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byzydura[SHAG] byzydura
VS BR 169

KDR: 1.05

Score: 70.8m

Last Seen: Jan 17th, 2019 10:37 AM
- OFFLINE - 849 hour(s)

Battle Rank 120 (169 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Saron HRB Supernova FPC NS-61 Emissary Terminus VX-9 H-V45 E540 Halberd NS-44L Blackhand VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $80,064 MLG Score: 64
Fun Score: N/A
Cheeseburgers Flipped: 643TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.056%19.784%45615100718,1610.8040110.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.195%0.387C**-0.139C-1.704F-HEAD ++ (~8.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.271C*12.60.12C+42

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.38%1.361%22110212941539610.191033474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.53D-0.223C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.679B+16.70.684B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.292%1.316%371410187,599288735872.63214212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.298%-0.059C+-0.834D-0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.52B+7.50.404B11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.851%1.075%118114100815,8202149114567.35814138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.675%0.899B*-0.835D-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.652B+18.90.52B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.376%62.677%118131019919316470.290455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.202%-0.248C-0.293C1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.115C+3.7-0.156C7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.8m421.7%309 (18.5k)270 (16.2k)1.0482453,37150,9151.62732169 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022179910.262%8.572%8805:0914

35% Combat Medic37% Engineer22% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 6:57 PMMar 12th, 2016 6:08 PMFeb 15th, 2019 1:03 PM (6d) (PST)Jan 17th, 2019 7:20 AM (35d) (PST)Jan 17th, 2019 6:37 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4291103190.2040.1940.0171.1500.06964

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,7696,59219,1771212169416,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4364.9h/181.9d 29,484 4,575 48,311 301.2k 6,584 12,617 18,054 112.5m

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:2,254
Deaths:3,056
KDR:0.738
Accuracy:21.450% D
HSR:14.374% D*
NS-11C
D
Kills:1,309
Deaths:1,637
KDR:0.800
Accuracy:19.663% D-
HSR:14.744% D
Solstice VE3
B*
Kills:279
Deaths:617
KDR:0.452
Accuracy:27.621% B*
HSR:10.753% D**
VE-LR Obelisk
C+
Kills:56
Deaths:40
KDR:1.400
Accuracy:26.290% D-
HSR:32.143% C+
Kills:3,898
Deaths (as Engineer):5,350
Deaths (to Engineers):10,481
KDR:0.7286
Kill Difference:1,452
Playtime:1,594.951 hours
Usage:37%
Score:33.060m
Score/min:345
Accuracy (listed only):23.756%
HSR (listed only):18.004%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:93
Deaths:122
KDR:0.762
Accuracy:14.821% D*
HSR:16.129% D*
Lasher X2
C
Kills:62
Deaths:98
KDR:0.633
Accuracy:22.152% C-
HSR:3.226% C
Kills:155
Deaths (as Heavy Assault):220
Deaths (to Heavy Assaults):12,917
KDR:0.70455
Kill Difference:65
Playtime:60.830 hours
Usage:1%
Score:0.496m
Score/min:136
Accuracy (listed only):18.486%
HSR (listed only):9.677%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:2,254
Deaths:3,056
KDR:0.738
Accuracy:21.450% D
HSR:14.374% D*
NS-11C
D
Kills:1,309
Deaths:1,637
KDR:0.800
Accuracy:19.663% D-
HSR:14.744% D
MKV Suppressed
D
Kills:365
Deaths:415
KDR:0.880
Accuracy:22.333% D
HSR:10.137% D**
Solstice VE3
B*
Kills:279
Deaths:617
KDR:0.452
Accuracy:27.621% B*
HSR:10.753% D**
VE-S Canis
C+
Kills:159
Deaths:275
KDR:0.578
Accuracy:25.861% C+
HSR:13.208% D-
Kills:4,366
Deaths (as Light Assault):6,000
Deaths (to Light Assaults):7,797
KDR:0.72767
Kill Difference:1,634
Playtime:178.361 hours
Usage:4%
Score:1.259m
Score/min:118
Accuracy (listed only):23.385%
HSR (listed only):12.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:3,203
Deaths:4,443
KDR:0.721
Accuracy:29.829% C**
HSR:12.051% D
NS-44L Blackhand
A
Kills:2,414
Deaths:1,717
KDR:1.406
Accuracy:50.424% B**
HSR:59.569% A
NS-44 Commissioner
D*
Kills:966
Deaths:1,442
KDR:0.670
Accuracy:26.296% D*
HSR:10.559% F
Parallax VX3
B+
Kills:509
Deaths:109
KDR:4.670
Accuracy:39.894% C++
HSR:81.532% B+
MKV Suppressed
D
Kills:365
Deaths:415
KDR:0.880
Accuracy:22.333% D
HSR:10.137% D**
VA39 Spectre
C+
Kills:259
Deaths:133
KDR:1.947
Accuracy:32.270% C+
HSR:26.641% D--
VE-S Canis
C+
Kills:159
Deaths:275
KDR:0.578
Accuracy:25.861% C+
HSR:13.208% D-
Ghost
D
Kills:151
Deaths:102
KDR:1.480
Accuracy:27.168% F-
HSR:60.927% D
Beamer VS3
D--
Kills:84
Deaths:171
KDR:0.491
Accuracy:19.426% D*
HSR:14.286% D--
Kills:8,110
Deaths (as Infiltrator):8,807
Deaths (to Infiltrators):7,480
KDR:0.92086
Kill Difference:697
Playtime:967.795 hours
Usage:22%
Score:9.508m
Score/min:164
Accuracy (listed only):30.389%
HSR (listed only):32.101%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:3,199
Deaths:6,993
KDR:0.457
Accuracy:22.919% D
HSR:16.380% D*
H-V45
D
Kills:2,884
Deaths:5,231
KDR:0.551
Accuracy:21.160% D
HSR:12.171% D*
Pulsar VS1
D
Kills:641
Deaths:912
KDR:0.703
Accuracy:15.289% F
HSR:16.537% D
MKV Suppressed
D
Kills:365
Deaths:415
KDR:0.880
Accuracy:22.333% D
HSR:10.137% D**
NS-11P
C
Kills:255
Deaths:359
KDR:0.710
Accuracy:20.981% C
HSR:14.118% D-
VE-S Canis
C+
Kills:159
Deaths:275
KDR:0.578
Accuracy:25.861% C+
HSR:13.208% D-
Kills:7,503
Deaths (as Combat Medic):14,185
Deaths (to Combat Medics):4,730
KDR:0.52894
Kill Difference:6,682
Playtime:1,519.215 hours
Usage:35%
Score:25.335m
Score/min:278
Accuracy (listed only):21.424%
HSR (listed only):13.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B++
Kills:254
Deaths:234
KDR:1.085
Accuracy:34.187% B++
HSR:1.969% D*
NS-10 Burster
B++
Kills:180
Deaths:192
KDR:0.938
Accuracy:34.694% B++
HSR:1.111% D**
Nebula VM20
C
Kills:95
Deaths:85
KDR:1.118
Accuracy:17.059% C
HSR:16.842% D
Nebula VM20
C
Kills:83
Deaths:84
KDR:0.988
Accuracy:16.582% C
HSR:18.072% C-
Kills:612
Deaths (as MAX Suit):297.500
Deaths (to MAX Suits):2,700
KDR:2.05714
Kill Difference:314.500
Playtime:80.474 hours
Usage:2%
Score:1.091m
Score/min:226
Accuracy (listed only):25.631%
HSR (listed only):9.499%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:294
V. Kills:30 N/A
Deaths:266
KDR:1.105
Accuracy:32.380% D*
KPH:11.900 D--
VKPH:1.200 D--
Kills:294 (294 + 0)
Deaths:266
KDR:1.105
VKDR:0.113
Vehicle Kills:30
Kill Difference:28
Playtime:24.801 hours
Usage:1%
Score:0.073m
Score/min:49
Piloting Accuracy:32.380%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:893
V. Kills:94 N/A
Deaths:80
KDR:11.163
Accuracy:45.456% B
KPH:44.300 C+
VKPH:4.700 D
C150 Dalton
C+
Kills:130
V. Kills:97 133%
Deaths:21
KDR:6.190
Accuracy:44.433% B++
KPH:31 C+
VKPH:23.100 C+
AP30 Shredder
U
Kills:100
V. Kills:60 164%
Deaths:18
KDR:5.556
Accuracy:25.250% D*
KPH:360,000 U
VKPH:216,000 U
Kills:1,123 (0 + 1,123)
Deaths:119
KDR:9.437
VKDR:2.109
Vehicle Kills:251
Kill Difference:1,004
Playtime:24.338 hours
Usage:1%
Score:0.326m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:25.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:166
V. Kills:129 128%
Deaths:41
KDR:4.049
Accuracy:32.106% B+
KPH:10.900 C-
VKPH:8.500 C
Kills:166 (166 + 0)
Deaths:41
KDR:4.049
VKDR:3.146
Vehicle Kills:129
Kill Difference:125
Playtime:15.181 hours
Usage:0%
Score:0.160m
Score/min:176
Driving Accuracy:32.106%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:9,025
V. Kills:7,874 115%
Deaths:2,517
KDR:3.586
Accuracy:52.466% B**
KPH:25 C+
VKPH:21.900 B++
Supernova FPC
B+
Kills:4,594
V. Kills:2,921 157%
Deaths:791
KDR:5.808
Accuracy:54.984% C*
KPH:27.900 B
VKPH:17.800 B+
E540 Halberd
B**
Kills:2,653
V. Kills:2,558 104%
Deaths:829
KDR:3.200
Accuracy:59.423% A+
KPH:24 D
VKPH:23.200 B**
Supernova VPC
D
Kills:1,450
V. Kills:191 N/A
Deaths:144
KDR:10.069
Accuracy:41.544% D--
KPH:30 D
VKPH:4 D-
Supernova PC
C
Kills:1,389
V. Kills:331 418%
Deaths:142
KDR:9.782
Accuracy:33.051% F-
KPH:18.700 C
VKPH:4.500 D*
Proton II PPA
B++
Kills:769
V. Kills:57 N/A
Deaths:49
KDR:15.694
Accuracy:27.193% B+
KPH:66 B
VKPH:4.900 B++
Aphelion VEX-4
C++
Kills:156
V. Kills:145 107%
Deaths:69
KDR:2.261
Accuracy:40.440% B*
KPH:19.100 D
VKPH:17.800 C++
Kills:20,036 (7,433 + 12,603)
Deaths:4,541
KDR:4.412
VKDR:3.100
Vehicle Kills:14,077
Kill Difference:15,495
Playtime:777.500 hours
Usage:18%
Score:15.999m
Score/min:343
Driving Accuracy:33.051%
Gunner Accuracy:40.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:819
V. Kills:247 330%
Deaths:70
KDR:11.700
Accuracy:42.025% F
KPH:32.200 C
VKPH:9.700 D**
Proton II PPA-H
C--
Kills:361
V. Kills:21 N/A
Deaths:47
KDR:7.681
Accuracy:32.780% C--
KPH:55.800 D
VKPH:3.200 D-
E540 Halberd-H
D
Kills:324
V. Kills:143 225%
Deaths:67
KDR:4.836
Accuracy:51% D-
KPH:30.900 D
VKPH:13.700 D--
Aphelion VEX-4H
C++
Kills:66
V. Kills:37 174%
Deaths:21
KDR:3.143
Accuracy:47.085% C++
KPH:42.600 C++
VKPH:23.900 C
Kills:1,570 (0 + 1,570)
Deaths:205
KDR:7.659
VKDR:2.185
Vehicle Kills:448
Kill Difference:1,365
Playtime:43.944 hours
Usage:1%
Score:0.516m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:47.085%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:252
V. Kills:98 255%
Deaths:54
KDR:4.667
Accuracy:38.645% C+
KPH:14.800 C-
VKPH:5.800 C--
M12 Kobalt
C--
Kills:248
V. Kills:9 N/A
Deaths:23
KDR:10.783
Accuracy:15.554% C--
KPH:34.400 D-
VKPH:1.200 D-
M20 Basilisk
C+
Kills:148
V. Kills:53 274%
Deaths:35
KDR:4.229
Accuracy:37.735% C+
KPH:13.800 D
VKPH:4.900 D-
M60-G Bulldog
C--
Kills:110
V. Kills:28 379%
Deaths:19
KDR:5.789
Accuracy:29.575% D
KPH:16.300 D
VKPH:4.100 C--
M40 Fury
D--
Kills:75
V. Kills:20 357%
Deaths:20
KDR:3.750
Accuracy:28.611% D-
KPH:16.800 D*
VKPH:4.500 D--
M12 Kobalt
D--
Kills:73
V. Kills:3 N/A
Deaths:11
KDR:6.636
Accuracy:13.536% D-
KPH:30.100 D--
VKPH:1.200 D--
M40 Fury
D
Kills:70
V. Kills:23 292%
Deaths:21
KDR:3.333
Accuracy:30.499% D
KPH:23.300 D--
VKPH:7.700 D
Kills:976 (0 + 976)
Deaths:183
KDR:5.333
VKDR:1.279
Vehicle Kills:234
Kill Difference:793
Playtime:51.628 hours
Usage:1%
Score:0.422m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:30.499%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:149
V. Kills:11 N/A
Deaths:28
KDR:5.321
Accuracy:34.579% C*
KPH:35 D-
VKPH:2.600 D*
Kills:149 (0 + 149)
Deaths:28
KDR:5.321
VKDR:0.393
Vehicle Kills:11
Kill Difference:121
Playtime:4.263 hours
Usage:0%
Score:0.025m
Score/min:98
Piloting Accuracy:N/A%
Gunner Accuracy:34.579%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 16,8999,0252,5173.586C2.5452.466%B**N/A25C+21.8B++275360.4h22.8C+43.4B+
Supernova FPC 7,5154,5947915.808C++4.7654.984%C*N/A27.9B17.8B+703164.4h5.4C++9.9C**
NS-61 Emissary 3,2333,2034,4430.721C+0.3329.829%C**12.051%D7.3D--N/A19437.5h13.1C**43.8B+
Terminus VX-9 3,2503,1996,9930.457D-0.5922.919%D16.38%D*7.5D*N/A19426.4h13.9C60.7C
H-V45 2,9232,8845,2310.551C-0.5021.16%D12.171%D*7.2D--N/A19402.5h14.6C69.2C
E540 Halberd 5,2112,6538293.2C-2.1559.423%A+1.47%D24D23.2B**281110.4h7.6D*12.8C+
NS-44L Blackhand 2,4202,4141,7171.406C**0.3650.424%B**59.569%A10.5DN/A24230.2h4.3C*8.6B+
VX6-7 2,2802,2543,0560.738C0.3121.45%D14.374%D*10.1D-N/A33223.5h16.3D75.8C-
Proximity Mine 1,5041,5032585.826B++4.7846.463%B+N/A94.5DN/A24015.9h2C4.4C**
Supernova VPC 1,6411,45014410.069C+9.0241.544%D--1.241%C30D4D-17548.3h3.1C**7.5C+
C-4 1,6881,3931,2421.122C+0.0724.091%CN/A56.9C--12D*35024.5h1.6C+6.4C+
Supernova PC 1,7201,3891429.782B++8.7333.051%F-3.168%B+18.7C4.5D*9374.3h3.9B*11.7C+
NS-11C 1,3181,3091,6370.8C+0.2519.663%D-14.744%D10.5DN/A31124.5h14.2C*72.3C+
Tank Mine 1,9191,1552624.408B**3.3640.021%B+N/A104.1C+68.8C*125211.1h2.3D5.7B+
Frag Grenade 1,0281,01111011N/A1,009.9546.547%C*N/A421.3C7.1C+12302.4h4.1C+8.7C++
NS-44 Commissioner 9739661,4420.67C0.3826.296%D*10.559%F13.1DN/A3973.9h3.3B++12.4C+
L105 Zephyr 9878938011.163B10.1145.456%BN/A44.4C+4.7D14620.1h5B*10.9B*
Saron HRB-H 1,0668197011.7A10.6542.025%F1.587%C++32.2C9.7D**16725.4h11.8A+28.2B**
Proton II PPA 8267694915.694C++14.6527.193%B+1.17%D-65.7B4.9B++21311.7h11.3C41.5C*
Pulsar VS1 6446419120.703C0.3515.289%F16.537%D7.8D--N/A3382.7h17C--110.9D*
Parallax VX3 5125091094.67B+3.6239.894%C++81.532%B+27.8C+N/A7518.3h1.9B++4.8B+
C-4 ARX 5374734511.049C--0.0029.395%B++N/A67.6D-9.1D**3137h1.5D5.1C+
MKV Suppressed 3683654150.88C0.1722.333%D10.137%D**15.5DN/A4623.6h14.1C++63.2C+
Proton II PPA-H 382361477.681C6.6332.78%C--N/A55.5D3.2D-1496.5h9.4C**28.7C++
E540 Halberd-H 467324674.836C3.7951%D-N/A30.9D13.6D--20910.5h6.1C++12C+
Light PPA 3242942661.105C--0.0632.38%D*1.361%C++11.9D--1.2D--4924.8h16.7C+51.7C
Solstice VE3 2872796170.452C-0.6027.621%B*10.753%D**5.8D-N/A4448.4h21.8D-78.9C+
VA39 Spectre 2622591331.947B0.9032.27%C+26.641%D--13.6C--N/A5919.1h7.7D23.8C
NS-11P 2602553590.71C0.3420.981%C14.118%D-11.3D-N/A3722.6h13.7C*65.2C++
NS-10 Burster 4602542341.085C**0.0434.187%B++1.969%D*4.2D3.4C+5060.9h147.1C+430.4B
M20 Basilisk 350252544.667B++3.6238.645%C+1.984%D**14.8C-5.8C--14117h82.5B+213.4B+
M12 Kobalt 2572482310.783C+9.7315.554%C--15.323%D34.4D-1.3D-1097.2h21.1C+135.4C+
NS-R3 Swarm 3562182220.982A0.0765.463%B+N/A10.7B++6.8C+9120.4h21.3B*32.5B**
Spear Anti-Vehicle Phalanx Turret 349209316.742C+5.6940.147%C2.871%D26.5D17.7C2977.9h10.2C+25.3C+
NS-10 Burster 3491801920.938C+0.1134.694%B++1.111%D**3.5D-3.3C4751.2h186.3D-536.9C+
MANA Anti-Vehicle Turret 2901761271.386D0.3451.44%D-1.705%D--1760C1140C-3867630.1h8.4B+16.4B+
Skyguard 295166414.049B+3.0032.106%B+1.205%D10.9C-8.5C17615.2h132.6C+413.1C**
VE-S Canis 1641592750.578D0.4725.861%C+13.208%D-8.1D--N/A3519.7h16.4D-63.4C
Aphelion VEX-4 301156692.261C--1.2140.44%B*1.282%D*19D17.7C+3948.2h67.5C+166.9C**
Ghost 1521511021.48C0.4327.168%F-60.927%D16.1D-N/A689.4h2.7C--9.8D*
CAS 14-E 160149285.321C--4.2734.579%C*N/A34.7D-2.6D*984.3h35.4C+102.4C+
M20 Basilisk 201148354.229B*3.1837.735%C+5.405%C+13.8D5D-15710.7h99.7C*264.1C*
C150 Dalton 227130216.19C+5.1444.433%B++N/A31C+23.1C+3904.2h3.4B+7.7B*
M60-G Bulldog 138110195.789B+4.7429.575%DN/A16.4D4.2C--1036.7h6.8B+22.9C*
AP30 Shredder 160100185.556C++4.5125.25%D*N/A1000U600U5149000.1h53.7B**212.8B++
Nebula VM20 9895851.118C-0.0717.059%C16.842%D18.3D-N/A565.2h33.4T*195.8F
Aspis Anti-Aircraft Phalanx Turret 19494156.267B**5.2226.618%C*N/A10.2C+10.9C+1789.2h121.9B*457.9B+
Orion VS54 94931220.762C0.2914.821%D*16.129%D*12.1D-N/A2407.7h14C+94.5C
NS Decimator 127881020.863C+0.1951.207%D*1.136%D-20.5D-9.1D3174.3h4.6C*8.9C+
Beamer VS3 84841710.491C0.5619.426%D*14.286%D--4.5D--N/A3618.7h10.2C+52.3C
Nebula VM20 8983840.988D0.0616.582%C18.072%C-15.4D--1.1B**485.4h37.7T*227.1F-
Xiphos Anti-Personnel Phalanx Tower 8382182B+80.9522.229%DN/A273.3C++3.3D--9120.3h4.8B+21.5B+
M40 Fury 9575203.75C-2.7028.611%D-1.333%C-16.7D*4.4D--1494.5h16.5C+57.7C-
M12 Kobalt 7673116.636C5.5913.536%D-16.438%C30.4D--1.3D-1452.4h19.6C+144.9C
M40 Fury 9370213.333D2.2830.499%D1.429%C-23.3D--7.7D1513h19.6D64.4D--
Aphelion VEX-4H 10366213.143C+2.0947.085%C++1.515%D--41.3C++23.1C7701.6h55.2C**117.2B
Lasher X2 6562980.633C-0.4222.152%C-3.226%C13.2DN/A944.7h35.4T159.8D*
VE-LR Obelisk 6056401.4C+0.3526.29%D-32.143%C+17D1.2B++613.3h9.6D--36.7D--
Spear Anti-Vehicle Phalanx Tower 925068.333D-7.2841.876%D-6%B*20.8D17.5C--2742.4h10.4C+24.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11717,49819.8h
VS Patriot Flare Gun34370.6h
Nano-Armor Kit2,6372,603,341292h
Spawn Beacon836,2839h
Anti-Vehicle MANA Turret175502.1h
Turret AI Module01000.8h
Repair Module0620.2h
Skywall Shield Emitter0500.3h
Blast Wall0710.5h
Nanite Revive Grenade017,2314.9h
Nanite Healing Grenade0950h
Medical Applicator10,1662,592,690328h
NSX Amaterasu15761212.7h
Deconstruction Tool111,0142.4h
Spear Anti-Vehicle Tower1580.5h
Auraxium Force-Blade1,44620972.1h
Spitfire Auto-Turret113420.8h
Rampart Wall41441.7h
Xiphos Anti-Personnel Tower1650.7h
Hoplon Anti-Aircraft Phalanx Tower0530.7h
Lumine Edge34214038.6h
Ammunition Package1076,7585.9h
Medical Kit111490.7h
Nano-Repair Grenade05930.2h
Smoke Grenade01,7730.5h
Shield Recharging Field302,3161.1h
Recon Detection Device19818,52137.3h

Check the help document for the dictionary if you want to learn more about words used here.


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