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byRecord[H] byRecord
NC BR 122

KDR: 4.48

Score: 30.8m

Last Seen: Jan 19th, 2020 3:02 PM
- OFFLINE - 714.5 hour(s)

Battle Rank 118 (122 total) - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 29
Level Progress (to 119): 45%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW MGR-S1 Gladius Gauss Compact Burst GD-22S AF-19 Mercenary NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,202,152 MLG Score: 12152
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.033%36.479%124232120073,9244.95602-0.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.183%2.492A**2.348A*-0.216CHEAD ++ (~19.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.712B++7.30.491B+14.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.416%0.457%2164312293,50324634914.23981001%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.696%0.647B+-1.04D*0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.789B++14.90.72B++19.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.384%4.059%737312292,7357968313.43162329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.949%1.973A++0.984B*0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.872B*30.758B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.768%12.433%1181612264,4886083327.369461348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.925%0.881B*1.934A++0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.903B*5.30.868B*6.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.375%80.439%11816122616,5431965288.41455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.972%2.32A*0.866B*-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.657B+1.70.463B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.947%11.628%11811123186108200.0794824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.603A+-0.606D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.552B+3.60.261C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 29
30.8m125.3%614 (36.8k)526 (31.6k)4.48027110,59124,6844.64289122 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12321090232.845%37.463%123002:2236

10% Combat Medic35% Heavy Assault26% Infiltrator23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2015 5:16 PMJan 12th, 2018 11:47 PMFeb 8th, 2020 11:37 AM (10d) (PST)Jan 19th, 2020 11:44 AM (30d) (PST)Jan 19th, 2020 11:02 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2583069521.8890.4220.7082.4420.05912152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,50218,34857,1541132542146431,549

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
975.5h/40.6d 4,014 41,431 26,556 142.9k 1,065 3,948 3,439 73.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:9,888
Deaths:1,731
KDR:5.712
Accuracy:33.083% A+
HSR:40.291% A++
NC6A GODSAW
A+
Kills:7,117
Deaths:1,084
KDR:6.566
Accuracy:34.012% B*
HSR:37.881% A+
GD-22S
A++
Kills:4,467
Deaths:1,104
KDR:4.046
Accuracy:33.046% A++
HSR:33.221% A
NC6 Gauss SAW
A*
Kills:3,538
Deaths:818
KDR:4.325
Accuracy:32.066% A*
HSR:36.546% A*
NC6S Gauss SAW S
A**
Kills:1,327
Deaths:207
KDR:6.411
Accuracy:32.702% A++
HSR:41.145% A**
MGR-L1 Promise
A++
Kills:1,257
Deaths:192
KDR:6.547
Accuracy:33.356% A++
HSR:35.004% A
EM6
M
Kills:1,208
Deaths:257
KDR:4.700
Accuracy:30.167% A+
HSR:41.391% M
EM1
M
Kills:1,130
Deaths:238
KDR:4.748
Accuracy:31.192% A++
HSR:40.443% M
Kills:29,932
Deaths (as Heavy Assault):5,631
Deaths (to Heavy Assaults):6,984
KDR:5.31557
Kill Difference:24,301
Playtime:344.091 hours
Usage:35%
Score:11.658m
Score/min:565
Accuracy (listed only):32.453%
HSR (listed only):38.240%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:5,338
Deaths:640
KDR:8.341
Accuracy:35.203% A+
HSR:37.111% A*
Gauss Compact Burst
A+
Kills:4,803
Deaths:795
KDR:6.042
Accuracy:35.223% A+
HSR:36.186% A+
AF-19 Mercenary
A*
Kills:3,778
Deaths:807
KDR:4.682
Accuracy:33.426% A*
HSR:34.251% A*
GD-7F
A*
Kills:2,846
Deaths:504
KDR:5.647
Accuracy:33.816% A++
HSR:31.729% A*
AF-4A Bandit
A*
Kills:2,725
Deaths:401
KDR:6.796
Accuracy:33.972% A++
HSR:36.184% A*
AF-4 Cyclone
A**
Kills:2,327
Deaths:453
KDR:5.137
Accuracy:32.839% A+
HSR:36.399% A**
19A Fortuna
A*
Kills:1,316
Deaths:244
KDR:5.393
Accuracy:34.358% A++
HSR:31.611% A*
Blitz GD-10
M++
Kills:1,205
Deaths:241
KDR:5
Accuracy:33.658% A++
HSR:34.772% M++
AC-X11
A*
Kills:1,200
Deaths:222
KDR:5.405
Accuracy:35.914% A*
HSR:34.250% A*
Razor GD-23
A*
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:32.966% A++
HSR:33.845% A*
MGR-C1 Charger
A++
Kills:348
Deaths:85
KDR:4.094
Accuracy:35.598% A++
HSR:29.023% B++
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D-
Kills:27,145
Deaths (as Light Assault):4,627
Deaths (to Light Assaults):4,740
KDR:5.86665
Kill Difference:22,518
Playtime:221.435 hours
Usage:23%
Score:6.577m
Score/min:495
Accuracy (listed only):36.493%
HSR (listed only):32.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:9,400
Deaths:1,550
KDR:6.065
Accuracy:50.508% A++
HSR:79.862% B**
MGR-S1 Gladius
A*
Kills:5,338
Deaths:640
KDR:8.341
Accuracy:35.203% A+
HSR:37.111% A*
NS-44 Commissioner
A+
Kills:2,690
Deaths:956
KDR:2.814
Accuracy:45.751% B**
HSR:33.197% A+
AF-4 Cyclone
A**
Kills:2,327
Deaths:453
KDR:5.137
Accuracy:32.839% A+
HSR:36.399% A**
LA80
A+
Kills:2,267
Deaths:295
KDR:7.685
Accuracy:51.555% A+
HSR:84.296% B++
NS-357 Underboss
B**
Kills:1,802
Deaths:575
KDR:3.134
Accuracy:43.765% B*
HSR:30.633% B**
NS-44L Blackhand
B+
Kills:1,423
Deaths:393
KDR:3.621
Accuracy:47.448% B+
HSR:43.851% C++
The Moonshot
A+
Kills:1,304
Deaths:109
KDR:11.963
Accuracy:51.902% A+
HSR:83.359% B+
NC14 Bolt Driver
A*
Kills:1,245
Deaths:230
KDR:5.413
Accuracy:49.065% A*
HSR:78.554% B+
Blitz GD-10
M++
Kills:1,205
Deaths:241
KDR:5
Accuracy:33.658% A++
HSR:34.772% M++
AF-8 RailJack
A+
Kills:1,167
Deaths:157
KDR:7.433
Accuracy:46.771% A+
HSR:75.150% C++
EM4 Longshot
A++
Kills:1,160
Deaths:137
KDR:8.467
Accuracy:51.209% A++
HSR:81.638% B+
LA3 Desperado
A+
Kills:939
Deaths:321
KDR:2.925
Accuracy:36.043% A
HSR:29.500% A+
NS-30 Vandal
A**
Kills:922
Deaths:118
KDR:7.814
Accuracy:41.622% A
HSR:47.072% A**
NC4 Mag-Shot
B++
Kills:344
Deaths:202
KDR:1.703
Accuracy:32.208% B++
HSR:17.151% C
Soldier Soaker
A+
Kills:101
Deaths:37
KDR:2.730
Accuracy:35.643% C++
HSR:21.782% A+
Kills:33,634
Deaths (as Infiltrator):6,414
Deaths (to Infiltrators):5,156
KDR:5.24384
Kill Difference:27,220
Playtime:257.467 hours
Usage:26%
Score:7.665m
Score/min:496
Accuracy (listed only):42.824%
HSR (listed only):50.895%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A*
Kills:5,338
Deaths:640
KDR:8.341
Accuracy:35.203% A+
HSR:37.111% A*
AF-4 Cyclone
A**
Kills:2,327
Deaths:453
KDR:5.137
Accuracy:32.839% A+
HSR:36.399% A**
Gauss Rifle Burst
A+
Kills:1,951
Deaths:341
KDR:5.721
Accuracy:35.589% A+
HSR:39.877% A+
GR-22
A*
Kills:1,801
Deaths:323
KDR:5.576
Accuracy:34.060% A++
HSR:35.647% A*
NC1 Gauss Rifle
A*
Kills:1,344
Deaths:303
KDR:4.436
Accuracy:34.236% A*
HSR:37.500% A*
Carnage AR
A++
Kills:1,307
Deaths:222
KDR:5.887
Accuracy:33.890% A++
HSR:34.430% A++
Blitz GD-10
M++
Kills:1,205
Deaths:241
KDR:5
Accuracy:33.658% A++
HSR:34.772% M++
NC9 A-Tross
A*
Kills:1,181
Deaths:204
KDR:5.789
Accuracy:35.833% A*
HSR:38.103% A++
Gauss Prime
A+
Kills:1,134
Deaths:205
KDR:5.532
Accuracy:33.363% A+
HSR:30.864% B*
Reaper DMR
A*
Kills:367
Deaths:46
KDR:7.978
Accuracy:37.204% A*
HSR:37.330% A++
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D-
Kills:18,041
Deaths (as Combat Medic):3,029
Deaths (to Combat Medics):2,570
KDR:5.95609
Kill Difference:15,012
Playtime:94.799 hours
Usage:10%
Score:3.061m
Score/min:538
Accuracy (listed only):36.984%
HSR (listed only):33.969%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
A+
Kills:4,803
Deaths:795
KDR:6.042
Accuracy:35.223% A+
HSR:36.186% A+
AF-19 Mercenary
A*
Kills:3,778
Deaths:807
KDR:4.682
Accuracy:33.426% A*
HSR:34.251% A*
GD-7F
A*
Kills:2,846
Deaths:504
KDR:5.647
Accuracy:33.816% A++
HSR:31.729% A*
AF-4A Bandit
A*
Kills:2,725
Deaths:401
KDR:6.796
Accuracy:33.972% A++
HSR:36.184% A*
19A Fortuna
A*
Kills:1,316
Deaths:244
KDR:5.393
Accuracy:34.358% A++
HSR:31.611% A*
AC-X11
A*
Kills:1,200
Deaths:222
KDR:5.405
Accuracy:35.914% A*
HSR:34.250% A*
Razor GD-23
A*
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:32.966% A++
HSR:33.845% A*
MGR-C1 Charger
A++
Kills:348
Deaths:85
KDR:4.094
Accuracy:35.598% A++
HSR:29.023% B++
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D-
MGR-M1 Bishop
A*
Kills:76
Deaths:13
KDR:5.846
Accuracy:45.441% A*
HSR:32.895% B
Kills:18,351
Deaths (as Engineer):3,306
Deaths (to Engineers):2,814
KDR:5.55082
Kill Difference:15,045
Playtime:52.801 hours
Usage:5%
Score:1.806m
Score/min:570
Accuracy (listed only):38.166%
HSR (listed only):31.160%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A**
Kills:1,823
V. Kills:117 N/A
Deaths:36
KDR:50.639
Accuracy:62.157% A+
KPH:277.900 A**
VKPH:17.800 C*
M30 Mustang AH
S
Kills:1,298
V. Kills:19 N/A
Deaths:69
KDR:18.812
Accuracy:64.298% B**
KPH:206.900 S
VKPH:3 D
M20 Mustang
B**
Kills:382
V. Kills:213 179%
Deaths:135
KDR:2.830
Accuracy:36.633% B**
KPH:17.800 B
VKPH:9.900 C+
Kills:3,503 (1,680 + 0)
Deaths:240
KDR:14.596
VKDR:1.454
Vehicle Kills:349
Kill Difference:3,263
Playtime:34.267 hours
Usage:4%
Score:0.619m
Score/min:301
Piloting Accuracy:36.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:104
V. Kills:17 N/A
Deaths:10
KDR:10.400
Accuracy:50.119% B**
KPH:87.300 M*
VKPH:14.300 A
Kills:104 (104 + 0)
Deaths:10
KDR:10.400
VKDR:1.700
Vehicle Kills:17
Kill Difference:94
Playtime:1.191 hours
Usage:0%
Score:0.039m
Score/min:540
Driving Accuracy:50.119%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:1,569
V. Kills:538 291%
Deaths:67
KDR:23.418
Accuracy:61.005% A
KPH:90.200 S
VKPH:30.900 M*
Titan-150 HEAT
S
Kills:1,062
V. Kills:272 389%
Deaths:96
KDR:11.063
Accuracy:65.472% A*
KPH:73.800 S
VKPH:18.900 A**
Enforcer ML85
U
Kills:184
V. Kills:66 275%
Deaths:10
KDR:18.400
Accuracy:57.307% A++
KPH:143.100 U
VKPH:51.300 S
M20 Basilisk
S
Kills:57
V. Kills:3 N/A
Deaths:5
KDR:11.400
Accuracy:47.439% A**
KPH:131.500 S
VKPH:6.900 C+
Kills:2,872 (2,631 + 241)
Deaths:178
KDR:16.135
VKDR:4.938
Vehicle Kills:879
Kill Difference:2,694
Playtime:33.494 hours
Usage:3%
Score:0.841m
Score/min:419
Driving Accuracy:65.472%
Gunner Accuracy:47.439%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
U
Kills:3,011
V. Kills:94 N/A
Deaths:115
KDR:26.183
Accuracy:58.413% B++
KPH:689.600 U
VKPH:21.500 M+
M96 Mjolnir-H
U
Kills:507
V. Kills:200 252%
Deaths:25
KDR:20.280
Accuracy:58.327% B**
KPH:297.900 U
VKPH:117.500 S
Enforcer ML65-H
U
Kills:496
V. Kills:107 459%
Deaths:14
KDR:35.429
Accuracy:64.649% B*
KPH:253 U
VKPH:54.600 A*
Kills:4,014 (0 + 4,014)
Deaths:154
KDR:26.065
VKDR:2.604
Vehicle Kills:401
Kill Difference:3,860
Playtime:8.029 hours
Usage:1%
Score:0.645m
Score/min:1,338
Driving Accuracy:N/A%
Gunner Accuracy:64.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:652
V. Kills:6 N/A
Deaths:7
KDR:93.143
Accuracy:30.940% A**
KPH:382 S
VKPH:3.500 B++
M20 Basilisk
S
Kills:88
V. Kills:12 N/A
Deaths:6
KDR:14.667
Accuracy:48.491% A
KPH:89.900 S
VKPH:12.300 A+
Kills:740 (0 + 740)
Deaths:13
KDR:56.923
VKDR:1.385
Vehicle Kills:18
Kill Difference:727
Playtime:2.686 hours
Usage:0%
Score:0.120m
Score/min:743
Driving Accuracy:N/A%
Gunner Accuracy:48.491%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,9159,8881,7315.712A1.2333.083%A+40.291%A++158M**N/A38562.6h7.5A22.5B**
SAS-R 9,4129,4001,5506.065A1.5850.508%A++79.862%B**125.8M**N/A30574.7h1.7B**3.4B**
NC6A GODSAW 7,1397,1171,0846.565A*2.0834.012%B*37.881%A+164.7M++N/A41843.2h6.5B19B*
MGR-S1 Gladius 5,3505,3386408.341S3.8635.203%A+37.111%A*192.7SN/A43227.7h6.5B**18.6B*
Gauss Compact Burst 4,8364,8037956.042A**1.5635.223%A+36.186%A+161.2S1.1B*38229.8h8.3B**23.7B**
GD-22S 4,4794,4671,1044.046A++0.4333.046%A++33.221%A141.4SN/A41831.6h8A24.3B**
AF-19 Mercenary 3,8043,7788074.682S0.2033.426%A*34.251%A*121.9SN/A36331h8.2A24.6B**
NC6 Gauss SAW 3,5543,5388184.325A*0.1632.066%A*36.546%A*133.5SN/A35826.5h6.7B**20.9B*
C85 Canister-H 3,1053,01111526.183B**21.7058.413%B++13.351%B++684.3U21.4M+14994.4h2.9A5A
GD-7F 2,8672,8465045.647S1.1733.816%A++31.729%A*144.5S1.1A39719.7h9A26.7B**
AF-4A Bandit 2,7342,7254016.796S2.3233.972%A++36.184%A*145.7SN/A32818.7h8B**23.4B**
NS-44 Commissioner 2,7042,6909562.814A++1.6745.751%B**33.197%A+210.2S1.1A53312.8h2.6A5.7B*
AF-4 Cyclone 2,3312,3274535.137M+0.6632.839%A+36.399%A**161.6SN/A41414.4h7.9B**23.9B*
LA80 2,2702,2672957.685A++3.2051.555%A+84.296%B++121.9M**N/A28018.6h1.7B*3.3B*
Gauss Rifle Burst 1,9691,9513415.721A+1.2435.589%A+39.877%A+145.6M**1.3A+32213.4h8.3A23.4B**
Breaker Rocket Pods 1,9401,8233650.639S46.1662.157%A+N/A276.2A**17.7C*6796.6h8.1A13B**
NS-357 Underboss 1,8171,8025753.134A*1.3543.765%B*30.633%B**198S1.6A*4889.1h3.1B**7.2B*
GR-22 1,8211,8013235.576M++1.1034.06%A++35.647%A*142.9S1.6A**35412.6h9.5A28B**
Titan-150 AP 2,1071,5696723.418A*18.9461.005%A3.952%B*90.2S30.9M*44217.4h2.5A4.2A++
NS-44L Blackhand 1,4301,4233933.621A*0.8647.448%B+43.851%C++180.1SN/A4017.9h2.7A5.7B*
NC1 Gauss Rifle 1,3571,3443034.436M+0.0434.236%A*37.5%A*133.1S1.3A*38010.1h8.2A++24A
NC6S Gauss SAW S 1,3331,3272076.411S1.9332.702%A++41.145%A**149.1M**N/A3738.9h7.6A23.2B++
19A Fortuna 1,3221,3162445.393M**0.9134.358%A++31.611%A*143SN/A3359.2h7.8B**22.6B**
Carnage AR 1,3171,3072225.887M*1.4133.89%A++34.43%A++137.6S1.1A+4359.5h9.9A29.2B**
The Moonshot 1,3071,30410911.963A++7.4851.902%A+83.359%B+131.7M**N/A2889.9h1.6B*3.1B**
M30 Mustang AH 1,3171,2986918.812A+14.3364.298%B**N/A206S3D5766.3h3.7B*5.8B*
MGR-L1 Promise 1,2641,2571926.547S2.0733.356%A++35.004%A159.1SN/A3647.9h9.6B**28.9B*
NC14 Bolt Driver 1,2501,2452305.413A+0.9349.065%A*78.554%B+93.6SN/A25813.3h1.8B**3.6B**
NC05 Jackhammer 1,2391,2312734.509M++0.0358.031%A++17.872%B+155.8M*1B**3717.9h3.9B*6.7B*
EM6 1,2161,2082574.7A++0.2230.167%A+41.391%M138.9M**N/A3798.7h7.7A25.4B*
Blitz GD-10 1,2141,2052415M**0.5233.658%A++34.772%M++128.2S1A++3479.4h9.9B**29.3B*
AC-X11 1,2071,2002225.405S0.9235.914%A*34.25%A*148.1SN/A3838.1h6.6A18.5B**
NC9 A-Tross 1,1851,1812045.789M**1.3135.833%A*38.103%A++142.3SN/A3188.3h6.6A++18.5A
Razor GD-23 1,1781,1731846.375S1.8932.966%A++33.845%A*122.2SN/A3029.6h8.3A25.2B*
AF-8 RailJack 1,1711,1671577.433A++2.9546.771%A+75.15%C++89.1SN/A20713.1h1.8B**4B*
EM4 Longshot 1,1611,1601378.467A*3.9951.209%A++81.638%B+110.5SN/A24910.5h1.7B*3.2B**
NS Decimator 1,6321,1442923.918M*0.5667.882%B*2.098%C+57.2A24.4B**29820h3.4B*4.9B**
Gauss Prime 1,1381,1342055.532M+1.0533.363%A+30.864%B*135SN/A2828.4h8.5A25.5A
EM1 1,1381,1302384.748M**0.2731.192%A++40.443%M129.9M**N/A3758.7h9.1A29.3B*
Titan-150 HEAT 1,3341,0629611.063B**6.5865.472%A*4.52%B**73.8S18.9A**31414.4h3.2B**4.9A+
Frag Grenade 9949871987N/A982.5249.605%B+N/A470C+3.3D-13652.1h3.8C++7.6B+
Shrike 1,3999514312.206M2.2767.783%A2.524%C+49.8A*23.5A++35219.1h4.8B**7.1B**
LA3 Desperado 9509393212.925A*1.5636.043%A29.5%A+213.4S2.5S5004.4h6.3B**17.4B**
NS-30 Vandal 9279221187.814M3.3341.622%A47.072%A**167.6SN/A3715.5h4.1A10B**
Auraxium Mag-Cutter 69968713,4610.051B+4.4318.167%D-1.019%D--1.5C++N/A3472.5h1.6B**8.8C++
M12 Kobalt 658652793.143S88.6630.94%A**20.245%B+383.5S3.5B++8811.7h9.9A++31.9B**
M96 Mjolnir-H 7075072520.28S15.8058.327%B**1.183%B+298.2U117.6S15701.7h19A+32.5A
Enforcer ML65-H 6034961435.429S30.9564.649%B*2.218%B248U53.5A*7752h5A+7.7A++
M20 Mustang 5953821352.83C**1.6536.633%B**1.571%C17.9B10C+10421.4h85.1B+232.2B++
C-4 4313701362.721B*1.7646.182%M++N/A94.9C*15.6D-6473.9h1B**2.2A
Reaper DMR 369367467.978A*3.5037.204%A*37.33%A++174.8S1B*5342.1h6.8A+18.2A
MGR-C1 Charger 348348854.094M**0.3935.598%A++29.023%B++116M++N/A2653h9.5B**26.7B**
NC4 Mag-Shot 3443442021.703A+2.7832.208%B++17.151%C132.3SN/A4012.6h4.4A13.7B*
Mag-Cutter 2932769,7290.028C**4.4552.889%A*N/A0.8C++N/A2355.9h2B+3.7B++
Rocklet Rifle 3632181441.514A++2.9750.357%C+N/A9.5D**6.3F9323h36.6C*72.7C*
Enforcer ML85 2501841018.4M+13.9257.307%A++2.717%B+141.5U50.8S11781.3h6.2A*10.9A*
Tank Mine 202152453.378B+1.10169.434%SN/A60.8D--20D**3972.5h3F-1.7A**
C75 Viper 1211041010.4A+5.9250.119%B**N/A86.7M*14.2A5391.2h8.1B**16.2B**
Soldier Soaker 101101372.73A+1.7535.643%C++21.782%A+168.3M**N/A5650.6h4.9B+13.9B++
Spear Anti-Vehicle Phalanx Turret 12191713B**8.5268.865%A**4.396%C**130S42.9A*9860.7h4.9B**7.2A
M20 Basilisk 10088614.667S10.1948.491%A4.545%C--88S12A5021h36.2A++74.6A+
Mauler S6 8686511.686B++2.7960.947%A*11.628%D-61.4A++N/A4391.4h3.6B**5.9B**
Carver 83836810.122C++4.3631.18%C**21.687%B*4.5C+N/A1418.5h1.3B4.3B
MGR-M1 Bishop 7676135.846A++1.3745.441%A*32.895%B126.7SN/A4190.6h3.9A+8.7B**
M20 Basilisk 6057511.4M**6.9247.439%A**7.018%B+142.5S7.5C++6840.4h34.9A++73.6A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit44126,1457.4h
Spawn Beacon61,7581.9h
Medical Kit5,22620,12080.8h
Motion Spotter44680.3h
Ammunition Package93220.5h
Medical Applicator6456,43112.5h
Recon Detection Device10014,04023.3h

Check the help document for the dictionary if you want to learn more about words used here.


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