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Archon cameronlj[JENK] cameronlj
VS BR 76

KDR: 0.87

Score: 8.1m

Last Seen: Jun 17th, 2019 6:41 AM
- OFFLINE - 231.2 hour(s)

Battle Rank 76 - Vanu Sovereignty on Connery - Outfit Officer of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 34
Level Progress (to 77): 60%
Level 100 Progress: 43% 660h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS VX6-7 CME Pulsar C SVA-88 Orion VS54 C75 Viper Corvus VA55 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,271 MLG Score: 21
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.739%16.698%3801511986,9230.98506-0.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.656%0.31C*-0.678D0.141C++HEAD + (~5.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.228C++13.10.084C+44.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.817%1.575%90212113813821850.997382205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.303%-1.23D*0.006C+0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.1-0.215C50.10.05C+144

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.334%0.906%162312107736222251.24276342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.046%-0.35C--1.073D*-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.417B8.40.329C**14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.769%68.493%0112127370200.103841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.648D0.003C+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.054C+2.90.097C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.562%9.774%02121126647410.561181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.525%0.088C+-0.955D---0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.297C*3.90.188C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 34
8.1m282.6%273 (16.4k)216 (13k)0.87090511,69813,4321.0320176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121321816.457%12.293%20202:472

22% Combat Medic28% Engineer21% Heavy Assault22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2013 12:06 AMFeb 9th, 2014 9:19 AMJun 24th, 2019 7:43 PM (2d) (PST)Jun 17th, 2019 3:54 AM (10d) (PST)Jun 17th, 2019 2:41 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3992041950.3130.3590.0380.9770.03321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,95112,23311,7181922259212,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
622.8h/26d 2,164 1,438 3,574 36.5k 996 1,379 1,217 14.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:590
Deaths:661
KDR:0.893
Accuracy:23.251% C+
HSR:16.102% D*
Orion VS54
D
Kills:540
Deaths:738
KDR:0.732
Accuracy:17.991% D
HSR:17.963% D--
Pulsar LSW
C--
Kills:361
Deaths:334
KDR:1.081
Accuracy:20.543% C--
HSR:18.560% D
Flare VE6
B+
Kills:180
Deaths:163
KDR:1.104
Accuracy:25.470% B+
HSR:22.222% C
Kills:1,671
Deaths (as Heavy Assault):1,896
Deaths (to Heavy Assaults):4,027
KDR:0.88133
Kill Difference:225
Playtime:132.489 hours
Usage:21%
Score:1.499m
Score/min:189
Accuracy (listed only):21.813%
HSR (listed only):18.712%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:1,170
Deaths:1,149
KDR:1.018
Accuracy:26.991% B+
HSR:13.248% D*
Pulsar C
C++
Kills:951
Deaths:1,167
KDR:0.815
Accuracy:25.250% C++
HSR:19.874% D
Serpent VE92
D
Kills:420
Deaths:610
KDR:0.689
Accuracy:20.303% D
HSR:15.476% D-
Sirius SX12
D
Kills:363
Deaths:473
KDR:0.767
Accuracy:20.882% D
HSR:13.774% D
Thanatos VE70
C+
Kills:177
Deaths:234
KDR:0.756
Accuracy:40.305% C+
HSR:8.475% F
Solstice VE3
C+
Kills:163
Deaths:231
KDR:0.706
Accuracy:20.104% D
HSR:19.018% C+
Phobos VX86
C-
Kills:89
Deaths:162
KDR:0.549
Accuracy:53.104% C-
HSR:12.360% D
Kills:3,333
Deaths (as Light Assault):4,026
Deaths (to Light Assaults):2,161
KDR:0.82787
Kill Difference:693
Playtime:136.079 hours
Usage:22%
Score:1.942m
Score/min:238
Accuracy (listed only):29.563%
HSR (listed only):14.603%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,170
Deaths:1,149
KDR:1.018
Accuracy:26.991% B+
HSR:13.248% D*
Pulsar C
C++
Kills:951
Deaths:1,167
KDR:0.815
Accuracy:25.250% C++
HSR:19.874% D
Serpent VE92
D
Kills:420
Deaths:610
KDR:0.689
Accuracy:20.303% D
HSR:15.476% D-
Thanatos VE70
C+
Kills:177
Deaths:234
KDR:0.756
Accuracy:40.305% C+
HSR:8.475% F
Solstice VE3
C+
Kills:163
Deaths:231
KDR:0.706
Accuracy:20.104% D
HSR:19.018% C+
Eidolon VE33
C**
Kills:131
Deaths:161
KDR:0.814
Accuracy:29.379% C**
HSR:19.084% D-
Phobos VX86
C-
Kills:89
Deaths:162
KDR:0.549
Accuracy:53.104% C-
HSR:12.360% D
Kills:3,101
Deaths (as Engineer):3,714
Deaths (to Engineers):2,856
KDR:0.83495
Kill Difference:613
Playtime:173.899 hours
Usage:28%
Score:1.831m
Score/min:175
Accuracy (listed only):30.777%
HSR (listed only):15.362%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C
Kills:1,159
Deaths:1,675
KDR:0.692
Accuracy:25.246% C
HSR:15.358% D--
Corvus VA55
D
Kills:484
Deaths:720
KDR:0.672
Accuracy:20.092% D-
HSR:19.215% D
Sirius SX12
D
Kills:363
Deaths:473
KDR:0.767
Accuracy:20.882% D
HSR:13.774% D
Pulsar VS1
C
Kills:179
Deaths:389
KDR:0.460
Accuracy:19.209% D-
HSR:18.436% C
Thanatos VE70
C+
Kills:177
Deaths:234
KDR:0.756
Accuracy:40.305% C+
HSR:8.475% F
H-V45
D
Kills:161
Deaths:194
KDR:0.830
Accuracy:20.184% D-
HSR:15.528% D
Phobos VX86
C-
Kills:89
Deaths:162
KDR:0.549
Accuracy:53.104% C-
HSR:12.360% D
Kills:2,612
Deaths (as Combat Medic):3,847
Deaths (to Combat Medics):1,444
KDR:0.67897
Kill Difference:1,235
Playtime:136.918 hours
Usage:22%
Score:2.095m
Score/min:255
Accuracy (listed only):28.432%
HSR (listed only):14.735%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:363
Deaths:473
KDR:0.767
Accuracy:20.882% D
HSR:13.774% D
XM98
D
Kills:73
Deaths:46
KDR:1.587
Accuracy:30.769% D--
HSR:68.493% D
Beamer VS3
D
Kills:71
Deaths:119
KDR:0.597
Accuracy:20.912% D--
HSR:18.310% D
Kills:507
Deaths (as Infiltrator):638
Deaths (to Infiltrators):1,934
KDR:0.79467
Kill Difference:131
Playtime:10.391 hours
Usage:2%
Score:0.083m
Score/min:133
Accuracy (listed only):24.188%
HSR (listed only):33.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:450
Deaths:275
KDR:1.636
Accuracy:22.794% B++
HSR:17.111% D
Blueshift VM5
B++
Kills:323
Deaths:223
KDR:1.448
Accuracy:23.078% B++
HSR:13.003% D**
Quasar VM1
C++
Kills:150
Deaths:130
KDR:1.154
Accuracy:16.411% C++
HSR:13.333% D--
Comet VM2
C**
Kills:116
Deaths:162
KDR:0.716
Accuracy:45.411% C**
HSR:1.724% D*
Comet VM2
C++
Kills:65
Deaths:85
KDR:0.765
Accuracy:45.708% C+
HSR:4.615% C++
Kills:1,104
Deaths (as MAX Suit):437.500
Deaths (to MAX Suits):912
KDR:2.52343
Kill Difference:666.500
Playtime:29.756 hours
Usage:5%
Score:0.616m
Score/min:345
Accuracy (listed only):30.681%
HSR (listed only):9.957%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:290
V. Kills:84 341%
Deaths:112
KDR:2.589
Accuracy:43.828% D--
KPH:29.100 D-
VKPH:8.400 D
Maelstrom Turbo Laser
D-
Kills:91
V. Kills:84 107%
Deaths:356
KDR:0.256
Accuracy:20.344% F-
KPH:3.100 D-
VKPH:2.900 D--
Kills:381 (91 + 0)
Deaths:468
KDR:0.814
VKDR:0.359
Vehicle Kills:168
Kill Difference:87
Playtime:39.193 hours
Usage:6%
Score:0.167m
Score/min:71
Piloting Accuracy:20.344%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:497
V. Kills:99 N/A
Deaths:116
KDR:4.284
Accuracy:36.214% C
KPH:26.700 C+
VKPH:5.300 D
L100 Python AP
D*
Kills:57
V. Kills:29 190%
Deaths:47
KDR:1.213
Accuracy:44.395% D**
KPH:15.400 D*
VKPH:7.800 F-
Kills:554 (554 + 0)
Deaths:163
KDR:3.399
VKDR:0.785
Vehicle Kills:128
Kill Difference:391
Playtime:22.289 hours
Usage:4%
Score:0.152m
Score/min:113
Driving Accuracy:44.395%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:219
V. Kills:97 223%
Deaths:82
KDR:2.671
Accuracy:40.433% D--
KPH:14.600 D
VKPH:6.500 D
Kills:219 (219 + 0)
Deaths:82
KDR:2.671
VKDR:1.183
Vehicle Kills:97
Kill Difference:137
Playtime:14.970 hours
Usage:2%
Score:0.100m
Score/min:111
Driving Accuracy:40.433%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,1721,1701,1491.018C+0.1526.991%B+13.248%D*31C+N/A9637.7h12C**44.6B+
CME 1,1711,1591,6750.692D0.1825.246%C15.358%D--23.8C--N/A6448.6h15.1C59.6C+
Pulsar C 9689511,1670.815C0.0625.25%C++19.874%D21.9CN/A6843.5h11.2C**44.3B
SVA-88 5965906610.893C-0.0223.251%C+16.102%D*30.1DN/A9119.6h12.9C55.5C+
Orion VS54 5425407380.732C0.1417.991%D17.963%D--13.6D-N/A4739.7h14.3C79.6C+
C75 Viper 5964971164.284C++3.4136.214%CN/A26.7C+5.3D10918.6h9.9B++27.4B+
Corvus VA55 4914847200.672C-0.2020.092%D-19.215%D15.3DN/A4431.7h12.9C+64.2C
Blueshift VM5 4524502751.636C0.7722.794%B++17.111%D34.1C+N/A12113.2h14.6B64.1B+
Serpent VE92 4224206100.689C0.1820.303%D15.476%D-11.5DN/A3536.4h14.1C+69.3C
C-4 5184144450.93C0.0622.266%DN/A79.6C+20D6605.2h1.7C7.4C
Sirius SX12 3673634730.767C0.1020.882%D13.774%D18.4C--N/A6219.7h12.5B+59.7C*
Lasher X2 3653636210.585C--0.2922.961%C3.857%C+20.5DN/A7017.7h21C+91.5C+
Pulsar LSW 3633613341.081C0.2120.543%C--18.56%D27.3DN/A9213.2h12.8C+62.5C+
Blueshift VM5 3243232231.448C0.5823.078%B++13.003%D**31.1C+N/A11110.4h17.4C75.2B
Dual Photon Pods 3742901122.589C--1.7243.828%D--1.379%C++29D-8.4D15210h26C59.4C
S1 4172636870.383D0.4957.334%C+3.422%B+16D9.4C--17216.4h8.3D14.5C
Supernova PC 316219822.671C1.8040.433%D--1.37%D14.6D6.5D11115h5.3C++13.1C
Flare VE6 1811801631.104C0.2325.47%B+22.222%C31CN/A1205.8h10.6C++41.7B+
Pulsar VS1 1811793890.46C--0.4119.209%D-18.436%C8.3D--N/A3221.5h18.4D--95.6D-
Thanatos VE70 1781772340.756C+0.1140.305%C+8.475%F24.2CN/A877.3h4.6C**11.5B
Solstice VE3 1631632310.706C+0.1620.104%D19.018%C+8.2DN/A4119.8h15.8C++78.7C+
H-V45 1611611940.83C0.0420.184%D-15.528%D21.5C-N/A907.5h12.7C**62.8C+
Quasar VM1 1511501301.154C0.2816.411%C++13.333%D--19.2CN/A757.8h12.3B*75.2B+
Frag Grenade 1491491149N/A148.1353.663%B**N/A496.7C++N/A17510.3h3.6C*6.8B+
Eidolon VE33 1341311610.814C+0.0629.379%C**19.084%D-10.6DN/A3512.4h11C-37.4C+
Comet VM2 1711161620.716C0.1545.411%C**1.724%D*9C-4.3C+7912.9h25.6C56.3C++
Force-Blade 12110311,9310.009C-0.8633.917%C**4.854%C0.2DN/A1443.7h4D-11.7C+
Maelstrom Turbo Laser 175913560.256C--0.6120.344%F-2.198%C3.1D-2.9D--4329.2h126.8C+623.2D-
Phobos VX86 89891620.549D0.3253.104%C-12.36%D25.4DN/A623.5h2.6C+4.9C+
XM98 7373461.587C0.7230.769%D--68.493%D17.4DN/A654.2h2.9C--9.4D
Beamer VS3 72711190.597C+0.2720.912%D--18.31%D23.7C+N/A863h6.4B**30.6C++
Comet VM2 12365850.765C0.1145.708%C+4.615%C++8.1D7.3A968h34.1C-74.6C+
L100 Python AP 8657471.213D0.3444.395%D**1.754%C--15.4D*7.8F-1333.7h7C+15.8D
Nemesis VSH9 103571530.373D0.5059.188%C--N/A8.3C-6.7C1346.9h10.7D--18.1D--
MANA Anti-Vehicle Turret 10257501.14D0.2752.92%C-1.754%D570D450C-4702000.1h10.2D19.2D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32200.4h
Nanite Revive Grenade04180.1h
Medical Applicator513152,13810.8h
Ammunition Package254190.5h
Nano-Armor Kit103174,16412.3h
Medical Kit212770.3h
Anti-Infantry MANA Turret14870.4h

Check the help document for the dictionary if you want to learn more about words used here.


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