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byzydura[SHAG] byzydura
VS BR 177

KDR: 1.03

Score: 79.4m

Last Seen: Aug 23rd, 2019 11:29 AM
- OFFLINE - 23.8 hour(s)

Battle Rank 120 (177 total) - Vanu Sovereignty on Miller - Outfit Leader of OWANIE[SHAG] OWANIE
VS outfit on Miller

Members: 3
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Saron HRB Supernova FPC H-V45 NS-61 Emissary Terminus VX-9 E540 Halberd NS-44L Blackhand VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $75,060 MLG Score: 60
Fun Score: N/A
Cheeseburgers Flipped: 683TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.277%19.438%45216119820,3880.794730.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.084%0.403B-0.211C-1.587FHEAD ++ (~7.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.274C*12.50.121C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.295%1.361%20112132941689610.173965474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.527D-0.211C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.678B+16.80.683B+35.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.093%1.149%409412108,881312241872.84374212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.443%-0.011C+-0.885D--0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.54B+7.20.421B10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.76%1.106%112114120016,1012300115597.00043139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.754%0.89B*-0.83D-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.653B+190.524B+22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.762%64.739%1121312111,055346170.304825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.208%-0.191C-0.174C1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.042C+3.4-0.092C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OWANIE[SHAG] OWANIE
VS outfit on Miller

Members: 3
79.4m417.3%320 (19.2k)274 (16.4k)1.0268258,77057,2351.58267177 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214196210.063%8.639%8705:0515

37% Combat Medic34% Engineer22% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 6:57 PMMar 12th, 2016 6:08 PMAug 23rd, 2019 7:08 AM (1d) (PST)Aug 23rd, 2019 7:55 AM (1d) (PST)Aug 23rd, 2019 7:29 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4151123030.2030.1970.0181.1200.06660

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8746,74818,1261212167416,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4833h/201.4d 31,814 5,077 56,529 324.7k 7,484 13,841 19,028 120.2m

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:2,254
Deaths:3,056
KDR:0.738
Accuracy:21.450% D
HSR:14.374% D*
NS-11C
D-
Kills:1,309
Deaths:1,639
KDR:0.799
Accuracy:19.666% D-
HSR:14.744% D-
Solstice VE3
B*
Kills:288
Deaths:634
KDR:0.454
Accuracy:27.689% B*
HSR:10.417% F
VE-LR Obelisk
C+
Kills:93
Deaths:66
KDR:1.409
Accuracy:27.380% D
HSR:31.183% C+
Kills:3,944
Deaths (as Engineer):5,395
Deaths (to Engineers):11,373
KDR:0.73105
Kill Difference:1,451
Playtime:1,650.824 hours
Usage:34%
Score:34.595m
Score/min:349
Accuracy (listed only):24.046%
HSR (listed only):17.680%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:121
Deaths:147
KDR:0.823
Accuracy:15.743% D--
HSR:18.182% D--
Kills:121
Deaths (as Heavy Assault):147
Deaths (to Heavy Assaults):14,674
KDR:0.82313
Kill Difference:26
Playtime:69.939 hours
Usage:1%
Score:0.588m
Score/min:140
Accuracy (listed only):15.743%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:2,254
Deaths:3,056
KDR:0.738
Accuracy:21.450% D
HSR:14.374% D*
NS-11C
D-
Kills:1,309
Deaths:1,639
KDR:0.799
Accuracy:19.666% D-
HSR:14.744% D-
MKV Suppressed
D
Kills:365
Deaths:415
KDR:0.880
Accuracy:22.333% D
HSR:10.137% D**
Solstice VE3
B*
Kills:288
Deaths:634
KDR:0.454
Accuracy:27.689% B*
HSR:10.417% F
VE-S Canis
C+
Kills:159
Deaths:275
KDR:0.578
Accuracy:25.861% C+
HSR:13.208% D-
Kills:4,375
Deaths (as Light Assault):6,019
Deaths (to Light Assaults):8,793
KDR:0.72686
Kill Difference:1,644
Playtime:179.059 hours
Usage:4%
Score:1.259m
Score/min:117
Accuracy (listed only):23.400%
HSR (listed only):12.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:3,865
Deaths:5,288
KDR:0.731
Accuracy:29.913% C**
HSR:12.756% D
NS-44L Blackhand
A
Kills:2,416
Deaths:1,719
KDR:1.405
Accuracy:50.422% B**
HSR:59.561% A
NS-44 Commissioner
D*
Kills:1,068
Deaths:1,615
KDR:0.661
Accuracy:26.503% D*
HSR:10.674% F
Parallax VX3
B+
Kills:645
Deaths:139
KDR:4.640
Accuracy:39.916% C++
HSR:80.930% B+
MKV Suppressed
D
Kills:365
Deaths:415
KDR:0.880
Accuracy:22.333% D
HSR:10.137% D**
VA39 Spectre
C+
Kills:259
Deaths:133
KDR:1.947
Accuracy:32.270% C+
HSR:26.641% D--
VE-S Canis
C+
Kills:159
Deaths:275
KDR:0.578
Accuracy:25.861% C+
HSR:13.208% D-
Ghost
D
Kills:151
Deaths:102
KDR:1.480
Accuracy:27.168% F-
HSR:60.927% D
Beamer VS3
D*
Kills:84
Deaths:171
KDR:0.491
Accuracy:18.977% D*
HSR:14.286% D*
NS-30 Vandal
B**
Kills:82
Deaths:55
KDR:1.491
Accuracy:29.461% D
HSR:35.366% B**
Kills:9,094
Deaths (as Infiltrator):9,912
Deaths (to Infiltrators):8,229
KDR:0.91747
Kill Difference:818
Playtime:1,063.747 hours
Usage:22%
Score:10.926m
Score/min:171
Accuracy (listed only):30.282%
HSR (listed only):32.449%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C-
Kills:4,189
Deaths:7,704
KDR:0.544
Accuracy:21.800% C-
HSR:13.225% D*
Terminus VX-9
D
Kills:3,199
Deaths:6,993
KDR:0.457
Accuracy:22.919% D
HSR:16.380% D*
Pulsar VS1
D
Kills:641
Deaths:912
KDR:0.703
Accuracy:15.289% F
HSR:16.537% D
MKV Suppressed
D
Kills:365
Deaths:415
KDR:0.880
Accuracy:22.333% D
HSR:10.137% D**
NS-11P
C-
Kills:255
Deaths:359
KDR:0.710
Accuracy:20.981% C-
HSR:14.118% D-
VE-S Canis
C+
Kills:159
Deaths:275
KDR:0.578
Accuracy:25.861% C+
HSR:13.208% D-
Kills:8,808
Deaths (as Combat Medic):16,658
Deaths (to Combat Medics):5,357
KDR:0.52875
Kill Difference:7,850
Playtime:1,770.929 hours
Usage:37%
Score:30.802m
Score/min:290
Accuracy (listed only):21.530%
HSR (listed only):13.934%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B*
Kills:269
Deaths:248
KDR:1.085
Accuracy:34.411% B*
HSR:1.859% D*
NS-10 Burster
B++
Kills:183
Deaths:208
KDR:0.880
Accuracy:34.970% B++
HSR:1.093% D**
Nebula VM20
C
Kills:97
Deaths:89
KDR:1.090
Accuracy:17.027% C
HSR:16.495% D-
Nebula VM20
C-
Kills:84
Deaths:86
KDR:0.977
Accuracy:16.566% C-
HSR:17.857% C--
Blueshift VM5
B++
Kills:76
Deaths:66
KDR:1.152
Accuracy:23.012% B++
HSR:17.105% D
Blueshift VM5
C**
Kills:68
Deaths:66
KDR:1.030
Accuracy:21.274% C**
HSR:17.647% D
Kills:777
Deaths (as MAX Suit):381.500
Deaths (to MAX Suits):2,992
KDR:2.0367
Kill Difference:395.500
Playtime:85.593 hours
Usage:2%
Score:1.204m
Score/min:234
Accuracy (listed only):24.543%
HSR (listed only):12.009%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:294
V. Kills:30 N/A
Deaths:268
KDR:1.097
Accuracy:32.295% D*
KPH:11.800 D--
VKPH:1.200 D--
Kills:294 (294 + 0)
Deaths:268
KDR:1.097
VKDR:0.112
Vehicle Kills:30
Kill Difference:26
Playtime:24.900 hours
Usage:1%
Score:0.074m
Score/min:49
Piloting Accuracy:32.295%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:893
V. Kills:94 N/A
Deaths:80
KDR:11.163
Accuracy:45.456% B
KPH:44.300 C+
VKPH:4.700 C--
C150 Dalton
C+
Kills:130
V. Kills:97 133%
Deaths:21
KDR:6.190
Accuracy:43.950% B+
KPH:30.400 C
VKPH:22.700 C+
AP30 Shredder
U
Kills:100
V. Kills:60 164%
Deaths:18
KDR:5.556
Accuracy:25.250% D*
KPH:360,000 U
VKPH:216,000 U
Kills:1,123 (0 + 1,123)
Deaths:119
KDR:9.437
VKDR:2.109
Vehicle Kills:251
Kill Difference:1,004
Playtime:24.427 hours
Usage:1%
Score:0.331m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:25.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:181
V. Kills:136 132%
Deaths:43
KDR:4.209
Accuracy:32.297% B+
KPH:11.100 C--
VKPH:8.300 C-
L100 Python AP
N/A
Kills:50
V. Kills:28 172%
Deaths:7
KDR:7.143
Accuracy:47.019% N/A
KPH:30 N/A
VKPH:16.800 N/A
Kills:231 (231 + 0)
Deaths:50
KDR:4.620
VKDR:3.280
Vehicle Kills:164
Kill Difference:181
Playtime:18.027 hours
Usage:0%
Score:0.311m
Score/min:288
Driving Accuracy:47.019%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:9,095
V. Kills:7,913 115%
Deaths:2,534
KDR:3.589
Accuracy:52.454% B**
KPH:25.100 C+
VKPH:21.800 B++
Supernova FPC
B+
Kills:5,861
V. Kills:3,497 168%
Deaths:886
KDR:6.615
Accuracy:55.721% C*
KPH:30.800 B+
VKPH:18.400 B+
E540 Halberd
B**
Kills:2,668
V. Kills:2,563 104%
Deaths:833
KDR:3.203
Accuracy:59.380% A+
KPH:24 D
VKPH:23.100 B**
Supernova VPC
D
Kills:1,450
V. Kills:191 N/A
Deaths:144
KDR:10.069
Accuracy:41.544% D--
KPH:30 D
VKPH:4 D--
Supernova PC
C
Kills:1,389
V. Kills:331 418%
Deaths:142
KDR:9.782
Accuracy:33.051% F
KPH:18.700 C
VKPH:4.500 D*
Proton II PPA
B+
Kills:772
V. Kills:57 N/A
Deaths:50
KDR:15.440
Accuracy:27.251% B+
KPH:65.900 B
VKPH:4.900 B+
Aphelion VEX-4
C++
Kills:163
V. Kills:148 109%
Deaths:71
KDR:2.296
Accuracy:40.552% B*
KPH:19.500 D
VKPH:17.700 C++
Kills:21,398 (8,700 + 12,698)
Deaths:4,660
KDR:4.592
VKDR:3.155
Vehicle Kills:14,700
Kill Difference:16,738
Playtime:806.617 hours
Usage:17%
Score:16.629m
Score/min:344
Driving Accuracy:33.051%
Gunner Accuracy:40.552%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:832
V. Kills:254 326%
Deaths:71
KDR:11.718
Accuracy:42.619% D**
KPH:32.300 C
VKPH:9.900 D*
E540 Halberd-H
C--
Kills:413
V. Kills:178 231%
Deaths:77
KDR:5.364
Accuracy:53.522% C--
KPH:33.900 C--
VKPH:14.600 D-
Proton II PPA-H
C--
Kills:373
V. Kills:23 N/A
Deaths:49
KDR:7.612
Accuracy:33.015% C--
KPH:56.200 D
VKPH:3.500 D
Aphelion VEX-4H
C**
Kills:72
V. Kills:39 180%
Deaths:24
KDR:3
Accuracy:48.010% C**
KPH:41.500 C+
VKPH:22.500 C-
Kills:1,690 (0 + 1,690)
Deaths:221
KDR:7.647
VKDR:2.235
Vehicle Kills:494
Kill Difference:1,469
Playtime:46.325 hours
Usage:1%
Score:0.557m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:48.010%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:277
V. Kills:106 259%
Deaths:57
KDR:4.860
Accuracy:39.044% C+
KPH:15.200 C-
VKPH:5.800 C--
M12 Kobalt
C--
Kills:269
V. Kills:10 N/A
Deaths:24
KDR:11.208
Accuracy:15.692% C--
KPH:34.700 D-
VKPH:1.300 D-
M20 Basilisk
C+
Kills:160
V. Kills:55 286%
Deaths:36
KDR:4.444
Accuracy:38.079% C+
KPH:14.300 D
VKPH:4.900 D-
M60-G Bulldog
C--
Kills:110
V. Kills:28 379%
Deaths:21
KDR:5.238
Accuracy:29.598% C--
KPH:15.900 D-
VKPH:4.100 C--
M12 Kobalt
D
Kills:90
V. Kills:5 N/A
Deaths:14
KDR:6.429
Accuracy:14.251% D
KPH:31.100 D--
VKPH:1.700 D
M40 Fury
D--
Kills:79
V. Kills:20 376%
Deaths:20
KDR:3.950
Accuracy:28.252% D-
KPH:17.300 D--
VKPH:4.400 D--
M40 Fury
D
Kills:70
V. Kills:23 292%
Deaths:21
KDR:3.333
Accuracy:30.467% D
KPH:22.800 D*
VKPH:7.500 D
Kills:1,055 (0 + 1,055)
Deaths:193
KDR:5.466
VKDR:1.280
Vehicle Kills:247
Kill Difference:862
Playtime:54.591 hours
Usage:1%
Score:0.456m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:30.467%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:157
V. Kills:13 N/A
Deaths:31
KDR:5.065
Accuracy:34.022% C++
KPH:33.500 D-
VKPH:2.800 D--
Kills:157 (0 + 157)
Deaths:31
KDR:5.065
VKDR:0.419
Vehicle Kills:13
Kill Difference:126
Playtime:4.684 hours
Usage:0%
Score:0.026m
Score/min:93
Piloting Accuracy:N/A%
Gunner Accuracy:34.022%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 17,0089,0952,5343.589C2.5652.454%B**N/A25.1C+21.8B++276362.8h22.8C+43.5B+
Supernova FPC 9,3585,8618866.615C++5.5955.721%C*N/A30.8B+18.4B+651190.2h5.1C*9.1B
H-V45 4,2634,1897,7040.544C0.4821.8%C-13.225%D*7.4D--N/A20567.2h14.3C65.4C+
NS-61 Emissary 3,9133,8655,2880.731C+0.3029.913%C**12.756%D7.6D--N/A21508.5h12.8C**42.8B+
Terminus VX-9 3,2503,1996,9930.457C--0.5722.919%D16.38%D*7.5D*N/A19426.4h13.9C-60.7C
E540 Halberd 5,2312,6688333.203C--2.1859.38%A+1.462%D24.1D23.1B**285110.9h7.6D*12.9C+
NS-44L Blackhand 2,4222,4161,7191.405C*0.3850.422%B**59.561%A10.5DN/A24230.4h4.3C*8.6B+
VX6-7 2,2802,2543,0560.738C0.2921.45%D14.374%D*10.1D-N/A33223.5h16.3D75.8C--
Proximity Mine 1,7791,7773305.385B+4.3647.544%B++N/A96.1C--N/A25318.5h2C4.2B+
Supernova VPC 1,6411,45014410.069C+9.0441.544%D--1.241%C30D4D--17848.3h3.1C**7.5C+
C-4 1,7241,4241,2421.147C+0.1224.437%CN/A58.1C--12.2D*36624.5h1.5C++6.3C+
Supernova PC 1,7201,3891429.782B++8.7633.051%F3.168%B++18.7C4.5D*9474.3h3.9B*11.7C+
NS-11C 1,3181,3091,6390.799C+0.2319.666%D-14.744%D-10.5DN/A31124.8h14.2C*72.3C+
Tank Mine 2,0671,2572734.604B**3.5840.063%B+N/A106.5C+68.6C*123211.8h2.2C-5.5B+
Frag Grenade 1,2071,18211182N/A1,180.9747.262%C*N/A437.8C+9.3C++12812.7h4C+8.5C++
NS-44 Commissioner 1,0751,0681,6150.661C0.3726.503%D*10.674%F13.6DN/A4178.6h3.2B++12.2C+
L105 Zephyr 9878938011.163B10.1445.456%BN/A44.4C+4.7C--14720.1h5B*10.9B*
C-4 ARX 9668507241.174C-0.1529.782%B*N/A72D-9.8D**32611.8h1.4C-4.7C++
Saron HRB-H 1,0868327111.718A10.6942.619%D**1.563%C+32.2C9.8D*16825.8h12.2A28.7B**
Proton II PPA 8297725015.44C++14.4127.251%B+1.166%D-66B4.9B+21311.7h11.3C41.6C*
Parallax VX3 6486451394.64B+3.6139.916%C++80.93%B+28.4C+N/A8422.7h1.9B++4.8B+
Pulsar VS1 6446419120.703C0.3215.289%F16.537%D7.8D--N/A3482.7h17C--110.9D*
E540 Halberd-H 591413775.364C4.3453.522%C--N/A33.9C--14.6D-22012.2h6.1C++11.4C+
Proton II PPA-H 396373497.612C6.5933.015%C--N/A56.5D3.5D1516.6h9.5B28.7C++
MKV Suppressed 3683654150.88C0.1522.333%D10.137%D**15.5DN/A4623.6h14.1C++63.2C+
Light PPA 3242942681.097C--0.0732.295%D*1.361%C++11.8D--1.2D--4924.9h16.8C+52C
Solstice VE3 2982886340.454C-0.5727.689%B*10.417%F5.8D-N/A4649.4h21.7D-78.5C+
M20 Basilisk 383277574.86B**3.8339.044%C+1.805%F15.2C-5.8C--14318.2h81.7B209.1B+
M12 Kobalt 2792692411.208C+10.1815.692%C--15.242%D34.5D-1.3D-1167.8h20.5C+130.5C+
NS-10 Burster 4832692481.085C*0.0634.411%B*1.859%D*4.3D3.4C+5162.9h144.5C+420B
VA39 Spectre 2622591331.947B+0.9232.27%C+26.641%D--13.6DN/A6119.1h7.7D23.8C
NS-11P 2602553590.71C0.3220.981%C-14.118%D-11.3D-N/A3722.6h13.7C*65.2C++
Spear Anti-Vehicle Phalanx Turret 389237327.406C++6.3841.91%C2.532%D27.2D17.5C2928.7h10.1C+24.2C+
NS-R3 Swarm 3782322440.951B**0.0865.419%C**N/A10.3B+6.5C+8922.6h22.1B++33.7B*
NS-10 Burster 3541832080.88C0.1534.97%B++1.093%D**3.4D--3.2C-4753.2h191.6D--547.8C+
Skyguard 317181434.209B+3.1832.297%B+1.105%D11C--8.3C-17316.4h132.9C+411.4C*
MANA Anti-Vehicle Turret 2901761281.375C0.3551.364%C-1.705%D--1760A1140B+3950430.1h8.4C*16.4C++
Aphelion VEX-4 311163712.296C--1.2740.552%B*1.227%D*19.4D17.6C++3998.4h66.6C+164.2C**
M20 Basilisk 215160364.444B*3.4238.079%C+5.625%C+14.3D4.9D-16011.2h97.3C*255.6C**
VE-S Canis 1641592750.578D0.4525.861%C+13.208%D-8.1D--N/A4019.7h16.4D-63.4C
CAS 14-E 170157315.065D4.0434.022%C++N/A33.4D-2.8D--934.7h35.9C+105.4C+
Ghost 1521511021.48C0.4527.168%F-60.927%D16.1D--N/A729.4h2.7D9.8D*
C150 Dalton 227130216.19C+5.1643.95%B+N/A30.2C22.6C+3884.3h3.5B+7.9B*
Orion VS54 1241211470.823C0.2015.743%D--18.182%D--13.8DN/A2408.8h13.6C+86.5C+
NS Decimator 1641111450.766C0.2653.161%D--N/A18.5D--8.8D-2776h5.8D10.8D-
M60-G Bulldog 138110215.238C**4.2129.598%C--N/A15.9D-4.1C--1016.9h6.9B23.3C++
AP30 Shredder 160100185.556C+4.5325.25%D*N/A1000U600U5392300.1h53.7B**212.8B+
Nebula VM20 10097891.09C-0.0617.027%C16.495%D-18.3D-N/A595.3h32.8T*192.9F
Aspis Anti-Aircraft Phalanx Turret 19796156.4B**5.3727.063%C*N/A10.2C+10.7C+1769.4h123.8B++457.3B+
VE-LR Obelisk 9793661.409C+0.3827.38%D31.183%C+18.6DN/A615h9.2D--33.7D
M12 Kobalt 9590146.429C5.4014.251%D17.778%C+31D--1.7D1542.9h19.8C+138.6C+
Beamer VS3 84841710.491C0.5418.977%D*14.286%D*4.4D--N/A3718.9h10.2C+53.8C
Nebula VM20 9084860.977D0.0516.566%C-17.857%C--15.3D*1.1B**495.5h37.4T*225.5F--
NS-30 Vandal 8582551.491C+0.4629.461%D35.366%B**12.8D*N/A506.4h7.7D*26D-
Xiphos Anti-Personnel Phalanx Tower 8382182B80.9722.229%DN/A273.3C++3.3D--9180.3h4.8B+21.5B+
M40 Fury 9979203.95C2.9228.252%D-1.266%C--17.2D--4.3D--1514.6h16.2C+57.2C-
Blueshift VM5 7776661.152C--0.1323.012%B++17.105%D28.1CN/A1752.7h21.4D**93C+
Aphelion VEX-4H 11172243C1.9748.01%C**1.389%D--42.4C++22.9C7391.7h58C++120.8B
M40 Fury 9370213.333C--2.3130.467%D1.429%C-22.6D*7.4D1483.1h19.7D64.6D--
Blueshift VM5 6968661.03D0.0021.274%C**17.647%D21.9DN/A1403.1h24.4F--114.5C--
Lasher X2 6663980.643C-0.3822.229%C--3.175%C-13.1D-N/A1004.8h35.1T158.1D**
L100 Python AP 785077.143B+6.1247.019%D*N/A29.4C+16.5C14061.7h5.5B11.7C+
Spear Anti-Vehicle Phalanx Tower 925068.333D-7.3141.876%D-6%B**20.8D-17.5C--2792.4h10.4C+24.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1067,68111.2h
Anti-Vehicle MANA Turret175562.1h
Nano-Armor Kit2,7552,698,361302.5h
Skywall Shield Emitter0500.3h
Repair Module0620.2h
Turret AI Module01000.8h
Nanite Revive Grenade020,1415.7h
Nanite Healing Grenade0950h
Medical Applicator11,9533,011,683376.7h
Blast Wall0710.5h
NSX Amaterasu15761212.7h
Auraxium Force-Blade1,44620972.1h
Spitfire Auto-Turret123960.9h
VS Patriot Flare Gun34370.6h
Motion Spotter14920,81123.5h
Hoplon Anti-Aircraft Phalanx Tower0530.7h
Xiphos Anti-Personnel Tower1650.7h
Rampart Wall41441.7h
Spear Anti-Vehicle Tower1580.5h
Deconstruction Tool111,0142.4h
Lumine Edge34214038.6h
Shield Recharging Field302,3161.1h
Smoke Grenade01,7760.5h
Medical Kit111720.8h
Ammunition Package1116,9665.9h
Recon Detection Device20318,89838.2h
Nano-Repair Grenade07800.2h

Check the help document for the dictionary if you want to learn more about words used here.


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