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Director General buytramadolonline[] buytramadolonline
NC BR 94

KDR: 7.56

Score: 11.8m

Last Seen: Mar 29th, 2019 7:39 PM
- OFFLINE - 492.3 hour(s)

Battle Rank 94 - New Conglomerate on Emerald
Level Progress (to 95): 55%
Level 100 Progress: 63% 319h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH Breaker Rocket Pods NC6 Gauss SAW EM4 Longshot AF-19 Mercenary C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,178,442 MLG Score: 942
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.28%28.14%824911872,2853.542644.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.632%1.592A+1.13B**-0.554DHEAD ++ (~13.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.531B+10.30.282C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.95%0.866%3901611907,503242447631.0041168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.683%-0.152C-0.673D0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.10.342C**38.20.28C*68

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.55%5.947%973511917231344765.39552152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%1.425A0.385C**-1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.77B++14.10.645B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.277%91.124%9732119467666310.2424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.354%2.142A*1.568A+-1.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.461B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m394%368 (22.1k)318 (19.1k)7.5572515,8402,0969.3010594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1196125231.581%9.331%29517:513

25% Engineer10% Heavy Assault7% Infiltrator56% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2013 10:33 PMMay 31st, 2017 8:18 PMMar 30th, 2019 9:03 AM (52d) (PST)Mar 29th, 2019 4:26 PM (52d) (PST)Mar 29th, 2019 3:39 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
865208450.4260.0560.0402.3640.174942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,9011,22350,67826321421019,072

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
619.6h/25.8d 3,655 1,478 4,785 87.9k 142 1,388 6,464 32.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:410
Deaths:124
KDR:3.306
Accuracy:27.963% B**
HSR:31.707% A++
Razor GD-23
B++
Kills:343
Deaths:185
KDR:1.854
Accuracy:27.720% B++
HSR:22.157% C**
AC-X11
A
Kills:213
Deaths:36
KDR:5.917
Accuracy:31.133% A
HSR:28.639% A
GD-7F
B**
Kills:96
Deaths:29
KDR:3.310
Accuracy:29.089% B**
HSR:23.958% B++
Gauss Compact Burst
A*
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% A
HSR:39.535% A*
Kills:1,148
Deaths (as Engineer):398
Deaths (to Engineers):686
KDR:2.88442
Kill Difference:750
Playtime:157.920 hours
Usage:25%
Score:2.795m
Score/min:295
Accuracy (listed only):29.838%
HSR (listed only):29.199%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:735
Deaths:187
KDR:3.930
Accuracy:29.187% A++
HSR:30.340% B**
NS-15M1
A
Kills:141
Deaths:49
KDR:2.878
Accuracy:29.011% A
HSR:24.823% B
NC05 Jackhammer
B*
Kills:119
Deaths:43
KDR:2.767
Accuracy:50.541% B*
HSR:17.647% B++
Kills:995
Deaths (as Heavy Assault):279
Deaths (to Heavy Assaults):380
KDR:3.56631
Kill Difference:716
Playtime:62.549 hours
Usage:10%
Score:0.765m
Score/min:204
Accuracy (listed only):36.246%
HSR (listed only):24.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:410
Deaths:124
KDR:3.306
Accuracy:27.963% B**
HSR:31.707% A++
Razor GD-23
B++
Kills:343
Deaths:185
KDR:1.854
Accuracy:27.720% B++
HSR:22.157% C**
AC-X11
A
Kills:213
Deaths:36
KDR:5.917
Accuracy:31.133% A
HSR:28.639% A
AF-4G Cyclone
B*
Kills:200
Deaths:59
KDR:3.390
Accuracy:32.019% B*
HSR:25% B++
GD-7F
B**
Kills:96
Deaths:29
KDR:3.310
Accuracy:29.089% B**
HSR:23.958% B++
Gauss Compact Burst
A*
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% A
HSR:39.535% A*
Kills:1,348
Deaths (as Light Assault):457
Deaths (to Light Assaults):446
KDR:2.94967
Kill Difference:891
Playtime:345.079 hours
Usage:56%
Score:7.676m
Score/min:371
Accuracy (listed only):30.201%
HSR (listed only):28.499%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A++
Kills:422
Deaths:25
KDR:16.880
Accuracy:48.849% A+
HSR:93.128% A++
NC14 Bolt Driver
A*
Kills:254
Deaths:18
KDR:14.111
Accuracy:49.850% A*
HSR:87.795% A+
AF-4G Cyclone
B*
Kills:200
Deaths:59
KDR:3.390
Accuracy:32.019% B*
HSR:25% B++
NS-44 Commissioner
B**
Kills:61
Deaths:57
KDR:1.070
Accuracy:44.689% B**
HSR:18.033% D
Kills:937
Deaths (as Infiltrator):159
Deaths (to Infiltrators):198
KDR:5.89308
Kill Difference:778
Playtime:44.484 hours
Usage:7%
Score:0.497m
Score/min:186
Accuracy (listed only):43.852%
HSR (listed only):55.989%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B*
Kills:200
Deaths:59
KDR:3.390
Accuracy:32.019% B*
HSR:25% B++
Kills:200
Deaths (as Combat Medic):59
Deaths (to Combat Medics):120
KDR:3.38983
Kill Difference:141
Playtime:3.881 hours
Usage:1%
Score:0.046m
Score/min:196
Accuracy (listed only):32.019%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:2,525
V. Kills:1,822 139%
Deaths:277
KDR:9.116
Accuracy:35.998% B*
KPH:27.600 A
VKPH:19.900 A+
Vortek Rotary
B**
Kills:2,429
V. Kills:2,156 113%
Deaths:286
KDR:8.493
Accuracy:33.851% B+
KPH:21.200 B+
VKPH:18.800 B**
M30 Mustang AH
B*
Kills:1,259
V. Kills:86 N/A
Deaths:43
KDR:29.279
Accuracy:62.424% B*
KPH:66.400 B+
VKPH:4.500 C+
Breaker Rocket Pods
M++
Kills:1,019
V. Kills:206 492%
Deaths:10
KDR:101.900
Accuracy:60.778% A+
KPH:268.400 A*
VKPH:54.300 M++
M20 Kestrel
A++
Kills:352
V. Kills:254 138%
Deaths:19
KDR:18.526
Accuracy:37.946% A
KPH:47.100 A++
VKPH:34 A++
Hornet Missiles
A++
Kills:75
V. Kills:36 203%
Deaths:3
KDR:25
Accuracy:60.261% C++
KPH:154.600 A++
VKPH:74.200 B**
Kills:7,659 (6,565 + 0)
Deaths:638
KDR:12.005
VKDR:7.147
Vehicle Kills:4,560
Kill Difference:7,021
Playtime:236.553 hours
Usage:38%
Score:3.976m
Score/min:280
Piloting Accuracy:37.946%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:217
V. Kills:158 136%
Deaths:25
KDR:8.680
Accuracy:48.040% B+
KPH:20.300 A**
VKPH:14.800 A++
C150 Dalton
B**
Kills:123
V. Kills:102 119%
Deaths:10
KDR:12.300
Accuracy:26.462% D*
KPH:45.700 B*
VKPH:37.900 B**
L-30R Vektor
B**
Kills:54
V. Kills:48 110%
Deaths:10
KDR:5.400
Accuracy:33.606% D
KPH:12.500 C**
VKPH:11.100 B**
Kills:394 (271 + 123)
Deaths:45
KDR:8.756
VKDR:6.844
Vehicle Kills:308
Kill Difference:349
Playtime:17.726 hours
Usage:3%
Score:0.334m
Score/min:314
Piloting Accuracy:33.606%
Gunner Accuracy:26.462%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:358
V. Kills:48 N/A
Deaths:20
KDR:17.900
Accuracy:36.726% C+
KPH:36.300 B+
VKPH:4.900 D
Kills:358 (358 + 0)
Deaths:20
KDR:17.900
VKDR:2.400
Vehicle Kills:48
Kill Difference:338
Playtime:9.863 hours
Usage:2%
Score:0.093m
Score/min:157
Driving Accuracy:36.726%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:159
V. Kills:85 185%
Deaths:16
KDR:9.938
Accuracy:54.357% A
KPH:40.500 B**
VKPH:21.600 A
Enforcer ML85
B**
Kills:93
V. Kills:68 135%
Deaths:11
KDR:8.455
Accuracy:48.844% B**
KPH:29.200 B++
VKPH:21.300 B++
Kills:252 (0 + 252)
Deaths:27
KDR:9.333
VKDR:5.667
Vehicle Kills:153
Kill Difference:225
Playtime:7.118 hours
Usage:1%
Score:0.138m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:48.844%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:310
V. Kills:14 N/A
Deaths:18
KDR:17.222
Accuracy:56.292% B+
KPH:206.300 A++
VKPH:9.300 C**
M96 Mjolnir-H
B++
Kills:125
V. Kills:84 147%
Deaths:25
KDR:5
Accuracy:52.545% B
KPH:61.800 B++
VKPH:41.600 B++
Kills:435 (0 + 435)
Deaths:43
KDR:10.116
VKDR:2.279
Vehicle Kills:98
Kill Difference:392
Playtime:3.524 hours
Usage:1%
Score:0.139m
Score/min:656
Driving Accuracy:N/A%
Gunner Accuracy:52.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:109
V. Kills:19 N/A
Deaths:11
KDR:9.909
Accuracy:45.246% B**
KPH:53.900 C+
VKPH:9.400 C
M40 Fury
M**
Kills:83
V. Kills:34 237%
Deaths:14
KDR:5.929
Accuracy:53.482% A*
KPH:62.400 B++
VKPH:25.600 M**
M20 Basilisk
A
Kills:52
V. Kills:23 217%
Deaths:5
KDR:10.400
Accuracy:52.887% A++
KPH:28 B++
VKPH:12.400 A
Kills:244 (0 + 244)
Deaths:30
KDR:8.133
VKDR:2.533
Vehicle Kills:76
Kill Difference:214
Playtime:5.206 hours
Usage:1%
Score:0.152m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:52.887%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 4,3472,5252779.116M1.5635.998%B*N/A27.6A19.9A+27391.4h56.8B*157.8B**
Vortek Rotary 4,5852,4292868.493A*0.9433.851%B+N/A21.2B+18.8B**252114.4h49.1B++145B++
M30 Mustang AH 1,3451,2594329.279M++21.7262.424%B*1.112%C66.3B+4.5C+23519h5.1B++8.1B++
Breaker Rocket Pods 1,2251,01910101.9U94.3460.778%A+1.178%C++268.2A*54.2M++11663.8h8.2A13.5B**
NC6 Gauss SAW 7447351873.93M3.6329.187%A++30.34%B**31.8C++N/A8623.1h8.3B++28.3B*
EM4 Longshot 4234222516.88S9.3248.849%A+93.128%A++29.9C+N/A8014.1h1.6B**3.2B**
AF-19 Mercenary 4194101243.306M*4.2527.963%B**31.707%A++16C+N/A4425.7h12.1B+43.1B+
C75 Viper 4063582017.9M*10.3436.726%C+N/A36.2B+4.8D1579.9h7B**19.1B**
M20 Kestrel 6063521918.526S10.9737.946%AN/A46.9A++33.9A++3937.5h49.4B*130.3B*
Razor GD-23 3633431851.854B**5.7027.72%B++22.157%C**8.6D-N/A3240h12.1C**43.8B+
C85 Canister-H 3243101817.222B+9.6656.292%B+10%C206.7A++9.3C**5231.5h4B*7.2B**
NC14 Bolt Driver 2562541814.111S6.5549.85%A*87.795%A+39.7B**N/A1066.4h2B**3.9B**
CAS30 Tank Buster 375217258.68S1.1248.04%B+1.382%C++20.3A**14.8A++25010.7h24.5B+50.9B++
AC-X11 218213365.917S1.6431.133%A28.639%A33.3C**N/A996.4h9.7C**31.1B+
AF-4G Cyclone 201200593.39B**4.1732.019%B*25%B++18.5DN/A5210.8h11.6C36.3C**
E540 Halberd 244159169.938C**2.3854.357%A3.145%C+40.8B**21.8A+2983.9h5.5C*10B*
M60-A Bulldog 164153438.25B++30.6970.034%A**3.268%B++127.5M**9.2A*5071.2h4.1B**5.8A
NS-15M1 143141492.878B**4.6829.011%A24.823%B29.4CN/A814.8h10.7B++36.9B++
M96 Mjolnir-H 209125255C**2.5652.545%B1.6%B**62.5B++42B*7532h28B++53.3B*
C150 Dalton 2251231012.3B*4.7426.462%D*N/A45.6B*37.8B**8402.7h2.3A8.8B++
NC05 Jackhammer 119119432.767A+4.7950.541%B*17.647%B++27.7DN/A1094.3h4.7C**9.3B+
M40 Fury 128109119.909B+2.3545.246%B**1.835%C+54.5C++9.5C4502h14.3C+31.7B+
GD-7F 10096293.31A*4.2529.089%B**23.958%B++32C*1.3M1033h12.8C**44B+
Enforcer ML85 16193118.455B++0.9048.844%B**3.226%B++29.1B++21.3B++3523.2h12.9C+26.5B+
NS Decimator 13788293.034A*4.5245.591%F-4.545%A++14.7D*8.2D-1356h4.8C++10.6D
Gauss Compact Burst 8786243.583B*3.9733.285%A39.535%A*39.1C++N/A1132.2h10.7B32.1B+
M40 Fury 11783145.929C+1.6353.482%A*N/A63.8B++26.2M**8231.3h16.5C30.8B+
M60-A Bulldog 9480108B+0.4445.455%B**N/A36.4C+6.4C++2052.2h5.3C**11.6B++
Aspis Anti-Aircraft Phalanx Turret 15578711.143M++3.5924.042%C1.282%D14.2B+14B+4185.5h104.4B**434.1B+
Shrike 8976184.222S3.3449.833%D7.895%M*18.5C--3.2D**1164.1h3.9A7.9B**
Hornet Missiles 11175325M**17.4460.261%C++5.333%M**150A++72B**12650.5h8.6B+14.3B++
Frag Grenade 6664164N/A56.4444.093%C+N/A320D10B+13220.2h4.1C+9.4C+
NS-44 Commissioner 6361571.07C++6.4944.689%B**18.033%D17.9DN/A603.4h3.7C**8.2B++
L-30R Vektor 10254105.4B**2.1633.606%D1.852%C12.6C**11.2B**1474.3h64.8B+192.8C*
M60-A Bulldog 5453153A45.4452.208%B++1.887%C106M2D3110.5h3.8A7.3B**
M20 Basilisk 7552510.4M**2.8452.887%A++3.846%D-27.4B++12.1A2841.9h102.2C+193.2B++
Bouncing Betty 5151510.2A*2.6442.215%CN/A63.8D*N/A1870.8h2.4D**5.7D
Spear Anti-Vehicle Phalanx Turret 8451151S43.4444.987%C*11.765%S36.4C+23.6C**3531.4h6.7B+14.9B++
Tank Mine 725095.556A++2.0050.192%AN/A41.7D*18.3D**4181.2h2.6D--5.2B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1880.2h
Nano-Armor Kit67131,28618.7h
Medical Kit8055327.5h
Medical Applicator44,0930.3h
Motion Spotter05010.7h
Ammunition Package53600.2h
Recon Detection Device24692.2h

Check the help document for the dictionary if you want to learn more about words used here.


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