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Executor A.S.P. Operative cannotthinkofaname[FRMD] cannotthinkofaname
NC BR 197

KDR: 1.76

Score: 104.9m

Last Seen: Aug 18th, 2019 9:01 AM
- OFFLINE - 55.6 hour(s)

Prestige 1, Battle Rank 100 (197 total) - New Conglomerate on Miller - Outfit Officer of Formido[FRMD] Formido
NC outfit on Miller

Members: 136
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW C-4 ARX Tank Mine NC05 Jackhammer Titan-150 AP Bouncing Betty Breaker Rocket Pods AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $825,660 MLG Score: 660
Fun Score: N/A
Cheeseburgers Flipped: 1435TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.702%25.879%69141117350,4501.382950.374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.243%1.053B**0.73B++-1.709F-HEAD ++ (~12.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.49B+10.10.294C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.749%1.271%182512094,955282827391.75212181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.492%-0.804D--0.298C0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.80.203C++380.279C*89.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.493%2.456%235612086,392327831801.94938201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.702%-0.633D-0.077C+0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.192C++10.70.142C++20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.921%6.821%2351511996,348282620212.24628314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.112%-0.581D0.585B+0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.10.279C*25.80.354C**60.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.278%69.842%235612086,6453781171.75747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.039%1.08B**0.148C++0.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.438B2.30.263C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.557%11.856%235612086,9502443702.84486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.439%0.583B+-0.549D0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.37C**40.171C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 136
104.9m521.1%444 (26.6k)383 (23k)1.75659128,38273,0862.01985197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214670620.803%17.945%37303:4567

9% Combat Medic40% Engineer28% Heavy Assault12% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2014 12:22 PMJan 19th, 2017 7:07 PMAug 19th, 2019 1:37 PM (22h) (PST)Aug 18th, 2019 6:50 AM (2d) (PST)Aug 18th, 2019 5:01 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5441613830.4690.2670.0842.7500.059660

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6539,64323,01028165165422,993

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4562.2h/190.1d 19,241 23,038 104,164 752.8k 7,274 10,286 16,077 149m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:7,505
Deaths:3,994
KDR:1.879
Accuracy:29.673% C++
HSR:35.350% B**
LA1 Anchor
C-
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:22.665% C-
HSR:15.064% D**
MGR-L1 Promise
A++
Kills:1,173
Deaths:600
KDR:1.955
Accuracy:30.447% A
HSR:38.448% A++
EM1
A*
Kills:1,173
Deaths:649
KDR:1.807
Accuracy:26.585% B*
HSR:36.061% A*
NSX-P Naginata
B**
Kills:1,171
Deaths:584
KDR:2.005
Accuracy:27.666% B**
HSR:37.404% B**
NS-15M2
A
Kills:1,162
Deaths:579
KDR:2.007
Accuracy:30.490% A
HSR:32.702% B*
GD-22S
D-
Kills:1,160
Deaths:1,355
KDR:0.856
Accuracy:18.589% D-
HSR:14.914% D*
NC6S Gauss SAW S
D
Kills:1,157
Deaths:1,474
KDR:0.785
Accuracy:15.301% F
HSR:18.583% D
EM6
D
Kills:1,156
Deaths:891
KDR:1.297
Accuracy:18.131% D
HSR:15.398% D*
NC6 Gauss SAW
D
Kills:1,154
Deaths:1,190
KDR:0.970
Accuracy:16.124% D
HSR:18.371% D-
NSX Naginata
F-
Kills:66
Deaths:31
KDR:2.129
Accuracy:11.989% F-
HSR:12.121% F--
Kills:18,052
Deaths (as Heavy Assault):12,124
Deaths (to Heavy Assaults):21,419
KDR:1.48895
Kill Difference:5,928
Playtime:1,300.189 hours
Usage:28%
Score:32.568m
Score/min:417
Accuracy (listed only):22.515%
HSR (listed only):24.947%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:1,188
Deaths:1,135
KDR:1.047
Accuracy:25.650% C*
HSR:17.508% C-
NSX-P Tanto
A
Kills:1,174
Deaths:696
KDR:1.687
Accuracy:32.328% A
HSR:34.157% A
MGR-M1 Bishop
A++
Kills:1,174
Deaths:555
KDR:2.115
Accuracy:43.253% A++
HSR:37.053% B*
The Brawler
B++
Kills:1,169
Deaths:653
KDR:1.790
Accuracy:59.302% B++
HSR:14.885% C*
Gauss Compact S
B+
Kills:1,161
Deaths:1,162
KDR:0.999
Accuracy:23.228% C+
HSR:20.672% B+
AF-19 Mercenary
C--
Kills:1,160
Deaths:1,522
KDR:0.762
Accuracy:19.690% C--
HSR:16.379% D-
Warden
B**
Kills:1,160
Deaths:950
KDR:1.221
Accuracy:33.861% B**
HSR:27.931% B+
LA39 Bruiser
B**
Kills:1,159
Deaths:804
KDR:1.442
Accuracy:72.180% B**
HSR:10.871% D
19A Fortuna
B*
Kills:1,158
Deaths:1,111
KDR:1.042
Accuracy:30.294% B*
HSR:20.985% C+
NC12 Sweeper
C
Kills:1,157
Deaths:1,428
KDR:0.810
Accuracy:39.060% C
HSR:11.409% C--
GD-66 Claw
B**
Kills:1,157
Deaths:701
KDR:1.651
Accuracy:72.280% B**
HSR:12.619% C
Mauler S6
B+
Kills:1,155
Deaths:1,515
KDR:0.762
Accuracy:45.762% B+
HSR:9.957% D--
AF-57 Piston
C*
Kills:1,153
Deaths:1,493
KDR:0.772
Accuracy:42.537% C*
HSR:11.362% D
Gauss Compact Burst
C*
Kills:1,146
Deaths:763
KDR:1.502
Accuracy:27.731% C*
HSR:22.077% C-
AC-X11
B
Kills:1,138
Deaths:1,141
KDR:0.997
Accuracy:26.865% B
HSR:18.278% D
AF-4A Bandit
B**
Kills:779
Deaths:457
KDR:1.705
Accuracy:30.370% B**
HSR:29.782% B**
GD Guardian
B**
Kills:291
Deaths:150
KDR:1.940
Accuracy:35.369% C*
HSR:38.832% B**
NS Baron G5
B*
Kills:158
Deaths:115
KDR:1.374
Accuracy:51.795% B*
HSR:13.924% C+
Kills:18,637
Deaths (as Engineer):16,351
Deaths (to Engineers):14,294
KDR:1.13981
Kill Difference:2,286
Playtime:1,814.942 hours
Usage:40%
Score:40.520m
Score/min:372
Accuracy (listed only):39.531%
HSR (listed only):20.482%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:1,188
Deaths:1,135
KDR:1.047
Accuracy:25.650% C*
HSR:17.508% C-
NSX-P Tengu
B**
Kills:1,178
Deaths:700
KDR:1.683
Accuracy:41.824% B**
HSR:27.080% B*
MGR-S1 Gladius
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:29.739% B+
HSR:18.537% C-
NSX-P Tanto
A
Kills:1,174
Deaths:696
KDR:1.687
Accuracy:32.328% A
HSR:34.157% A
The Brawler
B++
Kills:1,169
Deaths:653
KDR:1.790
Accuracy:59.302% B++
HSR:14.885% C*
Tempest
B**
Kills:1,169
Deaths:606
KDR:1.929
Accuracy:29.745% B++
HSR:28.058% B**
Blitz GD-10
A
Kills:1,168
Deaths:676
KDR:1.728
Accuracy:31.029% A
HSR:17.808% C++
NS-7 PDW
A**
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:31.172% A
HSR:33.219% A**
Gauss Compact S
B+
Kills:1,161
Deaths:1,162
KDR:0.999
Accuracy:23.228% C+
HSR:20.672% B+
AF-19 Mercenary
C--
Kills:1,160
Deaths:1,522
KDR:0.762
Accuracy:19.690% C--
HSR:16.379% D-
LA39 Bruiser
B**
Kills:1,159
Deaths:804
KDR:1.442
Accuracy:72.180% B**
HSR:10.871% D
19A Fortuna
B*
Kills:1,158
Deaths:1,111
KDR:1.042
Accuracy:30.294% B*
HSR:20.985% C+
AF-4 Cyclone
C+
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:25.102% C+
HSR:8.816% D**
NC12 Sweeper
C
Kills:1,157
Deaths:1,428
KDR:0.810
Accuracy:39.060% C
HSR:11.409% C--
GD-66 Claw
B**
Kills:1,157
Deaths:701
KDR:1.651
Accuracy:72.280% B**
HSR:12.619% C
Mauler S6
B+
Kills:1,155
Deaths:1,515
KDR:0.762
Accuracy:45.762% B+
HSR:9.957% D--
AF-57 Piston
C*
Kills:1,153
Deaths:1,493
KDR:0.772
Accuracy:42.537% C*
HSR:11.362% D
Gauss Compact Burst
C*
Kills:1,146
Deaths:763
KDR:1.502
Accuracy:27.731% C*
HSR:22.077% C-
AC-X11
B
Kills:1,138
Deaths:1,141
KDR:0.997
Accuracy:26.865% B
HSR:18.278% D
AF-4A Bandit
B**
Kills:779
Deaths:457
KDR:1.705
Accuracy:30.370% B**
HSR:29.782% B**
NS Baron G5
B*
Kills:158
Deaths:115
KDR:1.374
Accuracy:51.795% B*
HSR:13.924% C+
Kills:23,025
Deaths (as Light Assault):18,905
Deaths (to Light Assaults):12,655
KDR:1.21793
Kill Difference:4,120
Playtime:295.535 hours
Usage:6%
Score:5.659m
Score/min:319
Accuracy (listed only):37.509%
HSR (listed only):18.971%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,201
Deaths:1,006
KDR:1.194
Accuracy:24.755% C+
HSR:14.904% D-
Gauss Prime
B*
Kills:1,191
Deaths:809
KDR:1.472
Accuracy:30.094% B*
HSR:25.861% C**
NC9 A-Tross
A+
Kills:1,178
Deaths:848
KDR:1.389
Accuracy:32.702% A+
HSR:31.409% B**
NSX-P Tengu
B**
Kills:1,178
Deaths:700
KDR:1.683
Accuracy:41.824% B**
HSR:27.080% B*
MGR-S1 Gladius
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:29.739% B+
HSR:18.537% C-
NS-11A
M**
Kills:1,173
Deaths:618
KDR:1.898
Accuracy:30.890% A
HSR:51.066% M**
The Brawler
B++
Kills:1,169
Deaths:653
KDR:1.790
Accuracy:59.302% B++
HSR:14.885% C*
Tempest
B**
Kills:1,169
Deaths:606
KDR:1.929
Accuracy:29.745% B++
HSR:28.058% B**
Blitz GD-10
A
Kills:1,168
Deaths:676
KDR:1.728
Accuracy:31.029% A
HSR:17.808% C++
NS-7 PDW
A**
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:31.172% A
HSR:33.219% A**
Reaper DMR
B**
Kills:1,161
Deaths:616
KDR:1.885
Accuracy:31.530% B**
HSR:26.873% C*
NC1 Gauss Rifle
D
Kills:1,161
Deaths:1,417
KDR:0.819
Accuracy:20.037% D
HSR:16.624% D
GR-22
B*
Kills:1,159
Deaths:732
KDR:1.583
Accuracy:29.025% B*
HSR:16.307% C-
LA39 Bruiser
B**
Kills:1,159
Deaths:804
KDR:1.442
Accuracy:72.180% B**
HSR:10.871% D
Gauss Rifle S
C++
Kills:1,158
Deaths:1,199
KDR:0.966
Accuracy:23.330% C
HSR:21.762% C++
AF-4 Cyclone
C+
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:25.102% C+
HSR:8.816% D**
NC12 Sweeper
C
Kills:1,157
Deaths:1,428
KDR:0.810
Accuracy:39.060% C
HSR:11.409% C--
GD-66 Claw
B**
Kills:1,157
Deaths:701
KDR:1.651
Accuracy:72.280% B**
HSR:12.619% C
Mauler S6
B+
Kills:1,155
Deaths:1,515
KDR:0.762
Accuracy:45.762% B+
HSR:9.957% D--
AF-57 Piston
C*
Kills:1,153
Deaths:1,493
KDR:0.772
Accuracy:42.537% C*
HSR:11.362% D
NS Baron G5
B*
Kills:158
Deaths:115
KDR:1.374
Accuracy:51.795% B*
HSR:13.924% C+
Kills:23,503
Deaths (as Combat Medic):18,163
Deaths (to Combat Medics):7,184
KDR:1.294
Kill Difference:5,340
Playtime:409.622 hours
Usage:9%
Score:10.100m
Score/min:411
Accuracy (listed only):37.804%
HSR (listed only):20.160%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,217
Deaths:662
KDR:1.838
Accuracy:46.404% B**
HSR:66.886% C+
EM4 Longshot
A+
Kills:1,181
Deaths:160
KDR:7.381
Accuracy:49.422% A+
HSR:85.521% B**
NSX-P Tengu
B**
Kills:1,178
Deaths:700
KDR:1.683
Accuracy:41.824% B**
HSR:27.080% B*
AF-8 RailJack
C**
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:38.661% C**
HSR:68.394% D
MGR-S1 Gladius
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:29.739% B+
HSR:18.537% C-
LA3 "Jackpot" Desperado
B++
Kills:1,169
Deaths:839
KDR:1.393
Accuracy:34.434% C++
HSR:33.704% B++
Tempest
B**
Kills:1,169
Deaths:606
KDR:1.929
Accuracy:29.745% B++
HSR:28.058% B**
Gauss SPR
B++
Kills:1,168
Deaths:400
KDR:2.920
Accuracy:37.151% B++
HSR:32.021% C
Blitz GD-10
A
Kills:1,168
Deaths:676
KDR:1.728
Accuracy:31.029% A
HSR:17.808% C++
NS-7 PDW
A**
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:31.172% A
HSR:33.219% A**
NS-30 Vandal
B*
Kills:1,165
Deaths:595
KDR:1.958
Accuracy:38.727% B*
HSR:28.155% C++
NS-44L Blackhand
A++
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:55.881% A++
HSR:64.655% A++
AF-18 Stalker
C-
Kills:1,160
Deaths:1,324
KDR:0.876
Accuracy:25.476% C-
HSR:13.621% D--
LA3 Desperado
B**
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:34.275% B**
HSR:16.724% C--
LA8 Rebel
B+
Kills:1,159
Deaths:1,029
KDR:1.126
Accuracy:34.946% B+
HSR:19.413% C
AF-4 Cyclone
C+
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:25.102% C+
HSR:8.816% D**
NC4 Mag-Shot
B++
Kills:1,156
Deaths:1,136
KDR:1.018
Accuracy:32.253% B++
HSR:13.927% D-
NC14 Bolt Driver
A++
Kills:1,156
Deaths:255
KDR:4.533
Accuracy:45.954% A++
HSR:79.931% B+
NS-357 Underboss
C+
Kills:1,154
Deaths:1,218
KDR:0.947
Accuracy:36.373% C+
HSR:11.612% D*
The Executive
C
Kills:886
Deaths:1,073
KDR:0.826
Accuracy:33.711% C
HSR:21.896% C
The Moonshot
A*
Kills:746
Deaths:102
KDR:7.314
Accuracy:52.781% A+
HSR:95.711% A*
NS-AM7 Archer
A
Kills:142
Deaths:252
KDR:0.563
Accuracy:50.456% D*
HSR:29.578% A
Kills:23,969
Deaths (as Infiltrator):14,833
Deaths (to Infiltrators):9,451
KDR:1.61592
Kill Difference:9,136
Playtime:541.885 hours
Usage:12%
Score:9.777m
Score/min:301
Accuracy (listed only):37.978%
HSR (listed only):37.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,347
Deaths:482
KDR:2.795
Accuracy:32.192% C+
HSR:14.774% C++
AF-34 Mattock
B++
Kills:1,313
Deaths:275
KDR:4.775
Accuracy:42.388% B++
HSR:19.421% B
NCM1 Scattercannon
A+
Kills:1,307
Deaths:444
KDR:2.944
Accuracy:54.842% A+
HSR:15.838% C++
NCM1 Scattercannon
A+
Kills:1,296
Deaths:346
KDR:3.746
Accuracy:52.474% A+
HSR:15.355% C+
AF-41 Hacksaw
C+
Kills:1,290
Deaths:482
KDR:2.676
Accuracy:32.788% C+
HSR:14.729% C+
AF-34 Mattock
B+
Kills:1,239
Deaths:245
KDR:5.057
Accuracy:38.763% B+
HSR:19.048% B+
NCM3 Raven
A++
Kills:408
Deaths:244
KDR:1.672
Accuracy:53.079% A++
HSR:2.206% C
NCM2 Falcon
B**
Kills:369
Deaths:226
KDR:1.633
Accuracy:46.805% B++
HSR:7.046% B**
AF-23 Grinder
A
Kills:368
Deaths:160
KDR:2.300
Accuracy:46.744% A
HSR:15.489% C++
NCM3 Raven
A+
Kills:358
Deaths:244
KDR:1.467
Accuracy:53.053% A+
HSR:1.676% D
NCM2 Falcon
B+
Kills:287
Deaths:206
KDR:1.393
Accuracy:48.056% B+
HSR:4.181% C+
AF-23 Grinder
A++
Kills:219
Deaths:52
KDR:4.212
Accuracy:56.010% A++
HSR:17.352% C*
NS-10 Burster
C**
Kills:177
Deaths:84
KDR:2.107
Accuracy:32.133% C**
HSR:3.955% C-
NS-10 Burster
C**
Kills:168
Deaths:84
KDR:2
Accuracy:31.742% C**
HSR:4.167% C-
NS-20 Gorgon
C**
Kills:130
Deaths:67
KDR:1.940
Accuracy:23.137% C+
HSR:20.769% C**
NS-20 Gorgon
C+
Kills:109
Deaths:67
KDR:1.627
Accuracy:23.688% C+
HSR:16.514% C--
Kills:10,385
Deaths (as MAX Suit):1,854
Deaths (to MAX Suits):4,021
KDR:5.6014
Kill Difference:8,531
Playtime:179.726 hours
Usage:4%
Score:6.275m
Score/min:582
Accuracy (listed only):41.743%
HSR (listed only):12.032%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,373
V. Kills:202 N/A
Deaths:324
KDR:4.238
Accuracy:50.086% C++
KPH:72.900 C+
VKPH:10.700 C
M30 Mustang AH
B++
Kills:1,138
V. Kills:102 N/A
Deaths:316
KDR:3.601
Accuracy:57.342% C*
KPH:71.500 B++
VKPH:6.400 B+
M20 Mustang
C*
Kills:918
V. Kills:873 105%
Deaths:984
KDR:0.933
Accuracy:24.560% D--
KPH:11.500 C
VKPH:11 C*
Vortek Rotary
C
Kills:674
V. Kills:698 96%
Deaths:1,075
KDR:0.627
Accuracy:27.464% D
KPH:8.600 C--
VKPH:8.900 C
Hornet Missiles
C++
Kills:204
V. Kills:115 176%
Deaths:37
KDR:5.514
Accuracy:57.689% C+
KPH:69 C++
VKPH:38.900 C+
Tomcat A2AM Pods
C+
Kills:89
V. Kills:94 94%
Deaths:47
KDR:1.894
Accuracy:81.336% B
KPH:36.300 C
VKPH:38.400 C+
Kills:4,396 (2,730 + 0)
Deaths:2,783
KDR:1.580
VKDR:0.749
Vehicle Kills:2,084
Kill Difference:1,613
Playtime:197.935 hours
Usage:4%
Score:2.300m
Score/min:194
Piloting Accuracy:27.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:852
V. Kills:765 111%
Deaths:926
KDR:0.920
Accuracy:51.043% B++
KPH:7.100 C+
VKPH:6.400 C+
L105 Zephyr
B**
Kills:811
V. Kills:95 N/A
Deaths:99
KDR:8.192
Accuracy:50% B**
KPH:61.500 B+
VKPH:7.200 C
C150 Dalton
C
Kills:193
V. Kills:250 77%
Deaths:99
KDR:1.949
Accuracy:29.890% D-
KPH:14.800 D--
VKPH:19.200 C
AP30 Shredder
C--
Kills:115
V. Kills:148 77%
Deaths:78
KDR:1.474
Accuracy:25.076% D
KPH:11 D*
VKPH:14.200 C--
Kills:1,971 (852 + 1,119)
Deaths:1,202
KDR:1.640
VKDR:1.047
Vehicle Kills:1,258
Kill Difference:769
Playtime:156.394 hours
Usage:3%
Score:1.472m
Score/min:157
Piloting Accuracy:51.043%
Gunner Accuracy:25.076%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,138
V. Kills:124 N/A
Deaths:134
KDR:8.493
Accuracy:38.925% C++
KPH:62.400 A++
VKPH:6.800 C
L100 Python AP
B+
Kills:1,011
V. Kills:768 131%
Deaths:316
KDR:3.199
Accuracy:56.152% C++
KPH:28.800 C
VKPH:21.900 B+
L100 Python HEAT
C+
Kills:1,008
V. Kills:305 329%
Deaths:328
KDR:3.073
Accuracy:44.525% D
KPH:29.100 C+
VKPH:8.800 D
Skyguard
B*
Kills:245
V. Kills:223 109%
Deaths:79
KDR:3.101
Accuracy:27.302% C
KPH:13.700 C+
VKPH:12.500 B*
Kills:3,402 (3,402 + 0)
Deaths:857
KDR:3.970
VKDR:1.657
Vehicle Kills:1,420
Kill Difference:2,545
Playtime:105.873 hours
Usage:2%
Score:1.605m
Score/min:253
Driving Accuracy:27.302%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,082
V. Kills:1,378 151%
Deaths:355
KDR:5.865
Accuracy:54.006% B+
KPH:26.900 C*
VKPH:17.800 B++
Titan-150 HEAT
A
Kills:908
V. Kills:378 240%
Deaths:140
KDR:6.486
Accuracy:55.009% B*
KPH:33.900 A
VKPH:14.100 A
E540 Halberd
B**
Kills:649
V. Kills:368 176%
Deaths:90
KDR:7.211
Accuracy:51.473% B*
KPH:35 B+
VKPH:19.900 B**
Enforcer ML85
C+
Kills:313
V. Kills:232 134%
Deaths:79
KDR:3.962
Accuracy:40.230% C+
KPH:20.600 C
VKPH:15.300 C+
C85 Canister
B++
Kills:287
V. Kills:15 N/A
Deaths:15
KDR:19.133
Accuracy:44.207% B+
KPH:101.200 B++
VKPH:5.300 B+
Kills:4,239 (2,990 + 1,249)
Deaths:679
KDR:6.243
VKDR:3.492
Vehicle Kills:2,371
Kill Difference:3,560
Playtime:140.836 hours
Usage:3%
Score:2.959m
Score/min:350
Driving Accuracy:55.009%
Gunner Accuracy:44.207%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,208
V. Kills:29 N/A
Deaths:106
KDR:11.396
Accuracy:18.973% C*
KPH:106.500 A
VKPH:2.600 C++
M40 Fury
A*
Kills:1,045
V. Kills:174 N/A
Deaths:125
KDR:8.360
Accuracy:39.180% B+
KPH:97.600 A*
VKPH:16.200 A
M40 Fury
B++
Kills:575
V. Kills:126 453%
Deaths:82
KDR:7.012
Accuracy:34.803% C+
KPH:68.700 B+
VKPH:15 B++
M12 Kobalt
B++
Kills:400
V. Kills:12 N/A
Deaths:40
KDR:10
Accuracy:18.608% C*
KPH:94.400 B++
VKPH:2.800 C++
M20 Basilisk
B+
Kills:229
V. Kills:95 239%
Deaths:72
KDR:3.181
Accuracy:39.080% C++
KPH:22.300 C*
VKPH:9.300 B+
G30 Walker
B*
Kills:161
V. Kills:92 173%
Deaths:24
KDR:6.708
Accuracy:28.400% C+
KPH:25.200 B*
VKPH:14.400 B+
M20 Basilisk
A
Kills:148
V. Kills:72 203%
Deaths:44
KDR:3.364
Accuracy:45.734% B*
KPH:28.400 B++
VKPH:13.800 A
G40-F Ranger
B**
Kills:129
V. Kills:118 108%
Deaths:23
KDR:5.609
Accuracy:39.982% B*
KPH:25.800 B+
VKPH:23.600 B**
G30 Walker
A
Kills:103
V. Kills:75 136%
Deaths:28
KDR:3.679
Accuracy:32.083% B+
KPH:22.800 B*
VKPH:16.600 A
Kills:3,998 (0 + 3,998)
Deaths:544
KDR:7.349
VKDR:1.458
Vehicle Kills:793
Kill Difference:3,454
Playtime:66.023 hours
Usage:1%
Score:1.612m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:32.083%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:125
V. Kills:13 N/A
Deaths:20
KDR:6.250
Accuracy:29.406% D
KPH:39.900 D
VKPH:4.200 C--
Kills:125 (0 + 125)
Deaths:20
KDR:6.250
VKDR:0.650
Vehicle Kills:13
Kill Difference:105
Playtime:3.131 hours
Usage:0%
Score:0.030m
Score/min:160
Piloting Accuracy:N/A%
Gunner Accuracy:29.406%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,5877,5053,9941.879C+0.1229.673%C++35.35%B**40.2DN/A119186.6h9.1C+30.6C*
C-4 ARX 6,3905,3362,2672.354C*0.6026.721%C+N/A171.6B**33.9C+95231.1h1.3C+4.7C++
Tank Mine 3,5722,1853506.243A++4.4924.498%DN/A160.7B**102A161513.6h1.5B++6.3C+
NC05 Jackhammer 2,1502,1321,7411.225C+0.5349.745%B++12.242%D43.8C++N/A13548.7h4.3B+8.6B+
Titan-150 AP 3,4602,0823555.865C+4.1154.006%B+2.402%C+26.9C*17.8B++35277.5h4.5C*8.3B+
Bouncing Betty 1,8811,8812517.494A5.7439.217%C--N/A180.9AN/A53710.4h2.1C-5.2C
Breaker Rocket Pods 1,5751,3733244.238C2.4850.086%C++1.02%C+73C+10.7C33718.8h12.2B++24.4B+
AF-41 Hacksaw 1,3591,3474822.795C++1.0432.192%C+14.774%C++40.6B++N/A13233.2h6.9C++21.4C**
Sticky Grenade 1,3341,32411324N/A1,322.2448.773%C--N/A882.7C+6.7D24201.5h2.2C++4.5C++
AF-34 Mattock 1,3321,3132754.775B+3.0242.388%B++19.421%B52.5B++N/A20625h6.3B14.9B+
NCM1 Scattercannon 1,3271,3074442.944B*1.1954.842%A+15.838%C++38.8AN/A14033.7h6.9B+12.7B++
NCM1 Scattercannon 1,3071,2963463.746B++1.9952.474%A+15.355%C+53.3B**N/A18024.3h6.2C+11.8B*
AF-41 Hacksaw 1,3031,2904822.676C++0.9232.788%C+14.729%C+38.9B+N/A12733.2h7.3C++22.3C**
Frag Grenade 1,3021,28911289N/A1,287.2448.961%B+N/A613.8B+6.2C24302.1h3B*6.2B++
The Kraken 1,6321,2595542.273B+0.5262.241%C++1.986%B47.2B14C29626.7h3.9C*6.3C**
AF-34 Mattock 1,2551,2392455.057B+3.3038.763%B+19.048%B+54.8B++N/A20822.6h5.6B14.5B+
C-4 1,6161,2337531.637C++0.1228.229%B+N/A124.5B**38.7B++13219.9h1.4C*5B+
SAS-R 1,2251,2176621.838C0.0846.404%B**66.886%C+35.9C+N/A13933.9h2.2C*4.7B+
M12 Kobalt 1,2371,20810611.396C+9.6418.973%C*18.543%C+106.9A2.6C++41011.3h15.9B++83.7B+
Carnage AR 1,2181,2011,0061.194C+0.5624.755%C+14.904%D-25.3CN/A9547.4h13.3C++53.7C*
Gauss Prime 1,2011,1918091.472C+0.2830.094%B*25.861%C**31.3DN/A9538h11.5C38B
GD-7F 1,2131,1881,1351.047C+0.7125.65%C*17.508%C-19C-N/A5862.6h13.4C++52.4C**
EM4 Longshot 1,1821,1811607.381A5.6249.422%A+85.521%B**67.5A*N/A19717.5h1.7B*3.4B**
NC9 A-Tross 1,1941,1788481.389C++0.3732.702%A+31.409%B**20.7DN/A7356.9h9.7C++29.6B++
NSX-P Tengu 1,1951,1787001.683B++0.0741.824%B**27.08%B*45.1C*N/A14426.1h10.9B++26B++
AF-8 RailJack 1,1801,1773093.809B+2.0538.661%C**68.394%D30.3B+N/A8138.9h2.3C*5.9B
MGR-S1 Gladius 1,1911,1766521.804B+0.0529.739%B+18.537%C-36.6C+N/A13532.1h9.2B+31.1B+
LA1 Anchor 1,1911,1757771.512C0.2422.665%C-15.064%D**32.5C--N/A14036.2h11.3C49.7C+
NSX-P Tanto 1,1861,1746961.687B*0.0732.328%A34.157%A37.6B+N/A10631.2h11.8B++36.5B*
MGR-M1 Bishop 1,1891,1745552.115B+0.3643.253%A++37.053%B*38.9B+N/A11430.2h4.9B**11.2B**
MGR-L1 Promise 1,1891,1736001.955B+0.2030.447%A38.448%A++44.9C++N/A20626.1h12.6B+41.4B++
NS-11A 1,1861,1736181.898B+0.1430.89%A51.066%M**38.8BN/A13730.2h11B**35.7B**
EM1 1,1861,1736491.807B+0.0526.585%B*36.061%A*36C+N/A12832.6h11.2C**42.3B+
NSX-P Naginata 1,1801,1715842.005B+0.2527.666%B**37.404%B**52.7C*N/A21022.2h11.3B+40.9B++
The Brawler 1,1801,1696531.79C++0.0359.302%B++14.885%C*40.6CN/A10828.8h4.3C--7.2C++
LA3 "Jackpot" Desperado 1,1811,1698391.393C+0.3634.434%C++33.704%B++39.6C--N/A18529.5h9.2C26.6C++
Tempest 1,1781,1696061.929B+0.1729.745%B++28.058%B**42.8C+N/A16527.3h10.5C+35.2B
Gauss SPR 1,1721,1684002.92B*1.1637.151%B++32.021%C45.1B**N/A11125.9h4.1B**11B*
Blitz GD-10 1,1781,1686761.728B++0.0331.029%A17.808%C++37.8B+N/A13430.9h13.3B+43B++
NS-7 PDW 1,1701,1655412.153A+0.4031.172%A33.219%A**42.7B*N/A14027.3h12.5B++40.2B++
NS-30 Vandal 1,1721,1655951.958C++0.2038.727%B*28.155%C++37.1C+N/A10531.4h5.2B+13.3B++
NS-15M2 1,1681,1625792.007C**0.2530.49%A32.702%B*50.5C**N/A21923h11.5B+37.6B++
Reaper DMR 1,1731,1616161.885C++0.1331.53%B**26.873%C*46.6B+N/A14724.9h8.3B*26.4B*
Gauss Compact S 1,1701,1611,1620.999C++0.7623.228%C+20.672%B+21.1C+N/A6555.1h12C+51.8C+
NC1 Gauss Rifle 1,1671,1611,4170.819C+0.9420.037%D16.624%D20CN/A10758.1h12.2B60.8C++
AF-19 Mercenary 1,1711,1601,5220.762C+0.9919.69%C--16.379%D-12C-N/A6696.5h12.9C*65.5C++
NS-44L Blackhand 1,1611,1602534.585M2.8355.881%A++64.655%A++53.5A+N/A16721.7h3.6B++6.5B*
AF-18 Stalker 1,1681,1601,3240.876C0.8825.476%C-13.621%D--22.1C--N/A6152.4h13.2C+51.8C+
LA3 Desperado 1,1651,1601,0171.141C**0.6234.275%B**16.724%C--34.1C+N/A9334h8.8C*25.7B+
Warden 1,1681,1609501.221C*0.5433.861%B**27.931%B+28.6B+N/A9040.5h6.7B**19.7B*
GD-22S 1,1681,1601,3550.856C0.9018.589%D-14.914%D*26.2C-N/A12144.3h12.3C66.1C
GR-22 1,1691,1597321.583C*0.1729.025%B*16.307%C-36.8C*N/A12331.5h12.2B+42B++
LA8 Rebel 1,1641,1591,0291.126C**0.6334.946%B+19.413%C37.4BN/A10531h6.5C++18.6B+
LA39 Bruiser 1,1631,1598041.442C*0.3172.18%B**10.871%D34.5CN/A10833.6h2.2B+3.1B+
Gauss Rifle S 1,1651,1581,1990.966C+0.7923.33%C21.762%C++22.8CN/A7150.7h12C51.4C+
19A Fortuna 1,1761,1581,1111.042C0.7130.294%B*20.985%C+12.8D--N/A3790.7h12.1D-39.9C+
AF-4 Cyclone 1,1611,1571,0341.119C+0.6425.102%C+8.816%D**28.9C+N/A12240h10B+40C**
NC12 Sweeper 1,1691,1571,4280.81C0.9539.06%C11.409%C--20.1DN/A6957.6h5.2C13.3C+
NC6S Gauss SAW S 1,1721,1571,4740.785D0.9715.301%F18.583%D23.2DN/A7649.9h12.1C79.2D
GD-66 Claw 1,1651,1577011.65B+0.1172.28%B**12.619%C41.3C+N/A16628h2.4C**3.3B+
NC4 Mag-Shot 1,1671,1561,1361.018B+0.7432.253%B++13.927%D-30.2C**N/A9138.3h7.6B23.7B+
EM6 1,1691,1568911.297C+0.4618.131%D15.398%D*32.6CN/A11235.5h11.9C+65.6C+
NC14 Bolt Driver 1,1571,1562554.533A++2.7845.954%A++79.931%B+36.2B*N/A12131.9h2.1B*4.5B**
Mauler S6 1,1711,1551,5150.762C+0.9945.762%B+9.957%D--23.3CN/A8949.6h4.8C**10.5B+
NS-357 Underboss 1,1601,1541,2180.947C+0.8136.373%C+11.612%D*28.7CN/A7340.2h4.4C+12.2C++
NC6 Gauss SAW 1,1641,1541,1900.97C+0.7916.124%D18.371%D-26.6C+N/A16543.4h10C*62.3C+
AF-57 Piston 1,1721,1531,4930.772C0.9842.537%C*11.362%D18DN/A6764.1h5.3C12.4C++
Gauss Compact Burst 1,1551,1467631.502C+0.2527.731%C*22.077%C-19.9DN/A4857.5h13.3C-47.8C+
AC-X11 1,1571,1381,1410.997C+0.7626.865%B18.278%D13.2DN/A4486h11.6C43C++
M30 Mustang AH 1,2401,1383163.601C+1.8457.342%C*1.318%C+71.6B++6.4B+29315.9h4.8B++8.4B++
NS Decimator-B 1,2711,1385232.176B+0.4260.814%C-2.9%B38.6C4.5D--11629.5h2.9B*4.8B++
C75 Viper 1,2621,1381348.493B**6.7438.925%C++N/A62.5A++6.8C26818.2h7.8B**19.9B**
NS Decimator 1,2251,0835012.162A0.4157.765%C3.693%A42.6B+5.6D*21525.4h3B**5.2B**
Auraxium Mag-Cutter 1,0711,07142,0400.025C+1.7338.765%B++N/A0.5CN/A22015.3h1.6B*4.2B+
M40 Fury 1,2191,0451258.36B+6.6039.18%B+1.627%C+97.7A*16.3A46410.7h11B+28.2B+
L100 Python AP 1,7791,0113163.199C1.4456.152%C++2.868%C*28.8C21.9B+31835.1h6.4C+11.4C+
L100 Python HEAT 1,3131,0083283.073C1.3244.525%D3.274%B+29.1C+8.8D17034.6h4.3B++9.6B+
Shrike 1,2199865721.724A++0.0359.562%B3.854%B++41.8A+9.9C-33523.6h4A6.8A
Hawk GD-68 1,5019701,1330.856C**0.9063.539%C++4.536%A18.2B10C+19053.2h6.2B*9.8B*
AF-22 Crow 1,1819386821.375A*0.3864.759%C3.731%B**36.1A++9.3C+19026h4.3A+6.6A+
M20 Mustang 1,7919189840.933C0.8224.56%D--2.723%B+11.5C11C*16779.5h90.6B+368.8C++
Titan-150 HEAT 1,2869081406.486B+4.7355.009%B*3.524%B+33.9A14.1A28226.8h4.3B+7.9B*
The Executive 8928861,0730.826C-0.9333.711%C21.896%C56.1C+N/A18615.8h7C+20.7C+
MANA Anti-Vehicle Turret 1,2418811705.182S3.4359.44%M*4.994%A++8810U3600U5688970.1h4.8A*8M+
CAS30 Tank Buster 1,6178529260.92C+0.8451.043%B++N/A7.1C+6.4C+101119.7h35.2C**68.9B+
L105 Zephyr 906811998.192C+6.4450%B**N/A61.4B+7.2C29113.2h6C**12B+
AF-4A Bandit 7917794571.705B0.0530.37%B**29.782%B**24.2C-N/A9132.2h10.3B34B+
The Moonshot 7467461027.314B+5.5652.781%A+95.711%A*69.7B++N/A20510.7h1.3A++2.6A
Vortek Rotary 1,3726741,0750.627C1.1327.464%D1.187%D8.6C--8.9C13578.3h78.5C++285.8C+
E540 Halberd 1,017649907.211C+5.4551.473%B*4.16%B+35.1B+19.9B**43418.5h5.6C++10.9B+
M40 Fury 701575827.012C+5.2634.803%C+1.565%C68.5B+15B++3768.4h12.9C++37.1C++
NCM3 Raven 6744082441.672B**0.0853.079%A++2.206%C14.6B**9.5A14427.9h32.5C61.2B+
M12 Kobalt 4124004010C8.2418.608%C*18.75%C+95.2B++2.9C*4164.2h19C+102.2C*
NCM2 Falcon 4783692261.633B+0.1246.805%B++7.046%B**22.2B**6.6B**16316.6h8.5B+18.2B++
AF-23 Grinder 3683681602.3C+0.5446.744%A15.489%C++23.6C--N/A8315.6h7.3C15.5B+
NCM3 Raven 6113582441.467B*0.2953.053%A+1.676%D12.8B**9.1A+13627.9h36.9D69.6B
Enforcer ML85 545313793.962C+2.2140.23%C+1.278%D20.6C15.3C+37115.2h12.4C*30.9C*
GD Guardian 2962911501.94C+0.1835.369%C*38.832%B**31DN/A1199.4h6.8C++19.2C**
NCM2 Falcon 3562872061.393B+0.3648.056%B+4.181%C+18.9B**4.5C+12515.2h10.7B++22.2B++
C85 Canister 3022871519.133C*17.3844.207%B+13.589%C++102.5B*5.4B+2922.8h5.9B+13.4B++
Spear Anti-Vehicle Phalanx Turret 418277406.925C+5.1747.831%B+4.693%B+49.5B++25.2B+4885.6h8C*16.6B+
Anti-Vehicle Grenade 2672451245N/A243.2448.397%CN/A408.3C++36.7D22390.6h4.6B+9.5B+
Skyguard 468245793.101C++1.3427.302%C1.633%C13.7C+12.5B*26917.9h144.6C--529.6C-
Hunter QCX 2442441261.937A++0.1847.918%C**44.672%A24.6B**N/A779.9h2.4B+5B+
MANA Anti-Personnel Turret 2392362081.135N/A0.6212.726%UN/A2360U30U6670700.1h31.8T*250T*
M20 Basilisk 324229723.181C++1.4239.08%C++7.86%B++22.2C*9.2B+39010.3h89.6C*229.2B
AF-23 Grinder 222219524.212B++2.4656.01%A++17.352%C*42.9B++N/A1725.1h7C++12.5B*
Hornet Missiles 319204375.514C++3.7657.689%C+1.471%C68C++38.3C+6673h8.8B+15.3B+
C150 Dalton 443193991.949D0.1929.89%D-N/A14.8D--19.2C35413h5.1C16.9D
NS-10 Burster 272177842.107A0.3532.133%C**3.955%C-9.6A++5.2B**10818.4h114.7B**356.9B*
NS-10 Burster 258168842A+0.2431.742%C**4.167%C-9.1A++4.9B*9518.4h119.6B*376.7B++
G30 Walker 253161246.708A4.9528.4%C+3.727%C25.2B*14.4B+2856.4h171.4B+603.6B+
NS Baron G5 1601581151.374B+0.3851.795%B*13.924%C+49.4B++N/A2223.2h4.3B+8.3C+
M20 Basilisk 220148443.364C**1.6145.734%B*3.378%D-28.5B++13.8A4985.2h104.3C+228B+
NS-AM7 Archer 1741422520.563C++1.1950.456%D*29.578%A3.7DN/A3338.8h13.6B+27B+
NS-20 Gorgon 132130671.94B**0.1823.137%C+20.769%C**28.3B**N/A914.6h23.5B101.5B+
G40-F Ranger 247129235.609B+3.8539.982%B*N/A25.8B+23.6B**4535h147.3C368.3C**
CAS 14-E 138125206.25C4.4929.406%D1.6%C40.3D4.2C--1603.1h43.2D--146.7D--
MAX Punch 1181151,8540.062C+1.6930.028%D--N/A0.7CN/A3162.6h1.8C++6.1C++
AP30 Shredder 263115781.474D0.2825.076%D1.739%C11D*14.1C--37710.5h146.9D**586F-
M60-A Bulldog 133111422.643C-0.8932.732%CN/A24.1D4.8C2144.6h6.4C-19.5C+
M60-A Bulldog 114110912.222C+10.4743.909%C+N/A22.9C-N/A1064.8h5.8C++13.2C++
NS-20 Gorgon 112109671.627B*0.1323.688%C+16.514%C--23.7B++N/A874.6h28.6B120.8B+
G30 Walker 178103283.679C++1.9232.083%B+1.942%D--22.9B**16.7A3684.5h208.7C++650.5B+
Aspis Anti-Aircraft Phalanx Turret 211102205.1B+3.3424.885%C+N/A13.8B+14.7B++3107.4h126.1B+506.6B+
Tomcat A2AM Pods 18389471.894D0.1481.336%BN/A35.6C-37.6C+6102.5h7.9C**9.8B+
Rocklet Rifle 13975820.915B+0.8448.187%C--N/A39.5B**33.7B*9021.9h21.4A44.5B**
NSX Naginata 6966312.129B++0.3711.989%F-12.121%F--14.3D--N/A1634.6h18D*150.5F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon8622,4509.8h
Nanite Revive Grenade03,1560.9h
Nanite Healing Grenade0850h
Anti-Vehicle MANA Turret141,7772h
Nano-Armor Kit1,4241,634,813109.8h
Medical Kit81110.2h
Medical Applicator973297,46022.3h
Rampart Wall1540.4h
Motion Spotter3112,0464.8h
NC Triumph Flare Gun01750.2h
Welding Device0500h
Deconstruction Tool01,1200.2h
Spitfire Auto-Turret413,0733.1h
Recon Detection Device1197,89112.3h
Shield Recharging Field976,7842.4h
M12 Kobalt0940h
Ammunition Package1249,7634.9h
Anti-Infantry MANA Turret418401.7h
Router24070.4h
Nano-Repair Grenade07840.2h
L-30R Vektor02810.4h
Hardlight Barrier136970.8h

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