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Director General buytramadolonline[] buytramadolonline
NC BR 96

KDR: 7.68

Score: 12.5m

Last Seen: May 21st, 2020 12:41 AM
- OFFLINE - 1016.2 hour(s)

Battle Rank 96 - New Conglomerate on Emerald
Level Progress (to 97): 16%
Level 100 Progress: 66% 288h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH Breaker Rocket Pods NC6 Gauss SAW Razor GD-23 M20 Kestrel AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,209,717 MLG Score: 967
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.412%27.219%8011013342,7263.834043.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.608%1.581A+0.921B*-0.512DHEAD ++ (~12.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.527B+10.30.277C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.102%0.802%4032613388,105253478531.9095169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.702%-0.12C+-0.71D-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.30.358C**37.70.292C*66.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.55%5.947%938513397231384825.20144150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%1.416A0.346C**-1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.773B++14.10.65B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.153%91.185%938213426927439.22667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%2.14A*1.553A+-1.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.462B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m385.3%369 (22.1k)319 (19.1k)7.6813717,2372,2449.387796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1344137431.833%9.23%29417:333

24% Engineer10% Heavy Assault7% Infiltrator57% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2013 10:33 PMMay 31st, 2017 8:18 PMMay 27th, 2020 7:53 PM (35d) (PST)May 20th, 2020 8:41 PM (42d) (PST)May 20th, 2020 8:41 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
879228570.4400.0570.0412.3780.177967

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,7191,29451,42526321431119,158

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
652.4h/27.2d 3,829 1,591 5,145 93.1k 166 1,464 6,918 34.4m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:542
Deaths:213
KDR:2.545
Accuracy:28.796% B++
HSR:21.771% C++
AF-19 Mercenary
A+
Kills:465
Deaths:140
KDR:3.321
Accuracy:28.146% B**
HSR:31.183% A+
AC-X11
B**
Kills:213
Deaths:36
KDR:5.917
Accuracy:31.133% B**
HSR:28.639% B**
GD-7F
B+
Kills:113
Deaths:50
KDR:2.260
Accuracy:28.150% B+
HSR:23.009% B
Gauss Compact Burst
A++
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% B**
HSR:39.535% A++
Kills:1,419
Deaths (as Engineer):463
Deaths (to Engineers):716
KDR:3.06479
Kill Difference:956
Playtime:158.853 hours
Usage:24%
Score:2.802m
Score/min:294
Accuracy (listed only):29.902%
HSR (listed only):28.827%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:742
Deaths:194
KDR:3.825
Accuracy:29.226% A+
HSR:30.054% B*
NS-15M1
B*
Kills:148
Deaths:51
KDR:2.902
Accuracy:28.612% B*
HSR:24.324% C++
GD-22S
B**
Kills:96
Deaths:20
KDR:4.800
Accuracy:30% B**
HSR:28.125% B
Kills:986
Deaths (as Heavy Assault):265
Deaths (to Heavy Assaults):407
KDR:3.72075
Kill Difference:721
Playtime:65.805 hours
Usage:10%
Score:0.814m
Score/min:206
Accuracy (listed only):29.279%
HSR (listed only):27.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B++
Kills:542
Deaths:213
KDR:2.545
Accuracy:28.796% B++
HSR:21.771% C++
AF-19 Mercenary
A+
Kills:465
Deaths:140
KDR:3.321
Accuracy:28.146% B**
HSR:31.183% A+
AF-4G Cyclone
B+
Kills:251
Deaths:69
KDR:3.638
Accuracy:31.635% B+
HSR:23.506% C*
AC-X11
B**
Kills:213
Deaths:36
KDR:5.917
Accuracy:31.133% B**
HSR:28.639% B**
GD-7F
B+
Kills:113
Deaths:50
KDR:2.260
Accuracy:28.150% B+
HSR:23.009% B
Gauss Compact Burst
A++
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% B**
HSR:39.535% A++
Kills:1,670
Deaths (as Light Assault):532
Deaths (to Light Assaults):490
KDR:3.1391
Kill Difference:1,138
Playtime:369.316 hours
Usage:57%
Score:8.248m
Score/min:372
Accuracy (listed only):30.191%
HSR (listed only):27.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A*
Kills:438
Deaths:25
KDR:17.520
Accuracy:48.720% A
HSR:93.151% A*
NC14 Bolt Driver
A*
Kills:254
Deaths:18
KDR:14.111
Accuracy:49.754% A*
HSR:87.795% A+
AF-4G Cyclone
B+
Kills:251
Deaths:69
KDR:3.638
Accuracy:31.635% B+
HSR:23.506% C*
NS-44 Commissioner
B**
Kills:70
Deaths:62
KDR:1.129
Accuracy:45.503% B**
HSR:18.571% D
Kills:1,013
Deaths (as Infiltrator):174
Deaths (to Infiltrators):219
KDR:5.82184
Kill Difference:839
Playtime:46.807 hours
Usage:7%
Score:0.533m
Score/min:190
Accuracy (listed only):43.903%
HSR (listed only):55.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:251
Deaths:69
KDR:3.638
Accuracy:31.635% B+
HSR:23.506% C*
Kills:251
Deaths (as Combat Medic):69
Deaths (to Combat Medics):130
KDR:3.63768
Kill Difference:182
Playtime:5.310 hours
Usage:1%
Score:0.062m
Score/min:195
Accuracy (listed only):31.635%
HSR (listed only):23.506%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:2,858
V. Kills:2,009 142%
Deaths:280
KDR:10.207
Accuracy:36.200% B**
KPH:29.200 B**
VKPH:20.500 A
Vortek Rotary
B++
Kills:2,630
V. Kills:2,262 116%
Deaths:286
KDR:9.196
Accuracy:33.896% B+
KPH:22.400 C**
VKPH:19.300 B++
M30 Mustang AH
B++
Kills:1,294
V. Kills:89 N/A
Deaths:43
KDR:30.093
Accuracy:62.385% B++
KPH:66.700 C*
VKPH:4.600 C
Breaker Rocket Pods
M*
Kills:1,019
V. Kills:206 492%
Deaths:10
KDR:101.900
Accuracy:60.778% A
KPH:268.400 A++
VKPH:54.300 M*
M20 Kestrel
A+
Kills:512
V. Kills:338 151%
Deaths:19
KDR:26.947
Accuracy:37.097% B**
KPH:46.900 A
VKPH:31 A+
Hornet Missiles
A+
Kills:75
V. Kills:36 203%
Deaths:3
KDR:25
Accuracy:60.261% C+
KPH:154.600 A+
VKPH:74.200 B**
Kills:8,388 (7,294 + 0)
Deaths:641
KDR:13.086
VKDR:7.707
Vehicle Kills:4,940
Kill Difference:7,747
Playtime:249.906 hours
Usage:38%
Score:4.240m
Score/min:283
Piloting Accuracy:37.097%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:250
V. Kills:171 145%
Deaths:25
KDR:10
Accuracy:49.920% B+
KPH:21.900 A**
VKPH:15 A++
C150 Dalton
B*
Kills:130
V. Kills:106 121%
Deaths:10
KDR:13
Accuracy:26.425% D*
KPH:47.800 B+
VKPH:38.900 B*
L-30R Vektor
B+
Kills:54
V. Kills:48 110%
Deaths:10
KDR:5.400
Accuracy:33.606% D
KPH:12.500 C++
VKPH:11.100 B+
Kills:434 (304 + 130)
Deaths:45
KDR:9.644
VKDR:7.222
Vehicle Kills:325
Kill Difference:389
Playtime:18.465 hours
Usage:3%
Score:0.349m
Score/min:315
Piloting Accuracy:33.606%
Gunner Accuracy:26.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:358
V. Kills:48 N/A
Deaths:20
KDR:17.900
Accuracy:36.726% C
KPH:36.300 C++
VKPH:4.900 D
Kills:358 (358 + 0)
Deaths:20
KDR:17.900
VKDR:2.400
Vehicle Kills:48
Kill Difference:338
Playtime:9.863 hours
Usage:2%
Score:0.093m
Score/min:157
Driving Accuracy:36.726%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:159
V. Kills:85 185%
Deaths:16
KDR:9.938
Accuracy:54.357% A
KPH:40.500 B*
VKPH:21.600 A
Enforcer ML85
B++
Kills:93
V. Kills:68 135%
Deaths:11
KDR:8.455
Accuracy:48.844% B*
KPH:29.200 B+
VKPH:21.300 B++
Kills:252 (0 + 252)
Deaths:27
KDR:9.333
VKDR:5.667
Vehicle Kills:153
Kill Difference:225
Playtime:7.118 hours
Usage:1%
Score:0.138m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:48.844%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:310
V. Kills:14 N/A
Deaths:18
KDR:17.222
Accuracy:56.292% B+
KPH:206.300 A++
VKPH:9.300 C**
M96 Mjolnir-H
B++
Kills:125
V. Kills:84 147%
Deaths:25
KDR:5
Accuracy:52.545% B
KPH:61.800 B+
VKPH:41.600 B++
Kills:435 (0 + 435)
Deaths:43
KDR:10.116
VKDR:2.279
Vehicle Kills:98
Kill Difference:392
Playtime:3.524 hours
Usage:1%
Score:0.139m
Score/min:656
Driving Accuracy:N/A%
Gunner Accuracy:52.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:109
V. Kills:19 N/A
Deaths:11
KDR:9.909
Accuracy:45.246% B**
KPH:53.900 C+
VKPH:9.400 C
M40 Fury
M*
Kills:83
V. Kills:34 237%
Deaths:14
KDR:5.929
Accuracy:53.482% A*
KPH:62.400 B
VKPH:25.600 M*
M20 Basilisk
A+
Kills:52
V. Kills:23 217%
Deaths:5
KDR:10.400
Accuracy:52.887% A++
KPH:28 B+
VKPH:12.400 A+
Kills:244 (0 + 244)
Deaths:30
KDR:8.133
VKDR:2.533
Vehicle Kills:76
Kill Difference:214
Playtime:5.206 hours
Usage:1%
Score:0.152m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:52.887%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 4,8672,85828010.207A*2.5336.2%B**N/A29.2B**20.5A27997.8h54.8B++151.3B**
Vortek Rotary 4,8922,6302869.196A*1.5133.896%B+N/A22.4C**19.3B++255117.4h47.2B++139.1B++
M30 Mustang AH 1,3831,2944330.093A*22.4162.385%B++1.082%C66.7C*4.6C23419.4h5.1B++8.2B++
Breaker Rocket Pods 1,2251,01910101.9U94.2260.778%A1.178%C**268.2A++54.2M*11663.8h8.2B**13.5B*
NC6 Gauss SAW 7517421943.825A*3.8629.226%A+30.054%B*31.8C+N/A8823.3h8.3B+28.3B++
Razor GD-23 5625422132.545A++5.1428.796%B++21.771%C++12.5DN/A4043.2h11.4C**39.7B+
M20 Kestrel 8505121926.947S19.2737.097%B**N/A47A31A+35210.9h46B*124.1B*
AF-19 Mercenary 4744651403.321M4.3628.146%B**31.183%A+17.3CN/A4926.9h12C**42.7B+
EM4 Longshot 4394382517.52S9.8448.72%A93.151%A*30.4C+N/A8214.4h1.6B**3.2B**
C75 Viper 4063582017.9A**10.2236.726%CN/A36.2C++4.8D1579.9h7B**19.1B*
C85 Canister-H 3243101817.222C++9.5456.292%B+10%C206.7A++9.3C**5231.5h4B*7.2B**
NC14 Bolt Driver 2562541814.111S6.4349.754%A*87.795%A+39.1B++N/A1056.5h2B*4B**
AF-4G Cyclone 252251693.638B*4.0431.635%B+23.506%C*21.1D-N/A5911.9h11.5D36.2C++
CAS30 Tank Buster 4212502510M**2.3249.92%B+1.2%C+21.9A**15A++25011.4h25B**50B**
AC-X11 218213365.917S1.7631.133%B**28.639%B**33.3C+N/A996.4h9.7C++31.1B+
E540 Halberd 244159169.938C++2.2654.357%A3.145%C++40.8B*21.8A2983.9h5.5C+10B++
M60-A Bulldog 164153438.25B+30.5770.034%A*3.268%B*127.5M++9.2A+5071.2h4.1B**5.8A
NS-15M1 150148512.902B*4.7828.612%B*24.324%C++30.2C--N/A824.9h10.9B+38.2B+
C150 Dalton 2361301013B+5.3226.425%D*N/A48.1B+39.3B*8542.7h2.2B**8.5B+
M96 Mjolnir-H 209125255C+2.6852.545%B1.6%B**62.5B+42B*7532h28C++53.3C**
NC05 Jackhammer 120120452.667B*5.0150.486%B+17.5%B+27.9DN/A1084.3h4.8C++9.4B
GD-7F 121113502.26B++5.4228.15%B+23.009%B26.9C1.9A++964.2h12.9C++45.9B
M40 Fury 128109119.909C*2.2345.246%B**1.835%C++54.5C+9.5C4502h14.3C31.7C**
NS Decimator 159100303.333A*4.3546.647%F-4%A++15.9D*9.4D-1386.3h4.7C+10.1D-
GD-22S 9796204.8A++2.8830%B**28.125%B40C+N/A1332.4h10.1B33.8B+
Enforcer ML85 16193118.455B+0.7748.844%B*3.226%B*29.1B+21.3B++3523.2h12.9C+26.5B+
Gauss Compact Burst 8786243.583B++4.1033.285%B**39.535%A++39.1C+N/A1132.2h10.7C*32.1B+
M40 Fury 11783145.929C1.7553.482%A*N/A63.8B+26.2M*8231.3h16.5D30.8B
M60-A Bulldog 9681108.1C++0.4245.494%B*N/A36.8C+6.8C+2072.2h5.2C*11.5B++
Aspis Anti-Aircraft Phalanx Turret 15578711.143M+3.4624.344%C1.282%D13.9C*13.8B4145.6h107.5B**441.5B+
Shrike 8976184.222S3.4649.833%D-7.895%A**18.5D3.2D*1174.1h3.9A7.9B*
Hornet Missiles 11175325M17.3260.261%C+5.333%M**150A72B**12690.5h8.6B+14.3B+
Frag Grenade 7573173N/A65.3243.02%DN/A365D10C+12550.2h4.1C--9.6C-
NS-44 Commissioner 7270621.129C++6.5545.503%B**18.571%D19.4DN/A613.6h3.7C++8.1B+
Rocklet Rifle 12166441.5A+6.1825.971%T-N/A7F5.9F639.4h20.2A+77.7C+
Bouncing Betty 5959511.8M+4.1242.202%CN/A65.6D*N/A2040.9h2.3D*5.5D
Spear Anti-Vehicle Phalanx Turret 9256156S48.3245.99%C*10.714%M**40C+25.7B3501.4h6.6B+14.3B+
L-30R Vektor 10254105.4B**2.2833.606%D1.852%C+12.6C++11.2B+1474.3h64.8C**192.8C++
M60-A Bulldog 5453153B*45.3252.208%B+1.887%C106A**2D3110.5h3.8A7.3B**
Tank Mine 755295.778A1.9049.818%B**N/A43.3D**19.2F4241.2h2.6D*5.3B
M20 Basilisk 7552510.4M++2.7252.887%A++3.846%D-27.4B+12.1A2881.9h102.2C193.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit68132,83718.9h
Spawn Beacon1500.1h
Anti-Vehicle MANA Turret2920.2h
Medical Kit9564330.6h
Medical Applicator74,9420.4h
Motion Spotter05830.8h
Recon Detection Device25002.2h
Ammunition Package53650.2h

Check the help document for the dictionary if you want to learn more about words used here.


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