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Executor A.S.P. Operative cannotthinkofaname[FRMD] cannotthinkofaname
NC BR 185

KDR: 1.72

Score: 89.6m

Last Seen: Mar 20th, 2019 3:53 PM
- OFFLINE - 20.2 hour(s)

Prestige 1, Battle Rank 100 (185 total) - New Conglomerate on Miller - Outfit Officer of Formido[FRMD] Formido
NC outfit on Miller

Members: 132
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW C-4 ARX Tank Mine Titan-150 AP NC05 Jackhammer Bouncing Betty Sticky Grenade Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $721,827 MLG Score: 577
Fun Score: N/A
Cheeseburgers Flipped: 1316TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.241%24.645%6473899545,2751.371140.346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.374%0.993B*0.542B+-1.843F-HEAD ++ (~11.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.488B+100.299C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.771%1.265%182510284,742270726861.75111176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.397%-0.806D--0.308C0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.50.201C++38.30.277C*90.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.403%2.477%239610276,218313731221.98152199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.671%-0.64D-0.065C+0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.174C++10.90.126C++20.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.833%6.421%2391510186,198270919942.28709311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.117%-0.584D0.503B+0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.60.27C*25.80.345C**60.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.819%67.159%239610276,0293423171.76132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.988%1.008B**-0.023C+0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.406B2.40.23C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.852%11.533%239610276,5122147693.03166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.404%0.498B+-0.609D0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.358C**40.172C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 132
89.6m468.1%414 (24.8k)357 (21.4k)1.71745114,13366,4551.99067185 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033584120.177%16.755%33803:4656

9% Combat Medic42% Engineer26% Heavy Assault12% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2014 12:22 PMJan 19th, 2017 7:07 PMMar 21st, 2019 3:40 AM (3h) (PST)Mar 20th, 2019 1:10 PM (18h) (PST)Mar 20th, 2019 11:53 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5531583950.4550.2650.0762.4150.061577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1599,45923,70027165145421,408

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4183.2h/174.3d 18,157 19,123 86,341 606.2k 6,448 9,538 15,363 138.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:7,485
Deaths:3,984
KDR:1.879
Accuracy:29.666% C++
HSR:35.364% B**
NC05 Jackhammer
B++
Kills:1,934
Deaths:1,587
KDR:1.219
Accuracy:49.590% B++
HSR:11.789% D
LA1 Anchor
C
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:22.665% C
HSR:15.064% D*
MGR-L1 Promise
A++
Kills:1,173
Deaths:600
KDR:1.955
Accuracy:30.447% A
HSR:38.448% A++
GD-22S
D
Kills:1,160
Deaths:1,355
KDR:0.856
Accuracy:18.589% D
HSR:14.914% D*
NC6S Gauss SAW S
D
Kills:1,157
Deaths:1,474
KDR:0.785
Accuracy:15.301% D**
HSR:18.583% D
EM6
D
Kills:1,156
Deaths:891
KDR:1.297
Accuracy:18.131% D
HSR:15.398% D*
NC6 Gauss SAW
D
Kills:1,154
Deaths:1,190
KDR:0.970
Accuracy:16.124% D
HSR:18.371% D-
EM1
A+
Kills:791
Deaths:458
KDR:1.727
Accuracy:26.002% B*
HSR:31.100% A+
NSX Naginata
F-
Kills:66
Deaths:31
KDR:2.129
Accuracy:12.071% F-
HSR:12.121% F--
Kills:17,251
Deaths (as Heavy Assault):12,347
Deaths (to Heavy Assaults):19,299
KDR:1.39718
Kill Difference:4,904
Playtime:1,101.313 hours
Usage:26%
Score:24.416m
Score/min:369
Accuracy (listed only):23.859%
HSR (listed only):21.115%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,188
Deaths:1,135
KDR:1.047
Accuracy:25.650% C**
HSR:17.508% C-
MGR-M1 Bishop
A+
Kills:1,174
Deaths:555
KDR:2.115
Accuracy:43.253% A+
HSR:37.053% B*
Gauss Compact S
B+
Kills:1,161
Deaths:1,162
KDR:0.999
Accuracy:23.228% C+
HSR:20.672% B+
AF-19 Mercenary
C-
Kills:1,160
Deaths:1,522
KDR:0.762
Accuracy:19.690% C-
HSR:16.379% D-
Warden
B**
Kills:1,160
Deaths:950
KDR:1.221
Accuracy:33.861% B**
HSR:27.931% B+
LA39 Bruiser
B**
Kills:1,159
Deaths:804
KDR:1.442
Accuracy:72.180% B**
HSR:10.871% D
19A Fortuna
B**
Kills:1,158
Deaths:1,111
KDR:1.042
Accuracy:30.294% B**
HSR:20.985% C++
GD-66 Claw
B**
Kills:1,157
Deaths:701
KDR:1.651
Accuracy:72.280% B**
HSR:12.619% C
NC12 Sweeper
C
Kills:1,157
Deaths:1,428
KDR:0.810
Accuracy:39.060% C
HSR:11.409% C--
Mauler S6
B+
Kills:1,155
Deaths:1,515
KDR:0.762
Accuracy:45.762% B+
HSR:9.957% D*
AF-57 Piston
C**
Kills:1,153
Deaths:1,493
KDR:0.772
Accuracy:42.537% C**
HSR:11.362% D
Gauss Compact Burst
C*
Kills:1,146
Deaths:763
KDR:1.502
Accuracy:27.731% C*
HSR:22.077% C
AC-X11
B+
Kills:1,138
Deaths:1,141
KDR:0.997
Accuracy:26.865% B+
HSR:18.278% D
The Brawler
B+
Kills:731
Deaths:411
KDR:1.779
Accuracy:57.795% B+
HSR:13.817% C++
AF-4A Bandit
B**
Kills:353
Deaths:274
KDR:1.288
Accuracy:29.733% B**
HSR:28.612% B**
NS Baron G5
B*
Kills:112
Deaths:83
KDR:1.349
Accuracy:51.974% B*
HSR:16.071% B
Kills:16,262
Deaths (as Engineer):15,048
Deaths (to Engineers):13,453
KDR:1.08068
Kill Difference:1,214
Playtime:1,739.082 hours
Usage:42%
Score:36.713m
Score/min:352
Accuracy (listed only):40.118%
HSR (listed only):18.475%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:1,188
Deaths:1,135
KDR:1.047
Accuracy:25.650% C**
HSR:17.508% C-
MGR-S1 Gladius
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:29.739% B+
HSR:18.537% C-
Blitz GD-10
A
Kills:1,168
Deaths:676
KDR:1.728
Accuracy:31.029% A
HSR:17.808% C*
NS-7 PDW
M
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:31.172% A
HSR:33.219% M
Gauss Compact S
B+
Kills:1,161
Deaths:1,162
KDR:0.999
Accuracy:23.228% C+
HSR:20.672% B+
AF-19 Mercenary
C-
Kills:1,160
Deaths:1,522
KDR:0.762
Accuracy:19.690% C-
HSR:16.379% D-
LA39 Bruiser
B**
Kills:1,159
Deaths:804
KDR:1.442
Accuracy:72.180% B**
HSR:10.871% D
19A Fortuna
B**
Kills:1,158
Deaths:1,111
KDR:1.042
Accuracy:30.294% B**
HSR:20.985% C++
GD-66 Claw
B**
Kills:1,157
Deaths:701
KDR:1.651
Accuracy:72.280% B**
HSR:12.619% C
AF-4 Cyclone
C+
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:25.102% C+
HSR:8.816% D**
NC12 Sweeper
C
Kills:1,157
Deaths:1,428
KDR:0.810
Accuracy:39.060% C
HSR:11.409% C--
Mauler S6
B+
Kills:1,155
Deaths:1,515
KDR:0.762
Accuracy:45.762% B+
HSR:9.957% D*
AF-57 Piston
C**
Kills:1,153
Deaths:1,493
KDR:0.772
Accuracy:42.537% C**
HSR:11.362% D
Gauss Compact Burst
C*
Kills:1,146
Deaths:763
KDR:1.502
Accuracy:27.731% C*
HSR:22.077% C
AC-X11
B+
Kills:1,138
Deaths:1,141
KDR:0.997
Accuracy:26.865% B+
HSR:18.278% D
The Brawler
B+
Kills:731
Deaths:411
KDR:1.779
Accuracy:57.795% B+
HSR:13.817% C++
Tempest
B**
Kills:460
Deaths:234
KDR:1.966
Accuracy:29.114% B+
HSR:27.609% B**
AF-4A Bandit
B**
Kills:353
Deaths:274
KDR:1.288
Accuracy:29.733% B**
HSR:28.612% B**
NS Baron G5
B*
Kills:112
Deaths:83
KDR:1.349
Accuracy:51.974% B*
HSR:16.071% B
Kills:19,054
Deaths (as Light Assault):16,680
Deaths (to Light Assaults):11,606
KDR:1.14233
Kill Difference:2,374
Playtime:256.679 hours
Usage:6%
Score:4.454m
Score/min:289
Accuracy (listed only):37.418%
HSR (listed only):17.716%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
B*
Kills:1,191
Deaths:809
KDR:1.472
Accuracy:30.094% B*
HSR:25.861% B+
NC9 A-Tross
A+
Kills:1,178
Deaths:848
KDR:1.389
Accuracy:32.702% A+
HSR:31.409% B**
MGR-S1 Gladius
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:29.739% B+
HSR:18.537% C-
Blitz GD-10
A
Kills:1,168
Deaths:676
KDR:1.728
Accuracy:31.029% A
HSR:17.808% C*
NS-7 PDW
M
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:31.172% A
HSR:33.219% M
Carnage AR
C+
Kills:1,162
Deaths:956
KDR:1.215
Accuracy:24.246% C+
HSR:14.286% D-
NC1 Gauss Rifle
D
Kills:1,161
Deaths:1,417
KDR:0.819
Accuracy:20.037% D
HSR:16.624% D
Reaper DMR
B**
Kills:1,161
Deaths:616
KDR:1.885
Accuracy:31.530% B**
HSR:26.873% B
LA39 Bruiser
B**
Kills:1,159
Deaths:804
KDR:1.442
Accuracy:72.180% B**
HSR:10.871% D
GR-22
B*
Kills:1,159
Deaths:732
KDR:1.583
Accuracy:29.025% B*
HSR:16.307% C-
Gauss Rifle S
C*
Kills:1,158
Deaths:1,199
KDR:0.966
Accuracy:23.330% C
HSR:21.762% C*
GD-66 Claw
B**
Kills:1,157
Deaths:701
KDR:1.651
Accuracy:72.280% B**
HSR:12.619% C
AF-4 Cyclone
C+
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:25.102% C+
HSR:8.816% D**
NC12 Sweeper
C
Kills:1,157
Deaths:1,428
KDR:0.810
Accuracy:39.060% C
HSR:11.409% C--
Mauler S6
B+
Kills:1,155
Deaths:1,515
KDR:0.762
Accuracy:45.762% B+
HSR:9.957% D*
AF-57 Piston
C**
Kills:1,153
Deaths:1,493
KDR:0.772
Accuracy:42.537% C**
HSR:11.362% D
The Brawler
B+
Kills:731
Deaths:411
KDR:1.779
Accuracy:57.795% B+
HSR:13.817% C++
Tempest
B**
Kills:460
Deaths:234
KDR:1.966
Accuracy:29.114% B+
HSR:27.609% B**
NS-11A
M*
Kills:380
Deaths:219
KDR:1.735
Accuracy:30.777% A
HSR:45.526% M*
NS Baron G5
B*
Kills:112
Deaths:83
KDR:1.349
Accuracy:51.974% B*
HSR:16.071% B
Kills:20,300
Deaths (as Combat Medic):16,368
Deaths (to Combat Medics):6,482
KDR:1.24022
Kill Difference:3,932
Playtime:385.664 hours
Usage:9%
Score:9.353m
Score/min:404
Accuracy (listed only):37.474%
HSR (listed only):19.537%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,217
Deaths:662
KDR:1.838
Accuracy:46.419% B**
HSR:66.886% C+
EM4 Longshot
A+
Kills:1,181
Deaths:160
KDR:7.381
Accuracy:49.422% A+
HSR:85.521% B*
AF-8 RailJack
C**
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:38.661% C**
HSR:68.394% D
MGR-S1 Gladius
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:29.739% B+
HSR:18.537% C-
Blitz GD-10
A
Kills:1,168
Deaths:676
KDR:1.728
Accuracy:31.029% A
HSR:17.808% C*
Gauss SPR
B++
Kills:1,168
Deaths:400
KDR:2.920
Accuracy:37.151% B++
HSR:32.021% C
NS-7 PDW
M
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:31.172% A
HSR:33.219% M
NS-30 Vandal
B*
Kills:1,165
Deaths:595
KDR:1.958
Accuracy:38.727% B*
HSR:28.155% C*
AF-18 Stalker
C
Kills:1,160
Deaths:1,324
KDR:0.876
Accuracy:25.476% C
HSR:13.621% D--
NS-44L Blackhand
A++
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:55.881% A+
HSR:64.655% A++
LA3 Desperado
B**
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:34.275% B**
HSR:16.724% C-
LA8 Rebel
B+
Kills:1,159
Deaths:1,029
KDR:1.126
Accuracy:34.946% B+
HSR:19.413% C
AF-4 Cyclone
C+
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:25.102% C+
HSR:8.816% D**
NC14 Bolt Driver
A++
Kills:1,156
Deaths:255
KDR:4.533
Accuracy:45.954% A++
HSR:79.931% B++
NC4 Mag-Shot
B++
Kills:1,156
Deaths:1,136
KDR:1.018
Accuracy:32.253% B++
HSR:13.927% D-
NS-357 Underboss
C+
Kills:1,154
Deaths:1,218
KDR:0.947
Accuracy:36.373% C+
HSR:11.612% D*
The Executive
C-
Kills:709
Deaths:928
KDR:0.764
Accuracy:32.852% C-
HSR:20.310% C-
Tempest
B**
Kills:460
Deaths:234
KDR:1.966
Accuracy:29.114% B+
HSR:27.609% B**
NS-AM7 Archer
A+
Kills:140
Deaths:249
KDR:0.562
Accuracy:50.393% D*
HSR:30% A+
The Moonshot
A*
Kills:130
Deaths:13
KDR:10
Accuracy:52.368% A++
HSR:93.846% A*
Kills:20,118
Deaths (as Infiltrator):12,685
Deaths (to Infiltrators):8,636
KDR:1.58597
Kill Difference:7,433
Playtime:518.125 hours
Usage:12%
Score:9.121m
Score/min:293
Accuracy (listed only):37.865%
HSR (listed only):37.550%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,287
Deaths:267
KDR:4.820
Accuracy:41.988% B++
HSR:19.270% B
AF-41 Hacksaw
C+
Kills:1,208
Deaths:435
KDR:2.777
Accuracy:29.787% C+
HSR:14.321% C+
AF-34 Mattock
B++
Kills:1,202
Deaths:237
KDR:5.072
Accuracy:38.268% B+
HSR:19.052% B++
NCM1 Scattercannon
A++
Kills:1,174
Deaths:418
KDR:2.809
Accuracy:54.276% A++
HSR:16.014% C++
AF-41 Hacksaw
C+
Kills:1,170
Deaths:435
KDR:2.690
Accuracy:30.495% C+
HSR:14.188% C
NCM1 Scattercannon
A++
Kills:1,163
Deaths:320
KDR:3.634
Accuracy:52.240% A++
HSR:15.563% C++
NCM3 Raven
A++
Kills:401
Deaths:235
KDR:1.706
Accuracy:52.930% A++
HSR:2.244% C
AF-23 Grinder
A+
Kills:368
Deaths:160
KDR:2.300
Accuracy:46.744% A+
HSR:15.489% C++
NCM3 Raven
A+
Kills:352
Deaths:235
KDR:1.498
Accuracy:52.903% A+
HSR:1.705% D
NCM2 Falcon
A++
Kills:273
Deaths:195
KDR:1.400
Accuracy:44.420% B+
HSR:8.791% A++
AF-23 Grinder
A++
Kills:219
Deaths:52
KDR:4.212
Accuracy:56.010% A++
HSR:17.352% C*
NCM2 Falcon
B+
Kills:189
Deaths:175
KDR:1.080
Accuracy:45.647% B+
HSR:5.291% C**
NS-10 Burster
C**
Kills:162
Deaths:73
KDR:2.219
Accuracy:31.635% C**
HSR:2.469% D--
NS-10 Burster
C**
Kills:155
Deaths:73
KDR:2.123
Accuracy:31.255% C**
HSR:4.516% C
NS-20 Gorgon
B+
Kills:98
Deaths:58
KDR:1.690
Accuracy:21.580% C
HSR:21.429% B+
NS-20 Gorgon
C
Kills:82
Deaths:58
KDR:1.414
Accuracy:21.971% C
HSR:14.634% D
Kills:9,503
Deaths (as MAX Suit):1,713
Deaths (to MAX Suits):3,700
KDR:5.54758
Kill Difference:7,790
Playtime:164.778 hours
Usage:4%
Score:5.496m
Score/min:556
Accuracy (listed only):40.759%
HSR (listed only):12.020%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,309
V. Kills:197 N/A
Deaths:319
KDR:4.103
Accuracy:49.822% C++
KPH:70.400 C+
VKPH:10.600 C-
M30 Mustang AH
B++
Kills:1,063
V. Kills:95 N/A
Deaths:295
KDR:3.603
Accuracy:56.855% C++
KPH:71.100 B++
VKPH:6.400 B+
M20 Mustang
C*
Kills:860
V. Kills:841 102%
Deaths:926
KDR:0.929
Accuracy:24.584% D--
KPH:11.400 C+
VKPH:11.200 C*
Vortek Rotary
C
Kills:674
V. Kills:698 96%
Deaths:1,075
KDR:0.627
Accuracy:27.464% D
KPH:8.600 C--
VKPH:8.900 C
Hornet Missiles
C++
Kills:199
V. Kills:112 176%
Deaths:34
KDR:5.853
Accuracy:57.713% C+
KPH:68.500 C++
VKPH:38.500 C+
Tomcat A2AM Pods
C+
Kills:88
V. Kills:93 94%
Deaths:47
KDR:1.872
Accuracy:81.490% C*
KPH:35.900 C
VKPH:38 C+
Kills:4,193 (2,597 + 0)
Deaths:2,696
KDR:1.555
VKDR:0.755
Vehicle Kills:2,036
Kill Difference:1,497
Playtime:192.517 hours
Usage:5%
Score:2.205m
Score/min:191
Piloting Accuracy:27.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:836
V. Kills:757 110%
Deaths:912
KDR:0.917
Accuracy:50.892% B++
KPH:7.200 C+
VKPH:6.500 C+
L105 Zephyr
B**
Kills:811
V. Kills:95 N/A
Deaths:99
KDR:8.192
Accuracy:50% B**
KPH:61.500 B
VKPH:7.200 C+
C150 Dalton
C
Kills:193
V. Kills:250 77%
Deaths:99
KDR:1.949
Accuracy:29.890% D-
KPH:14.800 D--
VKPH:19.200 C
AP30 Shredder
C--
Kills:109
V. Kills:145 75%
Deaths:78
KDR:1.397
Accuracy:24.893% D
KPH:10.600 D--
VKPH:14 C--
Kills:1,949 (836 + 1,113)
Deaths:1,188
KDR:1.641
VKDR:1.050
Vehicle Kills:1,247
Kill Difference:761
Playtime:153.281 hours
Usage:4%
Score:1.452m
Score/min:158
Piloting Accuracy:50.892%
Gunner Accuracy:24.893%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,138
V. Kills:124 N/A
Deaths:134
KDR:8.493
Accuracy:38.925% C++
KPH:62.400 A++
VKPH:6.800 C+
L100 Python HEAT
C+
Kills:1,008
V. Kills:305 329%
Deaths:328
KDR:3.073
Accuracy:44.525% D
KPH:29.100 C+
VKPH:8.800 D
L100 Python AP
B++
Kills:986
V. Kills:754 131%
Deaths:311
KDR:3.170
Accuracy:56.045% C++
KPH:28.600 C+
VKPH:21.800 B++
Skyguard
B*
Kills:241
V. Kills:221 109%
Deaths:78
KDR:3.090
Accuracy:27.310% C
KPH:13.700 C+
VKPH:12.600 B*
Kills:3,373 (3,373 + 0)
Deaths:851
KDR:3.964
VKDR:1.650
Vehicle Kills:1,404
Kill Difference:2,522
Playtime:104.936 hours
Usage:3%
Score:1.566m
Score/min:249
Driving Accuracy:27.310%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:1,946
V. Kills:1,337 145%
Deaths:344
KDR:5.657
Accuracy:53.848% B+
KPH:26.200 C**
VKPH:18 B++
Titan-150 HEAT
A
Kills:899
V. Kills:377 238%
Deaths:139
KDR:6.468
Accuracy:54.900% B*
KPH:33.700 A
VKPH:14.100 A
E540 Halberd
B**
Kills:638
V. Kills:363 175%
Deaths:89
KDR:7.169
Accuracy:50.966% B*
KPH:35.200 B+
VKPH:20 B**
Enforcer ML85
C+
Kills:313
V. Kills:232 134%
Deaths:79
KDR:3.962
Accuracy:40.230% C+
KPH:20.600 C
VKPH:15.300 C+
C85 Canister
B++
Kills:287
V. Kills:15 N/A
Deaths:15
KDR:19.133
Accuracy:44.207% B++
KPH:101.200 B++
VKPH:5.300 B
Kills:4,083 (2,845 + 1,238)
Deaths:666
KDR:6.131
VKDR:3.489
Vehicle Kills:2,324
Kill Difference:3,417
Playtime:137.121 hours
Usage:3%
Score:2.839m
Score/min:345
Driving Accuracy:54.900%
Gunner Accuracy:44.207%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,108
V. Kills:28 N/A
Deaths:100
KDR:11.080
Accuracy:18.618% C*
KPH:105.700 A
VKPH:2.700 C++
M40 Fury
A*
Kills:1,045
V. Kills:174 N/A
Deaths:125
KDR:8.360
Accuracy:39.180% B+
KPH:97.600 A*
VKPH:16.200 A+
M40 Fury
B++
Kills:575
V. Kills:126 453%
Deaths:82
KDR:7.012
Accuracy:34.803% C+
KPH:68.700 B+
VKPH:15 B++
M12 Kobalt
B++
Kills:375
V. Kills:11 N/A
Deaths:39
KDR:9.615
Accuracy:18.204% C++
KPH:93.400 B++
VKPH:2.700 C++
M20 Basilisk
B+
Kills:223
V. Kills:93 237%
Deaths:71
KDR:3.141
Accuracy:38.468% C++
KPH:22.400 C*
VKPH:9.300 B+
G30 Walker
B**
Kills:161
V. Kills:92 173%
Deaths:24
KDR:6.708
Accuracy:28.393% C+
KPH:25.300 B**
VKPH:14.400 B+
M20 Basilisk
B**
Kills:146
V. Kills:70 206%
Deaths:44
KDR:3.318
Accuracy:45.441% B*
KPH:28.300 B++
VKPH:13.600 B**
G40-F Ranger
B*
Kills:110
V. Kills:108 101%
Deaths:20
KDR:5.500
Accuracy:38.992% B++
KPH:23.800 B
VKPH:23.300 B*
G30 Walker
A
Kills:103
V. Kills:75 136%
Deaths:28
KDR:3.679
Accuracy:32.083% B+
KPH:22.800 B**
VKPH:16.600 A
Kills:3,846 (0 + 3,846)
Deaths:533
KDR:7.216
VKDR:1.458
Vehicle Kills:777
Kill Difference:3,313
Playtime:64.216 hours
Usage:2%
Score:1.533m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:32.083%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:121
V. Kills:13 N/A
Deaths:19
KDR:6.368
Accuracy:29.651% D
KPH:40.100 D-
VKPH:4.300 C--
Kills:121 (0 + 121)
Deaths:19
KDR:6.368
VKDR:0.684
Vehicle Kills:13
Kill Difference:102
Playtime:3.021 hours
Usage:0%
Score:0.028m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:29.651%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,5677,4853,9841.879C+0.1629.666%C++35.364%B**40.3DN/A117185.9h9.1C+30.6C**
C-4 ARX 5,0594,0961,8332.235C++0.5226.062%C+N/A158.1B*37.2C++88425.9h1.3C+4.9C+
Tank Mine 3,4872,1253376.306A*4.5924.343%DN/A161B**103.2A+163013.2h1.5B++6.2C++
Titan-150 AP 3,2831,9463445.657C+3.9453.848%B+2.467%C+26.2C**18B++35074.3h4.6C**8.5B+
NC05 Jackhammer 1,9501,9341,5871.219C+0.5049.59%B++11.789%D41.6C+N/A12046.5h4.3B+8.8B+
Bouncing Betty 1,8351,8352457.49A5.7739.249%C-N/A181.7AN/A53410.1h2C+5.2C
Sticky Grenade 1,3271,31711317N/A1,315.2848.703%C-N/A878C+6.7D24081.5h2.2C++4.5C++
Breaker Rocket Pods 1,5061,3093194.103C2.3949.822%C++1.07%C+70.4C+10.6C-32518.6h12.3B++24.7B+
Frag Grenade 1,3021,28911289N/A1,287.2848.961%B+N/A613.8B+6.2C23432.1h3B*6.2B++
AF-34 Mattock 1,3061,2872674.82B++3.1041.988%B++19.27%B52.5B++N/A20724.5h6.1C**14.5B+
SAS-R 1,2251,2176621.838C0.1246.419%B**66.886%C+36C+N/A13533.8h2.2C*4.7B+
AF-41 Hacksaw 1,2171,2084352.777C++1.0629.787%C+14.321%C+40B+N/A12130.2h6.4C++21.5C**
AF-34 Mattock 1,2161,2022375.072B+3.3538.268%B+19.052%B++54.6B++N/A20722h5.4C**14.2B+
C-4 1,5811,2007511.598C++0.1227.682%B+N/A123.7B**39.3B++12679.7h1.4C**5.2B+
Gauss Prime 1,2011,1918091.472C+0.2530.094%B*25.861%B+31.3C-N/A9538h11.5C+38B+
GD-7F 1,2131,1881,1351.047C+0.6725.65%C**17.508%C-19CN/A5662.6h13.4C++52.4C**
EM4 Longshot 1,1821,1811607.381A5.6649.422%A+85.521%B*67.5A*N/A19617.5h1.7B*3.4B**
NC9 A-Tross 1,1941,1788481.389C++0.3332.702%A+31.409%B**20.7DN/A7156.9h9.7C*29.6B++
AF-8 RailJack 1,1801,1773093.809B+2.0938.661%C**68.394%D30.3B+N/A8138.9h2.3C**5.9B
MGR-S1 Gladius 1,1911,1766521.804B0.0929.739%B+18.537%C-36.6C+N/A12532.1h9.2B+31.1B+
LA1 Anchor 1,1911,1757771.512C0.2122.665%C15.064%D*32.5C-N/A12636.2h11.3C49.7C+
NCM1 Scattercannon 1,1931,1744182.809B+1.0954.276%A++16.014%C++37.9AN/A13331h7.1B13.1B++
MGR-M1 Bishop 1,1891,1745552.115B0.4043.253%A+37.053%B*38.9B+N/A11130.2h4.9B**11.2B**
MGR-L1 Promise 1,1891,1736001.955B+0.2430.447%A38.448%A++44.9C++N/A18826.1h12.6B+41.4B++
AF-41 Hacksaw 1,1811,1704352.69C++0.9730.495%C+14.188%C38.7B+N/A12130.2h6.8C++22.2C**
Blitz GD-10 1,1781,1686761.728B++0.0131.029%A17.808%C*37.8B+N/A12930.9h13.3B+43B++
Gauss SPR 1,1721,1684002.92B*1.2037.151%B++32.021%C45.1B**N/A11025.9h4.1B**11B*
NS-7 PDW 1,1701,1655412.153A++0.4431.172%A33.219%M42.7B*N/A13727.3h12.5B++40.2B++
NS-30 Vandal 1,1721,1655951.958C*0.2438.727%B*28.155%C*37.1C+N/A10531.4h5.2B+13.3B++
NCM1 Scattercannon 1,1741,1633203.634B+1.9252.24%A++15.563%C++53.8B**N/A17621.6h6.4C+12.2B*
Carnage AR 1,1771,1629561.215C+0.5024.246%C+14.286%D-26.5CN/A9343.8h13.1C**53.9C**
Gauss Compact S 1,1701,1611,1620.999C++0.7223.228%C+20.672%B+21.1C++N/A6355.1h12C+51.8C++
NC1 Gauss Rifle 1,1671,1611,4170.819C+0.9020.037%D16.624%D20.1C+N/A9957.9h12.2B60.8C++
Reaper DMR 1,1731,1616161.885C++0.1731.53%B**26.873%B46.6B+N/A14324.9h8.3B*26.4B*
AF-18 Stalker 1,1681,1601,3240.876C0.8425.476%C13.621%D--22.1C--N/A6152.4h13.2C+51.8C+
NS-44L Blackhand 1,1611,1602534.585M*2.8755.881%A+64.655%A++53.5A++N/A16721.7h3.6B++6.5B*
GD-22S 1,1681,1601,3550.856C0.8618.589%D14.914%D*26.2CN/A11444.3h12.3C66.1C
AF-19 Mercenary 1,1711,1601,5220.762C+0.9619.69%C-16.379%D-12.1CN/A6295.8h12.9C**65.5C++
LA3 Desperado 1,1651,1601,0171.141C**0.5834.275%B**16.724%C-34.1C++N/A9334h8.8C**25.7B+
Warden 1,1681,1609501.221B0.5033.861%B**27.931%B+28.7B+N/A8940.4h6.7B**19.7B*
LA39 Bruiser 1,1631,1598041.442C**0.2872.18%B**10.871%D34.5C+N/A10633.6h2.2B+3.1B+
GR-22 1,1691,1597321.583C**0.1329.025%B*16.307%C-36.8C**N/A11731.5h12.2B+42B++
LA8 Rebel 1,1641,1591,0291.126C**0.5934.946%B+19.413%C37.4B+N/A10531h6.5C++18.6B+
Gauss Rifle S 1,1651,1581,1990.966C+0.7523.33%C21.762%C*22.8CN/A6950.7h12C+51.4C+
19A Fortuna 1,1761,1581,1111.042C0.6830.294%B**20.985%C++12.8D--N/A3790.7h12.1D-39.9C+
GD-66 Claw 1,1651,1577011.65B0.0772.28%B**12.619%C41.3C++N/A16528h2.4C**3.3B+
AF-4 Cyclone 1,1611,1571,0341.119C+0.6025.102%C+8.816%D**28.9C+N/A11740h10B+40B
NC12 Sweeper 1,1691,1571,4280.81C0.9139.06%C11.409%C--20.1DN/A6857.6h5.2C13.3C+
NC6S Gauss SAW S 1,1721,1571,4740.785D0.9315.301%D**18.583%D23.2DN/A7449.9h12.1C79.2D
NC14 Bolt Driver 1,1571,1562554.533A+2.8245.954%A++79.931%B++36.4B*N/A11931.8h2.1B*4.5B**
NC4 Mag-Shot 1,1671,1561,1361.018B+0.7032.253%B++13.927%D-30.2BN/A8938.3h7.6B+23.7C++
EM6 1,1691,1568911.297C+0.4218.131%D15.398%D*32.6CN/A10735.5h11.9C+65.6C+
Mauler S6 1,1711,1551,5150.762C+0.9645.762%B+9.957%D*23.3C+N/A8749.6h4.8C**10.5B+
NS-357 Underboss 1,1601,1541,2180.947C+0.7736.373%C+11.612%D*28.7CN/A7240.2h4.4C+12.2C++
NC6 Gauss SAW 1,1641,1541,1900.97C+0.7516.124%D18.371%D-27.2C+N/A15442.5h10C*62.3C+
AF-57 Piston 1,1721,1531,4930.772C0.9542.537%C**11.362%D18DN/A6564.1h5.3C12.4C++
Gauss Compact Burst 1,1551,1467631.502C+0.2227.731%C*22.077%C19.9DN/A4757.5h13.3C-47.8C+
AC-X11 1,1571,1381,1410.997C+0.7226.865%B+18.278%D13.2DN/A4386h11.6C43C++
C75 Viper 1,2621,1381348.493B**6.7838.925%C++N/A62.5A++6.8C+26418.2h7.8B**19.9B**
NS Decimator-B 1,2711,1385232.176B+0.4660.814%C-2.9%C**38.6C4.5D--11329.5h2.9B*4.8B++
M12 Kobalt 1,1361,10810011.08C+9.3618.618%C*17.87%C+105.5A2.7C++39510.5h16.1B++86.5B+
NS Decimator 1,2211,0795012.154A0.4457.765%C3.707%A42.5B+5.6D*19625.4h3B**5.2B**
M30 Mustang AH 1,1581,0632953.603C+1.8956.855%C++1.317%C+70.9B++6.3B+29015h4.8B++8.5B++
M40 Fury 1,2191,0451258.36B+6.6439.18%B+1.627%C+97.7A*16.3A+46310.7h11B+28.2B++
L100 Python HEAT 1,3131,0083283.073C1.3644.525%D3.274%B+29.1C+8.8D16834.6h4.3B*9.6B+
L100 Python AP 1,7409863113.17C1.4556.045%C++2.941%C++28.6C+21.9B++31134.5h6.5C+11.5C++
Shrike 1,2199865721.724A++0.0159.562%B3.854%B+42A+9.9C32723.5h4A6.8B**
Hawk GD-68 1,5019701,1330.856B0.8663.539%C++4.536%B**18.2B10C+18753.2h6.2B*9.8B*
AF-22 Crow 1,1819386821.375A*0.3464.759%C3.731%B**36.1B*9.3C+18926h4.3A+6.6A+
Titan-150 HEAT 1,2768991396.468B4.7554.9%B*3.448%B33.7A14.1A27626.7h4.3B+7.9B*
MANA Anti-Vehicle Turret 1,2418811705.182M*3.4659.44%C+N/A8810A+3600B+5684370.1h4.8U8B**
M20 Mustang 1,7018609260.929C0.7924.584%D--2.674%B11.4C+11.2C*16775.3h91B+370.1C*
CAS30 Tank Buster 1,5938369120.917C+0.8050.892%B++N/A7.2C+6.5C+103116.7h34.7C**68.1B+
L105 Zephyr 906811998.192C+6.4750%B**N/A61.4C**7.2C+28913.2h6C*12B+
EM1 7967914581.727B+0.0126.002%B*31.1%A+33C+N/A11724h11.5C**44.1B+
Auraxium Mag-Cutter 77077035,7510.022C+1.7036.338%B+N/A0.4C-N/A11773h1.7B++4.6B+
The Brawler 7417314111.779C*0.0657.795%B+13.817%C++36.7CN/A10519.9h4.4D7.7C+
The Executive 7147099280.764C--0.9532.852%C-20.31%C-55.4C++N/A16312.8h7C+21.3C+
Vortek Rotary 1,3726741,0750.627C1.0927.464%D1.187%D8.6C--8.9C13478.3h78.5C++285.8C++
The Kraken 8956592742.405B+0.6962.483%C++1.973%C++48.5C*17.4C+29713.6h4.1C++6.5C*
E540 Halberd 1,001638897.169C+5.4550.966%B*4.232%B+35.2B+20.1B**41918.1h5.5C**10.9B+
M40 Fury 701575827.012C+5.2934.803%C+1.565%C68.5B+15B++3768.4h12.9C++37.1C*
Tempest 4664602341.966B+0.2529.114%B+27.609%B**37.1CN/A10812.4h10.6C36.5C*
NCM3 Raven 6644012351.706A0.0152.93%A++2.244%C14.6B**9.6A14527.4h32.4C61.2B+
NS-11A 3873802191.735C**0.0230.777%A45.526%M*33.6C++N/A16811.3h11.6B*37.8B*
M12 Kobalt 386375399.615C7.9018.204%C++17.6%C93.8B++2.8C++3994h19.2C+105.3C++
AF-23 Grinder 3683681602.3C+0.5846.744%A+15.489%C++23.6C--N/A8215.6h7.3C-15.5B+
AF-4A Bandit 3593532741.288C+0.4329.733%B**28.612%B**14.5D-N/A5724.4h10.8C*36.3B+
NCM3 Raven 6013522351.498B**0.2252.903%A+1.705%D12.8B**9.1A+13627.4h36.8D69.6B
Enforcer ML85 545313793.962C+2.2440.23%C+1.278%D20.6C15.3C+36715.2h12.4C*30.9C**
C85 Canister 3022871519.133C*17.4244.207%B++13.589%C+102.5B++5.4B2892.8h5.9B+13.4B++
NCM2 Falcon 3712731951.4B+0.3244.42%B+8.791%A++20.7B**7.4A15913.2h8.7B+19.7B+
Spear Anti-Vehicle Phalanx Turret 404267396.846C+5.1347.558%B+4.869%B+47.7B+24.5B4745.6h8.1C*17.1B+
Anti-Vehicle Grenade 2672451245N/A243.2848.397%CN/A408.3C*36.7D22070.6h4.6B++9.5B+
Hunter QCX 2442441251.952A++0.2349.121%B44.672%A24.9B**N/A769.8h2.4B+4.9B+
Skyguard 462241783.09C*1.3727.31%C1.66%C13.7C+12.6B*26817.6h145.9C-534.4C
MANA Anti-Personnel Turret 2392362081.135N/A0.5812.726%UN/A2360U30U6356700.1h31.8T*250T*
M20 Basilisk 316223713.141C*1.4238.468%C++8.072%B*22.3C*9.3B+38010h88.3C**229.6B+
AF-23 Grinder 222219524.212B++2.4956.01%A++17.352%C*42.9B++N/A1715.1h7C+12.5B*
Hornet Missiles 311199345.853C*4.1457.713%C+1.508%C+68.6C++38.6C+6372.9h8.8B+15.2B+
C150 Dalton 443193991.949D0.2329.89%D-N/A14.8D--19.2C35113h5.1C16.9D
NCM2 Falcon 2481891751.08C**0.6445.647%B+5.291%C**15.9B++5C++11811.9h12.2B+26.7B+
NS-10 Burster 253162732.219A++0.5031.635%C**2.469%D--9.5A*5.3B**10817.1h116.4B**367.9B*
G30 Walker 253161246.708A+4.9928.393%C+3.727%C+25.2B**14.4B+2846.4h171.1B++602.6B++
NS-10 Burster 240155732.123A*0.4131.255%C**4.516%C9.1A++5B**9517.1h120.3B*385B++
M20 Basilisk 216146443.318C**1.6045.441%B*3.425%D-28.1B++13.5B**4875.2h104.1C+229.2B+
NS-AM7 Archer 1721402490.562C*1.1650.393%D*30%A+3.6DN/A3138.6h13.7B+27.3B+
The Moonshot 1301301310B**8.2852.368%A++93.846%A*72.2B*N/A2741.8h1.5B**2.9A
CAS 14-E 134121196.368C4.6529.651%D1.653%C40.3D-4.3C--1573h43.5D*146.6D*
NS Baron G5 112112831.349B0.3751.974%B*16.071%B44.8B+N/A1992.5h4.3B+8.4C++
M60-A Bulldog 133111422.643C--0.9332.732%CN/A24.1C--4.8C2094.6h6.4C-19.5C+
G40-F Ranger 218110205.5B+3.7838.992%B++N/A23.9B23.5B**4194.6h155.6C-399.1C++
M60-A Bulldog 114110912.222C+10.5043.939%C+N/A22.9C-N/A1064.8h5.8C++13.2C++
AP30 Shredder 254109781.397D0.3224.893%D1.835%C10.6D--14.1C--37110.3h151D**606.5F-
G30 Walker 178103283.679B1.9632.083%B+1.942%D--22.9B**16.7A3664.5h208.7C*650.5B+
Aspis Anti-Aircraft Phalanx Turret 211102205.1B*3.3824.858%C+N/A14B+14.9B++3077.3h125.2B++503.8B+
NS-20 Gorgon 10098581.69B*0.0321.58%C21.429%B+27.2AN/A873.6h25.1B116.4B+
MAX Punch 94911,7130.053C1.6627.259%D*N/A0.6C-N/A2150.1h1.9C++7.1C+
Tomcat A2AM Pods 18188471.872D0.1581.49%C*N/A35.2C37.2C+5972.5h8C**9.8B+
NS-20 Gorgon 8482581.414B+0.3021.971%C14.634%D22.8B*N/A843.6h30.5C**138.7B+
NSX Naginata 6966312.129B++0.4112.071%F-12.121%F--14.3D--N/A1534.6h18D*149.5F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2911,2224.5h
Nano-Armor Kit1,3531,582,148106.3h
Anti-Vehicle MANA Turret141,7772h
Spawn Beacon8019,2818.5h
Nanite Revive Grenade02,9910.8h
Medical Kit81110.2h
Medical Applicator950287,24121.7h
Nanite Healing Grenade0850h
NC Triumph Flare Gun01750.2h
Welding Device0500h
Deconstruction Tool01,1200.2h
Spitfire Auto-Turret372,8542.8h
Rampart Wall1540.4h
M12 Kobalt0940h
Shield Recharging Field936,7482.3h
Ammunition Package1189,5174.8h
Anti-Infantry MANA Turret418401.7h
Hardlight Barrier136790.8h
Nano-Repair Grenade03240.1h
Router22630.3h
Recon Detection Device1197,89112.3h
L-30R Vektor02810.4h

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