Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (18,213)players online:
wintergaming (1050)  VTG1ne (6)  Brother_Olrad (4)  Kaziaki_ (3) 1063
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (31 days). The data shown below may not be accurate.

Deputy Director buytramadolonline[] buytramadolonline
NC BR 90

KDR: 7.08

Score: 10.5m

Last Seen: Aug 21st, 2018 2:32 PM
- OFFLINE - 82.1 hour(s)

Battle Rank 90 - New Conglomerate on Emerald
Level Progress (to 91): 1%
Level 100 Progress: 56% 397h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang M30 Mustang AH Breaker Rocket Pods NC6 Gauss SAW AF-19 Mercenary EM4 Longshot C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:buytramadolonline



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,149,669 MLG Score: 919
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.022%28.273%82199992,0553.447993.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.637%1.578A+1.215B**-0.594DHEAD ++ (~13.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.528B+10.30.279C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.607%1.024%3279510036,052230372226.313163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.888%-0.201C-0.549D0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.30.302C*39.60.246C++71.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.347%6.092%945510036731284225.25781159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.996%1.42A0.476B+-1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.755B++14.70.621B+13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.07%91.284%9452100663162210.1774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.145%2.246A*1.596A+-1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.70.458B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.5m401.5%351 (21.1k)303 (18.2k)7.0823413,6761,9318.8021790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1008112631.067%10.01%31117:513

26% Engineer10% Heavy Assault7% Infiltrator55% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2013 10:33 PMMay 31st, 2017 8:18 PMAug 25th, 2018 4:23 AM (27d) (PST)Aug 21st, 2018 10:33 AM (31d) (PST)Aug 21st, 2018 10:32 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
819207990.3940.0560.0392.2220.160919

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,1351,21647,91924321331018,155

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
579.1h/24.1d 3,321 1,369 4,227 77.2k 139 1,323 5,550 28.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:378
Deaths:117
KDR:3.231
Accuracy:27.564% B**
HSR:32.011% A++
Razor GD-23
B++
Kills:340
Deaths:183
KDR:1.858
Accuracy:27.798% B++
HSR:21.765% C**
AC-X11
A+
Kills:171
Deaths:28
KDR:6.107
Accuracy:30.806% A
HSR:30.409% A+
Gauss Compact Burst
A**
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% A
HSR:39.535% A**
GD-7F
A+
Kills:77
Deaths:24
KDR:3.208
Accuracy:30.941% A+
HSR:24.675% B*
Kills:1,052
Deaths (as Engineer):376
Deaths (to Engineers):649
KDR:2.79787
Kill Difference:676
Playtime:150.875 hours
Usage:26%
Score:2.628m
Score/min:290
Accuracy (listed only):30.079%
HSR (listed only):29.679%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:649
Deaths:171
KDR:3.795
Accuracy:28.620% A++
HSR:31.433% A
NS-15M1
A
Kills:140
Deaths:48
KDR:2.917
Accuracy:29.071% A
HSR:25% B
NC05 Jackhammer
B*
Kills:119
Deaths:43
KDR:2.767
Accuracy:50.541% B*
HSR:17.647% B++
Kills:908
Deaths (as Heavy Assault):262
Deaths (to Heavy Assaults):357
KDR:3.46565
Kill Difference:646
Playtime:58.544 hours
Usage:10%
Score:0.715m
Score/min:204
Accuracy (listed only):36.077%
HSR (listed only):24.693%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:378
Deaths:117
KDR:3.231
Accuracy:27.564% B**
HSR:32.011% A++
Razor GD-23
B++
Kills:340
Deaths:183
KDR:1.858
Accuracy:27.798% B++
HSR:21.765% C**
AC-X11
A+
Kills:171
Deaths:28
KDR:6.107
Accuracy:30.806% A
HSR:30.409% A+
AF-4G Cyclone
B*
Kills:158
Deaths:47
KDR:3.362
Accuracy:31.613% B*
HSR:20.886% C++
Gauss Compact Burst
A**
Kills:86
Deaths:24
KDR:3.583
Accuracy:33.285% A
HSR:39.535% A**
GD-7F
A+
Kills:77
Deaths:24
KDR:3.208
Accuracy:30.941% A+
HSR:24.675% B*
Kills:1,210
Deaths (as Light Assault):423
Deaths (to Light Assaults):420
KDR:2.86052
Kill Difference:787
Playtime:318.807 hours
Usage:55%
Score:6.629m
Score/min:347
Accuracy (listed only):30.335%
HSR (listed only):28.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A*
Kills:377
Deaths:23
KDR:16.391
Accuracy:50.260% A++
HSR:93.634% A*
NC14 Bolt Driver
A*
Kills:254
Deaths:18
KDR:14.111
Accuracy:49.850% A*
HSR:87.795% A+
AF-4G Cyclone
B*
Kills:158
Deaths:47
KDR:3.362
Accuracy:31.613% B*
HSR:20.886% C++
NS-44 Commissioner
B**
Kills:56
Deaths:50
KDR:1.120
Accuracy:44.737% B**
HSR:16.071% D-
Kills:845
Deaths (as Infiltrator):138
Deaths (to Infiltrators):183
KDR:6.12319
Kill Difference:707
Playtime:41.501 hours
Usage:7%
Score:0.461m
Score/min:185
Accuracy (listed only):44.115%
HSR (listed only):54.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B*
Kills:158
Deaths:47
KDR:3.362
Accuracy:31.613% B*
HSR:20.886% C++
Kills:158
Deaths (as Combat Medic):47
Deaths (to Combat Medics):103
KDR:3.3617
Kill Difference:111
Playtime:3.746 hours
Usage:1%
Score:0.042m
Score/min:186
Accuracy (listed only):31.613%
HSR (listed only):20.886%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:2,141
V. Kills:2,000 107%
Deaths:280
KDR:7.646
Accuracy:33.653% B+
KPH:19.200 B+
VKPH:17.900 B**
M20 Mustang
B**
Kills:1,472
V. Kills:1,238 119%
Deaths:211
KDR:6.976
Accuracy:35.360% B*
KPH:19.500 B+
VKPH:16.400 B**
M30 Mustang AH
B**
Kills:1,208
V. Kills:81 N/A
Deaths:41
KDR:29.463
Accuracy:63.170% B**
KPH:66.300 B+
VKPH:4.400 C+
Breaker Rocket Pods
M*
Kills:1,019
V. Kills:206 492%
Deaths:10
KDR:101.900
Accuracy:60.778% A+
KPH:268.400 M
VKPH:54.300 M*
M20 Kestrel
A*
Kills:287
V. Kills:217 132%
Deaths:16
KDR:17.938
Accuracy:39.049% A+
KPH:45.900 A*
VKPH:34.700 A*
Hornet Missiles
A*
Kills:75
V. Kills:36 203%
Deaths:3
KDR:25
Accuracy:60.261% C++
KPH:154.600 A*
VKPH:74.200 A
Kills:6,202 (5,108 + 0)
Deaths:561
KDR:11.055
VKDR:6.734
Vehicle Kills:3,778
Kill Difference:5,641
Playtime:215.771 hours
Usage:37%
Score:3.316m
Score/min:256
Piloting Accuracy:39.049%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:212
V. Kills:154 137%
Deaths:24
KDR:8.833
Accuracy:47.565% C**
KPH:20.700 A**
VKPH:15.100 A++
C150 Dalton
B*
Kills:58
V. Kills:64 89%
Deaths:6
KDR:9.667
Accuracy:22.291% D**
KPH:33 C++
VKPH:36.400 B*
Kills:270 (212 + 58)
Deaths:30
KDR:9
VKDR:7.267
Vehicle Kills:218
Kill Difference:240
Playtime:11.983 hours
Usage:2%
Score:0.263m
Score/min:366
Piloting Accuracy:47.565%
Gunner Accuracy:22.291%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:357
V. Kills:48 N/A
Deaths:19
KDR:18.790
Accuracy:36.564% C+
KPH:36.300 B
VKPH:4.900 D
Kills:357 (357 + 0)
Deaths:19
KDR:18.789
VKDR:2.526
Vehicle Kills:48
Kill Difference:338
Playtime:9.844 hours
Usage:2%
Score:0.093m
Score/min:157
Driving Accuracy:36.564%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:138
V. Kills:77 177%
Deaths:14
KDR:9.857
Accuracy:52.195% B**
KPH:38.900 B**
VKPH:21.700 A
Enforcer ML85
B*
Kills:93
V. Kills:68 135%
Deaths:11
KDR:8.455
Accuracy:48.844% B*
KPH:29.200 B++
VKPH:21.300 B++
Kills:231 (0 + 231)
Deaths:25
KDR:9.240
VKDR:5.800
Vehicle Kills:145
Kill Difference:206
Playtime:6.740 hours
Usage:1%
Score:0.130m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:48.844%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:281
V. Kills:13 N/A
Deaths:17
KDR:16.529
Accuracy:55.464% B++
KPH:213.500 A++
VKPH:9.900 B+
M96 Mjolnir-H
B++
Kills:125
V. Kills:84 147%
Deaths:25
KDR:5
Accuracy:52.545% B
KPH:61.800 B+
VKPH:41.600 B++
Kills:406 (0 + 406)
Deaths:42
KDR:9.667
VKDR:2.310
Vehicle Kills:97
Kill Difference:364
Playtime:3.338 hours
Usage:1%
Score:0.134m
Score/min:671
Driving Accuracy:N/A%
Gunner Accuracy:52.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:109
V. Kills:19 N/A
Deaths:11
KDR:9.909
Accuracy:45.246% B**
KPH:53.900 C+
VKPH:9.400 C
M40 Fury
M++
Kills:83
V. Kills:34 237%
Deaths:14
KDR:5.929
Accuracy:53.482% A*
KPH:62.400 B+
VKPH:25.600 M++
M20 Basilisk
A
Kills:52
V. Kills:23 217%
Deaths:5
KDR:10.400
Accuracy:53.154% A++
KPH:28.100 B++
VKPH:12.400 A
Kills:244 (0 + 244)
Deaths:30
KDR:8.133
VKDR:2.533
Vehicle Kills:76
Kill Difference:214
Playtime:5.200 hours
Usage:1%
Score:0.152m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:53.154%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 4,1412,1412807.646A*0.5633.653%B+N/A19.2B+17.9B**238111.6h52.8B++156.8B++
M20 Mustang 2,7101,4722116.976A*0.1135.36%B*N/A19.5B+16.4B**22475.4h73.1B+206.6B*
M30 Mustang AH 1,2891,2084129.463M++22.3863.17%B**1.159%C66.4B+4.5C+23418.2h4.9B++7.8B++
Breaker Rocket Pods 1,2251,01910101.9U94.8260.778%A+1.178%C++268.2M54.2M*11643.8h8.2A13.5B*
NC6 Gauss SAW 6556491713.795A*3.2928.62%A++31.433%A30.2C++N/A8421.5h8.2B++28.6B++
AF-19 Mercenary 3863781173.231M++3.8527.564%B**32.011%A++15.3CN/A4324.7h12.2B44.3B+
EM4 Longshot 3773772316.391S9.3150.26%A++93.634%A*28.8C+N/A7813.1h1.5A3.1B**
C75 Viper 4053571918.789M11.7136.564%C+N/A36.4B4.9D1579.8h7B**19B**
Razor GD-23 3603401831.858B**5.2227.798%B++21.765%C**8.6D-N/A3239.7h12.1C**43.5B+
M20 Kestrel 5042871617.938S10.8639.049%A+N/A45.6A*34.4A*4066.3h51B++130.6B*
C85 Canister-H 2942811716.529C*9.4555.464%B++10.32%C216.2A++10B+5451.3h3.8B*6.9B**
NC14 Bolt Driver 2562541814.111S7.0349.85%A*87.795%A+39.7B**N/A1066.4h2B**3.9B**
CAS30 Tank Buster 366212248.833S1.7547.565%C**1.415%C*20.8A**15.1A++25410.2h23.8B**50B**
AC-X11 173171286.107S0.9830.806%A30.409%A+30C++N/A965.7h9.8C*31.8B+
AF-4G Cyclone 159158473.362B**3.7231.613%B*20.886%C++16.5D-N/A479.6h11.7C--37.2C++
M60-A Bulldog 164153438.25B*31.1770.034%A**3.268%B++127.5M**9.2A*5071.2h4.1B**5.8A
NS-15M1 142140482.917A4.1729.071%A25%B29.8CN/A824.7h10.6B++36.6B++
E540 Halberd 215138149.857B+2.7752.195%B**3.623%C++38.3B**21.4A2953.6h5.4B10.4B++
M96 Mjolnir-H 209125255B2.0852.545%B1.6%B**62.5B++42B++7522h28B++53.3B*
NC05 Jackhammer 119119432.767A+4.3250.541%B*17.647%B++27.7C--N/A1094.3h4.7C**9.3B+
M40 Fury 128109119.909B+2.8345.246%B**1.835%C+54.5C+9.5C4502h14.3C+31.7B+
Enforcer ML85 16193118.455B*1.3748.844%B*3.226%B*29.1B++21.3B++3503.2h12.9C++26.5B+
Gauss Compact Burst 8786243.583B*3.5033.285%A39.535%A**39.1C++N/A1132.2h10.7B32.1B++
M40 Fury 11783145.929C+1.1553.482%A*N/A63.8B++26.2M++8231.3h16.5C-30.8B+
NS Decimator 12480272.963A**4.1244.91%F-5%A++14.3D*7.9D-1365.6h4.7C++10.4D
GD-7F 7777243.208A*3.8730.941%A+24.675%B*45.3B*N/A1281.7h12.2B+39.5B+
Aspis Anti-Aircraft Phalanx Turret 15276710.857M++3.7723.756%C1.316%D14.1B+14.1B+4175.4h104.9B**441.5B+
Shrike 8976184.222S2.8649.833%D7.895%M18.5C--3.2D*1164.1h3.9A7.9B*
Hornet Missiles 11175325M**17.9260.261%C++5.333%M**150A++72B**12510.5h8.6B++14.3B+
M60-A Bulldog 7866106.6B0.4843.86%B**N/A31.4C+5.7C+1912.1h5.7C++13B++
Frag Grenade 6362162N/A54.9244.92%C+N/A310D5C-14020.2h4.1C+9C+
C150 Dalton 1225869.667B+2.5822.291%D**N/A32.2C+35.6B*10181.8h3.1B*14C+
NS-44 Commissioner 5856501.12C*5.9644.737%B**16.071%D-17.5DN/A583.2h3.6B+8.1B++
M60-A Bulldog 5453153A45.9252.208%B++1.887%C106M+2D3120.5h3.8A7.3B**
M20 Basilisk 7552510.4S3.3253.154%A++3.846%D-28.9B*12.8A+2851.8h102.1C+192.1B+
Spear Anti-Vehicle Phalanx Turret 8451151S43.9245.093%C*11.765%M**39.2C++25.4B+3531.3h6.7B+14.8B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1870.2h
Motion Spotter03800.6h
Nano-Armor Kit65123,32017.9h
Medical Kit7249425.9h
Medical Applicator44,0910.3h
Ammunition Package43530.2h
Recon Detection Device24312.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.63s on queries, 2.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.