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Champion byebyeX[RTAG] byebyeX
TR BR 135

KDR: 8.54

Score: 39.7m

Last Seen: Aug 18th, 2018 11:12 AM
- OFFLINE - 20.3 hour(s)

Battle Rank 110 (135 total) - Terran Republic on Connery - Outfit Member of RTCN[RTAG] RTCN
TR outfit on Connery

Members: 289
Level Progress (to 111): 46%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper P2-120 HEAT P2-120 AP P2-120 HESH L100 Python HESH M12 Kobalt M3 Pounder HEG M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 2750TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.886%14.304%256109957,0752.962735.58

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.503%-0.602D-0.961D--0.254C*HEAD + (~5.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.4-0.057C+14.20.003C+65.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.802%2.133%7475899734,124588718758.034475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.956%-0.389C--0.364C-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+5.20.582B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.362%11.401%77179984,87747278710.3108619%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.768%-1.37D**1.883A++0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.003C+24.80.355C**91.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.167%84.756%7711100416427500.594203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.008C+1.166B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.307C*2.40.245C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.954%7.74%7712100332319821.62312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.19%-1.694F--1.343D**-0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.38C-3.80.212C++14.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RTCN[RTAG] RTCN
TR outfit on Connery

Members: 289
39.7m226.8%293 (17.6k)270 (16.2k)8.5426164,9587,60410.3069135 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1005378017.433%5.604%9819:1417

61% Engineer12% Heavy Assault14% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2013 3:50 AMOct 17th, 2017 1:05 PMAug 18th, 2018 9:06 PM (5h) (PST)Aug 18th, 2018 8:11 AM (18h) (PST)Aug 18th, 2018 7:12 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
709886210.4430.0520.0251.1780.077295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5355,27437,261273171516,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2446.2h/101.9d 13,416 3,640 16,411 172.9k 2,691 6,197 11,298 104m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D--
Kills:1,654
Deaths:411
KDR:4.024
Accuracy:16.452% D--
HSR:17.050% D--
T9 CARV
C+
Kills:1,541
Deaths:645
KDR:2.389
Accuracy:18.424% C+
HSR:15.445% D*
TMG-50
D
Kills:315
Deaths:81
KDR:3.889
Accuracy:15.715% D--
HSR:18.730% D
MSW-R
D*
Kills:259
Deaths:95
KDR:2.726
Accuracy:13.803% F
HSR:13.900% D*
T7 Mini-Chaingun
D
Kills:89
Deaths:42
KDR:2.119
Accuracy:13.324% D
HSR:4.494% F--
T16 Rhino
D
Kills:71
Deaths:27
KDR:2.630
Accuracy:12.012% F
HSR:18.310% D
Kills:3,929
Deaths (as Heavy Assault):1,301
Deaths (to Heavy Assaults):1,909
KDR:3.01998
Kill Difference:2,628
Playtime:302.650 hours
Usage:12%
Score:3.335m
Score/min:184
Accuracy (listed only):14.955%
HSR (listed only):14.655%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D*
Kills:1,182
Deaths:994
KDR:1.189
Accuracy:17.928% D*
HSR:9.560% F-
AS16 NightHawk
F
Kills:264
Deaths:126
KDR:2.095
Accuracy:22.526% F
HSR:8.333% F
TRAC-5
C++
Kills:123
Deaths:83
KDR:1.482
Accuracy:21.522% C++
HSR:13.821% D-
TRAC-5 S
D-
Kills:114
Deaths:73
KDR:1.562
Accuracy:18.432% D-
HSR:3.509% F--
TS4 Haymaker
F--
Kills:59
Deaths:30
KDR:1.967
Accuracy:16.332% F--
HSR:5.085% F--
Kills:1,742
Deaths (as Engineer):1,306
Deaths (to Engineers):2,243
KDR:1.33384
Kill Difference:436
Playtime:1,493.374 hours
Usage:61%
Score:26.012m
Score/min:290
Accuracy (listed only):19.348%
HSR (listed only):8.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D*
Kills:1,182
Deaths:994
KDR:1.189
Accuracy:17.928% D*
HSR:9.560% F-
AS16 NightHawk
F
Kills:264
Deaths:126
KDR:2.095
Accuracy:22.526% F
HSR:8.333% F
TRAC-5
C++
Kills:123
Deaths:83
KDR:1.482
Accuracy:21.522% C++
HSR:13.821% D-
TRAC-5 S
D-
Kills:114
Deaths:73
KDR:1.562
Accuracy:18.432% D-
HSR:3.509% F--
TS4 Haymaker
F--
Kills:59
Deaths:30
KDR:1.967
Accuracy:16.332% F--
HSR:5.085% F--
Kills:1,742
Deaths (as Light Assault):1,306
Deaths (to Light Assaults):1,252
KDR:1.33384
Kill Difference:436
Playtime:113.783 hours
Usage:5%
Score:0.642m
Score/min:94
Accuracy (listed only):19.348%
HSR (listed only):8.062%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:164
Deaths:17
KDR:9.647
Accuracy:35.167% C--
HSR:84.756% B*
Kills:164
Deaths (as Infiltrator):17
Deaths (to Infiltrators):888
KDR:9.64706
Kill Difference:147
Playtime:65.771 hours
Usage:3%
Score:0.325m
Score/min:82
Accuracy (listed only):35.167%
HSR (listed only):84.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:1,420
Deaths:544
KDR:2.610
Accuracy:21.255% C+
HSR:13.099% D*
AS16 NightHawk
F
Kills:264
Deaths:126
KDR:2.095
Accuracy:22.526% F
HSR:8.333% F
TAR
D*
Kills:261
Deaths:115
KDR:2.270
Accuracy:17.395% D*
HSR:11.877% D*
Cycler TRV
D
Kills:249
Deaths:93
KDR:2.677
Accuracy:18.967% D
HSR:14.859% D
T1S Cycler
D*
Kills:87
Deaths:27
KDR:3.222
Accuracy:14.718% F-
HSR:12.644% D*
TS4 Haymaker
F--
Kills:59
Deaths:30
KDR:1.967
Accuracy:16.332% F--
HSR:5.085% F--
Kills:2,340
Deaths (as Combat Medic):935
Deaths (to Combat Medics):451
KDR:2.50267
Kill Difference:1,405
Playtime:120.387 hours
Usage:5%
Score:2.119m
Score/min:293
Accuracy (listed only):18.532%
HSR (listed only):10.983%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:2,840
Deaths:364
KDR:7.802
Accuracy:34.952% C
HSR:3.204% C+
M3 Pounder HEG
C+
Kills:2,617
Deaths:368
KDR:7.111
Accuracy:36.509% C
HSR:3.019% C+
M6 Onslaught
C+
Kills:1,729
Deaths:317
KDR:5.454
Accuracy:16.079% C+
HSR:13.881% D*
M6 Onslaught
C
Kills:1,698
Deaths:321
KDR:5.290
Accuracy:15.297% C
HSR:13.310% D*
M2 Mutilator
D-
Kills:1,248
Deaths:214
KDR:5.832
Accuracy:10.233% D--
HSR:14.664% D-
M2 Mutilator
D--
Kills:1,244
Deaths:213
KDR:5.840
Accuracy:10.421% D--
HSR:12.540% D*
NS-10 Burster
B+
Kills:375
Deaths:85
KDR:4.412
Accuracy:31.052% B+
HSR:2.400% D--
NS-10 Burster
B+
Kills:298
Deaths:85
KDR:3.506
Accuracy:31.338% B+
HSR:4.362% C
MR1 Fracture
C+
Kills:291
Deaths:77
KDR:3.779
Accuracy:34.540% C+
HSR:3.436% C
MR1 Fracture
C+
Kills:272
Deaths:77
KDR:3.532
Accuracy:35.071% C+
HSR:1.103% D**
Kills:12,612
Deaths (as MAX Suit):1,060.500
Deaths (to MAX Suits):570
KDR:11.8925
Kill Difference:11,551.500
Playtime:344.454 hours
Usage:14%
Score:7.264m
Score/min:351
Accuracy (listed only):25.549%
HSR (listed only):7.192%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:11,986
V. Kills:1,187 N/A
Deaths:466
KDR:25.721
Accuracy:37.193% C+
KPH:59.700 A++
VKPH:5.900 C-
L100 Python HESH
C+
Kills:4,072
V. Kills:490 N/A
Deaths:73
KDR:55.781
Accuracy:44.790% C
KPH:52.300 C+
VKPH:6.300 C-
L100 Python AP
C+
Kills:897
V. Kills:540 166%
Deaths:79
KDR:11.354
Accuracy:54.071% C+
KPH:21.600 D
VKPH:13 D-
L100 Python HEAT
B
Kills:344
V. Kills:80 425%
Deaths:10
KDR:34.400
Accuracy:47.077% C-
KPH:35.900 B
VKPH:8.400 D
Skyguard
C--
Kills:65
V. Kills:59 108%
Deaths:10
KDR:6.500
Accuracy:29.500% C++
KPH:7.700 D
VKPH:7 C--
Kills:17,364 (17,364 + 0)
Deaths:638
KDR:27.216
VKDR:3.693
Vehicle Kills:2,356
Kill Difference:16,726
Playtime:338.014 hours
Usage:14%
Score:4.473m
Score/min:221
Driving Accuracy:29.500%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:6,450
V. Kills:1,466 440%
Deaths:259
KDR:24.904
Accuracy:35.725% D
KPH:48.100 A++
VKPH:10.900 C*
P2-120 AP
B
Kills:5,533
V. Kills:3,026 183%
Deaths:344
KDR:16.084
Accuracy:35.644% D--
KPH:32.200 B
VKPH:17.600 C+
P2-120 HESH
C++
Kills:4,777
V. Kills:339 N/A
Deaths:129
KDR:37.031
Accuracy:36.545% C--
KPH:53.200 C++
VKPH:3.800 D-
G40-F Ranger
D-
Kills:101
V. Kills:110 91%
Deaths:14
KDR:7.214
Accuracy:26.887% C
KPH:13.300 D--
VKPH:14.500 D-
MR11 Gatekeeper
C*
Kills:100
V. Kills:82 120%
Deaths:4
KDR:25
Accuracy:35.731% C
KPH:21.700 C*
VKPH:17.800 C*
E540 Halberd
D
Kills:91
V. Kills:39 228%
Deaths:11
KDR:8.273
Accuracy:35.813% D
KPH:19.600 D
VKPH:8.400 D--
G30 Vulcan
C
Kills:52
V. Kills:44 116%
Deaths:14
KDR:3.714
Accuracy:23.595% D
KPH:13.300 D-
VKPH:11.300 C
Kills:17,104 (16,760 + 344)
Deaths:775
KDR:22.070
VKDR:6.588
Vehicle Kills:5,106
Kill Difference:16,329
Playtime:416.587 hours
Usage:17%
Score:7.017m
Score/min:281
Driving Accuracy:36.545%
Gunner Accuracy:23.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C+
Kills:172
V. Kills:109 156%
Deaths:5
KDR:34.400
Accuracy:43.288% D--
KPH:27.400 C+
VKPH:17.300 D--
Kills:172 (0 + 172)
Deaths:5
KDR:34.400
VKDR:21.800
Vehicle Kills:109
Kill Difference:167
Playtime:6.284 hours
Usage:0%
Score:0.089m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:43.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:2,907
V. Kills:102 N/A
Deaths:34
KDR:85.500
Accuracy:12.974% D
KPH:50.600 C
VKPH:1.800 D
M40 Fury
C**
Kills:1,336
V. Kills:153 N/A
Deaths:59
KDR:22.644
Accuracy:31.739% C-
KPH:59 C**
VKPH:6.800 D
M20 Basilisk
C+
Kills:186
V. Kills:93 198%
Deaths:6
KDR:31
Accuracy:43.762% B++
KPH:18.700 C
VKPH:9.300 C+
M20 Basilisk
C+
Kills:159
V. Kills:65 241%
Deaths:6
KDR:26.500
Accuracy:34.336% C
KPH:19.200 C+
VKPH:7.900 C+
G30 Walker
C
Kills:133
V. Kills:116 114%
Deaths:17
KDR:7.824
Accuracy:30.192% C++
KPH:9.800 D-
VKPH:8.500 C
M12 Kobalt
D-
Kills:65
V. Kills:2 N/A
Deaths:2
KDR:32.500
Accuracy:13.507% D
KPH:36.300 D-
VKPH:1.100 D-
Kills:4,786 (0 + 4,786)
Deaths:124
KDR:38.597
VKDR:4.282
Vehicle Kills:531
Kill Difference:4,662
Playtime:113.790 hours
Usage:5%
Score:1.136m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:13.507%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 13,17311,98646625.721M**17.1837.193%C+1.093%C--59.7A++5.9C-248200.7h5.8B**15.5B**
P2-120 HEAT 7,9166,45025924.903A**16.3635.725%D3.907%B+48.1A++10.9C*301134.1h4.8B**13.4B*
P2-120 AP 8,5595,53334416.084A+7.5435.644%D--4.482%B+32.2B17.6C+302172h5.9B++16.6C*
P2-120 HESH 5,1164,77712937.031A28.4936.545%C--1.026%C+53.3C*3.8D-17989.7h3.8B*10.3B+
L100 Python HESH 4,5624,0727355.781M**47.2444.79%CN/A52.3C+6.3C-17677.8h2.6B*5.8B+
M12 Kobalt 3,0092,9073485.5S76.9612.974%D17.406%C+50.6C1.8D14557.5h14.8B++114.1C*
M3 Pounder HEG 3,2362,8403647.802M**0.7434.952%C3.204%C+23.6B++3.3C+119120.4h12.2B*34.9B+
M3 Pounder HEG 2,9812,6173687.111M*1.4336.509%C3.019%C+21.7B3C--107120.8h14B++38.3B
M6 Onslaught 1,7401,7293175.454A*3.0916.079%C+13.881%D*28.3CN/A10561h15.9B*99.1B+
M6 Onslaught 1,7051,6983215.29A++3.2515.297%C13.31%D*27.6CN/A10061.6h16.3B+106.4C**
T9 CARV-S 1,6681,6544114.024A++4.5216.452%D--17.05%D--22.8DN/A7972.4h15.7D--95.4D
T9 CARV 1,5471,5416452.389B**6.1518.424%C+15.445%D*17.6C--N/A8887.8h13.8C*74.7C*
T1 Cycler 1,4221,4205442.61A+5.9321.255%C+13.099%D*22.5C+N/A9863.1h14.2C*66.7C*
M40 Fury 1,4891,3365922.644A*14.1031.739%C-1.871%C++58.9C**6.7D26022.7h8.6B*27B++
M2 Mutilator 1,2601,2482145.832M2.7110.233%D--14.664%D-24.2C+N/A7251.6h13.9B**136.3C+
M2 Mutilator 1,2571,2442135.84M+2.7010.421%D--12.54%D*24.1C+N/A6951.6h14.2B**136.4C+
LC3 Jaguar 1,2081,1829941.189C+7.3517.928%D*9.56%F-3.6D*N/A13324h15.1C84.1D
L100 Python AP 1,4378977911.354A++2.8154.071%C+3.122%C+21.6D13D-16241.5h5.9B11B
Tank Mine 5603792415.792S7.2555.039%A++N/A151.6B**72.4B16112.5h2.8D*5.1B++
NS-10 Burster 694375854.412S4.1331.052%B+2.4%D--5.2C++4.4B++11072.1h161.4C+519.7B
C-4 538363824.427A*4.1235.736%A*N/A82.5C++39.8B++12584.4h1.3B+3.6B*
Spear Anti-Vehicle Phalanx Turret 5023571622.313M13.7742.411%C+3.641%C29.8C--12.1D-30912h8.1C++19C**
L100 Python HEAT 4243441034.4S25.8647.077%C-2.326%C35.8B8.3D2189.6h4.4B+9.3B+
TMG-50 320315813.889A**4.6515.715%D--18.73%D17.3DN/A8218.2h11C**69.7C+
NS-10 Burster 571298853.506M++5.0431.338%B+4.362%C4.1C3.8C++9572h204.1D651.4C+
MR1 Fracture 433291773.779S4.7634.54%C+3.436%C9.3C++4.5C9331.4h36.9B++106.9B+
MR1 Fracture 406272773.532S5.0135.071%C+1.103%D**8.6C++4.2C7931.6h40B++113.9B+
AS16 NightHawk 2662641262.095B**6.4522.526%F8.333%F14.3D-N/A5718.5h3.8B+16.6C-
TAR 2622611152.27B+6.2717.395%D*11.877%D*21.9C-N/A8811.9h11.5B++65.9C+
MSW-R 264259952.726B5.8213.803%F13.9%D*11.2D--N/A6723.1h13.1C94.9D--
Cycler TRV 249249932.677A5.8718.967%D14.859%D22.8CN/A10010.9h11.9B+63C++
MANA Anti-Personnel Turret 228225673.358N/A5.1817.222%UN/A2250U30U5844000.1h21.5T*124.8T*
ML-7 277214573.754S4.7952.469%C-2.336%C29.3B+8.6C--7417.3h4.1A7.9B**
M20 Basilisk 279186631U22.4643.762%B++2.688%D*18.6C9.3C+14310h113.9C260.3C*
ASP-30 Grounder 274175852.059A**6.4859.017%C-2.857%C+13.8C7.8C27912.7h7.5C*12.7C++
MR11 Gatekeeper-H 281172534.4S25.8643.288%D--3.488%A+27.3C+17.3D--2366.3h56.7C**131C+
RAMS .50M 164164179.647A++1.1035.167%C--84.756%B*16.2DN/A10310.1h2.4C+6.8C+
M20 Basilisk 224159626.5U17.9634.336%C5.66%C+19.2C+7.8C+1838.3h66B+192.1B+
NS Annihilator 277150423.571S4.9779.588%C+N/A10.4C+8.8C+17214.4h8.2B**10.4B**
Spear Anti-Vehicle Phalanx Tower 2361441144S135.4643.862%C--N/A16.9D--10.8D-1318.5h12.2C-27.8D
G30 Walker 249133177.824B**0.7230.192%C++2.256%D-9.8D-8.5C11213.6h250C--828C+
Spear Anti-Vehicle Phalanx Turret 1721321132S123.4633.899%F-4.545%C+32.2C9.8D*1434.1h6.2B*18.3B+
TRAC-5 125123831.482B**7.0621.522%C++13.821%D-5.8D-N/A9721.1h12.8B+59.3B+
TRAC-5 S 114114731.562B++6.9818.432%D-3.509%F--4.5D--N/A3325.2h9.8B++53.3C**
T2 Striker 228114651.754M++6.7949.145%CN/A9.8C9.8C31111.6h35.3B+71.8B+
G40-F Ranger 211101147.214B**1.3326.887%CN/A13.3D--14.5D-2187.6h181.6F-675.4D*
Frag Grenade 1001001100N/A91.4649.02%B+N/A500C++N/A47280.2h3B++6.1B++
MR11 Gatekeeper 182100425S16.4635.731%C2%C+21.7C*17.8C*3214.6h45.6B+127.5B
E540 Halberd 13091118.273C**0.2735.813%D3.297%C+19.8D8.5D--8024.6h5.4B+15.1C++
T7 Mini-Chaingun 9089422.119A6.4213.324%D4.494%F--20.2DN/A2574.4h13.4B+100.5C++
T1S Cycler 8887273.222A*5.3214.718%F-12.644%D*12.6D--N/A486.9h15.5D-105.2F-
Claymore 8181240.5S31.9624.628%D--N/A90D-N/A4270.9h1.4D**5.8D*
MANA Anti-Vehicle Turret 12975213.571B**4.9742.516%D*4%C+17.9D-12.9D--6204.2h9.7C++22.9C
T16 Rhino 7171272.63A+5.9112.012%F18.31%D11.1D*N/A1066.4h13.3C++110.5D
Skyguard 12465106.5A*2.0429.5%C++1.538%D7.7D7C--2688.4h157.3C533.2C+
M12 Kobalt 6765232.5A23.9613.507%D7.692%F--36.1D-1.1D-1351.8h16.9C*125.3C+
MAX Punch 63631,0780.058C-8.4824.762%D*N/A0.2DN/A1337.3h2.1C++8.3C+
Striker AE 13259531.113B**7.4358.507%B*N/A7.2D8.9D1888.2h44.6C++76.3B+
TS4 Haymaker 5959301.967B++6.5816.332%F--5.085%F--11.1D--N/A545.3h4.1B+25.3F-
G30 Vulcan 9652143.714C+4.8323.595%DN/A13.3D-11.3C4183.9h117.8C499.5C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit123290.5h
Anti-Vehicle MANA Turret12490.7h
Nano-Armor Kit2341,070,40791.6h
Spawn Beacon01160.1h
Structure Shield Module0650.7h
Blast Wall0500.7h
Medical Applicator309209,16720.8h
Spear Anti-Vehicle Tower0660.6h
Welding Device02,4520.3h
Spitfire Auto-Turret52,0852.8h
Rampart Wall21572.2h
Ammunition Package29320.8h
Anti-Infantry MANA Turret63301h
Infantry Tower0521.1h
WLT-Howler Mining Laser01,1240.6h
Nano-Repair Grenade01060h
Recon Detection Device1900.3h

Check the help document for the dictionary if you want to learn more about words used here.


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