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Harbinger cTpoM[] cTpoM
VS BR 93

KDR: 2.28

Score: 90.1m

Last Seen: Oct 30th, 2018 6:32 AM
- OFFLINE - 1006.1 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Miller
Level Progress (to 94): 15%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-30 Vandal NS-15M1 Betelgeuse 54-A H-V45 SVA-88 Dual Photon Pods VX6-7 Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,579,562 MLG Score: 2062
Fun Score: N/A
Cheeseburgers Flipped: 1614TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.791%25.104%77342980108,2763.46417-1.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.304%1.91A++0.698B+-1.803F-HEAD ++ (~9.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.545B+10.50.265C*23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.281%1.466%829210207,3671502100474.9047973%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.397%1.138B**-0.134C-0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
216-0.344C-104.3-0.973D--111.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.453%1.553%110510172,44725338950.966048273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.299%-0.82D--0.698D1.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.143C++10.70.142C++22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.789%4.452%863101992117909870.51452593%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.453%1.083B**0.029C+-0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.6-0.372C-77.2-0.974D--84.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.613%64.643%86710157,526418991.79661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.811%1.585A+-0.166C0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.70.139C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.652%14.88%8641018625200150.312188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.568%1.023B**0.08C+0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.19C++5.7-0.182C5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
90.1m296.1%435 (26.1k)390 (23.4k)2.28333150,04065,7112.620293 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022515631.042%22.839%70903:3145

8% Combat Medic32% Engineer26% Heavy Assault22% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:17 PMMar 6th, 2015 8:38 PMOct 30th, 2018 4:09 PM (42d) (PST)Oct 30th, 2018 2:32 AM (43d) (PST)Oct 30th, 2018 2:32 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8032475560.6500.2850.1492.1610.0802062

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,15314,80833,34539179130523,424

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3845.8h/160.2d 22,136 34,267 27,980 498.6k 5,757 13,035 18,350 185.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A+
Kills:12,784
Deaths:4,556
KDR:2.806
Accuracy:30.911% A+
HSR:29.498% B**
Betelgeuse 54-A
B**
Kills:12,339
Deaths:4,215
KDR:2.927
Accuracy:30.496% B**
HSR:28.057% C
SVA-88
C+
Kills:5,300
Deaths:2,543
KDR:2.084
Accuracy:23.135% C+
HSR:19.132% D-
NS-15M AE
A++
Kills:2,500
Deaths:780
KDR:3.205
Accuracy:34.093% A++
HSR:29.440% B
NS-15M2
M
Kills:1,610
Deaths:568
KDR:2.835
Accuracy:36.989% M
HSR:25.217% C+
Ursa
B++
Kills:1,532
Deaths:808
KDR:1.896
Accuracy:26.579% B++
HSR:19.386% D
Orion VS54
B++
Kills:1,384
Deaths:680
KDR:2.035
Accuracy:23.997% B++
HSR:15.824% D*
Flare VE6
B+
Kills:1,296
Deaths:521
KDR:2.488
Accuracy:25.200% B+
HSR:20.448% C--
VX29 Polaris
C*
Kills:1,172
Deaths:537
KDR:2.183
Accuracy:24.375% C*
HSR:16.980% D
Pulsar LSW
B++
Kills:1,163
Deaths:637
KDR:1.826
Accuracy:26.691% B++
HSR:15.047% D*
Lasher X2
C++
Kills:71
Deaths:55
KDR:1.291
Accuracy:17.792% D--
HSR:4.225% C++
Kills:41,151
Deaths (as Heavy Assault):15,900
Deaths (to Heavy Assaults):19,101
KDR:2.58811
Kill Difference:25,251
Playtime:985.310 hours
Usage:26%
Score:21.389m
Score/min:362
Accuracy (listed only):27.296%
HSR (listed only):20.296%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:3,806
Deaths:1,416
KDR:2.688
Accuracy:24.906% C++
HSR:14.346% D--
Eridani SX5
B
Kills:1,786
Deaths:1,436
KDR:1.244
Accuracy:27.426% C**
HSR:21.949% B
Pulsar C
B**
Kills:1,710
Deaths:954
KDR:1.792
Accuracy:29.996% B**
HSR:21.404% C
NS-7 PDW
A++
Kills:1,680
Deaths:938
KDR:1.791
Accuracy:31.095% A
HSR:29.345% A++
Serpent VE92
B*
Kills:1,486
Deaths:808
KDR:1.839
Accuracy:27.895% B*
HSR:18.641% C+
NS-11C
B+
Kills:1,485
Deaths:842
KDR:1.764
Accuracy:26.243% B+
HSR:20.067% C*
Solstice VE3
B**
Kills:1,205
Deaths:700
KDR:1.721
Accuracy:28.039% B**
HSR:16.764% C--
Solstice SF
A++
Kills:1,193
Deaths:761
KDR:1.568
Accuracy:32.590% A++
HSR:22.297% B*
Eridani SX5-AE
B+
Kills:1,176
Deaths:475
KDR:2.476
Accuracy:32.285% B+
HSR:28.401% B
Sirius SX12
A++
Kills:1,165
Deaths:571
KDR:2.040
Accuracy:31.040% A
HSR:27.897% A++
MKV Suppressed
A++
Kills:1,144
Deaths:466
KDR:2.455
Accuracy:33.093% A+
HSR:31.206% A++
Solstice Burst
B**
Kills:1,141
Deaths:583
KDR:1.957
Accuracy:31.426% B**
HSR:21.385% C
Pandora VX25
B**
Kills:285
Deaths:155
KDR:1.839
Accuracy:50.422% B**
HSR:17.193% B+
NS Baron G5AE
A
Kills:182
Deaths:88
KDR:2.068
Accuracy:60.358% A
HSR:17.033% B
Deimos VA29
B**
Kills:138
Deaths:76
KDR:1.816
Accuracy:73.346% B**
HSR:18.841% B+
Phobos VX86
C
Kills:113
Deaths:154
KDR:0.734
Accuracy:43.038% D*
HSR:14.159% C
Nova
A
Kills:89
Deaths:3
KDR:29.667
Accuracy:60.517% A
HSR:2.247% F*
Kills:19,784
Deaths (as Light Assault):10,426
Deaths (to Light Assaults):10,237
KDR:1.89756
Kill Difference:9,358
Playtime:227.546 hours
Usage:6%
Score:4.555m
Score/min:334
Accuracy (listed only):37.866%
HSR (listed only):20.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:3,806
Deaths:1,416
KDR:2.688
Accuracy:24.906% C++
HSR:14.346% D--
Pulsar C
B**
Kills:1,710
Deaths:954
KDR:1.792
Accuracy:29.996% B**
HSR:21.404% C
Serpent VE92
B*
Kills:1,486
Deaths:808
KDR:1.839
Accuracy:27.895% B*
HSR:18.641% C+
NS-11C
B+
Kills:1,485
Deaths:842
KDR:1.764
Accuracy:26.243% B+
HSR:20.067% C*
Solstice VE3
B**
Kills:1,205
Deaths:700
KDR:1.721
Accuracy:28.039% B**
HSR:16.764% C--
Solstice SF
A++
Kills:1,193
Deaths:761
KDR:1.568
Accuracy:32.590% A++
HSR:22.297% B*
Solstice Burst
B**
Kills:1,141
Deaths:583
KDR:1.957
Accuracy:31.426% B**
HSR:21.385% C
Pandora VX25
B**
Kills:285
Deaths:155
KDR:1.839
Accuracy:50.422% B**
HSR:17.193% B+
Eidolon VE33
C**
Kills:231
Deaths:95
KDR:2.432
Accuracy:25.489% C
HSR:27.706% C**
NS Baron G5AE
A
Kills:182
Deaths:88
KDR:2.068
Accuracy:60.358% A
HSR:17.033% B
Deimos VA29
B**
Kills:138
Deaths:76
KDR:1.816
Accuracy:73.346% B**
HSR:18.841% B+
Phobos VX86
C
Kills:113
Deaths:154
KDR:0.734
Accuracy:43.038% D*
HSR:14.159% C
Nova
A
Kills:89
Deaths:3
KDR:29.667
Accuracy:60.517% A
HSR:2.247% F*
Kills:13,064
Deaths (as Engineer):6,635
Deaths (to Engineers):12,803
KDR:1.96895
Kill Difference:6,429
Playtime:1,242.664 hours
Usage:32%
Score:26.145m
Score/min:351
Accuracy (listed only):39.559%
HSR (listed only):17.852%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:5,436
Deaths:2,217
KDR:2.452
Accuracy:33.063% A++
HSR:24.945% B+
Eridani SX5
B
Kills:1,786
Deaths:1,436
KDR:1.244
Accuracy:27.426% C**
HSR:21.949% B
Corvus VA55
A++
Kills:1,776
Deaths:902
KDR:1.969
Accuracy:33.667% A++
HSR:27.928% B++
NS-7 PDW
A++
Kills:1,680
Deaths:938
KDR:1.791
Accuracy:31.095% A
HSR:29.345% A++
NS-11A
B**
Kills:1,575
Deaths:770
KDR:2.045
Accuracy:29.483% B**
HSR:21.778% C++
NS-11P
A*
Kills:1,191
Deaths:538
KDR:2.214
Accuracy:33.143% A*
HSR:29.303% A++
Eridani SX5-AE
B+
Kills:1,176
Deaths:475
KDR:2.476
Accuracy:32.285% B+
HSR:28.401% B
H-V45 AE
A
Kills:1,174
Deaths:501
KDR:2.343
Accuracy:33.274% A
HSR:25.469% C
Sirius SX12
A++
Kills:1,165
Deaths:571
KDR:2.040
Accuracy:31.040% A
HSR:27.897% A++
Pulsar VS1
A
Kills:1,161
Deaths:609
KDR:1.906
Accuracy:29.936% A
HSR:20.413% C+
Equinox VE2
B**
Kills:1,160
Deaths:704
KDR:1.648
Accuracy:31.085% B**
HSR:22.069% C++
CME
B++
Kills:1,160
Deaths:697
KDR:1.664
Accuracy:30.084% B++
HSR:24.741% C**
Equinox VE2 Burst
B+
Kills:1,157
Deaths:686
KDR:1.687
Accuracy:29.847% B+
HSR:22.818% C--
MKV Suppressed
A++
Kills:1,144
Deaths:466
KDR:2.455
Accuracy:33.093% A+
HSR:31.206% A++
Terminus VX-9
A+
Kills:362
Deaths:177
KDR:2.045
Accuracy:32.778% A+
HSR:26.243% C++
Pandora VX25
B**
Kills:285
Deaths:155
KDR:1.839
Accuracy:50.422% B**
HSR:17.193% B+
NS Baron G5AE
A
Kills:182
Deaths:88
KDR:2.068
Accuracy:60.358% A
HSR:17.033% B
Deimos VA29
B**
Kills:138
Deaths:76
KDR:1.816
Accuracy:73.346% B**
HSR:18.841% B+
Phobos VX86
C
Kills:113
Deaths:154
KDR:0.734
Accuracy:43.038% D*
HSR:14.159% C
Nova
A
Kills:89
Deaths:3
KDR:29.667
Accuracy:60.517% A
HSR:2.247% F*
Kills:23,910
Deaths (as Combat Medic):12,163
Deaths (to Combat Medics):7,389
KDR:1.9658
Kill Difference:11,747
Playtime:320.496 hours
Usage:8%
Score:7.908m
Score/min:411
Accuracy (listed only):37.949%
HSR (listed only):22.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A
Kills:26,249
Deaths:8,572
KDR:3.062
Accuracy:40.577% A
HSR:26.893% C++
Eridani SX5
B
Kills:1,786
Deaths:1,436
KDR:1.244
Accuracy:27.426% C**
HSR:21.949% B
NS-7 PDW
A++
Kills:1,680
Deaths:938
KDR:1.791
Accuracy:31.095% A
HSR:29.345% A++
Parallax VX3
A
Kills:1,499
Deaths:262
KDR:5.721
Accuracy:47.092% A
HSR:76.117% C+
Ghost
A
Kills:1,261
Deaths:412
KDR:3.061
Accuracy:46.684% A
HSR:63.680% C-
Cerberus
A+
Kills:1,218
Deaths:1,018
KDR:1.196
Accuracy:42.586% A+
HSR:23.235% C++
V10
B*
Kills:1,213
Deaths:169
KDR:7.178
Accuracy:46.700% B*
HSR:73.784% C
Nyx VX31
B**
Kills:1,203
Deaths:413
KDR:2.913
Accuracy:40.042% B**
HSR:28.512% C+
Phantom VA23
B*
Kills:1,191
Deaths:387
KDR:3.078
Accuracy:40.294% B*
HSR:24.013% D
Artemis VX26
A+
Kills:1,190
Deaths:563
KDR:2.114
Accuracy:33.923% A+
HSR:27.899% B*
Eridani SX5-AE
B+
Kills:1,176
Deaths:475
KDR:2.476
Accuracy:32.285% B+
HSR:28.401% B
Beamer VS3
B**
Kills:1,168
Deaths:1,283
KDR:0.910
Accuracy:33.972% B**
HSR:18.579% C--
Parallax VX3-AE
B**
Kills:1,166
Deaths:555
KDR:2.101
Accuracy:49.938% B**
HSR:72.041% D**
Sirius SX12
A++
Kills:1,165
Deaths:571
KDR:2.040
Accuracy:31.040% A
HSR:27.897% A++
MKV Suppressed
A++
Kills:1,144
Deaths:466
KDR:2.455
Accuracy:33.093% A+
HSR:31.206% A++
XM98
B**
Kills:1,141
Deaths:203
KDR:5.621
Accuracy:43.892% B**
HSR:70.377% C--
NS-44 Commissioner
A++
Kills:1,138
Deaths:900
KDR:1.264
Accuracy:51.454% A++
HSR:25.835% B+
VA39 Spectre
A++
Kills:1,091
Deaths:281
KDR:3.883
Accuracy:43.905% A++
HSR:24.290% D*
NS-357 Underboss
A+
Kills:475
Deaths:371
KDR:1.280
Accuracy:48.507% A+
HSR:22.737% C*
Parsec VX3-A
C-
Kills:155
Deaths:25
KDR:6.200
Accuracy:32.537% F
HSR:76.129% C-
NS-44 Commissioner AE
B*
Kills:154
Deaths:148
KDR:1.041
Accuracy:48.881% B*
HSR:18.831% D-
NS-AM7 Archer
B**
Kills:112
Deaths:187
KDR:0.599
Accuracy:66.433% B**
HSR:25% B*
NS-44L Blackhand
C*
Kills:91
Deaths:61
KDR:1.492
Accuracy:43.584% C*
HSR:38.462% C
Kills:48,666
Deaths (as Infiltrator):19,696
Deaths (to Infiltrators):10,076
KDR:2.47086
Kill Difference:28,970
Playtime:860.987 hours
Usage:22%
Score:25.642m
Score/min:496
Accuracy (listed only):41.563%
HSR (listed only):38.053%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:3,303
Deaths:307
KDR:10.759
Accuracy:16.576% C+
HSR:15.774% D
Cosmos VM3
C+
Kills:3,246
Deaths:307
KDR:10.573
Accuracy:15.977% C+
HSR:15.650% D-
Nebula VM20
B+
Kills:439
Deaths:190
KDR:2.311
Accuracy:20.291% B+
HSR:14.123% D*
Nebula VM20
B+
Kills:435
Deaths:190
KDR:2.289
Accuracy:20.609% B+
HSR:15.172% D--
Blueshift VM5
D
Kills:212
Deaths:108
KDR:1.963
Accuracy:16.563% D
HSR:16.981% D
Blueshift VM5
D
Kills:184
Deaths:108
KDR:1.704
Accuracy:16.097% D
HSR:14.674% D*
Comet VM2
C*
Kills:163
Deaths:135
KDR:1.207
Accuracy:45.026% C*
HSR:1.840% D*
Vortex VM21
D-
Kills:138
Deaths:119
KDR:1.160
Accuracy:33.580% D-
HSR:1.449% D--
Comet VM2
C+
Kills:126
Deaths:133
KDR:0.947
Accuracy:44.128% C+
HSR:2.381% D-
NS-10 Burster
C++
Kills:122
Deaths:80
KDR:1.525
Accuracy:29.734% C++
HSR:5.738% C
Vortex VM21
C+
Kills:109
Deaths:121
KDR:0.901
Accuracy:33.300% D-
HSR:3.670% C+
NS-10 Burster
C+
Kills:107
Deaths:80
KDR:1.338
Accuracy:29.731% C+
HSR:4.673% C
Kills:8,584
Deaths (as MAX Suit):939
Deaths (to MAX Suits):5,018
KDR:9.14164
Kill Difference:7,645
Playtime:202.175 hours
Usage:5%
Score:4.445m
Score/min:366
Accuracy (listed only):26.801%
HSR (listed only):9.344%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:4,748
V. Kills:3,489 136%
Deaths:210
KDR:22.610
Accuracy:61.250% B**
KPH:50.900 C-
VKPH:37.400 A++
Maelstrom Turbo Laser
M++
Kills:2,619
V. Kills:6,493 40%
Deaths:791
KDR:3.311
Accuracy:45.986% M
KPH:13 C+
VKPH:32.200 M++
Kills:7,367 (2,619 + 0)
Deaths:1,001
KDR:7.360
VKDR:9.972
Vehicle Kills:9,982
Kill Difference:6,366
Playtime:294.911 hours
Usage:8%
Score:8.130m
Score/min:459
Piloting Accuracy:45.986%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:615
V. Kills:303 202%
Deaths:89
KDR:6.910
Accuracy:48.666% C
KPH:30.500 C++
VKPH:15 B*
L100 Python HESH
B+
Kills:598
V. Kills:91 N/A
Deaths:8
KDR:74.750
Accuracy:52.227% B+
KPH:46.600 C+
VKPH:7.100 C
L100 Python AP
B+
Kills:186
V. Kills:192 96%
Deaths:84
KDR:2.214
Accuracy:58.548% C**
KPH:20.500 D
VKPH:21.200 B+
Skyguard
B++
Kills:129
V. Kills:117 109%
Deaths:54
KDR:2.389
Accuracy:25.785% D
KPH:13.300 C+
VKPH:12 B++
Kills:1,528 (1,528 + 0)
Deaths:235
KDR:6.502
VKDR:2.991
Vehicle Kills:703
Kill Difference:1,293
Playtime:51.766 hours
Usage:1%
Score:1.049m
Score/min:338
Driving Accuracy:25.785%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:919
V. Kills:112 N/A
Deaths:6
KDR:153.167
Accuracy:51.696% C++
KPH:40.300 C+
VKPH:4.900 D
Saron HRB
M++
Kills:166
V. Kills:283 58%
Deaths:8
KDR:20.750
Accuracy:59.333% A++
KPH:23.900 C+
VKPH:40.800 M++
Supernova PC
A++
Kills:136
V. Kills:63 213%
Deaths:32
KDR:4.250
Accuracy:44.695% C--
KPH:29.500 B++
VKPH:13.700 A++
Kills:1,221 (1,055 + 166)
Deaths:46
KDR:26.543
VKDR:9.957
Vehicle Kills:458
Kill Difference:1,175
Playtime:34.321 hours
Usage:1%
Score:0.928m
Score/min:451
Driving Accuracy:44.695%
Gunner Accuracy:59.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
M**
Kills:75
V. Kills:47 156%
Deaths:18
KDR:4.167
Accuracy:44.103% A++
KPH:76.100 M+
VKPH:47.700 M**
Kills:75 (0 + 75)
Deaths:18
KDR:4.167
VKDR:2.611
Vehicle Kills:47
Kill Difference:57
Playtime:0.985 hours
Usage:0%
Score:0.050m
Score/min:846
Driving Accuracy:N/A%
Gunner Accuracy:44.103%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:472
V. Kills:242 194%
Deaths:119
KDR:3.966
Accuracy:46.526% B*
KPH:33.900 B**
VKPH:17.400 A
M20 Basilisk
M**
Kills:283
V. Kills:282 100%
Deaths:78
KDR:3.628
Accuracy:48.447% B**
KPH:22.300 C*
VKPH:22.200 M**
M40 Fury
C++
Kills:56
V. Kills:11 N/A
Deaths:11
KDR:5.091
Accuracy:36.994% C++
KPH:41.800 C+
VKPH:8.200 C
Kills:811 (0 + 811)
Deaths:208
KDR:3.899
VKDR:2.572
Vehicle Kills:535
Kill Difference:603
Playtime:27.951 hours
Usage:1%
Score:0.562m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:36.994%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 26,33026,2498,5723.062B*0.7840.577%A26.893%C++64.6AN/A283406.4h5.9C+14.5B+
NS-15M1 12,89312,7844,5562.806B**0.5230.911%A+29.498%B**62.9B*N/A187203.4h11.8B+38B++
Betelgeuse 54-A 12,43012,3394,2152.927C++0.6430.496%B**28.057%C72.3BN/A224170.7h11.2C+36.7B+
H-V45 5,5065,4362,2172.452B++0.1733.063%A++24.945%B+49.5B**N/A256109.8h13.1C++39.6B*
SVA-88 5,3345,3002,5432.084C*0.2023.135%C+19.132%D-29.7C--N/A168178.2h13.7D59.2C+
Dual Photon Pods 8,2374,74821022.61A**20.3361.25%B**N/A50.9C-37.4A++66193.3h30.9D50.4C+
VX6-7 3,8703,8061,4162.688B**0.4024.906%C++14.346%D--11.7DN/A155324.2h14.2C57C++
Cosmos VM3 3,3403,30330710.759S8.4816.576%C+15.774%D30.6C*N/A390108h14.7C+88.4C++
Cosmos VM3 3,2753,24630710.573S8.2915.977%C+15.65%D-30.1C++N/A392107.7h14.5C+90.5C++
Maelstrom Turbo Laser 9,1122,6197913.311B+1.0345.986%M2.52%C+13C+32.2M++366201.6h237.4F516.2C-
NS-15M AE 2,5322,5007803.205B++0.9234.093%A++29.44%B76.5B*1B*25432.7h13.1C38.3B+
Eridani SX5 1,7951,7861,4361.244C++1.0427.426%C**21.949%B22.8C-N/A10278.2h12.5C+45.7C*
Corvus VA55 1,7941,7769021.969B**0.3133.667%A++27.928%B++46.4B**N/A21838.3h12.4C++36.8B++
Proximity Mine 1,7281,7282278.545U76.2611.952%T*N/A367.7SN/A9024.7h0.2S1.6A*
Pulsar C 1,7231,7109541.792B+0.4929.996%B**21.404%C38.3B+N/A20344.6h11.5C*38.4B+
NS-7 PDW 1,6851,6809381.791B**0.4931.095%A29.345%A++44B*N/A21838.2h14.8C++47.7B+
NS-15M2 1,6371,6105682.835B++0.5536.989%M25.217%C+72.2B**1.2A+34622.3h12.3C*33.3B*
NS-11A 1,5811,5757702.045B++0.2429.483%B**21.778%C++44.1B++N/A19235.7h13.4C*45.5B+
Ursa 1,5411,5328081.896B++0.3926.579%B++19.386%D45.6BN/A19733.6h11.2C++42.2B+
Parallax VX3 1,5001,4992625.721B++3.4447.092%A76.117%C+48.7AN/A26130.8h2.4C+5.2B
Serpent VE92 1,4931,4868081.839B++0.4427.895%B*18.641%C+41.2B++N/A21236.1h12.1B+43.3B+
NS-11C 1,4911,4858421.764B*0.5226.243%B+20.067%C*41.9B*N/A19635.4h13.4B50.9B+
Orion VS54 1,3871,3846802.035B+0.2523.997%B++15.824%D*42.6B+N/A42432.5h12B+50C*
Flare VE6 1,3001,2965212.488B**0.2025.2%B+20.448%C--60.8B*N/A34121.3h9.3B++36.7B+
C-4 1,6661,2868221.564C++0.7224.779%C+N/A127.3B**37.6B+140110.1h1.2B+4.7B+
Ghost 1,2631,2614123.061C++0.7846.684%A63.68%C-51.5B++N/A26624.5h2.5C5.3B+
Cerberus 1,2211,2181,0181.196C++1.0942.586%A+23.235%C++75.7A+N/A36316.1h6.2C++14.5B++
V10 1,2141,2131697.178A+4.8946.7%B*73.784%C45.3B+N/A22526.8h2.3C+4.9B+
Solstice VE3 1,2071,2057001.721A+0.5628.039%B**16.764%C--34.3B**N/A29335.1h14.7C**52.5B
Nyx VX31 1,2051,2034132.913B0.6340.042%B**28.512%C+52.1B++N/A25923.1h6C+15.1B+
Solstice SF 1,1981,1937611.568B++0.7232.59%A++22.297%B*42.9A+N/A24427.8h14.2C+43.6B+
Phantom VA23 1,1921,1913873.078C*0.7940.294%B*24.013%D59.3B**N/A24820.1h5.2C-12.9C*
NS-11P 1,1991,1915382.214B**0.0733.143%A*29.303%A++64.4A*N/A30018.5h12.9B+39.1B**
Artemis VX26 1,1911,1905632.114B++0.1733.923%A+27.899%B*52.2B**N/A25522.8h11.5B33.9B++
Eridani SX5-AE 1,1891,1764752.476B*0.1932.285%B+28.401%B70B+N/A15316.8h12.8C39.7C++
H-V45 AE 1,1891,1745012.343B+0.0633.274%A25.469%C59BN/A18319.9h15.7D*47.3C+
VX29 Polaris 1,1781,1725372.182B++0.1024.375%C*16.98%D57.2B+N/A29620.5h11.6B47.5B
Beamer VS3 1,1771,1681,2830.91C*1.3733.972%B**18.579%C--56.4A+N/A30320.7h8.5B25.1C*
Parallax VX3-AE 1,1691,1665552.101D0.1849.938%B**72.041%D**63B++N/A13518.5h2.1C4.2B
Sirius SX12 1,1661,1655712.04B*0.2431.04%A27.897%A++55.2A+N/A32521.1h14.8C++47.7B+
Pulsar LSW 1,1651,1636371.826C**0.4626.691%B++15.047%D*54.6B+N/A29621.3h14C52.4C**
Pulsar VS1 1,1671,1616091.906B**0.3829.936%A20.413%C+45.9AN/A30325.3h12.3B*41.1B**
Equinox VE2 1,1621,1607041.648B+0.6431.085%B**22.069%C++43.9B++N/A18726.4h13.5C+43.5B+
CME 1,1641,1606971.664B0.6230.084%B++24.741%C**34C+N/A15334.1h13.9C+46.3B+
Equinox VE2 Burst 1,1601,1576861.687C+0.6029.847%B+22.818%C--49.9C**N/A21023.2h12.4C*41.6B+
MKV Suppressed 1,1471,1444662.455A++0.1733.093%A+31.206%A++45.8B++N/A22125h13.7C*41.4B+
XM98 1,1421,1412035.621A++3.3443.892%B**70.377%C--59.1A*N/A30819.3h2.4C*5.5B+
Solstice Burst 1,1431,1415831.957B+0.3331.426%B**21.385%C48.6B+N/A20523.5h12.6B40.1B+
NS-44 Commissioner 1,1451,1389001.264B1.0251.454%A++25.835%B+81.9A*N/A32913.9h3.3B++6.3B*
VA39 Spectre 1,0921,0912813.883A+1.6043.905%A++24.29%D*44.7A+N/A44424.4h5B+11.3B*
NS Decimator 1,5351,0539201.145C*1.1465.684%B++1.519%D35.9C++16.5C++37329.3h5.2C+8C++
Supernova VPC 1,0319196153.167U150.8851.696%C++N/A40.3C+4.9D38122.8h3.4C+6.6C++
Nemesis VSH9 1,3298419160.918B+1.3768.072%B++3.329%B+21.1B+12.2C**32039.9h7.8C*11.5B+
L100 Python HEAT 918615896.91B+4.6348.666%C2.276%C30.6C++15.1B*25120.1h5.4B+11.2B
L100 Python HESH 689598874.75S72.4752.227%B+N/A46.7C+7.1C44812.8h3.8C+7.3C++
Sticky Grenade 5965941594N/A591.7223.466%T-N/A5940U20B**37500.1h0.6A++2.6B++
Tank Mine 9805751453.966B++1.6829.889%CN/A174.2A+122.7A*22383.3h0.9A++3.1A++
NS-357 Underboss 4754753711.28B1.0048.507%A+22.737%C*96.9A*N/A6694.9h4C**8.2B++
M20 Basilisk 7144721193.966B+1.6846.526%B*4.449%C-34B**17.4A35213.9h78.9B++169.5B*
Anti-Vehicle Grenade 5484701470N/A467.7254.556%B+N/A391.7C++65C-25421.2h5B+9.1B+
Nebula VM20 4424391902.311C++0.0320.291%B+14.123%D*30.7C+N/A16514.3h14.5B+71.3B+
MANA Anti-Vehicle Turret 1,0324373111.405D0.8854.387%D--1.602%D*4370A*5950S4436140.1h10.4C++19.1C+
Nebula VM20 4384351902.289C++0.0120.609%B+15.172%D--30.4C+N/A15814.3h15.5B75.4B+
Frag Grenade 4023981398N/A395.7233.945%D**N/A995A*10B+49940.4h1.6A++4.8B**
Terminus VX-9 3693621772.045B+0.2432.778%A+26.243%C++50.3B+1A2587.2h14.4D43.8B+
Pandora VX25 2872851551.839B*0.4450.422%B**17.193%B+47.5B+N/A3846h6.3D*12.5C++
M20 Basilisk 565283783.628B+1.3448.447%B**4.24%D22.3C*22.2M**30912.7h109.1C+225.2B+
Lancer VS22 6532733980.686C+1.6065.897%B+N/A9.4C--13.1C+28829.1h31.2C+47.4C+
Eidolon VE33 232231952.432A0.1525.489%C27.706%C**21.8C+N/A18310.6h10.1C+39.6C+
NS Annihilator 4142201381.594A**0.6971.376%F*N/A11.3C*9.9B+20319.5h13.2C-18.5D-
Blueshift VM5 2132121081.963C+0.3216.563%D16.981%D20.8DN/A14710.2h13.8B++83.3C*
L100 Python AP 378186842.214C-0.0758.548%C**4.301%B++20.4D21.1B+3819.1h10.6D*18.1D-
Blueshift VM5 1851841081.704C0.5816.097%D14.674%D*18D-N/A16410.2h14.5B+90.4C+
NS Baron G5AE 189182882.068B++0.2260.358%A17.033%B95.8A*3.7S4941.9h5.2D8.6C+
Hunter QCX 2851811521.191B++1.0972.533%A++1.657%F46.4M+26.7S4003.9h15.2D20.9C+
Auraxium Force-Blade 18916715,7720.011D2.2722.856%D5.988%C+0.3DN/A1631.8h2.8D--12.1C+
Saron HRB 449166820.75M*18.4759.333%A++4.819%M++24.1C+41M++5626.9h18.3B++30.9B**
Comet VM2 3171631351.207B+1.0845.026%C*1.84%D*8.9C-8.4A++20718.3h27.3C60.6C+
Spear Anti-Vehicle Phalanx Tower 2711581015.8C13.5253.433%C**2.532%D40.5C+29C*3403.9h10C++18.7B
Parsec VX3-A 155155256.2C**3.9232.537%F76.129%C-35.2DN/A1034.4h2.3D*7F-
NS-44 Commissioner AE 1541541481.041C+1.2448.881%B*18.831%D-118.5A*N/A3611.3h3.4C++7B+
Vortex VM21 2761381191.16C+1.1233.58%D-1.449%D--7.8C7.8B+13217.8h48.8C+145.2C+
Deimos VA29 138138761.816B+0.4773.346%B**18.841%B+46C*N/A3293h2.7C3.7C**
Supernova PC 199136324.25C+1.9744.695%C--N/A29.6B++13.7A++6264.6h4.5B+10.1B
Skyguard 246129542.389C+0.1125.785%D2.326%C*13.3C+12.1B++3319.7h120.6C*467.7C++
Comet VM2 2431261330.947C+1.3444.128%C+2.381%D-7.2D6.7B*17817.4h33C74.7C+
NS-10 Burster 218122801.525B**0.7629.734%C++5.738%C5.1C4C**16924.1h196.3D*660.2C--
Phobos VX86 1141131540.734C-1.5543.038%D*14.159%C14.9D--N/A1207.6h3.6D**8.4D*
NS-AM7 Archer 1401121870.599C**1.6866.433%B**25%B*5.2C1.3D-3721.6h15.3B+23B++
Vortex VM21 2221091210.901C+1.3833.3%D-3.67%C+5.9C6.1B+11418.4h63.7C191.3C
NS-10 Burster 210107801.338B0.9529.731%C+4.673%C4.5C-4.3C**16423.7h219.8D**739.2D
Spear Anti-Vehicle Phalanx Turret 193103137.923C++5.6448.84%B+N/A34.3C+30B*9343h11.4C--23.4C+
Force-Blade 1489239,6330.002D2.2828.007%C+2.174%D0.1C-N/A01832.2h5.2F-18.4C
NS-44L Blackhand 9291611.492C**0.7943.584%C*38.462%C35B++N/A1182.6h4.3C*9.9B
Nova 9189329.667U27.3860.517%A2.247%F*29.7CN/A3823h11.3T*18.7D*
MANA Anti-Personnel Turret 8382282.929N/A0.6541.779%UN/A820U10U11675300.1h48.2T*115.4T*
G40-F Ranger 12275184.167D1.8844.103%A++N/A75M+47M*8451h56.6B+128.4B**
Lasher X2 7271551.291B+0.9917.792%D--4.225%C++35.5BN/A8352h29.4F-165.5D**
Rocklet Rifle 12670890.787C*1.5049.778%CN/A25.9C+20.7C5902.7h32B+64.2B
S1 16463321U18.7257.375%C+N/A9.8D--15.8B+9416.4h13.5T23.5F-
M40 Fury 6756115.091C+2.8136.994%C++N/A43.1C+8.5C+4031.3h12.4B+33.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter228,1893.1h
Restoration Kit368880.7h
Nano-Armor Kit403536,167110.9h
Anti-Vehicle MANA Turret405743.3h
Spawn Beacon146591h
Turret AI Module0870.3h
Repair Module0770.3h
Structure Shield Module0700.3h
Cortium Silo0580.2h
Nanite Revive Grenade03,3660.9h
Spear Anti-Vehicle Tower1670.3h
Deconstruction Tool04,0190.3h
Spitfire Auto-Turret0520h
Rampart Wall01021.1h
Ammunition Package376,8723h
Medical Kit1,34227,94421.6h
Anti-Infantry MANA Turret85591.5h
Medical Applicator211105,0008.8h
Nano-Repair Grenade01130h
Hardlight Barrier106290.4h
Recon Detection Device21245,64462.6h
Shield Recharging Field52280.1h

Check the help document for the dictionary if you want to learn more about words used here.


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