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Executor A.S.P. Operative cannotthinkofaname[FRMD] cannotthinkofaname
NC BR 190

KDR: 1.74

Score: 95.7m

Last Seen: May 22nd, 2019 5:07 PM
- OFFLINE - 20.2 hour(s)

Prestige 1, Battle Rank 100 (190 total) - New Conglomerate on Miller - Outfit Officer of Formido[FRMD] Formido
NC outfit on Miller

Members: 195
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW C-4 ARX Tank Mine Titan-150 AP NC05 Jackhammer Bouncing Betty Sticky Grenade Breaker Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $778,122 MLG Score: 622
Fun Score: N/A
Cheeseburgers Flipped: 1372TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.382%25.424%67140115647,1371.365580.372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.309%1.026B**0.711B++-1.787F-HEAD ++ (~12.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.49B+100.296C*28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.768%1.29%181511914,806276327011.73941178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.417%-0.801D--0.275C0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.20.205C++38.20.279C*90.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.443%2.462%237611906,296320031471.9675200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.695%-0.629D-0.079C+0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.19C++10.80.139C++20.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.869%6.7%2381511816,269274820042.28047313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.098%-0.585D0.551B+0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.30.275C*25.80.35C**60.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.151%69.237%238611906,4723584171.8053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.081%1.072B**0.138C++0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.435B2.40.26C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.557%11.856%238611906,9502285703.04025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.439%0.591B+-0.538D0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.372C**40.171C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 195
95.7m489.1%424 (25.4k)366 (22k)1.73752120,56869,3912.00611190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1196621220.404%17.561%35803:4660

9% Combat Medic41% Engineer27% Heavy Assault12% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2014 12:22 PMJan 19th, 2017 7:07 PMMay 22nd, 2019 2:30 PM (18h) (PST)May 22nd, 2019 3:14 PM (17h) (PST)May 22nd, 2019 1:07 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481593890.4610.2650.0812.5490.060622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8859,52623,35928165153421,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4357.4h/181.6d 18,638 21,173 93,443 666.4k 6,823 9,848 15,677 143.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:7,500
Deaths:3,992
KDR:1.879
Accuracy:29.672% C++
HSR:35.360% B**
NC05 Jackhammer
B++
Kills:1,973
Deaths:1,616
KDR:1.221
Accuracy:49.657% B++
HSR:11.809% D
LA1 Anchor
C-
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:22.665% C-
HSR:15.064% D*
EM1
A*
Kills:1,173
Deaths:649
KDR:1.807
Accuracy:26.585% B**
HSR:36.061% A*
MGR-L1 Promise
A++
Kills:1,173
Deaths:600
KDR:1.955
Accuracy:30.447% A
HSR:38.448% A++
NSX-P Naginata
B**
Kills:1,171
Deaths:584
KDR:2.005
Accuracy:27.666% B**
HSR:37.404% B**
GD-22S
D-
Kills:1,160
Deaths:1,355
KDR:0.856
Accuracy:18.589% D-
HSR:14.914% D*
NC6S Gauss SAW S
D
Kills:1,157
Deaths:1,474
KDR:0.785
Accuracy:15.301% D**
HSR:18.583% D
EM6
D
Kills:1,156
Deaths:891
KDR:1.297
Accuracy:18.131% D
HSR:15.398% D*
NC6 Gauss SAW
D
Kills:1,154
Deaths:1,190
KDR:0.970
Accuracy:16.124% D
HSR:18.371% D-
NSX Naginata
F-
Kills:66
Deaths:31
KDR:2.129
Accuracy:11.989% F-
HSR:12.121% F--
Kills:18,858
Deaths (as Heavy Assault):13,159
Deaths (to Heavy Assaults):20,190
KDR:1.43309
Kill Difference:5,699
Playtime:1,193.271 hours
Usage:27%
Score:27.772m
Score/min:388
Accuracy (listed only):24.257%
HSR (listed only):23.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,188
Deaths:1,135
KDR:1.047
Accuracy:25.650% C**
HSR:17.508% C-
MGR-M1 Bishop
A+
Kills:1,174
Deaths:555
KDR:2.115
Accuracy:43.253% A+
HSR:37.053% B*
The Brawler
B++
Kills:1,169
Deaths:653
KDR:1.790
Accuracy:59.302% B++
HSR:14.885% C*
Gauss Compact S
B+
Kills:1,161
Deaths:1,162
KDR:0.999
Accuracy:23.228% C+
HSR:20.672% B+
Warden
B**
Kills:1,160
Deaths:950
KDR:1.221
Accuracy:33.861% B**
HSR:27.931% B+
AF-19 Mercenary
C--
Kills:1,160
Deaths:1,522
KDR:0.762
Accuracy:19.690% C--
HSR:16.379% D-
LA39 Bruiser
B**
Kills:1,159
Deaths:804
KDR:1.442
Accuracy:72.180% B**
HSR:10.871% D
19A Fortuna
B*
Kills:1,158
Deaths:1,111
KDR:1.042
Accuracy:30.294% B*
HSR:20.985% C+
GD-66 Claw
A
Kills:1,157
Deaths:701
KDR:1.651
Accuracy:72.280% A
HSR:12.619% C
NC12 Sweeper
C
Kills:1,157
Deaths:1,428
KDR:0.810
Accuracy:39.060% C
HSR:11.409% C--
Mauler S6
B+
Kills:1,155
Deaths:1,515
KDR:0.762
Accuracy:45.762% B+
HSR:9.957% D*
AF-57 Piston
C*
Kills:1,153
Deaths:1,493
KDR:0.772
Accuracy:42.537% C*
HSR:11.362% D
Gauss Compact Burst
C*
Kills:1,146
Deaths:763
KDR:1.502
Accuracy:27.731% C*
HSR:22.077% C
AC-X11
B+
Kills:1,138
Deaths:1,141
KDR:0.997
Accuracy:26.865% B+
HSR:18.278% D
AF-4A Bandit
A
Kills:404
Deaths:298
KDR:1.356
Accuracy:29.876% B**
HSR:29.951% A
NSX-P Tanto
A
Kills:329
Deaths:184
KDR:1.788
Accuracy:29.923% B*
HSR:33.739% A
NS Baron G5
B++
Kills:125
Deaths:96
KDR:1.302
Accuracy:51.217% B++
HSR:15.200% C++
GD Guardian
B++
Kills:101
Deaths:51
KDR:1.980
Accuracy:37.262% B++
HSR:35.644% B++
Kills:17,194
Deaths (as Engineer):15,562
Deaths (to Engineers):13,831
KDR:1.10487
Kill Difference:1,632
Playtime:1,769.955 hours
Usage:41%
Score:37.862m
Score/min:357
Accuracy (listed only):39.443%
HSR (listed only):20.362%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:1,188
Deaths:1,135
KDR:1.047
Accuracy:25.650% C**
HSR:17.508% C-
MGR-S1 Gladius
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:29.739% B+
HSR:18.537% C-
The Brawler
B++
Kills:1,169
Deaths:653
KDR:1.790
Accuracy:59.302% B++
HSR:14.885% C*
Blitz GD-10
A
Kills:1,168
Deaths:676
KDR:1.728
Accuracy:31.029% A
HSR:17.808% C*
NS-7 PDW
M
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:31.172% A
HSR:33.219% M
Gauss Compact S
B+
Kills:1,161
Deaths:1,162
KDR:0.999
Accuracy:23.228% C+
HSR:20.672% B+
AF-19 Mercenary
C--
Kills:1,160
Deaths:1,522
KDR:0.762
Accuracy:19.690% C--
HSR:16.379% D-
LA39 Bruiser
B**
Kills:1,159
Deaths:804
KDR:1.442
Accuracy:72.180% B**
HSR:10.871% D
19A Fortuna
B*
Kills:1,158
Deaths:1,111
KDR:1.042
Accuracy:30.294% B*
HSR:20.985% C+
GD-66 Claw
A
Kills:1,157
Deaths:701
KDR:1.651
Accuracy:72.280% A
HSR:12.619% C
AF-4 Cyclone
C+
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:25.102% C+
HSR:8.816% D**
NC12 Sweeper
C
Kills:1,157
Deaths:1,428
KDR:0.810
Accuracy:39.060% C
HSR:11.409% C--
Mauler S6
B+
Kills:1,155
Deaths:1,515
KDR:0.762
Accuracy:45.762% B+
HSR:9.957% D*
AF-57 Piston
C*
Kills:1,153
Deaths:1,493
KDR:0.772
Accuracy:42.537% C*
HSR:11.362% D
Gauss Compact Burst
C*
Kills:1,146
Deaths:763
KDR:1.502
Accuracy:27.731% C*
HSR:22.077% C
AC-X11
B+
Kills:1,138
Deaths:1,141
KDR:0.997
Accuracy:26.865% B+
HSR:18.278% D
Tempest
B**
Kills:569
Deaths:292
KDR:1.949
Accuracy:29.029% B+
HSR:27.417% B**
AF-4A Bandit
A
Kills:404
Deaths:298
KDR:1.356
Accuracy:29.876% B**
HSR:29.951% A
NSX-P Tanto
A
Kills:329
Deaths:184
KDR:1.788
Accuracy:29.923% B*
HSR:33.739% A
NS Baron G5
B++
Kills:125
Deaths:96
KDR:1.302
Accuracy:51.217% B++
HSR:15.200% C++
NSX-P Tengu
B+
Kills:92
Deaths:53
KDR:1.736
Accuracy:38.517% B+
HSR:20.652% C+
Kills:20,086
Deaths (as Light Assault):17,254
Deaths (to Light Assaults):12,092
KDR:1.16414
Kill Difference:2,832
Playtime:265.506 hours
Usage:6%
Score:4.806m
Score/min:302
Accuracy (listed only):37.151%
HSR (listed only):18.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
B*
Kills:1,191
Deaths:809
KDR:1.472
Accuracy:30.094% B*
HSR:25.861% B
NC9 A-Tross
A+
Kills:1,178
Deaths:848
KDR:1.389
Accuracy:32.702% A+
HSR:31.409% B**
MGR-S1 Gladius
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:29.739% B+
HSR:18.537% C-
NS-11A
S
Kills:1,173
Deaths:618
KDR:1.898
Accuracy:30.890% A+
HSR:51.066% S
The Brawler
B++
Kills:1,169
Deaths:653
KDR:1.790
Accuracy:59.302% B++
HSR:14.885% C*
Blitz GD-10
A
Kills:1,168
Deaths:676
KDR:1.728
Accuracy:31.029% A
HSR:17.808% C*
NS-7 PDW
M
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:31.172% A
HSR:33.219% M
Carnage AR
C+
Kills:1,162
Deaths:956
KDR:1.215
Accuracy:24.246% C+
HSR:14.286% D-
Reaper DMR
B**
Kills:1,161
Deaths:616
KDR:1.885
Accuracy:31.530% B**
HSR:26.873% B
NC1 Gauss Rifle
D
Kills:1,161
Deaths:1,417
KDR:0.819
Accuracy:20.037% D
HSR:16.624% D
GR-22
B**
Kills:1,159
Deaths:732
KDR:1.583
Accuracy:29.025% B**
HSR:16.307% C-
LA39 Bruiser
B**
Kills:1,159
Deaths:804
KDR:1.442
Accuracy:72.180% B**
HSR:10.871% D
Gauss Rifle S
C*
Kills:1,158
Deaths:1,199
KDR:0.966
Accuracy:23.330% C
HSR:21.762% C*
GD-66 Claw
A
Kills:1,157
Deaths:701
KDR:1.651
Accuracy:72.280% A
HSR:12.619% C
AF-4 Cyclone
C+
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:25.102% C+
HSR:8.816% D**
NC12 Sweeper
C
Kills:1,157
Deaths:1,428
KDR:0.810
Accuracy:39.060% C
HSR:11.409% C--
Mauler S6
B+
Kills:1,155
Deaths:1,515
KDR:0.762
Accuracy:45.762% B+
HSR:9.957% D*
AF-57 Piston
C*
Kills:1,153
Deaths:1,493
KDR:0.772
Accuracy:42.537% C*
HSR:11.362% D
Tempest
B**
Kills:569
Deaths:292
KDR:1.949
Accuracy:29.029% B+
HSR:27.417% B**
NS Baron G5
B++
Kills:125
Deaths:96
KDR:1.302
Accuracy:51.217% B++
HSR:15.200% C++
NSX-P Tengu
B+
Kills:92
Deaths:53
KDR:1.736
Accuracy:38.517% B+
HSR:20.652% C+
Kills:21,745
Deaths (as Combat Medic):17,133
Deaths (to Combat Medics):6,795
KDR:1.26919
Kill Difference:4,612
Playtime:408.902 hours
Usage:9%
Score:10.085m
Score/min:411
Accuracy (listed only):37.561%
HSR (listed only):19.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,217
Deaths:662
KDR:1.838
Accuracy:46.419% B**
HSR:66.886% C+
EM4 Longshot
A+
Kills:1,181
Deaths:160
KDR:7.381
Accuracy:49.422% A+
HSR:85.521% B**
AF-8 RailJack
C**
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:38.661% C**
HSR:68.394% D
MGR-S1 Gladius
B+
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:29.739% B+
HSR:18.537% C-
Blitz GD-10
A
Kills:1,168
Deaths:676
KDR:1.728
Accuracy:31.029% A
HSR:17.808% C*
Gauss SPR
B++
Kills:1,168
Deaths:400
KDR:2.920
Accuracy:37.151% B++
HSR:32.021% C
NS-7 PDW
M
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:31.172% A
HSR:33.219% M
NS-30 Vandal
B**
Kills:1,165
Deaths:595
KDR:1.958
Accuracy:38.727% B**
HSR:28.155% C*
LA3 Desperado
B**
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:34.275% B**
HSR:16.724% C-
AF-18 Stalker
C-
Kills:1,160
Deaths:1,324
KDR:0.876
Accuracy:25.476% C-
HSR:13.621% D--
NS-44L Blackhand
A++
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:55.881% A++
HSR:64.655% A++
LA8 Rebel
B+
Kills:1,159
Deaths:1,029
KDR:1.126
Accuracy:34.946% B+
HSR:19.413% C
AF-4 Cyclone
C+
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:25.102% C+
HSR:8.816% D**
NC4 Mag-Shot
B++
Kills:1,156
Deaths:1,136
KDR:1.018
Accuracy:32.253% B++
HSR:13.927% D-
NC14 Bolt Driver
A++
Kills:1,156
Deaths:255
KDR:4.533
Accuracy:45.954% A++
HSR:79.931% B++
NS-357 Underboss
C+
Kills:1,154
Deaths:1,218
KDR:0.947
Accuracy:36.373% C+
HSR:11.612% D*
The Executive
C
Kills:791
Deaths:1,006
KDR:0.786
Accuracy:33.237% C
HSR:20.986% C
The Moonshot
M
Kills:573
Deaths:72
KDR:7.958
Accuracy:53.103% A++
HSR:96.684% M
Tempest
B**
Kills:569
Deaths:292
KDR:1.949
Accuracy:29.029% B+
HSR:27.417% B**
LA3 "Jackpot" Desperado
A
Kills:567
Deaths:399
KDR:1.421
Accuracy:34.017% C*
HSR:33.510% A
NS-AM7 Archer
A+
Kills:140
Deaths:250
KDR:0.560
Accuracy:50.405% D*
HSR:30% A+
NSX-P Tengu
B+
Kills:92
Deaths:53
KDR:1.736
Accuracy:38.517% B+
HSR:20.652% C+
Kills:21,411
Deaths (as Infiltrator):13,333
Deaths (to Infiltrators):9,000
KDR:1.60587
Kill Difference:8,078
Playtime:529.936 hours
Usage:12%
Score:9.359m
Score/min:294
Accuracy (listed only):37.768%
HSR (listed only):36.749%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,287
Deaths:267
KDR:4.820
Accuracy:41.988% B+
HSR:19.270% B
NCM1 Scattercannon
A++
Kills:1,254
Deaths:436
KDR:2.876
Accuracy:54.727% A++
HSR:15.790% C++
NCM1 Scattercannon
A++
Kills:1,242
Deaths:338
KDR:3.675
Accuracy:52.481% A++
HSR:15.539% C++
AF-41 Hacksaw
C+
Kills:1,224
Deaths:439
KDR:2.788
Accuracy:30.128% C+
HSR:14.461% C+
AF-34 Mattock
B+
Kills:1,202
Deaths:237
KDR:5.072
Accuracy:38.268% B+
HSR:19.052% B+
AF-41 Hacksaw
C+
Kills:1,182
Deaths:439
KDR:2.692
Accuracy:30.852% C+
HSR:14.213% C
NCM3 Raven
A++
Kills:406
Deaths:241
KDR:1.685
Accuracy:52.928% A++
HSR:2.217% C
AF-23 Grinder
A
Kills:368
Deaths:160
KDR:2.300
Accuracy:46.744% A
HSR:15.489% C++
NCM3 Raven
A++
Kills:355
Deaths:241
KDR:1.473
Accuracy:52.901% A++
HSR:1.690% D
NCM2 Falcon
A
Kills:313
Deaths:207
KDR:1.512
Accuracy:45.964% B++
HSR:7.987% A
NCM2 Falcon
B+
Kills:236
Deaths:187
KDR:1.262
Accuracy:47.154% B+
HSR:5.085% C++
AF-23 Grinder
A++
Kills:219
Deaths:52
KDR:4.212
Accuracy:56.010% A++
HSR:17.352% C*
NS-10 Burster
C**
Kills:173
Deaths:79
KDR:2.190
Accuracy:31.763% C**
HSR:3.468% D
NS-10 Burster
C**
Kills:165
Deaths:79
KDR:2.089
Accuracy:31.368% C**
HSR:4.242% C-
NS-20 Gorgon
C*
Kills:130
Deaths:66
KDR:1.970
Accuracy:23.158% C+
HSR:20.769% C*
NS-20 Gorgon
C+
Kills:109
Deaths:66
KDR:1.652
Accuracy:23.704% C+
HSR:16.514% C-
Kills:9,865
Deaths (as MAX Suit):1,767
Deaths (to MAX Suits):3,849
KDR:5.58291
Kill Difference:8,098
Playtime:171.778 hours
Usage:4%
Score:5.811m
Score/min:564
Accuracy (listed only):41.259%
HSR (listed only):12.071%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,317
V. Kills:197 N/A
Deaths:320
KDR:4.116
Accuracy:49.817% C++
KPH:70.700 C+
VKPH:10.600 C
M30 Mustang AH
B++
Kills:1,099
V. Kills:98 N/A
Deaths:302
KDR:3.639
Accuracy:56.855% C++
KPH:71.600 B++
VKPH:6.400 B+
M20 Mustang
C*
Kills:875
V. Kills:850 103%
Deaths:942
KDR:0.929
Accuracy:24.549% D--
KPH:11.400 C+
VKPH:11.100 C*
Vortek Rotary
C
Kills:674
V. Kills:698 96%
Deaths:1,075
KDR:0.627
Accuracy:27.464% D
KPH:8.600 C-
VKPH:8.900 C
Hornet Missiles
C++
Kills:199
V. Kills:112 176%
Deaths:34
KDR:5.853
Accuracy:57.713% C+
KPH:68.500 C++
VKPH:38.500 C+
Tomcat A2AM Pods
C+
Kills:88
V. Kills:93 94%
Deaths:47
KDR:1.872
Accuracy:81.490% B
KPH:35.900 C
VKPH:38 C+
Kills:4,252 (2,648 + 0)
Deaths:2,720
KDR:1.563
VKDR:0.753
Vehicle Kills:2,048
Kill Difference:1,532
Playtime:194.273 hours
Usage:4%
Score:2.235m
Score/min:192
Piloting Accuracy:27.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:841
V. Kills:760 111%
Deaths:920
KDR:0.914
Accuracy:51.086% B++
KPH:7.100 C+
VKPH:6.400 C+
L105 Zephyr
B**
Kills:811
V. Kills:95 N/A
Deaths:99
KDR:8.192
Accuracy:50% B**
KPH:61.500 B
VKPH:7.200 C+
C150 Dalton
C
Kills:193
V. Kills:250 77%
Deaths:99
KDR:1.949
Accuracy:29.890% D-
KPH:14.800 D--
VKPH:19.200 C
AP30 Shredder
C--
Kills:110
V. Kills:146 75%
Deaths:78
KDR:1.410
Accuracy:25.002% D
KPH:10.600 D*
VKPH:14.100 C--
Kills:1,955 (841 + 1,114)
Deaths:1,196
KDR:1.635
VKDR:1.046
Vehicle Kills:1,251
Kill Difference:759
Playtime:154.880 hours
Usage:4%
Score:1.459m
Score/min:157
Piloting Accuracy:51.086%
Gunner Accuracy:25.002%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,138
V. Kills:124 N/A
Deaths:134
KDR:8.493
Accuracy:38.925% C++
KPH:62.400 A++
VKPH:6.800 C+
L100 Python HEAT
C+
Kills:1,008
V. Kills:305 329%
Deaths:328
KDR:3.073
Accuracy:44.525% D
KPH:29.100 C+
VKPH:8.800 D
L100 Python AP
B+
Kills:996
V. Kills:759 131%
Deaths:314
KDR:3.172
Accuracy:56.076% C++
KPH:28.600 C+
VKPH:21.800 B+
Skyguard
B*
Kills:243
V. Kills:222 109%
Deaths:78
KDR:3.115
Accuracy:27.292% C
KPH:13.700 C+
VKPH:12.500 B*
Kills:3,385 (3,385 + 0)
Deaths:854
KDR:3.964
VKDR:1.651
Vehicle Kills:1,410
Kill Difference:2,531
Playtime:105.459 hours
Usage:2%
Score:1.581m
Score/min:250
Driving Accuracy:27.292%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,003
V. Kills:1,355 148%
Deaths:349
KDR:5.739
Accuracy:53.987% B+
KPH:26.400 C**
VKPH:17.800 B++
Titan-150 HEAT
A+
Kills:908
V. Kills:378 240%
Deaths:140
KDR:6.486
Accuracy:55.009% B*
KPH:33.900 A
VKPH:14.100 A+
E540 Halberd
B**
Kills:638
V. Kills:363 175%
Deaths:90
KDR:7.089
Accuracy:50.973% B*
KPH:35.200 B+
VKPH:20 B**
Enforcer ML85
C+
Kills:313
V. Kills:232 134%
Deaths:79
KDR:3.962
Accuracy:40.230% C+
KPH:20.600 C
VKPH:15.300 C+
C85 Canister
B++
Kills:287
V. Kills:15 N/A
Deaths:15
KDR:19.133
Accuracy:44.207% B+
KPH:101.200 B++
VKPH:5.300 B
Kills:4,149 (2,911 + 1,238)
Deaths:673
KDR:6.165
VKDR:3.481
Vehicle Kills:2,343
Kill Difference:3,476
Playtime:138.825 hours
Usage:3%
Score:2.885m
Score/min:346
Driving Accuracy:55.009%
Gunner Accuracy:44.207%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,149
V. Kills:28 N/A
Deaths:103
KDR:11.155
Accuracy:18.768% C++
KPH:105.100 A
VKPH:2.600 C+
M40 Fury
A*
Kills:1,045
V. Kills:174 N/A
Deaths:125
KDR:8.360
Accuracy:39.180% B+
KPH:97.600 A*
VKPH:16.200 A+
M40 Fury
B++
Kills:575
V. Kills:126 453%
Deaths:82
KDR:7.012
Accuracy:34.803% C+
KPH:68.700 B+
VKPH:15 B++
M12 Kobalt
B++
Kills:397
V. Kills:11 N/A
Deaths:39
KDR:10.180
Accuracy:18.395% C++
KPH:94.400 B++
VKPH:2.600 C+
M20 Basilisk
B+
Kills:229
V. Kills:95 239%
Deaths:72
KDR:3.181
Accuracy:38.726% C++
KPH:22.500 C*
VKPH:9.300 B+
G30 Walker
B*
Kills:161
V. Kills:92 173%
Deaths:24
KDR:6.708
Accuracy:28.400% C+
KPH:25.200 B*
VKPH:14.400 B+
M20 Basilisk
B**
Kills:147
V. Kills:71 204%
Deaths:44
KDR:3.341
Accuracy:45.511% B*
KPH:28.400 B++
VKPH:13.700 B**
G40-F Ranger
B**
Kills:120
V. Kills:114 104%
Deaths:20
KDR:6
Accuracy:39.303% B*
KPH:25 B+
VKPH:23.800 B**
G30 Walker
B**
Kills:103
V. Kills:75 136%
Deaths:28
KDR:3.679
Accuracy:32.083% B+
KPH:22.800 B*
VKPH:16.600 B**
Kills:3,926 (0 + 3,926)
Deaths:537
KDR:7.311
VKDR:1.464
Vehicle Kills:786
Kill Difference:3,389
Playtime:65.261 hours
Usage:1%
Score:1.571m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:32.083%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:124
V. Kills:13 N/A
Deaths:19
KDR:6.526
Accuracy:29.423% D
KPH:40.100 D
VKPH:4.200 D
Kills:124 (0 + 124)
Deaths:19
KDR:6.526
VKDR:0.684
Vehicle Kills:13
Kill Difference:105
Playtime:3.096 hours
Usage:0%
Score:0.030m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:29.423%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,5827,5003,9921.879C+0.1429.672%C++35.36%B**40.2DN/A118186.4h9.1C+30.6C**
C-4 ARX 5,6254,6272,0502.257C++0.5226.309%C+N/A164.1B**35.4C+90928.2h1.3C+4.8C++
Tank Mine 3,5212,1503416.305A*4.5724.407%DN/A160.4A102.3A162113.4h1.5B++6.3C++
Titan-150 AP 3,3582,0033495.739C+4.0053.987%B+2.396%C26.4C**17.9B++34875.9h4.6C++8.4B+
NC05 Jackhammer 1,9891,9731,6161.221C+0.5249.657%B++11.809%D42.1C++N/A12446.9h4.3B+8.7B+
Bouncing Betty 1,8591,8592477.526A5.7939.325%DN/A182.3AN/A53710.2h2C5.2C
Sticky Grenade 1,3341,32411324N/A1,322.2648.721%C-N/A882.7C+6.7D24191.5h2.2C++4.5C++
Breaker Rocket Pods 1,5141,3173204.116C2.3849.817%C++1.063%C+70.8C+10.6C32718.6h12.3B++24.7B+
Frag Grenade 1,3021,28911289N/A1,287.2648.961%B+N/A613.8B+6.2C23812.1h3B*6.2B++
AF-34 Mattock 1,3061,2872674.82B++3.0841.988%B+19.27%B52.5B++N/A20724.5h6.1C**14.5B+
NCM1 Scattercannon 1,2741,2544362.876B++1.1454.727%A++15.79%C++38AN/A13533h7B+12.9B++
NCM1 Scattercannon 1,2531,2423383.675B++1.9452.481%A++15.539%C++52.9B**N/A17623.5h6.3C+12B*
AF-41 Hacksaw 1,2341,2244392.788C++1.0530.128%C+14.461%C+39.9B+N/A12130.7h6.5C++21.5C**
SAS-R 1,2251,2176621.838C0.1046.419%B**66.886%C+36C+N/A13733.8h2.2C*4.7B+
C-4 1,5901,2097511.61C++0.1327.871%B+N/A124.6B**39.3B++12929.7h1.4C**5.1B+
AF-34 Mattock 1,2161,2022375.072B+3.3338.268%B+19.052%B+54.6B++N/A20722h5.4B14.2B+
Gauss Prime 1,2011,1918091.472C+0.2730.094%B*25.861%B31.3DN/A9538h11.5C38B
GD-7F 1,2131,1881,1351.047C+0.6925.65%C**17.508%C-19C-N/A5662.6h13.4C++52.4C**
AF-41 Hacksaw 1,1941,1824392.692C++0.9530.852%C+14.213%C38.5B+N/A12030.7h6.9C*22.2C**
EM4 Longshot 1,1821,1811607.381A5.6449.422%A+85.521%B**67.5A*N/A19617.5h1.7B**3.4B**
NC9 A-Tross 1,1941,1788481.389C++0.3532.702%A+31.409%B**20.7DN/A7256.9h9.7C*29.6B++
AF-8 RailJack 1,1801,1773093.809B+2.0738.661%C**68.394%D30.3B+N/A8138.9h2.3C*5.9B
MGR-S1 Gladius 1,1911,1766521.804B0.0729.739%B+18.537%C-36.6C+N/A12932.1h9.2B+31.1B+
LA1 Anchor 1,1911,1757771.512C0.2322.665%C-15.064%D*32.5C--N/A13036.2h11.3C49.7C+
MGR-M1 Bishop 1,1891,1745552.115B+0.3843.253%A+37.053%B*38.9B+N/A11230.2h4.9B**11.2B**
EM1 1,1861,1736491.807B+0.0726.585%B**36.061%A*36C++N/A12732.6h11.2C**42.3B++
MGR-L1 Promise 1,1891,1736001.955B+0.2230.447%A38.448%A++44.9C++N/A19526.1h12.6B+41.4B++
NS-11A 1,1861,1736181.898B+0.1630.89%A+51.066%S38.8B+N/A13530.2h11B**35.7B**
NSX-P Naginata 1,1801,1715842.005B+0.2727.666%B**37.404%B**52.7BN/A20222.2h11.3B+40.9B++
The Brawler 1,1801,1696531.79C*0.0559.302%B++14.885%C*40.6C+N/A10828.8h4.3C-7.2C++
Blitz GD-10 1,1781,1686761.728B*0.0131.029%A17.808%C*37.8B+N/A13030.9h13.3B+43B++
Gauss SPR 1,1721,1684002.92B*1.1837.151%B++32.021%C45.1B*N/A11125.9h4.1B**11B*
NS-7 PDW 1,1701,1655412.153A+0.4231.172%A33.219%M42.7B*N/A13827.3h12.5B++40.2B++
NS-30 Vandal 1,1721,1655951.958C++0.2238.727%B**28.155%C*37.1C+N/A10531.4h5.2B+13.3B++
Carnage AR 1,1771,1629561.215C+0.5224.246%C+14.286%D-26.5CN/A9643.8h13.1C**53.9C**
Reaper DMR 1,1731,1616161.885C++0.1531.53%B**26.873%B46.6B+N/A14424.9h8.3B*26.4B*
NC1 Gauss Rifle 1,1671,1611,4170.819C+0.9220.037%D16.624%D20CN/A10358.1h12.2B60.8C++
Gauss Compact S 1,1701,1611,1620.999C++0.7423.228%C+20.672%B+21.1C++N/A6455.1h12C+51.8C++
GD-22S 1,1681,1601,3550.856C0.8818.589%D-14.914%D*26.2C-N/A11844.3h12.3C66.1C
Warden 1,1681,1609501.221C**0.5233.861%B**27.931%B+28.6B+N/A8940.5h6.7B**19.7B*
LA3 Desperado 1,1651,1601,0171.141C**0.6034.275%B**16.724%C-34.1C+N/A9334h8.8C*25.7B+
AF-18 Stalker 1,1681,1601,3240.876C0.8625.476%C-13.621%D--22.1C--N/A6152.4h13.2C+51.8C+
AF-19 Mercenary 1,1711,1601,5220.762C+0.9819.69%C--16.379%D-12.1C-N/A6496h12.9C*65.5C++
NS-44L Blackhand 1,1611,1602534.585M+2.8555.881%A++64.655%A++53.5A++N/A16721.7h3.6B++6.5B*
GR-22 1,1691,1597321.583C**0.1529.025%B**16.307%C-36.8C**N/A11931.5h12.2B+42B++
LA8 Rebel 1,1641,1591,0291.126C**0.6134.946%B+19.413%C37.4B+N/A10531h6.5C++18.6B+
LA39 Bruiser 1,1631,1598041.442C*0.3072.18%B**10.871%D34.5CN/A10633.6h2.2B+3.1B+
Gauss Rifle S 1,1651,1581,1990.966C+0.7723.33%C21.762%C*22.8CN/A7050.7h12C+51.4C+
19A Fortuna 1,1761,1581,1111.042C0.7030.294%B*20.985%C+12.8D--N/A3790.7h12.1D-39.9C+
GD-66 Claw 1,1651,1577011.65B0.0972.28%A12.619%C41.3C++N/A16628h2.4B3.3B+
AF-4 Cyclone 1,1611,1571,0341.119C+0.6225.102%C+8.816%D**28.9C+N/A11940h10B+40B
NC12 Sweeper 1,1691,1571,4280.81C0.9339.06%C11.409%C--20.1DN/A6857.6h5.2C13.3C+
NC6S Gauss SAW S 1,1721,1571,4740.785D0.9515.301%D**18.583%D23.2DN/A7549.9h12.1C79.2D
NC4 Mag-Shot 1,1671,1561,1361.018B+0.7232.253%B++13.927%D-30.2BN/A9038.3h7.6B+23.7C++
EM6 1,1691,1568911.297C+0.4418.131%D15.398%D*32.6CN/A10835.5h11.9C+65.6C+
NC14 Bolt Driver 1,1571,1562554.533A++2.8045.954%A++79.931%B++36.2B**N/A12031.9h2.1B*4.5B**
Mauler S6 1,1711,1551,5150.762C+0.9845.762%B+9.957%D*23.3CN/A8849.6h4.8C**10.5B+
NS-357 Underboss 1,1601,1541,2180.947C+0.7936.373%C+11.612%D*28.7CN/A7240.2h4.4C+12.2C++
NC6 Gauss SAW 1,1641,1541,1900.97C+0.7716.124%D18.371%D-27C+N/A16142.7h10C*62.3C+
AF-57 Piston 1,1721,1531,4930.772C0.9742.537%C*11.362%D18DN/A6664.1h5.3C12.4C++
M12 Kobalt 1,1771,14910311.155C+9.4218.768%C++18.364%C+105.4A2.6C+39910.9h16B++85.1B+
Gauss Compact Burst 1,1551,1467631.502C+0.2427.731%C*22.077%C19.9DN/A4757.5h13.3C47.8C+
NS Decimator-B 1,2711,1385232.176B+0.4460.814%C-2.9%C**38.6C4.5D--11429.5h2.9B*4.8B++
C75 Viper 1,2621,1381348.493B**6.7638.925%C++N/A62.5A++6.8C+26618.2h7.8B**19.9B**
AC-X11 1,1571,1381,1410.997C+0.7426.865%B+18.278%D13.2DN/A4486h11.6C43C++
M30 Mustang AH 1,1971,0993023.639C+1.9056.855%C++1.365%C++71.8B++6.4B+29215.3h4.8B++8.4B++
NS Decimator 1,2231,0815012.158A0.4257.765%C3.7%B**42.6B+5.6D*20625.4h3A5.2B**
M40 Fury 1,2191,0451258.36B+6.6239.18%B+1.627%C+97.7A*16.3A+46310.7h11B+28.2B+
L100 Python HEAT 1,3131,0083283.073C1.3444.525%D3.274%B+29.1C+8.8D16934.6h4.3B++9.6B+
L100 Python AP 1,7559963143.172C1.4356.076%C++2.912%C++28.6C+21.8B+31334.8h6.5C+11.5C++
Shrike 1,2199865721.724A++0.0159.562%B+3.854%B++41.8A++9.9C33123.6h4A6.8B**
Hawk GD-68 1,5019701,1330.856B+0.8863.539%C++4.536%B**18.2B10C+18953.2h6.2B**9.8B*
The Kraken 1,2419404072.31B+0.5761.483%C+1.915%C++46.5C*14.9C27820.2h4C++6.5C*
AF-22 Crow 1,1819386821.375A++0.3664.759%C3.731%B++36.1A++9.3C+18926h4.3A+6.6A+
Titan-150 HEAT 1,2869081406.486B+4.7555.009%B*3.524%B33.9A14.1A+27926.8h4.3B+7.9B*
MANA Anti-Vehicle Turret 1,2418811705.182U3.4459.44%C--N/A8810U3600S5687510.1h4.8S8A
Auraxium Mag-Cutter 88088038,5340.023C+1.7136.87%B+N/A0.5C-N/A11884.2h1.6B*4.5B+
M20 Mustang 1,7258759420.929C0.8124.549%D--2.743%B+11.4C+11.1C*16876.7h90.9B+370.4C*
CAS30 Tank Buster 1,6018419200.914C+0.8251.086%B++N/A7.1C+6.4C+102118.3h35.2C**68.9B+
L105 Zephyr 906811998.192C+6.4550%B**N/A61.4B7.2C+29013.2h6C*12B+
The Executive 7967911,0060.786C--0.9533.237%C20.986%C56.9C+N/A16913.9h6.9C+20.9C+
Vortek Rotary 1,3726741,0750.627C1.1127.464%D1.187%D8.6C-8.9C13478.3h78.5C++285.8C++
E540 Halberd 1,001638907.089C+5.3550.973%B*4.232%B+35.2B+20.1B**42818.1h5.5C*10.9B+
M40 Fury 701575827.012C+5.2734.803%C+1.565%C68.5B+15B++3768.4h12.9C++37.1C++
The Moonshot 573573727.958B++6.2253.103%A++96.684%M70.7B++N/A1838.1h1.3A++2.5A+
Tempest 5765692921.949B+0.2129.029%B+27.417%B**38.7CN/A11414.7h10.6C36.4C*
LA3 "Jackpot" Desperado 5715673991.421C+0.3234.017%C*33.51%A39.4C-N/A13714.4h9.7D28.4C+
NCM3 Raven 6704062411.685B**0.0552.928%A++2.217%C14.7B**9.6A14527.6h32.3C60.9B+
AF-4A Bandit 4114042981.356C+0.3829.876%B**29.951%A16DN/A6025.2h10.5C**35.2B+
M12 Kobalt 4083973910.179C8.4418.395%C++18.892%C+94.5B++2.6C+4054.2h18.8C+102.3C*
AF-23 Grinder 3683681602.3C+0.5646.744%A15.489%C++23.6C--N/A8215.6h7.3C15.5B+
NCM3 Raven 6063552411.473B*0.2652.901%A++1.69%D12.9B**9.1A13527.6h36.8D69.6B
NSX-P Tanto 3323291841.788B**0.0529.923%B*33.739%A34.3BN/A1489.6h11.2B*37.5B*
NCM2 Falcon 4133132071.512B+0.2345.964%B++7.987%A21.3B**6.8B**15814.7h8.8B+19.2B+
Enforcer ML85 545313793.962C+2.2240.23%C+1.278%D20.6C15.3C+36815.2h12.4C*30.9C*
C85 Canister 3022871519.133C*17.4044.207%B+13.589%C+102.5B*5.4B+2922.8h5.9B+13.4B++
Spear Anti-Vehicle Phalanx Turret 411272396.974C+5.2447.721%B+4.779%B48.6B++24.8B4795.6h8C*16.9B+
Anti-Vehicle Grenade 2672451245N/A243.2648.397%CN/A408.3C++36.7D22330.6h4.6B+9.5B+
Hunter QCX 2442441251.952A++0.2149.121%B+44.672%A24.9B**N/A769.8h2.4B+4.9B+
Skyguard 465243783.115C++1.3827.292%C1.646%C13.7C+12.5B*26817.8h145.3C-532.3C
MANA Anti-Personnel Turret 2392362081.135N/A0.6012.726%UN/A2360U30U6523100.1h31.8T*250T*
NCM2 Falcon 2992361871.262B+0.4847.154%B+5.085%C++17.7B**4.7C+12013.3h11.3B++24B++
M20 Basilisk 324229723.181C++1.4438.726%C++7.86%B++22.5C*9.3B+38210.2h87.9C*226.9B+
AF-23 Grinder 222219524.212B++2.4756.01%A++17.352%C*42.9B++N/A1715.1h7C+12.5B*
Hornet Missiles 311199345.853C*4.1257.713%C+1.508%C+68.6C++38.6C+6412.9h8.8B+15.2B+
C150 Dalton 443193991.949D0.2129.89%D-N/A14.8D--19.2C35213h5.1C+16.9D
NS-10 Burster 267173792.19A+0.4531.763%C**3.468%D9.7A++5.3B**10917.8h113.2B**356.5B*
NS-10 Burster 255165792.089A++0.3531.368%C**4.242%C-9.3A++5.1B**9717.8h117.4B*374.3B++
G30 Walker 253161246.708A4.9728.4%C+3.727%C+25.2B*14.4B+2856.4h171.4B++603.6B+
M20 Basilisk 218147443.341C**1.6045.511%B*3.401%D-28.3B++13.7B**4905.2h104C+228.5B+
NS-AM7 Archer 1721402500.56C++1.1850.405%D*30%A+3.6DN/A3238.6h13.8B+27.3B+
NS-20 Gorgon 132130661.97B**0.2323.158%C+20.769%C*29.5A+N/A924.4h23.4B+100.9B++
NS Baron G5 125125961.302C**0.4451.217%B++15.2%C++46.3B++N/A2012.7h4.4C**8.5C++
CAS 14-E 137124196.526C4.7929.423%D1.613%C40D-4.2D1593.1h43D--146.3D--
G40-F Ranger 234120206B++4.2639.303%B*N/A25B+23.8B**4404.8h149.3C379.9C**
M60-A Bulldog 133111422.643C-0.9132.732%CN/A24.1D4.8C2124.6h6.4C--19.5C+
M60-A Bulldog 114110912.222C+10.4843.939%CN/A22.9C-N/A1064.8h5.8C++13.2C++
AP30 Shredder 256110781.41D0.3325.002%D1.818%C10.6D*14C--37710.4h150.7D**602.8F-
NS-20 Gorgon 112109661.652B*0.0923.704%C+16.514%C-24.2B**N/A844.5h28.5B120.1B++
G30 Walker 178103283.679C**1.9432.083%B+1.942%D--22.9B*16.7B**3674.5h208.7C++650.5B+
Aspis Anti-Aircraft Phalanx Turret 211102205.1B++3.3624.904%C+N/A13.8B+14.7B++3087.4h126B+506B+
GD Guardian 103101511.98C+0.2437.262%B++35.644%B++29.7DN/A1053.4h6.4B+17.1B+
MAX Punch 1041011,7670.057C1.6828.849%D*N/A0.6CN/A2155.9h1.9C++6.6C+
NSX-P Tengu 9292531.736B+0.0038.517%B+20.652%C+36.8C+N/A4132.5h9.4B**24.3B*
Tomcat A2AM Pods 18188471.872D0.1381.49%BN/A35.2C37.2C+6022.5h8C**9.8B+
NSX Naginata 6966312.129B++0.3911.989%F-12.121%F--14.3D--N/A1554.6h18D*150.5F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon8120,5679h
Anti-Vehicle MANA Turret141,7772h
Nano-Armor Kit1,3791,605,262107.7h
Medical Kit81110.2h
Nanite Healing Grenade0850h
Nanite Revive Grenade03,1440.9h
Spitfire Auto-Turret382,9452.9h
Medical Applicator972296,90622.3h
Motion Spotter3011,6104.6h
Rampart Wall1540.4h
NC Triumph Flare Gun01750.2h
Welding Device0500h
Deconstruction Tool01,1200.2h
Shield Recharging Field976,7702.4h
Recon Detection Device1197,89112.3h
M12 Kobalt0940h
Ammunition Package1239,6454.9h
Anti-Infantry MANA Turret418401.7h
Router24070.4h
Hardlight Barrier136920.8h
Nano-Repair Grenade04940.1h
L-30R Vektor02810.4h

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