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Champion byebyeX[RTAG] byebyeX
TR BR 134

KDR: 8.5

Score: 39.2m

Last Seen: Jun 18th, 2018 1:58 PM
- OFFLINE - 2.4 hour(s)

Battle Rank 109 (134 total) - Terran Republic on Connery - Outfit Member of RTCN[RTAG] RTCN
TR outfit on Connery

Members: 296
Level Progress (to 110): 88%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper P2-120 HEAT P2-120 AP P2-120 HESH L100 Python HESH M12 Kobalt M3 Pounder HEG M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $370,296 MLG Score: 296
Fun Score: N/A
Cheeseburgers Flipped: 2738TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.917%14.278%256109877,0322.969595.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.516%-0.59D-0.957D--0.214C++HEAD + (~5.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.2-0.054C+14.20.002C+65

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.707%2.162%7394898933,668585708057.5521475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.911%-0.394C---0.374C-0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.629B+5.20.58B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.188%11.384%75679904,81447176910.1992625%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.726%-1.386D**1.918A++0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.80.003C+24.30.359C**90.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.478%84.472%756199616127400.587591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.046C+1.153B**-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.303C*2.40.236C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.962%7.453%756299532219921.61809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.194%-1.69F--1.392D**-0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.382C-3.80.209C++14.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RTCN[RTAG] RTCN
TR outfit on Connery

Members: 296
39.2m225.8%292 (17.5k)270 (16.2k)8.5014564,3057,56410.2408134 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR997373017.403%5.626%9819:1417

61% Engineer12% Heavy Assault14% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2013 3:50 AMOct 17th, 2017 1:05 PMJun 24th, 2018 1:15 AM (3h) (PST)Jun 18th, 2018 10:02 AM (6d) (PST)Jun 18th, 2018 9:58 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
708896190.4440.0520.0251.1760.077296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5075,32237,185273171516,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2414.9h/100.6d 13,156 3,618 16,045 170.4k 2,656 6,127 11,151 102.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D--
Kills:1,654
Deaths:411
KDR:4.024
Accuracy:16.457% D--
HSR:17.050% D--
T9 CARV
C+
Kills:1,533
Deaths:640
KDR:2.395
Accuracy:18.511% C+
HSR:15.460% D*
TMG-50
D
Kills:308
Deaths:79
KDR:3.899
Accuracy:15.660% D--
HSR:18.831% D
MSW-R
D**
Kills:242
Deaths:90
KDR:2.689
Accuracy:13.668% F
HSR:12.810% D**
T7 Mini-Chaingun
D
Kills:89
Deaths:42
KDR:2.119
Accuracy:13.324% D
HSR:4.494% F--
T16 Rhino
D
Kills:71
Deaths:27
KDR:2.630
Accuracy:12.012% F
HSR:18.310% D
Kills:3,897
Deaths (as Heavy Assault):1,289
Deaths (to Heavy Assaults):1,897
KDR:3.02327
Kill Difference:2,608
Playtime:297.549 hours
Usage:12%
Score:3.290m
Score/min:184
Accuracy (listed only):14.939%
HSR (listed only):14.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D*
Kills:1,174
Deaths:984
KDR:1.193
Accuracy:17.932% D*
HSR:9.540% F-
AS16 NightHawk
F
Kills:263
Deaths:125
KDR:2.104
Accuracy:22.539% F
HSR:7.985% F
TRAC-5
C++
Kills:123
Deaths:83
KDR:1.482
Accuracy:21.522% C++
HSR:13.821% D-
TRAC-5 S
D-
Kills:114
Deaths:73
KDR:1.562
Accuracy:18.432% D-
HSR:3.509% F--
TS4 Haymaker
F--
Kills:59
Deaths:30
KDR:1.967
Accuracy:16.332% F--
HSR:5.085% F--
Kills:1,733
Deaths (as Engineer):1,295
Deaths (to Engineers):2,240
KDR:1.33822
Kill Difference:438
Playtime:1,472.221 hours
Usage:61%
Score:25.583m
Score/min:290
Accuracy (listed only):19.351%
HSR (listed only):7.988%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D*
Kills:1,174
Deaths:984
KDR:1.193
Accuracy:17.932% D*
HSR:9.540% F-
AS16 NightHawk
F
Kills:263
Deaths:125
KDR:2.104
Accuracy:22.539% F
HSR:7.985% F
TRAC-5
C++
Kills:123
Deaths:83
KDR:1.482
Accuracy:21.522% C++
HSR:13.821% D-
TRAC-5 S
D-
Kills:114
Deaths:73
KDR:1.562
Accuracy:18.432% D-
HSR:3.509% F--
TS4 Haymaker
F--
Kills:59
Deaths:30
KDR:1.967
Accuracy:16.332% F--
HSR:5.085% F--
Kills:1,733
Deaths (as Light Assault):1,295
Deaths (to Light Assaults):1,248
KDR:1.33822
Kill Difference:438
Playtime:112.718 hours
Usage:5%
Score:0.640m
Score/min:95
Accuracy (listed only):19.351%
HSR (listed only):7.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:161
Deaths:17
KDR:9.471
Accuracy:35.478% C-
HSR:84.472% B++
Kills:161
Deaths (as Infiltrator):17
Deaths (to Infiltrators):880
KDR:9.47059
Kill Difference:144
Playtime:63.776 hours
Usage:3%
Score:0.308m
Score/min:80
Accuracy (listed only):35.478%
HSR (listed only):84.472%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:1,420
Deaths:543
KDR:2.615
Accuracy:21.272% C+
HSR:13.099% D*
AS16 NightHawk
F
Kills:263
Deaths:125
KDR:2.104
Accuracy:22.539% F
HSR:7.985% F
TAR
D*
Kills:259
Deaths:113
KDR:2.292
Accuracy:17.556% D*
HSR:11.969% D*
Cycler TRV
D
Kills:248
Deaths:93
KDR:2.667
Accuracy:18.951% D
HSR:14.919% D
T1S Cycler
D*
Kills:87
Deaths:27
KDR:3.222
Accuracy:14.718% F-
HSR:12.644% D*
TS4 Haymaker
F--
Kills:59
Deaths:30
KDR:1.967
Accuracy:16.332% F--
HSR:5.085% F--
Kills:2,336
Deaths (as Combat Medic):931
Deaths (to Combat Medics):451
KDR:2.50913
Kill Difference:1,405
Playtime:120.019 hours
Usage:5%
Score:2.114m
Score/min:294
Accuracy (listed only):18.561%
HSR (listed only):10.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:2,831
Deaths:360
KDR:7.864
Accuracy:34.951% C
HSR:3.214% C+
M3 Pounder HEG
C+
Kills:2,606
Deaths:364
KDR:7.159
Accuracy:36.503% C
HSR:2.993% C+
M6 Onslaught
C+
Kills:1,728
Deaths:317
KDR:5.451
Accuracy:16.086% C+
HSR:13.889% D*
M6 Onslaught
C
Kills:1,697
Deaths:321
KDR:5.287
Accuracy:15.298% C
HSR:13.318% D*
M2 Mutilator
D-
Kills:1,244
Deaths:214
KDR:5.813
Accuracy:10.230% D--
HSR:14.711% D-
M2 Mutilator
D--
Kills:1,242
Deaths:213
KDR:5.831
Accuracy:10.421% D--
HSR:12.560% D*
NS-10 Burster
B+
Kills:375
Deaths:85
KDR:4.412
Accuracy:31.052% B+
HSR:2.400% D--
NS-10 Burster
B+
Kills:298
Deaths:85
KDR:3.506
Accuracy:31.338% B+
HSR:4.362% C
MR1 Fracture
C+
Kills:288
Deaths:77
KDR:3.740
Accuracy:34.338% C+
HSR:3.472% C
MR1 Fracture
C+
Kills:264
Deaths:77
KDR:3.429
Accuracy:34.875% C+
HSR:1.136% D**
Kills:12,573
Deaths (as MAX Suit):1,056.500
Deaths (to MAX Suits):570
KDR:11.90062
Kill Difference:11,516.500
Playtime:342.929 hours
Usage:14%
Score:7.239m
Score/min:352
Accuracy (listed only):25.509%
HSR (listed only):7.206%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:11,986
V. Kills:1,187 N/A
Deaths:466
KDR:25.721
Accuracy:37.193% C+
KPH:59.700 A++
VKPH:5.900 C
L100 Python HESH
C+
Kills:3,759
V. Kills:434 N/A
Deaths:66
KDR:56.955
Accuracy:44.033% C
KPH:52.500 C+
VKPH:6.100 C
L100 Python AP
C+
Kills:897
V. Kills:540 166%
Deaths:79
KDR:11.354
Accuracy:54.071% C+
KPH:21.600 C--
VKPH:13 D-
L100 Python HEAT
B+
Kills:340
V. Kills:77 436%
Deaths:10
KDR:34
Accuracy:46.735% C-
KPH:36.900 B+
VKPH:8.300 D
Skyguard
C--
Kills:65
V. Kills:59 108%
Deaths:10
KDR:6.500
Accuracy:29.500% C++
KPH:7.700 D
VKPH:7 C--
Kills:17,047 (17,047 + 0)
Deaths:631
KDR:27.016
VKDR:3.640
Vehicle Kills:2,297
Kill Difference:16,416
Playtime:331.385 hours
Usage:14%
Score:4.368m
Score/min:220
Driving Accuracy:29.500%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:6,450
V. Kills:1,466 440%
Deaths:259
KDR:24.904
Accuracy:35.725% D
KPH:48.100 A++
VKPH:10.900 C*
P2-120 AP
B
Kills:5,394
V. Kills:2,978 181%
Deaths:344
KDR:15.680
Accuracy:35.495% D--
KPH:32.100 B
VKPH:17.700 C+
P2-120 HESH
C++
Kills:4,777
V. Kills:339 N/A
Deaths:129
KDR:37.031
Accuracy:36.545% C-
KPH:53.200 C++
VKPH:3.800 D-
G40-F Ranger
D-
Kills:101
V. Kills:110 91%
Deaths:14
KDR:7.214
Accuracy:27.052% C+
KPH:13.500 D--
VKPH:14.700 D-
MR11 Gatekeeper
C*
Kills:100
V. Kills:82 120%
Deaths:4
KDR:25
Accuracy:35.791% C
KPH:21.700 C*
VKPH:17.800 C*
E540 Halberd
D
Kills:90
V. Kills:38 231%
Deaths:11
KDR:8.182
Accuracy:35.508% D
KPH:19.700 D
VKPH:8.300 D--
G30 Vulcan
C
Kills:52
V. Kills:44 116%
Deaths:14
KDR:3.714
Accuracy:23.595% D
KPH:13.300 D
VKPH:11.300 C
Kills:16,964 (16,621 + 343)
Deaths:775
KDR:21.889
VKDR:6.525
Vehicle Kills:5,057
Kill Difference:16,189
Playtime:412.261 hours
Usage:17%
Score:6.936m
Score/min:280
Driving Accuracy:36.545%
Gunner Accuracy:23.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C+
Kills:172
V. Kills:109 156%
Deaths:5
KDR:34.400
Accuracy:43.288% D--
KPH:27.400 C+
VKPH:17.300 D--
Kills:172 (0 + 172)
Deaths:5
KDR:34.400
VKDR:21.800
Vehicle Kills:109
Kill Difference:167
Playtime:6.284 hours
Usage:0%
Score:0.089m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:43.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:2,868
V. Kills:95 N/A
Deaths:34
KDR:84.353
Accuracy:13.007% D
KPH:51.200 C
VKPH:1.700 D
M40 Fury
C*
Kills:1,336
V. Kills:153 N/A
Deaths:59
KDR:22.644
Accuracy:31.739% C-
KPH:59 C*
VKPH:6.800 D
M20 Basilisk
C+
Kills:165
V. Kills:85 192%
Deaths:6
KDR:27.500
Accuracy:43.771% B++
KPH:18.300 C+
VKPH:9.400 C+
M20 Basilisk
C+
Kills:157
V. Kills:64 242%
Deaths:6
KDR:26.167
Accuracy:33.686% C-
KPH:19.500 C+
VKPH:7.900 C+
G30 Walker
C
Kills:133
V. Kills:116 114%
Deaths:17
KDR:7.824
Accuracy:30.149% C++
KPH:9.800 D-
VKPH:8.600 C
M12 Kobalt
D
Kills:65
V. Kills:2 N/A
Deaths:2
KDR:32.500
Accuracy:13.507% D
KPH:36.300 D-
VKPH:1.100 D
Kills:4,724 (0 + 4,724)
Deaths:124
KDR:38.097
VKDR:4.153
Vehicle Kills:515
Kill Difference:4,600
Playtime:111.092 hours
Usage:5%
Score:1.123m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:13.507%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 13,17311,98646625.721S17.2237.193%C+1.093%C--59.7A++5.9C248200.7h5.8B**15.5A
P2-120 HEAT 7,9166,45025924.903A**16.4035.725%D3.907%B+48.1A++10.9C*301134.1h4.8B**13.4B*
P2-120 AP 8,3725,39434415.68A+7.1835.495%D--4.598%B+32.1B17.7C+302167.8h5.9B++16.7C**
P2-120 HESH 5,1164,77712937.031A28.5336.545%C-1.026%C+53.3C++3.8D-17989.7h3.8B*10.3B+
L100 Python HESH 4,1933,7596656.955S48.4544.033%CN/A52.6C+6.1C16971.5h2.6B*5.8B+
M12 Kobalt 2,9632,8683484.353S75.8513.007%D17.399%C+51.1C1.7D14756.1h14.7B++113.4C*
M3 Pounder HEG 3,2272,8313607.864S0.6434.951%C3.214%C+23.6B++3.3C+120119.8h12.2B*34.9B+
M3 Pounder HEG 2,9672,6063647.159M**1.3436.503%C2.993%C+21.7C**3C--107120.2h14B++38.3B
M6 Onslaught 1,7391,7283175.451A++3.0516.086%C+13.889%D*28.4C+N/A10660.8h15.9B*99B+
M6 Onslaught 1,7041,6973215.287A++3.2115.298%C13.318%D*27.6CN/A10061.5h16.3B+106.3C**
T9 CARV-S 1,6681,6544114.024A*4.4816.457%D--17.05%D--22.9DN/A7972.3h15.7D--95.3D-
T9 CARV 1,5391,5336402.395B**6.1118.511%C+15.46%D*17.7C--N/A8986.8h13.8C*74.4C*
T1 Cycler 1,4221,4205432.615A+5.8921.272%C+13.099%D*22.5C+N/A9863h14.2C++66.6C*
M40 Fury 1,4891,3365922.644A*14.1431.739%C-1.871%C++58.9C*6.7D26022.7h8.6B**27B++
M2 Mutilator 1,2561,2442145.813M2.6910.23%D--14.711%D-24.2C+N/A7351.5h13.9B**136.3C+
M2 Mutilator 1,2551,2422135.831M+2.6710.421%D--12.56%D*24.2C+N/A6951.4h14.2B*136.3C+
LC3 Jaguar 1,2001,1749841.193C+7.3117.932%D*9.54%F-3.7D*N/A13318.9h15.1C84.1D
L100 Python AP 1,4378977911.354A*2.8554.071%C+3.122%C+21.6C--13D-16241.5h5.9B11B+
NS-10 Burster 694375854.412S4.0931.052%B+2.4%D--5.2C*4.4B++11072h161.4C+519.7B
Tank Mine 5543752415.625S7.1255.911%A++N/A150B**71.6C**16282.5h2.7D*4.9B*
C-4 530356824.341A*4.1635.459%A*N/A80.9C++39.5B++12354.4h1.3B+3.6B*
Spear Anti-Vehicle Phalanx Turret 4953511621.938M13.4442.177%C+3.704%C30C--12.3D-31411.7h8C++18.9C**
L100 Python HEAT 4173401034S25.5046.735%C-2.353%C37B+8.4D2189.2h4.2B+9B+
TMG-50 313308793.899M+4.6015.66%D--18.831%D17.2DN/A8317.9h10.9B69.8C+
NS-10 Burster 571298853.506M++5.0031.338%B+4.362%C4.1C3.8C++9571.9h204.1D651.4C+
MR1 Fracture 427288773.74S4.7634.338%C+3.472%C9.3C++4.5C9330.9h36.4B++106.1B+
MR1 Fracture 394264773.429S5.0734.875%C+1.136%D**8.5C++4.2C7731h40.2B++115.3B+
AS16 NightHawk 2652631252.104B**6.4022.539%F7.985%F14.3D-N/A5618.4h3.8B++16.7C-
TAR 2602591132.292B++6.2117.556%D*11.969%D*21.9C-N/A8811.8h11.4B++65.1C+
Cycler TRV 248248932.667A5.8318.951%D14.919%D23CN/A10010.8h11.9B+62.9C++
MSW-R 246242902.689B5.8113.668%F12.81%D**11D*N/A6822h13C+95.3D--
MANA Anti-Personnel Turret 228225673.358N/A5.1417.222%UN/A2250U30U5839000.1h21.5T*124.8T*
ML-7 277214573.754S4.7552.469%C-2.336%C29.3B+8.6C--7367.3h4.1A7.9B**
ASP-30 Grounder 274175852.059A*6.4459.017%C-2.857%C+13.8C7.8C27912.7h7.5C*12.7C++
MR11 Gatekeeper-H 281172534.4S25.9043.288%D--3.488%A+27.3C+17.3D--2366.3h56.7C**131C+
M20 Basilisk 250165627.5U19.0043.771%B++2.424%D*18.3C+9.4C+1489h114.6C261.8C*
RAMS .50M 161161179.471A++0.9735.478%C-84.472%B++16.3DN/A1049.9h2.4C+6.8C+
M20 Basilisk 221157626.167U17.6733.686%C-5.732%C+19.4C+7.9C+1828.1h63.3B++187.9B++
NS Annihilator 272147403.675S4.8379.406%C+N/A10.4C++8.8C+17214.2h8.2B**10.3B**
Spear Anti-Vehicle Phalanx Tower 2361441144S135.5043.748%C-N/A17.1D*11D--1318.4h12.1C-27.6C--
G30 Walker 249133177.824A0.6830.149%C++2.256%D--9.9D-8.6C11313.5h247.7C-821.5C+
Spear Anti-Vehicle Phalanx Turret 1721321132S123.5034.01%F-4.545%C+33.8C+10.3D*1493.9h6B*17.5B+
TRAC-5 125123831.482B**7.0221.522%C++13.821%D-5.8D-N/A9621.1h12.8B++59.3B+
TRAC-5 S 114114731.562B++6.9418.432%D-3.509%F--4.5D--N/A3325.2h9.8B++53.3C**
T2 Striker 216106651.631M++6.8750.213%C+N/A9.6C10C31911h35.6B+70.8B+
G40-F Ranger 211101147.214B**1.2927.052%C+N/A13.5D--14.7D-2207.5h180.8F668.2D*
Frag Grenade 1001001100N/A91.5048.929%B+N/A500C++N/A47460.2h3B++6.1B++
MR11 Gatekeeper 182100425S16.5035.791%C2%C+21.7C*17.8C*3184.6h45.5B+127.2B
E540 Halberd 12890118.182C**0.3235.508%D3.333%C19.6D8.3D--8054.6h5.3B+15C++
T7 Mini-Chaingun 9089422.119A6.3813.324%D4.494%F--20.2DN/A2564.4h13.4B+100.5C++
T1S Cycler 8887273.222A*5.2814.718%F-12.644%D*12.6D--N/A486.9h15.5D-105.2F-
Claymore 8080180U71.5025%D--N/A88.9D-N/A4380.9h1.4D**5.7D*
MANA Anti-Vehicle Turret 12975213.571B**4.9342.516%D*4%C+17.9D-12.9D--6204.2h9.7C++22.9C
T16 Rhino 7171272.63A+5.8712.012%F18.31%D11.1D*N/A1066.4h13.3C++110.5D-
M12 Kobalt 6765232.5A24.0013.507%D7.692%F--36.1D--1.1D1351.8h16.9C*125.3C+
Skyguard 12465106.5A*2.0029.5%C++1.538%D7.7D7C--2668.4h157.3C533.2C+
MAX Punch 63631,0740.059C-8.4424.762%D*N/A0.2DN/A1335.8h2.1C++8.3C+
Striker AE 13259531.113B*7.3958.507%B++N/A7.2D8.9D1888.2h44.6C*76.3B+
TS4 Haymaker 5959301.967B++6.5316.332%F--5.085%F--11.1D--N/A545.3h4.1B+25.3F-
G30 Vulcan 9652143.714C++4.7923.595%DN/A13.3D11.3C4123.9h117.8C499.5C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit123290.5h
Nano-Armor Kit2331,059,74491.1h
Nano-Repair Grenade01000h
Anti-Vehicle MANA Turret12490.7h
Spawn Beacon01160.1h
Structure Shield Module0640.7h
Blast Wall0500.7h
Medical Applicator309208,94420.7h
Spear Anti-Vehicle Tower0650.6h
Deconstruction Tool02,4520.3h
Spitfire Auto-Turret52,0022.7h
Rampart Wall21552.2h
Ammunition Package29030.7h
Anti-Infantry MANA Turret63291h
Infantry Tower0521.1h
WLT-Howler Mining Laser01,1240.6h
Recon Detection Device1900.3h

Check the help document for the dictionary if you want to learn more about words used here.


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