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byRecord[H] byRecord
NC BR 119

KDR: 4.53

Score: 29m

Last Seen: Jul 14th, 2019 8:39 PM
- OFFLINE - 15.5 hour(s)

Battle Rank 116 (119 total) - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 44
Level Progress (to 117): 23%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW MGR-S1 Gladius Gauss Compact Burst AF-19 Mercenary NC6 Gauss SAW C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,263,451 MLG Score: 12201
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.026%36.613%124632118269,2824.93602-0.401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.206%2.507A**2.401A**-0.242CHEAD ++ (~19.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.715B++7.20.494B+14

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.379%0.462%2276312113,46323134814.9913992%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.719%0.637B+-1.041D*0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.786B++150.717B++19.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.363%4.035%757312112,7267738293.52652328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.946%1.979A++0.95B*0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.872B*30.759B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.653%12.44%1183512094,4055953297.403361335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.62%0.875B*1.972A++0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.91B*4.90.877B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.393%80.447%11836120816,4531863288.83145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.972%2.317A*0.868B*-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.70.461B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.947%11.628%11831121386100900.0852329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.611A+-0.594D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+3.60.26C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 44
29m123.4%605 (36.3k)519 (31.1k)4.53477105,23423,2064.70223119 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12141035932.802%37.73%123802:2536

10% Combat Medic6% Engineer34% Heavy Assault27% Infiltrator23% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2015 5:16 PMJan 12th, 2018 11:47 PMJul 15th, 2019 2:25 AM (2d) (PST)Jul 14th, 2019 5:57 PM (2d) (PST)Jul 14th, 2019 4:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2542999551.8790.4140.7092.3930.06012201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,23517,96757,2681132543144431,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
933.4h/38.9d 3,886 39,705 25,304 134k 1,021 3,796 3,337 70.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:9,833
Deaths:1,717
KDR:5.727
Accuracy:33.101% A+
HSR:40.344% A++
NC6A GODSAW
A+
Kills:6,912
Deaths:1,031
KDR:6.704
Accuracy:33.992% B*
HSR:37.804% A+
NC6 Gauss SAW
A*
Kills:3,429
Deaths:794
KDR:4.319
Accuracy:31.952% A*
HSR:36.541% A*
GD-22S
A++
Kills:2,181
Deaths:603
KDR:3.617
Accuracy:32.322% A++
HSR:32.141% B**
NC6S Gauss SAW S
A**
Kills:1,327
Deaths:207
KDR:6.411
Accuracy:32.702% A++
HSR:41.145% A**
MGR-L1 Promise
A++
Kills:1,236
Deaths:187
KDR:6.610
Accuracy:33.326% A++
HSR:35.032% A+
EM6
M
Kills:1,208
Deaths:257
KDR:4.700
Accuracy:30.167% A+
HSR:41.391% M
EM1
M+
Kills:1,130
Deaths:238
KDR:4.748
Accuracy:31.192% A++
HSR:40.443% M+
Kills:27,256
Deaths (as Heavy Assault):5,034
Deaths (to Heavy Assaults):6,555
KDR:5.41438
Kill Difference:22,222
Playtime:318.106 hours
Usage:34%
Score:10.510m
Score/min:551
Accuracy (listed only):32.344%
HSR (listed only):38.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:5,338
Deaths:640
KDR:8.341
Accuracy:35.203% A+
HSR:37.111% A*
Gauss Compact Burst
A++
Kills:3,696
Deaths:553
KDR:6.684
Accuracy:35.211% A++
HSR:37.067% A++
AF-19 Mercenary
A*
Kills:3,682
Deaths:789
KDR:4.667
Accuracy:33.374% A*
HSR:34.248% A*
GD-7F
A*
Kills:2,800
Deaths:491
KDR:5.703
Accuracy:33.871% A++
HSR:32% A*
AF-4A Bandit
A*
Kills:2,678
Deaths:390
KDR:6.867
Accuracy:34.047% A++
HSR:36.109% A*
AF-4 Cyclone
M
Kills:2,167
Deaths:416
KDR:5.209
Accuracy:33.128% A+
HSR:36.456% M
19A Fortuna
A*
Kills:1,316
Deaths:244
KDR:5.393
Accuracy:34.358% A++
HSR:31.611% A*
Blitz GD-10
M++
Kills:1,205
Deaths:241
KDR:5
Accuracy:33.658% A++
HSR:34.772% M++
AC-X11
A*
Kills:1,200
Deaths:222
KDR:5.405
Accuracy:35.914% A*
HSR:34.250% A*
Razor GD-23
A**
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:32.966% A++
HSR:33.845% A**
MGR-C1 Charger
A++
Kills:348
Deaths:85
KDR:4.094
Accuracy:35.598% A++
HSR:29.023% B++
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D
Kills:25,689
Deaths (as Light Assault):4,306
Deaths (to Light Assaults):4,357
KDR:5.96586
Kill Difference:21,383
Playtime:211.129 hours
Usage:23%
Score:6.162m
Score/min:486
Accuracy (listed only):36.523%
HSR (listed only):32.343%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:9,310
Deaths:1,528
KDR:6.093
Accuracy:50.540% A++
HSR:79.871% B**
MGR-S1 Gladius
A*
Kills:5,338
Deaths:640
KDR:8.341
Accuracy:35.203% A+
HSR:37.111% A*
NS-44 Commissioner
A+
Kills:2,573
Deaths:883
KDR:2.914
Accuracy:46.089% B**
HSR:32.530% A+
LA80
A++
Kills:2,267
Deaths:295
KDR:7.685
Accuracy:51.555% A++
HSR:84.296% B*
AF-4 Cyclone
M
Kills:2,167
Deaths:416
KDR:5.209
Accuracy:33.128% A+
HSR:36.456% M
NS-357 Underboss
B**
Kills:1,746
Deaths:558
KDR:3.129
Accuracy:43.920% B*
HSR:30.412% B**
NS-44L Blackhand
B++
Kills:1,423
Deaths:393
KDR:3.621
Accuracy:47.448% B++
HSR:43.851% C++
The Moonshot
A+
Kills:1,304
Deaths:109
KDR:11.963
Accuracy:51.902% A+
HSR:83.359% B+
NC14 Bolt Driver
A*
Kills:1,245
Deaths:230
KDR:5.413
Accuracy:49.065% A*
HSR:78.554% B+
Blitz GD-10
M++
Kills:1,205
Deaths:241
KDR:5
Accuracy:33.658% A++
HSR:34.772% M++
AF-8 RailJack
A+
Kills:1,167
Deaths:157
KDR:7.433
Accuracy:46.771% A+
HSR:75.150% C++
EM4 Longshot
A++
Kills:1,160
Deaths:137
KDR:8.467
Accuracy:51.209% A++
HSR:81.638% B+
NS-30 Vandal
A**
Kills:922
Deaths:118
KDR:7.814
Accuracy:41.622% A
HSR:47.072% A**
LA3 Desperado
A+
Kills:901
Deaths:312
KDR:2.888
Accuracy:35.962% A
HSR:29.301% A+
NC4 Mag-Shot
B++
Kills:344
Deaths:202
KDR:1.703
Accuracy:32.208% B++
HSR:17.151% C
Soldier Soaker
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:36.557% N/A
HSR:18% N/A
Kills:33,122
Deaths (as Infiltrator):6,230
Deaths (to Infiltrators):4,908
KDR:5.31653
Kill Difference:26,892
Playtime:256.087 hours
Usage:27%
Score:7.623m
Score/min:496
Accuracy (listed only):42.927%
HSR (listed only):50.595%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A*
Kills:5,338
Deaths:640
KDR:8.341
Accuracy:35.203% A+
HSR:37.111% A*
AF-4 Cyclone
M
Kills:2,167
Deaths:416
KDR:5.209
Accuracy:33.128% A+
HSR:36.456% M
Gauss Rifle Burst
A+
Kills:1,884
Deaths:329
KDR:5.726
Accuracy:35.495% A+
HSR:39.862% A+
GR-22
A*
Kills:1,569
Deaths:269
KDR:5.833
Accuracy:34.141% A*
HSR:36.456% A*
NC1 Gauss Rifle
A**
Kills:1,344
Deaths:303
KDR:4.436
Accuracy:34.245% A*
HSR:37.500% A**
Carnage AR
A++
Kills:1,307
Deaths:222
KDR:5.887
Accuracy:33.890% A++
HSR:34.430% A++
Blitz GD-10
M++
Kills:1,205
Deaths:241
KDR:5
Accuracy:33.658% A++
HSR:34.772% M++
NC9 A-Tross
A*
Kills:1,181
Deaths:204
KDR:5.789
Accuracy:35.833% A*
HSR:38.103% A++
Gauss Prime
A++
Kills:1,134
Deaths:205
KDR:5.532
Accuracy:33.363% A++
HSR:30.864% B**
Reaper DMR
A*
Kills:367
Deaths:46
KDR:7.978
Accuracy:37.204% A*
HSR:37.330% A++
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D
Kills:17,582
Deaths (as Combat Medic):2,926
Deaths (to Combat Medics):2,433
KDR:6.00889
Kill Difference:14,656
Playtime:91.317 hours
Usage:10%
Score:2.952m
Score/min:539
Accuracy (listed only):37.010%
HSR (listed only):34.047%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
A++
Kills:3,696
Deaths:553
KDR:6.684
Accuracy:35.211% A++
HSR:37.067% A++
AF-19 Mercenary
A*
Kills:3,682
Deaths:789
KDR:4.667
Accuracy:33.374% A*
HSR:34.248% A*
GD-7F
A*
Kills:2,800
Deaths:491
KDR:5.703
Accuracy:33.871% A++
HSR:32% A*
AF-4A Bandit
A*
Kills:2,678
Deaths:390
KDR:6.867
Accuracy:34.047% A++
HSR:36.109% A*
19A Fortuna
A*
Kills:1,316
Deaths:244
KDR:5.393
Accuracy:34.358% A++
HSR:31.611% A*
AC-X11
A*
Kills:1,200
Deaths:222
KDR:5.405
Accuracy:35.914% A*
HSR:34.250% A*
Razor GD-23
A**
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:32.966% A++
HSR:33.845% A**
MGR-C1 Charger
A++
Kills:348
Deaths:85
KDR:4.094
Accuracy:35.598% A++
HSR:29.023% B++
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D
MGR-M1 Bishop
A*
Kills:76
Deaths:13
KDR:5.846
Accuracy:45.441% A*
HSR:32.895% B
Kills:17,055
Deaths (as Engineer):3,022
Deaths (to Engineers):2,662
KDR:5.64361
Kill Difference:14,033
Playtime:52.379 hours
Usage:6%
Score:1.783m
Score/min:567
Accuracy (listed only):38.173%
HSR (listed only):31.268%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:1,812
V. Kills:117 N/A
Deaths:36
KDR:50.333
Accuracy:62.167% A+
KPH:277.900 A*
VKPH:17.900 C*
M30 Mustang AH
S
Kills:1,269
V. Kills:18 N/A
Deaths:69
KDR:18.391
Accuracy:64.435% B**
KPH:209.600 S
VKPH:3 D
M20 Mustang
B**
Kills:382
V. Kills:213 179%
Deaths:135
KDR:2.830
Accuracy:36.633% B**
KPH:17.800 B
VKPH:9.900 C+
Kills:3,463 (1,651 + 0)
Deaths:240
KDR:14.429
VKDR:1.450
Vehicle Kills:348
Kill Difference:3,223
Playtime:34.008 hours
Usage:4%
Score:0.610m
Score/min:299
Piloting Accuracy:36.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:104
V. Kills:17 N/A
Deaths:10
KDR:10.400
Accuracy:50.119% A
KPH:87.300 M++
VKPH:14.300 A
Kills:104 (104 + 0)
Deaths:10
KDR:10.400
VKDR:1.700
Vehicle Kills:17
Kill Difference:94
Playtime:1.191 hours
Usage:0%
Score:0.038m
Score/min:533
Driving Accuracy:50.119%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:1,560
V. Kills:536 291%
Deaths:67
KDR:23.284
Accuracy:60.961% A
KPH:90.200 S
VKPH:31 M**
Titan-150 HEAT
S
Kills:1,062
V. Kills:272 389%
Deaths:96
KDR:11.063
Accuracy:65.472% A*
KPH:73.800 S
VKPH:18.900 A**
Enforcer ML85
U
Kills:184
V. Kills:66 275%
Deaths:10
KDR:18.400
Accuracy:57.307% A*
KPH:143.100 U
VKPH:51.300 S
Kills:2,806 (2,622 + 184)
Deaths:173
KDR:16.220
VKDR:5.052
Vehicle Kills:874
Kill Difference:2,633
Playtime:32.970 hours
Usage:4%
Score:0.820m
Score/min:414
Driving Accuracy:65.472%
Gunner Accuracy:57.307%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
U
Kills:3,011
V. Kills:94 N/A
Deaths:115
KDR:26.183
Accuracy:58.413% B++
KPH:689.600 U
VKPH:21.500 M++
M96 Mjolnir-H
U
Kills:498
V. Kills:198 250%
Deaths:25
KDR:19.920
Accuracy:58.779% B**
KPH:299.700 U
VKPH:119.200 S
Enforcer ML65-H
U
Kills:496
V. Kills:107 459%
Deaths:14
KDR:35.429
Accuracy:64.649% B*
KPH:253 U
VKPH:54.600 A*
Kills:4,005 (0 + 4,005)
Deaths:154
KDR:26.006
VKDR:2.591
Vehicle Kills:399
Kill Difference:3,851
Playtime:7.989 hours
Usage:1%
Score:0.642m
Score/min:1,339
Driving Accuracy:N/A%
Gunner Accuracy:64.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:633
V. Kills:6 N/A
Deaths:7
KDR:90.429
Accuracy:30.533% A**
KPH:380.900 S
VKPH:3.600 B++
M20 Basilisk
S
Kills:81
V. Kills:11 N/A
Deaths:5
KDR:16.200
Accuracy:48.661% A
KPH:86.800 S
VKPH:11.800 A
Kills:714 (0 + 714)
Deaths:12
KDR:59.500
VKDR:1.417
Vehicle Kills:17
Kill Difference:702
Playtime:2.596 hours
Usage:0%
Score:0.115m
Score/min:737
Driving Accuracy:N/A%
Gunner Accuracy:48.661%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,8609,8331,7175.727A1.1933.101%A+40.344%A++158.1M**N/A38462.2h7.4A22.5B**
SAS-R 9,3229,3101,5286.093A1.5650.54%A++79.871%B**126M**N/A30473.9h1.7B**3.4B**
NC6A GODSAW 6,9336,9121,0316.704A*2.1733.992%B*37.804%A+165M*N/A42041.9h6.4C**19B*
MGR-S1 Gladius 5,3505,3386408.341S3.8135.203%A+37.111%A*192.7SN/A43027.7h6.5B**18.6B**
Gauss Compact Burst 3,7183,6965536.684A*2.1535.211%A++37.067%A++157.3SN/A36323.5h8.3B**23.4B++
AF-19 Mercenary 3,7063,6827894.667S0.1333.374%A*34.248%A*121.5SN/A36030.3h8.3A24.8B**
NC6 Gauss SAW 3,4453,4297944.319M+0.2231.952%A*36.541%A*131.9SN/A35226h6.7B**20.9B*
C85 Canister-H 3,1053,01111526.183A21.6558.413%B++13.351%B++684.3U21.4M++14974.4h2.9A5A
GD-7F 2,8212,8004915.703S1.1733.871%A++32%A*145.1S1.1A++39319.3h9A26.5B**
AF-4A Bandit 2,6872,6783906.867S2.3334.047%A++36.109%A*145.5SN/A32018.4h8B**23.4B**
NS-44 Commissioner 2,5862,5738832.914A++1.6246.089%B**32.53%A+216.2S1.1A+54311.9h2.6A5.6B**
LA80 2,2702,2672957.685A++3.1551.555%A++84.296%B*121.9M**N/A27918.6h1.7B*3.3B**
GD-22S 2,1862,1816033.617A0.9232.322%A++32.141%B**121.2M*N/A31418h8.1A24.9B**
AF-4 Cyclone 2,1712,1674165.209M+0.6733.128%A+36.456%M164.2SN/A42213.2h7.8A23.6B*
Gauss Rifle Burst 1,9011,8843295.726A*1.1935.495%A+39.862%A+144.9M**1.3A+31713h8.4A23.5B**
Breaker Rocket Pods 1,9291,8123650.333S45.8062.167%A+N/A278.8A*18C*6766.5h8.1A13B**
NS-357 Underboss 1,7611,7465583.129A*1.4143.92%B*30.412%B**207.9S1.8M+5048.4h3.1B**7.1B**
GR-22 1,5851,5692695.833M*1.3034.141%A*36.456%A*145.3S1.5M35810.8h9.5A+27.7A
Titan-150 AP 2,0961,5606723.284A**18.7560.961%A3.91%B++90.2S31M**44117.3h2.5A4.2A++
NS-44L Blackhand 1,4301,4233933.621A++0.9147.448%B++43.851%C++180.1SN/A4007.9h2.7B**5.7B*
NC1 Gauss Rifle 1,3571,3443034.436M++0.1034.245%A*37.5%A**133.1S1.3A*37310.1h8.2A++24A
NC6S Gauss SAW S 1,3331,3272076.411S1.8832.702%A++41.145%A**149.1M**N/A3728.9h7.6A23.2B*
19A Fortuna 1,3221,3162445.393M**0.8634.358%A++31.611%A*143SN/A3349.2h7.8B**22.6B**
Carnage AR 1,3171,3072225.887M*1.3533.89%A++34.43%A++137.6S1.1A++4339.5h9.9A29.2A
The Moonshot 1,3071,30410911.963A++7.4351.902%A+83.359%B+131.7M*N/A2879.9h1.6B*3.1B**
M30 Mustang AH 1,2871,2696918.391A++13.8664.435%B**N/A208S3D5806.1h3.7B*5.8B*
NC14 Bolt Driver 1,2501,2452305.413A*0.8849.065%A*78.554%B+93.6SN/A25413.3h1.8A3.6A
MGR-L1 Promise 1,2431,2361876.61S2.0833.326%A++35.032%A+158.5SN/A3577.8h9.6B**28.9B**
NC05 Jackhammer 1,2391,2312734.509M*0.0358.031%A++17.872%B++155.8S1A3687.9h3.9B*6.7B*
EM6 1,2161,2082574.7A++0.1730.167%A+41.391%M138.9M**N/A3778.7h7.7A25.4B*
Blitz GD-10 1,2141,2052415S0.4733.658%A++34.772%M++128.2S1A++3459.4h9.9B**29.3B*
AC-X11 1,2071,2002225.405S0.8735.914%A*34.25%A*148.1SN/A3768.1h6.6A18.5B**
NC9 A-Tross 1,1851,1812045.789M**1.2535.833%A*38.103%A++142.3SN/A3178.3h6.6A++18.5A
Razor GD-23 1,1781,1731846.375S1.8432.966%A++33.845%A**122.2SN/A2989.6h8.3A25.2B*
AF-8 RailJack 1,1711,1671577.433A++2.9046.771%A+75.15%C++89.1SN/A20613.1h1.8B**4B*
EM4 Longshot 1,1611,1601378.467A++3.9351.209%A++81.638%B+110.5SN/A24810.5h1.7B*3.2B**
Gauss Prime 1,1381,1342055.532M+1.0033.363%A++30.864%B**135SN/A2818.4h8.5A25.5A
EM1 1,1381,1302384.748M**0.2131.192%A++40.443%M+129.9M**N/A3748.7h9.1B+29.3B*
Titan-150 HEAT 1,3341,0629611.063A6.5365.472%A*4.52%B**73.8S18.9A**31414.4h3.2B**4.9A+
NS Decimator 1,4411,0052424.153M**0.3867.619%B*1.891%C60.2A++26.1B**30416.7h3.2B**4.7B**
Shrike 1,3999514312.206M2.3367.783%A2.524%C+49.8A*23.5A++34919.1h4.8B**7.1B**
NS-30 Vandal 9279221187.814M*3.2841.622%A47.072%A**167.6SN/A3685.5h4.1A10B**
LA3 Desperado 9129013122.888A*1.6535.962%A29.301%A+214.5S2.6S4914.2h6.3A17.4B**
Frag Grenade 8968891889N/A884.4749.963%B+N/A467.9C+3.7D13491.9h3.8C++7.5B+
Auraxium Mag-Cutter 64863712,4750.051B+4.4817.66%D-N/A1.4C++N/A3445h1.6B*9C++
M12 Kobalt 639633790.429S85.8930.533%A**19.905%B372.4S3.5B++8771.7h9.7A++31.9B**
M96 Mjolnir-H 6964982519.92S15.3958.779%B**1.205%B+292.9U116.5S15851.7h19A32.3A+
Enforcer ML65-H 6034961435.429S30.8964.649%B*2.218%C**248U53.5A*7752h5A+7.7A++
M20 Mustang 5953821352.83B+1.7036.633%B**1.571%C17.9B10C+10421.4h85.1B+232.2B++
C-4 4283671342.739B**1.8046.069%M**N/A94.1C**15.6D--6273.9h1B**2.2A
Reaper DMR 369367467.978A*3.4437.204%A*37.33%A++174.8S1B**5202.1h6.8A+18.2A
MGR-C1 Charger 348348854.094M++0.4435.598%A++29.023%B++116M++N/A2513h9.5B**26.7B**
NC4 Mag-Shot 3443442021.703A2.8332.208%B++17.151%C132.3SN/A3962.6h4.4A13.7B*
Mag-Cutter 2932769,7290.028C*4.5152.889%A*N/A0.8C**N/A2355.9h2B+3.7C**
Rocklet Rifle 3472081411.475A+3.0650.457%CN/A9.2D**6.2F9022.5h37.4C++74.2C++
Enforcer ML85 2501841018.4M+13.8757.307%A*2.717%B+141.5U50.8S11781.3h6.2A*10.9A++
Tank Mine 197148453.289B1.25170.229%UN/A59.2D--19.6D**3862.5h3F-1.8A**
C75 Viper 1211041010.4A+5.8750.119%AN/A86.7M++14.2A5331.2h8.1B**16.2B**
Spear Anti-Vehicle Phalanx Turret 11889712.714B*8.1868.769%M4.494%C**127.1S41.4A*9440.7h5B**7.3A
Mauler S6 8686511.686B++2.8560.947%A*11.628%D61.4A++N/A4241.4h3.6B**5.9B**
M20 Basilisk 9281516.2S11.6748.661%A4.938%C90S12.2A+4860.9h37.9A++77.9A+
MGR-M1 Bishop 7676135.846A**1.3145.441%A*32.895%B126.7SN/A3520.6h3.9A+8.7A
Soldier Soaker 5050114.545M++0.0136.557%C**18%B+250SN/A7380.2h4.5B*12.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,5021.5h
Nano-Armor Kit44124,4697.3h
Medical Kit4,97118,86378.3h
Motion Spotter44680.3h
Ammunition Package93190.5h
Medical Applicator6054,82712.1h
Recon Detection Device9913,95923.1h

Check the help document for the dictionary if you want to learn more about words used here.


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