849.833%D7.895%M++18.5C-3.2D*1164.1h3.9A7.9B**
Aspis Anti-Aircraft Phalanx Turret 15276710.857M++3.3624.019%C1.316%D13.8B+13.8B+4165.5h106.9B**444.9B+
Hornet Missiles 11175325M**17.5060.261%C++5.333%M**150A++72B**12650.5h8.6B+14.3B++
Frag Grenade 6563163N/A55.5045.122%C+N/A315D10B+13760.2h4.1C+9.1C++
NS-44 Commissioner 6260521.154C*6.3545.135%B**16.667%D18.2DN/A603.3h3.6B+8.1B++
M60-A Bulldog 5453153A45.5052.208%B++1.887%C106M++2D3120.5h3.8B**7.3B**
M20 Basilisk 7552510.4S2.9052.887%A++3.846%D-27.4B++12.1A2841.9h102.2C+193.2B+
L-30R Vektor 9952105.2B*2.3033.603%D1.923%C12.4C+11.2B*1514.2h65.6B195.3C*
Bouncing Betty 5151510.2A*2.7042.553%C+N/A63.8D*N/A1920.8h2.4D**5.5D
Spear Anti-Vehicle Phalanx Turret 8451151S43.5044.974%C**11.765%M**36.4C+23.6C**3541.4h6.7B+14.8B++
Tank Mine 725095.556A++1.9550.192%AN/A41.7D*18.3D**4181.2h2.6D--5.2B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1870.2h
Motion Spotter04830.7h
Nano-Armor Kit67128,74418.5h
Medical Kit7651426.4h
Medical Applicator44,0910.3h
Ammunition Package53600.2h
Recon Detection Device24392.1h

Check the help document for the dictionary if you want to learn more about words used here.


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