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stats.dasanfall.com
byRecord[H] byRecord
NC BR 118

KDR: 4.58

Score: 28.4m

Last Seen: Mar 20th, 2019 3:25 PM
- OFFLINE - 38.7 hour(s)

Battle Rank 115 (118 total) - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 28
Level Progress (to 116): 42%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW MGR-S1 Gladius Gauss Compact Burst AF-19 Mercenary NC6 Gauss SAW C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,354,774 MLG Score: 12274
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.021%36.694%124832100167,7364.98389-0.403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.233%2.527A**2.462A**-0.271CHEAD ++ (~19.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.717B++7.20.496B+14

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.321%0.47%2283310303,40322634715.0575978%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.744%0.621B+-1.042D*0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.782B++15.20.713B++19.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.366%4.077%757310302,6987648243.5268327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.946%1.995A++0.939B*0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.872B*30.758B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.653%12.443%1222510284,4045763297.645831335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.62%0.881B*2.042A*0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.91B*4.90.876B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.409%80.444%12226102716,3631798289.09561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.973%2.31A*0.872B*-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.655B+1.70.459B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.947%11.628%1222110328697100.0884774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.624A+-0.578D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+3.60.26C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 28
28.4m123.1%604 (36.2k)518 (31.1k)4.58124102,91322,4644.75205118 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10331015432.756%37.909%124202:2636

10% Combat Medic6% Engineer34% Heavy Assault28% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2015 5:16 PMJan 12th, 2018 11:47 PMMar 21st, 2019 5:21 PM (8h) (PST)Mar 20th, 2019 11:38 AM (2d) (PST)Mar 20th, 2019 11:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2542969581.8780.4100.7122.3860.06012274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,25817,78057,4781132543143431,079

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
913.3h/38.1d 3,837 39,013 24,769 130.7k 1,003 3,721 3,291 68.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:9,714
Deaths:1,695
KDR:5.731
Accuracy:33.091% A+
HSR:40.395% A*
NC6A GODSAW
A+
Kills:6,900
Deaths:1,026
KDR:6.725
Accuracy:34.003% B*
HSR:37.783% A+
NC6 Gauss SAW
A*
Kills:3,347
Deaths:771
KDR:4.341
Accuracy:32.010% A*
HSR:36.480% A*
GD-22S
A++
Kills:1,785
Deaths:496
KDR:3.599
Accuracy:31.890% A++
HSR:31.092% B**
NC6S Gauss SAW S
A**
Kills:1,327
Deaths:207
KDR:6.411
Accuracy:32.702% A++
HSR:41.145% A**
NC05 Jackhammer
A++
Kills:1,231
Deaths:273
KDR:4.509
Accuracy:58.031% A++
HSR:17.872% B++
EM6
M
Kills:1,208
Deaths:257
KDR:4.700
Accuracy:30.167% A+
HSR:41.391% M
MGR-L1 Promise
A++
Kills:1,204
Deaths:179
KDR:6.726
Accuracy:33.260% A++
HSR:34.718% A
EM1
M+
Kills:1,130
Deaths:238
KDR:4.748
Accuracy:31.192% A++
HSR:40.443% M+
Kills:27,846
Deaths (as Heavy Assault):5,142
Deaths (to Heavy Assaults):6,352
KDR:5.4154
Kill Difference:22,704
Playtime:310.184 hours
Usage:34%
Score:10.270m
Score/min:552
Accuracy (listed only):35.150%
HSR (listed only):35.702%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:5,338
Deaths:640
KDR:8.341
Accuracy:35.203% A+
HSR:37.111% A*
Gauss Compact Burst
A*
Kills:3,547
Deaths:521
KDR:6.808
Accuracy:35.183% A+
HSR:37.243% A*
AF-19 Mercenary
A*
Kills:3,390
Deaths:722
KDR:4.695
Accuracy:33.364% A*
HSR:34.484% A*
GD-7F
A*
Kills:2,706
Deaths:470
KDR:5.757
Accuracy:33.939% A++
HSR:32.446% A*
AF-4A Bandit
A*
Kills:2,642
Deaths:386
KDR:6.845
Accuracy:34.052% A++
HSR:36.109% A*
AF-4 Cyclone
M
Kills:2,143
Deaths:408
KDR:5.252
Accuracy:33.106% A+
HSR:36.631% M
19A Fortuna
A*
Kills:1,316
Deaths:244
KDR:5.393
Accuracy:34.358% A*
HSR:31.611% A*
AC-X11
A*
Kills:1,200
Deaths:222
KDR:5.405
Accuracy:35.914% A*
HSR:34.250% A*
Blitz GD-10
M++
Kills:1,200
Deaths:240
KDR:5
Accuracy:33.661% A++
HSR:34.833% M++
Razor GD-23
A**
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:32.966% A++
HSR:33.845% A**
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D
Kills:24,741
Deaths (as Light Assault):4,088
Deaths (to Light Assaults):4,177
KDR:6.0521
Kill Difference:20,653
Playtime:201.554 hours
Usage:22%
Score:5.852m
Score/min:484
Accuracy (listed only):36.608%
HSR (listed only):32.745%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:9,226
Deaths:1,511
KDR:6.106
Accuracy:50.569% A++
HSR:79.829% B**
MGR-S1 Gladius
A*
Kills:5,338
Deaths:640
KDR:8.341
Accuracy:35.203% A+
HSR:37.111% A*
NS-44 Commissioner
A+
Kills:2,458
Deaths:833
KDR:2.951
Accuracy:46.439% A
HSR:32.547% A+
LA80
A+
Kills:2,261
Deaths:293
KDR:7.717
Accuracy:51.560% A+
HSR:84.432% B++
AF-4 Cyclone
M
Kills:2,143
Deaths:408
KDR:5.252
Accuracy:33.106% A+
HSR:36.631% M
NS-357 Underboss
B**
Kills:1,706
Deaths:528
KDR:3.231
Accuracy:44.185% B*
HSR:30.422% B**
NS-44L Blackhand
B++
Kills:1,422
Deaths:390
KDR:3.646
Accuracy:47.441% B++
HSR:43.812% C++
The Moonshot
A+
Kills:1,304
Deaths:109
KDR:11.963
Accuracy:51.902% A+
HSR:83.359% B+
NC14 Bolt Driver
A*
Kills:1,245
Deaths:230
KDR:5.413
Accuracy:49.065% A*
HSR:78.554% B+
Blitz GD-10
M++
Kills:1,200
Deaths:240
KDR:5
Accuracy:33.661% A++
HSR:34.833% M++
AF-8 RailJack
A+
Kills:1,167
Deaths:157
KDR:7.433
Accuracy:46.771% A+
HSR:75.150% C++
EM4 Longshot
A++
Kills:1,160
Deaths:137
KDR:8.467
Accuracy:51.209% A++
HSR:81.638% B+
NS-30 Vandal
A**
Kills:922
Deaths:118
KDR:7.814
Accuracy:41.622% A
HSR:47.072% A**
LA3 Desperado
A++
Kills:884
Deaths:306
KDR:2.889
Accuracy:36.124% A
HSR:29.751% A++
NC4 Mag-Shot
B++
Kills:344
Deaths:202
KDR:1.703
Accuracy:32.208% B++
HSR:17.151% C
Kills:32,780
Deaths (as Infiltrator):6,102
Deaths (to Infiltrators):4,731
KDR:5.37201
Kill Difference:26,678
Playtime:255.144 hours
Usage:28%
Score:7.581m
Score/min:495
Accuracy (listed only):43.404%
HSR (listed only):52.819%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A*
Kills:5,338
Deaths:640
KDR:8.341
Accuracy:35.203% A+
HSR:37.111% A*
AF-4 Cyclone
M
Kills:2,143
Deaths:408
KDR:5.252
Accuracy:33.106% A+
HSR:36.631% M
Gauss Rifle Burst
A++
Kills:1,884
Deaths:329
KDR:5.726
Accuracy:35.495% A++
HSR:39.862% A++
GR-22
A**
Kills:1,514
Deaths:253
KDR:5.984
Accuracy:34.029% A++
HSR:37.054% A**
NC1 Gauss Rifle
A**
Kills:1,312
Deaths:294
KDR:4.463
Accuracy:34.209% A*
HSR:37.348% A**
Carnage AR
A*
Kills:1,307
Deaths:222
KDR:5.887
Accuracy:33.890% A++
HSR:34.430% A*
Blitz GD-10
M++
Kills:1,200
Deaths:240
KDR:5
Accuracy:33.661% A++
HSR:34.833% M++
NC9 A-Tross
A*
Kills:1,181
Deaths:204
KDR:5.789
Accuracy:35.833% A*
HSR:38.103% A*
Gauss Prime
A++
Kills:1,134
Deaths:205
KDR:5.532
Accuracy:33.363% A++
HSR:30.864% B**
Reaper DMR
A*
Kills:322
Deaths:38
KDR:8.474
Accuracy:37.079% A*
HSR:37.888% A++
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D
Kills:17,421
Deaths (as Combat Medic):2,884
Deaths (to Combat Medics):2,366
KDR:6.04057
Kill Difference:14,537
Playtime:89.772 hours
Usage:10%
Score:2.898m
Score/min:538
Accuracy (listed only):36.983%
HSR (listed only):34.159%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
A*
Kills:3,547
Deaths:521
KDR:6.808
Accuracy:35.183% A+
HSR:37.243% A*
AF-19 Mercenary
A*
Kills:3,390
Deaths:722
KDR:4.695
Accuracy:33.364% A*
HSR:34.484% A*
GD-7F
A*
Kills:2,706
Deaths:470
KDR:5.757
Accuracy:33.939% A++
HSR:32.446% A*
AF-4A Bandit
A*
Kills:2,642
Deaths:386
KDR:6.845
Accuracy:34.052% A++
HSR:36.109% A*
19A Fortuna
A*
Kills:1,316
Deaths:244
KDR:5.393
Accuracy:34.358% A*
HSR:31.611% A*
AC-X11
A*
Kills:1,200
Deaths:222
KDR:5.405
Accuracy:35.914% A*
HSR:34.250% A*
Razor GD-23
A**
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:32.966% A++
HSR:33.845% A**
Mauler S6
A*
Kills:86
Deaths:51
KDR:1.686
Accuracy:60.947% A*
HSR:11.628% D
MGR-M1 Bishop
A++
Kills:76
Deaths:13
KDR:5.846
Accuracy:45.441% A++
HSR:32.895% B
Kills:16,136
Deaths (as Engineer):2,813
Deaths (to Engineers):2,590
KDR:5.73622
Kill Difference:13,323
Playtime:52.212 hours
Usage:6%
Score:1.773m
Score/min:566
Accuracy (listed only):38.462%
HSR (listed only):31.612%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:1,812
V. Kills:117 N/A
Deaths:36
KDR:50.333
Accuracy:62.167% A+
KPH:277.900 A*
VKPH:17.900 C*
M30 Mustang AH
S
Kills:1,209
V. Kills:17 N/A
Deaths:61
KDR:19.820
Accuracy:64.587% B**
KPH:211.400 S
VKPH:3 D
M20 Mustang
B**
Kills:382
V. Kills:213 179%
Deaths:135
KDR:2.830
Accuracy:36.633% B**
KPH:17.800 B+
VKPH:9.900 C+
Kills:3,403 (1,591 + 0)
Deaths:232
KDR:14.668
VKDR:1.496
Vehicle Kills:347
Kill Difference:3,171
Playtime:33.671 hours
Usage:4%
Score:0.602m
Score/min:298
Piloting Accuracy:36.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:104
V. Kills:17 N/A
Deaths:10
KDR:10.400
Accuracy:50.119% A
KPH:87.300 M*
VKPH:14.300 A++
Kills:104 (104 + 0)
Deaths:10
KDR:10.400
VKDR:1.700
Vehicle Kills:17
Kill Difference:94
Playtime:1.191 hours
Usage:0%
Score:0.038m
Score/min:528
Driving Accuracy:50.119%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:1,532
V. Kills:531 288%
Deaths:67
KDR:22.866
Accuracy:60.961% A
KPH:89.400 S
VKPH:31 M**
Titan-150 HEAT
S
Kills:1,062
V. Kills:272 389%
Deaths:96
KDR:11.063
Accuracy:65.472% A*
KPH:73.800 S
VKPH:18.900 A**
Enforcer ML85
U
Kills:184
V. Kills:66 275%
Deaths:10
KDR:18.400
Accuracy:57.307% A++
KPH:143.100 U
VKPH:51.300 S
Kills:2,778 (2,594 + 184)
Deaths:173
KDR:16.058
VKDR:5.023
Vehicle Kills:869
Kill Difference:2,605
Playtime:32.812 hours
Usage:4%
Score:0.814m
Score/min:413
Driving Accuracy:65.472%
Gunner Accuracy:57.307%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
U
Kills:3,011
V. Kills:94 N/A
Deaths:115
KDR:26.183
Accuracy:58.413% B*
KPH:689.600 U
VKPH:21.500 M+
Enforcer ML65-H
U
Kills:496
V. Kills:107 459%
Deaths:14
KDR:35.429
Accuracy:64.649% B*
KPH:253 U
VKPH:54.600 A*
M96 Mjolnir-H
U
Kills:472
V. Kills:193 243%
Deaths:24
KDR:19.667
Accuracy:59.138% B**
KPH:295.600 U
VKPH:120.900 S
Kills:3,979 (0 + 3,979)
Deaths:153
KDR:26.007
VKDR:2.575
Vehicle Kills:394
Kill Difference:3,826
Playtime:7.924 hours
Usage:1%
Score:0.636m
Score/min:1,337
Driving Accuracy:N/A%
Gunner Accuracy:59.138%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:633
V. Kills:6 N/A
Deaths:7
KDR:90.429
Accuracy:30.533% M
KPH:384.300 S
VKPH:3.600 B++
M20 Basilisk
S
Kills:80
V. Kills:11 N/A
Deaths:5
KDR:16
Accuracy:48.673% A
KPH:87.600 S
VKPH:12.100 A
Kills:713 (0 + 713)
Deaths:12
KDR:59.417
VKDR:1.417
Vehicle Kills:17
Kill Difference:701
Playtime:2.560 hours
Usage:0%
Score:0.114m
Score/min:745
Driving Accuracy:N/A%
Gunner Accuracy:48.673%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,7409,7141,6955.731A1.1533.091%A+40.395%A*158.2SN/A38461.4h7.4A22.5B**
SAS-R 9,2389,2261,5116.106A+1.5250.569%A++79.829%B**125.9M**N/A30273.3h1.7B**3.4B**
NC6A GODSAW 6,9216,9001,0266.725A*2.1434.003%B*37.783%A+165.1M**N/A42041.8h6.4C**18.9B*
MGR-S1 Gladius 5,3505,3386408.341S3.7635.203%A+37.111%A*192.7SN/A42927.7h6.5B**18.6B*
Gauss Compact Burst 3,5683,5475216.808A++2.2335.183%A+37.243%A*158.3SN/A36722.4h8.2B**23.4B+
AF-19 Mercenary 3,4143,3907224.695S0.1133.364%A*34.484%A*118.5SN/A35428.6h8.3B**24.8B**
NC6 Gauss SAW 3,3633,3477714.341M++0.2432.01%A*36.48%A*132.3SN/A35425.3h6.7B**20.8B*
C85 Canister-H 3,1053,01111526.183B+21.6058.413%B*13.351%B+684.3U21.4M+14974.4h2.9A5A
GD-7F 2,7272,7064705.757S1.1833.939%A++32.446%A*147.1S1.1A*39518.4h8.9A26.2B**
AF-4A Bandit 2,6512,6423866.845S2.2634.052%A++36.109%A*145.2SN/A31918.2h7.9B**23.3B**
NS-44 Commissioner 2,4712,4588332.951A*1.6346.439%A32.547%A+221.4S1.2A++55511.1h2.6A5.5B**
LA80 2,2642,2612937.717A+3.1451.56%A+84.432%B++121.6M**N/A28018.6h1.7B*3.3B**
AF-4 Cyclone 2,1472,1434085.252M++0.6733.106%A+36.631%M164.8SN/A42313h7.8A23.6B*
Gauss Rifle Burst 1,9011,8843295.726A++1.1435.495%A++39.862%A++144.9S1.3A++31713h8.4A23.5B**
Breaker Rocket Pods 1,9291,8123650.333S45.7562.167%A+N/A278.8A*18C*6766.5h8.1A13B*
GD-22S 1,7871,7854963.599A0.9831.89%A++31.092%B**117.4M*N/A31315.2h8A25.1B**
NS-357 Underboss 1,7211,7065283.231A**1.3544.185%B*30.422%B**213.3S1.9M++5228h3.1B**7B**
Titan-150 AP 2,0631,5326722.866A**18.2860.961%A3.982%B++89.6S31.1M**44017.1h2.6A+4.2A++
GR-22 1,5291,5142535.984M**1.4034.029%A++37.054%A**145.6S1.4A*36210.4h9.4A+27.7A
NS-44L Blackhand 1,4291,4223903.646A**0.9447.441%B++43.812%C++180SN/A4027.9h2.7A5.7B*
NC6S Gauss SAW S 1,3331,3272076.411S1.8332.702%A++41.145%A**149.1M++N/A3718.9h7.6A23.2B*
19A Fortuna 1,3221,3162445.393M**0.8134.358%A*31.611%A*143SN/A3349.2h7.8B**22.6A
NC1 Gauss Rifle 1,3251,3122944.463M+0.1234.209%A*37.348%A**133.9S1.3M3749.8h8.2A++24A
Carnage AR 1,3171,3072225.887M*1.3133.89%A++34.43%A*137.6S1.1A*4329.5h9.9A29.2A
The Moonshot 1,3071,30410911.963A++7.3851.902%A+83.359%B+131.7M**N/A2879.9h1.6B*3.1B**
NC14 Bolt Driver 1,2501,2452305.413A*0.8349.065%A*78.554%B+93.6SN/A25313.3h1.8A3.6A
NC05 Jackhammer 1,2391,2312734.509M++0.0758.031%A++17.872%B++155.8S1A3687.9h3.9B*6.7B++
M30 Mustang AH 1,2261,2096119.82A++15.2464.587%B**N/A212.1S3D5935.7h3.7B*5.8B*
EM6 1,2161,2082574.7A*0.1230.167%A+41.391%M138.9M**N/A3768.7h7.7A25.4B*
MGR-L1 Promise 1,2091,2041796.726S2.1433.26%A++34.718%A160.5SN/A3577.5h9.6B**28.8B**
AC-X11 1,2071,2002225.405S0.8235.914%A*34.25%A*148.1SN/A3748.1h6.6A18.5B*
Blitz GD-10 1,2091,2002405M**0.4233.661%A++34.833%M++127.7S1A*3449.4h9.9B**29.4B*
NC9 A-Tross 1,1851,1812045.789S1.2135.833%A*38.103%A*142.3SN/A3188.3h6.6A++18.5A
Razor GD-23 1,1781,1731846.375S1.7932.966%A++33.845%A**122.2SN/A2979.6h8.3A25.2B*
AF-8 RailJack 1,1711,1671577.433A++2.8546.771%A+75.15%C++89.1SN/A20613.1h1.8B**4B*
EM4 Longshot 1,1611,1601378.467A++3.8951.209%A++81.638%B+110.5SN/A24810.5h1.7B*3.2B**
Gauss Prime 1,1381,1342055.532M++0.9533.363%A++30.864%B**135SN/A2818.4h8.5A25.5A
EM1 1,1381,1302384.748M**0.1731.192%A++40.443%M+129.9M**N/A3738.7h9.1B+29.3B*
Titan-150 HEAT 1,3341,0629611.063A6.4865.472%A*4.52%B**73.8S18.9A**31414.4h3.2B**4.9A+
NS Decimator 1,3709552254.244M**0.3467.609%B*1.885%C61.2A++26.6A30915.6h3.2B**4.7B**
Shrike 1,3999514312.206M2.3867.783%A2.524%C+49.8A*23.5A+34819.1h4.8B**7.1B**
NS-30 Vandal 9279221187.814S3.2341.622%A47.072%A**167.6SN/A3675.5h4.1A10B**
LA3 Desperado 8958843062.889A**1.6936.124%A29.751%A++215.6S2.7S4954.1h6.2A17.2B**
Frag Grenade 8648571857N/A852.4250.202%B++N/A476.1C+3.9D13581.8h3.8C++7.5B+
M12 Kobalt 639633790.429S85.8530.533%M19.905%B395.6S3.8B*8821.6h9.7A++31.9B**
Auraxium Mag-Cutter 61660611,9320.051B+4.5317.189%D-N/A1.4C**N/A3430.8h1.6B*9.1C++
Enforcer ML65-H 6034961435.429S30.8564.649%B*2.218%B248U53.5A*7742h5A++7.7A++
M96 Mjolnir-H 6654722419.667S15.0959.138%B**1.271%B+295U120.6S15871.6h19.3B*32.7A
M20 Mustang 5953821352.83B+1.7536.633%B**1.571%C17.9B+10C+10421.4h85.1B+232.2B++
C-4 4283671342.739B**1.8446.069%M**N/A94.1B15.6D-6223.9h1B**2.2A
NC4 Mag-Shot 3443442021.703A+2.8832.208%B++17.151%C132.3SN/A3952.6h4.4A13.7C*
Reaper DMR 324322388.474A**3.8937.079%A*37.888%A++178.9S1.1A+5121.8h6.7A+18.2A
Mag-Cutter 2932769,7290.028C*4.5552.889%A*N/A0.8C++N/A2355.9h2B+3.7B+
Rocklet Rifle 3362011361.478A+3.1050.386%CN/A9.3D**6.2D**9021.7h37C++73.4C++
Enforcer ML85 2501841018.4M++13.8257.307%A++2.717%B141.5U50.8S11781.3h6.2A*10.9A*
Tank Mine 197148453.289B+1.29169.084%UN/A59.2D--19.6D**3862.5h3F1.8A**
C75 Viper 1211041010.4A+5.8250.119%AN/A86.7M*14.2A++5271.2h8.1B**16.2B**
Spear Anti-Vehicle Phalanx Turret 11889712.714B**8.1368.74%M4.494%C*127.1S41.4A++9470.7h5B**7.2A
Mauler S6 8686511.686B++2.9060.947%A*11.628%D61.4A*N/A4191.4h3.6B**5.9B**
M20 Basilisk 9180516S11.4248.673%A5%C88.9S12.2A4950.9h38.3A++78.7A+
MGR-M1 Bishop 7676135.846A**1.2645.441%A++32.895%B126.7SN/A3410.6h3.9A+8.7A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter44680.3h
Nano-Armor Kit44123,8827.3h
Spawn Beacon61,3801.3h
Medical Kit4,81818,32477.5h
Ammunition Package93190.5h
Medical Applicator6054,58411.9h
Recon Detection Device9813,91323.1h

Check the help document for the dictionary if you want to learn more about words used here.


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