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Warrant Officer A.S.P. Operative byebyeX[RTAG] byebyeX
TR BR 37

KDR: 8.61

Score: 40.6m

Last Seen: Oct 15th, 2018 3:31 PM
- OFFLINE - 17.4 hour(s)

Prestige 1, Battle Rank 37 - Terran Republic on Connery - Outfit Member of RTCN[RTAG] RTCN
TR outfit on Connery

Members: 267
Level Progress (to 38): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper P2-120 HEAT P2-120 AP P2-120 HESH L100 Python HESH M12 Kobalt M3 Pounder HEG M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 2811TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.85%14.29%2551010037,1242.931695.676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.514%-0.617D-0.972D--0.248C++HEAD + (~5.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.4-0.06C+14.20.006C+65.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.924%2.099%75898100534,823593731458.7234476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.936%-0.379C--0.366C-0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.634B+5.20.583B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.534%11.45%787710065,02248082010.4408612%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.027%-1.354D**1.87A++0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.8-0.013C+25.60.342C**93.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.009%84.756%7871101216428200.58156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.009C+1.162B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.307C*2.40.247C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.983%7.831%7872101133220221.64356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.189%-1.696F--1.33D**-0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.1-0.369C-3.80.218C++14.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RTCN[RTAG] RTCN
TR outfit on Connery

Members: 267
40.6m234.6%286 (17.2k)264 (15.8k)8.6073666,4237,71710.405237 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1013388517.52%5.567%9820:0017

60% Engineer12% Heavy Assault14% MAX Suit15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2013 3:50 AMOct 17th, 2017 1:05 PMOct 15th, 2018 8:40 PM (7h) (PST)Oct 15th, 2018 11:32 AM (16h) (PST)Oct 15th, 2018 11:31 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
696856110.4310.0500.0241.1870.075287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,7505,10936,641263171515,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2568.4h/107d 13,874 3,698 16,915 183k 2,799 6,364 11,584 107.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D--
Kills:1,658
Deaths:411
KDR:4.034
Accuracy:16.434% D--
HSR:17.069% D--
T9 CARV
C+
Kills:1,545
Deaths:647
KDR:2.388
Accuracy:18.428% C+
HSR:15.405% D*
TMG-50
D
Kills:321
Deaths:83
KDR:3.867
Accuracy:15.546% D--
HSR:19.315% D
MSW-R
D**
Kills:274
Deaths:102
KDR:2.686
Accuracy:13.666% F
HSR:13.504% D**
T7 Mini-Chaingun
D
Kills:89
Deaths:42
KDR:2.119
Accuracy:13.324% D
HSR:4.494% F--
T16 Rhino
D
Kills:71
Deaths:27
KDR:2.630
Accuracy:12.012% F
HSR:18.310% D
Kills:3,958
Deaths (as Heavy Assault):1,312
Deaths (to Heavy Assaults):1,938
KDR:3.01677
Kill Difference:2,646
Playtime:313.699 hours
Usage:12%
Score:3.399m
Score/min:181
Accuracy (listed only):14.902%
HSR (listed only):14.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D*
Kills:1,200
Deaths:1,007
KDR:1.192
Accuracy:17.978% D*
HSR:9.500% F-
AS16 NightHawk
D**
Kills:273
Deaths:128
KDR:2.133
Accuracy:22.523% F
HSR:8.425% D**
TRAC-5
C++
Kills:123
Deaths:83
KDR:1.482
Accuracy:21.522% C++
HSR:13.821% D-
TRAC-5 S
D-
Kills:114
Deaths:73
KDR:1.562
Accuracy:18.432% D-
HSR:3.509% F--
TS4 Haymaker
F-
Kills:59
Deaths:30
KDR:1.967
Accuracy:16.332% F--
HSR:5.085% F-
Kills:1,769
Deaths (as Engineer):1,321
Deaths (to Engineers):2,262
KDR:1.33914
Kill Difference:448
Playtime:1,532.324 hours
Usage:60%
Score:26.450m
Score/min:288
Accuracy (listed only):19.357%
HSR (listed only):8.068%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D*
Kills:1,200
Deaths:1,007
KDR:1.192
Accuracy:17.978% D*
HSR:9.500% F-
AS16 NightHawk
D**
Kills:273
Deaths:128
KDR:2.133
Accuracy:22.523% F
HSR:8.425% D**
TRAC-5
C++
Kills:123
Deaths:83
KDR:1.482
Accuracy:21.522% C++
HSR:13.821% D-
TRAC-5 S
D-
Kills:114
Deaths:73
KDR:1.562
Accuracy:18.432% D-
HSR:3.509% F--
TS4 Haymaker
F-
Kills:59
Deaths:30
KDR:1.967
Accuracy:16.332% F--
HSR:5.085% F-
Kills:1,769
Deaths (as Light Assault):1,321
Deaths (to Light Assaults):1,269
KDR:1.33914
Kill Difference:448
Playtime:118.306 hours
Usage:5%
Score:0.657m
Score/min:92
Accuracy (listed only):19.357%
HSR (listed only):8.068%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:164
Deaths:17
KDR:9.647
Accuracy:35.009% C--
HSR:84.756% B*
Kills:164
Deaths (as Infiltrator):17
Deaths (to Infiltrators):902
KDR:9.64706
Kill Difference:147
Playtime:118.199 hours
Usage:5%
Score:0.624m
Score/min:88
Accuracy (listed only):35.009%
HSR (listed only):84.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:1,421
Deaths:544
KDR:2.612
Accuracy:21.205% C+
HSR:13.089% D*
AS16 NightHawk
D**
Kills:273
Deaths:128
KDR:2.133
Accuracy:22.523% F
HSR:8.425% D**
TAR
D*
Kills:262
Deaths:119
KDR:2.202
Accuracy:17.181% D*
HSR:11.832% D*
Cycler TRV
D
Kills:249
Deaths:93
KDR:2.677
Accuracy:18.946% D
HSR:14.859% D
T1S Cycler
D*
Kills:88
Deaths:27
KDR:3.259
Accuracy:14.658% F-
HSR:12.500% D*
TS4 Haymaker
F-
Kills:59
Deaths:30
KDR:1.967
Accuracy:16.332% F--
HSR:5.085% F-
Kills:2,352
Deaths (as Combat Medic):941
Deaths (to Combat Medics):452
KDR:2.49947
Kill Difference:1,411
Playtime:121.243 hours
Usage:5%
Score:2.121m
Score/min:292
Accuracy (listed only):18.474%
HSR (listed only):10.965%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:2,855
Deaths:364
KDR:7.843
Accuracy:35.051% C
HSR:3.187% C+
M3 Pounder HEG
C+
Kills:2,625
Deaths:368
KDR:7.133
Accuracy:36.604% C
HSR:3.010% C+
M6 Onslaught
C+
Kills:1,763
Deaths:324
KDR:5.441
Accuracy:15.971% C+
HSR:13.727% D*
M6 Onslaught
C
Kills:1,724
Deaths:328
KDR:5.256
Accuracy:15.198% C
HSR:13.689% D*
M2 Mutilator
D--
Kills:1,286
Deaths:217
KDR:5.926
Accuracy:10.490% D--
HSR:12.908% D*
M2 Mutilator
D--
Kills:1,282
Deaths:218
KDR:5.881
Accuracy:10.283% D--
HSR:14.431% D--
NS-10 Burster
B+
Kills:383
Deaths:89
KDR:4.303
Accuracy:31.126% B+
HSR:2.350% D--
NS-10 Burster
B+
Kills:311
Deaths:89
KDR:3.494
Accuracy:31.417% B+
HSR:4.180% C
MR1 Fracture
C+
Kills:304
Deaths:78
KDR:3.897
Accuracy:34.745% C+
HSR:3.289% C
MR1 Fracture
C+
Kills:274
Deaths:78
KDR:3.513
Accuracy:35.276% C+
HSR:1.095% D*
Kills:12,807
Deaths (as MAX Suit):1,076.500
Deaths (to MAX Suits):573
KDR:11.89689
Kill Difference:11,730.500
Playtime:352.019 hours
Usage:14%
Score:7.370m
Score/min:349
Accuracy (listed only):25.616%
HSR (listed only):7.187%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:11,990
V. Kills:1,189 N/A
Deaths:466
KDR:25.730
Accuracy:37.199% C+
KPH:59.700 A++
VKPH:5.900 C-
L100 Python HESH
C+
Kills:4,160
V. Kills:500 N/A
Deaths:73
KDR:56.986
Accuracy:44.703% C
KPH:52 C+
VKPH:6.200 C-
L100 Python AP
C+
Kills:923
V. Kills:550 168%
Deaths:80
KDR:11.538
Accuracy:54.301% C+
KPH:21.700 D
VKPH:12.900 D-
L100 Python HEAT
C*
Kills:380
V. Kills:95 396%
Deaths:11
KDR:34.546
Accuracy:46.691% C-
KPH:33.500 C*
VKPH:8.400 D
Skyguard
D
Kills:65
V. Kills:59 108%
Deaths:10
KDR:6.500
Accuracy:29.500% C++
KPH:7.700 D-
VKPH:7 D
Kills:17,518 (17,518 + 0)
Deaths:640
KDR:27.372
VKDR:3.739
Vehicle Kills:2,393
Kill Difference:16,878
Playtime:343.337 hours
Usage:13%
Score:4.517m
Score/min:219
Driving Accuracy:29.500%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:6,450
V. Kills:1,466 440%
Deaths:259
KDR:24.904
Accuracy:35.725% D
KPH:48.100 A++
VKPH:10.900 C*
P2-120 AP
C**
Kills:5,718
V. Kills:3,071 186%
Deaths:344
KDR:16.622
Accuracy:35.929% D--
KPH:32.100 C**
VKPH:17.200 C+
P2-120 HESH
C*
Kills:5,137
V. Kills:384 N/A
Deaths:137
KDR:37.496
Accuracy:36.909% C-
KPH:52.600 C*
VKPH:3.900 D-
G40-F Ranger
D
Kills:107
V. Kills:115 92%
Deaths:14
KDR:7.643
Accuracy:26.979% C
KPH:13.700 D--
VKPH:14.700 D
MR11 Gatekeeper
C*
Kills:100
V. Kills:82 120%
Deaths:4
KDR:25
Accuracy:35.731% C
KPH:21.700 C*
VKPH:17.800 C*
E540 Halberd
D
Kills:92
V. Kills:40 224%
Deaths:11
KDR:8.364
Accuracy:35.526% D
KPH:19.200 D
VKPH:8.400 D--
G30 Vulcan
C
Kills:52
V. Kills:44 116%
Deaths:14
KDR:3.714
Accuracy:23.792% D
KPH:13.200 D-
VKPH:11.200 C
Kills:17,656 (17,305 + 351)
Deaths:783
KDR:22.549
VKDR:6.644
Vehicle Kills:5,202
Kill Difference:16,873
Playtime:431.166 hours
Usage:17%
Score:7.142m
Score/min:276
Driving Accuracy:36.909%
Gunner Accuracy:23.792%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C
Kills:172
V. Kills:109 156%
Deaths:5
KDR:34.400
Accuracy:43.288% D--
KPH:27.400 C
VKPH:17.300 D--
Kills:172 (0 + 172)
Deaths:5
KDR:34.400
VKDR:21.800
Vehicle Kills:109
Kill Difference:167
Playtime:6.284 hours
Usage:0%
Score:0.089m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:43.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:3,005
V. Kills:117 N/A
Deaths:34
KDR:88.382
Accuracy:12.824% D
KPH:50.300 C
VKPH:2 C--
M40 Fury
C*
Kills:1,336
V. Kills:153 N/A
Deaths:59
KDR:22.644
Accuracy:31.756% C-
KPH:59 C*
VKPH:6.800 D
M20 Basilisk
C+
Kills:209
V. Kills:100 207%
Deaths:6
KDR:34.833
Accuracy:44.978% B++
KPH:19.200 C+
VKPH:9.200 C+
M20 Basilisk
C+
Kills:165
V. Kills:67 243%
Deaths:6
KDR:27.500
Accuracy:35.552% C
KPH:19.100 C+
VKPH:7.700 C+
G30 Walker
C
Kills:140
V. Kills:117 119%
Deaths:17
KDR:8.235
Accuracy:30.391% C*
KPH:10 D
VKPH:8.300 C
M12 Kobalt
D-
Kills:75
V. Kills:2 N/A
Deaths:2
KDR:37.500
Accuracy:12.878% D
KPH:35.200 D--
VKPH:0.900 D-
Kills:4,930 (0 + 4,930)
Deaths:124
KDR:39.758
VKDR:4.484
Vehicle Kills:556
Kill Difference:4,806
Playtime:118.062 hours
Usage:5%
Score:1.166m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:12.878%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 13,17911,99046625.73S17.1237.199%C+1.093%C--59.7A++5.9C-248200.9h5.8B**15.5A
P2-120 HEAT 7,9166,45025924.903M++16.3035.725%D3.907%B+48.1A++10.9C*302134.1h4.8B**13.4B*
P2-120 AP 8,7895,71834416.622A++8.0135.929%D--4.355%B+32.1C**17.2C+296178.3h5.9B++16.6C*
P2-120 HESH 5,5215,13713737.496A28.8936.909%C-N/A52.6C*3.9D-17597.6h3.8B*10.3B+
L100 Python HESH 4,6604,1607356.986S48.3844.703%CN/A52C+6.3C-17480h2.6B*5.9B+
M12 Kobalt 3,1223,0053488.382S79.7712.824%D17.438%C+50.3C2C--14459.7h14.9B++116C*
M3 Pounder HEG 3,2532,8553647.843M**0.7635.051%C3.187%C+23.5B++3.3C+119121.6h12.3B*35.2B+
M3 Pounder HEG 2,9902,6253687.133M*1.4736.604%C3.01%C+21.5C**3C--106122.1h14.1B++38.6B+
M6 Onslaught 1,7741,7633245.441A++3.1715.971%C+13.727%D*28.2CN/A10462.6h16B*99.9B+
M6 Onslaught 1,7311,7243285.256A++3.3515.198%C13.689%D*27.3CN/A9963.2h16.3B+107.5C**
T9 CARV-S 1,6721,6584114.034A++4.5716.434%D--17.069%D--22.8DN/A7972.8h15.7D--95.4D
T9 CARV 1,5511,5456472.388B*6.2218.428%C+15.405%D*17.4C--N/A8888.6h13.7C*74.6C*
T1 Cycler 1,4231,4215442.612A+6.0021.205%C+13.089%D*22.4C+N/A9863.4h14.2C*66.9C*
M40 Fury 1,4891,3365922.644A*14.0431.756%C-1.871%C++58.9C*6.7D26022.7h8.6B*27B++
M2 Mutilator 1,3021,2862175.926M++2.6810.49%D--12.908%D*24.2C+N/A6953.2h14.2B**135.7C++
M2 Mutilator 1,2941,2822185.881M+2.7310.283%D--14.431%D--24.1C+N/A7253.2h14B**136.4C+
LC3 Jaguar 1,2261,2001,0071.192C+7.4217.978%D*9.5%F-3.6D*N/A13334.9h15.1C83.7D
L100 Python AP 1,4739238011.538A++2.9354.301%C+3.034%C+21.7D12.9D-16242.6h6B+11.1B
Tank Mine 5803932416.375S7.7754.736%A+N/A151.2B**71.9C**15912.6h2.8D*5.1B++
NS-10 Burster 707383894.303S4.3031.126%B+2.35%D--5.2C++4.4B++10973.8h161.7C+519.4B
L100 Python HEAT 4753801134.545S25.9446.691%C-2.105%C33.6C*8.4D20411.3h4.7B++10.1B+
C-4 557379824.622A**3.9936.531%A*N/A84.2C++39.6B++12674.5h1.3B+3.4C*
Spear Anti-Vehicle Phalanx Turret 5033581622.375M13.7742.612%C+3.631%C29.3D11.9D-30712.2h8.2C++19.2C**
TMG-50 326321833.867M4.7415.546%D--19.315%D16.9DN/A8019h10.9B70C+
NS-10 Burster 591311893.494M++5.1131.417%B+4.18%C4.2C3.8C++9473.7h200.2D637.1C+
MR1 Fracture 452304783.897S4.7134.745%C+3.289%C9.4C*4.6C9432.2h36.7B++105.6B+
MR1 Fracture 410274783.513S5.0935.276%C+1.095%D*8.5C++4.2C7732.3h41.2B++116.7B+
MSW-R 2792741022.686B5.9213.666%F13.504%D**10.6D*N/A6225.8h13C+95.2D--
AS16 NightHawk 2752731282.133B**6.4722.523%F8.425%D**14.3D-N/A5619.1h3.7B+16.5C
TAR 2632621192.202B+6.4117.181%D*11.832%D*21.8C-N/A8812h11.5B++66.8C+
Cycler TRV 249249932.677A5.9318.946%D14.859%D22.6CN/A9911h11.9B+63C++
MANA Anti-Personnel Turret 228225673.358N/A5.2517.222%UN/A2250U30U5849200.1h21.5T*124.8T*
ML-7 277214573.754S4.8552.469%C-2.336%C29.3B+8.6C--7467.3h4.1A7.9B**
M20 Basilisk 309209634.833U26.2344.978%B++2.392%D*19.2C+9.2C+13810.9h116.7C259.4C*
ASP-30 Grounder 274175852.059A*6.5559.017%C-2.857%C+13.8C7.8C28012.7h7.5C**12.7C++
MR11 Gatekeeper-H 281172534.4S25.7943.288%D--3.488%A++27.3C17.3D--2376.3h56.7C**131C+
NS Annihilator 302165433.837S4.7780.023%C+N/A10.6C+8.8C+17215.5h8.3B**10.3B**
M20 Basilisk 232165627.5U18.8935.552%C5.455%C+19.2C+7.8C+1828.6h69.7B++195.9B+
RAMS .50M 164164179.647A++1.0435.009%C--84.756%B*16.1DN/A10310.2h2.4C+6.8C+
Spear Anti-Vehicle Phalanx Tower 2511541154S145.3944.244%C-N/A17.5D--11D-1358.8h12C--27D
G30 Walker 257140178.235A0.3730.391%C*2.143%D--10D8.4C11314h247.4C--814.2C+
Spear Anti-Vehicle Phalanx Turret 1761351135S126.3934.263%F-4.444%C+32.1C9.8D**1414.2h6.3B*18.3B+
TRAC-5 125123831.482B*7.1321.522%C++13.821%D-5.8D-N/A9721.3h12.8B++59.3B+
T2 Striker 241122681.794M++6.8148.581%CN/A10.1C9.8C30812.1h34.8B+71.6B+
TRAC-5 S 114114731.562B++7.0518.432%D-3.509%F--4.5D--N/A3425.2h9.8B++53.3C**
Frag Grenade 1081081108N/A99.3948.837%B+N/A540C*N/A46800.2h2.9B*6B++
G40-F Ranger 222107147.643B**0.9626.979%CN/A13.7D--14.7D2227.8h178.5F661.5D**
MR11 Gatekeeper 182100425S16.3935.731%C2%C+21.7C*17.8C*3234.6h45.6B+127.5B
E540 Halberd 13292118.364B0.2435.526%D3.261%C+19.2D8.3D--7924.8h5.6B15.7C+
Orbital Strike Uplink 12490190N/A81.39482.609%UN/A450U170U14600.2h1.2T*0.3T*
T7 Mini-Chaingun 9089422.119A6.4913.324%D4.494%F--20.2DN/A2604.4h13.4B+100.5C++
T1S Cycler 9088273.259A*5.3514.658%F-12.5%D*12.4D-N/A477.1h15.5D-105.6F-
Claymore 8484242S33.3923.901%D--N/A76.4D--N/A3821.1h1.5F--6.2D**
MANA Anti-Vehicle Turret 12975213.571B**5.0442.516%D*4%C+17.9D12.9D-6234.2h9.7C++22.9C
M12 Kobalt 7775237.5A+28.8912.878%D8%F--35.7D-1D-1312.1h17C*132.2C+
T16 Rhino 7171272.63A+5.9812.012%F18.31%D11.1D--N/A1076.4h13.3C++110.5D
Skyguard 12465106.5A*2.1129.5%C++1.538%C--7.7D-7D2708.4h157.3C-533.2C+
MAX Punch 63631,0940.058C8.5524.715%D*N/A0.2DN/A1344.3h2.1C+8.3C+
M20 Basilisk 9062320.667A*12.0650.679%C+8.065%A+38.8C+17.5C-2011.6h109.5C**216.1C**
Striker AE 13259531.113B**7.4958.507%B*N/A7.2D8.9D1888.2h44.6C++76.3B+
TS4 Haymaker 5959301.967B*6.6416.332%F--5.085%F-11.1D--N/A545.3h4.1B+25.3F-
G30 Vulcan 9652143.714C+4.8923.792%DN/A13.3D-11.3C4183.9h119.7C-502.9C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0510.3h
Restoration Kit123290.5h
Nano-Armor Kit2361,095,26992.7h
Flail Targeting Dart32842.8h
Spawn Beacon01240.1h
Anti-Vehicle MANA Turret12490.7h
Turret AI Module0690.3h
Structure Shield Module01130.8h
Repair Module0510.3h
Cortium Silo0720.6h
Skywall Shield Emitter0730.5h
Blast Wall0730.9h
Medical Applicator310209,26720.8h
Welding Device07,6890.9h
Spear Anti-Vehicle Tower0920.8h
Spitfire Auto-Turret52,2172.9h
Rampart Wall22232.9h
Ammunition Package39760.8h
Anti-Infantry MANA Turret63301h
Elysium Spawn Tube0600.4h
Spear Anti-Vehicle Turret0501h
WLT-Howler Mining Laser01,1240.7h
Infantry Tower1721.4h
Nano-Repair Grenade01550h
IPC Targeting Dart1970.4h
Orbital Strike Target Designator6612.1h
Vehicle Gate0821.3h
Recon Detection Device1900.3h

Check the help document for the dictionary if you want to learn more about words used here.


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