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stats.dasanfall.com
byRecord[H] byRecord
NC BR 117

KDR: 4.59

Score: 27.7m

Last Seen: Nov 11th, 2018 7:42 PM
- OFFLINE - 86.7 hour(s)

Battle Rank 114 (117 total) - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 38
Level Progress (to 115): 61%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW MGR-S1 Gladius AF-19 Mercenary Gauss Compact Burst NC6 Gauss SAW C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,402,312 MLG Score: 12312
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.015%36.7%12483298265,5914.96902-0.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.261%2.551A**2.515A**-0.303CHEAD ++ (~19.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.718B++7.20.496B+14

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.345%0.486%2232310113,29522433814.7098972%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.723%0.609B+-1.035D*0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.779B++15.30.709B++20

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.35%4.108%764310112,6787538203.55644326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.943%2.007A*0.927B*0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.872B*30.758B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.772%12.446%1240510094,3955673277.737681340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.618%0.897B*2.11A*0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.909B*4.90.875B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.428%80.445%12406100816,2871743289.33888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.968%2.306A*0.876B*-0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.653B+1.70.457B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.947%11.628%1240110138694100.0913921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.636A+-0.567D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.554B+3.60.259C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 38
27.7m123.3%605 (36.3k)518 (31.1k)4.59275100,29221,8374.7648117 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1014989732.742%38.047%124602:2736

9% Combat Medic6% Engineer34% Heavy Assault29% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2015 5:16 PMJan 12th, 2018 11:47 PMNov 14th, 2018 11:01 AM (17h) (PST)Nov 11th, 2018 5:12 PM (3d) (PST)Nov 11th, 2018 3:42 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2552959601.8760.4090.7142.3880.06012312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,27317,69457,5791132543143431,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
890.9h/37.1d 3,757 38,158 24,153 127.6k 972 3,632 3,225 67.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:9,415
Deaths:1,632
KDR:5.769
Accuracy:33.089% A++
HSR:40.542% A*
NC6A GODSAW
A++
Kills:6,685
Deaths:981
KDR:6.814
Accuracy:34.025% B**
HSR:37.966% A++
NC6 Gauss SAW
A*
Kills:3,215
Deaths:747
KDR:4.304
Accuracy:31.931% A*
HSR:36.268% A*
GD-22S
A++
Kills:1,689
Deaths:479
KDR:3.526
Accuracy:31.875% A++
HSR:30.788% B**
NC6S Gauss SAW S
A**
Kills:1,327
Deaths:207
KDR:6.411
Accuracy:32.702% A++
HSR:41.145% A**
NC05 Jackhammer
A++
Kills:1,231
Deaths:273
KDR:4.509
Accuracy:58.031% A++
HSR:17.872% B++
EM6
M+
Kills:1,208
Deaths:257
KDR:4.700
Accuracy:30.167% A++
HSR:41.391% M+
MGR-L1 Promise
A++
Kills:1,204
Deaths:179
KDR:6.726
Accuracy:33.260% A++
HSR:34.718% A
EM1
M+
Kills:1,130
Deaths:238
KDR:4.748
Accuracy:31.192% A++
HSR:40.443% M+
Kills:27,104
Deaths (as Heavy Assault):4,993
Deaths (to Heavy Assaults):6,179
KDR:5.4284
Kill Difference:22,111
Playtime:302.739 hours
Usage:34%
Score:10.009m
Score/min:551
Accuracy (listed only):35.141%
HSR (listed only):35.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:5,284
Deaths:628
KDR:8.414
Accuracy:35.195% A++
HSR:37.112% A*
AF-19 Mercenary
A*
Kills:3,304
Deaths:708
KDR:4.667
Accuracy:33.381% A*
HSR:34.413% A*
Gauss Compact Burst
A*
Kills:3,286
Deaths:486
KDR:6.761
Accuracy:35.172% A++
HSR:37.584% A*
GD-7F
A**
Kills:2,666
Deaths:456
KDR:5.846
Accuracy:33.991% A*
HSR:32.596% A**
AF-4A Bandit
A*
Kills:2,513
Deaths:363
KDR:6.923
Accuracy:34.022% A++
HSR:36.212% A*
AF-4 Cyclone
M+
Kills:2,117
Deaths:401
KDR:5.279
Accuracy:33.201% A+
HSR:36.986% M+
19A Fortuna
A*
Kills:1,316
Deaths:244
KDR:5.393
Accuracy:34.358% A*
HSR:31.611% A*
AC-X11
A*
Kills:1,200
Deaths:222
KDR:5.405
Accuracy:35.914% A*
HSR:34.250% A*
Blitz GD-10
M*
Kills:1,175
Deaths:232
KDR:5.065
Accuracy:33.665% A++
HSR:34.979% M*
Razor GD-23
M
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:32.966% A++
HSR:33.845% M
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D
Kills:24,120
Deaths (as Light Assault):3,975
Deaths (to Light Assaults):4,059
KDR:6.06792
Kill Difference:20,145
Playtime:194.701 hours
Usage:22%
Score:5.678m
Score/min:486
Accuracy (listed only):36.619%
HSR (listed only):32.838%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:9,202
Deaths:1,506
KDR:6.110
Accuracy:50.598% A++
HSR:79.841% A
MGR-S1 Gladius
A*
Kills:5,284
Deaths:628
KDR:8.414
Accuracy:35.195% A++
HSR:37.112% A*
NS-44 Commissioner
A+
Kills:2,356
Deaths:800
KDR:2.945
Accuracy:46.476% A
HSR:31.961% A+
LA80
A+
Kills:2,213
Deaths:284
KDR:7.792
Accuracy:51.581% A+
HSR:84.456% B*
AF-4 Cyclone
M+
Kills:2,117
Deaths:401
KDR:5.279
Accuracy:33.201% A+
HSR:36.986% M+
NS-357 Underboss
A
Kills:1,704
Deaths:528
KDR:3.227
Accuracy:44.187% B**
HSR:30.458% A
NS-44L Blackhand
B++
Kills:1,407
Deaths:385
KDR:3.655
Accuracy:47.548% B++
HSR:43.639% C++
The Moonshot
A++
Kills:1,304
Deaths:109
KDR:11.963
Accuracy:51.902% A++
HSR:83.359% B+
NC14 Bolt Driver
A*
Kills:1,245
Deaths:230
KDR:5.413
Accuracy:49.065% A*
HSR:78.554% B+
Blitz GD-10
M*
Kills:1,175
Deaths:232
KDR:5.065
Accuracy:33.665% A++
HSR:34.979% M*
AF-8 RailJack
A+
Kills:1,163
Deaths:157
KDR:7.408
Accuracy:46.813% A+
HSR:75.151% C+
EM4 Longshot
A++
Kills:1,160
Deaths:137
KDR:8.467
Accuracy:51.209% A++
HSR:81.638% B+
NS-30 Vandal
A**
Kills:917
Deaths:115
KDR:7.974
Accuracy:41.605% A+
HSR:47.001% A**
LA3 Desperado
A+
Kills:807
Deaths:273
KDR:2.956
Accuracy:36.754% A
HSR:28.501% A+
NC4 Mag-Shot
B++
Kills:344
Deaths:202
KDR:1.703
Accuracy:32.208% B++
HSR:17.151% C
Kills:32,398
Deaths (as Infiltrator):5,987
Deaths (to Infiltrators):4,601
KDR:5.41139
Kill Difference:26,411
Playtime:253.951 hours
Usage:29%
Score:7.547m
Score/min:495
Accuracy (listed only):43.467%
HSR (listed only):52.719%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A*
Kills:5,284
Deaths:628
KDR:8.414
Accuracy:35.195% A++
HSR:37.112% A*
AF-4 Cyclone
M+
Kills:2,117
Deaths:401
KDR:5.279
Accuracy:33.201% A+
HSR:36.986% M+
Gauss Rifle Burst
A++
Kills:1,672
Deaths:282
KDR:5.929
Accuracy:35.377% A++
HSR:39.773% A++
GR-22
M
Kills:1,464
Deaths:245
KDR:5.976
Accuracy:33.924% A*
HSR:37.022% M
Carnage AR
A*
Kills:1,299
Deaths:221
KDR:5.878
Accuracy:33.902% A*
HSR:34.488% A*
NC9 A-Tross
A*
Kills:1,181
Deaths:204
KDR:5.789
Accuracy:35.833% A*
HSR:38.103% A*
Blitz GD-10
M*
Kills:1,175
Deaths:232
KDR:5.065
Accuracy:33.665% A++
HSR:34.979% M*
NC1 Gauss Rifle
A**
Kills:1,172
Deaths:264
KDR:4.439
Accuracy:34.216% A**
HSR:36.689% A**
Gauss Prime
A++
Kills:1,134
Deaths:205
KDR:5.532
Accuracy:33.363% A++
HSR:30.864% B**
Reaper DMR
M
Kills:151
Deaths:13
KDR:11.615
Accuracy:39.231% M
HSR:42.384% M
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D
Kills:16,735
Deaths (as Combat Medic):2,746
Deaths (to Combat Medics):2,283
KDR:6.09432
Kill Difference:13,989
Playtime:83.382 hours
Usage:9%
Score:2.697m
Score/min:539
Accuracy (listed only):37.168%
HSR (listed only):34.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:3,304
Deaths:708
KDR:4.667
Accuracy:33.381% A*
HSR:34.413% A*
Gauss Compact Burst
A*
Kills:3,286
Deaths:486
KDR:6.761
Accuracy:35.172% A++
HSR:37.584% A*
GD-7F
A**
Kills:2,666
Deaths:456
KDR:5.846
Accuracy:33.991% A*
HSR:32.596% A**
AF-4A Bandit
A*
Kills:2,513
Deaths:363
KDR:6.923
Accuracy:34.022% A++
HSR:36.212% A*
19A Fortuna
A*
Kills:1,316
Deaths:244
KDR:5.393
Accuracy:34.358% A*
HSR:31.611% A*
AC-X11
A*
Kills:1,200
Deaths:222
KDR:5.405
Accuracy:35.914% A*
HSR:34.250% A*
Razor GD-23
M
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:32.966% A++
HSR:33.845% M
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D
MGR-M1 Bishop
A++
Kills:76
Deaths:13
KDR:5.846
Accuracy:45.441% A++
HSR:32.895% B
Kills:15,620
Deaths (as Engineer):2,727
Deaths (to Engineers):2,521
KDR:5.72791
Kill Difference:12,893
Playtime:51.725 hours
Usage:6%
Score:1.759m
Score/min:567
Accuracy (listed only):38.466%
HSR (listed only):31.670%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:1,739
V. Kills:112 N/A
Deaths:35
KDR:49.686
Accuracy:61.899% A+
KPH:274.600 A*
VKPH:17.700 C*
M30 Mustang AH
S
Kills:1,181
V. Kills:17 N/A
Deaths:61
KDR:19.361
Accuracy:64.921% A
KPH:212.200 S
VKPH:3.100 D
M20 Mustang
B**
Kills:375
V. Kills:209 179%
Deaths:132
KDR:2.841
Accuracy:36.784% B**
KPH:17.900 B+
VKPH:10 C+
Kills:3,295 (1,556 + 0)
Deaths:228
KDR:14.452
VKDR:1.482
Vehicle Kills:338
Kill Difference:3,067
Playtime:32.813 hours
Usage:4%
Score:0.588m
Score/min:299
Piloting Accuracy:36.784%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:104
V. Kills:17 N/A
Deaths:10
KDR:10.400
Accuracy:50.119% A
KPH:87.300 M++
VKPH:14.300 A++
Kills:104 (104 + 0)
Deaths:10
KDR:10.400
VKDR:1.700
Vehicle Kills:17
Kill Difference:94
Playtime:1.191 hours
Usage:0%
Score:0.037m
Score/min:519
Driving Accuracy:50.119%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:1,512
V. Kills:527 286%
Deaths:65
KDR:23.262
Accuracy:60.921% A
KPH:89.300 S
VKPH:31.100 M**
Titan-150 HEAT
S
Kills:1,062
V. Kills:272 389%
Deaths:96
KDR:11.063
Accuracy:65.472% A*
KPH:73.800 S
VKPH:18.900 M
Enforcer ML85
U
Kills:184
V. Kills:66 275%
Deaths:10
KDR:18.400
Accuracy:57.307% A++
KPH:143.100 U
VKPH:51.300 S
Kills:2,758 (2,574 + 184)
Deaths:171
KDR:16.129
VKDR:5.058
Vehicle Kills:865
Kill Difference:2,587
Playtime:32.602 hours
Usage:4%
Score:0.811m
Score/min:414
Driving Accuracy:65.472%
Gunner Accuracy:57.307%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
U
Kills:3,011
V. Kills:94 N/A
Deaths:115
KDR:26.183
Accuracy:58.413% B*
KPH:689.600 U
VKPH:21.500 M+
Enforcer ML65-H
U
Kills:496
V. Kills:107 459%
Deaths:14
KDR:35.429
Accuracy:64.649% B*
KPH:253 U
VKPH:54.600 A*
M96 Mjolnir-H
U
Kills:448
V. Kills:190 235%
Deaths:24
KDR:18.667
Accuracy:59.479% B**
KPH:287.500 U
VKPH:121.900 S
Kills:3,955 (0 + 3,955)
Deaths:153
KDR:25.850
VKDR:2.556
Vehicle Kills:391
Kill Difference:3,802
Playtime:7.885 hours
Usage:1%
Score:0.631m
Score/min:1,333
Driving Accuracy:N/A%
Gunner Accuracy:59.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:629
V. Kills:6 N/A
Deaths:7
KDR:89.857
Accuracy:30.474% M
KPH:388.600 S
VKPH:3.700 B*
M20 Basilisk
S
Kills:75
V. Kills:11 N/A
Deaths:5
KDR:15
Accuracy:49.131% A
KPH:84.500 S
VKPH:12.400 A
Kills:704 (0 + 704)
Deaths:12
KDR:58.667
VKDR:1.417
Vehicle Kills:17
Kill Difference:692
Playtime:2.506 hours
Usage:0%
Score:0.113m
Score/min:751
Driving Accuracy:N/A%
Gunner Accuracy:49.131%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,4409,4151,6325.769A+1.1833.089%A++40.542%A*158.2SN/A38559.5h7.4A22.5B**
SAS-R 9,2149,2021,5066.11B*1.5250.598%A++79.841%A125.9SN/A30273.1h1.7B**3.4B**
NC6A GODSAW 6,7066,6859816.814A++2.2234.025%B**37.966%A++165.5M**N/A42340.4h6.4C**18.9B**
MGR-S1 Gladius 5,2955,2846288.414S3.8235.195%A++37.112%A*192.8SN/A42927.4h6.5A18.6B**
AF-19 Mercenary 3,3283,3047084.667S0.0733.381%A*34.413%A*118SN/A35528h8.3A24.7B**
Gauss Compact Burst 3,3003,2864866.761A*2.1735.172%A++37.584%A*158SN/A37020.8h8.2A23.4B**
NC6 Gauss SAW 3,2313,2157474.304M++0.2931.931%A*36.268%A*131.2SN/A35124.5h6.7B**20.9B**
C85 Canister-H 3,1053,01111526.183B++21.5958.413%B*13.351%B+684.3U21.4M14954.4h2.9A5A
GD-7F 2,6872,6664565.846S1.2533.991%A*32.596%A**148.9S1.2A**40117.9h8.9A26.1B**
AF-4A Bandit 2,5222,5133636.923S2.3334.022%A++36.212%A*146.1SN/A32117.2h7.9A23.2B**
NS-44 Commissioner 2,3682,3568002.945A*1.6546.476%A31.961%A+222.3S1.1A++56010.6h2.5A5.5B**
LA80 2,2162,2132847.792A+3.2051.581%A+84.456%B*121.6M**N/A28118.2h1.7B*3.3B**
AF-4 Cyclone 2,1212,1174015.279M++0.6933.201%A+36.986%M+165.4SN/A42012.8h7.8B**23.6B*
Breaker Rocket Pods 1,8511,7393549.686S45.0961.899%A+N/A276A*17.8C*6746.3h8.1B**13.1B**
NS-357 Underboss 1,7191,7045283.227A**1.3744.187%B**30.458%A213S1.9M++5218h3.1B**7B*
GD-22S 1,6911,6894793.526A1.0731.875%A++30.788%B**115.7M*N/A30614.6h8A25.1B**
Gauss Rifle Burst 1,6881,6722825.929A*1.3435.377%A++39.773%A++145.4S1.4A++31811.5h8.3A23.5B**
Titan-150 AP 2,0391,5126523.262M18.6760.921%A4.034%B+89.5S31.2M**44216.9h2.5B*4.2A
GR-22 1,4771,4642455.976M**1.3833.924%A*37.022%M146.4S1.3A**36510h9.3A+27.5A
NS-44L Blackhand 1,4141,4073853.655A*0.9447.548%B++43.639%C++182.7SN/A4057.7h2.7B*5.7B*
NC6S Gauss SAW S 1,3331,3272076.411S1.8232.702%A++41.145%A**149.1SN/A3718.9h7.6A23.2B*
19A Fortuna 1,3221,3162445.393M**0.8034.358%A*31.611%A*143SN/A3339.2h7.8B**22.6A
The Moonshot 1,3071,30410911.963A+7.3751.902%A++83.359%B+131.7M**N/A2879.9h1.6B*3.1B**
Carnage AR 1,3091,2992215.878M**1.2933.902%A*34.488%A*138.2S1.1A*4339.4h9.9A29.1A
NC14 Bolt Driver 1,2501,2452305.413A*0.8249.065%A*78.554%B+93.6SN/A25213.3h1.8A3.6A
NC05 Jackhammer 1,2391,2312734.509M+0.0858.031%A++17.872%B++155.8S1B*3677.9h3.9B*6.7B*
EM6 1,2161,2082574.7A*0.1130.167%A++41.391%M+138.9SN/A3768.7h7.7A25.4B*
MGR-L1 Promise 1,2091,2041796.726M**2.1333.26%A++34.718%A160.5SN/A3547.5h9.6A28.8B**
AC-X11 1,2071,2002225.405S0.8135.914%A*34.25%A*148.1SN/A3738.1h6.6B**18.5B**
NC9 A-Tross 1,1851,1812045.789S1.2035.833%A*38.103%A*147.6SN/A3288h6.6A++18.5A
M30 Mustang AH 1,1981,1816119.361A++14.7764.921%AN/A210.9S3D5975.6h3.7B**5.8B*
Blitz GD-10 1,1841,1752325.065M**0.4733.665%A++34.979%M*127.7S1A*3449.2h9.9A29.4B**
Razor GD-23 1,1781,1731846.375S1.7832.966%A++33.845%M122.2SN/A2979.6h8.3A25.2B*
NC1 Gauss Rifle 1,1841,1722644.439M++0.1534.216%A**36.689%A**133.2S1.4M++3828.8h8.2A++23.9A
AF-8 RailJack 1,1671,1631577.408A*2.8246.813%A+75.151%C+90.2SN/A20712.9h1.9B*4B*
EM4 Longshot 1,1611,1601378.467A++3.8751.209%A++81.638%B+110.5SN/A24810.5h1.7B*3.2B**
Gauss Prime 1,1381,1342055.532M++0.9433.363%A++30.864%B**135SN/A2818.4h8.5A25.5A
EM1 1,1381,1302384.748M**0.1631.192%A++40.443%M+129.9M**N/A3738.7h9.1B+29.3B**
Titan-150 HEAT 1,3341,0629611.063A6.4765.472%A*4.52%B*73.8S18.9M31414.4h3.2B**4.9A+
Shrike 1,3999514312.206M2.3967.783%A2.524%C+49.8A*23.5A++34719.1h4.8B*7.1B**
NS-30 Vandal 9229171157.974M**3.3841.605%A+47.001%A**166.7SN/A3695.5h4.1A10B**
NS Decimator 1,2808922054.351S0.2467.726%B*1.345%D61.5A++26.8A31614.5h3.2B**4.7A
Frag Grenade 8318241824N/A819.4150.406%B+N/A484.7C+4.1D13661.7h3.8C++7.5B
LA3 Desperado 8178072732.956A*1.6436.754%A28.501%A+218.1S2.7S5043.7h6.2A16.9B+
M12 Kobalt 635629789.857S85.2630.474%M20.032%B393.1S3.8B*8901.6h9.6A++31.6B**
Auraxium Mag-Cutter 56155211,3090.049B+4.5416.194%D--N/A1.3C++N/A3411h1.6B*9.7C++
Enforcer ML65-H 6034961435.429S30.8464.649%B*2.218%B248U53.5A*7742h5A+7.7A++
M96 Mjolnir-H 6384482418.667S14.0759.479%B**1.339%B+280U118.8S15781.6h19.9B**33.4A
M20 Mustang 5843751322.841B+1.7536.784%B**1.6%C17.9B+10C+10520.9h85.3B+231.8B++
C-4 4193581322.712B**1.8846.406%M**N/A94.2B16.1D-6103.8h1B**2.2C**
NC4 Mag-Shot 3443442021.703A+2.8932.208%B++17.151%C132.3SN/A3942.6h4.4B*13.7C*
Mag-Cutter 2932769,7290.028C*4.5652.889%A*N/A0.8C*N/A2355.9h2B+3.7B++
Rocklet Rifle 3291971301.515A+3.0850.198%CN/A9.5D**6.3F9320.8h36C*71.7C++
Enforcer ML85 2501841018.4M++13.8157.307%A++2.717%B+141.5U50.8S11771.3h6.2A+10.9A++
Reaper DMR 1531511311.615M**7.0239.231%M42.384%M188.8S2.5S7480.8h7A+17.7A
Tank Mine 194146423.476B+1.12167.816%UN/A58.4D--19.2D**3862.5h3F1.8A**
C75 Viper 1211041010.4B**5.8150.119%AN/A86.7M++14.2A++5181.2h8.1B**16.2B**
Spear Anti-Vehicle Phalanx Turret 11889712.714B*8.1268.799%M4.494%C++127.1S41.4A++9460.7h5B*7.2A
Mauler S6 8686511.686B**2.9160.947%A*11.628%D61.4A++N/A4161.4h3.6B**5.9B**
MGR-M1 Bishop 7676135.846A*1.2545.441%A++32.895%B152SN/A3390.5h3.9A+8.7A
M20 Basilisk 8675515S10.4149.131%A4%D83.3S12.2A4950.9h40.3B*82.1A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter44680.3h
Nano-Armor Kit44123,0577.2h
Spawn Beacon51,2701.2h
Medical Kit4,69817,84876.7h
Ammunition Package93170.5h
Medical Applicator5652,37010.9h
Recon Detection Device9713,85322.9h

Check the help document for the dictionary if you want to learn more about words used here.


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