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Raider c0B[NoLv] c0B
NC BR 60

KDR: 2.66

Score: 3.7m

Last Seen: Sep 7th, 2019 7:01 PM
- OFFLINE - 115.9 hour(s)

Battle Rank 60 - New Conglomerate on Miller
Level Progress (to 61): 69%
Level 100 Progress: 20% 346h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NC6 Gauss SAW SAS-R NS-15M AE EM6 GD-22S NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,375,343 MLG Score: 9093
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.859%35.426%10229121810,1934.00668-1.351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.785%1.486A+2.189A*0.068C+HEAD ++ (~21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.634B+7.80.451B+19.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.216%75.259%0212251,35449202.75203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.626%1.693A++0.531B+-0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.63B+1.70.468B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.7m163.6%728 (43.7k)605 (36.3k)2.6553512,5894,7412.7013360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122792729.18%37.199%108501:188

79% Heavy Assault12% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2019 5:14 PMApr 21st, 2019 1:48 PMSep 23rd, 2019 7:53 AM (81d) (PST)Sep 7th, 2019 4:53 PM (97d) (PST)Sep 7th, 2019 3:01 PM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2105256852.0350.7660.7573.3890.0369093

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,57831,47741,1011224645203236,278

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
103.1h/4.3d 218 4,683 2,363 21k 123 294 223 7.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B
Kills:1,822
Deaths:574
KDR:3.174
Accuracy:30.743% C**
HSR:29.748% B
LA1 Anchor
A
Kills:1,400
Deaths:450
KDR:3.111
Accuracy:29.044% B++
HSR:36.286% A
NC6 Gauss SAW
A*
Kills:1,204
Deaths:516
KDR:2.333
Accuracy:29.246% A++
HSR:36.877% A*
NS-15M AE
A++
Kills:1,179
Deaths:464
KDR:2.541
Accuracy:28.371% B+
HSR:41.561% A++
EM6
B**
Kills:1,176
Deaths:393
KDR:2.992
Accuracy:27.753% B**
HSR:31.037% B**
GD-22S
A++
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:27.542% B*
HSR:37.639% A++
NS-15M2
A+
Kills:1,168
Deaths:402
KDR:2.905
Accuracy:27.728% B++
HSR:38.784% A+
Kills:9,118
Deaths (as Heavy Assault):3,246
Deaths (to Heavy Assaults):1,293
KDR:2.809
Kill Difference:5,872
Playtime:81.256 hours
Usage:79%
Score:3.056m
Score/min:627
Accuracy (listed only):28.632%
HSR (listed only):35.990%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:632
Deaths:273
KDR:2.315
Accuracy:30.348% A+
HSR:33.070% A++
Kills:632
Deaths (as Light Assault):273
Deaths (to Light Assaults):890
KDR:2.31502
Kill Difference:359
Playtime:5.639 hours
Usage:5%
Score:0.174m
Score/min:513
Accuracy (listed only):30.348%
HSR (listed only):33.070%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,201
Deaths:335
KDR:3.585
Accuracy:46.443% B**
HSR:74.188% B+
NS-44 Commissioner
A++
Kills:443
Deaths:339
KDR:1.307
Accuracy:38.996% C**
HSR:36.117% A++
NC14 Bolt Driver
A
Kills:153
Deaths:62
KDR:2.468
Accuracy:44.671% A
HSR:83.660% B**
Kills:1,797
Deaths (as Infiltrator):736
Deaths (to Infiltrators):975
KDR:2.44158
Kill Difference:1,061
Playtime:11.939 hours
Usage:12%
Score:0.416m
Score/min:581
Accuracy (listed only):43.370%
HSR (listed only):64.655%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:632
Deaths:273
KDR:2.315
Accuracy:30.348% A+
HSR:33.070% A++
Kills:632
Deaths (as Engineer):273
Deaths (to Engineers):575
KDR:2.31502
Kill Difference:359
Playtime:2.710 hours
Usage:3%
Score:0.047m
Score/min:288
Accuracy (listed only):30.348%
HSR (listed only):33.070%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:88
Deaths:33
KDR:2.667
Accuracy:54.816% A++
HSR:11.364% D--
NCM1 Scattercannon
A++
Kills:79
Deaths:36
KDR:2.194
Accuracy:58.924% A++
HSR:22.785% A++
Kills:167
Deaths (as MAX Suit):34.500
Deaths (to MAX Suits):181
KDR:4.84058
Kill Difference:132.500
Playtime:1.213 hours
Usage:1%
Score:0.040m
Score/min:548
Accuracy (listed only):56.870%
HSR (listed only):17.074%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:180
V. Kills:3 N/A
Deaths:40
KDR:4.500
Accuracy:52.286% C-
KPH:100.600 A+
VKPH:1.700 D--
Kills:180 (180 + 0)
Deaths:40
KDR:4.500
VKDR:0.075
Vehicle Kills:3
Kill Difference:140
Playtime:1.790 hours
Usage:2%
Score:0.023m
Score/min:218
Piloting Accuracy:52.286%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 1,8551,8225743.174B+0.5230.743%C**29.748%B157.1M+2.8A*34711.6h7C**22.8B++
LA1 Anchor 1,4101,4004503.111B0.4629.044%B++36.286%A145.8M*1B++5889.6h7.7B**26.4B*
NC6 Gauss SAW 1,2221,2045162.333B*0.3229.246%A++36.877%A*103.8M*1.6A*48411.6h7.5B*25.5B*
SAS-R 1,2011,2013353.585B0.9346.443%B**74.188%B+144.7SN/A4098.3h1.7B**3.6B**
NS-15M AE 1,1961,1794642.541C**0.1128.371%B+41.561%A++142A**2A**3338.3h9.5B*33.4B+
EM6 1,1901,1763932.992B*0.3427.753%B**31.037%B**143.4M**1.7A**2988.2h8.4B**30.4B++
GD-22S 1,1771,1694472.615B++0.0427.542%B*37.639%A++108.2MN/A24110.8h8.5B**30.8B++
NS-15M2 1,1761,1684022.905B+0.2527.728%B++38.784%A+146M++1B+6018h9.1B**32.7B++
AF-19 Mercenary 6346322732.315A*0.3430.348%A+33.07%A++123.9SN/A4045.1h7.7A25.3B**
NS-44 Commissioner 4444433391.307B1.3538.996%C**36.117%A++70.3AN/A2056.3h2.5A6.3B*
Frag Grenade 2822721272N/A269.3455.122%AN/A544B20A++22390.5h3.3B+6B++
NS Decimator 311236872.713A++0.0663.269%C**2.119%C+84.3M+26.8A4922.8h3.1B**4.8B**
M30 Mustang AH 183180404.5C+1.8452.286%C-N/A100A+1.7D--2181.8h6.1B+11.7B+
NC14 Bolt Driver 153153622.468C**0.1944.671%A83.66%B**90SN/A4391.7h1.9B**4.2B**
NCM1 Scattercannon 8988332.667C+0.0154.816%A++11.364%D--88M+1B++2301h6.1C++11.1B*
NCM1 Scattercannon 8279362.194C*0.4658.924%A++22.785%A++71.8M**2.7S2101.1h7.9C++13.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02260.2h
Medical Kit2833,1044.1h
Medical Applicator11550h
Nano-Armor Kit22,6050.2h

Check the help document for the dictionary if you want to learn more about words used here.


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