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Primarch byzydura[SHAG] byzydura
VS BR 94

KDR: 1.08

Score: 97.1m

Last Seen: Jul 7th, 2020 8:01 AM
- OFFLINE - 86.6 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Miller
Level Progress (to 95): 27%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Saron HRB Supernova FPC H-V45 NS-61 Emissary E540 Halberd Terminus VX-9 Proximity Mine NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $81,315 MLG Score: 65
Fun Score: N/A
Cheeseburgers Flipped: 780TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.939%20.073%48118133125,8560.8280280.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.367%0.52B+-0.156C-2.469F*HEAD ++ (~8.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.32C*12.10.154C++38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.245%1.29%18113483101946630.159301484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.527D-0.255C-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.685B+16.50.69B+34.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.695%0.951%4124134511,249369354593.04521206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.74%-0.227C-1.001D*0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.435B8.40.326C**13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.735%1.171%112015133419,0412661128267.15558148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.61%0.787B++-0.81D-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.666B+180.554B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.965%64.836%1120313461,129406970.277396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.207%-0.151C-0.142C1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.013C+3.3-0.044C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.1m421.7%329 (19.7k)277 (16.6k)1.0750274,84369,6201.6356894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349259610.084%8.595%8705:0217

37% Combat Medic32% Engineer25% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 6:57 PMApr 10th, 2020 7:20 PMJul 7th, 2020 5:32 AM (36d) (PST)Jul 7th, 2020 4:32 AM (36d) (PST)Jul 7th, 2020 4:01 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4261143120.2140.1990.0181.1710.06465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5466,82318,7231312170416,650

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5832.7h/243d 39,033 6,433 71,593 409.9k 9,210 16,616 22,340 149m

EngineerCLASS DETAILS: Engineer
VX6-7
D*
Kills:2,254
Deaths:3,056
KDR:0.738
Accuracy:21.450% D*
HSR:14.374% D*
NS-11C
D--
Kills:1,311
Deaths:1,642
KDR:0.798
Accuracy:19.656% D**
HSR:14.798% D--
VE-LR Obelisk
D
Kills:671
Deaths:399
KDR:1.682
Accuracy:30.824% D
HSR:30.104% D
Solstice VE3
C**
Kills:313
Deaths:688
KDR:0.455
Accuracy:27.815% C**
HSR:10.543% F
Kills:4,549
Deaths (as Engineer):5,785
Deaths (to Engineers):13,327
KDR:0.78634
Kill Difference:1,236
Playtime:1,857.274 hours
Usage:32%
Score:39.201m
Score/min:352
Accuracy (listed only):24.936%
HSR (listed only):17.455%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:137
Deaths:162
KDR:0.846
Accuracy:16.345% D**
HSR:17.518% D*
Kills:137
Deaths (as Heavy Assault):162
Deaths (to Heavy Assaults):17,827
KDR:0.84568
Kill Difference:25
Playtime:88.444 hours
Usage:2%
Score:0.785m
Score/min:148
Accuracy (listed only):16.345%
HSR (listed only):17.518%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D*
Kills:2,254
Deaths:3,056
KDR:0.738
Accuracy:21.450% D*
HSR:14.374% D*
NS-11C
D--
Kills:1,311
Deaths:1,642
KDR:0.798
Accuracy:19.656% D**
HSR:14.798% D--
MKV Suppressed
D*
Kills:372
Deaths:434
KDR:0.857
Accuracy:22.770% D*
HSR:9.946% D**
Solstice VE3
C**
Kills:313
Deaths:688
KDR:0.455
Accuracy:27.815% C**
HSR:10.543% F
VE-S Canis
D-
Kills:159
Deaths:275
KDR:0.578
Accuracy:25.861% D-
HSR:13.208% D*
Eridani SX5
D--
Kills:54
Deaths:80
KDR:0.675
Accuracy:24.649% D--
HSR:11.111% D**
Kills:4,463
Deaths (as Light Assault):6,175
Deaths (to Light Assaults):10,592
KDR:0.72275
Kill Difference:1,712
Playtime:179.671 hours
Usage:3%
Score:1.266m
Score/min:117
Accuracy (listed only):23.700%
HSR (listed only):12.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:5,777
Deaths:7,883
KDR:0.733
Accuracy:30.143% C+
HSR:15.614% C--
NS-44L Blackhand
A
Kills:2,431
Deaths:1,746
KDR:1.392
Accuracy:50.183% B++
HSR:59.687% A
NS-44 Commissioner
D**
Kills:1,176
Deaths:1,769
KDR:0.665
Accuracy:26.921% D**
HSR:10.544% F
NS-30 Vandal
C++
Kills:1,149
Deaths:964
KDR:1.192
Accuracy:28.949% D*
HSR:30.548% C++
Parallax VX3
C++
Kills:718
Deaths:164
KDR:4.378
Accuracy:39.947% C+
HSR:79.527% C++
MKV Suppressed
D*
Kills:372
Deaths:434
KDR:0.857
Accuracy:22.770% D*
HSR:9.946% D**
VA39 Spectre
C-
Kills:259
Deaths:134
KDR:1.933
Accuracy:32.281% C-
HSR:26.641% D*
VE-S Canis
D-
Kills:159
Deaths:275
KDR:0.578
Accuracy:25.861% D-
HSR:13.208% D*
Ghost
D**
Kills:152
Deaths:103
KDR:1.476
Accuracy:27.205% F--
HSR:60.526% D**
NS-AM7 Archer
C
Kills:87
Deaths:294
KDR:0.296
Accuracy:56.844% C
HSR:10.345% D-
Beamer VS3
D*
Kills:84
Deaths:172
KDR:0.488
Accuracy:18.956% D**
HSR:14.286% D*
Eridani SX5
D--
Kills:54
Deaths:80
KDR:0.675
Accuracy:24.649% D--
HSR:11.111% D**
Kills:12,418
Deaths (as Infiltrator):14,018
Deaths (to Infiltrators):9,795
KDR:0.88586
Kill Difference:1,600
Playtime:1,445.888 hours
Usage:25%
Score:15.727m
Score/min:181
Accuracy (listed only):32.059%
HSR (listed only):28.499%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D--
Kills:5,786
Deaths:10,989
KDR:0.527
Accuracy:22.041% D--
HSR:14.414% D*
Terminus VX-9
D--
Kills:3,199
Deaths:6,993
KDR:0.457
Accuracy:22.918% D--
HSR:16.380% D**
Pulsar VS1
D-
Kills:641
Deaths:912
KDR:0.703
Accuracy:15.288% F--
HSR:16.537% D-
MKV Suppressed
D*
Kills:372
Deaths:434
KDR:0.857
Accuracy:22.770% D*
HSR:9.946% D**
NS-11P
D*
Kills:255
Deaths:359
KDR:0.710
Accuracy:20.981% D*
HSR:14.118% D*
VE-S Canis
D-
Kills:159
Deaths:275
KDR:0.578
Accuracy:25.861% D-
HSR:13.208% D*
Eridani SX5
D--
Kills:54
Deaths:80
KDR:0.675
Accuracy:24.649% D--
HSR:11.111% D**
Kills:10,466
Deaths (as Combat Medic):20,042
Deaths (to Combat Medics):6,712
KDR:0.5222
Kill Difference:9,576
Playtime:2,144.286 hours
Usage:37%
Score:38.765m
Score/min:301
Accuracy (listed only):22.072%
HSR (listed only):13.673%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C**
Kills:323
Deaths:276
KDR:1.170
Accuracy:34.606% C**
HSR:1.858% D*
NS-10 Burster
C*
Kills:243
Deaths:236
KDR:1.030
Accuracy:35.141% C*
HSR:0.823% F-
Nebula VM20
D-
Kills:103
Deaths:93
KDR:1.108
Accuracy:17.133% D-
HSR:16.505% D--
Nebula VM20
D
Kills:94
Deaths:90
KDR:1.044
Accuracy:16.668% D--
HSR:19.149% D
Blueshift VM5
C+
Kills:90
Deaths:81
KDR:1.111
Accuracy:22.203% C+
HSR:15.556% D*
Blueshift VM5
C
Kills:81
Deaths:81
KDR:1
Accuracy:20.849% C
HSR:17.284% D--
Kills:934
Deaths (as MAX Suit):428.500
Deaths (to MAX Suits):3,469
KDR:2.1797
Kill Difference:505.500
Playtime:97.624 hours
Usage:2%
Score:1.368m
Score/min:234
Accuracy (listed only):24.433%
HSR (listed only):11.862%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:310
V. Kills:30 N/A
Deaths:268
KDR:1.157
Accuracy:32.245% F
KPH:11.900 D*
VKPH:1.100 D*
Kills:310 (310 + 0)
Deaths:268
KDR:1.157
VKDR:0.112
Vehicle Kills:30
Kill Difference:42
Playtime:26.091 hours
Usage:0%
Score:0.078m
Score/min:50
Piloting Accuracy:32.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:904
V. Kills:99 N/A
Deaths:80
KDR:11.300
Accuracy:45.522% C++
KPH:44.500 C
VKPH:4.900 D-
C150 Dalton
D
Kills:145
V. Kills:105 137%
Deaths:21
KDR:6.905
Accuracy:42.641% B+
KPH:30.300 D
VKPH:22 D
AP30 Shredder
U
Kills:111
V. Kills:66 166%
Deaths:18
KDR:6.167
Accuracy:23.635% F-
KPH:399,600 U
VKPH:237,600 U
Kills:1,160 (0 + 1,160)
Deaths:119
KDR:9.748
VKDR:2.269
Vehicle Kills:270
Kill Difference:1,041
Playtime:25.089 hours
Usage:0%
Score:0.361m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:23.635%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:514
V. Kills:303 169%
Deaths:43
KDR:11.954
Accuracy:31.245% C+
KPH:14.600 C
VKPH:8.600 D
L100 Python HESH
C**
Kills:448
V. Kills:110 404%
Deaths:
KDR:
Accuracy:47.310% D
KPH:42.400 D-
VKPH:10.400 C**
L100 Python AP
C*
Kills:186
V. Kills:80 230%
Deaths:7
KDR:26.571
Accuracy:46.373% D*
KPH:45.600 C*
VKPH:19.600 C
Kills:1,148 (1,148 + 0)
Deaths:50
KDR:22.960
VKDR:9.860
Vehicle Kills:493
Kill Difference:1,098
Playtime:49.783 hours
Usage:1%
Score:0.703m
Score/min:235
Driving Accuracy:46.373%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:9,605
V. Kills:8,180 117%
Deaths:2,534
KDR:3.790
Accuracy:52.749% B+
KPH:25.500 C
VKPH:21.700 C*
Supernova FPC
C**
Kills:7,896
V. Kills:4,440 178%
Deaths:886
KDR:8.912
Accuracy:56.411% C*
KPH:34.200 C++
VKPH:19.200 C**
E540 Halberd
B+
Kills:4,464
V. Kills:3,421 130%
Deaths:833
KDR:5.359
Accuracy:58.293% B**
KPH:28.900 D
VKPH:22.100 B+
Supernova VPC
D--
Kills:1,450
V. Kills:191 N/A
Deaths:144
KDR:10.069
Accuracy:41.544% D*
KPH:30 D--
VKPH:4 D*
Supernova PC
D
Kills:1,389
V. Kills:331 418%
Deaths:142
KDR:9.782
Accuracy:33.051% F-
KPH:18.700 D
VKPH:4.400 D--
Proton II PPA
B
Kills:793
V. Kills:61 N/A
Deaths:50
KDR:15.860
Accuracy:27.110% C++
KPH:64.200 C+
VKPH:4.900 B
Aphelion VEX-4
C+
Kills:177
V. Kills:153 115%
Deaths:71
KDR:2.493
Accuracy:39.700% B+
KPH:20.400 D
VKPH:17.600 C+
Kills:25,774 (10,735 + 15,039)
Deaths:4,660
KDR:5.531
VKDR:3.600
Vehicle Kills:16,777
Kill Difference:21,114
Playtime:905.505 hours
Usage:16%
Score:18.919m
Score/min:348
Driving Accuracy:33.051%
Gunner Accuracy:39.700%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:843
V. Kills:261 322%
Deaths:71
KDR:11.873
Accuracy:43.150% F-
KPH:32.300 D
VKPH:10 F
E540 Halberd-H
D
Kills:521
V. Kills:227 229%
Deaths:77
KDR:6.766
Accuracy:55.125% D
KPH:37.800 D
VKPH:16.500 D-
Proton II PPA-H
D
Kills:428
V. Kills:26 N/A
Deaths:49
KDR:8.735
Accuracy:34.194% D
KPH:59.600 D--
VKPH:3.600 D--
Aphelion VEX-4H
C+
Kills:92
V. Kills:49 184%
Deaths:24
KDR:3.833
Accuracy:46.805% C+
KPH:44.600 C
VKPH:23.800 C--
Kills:1,884 (0 + 1,884)
Deaths:221
KDR:8.525
VKDR:2.548
Vehicle Kills:563
Kill Difference:1,663
Playtime:49.099 hours
Usage:1%
Score:0.647m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:46.805%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:423
V. Kills:20 N/A
Deaths:24
KDR:17.625
Accuracy:15.968% D-
KPH:41 D-
VKPH:1.900 D-
M20 Basilisk
C
Kills:325
V. Kills:117 275%
Deaths:57
KDR:5.702
Accuracy:39.767% C
KPH:16.200 D
VKPH:5.800 D
M20 Basilisk
C--
Kills:180
V. Kills:60 295%
Deaths:36
KDR:5
Accuracy:37.883% C--
KPH:15.300 D
VKPH:5.100 D*
M60-G Bulldog
C-
Kills:159
V. Kills:42 370%
Deaths:21
KDR:7.571
Accuracy:33.312% D
KPH:20.500 D-
VKPH:5.400 C-
M12 Kobalt
D
Kills:130
V. Kills:9 N/A
Deaths:14
KDR:9.286
Accuracy:15.540% D-
KPH:32.500 D*
VKPH:2.300 D
M40 Fury
D*
Kills:85
V. Kills:22 370%
Deaths:20
KDR:4.250
Accuracy:28.997% D*
KPH:17.900 D**
VKPH:4.600 D*
M40 Fury
D-
Kills:70
V. Kills:23 292%
Deaths:21
KDR:3.333
Accuracy:30.277% D--
KPH:22.200 D**
VKPH:7.300 D-
M60-G Bulldog
D--
Kills:52
V. Kills:6 N/A
Deaths:6
KDR:8.667
Accuracy:20.118% F-
KPH:14.100 D*
VKPH:1.600 D--
Kills:1,424 (0 + 1,424)
Deaths:199
KDR:7.156
VKDR:1.503
Vehicle Kills:299
Kill Difference:1,225
Playtime:65.546 hours
Usage:1%
Score:0.568m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:20.118%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:170
V. Kills:15 N/A
Deaths:31
KDR:5.484
Accuracy:33.064% C
KPH:31.900 D*
VKPH:2.800 D*
Kills:170 (0 + 170)
Deaths:31
KDR:5.484
VKDR:0.484
Vehicle Kills:15
Kill Difference:139
Playtime:5.323 hours
Usage:0%
Score:0.029m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:33.064%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 17,7859,6052,5343.79D2.7152.749%B+N/A25.5C21.7C*277376.1h22.8C43.1C*
Supernova FPC 12,3367,8968868.912C7.8456.411%C*N/A34.2C++19.2C**634231.1h4.8C+8.4C++
H-V45 5,9185,78610,9890.527D0.5522.041%D--14.414%D*7.2D*N/A20799.1h13.8D62.7D
NS-61 Emissary 5,8525,7777,8830.733C-0.3430.143%C+15.614%C--7.9D--N/A22732h12.1C++40.2C**
E540 Halberd 7,8854,4648335.359D4.2858.293%B**N/A28.9D22.1B+274154.5h6.5D--11.1C+
Terminus VX-9 3,2503,1996,9930.457C-0.6222.918%D--16.38%D**7.5D**N/A20426.4h13.9D*60.7D--
Proximity Mine 2,6752,6695754.642C++3.5748.397%BN/A100.3DN/A27126.6h1.9C+4C*
NS-44L Blackhand 2,4372,4311,7461.392C0.3250.183%B++59.687%A10.5D--N/A24232h4.3C8.6C*
VX6-7 2,2802,2543,0560.738C--0.3421.45%D*14.374%D*10.1D--N/A33223.5h16.3D**75.8D*
Plasma Grenade 2,2482,19612196N/A2,194.9250.208%C+N/A510.7D12.1C+14764.3h3.5C-7C+
Tank Mine 2,5561,6043185.044B*3.9738.529%C+N/A117.1C+69.5C+120413.7h2C+5.3C++
C-4 ARX 1,6901,5181,0841.4C-0.3231.082%B+N/A85.8D9.7D**35017.7h1.3C--4.3C+
Supernova VPC 1,6411,45014410.069C--8.9941.544%D*1.241%C+30D--4D*18248.3h3.1C+7.5D
C-4 1,7521,4491,2421.167C0.0925.017%C-N/A59.1D12.4D*38624.5h1.5D6.2C-
Supernova PC 1,7201,3891429.782C++8.7133.051%F-3.168%B*18.7D4.4D--10074.4h3.9B+11.7D
NS-11C 1,3201,3111,6420.798C-0.2819.656%D**14.798%D--10.5D-N/A32125.1h14.2C72.3D-
NS-44 Commissioner 1,1851,1761,7690.665C-0.4126.921%D**10.544%F14D--N/A4383.8h3.2B12.1C-
NS-30 Vandal 1,1831,1499641.192C0.1228.949%D*30.548%C++19.2D*N/A5159.7h6.5D--22.4D*
L105 Zephyr 1,0039048011.3C*10.2245.522%C++N/A44.5C4.9D-14920.3h5B++11B+
Saron HRB-H 1,1048437111.873B+10.8043.15%F-1.542%C++32.3D10F17226.1h12.5A29B*
Proton II PPA 8547935015.86C+14.7827.11%C++1.135%D-64.5C+5B+20612.3h11.4C-42C+
Parallax VX3 7217181644.378C+3.3039.947%C+79.527%C++28.4C--N/A8425.3h1.9B4.8C++
VE-LR Obelisk 7086713991.682C0.6130.824%D30.104%D29.7D1.6B++9122.6h8.3D*27.1D*
Pulsar VS1 6446419120.703D0.3715.288%F--16.537%D-7.8D*N/A3682.7h17D**110.9F--
E540 Halberd-H 748521776.766C--5.6955.125%DN/A37.8D16.4D-25713.8h6C10.9C-
Skyguard 8175144311.953B**10.8831.245%C+N/A14.6C8.6D15635.1h91.4B++292.7B+
L100 Python HESH 5584481448U446.9247.31%DN/A42.3D-10.4C**23010.6h4.5F9.5F
Proton II PPA-H 454428498.735C-7.6634.194%DN/A59.4D--3.6D--1687.2h9.7C++28.2C+
M12 Kobalt 4434232417.625C16.5515.968%D-16.549%D41.1D-1.9D-13510.3h18.8C+117.6C+
MKV Suppressed 3773724340.857D0.2222.77%D*9.946%D**14.4D--N/A4425.8h14.7C64.4D
M20 Basilisk 442325575.702B+4.6339.767%C2.769%D*16.2D5.8D14520.1h79.8C*200.6C++
NS-10 Burster 5653232761.17C+0.0934.606%C**1.858%D*4.5D-3.4D5172.2h138.6C+400.6C++
Solstice VE3 3293136880.455D0.6227.815%C**10.543%F5.9D-N/A4853.5h21.6D*77.8C+
Light PPA 3403102681.157D0.0832.245%F1.29%C*11.9D*1.1D*5026.1h16.5C--51.2D-
Spear Anti-Vehicle Phalanx Turret 456283348.324C+7.2543.746%D2.474%D29.2D-17.8D3029.7h10D22.9C
VA39 Spectre 2622591341.933C+0.8632.281%C-26.641%D*13.6D-N/A6519.1h7.7F23.8D--
NS-11P 2602553590.71D0.3720.981%D*14.118%D*11.3D*N/A4022.6h13.7D65.2D-
NS-10 Burster 4482432361.03C0.0535.141%C*N/A3.9D*3.3D-4762.6h168.4D-479.3C
NS-R3 Swarm 3942412650.909C*0.1765.804%B+N/A9.8C**6.2C9024.5h23C**34.9B+
L100 Python AP 266186726.571A++25.5046.373%D*N/A45.4C*19.5C9284.1h4B++8.7C++
M20 Basilisk 240180365B3.9237.883%C--5%C15.3D5.1D*17211.8h92C++243C+
Aphelion VEX-4 330177712.493D1.4239.7%B+1.13%D*20.3D17.6C+4098.7h65C163.7C+
MANA Anti-Vehicle Turret 2901761281.375D0.3051.325%F-1.705%B+1760B+1140C+4027700.1h8.5C16.5D-
CAS 14-E 185170315.484D4.4133.064%CN/A32.1D*2.8D*925.3h35.8D108.3C-
VE-S Canis 1641592750.578D-0.5025.861%D-13.208%D*8.1D*N/A4619.7h16.4D-63.4D--
M60-G Bulldog 201159217.571C*6.5033.312%DN/A20.4D-5.4C-1197.8h6.5C++19.6C+
NS Decimator 2261552000.775D0.3054.821%D--N/A19.1D*8.8D--2748.1h5.7D-10.4D*
Ghost 1531521031.476D0.4027.205%F--60.526%D**16D*N/A849.5h2.7D**9.8F--
C150 Dalton 250145216.905C+5.8342.641%B+N/A30.2D21.9D4114.8h3.3C+7.7B+
Orion VS54 1411371620.846C--0.2316.345%D**17.518%D*14.7D--N/A2699.3h13.8D84.3C+
M12 Kobalt 139130149.286C--8.2115.54%D-17.692%C32.5D*2.3D1594h21.1D135.5D
Lasher X2 1251191490.799C--0.2819.906%D*3.361%C14.5D--N/A978.2h37.5T*188.3T
Aspis Anti-Aircraft Phalanx Turret 226114167.125B**6.0528.616%C+N/A11.1C10.9C18210.3h122B++426.5C**
AP30 Shredder 177111186.167C5.0923.635%F-N/A1110U660U6190900.1h56.3B*238.4C+
Nebula VM20 106103931.108D0.0317.133%D-16.505%D--18.1D*N/A615.7h32.3T*188.5T*
Nebula VM20 10194901.044D0.0316.668%D--19.149%D15.9D**1.2B++555.9h34.8F--208.8T*
Aphelion VEX-4H 14192243.833C2.7646.805%C+1.087%D*43.8C23.3C--7512.1h53.6C+114.5C++
Xiphos Anti-Personnel Phalanx Tower 9290190B+88.9221.657%DN/A300C+6.7C8990.3h4.6B+21.2B+
Blueshift VM5 9290811.111D0.0422.203%C+15.556%D*25D-N/A1553.6h21.9F--98.6D-
NS-AM7 Archer 127872940.296C-0.7856.844%C10.345%D-3.3D1.5D2726.7h22.8D40.1D
M40 Fury 10785204.25D3.1728.997%D*1.176%C-17.7D**4.6D*1534.8h16.6C--57.3D--
Beamer VS3 84841720.488D0.5918.956%D**14.286%D*4.4D--N/A3918.9h10.2C53.8D
Blueshift VM5 8281811D0.0820.849%C17.284%D--20.3D*N/A1354h24.6T-118.1D*
Sticky Grenade 7774174N/A72.9248.465%DN/A740D30A+24650.1h3D*6.2D-
M40 Fury 9370213.333C--2.2630.277%D--1.429%C22.6D**7.4D-1643.1h19.9D*65.6F-
NS Annihilator 8558311.871M+0.8079.573%CN/A14.5B+6.8D-3494h9B++11.3B+
Spear Anti-Vehicle Phalanx Tower 1045869.667D--8.5942.133%D--5.172%B+20.7D-16.4D2542.8h11D26.2D*
Eridani SX5 5654800.675D0.4024.649%D--11.111%D**17.4D--N/A1453.1h13.6D--55.4D-
M60-G Bulldog 585268.667C+7.5920.118%F-N/A14.1D*1.6D--923.7h5.9C**29.4D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,7213,033,340345.2h
Anti-Vehicle MANA Turret175572.1h
Spawn Beacon1509,46113.7h
Ordnance Dampener62030.8h
Repair Module0720.3h
Turret AI Module01090.8h
Skywall Shield Emitter0630.4h
Rampart Wall41652.2h
Nanite Healing Grenade0990h
Nanite Revive Grenade024,6117h
Medical Applicator14,6713,701,136462.1h
Blast Wall0810.6h
NSX Amaterasu15761212.7h
Motion Spotter17524,06126.5h
Auraxium Force-Blade1,44620972.1h
VS Patriot Flare Gun34390.6h
Spear Anti-Vehicle Tower1620.6h
Welding Device13,9390.5h
Deconstruction Tool111,0142.4h
Hoplon Anti-Aircraft Phalanx Tower0600.8h
Xiphos Anti-Personnel Tower1690.7h
Spitfire Auto-Turret199321.3h
Lumine Edge34214038.6h
Recon Detection Device40833,22571.8h
Shield Recharging Field302,3161.1h
Smoke Grenade01,7760.5h
Medical Kit122200.8h
Ammunition Package1228,1956.5h
Flail Targeting Dart62572.4h
Infantry Tower1510.7h
Nano-Repair Grenade01,7970.5h

Check the help document for the dictionary if you want to learn more about words used here.


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